<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://fablesfantasyrp.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Candika</id>
	<title>Fables and Fantasy Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://fablesfantasyrp.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Candika"/>
	<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/Special:Contributions/Candika"/>
	<updated>2026-05-13T21:33:19Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.3</generator>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Emirate_of_Al-Khadir&amp;diff=1039</id>
		<title>The Emirate of Al-Khadir</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Emirate_of_Al-Khadir&amp;diff=1039"/>
		<updated>2021-11-14T21:38:50Z</updated>

		<summary type="html">&lt;p&gt;Candika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The Emirate of Al-Khadir&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:AlKhadir-CoatOfArms.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|[[Dark Elves]]&lt;br /&gt;
[[The Khadan Humans|The Khadan]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|Pantheon of the Phoenix&lt;br /&gt;
The Path&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Monarchy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leader'''&lt;br /&gt;
|Sultan Sig'vyl Al-Buthara&lt;br /&gt;
|-&lt;br /&gt;
|'''Royal Council'''&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Apparel&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
Despite the many differences between the two races, both the Khadan and the Dark elves have managed to develop a common trend in apparel.&lt;br /&gt;
&lt;br /&gt;
The harsh climate of Anjyarr has made both races favor loose, layered robes and dresses made out of many different materials such as cotton, linen, silk or satin. The wealthy will often be seen wearing clothes accessorized with many different jewels usually made of precious metals such as gold or silver.&lt;br /&gt;
&lt;br /&gt;
The robes and dresses of the Akhadi are usually very colourful and often have accents of gold weaved within the fabric. The only difference between the two races, when it comes to their apparel, is that the elves prefer elegant dark-coloured robes decorated with mostly purple gems and inlaid with silver instead of gold. It is also usual for Akhadis to wear piercings.&lt;br /&gt;
&lt;br /&gt;
While traveling through the desert of Anjyarr the Akhadi are often seen wearing hoods over their heads as protection as well as to hide their identity. On top of that the women are often seen wearing veils covering their face in order to keep the sand out of their face and prevent it from reaching their eyes.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Festivals and Celebrations&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
[[File:AlKhadirSS.png|thumb|Al-Khadir city ~1521 A.F.S]]&lt;br /&gt;
''Wahid''  - A two-day festival in which the Akhadi celebrate the alliance formed between the Khadan and the Azari’ Lunn. The first day is spent with A fishing contest and boat race, The second day is spent with music, dancing and ending the night in a feast prepared by the entire Emirate, including the Sultan&lt;br /&gt;
&lt;br /&gt;
''Samudara'' - A celebration that indicates the start of a new fishing season, during which new   sails are raised and the fishermen of the nation are honored.&lt;br /&gt;
&lt;br /&gt;
''Feast of the Sultan'' - Marking the end of a year, this feat is considered as one of the most important events in Al-Khadir. Following the traditions, the emir would welcome all their citizens into the palace for a feast and games. Accordingly, it is customary for the people to wear their best attire in attending this event.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;The Khadan&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* '''Sangh''' - A three-day festival that takes place annually. Starting on the believed date of the reunion between the two Clans, the Khadans spend their time hosting duels (in a friendly and sportive manner), feasting and dancing. Traditionally the two strongest warriors would also put on a performance duel that would continue throughout the festival, but due to such performance being too exhausting, it has been replaced by shorter duels between anyone who would like to be challenged.&lt;br /&gt;
&lt;br /&gt;
* '''Kura'''- A festival that emphasizes the significance of love of life in the Khadan’s life philosophy. A significant trait of this festival is that different events would take place during the day and the evening. During the day, the younger people would celebrate by hosting a series of competitive sports events such as horse racing or archery, while the elders would spend time visiting their friends or relatives. On the contrary, the evening is a time when the lovers would spend time with each other and when the singles would seek for a potential partner. &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;The Azari’ lunn&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* '''''Mereth''''' -A feast that celebrates generations that lived and those that are to come. During this feast the entire village will often sit and prepare special dishes. Each household is required to prepare at least two dishes of their specialty, food will be shared and a massive gathering will take place.&lt;br /&gt;
&lt;br /&gt;
* '''''Linnas''''' -A massive parade that celebrates the Azari’lunn’s enthusiasm for music and accumulation of wealth. Being quite an important event on the Azari’lunn’s calendar, it is customary for one to  dress up in their finest clothing and parade around while listening and dancing to the music being played. The music is often produced by lutes or drums, their music is very upbeat and the dances are a lot more lively. The music, often produced by lutes or drums, is usually very upbeat with the accompanying dances a lot more livelier than the regular dances performed by the Azari’lunn.&lt;br /&gt;
&lt;br /&gt;
* '''''Gwinnig''''' -This is a festival that will celebrate new life and elven fertility. Much like the High Elves, reproduction is important to the Dark elves. This is why Gwinnig takes place three times per elven year to celebrate the birth of younger elves and the fertility of an elfess. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Commerce and Work&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Export:&amp;lt;/u&amp;gt; ====&lt;br /&gt;
The Emirate of Al-Khadir has a long history of producing precious metals such as gold or silver. Long before the Azari’lunn and the Khadans’ alliance, the earliest Khada traders began trading with Hadrian traveling merchants using golden nuggets. The formation of the human-elven alliance has drastically increased the fining technology of precious metals and gemstones, therefore increasing the value of the already-rich reservation of precious metals gemstones in the territory of Al-Khadir. &lt;br /&gt;
&lt;br /&gt;
It is also because of the arrival of the Azari’lunn that fine jewelry and hand-crafted artifacts began to constitute a heavier share in the exporting goods of Al-Khadir. The natural resources, combined with the Azari’lunn’s inherited skills, have made Al-Khadir-made jewelry and glassware one of the most delicate in Eden. &lt;br /&gt;
&lt;br /&gt;
In addition to the aforementioned goods, dyed products such as clothes, silk, carpets or tapestries also account for an essential portion in Al-Khadir’s export goods. This is largely attributed to the Akhadis’ preference for colorfulness in their daily decorations or clothes, where such preference has incidentally led to the gradual advancing of their dying technologies. &lt;br /&gt;
&lt;br /&gt;
Some of the other less staple export goods of Al-Khadir includes fish or the according derivatives and ship-building technologies. These products share the common origin of being the long-possessed livelihood skills of the earliest Khadan inhabitants. &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Import:&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Despite the many valuable natural resources that spawn in the desert, Al-Khadir’s territory also lacks some essential, life-sustaining resources. A good example of which is freshwater, a variety of crops and meat-producing livestocks. Because of this, Al-Khadir depends heavily on the import of raw material and food. The Kingdom of Hadriana, being Al-Khadir’s biggest trading partner, usually takes the role of being Al-Khadir’s most essential importer of aforementioned goods.&lt;br /&gt;
&lt;br /&gt;
Admittedly, Al-Khadir’s heavy reliance on Hadriana and this unbalanced scheme of exports and imports have created potential political problems between the two nations. One famous incident in the history of Al-Khadir is the embargo during the rotting plague, where Hadriana cut off all trades and left Al-Khadir isolated, indirectly wiping out 80% of Al-Khadir’s human population.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Political beliefs&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
The pursuit of loyalty and unity have taken such significance in the Emirate of Al-Khadir that the political beliefs of many Akhadis are shaped surrounding these concepts. The political system in Al-Khadir is generally considered one of the most free and open-minded in Eden. However, it should be noted that despite its diversity-embracing natural, the political system and beliefs in Al-Khadir still possess several distinctive traits, as follows:&lt;br /&gt;
&lt;br /&gt;
The concept of “unity” manifests in the democracy of Al-Khadir. The Akhadis value different voices, and each perspective is equally treasured and respected despite one's gender, race, occupation or wealth. This gives birth to the unique representative counsel system in Al-Khadir’s political sphere, as one representative from each dominating occupation or specialization is selected every five years to gather as a counsel in assisting the ruling Emir/Emira. &lt;br /&gt;
&lt;br /&gt;
Imaginably, the Akhadis are proud of their democracy and inclusiveness. Their sense of pride and loyalty are seen through the authoritarian nature of Al-Khadir. The ruling house of Al Masari Torsec has been well-liked by the citizens of Al-Khadir, not in the manner of subordinates to the sovereign, but more intimate, similar to a family patriarch/matriarch. This is primarily due to the initial election of Nevaso Al Masari Torsec, but it is also evident that the house has indeed fulfilled its responsibility in it’s many years serving as the guardian of the Emirate. &lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;''Religious Beliefs''&amp;lt;/small&amp;gt; ==&lt;br /&gt;
The Emirate of Al-Khadir is widely renowned for bringing forth excellent merchants, hardened warriors, daring adventurers and ever-inspiring artists. &lt;br /&gt;
&lt;br /&gt;
The Akhadis take great pride in their work and will often be seen working tirelessly on their respective professions until the sun paints the sky in a beautiful mixture of golds and purples while setting over the vast sand dunes of the surrounding desert.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, exploring the well-illuminated and colorful streets of Al-Khadir, one couldn’t help noticing an absence of places of worship. This absence, unlike how some would suspect, is not due to the constant commercial hustle and bustle that dominates the streets in Al-Khadir; it isn’t just that, one would regularly find priests preaching in any other regions in Eden, whereas in Al-Khadir the sounds of the bustling streets would suppress any such religious attempts. &lt;br /&gt;
&lt;br /&gt;
Instead, to many’s surprises, the absence of religious activities in Al-Khadir is mostly attributed to the fact that the Akhadis are arguably not as religiously enthusiastic as other inhabitants in Eden.&lt;br /&gt;
&lt;br /&gt;
The primary reasoning behind this is that despite being open-minded people, the Akhadis highly encourage thinking for oneself and pursuing self-love as well as inner peace instead of pleasing others. Within everyday life there are many priorities which the Akhadis value, and simply put: religion isn't one of them.&lt;br /&gt;
&lt;br /&gt;
This is however not to say that being devoted to a religion is prohibited and not a single Akhadi is religious. On the contrary, one is however simply free to forge their own path and believe in whichever deity he/she wishes as long as this doesn't go against the principles of Al-Khadir society.&lt;br /&gt;
&lt;br /&gt;
Freedom of mind has long been a very important standard within Al-Khadir society, and this has resulted in a slight aversion towards individuals who wish to force something onto others, especially outsiders, with religion being a great example of that.&lt;br /&gt;
&lt;br /&gt;
Besides that, it is quite well known that Al-Khadir's population consists mostly of Azari'lunn and the Khadan who both have their own separate religious beliefs. Yet both races believe that religious beliefs should be passed on from the elderly onto the next generation, teaching them about the past and allowing them to explore the world for themselves with the wisdom of their ancestors to guide them along their path.&lt;br /&gt;
&lt;br /&gt;
These two religions of the Azari’lunn and the Khadans are, respectively, as follows: &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Path,&amp;lt;/u&amp;gt; ===&lt;br /&gt;
a philosophy exclusive to the Khadan way of living that focuses on finding inner-peace.&lt;br /&gt;
&lt;br /&gt;
A Khadan's view of the world is heavily influenced by the unwritten rules of this sacred philosophy. It should be noted that The Path is not entirely a religion, as it is more of a life philosophy instead of worship. &lt;br /&gt;
&lt;br /&gt;
In addition to all aforementioned reasons, the lack of places of worship can be explained through the fact that in specific the Azari'lunn firmly believe that their god will heed his children's call no matter their whereabouts.&lt;br /&gt;
&lt;br /&gt;
It should also be mentioned that the Akhadis believe that worshiping and praying to their beloved god may be done on any occasion and is not limited to being done only within the confined walls of a place of worship.&lt;br /&gt;
&lt;br /&gt;
===  &amp;lt;u&amp;gt;Pantheon of Fineall&amp;lt;/u&amp;gt;, ===&lt;br /&gt;
a religion that is based around worshipping the god Fineall who is a part of the Pantheon of the Phoenix. This specific religion puts a heavy emphasis on loyalty, freedom and unity. The majority of this religion’s followers are Azari’lunn, but occasionally, Khadans who share an extremely close relationship with certain Azari’lunn could be influenced and persuaded to devote themselves to Fineall. However, generally speaking, one would rarely find anyone besides the Azari'lunn devoted to Fineall.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Military and Law&amp;lt;/big&amp;gt; ==&lt;br /&gt;
The strengths and virtues of the Akhadi swordsman and bowman are etched deeply into their identities as discipline, devotion, wisdom and sacrifice are generally considered as the lifeblood of an Akhadi soldier. Such ideology truly enlivens the army of Al-Khadir. &lt;br /&gt;
&lt;br /&gt;
Also known as the Royal Guards, the Akhadi army may have had some dark pasts and struggled through difficult times. However, under the recent command of admiral Munace Vikhari and his son, the now-admiral Khelthraid Vikhari, the Royal Guards has gone through multiple reformations and is now considered  – if not surpassing –as powerful as any other armed forces in Eden. &lt;br /&gt;
&lt;br /&gt;
Like the nation of Al-Khadir, the Royal Guard consists of a mixture of dark elves and humans. The different fighting styles, weapons and techniques from both races are equally encouraged in the military, with an example being the Water Dancing fighting style originally practiced by the Zenthir clan of the ancient Khadan humans. &lt;br /&gt;
&lt;br /&gt;
The preferred weapons of choice of the Royal Guards include spears, short bows or curved swords. This preference of quick and elegant weapons is common among both dark elves and humans, as the Khadan humans have been long accustomed to spears and bows, and the dark elves significantly favor swiftness due to their relatively slender physique in comparison to other elven races. &lt;br /&gt;
&lt;br /&gt;
It is worth noting that the use of non-aggressive strategies or subtle means of attack is highly encouraged and even accoladed in the army. Examples of such strategies or means include poisoning, stealth or espionage. The army has witnessed a growing trend in the use of such means under the command of admiral Khelthraid Vikhari who, upon noticing some of the typical shortcoming of dark elves, decided to develop and promote a fighting style that “truly belongs to the Azari’lunn”. As such, it is very common for the Akhadi army to praise a soldier not only for their ability to surpass others physically, but also for their intellectual superiority. The act of only using one’s strengths or brute-forcing one’s way out is therefore often considered a simply-minded approach rather than bravery. &lt;br /&gt;
&lt;br /&gt;
The admiral, being the highest ranking individual in the army, will first assess a candidate’s eagerness; upon being approved to be truly whole-hearted and possessing the necessary sense of honor, the candidate is then sworn in by reading the Royal Guard Oath to the ruling Emir. One is then officially considered to be a Jundi, and from there one can start exploring their skills and preferences under the guidance of higher-ranking officers. &lt;br /&gt;
&lt;br /&gt;
====  Military Apparel: ====&lt;br /&gt;
The Royal Guards of Al-Khadir tend to wear lighter armour that are cloth-based with chainmail covering the fatal weak spots. Brass plates heavily enamelled and inlined with shining silver or gold are also used to prevent one from being struck with a sword. In addition to armour, it is also common for soldiers to wear masks. This is because of several reasons: first, one can remain unrecognisable and is able to keep their work life separate from personal life; second, one can protect themselves from the frequent sandstorms and the burning heat of the desert. &lt;br /&gt;
&lt;br /&gt;
====  &amp;lt;u&amp;gt;'''Ranks:'''&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Ranking in the Al-khadir goes in order of:&lt;br /&gt;
&lt;br /&gt;
* Admiral&lt;br /&gt;
* Ghazi&lt;br /&gt;
* Jundi&lt;br /&gt;
&lt;br /&gt;
Each rank is important to the army; it is just seen as the different roles having different responsibilities and roles:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Admiral:&amp;lt;/u&amp;gt; the highest in command being in charge of everyone in the Royal Guard. They will often be seen accompanying the emir of Al-Khadir protecting them. But could also be protecting the other high nobles of the nation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Ghazi&amp;lt;/u&amp;gt;: under the admiral and are in charge of smaller squads, they take charge of the Jundi and make sure everything runs smoothly for the admiral. They always accompany the Jundi on their quests and orders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Jundi:&amp;lt;/u&amp;gt; the normal soldiers but this does not make them any less important than any other role. They focus on doing what they are told, they can be asked to do patrols or protection of important people on their travels.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Crime and Punishment&amp;lt;/small&amp;gt; ==&lt;br /&gt;
In the Emirate of Al-Khadir, crime is something you do not want to get caught up in. Although humans and dark elves have different beliefs as to how criminals should be punished, both races are known for holding honor and loyalty with high regards. Since the humans were supportive of  “giving second chances” whereas the dark elves tend to be more vindictives, the two races came up with a compromise to bring both beliefs together: criminals are to be punished by serving their time in forced labour camps. Generally, unless one has committed a felony, they are to be working in the city or the gold mines. Although some humans view such punishments as justified slavery, most dark elves would consider such punishments as labour duty,&lt;br /&gt;
&lt;br /&gt;
Depending on the severity of one’s crime, possible labour duties range from cleaning the stables to gardening in the palance. However, despite what one might end up doing, these jobs are often looked down upon unlike any other professions in Al-Khadir. This is because the law enforcement in Al-Khadir wish to preserve the punitive nature of these labour duties, therefore deterring one from potentially commiting a crime.&lt;br /&gt;
&lt;br /&gt;
Like aforementioned, depending on the crime that was committed, the jury will decide one’s work for the rest of their sentence. The less severe crimes such as stealing or disrespecting the higher-ups of Al-Khadir are usually associated with less demanding jobs and would only result in a sentence of at most two years long. The more severe crimes, however, could lead one into doing jobs such as rat-catching, which are often extremely hideous for the deterring purposes mentioned before.&lt;br /&gt;
&lt;br /&gt;
However, one would be very wrong to think that most crimes are punished only with forced labour. In fact, many crimes are taken very seriously and the Al-Khadir law actually contains one of the most numerous statues of potential felonies. This is primarily because of the trading-hub nature of the Emirate. Afterall, it is natural for the nation having hosted visitors from all around the continent – to implement a stricter law to keep most in check. In addition, Al-Khadir also wishes to preserve its status as the trading center of Eden, whereas a city filled with crime would certainly hinder the city from getting a good reputation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''Examples of crimes:'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Trespassing&amp;lt;/u&amp;gt; into people’s private homes, the palace or any restricted places would result in little to no punishment if the act was unintentional. Otherwise, the offender is usually fined. In such cases, one should pay their fine at the tax office in the royal palace.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Stealing&amp;lt;/u&amp;gt; is a serious crime as it is considered as trust-breaking. Stealing is punishable through labour duty but for a limited amount of time. The judge would usually ask the offender how long they think they should be punished for before making the final call. The severity of this crime is usually associated with the value of the goods that have been stolen.&lt;br /&gt;
&lt;br /&gt;
* The act of &amp;lt;u&amp;gt;murde&amp;lt;/u&amp;gt;r is unacceptable and is one of the most severe felonies. In judging a suspect of murder, a public court meeting is held and the community would decide their fate. Unless with understandable motives or specific factors, murders are usually displayed publicly before starting to serve an indefinite time in forced labour.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Treason&amp;lt;/u&amp;gt; is the most severe of all. Any plotting or scheming against the emir will be considered treason. The Royal Guard will constantly be on high alert if there are rumors of a potential plot. The punishment for treason would be a public execution with the offender’s body left exposed and displayed. It is also considered every citizen’s social duty to report any suspicious activities, and failure to comply so, upon being discovered, could also result in criminal punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;It should also be noted that no weapons or substances may enter the Royal Palace. The only people permitted to have weapons are those trusted by the admiral and the Emir/Emira. Taking a weapon inside the palace without permission will be considered as attempt at murder.&lt;br /&gt;
== History ==&lt;br /&gt;
Although the separate histories of the Khadans and the Azari’lunn stretched far beyond that of the Emirate itself, most Akhadis would agree that it is the first contact between the two races that truly symbolizes the birth of their beloved nation. &lt;br /&gt;
&lt;br /&gt;
It is believed that the Azari’lunn stumbled upon the Khadans and the city of Al-Khadir – still a trading town back then – purely by accident. The Azari’lunn, having barely survived the civil war, were living as the gipsies of Eden for almost two centuries. Roaming the lands of Eden, this group of refugees had been seeking a place that would greet them if not with welcoming arms, at least not with scorns and detestation. &lt;br /&gt;
&lt;br /&gt;
Yet their search had been fruitless. Although the Azari’lunn had proven themselves to be quick learners of various skills with their elven wisdom and inherent perseverance, few of the towns or villages were willing to take in this group of exiles. &lt;br /&gt;
&lt;br /&gt;
It is believed that the Azari’lunn had never stayed at a place for over a month. It was also during this period of unresting travel that the group size of the Azari’lunn hits its lowest. The Azari’lunn, already barely able to sustain themselves, were also subjected to the menace of bounty hunters, mercenaries or even elven assassins. Thugs would constantly pick on the group of exiles, and the local authorities were often fleecing the Azari’lunn of the few coins in their pockets. The kidnapping of women and children was also frequent, as the former were often sold with a high prices for their elven figures in brothels and the later exploited for slavery. This period of time, now known as the Difficult Days, is recognized undoubtedly as one of the most glooming during the entire history of the Azari’lunn.&lt;br /&gt;
&lt;br /&gt;
Yet it was almost as if the children of Fineall had not received enough challenges in their already dismal journey. With the death of their leader Zebrac Torsec, the Azari’lunn were ill with grief and also directionless. Under the guidance of a few elders, the Azari’lunn ventured into the wasteland of Anjyarr, only to find themselves in the middle of a lifeless desert. With the burning sun vamperiozing most of their water reserve during the day, and the chilling strong wind freezing what’s left, it did not take long before the group of exiles had to face the harsh desert climate under devastating hunger, thirst and extreme exhaustion. &lt;br /&gt;
&lt;br /&gt;
. &lt;br /&gt;
&lt;br /&gt;
In the most desperate of their times, the elders in the group gathered to discuss the fate of the Azari’lunn. As most agreed to leave the desert following their footprints, the destiny of the exiles was still uncertain as the way out would be equally as harsh. But just as the Azari’lunn were about to turn around, amidst the brewing sandstorm, a glimpse of something colorful and artful could be seen in the distance. &lt;br /&gt;
&lt;br /&gt;
In their last hope, the refugees sent out three brave ‘lunns to scout the structures. When they finally arrived at the gates of the town, they were greeted by the Khadan guards who, despite noticing their shabby appearance and storm-torned clothing, welcomed them respectfully. The three elves were treated with food, water and a warm bed to rest on while a team of Khadan soldiers were sent to help the rest of the group. For the first time in two centuries, the Azari’lunn were invited into a town filled with people who not only treated them with kindness and respect, but also willing to host them for long.&lt;br /&gt;
&lt;br /&gt;
And as such the Azari’lunn’s hundred years of search ended at the trading town of Al-Khadir. Most Khadans were first curious about their dark-skinned new friends, but their curiosity soon turned into astonishment as the ‘lunns started displaying all the skills they picked up along their journey. Indeed, among the Azari’lunn were skilled seamstresses, jewellers, carpenters and smith; their knowledge in herbalism, Eden’s history and politics were also found useful as the Khadans were able to treat their sick more efficiently and to the barge for a better price when trading with the travelling merchants. &lt;br /&gt;
&lt;br /&gt;
It should be noted that it would be inaccurate to state that none had ever questioned the Khadans for their warm welcomes. After all, for centuries the Azari’lunn had been hunted for, deceived, exploited and sneered at. In fact, a considerable portion of the exiled were reluctant to put their guard down. They remained distant and set up a separate camp outside of the town, cutting all connection to the humans except for when living necessities were traded for. &lt;br /&gt;
&lt;br /&gt;
But the Khadans were not judgemental. Also having an ancestry of war refugees, they relate by heart to their dark-skinned friends. The vigilant and kind nature of the Khadans also made them loathe the bounty hunters that were after the Azari’lunn’s trails, and many Khadan soldiers even took pride in hunting down the thugs reversely to an extent that not a single ill-minded person would even dare to enter the desert. &lt;br /&gt;
&lt;br /&gt;
And as such the two races of Al-Khadir lived their separate lives in harmony for the first century or so. This distant harmony, although perhaps not the most ideal in the eyes of the Akhadi today, would have lasted longer. Yet the true unity between the two races would not have happened if it wasn't for the impact of the deadly rotting plague. &lt;br /&gt;
&lt;br /&gt;
. &lt;br /&gt;
&lt;br /&gt;
It only took one sick Atian merchant to infect a whole market. At first, Khadans returning from the market started to fall ill, throwing up every last drop of liquid they consumed until there was nothing but blood. The Khadan doctors who actively treated the first wave of patients were then infected, followed by their families and neighbours. Given that the plague also spread through water, once the sewage system in the city was infected, the plague went almost uncontrollable. Soon, it was documented that 80% of the Khadan’s population were wiped out by the rotting plague. With people dying every day and the remaining of humans falling sick, bodies were left unburied, lying on the streets to rot and for animals to devour. &lt;br /&gt;
&lt;br /&gt;
The once-flourishing trading centre of the desert was made a ghost town, but the worse had yet to come. With the other cities of Eden also plague-bonded, all ties to the desert were cut and travelling merchants soon stopped appearing at the gates of Al-Khadir. In addition, the majority of the surviving Khadans were either too sick to even walk or too young. Supplies in the city started to run short, and as if the plague was not worse enough, the surviving Khadans soon found themselves having to decide if it would be better for the dead bodies to be buried or eaten so the living could struggle for another day.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
And in the most desperate of the human’s time, their decision to take in the Azari’lunn had finally proven itself to be a correct one. The rotting plague wiped out 80% of the humans but left the elves unharmed. The Azari’lunn resolutely abandoned their settlement and went into the disease-ridden town, knocking on every door in search for survivors and cared for them just like how the Khadans used to care for the ‘lunns. &lt;br /&gt;
&lt;br /&gt;
And as such the Azari’lunn treated the sick, cared for the orphans and buried the dead properly. The town of Al-Khadir, although drastically damaged, was able to return to its old-day glory much faster than other settlements around Eden. With the population of the Khadans greatly impacted, the Azari’lunn now surpasses the humans in numbers. And when the aftermath of the rotting plague finally ended, the Khadans and the Azari’lunn were treating each other like brothers with either race reluctant to live without the other. In an almost consensual vote, the leader of the Azari’lunn, Nevaso Torsec – descendant of the heroic Zebrac Torsec – was voted as the ruler of Al-Khadir by both Khadans and ‘lunns. To honor the lost lives of the Khadans and the former chief Al Masri,  Nevaso Torsec added the last name to his bloodline, and the house of Torsec Al Masri continued to rule Al-Khadir until today.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navtable_Nations|class=&amp;quot;mw-collapsible&amp;quot;}}&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Phaedra,_Al_Masri_Torsec&amp;diff=1038</id>
		<title>Phaedra, Al Masri Torsec</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Phaedra,_Al_Masri_Torsec&amp;diff=1038"/>
		<updated>2021-11-14T21:38:08Z</updated>

		<summary type="html">&lt;p&gt;Candika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Physical Appearance ==&lt;br /&gt;
Phaedra is described as being particularly beautiful, with long raven hair that flowed as sweetly as a poet's ink and quill, which was quite long because the castle servants found it easier to help her maintain it as a result it grew down to her hips. Her eyes were rounded and could be compared to that of a cyclamen opal, she has pointed ears that are decorated with golden ear cuffs and other earrings that she was gifted from her citizens over the years. Standing at 6ft, Phaedra's body is lithe and toned. She has many markings, the meanings of these are unknown to those outside of Phaedra's Bloodline. Her Hair was neatly pinned back by a golden hairpin and a long red veil that would flow behind her as she walked, She would also often be seen wearing the latest fashion in Al Khadir, these dresses are mostly very elegant and more formal than casual&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Phaedra Al'Masri Torsec&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Avara Torsec Al'Masri `markings.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|Sultana of Al Khadir,  &lt;br /&gt;
Monarch of the shifting sands, Queen of the Golden dunes&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1419AFS&lt;br /&gt;
|-&lt;br /&gt;
|Rule&lt;br /&gt;
|1511 AFS – 1522&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Emirate of Al-Khadir]]&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|[[Dark Elves|Dark elves]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Akhadi&lt;br /&gt;
|}&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
Phaedra is a caring, loyal, and trustworthy individual. She has goals and ambition and will do what it takes to get a task done. While shy at times, she will open up when you get to know her. She's always willing to meet new people and make new friends,  enjoys company and hanging out with her friends along with those she cares about. As a leader she is willing to put her life on the line to protect her kingdom and those she cares about. Phaedra can at times be stubborn and impulsive and not think about the consequences of her actions. At times, she doubts herself and her abilities and will blame herself if something goes wrong. Since she has a very curious mind, she  can be very nosy as she likes to know all the details.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Her early life&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Phaedra Al Masri Torsec was born to Malekith Torsec and his wife Alya’a Al’Masri, In Al-Khadir. For most of her life she lived as Lady Phaedra of House Torsec. For most of her life she was promised to the king's son, Aharon El Masra. A Khadan human Who was 30 (6 elven years) years younger than she was. Pheadra found the idea of marrying a human laughable, disgraceful and repellent , after all she couldn't marry someone she has known for his whole life. She viewed Aharon as a brother, and he was her best friend. Phaedra would view the first 45 years of her life a good one, One of her most favorable memories would be traveling up north to see the snow with her father and the king while they were on a diplomatic trip to see the Denur. All was perfect until one night while she and her mother were visiting their cousins further up in the wasteland of Anjyarr. On one very unusual night, Anjyarr was pouring with rain. Pheadra growing up in the desert, didn’t see thunderstorms very often therefore she was terrified of them. In the middle of this cold evening, young Phaedra climbed into her mothers bed believing that the wetness of it was due to the rain leaking in from the window arches above. It wasn't until the morning did she wake, finding herself and her nightgown soaked in her mothers blood. Walking her uncles hallways she witnessed death, murder and torment. Her household had been slaughtered, The assassins thought she was dead as she cuddled up to her deceased mother while in the blood soaked bed. Her mothers blood was the only reason she was alive. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The rotting plague&amp;lt;/u&amp;gt; ===&lt;br /&gt;
41 years after her mothers death, Aharon was the current leader of Al Khadir. During this time Phaedra’s Father was still the Advisor for the king. A year later the first death of the rotting plague was recorded on one of the trading ships headed to Al Khadir from Hadriana. It was shortly after the ship docked had more deaths started occurring, Phaedra from this time decided that she would help the Cities Physician in treating the people that fell ill. Aharon was kept from the public in order to protect his health and many of the Khadan’s were advised to stay inside, The Physician taught Phaedra all she knew in helping the sick, while Lord Malekith took over the nation for Aharon’s health sake. He advised many of the Dark Elves in helping give the Khadan’s that passed a proper burial and make sure that The Emirate of Al Khadir remained as it was, a place of hope and joy. This lasted for 5 years, but felt like a lifetime to those who survived, As all watched as their friends, family and leaders dropped dead around them.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;From a lady to a Queen&amp;lt;/u&amp;gt; ===&lt;br /&gt;
After the rotting plague started to calm down, It was unsure what was to happen next. Ninety percent of Al-Khadir’s human population had perished and the once joyous land was now full of heartache and sorrow. The King was still being kept away from any of the Khadan humans, in fear of him contracting the disease, so Malekith remained in charge until the court was sure that King Aharon was safe. Lady Phaedra still remained Aharons betrothed while he was king, although she would continuously deny his proposals. While working her daily shifts in the clinic, she noticed the amount of depressed and downhearted citizens that would roam the streets of Al-Khadir and this broke her heart. She spoke to her father of this and they came up with a grand feast in which the memory of the Fallen Akhadi people would be celebrated each year, and so a new tradition began. For one night the kingdom went back to their old ways, happiness spread all around as the Akhadi people of all status, danced and celebrated their families and friends, and it was this day that King Aharon decided that he would step down from his title and hand it to Lord Malekith of House Torsec, Phaedra’s was now the Princess of Al Khadir, Daughter of the king. Her fathers rule was a short yet very cruel one. The once vibrant and exuberant City was brought to a halt by the tyranny of The King Malekith. The city was plunged under occupation of poverty, terror and frustration Phaedra was no longer allowed to leave the palace at all unless she was with her father or her Betrothed. It wasn't until one long summer evening after the princesses father nor her Betrothed had not returned from their trip, so Phaedra began to worry. She ordered that the guards were to go out and look for the king, but it wasn't long until they discovered the King's horse slaughtered with him not even 12 feet away from it. The King was dead and Aharon was nowhere to be seen. With the return of The king's body, Phaedra was now a queen. A small burial was held after Phaedra's coronation. &lt;br /&gt;
== Trivia ==&lt;br /&gt;
-She adores extravagant clothes, expensive perfume, books, chocolate, and shoes.&lt;br /&gt;
&lt;br /&gt;
-She is the first Dark elf to have a proper reign, her father only reigned for 6 months.&lt;br /&gt;
&lt;br /&gt;
-Phaedra has a strong dislike towards rainy weather.&lt;br /&gt;
&lt;br /&gt;
-She heavily dislikes those who use their titles to get their way.&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Phaedra,_Al_Masri_Torsec&amp;diff=698</id>
		<title>Phaedra, Al Masri Torsec</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Phaedra,_Al_Masri_Torsec&amp;diff=698"/>
		<updated>2021-09-28T11:37:27Z</updated>

		<summary type="html">&lt;p&gt;Candika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Physical Appearance ==&lt;br /&gt;
Phaedra is described as being particularly beautiful, with long raven hair that flowed as sweetly as a poet's ink and quill, which was quite long because the castle servants found it easier to help her maintain it as a result it grew down to her hips. Her eyes were rounded and could be compared to that of a cyclamen opal, she has pointed ears that are decorated with golden ear cuffs and other earrings that she was gifted from her citizens over the years. Standing at 6ft, Phaedra's body is lithe and toned. She has many markings, the meanings of these are unknown to those outside of Phaedra's Bloodline. Her Hair was neatly pinned back by a golden hairpin and a long red veil that would flow behind her as she walked, She would also often be seen wearing the latest fashion in Al Khadir, these dresses are mostly very elegant and more formal than casual&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Phaedra Al'Masri Torsec&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Avara Torsec Al'Masri `markings.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|Sultana of Al Khadir,  &lt;br /&gt;
Monarch of the shifting sands, Queen of the Golden dunes&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1419AFS&lt;br /&gt;
|-&lt;br /&gt;
|Rule&lt;br /&gt;
|1511 AFS – Present.&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Emirate of Al-Khadir]]&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|[[Dark Elves|Dark elves]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Akhadi&lt;br /&gt;
|}&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
Phaedra is a caring, loyal, and trustworthy individual. She has goals and ambition and will do what it takes to get a task done. While shy at times, she will open up when you get to know her. She's always willing to meet new people and make new friends,  enjoys company and hanging out with her friends along with those she cares about. As a leader she is willing to put her life on the line to protect her kingdom and those she cares about. Phaedra can at times be stubborn and impulsive and not think about the consequences of her actions. At times, she doubts herself and her abilities and will blame herself if something goes wrong. Since she has a very curious mind, she  can be very nosy as she likes to know all the details.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Her early life&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Phaedra Al Masri Torsec was born to Malekith Torsec and his wife Alya’a Al’Masri, In Al-Khadir. For most of her life she lived as Lady Phaedra of House Torsec. For most of her life she was promised to the king's son, Aharon El Masra. A Khadan human Who was 30 (6 elven years) years younger than she was. Pheadra found the idea of marrying a human laughable, disgraceful and repellent , after all she couldn't marry someone she has known for his whole life. She viewed Aharon as a brother, and he was her best friend. Phaedra would view the first 45 years of her life a good one, One of her most favorable memories would be traveling up north to see the snow with her father and the king while they were on a diplomatic trip to see the Denur. All was perfect until one night while she and her mother were visiting their cousins further up in the wasteland of Anjyarr. On one very unusual night, Anjyarr was pouring with rain. Pheadra growing up in the desert, didn’t see thunderstorms very often therefore she was terrified of them. In the middle of this cold evening, young Phaedra climbed into her mothers bed believing that the wetness of it was due to the rain leaking in from the window arches above. It wasn't until the morning did she wake, finding herself and her nightgown soaked in her mothers blood. Walking her uncles hallways she witnessed death, murder and torment. Her household had been slaughtered, The assassins thought she was dead as she cuddled up to her deceased mother while in the blood soaked bed. Her mothers blood was the only reason she was alive. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The rotting plague&amp;lt;/u&amp;gt; ===&lt;br /&gt;
41 years after her mothers death, Aharon was the current leader of Al Khadir. During this time Phaedra’s Father was still the Advisor for the king. A year later the first death of the rotting plague was recorded on one of the trading ships headed to Al Khadir from Hadriana. It was shortly after the ship docked had more deaths started occurring, Phaedra from this time decided that she would help the Cities Physician in treating the people that fell ill. Aharon was kept from the public in order to protect his health and many of the Khadan’s were advised to stay inside, The Physician taught Phaedra all she knew in helping the sick, while Lord Malekith took over the nation for Aharon’s health sake. He advised many of the Dark Elves in helping give the Khadan’s that passed a proper burial and make sure that The Emirate of Al Khadir remained as it was, a place of hope and joy. This lasted for 5 years, but felt like a lifetime to those who survived, As all watched as their friends, family and leaders dropped dead around them.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;From a lady to a Queen&amp;lt;/u&amp;gt; ===&lt;br /&gt;
After the rotting plague started to calm down, It was unsure what was to happen next. Ninety percent of Al-Khadir’s human population had perished and the once joyous land was now full of heartache and sorrow. The King was still being kept away from any of the Khadan humans, in fear of him contracting the disease, so Malekith remained in charge until the court was sure that King Aharon was safe. Lady Phaedra still remained Aharons betrothed while he was king, although she would continuously deny his proposals. While working her daily shifts in the clinic, she noticed the amount of depressed and downhearted citizens that would roam the streets of Al-Khadir and this broke her heart. She spoke to her father of this and they came up with a grand feast in which the memory of the Fallen Akhadi people would be celebrated each year, and so a new tradition began. For one night the kingdom went back to their old ways, happiness spread all around as the Akhadi people of all status, danced and celebrated their families and friends, and it was this day that King Aharon decided that he would step down from his title and hand it to Lord Malekith of House Torsec, Phaedra’s was now the Princess of Al Khadir, Daughter of the king. Her fathers rule was a short yet very cruel one. The once vibrant and exuberant City was brought to a halt by the tyranny of The King Malekith. The city was plunged under occupation of poverty, terror and frustration Phaedra was no longer allowed to leave the palace at all unless she was with her father or her Betrothed. It wasn't until one long summer evening after the princesses father nor her Betrothed had not returned from their trip, so Phaedra began to worry. She ordered that the guards were to go out and look for the king, but it wasn't long until they discovered the King's horse slaughtered with him not even 12 feet away from it. The King was dead and Aharon was nowhere to be seen. With the return of The king's body, Phaedra was now a queen. A small burial was held after Phaedra's coronation. &lt;br /&gt;
== Trivia ==&lt;br /&gt;
-She adores extravagant clothes, expensive perfume, books, chocolate, and shoes.&lt;br /&gt;
&lt;br /&gt;
-She is the first Dark elf to have a proper reign, her father only reigned for 6 months.&lt;br /&gt;
&lt;br /&gt;
-Phaedra has a strong dislike towards rainy weather.&lt;br /&gt;
&lt;br /&gt;
-She heavily dislikes those who use their titles to get their way.&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Phaedra,_Al_Masri_Torsec&amp;diff=697</id>
		<title>Phaedra, Al Masri Torsec</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Phaedra,_Al_Masri_Torsec&amp;diff=697"/>
		<updated>2021-09-28T11:33:11Z</updated>

		<summary type="html">&lt;p&gt;Candika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Physical Appearance ==&lt;br /&gt;
Phaedra is described as being particularly beautiful, with long raven hair that flowed as sweetly as a poet's ink and quill, which was quite long because the castle servants found it easier to help her maintain it as a result it grew down to her hips. Her eyes were rounded and could be compared to that of a cyclamen opal, she has pointed ears that are decorated with golden ear cuffs and other earrings that she was gifted from her citizens over the years. Standing at 6ft, Phaedra's body is lithe and toned. She has many markings, the meanings of these are unknown to those outside of Phaedra's Bloodline. Her Hair was neatly pinned back by a golden hairpin and a long red veil that would flow behind her as she walked, She would also often be seen wearing the latest fashion in Al Khadir, these dresses are mostly very elegant and more formal than casual&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Phaedra Al'Masri Torsec&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Avara Torsec Al'Masri `markings.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|Sultana of Al Khadir, Builder of cities, &lt;br /&gt;
Monarch of the shifting sands, Queen of the Golden dunes&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1419AFS&lt;br /&gt;
|-&lt;br /&gt;
|Rule&lt;br /&gt;
|1511 AFS – Present.&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Emirate of Al-Khadir]]&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|[[Dark Elves|Dark elves]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Akhadi&lt;br /&gt;
|}&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
Phaedra is a caring, loyal, and trustworthy individual. She has goals and ambition and will do what it takes to get a task done. While shy at times, she will open up when you get to know her. She's always willing to meet new people and make new friends,  enjoys company and hanging out with her friends along with those she cares about. As a leader she is willing to put her life on the line to protect her kingdom and those she cares about. Phaedra can at times be stubborn and impulsive and not think about the consequences of her actions. At times, she doubts herself and her abilities and will blame herself if something goes wrong. Since she has a very curious mind, she  can be very nosy as she likes to know all the details.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Her early life&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Phaedra Al Masri Torsec was born to Malekith Torsec and his wife Alya’a Al’Masri, In Al-Khadir. For most of her life she lived as Lady Phaedra of House Torsec. For most of her life she was promised to the king's son, Aharon El Masra. A Khadan human Who was 30 (6 elven years) years younger than she was. Pheadra found the idea of marrying a human laughable, disgraceful and repellent , after all she couldn't marry someone she has known for his whole life. She viewed Aharon as a brother, and he was her best friend. Phaedra would view the first 45 years of her life a good one, One of her most favorable memories would be traveling up north to see the snow with her father and the king while they were on a diplomatic trip to see the Denur. All was perfect until one night while she and her mother were visiting their cousins further up in the wasteland of Anjyarr. On one very unusual night, Anjyarr was pouring with rain. Pheadra growing up in the desert, didn’t see thunderstorms very often therefore she was terrified of them. In the middle of this cold evening, young Phaedra climbed into her mothers bed believing that the wetness of it was due to the rain leaking in from the window arches above. It wasn't until the morning did she wake, finding herself and her nightgown soaked in her mothers blood. Walking her uncles hallways she witnessed death, murder and torment. Her household had been slaughtered, The assassins thought she was dead as she cuddled up to her deceased mother while in the blood soaked bed. Her mothers blood was the only reason she was alive. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The rotting plague&amp;lt;/u&amp;gt; ===&lt;br /&gt;
41 years after her mothers death, Aharon was the current leader of Al Khadir. During this time Phaedra’s Father was still the Advisor for the king. A year later the first death of the rotting plague was recorded on one of the trading ships headed to Al Khadir from Hadriana. It was shortly after the ship docked had more deaths started occurring, Phaedra from this time decided that she would help the Cities Physician in treating the people that fell ill. Aharon was kept from the public in order to protect his health and many of the Khadan’s were advised to stay inside, The Physician taught Phaedra all she knew in helping the sick, while Lord Malekith took over the nation for Aharon’s health sake. He advised many of the Dark Elves in helping give the Khadan’s that passed a proper burial and make sure that The Emirate of Al Khadir remained as it was, a place of hope and joy. This lasted for 5 years, but felt like a lifetime to those who survived, As all watched as their friends, family and leaders dropped dead around them.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;From a lady to a Queen&amp;lt;/u&amp;gt; ===&lt;br /&gt;
After the rotting plague started to calm down, It was unsure what was to happen next. Ninety percent of Al-Khadir’s human population had perished and the once joyous land was now full of heartache and sorrow. The King was still being kept away from any of the Khadan humans, in fear of him contracting the disease, so Malekith remained in charge until the court was sure that King Aharon was safe. Lady Phaedra still remained Aharons betrothed while he was king, although she would continuously deny his proposals. While working her daily shifts in the clinic, she noticed the amount of depressed and downhearted citizens that would roam the streets of Al-Khadir and this broke her heart. She spoke to her father of this and they came up with a grand feast in which the memory of the Fallen Akhadi people would be celebrated each year, and so a new tradition began. For one night the kingdom went back to their old ways, happiness spread all around as the Akhadi people of all status, danced and celebrated their families and friends, and it was this day that King Aharon decided that he would step down from his title and hand it to Lord Malekith of House Torsec, Phaedra’s was now the Princess of Al Khadir, Daughter of the king. Her fathers rule was a short yet very cruel one. The once vibrant and exuberant City was brought to a halt by the tyranny of The King Malekith. The city was plunged under occupation of poverty, terror and frustration Phaedra was no longer allowed to leave the palace at all unless she was with her father or her Betrothed. It wasn't until one long summer evening after the princesses father nor her Betrothed had not returned from their trip, so Phaedra began to worry. She ordered that the guards were to go out and look for the king, but it wasn't long until they discovered the King's horse slaughtered with him not even 12 feet away from it. The King was dead and Aharon was nowhere to be seen. With the return of The king's body, Phaedra was now a queen. A small burial was held after Phaedra's coronation. &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
-She adores extravagant clothes, expensive perfume, books, chocolate, and shoes.&lt;br /&gt;
&lt;br /&gt;
-She is the first Dark elf to have a proper reign, her father only reigned for 6 months.&lt;br /&gt;
&lt;br /&gt;
-Phaedra has a strong dislike towards rainy weather.&lt;br /&gt;
&lt;br /&gt;
-She heavily dislikes those who use their titles to get their way.&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=File:Avara_Torsec_Al%27Masri_%60markings.png&amp;diff=696</id>
		<title>File:Avara Torsec Al'Masri `markings.png</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=File:Avara_Torsec_Al%27Masri_%60markings.png&amp;diff=696"/>
		<updated>2021-09-28T09:56:18Z</updated>

		<summary type="html">&lt;p&gt;Candika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;phaedra&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Phaedra,_Al_Masri_Torsec&amp;diff=695</id>
		<title>Phaedra, Al Masri Torsec</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Phaedra,_Al_Masri_Torsec&amp;diff=695"/>
		<updated>2021-09-28T09:44:36Z</updated>

		<summary type="html">&lt;p&gt;Candika: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot; |+Aldir'tor Zaithrall | colspan=&amp;quot;2&amp;quot; |frameless |- |Title(s) |Therr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Aldir'tor Zaithrall&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:AldirtorUlthralle-MainImage.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|Therri’cill, Warden of Aerial, Ar’mágoi&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1406 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Rule&lt;br /&gt;
|1521 AFS – Present.&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Luminous Enclave of Aerial|The Luminous Enclave, Aerial]]&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|[[High Elves|High Elf]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Elven&lt;br /&gt;
|}&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Emirate_of_Al-Khadir&amp;diff=694</id>
		<title>The Emirate of Al-Khadir</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Emirate_of_Al-Khadir&amp;diff=694"/>
		<updated>2021-09-28T09:28:46Z</updated>

		<summary type="html">&lt;p&gt;Candika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The Emirate of Al-Khadir&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:AlKhadir-CoatOfArms.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|[[Dark Elves]]&lt;br /&gt;
[[The Khadan Humans|The Khadan]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|Pantheon of the Phoenix&lt;br /&gt;
The Path&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Monarchy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leader'''&lt;br /&gt;
|Sultana [[Phaedra, Al Masri Torsec]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Royal Council'''&lt;br /&gt;
|Kelthraid Vikhari&lt;br /&gt;
Sig'vyl Al-Buthara&lt;br /&gt;
&lt;br /&gt;
Mithariel Undotauré&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Apparel&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
Despite the many differences between the two races, both the Khadan and the Dark elves have managed to develop a common trend in apparel.&lt;br /&gt;
&lt;br /&gt;
The harsh climate of Anjyarr has made both races favor loose, layered robes and dresses made out of many different materials such as cotton, linen, silk or satin. The wealthy will often be seen wearing clothes accessorized with many different jewels usually made of precious metals such as gold or silver.&lt;br /&gt;
&lt;br /&gt;
The robes and dresses of the Akhadi are usually very colourful and often have accents of gold weaved within the fabric. The only difference between the two races, when it comes to their apparel, is that the elves prefer elegant dark-coloured robes decorated with mostly purple gems and inlaid with silver instead of gold. It is also usual for Akhadis to wear piercings.&lt;br /&gt;
&lt;br /&gt;
While traveling through the desert of Anjyarr the Akhadi are often seen wearing hoods over their heads as protection as well as to hide their identity. On top of that the women are often seen wearing veils covering their face in order to keep the sand out of their face and prevent it from reaching their eyes.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Festivals and Celebrations&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
[[File:AlKhadirSS.png|thumb|Al-Khadir city ~1521 A.F.S]]&lt;br /&gt;
''Wahid''  - A two-day festival in which the Akhadi celebrate the alliance formed between the Khadan and the Azari’ Lunn. The first day is spent with A fishing contest and boat race, The second day is spent with music, dancing and ending the night in a feast prepared by the entire Emirate, including the Sultan&lt;br /&gt;
&lt;br /&gt;
''Samudara'' - A celebration that indicates the start of a new fishing season, during which new   sails are raised and the fishermen of the nation are honored.&lt;br /&gt;
&lt;br /&gt;
''Feast of the Sultan'' - Marking the end of a year, this feat is considered as one of the most important events in Al-Khadir. Following the traditions, the emir would welcome all their citizens into the palace for a feast and games. Accordingly, it is customary for the people to wear their best attire in attending this event.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;The Khadan&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* '''Sangh''' - A three-day festival that takes place annually. Starting on the believed date of the reunion between the two Clans, the Khadans spend their time hosting duels (in a friendly and sportive manner), feasting and dancing. Traditionally the two strongest warriors would also put on a performance duel that would continue throughout the festival, but due to such performance being too exhausting, it has been replaced by shorter duels between anyone who would like to be challenged.&lt;br /&gt;
&lt;br /&gt;
* '''Kura'''- A festival that emphasizes the significance of love of life in the Khadan’s life philosophy. A significant trait of this festival is that different events would take place during the day and the evening. During the day, the younger people would celebrate by hosting a series of competitive sports events such as horse racing or archery, while the elders would spend time visiting their friends or relatives. On the contrary, the evening is a time when the lovers would spend time with each other and when the singles would seek for a potential partner. &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;The Azari’ lunn&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* '''''Mereth''''' -A feast that celebrates generations that lived and those that are to come. During this feast the entire village will often sit and prepare special dishes. Each household is required to prepare at least two dishes of their specialty, food will be shared and a massive gathering will take place.&lt;br /&gt;
&lt;br /&gt;
* '''''Linnas''''' -A massive parade that celebrates the Azari’lunn’s enthusiasm for music and accumulation of wealth. Being quite an important event on the Azari’lunn’s calendar, it is customary for one to  dress up in their finest clothing and parade around while listening and dancing to the music being played. The music is often produced by lutes or drums, their music is very upbeat and the dances are a lot more lively. The music, often produced by lutes or drums, is usually very upbeat with the accompanying dances a lot more livelier than the regular dances performed by the Azari’lunn.&lt;br /&gt;
&lt;br /&gt;
* '''''Gwinnig''''' -This is a festival that will celebrate new life and elven fertility. Much like the High Elves, reproduction is important to the Dark elves. This is why Gwinnig takes place three times per elven year to celebrate the birth of younger elves and the fertility of an elfess. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Commerce and Work&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Export:&amp;lt;/u&amp;gt; ====&lt;br /&gt;
The Emirate of Al-Khadir has a long history of producing precious metals such as gold or silver. Long before the Azari’lunn and the Khadans’ alliance, the earliest Khada traders began trading with Hadrian traveling merchants using golden nuggets. The formation of the human-elven alliance has drastically increased the fining technology of precious metals and gemstones, therefore increasing the value of the already-rich reservation of precious metals gemstones in the territory of Al-Khadir. &lt;br /&gt;
&lt;br /&gt;
It is also because of the arrival of the Azari’lunn that fine jewelry and hand-crafted artifacts began to constitute a heavier share in the exporting goods of Al-Khadir. The natural resources, combined with the Azari’lunn’s inherited skills, have made Al-Khadir-made jewelry and glassware one of the most delicate in Eden. &lt;br /&gt;
&lt;br /&gt;
In addition to the aforementioned goods, dyed products such as clothes, silk, carpets or tapestries also account for an essential portion in Al-Khadir’s export goods. This is largely attributed to the Akhadis’ preference for colorfulness in their daily decorations or clothes, where such preference has incidentally led to the gradual advancing of their dying technologies. &lt;br /&gt;
&lt;br /&gt;
Some of the other less staple export goods of Al-Khadir includes fish or the according derivatives and ship-building technologies. These products share the common origin of being the long-possessed livelihood skills of the earliest Khadan inhabitants. &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Import:&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Despite the many valuable natural resources that spawn in the desert, Al-Khadir’s territory also lacks some essential, life-sustaining resources. A good example of which is freshwater, a variety of crops and meat-producing livestocks. Because of this, Al-Khadir depends heavily on the import of raw material and food. The Kingdom of Hadriana, being Al-Khadir’s biggest trading partner, usually takes the role of being Al-Khadir’s most essential importer of aforementioned goods.&lt;br /&gt;
&lt;br /&gt;
Admittedly, Al-Khadir’s heavy reliance on Hadriana and this unbalanced scheme of exports and imports have created potential political problems between the two nations. One famous incident in the history of Al-Khadir is the embargo during the rotting plague, where Hadriana cut off all trades and left Al-Khadir isolated, indirectly wiping out 80% of Al-Khadir’s human population.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Political beliefs&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
The pursuit of loyalty and unity have taken such significance in the Emirate of Al-Khadir that the political beliefs of many Akhadis are shaped surrounding these concepts. The political system in Al-Khadir is generally considered one of the most free and open-minded in Eden. However, it should be noted that despite its diversity-embracing natural, the political system and beliefs in Al-Khadir still possess several distinctive traits, as follows:&lt;br /&gt;
&lt;br /&gt;
The concept of “unity” manifests in the democracy of Al-Khadir. The Akhadis value different voices, and each perspective is equally treasured and respected despite one's gender, race, occupation or wealth. This gives birth to the unique representative counsel system in Al-Khadir’s political sphere, as one representative from each dominating occupation or specialization is selected every five years to gather as a counsel in assisting the ruling Emir/Emira. &lt;br /&gt;
&lt;br /&gt;
Imaginably, the Akhadis are proud of their democracy and inclusiveness. Their sense of pride and loyalty are seen through the authoritarian nature of Al-Khadir. The ruling house of Al Masari Torsec has been well-liked by the citizens of Al-Khadir, not in the manner of subordinates to the sovereign, but more intimate, similar to a family patriarch/matriarch. This is primarily due to the initial election of Nevaso Al Masari Torsec, but it is also evident that the house has indeed fulfilled its responsibility in it’s many years serving as the guardian of the Emirate. &lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;''Religious Beliefs''&amp;lt;/small&amp;gt; ==&lt;br /&gt;
The Emirate of Al-Khadir is widely renowned for bringing forth excellent merchants, hardened warriors, daring adventurers and ever-inspiring artists. &lt;br /&gt;
&lt;br /&gt;
The Akhadis take great pride in their work and will often be seen working tirelessly on their respective professions until the sun paints the sky in a beautiful mixture of golds and purples while setting over the vast sand dunes of the surrounding desert.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, exploring the well-illuminated and colorful streets of Al-Khadir, one couldn’t help noticing an absence of places of worship. This absence, unlike how some would suspect, is not due to the constant commercial hustle and bustle that dominates the streets in Al-Khadir; it isn’t just that, one would regularly find priests preaching in any other regions in Eden, whereas in Al-Khadir the sounds of the bustling streets would suppress any such religious attempts. &lt;br /&gt;
&lt;br /&gt;
Instead, to many’s surprises, the absence of religious activities in Al-Khadir is mostly attributed to the fact that the Akhadis are arguably not as religiously enthusiastic as other inhabitants in Eden.&lt;br /&gt;
&lt;br /&gt;
The primary reasoning behind this is that despite being open-minded people, the Akhadis highly encourage thinking for oneself and pursuing self-love as well as inner peace instead of pleasing others. Within everyday life there are many priorities which the Akhadis value, and simply put: religion isn't one of them.&lt;br /&gt;
&lt;br /&gt;
This is however not to say that being devoted to a religion is prohibited and not a single Akhadi is religious. On the contrary, one is however simply free to forge their own path and believe in whichever deity he/she wishes as long as this doesn't go against the principles of Al-Khadir society.&lt;br /&gt;
&lt;br /&gt;
Freedom of mind has long been a very important standard within Al-Khadir society, and this has resulted in a slight aversion towards individuals who wish to force something onto others, especially outsiders, with religion being a great example of that.&lt;br /&gt;
&lt;br /&gt;
Besides that, it is quite well known that Al-Khadir's population consists mostly of Azari'lunn and the Khadan who both have their own separate religious beliefs. Yet both races believe that religious beliefs should be passed on from the elderly onto the next generation, teaching them about the past and allowing them to explore the world for themselves with the wisdom of their ancestors to guide them along their path.&lt;br /&gt;
&lt;br /&gt;
These two religions of the Azari’lunn and the Khadans are, respectively, as follows: &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Path,&amp;lt;/u&amp;gt; ===&lt;br /&gt;
a philosophy exclusive to the Khadan way of living that focuses on finding inner-peace.&lt;br /&gt;
&lt;br /&gt;
A Khadan's view of the world is heavily influenced by the unwritten rules of this sacred philosophy. It should be noted that The Path is not entirely a religion, as it is more of a life philosophy instead of worship. &lt;br /&gt;
&lt;br /&gt;
In addition to all aforementioned reasons, the lack of places of worship can be explained through the fact that in specific the Azari'lunn firmly believe that their god will heed his children's call no matter their whereabouts.&lt;br /&gt;
&lt;br /&gt;
It should also be mentioned that the Akhadis believe that worshiping and praying to their beloved god may be done on any occasion and is not limited to being done only within the confined walls of a place of worship.&lt;br /&gt;
&lt;br /&gt;
===  &amp;lt;u&amp;gt;Pantheon of Fineall&amp;lt;/u&amp;gt;, ===&lt;br /&gt;
a religion that is based around worshipping the god Fineall who is a part of the Pantheon of the Phoenix. This specific religion puts a heavy emphasis on loyalty, freedom and unity. The majority of this religion’s followers are Azari’lunn, but occasionally, Khadans who share an extremely close relationship with certain Azari’lunn could be influenced and persuaded to devote themselves to Fineall. However, generally speaking, one would rarely find anyone besides the Azari'lunn devoted to Fineall.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Military and Law&amp;lt;/big&amp;gt; ==&lt;br /&gt;
The strengths and virtues of the Akhadi swordsman and bowman are etched deeply into their identities as discipline, devotion, wisdom and sacrifice are generally considered as the lifeblood of an Akhadi soldier. Such ideology truly enlivens the army of Al-Khadir. &lt;br /&gt;
&lt;br /&gt;
Also known as the Royal Guards, the Akhadi army may have had some dark pasts and struggled through difficult times. However, under the recent command of admiral Munace Vikhari and his son, the now-admiral Khelthraid Vikhari, the Royal Guards has gone through multiple reformations and is now considered  – if not surpassing –as powerful as any other armed forces in Eden. &lt;br /&gt;
&lt;br /&gt;
Like the nation of Al-Khadir, the Royal Guard consists of a mixture of dark elves and humans. The different fighting styles, weapons and techniques from both races are equally encouraged in the military, with an example being the Water Dancing fighting style originally practiced by the Zenthir clan of the ancient Khadan humans. &lt;br /&gt;
&lt;br /&gt;
The preferred weapons of choice of the Royal Guards include spears, short bows or curved swords. This preference of quick and elegant weapons is common among both dark elves and humans, as the Khadan humans have been long accustomed to spears and bows, and the dark elves significantly favor swiftness due to their relatively slender physique in comparison to other elven races. &lt;br /&gt;
&lt;br /&gt;
It is worth noting that the use of non-aggressive strategies or subtle means of attack is highly encouraged and even accoladed in the army. Examples of such strategies or means include poisoning, stealth or espionage. The army has witnessed a growing trend in the use of such means under the command of admiral Khelthraid Vikhari who, upon noticing some of the typical shortcoming of dark elves, decided to develop and promote a fighting style that “truly belongs to the Azari’lunn”. As such, it is very common for the Akhadi army to praise a soldier not only for their ability to surpass others physically, but also for their intellectual superiority. The act of only using one’s strengths or brute-forcing one’s way out is therefore often considered a simply-minded approach rather than bravery. &lt;br /&gt;
&lt;br /&gt;
The admiral, being the highest ranking individual in the army, will first assess a candidate’s eagerness; upon being approved to be truly whole-hearted and possessing the necessary sense of honor, the candidate is then sworn in by reading the Royal Guard Oath to the ruling Emir. One is then officially considered to be a Jundi, and from there one can start exploring their skills and preferences under the guidance of higher-ranking officers. &lt;br /&gt;
&lt;br /&gt;
====  Military Apparel: ====&lt;br /&gt;
The Royal Guards of Al-Khadir tend to wear lighter armour that are cloth-based with chainmail covering the fatal weak spots. Brass plates heavily enamelled and inlined with shining silver or gold are also used to prevent one from being struck with a sword. In addition to armour, it is also common for soldiers to wear masks. This is because of several reasons: first, one can remain unrecognisable and is able to keep their work life separate from personal life; second, one can protect themselves from the frequent sandstorms and the burning heat of the desert. &lt;br /&gt;
&lt;br /&gt;
====  &amp;lt;u&amp;gt;'''Ranks:'''&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Ranking in the Al-khadir goes in order of:&lt;br /&gt;
&lt;br /&gt;
* Admiral&lt;br /&gt;
* Ghazi&lt;br /&gt;
* Jundi&lt;br /&gt;
&lt;br /&gt;
Each rank is important to the army; it is just seen as the different roles having different responsibilities and roles:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Admiral:&amp;lt;/u&amp;gt; the highest in command being in charge of everyone in the Royal Guard. They will often be seen accompanying the emir of Al-Khadir protecting them. But could also be protecting the other high nobles of the nation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Ghazi&amp;lt;/u&amp;gt;: under the admiral and are in charge of smaller squads, they take charge of the Jundi and make sure everything runs smoothly for the admiral. They always accompany the Jundi on their quests and orders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Jundi:&amp;lt;/u&amp;gt; the normal soldiers but this does not make them any less important than any other role. They focus on doing what they are told, they can be asked to do patrols or protection of important people on their travels.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Crime and Punishment&amp;lt;/small&amp;gt; ==&lt;br /&gt;
In the Emirate of Al-Khadir, crime is something you do not want to get caught up in. Although humans and dark elves have different beliefs as to how criminals should be punished, both races are known for holding honor and loyalty with high regards. Since the humans were supportive of  “giving second chances” whereas the dark elves tend to be more vindictives, the two races came up with a compromise to bring both beliefs together: criminals are to be punished by serving their time in forced labour camps. Generally, unless one has committed a felony, they are to be working in the city or the gold mines. Although some humans view such punishments as justified slavery, most dark elves would consider such punishments as labour duty,&lt;br /&gt;
&lt;br /&gt;
Depending on the severity of one’s crime, possible labour duties range from cleaning the stables to gardening in the palance. However, despite what one might end up doing, these jobs are often looked down upon unlike any other professions in Al-Khadir. This is because the law enforcement in Al-Khadir wish to preserve the punitive nature of these labour duties, therefore deterring one from potentially commiting a crime.&lt;br /&gt;
&lt;br /&gt;
Like aforementioned, depending on the crime that was committed, the jury will decide one’s work for the rest of their sentence. The less severe crimes such as stealing or disrespecting the higher-ups of Al-Khadir are usually associated with less demanding jobs and would only result in a sentence of at most two years long. The more severe crimes, however, could lead one into doing jobs such as rat-catching, which are often extremely hideous for the deterring purposes mentioned before.&lt;br /&gt;
&lt;br /&gt;
However, one would be very wrong to think that most crimes are punished only with forced labour. In fact, many crimes are taken very seriously and the Al-Khadir law actually contains one of the most numerous statues of potential felonies. This is primarily because of the trading-hub nature of the Emirate. Afterall, it is natural for the nation having hosted visitors from all around the continent – to implement a stricter law to keep most in check. In addition, Al-Khadir also wishes to preserve its status as the trading center of Eden, whereas a city filled with crime would certainly hinder the city from getting a good reputation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''Examples of crimes:'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Trespassing&amp;lt;/u&amp;gt; into people’s private homes, the palace or any restricted places would result in little to no punishment if the act was unintentional. Otherwise, the offender is usually fined. In such cases, one should pay their fine at the tax office in the royal palace.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Stealing&amp;lt;/u&amp;gt; is a serious crime as it is considered as trust-breaking. Stealing is punishable through labour duty but for a limited amount of time. The judge would usually ask the offender how long they think they should be punished for before making the final call. The severity of this crime is usually associated with the value of the goods that have been stolen.&lt;br /&gt;
&lt;br /&gt;
* The act of &amp;lt;u&amp;gt;murde&amp;lt;/u&amp;gt;r is unacceptable and is one of the most severe felonies. In judging a suspect of murder, a public court meeting is held and the community would decide their fate. Unless with understandable motives or specific factors, murders are usually displayed publicly before starting to serve an indefinite time in forced labour.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Treason&amp;lt;/u&amp;gt; is the most severe of all. Any plotting or scheming against the emir will be considered treason. The Royal Guard will constantly be on high alert if there are rumors of a potential plot. The punishment for treason would be a public execution with the offender’s body left exposed and displayed. It is also considered every citizen’s social duty to report any suspicious activities, and failure to comply so, upon being discovered, could also result in criminal punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;It should also be noted that no weapons or substances may enter the Royal Palace. The only people permitted to have weapons are those trusted by the admiral and the Emir/Emira. Taking a weapon inside the palace without permission will be considered as attempt at murder.&lt;br /&gt;
== History ==&lt;br /&gt;
Although the separate histories of the Khadans and the Azari’lunn stretched far beyond that of the Emirate itself, most Akhadis would agree that it is the first contact between the two races that truly symbolizes the birth of their beloved nation. &lt;br /&gt;
&lt;br /&gt;
It is believed that the Azari’lunn stumbled upon the Khadans and the city of Al-Khadir – still a trading town back then – purely by accident. The Azari’lunn, having barely survived the civil war, were living as the gipsies of Eden for almost two centuries. Roaming the lands of Eden, this group of refugees had been seeking a place that would greet them if not with welcoming arms, at least not with scorns and detestation. &lt;br /&gt;
&lt;br /&gt;
Yet their search had been fruitless. Although the Azari’lunn had proven themselves to be quick learners of various skills with their elven wisdom and inherent perseverance, few of the towns or villages were willing to take in this group of exiles. &lt;br /&gt;
&lt;br /&gt;
It is believed that the Azari’lunn had never stayed at a place for over a month. It was also during this period of unresting travel that the group size of the Azari’lunn hits its lowest. The Azari’lunn, already barely able to sustain themselves, were also subjected to the menace of bounty hunters, mercenaries or even elven assassins. Thugs would constantly pick on the group of exiles, and the local authorities were often fleecing the Azari’lunn of the few coins in their pockets. The kidnapping of women and children was also frequent, as the former were often sold with a high prices for their elven figures in brothels and the later exploited for slavery. This period of time, now known as the Difficult Days, is recognized undoubtedly as one of the most glooming during the entire history of the Azari’lunn.&lt;br /&gt;
&lt;br /&gt;
Yet it was almost as if the children of Fineall had not received enough challenges in their already dismal journey. With the death of their leader Zebrac Torsec, the Azari’lunn were ill with grief and also directionless. Under the guidance of a few elders, the Azari’lunn ventured into the wasteland of Anjyarr, only to find themselves in the middle of a lifeless desert. With the burning sun vamperiozing most of their water reserve during the day, and the chilling strong wind freezing what’s left, it did not take long before the group of exiles had to face the harsh desert climate under devastating hunger, thirst and extreme exhaustion. &lt;br /&gt;
&lt;br /&gt;
. &lt;br /&gt;
&lt;br /&gt;
In the most desperate of their times, the elders in the group gathered to discuss the fate of the Azari’lunn. As most agreed to leave the desert following their footprints, the destiny of the exiles was still uncertain as the way out would be equally as harsh. But just as the Azari’lunn were about to turn around, amidst the brewing sandstorm, a glimpse of something colorful and artful could be seen in the distance. &lt;br /&gt;
&lt;br /&gt;
In their last hope, the refugees sent out three brave ‘lunns to scout the structures. When they finally arrived at the gates of the town, they were greeted by the Khadan guards who, despite noticing their shabby appearance and storm-torned clothing, welcomed them respectfully. The three elves were treated with food, water and a warm bed to rest on while a team of Khadan soldiers were sent to help the rest of the group. For the first time in two centuries, the Azari’lunn were invited into a town filled with people who not only treated them with kindness and respect, but also willing to host them for long.&lt;br /&gt;
&lt;br /&gt;
And as such the Azari’lunn’s hundred years of search ended at the trading town of Al-Khadir. Most Khadans were first curious about their dark-skinned new friends, but their curiosity soon turned into astonishment as the ‘lunns started displaying all the skills they picked up along their journey. Indeed, among the Azari’lunn were skilled seamstresses, jewellers, carpenters and smith; their knowledge in herbalism, Eden’s history and politics were also found useful as the Khadans were able to treat their sick more efficiently and to the barge for a better price when trading with the travelling merchants. &lt;br /&gt;
&lt;br /&gt;
It should be noted that it would be inaccurate to state that none had ever questioned the Khadans for their warm welcomes. After all, for centuries the Azari’lunn had been hunted for, deceived, exploited and sneered at. In fact, a considerable portion of the exiled were reluctant to put their guard down. They remained distant and set up a separate camp outside of the town, cutting all connection to the humans except for when living necessities were traded for. &lt;br /&gt;
&lt;br /&gt;
But the Khadans were not judgemental. Also having an ancestry of war refugees, they relate by heart to their dark-skinned friends. The vigilant and kind nature of the Khadans also made them loathe the bounty hunters that were after the Azari’lunn’s trails, and many Khadan soldiers even took pride in hunting down the thugs reversely to an extent that not a single ill-minded person would even dare to enter the desert. &lt;br /&gt;
&lt;br /&gt;
And as such the two races of Al-Khadir lived their separate lives in harmony for the first century or so. This distant harmony, although perhaps not the most ideal in the eyes of the Akhadi today, would have lasted longer. Yet the true unity between the two races would not have happened if it wasn't for the impact of the deadly rotting plague. &lt;br /&gt;
&lt;br /&gt;
. &lt;br /&gt;
&lt;br /&gt;
It only took one sick Atian merchant to infect a whole market. At first, Khadans returning from the market started to fall ill, throwing up every last drop of liquid they consumed until there was nothing but blood. The Khadan doctors who actively treated the first wave of patients were then infected, followed by their families and neighbours. Given that the plague also spread through water, once the sewage system in the city was infected, the plague went almost uncontrollable. Soon, it was documented that 80% of the Khadan’s population were wiped out by the rotting plague. With people dying every day and the remaining of humans falling sick, bodies were left unburied, lying on the streets to rot and for animals to devour. &lt;br /&gt;
&lt;br /&gt;
The once-flourishing trading centre of the desert was made a ghost town, but the worse had yet to come. With the other cities of Eden also plague-bonded, all ties to the desert were cut and travelling merchants soon stopped appearing at the gates of Al-Khadir. In addition, the majority of the surviving Khadans were either too sick to even walk or too young. Supplies in the city started to run short, and as if the plague was not worse enough, the surviving Khadans soon found themselves having to decide if it would be better for the dead bodies to be buried or eaten so the living could struggle for another day.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
And in the most desperate of the human’s time, their decision to take in the Azari’lunn had finally proven itself to be a correct one. The rotting plague wiped out 80% of the humans but left the elves unharmed. The Azari’lunn resolutely abandoned their settlement and went into the disease-ridden town, knocking on every door in search for survivors and cared for them just like how the Khadans used to care for the ‘lunns. &lt;br /&gt;
&lt;br /&gt;
And as such the Azari’lunn treated the sick, cared for the orphans and buried the dead properly. The town of Al-Khadir, although drastically damaged, was able to return to its old-day glory much faster than other settlements around Eden. With the population of the Khadans greatly impacted, the Azari’lunn now surpasses the humans in numbers. And when the aftermath of the rotting plague finally ended, the Khadans and the Azari’lunn were treating each other like brothers with either race reluctant to live without the other. In an almost consensual vote, the leader of the Azari’lunn, Nevaso Torsec – descendant of the heroic Zebrac Torsec – was voted as the ruler of Al-Khadir by both Khadans and ‘lunns. To honor the lost lives of the Khadans and the former chief Al Masri,  Nevaso Torsec added the last name to his bloodline, and the house of Torsec Al Masri continued to rule Al-Khadir until today.&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Wood_Elves&amp;diff=666</id>
		<title>Wood Elves</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Wood_Elves&amp;diff=666"/>
		<updated>2021-09-20T11:07:05Z</updated>

		<summary type="html">&lt;p&gt;Candika: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Azari’cerr (Wood Elves)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Boomiie.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
!'''Nicknames'''&lt;br /&gt;
!&amp;quot;Savages&amp;quot; &lt;br /&gt;
&amp;quot;Wild ones&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Watchers of the Forest&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Spoken Languages'''&lt;br /&gt;
|Azari Linguae (lost elven language)&lt;br /&gt;
The common tongue&lt;br /&gt;
|-&lt;br /&gt;
|'''Average Height'''&lt;br /&gt;
|160- 175cm (5’2’’ - 5’8’’ ft)&lt;br /&gt;
|-&lt;br /&gt;
|'''Average Weight'''&lt;br /&gt;
|70 - 75 kg (154 - 165 lbs)&lt;br /&gt;
|-&lt;br /&gt;
|'''Homeland'''&lt;br /&gt;
|Myln Abor&lt;br /&gt;
|-&lt;br /&gt;
|'''Capital'''&lt;br /&gt;
|Mitrona&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
They are the watchers of the wood, the gale that howls through the canopies. Under the appearing green solace of the forest, they swiftly sneak under leaves and branches, bringing the deadliest strikes to prey and enemies alike;&lt;br /&gt;
&lt;br /&gt;
They are the fury of the wild. With green blood running through their veins, they have senses as keen as that of a snake, speed as swift as leopards and strength as robust as bears;&lt;br /&gt;
&lt;br /&gt;
As changeable as weather, as merciless as nature itself. They are the Azari’cerr, vengeful and untamed Azari of terrifying power. To any who enter their lands unbidden, a miserable fate awaits them the moment they set foot in the forest. &lt;br /&gt;
&lt;br /&gt;
The frails and the cowards, be careful; for that the Azari’cerr will greet them with neither respect nor mercy. Guided by the law of the jungle, and fueled by belligerence, the ‘cerrs believe only the fittest of all shall survive. &lt;br /&gt;
&lt;br /&gt;
Are you one of them? One either find out, or die trying.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
The Azari’cerr people, known as wood elves to most around Eden. The Azari folk are known to be the tallest race. They are the smallest of the Azari, being from 174cm-200cm (male). Females are a bit shorter than the men on average being from 166cm-190cm. This makes the race stand out more from its counterparts being the dark elves and high elves. &lt;br /&gt;
&lt;br /&gt;
Most wood elves live inside the forest where their capital is, Myln Abor, a harsh environment so the clothing that the elves would usually be seen in would be very light clothing with colors being mostly what is found in the forest, like green, brown and occasionally yellow. This is to keep them camouflage from predators or even other races that wish harm against these people. The material that would be seen the most would be leather and natural fibers found around the forest. Females would usually wear loose fitted skirts, wrap around sarongs and large fitted shirts, though as always there is diversity among these cultural people.&lt;br /&gt;
&lt;br /&gt;
Wood elves are extremely distinguishable from the other races of Eden due to their copper colored skin with their brown, green, amber or rarely seen amethyst purple eyes. These are what set the azari’cerr apart from all others. Their hair colours would range from black to brown being most common, though lighter colors such as silver have been seen, but it is believed that being born with these rare traits means Karesh has decided to test you. These unnatural colors make u stand out to predators and there surviving in becomes even harder. Thus seeing a adult with these traits usually mean they are very good at surviving and therefore others have a natural respect for them.&lt;br /&gt;
&lt;br /&gt;
Another part of the wood elves is their war paint, it is a natural thing for the wood elves to have paint on their bodies and face. Being all different colors from paint made from the flowers and plants around their home. These markings could have meanings, most elves when put paint on their bodies give it a meaning like some examples would be, symbols for families, show love to their God and for significant lovers. However its mostly used to show that one is willing to go to war, for their nation. &lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Elves generally speak the common tongue. This language, through its extreme popularity, has been adopted and normalized in Elven culture. Like their cousins in Aerial, the Azari’cerr use a combination of common tongue and the ancient elven language.  &lt;br /&gt;
&lt;br /&gt;
Although being a mostly forgotten one, with scholars rediscovering snippets of the ancient elven language, elven communities have begun to incorporate vocabularies of the language into daily occasions..&lt;br /&gt;
&lt;br /&gt;
Below is a list of frequently used ancient elven words that found their way into common speech:&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Greetings:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Vale  -  Hello/Greetings&lt;br /&gt;
&lt;br /&gt;
Vale’tar - Farewell&lt;br /&gt;
&lt;br /&gt;
Fílo(s) - Friend(s)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Races:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Azari                                  	-                          	Elf&lt;br /&gt;
&lt;br /&gt;
Azari’cill                             	-                          	High elf/pure elf&lt;br /&gt;
&lt;br /&gt;
Azari’cerr                           	-                          	Wood elf/wild elf&lt;br /&gt;
&lt;br /&gt;
Azari’lunn                           	-                         	Dark elf/Moon elf&lt;br /&gt;
&lt;br /&gt;
Azari’soll                             	-                         	Fire Elf/Sun Elf&lt;br /&gt;
&lt;br /&gt;
Dur’arum(s)                        	-                         	Denur&lt;br /&gt;
&lt;br /&gt;
Vari(s)                                 	-                         	Human(s)&lt;br /&gt;
&lt;br /&gt;
Ghesiri(s)                            	-                         	Faulskins(s)&lt;br /&gt;
&lt;br /&gt;
De’nevir    -    Tiefling&lt;br /&gt;
=== &amp;lt;u&amp;gt;Titles:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Bessi’inn                             	-                          	Blessed one&lt;br /&gt;
&lt;br /&gt;
Scin                                     	-                         	(Young) Student&lt;br /&gt;
&lt;br /&gt;
Scini                                    	-                         	(Older) Student&lt;br /&gt;
&lt;br /&gt;
Scinar                                  	-                         	Priest&lt;br /&gt;
&lt;br /&gt;
Scinari                                 	-                         	Priestess&lt;br /&gt;
&lt;br /&gt;
Scinar(i)’cilus                       	-                         	High Priest(ess)&lt;br /&gt;
&lt;br /&gt;
Ar’mágoi                              	-                         	Mage/Magic user/Spellcaster&lt;br /&gt;
&lt;br /&gt;
Ar’mágoi’cilus                      	-                         	Arch-Mage/Magic user/Spellcaster&lt;br /&gt;
&lt;br /&gt;
Visera                                  	-                         	Minister&lt;br /&gt;
&lt;br /&gt;
Nobicilus                             	-                          	Noble&lt;br /&gt;
&lt;br /&gt;
Khari’cerr		-		The wild Father/Chieftain&lt;br /&gt;
&lt;br /&gt;
Therri’cerr  		- 		Sentinel of the Wilderness&lt;br /&gt;
&lt;br /&gt;
Tricilus			-		Chief&lt;br /&gt;
&lt;br /&gt;
Bessi’inn		-		Blessed one&lt;br /&gt;
&lt;br /&gt;
Kal'cellenni 		- 		Spiritwalker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“Cilus” is a word without a specified meaning. When someone bears a title with the word “Cilus” in it,  it is generally seen as a high ranking person.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Structure of Elven society&amp;lt;/u&amp;gt; ===&lt;br /&gt;
The azari’cerr, the people inside the forest, are a deadly foe to be on the enemy side of their techniques with a bow and dagger mixed with their great maneuverability, makes them the most voracious predator among the trees. This is known by the foreign people, but inside the community they are cultural folk that can share a number of stories and wisdom about their capital, Myln Abor. A peaceful race as long as you don’t disrespect them or their God. They would often be seen sitting around a campfire sharing stories and food among all other azari’cerr. They are marvelous people with the gentle personality to go along with it, fine artwork and music as well. The instruments the wood elves usually have are lutes and harps playing breathtaking melodies. This is understood to help calm the forest and tame the beasts to lessen the attacks. Even if these myths were not correct, it would not stop them from enjoying the music being sent into a sense of peace free from life’s worries and problems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Wood elf culture, another significant thing about the way they live is that when they become close to mental maturity, they would be brought into a trial of survival. This would be done to pick out the weak from the strong and to ensure that no resources are wasted on weaklings. The trial would be specific for each region, but in the capital of Myln Abor would be that the youngling’s would be left out in the forest far from the major city and told that they cannot return for 2 months. The skills they need to know for this trial would be that they need to know how to hunt, stay out of danger and survive this cruel place. At the end of the trial, the initiate would need to find their own way back to their home, where an excellent festival would be held to congratulate them on what they have achieved. They would also be granted the marking of the wood elf, which is a wolf's head that would be painted anywhere of their choosing.&lt;br /&gt;
=== &amp;lt;u&amp;gt;Romance and Marriage&amp;lt;/u&amp;gt; ===&lt;br /&gt;
The wood elves are quite affectionate towards each other, because of their past and the location of their capital they are quite remote and to themselves so they are quite close to one another. Romance with the azari’cerr is something that is celebrated and is sought by the majority. They love being loving towards each other, showing love where they can. They want to expand as a race and do so they need to create heirs and to do so they need to find a companion to have children. Marriage is proclaimed by all inside the village and a glorious festival takes place where the two that are being brought together, pledging their future to each other, are anointed by the priest. Divorce is something that is extremely unusual and is looked down upon by anyone who even considers of tearing the commitment performed by both that are wedded.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Life and Reproduction&amp;lt;/u&amp;gt; ===&lt;br /&gt;
The wood elves, like any other Azari, are gifted with long life. A year for the elves would be 5 human years. But this does not mean that they could not pass away from any other cause. Living inside the famous forest would bring many deaths for the azari’cerr. Which is a sorrowful time, of course, but the wood elves viewed death as the highest loss, being gifted with such a long life and to cut that time short, made the wood elves become more determined and stronger so that they would not succumb to this impending death and to live as long as they could. Reproduction for the wood elves is the same as high elves being. Female Elves are only fertile one week per Elven year and only become fertile around their 25th. This is ill luck for most because their desire is to grow bigger. Giving birth to mighty warriors is what they wish for, to strive as a race inside Eden.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Death and Funerals:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
As said, death with the Azari’cerr is the utmost greatest loss that can occur, being a waste of such a long life that has been gifted by their god. Funerals inside the wood elf community are such a tight group that funerals usually include every elf that knew the dead. A day or two was set in their honor, where everyone would go to the burial place and say their words. Bringing gifts and flowers to illuminate the burial site. Ceremonies would be held where all could show up and say words, a place where they would all be brought together to help them through their mourning.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Origins: ===&lt;br /&gt;
The origins of the Azari are mostly unknown. It is mostly believed that the Elven race was gifted with life by the gods of the Elven Pantheon. The elven race has its roots in the Valley of Dragon, which is also known as Arda.&lt;br /&gt;
&lt;br /&gt;
This era when the elven race first flourished is known as the Age of Enlightenment. It was during this time that the Gods of the Pantheon walked among their children. It is believed that the four elven gods each decided to create their own children, leading to the different elven races in Eden today. The Father, Kharash, created the Azari’cerr; he gifted his children strength, courage and skills of shouldering the responsibilities of a family. The Mother, Aerièlle, gifted her children – the Azari’cerr – wisdom along with the ways of being the most enlightened and pure being on Eden and the knowledge on how to wield the sacred blessings of Eden in the form of magical powers. The daughter, Aestaena, created the Azari’soll. She gifted her children fertility, love and the need to procreate. And at last there was the Son, Fineall, who created the Azari’lunn and gifted his children many challenges in life.&lt;br /&gt;
&lt;br /&gt;
During this age, the Azari’cerr roamed the continent with Kharash. Creating and observing nature as it should be, untouched by civilization. Kharash trained the Azari’cerr to protect the untouched nature from filth and to live in harmony with nature.&lt;br /&gt;
&lt;br /&gt;
=== The Age of Fallen Spires: ===&lt;br /&gt;
The four elven races lived in concord during the Age of Enlightenment. This peace, however, was soon proven to be a false front. The Azari’cill, believing that they are the purest and wisest of all races, soon turned radical towards their dark-skinned kin. The cills were certain that the Azari’lunn were impure creatures who know nothing but anger, jealousy, perversion and lust. &lt;br /&gt;
&lt;br /&gt;
Carrying such biases, the Azari’cill declared war on the Azari’lunn, whereas the two other elven races – the Azari’cerr and the soll – both decided to distance themselves from the war. Yet the war had been equally cruel on all elves alike. Although the Azari’cerr never wanted to or did actively pick sides at first, many cerrs were taken by the Azari’lunn forces who were in need of labor forces in supporting the on-going warfare. The kidnapping of those who went astray from the bigger group were frequent given that the Azari’cerr were generally considered the most physically able among all elven races. &lt;br /&gt;
&lt;br /&gt;
Such exploitation had angered many cerrs. With the resentment growing within them and the need to protect themselves still persisting, a decision was made: the Azari’cerr would combine forces with the cills in defeating the Azari’lunn. &lt;br /&gt;
&lt;br /&gt;
This decision was soon proven to be the table turner of the elven civil war. With the Azari’cerr joining the side of the cills, the Azari’lunn were overwhelmed. The war soon ended with determining victory of the Azari’cill and Azari’cerr, with the defeated lunns forced to leave the Valley of Dragon in escaping the fate of being hunted down. &lt;br /&gt;
&lt;br /&gt;
Yet Although the war was won, it didn’t come without cost. In addition to the Azari’lunn’s defeat, their god Fineall also took the conflict to the heavens to fight the other gods by himself. As such, as the direct result of Fineall’s announcing of war, the other Gods of the Pantheon left Eden, leaving their children a war-ravaged kingdom and grievances of many years’ standing. &lt;br /&gt;
&lt;br /&gt;
=== Rebuilding Civilization: ===&lt;br /&gt;
Fortunately, the Azari’cerr were left with a legacy from their beloved creator. The elven civil war deeply troubled Kharash who, being considered as the fatherly figure among the Gods of the Pantheon, could not bear standing aside while his children shed blood fighting with their own. In protecting his children, Kharash used his divine powers and cultivated a magical forest that would form Myln Abor today. &lt;br /&gt;
&lt;br /&gt;
In addition to the vibrant sanctuary, Kharash also tutored his children and bestowed them with knowledge of herbs and animals along with the arts of dominating nature. Admittedly, Kharash was generous with his wisdom; but he is also a strict mentor who values inherited gifts of strength or intelligence. &lt;br /&gt;
&lt;br /&gt;
Because of so, Kharash decided to take a group of pupils for every generation of cerrs. Only about five elves would be selected, each having varying skills and gifts but are equally promising and eager to learn. This group was taught the secrets that nature hides for the others. Among them were usually the best alchemists, druids, herbalists and survivalists. It was their task to guard the sacred forest and the purity of nature from trespassing outsiders. &lt;br /&gt;
&lt;br /&gt;
It is known that Fyrr, Meredith, Umphraid, x, y, were the group of pupils during the Age of the Fallen Spires. Kharash, having witnessed the many quarrels that ravaged the elven kingdom, had changed his attitude and shifted to a much more offensive style of his tutoring in preparing his children amidst the war. It is also during this time when he taught this specific group of young elves how to lead and rule in case of his absence. Unfortunately, such knowledge eventually came into use.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
Due to the departure of Kharash, their training had not been completed at the moment. But responsibilities awaited and they had no choice but to step up. As Kharash departed, he blessed this last group of pupils and their bloodline with the ability to connect to the magical forest, making them able to perform rituals in communicating with nature and growing the forest.&lt;br /&gt;
&lt;br /&gt;
With the departure of Kharash at the end of the elven civil war, the Azari’cerr were left alone. They’re short in numbers, tormented by fear and traumatized by violence. The legacy left by Kharash was proven to be useful as the majority of Azari’cerr ventured into the magical forest with the guidance of Kharash’s last group of pupils, yet life within the forest was only more challenging. &lt;br /&gt;
&lt;br /&gt;
The forest is a dangerous place. With rampant beasts preying on the weak and the young, and deadly herbs poisoning those who were lucky enough to survive the animals, the cerrs were once again desperate. In the middle of their hopelessness, the blessed pupils made a collaborative decision which was soon proven to be life-changing in the history of the Azari’cerr. Their God Kharash made it this way because he cared for his children and did not want them to become lazy and weak. These constant challenges and obstacles would keep the Azari’cerr alert and have their fighting well polished so they can always be ready for war.&lt;br /&gt;
&lt;br /&gt;
The blessed pupils ventured into the woods in search of a sign. They traveled in the forest for weeks, surviving, surveying, battling against and making friends with the forest they live in. Most importantly, they were actively searching for an answer or guidance that would aid them and their race in their despair.  &lt;br /&gt;
&lt;br /&gt;
.  &lt;br /&gt;
&lt;br /&gt;
Eventually, with wounds and bug bites on their exhausted limbs, the group reached a lake in the forest. They spent the night resting near this secret pond, but the pupils soon found out that their real challenge was yet to come. &lt;br /&gt;
&lt;br /&gt;
Fyrr was the first to be dared. He was approached by a flying monkey. The curious little creature stared at the exhausted young elf before suddenly vanishing in the thick darkness of the night and leaving him nothing but a trail of smoke. Fyrr inhaled the smoke and was almost immediately overwhelmed by a terrifying sense of chaos. Screamings, mutilated bodies, bloodstained soil – all these ghastly images flashed through Fyrr’s visions, attacking the young elf with a sense of fear so strong that it almost stopped his heart. &lt;br /&gt;
&lt;br /&gt;
Yet in his terror, Fyrr recalled Kharash’s guidance and began trying to dominate his emotions. But as he gradually calmed down and the chaos turned into peacefulness, a new feeling of strength suddenly rushed through his body, empowering him with courage and fueling his exhausted limbs with vigor. &lt;br /&gt;
&lt;br /&gt;
Meredith was the second to face her challenge. She was the oldest of them all and therefore the more calm and matured. But just as she was about to bathe her blister-covering feet in the pond, her attention was caught by a leaf swaying in the wind. Meredith watched as the fragile leaf battled with the breeze but still couldn’t evade the destiny of flailing into the pond. When the leaf finally touched the water, Meredith was struck by an engulfing sense of melancholy and desperation. She was reminded of the grim and uncertain future of her people, how they were abandoned by their creator and left in this treacherous forest to struggle. &lt;br /&gt;
&lt;br /&gt;
. &lt;br /&gt;
&lt;br /&gt;
Meredith’s melancholy was so prevailing that it deprived the once-calm and confident elf of her self-control. Without even realizing that tears were running down her cheeks, Meredith stood up and pressed her dagger against her own throat. The edge of the weapon bit into her skin, but the sharp sting of pain snapped the female elf out of her mental breakdown. Shaking her head in disbelief of her own actions, Meredith bowed down and picked up the leaf she was staring at. The elf was awestruck to discover that a colorful butterfly was clinging to the leaf stalk, and that the flailing leaf, although having met its inevitable death before landing in the pond, actually served as the hope of life.&lt;br /&gt;
&lt;br /&gt;
This was taken as a sign from the forest that there is much to be learned about this place and life itself. After the pupils had encountered these creatures they began to create the nation of Mitronna to give them the time they need to learn all that is around them.&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=408</id>
		<title>Botany Old</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=408"/>
		<updated>2021-08-27T19:47:24Z</updated>

		<summary type="html">&lt;p&gt;Candika: Created page with &amp;quot;TODO// Candi&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TODO// Candi&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Main_Page&amp;diff=406</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Main_Page&amp;diff=406"/>
		<updated>2021-08-27T19:46:03Z</updated>

		<summary type="html">&lt;p&gt;Candika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wikitext.png|center|661x661px|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 18px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Welcome to the Fables &amp;amp; Fantasy RP Wiki!&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;p&amp;gt;The goal of our Wiki is to serve as a repository of accurate, up-to-date information about the server.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;p&amp;gt;In general, the information here relates to the current server lore.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; padding: 16px&amp;quot;&lt;br /&gt;
|+&amp;lt;p style=&amp;quot;font-size:20px&amp;quot;&amp;gt;Table of Contents&amp;lt;/p&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |[[File:NationsTab.png|center|frameless]]&lt;br /&gt;
![[File:RacesTab.png|center|frameless]]&lt;br /&gt;
![[File:WorldTab.png|center|frameless]]&lt;br /&gt;
![[File:MagicTab.png|center|frameless]]&lt;br /&gt;
![[File:TutorialsTab.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heartland Crest.png|frameless|35x35px]]&lt;br /&gt;
|[[The Kingdom Of Hadriana]]&lt;br /&gt;
|[[The Attian Humans]]&lt;br /&gt;
|[[The Rotting Plague]]&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |W.I.P&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |W.I.P&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Logo.png|frameless|24x24px]]&lt;br /&gt;
|[[The Luminous Enclave of Aerial]]&lt;br /&gt;
|[[High Elves]]&lt;br /&gt;
|[[Beastiary]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Myln Arbor.png|frameless|29x29px]]&lt;br /&gt;
|[[The Woodlands Kingdom of Myln Arbor]]&lt;br /&gt;
|[[Wood Elves]]&lt;br /&gt;
|[[Botany]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:AlKhadir-CoatOfArms.png|frameless|24x24px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[The Emirate of Al-Khadir]]&lt;br /&gt;
|[[Dark Elves]]&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[The Khadan Humans]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Denur COA.png|frameless|29x29px]]&lt;br /&gt;
|[[The Denur Imperium]]&lt;br /&gt;
|[[Denur]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Orc icon.png|frameless|29x29px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[The Domain of Zadh Nadrozz]]&lt;br /&gt;
|[[Orcs]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblins]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|[[Tieflings]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Halflings]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Old_Tieflings&amp;diff=405</id>
		<title>Old Tieflings</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Old_Tieflings&amp;diff=405"/>
		<updated>2021-08-27T19:40:44Z</updated>

		<summary type="html">&lt;p&gt;Candika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Nicknames&lt;br /&gt;
!The Devenir (what they usually call themselves)&lt;br /&gt;
Tieflinere or Tiefling (a bastardization of the name)&lt;br /&gt;
|-&lt;br /&gt;
|Spoken Languages&lt;br /&gt;
|Notre Voix (language spoken between families)&lt;br /&gt;
Common&lt;br /&gt;
|-&lt;br /&gt;
|Average Height/Length&lt;br /&gt;
|1,52 m - 1,71 m (not counting the horns) (5 ft - 5’5)&lt;br /&gt;
|-&lt;br /&gt;
|Average Weight&lt;br /&gt;
|52 kg - 68 kg (115 - 150lbs)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
The Devenir are a pale race that loves to adorn themselves with bright colors, paints, and jewelry, even going as far as to embed patterns of metals into their skin. Many of them dye their hair and paint the skin with colored muds and glittery makeup to cover up their ashen white or light gray skin. &lt;br /&gt;
&lt;br /&gt;
Tieflings are a unique bestial race. They have ivory or black horns that can be grown in the style of short deer antlers, ram horns, or even the back-bent horns similar to the common eland antelope. They have deer-like legs and hooves, though they have forward-facing knees like that of a human. Tieflings even have a small cervine tail to match. They also tend to have longer canines and pointed ears similar to the Elves, though not nearly as long.&lt;br /&gt;
&lt;br /&gt;
Hair and eyes vary between bloodlines, since such fixed things are often bred into children when one can’t get them themselves. Bloodlines are often known for these “bred-in” traits, such as natural stark red hair or bright blue eyes. Their natural eye colors are very similar to humans, though the colors are often deeper. It is common to have bright emerald greens, deep chocolate browns, or stormy blue-gray hazels. &lt;br /&gt;
&lt;br /&gt;
They also tend to have blond/cream to brown hair, though their blonds aren't nearly as stark as the High Elves. Tieflings also share the Elven difficulty to grow facial hair, and curly hair is a rather uncommon thing. Most Tieflings are also covered in short fur-like hair near their tails, which match the color of their head-hair. &lt;br /&gt;
&lt;br /&gt;
Most Tieflings tend to fall in love with appearance and one’s colors rather than personality. They are very look-oriented people and often try to palette match their partners. Do your blues look good with my greens? For how long can I stand to look at that obnoxious yellow you love so much?&lt;br /&gt;
&lt;br /&gt;
It is often said that the self is a blank slate, and it is up to the individual to paint it. Some Tieflings even worship this idea of the “blank slate” and wish to remain colorless. &lt;br /&gt;
&lt;br /&gt;
Beauty and class standards are often synonymous with how many colors one has or how many one can show. The rich tend to hoard colorful things, clothes, and jewelry, but often display what they can't wear in their homes. For most people, to be beautiful is to simply have and show off many beautiful things. A lot of pressure is put on the Tieflings to have bright, colorful clothes. They feel the need to paint themselves in a way that looks good instead of gaudy, and to cover themselves with precious metals and stones.&lt;br /&gt;
&lt;br /&gt;
== Celebrations and Holidays ==&lt;br /&gt;
Since the fall of Nous many of the tieflings no longer practice their predominant Culture that was once part of nous, instead they practice the culture of the nation they reside in &lt;br /&gt;
&lt;br /&gt;
Some of the holidays they previously practiced were:&lt;br /&gt;
&lt;br /&gt;
* Fire Festival&lt;br /&gt;
** Typically, at the start of Summer, the Fire Festival is to celebrate the coming hot season through bonfires, burning wishes (and therefore granting them), smoke fortunes (to see how the season will go), gambling tournaments, and fire-dances.&lt;br /&gt;
&lt;br /&gt;
* Color Festival/Turning of the Leaves&lt;br /&gt;
** This festival is at the start of the First Autumn, and it is to celebrate and show appreciation towards the colors of Autumn. This day holds painting competitions, art booths, paint and dye-making workshops, fashion and design shows, as well as, of course, song and food. When the Color Festival ends, the first trading season is to begin.&lt;br /&gt;
&lt;br /&gt;
* The Giving of Belle&lt;br /&gt;
** This is a day to gather all the trinkets picked up on the road, organize them, sell the unwanted things, and give gifts away to your loved ones. It, too, is celebrated with a feast and a “raising of spirits,” which is a toast to life and love. Each person celebrating is to raise their glass and give a toast based on what they are thankful for and something they have learned this year. &lt;br /&gt;
&lt;br /&gt;
* Flower Festival&lt;br /&gt;
** The Flower Festival is exactly what it sounds like! Flowers are collected from gardens and the surrounding area and shown off in extravagant displays. There is a flower parade through town that shows off these displays, as well as baking competitions, community gardening, and, of course, another feast. When the day is done, people can take the leftover flowers for use in dye and paint making, or to dry and reuse next season. It is also to celebrate the last season of the year.&lt;br /&gt;
&lt;br /&gt;
== Expression and Art ==&lt;br /&gt;
Common types of artworks are paintings, large-scale murals, pottery, and small sculptures. Paintings are often abstract with their focus on certain colors to convey the actual subject of the picture (such as having an abstract painting with many blues and greens to convey the sea and land, or wisdom and greed.) Pots are made from colored clays and are often used in worship and ceremonies rather than simple decoration. Small sculptures are made out of cheap, soft materials that the majority of people have access to, things such as soapstone, wood, and clay. It is rare to find metal or glass sculptures, simply because the majority of Tieflings don’t have the tools to do such, and sculptures are rarely large since they have to be easy to move. &lt;br /&gt;
&lt;br /&gt;
Dance and song are other common forms of self-expression and are often incorporated in plays and stories to give them more depth and complexity. It is common to use song and music to paint scenes, with dance used to portray characters and the internal self. &lt;br /&gt;
&lt;br /&gt;
Tieflings are rather fond of string instruments such as lutes and harps. &lt;br /&gt;
&lt;br /&gt;
== Food and Table manners ==&lt;br /&gt;
The Devenir aren’t so complicated when it comes to food. They love spices of any and every kind and prefer dishes that include many parts. Simple chicken on rice can be turned into a Devenir-esque dish by marinating the chicken, baking it in a blend of five spices, serving it with white rice, and covered in some sweet sauce. There aren’t many set preferences for taste— the Devenir not only love to explore the world, but they love to explore food as well. Anything from salty to sour to savory, just as long as it’s never bland.&lt;br /&gt;
&lt;br /&gt;
In terms of table manners, they don’t have many standards either, though some would say that their standards are opposed to the norm. The Tieflings are a very social race, and represent that in their dinner etiquette. If you’re dining at a bar or at home, part of the standard is to be loud. Slurping up your noodles and burping after a beer might be seen as distasteful, but to a Tiefling chef, it is the highest praise. If you’re eating around others, it’s customary to talk to them, especially about the dish. What’s good about it? What’s bad about it? A Tiefling restaurant is a loud place. Telling one of your guests to “mind their manners” or “quiet down” is extremely rude. Let the people enjoy their dinner and their company. &lt;br /&gt;
&lt;br /&gt;
One of the few “no-no’s” of dining is not using a napkin. Clean dining is supreme dining, as it’s said. While they might be boisterous and rowdy, it is always a sin to spill a drink, especially on oneself or another person. Ruining someone’s clothes is such an offense that it can get a patron banned from a bar or household. Even accidentally dipping a sleeve in one’s meal is a reason for embarrassment. It’s not only a waste of wonderful food but a stain on a perfectly beautiful outfit. &lt;br /&gt;
&lt;br /&gt;
Something that isn’t necessarily held up at home but is expected within courts or restaurants, is that one must finish their entire meal or risk deeply upsetting the chef. Yes, even if it’s bad&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
From the beginning the Tieflings have believed in the Nature, spirits and grounds that surrounded their home or settlement that they reside in. Tieflings are strongly aware of the natural world and see the power of the spirits in the ongoing cycle of life and death.&lt;br /&gt;
&lt;br /&gt;
They believe that the cycles of life and death are the centre of everything that is living in the world.&lt;br /&gt;
&lt;br /&gt;
This was the case before the fall of nous, During the current times Tieflings are either very dedicated to what their Ancestors believed or They adopt the predominant religion of the nation they reside in &lt;br /&gt;
&lt;br /&gt;
== Romance and Marriage ==&lt;br /&gt;
&lt;br /&gt;
=== Courting ===&lt;br /&gt;
Courting for a Tiefling is similar to that of a bird. They dance, sing, and bring shiny or colorful gifts to the one they wish to woo. Some might even go as far as changing their entire color scheme or wardrobe to better match a potential partner. Most Tieflings are not drawn to wealth but rather how unique something may be. Piles of gold jewelry is nothing compared to one opal necklace. &lt;br /&gt;
&lt;br /&gt;
Courtship dances often include the use of ribbon or many layers of light, flowy cloth to adorn the dancer with to enhance the show. Most dances are close to ballet or strange contemporary dance. Most flashy dances with flowy movements are preferred. &lt;br /&gt;
&lt;br /&gt;
=== Marriage/Binding ===&lt;br /&gt;
The ceremony of “Binding” is a week-long endeavor, like most major celebrations. The pairing (or all the parties in a polygamous binding) will then commune with their major spirits to see if the pairing is acceptable to them. Pairings such as fire and water are difficult but fruitful, and pairings such as earth and air are calm but boring. This communion is a way to see how simple or complicated the partnership will be. &lt;br /&gt;
&lt;br /&gt;
Then the pair collect the gifts they received from one another and explain the meaning of each one. This is something similar to human vows. Each item is a part of their relationship and should represent something valuable to the person and the pair.&lt;br /&gt;
&lt;br /&gt;
It is customary to take two sheets of cloth that are colored to represent each person in the pairing and cut them up. The pair then sew together the cloth in patterns that come naturally to the pairing and then display that in their home. &lt;br /&gt;
&lt;br /&gt;
Each person that celebrates with them is to bring the newly bound people a gift. It doesn’t matter what it is, as long as it’s heartfelt. A flower plucked from your garden is just as valued as a new sailing-vessel, even though one clearly has more monetary worth than the other. &lt;br /&gt;
&lt;br /&gt;
It is also expected that during this week of feasting and partying that the couple creates a work of art together and displays that separately from the bound cloth. Whatever the couple makes is up to them, whether that be a dance, statue, painting, or poem. &lt;br /&gt;
&lt;br /&gt;
If these pairs ever wish to be “unbound” they simply have to destroy everything they have made together. This includes the cloth they sewed together during their binding, the art they made, and anything else they’ve created together (excluding living things such as plants and children.) Only when the last thing is torn apart, broken, or burned will the couple be unbound. &lt;br /&gt;
&lt;br /&gt;
A red flag for most Tiefling marriages is when one partner is unwilling to share or create things with their partner. It is assumed then that they are unwilling to commit to the marriage and commit to this bonded way of life. &lt;br /&gt;
&lt;br /&gt;
== Life and Reproduction ==&lt;br /&gt;
Tieflings tend to live up to age 130, and age more slowly than their human neighbors. &lt;br /&gt;
&lt;br /&gt;
Tieflings reach full physical maturity at age 30, and reach puberty at age 18, which is when both male and females of the species are now able to procreate. &lt;br /&gt;
&lt;br /&gt;
Despite being able to live up to 130 years, female Tieflings actually begin losing fertility at around age 40, with males following a decade later, leaving a very small window open to have children.&lt;br /&gt;
&lt;br /&gt;
If a Tiefling manages to get pregnant, their small size, as well as some other biological factors, make it very difficult to deliver a baby to term, as well as not die during childbirth. For this reason, infant mortality rates are high, however, the body attempts to balance this with having a shorter gestation period than most and by giving birth prematurely. &lt;br /&gt;
&lt;br /&gt;
Most gestation periods last only 5 and a half months, which is much shorter than most other races. Since most babies are born prematurely, it is unlikely that a child’s lungs will be fully developed, making Tieflings highly susceptible to respiratory diseases and they are more likely to develop breathing issues such as asthma. &lt;br /&gt;
&lt;br /&gt;
Typically, a lot of Tiefling traits, such as proficiency with magic and divination, are actually recessive. In the unlikely chance a half-breed is born, the Tiefling specific traits are less likely to be predominate (features such as horns, brighter eyes, tails, and deer-like feet.)&lt;br /&gt;
&lt;br /&gt;
It is believed that Tieflings used to actually have much stranger appearances in the past, but because of pickiness during the breeding season, and the likelihood that Tieflings bred with other races early on, explains their more dull features (such as hair and eye color.) &lt;br /&gt;
&lt;br /&gt;
== Death and Funerals ==&lt;br /&gt;
Tieflings often accept death as a natural part of life and do not see it as a terrible loss. They believe that the people that have passed have met their maker and are safe and sound.&lt;br /&gt;
&lt;br /&gt;
Tieflings don’t necessarily have funerals, but they do have ways to honor their dead that might seem macabre and taboo to other cultures. They cut out one’s horns, burn the bodies, and then shift through the ashes for the bones that remain. Bones and horns are often carved into statuettes, instruments, and bowls, or can be cast into the sea, buried, or burned a second time. Some families spread ashes around meaningful locations or keep a vial of ash for each member of the family. Considering your own death and discussing how you want your remains to be treated in death is a common subject in life to be sure that you will not be disrespected.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Old_Tieflings&amp;diff=404</id>
		<title>Old Tieflings</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Old_Tieflings&amp;diff=404"/>
		<updated>2021-08-27T19:34:44Z</updated>

		<summary type="html">&lt;p&gt;Candika: /* Romance and Marriage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Appearance ==&lt;br /&gt;
The Devenir are a pale race that loves to adorn themselves with bright colors, paints, and jewelry, even going as far as to embed patterns of metals into their skin. Many of them dye their hair and paint the skin with colored muds and glittery makeup to cover up their ashen white or light gray skin. &lt;br /&gt;
&lt;br /&gt;
Tieflings are a unique bestial race. They have ivory or black horns that can be grown in the style of short deer antlers, ram horns, or even the back-bent horns similar to the common eland antelope. They have deer-like legs and hooves, though they have forward-facing knees like that of a human. Tieflings even have a small cervine tail to match. They also tend to have longer canines and pointed ears similar to the Elves, though not nearly as long.&lt;br /&gt;
&lt;br /&gt;
Hair and eyes vary between bloodlines, since such fixed things are often bred into children when one can’t get them themselves. Bloodlines are often known for these “bred-in” traits, such as natural stark red hair or bright blue eyes. Their natural eye colors are very similar to humans, though the colors are often deeper. It is common to have bright emerald greens, deep chocolate browns, or stormy blue-gray hazels. &lt;br /&gt;
&lt;br /&gt;
They also tend to have blond/cream to brown hair, though their blonds aren't nearly as stark as the High Elves. Tieflings also share the Elven difficulty to grow facial hair, and curly hair is a rather uncommon thing. Most Tieflings are also covered in short fur-like hair near their tails, which match the color of their head-hair. &lt;br /&gt;
&lt;br /&gt;
Most Tieflings tend to fall in love with appearance and one’s colors rather than personality. They are very look-oriented people and often try to palette match their partners. Do your blues look good with my greens? For how long can I stand to look at that obnoxious yellow you love so much?&lt;br /&gt;
&lt;br /&gt;
It is often said that the self is a blank slate, and it is up to the individual to paint it. Some Tieflings even worship this idea of the “blank slate” and wish to remain colorless. &lt;br /&gt;
&lt;br /&gt;
Beauty and class standards are often synonymous with how many colors one has or how many one can show. The rich tend to hoard colorful things, clothes, and jewelry, but often display what they can't wear in their homes. For most people, to be beautiful is to simply have and show off many beautiful things. A lot of pressure is put on the Tieflings to have bright, colorful clothes. They feel the need to paint themselves in a way that looks good instead of gaudy, and to cover themselves with precious metals and stones.&lt;br /&gt;
&lt;br /&gt;
== Celebrations and Holidays ==&lt;br /&gt;
Since the fall of Nous many of the tieflings no longer practice their predominant Culture that was once part of nous, instead they practice the culture of the nation they reside in &lt;br /&gt;
&lt;br /&gt;
Some of the holidays they previously practiced were:&lt;br /&gt;
&lt;br /&gt;
* Fire Festival&lt;br /&gt;
** Typically, at the start of Summer, the Fire Festival is to celebrate the coming hot season through bonfires, burning wishes (and therefore granting them), smoke fortunes (to see how the season will go), gambling tournaments, and fire-dances.&lt;br /&gt;
&lt;br /&gt;
* Color Festival/Turning of the Leaves&lt;br /&gt;
** This festival is at the start of the First Autumn, and it is to celebrate and show appreciation towards the colors of Autumn. This day holds painting competitions, art booths, paint and dye-making workshops, fashion and design shows, as well as, of course, song and food. When the Color Festival ends, the first trading season is to begin.&lt;br /&gt;
&lt;br /&gt;
* The Giving of Belle&lt;br /&gt;
** This is a day to gather all the trinkets picked up on the road, organize them, sell the unwanted things, and give gifts away to your loved ones. It, too, is celebrated with a feast and a “raising of spirits,” which is a toast to life and love. Each person celebrating is to raise their glass and give a toast based on what they are thankful for and something they have learned this year. &lt;br /&gt;
&lt;br /&gt;
* Flower Festival&lt;br /&gt;
** The Flower Festival is exactly what it sounds like! Flowers are collected from gardens and the surrounding area and shown off in extravagant displays. There is a flower parade through town that shows off these displays, as well as baking competitions, community gardening, and, of course, another feast. When the day is done, people can take the leftover flowers for use in dye and paint making, or to dry and reuse next season. It is also to celebrate the last season of the year.&lt;br /&gt;
&lt;br /&gt;
== Expression and Art ==&lt;br /&gt;
Common types of artworks are paintings, large-scale murals, pottery, and small sculptures. Paintings are often abstract with their focus on certain colors to convey the actual subject of the picture (such as having an abstract painting with many blues and greens to convey the sea and land, or wisdom and greed.) Pots are made from colored clays and are often used in worship and ceremonies rather than simple decoration. Small sculptures are made out of cheap, soft materials that the majority of people have access to, things such as soapstone, wood, and clay. It is rare to find metal or glass sculptures, simply because the majority of Tieflings don’t have the tools to do such, and sculptures are rarely large since they have to be easy to move. &lt;br /&gt;
&lt;br /&gt;
Dance and song are other common forms of self-expression and are often incorporated in plays and stories to give them more depth and complexity. It is common to use song and music to paint scenes, with dance used to portray characters and the internal self. &lt;br /&gt;
&lt;br /&gt;
Tieflings are rather fond of string instruments such as lutes and harps. &lt;br /&gt;
&lt;br /&gt;
== Food and Table manners ==&lt;br /&gt;
The Devenir aren’t so complicated when it comes to food. They love spices of any and every kind and prefer dishes that include many parts. Simple chicken on rice can be turned into a Devenir-esque dish by marinating the chicken, baking it in a blend of five spices, serving it with white rice, and covered in some sweet sauce. There aren’t many set preferences for taste— the Devenir not only love to explore the world, but they love to explore food as well. Anything from salty to sour to savory, just as long as it’s never bland.&lt;br /&gt;
&lt;br /&gt;
In terms of table manners, they don’t have many standards either, though some would say that their standards are opposed to the norm. The Tieflings are a very social race, and represent that in their dinner etiquette. If you’re dining at a bar or at home, part of the standard is to be loud. Slurping up your noodles and burping after a beer might be seen as distasteful, but to a Tiefling chef, it is the highest praise. If you’re eating around others, it’s customary to talk to them, especially about the dish. What’s good about it? What’s bad about it? A Tiefling restaurant is a loud place. Telling one of your guests to “mind their manners” or “quiet down” is extremely rude. Let the people enjoy their dinner and their company. &lt;br /&gt;
&lt;br /&gt;
One of the few “no-no’s” of dining is not using a napkin. Clean dining is supreme dining, as it’s said. While they might be boisterous and rowdy, it is always a sin to spill a drink, especially on oneself or another person. Ruining someone’s clothes is such an offense that it can get a patron banned from a bar or household. Even accidentally dipping a sleeve in one’s meal is a reason for embarrassment. It’s not only a waste of wonderful food but a stain on a perfectly beautiful outfit. &lt;br /&gt;
&lt;br /&gt;
Something that isn’t necessarily held up at home but is expected within courts or restaurants, is that one must finish their entire meal or risk deeply upsetting the chef. Yes, even if it’s bad&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
From the beginning the Tieflings have believed in the Nature, spirits and grounds that surrounded their home or settlement that they reside in. Tieflings are strongly aware of the natural world and see the power of the spirits in the ongoing cycle of life and death.&lt;br /&gt;
&lt;br /&gt;
They believe that the cycles of life and death are the centre of everything that is living in the world.&lt;br /&gt;
&lt;br /&gt;
This was the case before the fall of nous, During the current times Tieflings are either very dedicated to what their Ancestors believed or They adopt the predominant religion of the nation they reside in &lt;br /&gt;
&lt;br /&gt;
== Romance and Marriage ==&lt;br /&gt;
&lt;br /&gt;
=== Courting ===&lt;br /&gt;
Courting for a Tiefling is similar to that of a bird. They dance, sing, and bring shiny or colorful gifts to the one they wish to woo. Some might even go as far as changing their entire color scheme or wardrobe to better match a potential partner. Most Tieflings are not drawn to wealth but rather how unique something may be. Piles of gold jewelry is nothing compared to one opal necklace. &lt;br /&gt;
&lt;br /&gt;
Courtship dances often include the use of ribbon or many layers of light, flowy cloth to adorn the dancer with to enhance the show. Most dances are close to ballet or strange contemporary dance. Most flashy dances with flowy movements are preferred. &lt;br /&gt;
&lt;br /&gt;
=== Marriage/Binding ===&lt;br /&gt;
The ceremony of “Binding” is a week-long endeavor, like most major celebrations. The pairing (or all the parties in a polygamous binding) will then commune with their major spirits to see if the pairing is acceptable to them. Pairings such as fire and water are difficult but fruitful, and pairings such as earth and air are calm but boring. This communion is a way to see how simple or complicated the partnership will be. &lt;br /&gt;
&lt;br /&gt;
Then the pair collect the gifts they received from one another and explain the meaning of each one. This is something similar to human vows. Each item is a part of their relationship and should represent something valuable to the person and the pair.&lt;br /&gt;
&lt;br /&gt;
It is customary to take two sheets of cloth that are colored to represent each person in the pairing and cut them up. The pair then sew together the cloth in patterns that come naturally to the pairing and then display that in their home. &lt;br /&gt;
&lt;br /&gt;
Each person that celebrates with them is to bring the newly bound people a gift. It doesn’t matter what it is, as long as it’s heartfelt. A flower plucked from your garden is just as valued as a new sailing-vessel, even though one clearly has more monetary worth than the other. &lt;br /&gt;
&lt;br /&gt;
It is also expected that during this week of feasting and partying that the couple creates a work of art together and displays that separately from the bound cloth. Whatever the couple makes is up to them, whether that be a dance, statue, painting, or poem. &lt;br /&gt;
&lt;br /&gt;
If these pairs ever wish to be “unbound” they simply have to destroy everything they have made together. This includes the cloth they sewed together during their binding, the art they made, and anything else they’ve created together (excluding living things such as plants and children.) Only when the last thing is torn apart, broken, or burned will the couple be unbound. &lt;br /&gt;
&lt;br /&gt;
A red flag for most Tiefling marriages is when one partner is unwilling to share or create things with their partner. It is assumed then that they are unwilling to commit to the marriage and commit to this bonded way of life. &lt;br /&gt;
&lt;br /&gt;
== Life and Reproduction ==&lt;br /&gt;
Tieflings tend to live up to age 130, and age more slowly than their human neighbors. &lt;br /&gt;
&lt;br /&gt;
Tieflings reach full physical maturity at age 30, and reach puberty at age 18, which is when both male and females of the species are now able to procreate. &lt;br /&gt;
&lt;br /&gt;
Despite being able to live up to 130 years, female Tieflings actually begin losing fertility at around age 40, with males following a decade later, leaving a very small window open to have children.&lt;br /&gt;
&lt;br /&gt;
If a Tiefling manages to get pregnant, their small size, as well as some other biological factors, make it very difficult to deliver a baby to term, as well as not die during childbirth. For this reason, infant mortality rates are high, however, the body attempts to balance this with having a shorter gestation period than most and by giving birth prematurely. &lt;br /&gt;
&lt;br /&gt;
Most gestation periods last only 5 and a half months, which is much shorter than most other races. Since most babies are born prematurely, it is unlikely that a child’s lungs will be fully developed, making Tieflings highly susceptible to respiratory diseases and they are more likely to develop breathing issues such as asthma. &lt;br /&gt;
&lt;br /&gt;
Typically, a lot of Tiefling traits, such as proficiency with magic and divination, are actually recessive. In the unlikely chance a half-breed is born, the Tiefling specific traits are less likely to be predominate (features such as horns, brighter eyes, tails, and deer-like feet.)&lt;br /&gt;
&lt;br /&gt;
It is believed that Tieflings used to actually have much stranger appearances in the past, but because of pickiness during the breeding season, and the likelihood that Tieflings bred with other races early on, explains their more dull features (such as hair and eye color.) &lt;br /&gt;
&lt;br /&gt;
== Death and Funerals ==&lt;br /&gt;
Tieflings often accept death as a natural part of life and do not see it as a terrible loss. They believe that the people that have passed have met their maker and are safe and sound.&lt;br /&gt;
&lt;br /&gt;
Tieflings don’t necessarily have funerals, but they do have ways to honor their dead that might seem macabre and taboo to other cultures. They cut out one’s horns, burn the bodies, and then shift through the ashes for the bones that remain. Bones and horns are often carved into statuettes, instruments, and bowls, or can be cast into the sea, buried, or burned a second time. Some families spread ashes around meaningful locations or keep a vial of ash for each member of the family. Considering your own death and discussing how you want your remains to be treated in death is a common subject in life to be sure that you will not be disrespected.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Old_Tieflings&amp;diff=403</id>
		<title>Old Tieflings</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Old_Tieflings&amp;diff=403"/>
		<updated>2021-08-27T19:31:02Z</updated>

		<summary type="html">&lt;p&gt;Candika: /* Celebrations and Holidays */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Appearance ==&lt;br /&gt;
The Devenir are a pale race that loves to adorn themselves with bright colors, paints, and jewelry, even going as far as to embed patterns of metals into their skin. Many of them dye their hair and paint the skin with colored muds and glittery makeup to cover up their ashen white or light gray skin. &lt;br /&gt;
&lt;br /&gt;
Tieflings are a unique bestial race. They have ivory or black horns that can be grown in the style of short deer antlers, ram horns, or even the back-bent horns similar to the common eland antelope. They have deer-like legs and hooves, though they have forward-facing knees like that of a human. Tieflings even have a small cervine tail to match. They also tend to have longer canines and pointed ears similar to the Elves, though not nearly as long.&lt;br /&gt;
&lt;br /&gt;
Hair and eyes vary between bloodlines, since such fixed things are often bred into children when one can’t get them themselves. Bloodlines are often known for these “bred-in” traits, such as natural stark red hair or bright blue eyes. Their natural eye colors are very similar to humans, though the colors are often deeper. It is common to have bright emerald greens, deep chocolate browns, or stormy blue-gray hazels. &lt;br /&gt;
&lt;br /&gt;
They also tend to have blond/cream to brown hair, though their blonds aren't nearly as stark as the High Elves. Tieflings also share the Elven difficulty to grow facial hair, and curly hair is a rather uncommon thing. Most Tieflings are also covered in short fur-like hair near their tails, which match the color of their head-hair. &lt;br /&gt;
&lt;br /&gt;
Most Tieflings tend to fall in love with appearance and one’s colors rather than personality. They are very look-oriented people and often try to palette match their partners. Do your blues look good with my greens? For how long can I stand to look at that obnoxious yellow you love so much?&lt;br /&gt;
&lt;br /&gt;
It is often said that the self is a blank slate, and it is up to the individual to paint it. Some Tieflings even worship this idea of the “blank slate” and wish to remain colorless. &lt;br /&gt;
&lt;br /&gt;
Beauty and class standards are often synonymous with how many colors one has or how many one can show. The rich tend to hoard colorful things, clothes, and jewelry, but often display what they can't wear in their homes. For most people, to be beautiful is to simply have and show off many beautiful things. A lot of pressure is put on the Tieflings to have bright, colorful clothes. They feel the need to paint themselves in a way that looks good instead of gaudy, and to cover themselves with precious metals and stones.&lt;br /&gt;
&lt;br /&gt;
== Celebrations and Holidays ==&lt;br /&gt;
Since the fall of Nous many of the tieflings no longer practice their predominant Culture that was once part of nous, instead they practice the culture of the nation they reside in &lt;br /&gt;
&lt;br /&gt;
Some of the holidays they previously practiced were:&lt;br /&gt;
&lt;br /&gt;
* Fire Festival&lt;br /&gt;
** Typically, at the start of Summer, the Fire Festival is to celebrate the coming hot season through bonfires, burning wishes (and therefore granting them), smoke fortunes (to see how the season will go), gambling tournaments, and fire-dances.&lt;br /&gt;
&lt;br /&gt;
* Color Festival/Turning of the Leaves&lt;br /&gt;
** This festival is at the start of the First Autumn, and it is to celebrate and show appreciation towards the colors of Autumn. This day holds painting competitions, art booths, paint and dye-making workshops, fashion and design shows, as well as, of course, song and food. When the Color Festival ends, the first trading season is to begin.&lt;br /&gt;
&lt;br /&gt;
* The Giving of Belle&lt;br /&gt;
** This is a day to gather all the trinkets picked up on the road, organize them, sell the unwanted things, and give gifts away to your loved ones. It, too, is celebrated with a feast and a “raising of spirits,” which is a toast to life and love. Each person celebrating is to raise their glass and give a toast based on what they are thankful for and something they have learned this year. &lt;br /&gt;
&lt;br /&gt;
* Flower Festival&lt;br /&gt;
** The Flower Festival is exactly what it sounds like! Flowers are collected from gardens and the surrounding area and shown off in extravagant displays. There is a flower parade through town that shows off these displays, as well as baking competitions, community gardening, and, of course, another feast. When the day is done, people can take the leftover flowers for use in dye and paint making, or to dry and reuse next season. It is also to celebrate the last season of the year.&lt;br /&gt;
&lt;br /&gt;
== Expression and Art ==&lt;br /&gt;
Common types of artworks are paintings, large-scale murals, pottery, and small sculptures. Paintings are often abstract with their focus on certain colors to convey the actual subject of the picture (such as having an abstract painting with many blues and greens to convey the sea and land, or wisdom and greed.) Pots are made from colored clays and are often used in worship and ceremonies rather than simple decoration. Small sculptures are made out of cheap, soft materials that the majority of people have access to, things such as soapstone, wood, and clay. It is rare to find metal or glass sculptures, simply because the majority of Tieflings don’t have the tools to do such, and sculptures are rarely large since they have to be easy to move. &lt;br /&gt;
&lt;br /&gt;
Dance and song are other common forms of self-expression and are often incorporated in plays and stories to give them more depth and complexity. It is common to use song and music to paint scenes, with dance used to portray characters and the internal self. &lt;br /&gt;
&lt;br /&gt;
Tieflings are rather fond of string instruments such as lutes and harps. &lt;br /&gt;
&lt;br /&gt;
== Food and Table manners ==&lt;br /&gt;
The Devenir aren’t so complicated when it comes to food. They love spices of any and every kind and prefer dishes that include many parts. Simple chicken on rice can be turned into a Devenir-esque dish by marinating the chicken, baking it in a blend of five spices, serving it with white rice, and covered in some sweet sauce. There aren’t many set preferences for taste— the Devenir not only love to explore the world, but they love to explore food as well. Anything from salty to sour to savory, just as long as it’s never bland.&lt;br /&gt;
&lt;br /&gt;
In terms of table manners, they don’t have many standards either, though some would say that their standards are opposed to the norm. The Tieflings are a very social race, and represent that in their dinner etiquette. If you’re dining at a bar or at home, part of the standard is to be loud. Slurping up your noodles and burping after a beer might be seen as distasteful, but to a Tiefling chef, it is the highest praise. If you’re eating around others, it’s customary to talk to them, especially about the dish. What’s good about it? What’s bad about it? A Tiefling restaurant is a loud place. Telling one of your guests to “mind their manners” or “quiet down” is extremely rude. Let the people enjoy their dinner and their company. &lt;br /&gt;
&lt;br /&gt;
One of the few “no-no’s” of dining is not using a napkin. Clean dining is supreme dining, as it’s said. While they might be boisterous and rowdy, it is always a sin to spill a drink, especially on oneself or another person. Ruining someone’s clothes is such an offense that it can get a patron banned from a bar or household. Even accidentally dipping a sleeve in one’s meal is a reason for embarrassment. It’s not only a waste of wonderful food but a stain on a perfectly beautiful outfit. &lt;br /&gt;
&lt;br /&gt;
Something that isn’t necessarily held up at home but is expected within courts or restaurants, is that one must finish their entire meal or risk deeply upsetting the chef. Yes, even if it’s bad&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
From the beginning the Tieflings have believed in the Nature, spirits and grounds that surrounded their home or settlement that they reside in. Tieflings are strongly aware of the natural world and see the power of the spirits in the ongoing cycle of life and death.&lt;br /&gt;
&lt;br /&gt;
They believe that the cycles of life and death are the centre of everything that is living in the world.&lt;br /&gt;
&lt;br /&gt;
This was the case before the fall of nous, During the current times Tieflings are either very dedicated to what their Ancestors believed or They adopt the predominant religion of the nation they reside in &lt;br /&gt;
&lt;br /&gt;
== Romance and Marriage ==&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Old_Tieflings&amp;diff=402</id>
		<title>Old Tieflings</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Old_Tieflings&amp;diff=402"/>
		<updated>2021-08-27T19:29:18Z</updated>

		<summary type="html">&lt;p&gt;Candika: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Appearance ==&lt;br /&gt;
The Devenir are a pale race that loves to adorn themselves with bright colors, paints, and jewelry, even going as far as to embed patterns of metals into their skin. Many of them dye their hair and paint the skin with colored muds and glittery makeup to cover up their ashen white or light gray skin. &lt;br /&gt;
&lt;br /&gt;
Tieflings are a unique bestial race. They have ivory or black horns that can be grown in the style of short deer antlers, ram horns, or even the back-bent horns similar to the common eland antelope. They have deer-like legs and hooves, though they have forward-facing knees like that of a human. Tieflings even have a small cervine tail to match. They also tend to have longer canines and pointed ears similar to the Elves, though not nearly as long.&lt;br /&gt;
&lt;br /&gt;
Hair and eyes vary between bloodlines, since such fixed things are often bred into children when one can’t get them themselves. Bloodlines are often known for these “bred-in” traits, such as natural stark red hair or bright blue eyes. Their natural eye colors are very similar to humans, though the colors are often deeper. It is common to have bright emerald greens, deep chocolate browns, or stormy blue-gray hazels. &lt;br /&gt;
&lt;br /&gt;
They also tend to have blond/cream to brown hair, though their blonds aren't nearly as stark as the High Elves. Tieflings also share the Elven difficulty to grow facial hair, and curly hair is a rather uncommon thing. Most Tieflings are also covered in short fur-like hair near their tails, which match the color of their head-hair. &lt;br /&gt;
&lt;br /&gt;
Most Tieflings tend to fall in love with appearance and one’s colors rather than personality. They are very look-oriented people and often try to palette match their partners. Do your blues look good with my greens? For how long can I stand to look at that obnoxious yellow you love so much?&lt;br /&gt;
&lt;br /&gt;
It is often said that the self is a blank slate, and it is up to the individual to paint it. Some Tieflings even worship this idea of the “blank slate” and wish to remain colorless. &lt;br /&gt;
&lt;br /&gt;
Beauty and class standards are often synonymous with how many colors one has or how many one can show. The rich tend to hoard colorful things, clothes, and jewelry, but often display what they can't wear in their homes. For most people, to be beautiful is to simply have and show off many beautiful things. A lot of pressure is put on the Tieflings to have bright, colorful clothes. They feel the need to paint themselves in a way that looks good instead of gaudy, and to cover themselves with precious metals and stones.&lt;br /&gt;
&lt;br /&gt;
== Celebrations and Holidays ==&lt;br /&gt;
Since the fall of Nous many of the tieflings no longer practice their predominant Culture that was once part of nous, instead they practice the culture of the nation they reside in &lt;br /&gt;
&lt;br /&gt;
Some of the holidays they previously practiced were:&lt;br /&gt;
&lt;br /&gt;
* Fire Festival&lt;br /&gt;
** Typically, at the start of Summer, the Fire Festival is to celebrate the coming hot season through bonfires, burning wishes (and therefore granting them), smoke fortunes (to see how the season will go), gambling tournaments, and fire-dances.&lt;br /&gt;
&lt;br /&gt;
* Color Festival/Turning of the Leaves&lt;br /&gt;
** This festival is at the start of the First Autumn, and it is to celebrate and show appreciation towards the colors of Autumn. This day holds painting competitions, art booths, paint and dye-making workshops, fashion and design shows, as well as, of course, song and food. When the Color Festival ends, the first trading season is to begin.&lt;br /&gt;
&lt;br /&gt;
* The Giving of Belle&lt;br /&gt;
** This is a day to gather all the trinkets picked up on the road, organize them, sell the unwanted things, and give gifts away to your loved ones. It, too, is celebrated with a feast and a “raising of spirits,” which is a toast to life and love. Each person celebrating is to raise their glass and give a toast based on what they are thankful for and something they have learned this year. &lt;br /&gt;
&lt;br /&gt;
* Flower Festival&lt;br /&gt;
** The Flower Festival is exactly what it sounds like! Flowers are collected from gardens and the surrounding area and shown off in extravagant displays. There is a flower parade through town that shows off these displays, as well as baking competitions, community gardening, and, of course, another feast. When the day is done, people can take the leftover flowers for use in dye and paint making, or to dry and reuse next season. It is also to celebrate the last season of the year.&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Old_Tieflings&amp;diff=401</id>
		<title>Old Tieflings</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Old_Tieflings&amp;diff=401"/>
		<updated>2021-08-27T19:28:12Z</updated>

		<summary type="html">&lt;p&gt;Candika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Appearance ==&lt;br /&gt;
The Devenir are a pale race that loves to adorn themselves with bright colors, paints, and jewelry, even going as far as to embed patterns of metals into their skin. Many of them dye their hair and paint the skin with colored muds and glittery makeup to cover up their ashen white or light gray skin. &lt;br /&gt;
&lt;br /&gt;
Tieflings are a unique bestial race. They have ivory or black horns that can be grown in the style of short deer antlers, ram horns, or even the back-bent horns similar to the common eland antelope. They have deer-like legs and hooves, though they have forward-facing knees like that of a human. Tieflings even have a small cervine tail to match. They also tend to have longer canines and pointed ears similar to the Elves, though not nearly as long.&lt;br /&gt;
&lt;br /&gt;
Hair and eyes vary between bloodlines, since such fixed things are often bred into children when one can’t get them themselves. Bloodlines are often known for these “bred-in” traits, such as natural stark red hair or bright blue eyes. Their natural eye colors are very similar to humans, though the colors are often deeper. It is common to have bright emerald greens, deep chocolate browns, or stormy blue-gray hazels. &lt;br /&gt;
&lt;br /&gt;
They also tend to have blond/cream to brown hair, though their blonds aren't nearly as stark as the High Elves. Tieflings also share the Elven difficulty to grow facial hair, and curly hair is a rather uncommon thing. Most Tieflings are also covered in short fur-like hair near their tails, which match the color of their head-hair. &lt;br /&gt;
&lt;br /&gt;
Most Tieflings tend to fall in love with appearance and one’s colors rather than personality. They are very look-oriented people and often try to palette match their partners. Do your blues look good with my greens? For how long can I stand to look at that obnoxious yellow you love so much?&lt;br /&gt;
&lt;br /&gt;
It is often said that the self is a blank slate, and it is up to the individual to paint it. Some Tieflings even worship this idea of the “blank slate” and wish to remain colorless. &lt;br /&gt;
&lt;br /&gt;
Beauty and class standards are often synonymous with how many colors one has or how many one can show. The rich tend to hoard colorful things, clothes, and jewelry, but often display what they can't wear in their homes. For most people, to be beautiful is to simply have and show off many beautiful things. A lot of pressure is put on the Tieflings to have bright, colorful clothes. They feel the need to paint themselves in a way that looks good instead of gaudy, and to cover themselves with precious metals and stones.&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Domain_of_Zadh_Nadrozz&amp;diff=333</id>
		<title>The Domain of Zadh Nadrozz</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Domain_of_Zadh_Nadrozz&amp;diff=333"/>
		<updated>2021-08-15T16:22:07Z</updated>

		<summary type="html">&lt;p&gt;Candika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Zadh Nadrozz the large halls inside the spine of Eden, one’s worst nightmare to be on the wrong side of. From the outside, a high gate is seen with wooden architecture and a wall encasing it in. Going through you are greeted by a bridge with water wheels on either side, green folk patrolling the structure up around you with strong axes held in their grips. Suddenly you are met by the unprecedented immense hall with vast black rock pillars, wooden structures enveloping the pillars at the top with very dodgy bridges attaching them together. A notice right ahead… the casino where people come from all around Eden to get rich. A larger crater in the heart, with a huge body of water, would be a certain death for anyone who was not sure-footed. The vibrations of war chants, clashing of tankards, and the shaking of coin purses is all to be heard. You feel the ground beneath you shake from the magma drake, feeding the heavy forges down below. The smell of alcohol and orc otter is what would load your noise. There is none other than the nation of Zadh Nadrozz, the party city, the nation of the drake.&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Khadan_Humans&amp;diff=315</id>
		<title>The Khadan Humans</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Khadan_Humans&amp;diff=315"/>
		<updated>2021-08-09T15:22:11Z</updated>

		<summary type="html">&lt;p&gt;Candika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The Humans of Al Khadir&lt;br /&gt;
!Nicknames&lt;br /&gt;
!The Orphans Of Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|Spoken Languages&lt;br /&gt;
|Common Tongue&lt;br /&gt;
Azari Linguae&lt;br /&gt;
|-&lt;br /&gt;
|Average Height&lt;br /&gt;
|1.70m - 1.90m&lt;br /&gt;
|-&lt;br /&gt;
|Average Weight&lt;br /&gt;
|65kg - 80kg&lt;br /&gt;
|-&lt;br /&gt;
|Capital&lt;br /&gt;
|Al-Khadir&lt;br /&gt;
|-&lt;br /&gt;
|Religion&lt;br /&gt;
|The Path&lt;br /&gt;
|-&lt;br /&gt;
|Current Leader&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Location&lt;br /&gt;
|The Emirate of Al-Khadir&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
“We’re each other’s harvest; we’re each other’s business; we’re each other’s magnitude and bond.”   &lt;br /&gt;
&lt;br /&gt;
This ancient adage is well-understood by the Khadans. Originally a group of nomads that roamed the wasteland of Anjyarr, the Khadans were known for their perseverance and prevailing sense of unity. While most historians in Eden judge the Khadans’ unity as a legacy of their nomadic lifestyles, some others claim that the roots of this quality can be in fact traced back to before the Khadans set foot on Eden. &lt;br /&gt;
&lt;br /&gt;
Although little is known of the mysterious ancestral home of the Khadans, most believe that their ancestors left the native land in search of asylum. As such, it is also believed that the ancestors of the Khadans first realized the significance of unity through witnessing how their beloved homeland disintegrated in years of quarrels and wars. &lt;br /&gt;
&lt;br /&gt;
Due to the harsh climate and the lack of available resources, the ancestors of the Khadans initially separated into two groups with one group traveling along the shoreline and the other moving in-land. This decision eventually led to the rise of two clans that share the same philosophy but each adopting a different way of living. Although the two clans resemble each other in the sense that they both hold family values and self-fulfillment in high regard, the clans also differ greatly in terms of skills and traits. &lt;br /&gt;
&lt;br /&gt;
Clan Zenthir - The smaller one out of the two clans. The Zenthirs would rarely abandon the shores of Anjyarr except for trade and occasionally marriage purposes. This clan relied on ship-building and fishing for a living, with the former being a legacy passed down by the earlier sailors that brought the Khadans to Eden through the unpredictable sea. Despite age or gender, the Zenthirs are often skilled swimmers and have mastered both hand-to-hand water combat and wielding the deadly trident. Using the trident they would develop a renowned combating style known as “Water Dancing”, an elegant dance-like fighting style that emphasizes using the opponent’s momentum against them and dealing swift strikes to quickly immobilize them. Since this fighting style focuses more on swiftness instead of strength, it has gained popularity among the dark elves and Khadans alike. To this day, both humans and dark elves in the Emirate of Al-Khadir still practice Water Dancing and adopt the fighting style as either their preferred or signature style of combat.&lt;br /&gt;
&lt;br /&gt;
Clan Valmir - This clan surpasses its counterpart in size. The Valmirs were initially the adventurers that explored the barren in-lands of Anjyarr in search of a more suitable living condition. This clan roamed the desert consisting of seemingly never-ending dunes, making them the true children of the sands with every single hill and body of water known to them. Relying on their knowledge of the region and local wildlife, the Valmirs would put their focus on taming horses native to the outstretched plains bordering the deserts of Anjyarr. These great steeds are considered to be the most beautiful in Eden, having flowing manes, elegant heads and naturally slender bodies. Despite being smaller than regular warhorses and being light-boned, making them unable to bear the weight of heavy armor, this also brings with it many benefits. These Anjyarrian steeds are very swift and possess unrivaled endurance just like their masters, as well as being accustomed to the harsh climate which allows for relatively little maintenance, only needing a few drinks of water over the course of a day. This clan wouldn’t be as skilled in combat as their counterparts in clan Zenthir, they would quickly learn to appreciate the art of archery. Using a special short bow they would take their Anjyarrian steeds in search of wildlife to hunt, tracking them to bodies of water which would afterward make a suitable place to stay for the clan as well as providing food and water.&lt;br /&gt;
&lt;br /&gt;
This clan wouldn’t be as skilled in combat as their counterparts in clan Zenthir, they would quickly learn to appreciate the art of archery. Using a special short bow they would take their Anjyarrian steeds in search of wildlife to hunt, tracking them to bodies of water which would afterward make a suitable place to stay for the clan as well as providing food and water.&lt;br /&gt;
&lt;br /&gt;
The two clans lived in concord for five generations after the Khadans’ arrival in Eden. Through the few established trade routes they would barter goods such as livestock, life necessities and basic weaponry with each other and even the Hadrians on occasion. Despite the existence of trade routes, bartering did not take up a considerable part in the culture of both clans given that there were very limited kinds of commodities to be traded for. But as the resources – wildlife and especially fresh water – in both clans’ territories started to run short, their passes began to cross more often. &lt;br /&gt;
&lt;br /&gt;
The search for available resources led to an increasing conflict between the clans, and with another massive drought occurring, the two clans eventually broke into fights over the still existing bodies of water which came in the form of the two rivers that still run through Anjyarr to this day. &lt;br /&gt;
&lt;br /&gt;
It is known that on a certain day both clans would cross paths at the river known as Ifriq that now flows through the city of Al-Khadir, a day that will forever be remembered as both the beginning and the end of an era. Upon the arrival of the clans and purely based on friction caused by the dire circumstances, the two chieftains clashed and engaged in combat. A battle erupted under the ever-burning sun that would shine brightly upon the battlefield. This battle would decide the fate of both clans or so they thought. &lt;br /&gt;
&lt;br /&gt;
Knowing that the defeat would certainly lead to the demise of their respective clan, neither of the chieftains was willing to give in easily. It is believed that the battle on the riverbank of Ifriq lasted for three whole days, and by the sunrise of the fourth day both chiefs were wound-covered, exhausted, and on the edge of collapsing. Yet they were so well matched that neither could gain an upper hand.  &lt;br /&gt;
&lt;br /&gt;
But just as the warriors on both sides were about to join and to turn the duel into a blood-shedding war, it is believed that something miraculous happened. For the first time in that year-long drought that drained the lives of many, it began to rain. Standing dumbfounded in the pouring rain, the Khadans lowered their weapons one after another until eventually, the two chieftains dropped their trident and bow. What happened next was very much based on Khadan folklore and is nowhere to be found in any documented history. But it is believed that when the trident of the Zenthir chieftain hit the ground, its sharpened tip bounced on a large piece of rock and sliced it open. To the Khadans’ surprise, the rock’s inner facet was decorated with gold deposits. Further scouting along the river bank convinced the Khadans that this land they set foot on, despite being barren and fruitless for what lives on the surface of it, is actually quite the opposite below. &lt;br /&gt;
Despite having a rather fictional background story, the discovery of gold mines in the Anjyarr desert did lead to the merging of the two Khadan clans. Taking advantage of the already-explored trade routes and newly discovered gold mines, the Khadans were able to trade goods of much more value and on much greater scales first with the Hadricians and eventually, most of the other residents in Eden. The rapid increase of wealth put an end to the nomadic life of the Khadans’ and strengthened the bonds between the people as the Khadans’ pursuit of unity has only grown stronger ever since. Together, the Khadans built a town that formed the prototype of the city that will be known as Al-Khadir today. The town flourished as the only trade center in the desert, but it was not until the arrival of the Khadans’ dark-skinned ally that the town received a cultural and political significance comparable to other great cities in Eden.      &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
The Khadan, also known as The Orphans of Anjyarr, are quite different in comparison to the other humans inhabiting the lands of Eden. The Khadan are generally a bit shorter than the Hadrians and grow to be about 180 cm tall at most, with their female counterparts usually only reaching a height of about 170 cm on average.&lt;br /&gt;
&lt;br /&gt;
Previously split into two clans, the Khadan are known to vary in skin colour between the ones who decided to settle down near the coast of Anjyarr and the ones who travelled farther inland. The Khadan skin can range from olive to an almond brown. The Khadan invariably come with a full head of wavy black/brown hair. Within Khadan culture it is also common to see women with braided hair due to the heat.&lt;br /&gt;
&lt;br /&gt;
The eyes of the Khadan are often dark in colour. There are however a wide variety of possible colours, like the occasional sea greens or sapphire blues which are seen as very attractive amongst the Khadan. &lt;br /&gt;
&lt;br /&gt;
Beauty amongst the female Khadan is often recognized by having an oval shaped face, long dark eyelashes and well defined arched eyebrows which act as complementary features to one's eyes which are the main focal point.&lt;br /&gt;
&lt;br /&gt;
Whereas men in contrast to their dark brethren are regularly seen with well maintained facial hair. Beards and moustaches are seen as attractive features.&lt;br /&gt;
&lt;br /&gt;
A general consensus within Khadan culture is that scars are seen as a sign of beauty and a badge of strength and courage.&lt;br /&gt;
&lt;br /&gt;
=== Apparel ===&lt;br /&gt;
Despite the many differences between the characteristics of both races, the inhabitants of Al-Khadir have managed to develop a common trend in apparel.&lt;br /&gt;
&lt;br /&gt;
The harsh climate of Anjyarr favors loose, layered robes often made out of many different materials like cotton and linen or silk and satin depending on one’s wealth. The wealthy will often be seen wearing clothes accessorized with jewels as well as wearing jewelry which are mostly made out of gold.&lt;br /&gt;
&lt;br /&gt;
These robes are usually very colourful and often have accents of gold weaved within the fabric. The only true difference, between the humans and Azari’cill that together form the Khadan, when it comes to their apparel is that the ‘lunn seem to prefer elegant dark-coloured robes decorated with mostly purple gems and inlaid with silver instead of gold. The Khadan are often seen wearing piercings, with the ‘lunn preferring silver over gold once more.&lt;br /&gt;
&lt;br /&gt;
When it comes down to the armor worn by the Khadan it is well known that their armors exist out of similar robes, protected by chainmail and then covered in brass plates heavily enameled and inlaid with shining silvers and golds. Both sexes favour armour of ornate design. The Khadan usually wear gloves and boots made out of leather which is both lighter than any kind of metal as well as making them more agile, which heavily plays into their kind of fighting style. These armors are often accessorized by mostly red coloured cloaks to keep the sun out. It is common to see the Khadan wrap their helmets in long scarves to prevent the sun from beating down upon it.&lt;br /&gt;
&lt;br /&gt;
While travelling through the deserts of Anjyarr, the Khadan are often seen wearing hoods over their heads as protection as well as to conceal their identity.On top of that the women are often seen with veils in front of their faces to keep sand out of their face and prevent it from reaching their eyes.&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
Not a single race in Eden could define “the perfect mixture of fire and water” more accurately like the humans of Al-Khadir. The Khadans are peaceful but vigilant; to friends they are the most loyal ally one could ever hope for, but to foes they’re also the most ruthless enemy one would ever imagine.&lt;br /&gt;
&lt;br /&gt;
Initially a group of war refugees from a distant continent, the Khadans have tamed the wasteland of Anjyarr and made their second home in the heart of the desert. The nomadic history of the Khadans have made them skilled riders and masters of bow and arrows, and the trading history has made them great merchants and courageous explorers. &lt;br /&gt;
&lt;br /&gt;
Despite making home in the barren desert, the humans of Al-Khadir are far from barren spiritually. Establishing their own creeds of life, the Khadans believe in a philosophy named “The Path” – that is, to live one’s life solely on the goal of finding inner-peace, despite how one might define peace – and follow it almost piously. The Khadans hold this philosophy to such high regard that the rules they live by are based on their sacred philosophy. The Khadans also do not worship any kind of deity, and nor do they wish to do so.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that the harsh climate of their living environment has made the Khadans extremely loyal to their friends, partners and families. Betrayal of any kind has been deemed a felony by the Khadans throughout their history. This quality of the Khadans, combined with their open-mindedness, has made their alliance with the Azari’lunn one that surpasses all others in strength and duration. Because of that, one might find the culture and society in the Emirate of Al-Khadir so special that it is unfound in any other places in Eden: one that truly treasures diversity and incorporates the best of all races while leaving out the worst.&lt;br /&gt;
&lt;br /&gt;
== Holidays and Celebrations ==&lt;br /&gt;
&lt;br /&gt;
* Sangh:&lt;br /&gt;
** A three-day festival that takes place annually. Starting on the believed date of the reunion between the two Clans, the Khadans spend their time hosting duels (in a friendly and sportive manner), feasting and dancing. Traditionally the two strongest warriors would also put on a performance duel that would continue throughout the festival, but due to such performance being too exhausting, it has been replaced by shorter duels between anyone who would like to be challenged.&lt;br /&gt;
&lt;br /&gt;
* Kura:&lt;br /&gt;
&lt;br /&gt;
* A festival that emphasizes the significance of love of life in the Khadan’s life philosophy. A significant trait of this festival is that different events would take place during the day and the evening. During the day, the younger people would celebrate by hosting a series of competitive sport events such as horse racing or archery, while the elders would spend time visiting their friends or relatives. On the contrary, the evening is a time when the lovers would spend time with each other and when the singles would seek for a potential partner. &lt;br /&gt;
&lt;br /&gt;
* Wahid:&lt;br /&gt;
** This festival celebrates the date when the dark elves and humans first formed their alliance. Originally a Khadan festival, the Wahid has gained enough significance in Al-Khadir that it has been made a national holiday celebrated by humans and elves alike. &lt;br /&gt;
&lt;br /&gt;
== Romance, Marriage and Reproduction ==&lt;br /&gt;
As previously mentioned, the humans of Al-Khadir greatly value loyalty. Such ideology manifests especially in romantic and family relationships. As such, the Khadans are often extremely loyal to their partners and seldomly would one separate with their partner. However, the Khadans are also extremely selective when it comes to choosing their partners, for that they treat marriage as almost sacred and are generally very reluctant to start a relationship unless both parties are certain about their choices. &lt;br /&gt;
&lt;br /&gt;
It could take years for a Khadan to determine if they wish to start a relationship with the one they deem special, and many would rather live a single life than to commit to someone carelessly. Usually, once a relationship begins, the family of both parties would gather together for a feast. Such feasts would seldomly end unpleasantly, and in the few cases that it does, the families would still respect the couple’s decision as the final one. &lt;br /&gt;
&lt;br /&gt;
== Death and Funeral ==&lt;br /&gt;
Within Khadan’ society death isn’t looked upon as something to fear, for as long as one has lived by the rules of their sacred philosophy, one believes that they will be granted the blessing of reincarnation. &lt;br /&gt;
&lt;br /&gt;
From a young age, a Khadan is taught to live, to enjoy and to serve oneself. For the Khadans, family has the utmost importance. Thus upon the death of a beloved one, a private ceremony will be held at night for all of their relatives to attend accompanied by the stars which illuminate the night sky. The body of the deceased one will be carefully wrapped in robes, decorated with flowers and golden trinkets for all to be seen.&lt;br /&gt;
&lt;br /&gt;
It is worth mentioning that these decorations are meant as a symbol of wishing one luck in their next life, hopefully ensuring they will be living a prosperous one. At the end of the ceremony the cremation will be held, the body will be burned alongside the gifts until just the ashes remain. After this the ashes will be returned to the sea from which their ancestors once came. This is because within the philosophy of the Khadan, the dead aren’t to be mourned as they believe that the generations of the future will be built upon the ashes of their ancestors. &lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Luminous_Enclave_of_Aerial&amp;diff=302</id>
		<title>The Luminous Enclave of Aerial</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Luminous_Enclave_of_Aerial&amp;diff=302"/>
		<updated>2021-08-08T18:33:37Z</updated>

		<summary type="html">&lt;p&gt;Candika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The Luminous Enclave of Aerial&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:UlthralleV2.png|center|thumb|212x212px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|Arda,&amp;quot;Glade of Dragons&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|[[High Elves]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|The Pantheon of the Pheonix&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Constitutional Diarchy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leader'''&lt;br /&gt;
|Therri’cill Aldir’tor Zaithrall&lt;br /&gt;
Aeri’cill Erinae Lazaru&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The Scions of Illumination, as the Azari’cill call themselves, invoke this name because their existence reflects the pinnacle of civilization under the Mother’s wing.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
=== Political Beliefs ===&lt;br /&gt;
Determined by Tetheris I Elladris, High Elves live under a diarchy, two rulers who share the power of the throne. When a new king takes the throne, a selection ceremony will be made for him to choose a woman of the Temple as his new bride. Whoever is selected, her task is to bring forth the most pure child in existence, worthy of leading the Elven people to a higher level of enlightenment.&lt;br /&gt;
&lt;br /&gt;
Beneath the Diarchy are a council dedicated to the nobles. These seats are up for sale, with the seat going to the highest bidder. A few seats are reserved for high mages, and the Silver Phoenix of the Temple. While the council may vote and contribute to the passing of laws, the diarchs always have the final say.&lt;br /&gt;
&lt;br /&gt;
=== Military and Law ===&lt;br /&gt;
Under the honor and purity of joining the church is joining the military. Physical conflict has always been viewed as brutish and unrefined in the high society of the cill. But with the omnipresent threat of Fineall, and the rapid advancement of surrounding races, the High Elves see no choice but to prepare themselves for combat. Every High Elf is trained in basic combat at age 13 (65 human years), making their armies largely citizen warriors. &lt;br /&gt;
&lt;br /&gt;
However, those who wish to pursue a career in combat often become guards stationed around the city, or accompany missionaries on their travels. &lt;br /&gt;
&lt;br /&gt;
==== Martial Traditions ====&lt;br /&gt;
Before battle, High Elves will paint their shields, often images of the Silver Phoenix, or even a family crest. Whenever it's time for a new battle, they will paint a new image over the old one to represent strength and consistency in the face of change. &lt;br /&gt;
&lt;br /&gt;
==== The Cillari Law ====&lt;br /&gt;
&lt;br /&gt;
===== Chapter 1: The Fundamentals =====&lt;br /&gt;
&amp;lt;u&amp;gt;Article 1.&amp;lt;/u&amp;gt; The citizens of the mothers blessed city will not tolerate any acts of barbarism to one another. &lt;br /&gt;
&lt;br /&gt;
This extends to any and all acts of physical aggression and threatening to use violence or cause physical harm to another citizen. Violence is the way of the uncivilized and all disputes should be solved through civil discussion. The only exception to this is when violence is used in an act of self-defenses. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 2.&amp;lt;/u&amp;gt; The citizens of the mothers blessed city will not tolerate acts of uncontrolled greed.&lt;br /&gt;
&lt;br /&gt;
Theft is not to be tolerated and there is no exception to this. A society that feels the need to scrape around for petty coin is no better than the fallen kingdoms of the Azari’Lunn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 3.&amp;lt;/u&amp;gt; The citizens of the mothers blessed city will not tolerate destruction of property.&lt;br /&gt;
&lt;br /&gt;
Damaging the property of the blessed city or her citizens is unacceptable. The uncaring and malevolent individuals that engage in such acts can only be denoted as being impure and rotten to the core.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 4.&amp;lt;/u&amp;gt; The citizens of the mothers blessed city will not tolerate any individual who mutilates themselves on purpose for aesthetic reasons.&lt;br /&gt;
&lt;br /&gt;
Any jewelry that pierces the skin is strictly forbidden. Artificially adjusting the colour of hair or patterns in the skin through the use of tattoos are also frowned upon and any offenders of such acts will be punished accordingly. How could a cill follower of the mother, Aerielle ever mutilate the gift of the body?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 5&amp;lt;/u&amp;gt;. The citizens of the mothers blessed city will not tolerate any attempts at the conversion of the Azari’cill to heretical or otherwise impure beliefs.&lt;br /&gt;
&lt;br /&gt;
To attempt to let a Azari’cill stray from the path of the mother is to assault the mental purity of the Azari’cill themselves. No preachers or missionaries will be permitted to spread their false ideals or beliefs within the Mother’s city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 6&amp;lt;/u&amp;gt;. The citizens of the mothers blessed city will not tolerate any individual who denies the teachings of the mother within the borders of the blessed city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 7.&amp;lt;/u&amp;gt; The citizens of the mothers blessed city will not tolerate individuals who feel the need to obscure their identity. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 8&amp;lt;/u&amp;gt;. The citizens of the mothers blessed city will not tolerate intrusion upon their private properties.&lt;br /&gt;
&lt;br /&gt;
===== Basic Tribunal =====&lt;br /&gt;
A basic court hearing for the accused criminal, heard by only one to two judges. &lt;br /&gt;
&lt;br /&gt;
===== Purity Trial =====&lt;br /&gt;
An extremely severe religious tribunal, the ruling of which will decide life or death for the accused. The judges are a selection of important people from society for different viewpoints and the Diarchs give the final verdict.&lt;br /&gt;
&lt;br /&gt;
Judges: High Priest from the temple, Some important dude from the military and someone with a civil position. &lt;br /&gt;
&lt;br /&gt;
If a judge is not able to attend, the Diarchs will appoint someone else to be the judge in their place. But in the end there is always a group of 5.&lt;br /&gt;
&lt;br /&gt;
When one of the Diarchs is not available, the verdict is just done by one, and if both aren't there at the time of the trial, the highest nobles take the place of the Diarchs.&lt;br /&gt;
&lt;br /&gt;
===== Ranking =====&lt;br /&gt;
Economy&lt;br /&gt;
&lt;br /&gt;
Production&lt;br /&gt;
&lt;br /&gt;
Internal affairs&lt;br /&gt;
&lt;br /&gt;
External affairs&lt;br /&gt;
&lt;br /&gt;
Military&lt;br /&gt;
&lt;br /&gt;
Temple&lt;br /&gt;
&lt;br /&gt;
Steward seat 1&lt;br /&gt;
&lt;br /&gt;
Steward seat 2&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
Modern Elven society is centered along the lines of progress and purity. All Elves are part of a bigger whole and no Elf is more important than the progress of the nation. All this is done because the Elves of Aerial know that when they reach the highest, most pure levels of existence, clean of their flaws and impure cousins, only then will the Elven Pantheon of Gods return to Eden to guide their people. &lt;br /&gt;
&lt;br /&gt;
Every Elf is constantly trying to improve him/herself, always trying to be the best of the best. Elven life is split between constantly learning and improving yourself and excelling in your craft. Whether it is Archery, swordsmanship or being a scholar teaching the new generation, all lives are valued equally in Elven society as long as you are trying to reach the most enlightened state of existence. &lt;br /&gt;
&lt;br /&gt;
Since the Elven race is flawed from the very core,  they need to reinvent themselves. The Elves need to be reborn into a more aware being that will be able to see the magic that fills the air. Which will, in turn, help them reach opportunities once seen as impossible to grasp. They need to become the “Scions of Illumination”. &lt;br /&gt;
&lt;br /&gt;
Outside the times of war, the Azari are at peace with the mind and soul. These are times of celebration and joy. Every Elven year, the disciples of the Pantheon organize the Wine Festival. The gates of the silver spired city swing open for all of Eden to arrive and celebrate a new year of harvest. The newest wines are sold during the celebration while old bottles which have laid around for dozens of years, are finally opened for this special occasion.&lt;br /&gt;
&lt;br /&gt;
== Apparel ==&lt;br /&gt;
&lt;br /&gt;
== Festivals and Celebrations ==&lt;br /&gt;
&lt;br /&gt;
* Mother’s day -  Occurs during the Emerald Spring. A day of celebration for all the Elven mothers as embodiments of the Mother, Aerielle. Elven mothers are decorated with flowers picked and arranged by their children. They are treated like Queens for a day, encouraged to relax, and allow the family to take care of the home. &lt;br /&gt;
* Daughter’s day - Occurs during Eden’s Shine. A day of celebration for all Elven daughters, celebrating fertility, youth, and beauty. A feast is hosted to honor the extinct Azari’Soll. Then the Elves dance the night away to jovial music. &lt;br /&gt;
* Arch Arcane Championship - Every eight years the Azari’cill host the &lt;br /&gt;
* Father’s day- Occurs during the Amber Dawn. It is celebrated with a harvest festival that features artisan foods and elven wine. It is open to the greater public, acting as a farmer’s market. Azari’cerr are typically invited to partake in the festivities. &lt;br /&gt;
* Son’s day- Occurs during Lilith’s Veil. It is a more solemn event, acting as a day of remembrance for the Son’s rebellion, and the attack of their Azari’lunn kin. It is a day of silence and fasting, conversations always short and spoken in whispers. After the sun sets however, the children dress up as demons to avoid being snatched away by the ghosts of winter, and knock on doors to ask for sweets and pastries from inside.&lt;br /&gt;
&lt;br /&gt;
== Commerce and work ==&lt;br /&gt;
Given the High Elves’ dedication to discovery and preservation, Aerial is a treasure trove of wonders and arcana. The High Elves are one of the most advanced when it comes to medicine and knowledge of the natural world. Their largest export is their wine.  However, anything that is sold by a High Elf, is revered as the most high quality, as its maker always strives for perfection. &lt;br /&gt;
&lt;br /&gt;
== Religious Beliefs ==&lt;br /&gt;
One of the most pure tasks in High Elven society is being part of the Temple of the Silver Phoenix. Many families will donate their children to the Temple where they will be raised, taught, and trained in the way of the Mother. While not explicitly stated, it is more common for people to donate their daughters. &lt;br /&gt;
&lt;br /&gt;
These children are divided by their age, ranging from little ones (Bessi’inn), adolescents (Scin), and teens (Scini). These students are raised under the roof of the mother, learning of their history, their religion, their Goddess. They are taught discipline, purity, and chastity. Once of age, these children will attempt to connect with the divine Mother in a trial. If successful, the Scini become Scinari, ordained priests and missionaries of the Mother. These priests are able to directly connect with the Mother and translate Her Will upon the Elves of Aerial. The highest of these positions is the “Silver Phoenix.” &lt;br /&gt;
&lt;br /&gt;
Should a Scini fail the trial, they are redirected to becoming custodians and scribes of the church. While not strictly forbidden, it is taboo to leave the church given the implications of impurity and lack of chastity. It is not uncommon that a Purity Trial follows soon after. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Chronicals of the Therri'cill&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;u&amp;gt;Tetheris I Elladris&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The Judge, 1 - 125&lt;br /&gt;
&lt;br /&gt;
As first official ruler of the Azari’cill, he was dedicated to creating a new way of life for the High Elves. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Calydrian I Elladris&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Warrior, 125 - 223&lt;br /&gt;
&lt;br /&gt;
Calydrian sought to protect the High Elven ways set forth by his Father. He created the civilian militia and basic combat curriculum. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Tetheris II Elladris&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Scholar, 223 - 412&lt;br /&gt;
&lt;br /&gt;
Tetheris II sought to reclaim lost knowledge from the ruins of the Age of Fallen Spires. He opened Aeriel’s first library, and organized for the government to always have scribes on hand to record and preserve their history. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Acaris I Elladris&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Sage, 412 - 710&lt;br /&gt;
&lt;br /&gt;
Built upon Tetheris II’s work by rediscovering and developing the High Elves’ connection to the arcane and the elements. While not a mage himself, he created the infrastructure for the Temple of the Silver Phoenix, and put High Elves back on the road to enlightenment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dimaethor I Elvarathar&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Poet, 710 - 1067&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Aestaena I Elvarathar-Zaithrall&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Widow, 1067 - 1255&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Aethis I Zaithrall&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Builder, 1255 - 1521&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Aldir’tor I Zaithrall&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
xxxxx, 1521 - present&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Luminous_Enclave_of_Aerial&amp;diff=301</id>
		<title>The Luminous Enclave of Aerial</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Luminous_Enclave_of_Aerial&amp;diff=301"/>
		<updated>2021-08-08T18:32:19Z</updated>

		<summary type="html">&lt;p&gt;Candika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The Luminous Enclave of Aerial&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:UlthralleV2.png|center|thumb|212x212px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|Arda,&amp;quot;Glade of Dragons&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|High Elves&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|The Pantheon of the Pheonix&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Constitutional Diarchy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leader'''&lt;br /&gt;
|Therri’cill Aldir’tor Zaithrall&lt;br /&gt;
Aeri’cill Erinae Lazaru&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The Scions of Illumination, as the Azari’cill call themselves, invoke this name because their existence reflects the pinnacle of civilization under the Mother’s wing.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
=== Political Beliefs ===&lt;br /&gt;
Determined by Tetheris I Elladris, High Elves live under a diarchy, two rulers who share the power of the throne. When a new king takes the throne, a selection ceremony will be made for him to choose a woman of the Temple as his new bride. Whoever is selected, her task is to bring forth the most pure child in existence, worthy of leading the Elven people to a higher level of enlightenment.&lt;br /&gt;
&lt;br /&gt;
Beneath the Diarchy are a council dedicated to the nobles. These seats are up for sale, with the seat going to the highest bidder. A few seats are reserved for high mages, and the Silver Phoenix of the Temple. While the council may vote and contribute to the passing of laws, the diarchs always have the final say.&lt;br /&gt;
&lt;br /&gt;
=== Military and Law ===&lt;br /&gt;
Under the honor and purity of joining the church is joining the military. Physical conflict has always been viewed as brutish and unrefined in the high society of the cill. But with the omnipresent threat of Fineall, and the rapid advancement of surrounding races, the High Elves see no choice but to prepare themselves for combat. Every High Elf is trained in basic combat at age 13 (65 human years), making their armies largely citizen warriors. &lt;br /&gt;
&lt;br /&gt;
However, those who wish to pursue a career in combat often become guards stationed around the city, or accompany missionaries on their travels. &lt;br /&gt;
&lt;br /&gt;
==== Martial Traditions ====&lt;br /&gt;
Before battle, High Elves will paint their shields, often images of the Silver Phoenix, or even a family crest. Whenever it's time for a new battle, they will paint a new image over the old one to represent strength and consistency in the face of change. &lt;br /&gt;
&lt;br /&gt;
==== The Cillari Law ====&lt;br /&gt;
&lt;br /&gt;
===== Chapter 1: The Fundamentals =====&lt;br /&gt;
&amp;lt;u&amp;gt;Article 1.&amp;lt;/u&amp;gt; The citizens of the mothers blessed city will not tolerate any acts of barbarism to one another. &lt;br /&gt;
&lt;br /&gt;
This extends to any and all acts of physical aggression and threatening to use violence or cause physical harm to another citizen. Violence is the way of the uncivilized and all disputes should be solved through civil discussion. The only exception to this is when violence is used in an act of self-defenses. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 2.&amp;lt;/u&amp;gt; The citizens of the mothers blessed city will not tolerate acts of uncontrolled greed.&lt;br /&gt;
&lt;br /&gt;
Theft is not to be tolerated and there is no exception to this. A society that feels the need to scrape around for petty coin is no better than the fallen kingdoms of the Azari’Lunn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 3.&amp;lt;/u&amp;gt; The citizens of the mothers blessed city will not tolerate destruction of property.&lt;br /&gt;
&lt;br /&gt;
Damaging the property of the blessed city or her citizens is unacceptable. The uncaring and malevolent individuals that engage in such acts can only be denoted as being impure and rotten to the core.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 4.&amp;lt;/u&amp;gt; The citizens of the mothers blessed city will not tolerate any individual who mutilates themselves on purpose for aesthetic reasons.&lt;br /&gt;
&lt;br /&gt;
Any jewelry that pierces the skin is strictly forbidden. Artificially adjusting the colour of hair or patterns in the skin through the use of tattoos are also frowned upon and any offenders of such acts will be punished accordingly. How could a cill follower of the mother, Aerielle ever mutilate the gift of the body?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 5&amp;lt;/u&amp;gt;. The citizens of the mothers blessed city will not tolerate any attempts at the conversion of the Azari’cill to heretical or otherwise impure beliefs.&lt;br /&gt;
&lt;br /&gt;
To attempt to let a Azari’cill stray from the path of the mother is to assault the mental purity of the Azari’cill themselves. No preachers or missionaries will be permitted to spread their false ideals or beliefs within the Mother’s city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 6&amp;lt;/u&amp;gt;. The citizens of the mothers blessed city will not tolerate any individual who denies the teachings of the mother within the borders of the blessed city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 7.&amp;lt;/u&amp;gt; The citizens of the mothers blessed city will not tolerate individuals who feel the need to obscure their identity. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 8&amp;lt;/u&amp;gt;. The citizens of the mothers blessed city will not tolerate intrusion upon their private properties.&lt;br /&gt;
&lt;br /&gt;
===== Basic Tribunal =====&lt;br /&gt;
A basic court hearing for the accused criminal, heard by only one to two judges. &lt;br /&gt;
&lt;br /&gt;
===== Purity Trial =====&lt;br /&gt;
An extremely severe religious tribunal, the ruling of which will decide life or death for the accused. The judges are a selection of important people from society for different viewpoints and the Diarchs give the final verdict.&lt;br /&gt;
&lt;br /&gt;
Judges: High Priest from the temple, Some important dude from the military and someone with a civil position. &lt;br /&gt;
&lt;br /&gt;
If a judge is not able to attend, the Diarchs will appoint someone else to be the judge in their place. But in the end there is always a group of 5.&lt;br /&gt;
&lt;br /&gt;
When one of the Diarchs is not available, the verdict is just done by one, and if both aren't there at the time of the trial, the highest nobles take the place of the Diarchs.&lt;br /&gt;
&lt;br /&gt;
===== Ranking =====&lt;br /&gt;
Economy&lt;br /&gt;
&lt;br /&gt;
Production&lt;br /&gt;
&lt;br /&gt;
Internal affairs&lt;br /&gt;
&lt;br /&gt;
External affairs&lt;br /&gt;
&lt;br /&gt;
Military&lt;br /&gt;
&lt;br /&gt;
Temple&lt;br /&gt;
&lt;br /&gt;
Steward seat 1&lt;br /&gt;
&lt;br /&gt;
Steward seat 2&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
Modern Elven society is centered along the lines of progress and purity. All Elves are part of a bigger whole and no Elf is more important than the progress of the nation. All this is done because the Elves of Aerial know that when they reach the highest, most pure levels of existence, clean of their flaws and impure cousins, only then will the Elven Pantheon of Gods return to Eden to guide their people. &lt;br /&gt;
&lt;br /&gt;
Every Elf is constantly trying to improve him/herself, always trying to be the best of the best. Elven life is split between constantly learning and improving yourself and excelling in your craft. Whether it is Archery, swordsmanship or being a scholar teaching the new generation, all lives are valued equally in Elven society as long as you are trying to reach the most enlightened state of existence. &lt;br /&gt;
&lt;br /&gt;
Since the Elven race is flawed from the very core,  they need to reinvent themselves. The Elves need to be reborn into a more aware being that will be able to see the magic that fills the air. Which will, in turn, help them reach opportunities once seen as impossible to grasp. They need to become the “Scions of Illumination”. &lt;br /&gt;
&lt;br /&gt;
Outside the times of war, the Azari are at peace with the mind and soul. These are times of celebration and joy. Every Elven year, the disciples of the Pantheon organize the Wine Festival. The gates of the silver spired city swing open for all of Eden to arrive and celebrate a new year of harvest. The newest wines are sold during the celebration while old bottles which have laid around for dozens of years, are finally opened for this special occasion.&lt;br /&gt;
&lt;br /&gt;
== Apparel ==&lt;br /&gt;
&lt;br /&gt;
== Festivals and Celebrations ==&lt;br /&gt;
&lt;br /&gt;
* Mother’s day -  Occurs during the Emerald Spring. A day of celebration for all the Elven mothers as embodiments of the Mother, Aerielle. Elven mothers are decorated with flowers picked and arranged by their children. They are treated like Queens for a day, encouraged to relax, and allow the family to take care of the home. &lt;br /&gt;
* Daughter’s day - Occurs during Eden’s Shine. A day of celebration for all Elven daughters, celebrating fertility, youth, and beauty. A feast is hosted to honor the extinct Azari’Soll. Then the Elves dance the night away to jovial music. &lt;br /&gt;
* Arch Arcane Championship - Every eight years the Azari’cill host the &lt;br /&gt;
* Father’s day- Occurs during the Amber Dawn. It is celebrated with a harvest festival that features artisan foods and elven wine. It is open to the greater public, acting as a farmer’s market. Azari’cerr are typically invited to partake in the festivities. &lt;br /&gt;
* Son’s day- Occurs during Lilith’s Veil. It is a more solemn event, acting as a day of remembrance for the Son’s rebellion, and the attack of their Azari’lunn kin. It is a day of silence and fasting, conversations always short and spoken in whispers. After the sun sets however, the children dress up as demons to avoid being snatched away by the ghosts of winter, and knock on doors to ask for sweets and pastries from inside.&lt;br /&gt;
&lt;br /&gt;
== Commerce and work ==&lt;br /&gt;
Given the High Elves’ dedication to discovery and preservation, Aerial is a treasure trove of wonders and arcana. The High Elves are one of the most advanced when it comes to medicine and knowledge of the natural world. Their largest export is their wine.  However, anything that is sold by a High Elf, is revered as the most high quality, as its maker always strives for perfection. &lt;br /&gt;
&lt;br /&gt;
== Religious Beliefs ==&lt;br /&gt;
One of the most pure tasks in High Elven society is being part of the Temple of the Silver Phoenix. Many families will donate their children to the Temple where they will be raised, taught, and trained in the way of the Mother. While not explicitly stated, it is more common for people to donate their daughters. &lt;br /&gt;
&lt;br /&gt;
These children are divided by their age, ranging from little ones (Bessi’inn), adolescents (Scin), and teens (Scini). These students are raised under the roof of the mother, learning of their history, their religion, their Goddess. They are taught discipline, purity, and chastity. Once of age, these children will attempt to connect with the divine Mother in a trial. If successful, the Scini become Scinari, ordained priests and missionaries of the Mother. These priests are able to directly connect with the Mother and translate Her Will upon the Elves of Aerial. The highest of these positions is the “Silver Phoenix.” &lt;br /&gt;
&lt;br /&gt;
Should a Scini fail the trial, they are redirected to becoming custodians and scribes of the church. While not strictly forbidden, it is taboo to leave the church given the implications of impurity and lack of chastity. It is not uncommon that a Purity Trial follows soon after. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Chronicals of the Therri'cill&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;u&amp;gt;Tetheris I Elladris&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The Judge, 1 - 125&lt;br /&gt;
&lt;br /&gt;
As first official ruler of the Azari’cill, he was dedicated to creating a new way of life for the High Elves. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Calydrian I Elladris&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Warrior, 125 - 223&lt;br /&gt;
&lt;br /&gt;
Calydrian sought to protect the High Elven ways set forth by his Father. He created the civilian militia and basic combat curriculum. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Tetheris II Elladris&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Scholar, 223 - 412&lt;br /&gt;
&lt;br /&gt;
Tetheris II sought to reclaim lost knowledge from the ruins of the Age of Fallen Spires. He opened Aeriel’s first library, and organized for the government to always have scribes on hand to record and preserve their history. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Acaris I Elladris&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Sage, 412 - 710&lt;br /&gt;
&lt;br /&gt;
Built upon Tetheris II’s work by rediscovering and developing the High Elves’ connection to the arcane and the elements. While not a mage himself, he created the infrastructure for the Temple of the Silver Phoenix, and put High Elves back on the road to enlightenment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dimaethor I Elvarathar&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Poet, 710 - 1067&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Aestaena I Elvarathar-Zaithrall&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Widow, 1067 - 1255&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Aethis I Zaithrall&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Builder, 1255 - 1521&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Aldir’tor I Zaithrall&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
xxxxx, 1521 - present&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=File:UlthralleV2.png&amp;diff=300</id>
		<title>File:UlthralleV2.png</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=File:UlthralleV2.png&amp;diff=300"/>
		<updated>2021-08-08T18:31:16Z</updated>

		<summary type="html">&lt;p&gt;Candika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Coat of arms for Aerial&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Luminous_Enclave_of_Aerial&amp;diff=299</id>
		<title>The Luminous Enclave of Aerial</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Luminous_Enclave_of_Aerial&amp;diff=299"/>
		<updated>2021-08-08T18:28:29Z</updated>

		<summary type="html">&lt;p&gt;Candika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The Luminous Enclave of Aerial&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|Arda,&amp;quot;Glade of Dragons&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|High Elves&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|The Pantheon of the Pheonix&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Constitutional Diarchy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leader'''&lt;br /&gt;
|Therri’cill Aldir’tor Zaithrall&lt;br /&gt;
Aeri’cill Erinae Lazaru&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The Scions of Illumination, as the Azari’cill call themselves, invoke this name because their existence reflects the pinnacle of civilization under the Mother’s wing.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
=== Political Beliefs ===&lt;br /&gt;
Determined by Tetheris I Elladris, High Elves live under a diarchy, two rulers who share the power of the throne. When a new king takes the throne, a selection ceremony will be made for him to choose a woman of the Temple as his new bride. Whoever is selected, her task is to bring forth the most pure child in existence, worthy of leading the Elven people to a higher level of enlightenment.&lt;br /&gt;
&lt;br /&gt;
Beneath the Diarchy are a council dedicated to the nobles. These seats are up for sale, with the seat going to the highest bidder. A few seats are reserved for high mages, and the Silver Phoenix of the Temple. While the council may vote and contribute to the passing of laws, the diarchs always have the final say.&lt;br /&gt;
&lt;br /&gt;
=== Military and Law ===&lt;br /&gt;
Under the honor and purity of joining the church is joining the military. Physical conflict has always been viewed as brutish and unrefined in the high society of the cill. But with the omnipresent threat of Fineall, and the rapid advancement of surrounding races, the High Elves see no choice but to prepare themselves for combat. Every High Elf is trained in basic combat at age 13 (65 human years), making their armies largely citizen warriors. &lt;br /&gt;
&lt;br /&gt;
However, those who wish to pursue a career in combat often become guards stationed around the city, or accompany missionaries on their travels. &lt;br /&gt;
&lt;br /&gt;
==== Martial Traditions ====&lt;br /&gt;
Before battle, High Elves will paint their shields, often images of the Silver Phoenix, or even a family crest. Whenever it's time for a new battle, they will paint a new image over the old one to represent strength and consistency in the face of change. &lt;br /&gt;
&lt;br /&gt;
==== The Cillari Law ====&lt;br /&gt;
&lt;br /&gt;
===== Chapter 1: The Fundamentals =====&lt;br /&gt;
&amp;lt;u&amp;gt;Article 1.&amp;lt;/u&amp;gt; The citizens of the mothers blessed city will not tolerate any acts of barbarism to one another. &lt;br /&gt;
&lt;br /&gt;
This extends to any and all acts of physical aggression and threatening to use violence or cause physical harm to another citizen. Violence is the way of the uncivilized and all disputes should be solved through civil discussion. The only exception to this is when violence is used in an act of self-defenses. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 2.&amp;lt;/u&amp;gt; The citizens of the mothers blessed city will not tolerate acts of uncontrolled greed.&lt;br /&gt;
&lt;br /&gt;
Theft is not to be tolerated and there is no exception to this. A society that feels the need to scrape around for petty coin is no better than the fallen kingdoms of the Azari’Lunn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 3.&amp;lt;/u&amp;gt; The citizens of the mothers blessed city will not tolerate destruction of property.&lt;br /&gt;
&lt;br /&gt;
Damaging the property of the blessed city or her citizens is unacceptable. The uncaring and malevolent individuals that engage in such acts can only be denoted as being impure and rotten to the core.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 4.&amp;lt;/u&amp;gt; The citizens of the mothers blessed city will not tolerate any individual who mutilates themselves on purpose for aesthetic reasons.&lt;br /&gt;
&lt;br /&gt;
Any jewelry that pierces the skin is strictly forbidden. Artificially adjusting the colour of hair or patterns in the skin through the use of tattoos are also frowned upon and any offenders of such acts will be punished accordingly. How could a cill follower of the mother, Aerielle ever mutilate the gift of the body?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 5&amp;lt;/u&amp;gt;. The citizens of the mothers blessed city will not tolerate any attempts at the conversion of the Azari’cill to heretical or otherwise impure beliefs.&lt;br /&gt;
&lt;br /&gt;
To attempt to let a Azari’cill stray from the path of the mother is to assault the mental purity of the Azari’cill themselves. No preachers or missionaries will be permitted to spread their false ideals or beliefs within the Mother’s city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 6&amp;lt;/u&amp;gt;. The citizens of the mothers blessed city will not tolerate any individual who denies the teachings of the mother within the borders of the blessed city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 7.&amp;lt;/u&amp;gt; The citizens of the mothers blessed city will not tolerate individuals who feel the need to obscure their identity. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 8&amp;lt;/u&amp;gt;. The citizens of the mothers blessed city will not tolerate intrusion upon their private properties.&lt;br /&gt;
&lt;br /&gt;
===== Basic Tribunal =====&lt;br /&gt;
A basic court hearing for the accused criminal, heard by only one to two judges. &lt;br /&gt;
&lt;br /&gt;
===== Purity Trial =====&lt;br /&gt;
An extremely severe religious tribunal, the ruling of which will decide life or death for the accused. The judges are a selection of important people from society for different viewpoints and the Diarchs give the final verdict.&lt;br /&gt;
&lt;br /&gt;
Judges: High Priest from the temple, Some important dude from the military and someone with a civil position. &lt;br /&gt;
&lt;br /&gt;
If a judge is not able to attend, the Diarchs will appoint someone else to be the judge in their place. But in the end there is always a group of 5.&lt;br /&gt;
&lt;br /&gt;
When one of the Diarchs is not available, the verdict is just done by one, and if both aren't there at the time of the trial, the highest nobles take the place of the Diarchs.&lt;br /&gt;
&lt;br /&gt;
===== Ranking =====&lt;br /&gt;
Economy&lt;br /&gt;
&lt;br /&gt;
Production&lt;br /&gt;
&lt;br /&gt;
Internal affairs&lt;br /&gt;
&lt;br /&gt;
External affairs&lt;br /&gt;
&lt;br /&gt;
Military&lt;br /&gt;
&lt;br /&gt;
Temple&lt;br /&gt;
&lt;br /&gt;
Steward seat 1&lt;br /&gt;
&lt;br /&gt;
Steward seat 2&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
Modern Elven society is centered along the lines of progress and purity. All Elves are part of a bigger whole and no Elf is more important than the progress of the nation. All this is done because the Elves of Aerial know that when they reach the highest, most pure levels of existence, clean of their flaws and impure cousins, only then will the Elven Pantheon of Gods return to Eden to guide their people. &lt;br /&gt;
&lt;br /&gt;
Every Elf is constantly trying to improve him/herself, always trying to be the best of the best. Elven life is split between constantly learning and improving yourself and excelling in your craft. Whether it is Archery, swordsmanship or being a scholar teaching the new generation, all lives are valued equally in Elven society as long as you are trying to reach the most enlightened state of existence. &lt;br /&gt;
&lt;br /&gt;
Since the Elven race is flawed from the very core,  they need to reinvent themselves. The Elves need to be reborn into a more aware being that will be able to see the magic that fills the air. Which will, in turn, help them reach opportunities once seen as impossible to grasp. They need to become the “Scions of Illumination”. &lt;br /&gt;
&lt;br /&gt;
Outside the times of war, the Azari are at peace with the mind and soul. These are times of celebration and joy. Every Elven year, the disciples of the Pantheon organize the Wine Festival. The gates of the silver spired city swing open for all of Eden to arrive and celebrate a new year of harvest. The newest wines are sold during the celebration while old bottles which have laid around for dozens of years, are finally opened for this special occasion.&lt;br /&gt;
&lt;br /&gt;
== Apparel ==&lt;br /&gt;
&lt;br /&gt;
== Festivals and Celebrations ==&lt;br /&gt;
&lt;br /&gt;
* Mother’s day -  Occurs during the Emerald Spring. A day of celebration for all the Elven mothers as embodiments of the Mother, Aerielle. Elven mothers are decorated with flowers picked and arranged by their children. They are treated like Queens for a day, encouraged to relax, and allow the family to take care of the home. &lt;br /&gt;
* Daughter’s day - Occurs during Eden’s Shine. A day of celebration for all Elven daughters, celebrating fertility, youth, and beauty. A feast is hosted to honor the extinct Azari’Soll. Then the Elves dance the night away to jovial music. &lt;br /&gt;
* Arch Arcane Championship - Every eight years the Azari’cill host the &lt;br /&gt;
* Father’s day- Occurs during the Amber Dawn. It is celebrated with a harvest festival that features artisan foods and elven wine. It is open to the greater public, acting as a farmer’s market. Azari’cerr are typically invited to partake in the festivities. &lt;br /&gt;
* Son’s day- Occurs during Lilith’s Veil. It is a more solemn event, acting as a day of remembrance for the Son’s rebellion, and the attack of their Azari’lunn kin. It is a day of silence and fasting, conversations always short and spoken in whispers. After the sun sets however, the children dress up as demons to avoid being snatched away by the ghosts of winter, and knock on doors to ask for sweets and pastries from inside.&lt;br /&gt;
&lt;br /&gt;
== Commerce and work ==&lt;br /&gt;
Given the High Elves’ dedication to discovery and preservation, Aerial is a treasure trove of wonders and arcana. The High Elves are one of the most advanced when it comes to medicine and knowledge of the natural world. Their largest export is their wine.  However, anything that is sold by a High Elf, is revered as the most high quality, as its maker always strives for perfection. &lt;br /&gt;
&lt;br /&gt;
== Religious Beliefs ==&lt;br /&gt;
One of the most pure tasks in High Elven society is being part of the Temple of the Silver Phoenix. Many families will donate their children to the Temple where they will be raised, taught, and trained in the way of the Mother. While not explicitly stated, it is more common for people to donate their daughters. &lt;br /&gt;
&lt;br /&gt;
These children are divided by their age, ranging from little ones (Bessi’inn), adolescents (Scin), and teens (Scini). These students are raised under the roof of the mother, learning of their history, their religion, their Goddess. They are taught discipline, purity, and chastity. Once of age, these children will attempt to connect with the divine Mother in a trial. If successful, the Scini become Scinari, ordained priests and missionaries of the Mother. These priests are able to directly connect with the Mother and translate Her Will upon the Elves of Aerial. The highest of these positions is the “Silver Phoenix.” &lt;br /&gt;
&lt;br /&gt;
Should a Scini fail the trial, they are redirected to becoming custodians and scribes of the church. While not strictly forbidden, it is taboo to leave the church given the implications of impurity and lack of chastity. It is not uncommon that a Purity Trial follows soon after. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Chronicals of the Therri'cill&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;u&amp;gt;Tetheris I Elladris&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The Judge, 1 - 125&lt;br /&gt;
&lt;br /&gt;
As first official ruler of the Azari’cill, he was dedicated to creating a new way of life for the High Elves. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Calydrian I Elladris&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Warrior, 125 - 223&lt;br /&gt;
&lt;br /&gt;
Calydrian sought to protect the High Elven ways set forth by his Father. He created the civilian militia and basic combat curriculum. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Tetheris II Elladris&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Scholar, 223 - 412&lt;br /&gt;
&lt;br /&gt;
Tetheris II sought to reclaim lost knowledge from the ruins of the Age of Fallen Spires. He opened Aeriel’s first library, and organized for the government to always have scribes on hand to record and preserve their history. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Acaris I Elladris&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Sage, 412 - 710&lt;br /&gt;
&lt;br /&gt;
Built upon Tetheris II’s work by rediscovering and developing the High Elves’ connection to the arcane and the elements. While not a mage himself, he created the infrastructure for the Temple of the Silver Phoenix, and put High Elves back on the road to enlightenment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dimaethor I Elvarathar&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Poet, 710 - 1067&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Aestaena I Elvarathar-Zaithrall&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Widow, 1067 - 1255&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Aethis I Zaithrall&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Builder, 1255 - 1521&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Aldir’tor I Zaithrall&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
xxxxx, 1521 - present&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Luminous_Enclave_of_Aerial&amp;diff=298</id>
		<title>The Luminous Enclave of Aerial</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Luminous_Enclave_of_Aerial&amp;diff=298"/>
		<updated>2021-08-08T18:26:09Z</updated>

		<summary type="html">&lt;p&gt;Candika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leader'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The Scions of Illumination, as the Azari’cill call themselves, invoke this name because their existence reflects the pinnacle of civilization under the Mother’s wing.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
=== Political Beliefs ===&lt;br /&gt;
Determined by Tetheris I Elladris, High Elves live under a diarchy, two rulers who share the power of the throne. When a new king takes the throne, a selection ceremony will be made for him to choose a woman of the Temple as his new bride. Whoever is selected, her task is to bring forth the most pure child in existence, worthy of leading the Elven people to a higher level of enlightenment.&lt;br /&gt;
&lt;br /&gt;
Beneath the Diarchy are a council dedicated to the nobles. These seats are up for sale, with the seat going to the highest bidder. A few seats are reserved for high mages, and the Silver Phoenix of the Temple. While the council may vote and contribute to the passing of laws, the diarchs always have the final say.&lt;br /&gt;
&lt;br /&gt;
=== Military and Law ===&lt;br /&gt;
Under the honor and purity of joining the church is joining the military. Physical conflict has always been viewed as brutish and unrefined in the high society of the cill. But with the omnipresent threat of Fineall, and the rapid advancement of surrounding races, the High Elves see no choice but to prepare themselves for combat. Every High Elf is trained in basic combat at age 13 (65 human years), making their armies largely citizen warriors. &lt;br /&gt;
&lt;br /&gt;
However, those who wish to pursue a career in combat often become guards stationed around the city, or accompany missionaries on their travels. &lt;br /&gt;
&lt;br /&gt;
==== Martial Traditions ====&lt;br /&gt;
Before battle, High Elves will paint their shields, often images of the Silver Phoenix, or even a family crest. Whenever it's time for a new battle, they will paint a new image over the old one to represent strength and consistency in the face of change. &lt;br /&gt;
&lt;br /&gt;
==== The Cillari Law ====&lt;br /&gt;
&lt;br /&gt;
===== Chapter 1: The Fundamentals =====&lt;br /&gt;
&amp;lt;u&amp;gt;Article 1.&amp;lt;/u&amp;gt; The citizens of the mothers blessed city will not tolerate any acts of barbarism to one another. &lt;br /&gt;
&lt;br /&gt;
This extends to any and all acts of physical aggression and threatening to use violence or cause physical harm to another citizen. Violence is the way of the uncivilized and all disputes should be solved through civil discussion. The only exception to this is when violence is used in an act of self-defenses. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 2.&amp;lt;/u&amp;gt; The citizens of the mothers blessed city will not tolerate acts of uncontrolled greed.&lt;br /&gt;
&lt;br /&gt;
Theft is not to be tolerated and there is no exception to this. A society that feels the need to scrape around for petty coin is no better than the fallen kingdoms of the Azari’Lunn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 3.&amp;lt;/u&amp;gt; The citizens of the mothers blessed city will not tolerate destruction of property.&lt;br /&gt;
&lt;br /&gt;
Damaging the property of the blessed city or her citizens is unacceptable. The uncaring and malevolent individuals that engage in such acts can only be denoted as being impure and rotten to the core.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 4.&amp;lt;/u&amp;gt; The citizens of the mothers blessed city will not tolerate any individual who mutilates themselves on purpose for aesthetic reasons.&lt;br /&gt;
&lt;br /&gt;
Any jewelry that pierces the skin is strictly forbidden. Artificially adjusting the colour of hair or patterns in the skin through the use of tattoos are also frowned upon and any offenders of such acts will be punished accordingly. How could a cill follower of the mother, Aerielle ever mutilate the gift of the body?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 5&amp;lt;/u&amp;gt;. The citizens of the mothers blessed city will not tolerate any attempts at the conversion of the Azari’cill to heretical or otherwise impure beliefs.&lt;br /&gt;
&lt;br /&gt;
To attempt to let a Azari’cill stray from the path of the mother is to assault the mental purity of the Azari’cill themselves. No preachers or missionaries will be permitted to spread their false ideals or beliefs within the Mother’s city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 6&amp;lt;/u&amp;gt;. The citizens of the mothers blessed city will not tolerate any individual who denies the teachings of the mother within the borders of the blessed city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 7.&amp;lt;/u&amp;gt; The citizens of the mothers blessed city will not tolerate individuals who feel the need to obscure their identity. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 8&amp;lt;/u&amp;gt;. The citizens of the mothers blessed city will not tolerate intrusion upon their private properties.&lt;br /&gt;
&lt;br /&gt;
===== Basic Tribunal =====&lt;br /&gt;
A basic court hearing for the accused criminal, heard by only one to two judges. &lt;br /&gt;
&lt;br /&gt;
===== Purity Trial =====&lt;br /&gt;
An extremely severe religious tribunal, the ruling of which will decide life or death for the accused. The judges are a selection of important people from society for different viewpoints and the Diarchs give the final verdict.&lt;br /&gt;
&lt;br /&gt;
Judges: High Priest from the temple, Some important dude from the military and someone with a civil position. &lt;br /&gt;
&lt;br /&gt;
If a judge is not able to attend, the Diarchs will appoint someone else to be the judge in their place. But in the end there is always a group of 5.&lt;br /&gt;
&lt;br /&gt;
When one of the Diarchs is not available, the verdict is just done by one, and if both aren't there at the time of the trial, the highest nobles take the place of the Diarchs.&lt;br /&gt;
&lt;br /&gt;
===== Ranking =====&lt;br /&gt;
Economy&lt;br /&gt;
&lt;br /&gt;
Production&lt;br /&gt;
&lt;br /&gt;
Internal affairs&lt;br /&gt;
&lt;br /&gt;
External affairs&lt;br /&gt;
&lt;br /&gt;
Military&lt;br /&gt;
&lt;br /&gt;
Temple&lt;br /&gt;
&lt;br /&gt;
Steward seat 1&lt;br /&gt;
&lt;br /&gt;
Steward seat 2&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
Modern Elven society is centered along the lines of progress and purity. All Elves are part of a bigger whole and no Elf is more important than the progress of the nation. All this is done because the Elves of Aerial know that when they reach the highest, most pure levels of existence, clean of their flaws and impure cousins, only then will the Elven Pantheon of Gods return to Eden to guide their people. &lt;br /&gt;
&lt;br /&gt;
Every Elf is constantly trying to improve him/herself, always trying to be the best of the best. Elven life is split between constantly learning and improving yourself and excelling in your craft. Whether it is Archery, swordsmanship or being a scholar teaching the new generation, all lives are valued equally in Elven society as long as you are trying to reach the most enlightened state of existence. &lt;br /&gt;
&lt;br /&gt;
Since the Elven race is flawed from the very core,  they need to reinvent themselves. The Elves need to be reborn into a more aware being that will be able to see the magic that fills the air. Which will, in turn, help them reach opportunities once seen as impossible to grasp. They need to become the “Scions of Illumination”. &lt;br /&gt;
&lt;br /&gt;
Outside the times of war, the Azari are at peace with the mind and soul. These are times of celebration and joy. Every Elven year, the disciples of the Pantheon organize the Wine Festival. The gates of the silver spired city swing open for all of Eden to arrive and celebrate a new year of harvest. The newest wines are sold during the celebration while old bottles which have laid around for dozens of years, are finally opened for this special occasion.&lt;br /&gt;
&lt;br /&gt;
== Apparel ==&lt;br /&gt;
&lt;br /&gt;
== Festivals and Celebrations ==&lt;br /&gt;
&lt;br /&gt;
* Mother’s day -  Occurs during the Emerald Spring. A day of celebration for all the Elven mothers as embodiments of the Mother, Aerielle. Elven mothers are decorated with flowers picked and arranged by their children. They are treated like Queens for a day, encouraged to relax, and allow the family to take care of the home. &lt;br /&gt;
* Daughter’s day - Occurs during Eden’s Shine. A day of celebration for all Elven daughters, celebrating fertility, youth, and beauty. A feast is hosted to honor the extinct Azari’Soll. Then the Elves dance the night away to jovial music. &lt;br /&gt;
* Arch Arcane Championship - Every eight years the Azari’cill host the &lt;br /&gt;
* Father’s day- Occurs during the Amber Dawn. It is celebrated with a harvest festival that features artisan foods and elven wine. It is open to the greater public, acting as a farmer’s market. Azari’cerr are typically invited to partake in the festivities. &lt;br /&gt;
* Son’s day- Occurs during Lilith’s Veil. It is a more solemn event, acting as a day of remembrance for the Son’s rebellion, and the attack of their Azari’lunn kin. It is a day of silence and fasting, conversations always short and spoken in whispers. After the sun sets however, the children dress up as demons to avoid being snatched away by the ghosts of winter, and knock on doors to ask for sweets and pastries from inside.&lt;br /&gt;
&lt;br /&gt;
== Commerce and work ==&lt;br /&gt;
Given the High Elves’ dedication to discovery and preservation, Aerial is a treasure trove of wonders and arcana. The High Elves are one of the most advanced when it comes to medicine and knowledge of the natural world. Their largest export is their wine.  However, anything that is sold by a High Elf, is revered as the most high quality, as its maker always strives for perfection. &lt;br /&gt;
&lt;br /&gt;
== Religious Beliefs ==&lt;br /&gt;
One of the most pure tasks in High Elven society is being part of the Temple of the Silver Phoenix. Many families will donate their children to the Temple where they will be raised, taught, and trained in the way of the Mother. While not explicitly stated, it is more common for people to donate their daughters. &lt;br /&gt;
&lt;br /&gt;
These children are divided by their age, ranging from little ones (Bessi’inn), adolescents (Scin), and teens (Scini). These students are raised under the roof of the mother, learning of their history, their religion, their Goddess. They are taught discipline, purity, and chastity. Once of age, these children will attempt to connect with the divine Mother in a trial. If successful, the Scini become Scinari, ordained priests and missionaries of the Mother. These priests are able to directly connect with the Mother and translate Her Will upon the Elves of Aerial. The highest of these positions is the “Silver Phoenix.” &lt;br /&gt;
&lt;br /&gt;
Should a Scini fail the trial, they are redirected to becoming custodians and scribes of the church. While not strictly forbidden, it is taboo to leave the church given the implications of impurity and lack of chastity. It is not uncommon that a Purity Trial follows soon after. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Chronicals of the Therri'cill&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;u&amp;gt;Tetheris I Elladris&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The Judge, 1 - 125&lt;br /&gt;
&lt;br /&gt;
As first official ruler of the Azari’cill, he was dedicated to creating a new way of life for the High Elves. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Calydrian I Elladris&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Warrior, 125 - 223&lt;br /&gt;
&lt;br /&gt;
Calydrian sought to protect the High Elven ways set forth by his Father. He created the civilian militia and basic combat curriculum. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Tetheris II Elladris&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Scholar, 223 - 412&lt;br /&gt;
&lt;br /&gt;
Tetheris II sought to reclaim lost knowledge from the ruins of the Age of Fallen Spires. He opened Aeriel’s first library, and organized for the government to always have scribes on hand to record and preserve their history. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Acaris I Elladris&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Sage, 412 - 710&lt;br /&gt;
&lt;br /&gt;
Built upon Tetheris II’s work by rediscovering and developing the High Elves’ connection to the arcane and the elements. While not a mage himself, he created the infrastructure for the Temple of the Silver Phoenix, and put High Elves back on the road to enlightenment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dimaethor I Elvarathar&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Poet, 710 - 1067&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Aestaena I Elvarathar-Zaithrall&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Widow, 1067 - 1255&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Aethis I Zaithrall&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Builder, 1255 - 1521&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Aldir’tor I Zaithrall&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
xxxxx, 1521 - present&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Luminous_Enclave_of_Aerial&amp;diff=297</id>
		<title>The Luminous Enclave of Aerial</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Luminous_Enclave_of_Aerial&amp;diff=297"/>
		<updated>2021-08-08T18:24:51Z</updated>

		<summary type="html">&lt;p&gt;Candika: /* Political Beliefs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
The Scions of Illumination, as the Azari’cill call themselves, invoke this name because their existence reflects the pinnacle of civilization under the Mother’s wing.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
=== Political Beliefs ===&lt;br /&gt;
Determined by Tetheris I Elladris, High Elves live under a diarchy, two rulers who share the power of the throne. When a new king takes the throne, a selection ceremony will be made for him to choose a woman of the Temple as his new bride. Whoever is selected, her task is to bring forth the most pure child in existence, worthy of leading the Elven people to a higher level of enlightenment.&lt;br /&gt;
&lt;br /&gt;
Beneath the Diarchy are a council dedicated to the nobles. These seats are up for sale, with the seat going to the highest bidder. A few seats are reserved for high mages, and the Silver Phoenix of the Temple. While the council may vote and contribute to the passing of laws, the diarchs always have the final say.&lt;br /&gt;
&lt;br /&gt;
=== Military and Law ===&lt;br /&gt;
Under the honor and purity of joining the church is joining the military. Physical conflict has always been viewed as brutish and unrefined in the high society of the cill. But with the omnipresent threat of Fineall, and the rapid advancement of surrounding races, the High Elves see no choice but to prepare themselves for combat. Every High Elf is trained in basic combat at age 13 (65 human years), making their armies largely citizen warriors. &lt;br /&gt;
&lt;br /&gt;
However, those who wish to pursue a career in combat often become guards stationed around the city, or accompany missionaries on their travels. &lt;br /&gt;
&lt;br /&gt;
==== Martial Traditions ====&lt;br /&gt;
Before battle, High Elves will paint their shields, often images of the Silver Phoenix, or even a family crest. Whenever it's time for a new battle, they will paint a new image over the old one to represent strength and consistency in the face of change. &lt;br /&gt;
&lt;br /&gt;
==== The Cillari Law ====&lt;br /&gt;
&lt;br /&gt;
===== Chapter 1: The Fundamentals =====&lt;br /&gt;
&amp;lt;u&amp;gt;Article 1.&amp;lt;/u&amp;gt; The citizens of the mothers blessed city will not tolerate any acts of barbarism to one another. &lt;br /&gt;
&lt;br /&gt;
This extends to any and all acts of physical aggression and threatening to use violence or cause physical harm to another citizen. Violence is the way of the uncivilized and all disputes should be solved through civil discussion. The only exception to this is when violence is used in an act of self-defenses. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 2.&amp;lt;/u&amp;gt; The citizens of the mothers blessed city will not tolerate acts of uncontrolled greed.&lt;br /&gt;
&lt;br /&gt;
Theft is not to be tolerated and there is no exception to this. A society that feels the need to scrape around for petty coin is no better than the fallen kingdoms of the Azari’Lunn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 3.&amp;lt;/u&amp;gt; The citizens of the mothers blessed city will not tolerate destruction of property.&lt;br /&gt;
&lt;br /&gt;
Damaging the property of the blessed city or her citizens is unacceptable. The uncaring and malevolent individuals that engage in such acts can only be denoted as being impure and rotten to the core.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 4.&amp;lt;/u&amp;gt; The citizens of the mothers blessed city will not tolerate any individual who mutilates themselves on purpose for aesthetic reasons.&lt;br /&gt;
&lt;br /&gt;
Any jewelry that pierces the skin is strictly forbidden. Artificially adjusting the colour of hair or patterns in the skin through the use of tattoos are also frowned upon and any offenders of such acts will be punished accordingly. How could a cill follower of the mother, Aerielle ever mutilate the gift of the body?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 5&amp;lt;/u&amp;gt;. The citizens of the mothers blessed city will not tolerate any attempts at the conversion of the Azari’cill to heretical or otherwise impure beliefs.&lt;br /&gt;
&lt;br /&gt;
To attempt to let a Azari’cill stray from the path of the mother is to assault the mental purity of the Azari’cill themselves. No preachers or missionaries will be permitted to spread their false ideals or beliefs within the Mother’s city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 6&amp;lt;/u&amp;gt;. The citizens of the mothers blessed city will not tolerate any individual who denies the teachings of the mother within the borders of the blessed city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 7.&amp;lt;/u&amp;gt; The citizens of the mothers blessed city will not tolerate individuals who feel the need to obscure their identity. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 8&amp;lt;/u&amp;gt;. The citizens of the mothers blessed city will not tolerate intrusion upon their private properties.&lt;br /&gt;
&lt;br /&gt;
===== Basic Tribunal =====&lt;br /&gt;
A basic court hearing for the accused criminal, heard by only one to two judges. &lt;br /&gt;
&lt;br /&gt;
===== Purity Trial =====&lt;br /&gt;
An extremely severe religious tribunal, the ruling of which will decide life or death for the accused. The judges are a selection of important people from society for different viewpoints and the Diarchs give the final verdict.&lt;br /&gt;
&lt;br /&gt;
Judges: High Priest from the temple, Some important dude from the military and someone with a civil position. &lt;br /&gt;
&lt;br /&gt;
If a judge is not able to attend, the Diarchs will appoint someone else to be the judge in their place. But in the end there is always a group of 5.&lt;br /&gt;
&lt;br /&gt;
When one of the Diarchs is not available, the verdict is just done by one, and if both aren't there at the time of the trial, the highest nobles take the place of the Diarchs.&lt;br /&gt;
&lt;br /&gt;
===== Ranking =====&lt;br /&gt;
Economy&lt;br /&gt;
&lt;br /&gt;
Production&lt;br /&gt;
&lt;br /&gt;
Internal affairs&lt;br /&gt;
&lt;br /&gt;
External affairs&lt;br /&gt;
&lt;br /&gt;
Military&lt;br /&gt;
&lt;br /&gt;
Temple&lt;br /&gt;
&lt;br /&gt;
Steward seat 1&lt;br /&gt;
&lt;br /&gt;
Steward seat 2&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
Modern Elven society is centered along the lines of progress and purity. All Elves are part of a bigger whole and no Elf is more important than the progress of the nation. All this is done because the Elves of Aerial know that when they reach the highest, most pure levels of existence, clean of their flaws and impure cousins, only then will the Elven Pantheon of Gods return to Eden to guide their people. &lt;br /&gt;
&lt;br /&gt;
Every Elf is constantly trying to improve him/herself, always trying to be the best of the best. Elven life is split between constantly learning and improving yourself and excelling in your craft. Whether it is Archery, swordsmanship or being a scholar teaching the new generation, all lives are valued equally in Elven society as long as you are trying to reach the most enlightened state of existence. &lt;br /&gt;
&lt;br /&gt;
Since the Elven race is flawed from the very core,  they need to reinvent themselves. The Elves need to be reborn into a more aware being that will be able to see the magic that fills the air. Which will, in turn, help them reach opportunities once seen as impossible to grasp. They need to become the “Scions of Illumination”. &lt;br /&gt;
&lt;br /&gt;
Outside the times of war, the Azari are at peace with the mind and soul. These are times of celebration and joy. Every Elven year, the disciples of the Pantheon organize the Wine Festival. The gates of the silver spired city swing open for all of Eden to arrive and celebrate a new year of harvest. The newest wines are sold during the celebration while old bottles which have laid around for dozens of years, are finally opened for this special occasion.&lt;br /&gt;
&lt;br /&gt;
== Apparel ==&lt;br /&gt;
&lt;br /&gt;
== Festivals and Celebrations ==&lt;br /&gt;
&lt;br /&gt;
* Mother’s day -  Occurs during the Emerald Spring. A day of celebration for all the Elven mothers as embodiments of the Mother, Aerielle. Elven mothers are decorated with flowers picked and arranged by their children. They are treated like Queens for a day, encouraged to relax, and allow the family to take care of the home. &lt;br /&gt;
* Daughter’s day - Occurs during Eden’s Shine. A day of celebration for all Elven daughters, celebrating fertility, youth, and beauty. A feast is hosted to honor the extinct Azari’Soll. Then the Elves dance the night away to jovial music. &lt;br /&gt;
* Arch Arcane Championship - Every eight years the Azari’cill host the &lt;br /&gt;
* Father’s day- Occurs during the Amber Dawn. It is celebrated with a harvest festival that features artisan foods and elven wine. It is open to the greater public, acting as a farmer’s market. Azari’cerr are typically invited to partake in the festivities. &lt;br /&gt;
* Son’s day- Occurs during Lilith’s Veil. It is a more solemn event, acting as a day of remembrance for the Son’s rebellion, and the attack of their Azari’lunn kin. It is a day of silence and fasting, conversations always short and spoken in whispers. After the sun sets however, the children dress up as demons to avoid being snatched away by the ghosts of winter, and knock on doors to ask for sweets and pastries from inside.&lt;br /&gt;
&lt;br /&gt;
== Commerce and work ==&lt;br /&gt;
Given the High Elves’ dedication to discovery and preservation, Aerial is a treasure trove of wonders and arcana. The High Elves are one of the most advanced when it comes to medicine and knowledge of the natural world. Their largest export is their wine.  However, anything that is sold by a High Elf, is revered as the most high quality, as its maker always strives for perfection. &lt;br /&gt;
&lt;br /&gt;
== Religious Beliefs ==&lt;br /&gt;
One of the most pure tasks in High Elven society is being part of the Temple of the Silver Phoenix. Many families will donate their children to the Temple where they will be raised, taught, and trained in the way of the Mother. While not explicitly stated, it is more common for people to donate their daughters. &lt;br /&gt;
&lt;br /&gt;
These children are divided by their age, ranging from little ones (Bessi’inn), adolescents (Scin), and teens (Scini). These students are raised under the roof of the mother, learning of their history, their religion, their Goddess. They are taught discipline, purity, and chastity. Once of age, these children will attempt to connect with the divine Mother in a trial. If successful, the Scini become Scinari, ordained priests and missionaries of the Mother. These priests are able to directly connect with the Mother and translate Her Will upon the Elves of Aerial. The highest of these positions is the “Silver Phoenix.” &lt;br /&gt;
&lt;br /&gt;
Should a Scini fail the trial, they are redirected to becoming custodians and scribes of the church. While not strictly forbidden, it is taboo to leave the church given the implications of impurity and lack of chastity. It is not uncommon that a Purity Trial follows soon after. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Chronicals of the Therri'cill&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;u&amp;gt;Tetheris I Elladris&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The Judge, 1 - 125&lt;br /&gt;
&lt;br /&gt;
As first official ruler of the Azari’cill, he was dedicated to creating a new way of life for the High Elves. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Calydrian I Elladris&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Warrior, 125 - 223&lt;br /&gt;
&lt;br /&gt;
Calydrian sought to protect the High Elven ways set forth by his Father. He created the civilian militia and basic combat curriculum. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Tetheris II Elladris&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Scholar, 223 - 412&lt;br /&gt;
&lt;br /&gt;
Tetheris II sought to reclaim lost knowledge from the ruins of the Age of Fallen Spires. He opened Aeriel’s first library, and organized for the government to always have scribes on hand to record and preserve their history. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Acaris I Elladris&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Sage, 412 - 710&lt;br /&gt;
&lt;br /&gt;
Built upon Tetheris II’s work by rediscovering and developing the High Elves’ connection to the arcane and the elements. While not a mage himself, he created the infrastructure for the Temple of the Silver Phoenix, and put High Elves back on the road to enlightenment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dimaethor I Elvarathar&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Poet, 710 - 1067&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Aestaena I Elvarathar-Zaithrall&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Widow, 1067 - 1255&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Aethis I Zaithrall&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Builder, 1255 - 1521&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Aldir’tor I Zaithrall&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
xxxxx, 1521 - present&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Luminous_Enclave_of_Aerial&amp;diff=296</id>
		<title>The Luminous Enclave of Aerial</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Luminous_Enclave_of_Aerial&amp;diff=296"/>
		<updated>2021-08-08T18:22:37Z</updated>

		<summary type="html">&lt;p&gt;Candika: /* Military and Law */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
The Scions of Illumination, as the Azari’cill call themselves, invoke this name because their existence reflects the pinnacle of civilization under the Mother’s wing.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
=== Political Beliefs ===&lt;br /&gt;
&lt;br /&gt;
=== Military and Law ===&lt;br /&gt;
Under the honor and purity of joining the church is joining the military. Physical conflict has always been viewed as brutish and unrefined in the high society of the cill. But with the omnipresent threat of Fineall, and the rapid advancement of surrounding races, the High Elves see no choice but to prepare themselves for combat. Every High Elf is trained in basic combat at age 13 (65 human years), making their armies largely citizen warriors. &lt;br /&gt;
&lt;br /&gt;
However, those who wish to pursue a career in combat often become guards stationed around the city, or accompany missionaries on their travels. &lt;br /&gt;
&lt;br /&gt;
==== Martial Traditions ====&lt;br /&gt;
Before battle, High Elves will paint their shields, often images of the Silver Phoenix, or even a family crest. Whenever it's time for a new battle, they will paint a new image over the old one to represent strength and consistency in the face of change. &lt;br /&gt;
&lt;br /&gt;
==== The Cillari Law ====&lt;br /&gt;
&lt;br /&gt;
===== Chapter 1: The Fundamentals =====&lt;br /&gt;
&amp;lt;u&amp;gt;Article 1.&amp;lt;/u&amp;gt; The citizens of the mothers blessed city will not tolerate any acts of barbarism to one another. &lt;br /&gt;
&lt;br /&gt;
This extends to any and all acts of physical aggression and threatening to use violence or cause physical harm to another citizen. Violence is the way of the uncivilized and all disputes should be solved through civil discussion. The only exception to this is when violence is used in an act of self-defenses. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 2.&amp;lt;/u&amp;gt; The citizens of the mothers blessed city will not tolerate acts of uncontrolled greed.&lt;br /&gt;
&lt;br /&gt;
Theft is not to be tolerated and there is no exception to this. A society that feels the need to scrape around for petty coin is no better than the fallen kingdoms of the Azari’Lunn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 3.&amp;lt;/u&amp;gt; The citizens of the mothers blessed city will not tolerate destruction of property.&lt;br /&gt;
&lt;br /&gt;
Damaging the property of the blessed city or her citizens is unacceptable. The uncaring and malevolent individuals that engage in such acts can only be denoted as being impure and rotten to the core.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 4.&amp;lt;/u&amp;gt; The citizens of the mothers blessed city will not tolerate any individual who mutilates themselves on purpose for aesthetic reasons.&lt;br /&gt;
&lt;br /&gt;
Any jewelry that pierces the skin is strictly forbidden. Artificially adjusting the colour of hair or patterns in the skin through the use of tattoos are also frowned upon and any offenders of such acts will be punished accordingly. How could a cill follower of the mother, Aerielle ever mutilate the gift of the body?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 5&amp;lt;/u&amp;gt;. The citizens of the mothers blessed city will not tolerate any attempts at the conversion of the Azari’cill to heretical or otherwise impure beliefs.&lt;br /&gt;
&lt;br /&gt;
To attempt to let a Azari’cill stray from the path of the mother is to assault the mental purity of the Azari’cill themselves. No preachers or missionaries will be permitted to spread their false ideals or beliefs within the Mother’s city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 6&amp;lt;/u&amp;gt;. The citizens of the mothers blessed city will not tolerate any individual who denies the teachings of the mother within the borders of the blessed city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 7.&amp;lt;/u&amp;gt; The citizens of the mothers blessed city will not tolerate individuals who feel the need to obscure their identity. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Article 8&amp;lt;/u&amp;gt;. The citizens of the mothers blessed city will not tolerate intrusion upon their private properties.&lt;br /&gt;
&lt;br /&gt;
===== Basic Tribunal =====&lt;br /&gt;
A basic court hearing for the accused criminal, heard by only one to two judges. &lt;br /&gt;
&lt;br /&gt;
===== Purity Trial =====&lt;br /&gt;
An extremely severe religious tribunal, the ruling of which will decide life or death for the accused. The judges are a selection of important people from society for different viewpoints and the Diarchs give the final verdict.&lt;br /&gt;
&lt;br /&gt;
Judges: High Priest from the temple, Some important dude from the military and someone with a civil position. &lt;br /&gt;
&lt;br /&gt;
If a judge is not able to attend, the Diarchs will appoint someone else to be the judge in their place. But in the end there is always a group of 5.&lt;br /&gt;
&lt;br /&gt;
When one of the Diarchs is not available, the verdict is just done by one, and if both aren't there at the time of the trial, the highest nobles take the place of the Diarchs.&lt;br /&gt;
&lt;br /&gt;
===== Ranking =====&lt;br /&gt;
Economy&lt;br /&gt;
&lt;br /&gt;
Production&lt;br /&gt;
&lt;br /&gt;
Internal affairs&lt;br /&gt;
&lt;br /&gt;
External affairs&lt;br /&gt;
&lt;br /&gt;
Military&lt;br /&gt;
&lt;br /&gt;
Temple&lt;br /&gt;
&lt;br /&gt;
Steward seat 1&lt;br /&gt;
&lt;br /&gt;
Steward seat 2&lt;br /&gt;
&lt;br /&gt;
== Crime and Punishment ==&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
&lt;br /&gt;
== Apparel ==&lt;br /&gt;
&lt;br /&gt;
== Festivals and Celebrations ==&lt;br /&gt;
&lt;br /&gt;
== Commerce and work ==&lt;br /&gt;
&lt;br /&gt;
== Religious Beliefs ==&lt;br /&gt;
One of the most pure tasks in High Elven society is being part of the Temple of the Silver Phoenix. Many families will donate their children to the Temple where they will be raised, taught, and trained in the way of the Mother. While not explicitly stated, it is more common for people to donate their daughters. &lt;br /&gt;
&lt;br /&gt;
These children are divided by their age, ranging from little ones (Bessi’inn), adolescents (Scin), and teens (Scini). These students are raised under the roof of the mother, learning of their history, their religion, their Goddess. They are taught discipline, purity, and chastity. Once of age, these children will attempt to connect with the divine Mother in a trial. If successful, the Scini become Scinari, ordained priests and missionaries of the Mother. These priests are able to directly connect with the Mother and translate Her Will upon the Elves of Aerial. The highest of these positions is the “Silver Phoenix.” &lt;br /&gt;
&lt;br /&gt;
Should a Scini fail the trial, they are redirected to becoming custodians and scribes of the church. While not strictly forbidden, it is taboo to leave the church given the implications of impurity and lack of chastity. It is not uncommon that a Purity Trial follows soon after. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Chronicals of the Therri'cill&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;u&amp;gt;Tetheris I Elladris&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The Judge, 1 - 125&lt;br /&gt;
&lt;br /&gt;
As first official ruler of the Azari’cill, he was dedicated to creating a new way of life for the High Elves. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Calydrian I Elladris&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Warrior, 125 - 223&lt;br /&gt;
&lt;br /&gt;
Calydrian sought to protect the High Elven ways set forth by his Father. He created the civilian militia and basic combat curriculum. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Tetheris II Elladris&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Scholar, 223 - 412&lt;br /&gt;
&lt;br /&gt;
Tetheris II sought to reclaim lost knowledge from the ruins of the Age of Fallen Spires. He opened Aeriel’s first library, and organized for the government to always have scribes on hand to record and preserve their history. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Acaris I Elladris&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Sage, 412 - 710&lt;br /&gt;
&lt;br /&gt;
Built upon Tetheris II’s work by rediscovering and developing the High Elves’ connection to the arcane and the elements. While not a mage himself, he created the infrastructure for the Temple of the Silver Phoenix, and put High Elves back on the road to enlightenment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dimaethor I Elvarathar&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Poet, 710 - 1067&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Aestaena I Elvarathar-Zaithrall&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Widow, 1067 - 1255&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Aethis I Zaithrall&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Builder, 1255 - 1521&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Aldir’tor I Zaithrall&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
xxxxx, 1521 - present&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Luminous_Enclave_of_Aerial&amp;diff=295</id>
		<title>The Luminous Enclave of Aerial</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Luminous_Enclave_of_Aerial&amp;diff=295"/>
		<updated>2021-08-08T18:18:53Z</updated>

		<summary type="html">&lt;p&gt;Candika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
The Scions of Illumination, as the Azari’cill call themselves, invoke this name because their existence reflects the pinnacle of civilization under the Mother’s wing.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
=== Political Beliefs ===&lt;br /&gt;
&lt;br /&gt;
=== Military and Law ===&lt;br /&gt;
&lt;br /&gt;
== Crime and Punishment ==&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
&lt;br /&gt;
== Apparel ==&lt;br /&gt;
&lt;br /&gt;
== Festivals and Celebrations ==&lt;br /&gt;
&lt;br /&gt;
== Commerce and work ==&lt;br /&gt;
&lt;br /&gt;
== Religious Beliefs ==&lt;br /&gt;
One of the most pure tasks in High Elven society is being part of the Temple of the Silver Phoenix. Many families will donate their children to the Temple where they will be raised, taught, and trained in the way of the Mother. While not explicitly stated, it is more common for people to donate their daughters. &lt;br /&gt;
&lt;br /&gt;
These children are divided by their age, ranging from little ones (Bessi’inn), adolescents (Scin), and teens (Scini). These students are raised under the roof of the mother, learning of their history, their religion, their Goddess. They are taught discipline, purity, and chastity. Once of age, these children will attempt to connect with the divine Mother in a trial. If successful, the Scini become Scinari, ordained priests and missionaries of the Mother. These priests are able to directly connect with the Mother and translate Her Will upon the Elves of Aerial. The highest of these positions is the “Silver Phoenix.” &lt;br /&gt;
&lt;br /&gt;
Should a Scini fail the trial, they are redirected to becoming custodians and scribes of the church. While not strictly forbidden, it is taboo to leave the church given the implications of impurity and lack of chastity. It is not uncommon that a Purity Trial follows soon after. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Chronicals of the Therri'cill&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;u&amp;gt;Tetheris I Elladris&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The Judge, 1 - 125&lt;br /&gt;
&lt;br /&gt;
As first official ruler of the Azari’cill, he was dedicated to creating a new way of life for the High Elves. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Calydrian I Elladris&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Warrior, 125 - 223&lt;br /&gt;
&lt;br /&gt;
Calydrian sought to protect the High Elven ways set forth by his Father. He created the civilian militia and basic combat curriculum. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Tetheris II Elladris&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Scholar, 223 - 412&lt;br /&gt;
&lt;br /&gt;
Tetheris II sought to reclaim lost knowledge from the ruins of the Age of Fallen Spires. He opened Aeriel’s first library, and organized for the government to always have scribes on hand to record and preserve their history. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Acaris I Elladris&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Sage, 412 - 710&lt;br /&gt;
&lt;br /&gt;
Built upon Tetheris II’s work by rediscovering and developing the High Elves’ connection to the arcane and the elements. While not a mage himself, he created the infrastructure for the Temple of the Silver Phoenix, and put High Elves back on the road to enlightenment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dimaethor I Elvarathar&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Poet, 710 - 1067&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Aestaena I Elvarathar-Zaithrall&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Widow, 1067 - 1255&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Aethis I Zaithrall&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Builder, 1255 - 1521&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Aldir’tor I Zaithrall&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
xxxxx, 1521 - present&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=High_Elves&amp;diff=294</id>
		<title>High Elves</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=High_Elves&amp;diff=294"/>
		<updated>2021-08-08T17:52:34Z</updated>

		<summary type="html">&lt;p&gt;Candika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[Picture of Aldir'tor here]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |High Elves&lt;br /&gt;
|-&lt;br /&gt;
!Nicknames&lt;br /&gt;
!Anypsóste (The Exalted) - Azari’Lefká (White Elves)&lt;br /&gt;
|-&lt;br /&gt;
|Spoken Languages&lt;br /&gt;
|Azari Linguae (Lost Elven Language) &lt;br /&gt;
The common tongue&lt;br /&gt;
|-&lt;br /&gt;
|Average Height (Meters &amp;amp; Feet)&lt;br /&gt;
|1,87M - 2,20M (6’1ft - 7’2ft)&lt;br /&gt;
|-&lt;br /&gt;
|Average Weight (kg &amp;amp; lbs)&lt;br /&gt;
|75 KG to 90 KG (165lbs -198lbs)&lt;br /&gt;
|-&lt;br /&gt;
|Capital&lt;br /&gt;
|Aerial&lt;br /&gt;
|-&lt;br /&gt;
|Current Leader&lt;br /&gt;
|Therri’cill Aldir’tor Zaithrall&lt;br /&gt;
Aeri’cill Erinae Lazaru&lt;br /&gt;
|-&lt;br /&gt;
|Location&lt;br /&gt;
|[[The Luminous Enclave of Aerial]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
● Elves are known as the tallest race on Eden. There are some recorded cases in which an Elf had grown to about three meters. This is of course an extremely rare case, as most Elves grow to about 1,95 – 2,00 Meters. Women are generally a bit shorter than males. &lt;br /&gt;
&lt;br /&gt;
● The skin of a High elf is, generally speaking, very pale. &lt;br /&gt;
&lt;br /&gt;
● This is usually paired with White, silver or blonde hair. There is a very small minority of Azari’cill with black hair. These Elves are generally looked down upon because of black hair is usually a sign of inbreeding with the Azari’lunn, which is unacceptable in Azari’cill culture.&lt;br /&gt;
&lt;br /&gt;
● The Eyes of High Elves are almost always blue or green. In some rare cases, silver eyes have been reported. This is seen as the most pure colour and it is very rare. The Silver eyed elves are seen as personally blessed by the mother. Elves do not have facial hair. &lt;br /&gt;
&lt;br /&gt;
● The ears of Elves are the longest of all the living creatures in Eden. The ears generally form a point-like shape at the end. Elven ears can grow up to 15 – 25 centimetres in length. The Elves of Aerial believe that the length of the ears reflects the wisdom of the elf&lt;br /&gt;
&lt;br /&gt;
●The Azari age significantly slower than the other races on Eden. One Elven year roughly translates to around 5 human years. Elves can live up to around 100-120 Elven years, or 500-600 human years and reach adulthood at 18, or 90 human years. The children of the mother keep their young appearance for most of their lives. Only starting to show visible aging around their 90’s. &lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
Elves generally speak the common tongue. This language, through its extreme popularity, has been adopted and normalized in Elven culture. A dialect has sprung up in Aerial of a combination of Ancient Elvish and the common tongue.&lt;br /&gt;
&lt;br /&gt;
The ancient elven language is a mostly forgotten one. Scholars in Aerial are trying to rediscover their ancient language and bring it back to the vocabulary of the Elves. Often used ancient elven words that found their way into common speech:&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Greetings:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Vale       	    Hello/Greetings&lt;br /&gt;
&lt;br /&gt;
Vale’tar  	    Farewell&lt;br /&gt;
&lt;br /&gt;
Fílo(s)   	     Friend(s)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Races:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Azari    	    Elf&lt;br /&gt;
&lt;br /&gt;
Azari’cill   	  High elf/pure elf&lt;br /&gt;
&lt;br /&gt;
Azari’cerr   	   Wood elf/wild elf&lt;br /&gt;
&lt;br /&gt;
Azari’lunn   	 Dark elf/Moon elf&lt;br /&gt;
&lt;br /&gt;
Azari’soll   	    Fire Elf/Sun Elf&lt;br /&gt;
&lt;br /&gt;
Dur’arum(s)   	     Denur&lt;br /&gt;
&lt;br /&gt;
Vari(s)    	  Human(s)&lt;br /&gt;
&lt;br /&gt;
Ghesiri(s)   	    Faulskins(s)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Titles&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Bessi’inn    	    Blessed one&lt;br /&gt;
&lt;br /&gt;
Scin    	     (Young) Student&lt;br /&gt;
&lt;br /&gt;
Scini  	  (Older) Student&lt;br /&gt;
&lt;br /&gt;
Scinar  	   Priest&lt;br /&gt;
&lt;br /&gt;
Scinari  	   Priestess&lt;br /&gt;
&lt;br /&gt;
Scinar(i)’cilus    	   High Priest(ess)&lt;br /&gt;
&lt;br /&gt;
Ar’mágoi   	    Mage/Magic user/Spellcaster&lt;br /&gt;
&lt;br /&gt;
Ar’mágoi’cilus   	   Arch-Mage/Magic user/Spellcaster&lt;br /&gt;
&lt;br /&gt;
Visera   	  Minister&lt;br /&gt;
&lt;br /&gt;
Nobicilus  	  Noble&lt;br /&gt;
&lt;br /&gt;
Pricecilus   	   Prince&lt;br /&gt;
&lt;br /&gt;
Therri’cill   	   Guardian of Purity/King&lt;br /&gt;
&lt;br /&gt;
Aeri’cill    	    Mother of Purity/Queen&lt;br /&gt;
&lt;br /&gt;
Khari’cerr   	   The Wild Father/Chief&lt;br /&gt;
&lt;br /&gt;
“Cilus” is a word without a specified meaning. When someone bears a title with the word “Cilus” in it,  it is generally seen as a high ranking person.&lt;br /&gt;
&lt;br /&gt;
== Culture &amp;amp; Society ==&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Structure of Elven society&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Modern Elven society is centered along the lines of progress and purity. All Elves are part of a bigger whole and no Elf is more important than the progress of the nation. Since the Elven race is flawed from the very core, they need to reinvent themselves. The Elves need to be reborn into a more aware being that will be able to see the magic that fills the air. Which will, in turn, help them reach opportunities once seen as impossible to grasp. They need to become the “Scions of Illumination”. All this is done because the Elves of Aerial know that when they reach the highest, most pure levels of existence, clean of their flaws and impure cousins, only then will the Elven Pantheon of Gods return to Eden to guide their people. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Every Elf is constantly trying to improve him/herself, always trying to be the best of the best. Elven life is split between constantly learning and improving yourself and excelling in your craft. Whether it is Archery, swordsmanship or being a scholar teaching the new generation, all lives are valued equally in Elven society as long as you are trying to reach the most enlightened state of existence. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Outside the times of war, the Azari are at peace with the mind and soul. These are times of celebration and joy. Every Elven year, the disciples of the Pantheon organize the Wine Festival. The gates of the silver spired city swing open for all of Eden to arrive and celebrate a new year of harvest. The newest wines are sold during the celebration while old bottles which have laid around for dozens of years, are finally opened for this special occasion. &lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;Romance and marriage:&amp;lt;/u&amp;gt; ==&lt;br /&gt;
Azari are massively focused on procreation. The gifts of Mothers and Daughters sprawl through elven society and its populace. It is very common to see Elves pair with each other when they reach adulthood. Elves are creatures that are easily captured by the sin of lust, which can be seen in their lives, where elves tend to switch partners a few times in their younger years before finally settling down. When Elves finally decide to get married, the entirety of the Silver City rejoices at the dawn of a new generation. An Elven wedding is quite the affair, which can last for even a week when it is a person of importance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marriage in Elven society is final, as it is a promise before the face of the Pantheon that you will serve them and will safeguard a new generation of Elves. Divorce is therefore unheard of; it is seen as the ultimate betrayal in the face of the Pantheon. The families of the divorced couple will be looked down upon for the foreseeable future and the pair will most likely be executed. The only way to ask for forgiveness of the Pantheon, after committing this crime, is to give them your most valuable possession: your life.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;Life &amp;amp; Reproduction:&amp;lt;/u&amp;gt; ==&lt;br /&gt;
After a wedding, the first task for a newly founded elven family is to put a child on Eden to further their family name. Elves, however, have an extremely complex reproductive system. Female Elves are only fertile one week per elven year and only become fertile around their 25th. Most elves are eager to see if the mother will bless them with a young life each year. Reproduction is so important in elven culture that once per year, a giant festival will be held to celebrate a new year of elven fertility. &lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;Death &amp;amp; Funerals:&amp;lt;/u&amp;gt; ==&lt;br /&gt;
Elves, despite their extremely long lives, can die due to natural causes. When they die, a huge burial ceremony will be held by the family of the deceased elf. Elven bodies are burned after death. This is done to return the body and spirit to Aerièlle so that it may live on forever in the pantheon. Elves believe that the spirit is trapped inside the body as long as it is still on Eden. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Age of Enlightenment (Origins)&amp;lt;/u&amp;gt; ===&lt;br /&gt;
The origins of the Azari are mostly unknown. It is commonly believed that the race of Elves was gifted with life by the gods of the Elven Pantheon. The elven race has its roots in the Valley of Dragons, also known as Arda. This time is known as the '''Age of Enlightenment'''.&lt;br /&gt;
&lt;br /&gt;
It was in this age that the Gods of the Pantheon walked among their children, giving the Azari a piece of themselves to help shape them.&lt;br /&gt;
&lt;br /&gt;
'''The Father, Kharash''', gifted the Azari strength, courage, and Fatherhood.&lt;br /&gt;
&lt;br /&gt;
'''The Mother, Aerièlle''', gifted her children the wisdom of Enlightenment and the ability to wield the sacred blessings of Eden in the form of arcane magic.&lt;br /&gt;
&lt;br /&gt;
'''The Daughter, Aestaena,''' gifted her children fertility, love and the need to procreate.&lt;br /&gt;
&lt;br /&gt;
And at last there '''the Son, Fineall''', gave his children challenges in life, as he despised his parents because they favoured his sister. He wanted to take a slice of the souls for himself to create a race shaped in his image. A race that would one day take down the pantheon.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Age of Fallen Spires&amp;lt;/u&amp;gt; ===&lt;br /&gt;
The Elves of Fineall knew only anger, jealousy, perversion, and lust. His children were tainted and foul, as they despised their more gifted and enlightened kin who looked down upon them as abominations. The other Gods of the Pantheon also looked upon the Dark kin of Fineall with disgust and tried to destroy them in body and soul.&lt;br /&gt;
&lt;br /&gt;
Despite their best efforts, the Gods could not destroy the Azari’lunn or Dark Elves as they became known as in the common tongue. The conflict sparked a massive civil war between the Azari children of the Gods. Many cities were destroyed by magical barrages from the Arch-Mages of both sides. The children of the Daughter, the Azari’soll, were completely wiped out by a surprise Dark Elven assault on their homeland nearing the end of the war. Towards that end, as the Azari’lunn saw that they could not overcome the endless legions of the Azari’cill, The Son blessed one of his most enlightened servants, Noctis. He became the leader of his children and ordered him to disappear from the face of Eden with the remaining Dark Elves until their time would come. Fineall took it upon himself to battle the rest of the Pantheon in the heavens for the rest of eternity to make sure that the other Gods would never be able to return to Eden and destroy his children.&lt;br /&gt;
&lt;br /&gt;
As a direct result of Fineall’s war in the heavens, the Gods of the Pantheon left their children in Eden. Without their Gods to teach them the ways of enlightenment, the Azari were truly lost and their kingdoms descended into anarchy. The old order of the Elven Empire was completely toppled in the years of the Fallen Spires. The remaining races started to accuse each other for the war and were preparing for another wave of uncontrolled violence toward one another. The children of Kharash were horrified by these events of pure barbarism and isolated themselves in Myln Arbor. They did not completely cut ties with the Azari’cill but they would not actively seek any contact with the other Azari for the foreseeable future. The children of Fineall had exiled themselves from the Valley of Dragons.&lt;br /&gt;
&lt;br /&gt;
The remaining Azari tried to find a sign of their Gods, a reason to live and to continue on the path of enlightenment. It was at this moment that the Silver Phoenix flew over the Glade of Dragons. In other realms, the Silver Phoenix is simply known as the Priscus of the Skies, but to the Azari it was the avatar of the Mother. It was a majestic beast that gave the Azari a reason to reinvent themselves. They built temples to the Phoenix and tried to find ways to communicate with the elemental spirit of the skies. The Scinari Caste was tasked to collect and translate the ancient texts of the gods and lay out a path for the Azari’cill to follow. This is the path that would eventually lead to reunification with the Mother. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Reinvention:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Years passed as the Azari’cill rebuilt their broken realm. No longer were their attempts at founding the perfect order haunted by cursed anatomies or hollow souls. The Azari’cill created a culture of betterment that founded the new city of Silver, dedicated to the Mother of all Elves, Aerièlle.&lt;br /&gt;
&lt;br /&gt;
The Azari’cill spread their influence across the great nations of Eden with sublime efficacy. It was child’s play for the Elves to learn new languages, sciences, and forms of art.  Some sought to conquer the vistas of the mind, their bodies seated cross-legged as their spirits roamed far and wide. Others travelled the lands, making beautiful tomes of the knowledge they found in the fields of cartography, biology, botany, history, and more.&lt;br /&gt;
&lt;br /&gt;
The people of the Valley of Dragons wished to reach true enlightenment and sought to spread it to the lesser nations. Missionaries moved far and wide to educate lesser races in the ways taught by Aerièlle, hoping to one day bring the lesser races to the same standard as the Azari.  These pioneers did not slaughter those monsters and savage creatures they encountered, for they considered such tactics barbaric. Instead, they tamed the beasts of the land where possible, and left them to their own devices if that was not viable. If the creatures were particularly predatory, they instead maneuvered them through the Phoenix gate to other, less enlightened lands.&lt;br /&gt;
&lt;br /&gt;
The Reinvention brought forth an age of prosperity for sure, yet the Elves of Arda still have a long road to travel on. The recent so-called “Rotting plague” devastated most of the missionary work and significantly thinned the mostly imported food supplies of the Silver City. Nevertheless, the Azari race endured and are now eager to continue their effort to educate the lesser races and to uncover new knowledge.  &lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=High_Elves&amp;diff=293</id>
		<title>High Elves</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=High_Elves&amp;diff=293"/>
		<updated>2021-08-08T17:51:43Z</updated>

		<summary type="html">&lt;p&gt;Candika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[Picture of Aldir'tor here]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |High Elves&lt;br /&gt;
|-&lt;br /&gt;
!Nicknames&lt;br /&gt;
!Anypsóste (The Exalted) - Azari’Lefká (White Elves)&lt;br /&gt;
|-&lt;br /&gt;
|Spoken Languages&lt;br /&gt;
|Azari Linguae (Lost Elven Language) &lt;br /&gt;
The common tongue&lt;br /&gt;
|-&lt;br /&gt;
|Average Height (Meters &amp;amp; Feet)&lt;br /&gt;
|1,87M - 2,20M (6’1ft - 7’2ft)&lt;br /&gt;
|-&lt;br /&gt;
|Average Weight (kg &amp;amp; lbs)&lt;br /&gt;
|75 KG to 90 KG (165lbs -198lbs)&lt;br /&gt;
|-&lt;br /&gt;
|Capital&lt;br /&gt;
|Aerial&lt;br /&gt;
|-&lt;br /&gt;
|Current Leader&lt;br /&gt;
|Therri’cill Aldir’tor Zaithrall&lt;br /&gt;
Aeri’cill Erinae Lazaru&lt;br /&gt;
|-&lt;br /&gt;
|Location&lt;br /&gt;
|[[The Luminous Enclave Of Aerial]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
● Elves are known as the tallest race on Eden. There are some recorded cases in which an Elf had grown to about three meters. This is of course an extremely rare case, as most Elves grow to about 1,95 – 2,00 Meters. Women are generally a bit shorter than males. &lt;br /&gt;
&lt;br /&gt;
● The skin of a High elf is, generally speaking, very pale. &lt;br /&gt;
&lt;br /&gt;
● This is usually paired with White, silver or blonde hair. There is a very small minority of Azari’cill with black hair. These Elves are generally looked down upon because of black hair is usually a sign of inbreeding with the Azari’lunn, which is unacceptable in Azari’cill culture.&lt;br /&gt;
&lt;br /&gt;
● The Eyes of High Elves are almost always blue or green. In some rare cases, silver eyes have been reported. This is seen as the most pure colour and it is very rare. The Silver eyed elves are seen as personally blessed by the mother. Elves do not have facial hair. &lt;br /&gt;
&lt;br /&gt;
● The ears of Elves are the longest of all the living creatures in Eden. The ears generally form a point-like shape at the end. Elven ears can grow up to 15 – 25 centimetres in length. The Elves of Aerial believe that the length of the ears reflects the wisdom of the elf&lt;br /&gt;
&lt;br /&gt;
●The Azari age significantly slower than the other races on Eden. One Elven year roughly translates to around 5 human years. Elves can live up to around 100-120 Elven years, or 500-600 human years and reach adulthood at 18, or 90 human years. The children of the mother keep their young appearance for most of their lives. Only starting to show visible aging around their 90’s. &lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
Elves generally speak the common tongue. This language, through its extreme popularity, has been adopted and normalized in Elven culture. A dialect has sprung up in Aerial of a combination of Ancient Elvish and the common tongue.&lt;br /&gt;
&lt;br /&gt;
The ancient elven language is a mostly forgotten one. Scholars in Aerial are trying to rediscover their ancient language and bring it back to the vocabulary of the Elves. Often used ancient elven words that found their way into common speech:&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Greetings:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Vale       	    Hello/Greetings&lt;br /&gt;
&lt;br /&gt;
Vale’tar  	    Farewell&lt;br /&gt;
&lt;br /&gt;
Fílo(s)   	     Friend(s)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Races:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Azari    	    Elf&lt;br /&gt;
&lt;br /&gt;
Azari’cill   	  High elf/pure elf&lt;br /&gt;
&lt;br /&gt;
Azari’cerr   	   Wood elf/wild elf&lt;br /&gt;
&lt;br /&gt;
Azari’lunn   	 Dark elf/Moon elf&lt;br /&gt;
&lt;br /&gt;
Azari’soll   	    Fire Elf/Sun Elf&lt;br /&gt;
&lt;br /&gt;
Dur’arum(s)   	     Denur&lt;br /&gt;
&lt;br /&gt;
Vari(s)    	  Human(s)&lt;br /&gt;
&lt;br /&gt;
Ghesiri(s)   	    Faulskins(s)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Titles&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Bessi’inn    	    Blessed one&lt;br /&gt;
&lt;br /&gt;
Scin    	     (Young) Student&lt;br /&gt;
&lt;br /&gt;
Scini  	  (Older) Student&lt;br /&gt;
&lt;br /&gt;
Scinar  	   Priest&lt;br /&gt;
&lt;br /&gt;
Scinari  	   Priestess&lt;br /&gt;
&lt;br /&gt;
Scinar(i)’cilus    	   High Priest(ess)&lt;br /&gt;
&lt;br /&gt;
Ar’mágoi   	    Mage/Magic user/Spellcaster&lt;br /&gt;
&lt;br /&gt;
Ar’mágoi’cilus   	   Arch-Mage/Magic user/Spellcaster&lt;br /&gt;
&lt;br /&gt;
Visera   	  Minister&lt;br /&gt;
&lt;br /&gt;
Nobicilus  	  Noble&lt;br /&gt;
&lt;br /&gt;
Pricecilus   	   Prince&lt;br /&gt;
&lt;br /&gt;
Therri’cill   	   Guardian of Purity/King&lt;br /&gt;
&lt;br /&gt;
Aeri’cill    	    Mother of Purity/Queen&lt;br /&gt;
&lt;br /&gt;
Khari’cerr   	   The Wild Father/Chief&lt;br /&gt;
&lt;br /&gt;
“Cilus” is a word without a specified meaning. When someone bears a title with the word “Cilus” in it,  it is generally seen as a high ranking person.&lt;br /&gt;
&lt;br /&gt;
== Culture &amp;amp; Society ==&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Structure of Elven society&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Modern Elven society is centered along the lines of progress and purity. All Elves are part of a bigger whole and no Elf is more important than the progress of the nation. Since the Elven race is flawed from the very core, they need to reinvent themselves. The Elves need to be reborn into a more aware being that will be able to see the magic that fills the air. Which will, in turn, help them reach opportunities once seen as impossible to grasp. They need to become the “Scions of Illumination”. All this is done because the Elves of Aerial know that when they reach the highest, most pure levels of existence, clean of their flaws and impure cousins, only then will the Elven Pantheon of Gods return to Eden to guide their people. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Every Elf is constantly trying to improve him/herself, always trying to be the best of the best. Elven life is split between constantly learning and improving yourself and excelling in your craft. Whether it is Archery, swordsmanship or being a scholar teaching the new generation, all lives are valued equally in Elven society as long as you are trying to reach the most enlightened state of existence. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Outside the times of war, the Azari are at peace with the mind and soul. These are times of celebration and joy. Every Elven year, the disciples of the Pantheon organize the Wine Festival. The gates of the silver spired city swing open for all of Eden to arrive and celebrate a new year of harvest. The newest wines are sold during the celebration while old bottles which have laid around for dozens of years, are finally opened for this special occasion. &lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;Romance and marriage:&amp;lt;/u&amp;gt; ==&lt;br /&gt;
Azari are massively focused on procreation. The gifts of Mothers and Daughters sprawl through elven society and its populace. It is very common to see Elves pair with each other when they reach adulthood. Elves are creatures that are easily captured by the sin of lust, which can be seen in their lives, where elves tend to switch partners a few times in their younger years before finally settling down. When Elves finally decide to get married, the entirety of the Silver City rejoices at the dawn of a new generation. An Elven wedding is quite the affair, which can last for even a week when it is a person of importance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marriage in Elven society is final, as it is a promise before the face of the Pantheon that you will serve them and will safeguard a new generation of Elves. Divorce is therefore unheard of; it is seen as the ultimate betrayal in the face of the Pantheon. The families of the divorced couple will be looked down upon for the foreseeable future and the pair will most likely be executed. The only way to ask for forgiveness of the Pantheon, after committing this crime, is to give them your most valuable possession: your life.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;Life &amp;amp; Reproduction:&amp;lt;/u&amp;gt; ==&lt;br /&gt;
After a wedding, the first task for a newly founded elven family is to put a child on Eden to further their family name. Elves, however, have an extremely complex reproductive system. Female Elves are only fertile one week per elven year and only become fertile around their 25th. Most elves are eager to see if the mother will bless them with a young life each year. Reproduction is so important in elven culture that once per year, a giant festival will be held to celebrate a new year of elven fertility. &lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;Death &amp;amp; Funerals:&amp;lt;/u&amp;gt; ==&lt;br /&gt;
Elves, despite their extremely long lives, can die due to natural causes. When they die, a huge burial ceremony will be held by the family of the deceased elf. Elven bodies are burned after death. This is done to return the body and spirit to Aerièlle so that it may live on forever in the pantheon. Elves believe that the spirit is trapped inside the body as long as it is still on Eden. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Age of Enlightenment (Origins)&amp;lt;/u&amp;gt; ===&lt;br /&gt;
The origins of the Azari are mostly unknown. It is commonly believed that the race of Elves was gifted with life by the gods of the Elven Pantheon. The elven race has its roots in the Valley of Dragons, also known as Arda. This time is known as the '''Age of Enlightenment'''.&lt;br /&gt;
&lt;br /&gt;
It was in this age that the Gods of the Pantheon walked among their children, giving the Azari a piece of themselves to help shape them.&lt;br /&gt;
&lt;br /&gt;
'''The Father, Kharash''', gifted the Azari strength, courage, and Fatherhood.&lt;br /&gt;
&lt;br /&gt;
'''The Mother, Aerièlle''', gifted her children the wisdom of Enlightenment and the ability to wield the sacred blessings of Eden in the form of arcane magic.&lt;br /&gt;
&lt;br /&gt;
'''The Daughter, Aestaena,''' gifted her children fertility, love and the need to procreate.&lt;br /&gt;
&lt;br /&gt;
And at last there '''the Son, Fineall''', gave his children challenges in life, as he despised his parents because they favoured his sister. He wanted to take a slice of the souls for himself to create a race shaped in his image. A race that would one day take down the pantheon.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Age of Fallen Spires&amp;lt;/u&amp;gt; ===&lt;br /&gt;
The Elves of Fineall knew only anger, jealousy, perversion, and lust. His children were tainted and foul, as they despised their more gifted and enlightened kin who looked down upon them as abominations. The other Gods of the Pantheon also looked upon the Dark kin of Fineall with disgust and tried to destroy them in body and soul.&lt;br /&gt;
&lt;br /&gt;
Despite their best efforts, the Gods could not destroy the Azari’lunn or Dark Elves as they became known as in the common tongue. The conflict sparked a massive civil war between the Azari children of the Gods. Many cities were destroyed by magical barrages from the Arch-Mages of both sides. The children of the Daughter, the Azari’soll, were completely wiped out by a surprise Dark Elven assault on their homeland nearing the end of the war. Towards that end, as the Azari’lunn saw that they could not overcome the endless legions of the Azari’cill, The Son blessed one of his most enlightened servants, Noctis. He became the leader of his children and ordered him to disappear from the face of Eden with the remaining Dark Elves until their time would come. Fineall took it upon himself to battle the rest of the Pantheon in the heavens for the rest of eternity to make sure that the other Gods would never be able to return to Eden and destroy his children.&lt;br /&gt;
&lt;br /&gt;
As a direct result of Fineall’s war in the heavens, the Gods of the Pantheon left their children in Eden. Without their Gods to teach them the ways of enlightenment, the Azari were truly lost and their kingdoms descended into anarchy. The old order of the Elven Empire was completely toppled in the years of the Fallen Spires. The remaining races started to accuse each other for the war and were preparing for another wave of uncontrolled violence toward one another. The children of Kharash were horrified by these events of pure barbarism and isolated themselves in Myln Arbor. They did not completely cut ties with the Azari’cill but they would not actively seek any contact with the other Azari for the foreseeable future. The children of Fineall had exiled themselves from the Valley of Dragons.&lt;br /&gt;
&lt;br /&gt;
The remaining Azari tried to find a sign of their Gods, a reason to live and to continue on the path of enlightenment. It was at this moment that the Silver Phoenix flew over the Glade of Dragons. In other realms, the Silver Phoenix is simply known as the Priscus of the Skies, but to the Azari it was the avatar of the Mother. It was a majestic beast that gave the Azari a reason to reinvent themselves. They built temples to the Phoenix and tried to find ways to communicate with the elemental spirit of the skies. The Scinari Caste was tasked to collect and translate the ancient texts of the gods and lay out a path for the Azari’cill to follow. This is the path that would eventually lead to reunification with the Mother. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Reinvention:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Years passed as the Azari’cill rebuilt their broken realm. No longer were their attempts at founding the perfect order haunted by cursed anatomies or hollow souls. The Azari’cill created a culture of betterment that founded the new city of Silver, dedicated to the Mother of all Elves, Aerièlle.&lt;br /&gt;
&lt;br /&gt;
The Azari’cill spread their influence across the great nations of Eden with sublime efficacy. It was child’s play for the Elves to learn new languages, sciences, and forms of art.  Some sought to conquer the vistas of the mind, their bodies seated cross-legged as their spirits roamed far and wide. Others travelled the lands, making beautiful tomes of the knowledge they found in the fields of cartography, biology, botany, history, and more.&lt;br /&gt;
&lt;br /&gt;
The people of the Valley of Dragons wished to reach true enlightenment and sought to spread it to the lesser nations. Missionaries moved far and wide to educate lesser races in the ways taught by Aerièlle, hoping to one day bring the lesser races to the same standard as the Azari.  These pioneers did not slaughter those monsters and savage creatures they encountered, for they considered such tactics barbaric. Instead, they tamed the beasts of the land where possible, and left them to their own devices if that was not viable. If the creatures were particularly predatory, they instead maneuvered them through the Phoenix gate to other, less enlightened lands.&lt;br /&gt;
&lt;br /&gt;
The Reinvention brought forth an age of prosperity for sure, yet the Elves of Arda still have a long road to travel on. The recent so-called “Rotting plague” devastated most of the missionary work and significantly thinned the mostly imported food supplies of the Silver City. Nevertheless, the Azari race endured and are now eager to continue their effort to educate the lesser races and to uncover new knowledge.  &lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=High_Elves&amp;diff=292</id>
		<title>High Elves</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=High_Elves&amp;diff=292"/>
		<updated>2021-08-08T17:45:50Z</updated>

		<summary type="html">&lt;p&gt;Candika: /* The Age of Enlightenment (Origins) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[Picture of Aldir'tor here]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Nicknames&lt;br /&gt;
!Anypsóste (The Exalted) - Azari’Lefká (White Elves)&lt;br /&gt;
|-&lt;br /&gt;
|Spoken Languages&lt;br /&gt;
|Azari Linguae (Lost Elven Language) &lt;br /&gt;
The common tongue&lt;br /&gt;
|-&lt;br /&gt;
|Average Height (Meters &amp;amp; Feet)&lt;br /&gt;
|1,87M - 2,20M (6’1ft - 7’2ft)&lt;br /&gt;
|-&lt;br /&gt;
|Average Weight (kg &amp;amp; lbs)&lt;br /&gt;
|75 KG to 90 KG (165lbs -198lbs)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
● Elves are known as the tallest race on Eden. There are some recorded cases in which an Elf had grown to about three meters. This is of course an extremely rare case, as most Elves grow to about 1,95 – 2,00 Meters. Women are generally a bit shorter than males. &lt;br /&gt;
&lt;br /&gt;
● The skin of a High elf is, generally speaking, very pale. &lt;br /&gt;
&lt;br /&gt;
● This is usually paired with White, silver or blonde hair. There is a very small minority of Azari’cill with black hair. These Elves are generally looked down upon because of black hair is usually a sign of inbreeding with the Azari’lunn, which is unacceptable in Azari’cill culture.&lt;br /&gt;
&lt;br /&gt;
● The Eyes of High Elves are almost always blue or green. In some rare cases, silver eyes have been reported. This is seen as the most pure colour and it is very rare. The Silver eyed elves are seen as personally blessed by the mother. Elves do not have facial hair. &lt;br /&gt;
&lt;br /&gt;
● The ears of Elves are the longest of all the living creatures in Eden. The ears generally form a point-like shape at the end. Elven ears can grow up to 15 – 25 centimetres in length. The Elves of Aerial believe that the length of the ears reflects the wisdom of the elf&lt;br /&gt;
&lt;br /&gt;
●The Azari age significantly slower than the other races on Eden. One Elven year roughly translates to around 5 human years. Elves can live up to around 100-120 Elven years, or 500-600 human years and reach adulthood at 18, or 90 human years. The children of the mother keep their young appearance for most of their lives. Only starting to show visible aging around their 90’s. &lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
Elves generally speak the common tongue. This language, through its extreme popularity, has been adopted and normalized in Elven culture. A dialect has sprung up in Aerial of a combination of Ancient Elvish and the common tongue.&lt;br /&gt;
&lt;br /&gt;
The ancient elven language is a mostly forgotten one. Scholars in Aerial are trying to rediscover their ancient language and bring it back to the vocabulary of the Elves. Often used ancient elven words that found their way into common speech:&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Greetings:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Vale       	    Hello/Greetings&lt;br /&gt;
&lt;br /&gt;
Vale’tar  	    Farewell&lt;br /&gt;
&lt;br /&gt;
Fílo(s)   	     Friend(s)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Races:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Azari    	    Elf&lt;br /&gt;
&lt;br /&gt;
Azari’cill   	  High elf/pure elf&lt;br /&gt;
&lt;br /&gt;
Azari’cerr   	   Wood elf/wild elf&lt;br /&gt;
&lt;br /&gt;
Azari’lunn   	 Dark elf/Moon elf&lt;br /&gt;
&lt;br /&gt;
Azari’soll   	    Fire Elf/Sun Elf&lt;br /&gt;
&lt;br /&gt;
Dur’arum(s)   	     Denur&lt;br /&gt;
&lt;br /&gt;
Vari(s)    	  Human(s)&lt;br /&gt;
&lt;br /&gt;
Ghesiri(s)   	    Faulskins(s)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Titles&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Bessi’inn    	    Blessed one&lt;br /&gt;
&lt;br /&gt;
Scin    	     (Young) Student&lt;br /&gt;
&lt;br /&gt;
Scini  	  (Older) Student&lt;br /&gt;
&lt;br /&gt;
Scinar  	   Priest&lt;br /&gt;
&lt;br /&gt;
Scinari  	   Priestess&lt;br /&gt;
&lt;br /&gt;
Scinar(i)’cilus    	   High Priest(ess)&lt;br /&gt;
&lt;br /&gt;
Ar’mágoi   	    Mage/Magic user/Spellcaster&lt;br /&gt;
&lt;br /&gt;
Ar’mágoi’cilus   	   Arch-Mage/Magic user/Spellcaster&lt;br /&gt;
&lt;br /&gt;
Visera   	  Minister&lt;br /&gt;
&lt;br /&gt;
Nobicilus  	  Noble&lt;br /&gt;
&lt;br /&gt;
Pricecilus   	   Prince&lt;br /&gt;
&lt;br /&gt;
Therri’cill   	   Guardian of Purity/King&lt;br /&gt;
&lt;br /&gt;
Aeri’cill    	    Mother of Purity/Queen&lt;br /&gt;
&lt;br /&gt;
Khari’cerr   	   The Wild Father/Chief&lt;br /&gt;
&lt;br /&gt;
“Cilus” is a word without a specified meaning. When someone bears a title with the word “Cilus” in it,  it is generally seen as a high ranking person.&lt;br /&gt;
&lt;br /&gt;
== Culture &amp;amp; Society ==&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Structure of Elven society&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Modern Elven society is centered along the lines of progress and purity. All Elves are part of a bigger whole and no Elf is more important than the progress of the nation. Since the Elven race is flawed from the very core, they need to reinvent themselves. The Elves need to be reborn into a more aware being that will be able to see the magic that fills the air. Which will, in turn, help them reach opportunities once seen as impossible to grasp. They need to become the “Scions of Illumination”. All this is done because the Elves of Aerial know that when they reach the highest, most pure levels of existence, clean of their flaws and impure cousins, only then will the Elven Pantheon of Gods return to Eden to guide their people. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Every Elf is constantly trying to improve him/herself, always trying to be the best of the best. Elven life is split between constantly learning and improving yourself and excelling in your craft. Whether it is Archery, swordsmanship or being a scholar teaching the new generation, all lives are valued equally in Elven society as long as you are trying to reach the most enlightened state of existence. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Outside the times of war, the Azari are at peace with the mind and soul. These are times of celebration and joy. Every Elven year, the disciples of the Pantheon organize the Wine Festival. The gates of the silver spired city swing open for all of Eden to arrive and celebrate a new year of harvest. The newest wines are sold during the celebration while old bottles which have laid around for dozens of years, are finally opened for this special occasion. &lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;Romance and marriage:&amp;lt;/u&amp;gt; ==&lt;br /&gt;
Azari are massively focused on procreation. The gifts of Mothers and Daughters sprawl through elven society and its populace. It is very common to see Elves pair with each other when they reach adulthood. Elves are creatures that are easily captured by the sin of lust, which can be seen in their lives, where elves tend to switch partners a few times in their younger years before finally settling down. When Elves finally decide to get married, the entirety of the Silver City rejoices at the dawn of a new generation. An Elven wedding is quite the affair, which can last for even a week when it is a person of importance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marriage in Elven society is final, as it is a promise before the face of the Pantheon that you will serve them and will safeguard a new generation of Elves. Divorce is therefore unheard of; it is seen as the ultimate betrayal in the face of the Pantheon. The families of the divorced couple will be looked down upon for the foreseeable future and the pair will most likely be executed. The only way to ask for forgiveness of the Pantheon, after committing this crime, is to give them your most valuable possession: your life.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;Life &amp;amp; Reproduction:&amp;lt;/u&amp;gt; ==&lt;br /&gt;
After a wedding, the first task for a newly founded elven family is to put a child on Eden to further their family name. Elves, however, have an extremely complex reproductive system. Female Elves are only fertile one week per elven year and only become fertile around their 25th. Most elves are eager to see if the mother will bless them with a young life each year. Reproduction is so important in elven culture that once per year, a giant festival will be held to celebrate a new year of elven fertility. &lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;Death &amp;amp; Funerals:&amp;lt;/u&amp;gt; ==&lt;br /&gt;
Elves, despite their extremely long lives, can die due to natural causes. When they die, a huge burial ceremony will be held by the family of the deceased elf. Elven bodies are burned after death. This is done to return the body and spirit to Aerièlle so that it may live on forever in the pantheon. Elves believe that the spirit is trapped inside the body as long as it is still on Eden. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Age of Enlightenment (Origins)&amp;lt;/u&amp;gt; ===&lt;br /&gt;
The origins of the Azari are mostly unknown. It is commonly believed that the race of Elves was gifted with life by the gods of the Elven Pantheon. The elven race has its roots in the Valley of Dragons, also known as Arda. This time is known as the '''Age of Enlightenment'''.&lt;br /&gt;
&lt;br /&gt;
It was in this age that the Gods of the Pantheon walked among their children, giving the Azari a piece of themselves to help shape them.&lt;br /&gt;
&lt;br /&gt;
'''The Father, Kharash''', gifted the Azari strength, courage, and Fatherhood.&lt;br /&gt;
&lt;br /&gt;
'''The Mother, Aerièlle''', gifted her children the wisdom of Enlightenment and the ability to wield the sacred blessings of Eden in the form of arcane magic.&lt;br /&gt;
&lt;br /&gt;
'''The Daughter, Aestaena,''' gifted her children fertility, love and the need to procreate.&lt;br /&gt;
&lt;br /&gt;
And at last there '''the Son, Fineall''', gave his children challenges in life, as he despised his parents because they favoured his sister. He wanted to take a slice of the souls for himself to create a race shaped in his image. A race that would one day take down the pantheon.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Age of Fallen Spires&amp;lt;/u&amp;gt; ===&lt;br /&gt;
The Elves of Fineall knew only anger, jealousy, perversion, and lust. His children were tainted and foul, as they despised their more gifted and enlightened kin who looked down upon them as abominations. The other Gods of the Pantheon also looked upon the Dark kin of Fineall with disgust and tried to destroy them in body and soul.&lt;br /&gt;
&lt;br /&gt;
Despite their best efforts, the Gods could not destroy the Azari’lunn or Dark Elves as they became known as in the common tongue. The conflict sparked a massive civil war between the Azari children of the Gods. Many cities were destroyed by magical barrages from the Arch-Mages of both sides. The children of the Daughter, the Azari’soll, were completely wiped out by a surprise Dark Elven assault on their homeland nearing the end of the war. Towards that end, as the Azari’lunn saw that they could not overcome the endless legions of the Azari’cill, The Son blessed one of his most enlightened servants, Noctis. He became the leader of his children and ordered him to disappear from the face of Eden with the remaining Dark Elves until their time would come. Fineall took it upon himself to battle the rest of the Pantheon in the heavens for the rest of eternity to make sure that the other Gods would never be able to return to Eden and destroy his children.&lt;br /&gt;
&lt;br /&gt;
As a direct result of Fineall’s war in the heavens, the Gods of the Pantheon left their children in Eden. Without their Gods to teach them the ways of enlightenment, the Azari were truly lost and their kingdoms descended into anarchy. The old order of the Elven Empire was completely toppled in the years of the Fallen Spires. The remaining races started to accuse each other for the war and were preparing for another wave of uncontrolled violence toward one another. The children of Kharash were horrified by these events of pure barbarism and isolated themselves in Myln Arbor. They did not completely cut ties with the Azari’cill but they would not actively seek any contact with the other Azari for the foreseeable future. The children of Fineall had exiled themselves from the Valley of Dragons.&lt;br /&gt;
&lt;br /&gt;
The remaining Azari tried to find a sign of their Gods, a reason to live and to continue on the path of enlightenment. It was at this moment that the Silver Phoenix flew over the Glade of Dragons. In other realms, the Silver Phoenix is simply known as the Priscus of the Skies, but to the Azari it was the avatar of the Mother. It was a majestic beast that gave the Azari a reason to reinvent themselves. They built temples to the Phoenix and tried to find ways to communicate with the elemental spirit of the skies. The Scinari Caste was tasked to collect and translate the ancient texts of the gods and lay out a path for the Azari’cill to follow. This is the path that would eventually lead to reunification with the Mother. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Reinvention:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Years passed as the Azari’cill rebuilt their broken realm. No longer were their attempts at founding the perfect order haunted by cursed anatomies or hollow souls. The Azari’cill created a culture of betterment that founded the new city of Silver, dedicated to the Mother of all Elves, Aerièlle.&lt;br /&gt;
&lt;br /&gt;
The Azari’cill spread their influence across the great nations of Eden with sublime efficacy. It was child’s play for the Elves to learn new languages, sciences, and forms of art.  Some sought to conquer the vistas of the mind, their bodies seated cross-legged as their spirits roamed far and wide. Others travelled the lands, making beautiful tomes of the knowledge they found in the fields of cartography, biology, botany, history, and more.&lt;br /&gt;
&lt;br /&gt;
The people of the Valley of Dragons wished to reach true enlightenment and sought to spread it to the lesser nations. Missionaries moved far and wide to educate lesser races in the ways taught by Aerièlle, hoping to one day bring the lesser races to the same standard as the Azari.  These pioneers did not slaughter those monsters and savage creatures they encountered, for they considered such tactics barbaric. Instead, they tamed the beasts of the land where possible, and left them to their own devices if that was not viable. If the creatures were particularly predatory, they instead maneuvered them through the Phoenix gate to other, less enlightened lands.&lt;br /&gt;
&lt;br /&gt;
The Reinvention brought forth an age of prosperity for sure, yet the Elves of Arda still have a long road to travel on. The recent so-called “Rotting plague” devastated most of the missionary work and significantly thinned the mostly imported food supplies of the Silver City. Nevertheless, the Azari race endured and are now eager to continue their effort to educate the lesser races and to uncover new knowledge.  &lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=High_Elves&amp;diff=291</id>
		<title>High Elves</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=High_Elves&amp;diff=291"/>
		<updated>2021-08-08T17:45:19Z</updated>

		<summary type="html">&lt;p&gt;Candika: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[Picture of Aldir'tor here]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Nicknames&lt;br /&gt;
!Anypsóste (The Exalted) - Azari’Lefká (White Elves)&lt;br /&gt;
|-&lt;br /&gt;
|Spoken Languages&lt;br /&gt;
|Azari Linguae (Lost Elven Language) &lt;br /&gt;
The common tongue&lt;br /&gt;
|-&lt;br /&gt;
|Average Height (Meters &amp;amp; Feet)&lt;br /&gt;
|1,87M - 2,20M (6’1ft - 7’2ft)&lt;br /&gt;
|-&lt;br /&gt;
|Average Weight (kg &amp;amp; lbs)&lt;br /&gt;
|75 KG to 90 KG (165lbs -198lbs)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
● Elves are known as the tallest race on Eden. There are some recorded cases in which an Elf had grown to about three meters. This is of course an extremely rare case, as most Elves grow to about 1,95 – 2,00 Meters. Women are generally a bit shorter than males. &lt;br /&gt;
&lt;br /&gt;
● The skin of a High elf is, generally speaking, very pale. &lt;br /&gt;
&lt;br /&gt;
● This is usually paired with White, silver or blonde hair. There is a very small minority of Azari’cill with black hair. These Elves are generally looked down upon because of black hair is usually a sign of inbreeding with the Azari’lunn, which is unacceptable in Azari’cill culture.&lt;br /&gt;
&lt;br /&gt;
● The Eyes of High Elves are almost always blue or green. In some rare cases, silver eyes have been reported. This is seen as the most pure colour and it is very rare. The Silver eyed elves are seen as personally blessed by the mother. Elves do not have facial hair. &lt;br /&gt;
&lt;br /&gt;
● The ears of Elves are the longest of all the living creatures in Eden. The ears generally form a point-like shape at the end. Elven ears can grow up to 15 – 25 centimetres in length. The Elves of Aerial believe that the length of the ears reflects the wisdom of the elf&lt;br /&gt;
&lt;br /&gt;
●The Azari age significantly slower than the other races on Eden. One Elven year roughly translates to around 5 human years. Elves can live up to around 100-120 Elven years, or 500-600 human years and reach adulthood at 18, or 90 human years. The children of the mother keep their young appearance for most of their lives. Only starting to show visible aging around their 90’s. &lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
Elves generally speak the common tongue. This language, through its extreme popularity, has been adopted and normalized in Elven culture. A dialect has sprung up in Aerial of a combination of Ancient Elvish and the common tongue.&lt;br /&gt;
&lt;br /&gt;
The ancient elven language is a mostly forgotten one. Scholars in Aerial are trying to rediscover their ancient language and bring it back to the vocabulary of the Elves. Often used ancient elven words that found their way into common speech:&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Greetings:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Vale       	    Hello/Greetings&lt;br /&gt;
&lt;br /&gt;
Vale’tar  	    Farewell&lt;br /&gt;
&lt;br /&gt;
Fílo(s)   	     Friend(s)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Races:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Azari    	    Elf&lt;br /&gt;
&lt;br /&gt;
Azari’cill   	  High elf/pure elf&lt;br /&gt;
&lt;br /&gt;
Azari’cerr   	   Wood elf/wild elf&lt;br /&gt;
&lt;br /&gt;
Azari’lunn   	 Dark elf/Moon elf&lt;br /&gt;
&lt;br /&gt;
Azari’soll   	    Fire Elf/Sun Elf&lt;br /&gt;
&lt;br /&gt;
Dur’arum(s)   	     Denur&lt;br /&gt;
&lt;br /&gt;
Vari(s)    	  Human(s)&lt;br /&gt;
&lt;br /&gt;
Ghesiri(s)   	    Faulskins(s)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Titles&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Bessi’inn    	    Blessed one&lt;br /&gt;
&lt;br /&gt;
Scin    	     (Young) Student&lt;br /&gt;
&lt;br /&gt;
Scini  	  (Older) Student&lt;br /&gt;
&lt;br /&gt;
Scinar  	   Priest&lt;br /&gt;
&lt;br /&gt;
Scinari  	   Priestess&lt;br /&gt;
&lt;br /&gt;
Scinar(i)’cilus    	   High Priest(ess)&lt;br /&gt;
&lt;br /&gt;
Ar’mágoi   	    Mage/Magic user/Spellcaster&lt;br /&gt;
&lt;br /&gt;
Ar’mágoi’cilus   	   Arch-Mage/Magic user/Spellcaster&lt;br /&gt;
&lt;br /&gt;
Visera   	  Minister&lt;br /&gt;
&lt;br /&gt;
Nobicilus  	  Noble&lt;br /&gt;
&lt;br /&gt;
Pricecilus   	   Prince&lt;br /&gt;
&lt;br /&gt;
Therri’cill   	   Guardian of Purity/King&lt;br /&gt;
&lt;br /&gt;
Aeri’cill    	    Mother of Purity/Queen&lt;br /&gt;
&lt;br /&gt;
Khari’cerr   	   The Wild Father/Chief&lt;br /&gt;
&lt;br /&gt;
“Cilus” is a word without a specified meaning. When someone bears a title with the word “Cilus” in it,  it is generally seen as a high ranking person.&lt;br /&gt;
&lt;br /&gt;
== Culture &amp;amp; Society ==&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Structure of Elven society&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Modern Elven society is centered along the lines of progress and purity. All Elves are part of a bigger whole and no Elf is more important than the progress of the nation. Since the Elven race is flawed from the very core, they need to reinvent themselves. The Elves need to be reborn into a more aware being that will be able to see the magic that fills the air. Which will, in turn, help them reach opportunities once seen as impossible to grasp. They need to become the “Scions of Illumination”. All this is done because the Elves of Aerial know that when they reach the highest, most pure levels of existence, clean of their flaws and impure cousins, only then will the Elven Pantheon of Gods return to Eden to guide their people. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Every Elf is constantly trying to improve him/herself, always trying to be the best of the best. Elven life is split between constantly learning and improving yourself and excelling in your craft. Whether it is Archery, swordsmanship or being a scholar teaching the new generation, all lives are valued equally in Elven society as long as you are trying to reach the most enlightened state of existence. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Outside the times of war, the Azari are at peace with the mind and soul. These are times of celebration and joy. Every Elven year, the disciples of the Pantheon organize the Wine Festival. The gates of the silver spired city swing open for all of Eden to arrive and celebrate a new year of harvest. The newest wines are sold during the celebration while old bottles which have laid around for dozens of years, are finally opened for this special occasion. &lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;Romance and marriage:&amp;lt;/u&amp;gt; ==&lt;br /&gt;
Azari are massively focused on procreation. The gifts of Mothers and Daughters sprawl through elven society and its populace. It is very common to see Elves pair with each other when they reach adulthood. Elves are creatures that are easily captured by the sin of lust, which can be seen in their lives, where elves tend to switch partners a few times in their younger years before finally settling down. When Elves finally decide to get married, the entirety of the Silver City rejoices at the dawn of a new generation. An Elven wedding is quite the affair, which can last for even a week when it is a person of importance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marriage in Elven society is final, as it is a promise before the face of the Pantheon that you will serve them and will safeguard a new generation of Elves. Divorce is therefore unheard of; it is seen as the ultimate betrayal in the face of the Pantheon. The families of the divorced couple will be looked down upon for the foreseeable future and the pair will most likely be executed. The only way to ask for forgiveness of the Pantheon, after committing this crime, is to give them your most valuable possession: your life.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;Life &amp;amp; Reproduction:&amp;lt;/u&amp;gt; ==&lt;br /&gt;
After a wedding, the first task for a newly founded elven family is to put a child on Eden to further their family name. Elves, however, have an extremely complex reproductive system. Female Elves are only fertile one week per elven year and only become fertile around their 25th. Most elves are eager to see if the mother will bless them with a young life each year. Reproduction is so important in elven culture that once per year, a giant festival will be held to celebrate a new year of elven fertility. &lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;Death &amp;amp; Funerals:&amp;lt;/u&amp;gt; ==&lt;br /&gt;
Elves, despite their extremely long lives, can die due to natural causes. When they die, a huge burial ceremony will be held by the family of the deceased elf. Elven bodies are burned after death. This is done to return the body and spirit to Aerièlle so that it may live on forever in the pantheon. Elves believe that the spirit is trapped inside the body as long as it is still on Eden. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Age of Enlightenment (Origins)&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== The origins of the Azari are mostly unknown. It is commonly believed that the race of Elves was gifted with life by the gods of the Elven Pantheon. The elven race has its roots in the Valley of Dragons, also known as Arda. This time is known as the '''Age of Enlightenment'''. ===&lt;br /&gt;
It was in this age that the Gods of the Pantheon walked among their children, giving the Azari a piece of themselves to help shape them.&lt;br /&gt;
&lt;br /&gt;
'''The Father, Kharash''', gifted the Azari strength, courage, and Fatherhood.&lt;br /&gt;
&lt;br /&gt;
'''The Mother, Aerièlle''', gifted her children the wisdom of Enlightenment and the ability to wield the sacred blessings of Eden in the form of arcane magic.&lt;br /&gt;
&lt;br /&gt;
'''The Daughter, Aestaena,''' gifted her children fertility, love and the need to procreate.&lt;br /&gt;
&lt;br /&gt;
And at last there '''the Son, Fineall''', gave his children challenges in life, as he despised his parents because they favoured his sister. He wanted to take a slice of the souls for himself to create a race shaped in his image. A race that would one day take down the pantheon.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Age of Fallen Spires&amp;lt;/u&amp;gt; ===&lt;br /&gt;
The Elves of Fineall knew only anger, jealousy, perversion, and lust. His children were tainted and foul, as they despised their more gifted and enlightened kin who looked down upon them as abominations. The other Gods of the Pantheon also looked upon the Dark kin of Fineall with disgust and tried to destroy them in body and soul.&lt;br /&gt;
&lt;br /&gt;
Despite their best efforts, the Gods could not destroy the Azari’lunn or Dark Elves as they became known as in the common tongue. The conflict sparked a massive civil war between the Azari children of the Gods. Many cities were destroyed by magical barrages from the Arch-Mages of both sides. The children of the Daughter, the Azari’soll, were completely wiped out by a surprise Dark Elven assault on their homeland nearing the end of the war. Towards that end, as the Azari’lunn saw that they could not overcome the endless legions of the Azari’cill, The Son blessed one of his most enlightened servants, Noctis. He became the leader of his children and ordered him to disappear from the face of Eden with the remaining Dark Elves until their time would come. Fineall took it upon himself to battle the rest of the Pantheon in the heavens for the rest of eternity to make sure that the other Gods would never be able to return to Eden and destroy his children.&lt;br /&gt;
&lt;br /&gt;
As a direct result of Fineall’s war in the heavens, the Gods of the Pantheon left their children in Eden. Without their Gods to teach them the ways of enlightenment, the Azari were truly lost and their kingdoms descended into anarchy. The old order of the Elven Empire was completely toppled in the years of the Fallen Spires. The remaining races started to accuse each other for the war and were preparing for another wave of uncontrolled violence toward one another. The children of Kharash were horrified by these events of pure barbarism and isolated themselves in Myln Arbor. They did not completely cut ties with the Azari’cill but they would not actively seek any contact with the other Azari for the foreseeable future. The children of Fineall had exiled themselves from the Valley of Dragons.&lt;br /&gt;
&lt;br /&gt;
The remaining Azari tried to find a sign of their Gods, a reason to live and to continue on the path of enlightenment. It was at this moment that the Silver Phoenix flew over the Glade of Dragons. In other realms, the Silver Phoenix is simply known as the Priscus of the Skies, but to the Azari it was the avatar of the Mother. It was a majestic beast that gave the Azari a reason to reinvent themselves. They built temples to the Phoenix and tried to find ways to communicate with the elemental spirit of the skies. The Scinari Caste was tasked to collect and translate the ancient texts of the gods and lay out a path for the Azari’cill to follow. This is the path that would eventually lead to reunification with the Mother. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Reinvention:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Years passed as the Azari’cill rebuilt their broken realm. No longer were their attempts at founding the perfect order haunted by cursed anatomies or hollow souls. The Azari’cill created a culture of betterment that founded the new city of Silver, dedicated to the Mother of all Elves, Aerièlle.&lt;br /&gt;
&lt;br /&gt;
The Azari’cill spread their influence across the great nations of Eden with sublime efficacy. It was child’s play for the Elves to learn new languages, sciences, and forms of art.  Some sought to conquer the vistas of the mind, their bodies seated cross-legged as their spirits roamed far and wide. Others travelled the lands, making beautiful tomes of the knowledge they found in the fields of cartography, biology, botany, history, and more.&lt;br /&gt;
&lt;br /&gt;
The people of the Valley of Dragons wished to reach true enlightenment and sought to spread it to the lesser nations. Missionaries moved far and wide to educate lesser races in the ways taught by Aerièlle, hoping to one day bring the lesser races to the same standard as the Azari.  These pioneers did not slaughter those monsters and savage creatures they encountered, for they considered such tactics barbaric. Instead, they tamed the beasts of the land where possible, and left them to their own devices if that was not viable. If the creatures were particularly predatory, they instead maneuvered them through the Phoenix gate to other, less enlightened lands.&lt;br /&gt;
&lt;br /&gt;
The Reinvention brought forth an age of prosperity for sure, yet the Elves of Arda still have a long road to travel on. The recent so-called “Rotting plague” devastated most of the missionary work and significantly thinned the mostly imported food supplies of the Silver City. Nevertheless, the Azari race endured and are now eager to continue their effort to educate the lesser races and to uncover new knowledge.  &lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=High_Elves&amp;diff=290</id>
		<title>High Elves</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=High_Elves&amp;diff=290"/>
		<updated>2021-08-08T17:43:40Z</updated>

		<summary type="html">&lt;p&gt;Candika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[Picture of Aldir'tor here]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Nicknames&lt;br /&gt;
!Anypsóste (The Exalted) - Azari’Lefká (White Elves)&lt;br /&gt;
|-&lt;br /&gt;
|Spoken Languages&lt;br /&gt;
|Azari Linguae (Lost Elven Language) &lt;br /&gt;
The common tongue&lt;br /&gt;
|-&lt;br /&gt;
|Average Height (Meters &amp;amp; Feet)&lt;br /&gt;
|1,87M - 2,20M (6’1ft - 7’2ft)&lt;br /&gt;
|-&lt;br /&gt;
|Average Weight (kg &amp;amp; lbs)&lt;br /&gt;
|75 KG to 90 KG (165lbs -198lbs)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
● Elves are known as the tallest race on Eden. There are some recorded cases in which an Elf had grown to about three meters. This is of course an extremely rare case, as most Elves grow to about 1,95 – 2,00 Meters. Women are generally a bit shorter than males. &lt;br /&gt;
&lt;br /&gt;
● The skin of a High elf is, generally speaking, very pale. &lt;br /&gt;
&lt;br /&gt;
● This is usually paired with White, silver or blonde hair. There is a very small minority of Azari’cill with black hair. These Elves are generally looked down upon because of black hair is usually a sign of inbreeding with the Azari’lunn, which is unacceptable in Azari’cill culture.&lt;br /&gt;
&lt;br /&gt;
● The Eyes of High Elves are almost always blue or green. In some rare cases, silver eyes have been reported. This is seen as the most pure colour and it is very rare. The Silver eyed elves are seen as personally blessed by the mother. Elves do not have facial hair. &lt;br /&gt;
&lt;br /&gt;
● The ears of Elves are the longest of all the living creatures in Eden. The ears generally form a point-like shape at the end. Elven ears can grow up to 15 – 25 centimetres in length. The Elves of Aerial believe that the length of the ears reflects the wisdom of the elf&lt;br /&gt;
&lt;br /&gt;
●The Azari age significantly slower than the other races on Eden. One Elven year roughly translates to around 5 human years. Elves can live up to around 100-120 Elven years, or 500-600 human years and reach adulthood at 18, or 90 human years. The children of the mother keep their young appearance for most of their lives. Only starting to show visible aging around their 90’s. &lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
Elves generally speak the common tongue. This language, through its extreme popularity, has been adopted and normalized in Elven culture. A dialect has sprung up in Aerial of a combination of Ancient Elvish and the common tongue.&lt;br /&gt;
&lt;br /&gt;
The ancient elven language is a mostly forgotten one. Scholars in Aerial are trying to rediscover their ancient language and bring it back to the vocabulary of the Elves. Often used ancient elven words that found their way into common speech:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Greetings:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vale       	    Hello/Greetings&lt;br /&gt;
&lt;br /&gt;
Vale’tar  	    Farewell&lt;br /&gt;
&lt;br /&gt;
Fílo(s)   	     Friend(s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Races:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Azari    	    Elf&lt;br /&gt;
&lt;br /&gt;
Azari’cill   	  High elf/pure elf&lt;br /&gt;
&lt;br /&gt;
Azari’cerr   	   Wood elf/wild elf&lt;br /&gt;
&lt;br /&gt;
Azari’lunn   	 Dark elf/Moon elf&lt;br /&gt;
&lt;br /&gt;
Azari’soll   	    Fire Elf/Sun Elf&lt;br /&gt;
&lt;br /&gt;
Dur’arum(s)   	     Denur&lt;br /&gt;
&lt;br /&gt;
Vari(s)    	  Human(s)&lt;br /&gt;
&lt;br /&gt;
Ghesiri(s)   	    Faulskins(s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Titles&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bessi’inn    	    Blessed one&lt;br /&gt;
&lt;br /&gt;
Scin    	     (Young) Student&lt;br /&gt;
&lt;br /&gt;
Scini  	  (Older) Student&lt;br /&gt;
&lt;br /&gt;
Scinar  	   Priest&lt;br /&gt;
&lt;br /&gt;
Scinari  	   Priestess&lt;br /&gt;
&lt;br /&gt;
Scinar(i)’cilus    	   High Priest(ess)&lt;br /&gt;
&lt;br /&gt;
Ar’mágoi   	    Mage/Magic user/Spellcaster&lt;br /&gt;
&lt;br /&gt;
Ar’mágoi’cilus   	   Arch-Mage/Magic user/Spellcaster&lt;br /&gt;
&lt;br /&gt;
Visera   	  Minister&lt;br /&gt;
&lt;br /&gt;
Nobicilus  	  Noble&lt;br /&gt;
&lt;br /&gt;
Pricecilus   	   Prince&lt;br /&gt;
&lt;br /&gt;
Therri’cill   	   Guardian of Purity/King&lt;br /&gt;
&lt;br /&gt;
Aeri’cill    	    Mother of Purity/Queen&lt;br /&gt;
&lt;br /&gt;
Khari’cerr   	   The Wild Father/Chief&lt;br /&gt;
&lt;br /&gt;
“Cilus” is a word without a specified meaning. When someone bears a title with the word “Cilus” in it,  it is generally seen as a high ranking person.&lt;br /&gt;
&lt;br /&gt;
=== Culture &amp;amp; Society ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Structure of Elven society&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Modern Elven society is centered along the lines of progress and purity. All Elves are part of a bigger whole and no Elf is more important than the progress of the nation. Since the Elven race is flawed from the very core, they need to reinvent themselves. The Elves need to be reborn into a more aware being that will be able to see the magic that fills the air. Which will, in turn, help them reach opportunities once seen as impossible to grasp. They need to become the “Scions of Illumination”. All this is done because the Elves of Aerial know that when they reach the highest, most pure levels of existence, clean of their flaws and impure cousins, only then will the Elven Pantheon of Gods return to Eden to guide their people. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Every Elf is constantly trying to improve him/herself, always trying to be the best of the best. Elven life is split between constantly learning and improving yourself and excelling in your craft. Whether it is Archery, swordsmanship or being a scholar teaching the new generation, all lives are valued equally in Elven society as long as you are trying to reach the most enlightened state of existence. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Outside the times of war, the Azari are at peace with the mind and soul. These are times of celebration and joy. Every Elven year, the disciples of the Pantheon organize the Wine Festival. The gates of the silver spired city swing open for all of Eden to arrive and celebrate a new year of harvest. The newest wines are sold during the celebration while old bottles which have laid around for dozens of years, are finally opened for this special occasion. &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Romance and marriage:&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Azari are massively focused on procreation. The gifts of Mothers and Daughters sprawl through elven society and its populace. It is very common to see Elves pair with each other when they reach adulthood. Elves are creatures that are easily captured by the sin of lust, which can be seen in their lives, where elves tend to switch partners a few times in their younger years before finally settling down. When Elves finally decide to get married, the entirety of the Silver City rejoices at the dawn of a new generation. An Elven wedding is quite the affair, which can last for even a week when it is a person of importance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marriage in Elven society is final, as it is a promise before the face of the Pantheon that you will serve them and will safeguard a new generation of Elves. Divorce is therefore unheard of; it is seen as the ultimate betrayal in the face of the Pantheon. The families of the divorced couple will be looked down upon for the foreseeable future and the pair will most likely be executed. The only way to ask for forgiveness of the Pantheon, after committing this crime, is to give them your most valuable possession: your life.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Life &amp;amp; Reproduction:&amp;lt;/u&amp;gt; ====&lt;br /&gt;
After a wedding, the first task for a newly founded elven family is to put a child on Eden to further their family name. Elves, however, have an extremely complex reproductive system. Female Elves are only fertile one week per elven year and only become fertile around their 25th. Most elves are eager to see if the mother will bless them with a young life each year. Reproduction is so important in elven culture that once per year, a giant festival will be held to celebrate a new year of elven fertility. &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Death &amp;amp; Funerals:&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Elves, despite their extremely long lives, can die due to natural causes. When they die, a huge burial ceremony will be held by the family of the deceased elf. Elven bodies are burned after death. This is done to return the body and spirit to Aerièlle so that it may live on forever in the pantheon. Elves believe that the spirit is trapped inside the body as long as it is still on Eden. &lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;The Age of Enlightenment (Origins)&amp;lt;/u&amp;gt; ====&lt;br /&gt;
The origins of the Azari are mostly unknown. It is commonly believed that the race of Elves was gifted with life by the gods of the Elven Pantheon. The elven race has its roots in the Valley of Dragons, also known as Arda. This time is known as the '''Age of Enlightenment'''.&lt;br /&gt;
&lt;br /&gt;
It was in this age that the Gods of the Pantheon walked among their children, giving the Azari a piece of themselves to help shape them.&lt;br /&gt;
&lt;br /&gt;
'''The Father, Kharash''', gifted the Azari strength, courage, and Fatherhood.&lt;br /&gt;
&lt;br /&gt;
'''The Mother, Aerièlle''', gifted her children the wisdom of Enlightenment and the ability to wield the sacred blessings of Eden in the form of arcane magic.&lt;br /&gt;
&lt;br /&gt;
'''The Daughter, Aestaena,''' gifted her children fertility, love and the need to procreate.&lt;br /&gt;
&lt;br /&gt;
And at last there '''the Son, Fineall''', gave his children challenges in life, as he despised his parents because they favoured his sister. He wanted to take a slice of the souls for himself to create a race shaped in his image. A race that would one day take down the pantheon.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;The Age of Fallen Spires&amp;lt;/u&amp;gt; ====&lt;br /&gt;
The Elves of Fineall knew only anger, jealousy, perversion, and lust. His children were tainted and foul, as they despised their more gifted and enlightened kin who looked down upon them as abominations. The other Gods of the Pantheon also looked upon the Dark kin of Fineall with disgust and tried to destroy them in body and soul.&lt;br /&gt;
&lt;br /&gt;
Despite their best efforts, the Gods could not destroy the Azari’lunn or Dark Elves as they became known as in the common tongue. The conflict sparked a massive civil war between the Azari children of the Gods. Many cities were destroyed by magical barrages from the Arch-Mages of both sides. The children of the Daughter, the Azari’soll, were completely wiped out by a surprise Dark Elven assault on their homeland nearing the end of the war. Towards that end, as the Azari’lunn saw that they could not overcome the endless legions of the Azari’cill, The Son blessed one of his most enlightened servants, Noctis. He became the leader of his children and ordered him to disappear from the face of Eden with the remaining Dark Elves until their time would come. Fineall took it upon himself to battle the rest of the Pantheon in the heavens for the rest of eternity to make sure that the other Gods would never be able to return to Eden and destroy his children.&lt;br /&gt;
&lt;br /&gt;
As a direct result of Fineall’s war in the heavens, the Gods of the Pantheon left their children in Eden. Without their Gods to teach them the ways of enlightenment, the Azari were truly lost and their kingdoms descended into anarchy. The old order of the Elven Empire was completely toppled in the years of the Fallen Spires. The remaining races started to accuse each other for the war and were preparing for another wave of uncontrolled violence toward one another. The children of Kharash were horrified by these events of pure barbarism and isolated themselves in Myln Arbor. They did not completely cut ties with the Azari’cill but they would not actively seek any contact with the other Azari for the foreseeable future. The children of Fineall had exiled themselves from the Valley of Dragons.&lt;br /&gt;
&lt;br /&gt;
The remaining Azari tried to find a sign of their Gods, a reason to live and to continue on the path of enlightenment. It was at this moment that the Silver Phoenix flew over the Glade of Dragons. In other realms, the Silver Phoenix is simply known as the Priscus of the Skies, but to the Azari it was the avatar of the Mother. It was a majestic beast that gave the Azari a reason to reinvent themselves. They built temples to the Phoenix and tried to find ways to communicate with the elemental spirit of the skies. The Scinari Caste was tasked to collect and translate the ancient texts of the gods and lay out a path for the Azari’cill to follow. This is the path that would eventually lead to reunification with the Mother. &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;The Reinvention:&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Years passed as the Azari’cill rebuilt their broken realm. No longer were their attempts at founding the perfect order haunted by cursed anatomies or hollow souls. The Azari’cill created a culture of betterment that founded the new city of Silver, dedicated to the Mother of all Elves, Aerièlle.&lt;br /&gt;
&lt;br /&gt;
The Azari’cill spread their influence across the great nations of Eden with sublime efficacy. It was child’s play for the Elves to learn new languages, sciences, and forms of art.  Some sought to conquer the vistas of the mind, their bodies seated cross-legged as their spirits roamed far and wide. Others travelled the lands, making beautiful tomes of the knowledge they found in the fields of cartography, biology, botany, history, and more.&lt;br /&gt;
&lt;br /&gt;
The people of the Valley of Dragons wished to reach true enlightenment and sought to spread it to the lesser nations. Missionaries moved far and wide to educate lesser races in the ways taught by Aerièlle, hoping to one day bring the lesser races to the same standard as the Azari.  These pioneers did not slaughter those monsters and savage creatures they encountered, for they considered such tactics barbaric. Instead, they tamed the beasts of the land where possible, and left them to their own devices if that was not viable. If the creatures were particularly predatory, they instead maneuvered them through the Phoenix gate to other, less enlightened lands.&lt;br /&gt;
&lt;br /&gt;
The Reinvention brought forth an age of prosperity for sure, yet the Elves of Arda still have a long road to travel on. The recent so-called “Rotting plague” devastated most of the missionary work and significantly thinned the mostly imported food supplies of the Silver City. Nevertheless, the Azari race endured and are now eager to continue their effort to educate the lesser races and to uncover new knowledge.  &lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Rotting_Plague&amp;diff=288</id>
		<title>The Rotting Plague</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Rotting_Plague&amp;diff=288"/>
		<updated>2021-08-08T16:01:42Z</updated>

		<summary type="html">&lt;p&gt;Candika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Introduction ==&lt;br /&gt;
A black mark on the history of Eden, the Plague of Rot aka Rotting Plague decimated all race populations to the point where they are today. It has been a decade since the end of the  pandemic, and the people of Eden are still rebuilding and in fear of another outbreak.&lt;br /&gt;
The name “Rotting Plague” originates from its symptoms. Those who were infected had limbs and organs rot out from the inside over a period of 8 days. The disease was spread through direct contact, but it could also become waterborne, therefore infecting plants, and livestock. Later in its lifespan it became airborne as infected bodies were burned.&lt;br /&gt;
   The Rotting Plague’s true origin is unknown, but its first outbreak can be traced back to the northern fiefdoms of Hadriana in the year [tba]. This strange disease would spark into a 5-year long pandemic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A plague, known to the world, or at least that is the point of this document you are reading right now. This document will tell you about the most vital details of the Plague of Rot. Or, as it is commonly referred to: The Rotting Plague. &lt;br /&gt;
&lt;br /&gt;
This document will be split into sections, each giving information on the plague. The details you see in this document are the primary form of the plague. What we mean with primary is how the plague initially works, as each race in our world was eventually affected differently. An example would be humans having no immune system and thus be affected by all its effects, while elves were immune yet faced other problems. Tieflings would suffer different kinds of effects, and so did other races. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Rotting Plague's true origin is due to the technology of the time, unknown. First sightings of the plague were in the northern fiefdoms of The Kingdom Of Hadriana in the year [...], sparking the beginning of a five-year-long apocalypse onto the world of Eden.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;Rotting Plague&amp;quot; originates from the effects the plague had on its victims. Each living being, plant, or even certain foods that the plague touched turned into living yet decomposing husks. The name, just like the pestilence itself, spread quickly throughout the world thanks to nature and merchants, bringing death and destruction in its wake.&lt;br /&gt;
&lt;br /&gt;
== Infection cycle ==&lt;br /&gt;
The way the virus or bacteria spread was again due to the time period very hard to point out. It was from direct skin touch with infected flesh, ingestion of contaminated foods and drinks, insects, and saliva. Even certain animals were not safe to approach. Air was later on added due to the ash of corpses being also burned, still holding spores of rot. &lt;br /&gt;
&lt;br /&gt;
Spore cases were rare of the plague. When an infected host would be infected for a longer time, the damaged lungs will cause the infected to cough, making the host release spores of the plague. The dead tissue of the hosts’ body also produces spores in the ending stages up until death. The same was when staying near an infected body being burned, the ashes would still contain the spores of the plague.&lt;br /&gt;
&lt;br /&gt;
Infected bodies, plants, or animals that reached clear waters, such as rivers or ponds or other water sources, would infect the water if their bodies made contact, turning the water either poisonous or giving the person or animal drinking it the disease. Wells in villages and towns were quickly infected, spreading the plague only more. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Symptoms:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Symptoms of the plague and its infection cycle were looked at throughout the apocalypse years thanks to the sacrifice of those who tried studying the plague. Unfortunately, due to their losses, most of their works also failed to reach the majority of the population. &lt;br /&gt;
&lt;br /&gt;
Symptoms of plague mainly were hidden, as the primary way of killing the host was making them &amp;quot;rot&amp;quot; from the inside first rather than showing this to the skin. This meant that living creatures like animals and the races of Eden had a hard time finding out who or what was infected, or showing signs of the disease.&lt;br /&gt;
&lt;br /&gt;
Symptoms varied from each race, but the most notable effect the plague had was the immense fever and skin irritation in the first phase of the disease. Loss of taste and smell followed suit. Many of these symptoms were seen as minor illnesses. Making many people realize the danger until it was too late. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt; ''Stages of infection:''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
An infected lifespan was eight days. Each day represented a stage or phase of the disease affecting the one being infected. It even causes the infected to act as a carrier in particular phases. &lt;br /&gt;
&lt;br /&gt;
===== Stage one, day one: =====&lt;br /&gt;
Disease lays dormant in the host. The host will suffer an illness known as a common cold. Only in this stage can the condition of the disease be held back by high-tier medicine used for treating the common cold, causing the plague to be cured. But this is only in 30% of the cases.&lt;br /&gt;
&lt;br /&gt;
==== Stage two, day two: ====&lt;br /&gt;
The disease begins to spread through the body. The spread causes the host to suffer immense fever combined with the common cold. From the second stage, the infected can no longer be cured. The host loses sense of smell.&lt;br /&gt;
&lt;br /&gt;
==== Stage three, day three: ====&lt;br /&gt;
The immense fever has died down. The disease has now started to &amp;lt;nowiki&amp;gt;''eat away'' at the body tissue of the host. The skin irritations can be first seen on the host'&amp;lt;/nowiki&amp;gt;s body. This causes itching and sometimes gives a burning sensation to the skin. The host will continue to have the symptoms of stage one common cold. &lt;br /&gt;
&lt;br /&gt;
==== Stage four, day four: ====&lt;br /&gt;
The common cold has faded - redness and irritation of the skin increase. The itchiness has now disappeared as well, replaced by the burning sensation completely. This causes no significant pain on the infected host but enough to cause irritation. In most cases, the infected host will begin to suffer hair loss. &lt;br /&gt;
&lt;br /&gt;
==== Stage five, day five: ====&lt;br /&gt;
The infected host their organs will begin to be affected by the disease, starting at the digestive organs and lungs. The host will start to slowly lose the need for food or drinks and begin to cough. The coughing brings bacteria airborne, turning the infected host into a carrier. The irritated skin has already started to tear and crack, causing the irritated skin to bleed and show exposed tissue. &lt;br /&gt;
&lt;br /&gt;
==== Stage six, day six: ====&lt;br /&gt;
The hosts' muscle tissue is now in a damaged state too. The host has trouble moving now. Skin tissue begins to peel off, exposing large chunks of tissue underneath, even bone in early cases. The coughing of the host is now painful, coughing up bacteria and gobs of blood and rotten tissue. In 100% of the cases, did the host not feel pain beyond stage six, even though their body began to suffer immense trauma. &lt;br /&gt;
&lt;br /&gt;
==== Stage seven, day seven: ====&lt;br /&gt;
The brain has now been affected as well. The host will begin to turn into a &amp;lt;nowiki&amp;gt;''zombie'' like state. Their movements are slow, almost limping or crawling, speech begins to slur, and eyesight begins to be faulty as the eyes start to rot too. Larger chunks of skin, combined with muscle tissue, will begin to turn black, rot and peel from the host's body, exposing more bone. The rotten tissue present in the lungs causes the host to cough out spores. These are also released from the hosts'&amp;lt;/nowiki&amp;gt; rotten skin tissue.&lt;br /&gt;
&lt;br /&gt;
==== Stage eight, day eight: ====&lt;br /&gt;
The host has lost eyesight. The skin on 60% of the body has rotten off, exposing bone and rotten muscle tissue. The infected body continues to release spores. In most cases, the hosts' nervous system is active again, causing the host to feel the pain originating from the trauma that is caused by the plague. The host will begin to scream out, followed up by the complete, literal collapse of the body moments or hours later. The last spores of the plague will leave the hosts’ body as well. The host is then declared dead. &lt;br /&gt;
&lt;br /&gt;
== Survival ==&lt;br /&gt;
Only in 10% of the case can an infected host be cured by magical means before reaching stage six. This magic came from the elements of Earth and Water, which held the most healing spells. Yet, using these spells on plague victims was hard, barely even curing the infected and merely staving off the symptoms. Alchemy was also used as a way of healing the bacteria. Yet, none of the alchemic recipes or results of their use survived the plague years.&lt;br /&gt;
&lt;br /&gt;
If the host survived, which was most unlikely and extremely rare, dead portions of the body: arms and legs would be amputated. Some would be so damaged they would be unfit for use. Death could eventually occur due to internal organ damage thanks to the effects of the rot. &lt;br /&gt;
&lt;br /&gt;
If the host survived all these things, damaged skin tissue by the rot would heal, leaving large scars. If people lost their eyesight, this would not return, and you would forever be blind.&lt;br /&gt;
&lt;br /&gt;
== Animals of the plague: ==&lt;br /&gt;
Certain animals were not infected. 'Till this day, the world has not been able to find out why. But animals such as rats, fish, and insects were immune to the plague, acting more as carriers rather than dying out. Rats, however, reacted more differently than any other animal affected by the plague. Rats would form massive hordes, searching for food even to the point that the races of Eden were not safe anymore. Being alone was dangerous, and rats would eat a person or larger animal if possible. Most notably left unattended children. &lt;br /&gt;
&lt;br /&gt;
Due to rats living in the dark most of the time, and the rot affecting their eyesight, magic and light would scare them off. Their behavior during the Rotting Plague was matched with that of Rabies. Though, their increased lust for flesh and stacking of numbers was never fully explained. Animals like cows, sheep and chickens were damaged in the same ways humans were, decaying them and making them skinny. Their skin and meat would wither away, flaking off their remains. This means the plague affected every person even if they were not infected their food source became sparse.&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Denur_Imperium&amp;diff=287</id>
		<title>The Denur Imperium</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Denur_Imperium&amp;diff=287"/>
		<updated>2021-08-08T15:33:28Z</updated>

		<summary type="html">&lt;p&gt;Candika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Denur coat.png|center|thumb|209x209px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|Northern Mountain Range&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|[[Denur]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|Church of the Golden Lord&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Theocratic Oligarchy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leader'''&lt;br /&gt;
|Ardach Nezgar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Centuries passed while the mountains lay quiet, but now forges are relit and the drums of worship sound in the deep. The Denur, an ancient folk of mountain dwellers, have finally resurfaced and are ready to march under the banner of their Golden Lord, Deonach. &lt;br /&gt;
&lt;br /&gt;
Entering the mountains of the denur, leaving the biting frost from the snowy outdoors, you will be struck with intense heat from the blasting forges, molten magma flowing through the cavern. The smashing of alloys and the crackling of the glowing hot tools being drowned in the buckets of water, the thundering cheering and tankards crashing against each other fill the atmosphere in this mountain. From the deep the rumour of constant prayers rises to the surface. Taking a breath in, the smell of molten metal and beer would load your nose. Going through you are met by the black rock sides all around this fortress city, a glorious purple crystal in the center hanging down looking over the immense anvil of the denur, enveloped by black rock forges, with tools laying all around, ingots of gold and iron lay scattered over the forges. Great streams of Gold run like rivers through the stone.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Gamall Aldur (Old Age) ===&lt;br /&gt;
When they awoke, they were akin to blind children. The firstborn stumbled into the frozen wasteland of the north and desperately tried to survive. Many died due to the cold and the numerous predators. Many more died from countless diseases and famines. Their lives were miserable and short, until he appeared. Deonach took pity upon these creatures and appeared before them. The Denur looked to the heavens and a thousand suns pierced the skies. Clad in golden armour made from the stars themselves, he descended upon them and all of the Denur kneeled before him, for their god had shown himself. Deonach led his people to the vast mountains, in which they made their homes safe from the dangers of the outside world.&lt;br /&gt;
&lt;br /&gt;
=== Myrkur Aldur (Dark Age) ===&lt;br /&gt;
But as the centuries grew old the keen minds of the firstborn faded and the might of Deonach seemed far away. The Denur became more and more obsessed with scientific progress and slowly turned their backs on Deonach in pursuit of endless advancement. To free themselves from physical labour, factories sprouted up everywhere and black smoke filled the once beautiful halls. Countless churches were felled and in their place laboratories were built, to perform cruel experiments. The few that opposed this tyranny and remained faithful to Deonach were expelled and forced to live outside the mountains.&lt;br /&gt;
&lt;br /&gt;
=== Mor-Hormung (Great Collapse) ===&lt;br /&gt;
The Mor-Hormung is the day of great shame for all of the Denur. For on that one day the hubris and pride of our misguided ancestors finally became their downfall, at exactly the same time all Denur cities fell silent. Their inhabitants simply vanished alongside all their contraptions. But whatever curse had befallen their brothers, Deonach had shielded the faithful, once again saving their misguided race. To this day the cause of the Mor-Hormung eludes us, but the consequences were disastrous. In one day, more than 90% of the total population vanished and most cities quickly deteriorated. A tremendous amount of knowledge and wealth was lost to the ages and famines broke out due to the lack of farmers.&lt;br /&gt;
&lt;br /&gt;
=== Tergur Aldur (Age of Rebuilding) ===&lt;br /&gt;
After the Mor-Hormung the few Denur that remained banded together and all united in Dar-ach Denur. Shortly after the Enlightened Tribunal was established and the three orders began to be formed. For the next couple decades society slowly began to re-emerge.&lt;br /&gt;
&lt;br /&gt;
=== Utspil Aldur (Age of Expansion) ===&lt;br /&gt;
After regaining their strength and rebuilding their home, the Denur finally looked outward. In the time they were gone, a couple of human settlements had sprung up in the valleys. The overzealous Denur were eager to rectify their past mistakes and thought that wiping out these heretics would be an act of righteous justice. The first crusade was about to begin. The initial push went well and a couple of small towns fell before the advancing horde. Then the humans raised a mighty force and in a single battle annihilated the crusading force. Battered and bruised, the few survivors retreat into the mountain. For the next 5 years Dar-ach Denur was besieged, but it did not falter. &lt;br /&gt;
&lt;br /&gt;
=== Einangrun Aldur (Age of Isolation) ===&lt;br /&gt;
After the bloody crusades, the Ardach of the time decided that it was best to return to the mountains and limit contact with the outside as much as possible. Over the next years the Denur gradually retreated inside their mountainous homes, until all contact with the outside world had ceased. Due to the isolation the rotting plague had little to no effect on the Denur. They remained there for the next century, until now.  &lt;br /&gt;
&lt;br /&gt;
=== Nutima Aldur (Modern Age) ===&lt;br /&gt;
Then we come to the modern age, of which the history is not yet written. It will be up to us to guide our nation to glory or die trying.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
== Political Beliefs ==&lt;br /&gt;
Hierarchy inside the Denur Imperium is strict, as the enlightened tribunal rules through faith, therefore its orders are to be followed as if Deonach himself gives you a command. This authoritarian discipline has led to a strict hierarchy wherein citizens are not only expected to follow every command, they are not to question them as well. Because of this structure and the three orders, the elite of Denur society are not the wealthy or those of noble blood, instead the elite is composed of the influential members of the three orders. The middle class is made up of the rich craftsmen and merchants, the common workers, mainly miners and labourers, make up the lowests class of society. But unlike most hierarchical societies, members of each class are free to mingle and marry, and using your status for your own gains is something frowned upon. For every citizen, no matter their status is just a piece of the machine that executes Deonach’s divine will.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
After the disastrous crusade and the subsequent isolation the military of the Denur Imperium has been shrunk down to the bare minimum. Because the Denur live inside a mountain, which has only one entrance, the defence of their home is not only easy, but also takes few men. Therefore as of today there is only one standing regiment, the hammers of Deoach. They are of course named after the famous Denur warhammer, which they use with great effect. Due to their elite nature, this regiment receives the best gear possible, its commanders even don the famous Gullna Vendrir. The rest of the armour also has a golden glow, which makes the soldiers of the Denur seem as if they are Deonach himself. Despite the armies limited size, it is not viewed as an useless organization. In fact fighting for Deonach is seen as a great honour and many envy the few who are chosen. It is just that a great army is not needed and would just be a waste of resources. But to still ensure the existence of a reserve army, all citizens are expected to serve at least one every two weeks. This can be combat training, repairing gear or just cleaning the barracks. This way the entire society comes together to make sure their defence is ready.&lt;br /&gt;
&lt;br /&gt;
=== Law ===&lt;br /&gt;
Law and order is upheld by the Keepers of order, and thus every aspect of the law is drenched in religious rules. Criminals are punished extremely harshly and instead of rotting in a dungeon most criminals are either sent to the mines, executed or sent to fight in the army. But this does not mean that criminals and innocent people get killed left and right. Every criminal has the right to a fair trial and are even given an advocate themselfs, to help them in their defence. But should they be found guilty they can look forward to the bleak prospect that 4 out of 10 criminals are executed. Those that are not executed on the spot are often sent to work in the deepest mines, collecting ores for the forges. Most do not survive more than a few years. Some criminals are forced into the army were they are grouped into a single suicide battalion. Of course due to the religious zealotism in the Denur Imperium followers of other faiths can only expect persecution.&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
The governing body of the Denur Empire is the enlightened tribunal. The Tribunal is blessed by Deonach and therefore rules with absolute power, the leader of the Tribunal is the Ardach. The three other seats on the Tribunal are reserved for the heads of the orders. The orders are factions within the Denur society all with their own tasks, listed below are the three orders.&lt;br /&gt;
&lt;br /&gt;
Heralds of the Golden Lord&lt;br /&gt;
&lt;br /&gt;
Arguably the most important order of the three is the priesthood. For they spread the divine word of Deonach throughout the empire. Their task is simple, to help the populace with their spiritual guidance. To this end they oversee the many ceremonies that are held every week and maintain the places of worship. They also help in any and all matters spiritual. &lt;br /&gt;
&lt;br /&gt;
Deonach is worshipped in many ways, one can simply pray to him or join mass ceremonies held by the church. The Denur don’t sacrifice material goods to Deonach, instead every citizen is expected to dedicate their lives to the worship of their lord and to work hard for the betterment of all the Denur. Declaring saints is also something unheard of, since the Denur almost destroyed themselves if it was not for him, only Deonach deserves worship. &lt;br /&gt;
&lt;br /&gt;
The Hierarchy of the Heralds is as follows, at the head of the clergy stands the high priest, whose task it is to oversee this immense organisation. Directly below are the priests that all have a church, it is their duty to support their people with spiritual assistance. Then there are the endless legions of monks that assist the priests and dedicate themselves to general maintenance.    &lt;br /&gt;
&lt;br /&gt;
=== Scholars of Nazgir ===&lt;br /&gt;
The scholars of Nazgir are the most diverse and fractured organisation. Encompassed within their ranks are not only those who wish to learn and study, but also daring scholars who hunt for ancient artifacts and lore, often with deadly consequences and the smithing guild, who use ancient knowledge to craft their legendary armour, the Gullna Vendrir. Due to their fractured nature we will go over each sub faction individually. &lt;br /&gt;
&lt;br /&gt;
The college of Nazgir&lt;br /&gt;
&lt;br /&gt;
Most of the scholars are part of the college of Nazgir. Like most university students enrol in classes and receive lessons from their professors. Unlike most universities there is a standing militia to guard the ancient knowledge. The official tasks are as follows:&lt;br /&gt;
&lt;br /&gt;
·       The primary tasks of the college is to enlighten the new students and to pass on and enhance the collective Denur knowledge.&lt;br /&gt;
&lt;br /&gt;
·       The scholars are also tasked with the study of old lore and artifacts, a dangerous endeavour since they can easily corrupt one's mind.&lt;br /&gt;
&lt;br /&gt;
·       To guard the collective knowledge, the college has its own standing militia made up of scholars called the keepers of comprehension.&lt;br /&gt;
&lt;br /&gt;
·       The college is also the only organisation which is allowed to train new mages. A mantel it wears with pride.&lt;br /&gt;
&lt;br /&gt;
The hierarchy of the college is as follows, at the head of the order stands the monitor, who oversees the college. He is added to his tasks by the council of the wise, a group of 5 great scholars. The rank that follows is that of the professors, they are the scholars that teach classes and are regarded as experts in their fields. Next are all the scholars that call the college their home, followed by the lowest rank, the new students who are learning to become scholars themselves. The keepers of comprehension answer only to the monitor himself.&lt;br /&gt;
&lt;br /&gt;
=== The Rogues of Fantur ===&lt;br /&gt;
These brave men and women assemble their own group of scholars, often accompanied by some mercenaries and strike out into the world. Their goal is always the same, the retrieval of lost Denur knowledge and artifacts. After the Mor-Hormung many Denur cities remained empty and were slowly reclaimed by the wilds. Their libraries and laboratories are filled with all kinds of knowledge and trinkets. Of course this line of work does not come without risk, the wilds are dangerous and many of these ruins may not be as empty as they appear. Even when returning home safely the danger does not cease, since the Inquisition is not pleased to see new heretical knowledge. But to some the rewards outweigh the risks, since the advancement of knowledge is a victory for all.&lt;br /&gt;
&lt;br /&gt;
=== The smithing guild ===&lt;br /&gt;
A group of smiths might seem like a strange inclusion among a bunch of academics, but each of these legendary craftsmen are able to make Gullna Vendrir. Gullna Vendrir is the Drazkal name for the golden armour that only the Denur are able to craft, which is said to be a copy of the golden armour that Deonach himself wears. The knowledge needed to craft this is one of the most closely guarded secrets of the college of Nazgir, which is why the smiths are part of the scholars. If one has endured decades of training and is finally ready to make a set, special minerals from deep inside the mountain are dredged up. For the next few years the smith will work on this single set of armour and accompanying weaponry, but the results are magnificent. Each piece shines like sunlight, even in the dark it will emit a golden glow. It is lighter than steel, yet ten times more durable. The traditional war hammers that are provided with each set are light enough for a child to swing, but hit like 10 boulders. It truly is god-like armour. &lt;br /&gt;
&lt;br /&gt;
=== Bringers of Order – The Inquisition ===&lt;br /&gt;
The most divisive of the three orders is that of the Inquisition, or as it is formally known; The Bringers of Order. The Inquisition has numerous duties, they are not only tasked with maintaining spiritual purity, but are also tasked with jury duty and are expected to maintain order in the realm. To assist them in their struggles the scholars have gifted every Inquisitor a set of Gullna Vendrir, which has earned the Inquisition the nickname; the Golden Horde of Deonach. Each Inquisitor receives his orders directly from the leader of the order, the esteemed Guardian of Order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The official list with their assigned tasks are as follows:&lt;br /&gt;
&lt;br /&gt;
·       The primary objective of the Inquisition is also the one for which they are feared the most, the hunting of heretics. Ironically, large scale operations are quite rare these days and despite the tales that are often told, Inquisitors can't go running around murdering innocent civilians. Still, the Golden Horde strikes fear in the hearts of those who would dare go against Deonach and will do anything to purge the heretic.&lt;br /&gt;
&lt;br /&gt;
·       The Inquisition is also tasked with overseeing the jurisdiction of the empire, they are the judges and the executioners. Each tribunal consists of three Inquisitors and the leader, the Guardian.&lt;br /&gt;
&lt;br /&gt;
·       Maintaining order on the streets, this essentially boils down to standard police work and patrol, this assignment is often handed out to recruits or as a punishment.&lt;br /&gt;
&lt;br /&gt;
·       Inquisitors that are adept at commanding troops and show skill in combat may be enrolled into the army and are given the role of Supervisor-Major. Their task is now to keep their regiment loyal to Deonach and inspire the troops to keep morale high or execute any deserters.&lt;br /&gt;
&lt;br /&gt;
The hierarchy of the Bringers of Order is easy to understand, at the top of the organization stands the Guardian, with his two advisors. The next rank are the Princes of Order, an honorary title handed out to Inquisitors after great feats. After them come the normal Inquisitors, followed by the lowest ranks, the new recruits.&lt;br /&gt;
&lt;br /&gt;
=== Outside the orders ===&lt;br /&gt;
Of course note everyone is destined for the adventurous life of scavenging or hunting heretics. And even the humble merchant and farmer have a valuable place in our society. Afterall, we are all just cogs in the machine that executes the divine will of Deonach. Most citizens that are not part of an order live normal lives, performing their jobs, celebrating on holidays and going to the local inn. The only real obligation is the forced worship of Deonach, and all citizens are expected to go to one ceremony per week. &lt;br /&gt;
&lt;br /&gt;
== Commerce and Work ==&lt;br /&gt;
Due to the remote location of Dar-ach Denur and the previous isolation policies, trade is very limited. But trade does exist and the most sought after import is food, which is brought in on many occasions and in vast quantities. The Denur also import great amounts of wood, to fuel their many furnaces and warm their homes. Of course the more wealthy citizens often like to purchase exotic foreign goods and every good merchant will take advantage of this.  &lt;br /&gt;
&lt;br /&gt;
The skill of the Denur was unequal, fashioning objects of great beauty out of diamond, iron and gold. They are famous around eden for their skills with a hammer and an anvil are sought out by all. Having a weapon forged by the great blacksmiths of the Denur is a great honor. This equipment is sold to whoever has the right coin to pay. The legendary armor of Gullna Vendir is the godlike armor that some dwarves have perfected and is no easy task to obtain, or especially create. There are not many who have this armor and if they do, they are either great friends of the dwarves or have rivers of gold to spend. This would be the main focus and income for the people of Dar ach Denur.&lt;br /&gt;
&lt;br /&gt;
The stonemasons of the Denur are also unrivaled, one has only to look at their great mountain dwellings to see this. However they are not only good in creating homes from caves, but also in fashioning roads, bridges and waterworks. The few Denur that ever leave their ancestral land are often the ones that fulfill these tasks, building the infrastructure of the world.  &lt;br /&gt;
&lt;br /&gt;
== Religious Beliefs ==&lt;br /&gt;
''Litany of the Divine saviour''&lt;br /&gt;
&lt;br /&gt;
''O be thrice blessed, our Lord Deonach.''&lt;br /&gt;
&lt;br /&gt;
''For three times you saved our people.''&lt;br /&gt;
&lt;br /&gt;
''For when our ancestors wandered blind in the wastes,''&lt;br /&gt;
&lt;br /&gt;
''you gifted them a home.''&lt;br /&gt;
&lt;br /&gt;
''For when our heads were empty and our forges cold,''&lt;br /&gt;
&lt;br /&gt;
''you gifted us knowledge and steel.''&lt;br /&gt;
&lt;br /&gt;
''And when the darkest hour fell,''&lt;br /&gt;
&lt;br /&gt;
''and brother turned on brother.''&lt;br /&gt;
&lt;br /&gt;
''You gave your life so our race could survive.''&lt;br /&gt;
&lt;br /&gt;
''O be thrice blessed, our Lord Deonach.''&lt;br /&gt;
&lt;br /&gt;
''For you saved our misguided race.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Religion is of tremendous importance to the Denur, for it is the cornerstone upon which their society rests. The Church of the Golden Lord is the only accepted religion and the worship of their god, Deonach, is harshly enforced whenever needed. Unlike most religions, Deonach is not the creator of life, but rather is the saviour and protector of the Denur race. According to the Tome of Enlightenment, Deonach saved the Denur thrice.&lt;br /&gt;
&lt;br /&gt;
The first time was at the dawn of time, when our people had just emerged. The firstborn Denur wandered alone in the inhospitable north and died in droves. Then Deonach descended down to Eden and led his people to the safe mountains in which they made their homes.&lt;br /&gt;
&lt;br /&gt;
The second time was when the Denur had grown their mountainous homes into a small kingdom, but their minds were empty and their forges unlit. Then Deonach reviewed his infinite wisdom to them, which they used to become master smiths and expanded their domain tenfold.&lt;br /&gt;
&lt;br /&gt;
But some of the Denur took his gift and twisted it, becoming increasingly obsessed with knowledge and wealth. This dark age lasted for many years and the few faithful that remained were banished. Then Deonach descended down to Eden for one last time, shielding the faithful from the curse that befell their brothers. This came at a great cost, since Deonach’s body was now broken. But even in Death, Deonach still looks over us, for his physical form may be lost, but his spirit wanders on, still protecting our race. No longer able to manifest himself before his faithful, his will is now interpreted by the Heralds, who spread his word far and wide throughout our empire.&lt;br /&gt;
&lt;br /&gt;
Deonach is worshipped in many ways, one can simply pray to him or join mass ceremonies held by the church. Sacrificing material goods to Deonach is rarely done. Since his physical form is broken he has no need of material possessions, instead every citizen is expected to dedicate their lives to the worship of their lord and to work hard for the betterment of all the Denur. Declaring saints is also something unheard of, since the Denur almost destroyed themselves if it was not for him, only Deonach deserves worship.&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Old_Denur&amp;diff=286</id>
		<title>Old Denur</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Old_Denur&amp;diff=286"/>
		<updated>2021-08-08T15:33:08Z</updated>

		<summary type="html">&lt;p&gt;Candika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The Denur race&lt;br /&gt;
|-&lt;br /&gt;
|Nicknames&lt;br /&gt;
|Dwarfs, dep folk, Mountain Dwellers&lt;br /&gt;
|-&lt;br /&gt;
|Spoken Languages&lt;br /&gt;
|Drazkal, The common Tongue&lt;br /&gt;
|-&lt;br /&gt;
|Average Height&lt;br /&gt;
|3.39ft-4.92ft&lt;br /&gt;
|-&lt;br /&gt;
|Weight&lt;br /&gt;
|50kg-70kg&lt;br /&gt;
|-&lt;br /&gt;
|Capital&lt;br /&gt;
|[[The Denur Imperium]]&lt;br /&gt;
|-&lt;br /&gt;
|Current Leader&lt;br /&gt;
|Ardach Nezgar&lt;br /&gt;
|-&lt;br /&gt;
|Location&lt;br /&gt;
|Northern Mountain Range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The origins of the Denur race are unclear, the earliest recorded events in history all take place in the icy north, but none specify where the Denur came from. Over the years many scholars have searched for answers, but till now all attempts were in vain. After Deonach had visited the firstborn, the race spread out across the entire Northern mountain range, carving many homes into the snow capped mountains. Over the next centuries this empire expanded and the Denur race prospered, but then it all came crashing down. The Denur never really recovered from the great collapse as 95% of the race simply perished. Today the majority of the Denur can be found in Dar-ach Denur, the capital of the Denur Imperium, but the occasional wandering Denur can be found scattered across Eden.   &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
The Denur are about 1,20-1,50 meters in height, which is the case for their infamous nickname amongst the other races of Eden: Dwarf, of note this nickname is considered extremely offensive to most Denur and is often used as a racial slur. Another famous feature of the Denur are their beards, which especially the lower class Denur don with pride. Most Denur have black hair, however there is a wide variety of hair colours in the Denur population of which blond is seen the least. The skin of the Denur is very pale, due to the location of their home, which is inside the mountain. There are even recorded cases of Denur who have never seen the sun in their lives. Similarly to their hair, the eyes can take on many different colours. Most notably however are the few Denur with red eyes, most of them born deep inside the mountains, their eyes now shining with a fiery glow.&lt;br /&gt;
&lt;br /&gt;
== Culture and society ==&lt;br /&gt;
&lt;br /&gt;
== Celebrations and Holidays ==&lt;br /&gt;
After the Great Collapse the Denur have had little to celebrate, and even if they had their society lacked the resources to do so. Over the years Denur society has become one that frowns upon waste and therefore lacks many national holidays other nations are accustomed to. The only real celebration is the standard veneration of Deonach, the mass worship on Friday in the Cathedral of a thousand stars. &lt;br /&gt;
&lt;br /&gt;
But there is one national holiday, although it is not celebratory or festive. The grand day of remembrance, as it is known, is the day upon which the Denur mourn all the deaths that were caused by the Great Collapse, as well as the destruction of their deity.&lt;br /&gt;
&lt;br /&gt;
== Romance and Marriage ==&lt;br /&gt;
Because there is no spiritual connection to marriage, since Deonach does not concern himself with such simple affairs, weddings are often kept simple. A grand feast is even seen as a waste of valuable resources. Divorce is also allowed and not uncommon.&lt;br /&gt;
&lt;br /&gt;
== Life and Reproduction ==&lt;br /&gt;
Denur reproduce at a slow rate, often having only one child and in rare cases two. This is both due to biological factors and Denur culture, since in the decades after the great collapse food was scarce. &lt;br /&gt;
&lt;br /&gt;
== Death and Funerals ==&lt;br /&gt;
Unlike most other empires, most Denur don’t believe in grand spiritual concepts like heaven or returning one's soul to Deonach, instead most priests and scholars agree that after death one simply ceases to exist, therefore those who die are simply buried deep inside the mountain. Excessive funerals are even frowned upon, as they are believed to be a waste of resources.&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Old_Denur&amp;diff=285</id>
		<title>Old Denur</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Old_Denur&amp;diff=285"/>
		<updated>2021-08-08T15:32:21Z</updated>

		<summary type="html">&lt;p&gt;Candika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The Denur race&lt;br /&gt;
|-&lt;br /&gt;
|Nicknames&lt;br /&gt;
|Dwarfs, dep folk, Mountain Dwellers&lt;br /&gt;
|-&lt;br /&gt;
|Spoken Languages&lt;br /&gt;
|Drazkal, The common Tongue&lt;br /&gt;
|-&lt;br /&gt;
|Average Height&lt;br /&gt;
|3.39ft-4.92ft&lt;br /&gt;
|-&lt;br /&gt;
|Weight&lt;br /&gt;
|50kg-70kg&lt;br /&gt;
|-&lt;br /&gt;
|Capital&lt;br /&gt;
|The Denur Imperium&lt;br /&gt;
|-&lt;br /&gt;
|Current Leader&lt;br /&gt;
|Ardach Nezgar&lt;br /&gt;
|-&lt;br /&gt;
|Location&lt;br /&gt;
|Northern Mountain Range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The origins of the Denur race are unclear, the earliest recorded events in history all take place in the icy north, but none specify where the Denur came from. Over the years many scholars have searched for answers, but till now all attempts were in vain. After Deonach had visited the firstborn, the race spread out across the entire Northern mountain range, carving many homes into the snow capped mountains. Over the next centuries this empire expanded and the Denur race prospered, but then it all came crashing down. The Denur never really recovered from the great collapse as 95% of the race simply perished. Today the majority of the Denur can be found in Dar-ach Denur, the capital of the Denur Imperium, but the occasional wandering Denur can be found scattered across Eden.   &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
The Denur are about 1,20-1,50 meters in height, which is the case for their infamous nickname amongst the other races of Eden: Dwarf, of note this nickname is considered extremely offensive to most Denur and is often used as a racial slur. Another famous feature of the Denur are their beards, which especially the lower class Denur don with pride. Most Denur have black hair, however there is a wide variety of hair colours in the Denur population of which blond is seen the least. The skin of the Denur is very pale, due to the location of their home, which is inside the mountain. There are even recorded cases of Denur who have never seen the sun in their lives. Similarly to their hair, the eyes can take on many different colours. Most notably however are the few Denur with red eyes, most of them born deep inside the mountains, their eyes now shining with a fiery glow.&lt;br /&gt;
&lt;br /&gt;
== Culture and society ==&lt;br /&gt;
&lt;br /&gt;
== Celebrations and Holidays ==&lt;br /&gt;
After the Great Collapse the Denur have had little to celebrate, and even if they had their society lacked the resources to do so. Over the years Denur society has become one that frowns upon waste and therefore lacks many national holidays other nations are accustomed to. The only real celebration is the standard veneration of Deonach, the mass worship on Friday in the Cathedral of a thousand stars. &lt;br /&gt;
&lt;br /&gt;
But there is one national holiday, although it is not celebratory or festive. The grand day of remembrance, as it is known, is the day upon which the Denur mourn all the deaths that were caused by the Great Collapse, as well as the destruction of their deity.&lt;br /&gt;
&lt;br /&gt;
== Romance and Marriage ==&lt;br /&gt;
Because there is no spiritual connection to marriage, since Deonach does not concern himself with such simple affairs, weddings are often kept simple. A grand feast is even seen as a waste of valuable resources. Divorce is also allowed and not uncommon.&lt;br /&gt;
&lt;br /&gt;
== Life and Reproduction ==&lt;br /&gt;
Denur reproduce at a slow rate, often having only one child and in rare cases two. This is both due to biological factors and Denur culture, since in the decades after the great collapse food was scarce. &lt;br /&gt;
&lt;br /&gt;
== Death and Funerals ==&lt;br /&gt;
Unlike most other empires, most Denur don’t believe in grand spiritual concepts like heaven or returning one's soul to Deonach, instead most priests and scholars agree that after death one simply ceases to exist, therefore those who die are simply buried deep inside the mountain. Excessive funerals are even frowned upon, as they are believed to be a waste of resources.&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Old_Denur&amp;diff=284</id>
		<title>Old Denur</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Old_Denur&amp;diff=284"/>
		<updated>2021-08-08T15:27:55Z</updated>

		<summary type="html">&lt;p&gt;Candika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|Nicknames&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spoken Languages&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Average Height&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Capital&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Current Leader&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Location&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The origins of the Denur race are unclear, the earliest recorded events in history all take place in the icy north, but none specify where the Denur came from. Over the years many scholars have searched for answers, but till now all attempts were in vain. After Deonach had visited the firstborn, the race spread out across the entire Northern mountain range, carving many homes into the snow capped mountains. Over the next centuries this empire expanded and the Denur race prospered, but then it all came crashing down. The Denur never really recovered from the great collapse as 95% of the race simply perished. Today the majority of the Denur can be found in Dar-ach Denur, the capital of the Denur Imperium, but the occasional wandering Denir can be found scattered across Eden.   &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
The Denur are about 1,20-1,50 meters in height, which is the case for their infamous nickname amongst the other races of Eden: Dwarf, of note this nickname is considered extremely offensive to most Denur and is often used as a racial slur. Another famous feature of the Denur are their beards, which especially the lower class Denur don with pride. Most Denur have black hair, however there is a wide variety of hair colours in the Denur population of which blond is seen the least. The skin of the Denur is very pale, due to the location of their home, which is inside the mountain. There are even recorded cases of Denur who have never seen the sun in their lives. Similarly to their hair, the eyes can take on many different colours. Most notably however are the few Denur with red eyes, most of them born deep inside the mountains, their eyes now shining with a fiery glow.&lt;br /&gt;
&lt;br /&gt;
== Culture and society ==&lt;br /&gt;
&lt;br /&gt;
== Celebrations and Holidays ==&lt;br /&gt;
After the Great Collapse the Denur have had little to celebrate, and even if they had their society lacked the resources to do so. Over the years Denur society has become one that frowns upon waste and therefore lacks many national holidays other nations are accustomed to. The only real celebration is the standard veneration of Deonach, the mass worship on friday in the Cathedral of a thousand stars. &lt;br /&gt;
&lt;br /&gt;
But there is one national holiday, although it is not celebratory or festive. The grand day of remembrance, as it is known, is the day upon which the Denur mourn all the deaths that were caused by the Great Collapse, as well as the destruction of their deity.&lt;br /&gt;
&lt;br /&gt;
== Romance and Marriage ==&lt;br /&gt;
Because there is no spiritual connection to marriage, since Deonach does not concern himself with such simple affairs, weddings are often kept simple. A grand feast is even seen as a waste of valuable resources. Divorce is also allowed and not uncommon.&lt;br /&gt;
&lt;br /&gt;
== Life and Reproduction ==&lt;br /&gt;
Denur reproduce at a slow rate, often having only one child and in rare cases two. This is both due to biological factors and Denur culture, since in the decades after the great collapse food was scarce. &lt;br /&gt;
&lt;br /&gt;
== Death and Funerals ==&lt;br /&gt;
Unlike most other empires, most Denur don’t believe in grand spiritual concepts like heaven or returning one's soul to Deonach, instead most priests and scholars agree that after death one simply ceases to exist, therefore those who die are simply buried deep inside the mountain. Excessive funerals are even frowned upon, as they are believed to be a waste of resources.&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Old_Denur&amp;diff=283</id>
		<title>Old Denur</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Old_Denur&amp;diff=283"/>
		<updated>2021-08-08T15:26:41Z</updated>

		<summary type="html">&lt;p&gt;Candika: /* Celebrations and Holidays */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== History ==&lt;br /&gt;
The origins of the Denur race are unclear, the earliest recorded events in history all take place in the icy north, but none specify where the Denur came from. Over the years many scholars have searched for answers, but till now all attempts were in vain. After Deonach had visited the firstborn, the race spread out across the entire Northern mountain range, carving many homes into the snow capped mountains. Over the next centuries this empire expanded and the Denur race prospered, but then it all came crashing down. The Denur never really recovered from the great collapse as 95% of the race simply perished. Today the majority of the Denur can be found in Dar-ach Denur, the capital of the Denur Imperium, but the occasional wandering Denir can be found scattered across Eden.   &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
The Denur are about 1,20-1,50 meters in height, which is the case for their infamous nickname amongst the other races of Eden: Dwarf, of note this nickname is considered extremely offensive to most Denur and is often used as a racial slur. Another famous feature of the Denur are their beards, which especially the lower class Denur don with pride. Most Denur have black hair, however there is a wide variety of hair colours in the Denur population of which blond is seen the least. The skin of the Denur is very pale, due to the location of their home, which is inside the mountain. There are even recorded cases of Denur who have never seen the sun in their lives. Similarly to their hair, the eyes can take on many different colours. Most notably however are the few Denur with red eyes, most of them born deep inside the mountains, their eyes now shining with a fiery glow.&lt;br /&gt;
&lt;br /&gt;
== Culture and society ==&lt;br /&gt;
&lt;br /&gt;
== Celebrations and Holidays ==&lt;br /&gt;
After the Great Collapse the Denur have had little to celebrate, and even if they had their society lacked the resources to do so. Over the years Denur society has become one that frowns upon waste and therefore lacks many national holidays other nations are accustomed to. The only real celebration is the standard veneration of Deonach, the mass worship on friday in the Cathedral of a thousand stars. &lt;br /&gt;
&lt;br /&gt;
But there is one national holiday, although it is not celebratory or festive. The grand day of remembrance, as it is known, is the day upon which the Denur mourn all the deaths that were caused by the Great Collapse, as well as the destruction of their deity.&lt;br /&gt;
&lt;br /&gt;
== Romance and Marriage ==&lt;br /&gt;
Because there is no spiritual connection to marriage, since Deonach does not concern himself with such simple affairs, weddings are often kept simple. A grand feast is even seen as a waste of valuable resources. Divorce is also allowed and not uncommon.&lt;br /&gt;
&lt;br /&gt;
== Life and Reproduction ==&lt;br /&gt;
Denur reproduce at a slow rate, often having only one child and in rare cases two. This is both due to biological factors and Denur culture, since in the decades after the great collapse food was scarce. &lt;br /&gt;
&lt;br /&gt;
== Death and Funerals ==&lt;br /&gt;
Unlike most other empires, most Denur don’t believe in grand spiritual concepts like heaven or returning one's soul to Deonach, instead most priests and scholars agree that after death one simply ceases to exist, therefore those who die are simply buried deep inside the mountain. Excessive funerals are even frowned upon, as they are believed to be a waste of resources.&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Old_Denur&amp;diff=282</id>
		<title>Old Denur</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Old_Denur&amp;diff=282"/>
		<updated>2021-08-08T15:25:25Z</updated>

		<summary type="html">&lt;p&gt;Candika: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== History ==&lt;br /&gt;
The origins of the Denur race are unclear, the earliest recorded events in history all take place in the icy north, but none specify where the Denur came from. Over the years many scholars have searched for answers, but till now all attempts were in vain. After Deonach had visited the firstborn, the race spread out across the entire Northern mountain range, carving many homes into the snow capped mountains. Over the next centuries this empire expanded and the Denur race prospered, but then it all came crashing down. The Denur never really recovered from the great collapse as 95% of the race simply perished. Today the majority of the Denur can be found in Dar-ach Denur, the capital of the Denur Imperium, but the occasional wandering Denir can be found scattered across Eden.   &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
The Denur are about 1,20-1,50 meters in height, which is the case for their infamous nickname amongst the other races of Eden: Dwarf, of note this nickname is considered extremely offensive to most Denur and is often used as a racial slur. Another famous feature of the Denur are their beards, which especially the lower class Denur don with pride. Most Denur have black hair, however there is a wide variety of hair colours in the Denur population of which blond is seen the least. The skin of the Denur is very pale, due to the location of their home, which is inside the mountain. There are even recorded cases of Denur who have never seen the sun in their lives. Similarly to their hair, the eyes can take on many different colours. Most notably however are the few Denur with red eyes, most of them born deep inside the mountains, their eyes now shining with a fiery glow.&lt;br /&gt;
&lt;br /&gt;
== Culture and society ==&lt;br /&gt;
&lt;br /&gt;
== Celebrations and Holidays ==&lt;br /&gt;
&lt;br /&gt;
== Romance and Marriage ==&lt;br /&gt;
&lt;br /&gt;
== Life and Reproduction ==&lt;br /&gt;
&lt;br /&gt;
== Death and Funerals ==&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Old_Denur&amp;diff=281</id>
		<title>Old Denur</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Old_Denur&amp;diff=281"/>
		<updated>2021-08-08T15:24:59Z</updated>

		<summary type="html">&lt;p&gt;Candika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== History ==&lt;br /&gt;
The origins of the Denur race are unclear, the earliest recorded events in history all take place in the icy north, but none specify where the Denur came from. Over the years many scholars have searched for answers, but till now all attempts were in vain. After Deonach had visited the firstborn, the race spread out across the entire Northern mountain range, carving many homes into the snow capped mountains. Over the next centuries this empire expanded and the Denur race prospered, but then it all came crashing down. The Denur never really recovered from the great collapse as 95% of the race simply perished. Today the majority of the Denur can be found in Dar-ach Denur, the capital of the Denur Imperium, but the occasional wandering Denir can be found scattered across Eden.   &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
== Culture and society ==&lt;br /&gt;
&lt;br /&gt;
== Celebrations and Holidays ==&lt;br /&gt;
&lt;br /&gt;
== Romance and Marriage ==&lt;br /&gt;
&lt;br /&gt;
== Life and Reproduction ==&lt;br /&gt;
&lt;br /&gt;
== Death and Funerals ==&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Khadan_Humans&amp;diff=280</id>
		<title>The Khadan Humans</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Khadan_Humans&amp;diff=280"/>
		<updated>2021-08-08T15:19:09Z</updated>

		<summary type="html">&lt;p&gt;Candika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The Humans of Al Khadir&lt;br /&gt;
!Nicknames&lt;br /&gt;
!The Orphans Of Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|Spoken Languages&lt;br /&gt;
|Common Tongue&lt;br /&gt;
Azari Linguae&lt;br /&gt;
|-&lt;br /&gt;
|Average Height&lt;br /&gt;
|1.70m - 1.90m&lt;br /&gt;
|-&lt;br /&gt;
|Average Weight&lt;br /&gt;
|65kg - 80kg&lt;br /&gt;
|-&lt;br /&gt;
|Capital&lt;br /&gt;
|Al-Khadir&lt;br /&gt;
|-&lt;br /&gt;
|Religion&lt;br /&gt;
|The Path&lt;br /&gt;
|-&lt;br /&gt;
|Current Leader&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Location&lt;br /&gt;
|The Emirate of Al-Khadir&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
“We’re each other’s harvest; we’re each other’s business; we’re each other’s magnitude and bond.”   &lt;br /&gt;
&lt;br /&gt;
This ancient adage is well-understood by the Khadans. Originally a group of nomads that roamed the wasteland of Anjyarr, the Khadans were known for their perseverance and prevailing sense of unity. While most historians in Eden judge the Khadans’ unity as a legacy of their nomadic lifestyles, some others claim that the roots of this quality can be in fact traced back to before the Khadans set foot on Eden. &lt;br /&gt;
&lt;br /&gt;
Although little is known of the mysterious ancestral home of the Khadans, most believe that their ancestors left the native land in search of asylum. As such, it is also believed that the ancestors of the Khadans first realized the significance of unity through witnessing how their beloved homeland disintegrated in years of quarrels and wars. &lt;br /&gt;
&lt;br /&gt;
Due to the harsh climate and the lack of available resources, the ancestors of the Khadans initially separated into two groups with one group traveling along the shoreline and the other moving in-land. This decision eventually led to the rise of two clans that share the same philosophy but each adopting a different way of living. Although the two clans resemble each other in the sense that they both hold family values and self-fulfillment in high regard, the clans also differ greatly in terms of skills and traits. &lt;br /&gt;
&lt;br /&gt;
Clan Zenthir - The smaller one out of the two clans. The Zenthirs would rarely abandon the shores of Anjyarr except for trade and occasionally marriage purposes. This clan relied on ship-building and fishing for a living, with the former being a legacy passed down by the earlier sailors that brought the Khadans to Eden through the unpredictable sea. Despite age or gender, the Zenthirs are often skilled swimmers and have mastered both hand-to-hand water combat and wielding the deadly trident. Using the trident they would develop a renowned combating style known as “Water Dancing”, an elegant dance-like fighting style that emphasizes using the opponent’s momentum against them and dealing swift strikes to quickly immobilize them. Since this fighting style focuses more on swiftness instead of strength, it has gained popularity among the dark elves and Khadans alike. To this day, both humans and dark elves in the Emirate of Al-Khadir still practice Water Dancing and adopt the fighting style as either their preferred or signature style of combat.&lt;br /&gt;
&lt;br /&gt;
Clan Valmir - This clan surpasses its counterpart in size. The Valmirs were initially the adventurers that explored the barren in-lands of Anjyarr in search of a more suitable living condition. This clan roamed the desert consisting of seemingly never-ending dunes, making them the true children of the sands with every single hill and body of water known to them. Relying on their knowledge of the region and local wildlife, the Valmirs would put their focus on taming horses native to the outstretched plains bordering the deserts of Anjyarr. These great steeds are considered to be the most beautiful in Eden, having flowing manes, elegant heads and naturally slender bodies. Despite being smaller than regular warhorses and being light-boned, making them unable to bear the weight of heavy armor, this also brings with it many benefits. These Anjyarrian steeds are very swift and possess unrivaled endurance just like their masters, as well as being accustomed to the harsh climate which allows for relatively little maintenance, only needing a few drinks of water over the course of a day. This clan wouldn’t be as skilled in combat as their counterparts in clan Zenthir, they would quickly learn to appreciate the art of archery. Using a special short bow they would take their Anjyarrian steeds in search of wildlife to hunt, tracking them to bodies of water which would afterward make a suitable place to stay for the clan as well as providing food and water.&lt;br /&gt;
&lt;br /&gt;
This clan wouldn’t be as skilled in combat as their counterparts in clan Zenthir, they would quickly learn to appreciate the art of archery. Using a special short bow they would take their Anjyarrian steeds in search of wildlife to hunt, tracking them to bodies of water which would afterward make a suitable place to stay for the clan as well as providing food and water.&lt;br /&gt;
&lt;br /&gt;
The two clans lived in concord for five generations after the Khadans’ arrival in Eden. Through the few established trade routes they would barter goods such as livestock, life necessities and basic weaponry with each other and even the Hadrians on occasion. Despite the existence of trade routes, bartering did not take up a considerable part in the culture of both clans given that there were very limited kinds of commodities to be traded for. But as the resources – wildlife and especially fresh water – in both clans’ territories started to run short, their passes began to cross more often. &lt;br /&gt;
&lt;br /&gt;
The search for available resources led to an increasing conflict between the clans, and with another massive drought occurring, the two clans eventually broke into fights over the still existing bodies of water which came in the form of the two rivers that still run through Anjyarr to this day. &lt;br /&gt;
&lt;br /&gt;
It is known that on a certain day both clans would cross paths at the river known as Ifriq that now flows through the city of Al-Khadir, a day that will forever be remembered as both the beginning and the end of an era. Upon the arrival of the clans and purely based on friction caused by the dire circumstances, the two chieftains clashed and engaged in combat. A battle erupted under the ever-burning sun that would shine brightly upon the battlefield. This battle would decide the fate of both clans or so they thought. &lt;br /&gt;
&lt;br /&gt;
Knowing that the defeat would certainly lead to the demise of their respective clan, neither of the chieftains was willing to give in easily. It is believed that the battle on the riverbank of Ifriq lasted for three whole days, and by the sunrise of the fourth day both chiefs were wound-covered, exhausted, and on the edge of collapsing. Yet they were so well matched that neither could gain an upper hand.  &lt;br /&gt;
&lt;br /&gt;
But just as the warriors on both sides were about to join and to turn the duel into a blood-shedding war, it is believed that something miraculous happened. For the first time in that year-long drought that drained the lives of many, it began to rain. Standing dumbfounded in the pouring rain, the Khadans lowered their weapons one after another until eventually, the two chieftains dropped their trident and bow. What happened next was very much based on Khadan folklore and is nowhere to be found in any documented history. But it is believed that when the trident of the Zenthir chieftain hit the ground, its sharpened tip bounced on a large piece of rock and sliced it open. To the Khadans’ surprise, the rock’s inner facet was decorated with gold deposits. Further scouting along the river bank convinced the Khadans that this land they set foot on, despite being barren and fruitless for what lives on the surface of it, is actually quite the opposite below. &lt;br /&gt;
Despite having a rather fictional background story, the discovery of gold mines in the Anjyarr desert did lead to the merging of the two Khadan clans. Taking advantage of the already-explored trade routes and newly discovered gold mines, the Khadans were able to trade goods of much more value and on much greater scales first with the Hadricians and eventually, most of the other residents in Eden. The rapid increase of wealth put an end to the nomadic life of the Khadans’ and strengthened the bonds between the people as the Khadans’ pursuit of unity has only grown stronger ever since. Together, the Khadans built a town that formed the prototype of the city that will be known as Al-Khadir today. The town flourished as the only trade center in the desert, but it was not until the arrival of the Khadans’ dark-skinned ally that the town received a cultural and political significance comparable to other great cities in Eden.      &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
The Khadan, also known as The Orphans of Anjyarr, are quite different in comparison to the other humans inhabiting the lands of Eden. The Khadan are generally a bit shorter than the Hadrians and grow to be about 180 cm tall at most, with their female counterparts usually only reaching a height of about 170 cm on average.&lt;br /&gt;
&lt;br /&gt;
Previously split into two clans, the Khadan are known to vary in skin colour between the ones who decided to settle down near the coast of Anjyarr and the ones who travelled farther inland. The Khadan skin can range from olive to an almond brown. The Khadan invariably come with a full head of wavy black/brown hair. Within Khadan culture it is also common to see women with braided hair due to the heat.&lt;br /&gt;
&lt;br /&gt;
The eyes of the Khadan are often dark in colour. There are however a wide variety of possible colours, like the occasional sea greens or sapphire blues which are seen as very attractive amongst the Khadan. &lt;br /&gt;
&lt;br /&gt;
Beauty amongst the female Khadan is often recognized by having an oval shaped face, long dark eyelashes and well defined arched eyebrows which act as complementary features to one's eyes which are the main focal point.&lt;br /&gt;
&lt;br /&gt;
Whereas men in contrast to their dark brethren are regularly seen with well maintained facial hair. Beards and moustaches are seen as attractive features.&lt;br /&gt;
&lt;br /&gt;
A general consensus within Khadan culture is that scars are seen as a sign of beauty and a badge of strength and courage.&lt;br /&gt;
&lt;br /&gt;
=== Apparel ===&lt;br /&gt;
Despite the many differences between the characteristics of both races, the inhabitants of Al-Khadir have managed to develop a common trend in apparel.&lt;br /&gt;
&lt;br /&gt;
The harsh climate of Anjyarr favors loose, layered robes often made out of many different materials like cotton and linen or silk and satin depending on one’s wealth. The wealthy will often be seen wearing clothes accessorized with jewels as well as wearing jewelry which are mostly made out of gold.&lt;br /&gt;
&lt;br /&gt;
These robes are usually very colourful and often have accents of gold weaved within the fabric. The only true difference, between the humans and Azari’cill that together form the Khadan, when it comes to their apparel is that the ‘lunn seem to prefer elegant dark-coloured robes decorated with mostly purple gems and inlaid with silver instead of gold. The Khadan are often seen wearing piercings, with the ‘lunn preferring silver over gold once more.&lt;br /&gt;
&lt;br /&gt;
When it comes down to the armor worn by the Khadan it is well known that their armors exist out of similar robes, protected by chainmail and then covered in brass plates heavily enameled and inlaid with shining silvers and golds. Both sexes favour armour of ornate design. The Khadan usually wear gloves and boots made out of leather which is both lighter than any kind of metal as well as making them more agile, which heavily plays into their kind of fighting style. These armors are often accessorized by mostly red coloured cloaks to keep the sun out. It is common to see the Khadan wrap their helmets in long scarves to prevent the sun from beating down upon it.&lt;br /&gt;
&lt;br /&gt;
While travelling through the deserts of Anjyarr, the Khadan are often seen wearing hoods over their heads as protection as well as to conceal their identity.On top of that the women are often seen with veils in front of their faces to keep sand out of their face and prevent it from reaching their eyes.&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
Not a single race in Eden could define “the perfect mixture of fire and water” more accurately like the humans of Al-Khadir. The Khadans are peaceful but vigilant; to friends they are the most loyal ally one could ever hope for, but to foes they’re also the most ruthless enemy one would ever imagine.&lt;br /&gt;
&lt;br /&gt;
Initially a group of war refugees from a distant continent, the Khadans have tamed the wasteland of Anjyarr and made their second home in the heart of the desert. The nomadic history of the Khadans have made them skilled riders and masters of bow and arrows, and the trading history has made them great merchants and courageous explorers. &lt;br /&gt;
&lt;br /&gt;
Despite making home in the barren desert, the humans of Al-Khadir are far from barren spiritually. Establishing their own creeds of life, the Khadans believe in a philosophy named “The Path” – that is, to live one’s life solely on the goal of finding inner-peace, despite how one might define peace – and follow it almost piously. The Khadans hold this philosophy to such high regard that the rules they live by are based on their sacred philosophy. The Khadans also do not worship any kind of deity, and nor do they wish to do so.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that the harsh climate of their living environment has made the Khadans extremely loyal to their friends, partners and families. Betrayal of any kind has been deemed a felony by the Khadans throughout their history. This quality of the Khadans, combined with their open-mindedness, has made their alliance with the Azari’lunn one that surpasses all others in strength and duration. Because of that, one might find the culture and society in the Emirate of Al-Khadir so special that it is unfound in any other places in Eden: one that truly treasures diversity and incorporates the best of all races while leaving out the worst.&lt;br /&gt;
&lt;br /&gt;
== Holidays and Celebrations ==&lt;br /&gt;
&lt;br /&gt;
* Sangh:&lt;br /&gt;
** A three-day festival that takes place annually. Starting on the believed date of the reunion between the two Clans, the Khadans spend their time hosting duels (in a friendly and sportive manner), feasting and dancing. Traditionally the two strongest warriors would also put on a performance duel that would continue throughout the festival, but due to such performance being too exhausting, it has been replaced by shorter duels between anyone who would like to be challenged.&lt;br /&gt;
&lt;br /&gt;
* Kura:&lt;br /&gt;
&lt;br /&gt;
* A festival that emphasizes the significance of love of life in the Khadan’s life philosophy. A significant trait of this festival is that different events would take place during the day and the evening. During the day, the younger people would celebrate by hosting a series of competitive sport events such as horse racing or archery, while the elders would spend time visiting their friends or relatives. On the contrary, the evening is a time when the lovers would spend time with each other and when the singles would seek for a potential partner. &lt;br /&gt;
&lt;br /&gt;
* Wahid:&lt;br /&gt;
** This festival celebrates the date when the dark elves and humans first formed their alliance. Originally a Khadan festival, the Wahid has gained enough significance in Al-Khadir that it has been made a national holiday celebrated by humans and elves alike. &lt;br /&gt;
&lt;br /&gt;
== Romance, Marriage and Reproduction ==&lt;br /&gt;
As previously mentioned, the humans of Al-Khadir greatly value loyalty. Such ideology manifests especially in romantic and family relationships. As such, the Khadans are often extremely loyal to their partners and seldomly would one separate with their partner. However, the Khadans are also extremely selective when it comes to choosing their partners, for that they treat marriage as almost sacred and are generally very reluctant to start a relationship unless both parties are certain about their choices. &lt;br /&gt;
&lt;br /&gt;
It could take years for a Khadan to determine if they wish to start a relationship with the one they deem special, and many would rather live a single life than to commit to someone carelessly. Usually, once a relationship begins, the family of both parties would gather together for a feast. Such feasts would seldomly end unpleasantly, and in the few cases that it does, the families would still respect the couple’s decision as the final one. &lt;br /&gt;
&lt;br /&gt;
== Death and Funeral ==&lt;br /&gt;
Within Khadan’ society death isn’t looked upon as something to fear, for as long as one has lived by the rules of their sacred philosophy, one believes that they will be granted the blessing of reincarnation. &lt;br /&gt;
&lt;br /&gt;
From a young age, a Khadan is taught to live, to enjoy and to serve oneself. For the Khadans, family has the utmost importance. Thus upon the death of a beloved one, a private ceremony will be held at night for all of their relatives to attend accompanied by the stars which illuminate the night sky. The body of the deceased one will be carefully wrapped in robes, decorated with flowers and golden trinkets for all to be seen.&lt;br /&gt;
&lt;br /&gt;
It is worth mentioning that these decorations are meant as a symbol of wishing one luck in their next life, hopefully ensuring they will be living a prosperous one. At the end of the ceremony the cremation will be held, the body will be burned alongside the gifts until just the ashes remain. After this the ashes will be returned to the sea from which their ancestors once came. This is because within the philosophy of the Khadan, the dead aren’t to be mourned as they believe that the generations of the future will be built upon the ashes of their ancestors. &lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Khadan_Humans&amp;diff=279</id>
		<title>The Khadan Humans</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Khadan_Humans&amp;diff=279"/>
		<updated>2021-08-08T15:18:39Z</updated>

		<summary type="html">&lt;p&gt;Candika: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The Humans of Al Khadir&lt;br /&gt;
!Nicknames&lt;br /&gt;
!The Orphans Of Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|Spoken Languages&lt;br /&gt;
|Common Tongue&lt;br /&gt;
Azari Linguae&lt;br /&gt;
|-&lt;br /&gt;
|Average Height&lt;br /&gt;
|1.70m - 1.90m&lt;br /&gt;
|-&lt;br /&gt;
|Average Weight&lt;br /&gt;
|65kg - 80kg&lt;br /&gt;
|-&lt;br /&gt;
|Capital&lt;br /&gt;
|Al-Khadir&lt;br /&gt;
|-&lt;br /&gt;
|Religion&lt;br /&gt;
|The Path&lt;br /&gt;
|-&lt;br /&gt;
|Current Leader&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Location&lt;br /&gt;
|The Emirate of Al-Khadir&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
“We’re each other’s harvest; we’re each other’s business; we’re each other’s magnitude and bond.”   &lt;br /&gt;
&lt;br /&gt;
This ancient adage is well-understood by the Khadans. Originally a group of nomads that roamed the wasteland of Anjyarr, the Khadans were known for their perseverance and prevailing sense of unity. While most historians in Eden judge the Khadans’ unity as a legacy of their nomadic lifestyles, some others claim that the roots of this quality can be in fact traced back to before the Khadans set foot on Eden. &lt;br /&gt;
&lt;br /&gt;
Although little is known of the mysterious ancestral home of the Khadans, most believe that their ancestors left the native land in search of asylum. As such, it is also believed that the ancestors of the Khadans first realized the significance of unity through witnessing how their beloved homeland disintegrated in years of quarrels and wars. &lt;br /&gt;
&lt;br /&gt;
Due to the harsh climate and the lack of available resources, the ancestors of the Khadans initially separated into two groups with one group traveling along the shoreline and the other moving in-land. This decision eventually led to the rise of two clans that share the same philosophy but each adopting a different way of living. Although the two clans resemble each other in the sense that they both hold family values and self-fulfillment in high regard, the clans also differ greatly in terms of skills and traits. &lt;br /&gt;
&lt;br /&gt;
Clan Zenthir - The smaller one out of the two clans. The Zenthirs would rarely abandon the shores of Anjyarr except for trade and occasionally marriage purposes. This clan relied on ship-building and fishing for a living, with the former being a legacy passed down by the earlier sailors that brought the Khadans to Eden through the unpredictable sea. Despite age or gender, the Zenthirs are often skilled swimmers and have mastered both hand-to-hand water combat and wielding the deadly trident. Using the trident they would develop a renowned combating style known as “Water Dancing”, an elegant dance-like fighting style that emphasizes using the opponent’s momentum against them and dealing swift strikes to quickly immobilize them. Since this fighting style focuses more on swiftness instead of strength, it has gained popularity among the dark elves and Khadans alike. To this day, both humans and dark elves in the Emirate of Al-Khadir still practice Water Dancing and adopt the fighting style as either their preferred or signature style of combat.&lt;br /&gt;
&lt;br /&gt;
Clan Valmir - This clan surpasses its counterpart in size. The Valmirs were initially the adventurers that explored the barren in-lands of Anjyarr in search of a more suitable living condition. This clan roamed the desert consisting of seemingly never-ending dunes, making them the true children of the sands with every single hill and body of water known to them. Relying on their knowledge of the region and local wildlife, the Valmirs would put their focus on taming horses native to the outstretched plains bordering the deserts of Anjyarr. These great steeds are considered to be the most beautiful in Eden, having flowing manes, elegant heads and naturally slender bodies. Despite being smaller than regular warhorses and being light-boned, making them unable to bear the weight of heavy armor, this also brings with it many benefits. These Anjyarrian steeds are very swift and possess unrivaled endurance just like their masters, as well as being accustomed to the harsh climate which allows for relatively little maintenance, only needing a few drinks of water over the course of a day. This clan wouldn’t be as skilled in combat as their counterparts in clan Zenthir, they would quickly learn to appreciate the art of archery. Using a special short bow they would take their Anjyarrian steeds in search of wildlife to hunt, tracking them to bodies of water which would afterward make a suitable place to stay for the clan as well as providing food and water.&lt;br /&gt;
&lt;br /&gt;
This clan wouldn’t be as skilled in combat as their counterparts in clan Zenthir, they would quickly learn to appreciate the art of archery. Using a special short bow they would take their Anjyarrian steeds in search of wildlife to hunt, tracking them to bodies of water which would afterward make a suitable place to stay for the clan as well as providing food and water.&lt;br /&gt;
&lt;br /&gt;
The two clans lived in concord for five generations after the Khadans’ arrival in Eden. Through the few established trade routes they would barter goods such as livestock, life necessities and basic weaponry with each other and even the Hadrians on occasion. Despite the existence of trade routes, bartering did not take up a considerable part in the culture of both clans given that there were very limited kinds of commodities to be traded for. But as the resources – wildlife and especially fresh water – in both clans’ territories started to run short, their passes began to cross more often. &lt;br /&gt;
&lt;br /&gt;
The search for available resources led to an increasing conflict between the clans, and with another massive drought occurring, the two clans eventually broke into fights over the still existing bodies of water which came in the form of the two rivers that still run through Anjyarr to this day. &lt;br /&gt;
&lt;br /&gt;
It is known that on a certain day both clans would cross paths at the river known as Ifriq that now flows through the city of Al-Khadir, a day that will forever be remembered as both the beginning and the end of an era. Upon the arrival of the clans and purely based on friction caused by the dire circumstances, the two chieftains clashed and engaged in combat. A battle erupted under the ever-burning sun that would shine brightly upon the battlefield. This battle would decide the fate of both clans or so they thought. &lt;br /&gt;
&lt;br /&gt;
Knowing that the defeat would certainly lead to the demise of their respective clan, neither of the chieftains was willing to give in easily. It is believed that the battle on the riverbank of Ifriq lasted for three whole days, and by the sunrise of the fourth day both chiefs were wound-covered, exhausted, and on the edge of collapsing. Yet they were so well matched that neither could gain an upper hand.  &lt;br /&gt;
&lt;br /&gt;
But just as the warriors on both sides were about to join and to turn the duel into a blood-shedding war, it is believed that something miraculous happened. For the first time in that year-long drought that drained the lives of many, it began to rain. Standing dumbfounded in the pouring rain, the Khadans lowered their weapons one after another until eventually, the two chieftains dropped their trident and bow. What happened next was very much based on Khadan folklore and is nowhere to be found in any documented history. But it is believed that when the trident of the Zenthir chieftain hit the ground, its sharpened tip bounced on a large piece of rock and sliced it open. To the Khadans’ surprise, the rock’s inner facet was decorated with gold deposits. Further scouting along the river bank convinced the Khadans that this land they set foot on, despite being barren and fruitless for what lives on the surface of it, is actually quite the opposite below.      &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
The Khadan, also known as The Orphans of Anjyarr, are quite different in comparison to the other humans inhabiting the lands of Eden. The Khadan are generally a bit shorter than the Hadrians and grow to be about 180 cm tall at most, with their female counterparts usually only reaching a height of about 170 cm on average.&lt;br /&gt;
&lt;br /&gt;
Previously split into two clans, the Khadan are known to vary in skin colour between the ones who decided to settle down near the coast of Anjyarr and the ones who travelled farther inland. The Khadan skin can range from olive to an almond brown. The Khadan invariably come with a full head of wavy black/brown hair. Within Khadan culture it is also common to see women with braided hair due to the heat.&lt;br /&gt;
&lt;br /&gt;
The eyes of the Khadan are often dark in colour. There are however a wide variety of possible colours, like the occasional sea greens or sapphire blues which are seen as very attractive amongst the Khadan. &lt;br /&gt;
&lt;br /&gt;
Beauty amongst the female Khadan is often recognized by having an oval shaped face, long dark eyelashes and well defined arched eyebrows which act as complementary features to one's eyes which are the main focal point.&lt;br /&gt;
&lt;br /&gt;
Whereas men in contrast to their dark brethren are regularly seen with well maintained facial hair. Beards and moustaches are seen as attractive features.&lt;br /&gt;
&lt;br /&gt;
A general consensus within Khadan culture is that scars are seen as a sign of beauty and a badge of strength and courage.&lt;br /&gt;
&lt;br /&gt;
=== Apparel ===&lt;br /&gt;
Despite the many differences between the characteristics of both races, the inhabitants of Al-Khadir have managed to develop a common trend in apparel.&lt;br /&gt;
&lt;br /&gt;
The harsh climate of Anjyarr favors loose, layered robes often made out of many different materials like cotton and linen or silk and satin depending on one’s wealth. The wealthy will often be seen wearing clothes accessorized with jewels as well as wearing jewelry which are mostly made out of gold.&lt;br /&gt;
&lt;br /&gt;
These robes are usually very colourful and often have accents of gold weaved within the fabric. The only true difference, between the humans and Azari’cill that together form the Khadan, when it comes to their apparel is that the ‘lunn seem to prefer elegant dark-coloured robes decorated with mostly purple gems and inlaid with silver instead of gold. The Khadan are often seen wearing piercings, with the ‘lunn preferring silver over gold once more.&lt;br /&gt;
&lt;br /&gt;
When it comes down to the armor worn by the Khadan it is well known that their armors exist out of similar robes, protected by chainmail and then covered in brass plates heavily enameled and inlaid with shining silvers and golds. Both sexes favour armour of ornate design. The Khadan usually wear gloves and boots made out of leather which is both lighter than any kind of metal as well as making them more agile, which heavily plays into their kind of fighting style. These armors are often accessorized by mostly red coloured cloaks to keep the sun out. It is common to see the Khadan wrap their helmets in long scarves to prevent the sun from beating down upon it.&lt;br /&gt;
&lt;br /&gt;
While travelling through the deserts of Anjyarr, the Khadan are often seen wearing hoods over their heads as protection as well as to conceal their identity.On top of that the women are often seen with veils in front of their faces to keep sand out of their face and prevent it from reaching their eyes.&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
Not a single race in Eden could define “the perfect mixture of fire and water” more accurately like the humans of Al-Khadir. The Khadans are peaceful but vigilant; to friends they are the most loyal ally one could ever hope for, but to foes they’re also the most ruthless enemy one would ever imagine.&lt;br /&gt;
&lt;br /&gt;
Initially a group of war refugees from a distant continent, the Khadans have tamed the wasteland of Anjyarr and made their second home in the heart of the desert. The nomadic history of the Khadans have made them skilled riders and masters of bow and arrows, and the trading history has made them great merchants and courageous explorers. &lt;br /&gt;
&lt;br /&gt;
Despite making home in the barren desert, the humans of Al-Khadir are far from barren spiritually. Establishing their own creeds of life, the Khadans believe in a philosophy named “The Path” – that is, to live one’s life solely on the goal of finding inner-peace, despite how one might define peace – and follow it almost piously. The Khadans hold this philosophy to such high regard that the rules they live by are based on their sacred philosophy. The Khadans also do not worship any kind of deity, and nor do they wish to do so.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that the harsh climate of their living environment has made the Khadans extremely loyal to their friends, partners and families. Betrayal of any kind has been deemed a felony by the Khadans throughout their history. This quality of the Khadans, combined with their open-mindedness, has made their alliance with the Azari’lunn one that surpasses all others in strength and duration. Because of that, one might find the culture and society in the Emirate of Al-Khadir so special that it is unfound in any other places in Eden: one that truly treasures diversity and incorporates the best of all races while leaving out the worst.&lt;br /&gt;
&lt;br /&gt;
== Holidays and Celebrations ==&lt;br /&gt;
&lt;br /&gt;
* Sangh:&lt;br /&gt;
** A three-day festival that takes place annually. Starting on the believed date of the reunion between the two Clans, the Khadans spend their time hosting duels (in a friendly and sportive manner), feasting and dancing. Traditionally the two strongest warriors would also put on a performance duel that would continue throughout the festival, but due to such performance being too exhausting, it has been replaced by shorter duels between anyone who would like to be challenged.&lt;br /&gt;
&lt;br /&gt;
* Kura:&lt;br /&gt;
&lt;br /&gt;
* A festival that emphasizes the significance of love of life in the Khadan’s life philosophy. A significant trait of this festival is that different events would take place during the day and the evening. During the day, the younger people would celebrate by hosting a series of competitive sport events such as horse racing or archery, while the elders would spend time visiting their friends or relatives. On the contrary, the evening is a time when the lovers would spend time with each other and when the singles would seek for a potential partner. &lt;br /&gt;
&lt;br /&gt;
* Wahid:&lt;br /&gt;
** This festival celebrates the date when the dark elves and humans first formed their alliance. Originally a Khadan festival, the Wahid has gained enough significance in Al-Khadir that it has been made a national holiday celebrated by humans and elves alike. &lt;br /&gt;
&lt;br /&gt;
== Romance, Marriage and Reproduction ==&lt;br /&gt;
As previously mentioned, the humans of Al-Khadir greatly value loyalty. Such ideology manifests especially in romantic and family relationships. As such, the Khadans are often extremely loyal to their partners and seldomly would one separate with their partner. However, the Khadans are also extremely selective when it comes to choosing their partners, for that they treat marriage as almost sacred and are generally very reluctant to start a relationship unless both parties are certain about their choices. &lt;br /&gt;
&lt;br /&gt;
It could take years for a Khadan to determine if they wish to start a relationship with the one they deem special, and many would rather live a single life than to commit to someone carelessly. Usually, once a relationship begins, the family of both parties would gather together for a feast. Such feasts would seldomly end unpleasantly, and in the few cases that it does, the families would still respect the couple’s decision as the final one. &lt;br /&gt;
&lt;br /&gt;
== Death and Funeral ==&lt;br /&gt;
Within Khadan’ society death isn’t looked upon as something to fear, for as long as one has lived by the rules of their sacred philosophy, one believes that they will be granted the blessing of reincarnation. &lt;br /&gt;
&lt;br /&gt;
From a young age, a Khadan is taught to live, to enjoy and to serve oneself. For the Khadans, family has the utmost importance. Thus upon the death of a beloved one, a private ceremony will be held at night for all of their relatives to attend accompanied by the stars which illuminate the night sky. The body of the deceased one will be carefully wrapped in robes, decorated with flowers and golden trinkets for all to be seen.&lt;br /&gt;
&lt;br /&gt;
It is worth mentioning that these decorations are meant as a symbol of wishing one luck in their next life, hopefully ensuring they will be living a prosperous one. At the end of the ceremony the cremation will be held, the body will be burned alongside the gifts until just the ashes remain. After this the ashes will be returned to the sea from which their ancestors once came. This is because within the philosophy of the Khadan, the dead aren’t to be mourned as they believe that the generations of the future will be built upon the ashes of their ancestors. &lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Khadan_Humans&amp;diff=278</id>
		<title>The Khadan Humans</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Khadan_Humans&amp;diff=278"/>
		<updated>2021-08-08T15:18:13Z</updated>

		<summary type="html">&lt;p&gt;Candika: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The Humans of Al Khadir&lt;br /&gt;
!Nicknames&lt;br /&gt;
!The Orphans Of Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|Spoken Languages&lt;br /&gt;
|Common Tongue&lt;br /&gt;
Azari Linguae&lt;br /&gt;
|-&lt;br /&gt;
|Average Height&lt;br /&gt;
|1.70m - 1.90m&lt;br /&gt;
|-&lt;br /&gt;
|Average Weight&lt;br /&gt;
|65kg - 80kg&lt;br /&gt;
|-&lt;br /&gt;
|Capital&lt;br /&gt;
|Al-Khadir&lt;br /&gt;
|-&lt;br /&gt;
|Religion&lt;br /&gt;
|The Path&lt;br /&gt;
|-&lt;br /&gt;
|Current Leader&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Location&lt;br /&gt;
|The Emirate of Al-Khadir&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
“We’re each other’s harvest; we’re each other’s business; we’re each other’s magnitude and bond.”   &lt;br /&gt;
&lt;br /&gt;
This ancient adage is well-understood by the Khadans. Originally a group of nomads that roamed the wasteland of Anjyarr, the Khadans were known for their perseverance and prevailing sense of unity. While most historians in Eden judge the Khadans’ unity as a legacy of their nomadic lifestyles, some others claim that the roots of this quality can be in fact traced back to before the Khadans set foot on Eden. &lt;br /&gt;
&lt;br /&gt;
Although little is known of the mysterious ancestral home of the Khadans, most believe that their ancestors left the native land in search of asylum. As such, it is also believed that the ancestors of the Khadans first realized the significance of unity through witnessing how their beloved homeland disintegrated in years of quarrels and wars. &lt;br /&gt;
&lt;br /&gt;
Due to the harsh climate and the lack of available resources, the ancestors of the Khadans initially separated into two groups with one group traveling along the shoreline and the other moving in-land. This decision eventually led to the rise of two clans that share the same philosophy but each adopting a different way of living. Although the two clans resemble each other in the sense that they both hold family values and self-fulfillment in high regard, the clans also differ greatly in terms of skills and traits. &lt;br /&gt;
&lt;br /&gt;
Clan Zenthir - The smaller one out of the two clans. The Zenthirs would rarely abandon the shores of Anjyarr except for trade and occasionally marriage purposes. This clan relied on ship-building and fishing for a living, with the former being a legacy passed down by the earlier sailors that brought the Khadans to Eden through the unpredictable sea. Despite age or gender, the Zenthirs are often skilled swimmers and have mastered both hand-to-hand water combat and wielding the deadly trident. Using the trident they would develop a renowned combating style known as “Water Dancing”, an elegant dance-like fighting style that emphasizes using the opponent’s momentum against them and dealing swift strikes to quickly immobilize them. Since this fighting style focuses more on swiftness instead of strength, it has gained popularity among the dark elves and Khadans alike. To this day, both humans and dark elves in the Emirate of Al-Khadir still practice Water Dancing and adopt the fighting style as either their preferred or signature style of combat.&lt;br /&gt;
&lt;br /&gt;
Clan Valmir - This clan surpasses its counterpart in size. The Valmirs were initially the adventurers that explored the barren in-lands of Anjyarr in search of a more suitable living condition. This clan roamed the desert consisting of seemingly never-ending dunes, making them the true children of the sands with every single hill and body of water known to them. Relying on their knowledge of the region and local wildlife, the Valmirs would put their focus on taming horses native to the outstretched plains bordering the deserts of Anjyarr. These great steeds are considered to be the most beautiful in Eden, having flowing manes, elegant heads and naturally slender bodies. Despite being smaller than regular warhorses and being light-boned, making them unable to bear the weight of heavy armor, this also brings with it many benefits. These Anjyarrian steeds are very swift and possess unrivaled endurance just like their masters, as well as being accustomed to the harsh climate which allows for relatively little maintenance, only needing a few drinks of water over the course of a day. This clan wouldn’t be as skilled in combat as their counterparts in clan Zenthir, they would quickly learn to appreciate the art of archery. Using a special short bow they would take their Anjyarrian steeds in search of wildlife to hunt, tracking them to bodies of water which would afterward make a suitable place to stay for the clan as well as providing food and water.&lt;br /&gt;
&lt;br /&gt;
This clan wouldn’t be as skilled in combat as their counterparts in clan Zenthir, they would quickly learn to appreciate the art of archery. Using a special short bow they would take their Anjyarrian steeds in search of wildlife to hunt, tracking them to bodies of water which would afterward make a suitable place to stay for the clan as well as providing food and water.&lt;br /&gt;
&lt;br /&gt;
The two clans lived in concord for five generations after the Khadans’ arrival in Eden. Through the few established trade routes they would barter goods such as livestock, life necessities and basic weaponry with each other and even the Hadrians on occasion. Despite the existence of trade routes, bartering did not take up a considerable part in the culture of both clans given that there were very limited kinds of commodities to be traded for. But as the resources – wildlife and especially fresh water – in both clans’ territories started to run short, their passes began to cross more often. &lt;br /&gt;
&lt;br /&gt;
The search for available resources led to an increasing conflict between the clans, and with another massive drought occurring, the two clans eventually broke into fights over the still existing bodies of water which came in the form of the two rivers that still run through Anjyarr to this day. &lt;br /&gt;
&lt;br /&gt;
It is known that on a certain day both clans would cross paths at the river known as Ifriq that now flows through the city of Al-Khadir, a day that will forever be remembered as both the beginning and the end of an era. Upon the arrival of the clans and purely based on friction caused by the dire circumstances, the two chieftains clashed and engaged in combat. A battle erupted under the ever-burning sun that would shine brightly upon the battlefield. This battle would decide the fate of both clans or so they thought. &lt;br /&gt;
&lt;br /&gt;
Knowing that the defeat would certainly lead to the demise of their respective clan, neither of the chieftains was willing to give in easily. It is believed that the battle on the riverbank of Ifriq lasted for three whole days, and by the sunrise of the fourth day both chiefs were wound-covered, exhausted, and on the edge of collapsing. Yet they were so well matched that neither could gain an upper hand.  &lt;br /&gt;
&lt;br /&gt;
But just as the warriors on both sides were about to join and to turn the duel into a blood-shedding war, it is believed that something miraculous happened. For the first time in that year-long drought that drained the lives of many, it began to rain. Standing dumbfounded in the pouring rain, the Khadans lowered their weapons one after another until eventually, the two chieftains dropped their trident and bow. What happened next was very much based on Khadan folklore and is nowhere to be found in any documented history. But it is believed that when the trident of the Zenthir chieftain hit the ground, its sharpened tip bounced on a large piece of rock and sliced it open. To the Khadans’ surprise, the rock’s inner facet was decorated with gold deposits. Further scouting along the river bank convinced the Khadans that this land they set foot on, despite being barren and fruitless for what lives on the surface of it, is actually quite the opposite below.   &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
The Khadan, also known as The Orphans of Anjyarr, are quite different in comparison to the other humans inhabiting the lands of Eden. The Khadan are generally a bit shorter than the Hadrians and grow to be about 180 cm tall at most, with their female counterparts usually only reaching a height of about 170 cm on average.&lt;br /&gt;
&lt;br /&gt;
Previously split into two clans, the Khadan are known to vary in skin colour between the ones who decided to settle down near the coast of Anjyarr and the ones who travelled farther inland. The Khadan skin can range from olive to an almond brown. The Khadan invariably come with a full head of wavy black/brown hair. Within Khadan culture it is also common to see women with braided hair due to the heat.&lt;br /&gt;
&lt;br /&gt;
The eyes of the Khadan are often dark in colour. There are however a wide variety of possible colours, like the occasional sea greens or sapphire blues which are seen as very attractive amongst the Khadan. &lt;br /&gt;
&lt;br /&gt;
Beauty amongst the female Khadan is often recognized by having an oval shaped face, long dark eyelashes and well defined arched eyebrows which act as complementary features to one's eyes which are the main focal point.&lt;br /&gt;
&lt;br /&gt;
Whereas men in contrast to their dark brethren are regularly seen with well maintained facial hair. Beards and moustaches are seen as attractive features.&lt;br /&gt;
&lt;br /&gt;
A general consensus within Khadan culture is that scars are seen as a sign of beauty and a badge of strength and courage.&lt;br /&gt;
&lt;br /&gt;
=== Apparel ===&lt;br /&gt;
Despite the many differences between the characteristics of both races, the inhabitants of Al-Khadir have managed to develop a common trend in apparel.&lt;br /&gt;
&lt;br /&gt;
The harsh climate of Anjyarr favors loose, layered robes often made out of many different materials like cotton and linen or silk and satin depending on one’s wealth. The wealthy will often be seen wearing clothes accessorized with jewels as well as wearing jewelry which are mostly made out of gold.&lt;br /&gt;
&lt;br /&gt;
These robes are usually very colourful and often have accents of gold weaved within the fabric. The only true difference, between the humans and Azari’cill that together form the Khadan, when it comes to their apparel is that the ‘lunn seem to prefer elegant dark-coloured robes decorated with mostly purple gems and inlaid with silver instead of gold. The Khadan are often seen wearing piercings, with the ‘lunn preferring silver over gold once more.&lt;br /&gt;
&lt;br /&gt;
When it comes down to the armor worn by the Khadan it is well known that their armors exist out of similar robes, protected by chainmail and then covered in brass plates heavily enameled and inlaid with shining silvers and golds. Both sexes favour armour of ornate design. The Khadan usually wear gloves and boots made out of leather which is both lighter than any kind of metal as well as making them more agile, which heavily plays into their kind of fighting style. These armors are often accessorized by mostly red coloured cloaks to keep the sun out. It is common to see the Khadan wrap their helmets in long scarves to prevent the sun from beating down upon it.&lt;br /&gt;
&lt;br /&gt;
While travelling through the deserts of Anjyarr, the Khadan are often seen wearing hoods over their heads as protection as well as to conceal their identity.On top of that the women are often seen with veils in front of their faces to keep sand out of their face and prevent it from reaching their eyes.&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
Not a single race in Eden could define “the perfect mixture of fire and water” more accurately like the humans of Al-Khadir. The Khadans are peaceful but vigilant; to friends they are the most loyal ally one could ever hope for, but to foes they’re also the most ruthless enemy one would ever imagine.&lt;br /&gt;
&lt;br /&gt;
Initially a group of war refugees from a distant continent, the Khadans have tamed the wasteland of Anjyarr and made their second home in the heart of the desert. The nomadic history of the Khadans have made them skilled riders and masters of bow and arrows, and the trading history has made them great merchants and courageous explorers. &lt;br /&gt;
&lt;br /&gt;
Despite making home in the barren desert, the humans of Al-Khadir are far from barren spiritually. Establishing their own creeds of life, the Khadans believe in a philosophy named “The Path” – that is, to live one’s life solely on the goal of finding inner-peace, despite how one might define peace – and follow it almost piously. The Khadans hold this philosophy to such high regard that the rules they live by are based on their sacred philosophy. The Khadans also do not worship any kind of deity, and nor do they wish to do so.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that the harsh climate of their living environment has made the Khadans extremely loyal to their friends, partners and families. Betrayal of any kind has been deemed a felony by the Khadans throughout their history. This quality of the Khadans, combined with their open-mindedness, has made their alliance with the Azari’lunn one that surpasses all others in strength and duration. Because of that, one might find the culture and society in the Emirate of Al-Khadir so special that it is unfound in any other places in Eden: one that truly treasures diversity and incorporates the best of all races while leaving out the worst.&lt;br /&gt;
&lt;br /&gt;
== Holidays and Celebrations ==&lt;br /&gt;
&lt;br /&gt;
* Sangh:&lt;br /&gt;
** A three-day festival that takes place annually. Starting on the believed date of the reunion between the two Clans, the Khadans spend their time hosting duels (in a friendly and sportive manner), feasting and dancing. Traditionally the two strongest warriors would also put on a performance duel that would continue throughout the festival, but due to such performance being too exhausting, it has been replaced by shorter duels between anyone who would like to be challenged.&lt;br /&gt;
&lt;br /&gt;
* Kura:&lt;br /&gt;
&lt;br /&gt;
* A festival that emphasizes the significance of love of life in the Khadan’s life philosophy. A significant trait of this festival is that different events would take place during the day and the evening. During the day, the younger people would celebrate by hosting a series of competitive sport events such as horse racing or archery, while the elders would spend time visiting their friends or relatives. On the contrary, the evening is a time when the lovers would spend time with each other and when the singles would seek for a potential partner. &lt;br /&gt;
&lt;br /&gt;
* Wahid:&lt;br /&gt;
** This festival celebrates the date when the dark elves and humans first formed their alliance. Originally a Khadan festival, the Wahid has gained enough significance in Al-Khadir that it has been made a national holiday celebrated by humans and elves alike. &lt;br /&gt;
&lt;br /&gt;
== Romance, Marriage and Reproduction ==&lt;br /&gt;
As previously mentioned, the humans of Al-Khadir greatly value loyalty. Such ideology manifests especially in romantic and family relationships. As such, the Khadans are often extremely loyal to their partners and seldomly would one separate with their partner. However, the Khadans are also extremely selective when it comes to choosing their partners, for that they treat marriage as almost sacred and are generally very reluctant to start a relationship unless both parties are certain about their choices. &lt;br /&gt;
&lt;br /&gt;
It could take years for a Khadan to determine if they wish to start a relationship with the one they deem special, and many would rather live a single life than to commit to someone carelessly. Usually, once a relationship begins, the family of both parties would gather together for a feast. Such feasts would seldomly end unpleasantly, and in the few cases that it does, the families would still respect the couple’s decision as the final one. &lt;br /&gt;
&lt;br /&gt;
== Death and Funeral ==&lt;br /&gt;
Within Khadan’ society death isn’t looked upon as something to fear, for as long as one has lived by the rules of their sacred philosophy, one believes that they will be granted the blessing of reincarnation. &lt;br /&gt;
&lt;br /&gt;
From a young age, a Khadan is taught to live, to enjoy and to serve oneself. For the Khadans, family has the utmost importance. Thus upon the death of a beloved one, a private ceremony will be held at night for all of their relatives to attend accompanied by the stars which illuminate the night sky. The body of the deceased one will be carefully wrapped in robes, decorated with flowers and golden trinkets for all to be seen.&lt;br /&gt;
&lt;br /&gt;
It is worth mentioning that these decorations are meant as a symbol of wishing one luck in their next life, hopefully ensuring they will be living a prosperous one. At the end of the ceremony the cremation will be held, the body will be burned alongside the gifts until just the ashes remain. After this the ashes will be returned to the sea from which their ancestors once came. This is because within the philosophy of the Khadan, the dead aren’t to be mourned as they believe that the generations of the future will be built upon the ashes of their ancestors. &lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Khadan_Humans&amp;diff=277</id>
		<title>The Khadan Humans</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Khadan_Humans&amp;diff=277"/>
		<updated>2021-08-08T15:17:19Z</updated>

		<summary type="html">&lt;p&gt;Candika: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The Humans of Al Khadir&lt;br /&gt;
!Nicknames&lt;br /&gt;
!The Orphans Of Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|Spoken Languages&lt;br /&gt;
|Common Tongue&lt;br /&gt;
Azari Linguae&lt;br /&gt;
|-&lt;br /&gt;
|Average Height&lt;br /&gt;
|1.70m - 1.90m&lt;br /&gt;
|-&lt;br /&gt;
|Average Weight&lt;br /&gt;
|65kg - 80kg&lt;br /&gt;
|-&lt;br /&gt;
|Capital&lt;br /&gt;
|Al-Khadir&lt;br /&gt;
|-&lt;br /&gt;
|Religion&lt;br /&gt;
|The Path&lt;br /&gt;
|-&lt;br /&gt;
|Current Leader&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Location&lt;br /&gt;
|The Emirate of Al-Khadir&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
“We’re each other’s harvest; we’re each other’s business; we’re each other’s magnitude and bond.”   &lt;br /&gt;
&lt;br /&gt;
This ancient adage is well-understood by the Khadans. Originally a group of nomads that roamed the wasteland of Anjyarr, the Khadans were known for their perseverance and prevailing sense of unity. While most historians in Eden judge the Khadans’ unity as a legacy of their nomadic lifestyles, some others claim that the roots of this quality can be in fact traced back to before the Khadans set foot on Eden. &lt;br /&gt;
&lt;br /&gt;
Although little is known of the mysterious ancestral home of the Khadans, most believe that their ancestors left the native land in search of asylum. As such, it is also believed that the ancestors of the Khadans first realized the significance of unity through witnessing how their beloved homeland disintegrated in years of quarrels and wars. &lt;br /&gt;
&lt;br /&gt;
Due to the harsh climate and the lack of available resources, the ancestors of the Khadans initially separated into two groups with one group traveling along the shoreline and the other moving in-land. This decision eventually led to the rise of two clans that share the same philosophy but each adopting a different way of living. Although the two clans resemble each other in the sense that they both hold family values and self-fulfillment in high regard, the clans also differ greatly in terms of skills and traits. &lt;br /&gt;
&lt;br /&gt;
Clan Zenthir - The smaller one out of the two clans. The Zenthirs would rarely abandon the shores of Anjyarr except for trade and occasionally marriage purposes. This clan relied on ship-building and fishing for a living, with the former being a legacy passed down by the earlier sailors that brought the Khadans to Eden through the unpredictable sea. Despite age or gender, the Zenthirs are often skilled swimmers and have mastered both hand-to-hand water combat and wielding the deadly trident. Using the trident they would develop a renowned combating style known as “Water Dancing”, an elegant dance-like fighting style that emphasizes using the opponent’s momentum against them and dealing swift strikes to quickly immobilize them. Since this fighting style focuses more on swiftness instead of strength, it has gained popularity among the dark elves and Khadans alike. To this day, both humans and dark elves in the Emirate of Al-Khadir still practice Water Dancing and adopt the fighting style as either their preferred or signature style of combat.&lt;br /&gt;
&lt;br /&gt;
Clan Valmir - This clan surpasses its counterpart in size. The Valmirs were initially the adventurers that explored the barren in-lands of Anjyarr in search of a more suitable living condition. This clan roamed the desert consisting of seemingly never-ending dunes, making them the true children of the sands with every single hill and body of water known to them. Relying on their knowledge of the region and local wildlife, the Valmirs would put their focus on taming horses native to the outstretched plains bordering the deserts of Anjyarr. These great steeds are considered to be the most beautiful in Eden, having flowing manes, elegant heads and naturally slender bodies. Despite being smaller than regular warhorses and being light-boned, making them unable to bear the weight of heavy armor, this also brings with it many benefits. These Anjyarrian steeds are very swift and possess unrivaled endurance just like their masters, as well as being accustomed to the harsh climate which allows for relatively little maintenance, only needing a few drinks of water over the course of a day. This clan wouldn’t be as skilled in combat as their counterparts in clan Zenthir, they would quickly learn to appreciate the art of archery. Using a special short bow they would take their Anjyarrian steeds in search of wildlife to hunt, tracking them to bodies of water which would afterward make a suitable place to stay for the clan as well as providing food and water.&lt;br /&gt;
&lt;br /&gt;
This clan wouldn’t be as skilled in combat as their counterparts in clan Zenthir, they would quickly learn to appreciate the art of archery. Using a special short bow they would take their Anjyarrian steeds in search of wildlife to hunt, tracking them to bodies of water which would afterward make a suitable place to stay for the clan as well as providing food and water.&lt;br /&gt;
&lt;br /&gt;
The two clans lived in concord for five generations after the Khadans’ arrival in Eden. Through the few established trade routes they would barter goods such as livestock, life necessities and basic weaponry with each other and even the Hadrians on occasion. Despite the existence of trade routes, bartering did not take up a considerable part in the culture of both clans given that there were very limited kinds of commodities to be traded for. But as the resources – wildlife and especially fresh water – in both clans’ territories started to run short, their passes began to cross more often. &lt;br /&gt;
&lt;br /&gt;
The search for available resources led to an increasing conflict between the clans, and with another massive drought occurring, the two clans eventually broke into fights over the still existing bodies of water which came in the form of the two rivers that still run through Anjyarr to this day. &lt;br /&gt;
&lt;br /&gt;
It is known that on a certain day both clans would cross paths at the river known as Ifriq that now flows through the city of Al-Khadir, a day that will forever be remembered as both the beginning and the end of an era. Upon the arrival of the clans and purely based on friction caused by the dire circumstances, the two chieftains clashed and engaged in combat. A battle erupted under the ever-burning sun that would shine brightly upon the battlefield. This battle would decide the fate of both clans or so they thought. &lt;br /&gt;
&lt;br /&gt;
Knowing that the defeat would certainly lead to the demise of their respective clan, neither of the chieftains was willing to give in easily. It is believed that the battle on the riverbank of Ifriq lasted for three whole days, and by the sunrise of the fourth day both chiefs were wound-covered, exhausted, and on the edge of collapsing. Yet they were so well matched that neither could gain an upper hand.  &lt;br /&gt;
&lt;br /&gt;
But just as the warriors on both sides were about to join and to turn the duel into a blood-shedding war, it is believed that something miraculous happened. For the first time in that year-long drought that drained the lives of many, it began to rain. Standing dumbfounded in the pouring rain, the Khadans lowered their weapons one after another until eventually, the two chieftains dropped their trident and bow.  &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
The Khadan, also known as The Orphans of Anjyarr, are quite different in comparison to the other humans inhabiting the lands of Eden. The Khadan are generally a bit shorter than the Hadrians and grow to be about 180 cm tall at most, with their female counterparts usually only reaching a height of about 170 cm on average.&lt;br /&gt;
&lt;br /&gt;
Previously split into two clans, the Khadan are known to vary in skin colour between the ones who decided to settle down near the coast of Anjyarr and the ones who travelled farther inland. The Khadan skin can range from olive to an almond brown. The Khadan invariably come with a full head of wavy black/brown hair. Within Khadan culture it is also common to see women with braided hair due to the heat.&lt;br /&gt;
&lt;br /&gt;
The eyes of the Khadan are often dark in colour. There are however a wide variety of possible colours, like the occasional sea greens or sapphire blues which are seen as very attractive amongst the Khadan. &lt;br /&gt;
&lt;br /&gt;
Beauty amongst the female Khadan is often recognized by having an oval shaped face, long dark eyelashes and well defined arched eyebrows which act as complementary features to one's eyes which are the main focal point.&lt;br /&gt;
&lt;br /&gt;
Whereas men in contrast to their dark brethren are regularly seen with well maintained facial hair. Beards and moustaches are seen as attractive features.&lt;br /&gt;
&lt;br /&gt;
A general consensus within Khadan culture is that scars are seen as a sign of beauty and a badge of strength and courage.&lt;br /&gt;
&lt;br /&gt;
=== Apparel ===&lt;br /&gt;
Despite the many differences between the characteristics of both races, the inhabitants of Al-Khadir have managed to develop a common trend in apparel.&lt;br /&gt;
&lt;br /&gt;
The harsh climate of Anjyarr favors loose, layered robes often made out of many different materials like cotton and linen or silk and satin depending on one’s wealth. The wealthy will often be seen wearing clothes accessorized with jewels as well as wearing jewelry which are mostly made out of gold.&lt;br /&gt;
&lt;br /&gt;
These robes are usually very colourful and often have accents of gold weaved within the fabric. The only true difference, between the humans and Azari’cill that together form the Khadan, when it comes to their apparel is that the ‘lunn seem to prefer elegant dark-coloured robes decorated with mostly purple gems and inlaid with silver instead of gold. The Khadan are often seen wearing piercings, with the ‘lunn preferring silver over gold once more.&lt;br /&gt;
&lt;br /&gt;
When it comes down to the armor worn by the Khadan it is well known that their armors exist out of similar robes, protected by chainmail and then covered in brass plates heavily enameled and inlaid with shining silvers and golds. Both sexes favour armour of ornate design. The Khadan usually wear gloves and boots made out of leather which is both lighter than any kind of metal as well as making them more agile, which heavily plays into their kind of fighting style. These armors are often accessorized by mostly red coloured cloaks to keep the sun out. It is common to see the Khadan wrap their helmets in long scarves to prevent the sun from beating down upon it.&lt;br /&gt;
&lt;br /&gt;
While travelling through the deserts of Anjyarr, the Khadan are often seen wearing hoods over their heads as protection as well as to conceal their identity.On top of that the women are often seen with veils in front of their faces to keep sand out of their face and prevent it from reaching their eyes.&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
Not a single race in Eden could define “the perfect mixture of fire and water” more accurately like the humans of Al-Khadir. The Khadans are peaceful but vigilant; to friends they are the most loyal ally one could ever hope for, but to foes they’re also the most ruthless enemy one would ever imagine.&lt;br /&gt;
&lt;br /&gt;
Initially a group of war refugees from a distant continent, the Khadans have tamed the wasteland of Anjyarr and made their second home in the heart of the desert. The nomadic history of the Khadans have made them skilled riders and masters of bow and arrows, and the trading history has made them great merchants and courageous explorers. &lt;br /&gt;
&lt;br /&gt;
Despite making home in the barren desert, the humans of Al-Khadir are far from barren spiritually. Establishing their own creeds of life, the Khadans believe in a philosophy named “The Path” – that is, to live one’s life solely on the goal of finding inner-peace, despite how one might define peace – and follow it almost piously. The Khadans hold this philosophy to such high regard that the rules they live by are based on their sacred philosophy. The Khadans also do not worship any kind of deity, and nor do they wish to do so.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that the harsh climate of their living environment has made the Khadans extremely loyal to their friends, partners and families. Betrayal of any kind has been deemed a felony by the Khadans throughout their history. This quality of the Khadans, combined with their open-mindedness, has made their alliance with the Azari’lunn one that surpasses all others in strength and duration. Because of that, one might find the culture and society in the Emirate of Al-Khadir so special that it is unfound in any other places in Eden: one that truly treasures diversity and incorporates the best of all races while leaving out the worst.&lt;br /&gt;
&lt;br /&gt;
== Holidays and Celebrations ==&lt;br /&gt;
&lt;br /&gt;
* Sangh:&lt;br /&gt;
** A three-day festival that takes place annually. Starting on the believed date of the reunion between the two Clans, the Khadans spend their time hosting duels (in a friendly and sportive manner), feasting and dancing. Traditionally the two strongest warriors would also put on a performance duel that would continue throughout the festival, but due to such performance being too exhausting, it has been replaced by shorter duels between anyone who would like to be challenged.&lt;br /&gt;
&lt;br /&gt;
* Kura:&lt;br /&gt;
&lt;br /&gt;
* A festival that emphasizes the significance of love of life in the Khadan’s life philosophy. A significant trait of this festival is that different events would take place during the day and the evening. During the day, the younger people would celebrate by hosting a series of competitive sport events such as horse racing or archery, while the elders would spend time visiting their friends or relatives. On the contrary, the evening is a time when the lovers would spend time with each other and when the singles would seek for a potential partner. &lt;br /&gt;
&lt;br /&gt;
* Wahid:&lt;br /&gt;
** This festival celebrates the date when the dark elves and humans first formed their alliance. Originally a Khadan festival, the Wahid has gained enough significance in Al-Khadir that it has been made a national holiday celebrated by humans and elves alike. &lt;br /&gt;
&lt;br /&gt;
== Romance, Marriage and Reproduction ==&lt;br /&gt;
As previously mentioned, the humans of Al-Khadir greatly value loyalty. Such ideology manifests especially in romantic and family relationships. As such, the Khadans are often extremely loyal to their partners and seldomly would one separate with their partner. However, the Khadans are also extremely selective when it comes to choosing their partners, for that they treat marriage as almost sacred and are generally very reluctant to start a relationship unless both parties are certain about their choices. &lt;br /&gt;
&lt;br /&gt;
It could take years for a Khadan to determine if they wish to start a relationship with the one they deem special, and many would rather live a single life than to commit to someone carelessly. Usually, once a relationship begins, the family of both parties would gather together for a feast. Such feasts would seldomly end unpleasantly, and in the few cases that it does, the families would still respect the couple’s decision as the final one. &lt;br /&gt;
&lt;br /&gt;
== Death and Funeral ==&lt;br /&gt;
Within Khadan’ society death isn’t looked upon as something to fear, for as long as one has lived by the rules of their sacred philosophy, one believes that they will be granted the blessing of reincarnation. &lt;br /&gt;
&lt;br /&gt;
From a young age, a Khadan is taught to live, to enjoy and to serve oneself. For the Khadans, family has the utmost importance. Thus upon the death of a beloved one, a private ceremony will be held at night for all of their relatives to attend accompanied by the stars which illuminate the night sky. The body of the deceased one will be carefully wrapped in robes, decorated with flowers and golden trinkets for all to be seen.&lt;br /&gt;
&lt;br /&gt;
It is worth mentioning that these decorations are meant as a symbol of wishing one luck in their next life, hopefully ensuring they will be living a prosperous one. At the end of the ceremony the cremation will be held, the body will be burned alongside the gifts until just the ashes remain. After this the ashes will be returned to the sea from which their ancestors once came. This is because within the philosophy of the Khadan, the dead aren’t to be mourned as they believe that the generations of the future will be built upon the ashes of their ancestors. &lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Khadan_Humans&amp;diff=276</id>
		<title>The Khadan Humans</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Khadan_Humans&amp;diff=276"/>
		<updated>2021-08-08T15:16:36Z</updated>

		<summary type="html">&lt;p&gt;Candika: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The Humans of Al Khadir&lt;br /&gt;
!Nicknames&lt;br /&gt;
!The Orphans Of Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|Spoken Languages&lt;br /&gt;
|Common Tongue&lt;br /&gt;
Azari Linguae&lt;br /&gt;
|-&lt;br /&gt;
|Average Height&lt;br /&gt;
|1.70m - 1.90m&lt;br /&gt;
|-&lt;br /&gt;
|Average Weight&lt;br /&gt;
|65kg - 80kg&lt;br /&gt;
|-&lt;br /&gt;
|Capital&lt;br /&gt;
|Al-Khadir&lt;br /&gt;
|-&lt;br /&gt;
|Religion&lt;br /&gt;
|The Path&lt;br /&gt;
|-&lt;br /&gt;
|Current Leader&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Location&lt;br /&gt;
|The Emirate of Al-Khadir&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
“We’re each other’s harvest; we’re each other’s business; we’re each other’s magnitude and bond.”   &lt;br /&gt;
&lt;br /&gt;
This ancient adage is well-understood by the Khadans. Originally a group of nomads that roamed the wasteland of Anjyarr, the Khadans were known for their perseverance and prevailing sense of unity. While most historians in Eden judge the Khadans’ unity as a legacy of their nomadic lifestyles, some others claim that the roots of this quality can be in fact traced back to before the Khadans set foot on Eden. &lt;br /&gt;
&lt;br /&gt;
Although little is known of the mysterious ancestral home of the Khadans, most believe that their ancestors left the native land in search of asylum. As such, it is also believed that the ancestors of the Khadans first realized the significance of unity through witnessing how their beloved homeland disintegrated in years of quarrels and wars. &lt;br /&gt;
&lt;br /&gt;
Due to the harsh climate and the lack of available resources, the ancestors of the Khadans initially separated into two groups with one group traveling along the shoreline and the other moving in-land. This decision eventually led to the rise of two clans that share the same philosophy but each adopting a different way of living. Although the two clans resemble each other in the sense that they both hold family values and self-fulfillment in high regard, the clans also differ greatly in terms of skills and traits. &lt;br /&gt;
&lt;br /&gt;
Clan Zenthir - The smaller one out of the two clans. The Zenthirs would rarely abandon the shores of Anjyarr except for trade and occasionally marriage purposes. This clan relied on ship-building and fishing for a living, with the former being a legacy passed down by the earlier sailors that brought the Khadans to Eden through the unpredictable sea. Despite age or gender, the Zenthirs are often skilled swimmers and have mastered both hand-to-hand water combat and wielding the deadly trident. Using the trident they would develop a renowned combating style known as “Water Dancing”, an elegant dance-like fighting style that emphasizes using the opponent’s momentum against them and dealing swift strikes to quickly immobilize them. Since this fighting style focuses more on swiftness instead of strength, it has gained popularity among the dark elves and Khadans alike. To this day, both humans and dark elves in the Emirate of Al-Khadir still practice Water Dancing and adopt the fighting style as either their preferred or signature style of combat.&lt;br /&gt;
&lt;br /&gt;
Clan Valmir - This clan surpasses its counterpart in size. The Valmirs were initially the adventurers that explored the barren in-lands of Anjyarr in search of a more suitable living condition. This clan roamed the desert consisting of seemingly never-ending dunes, making them the true children of the sands with every single hill and body of water known to them. Relying on their knowledge of the region and local wildlife, the Valmirs would put their focus on taming horses native to the outstretched plains bordering the deserts of Anjyarr. These great steeds are considered to be the most beautiful in Eden, having flowing manes, elegant heads and naturally slender bodies. Despite being smaller than regular warhorses and being light-boned, making them unable to bear the weight of heavy armor, this also brings with it many benefits. These Anjyarrian steeds are very swift and possess unrivaled endurance just like their masters, as well as being accustomed to the harsh climate which allows for relatively little maintenance, only needing a few drinks of water over the course of a day. This clan wouldn’t be as skilled in combat as their counterparts in clan Zenthir, they would quickly learn to appreciate the art of archery. Using a special short bow they would take their Anjyarrian steeds in search of wildlife to hunt, tracking them to bodies of water which would afterward make a suitable place to stay for the clan as well as providing food and water.&lt;br /&gt;
&lt;br /&gt;
This clan wouldn’t be as skilled in combat as their counterparts in clan Zenthir, they would quickly learn to appreciate the art of archery. Using a special short bow they would take their Anjyarrian steeds in search of wildlife to hunt, tracking them to bodies of water which would afterward make a suitable place to stay for the clan as well as providing food and water.&lt;br /&gt;
&lt;br /&gt;
The two clans lived in concord for five generations after the Khadans’ arrival in Eden. Through the few established trade routes they would barter goods such as livestock, life necessities and basic weaponry with each other and even the Hadrians on occasion. Despite the existence of trade routes, bartering did not take up a considerable part in the culture of both clans given that there were very limited kinds of commodities to be traded for. But as the resources – wildlife and especially fresh water – in both clans’ territories started to run short, their passes began to cross more often. &lt;br /&gt;
&lt;br /&gt;
The search for available resources led to an increasing conflict between the clans, and with another massive drought occurring, the two clans eventually broke into fights over the still existing bodies of water which came in the form of the two rivers that still run through Anjyarr to this day. &lt;br /&gt;
&lt;br /&gt;
It is known that on a certain day both clans would cross paths at the river known as Ifriq that now flows through the city of Al-Khadir, a day that will forever be remembered as both the beginning and the end of an era. Upon the arrival of the clans and purely based on friction caused by the dire circumstances, the two chieftains clashed and engaged in combat. A battle erupted under the ever-burning sun that would shine brightly upon the battlefield. This battle would decide the fate of both clans or so they thought. &lt;br /&gt;
&lt;br /&gt;
Knowing that the defeat would certainly lead to the demise of their respective clan, neither of the chieftains was willing to give in easily. It is believed that the battle on the riverbank of Ifriq lasted for three whole days, and by the sunrise of the fourth day both chiefs were wound-covered, exhausted, and on the edge of collapsing. Yet they were so well matched that neither could gain an upper hand. &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
The Khadan, also known as The Orphans of Anjyarr, are quite different in comparison to the other humans inhabiting the lands of Eden. The Khadan are generally a bit shorter than the Hadrians and grow to be about 180 cm tall at most, with their female counterparts usually only reaching a height of about 170 cm on average.&lt;br /&gt;
&lt;br /&gt;
Previously split into two clans, the Khadan are known to vary in skin colour between the ones who decided to settle down near the coast of Anjyarr and the ones who travelled farther inland. The Khadan skin can range from olive to an almond brown. The Khadan invariably come with a full head of wavy black/brown hair. Within Khadan culture it is also common to see women with braided hair due to the heat.&lt;br /&gt;
&lt;br /&gt;
The eyes of the Khadan are often dark in colour. There are however a wide variety of possible colours, like the occasional sea greens or sapphire blues which are seen as very attractive amongst the Khadan. &lt;br /&gt;
&lt;br /&gt;
Beauty amongst the female Khadan is often recognized by having an oval shaped face, long dark eyelashes and well defined arched eyebrows which act as complementary features to one's eyes which are the main focal point.&lt;br /&gt;
&lt;br /&gt;
Whereas men in contrast to their dark brethren are regularly seen with well maintained facial hair. Beards and moustaches are seen as attractive features.&lt;br /&gt;
&lt;br /&gt;
A general consensus within Khadan culture is that scars are seen as a sign of beauty and a badge of strength and courage.&lt;br /&gt;
&lt;br /&gt;
=== Apparel ===&lt;br /&gt;
Despite the many differences between the characteristics of both races, the inhabitants of Al-Khadir have managed to develop a common trend in apparel.&lt;br /&gt;
&lt;br /&gt;
The harsh climate of Anjyarr favors loose, layered robes often made out of many different materials like cotton and linen or silk and satin depending on one’s wealth. The wealthy will often be seen wearing clothes accessorized with jewels as well as wearing jewelry which are mostly made out of gold.&lt;br /&gt;
&lt;br /&gt;
These robes are usually very colourful and often have accents of gold weaved within the fabric. The only true difference, between the humans and Azari’cill that together form the Khadan, when it comes to their apparel is that the ‘lunn seem to prefer elegant dark-coloured robes decorated with mostly purple gems and inlaid with silver instead of gold. The Khadan are often seen wearing piercings, with the ‘lunn preferring silver over gold once more.&lt;br /&gt;
&lt;br /&gt;
When it comes down to the armor worn by the Khadan it is well known that their armors exist out of similar robes, protected by chainmail and then covered in brass plates heavily enameled and inlaid with shining silvers and golds. Both sexes favour armour of ornate design. The Khadan usually wear gloves and boots made out of leather which is both lighter than any kind of metal as well as making them more agile, which heavily plays into their kind of fighting style. These armors are often accessorized by mostly red coloured cloaks to keep the sun out. It is common to see the Khadan wrap their helmets in long scarves to prevent the sun from beating down upon it.&lt;br /&gt;
&lt;br /&gt;
While travelling through the deserts of Anjyarr, the Khadan are often seen wearing hoods over their heads as protection as well as to conceal their identity.On top of that the women are often seen with veils in front of their faces to keep sand out of their face and prevent it from reaching their eyes.&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
Not a single race in Eden could define “the perfect mixture of fire and water” more accurately like the humans of Al-Khadir. The Khadans are peaceful but vigilant; to friends they are the most loyal ally one could ever hope for, but to foes they’re also the most ruthless enemy one would ever imagine.&lt;br /&gt;
&lt;br /&gt;
Initially a group of war refugees from a distant continent, the Khadans have tamed the wasteland of Anjyarr and made their second home in the heart of the desert. The nomadic history of the Khadans have made them skilled riders and masters of bow and arrows, and the trading history has made them great merchants and courageous explorers. &lt;br /&gt;
&lt;br /&gt;
Despite making home in the barren desert, the humans of Al-Khadir are far from barren spiritually. Establishing their own creeds of life, the Khadans believe in a philosophy named “The Path” – that is, to live one’s life solely on the goal of finding inner-peace, despite how one might define peace – and follow it almost piously. The Khadans hold this philosophy to such high regard that the rules they live by are based on their sacred philosophy. The Khadans also do not worship any kind of deity, and nor do they wish to do so.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that the harsh climate of their living environment has made the Khadans extremely loyal to their friends, partners and families. Betrayal of any kind has been deemed a felony by the Khadans throughout their history. This quality of the Khadans, combined with their open-mindedness, has made their alliance with the Azari’lunn one that surpasses all others in strength and duration. Because of that, one might find the culture and society in the Emirate of Al-Khadir so special that it is unfound in any other places in Eden: one that truly treasures diversity and incorporates the best of all races while leaving out the worst.&lt;br /&gt;
&lt;br /&gt;
== Holidays and Celebrations ==&lt;br /&gt;
&lt;br /&gt;
* Sangh:&lt;br /&gt;
** A three-day festival that takes place annually. Starting on the believed date of the reunion between the two Clans, the Khadans spend their time hosting duels (in a friendly and sportive manner), feasting and dancing. Traditionally the two strongest warriors would also put on a performance duel that would continue throughout the festival, but due to such performance being too exhausting, it has been replaced by shorter duels between anyone who would like to be challenged.&lt;br /&gt;
&lt;br /&gt;
* Kura:&lt;br /&gt;
&lt;br /&gt;
* A festival that emphasizes the significance of love of life in the Khadan’s life philosophy. A significant trait of this festival is that different events would take place during the day and the evening. During the day, the younger people would celebrate by hosting a series of competitive sport events such as horse racing or archery, while the elders would spend time visiting their friends or relatives. On the contrary, the evening is a time when the lovers would spend time with each other and when the singles would seek for a potential partner. &lt;br /&gt;
&lt;br /&gt;
* Wahid:&lt;br /&gt;
** This festival celebrates the date when the dark elves and humans first formed their alliance. Originally a Khadan festival, the Wahid has gained enough significance in Al-Khadir that it has been made a national holiday celebrated by humans and elves alike. &lt;br /&gt;
&lt;br /&gt;
== Romance, Marriage and Reproduction ==&lt;br /&gt;
As previously mentioned, the humans of Al-Khadir greatly value loyalty. Such ideology manifests especially in romantic and family relationships. As such, the Khadans are often extremely loyal to their partners and seldomly would one separate with their partner. However, the Khadans are also extremely selective when it comes to choosing their partners, for that they treat marriage as almost sacred and are generally very reluctant to start a relationship unless both parties are certain about their choices. &lt;br /&gt;
&lt;br /&gt;
It could take years for a Khadan to determine if they wish to start a relationship with the one they deem special, and many would rather live a single life than to commit to someone carelessly. Usually, once a relationship begins, the family of both parties would gather together for a feast. Such feasts would seldomly end unpleasantly, and in the few cases that it does, the families would still respect the couple’s decision as the final one. &lt;br /&gt;
&lt;br /&gt;
== Death and Funeral ==&lt;br /&gt;
Within Khadan’ society death isn’t looked upon as something to fear, for as long as one has lived by the rules of their sacred philosophy, one believes that they will be granted the blessing of reincarnation. &lt;br /&gt;
&lt;br /&gt;
From a young age, a Khadan is taught to live, to enjoy and to serve oneself. For the Khadans, family has the utmost importance. Thus upon the death of a beloved one, a private ceremony will be held at night for all of their relatives to attend accompanied by the stars which illuminate the night sky. The body of the deceased one will be carefully wrapped in robes, decorated with flowers and golden trinkets for all to be seen.&lt;br /&gt;
&lt;br /&gt;
It is worth mentioning that these decorations are meant as a symbol of wishing one luck in their next life, hopefully ensuring they will be living a prosperous one. At the end of the ceremony the cremation will be held, the body will be burned alongside the gifts until just the ashes remain. After this the ashes will be returned to the sea from which their ancestors once came. This is because within the philosophy of the Khadan, the dead aren’t to be mourned as they believe that the generations of the future will be built upon the ashes of their ancestors. &lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Khadan_Humans&amp;diff=275</id>
		<title>The Khadan Humans</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Khadan_Humans&amp;diff=275"/>
		<updated>2021-08-08T15:14:41Z</updated>

		<summary type="html">&lt;p&gt;Candika: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The Humans of Al Khadir&lt;br /&gt;
!Nicknames&lt;br /&gt;
!The Orphans Of Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|Spoken Languages&lt;br /&gt;
|Common Tongue&lt;br /&gt;
Azari Linguae&lt;br /&gt;
|-&lt;br /&gt;
|Average Height&lt;br /&gt;
|1.70m - 1.90m&lt;br /&gt;
|-&lt;br /&gt;
|Average Weight&lt;br /&gt;
|65kg - 80kg&lt;br /&gt;
|-&lt;br /&gt;
|Capital&lt;br /&gt;
|Al-Khadir&lt;br /&gt;
|-&lt;br /&gt;
|Religion&lt;br /&gt;
|The Path&lt;br /&gt;
|-&lt;br /&gt;
|Current Leader&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Location&lt;br /&gt;
|The Emirate of Al-Khadir&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
“We’re each other’s harvest; we’re each other’s business; we’re each other’s magnitude and bond.”   &lt;br /&gt;
&lt;br /&gt;
This ancient adage is well-understood by the Khadans. Originally a group of nomads that roamed the wasteland of Anjyarr, the Khadans were known for their perseverance and prevailing sense of unity. While most historians in Eden judge the Khadans’ unity as a legacy of their nomadic lifestyles, some others claim that the roots of this quality can be in fact traced back to before the Khadans set foot on Eden. &lt;br /&gt;
&lt;br /&gt;
Although little is known of the mysterious ancestral home of the Khadans, most believe that their ancestors left the native land in search of asylum. As such, it is also believed that the ancestors of the Khadans first realized the significance of unity through witnessing how their beloved homeland disintegrated in years of quarrels and wars. &lt;br /&gt;
&lt;br /&gt;
Due to the harsh climate and the lack of available resources, the ancestors of the Khadans initially separated into two groups with one group traveling along the shoreline and the other moving in-land. This decision eventually led to the rise of two clans that share the same philosophy but each adopting a different way of living. Although the two clans resemble each other in the sense that they both hold family values and self-fulfillment in high regard, the clans also differ greatly in terms of skills and traits. &lt;br /&gt;
&lt;br /&gt;
Clan Zenthir - The smaller one out of the two clans. The Zenthirs would rarely abandon the shores of Anjyarr except for trade and occasionally marriage purposes. This clan relied on ship-building and fishing for a living, with the former being a legacy passed down by the earlier sailors that brought the Khadans to Eden through the unpredictable sea. Despite age or gender, the Zenthirs are often skilled swimmers and have mastered both hand-to-hand water combat and wielding the deadly trident. Using the trident they would develop a renowned combating style known as “Water Dancing”, an elegant dance-like fighting style that emphasizes using the opponent’s momentum against them and dealing swift strikes to quickly immobilize them. Since this fighting style focuses more on swiftness instead of strength, it has gained popularity among the dark elves and Khadans alike. To this day, both humans and dark elves in the Emirate of Al-Khadir still practice Water Dancing and adopt the fighting style as either their preferred or signature style of combat.&lt;br /&gt;
&lt;br /&gt;
Clan Valmir - This clan surpasses its counterpart in size. The Valmirs were initially the adventurers that explored the barren in-lands of Anjyarr in search of a more suitable living condition. This clan roamed the desert consisting of seemingly never-ending dunes, making them the true children of the sands with every single hill and body of water known to them. Relying on their knowledge of the region and local wildlife, the Valmirs would put their focus on taming horses native to the outstretched plains bordering the deserts of Anjyarr. These great steeds are considered to be the most beautiful in Eden, having flowing manes, elegant heads and naturally slender bodies. Despite being smaller than regular warhorses and being light-boned, making them unable to bear the weight of heavy armor, this also brings with it many benefits. These Anjyarrian steeds are very swift and possess unrivaled endurance just like their masters, as well as being accustomed to the harsh climate which allows for relatively little maintenance, only needing a few drinks of water over the course of a day. This clan wouldn’t be as skilled in combat as their counterparts in clan Zenthir, they would quickly learn to appreciate the art of archery. Using a special short bow they would take their Anjyarrian steeds in search of wildlife to hunt, tracking them to bodies of water which would afterward make a suitable place to stay for the clan as well as providing food and water.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
The Khadan, also known as The Orphans of Anjyarr, are quite different in comparison to the other humans inhabiting the lands of Eden. The Khadan are generally a bit shorter than the Hadrians and grow to be about 180 cm tall at most, with their female counterparts usually only reaching a height of about 170 cm on average.&lt;br /&gt;
&lt;br /&gt;
Previously split into two clans, the Khadan are known to vary in skin colour between the ones who decided to settle down near the coast of Anjyarr and the ones who travelled farther inland. The Khadan skin can range from olive to an almond brown. The Khadan invariably come with a full head of wavy black/brown hair. Within Khadan culture it is also common to see women with braided hair due to the heat.&lt;br /&gt;
&lt;br /&gt;
The eyes of the Khadan are often dark in colour. There are however a wide variety of possible colours, like the occasional sea greens or sapphire blues which are seen as very attractive amongst the Khadan. &lt;br /&gt;
&lt;br /&gt;
Beauty amongst the female Khadan is often recognized by having an oval shaped face, long dark eyelashes and well defined arched eyebrows which act as complementary features to one's eyes which are the main focal point.&lt;br /&gt;
&lt;br /&gt;
Whereas men in contrast to their dark brethren are regularly seen with well maintained facial hair. Beards and moustaches are seen as attractive features.&lt;br /&gt;
&lt;br /&gt;
A general consensus within Khadan culture is that scars are seen as a sign of beauty and a badge of strength and courage.&lt;br /&gt;
&lt;br /&gt;
=== Apparel ===&lt;br /&gt;
Despite the many differences between the characteristics of both races, the inhabitants of Al-Khadir have managed to develop a common trend in apparel.&lt;br /&gt;
&lt;br /&gt;
The harsh climate of Anjyarr favors loose, layered robes often made out of many different materials like cotton and linen or silk and satin depending on one’s wealth. The wealthy will often be seen wearing clothes accessorized with jewels as well as wearing jewelry which are mostly made out of gold.&lt;br /&gt;
&lt;br /&gt;
These robes are usually very colourful and often have accents of gold weaved within the fabric. The only true difference, between the humans and Azari’cill that together form the Khadan, when it comes to their apparel is that the ‘lunn seem to prefer elegant dark-coloured robes decorated with mostly purple gems and inlaid with silver instead of gold. The Khadan are often seen wearing piercings, with the ‘lunn preferring silver over gold once more.&lt;br /&gt;
&lt;br /&gt;
When it comes down to the armor worn by the Khadan it is well known that their armors exist out of similar robes, protected by chainmail and then covered in brass plates heavily enameled and inlaid with shining silvers and golds. Both sexes favour armour of ornate design. The Khadan usually wear gloves and boots made out of leather which is both lighter than any kind of metal as well as making them more agile, which heavily plays into their kind of fighting style. These armors are often accessorized by mostly red coloured cloaks to keep the sun out. It is common to see the Khadan wrap their helmets in long scarves to prevent the sun from beating down upon it.&lt;br /&gt;
&lt;br /&gt;
While travelling through the deserts of Anjyarr, the Khadan are often seen wearing hoods over their heads as protection as well as to conceal their identity.On top of that the women are often seen with veils in front of their faces to keep sand out of their face and prevent it from reaching their eyes.&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
Not a single race in Eden could define “the perfect mixture of fire and water” more accurately like the humans of Al-Khadir. The Khadans are peaceful but vigilant; to friends they are the most loyal ally one could ever hope for, but to foes they’re also the most ruthless enemy one would ever imagine.&lt;br /&gt;
&lt;br /&gt;
Initially a group of war refugees from a distant continent, the Khadans have tamed the wasteland of Anjyarr and made their second home in the heart of the desert. The nomadic history of the Khadans have made them skilled riders and masters of bow and arrows, and the trading history has made them great merchants and courageous explorers. &lt;br /&gt;
&lt;br /&gt;
Despite making home in the barren desert, the humans of Al-Khadir are far from barren spiritually. Establishing their own creeds of life, the Khadans believe in a philosophy named “The Path” – that is, to live one’s life solely on the goal of finding inner-peace, despite how one might define peace – and follow it almost piously. The Khadans hold this philosophy to such high regard that the rules they live by are based on their sacred philosophy. The Khadans also do not worship any kind of deity, and nor do they wish to do so.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that the harsh climate of their living environment has made the Khadans extremely loyal to their friends, partners and families. Betrayal of any kind has been deemed a felony by the Khadans throughout their history. This quality of the Khadans, combined with their open-mindedness, has made their alliance with the Azari’lunn one that surpasses all others in strength and duration. Because of that, one might find the culture and society in the Emirate of Al-Khadir so special that it is unfound in any other places in Eden: one that truly treasures diversity and incorporates the best of all races while leaving out the worst.&lt;br /&gt;
&lt;br /&gt;
== Holidays and Celebrations ==&lt;br /&gt;
&lt;br /&gt;
* Sangh:&lt;br /&gt;
** A three-day festival that takes place annually. Starting on the believed date of the reunion between the two Clans, the Khadans spend their time hosting duels (in a friendly and sportive manner), feasting and dancing. Traditionally the two strongest warriors would also put on a performance duel that would continue throughout the festival, but due to such performance being too exhausting, it has been replaced by shorter duels between anyone who would like to be challenged.&lt;br /&gt;
&lt;br /&gt;
* Kura:&lt;br /&gt;
&lt;br /&gt;
* A festival that emphasizes the significance of love of life in the Khadan’s life philosophy. A significant trait of this festival is that different events would take place during the day and the evening. During the day, the younger people would celebrate by hosting a series of competitive sport events such as horse racing or archery, while the elders would spend time visiting their friends or relatives. On the contrary, the evening is a time when the lovers would spend time with each other and when the singles would seek for a potential partner. &lt;br /&gt;
&lt;br /&gt;
* Wahid:&lt;br /&gt;
** This festival celebrates the date when the dark elves and humans first formed their alliance. Originally a Khadan festival, the Wahid has gained enough significance in Al-Khadir that it has been made a national holiday celebrated by humans and elves alike. &lt;br /&gt;
&lt;br /&gt;
== Romance, Marriage and Reproduction ==&lt;br /&gt;
As previously mentioned, the humans of Al-Khadir greatly value loyalty. Such ideology manifests especially in romantic and family relationships. As such, the Khadans are often extremely loyal to their partners and seldomly would one separate with their partner. However, the Khadans are also extremely selective when it comes to choosing their partners, for that they treat marriage as almost sacred and are generally very reluctant to start a relationship unless both parties are certain about their choices. &lt;br /&gt;
&lt;br /&gt;
It could take years for a Khadan to determine if they wish to start a relationship with the one they deem special, and many would rather live a single life than to commit to someone carelessly. Usually, once a relationship begins, the family of both parties would gather together for a feast. Such feasts would seldomly end unpleasantly, and in the few cases that it does, the families would still respect the couple’s decision as the final one. &lt;br /&gt;
&lt;br /&gt;
== Death and Funeral ==&lt;br /&gt;
Within Khadan’ society death isn’t looked upon as something to fear, for as long as one has lived by the rules of their sacred philosophy, one believes that they will be granted the blessing of reincarnation. &lt;br /&gt;
&lt;br /&gt;
From a young age, a Khadan is taught to live, to enjoy and to serve oneself. For the Khadans, family has the utmost importance. Thus upon the death of a beloved one, a private ceremony will be held at night for all of their relatives to attend accompanied by the stars which illuminate the night sky. The body of the deceased one will be carefully wrapped in robes, decorated with flowers and golden trinkets for all to be seen.&lt;br /&gt;
&lt;br /&gt;
It is worth mentioning that these decorations are meant as a symbol of wishing one luck in their next life, hopefully ensuring they will be living a prosperous one. At the end of the ceremony the cremation will be held, the body will be burned alongside the gifts until just the ashes remain. After this the ashes will be returned to the sea from which their ancestors once came. This is because within the philosophy of the Khadan, the dead aren’t to be mourned as they believe that the generations of the future will be built upon the ashes of their ancestors. &lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=High_Elves&amp;diff=274</id>
		<title>High Elves</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=High_Elves&amp;diff=274"/>
		<updated>2021-08-08T15:02:52Z</updated>

		<summary type="html">&lt;p&gt;Candika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[Picture of Aldir'tor here]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Nicknames&lt;br /&gt;
!Anypsóste (The Exalted) - Azari’Lefká (White Elves)&lt;br /&gt;
|-&lt;br /&gt;
|Spoken Languages&lt;br /&gt;
|Azari Linguae (Lost Elven Language) &lt;br /&gt;
The common tongue&lt;br /&gt;
|-&lt;br /&gt;
|Average Height (Meters &amp;amp; Feet)&lt;br /&gt;
|1,87M - 2,20M (6’1ft - 7’2ft)&lt;br /&gt;
|-&lt;br /&gt;
|Average Weight (kg &amp;amp; lbs)&lt;br /&gt;
|75 KG to 90 KG (165lbs -198lbs)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
● Elves are known as the tallest race on Eden. There are some recorded cases in which an Elf had grown to about three meters. This is of course an extremely rare case, as most Elves grow to about 1,95 – 2,00 Meters. Women are generally a bit shorter than males. &lt;br /&gt;
&lt;br /&gt;
● The skin of a High elf is, generally speaking, very pale. &lt;br /&gt;
&lt;br /&gt;
● This is usually paired with White, silver or blonde hair. There is a very small minority of Azari’cill with black hair. These Elves are generally looked down upon because of black hair is usually a sign of inbreeding with the Azari’lunn, which is unacceptable in Azari’cill culture.&lt;br /&gt;
&lt;br /&gt;
● The Eyes of High Elves are almost always blue or green. In some rare cases, silver eyes have been reported. This is seen as the most pure colour and it is very rare. The Silver eyed elves are seen as personally blessed by the mother. Elves do not have facial hair. &lt;br /&gt;
&lt;br /&gt;
● The ears of Elves are the longest of all the living creatures in Eden. The ears generally form a point-like shape at the end. Elven ears can grow up to 15 – 25 centimetres in length. The Elves of Aerial believe that the length of the ears reflects the wisdom of the elf&lt;br /&gt;
&lt;br /&gt;
●The Azari age significantly slower than the other races on Eden. One Elven year roughly translates to around 5 human years. Elves can live up to around 100-120 Elven years, or 500-600 human years and reach adulthood at 18, or 90 human years. The children of the mother keep their young appearance for most of their lives. Only starting to show visible aging around their 90’s. &lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
Elves generally speak the common tongue. This language, through its extreme popularity, has been adopted and normalized in Elven culture. A dialect has sprung up in Aerial of a combination of Ancient Elvish and the common tongue.&lt;br /&gt;
&lt;br /&gt;
The ancient elven language is a mostly forgotten one. Scholars in Aerial are trying to rediscover their ancient language and bring it back to the vocabulary of the Elves. Often used ancient elven words that found their way into common speech:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Greetings:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vale       	    Hello/Greetings&lt;br /&gt;
&lt;br /&gt;
Vale’tar  	    Farewell&lt;br /&gt;
&lt;br /&gt;
Fílo(s)   	     Friend(s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Races:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Azari    	    Elf&lt;br /&gt;
&lt;br /&gt;
Azari’cill   	  High elf/pure elf&lt;br /&gt;
&lt;br /&gt;
Azari’cerr   	   Wood elf/wild elf&lt;br /&gt;
&lt;br /&gt;
Azari’lunn   	 Dark elf/Moon elf&lt;br /&gt;
&lt;br /&gt;
Azari’soll   	    Fire Elf/Sun Elf&lt;br /&gt;
&lt;br /&gt;
Dur’arum(s)   	     Denur&lt;br /&gt;
&lt;br /&gt;
Vari(s)    	  Human(s)&lt;br /&gt;
&lt;br /&gt;
Ghesiri(s)   	    Faulskins(s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Titles&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bessi’inn    	    Blessed one&lt;br /&gt;
&lt;br /&gt;
Scin    	     (Young) Student&lt;br /&gt;
&lt;br /&gt;
Scini  	  (Older) Student&lt;br /&gt;
&lt;br /&gt;
Scinar  	   Priest&lt;br /&gt;
&lt;br /&gt;
Scinari  	   Priestess&lt;br /&gt;
&lt;br /&gt;
Scinar(i)’cilus    	   High Priest(ess)&lt;br /&gt;
&lt;br /&gt;
Ar’mágoi   	    Mage/Magic user/Spellcaster&lt;br /&gt;
&lt;br /&gt;
Ar’mágoi’cilus   	   Arch-Mage/Magic user/Spellcaster&lt;br /&gt;
&lt;br /&gt;
Visera   	  Minister&lt;br /&gt;
&lt;br /&gt;
Nobicilus  	  Noble&lt;br /&gt;
&lt;br /&gt;
Pricecilus   	   Prince&lt;br /&gt;
&lt;br /&gt;
Therri’cill   	   Guardian of Purity/King&lt;br /&gt;
&lt;br /&gt;
Aeri’cill    	    Mother of Purity/Queen&lt;br /&gt;
&lt;br /&gt;
Khari’cerr   	   The Wild Father/Chief&lt;br /&gt;
&lt;br /&gt;
“Cilus” is a word without a specified meaning. When someone bears a title with the word “Cilus” in it,  it is generally seen as a high ranking person.&lt;br /&gt;
&lt;br /&gt;
=== Culture &amp;amp; Society ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Structure of Elven society&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Modern Elven society is centered along the lines of progress and purity. All Elves are part of a bigger whole and no Elf is more important than the progress of the nation. Since the Elven race is flawed from the very core, they need to reinvent themselves. The Elves need to be reborn into a more aware being that will be able to see the magic that fills the air. Which will, in turn, help them reach opportunities once seen as impossible to grasp. They need to become the “Scions of Illumination”. All this is done because the Elves of Aerial know that when they reach the highest, most pure levels of existence, clean of their flaws and impure cousins, only then will the Elven Pantheon of Gods return to Eden to guide their people. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Every Elf is constantly trying to improve him/herself, always trying to be the best of the best. Elven life is split between constantly learning and improving yourself and excelling in your craft. Whether it is Archery, swordsmanship or being a scholar teaching the new generation, all lives are valued equally in Elven society as long as you are trying to reach the most enlightened state of existence. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Outside the times of war, the Azari are at peace with the mind and soul. These are times of celebration and joy. Every Elven year, the disciples of the Pantheon organize the Wine Festival. The gates of the silver spired city swing open for all of Eden to arrive and celebrate a new year of harvest. The newest wines are sold during the celebration while old bottles which have laid around for dozens of years, are finally opened for this special occasion. &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Romance and marriage:&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Azari are massively focused on procreation. The gifts of Mothers and Daughters sprawl through elven society and its populace. It is very common to see Elves pair with each other when they reach adulthood. Elves are creatures that are easily captured by the sin of lust, which can be seen in their lives, where elves tend to switch partners a few times in their younger years before finally settling down. When Elves finally decide to get married, the entirety of the Silver City rejoices at the dawn of a new generation. An Elven wedding is quite the affair, which can last for even a week when it is a person of importance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marriage in Elven society is final, as it is a promise before the face of the Pantheon that you will serve them and will safeguard a new generation of Elves. Divorce is therefore unheard of; it is seen as the ultimate betrayal in the face of the Pantheon. The families of the divorced couple will be looked down upon for the foreseeable future and the pair will most likely be executed. The only way to ask for forgiveness of the Pantheon, after committing this crime, is to give them your most valuable possession: your life.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Life &amp;amp; Reproduction:&amp;lt;/u&amp;gt; ====&lt;br /&gt;
After a wedding, the first task for a newly founded elven family is to put a child on Eden to further their family name. Elves, however, have an extremely complex reproductive system. Female Elves are only fertile one week per elven year and only become fertile around their 25th. Most elves are eager to see if the mother will bless them with a young life each year. Reproduction is so important in elven culture that once per year, a giant festival will be held to celebrate a new year of elven fertility. &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Death &amp;amp; Funerals:&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Elves, despite their extremely long lives, can die due to natural causes. When they die, a huge burial ceremony will be held by the family of the deceased elf. Elven bodies are burned after death. This is done to return the body and spirit to Aerièlle so that it may live on forever in the pantheon. Elves believe that the spirit is trapped inside the body as long as it is still on Eden. &lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;The Age of Enlightenment (Origins)&amp;lt;/u&amp;gt; ====&lt;br /&gt;
The origins of the Azari are mostly unknown. It is commonly believed that the race of Elves was gifted with life by the gods of the Elven Pantheon. The elven race has its roots in the Valley of Dragons, also known as Arda. This time is known as the '''Age of Enlightenment'''.&lt;br /&gt;
&lt;br /&gt;
It was in this age that the Gods of the Pantheon walked among their children, giving the Azari a piece of themselves to help shape them.&lt;br /&gt;
&lt;br /&gt;
'''The Father, Kharash''', gifted the Azari strength, courage, and Fatherhood.&lt;br /&gt;
&lt;br /&gt;
'''The Mother, Aerièlle''', gifted her children the wisdom of Enlightenment and the ability to wield the sacred blessings of Eden in the form of arcane magic.&lt;br /&gt;
&lt;br /&gt;
'''The Daughter, Aestaena,''' gifted her children fertility, love and the need to procreate.&lt;br /&gt;
&lt;br /&gt;
And at last there '''the Son, Fineall''', gave his children challenges in life, as he despised his parents because they favoured his sister. He wanted to take a slice of the souls for himself to create a race shaped in his image. A race that would one day take down the pantheon.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;The Age of Fallen Spires&amp;lt;/u&amp;gt; ====&lt;br /&gt;
The Elves of Fineall knew only anger, jealousy, perversion, and lust. His children were tainted and foul, as they despised their more gifted and enlightened kin who looked down upon them as abominations. The other Gods of the Pantheon also looked upon the Dark kin of Fineall with disgust and tried to destroy them in body and soul.&lt;br /&gt;
&lt;br /&gt;
Despite their best efforts, the Gods could not destroy the Azari’lunn or Dark Elves as they became known as in the common tongue. The conflict sparked a massive civil war between the Azari children of the Gods. Many cities were destroyed by magical barrages from the Arch-Mages of both sides. The children of the Daughter, the Azari’soll, were completely wiped out by a surprise Dark Elven assault on their homeland nearing the end of the war. Towards that end, as the Azari’lunn saw that they could not overcome the endless legions of the Azari’cill, The Son blessed one of his most enlightened servants, Noctis. He became the leader of his children and ordered him to disappear from the face of Eden with the remaining Dark Elves until their time would come. Fineall took it upon himself to battle the rest of the Pantheon in the heavens for the rest of eternity to make sure that the other Gods would never be able to return to Eden and destroy his children.&lt;br /&gt;
&lt;br /&gt;
As a direct result of Fineall’s war in the heavens, the Gods of the Pantheon left their children in Eden. Without their Gods to teach them the ways of enlightenment, the Azari were truly lost and their kingdoms descended into anarchy. The old order of the Elven Empire was completely toppled in the years of the Fallen Spires. The remaining races started to accuse each other for the war and were preparing for another wave of uncontrolled violence toward one another. The children of Kharash were horrified by these events of pure barbarism and isolated themselves in Myln Arbor. They did not completely cut ties with the Azari’cill but they would not actively seek any contact with the other Azari for the foreseeable future. The children of Fineall had exiled themselves from the Valley of Dragons.&lt;br /&gt;
&lt;br /&gt;
The remaining Azari tried to find a sign of their Gods, a reason to live and to continue on the path of enlightenment. It was at this moment that the Silver Phoenix flew over the Glade of Dragons. In other realms, the Silver Phoenix is simply known as the Priscus of the Skies, but to the Azari it was the avatar of the Mother. It was a majestic beast that gave the Azari a reason to reinvent themselves. They built temples to the Phoenix and tried to find ways to communicate with the elemental spirit of the skies. The Scinari Caste was tasked to collect and translate the ancient texts of the gods and lay out a path for the Azari’cill to follow. This is the path that would eventually lead to reunification with the Mother. &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;The Reinvention:&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Years passed as the Azari’cill rebuilt their broken realm. No longer were their attempts at founding the perfect order haunted by cursed anatomies or hollow souls. The Azari’cill created a culture of betterment that founded the new city of Silver, dedicated to the Mother of all Elves, Aerièlle.&lt;br /&gt;
&lt;br /&gt;
The Azari’cill spread their influence across the great nations of Eden with sublime efficacy. It was child’s play for the Elves to learn new languages, sciences, and forms of art.  Some sought to conquer the vistas of the mind, their bodies seated cross-legged as their spirits roamed far and wide. Others travelled the lands, making beautiful tomes of the knowledge they found in the fields of cartography, biology, botany, history, and more.&lt;br /&gt;
&lt;br /&gt;
The people of the Valley of Dragons wished to reach true enlightenment and sought to spread it to the lesser nations. Missionaries moved far and wide to educate lesser races in the ways taught by Aerièlle, hoping to one day bring the lesser races to the same standard as the Azari.  These pioneers did not slaughter those monsters and savage creatures they encountered, for they considered such tactics barbaric. Instead, they tamed the beasts of the land where possible, and left them to their own devices if that was not viable. If the creatures were particularly predatory, they instead maneuvered them through the Phoenix gate to other, less enlightened lands.&lt;br /&gt;
&lt;br /&gt;
The Reinvention brought forth an age of prosperity for sure, yet the Elves of Arda still have a long road to travel on. The recent so-called “Rotting plague” devastated most of the missionary work and significantly thinned the mostly imported food supplies of the Silver City. Nevertheless, the Azari race endured and are now eager to continue their effort to educate the lesser races and to uncover new knowledge.  &lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Emirate_of_Al-Khadir&amp;diff=250</id>
		<title>The Emirate of Al-Khadir</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Emirate_of_Al-Khadir&amp;diff=250"/>
		<updated>2021-08-02T19:50:13Z</updated>

		<summary type="html">&lt;p&gt;Candika: /* Culture and Society */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The Emirate of Al-Khadir&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |[[File:AlKhadir-CoatOfArms.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|[[Dark Elves]]&lt;br /&gt;
[[The Humans Of Al-Khadir|The Khadan]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|Pantheon of the Phoenix&lt;br /&gt;
The Path&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Monarchy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leader'''&lt;br /&gt;
|Sultana ''Phaedra, Al Masri Torsec''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Although the separate histories of the Khadans and the Azari’lunn stretched far beyond that of the Emirate itself, most Akhadis would agree that it is the first contact between the two races that truly symbolizes the birth of their beloved nation. &lt;br /&gt;
&lt;br /&gt;
It is believed that the Azari’lunn stumbled upon the Khadans and the city of Al-Khadir – still a trading town back then – purely by accident. The Azari’lunn, having barely survived the civil war, were living as the gipsies of Eden for almost two centuries. Roaming the lands of Eden, this group of refugees had been seeking a place that would greet them if not with welcoming arms, at least not with scorns and detestation. &lt;br /&gt;
&lt;br /&gt;
Yet their search had been fruitless. Although the Azari’lunn had proven themselves to be quick learners of various skills with their elven wisdom and inherent perseverance, few of the towns or villages were willing to take in this group of exiles. &lt;br /&gt;
&lt;br /&gt;
It is believed that the Azari’lunn had never stayed at a place for over a month. It was also during this period of unresting travel that the group size of the Azari’lunn hits its lowest. The Azari’lunn, already barely able to sustain themselves, were also subjected to the menace of bounty hunters, mercenaries or even elven assassins. Thugs would constantly pick on the group of exiles, and the local authorities were often fleecing the Azari’lunn of the few coins in their pockets. The kidnapping of women and children was also frequent, as the former were often sold with a high prices for their elven figures in brothels and the later exploited for slavery. This period of time, now known as the Difficult Days, is recognized undoubtedly as one of the most glooming during the entire history of the Azari’lunn.&lt;br /&gt;
&lt;br /&gt;
Yet it was almost as if the children of Fineall had not received enough challenges in their already dismal journey. With the death of their leader Zebrac Torsec, the Azari’lunn were ill with grief and also directionless. Under the guidance of a few elders, the Azari’lunn ventured into the wasteland of Anjyarr, only to find themselves in the middle of a lifeless desert. With the burning sun vamperiozing most of their water reserve during the day, and the chilling strong wind freezing what’s left, it did not take long before the group of exiles had to face the harsh desert climate under devastating hunger, thirst and extreme exhaustion. &lt;br /&gt;
&lt;br /&gt;
In the most desperate of their times, the elders in the group gathered to discuss the fate of the Azari’lunn. As most agreed to leave the desert following their footprints, the destiny of the exiles was still uncertain as the way out would be equally as harsh. But just as the Azari’lunn were about to turn around, amidst the brewing sandstorm, a glimpse of something colorful and artful could be seen in the distance. &lt;br /&gt;
&lt;br /&gt;
In their last hope, the refugees sent out three brave ‘lunns to scout the structures. When they finally arrived at the gates of the town, they were greeted by the Khadan guards who, despite noticing their shabby appearance and storm-torned clothing, welcomed them respectfully. The three elves were treated with food, water and a warm bed to rest on while a team of Khadan soldiers were sent to help the rest of the group. For the first time in two centuries, the Azari’lunn were invited into a town filled with people who not only treated them with kindness and respect, but also willing to host them for long.&lt;br /&gt;
&lt;br /&gt;
And as such the Azari’lunn’s hundred years of search ended at the trading town of Al-Khadir. Most Khadans were first curious about their dark-skinned new friends, but their curiosity soon turned into astonishment as the ‘lunns started displaying all the skills they picked up along their journey. Indeed, among the Azari’lunn were skilled seamstresses, jewellers, carpenters and smith; their knowledge in herbalism, Eden’s history and politics were also found useful as the Khadans were able to treat their sick more efficiently and to the barge for a better price when trading with the travelling merchants. &lt;br /&gt;
&lt;br /&gt;
It should be noted that it would be inaccurate to state that none had ever questioned the Khadans for their warm welcomes. After all, for centuries the Azari’lunn had been hunted for, deceived, exploited and sneered at. In fact, a considerable portion of the exiled were reluctant to put their guard down. They remained distant and set up a separate camp outside of the town, cutting all connection to the humans except for when living necessities were traded for. &lt;br /&gt;
&lt;br /&gt;
But the Khadans were not judgemental. Also having an ancestry of war refugees, they relate by heart to their dark-skinned friends. The vigilant and kind nature of the Khadans also made them loathe the bounty hunters that were after the Azari’lunn’s trails, and many Khadan soldiers even took pride in hunting down the thugs reversely to an extent that not a single ill-minded person would even dare to enter the desert. &lt;br /&gt;
&lt;br /&gt;
And as such the two races of Al-Khadir lived their separate lives in harmony for the first century or so. This distant harmony, although perhaps not the most ideal in the eyes of the Akhadi today, would have lasted longer. Yet the true unity between the two races would not have happened if it wasn't for the impact of the deadly rotting plague. &lt;br /&gt;
&lt;br /&gt;
It only took one sick Atian merchant to infect a whole market. At first, Khadans returning from the market started to fall ill, throwing up every last drop of liquid they consumed until there was nothing but blood. The Khadan doctors who actively treated the first wave of patients were then infected, followed by their families and neighbours. Given that the plague also spread through water, once the sewage system in the city was infected, the plague went almost uncontrollable. Soon, it was documented that 80% of the Khadan’s population were wiped out by the rotting plague. With people dying every day and the remaining of humans falling sick, bodies were left unburied, lying on the streets to rot and for animals to devour. &lt;br /&gt;
&lt;br /&gt;
The once-flourishing trading centre of the desert was made a ghost town, but the worse had yet to come. With the other cities of Eden also plague-bonded, all ties to the desert were cut and travelling merchants soon stopped appearing at the gates of Al-Khadir. In addition, the majority of the surviving Khadans were either too sick to even walk or too young. Supplies in the city started to run short, and as if the plague was not worse enough, the surviving Khadans soon found themselves having to decide if it would be better for the dead bodies to be buried or eaten so the living could struggle for another day.&lt;br /&gt;
&lt;br /&gt;
And in the most desperate of the human’s time, their decision to take in the Azari’lunn had finally proven itself to be a correct one. The rotting plague wiped out 80% of the humans but left the elves unharmed. The Azari’lunn resolutely abandoned their settlement and went into the disease-ridden town, knocking on every door in search for survivors and cared for them just like how the Khadans used to care for the ‘lunns. &lt;br /&gt;
&lt;br /&gt;
And as such the Azari’lunn treated the sick, cared for the orphans and buried the dead properly. The town of Al-Khadir, although drastically damaged, was able to return to its old-day glory much faster than other settlements around Eden. With the population of the Khadans greatly impacted, the Azari’lunn now surpasses the humans in numbers. And when the aftermath of the rotting plague finally ended, the Khadans and the Azari’lunn were treating each other like brothers with either race reluctant to live without the other. In an almost consensual vote, the leader of the Azari’lunn, Nevaso Torsec – descendant of the heroic Zebrac Torsec – was voted as the ruler of Al-Khadir by both Khadans and ‘lunns. To honor the lost lives of the Khadans and the former chief Al Masri,  Nevaso Torsec added the last name to his bloodline, and the house of Torsec Al Masri continued to rule Al-Khadir until today.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Political beliefs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
The pursuit of loyalty and unity have taken such significance in the Emirate of Al-Khadir that the political beliefs of many Akhadis are shaped surrounding these concepts. The political system in Al-Khadir is generally considered one of the most free and open-minded in Eden. However, it should be noted that despite its diversity-embracing natural, the political system and beliefs in Al-Khadir still possess several distinctive traits, as follows:&lt;br /&gt;
&lt;br /&gt;
The concept of “unity” manifests in the democracy of Al-Khadir. The Akhadis value different voices, and each perspective is equally treasured and respected despite one's gender, race, occupation or wealth. This gives birth to the unique representative counsel system in Al-Khadir’s political sphere, as one representative from each dominating occupation or specialization is selected every five years to gather as a counsel in assisting the ruling Emir/Emira. &lt;br /&gt;
&lt;br /&gt;
Imaginably, the Akhadis are proud of their democracy and inclusiveness. Their sense of pride and loyalty are seen through the authoritarian nature of Al-Khadir. The ruling house of Al Masari Torsec has been well-liked by the citizens of Al-Khadir, not in the manner of subordinates to the sovereign, but more intimate, similar to a family patriarch/matriarch. This is primarily due to the initial election of Nevaso Al Masari Torsec, but it is also evident that the house has indeed fulfilled its responsibility in it’s many years serving as the guardian of the Emirate. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Military and Law&amp;lt;/big&amp;gt; ===&lt;br /&gt;
The strengths and virtues of the Akhadi swordsman and bowman are etched deeply into their identities as discipline, devotion, wisdom and sacrifice are generally considered as the lifeblood of an Akhadi soldier. Such ideology truly enlivens the army of Al-Khadir. &lt;br /&gt;
&lt;br /&gt;
Also known as the Royal Guards, the Akhadi army may have had some dark pasts and struggled through difficult times. However, under the recent command of admiral Munace Vikhari and his son, the now-admiral Khelthraid Vikhari, the Royal Guards has gone through multiple reformations and is now considered  – if not surpassing –as powerful as any other armed forces in Eden. &lt;br /&gt;
&lt;br /&gt;
Like the nation of Al-Khadir, the Royal Guard consists of a mixture of dark elves and humans. The different fighting styles, weapons and techniques from both races are equally encouraged in the military, with an example being the Water Dancing fighting style originally practiced by the Zenthir clan of the ancient Khadan humans. &lt;br /&gt;
&lt;br /&gt;
The preferred weapons of choice of the Royal Guards include spears, short bows or curved swords. This preference of quick and elegant weapons is common among both dark elves and humans, as the Khadan humans have been long accustomed to spears and bows, and the dark elves significantly favor swiftness due to their relatively slender physique in comparison to other elven races. &lt;br /&gt;
&lt;br /&gt;
It is worth noting that the use of non-aggressive strategies or subtle means of attack is highly encouraged and even accoladed in the army. Examples of such strategies or means include poisoning, stealth or espionage. The army has witnessed a growing trend in the use of such means under the command of admiral Khelthraid Vikhari who, upon noticing some of the typical shortcoming of dark elves, decided to develop and promote a fighting style that “truly belongs to the Azari’lunn”. As such, it is very common for the Akhadi army to praise a soldier not only for their ability to surpass others physically, but also for their intellectual superiority. The act of only using one’s strengths or brute-forcing one’s way out is therefore often considered a simply-minded approach rather than bravery. &lt;br /&gt;
&lt;br /&gt;
The admiral, being the highest ranking individual in the army, will first assess a candidate’s eagerness; upon being approved to be truly whole-hearted and possessing the necessary sense of honor, the candidate is then sworn in by reading the Royal Guard Oath to the ruling Emir. One is then officially considered to be a Jundi, and from there one can start exploring their skills and preferences under the guidance of higher-ranking officers. &lt;br /&gt;
&lt;br /&gt;
====  Military Apparel: ====&lt;br /&gt;
The Royal Guards of Al-Khadir tend to wear lighter armour that are cloth-based with chainmail covering the fatal weak spots. Brass plates heavily enamelled and inlined with shining silver or gold are also used to prevent one from being struck with a sword. In addition to armour, it is also common for soldiers to wear masks. This is because of several reasons: first, one can remain unrecognisable and is able to keep their work life separate from personal life; second, one can protect themselves from the frequent sandstorms and the burning heat of the desert. &lt;br /&gt;
&lt;br /&gt;
====  &amp;lt;u&amp;gt;'''Ranks:'''&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Ranking in the Al-khadir goes in order of:&lt;br /&gt;
&lt;br /&gt;
* Admiral&lt;br /&gt;
* Ghazi&lt;br /&gt;
* Jundi&lt;br /&gt;
&lt;br /&gt;
Each rank is important to the army; it is just seen as the different roles having different responsibilities and roles:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Admiral:&amp;lt;/u&amp;gt; the highest in command being in charge of everyone in the Royal Guard. They will often be seen accompanying the emir of Al-Khadir protecting them. But could also be protecting the other high nobles of the nation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Ghazi&amp;lt;/u&amp;gt;: under the admiral and are in charge of smaller squads, they take charge of the Jundi and make sure everything runs smoothly for the admiral. They always accompany the Jundi on their quests and orders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Jundi:&amp;lt;/u&amp;gt; the normal soldiers but this does not make them any less important than any other role. They focus on doing what they are told, they can be asked to do patrols or protection of important people on their travels.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Crime and Punishment&amp;lt;/small&amp;gt; ==&lt;br /&gt;
In the Emirate of Al-Khadir, crime is something you do not want to get caught up in. Although humans and dark elves have different beliefs as to how criminals should be punished, both races are known for holding honor and loyalty with high regards. Since the humans were supportive of  “giving second chances” whereas the dark elves tend to be more vindictives, the two races came up with a compromise to bring both beliefs together: criminals are to be punished by serving their time in forced labour camps. Generally, unless one has committed a felony, they are to be working in the city or the gold mines. Although some humans view such punishments as justified slavery, most dark elves would consider such punishments as labour duty,&lt;br /&gt;
&lt;br /&gt;
Depending on the severity of one’s crime, possible labour duties range from cleaning the stables to gardening in the palance. However, despite what one might end up doing, these jobs are often looked down upon unlike any other professions in Al-Khadir. This is because the law enforcement in Al-Khadir wish to preserve the punitive nature of these labour duties, therefore deterring one from potentially commiting a crime.&lt;br /&gt;
&lt;br /&gt;
Like aforementioned, depending on the crime that was committed, the jury will decide one’s work for the rest of their sentence. The less severe crimes such as stealing or disrespecting the higher-ups of Al-Khadir are usually associated with less demanding jobs and would only result in a sentence of at most two years long. The more severe crimes, however, could lead one into doing jobs such as rat-catching, which are often extremely hideous for the deterring purposes mentioned before.&lt;br /&gt;
&lt;br /&gt;
However, one would be very wrong to think that most crimes are punished only with forced labour. In fact, many crimes are taken very seriously and the Al-Khadir law actually contains one of the most numerous statues of potential felonies. This is primarily because of the trading-hub nature of the Emirate. Afterall, it is natural for the nation having hosted visitors from all around the continent – to implement a stricter law to keep most in check. In addition, Al-Khadir also wishes to preserve its status as the trading center of Eden, whereas a city filled with crime would certainly hinder the city from getting a good reputation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''Examples of crimes:'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Trespassing&amp;lt;/u&amp;gt; into people’s private homes, the palace or any restricted places would result in little to no punishment if the act was unintentional. Otherwise, the offender is usually fined. In such cases, one should pay their fine at the tax office in the royal palace.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Stealing&amp;lt;/u&amp;gt; is a serious crime as it is considered as trust-breaking. Stealing is punishable through labour duty but for a limited amount of time. The judge would usually ask the offender how long they think they should be punished for before making the final call. The severity of this crime is usually associated with the value of the goods that have been stolen.&lt;br /&gt;
&lt;br /&gt;
* The act of &amp;lt;u&amp;gt;murde&amp;lt;/u&amp;gt;r is unacceptable and is one of the most severe felonies. In judging a suspect of murder, a public court meeting is held and the community would decide their fate. Unless with understandable motives or specific factors, murders are usually displayed publicly before starting to serve an indefinite time in forced labour. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Treason&amp;lt;/u&amp;gt; is the most severe of all. Any plotting or scheming against the emir will be considered treason. The Royal Guard will constantly be on high alert if there are rumors of a potential plot. The punishment for treason would be a public execution with the offender’s body left exposed and displayed. It is also considered every citizen’s social duty to report any suspicious activities, and failure to comply so, upon being discovered, could also result in criminal punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;It should also be noted that no weapons or substances may enter the Royal Palace. The only people permitted to have weapons are those trusted by the admiral and the Emir/Emira. Taking a weapon inside the palace without permission will be considered as attempt at murder.&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;''Apparel''&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Despite the many differences between the two races, both the Khadan and the Dark elves have managed to develop a common trend in apparel.&lt;br /&gt;
&lt;br /&gt;
The harsh climate of Anjyarr has made both races favor loose, layered robes and dresses made out of many different materials such as cotton, linen, silk or satin. The wealthy will often be seen wearing clothes accessorized with many different jewels usually made of precious metals such as gold or silver.&lt;br /&gt;
&lt;br /&gt;
The robes and dresses of the Akhadi are usually very colourful and often have accents of gold weaved within the fabric. The only difference between the two races, when it comes to their apparel, is that the elves prefer elegant dark-coloured robes decorated with mostly purple gems and inlaid with silver instead of gold. It is also usual for Akhadis to wear piercings.&lt;br /&gt;
&lt;br /&gt;
While traveling through the desert of Anjyarr the Akhadi are often seen wearing hoods over their heads as protection as well as to hide their identity. On top of that the women are often seen wearing veils covering their face in order to keep the sand out of their face and prevent it from reaching their eyes.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;''Festivals and Celebrations''&amp;lt;/small&amp;gt; ==&lt;br /&gt;
''Wahid''  - A two-day festival in which the Akhadi celebrate the alliance formed between the Khadan and the Azari’ Lunn. The first day is spent with A fishing contest and boat race, The second day is spent with music, dancing and ending the night in a feast prepared by the entire Emirate, including the Sultan&lt;br /&gt;
&lt;br /&gt;
''Samudara'' - A celebration that indicates the start of a new fishing season, during which new   sails are raised and the fishermen of the nation are honored.&lt;br /&gt;
&lt;br /&gt;
''Feast of the Sultan'' - Marking the end of a year, this feat is considered as one of the most important events in Al-Khadir. Following the traditions, the emir would welcome all their citizens into the palace for a feast and games. Accordingly, it is customary for the people to wear their best attire in attending this event.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Khadan&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sangh - A three-day festival that takes place annually. Starting on the believed date of the reunion between the two Clans, the Khadans spend their time hosting duels (in a friendly and sportive manner), feasting and dancing. Traditionally the two strongest warriors would also put on a performance duel that would continue throughout the festival, but due to such performance being too exhausting, it has been replaced by shorter duels between anyone who would like to be challenged.&lt;br /&gt;
&lt;br /&gt;
Kura- A festival that emphasizes the significance of love of life in the Khadan’s life philosophy. A significant trait of this festival is that different events would take place during the day and the evening. During the day, the younger people would celebrate by hosting a series of competitive sports events such as horse racing or archery, while the elders would spend time visiting their friends or relatives. On the contrary, the evening is a time when the lovers would spend time with each other and when the singles would seek for a potential partner. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Azari’ lunn&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Mereth'' -A feast that celebrates generations that lived and those that are to come. During this feast the entire village will often sit and prepare special dishes. Each household is required to prepare at least two dishes of their specialty, food will be shared and a massive gathering will take place.&lt;br /&gt;
&lt;br /&gt;
''Linnas'' -A massive parade that celebrates the Azari’lunn’s enthusiasm for music and accumulation of wealth. Being quite an important event on the Azari’lunn’s calendar, it is customary for one to  dress up in their finest clothing and parade around while listening and dancing to the music being played. The music is often produced by lutes or drums, their music is very upbeat and the dances are a lot more lively. The music, often produced by lutes or drums, is usually very upbeat with the accompanying dances a lot more livelier than the regular dances performed by the Azari’lunn.&lt;br /&gt;
&lt;br /&gt;
''Gwinnig'' -This is a festival that will celebrate new life and elven fertility. Much like the High Elves, reproduction is important to the Dark elves. This is why Gwinnig takes place three times per elven year to celebrate the birth of younger elves and the fertility of an elfess. &lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;''Commerce and work''&amp;lt;/small&amp;gt; ==&lt;br /&gt;
&amp;lt;u&amp;gt;Export:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The Emirate of Al-Khadir has a long history of producing precious metals such as gold or silver. Long before the Azari’lunn and the Khadans’ alliance, the earliest Khada traders began trading with Hadrian traveling merchants using golden nuggets. The formation of the human-elven alliance has drastically increased the fining technology of precious metals and gemstones, therefore increasing the value of the already-rich reservation of precious metals gemstones in the territory of Al-Khadir. &lt;br /&gt;
&lt;br /&gt;
It is also because of the arrival of the Azari’lunn that fine jewelry and hand-crafted artifacts began to constitute a heavier share in the exporting goods of Al-Khadir. The natural resources, combined with the Azari’lunn’s inherited skills, have made Al-Khadir-made jewelry and glassware one of the most delicate in Eden. &lt;br /&gt;
&lt;br /&gt;
In addition to the aforementioned goods, dyed products such as clothes, silk, carpets or tapestries also account for an essential portion in Al-Khadir’s export goods. This is largely attributed to the Akhadis’ preference for colorfulness in their daily decorations or clothes, where such preference has incidentally led to the gradual advancing of their dying technologies. &lt;br /&gt;
&lt;br /&gt;
Some of the other less staple export goods of Al-Khadir includes fish or the according derivatives and ship-building technologies. These products share the common origin of being the long-possessed livelihood skills of the earliest Khadan inhabitants. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Import:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Despite the many valuable natural resources that spawn in the desert, Al-Khadir’s territory also lacks some essential, life-sustaining resources. A good example of which is freshwater, a variety of crops and meat-producing livestocks. Because of this, Al-Khadir depends heavily on the import of raw material and food. The Kingdom of Hadriana, being Al-Khadir’s biggest trading partner, usually takes the role of being Al-Khadir’s most essential importer of aforementioned goods.&lt;br /&gt;
&lt;br /&gt;
Admittedly, Al-Khadir’s heavy reliance on Hadriana and this unbalanced scheme of exports and imports have created potential political problems between the two nations. One famous incident in the history of Al-Khadir is the embargo during the rotting plague, where Hadriana cut off all trades and left Al-Khadir isolated, indirectly wiping out 80% of Al-Khadir’s human population.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;''Religious Beliefs''&amp;lt;/small&amp;gt; ==&lt;br /&gt;
The Emirate of Al-Khadir is widely renowned for bringing forth excellent merchants, hardened warriors, daring adventurers and ever-inspiring artists. &lt;br /&gt;
&lt;br /&gt;
The Akhadis take great pride in their work and will often be seen working tirelessly on their respective professions until the sun paints the sky in a beautiful mixture of golds and purples while setting over the vast sand dunes of the surrounding desert.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, exploring the well-illuminated and colorful streets of Al-Khadir, one couldn’t help noticing an absence of places of worship. This absence, unlike how some would suspect, is not due to the constant commercial hustle and bustle that dominates the streets in Al-Khadir; it isn’t just that, one would regularly find priests preaching in any other regions in Eden, whereas in Al-Khadir the sounds of the bustling streets would suppress any such religious attempts. &lt;br /&gt;
&lt;br /&gt;
Instead, to many’s surprises, the absence of religious activities in Al-Khadir is mostly attributed to the fact that the Akhadis are arguably not as religiously enthusiastic as other inhabitants in Eden.&lt;br /&gt;
&lt;br /&gt;
The primary reasoning behind this is that despite being open-minded people, the Akhadis highly encourage thinking for oneself and pursuing self-love as well as inner peace instead of pleasing others. Within everyday life there are many priorities which the Akhadis value, and simply put: religion isn't one of them.&lt;br /&gt;
&lt;br /&gt;
This is however not to say that being devoted to a religion is prohibited and not a single Akhadi is religious. On the contrary, one is however simply free to forge their own path and believe in whichever deity he/she wishes as long as this doesn't go against the principles of Al-Khadir society.&lt;br /&gt;
&lt;br /&gt;
Freedom of mind has long been a very important standard within Al-Khadir society, and this has resulted in a slight aversion towards individuals who wish to force something onto others, especially outsiders, with religion being a great example of that.&lt;br /&gt;
&lt;br /&gt;
Besides that, it is quite well known that Al-Khadir's population consists mostly of Azari'lunn and the Khadan who both have their own separate religious beliefs. Yet both races believe that religious beliefs should be passed on from the elderly onto the next generation, teaching them about the past and allowing them to explore the world for themselves with the wisdom of their ancestors to guide them along their path.&lt;br /&gt;
&lt;br /&gt;
These two religions of the Azari’lunn and the Khadans are, respectively, as follows: &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;The Path,&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
a philosophy exclusive to the Khadan way of living that focuses on finding inner-peace.&lt;br /&gt;
&lt;br /&gt;
A Khadan's view of the world is heavily influenced by the unwritten rules of this sacred philosophy. It should be noted that The Path is not entirely a religion, as it is more of a life philosophy instead of worship. &lt;br /&gt;
&lt;br /&gt;
In addition to all aforementioned reasons, the lack of places of worship can be explained through the fact that in specific the Azari'lunn firmly believe that their god will heed his children's call no matter their whereabouts.&lt;br /&gt;
&lt;br /&gt;
It should also be mentioned that the Akhadis believe that worshiping and praying to their beloved god may be done on any occasion and is not limited to being done only within the confined walls of a place of worship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Pantheon of Fineall&amp;lt;/u&amp;gt;,&lt;br /&gt;
&lt;br /&gt;
a religion that is based around worshipping the god Fineall who is a part of the Pantheon of the Phoenix. This specific religion puts a heavy emphasis on loyalty, freedom and unity. The majority of this religion’s followers are Azari’lunn, but occasionally, Khadans who share an extremely close relationship with certain Azari’lunn could be influenced and persuaded to devote themselves to Fineall. However, generally speaking, one would rarely find anyone besides the Azari'lunn devoted to Fineall.&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Emirate_of_Al-Khadir&amp;diff=249</id>
		<title>The Emirate of Al-Khadir</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Emirate_of_Al-Khadir&amp;diff=249"/>
		<updated>2021-08-02T19:49:38Z</updated>

		<summary type="html">&lt;p&gt;Candika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The Emirate of Al-Khadir&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |[[File:AlKhadir-CoatOfArms.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|[[Dark Elves]]&lt;br /&gt;
[[The Humans Of Al-Khadir|The Khadan]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|Pantheon of the Phoenix&lt;br /&gt;
The Path&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Monarchy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leader'''&lt;br /&gt;
|Sultana ''Phaedra, Al Masri Torsec''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Although the separate histories of the Khadans and the Azari’lunn stretched far beyond that of the Emirate itself, most Akhadis would agree that it is the first contact between the two races that truly symbolizes the birth of their beloved nation. &lt;br /&gt;
&lt;br /&gt;
It is believed that the Azari’lunn stumbled upon the Khadans and the city of Al-Khadir – still a trading town back then – purely by accident. The Azari’lunn, having barely survived the civil war, were living as the gipsies of Eden for almost two centuries. Roaming the lands of Eden, this group of refugees had been seeking a place that would greet them if not with welcoming arms, at least not with scorns and detestation. &lt;br /&gt;
&lt;br /&gt;
Yet their search had been fruitless. Although the Azari’lunn had proven themselves to be quick learners of various skills with their elven wisdom and inherent perseverance, few of the towns or villages were willing to take in this group of exiles. &lt;br /&gt;
&lt;br /&gt;
It is believed that the Azari’lunn had never stayed at a place for over a month. It was also during this period of unresting travel that the group size of the Azari’lunn hits its lowest. The Azari’lunn, already barely able to sustain themselves, were also subjected to the menace of bounty hunters, mercenaries or even elven assassins. Thugs would constantly pick on the group of exiles, and the local authorities were often fleecing the Azari’lunn of the few coins in their pockets. The kidnapping of women and children was also frequent, as the former were often sold with a high prices for their elven figures in brothels and the later exploited for slavery. This period of time, now known as the Difficult Days, is recognized undoubtedly as one of the most glooming during the entire history of the Azari’lunn.&lt;br /&gt;
&lt;br /&gt;
Yet it was almost as if the children of Fineall had not received enough challenges in their already dismal journey. With the death of their leader Zebrac Torsec, the Azari’lunn were ill with grief and also directionless. Under the guidance of a few elders, the Azari’lunn ventured into the wasteland of Anjyarr, only to find themselves in the middle of a lifeless desert. With the burning sun vamperiozing most of their water reserve during the day, and the chilling strong wind freezing what’s left, it did not take long before the group of exiles had to face the harsh desert climate under devastating hunger, thirst and extreme exhaustion. &lt;br /&gt;
&lt;br /&gt;
In the most desperate of their times, the elders in the group gathered to discuss the fate of the Azari’lunn. As most agreed to leave the desert following their footprints, the destiny of the exiles was still uncertain as the way out would be equally as harsh. But just as the Azari’lunn were about to turn around, amidst the brewing sandstorm, a glimpse of something colorful and artful could be seen in the distance. &lt;br /&gt;
&lt;br /&gt;
In their last hope, the refugees sent out three brave ‘lunns to scout the structures. When they finally arrived at the gates of the town, they were greeted by the Khadan guards who, despite noticing their shabby appearance and storm-torned clothing, welcomed them respectfully. The three elves were treated with food, water and a warm bed to rest on while a team of Khadan soldiers were sent to help the rest of the group. For the first time in two centuries, the Azari’lunn were invited into a town filled with people who not only treated them with kindness and respect, but also willing to host them for long.&lt;br /&gt;
&lt;br /&gt;
And as such the Azari’lunn’s hundred years of search ended at the trading town of Al-Khadir. Most Khadans were first curious about their dark-skinned new friends, but their curiosity soon turned into astonishment as the ‘lunns started displaying all the skills they picked up along their journey. Indeed, among the Azari’lunn were skilled seamstresses, jewellers, carpenters and smith; their knowledge in herbalism, Eden’s history and politics were also found useful as the Khadans were able to treat their sick more efficiently and to the barge for a better price when trading with the travelling merchants. &lt;br /&gt;
&lt;br /&gt;
It should be noted that it would be inaccurate to state that none had ever questioned the Khadans for their warm welcomes. After all, for centuries the Azari’lunn had been hunted for, deceived, exploited and sneered at. In fact, a considerable portion of the exiled were reluctant to put their guard down. They remained distant and set up a separate camp outside of the town, cutting all connection to the humans except for when living necessities were traded for. &lt;br /&gt;
&lt;br /&gt;
But the Khadans were not judgemental. Also having an ancestry of war refugees, they relate by heart to their dark-skinned friends. The vigilant and kind nature of the Khadans also made them loathe the bounty hunters that were after the Azari’lunn’s trails, and many Khadan soldiers even took pride in hunting down the thugs reversely to an extent that not a single ill-minded person would even dare to enter the desert. &lt;br /&gt;
&lt;br /&gt;
And as such the two races of Al-Khadir lived their separate lives in harmony for the first century or so. This distant harmony, although perhaps not the most ideal in the eyes of the Akhadi today, would have lasted longer. Yet the true unity between the two races would not have happened if it wasn't for the impact of the deadly rotting plague. &lt;br /&gt;
&lt;br /&gt;
It only took one sick Atian merchant to infect a whole market. At first, Khadans returning from the market started to fall ill, throwing up every last drop of liquid they consumed until there was nothing but blood. The Khadan doctors who actively treated the first wave of patients were then infected, followed by their families and neighbours. Given that the plague also spread through water, once the sewage system in the city was infected, the plague went almost uncontrollable. Soon, it was documented that 80% of the Khadan’s population were wiped out by the rotting plague. With people dying every day and the remaining of humans falling sick, bodies were left unburied, lying on the streets to rot and for animals to devour. &lt;br /&gt;
&lt;br /&gt;
The once-flourishing trading centre of the desert was made a ghost town, but the worse had yet to come. With the other cities of Eden also plague-bonded, all ties to the desert were cut and travelling merchants soon stopped appearing at the gates of Al-Khadir. In addition, the majority of the surviving Khadans were either too sick to even walk or too young. Supplies in the city started to run short, and as if the plague was not worse enough, the surviving Khadans soon found themselves having to decide if it would be better for the dead bodies to be buried or eaten so the living could struggle for another day.&lt;br /&gt;
&lt;br /&gt;
And in the most desperate of the human’s time, their decision to take in the Azari’lunn had finally proven itself to be a correct one. The rotting plague wiped out 80% of the humans but left the elves unharmed. The Azari’lunn resolutely abandoned their settlement and went into the disease-ridden town, knocking on every door in search for survivors and cared for them just like how the Khadans used to care for the ‘lunns. &lt;br /&gt;
&lt;br /&gt;
And as such the Azari’lunn treated the sick, cared for the orphans and buried the dead properly. The town of Al-Khadir, although drastically damaged, was able to return to its old-day glory much faster than other settlements around Eden. With the population of the Khadans greatly impacted, the Azari’lunn now surpasses the humans in numbers. And when the aftermath of the rotting plague finally ended, the Khadans and the Azari’lunn were treating each other like brothers with either race reluctant to live without the other. In an almost consensual vote, the leader of the Azari’lunn, Nevaso Torsec – descendant of the heroic Zebrac Torsec – was voted as the ruler of Al-Khadir by both Khadans and ‘lunns. To honor the lost lives of the Khadans and the former chief Al Masri,  Nevaso Torsec added the last name to his bloodline, and the house of Torsec Al Masri continued to rule Al-Khadir until today.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Political beliefs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
The pursuit of loyalty and unity have taken such significance in the Emirate of Al-Khadir that the political beliefs of many Akhadis are shaped surrounding these concepts. The political system in Al-Khadir is generally considered one of the most free and open-minded in Eden. However, it should be noted that despite its diversity-embracing natural, the political system and beliefs in Al-Khadir still possess several distinctive traits, as follows:&lt;br /&gt;
&lt;br /&gt;
The concept of “unity” manifests in the democracy of Al-Khadir. The Akhadis value different voices, and each perspective is equally treasured and respected despite one's gender, race, occupation or wealth. This gives birth to the unique representative counsel system in Al-Khadir’s political sphere, as one representative from each dominating occupation or specialization is selected every five years to gather as a counsel in assisting the ruling Emir/Emira. &lt;br /&gt;
&lt;br /&gt;
Imaginably, the Akhadis are proud of their democracy and inclusiveness. Their sense of pride and loyalty are seen through the authoritarian nature of Al-Khadir. The ruling house of Al Masari Torsec has been well-liked by the citizens of Al-Khadir, not in the manner of subordinates to the sovereign, but more intimate, similar to a family patriarch/matriarch. This is primarily due to the initial election of Nevaso Al Masari Torsec, but it is also evident that the house has indeed fulfilled its responsibility in it’s many years serving as the guardian of the Emirate. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Military and Law&amp;lt;/big&amp;gt; ===&lt;br /&gt;
The strengths and virtues of the Akhadi swordsman and bowman are etched deeply into their identities as discipline, devotion, wisdom and sacrifice are generally considered as the lifeblood of an Akhadi soldier. Such ideology truly enlivens the army of Al-Khadir. &lt;br /&gt;
&lt;br /&gt;
Also known as the Royal Guards, the Akhadi army may have had some dark pasts and struggled through difficult times. However, under the recent command of admiral Munace Vikhari and his son, the now-admiral Khelthraid Vikhari, the Royal Guards has gone through multiple reformations and is now considered  – if not surpassing –as powerful as any other armed forces in Eden. &lt;br /&gt;
&lt;br /&gt;
Like the nation of Al-Khadir, the Royal Guard consists of a mixture of dark elves and humans. The different fighting styles, weapons and techniques from both races are equally encouraged in the military, with an example being the Water Dancing fighting style originally practiced by the Zenthir clan of the ancient Khadan humans. &lt;br /&gt;
&lt;br /&gt;
The preferred weapons of choice of the Royal Guards include spears, short bows or curved swords. This preference of quick and elegant weapons is common among both dark elves and humans, as the Khadan humans have been long accustomed to spears and bows, and the dark elves significantly favor swiftness due to their relatively slender physique in comparison to other elven races. &lt;br /&gt;
&lt;br /&gt;
It is worth noting that the use of non-aggressive strategies or subtle means of attack is highly encouraged and even accoladed in the army. Examples of such strategies or means include poisoning, stealth or espionage. The army has witnessed a growing trend in the use of such means under the command of admiral Khelthraid Vikhari who, upon noticing some of the typical shortcoming of dark elves, decided to develop and promote a fighting style that “truly belongs to the Azari’lunn”. As such, it is very common for the Akhadi army to praise a soldier not only for their ability to surpass others physically, but also for their intellectual superiority. The act of only using one’s strengths or brute-forcing one’s way out is therefore often considered a simply-minded approach rather than bravery. &lt;br /&gt;
&lt;br /&gt;
The admiral, being the highest ranking individual in the army, will first assess a candidate’s eagerness; upon being approved to be truly whole-hearted and possessing the necessary sense of honor, the candidate is then sworn in by reading the Royal Guard Oath to the ruling Emir. One is then officially considered to be a Jundi, and from there one can start exploring their skills and preferences under the guidance of higher-ranking officers. &lt;br /&gt;
&lt;br /&gt;
====  Military Apparel: ====&lt;br /&gt;
The Royal Guards of Al-Khadir tend to wear lighter armour that are cloth-based with chainmail covering the fatal weak spots. Brass plates heavily enamelled and inlined with shining silver or gold are also used to prevent one from being struck with a sword. In addition to armour, it is also common for soldiers to wear masks. This is because of several reasons: first, one can remain unrecognisable and is able to keep their work life separate from personal life; second, one can protect themselves from the frequent sandstorms and the burning heat of the desert. &lt;br /&gt;
&lt;br /&gt;
====  &amp;lt;u&amp;gt;'''Ranks:'''&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Ranking in the Al-khadir goes in order of:&lt;br /&gt;
&lt;br /&gt;
* Admiral&lt;br /&gt;
* Ghazi&lt;br /&gt;
* Jundi&lt;br /&gt;
&lt;br /&gt;
Each rank is important to the army; it is just seen as the different roles having different responsibilities and roles:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Admiral:&amp;lt;/u&amp;gt; the highest in command being in charge of everyone in the Royal Guard. They will often be seen accompanying the emir of Al-Khadir protecting them. But could also be protecting the other high nobles of the nation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Ghazi&amp;lt;/u&amp;gt;: under the admiral and are in charge of smaller squads, they take charge of the Jundi and make sure everything runs smoothly for the admiral. They always accompany the Jundi on their quests and orders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Jundi:&amp;lt;/u&amp;gt; the normal soldiers but this does not make them any less important than any other role. They focus on doing what they are told, they can be asked to do patrols or protection of important people on their travels.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;Crime and Punishment&amp;lt;/small&amp;gt; ==&lt;br /&gt;
In the Emirate of Al-Khadir, crime is something you do not want to get caught up in. Although humans and dark elves have different beliefs as to how criminals should be punished, both races are known for holding honor and loyalty with high regards. Since the humans were supportive of  “giving second chances” whereas the dark elves tend to be more vindictives, the two races came up with a compromise to bring both beliefs together: criminals are to be punished by serving their time in forced labour camps. Generally, unless one has committed a felony, they are to be working in the city or the gold mines. Although some humans view such punishments as justified slavery, most dark elves would consider such punishments as labour duty,&lt;br /&gt;
&lt;br /&gt;
Depending on the severity of one’s crime, possible labour duties range from cleaning the stables to gardening in the palance. However, despite what one might end up doing, these jobs are often looked down upon unlike any other professions in Al-Khadir. This is because the law enforcement in Al-Khadir wish to preserve the punitive nature of these labour duties, therefore deterring one from potentially commiting a crime.&lt;br /&gt;
&lt;br /&gt;
Like aforementioned, depending on the crime that was committed, the jury will decide one’s work for the rest of their sentence. The less severe crimes such as stealing or disrespecting the higher-ups of Al-Khadir are usually associated with less demanding jobs and would only result in a sentence of at most two years long. The more severe crimes, however, could lead one into doing jobs such as rat-catching, which are often extremely hideous for the deterring purposes mentioned before.&lt;br /&gt;
&lt;br /&gt;
However, one would be very wrong to think that most crimes are punished only with forced labour. In fact, many crimes are taken very seriously and the Al-Khadir law actually contains one of the most numerous statues of potential felonies. This is primarily because of the trading-hub nature of the Emirate. Afterall, it is natural for the nation having hosted visitors from all around the continent – to implement a stricter law to keep most in check. In addition, Al-Khadir also wishes to preserve its status as the trading center of Eden, whereas a city filled with crime would certainly hinder the city from getting a good reputation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''Examples of crimes:'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Trespassing&amp;lt;/u&amp;gt; into people’s private homes, the palace or any restricted places would result in little to no punishment if the act was unintentional. Otherwise, the offender is usually fined. In such cases, one should pay their fine at the tax office in the royal palace.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Stealing&amp;lt;/u&amp;gt; is a serious crime as it is considered as trust-breaking. Stealing is punishable through labour duty but for a limited amount of time. The judge would usually ask the offender how long they think they should be punished for before making the final call. The severity of this crime is usually associated with the value of the goods that have been stolen.&lt;br /&gt;
&lt;br /&gt;
* The act of &amp;lt;u&amp;gt;murde&amp;lt;/u&amp;gt;r is unacceptable and is one of the most severe felonies. In judging a suspect of murder, a public court meeting is held and the community would decide their fate. Unless with understandable motives or specific factors, murders are usually displayed publicly before starting to serve an indefinite time in forced labour. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Treason&amp;lt;/u&amp;gt; is the most severe of all. Any plotting or scheming against the emir will be considered treason. The Royal Guard will constantly be on high alert if there are rumors of a potential plot. The punishment for treason would be a public execution with the offender’s body left exposed and displayed. It is also considered every citizen’s social duty to report any suspicious activities, and failure to comply so, upon being discovered, could also result in criminal punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;It should also be noted that no weapons or substances may enter the Royal Palace. The only people permitted to have weapons are those trusted by the admiral and the Emir/Emira. Taking a weapon inside the palace without permission will be considered as attempt at murder.&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;''Apparel''&amp;lt;/small&amp;gt; ==&lt;br /&gt;
Despite the many differences between the two races, both the Khadan and the Dark elves have managed to develop a common trend in apparel.&lt;br /&gt;
&lt;br /&gt;
The harsh climate of Anjyarr has made both races favor loose, layered robes and dresses made out of many different materials such as cotton, linen, silk or satin. The wealthy will often be seen wearing clothes accessorized with many different jewels usually made of precious metals such as gold or silver.&lt;br /&gt;
&lt;br /&gt;
The robes and dresses of the Akhadi are usually very colourful and often have accents of gold weaved within the fabric. The only difference between the two races, when it comes to their apparel, is that the elves prefer elegant dark-coloured robes decorated with mostly purple gems and inlaid with silver instead of gold. It is also usual for Akhadis to wear piercings.&lt;br /&gt;
&lt;br /&gt;
While traveling through the desert of Anjyarr the Akhadi are often seen wearing hoods over their heads as protection as well as to hide their identity. On top of that the women are often seen wearing veils covering their face in order to keep the sand out of their face and prevent it from reaching their eyes.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;''Festivals and Celebrations''&amp;lt;/small&amp;gt; ==&lt;br /&gt;
''Wahid''  - A two-day festival in which the Akhadi celebrate the alliance formed between the Khadan and the Azari’ Lunn. The first day is spent with A fishing contest and boat race, The second day is spent with music, dancing and ending the night in a feast prepared by the entire Emirate, including the Emir/Emira&lt;br /&gt;
&lt;br /&gt;
''Samudara'' - A celebration that indicates the start of a new fishing season, during which new   sails are raised and the fishermen of the nation are honored.&lt;br /&gt;
&lt;br /&gt;
''Feast of the Emir'' - Marking the end of a year, this feat is considered as one of the most important events in Al-Khadir. Following the traditions, the emir would welcome all their citizens into the palace for a feast and games. Accordingly, it is customary for the people to wear their best attire in attending this event.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Khadan&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sangh - A three-day festival that takes place annually. Starting on the believed date of the reunion between the two Clans, the Khadans spend their time hosting duels (in a friendly and sportive manner), feasting and dancing. Traditionally the two strongest warriors would also put on a performance duel that would continue throughout the festival, but due to such performance being too exhausting, it has been replaced by shorter duels between anyone who would like to be challenged.&lt;br /&gt;
&lt;br /&gt;
Kura- A festival that emphasizes the significance of love of life in the Khadan’s life philosophy. A significant trait of this festival is that different events would take place during the day and the evening. During the day, the younger people would celebrate by hosting a series of competitive sports events such as horse racing or archery, while the elders would spend time visiting their friends or relatives. On the contrary, the evening is a time when the lovers would spend time with each other and when the singles would seek for a potential partner. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Azari’ lunn&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Mereth'' -A feast that celebrates generations that lived and those that are to come. During this feast the entire village will often sit and prepare special dishes. Each household is required to prepare at least two dishes of their specialty, food will be shared and a massive gathering will take place.&lt;br /&gt;
&lt;br /&gt;
''Linnas'' -A massive parade that celebrates the Azari’lunn’s enthusiasm for music and accumulation of wealth. Being quite an important event on the Azari’lunn’s calendar, it is customary for one to  dress up in their finest clothing and parade around while listening and dancing to the music being played. The music is often produced by lutes or drums, their music is very upbeat and the dances are a lot more lively. The music, often produced by lutes or drums, is usually very upbeat with the accompanying dances a lot more livelier than the regular dances performed by the Azari’lunn.&lt;br /&gt;
&lt;br /&gt;
''Gwinnig'' -This is a festival that will celebrate new life and elven fertility. Much like the High Elves, reproduction is important to the Dark elves. This is why Gwinnig takes place three times per elven year to celebrate the birth of younger elves and the fertility of an elfess. &lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;''Commerce and work''&amp;lt;/small&amp;gt; ==&lt;br /&gt;
&amp;lt;u&amp;gt;Export:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The Emirate of Al-Khadir has a long history of producing precious metals such as gold or silver. Long before the Azari’lunn and the Khadans’ alliance, the earliest Khada traders began trading with Hadrian traveling merchants using golden nuggets. The formation of the human-elven alliance has drastically increased the fining technology of precious metals and gemstones, therefore increasing the value of the already-rich reservation of precious metals gemstones in the territory of Al-Khadir. &lt;br /&gt;
&lt;br /&gt;
It is also because of the arrival of the Azari’lunn that fine jewelry and hand-crafted artifacts began to constitute a heavier share in the exporting goods of Al-Khadir. The natural resources, combined with the Azari’lunn’s inherited skills, have made Al-Khadir-made jewelry and glassware one of the most delicate in Eden. &lt;br /&gt;
&lt;br /&gt;
In addition to the aforementioned goods, dyed products such as clothes, silk, carpets or tapestries also account for an essential portion in Al-Khadir’s export goods. This is largely attributed to the Akhadis’ preference for colorfulness in their daily decorations or clothes, where such preference has incidentally led to the gradual advancing of their dying technologies. &lt;br /&gt;
&lt;br /&gt;
Some of the other less staple export goods of Al-Khadir includes fish or the according derivatives and ship-building technologies. These products share the common origin of being the long-possessed livelihood skills of the earliest Khadan inhabitants. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Import:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Despite the many valuable natural resources that spawn in the desert, Al-Khadir’s territory also lacks some essential, life-sustaining resources. A good example of which is freshwater, a variety of crops and meat-producing livestocks. Because of this, Al-Khadir depends heavily on the import of raw material and food. The Kingdom of Hadriana, being Al-Khadir’s biggest trading partner, usually takes the role of being Al-Khadir’s most essential importer of aforementioned goods.&lt;br /&gt;
&lt;br /&gt;
Admittedly, Al-Khadir’s heavy reliance on Hadriana and this unbalanced scheme of exports and imports have created potential political problems between the two nations. One famous incident in the history of Al-Khadir is the embargo during the rotting plague, where Hadriana cut off all trades and left Al-Khadir isolated, indirectly wiping out 80% of Al-Khadir’s human population.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;small&amp;gt;''Religious Beliefs''&amp;lt;/small&amp;gt; ==&lt;br /&gt;
The Emirate of Al-Khadir is widely renowned for bringing forth excellent merchants, hardened warriors, daring adventurers and ever-inspiring artists. &lt;br /&gt;
&lt;br /&gt;
The Akhadis take great pride in their work and will often be seen working tirelessly on their respective professions until the sun paints the sky in a beautiful mixture of golds and purples while setting over the vast sand dunes of the surrounding desert.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, exploring the well-illuminated and colorful streets of Al-Khadir, one couldn’t help noticing an absence of places of worship. This absence, unlike how some would suspect, is not due to the constant commercial hustle and bustle that dominates the streets in Al-Khadir; it isn’t just that, one would regularly find priests preaching in any other regions in Eden, whereas in Al-Khadir the sounds of the bustling streets would suppress any such religious attempts. &lt;br /&gt;
&lt;br /&gt;
Instead, to many’s surprises, the absence of religious activities in Al-Khadir is mostly attributed to the fact that the Akhadis are arguably not as religiously enthusiastic as other inhabitants in Eden.&lt;br /&gt;
&lt;br /&gt;
The primary reasoning behind this is that despite being open-minded people, the Akhadis highly encourage thinking for oneself and pursuing self-love as well as inner peace instead of pleasing others. Within everyday life there are many priorities which the Akhadis value, and simply put: religion isn't one of them.&lt;br /&gt;
&lt;br /&gt;
This is however not to say that being devoted to a religion is prohibited and not a single Akhadi is religious. On the contrary, one is however simply free to forge their own path and believe in whichever deity he/she wishes as long as this doesn't go against the principles of Al-Khadir society.&lt;br /&gt;
&lt;br /&gt;
Freedom of mind has long been a very important standard within Al-Khadir society, and this has resulted in a slight aversion towards individuals who wish to force something onto others, especially outsiders, with religion being a great example of that.&lt;br /&gt;
&lt;br /&gt;
Besides that, it is quite well known that Al-Khadir's population consists mostly of Azari'lunn and the Khadan who both have their own separate religious beliefs. Yet both races believe that religious beliefs should be passed on from the elderly onto the next generation, teaching them about the past and allowing them to explore the world for themselves with the wisdom of their ancestors to guide them along their path.&lt;br /&gt;
&lt;br /&gt;
These two religions of the Azari’lunn and the Khadans are, respectively, as follows: &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;The Path,&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
a philosophy exclusive to the Khadan way of living that focuses on finding inner-peace.&lt;br /&gt;
&lt;br /&gt;
A Khadan's view of the world is heavily influenced by the unwritten rules of this sacred philosophy. It should be noted that The Path is not entirely a religion, as it is more of a life philosophy instead of worship. &lt;br /&gt;
&lt;br /&gt;
In addition to all aforementioned reasons, the lack of places of worship can be explained through the fact that in specific the Azari'lunn firmly believe that their god will heed his children's call no matter their whereabouts.&lt;br /&gt;
&lt;br /&gt;
It should also be mentioned that the Akhadis believe that worshiping and praying to their beloved god may be done on any occasion and is not limited to being done only within the confined walls of a place of worship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Pantheon of Fineall&amp;lt;/u&amp;gt;,&lt;br /&gt;
&lt;br /&gt;
a religion that is based around worshipping the god Fineall who is a part of the Pantheon of the Phoenix. This specific religion puts a heavy emphasis on loyalty, freedom and unity. The majority of this religion’s followers are Azari’lunn, but occasionally, Khadans who share an extremely close relationship with certain Azari’lunn could be influenced and persuaded to devote themselves to Fineall. However, generally speaking, one would rarely find anyone besides the Azari'lunn devoted to Fineall.&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Domain_of_Zadh_Nadrozz&amp;diff=239</id>
		<title>The Domain of Zadh Nadrozz</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Domain_of_Zadh_Nadrozz&amp;diff=239"/>
		<updated>2021-07-31T16:37:42Z</updated>

		<summary type="html">&lt;p&gt;Candika: Created page with &amp;quot;Candi&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Candi&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Kingdom_Of_Hadriana&amp;diff=238</id>
		<title>The Kingdom Of Hadriana</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Kingdom_Of_Hadriana&amp;diff=238"/>
		<updated>2021-07-31T16:27:09Z</updated>

		<summary type="html">&lt;p&gt;Candika: Created page with &amp;quot;Candi&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Candi&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Luminous_Enclave_of_Aerial&amp;diff=235</id>
		<title>The Luminous Enclave of Aerial</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Luminous_Enclave_of_Aerial&amp;diff=235"/>
		<updated>2021-07-31T16:24:50Z</updated>

		<summary type="html">&lt;p&gt;Candika: Created page with &amp;quot;Candi&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Candi&lt;/div&gt;</summary>
		<author><name>Candika</name></author>
	</entry>
</feed>