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		<id>https://fablesfantasyrp.com/wiki/index.php?title=Aeromancy&amp;diff=944</id>
		<title>Aeromancy</title>
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		<updated>2021-11-03T12:11:58Z</updated>

		<summary type="html">&lt;p&gt;Ducky: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class={{{class}}} style=&amp;quot;width: 20%; margin: auto; border: 1px solid #AAA; background-color: #fac097; float: right;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; font-weight: bold; text-align: left; background-color: #d29fd0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #964494; height: 50px;&amp;quot; | Aeromancy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #FFFFFF; text-align: center; width: 20%;&amp;quot; | [[File:Missing.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; text-align: center; width: 30%;&amp;quot; | Classification&lt;br /&gt;
| Elemental Magic&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; text-align: center; width: 30%;&amp;quot; | Energy Source&lt;br /&gt;
| Aether - The Floating Lands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; text-align: center; width: 30%;&amp;quot; | Casting Methode&lt;br /&gt;
| Catalyst - Opal Gem&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
First seen in the high elven cities and later on spreading and adapting to other cultures, Aeromancy, commonly referred to as Air Magic, is a unique form of magic. By utilizing the freed air from the Aether Aeromancers are able to create strong winds and electric currents and even storms through simple means. However, while such may be the case, it is also a fairly dangerous form of magic, as the spell can easily be turned against the user or even backfire on them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
When Eden was first formed, the force of its creation created an aftershock that became the very first wind. This wind carried arcane energy all across the land of Eden, and still lingers high in the sky above. Aergusta, Primordial of the Wind, was the first to harness this magic, and spends her time surveying her domain, the Aether. Therefore, she rarely journeys to Eden and when she does she brings with her great powerful storms and gales. Mortals have since marked her appearance as the beginning of the Amber Dawn, when the leaves drift from their branches on ghostly breezes, and the world cools. &lt;br /&gt;
&lt;br /&gt;
The Elven Settlements were the first to encounter the possibilities of utilizing the winds of the Aether, while also creating discharges in the form of lighting, with several different effects and traits. Due to the elven propensity for magical study, many of their scholars tried to connect primary forms of magic to create powerful forms. Motivations included use in future wars, or even augmented into their daily lives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Learning and Teaching ==&lt;br /&gt;
Utilizing high mountain tops the students of Aeromancy undergo a strict and harsh training. Usually brought to the very top of a mountain by their teacher the students are tasked to meditate for multiple days in the cold and harsh environment. Such a situation is already seen as pretty harsh, yet, the teachers are often doing said training lessons during stormy days, as such making it life threatening to stay at the very top of a mountain. However, while such horrible conditions are raging on around the student they can experience the ever changing winds around them, allowing the students to dip into the aetherial realm for the very first time.&lt;br /&gt;
&lt;br /&gt;
After dipping into the realm for the very first time the student will start their studies of the wind flows in the realm of Eden, learning over the multiple weather phenomena and also how to use their newly found power to defend themselves.&lt;br /&gt;
&lt;br /&gt;
To reach level one a teacher needs to have at least four sessions with their student, each session being at least sixty minutes long. To obtain level two the student needs to have another four lessons of sixty minutes. To finally reach level three and the ability to teach magic themselves the students need to have another set of two sessions, each with a length of thirty minutes. After finally reaching level three the student doesn’t require any additional sessions and will reach level four automatically after two weeks of self-studying the magic. Once level four was reached the cooldown is renewed and the mage will reach level five after an additional four weeks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Level Increase'''&lt;br /&gt;
|'''Required Sessions'''&lt;br /&gt;
|'''Req .Session Length'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Lvl 0 to Lvl 1&lt;br /&gt;
|4 Sessions&lt;br /&gt;
|60 Minutes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Lvl 1 to Lvl 2&lt;br /&gt;
|4 Sessions&lt;br /&gt;
|60 Minutes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Lvl 2 to Lvl 3&lt;br /&gt;
|2 Sessions&lt;br /&gt;
|30 Minutes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Lvl 3 to Lvl 4&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Lvl 4 to Lvl 5&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Progression ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Level'''&lt;br /&gt;
|'''Unlocked Spells'''&lt;br /&gt;
|'''Abilities/Bonuses'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Lvl 1 - Student&lt;br /&gt;
|Aerial Bolt&lt;br /&gt;
|No spellcasting bonuses. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Lvl 2 - Spellweaver&lt;br /&gt;
|Aerial Bolt, Cyclone Sphere&lt;br /&gt;
|The mage has a +1 spellcasting bonus. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Lvl 3 - Wizard&lt;br /&gt;
|Aerial Bolt, Cyclone Sphere, Storm Armor&lt;br /&gt;
|The mage has a +1 spellcasting bonus.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Lvl 4 - Warlock&lt;br /&gt;
|Aerial Bolt, Cyclone Sphere, Storm Armor, Lightning Strike, Song of the Banshee&lt;br /&gt;
|The mage has a +2 spellcasting bonus.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Lvl 5 - Tempest Caller&lt;br /&gt;
|Aerial Bolt, Cyclone Sphere, Storm Armor, Lightning Strike, Song of the Banshee, Typhoon&lt;br /&gt;
|The mage has a +3 spellcasting bonus.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
Aeromancy is often seen as a fairly unique form of magic, as many of it’s spells are utilizing what is usually invisible; The air and wind. Due to this, most spells of Aeromancy are only capable of causing blunt damage or knockbacks in their active state. However, while such may be the case the passive effects of the magic shouldn’t be overlooked, as the gusts of air can cause whole chain reactions to take place instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class={{{class}}} style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #fac097; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #d29fd0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #964494; height: 50px;&amp;quot; | Aerial Bolt&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #FFFFFF; text-align: justify; width: 35%;&amp;quot; | The Aerial Bolt-Spell allows the caster to invoke an incantation that summons an Aerial Bolt that can be fired at any target within sight of the Mage. Not only is this an extremely long-ranged projectile, but the spell is also entirely invisible, meaning that the projectile cannot be seen prior to striking its target. The downside of the Aerial Bolt is that it doesn’t do much damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Casting Value&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Range&lt;br /&gt;
| 20m / 20 Blocks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Damage / Effect&lt;br /&gt;
| When utilizing this spell, and it is a successful roll, the caster rolls a D3 to see how strong the impact of the bolt is.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Critical Failure&lt;br /&gt;
| The attack isn’t able to reach the target or misses the target, resulting in losing this attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Critical Success&lt;br /&gt;
| Instead of rolling a D3 the caster is allowed to use a D5 roll instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Red Lines&lt;br /&gt;
| The Aerial Bolt can’t impale an enemy like a normal arrow. The spell can only cause knockback damage.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class={{{class}}} style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #fac097; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #d29fd0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #964494; height: 50px;&amp;quot; | Cyclone Sphere&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #FFFFFF; text-align: justify; width: 35%;&amp;quot; | Summoning a sphere of Air around the user and any other people within two meters radius, this spell creates a defensive layer between attackers and defenders. This sphere of air is partially visible, unlike the Aerial Bolt, and repels all physical projectiles.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Casting Value&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Range&lt;br /&gt;
| 2m / 2 Blocks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Damage / Effect&lt;br /&gt;
| The caster and anyone within the radius are sealed away in a sphere of air currents for D5 rounds. Any projectile fired at the sphere will be redirected.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Critical Failure&lt;br /&gt;
| The sphere will explode, causing the caster to be thrown back multiple meters.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Critical Success&lt;br /&gt;
| The caster can do a D7 roll instead of a D5 roll to determine the length of this spell.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Red Lines&lt;br /&gt;
| While casting this spell the mage can’t use any other spell. The sphere can’t be moved from it’s original point of creation.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class={{{class}}} style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #fac097; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #d29fd0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #964494; height: 50px;&amp;quot; | Storm Armor&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #FFFFFF; text-align: justify; width: 35%;&amp;quot; | The Storm Armor-Spell allows the caster to invoke an incantation that summons a hurricane of wind that acts as armour for the user. This armour is as effective as a layer of leather armour surrounding their entire body. After the first strike that seriously damages the user, the user loses their Sky Spirit’s Armour, causing a wave of air to rush away from them, knocking anyone within two meters of them back by one meter.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Casting Value&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Range&lt;br /&gt;
| Selfcast&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Damage / Effect&lt;br /&gt;
| Due to it’s passive nature this spell isn’t dealing any direct damage, but can knock an attacker backwards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Critical Failure&lt;br /&gt;
| The spell malfunctions, causing the caster to be flung into the air instead, dealing D10 damage to the caster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Critical Success&lt;br /&gt;
| The attacker is knocked away for D5 meters instead of one meter.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Red Lines&lt;br /&gt;
| The caster can’t cast another spell while being in their Storm Armor. The armor can be destroyed by ranged weaponry and magic.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class={{{class}}} style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #fac097; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #d29fd0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #964494; height: 50px;&amp;quot; | Lightning Strike&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #FFFFFF; text-align: justify; width: 35%;&amp;quot; | This spell allows the Mage to create bolts of highly concentrated energy. These bolts usually take on the shape of a lightning strike, hence the name of this spell. Weaker forms of this spell cause only a short feeling of pain and a slight singe, while the stronger ones can inflict severe burns.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Casting Value&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Range&lt;br /&gt;
| 10m / 10 Blocks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Damage / Effect&lt;br /&gt;
| When firing this spell, and it is a successful roll, the caster needs to roll a D3 to determine the strength of the lightning bolt. &lt;br /&gt;
1 = The attack will shock the target for one turn, causing light burns on the target's skin.&lt;br /&gt;
&lt;br /&gt;
2 = The attack will shock the target for one turn, causing medium burns on the target’s skin.&lt;br /&gt;
&lt;br /&gt;
3 = The attack will shock the target for two turns, causing medium burns on the target’s skin.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Critical Failure&lt;br /&gt;
| The tear becomes unstable causing the spell to backfire on the caster. The caster gets shocked for one round.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Critical Success&lt;br /&gt;
| The caster’s attack will stun for +1 round.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Red Lines&lt;br /&gt;
| The lightning can only be fired in a straight line. Due to it’s magic origin it won’t be affected by nearby metal.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class={{{class}}} style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #fac097; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #d29fd0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #964494; height: 50px;&amp;quot; | Song of the Banshee&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #FFFFFF; text-align: justify; width: 35%;&amp;quot; | Often referred to as Song of the Banshee, this unique spell is using the voice of the mage, causing a shockwave around the mage, which is capable of knocking nearby enemies back and deafening those too close to the caster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Casting Value&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Range&lt;br /&gt;
| 15m / 15 Blocks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Damage / Effect&lt;br /&gt;
| This deafening shockwave causes these within a D15 radius to be knocked back and deafened for 3 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Critical Failure&lt;br /&gt;
| The attack fails, resulting in a fresh gust of wind instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Critical Success&lt;br /&gt;
| If empowered correctly the shockwave is capable of deafening all targets within range for 5 rounds, while for the first round every affected person is completely incapacitated.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Red Lines&lt;br /&gt;
| This spell will hit anyone in it’s radius. It can’t be used to single out a specific target. If a person or creature is deaf it won’t be affected by the spell.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class={{{class}}} style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #fac097; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #d29fd0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #964494; height: 50px;&amp;quot; | Typhoon&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #FFFFFF; text-align: justify; width: 35%;&amp;quot; | The caster tries to summon a powerful typhoon, by calling all clouds up in the air into a more compact form. After this the chain reaction has been set in stone, as nothing can be done about this monstrosity anymore.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Casting Value&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Range&lt;br /&gt;
| 100m / 100 Blocks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Damage / Effect&lt;br /&gt;
| A powerful storm forms in a 100x100 region around the caster. While such happens nearby buildings can become damaged by this spell and the tear between the realms becomes further opened, allowing creatures of the Aether to enter Eden as long as the spell is active.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Critical Failure&lt;br /&gt;
| The spell will fail, causing the caster to be wounded instead. Most often the caster will lose a limb, due to the strong drawback of the spell.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Critical Success&lt;br /&gt;
| The hurricane produces a tornado that does devastating damage to everything that it touches, being able to cut through stone.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Red Lines&lt;br /&gt;
| This spell can only be used when supervised by a loremaster/event team member.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navtable_Magic|class=&amp;quot;mw-collapsible&amp;quot;}}&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=847</id>
		<title>Realm of the Denur</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=847"/>
		<updated>2021-10-23T16:07:06Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Denur.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|Dzrathas Mountains&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|[[Denur]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|Atheist&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Monarchy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leaders'''&lt;br /&gt;
|[[Frór Pridebringer]]&lt;br /&gt;
|-&lt;br /&gt;
|'''The Royal Council:'''&lt;br /&gt;
|Ainûra Clawback&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Centuries passed while the mountains lay quiet, but now forges are relit and the drums of old sound in the deep. The Denur, an ancient folk of Dwarves, have finally resurfaced and are ready to march under the banner of their King under Stone, Frór Pridebringer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Entering the mountains of the denur, leaving the biting frost from the snowy outdoors, you will be struck with intense heat from the blasting forges, molten magma flowing through the cavern. The smashing of alloys and the crackling of the glowing hot tools being drowned in the buckets of water, the thundering cheering and tankards crashing against each other fill the atmosphere in this mountain. From deep in the mountains the songs of old rise to the surface. Taking a breath in, the smell of molten metal and beer would load your nose. Going through you are met by the black rock sides all around this fortress city, a glorious purple crystal in the center hanging down looking over the immense anvil of the denur, enveloped by black rock forges, with tools laying all around, ingots of gold and iron lay scattered over the forges. Great streams of Gold run like rivers through the stone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important People ==&lt;br /&gt;
The troubled history of the Denur has seen many prominent leaders, but those who have had an enormous impact on society are written here.&lt;br /&gt;
&lt;br /&gt;
Denor Stoneheart, first King of the nation and implementer of the Monarchy government and capitalist society.&lt;br /&gt;
&lt;br /&gt;
Dririn, the most famous female dwarf, is credited for saving the remnant dwarves from the city, Azhad-dur. After a sacking of the city, she led the ones who could go on out of a secret tunnel and cared for them till they made it to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Dulir, the king who founded the multiple colonies before they had to return to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Drur, the lord who had a large part in getting the kingdom out of the dark age and into the expansionist age.&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
&lt;br /&gt;
=== Commerce and Work ===&lt;br /&gt;
A large part of the kingdom of the Denur is mining and smithing. Nations across the land of Eden want to be as great smiths as the Denur, but can’t reach the same potential. With that, it makes sense for other nations wanting to get their hands on their tools, armor, and weapons. Trading has been done with multiple nations for their smithing skills in return for food. Notably, one nation, Hadriana, part of the King’s Court, a man by the name of Vivan De Augaussi, has had a long and prosperous trade with the Denur. This trade would comprise the Denur receiving food in trade for Vivan’s people receiving hand-crafted tools made by the master smiths of the Denur.&lt;br /&gt;
&lt;br /&gt;
=== Political Beliefs ===&lt;br /&gt;
The Denur believe in freedom of speech for the citizens, all may speak their mind as long as they were born and raised as a Denur. It is legal for all to say what they want even if it is about their King but none would ever do that as they know their King was chosen from the beginning since the first King, Denor, and will lead them to victory just as the ones before has. To enter the city of Dar-ach Denur as an outsider, one must be escorted by either an Ironguard or another dwarf of a higher rank. This is because the Denur doesn’t like outsiders wandering around. If an outsider were to convert any of the Denur to their religion, that would because for either execution or to be thrown inside the dungeon, for the Denur never had a god’s help and didn’t need it.&lt;br /&gt;
&lt;br /&gt;
=== Religious Beliefs ===&lt;br /&gt;
The Denur believe in all gods that exist in the world, but do not idolize any of them. From the start of the world, other nations talked about having gods help while the Denur had no help. This is when their pride begins. Those who rely on gods are no stronger than them, so what does that make them? Religion among the Realm of the Denur may be weird to some, they may believe in whatever they want and may worship whom they want, but that must be done away from everyone else and may not bring it up to anyone else. The King that brought this law into effect did it so that the true strong Denur would not lose their pride, strength, and ambition. All this makes the Denur motivated to earn everything themselves and show the world that they do not need a god’s help.&lt;br /&gt;
&lt;br /&gt;
== Military and Law: ==&lt;br /&gt;
The Denurs military is considerably smaller compared to other nations and groups, but the training of their military compensates for their numbers. The Denur split their army into four principal components: The Denur Militia, The Iron Guard, the Storm Breakers, and the Mountaineers. &lt;br /&gt;
&lt;br /&gt;
=== The Denur Militia: ===&lt;br /&gt;
The Militia make up the bulk of the army, and range from new recruits to veterans that did not wish to join one of the three other branches. The Militia handle most law and peace keeping within the Kingdom, and cover most of the jobs within war, from artillery to infantry and archers. The Militia is also the main area for recruiting for the other branches within the military. &lt;br /&gt;
&lt;br /&gt;
The Militia are light to medium armoured, also depending on what their current job or task is. They are equipped by the Kingdom, although cases of the Militia arming themselves have been seen. &lt;br /&gt;
&lt;br /&gt;
=== The Iron Guard Corps: ===&lt;br /&gt;
The Iron Guard is the most elite troops the Denur offers. The Iron guard specializes in one-on-one combat and are used specifically for guarding the Capital, the royal court and the King himself. Once a recruit is chosen to be an applicant for an Ironguard, they must then duel the Captain of the Iron Guard to be allowed into the corps. &lt;br /&gt;
&lt;br /&gt;
The Iron Guard is heavily armoured, notably wielding battle axes. Their armour is forged in the capital, at the King’s smithy. The Iron Guard is notably of higher social status than the other branches within the army, and thus many Ironguard become Lords, politicians, or other influential members in Denur society after they serve. &lt;br /&gt;
&lt;br /&gt;
=== The Mountaineer Regiment: ===&lt;br /&gt;
The Mountaineer Regiment are the skirmishers of the army. Medium armoured, wielding bows and short swords, the Mountaineers are trained and equipped to fight extremely well in the mountains of their homeland. The Mountaineers are the main ranged unit within the Denur army, and therefore are even more useful and unique.&lt;br /&gt;
&lt;br /&gt;
=== The StormBreaker Legion: ===&lt;br /&gt;
The Stormbreakers are the shield breakers of the Denur. Those who have proven to be true of Denur heart and wrath join this legion, and are equipped with heavy armour and a large battleaxe. These Denur smash through enemy defenses and shields, and make way for the main army. This legion has the highest mortality rate of the entire Denur army, and therefore most Denur do not stay StormBreakers for long. &lt;br /&gt;
&lt;br /&gt;
== History: ==&lt;br /&gt;
At the start of the mayhem that people now today call the “Rotting Plague”, the Denur had little experience of it due to immediately entering isolation at the start of the spread. Whether this was because of an already enacted plan before the Plague or a response to it is unknown to most people, but some select Denur who does not speak of it. The Denur thus did not have any cases, except for two, which died during travels outside of the Kingdom at the beginning of the plague. The Denurs stores of food and their self-sustaining economy and agriculture were enough to keep the Kingdom alive during this isolation period, albeit a bit more difficult than before. Due to not trading with the outside world, and being held up in their mountains, the Denur mined and increased their wealth, and when the plague subsided, the Denur emerged to the newly culled and scarred world more wealthy and powerful than they left it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navtable_Nations|class=&amp;quot;mw-collapsible&amp;quot;}}&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Old_Denur&amp;diff=843</id>
		<title>Old Denur</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Old_Denur&amp;diff=843"/>
		<updated>2021-10-23T13:27:04Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |The Denur&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Dwarf temp.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
!Nicknames&lt;br /&gt;
!Denur, Dwarves (Used by the Denur)&lt;br /&gt;
Master Smiths, Stone-lords, Dwarves (Used by people of other nations)&lt;br /&gt;
&lt;br /&gt;
Stunted People, Mountain Dwellers (Offensive)&lt;br /&gt;
|-&lt;br /&gt;
|'''Spoken Languages'''&lt;br /&gt;
|Drazkal, The common Tongue&lt;br /&gt;
|-&lt;br /&gt;
|'''Average Height'''&lt;br /&gt;
|1,20M to 1,50M (3.39ft to 4.92ft)&lt;br /&gt;
|-&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|50kg-70kg (110 lbs to154 lbs)&lt;br /&gt;
|-&lt;br /&gt;
|'''Homeland'''&lt;br /&gt;
|Dzrathas Mountains&lt;br /&gt;
|-&lt;br /&gt;
|'''Capital'''&lt;br /&gt;
|[[Realm of the Denur]]&lt;br /&gt;
|}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Shorter than the average human but bulkier and stronger, the Denur stands at around 4’ to 5’ and weighs around 205 pounds. They are a greedy folk and very prideful because of other races praying to gods and relying on gods while the Denur don’t need to. They have made it this far through pure determination and strength. Most notably about the Denur among all other nations is that they are expert smiths, hence the nickname Master Smiths. They have a tough time trusting others as they are afraid of them stealing their secrets or betraying them, which is why they live very secluded and have a language that none of the outside world can understand.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
The Denur are smaller in height, only standing at 4’ - 5’ (120cm - 150cm) tall but are bulkier and stronger than the average man. A feature that every Denur has is their thick beards, long, short, kept, wild, and all the above just not shaven. The hair color you typically see in the Denur is brown and black but also, although rare, dark red. Bigger noses sit in front of their faces, and their eyes can be brown, green, and grey. They have fair skin but are more pale than usual because of being deep in the mountains and almost never seeing the light. &lt;br /&gt;
&lt;br /&gt;
== Languages: ==&lt;br /&gt;
The language Drazkal was made throughout the years, it’s an ancient language and one that only Denur knows. The language is made up of runes which is not like any other. The language is spoken with harsh sounding consonants like k, d, t, and some consonant blends like ch.&lt;br /&gt;
&lt;br /&gt;
King 						-			Kjung&lt;br /&gt;
&lt;br /&gt;
Lord						-			Jovr&lt;br /&gt;
&lt;br /&gt;
General					-			Alzerja&lt;br /&gt;
&lt;br /&gt;
Captain					-			Forg&lt;br /&gt;
&lt;br /&gt;
Throne Guard 					-			Kjungustol Gevorgun&lt;br /&gt;
&lt;br /&gt;
Ironguard 					-			Ornzargevorgun&lt;br /&gt;
&lt;br /&gt;
Recruit 					-			Rothilr&lt;br /&gt;
&lt;br /&gt;
Home						-			Orhim&lt;br /&gt;
&lt;br /&gt;
War 						-			Orstrjeth&lt;br /&gt;
&lt;br /&gt;
Conquest					-			Mimmal&lt;br /&gt;
&lt;br /&gt;
Defend 					-			Vrutan&lt;br /&gt;
&lt;br /&gt;
Attack						-			Sgor&lt;br /&gt;
&lt;br /&gt;
Trade						-			Vzlun&lt;br /&gt;
&lt;br /&gt;
== Culture and society ==&lt;br /&gt;
They believe in showing your worth, in this they are a capitalist society. If one can carry their own then they will be more rich but if they do not push their own weight they will then be lower class. To outsiders Denur might be very closed off and only speak few words and be very blunt with their replies, though this is to be expected from the stone lords, gaining trust and respect amongst them would reveal the true culture of the dwarves being good, strong and prideful folk. Usually dressed in rugged clothing due to most being smiths and miners, and with that they look homeless to the outside world. They don’t really care about other religions, speak of it if you will but don’t try and force it on them or you may be thrown out of their home. They are a very prideful people, and will easily be provoked if even minorly insulted. Additionally, their society is centred directly around their superb craftsmanship and bountiful amount of rich resources found within their mountains. Therefore, their people tend to flaunt off their wealth with large jewels, necklaces, and other rather extravagant but small pieces of jewellery.&lt;br /&gt;
&lt;br /&gt;
=== Celebrations and Holidays: ===&lt;br /&gt;
Denur Day (The celebration of the awakening of the dwarves.)&lt;br /&gt;
&lt;br /&gt;
Day of Victory (The day that the first king of the Denur took up his position and started the beginning of a great nation.)&lt;br /&gt;
&lt;br /&gt;
Death’s Day (Death’s Day is to celebrate all the warriors that fought to protect the citizens of the Denur)&lt;br /&gt;
&lt;br /&gt;
Denur’s day of Giving (A day celebrating the riches that the mountains have given, gifts are given to the children from their parents and others)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Romance and marriage: ===&lt;br /&gt;
The Denur only marry once in their lives and be with one partner. They also tend to only have one two children mostly, as per their underground living standards. Since Denur only marries once it’s a big thing for all the dwarves, a huge gathering of all the dwarves will be there, even the king. Food and drink are catered by the king’s coin instead of the groom and/or bride. The weddings start in the King’s Hall just in front of the king’s throne, all stands for the groom to walk down the hall and stand at the front and wait for his beloved soon to be wife to come down. As she makes her way down every dwarf that she passes by will tell her “Klarth’s Embrace” which in common is “Steel’s Embrace”, the meaning of that phrase is to wish them a happy marriage and to stay as strong as steel together. When the bride makes it to the front and holds hands with the groom all dwarves in the hall together will chant “Skljef locked e zana” translated to common would be “Love locked in stone” until the king stands up and slams the bottom of his weapon’s handle on a circular piece of bronze making a loud and deep sound through the hall. After a moment of silence, cheering will begin as well as dance and the couple locking their love with a kiss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Life &amp;amp; Reproduction: ===&lt;br /&gt;
The Denur tend to live upwards of 300 years and usually marry within the first 100 years of their lives. As stated above, they tend to only marry once with one partner, and usually have only one to two children per family, which creates a stagnant and sometimes declining population growth among the race. Throughout their lives, they have two jobs, one usually dealing with soldiering and the military, and the other predominantly being a miner or a forge master. Some more noble families move directly to positions of influence and power within the King’s court, as some move directly into merchants, and begin selling their products as soon as possible. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Death &amp;amp; Funerals: ===&lt;br /&gt;
Death in the Denur is a time of sadness for everyone. Since the Denur are so close to one another, a death of someone will bring a tear to all’s eyes, even if it was one who they barely knew. A funeral will be held for the dead. Even after war, the dead will be brought back to the mountain to be respected and have a great farewell. After death, the dwarf would be laid down in a stone tomb and buried underneath the mountain. If there is no way of bringing a dwarf’s body back to their home then the dwarf would be burned. Although they may not believe in a God or an afterlife, they believe in large funerals due to it being the last time they will ever see that dwarf again.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The Old Age: ===&lt;br /&gt;
The Dark Age: The first city made by the Denur, “Druskvar” grew slowly but surely, bigger than any of its previous cities. All was going well until a threat started looming overhead. Druskvar was then soon sacked after it was found by the enemy, all their riches gone to waste and few places to go. All hope was lost because of Denor being killed in the battle and his only son didn’t think he could deal with all of this on his own, without his father. When they finally needed to take a break and rest, Denor’s son Farin looked among his fellow Denur and saw in their eyes that they were looking to him for answers on what they were to do now. All food was lost, no riches in sight, and no place to call their own. Looking among the children filled with tears and sadness, he finally built up the courage he needed and led the Dwarves to the next step in their lives. &lt;br /&gt;
&lt;br /&gt;
=== The Expansionist Age: ===&lt;br /&gt;
A few hundred years later, the current capital of the Denur was finally being built by the king Throl. This capital was full of riches, even more than most of their settlements combined. During this time with the abundance of material, other Denur were sent to set up colonies in other areas which made them prosper even more. All this combined made the Denur the richest in all the land. Plentiful gems, an abundance of gold and iron, and a copious amount of coins. They were feared among many as it was that their mastery of smithing was shown in how strong their armor was and how powerful their weapons were.&lt;br /&gt;
&lt;br /&gt;
=== The Age of Destruction: ===&lt;br /&gt;
Starvation hit most of the Denur colonies, making most of them die out. This was caused by such a terrible winter that most couldn’t even stand upright in the wind. No trades were coming through from any of the nearby nations for tools in return for food. The only settlement that lived through this was the capital of the Denur, Dar-ach Denur, for their abundance of wealth and having so much of everything stocked up. All other colonies were lost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navtable_Races|class=&amp;quot;mw-collapsible&amp;quot;}}&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Old_Denur&amp;diff=842</id>
		<title>Old Denur</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Old_Denur&amp;diff=842"/>
		<updated>2021-10-23T13:26:02Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |The Denur&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Dwarf temp.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
!Nicknames&lt;br /&gt;
!Denur, Dwarves (Used by the Denur)&lt;br /&gt;
Master Smiths, Stone-lords, Dwarves (Used by people of other nations)&lt;br /&gt;
&lt;br /&gt;
Stunted People, Mountain Dwellers (Offensive)&lt;br /&gt;
|-&lt;br /&gt;
|'''Spoken Languages'''&lt;br /&gt;
|Drazkal, The common Tongue&lt;br /&gt;
|-&lt;br /&gt;
|'''Average Height'''&lt;br /&gt;
|1,20M to 1,50M (3.39ft to 4.92ft)&lt;br /&gt;
|-&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|50kg-70kg (110 lbs to154 lbs)&lt;br /&gt;
|-&lt;br /&gt;
|'''Homeland'''&lt;br /&gt;
|Dzrathas Mountains&lt;br /&gt;
|-&lt;br /&gt;
|'''Capital'''&lt;br /&gt;
|Realm of the Denur&lt;br /&gt;
|}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Shorter than the average human but bulkier and stronger, the Denur stands at around 4’ to 5’ and weighs around 205 pounds. They are a greedy folk and very prideful because of other races praying to gods and relying on gods while the Denur don’t need to. They have made it this far through pure determination and strength. Most notably about the Denur among all other nations is that they are expert smiths, hence the nickname Master Smiths. They have a tough time trusting others as they are afraid of them stealing their secrets or betraying them, which is why they live very secluded and have a language that none of the outside world can understand.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
The Denur are smaller in height, only standing at 4’ - 5’ (120cm - 150cm) tall but are bulkier and stronger than the average man. A feature that every Denur has is their thick beards, long, short, kept, wild, and all the above just not shaven. The hair color you typically see in the Denur is brown and black but also, although rare, dark red. Bigger noses sit in front of their faces, and their eyes can be brown, green, and grey. They have fair skin but are more pale than usual because of being deep in the mountains and almost never seeing the light. &lt;br /&gt;
&lt;br /&gt;
== Languages: ==&lt;br /&gt;
The language Drazkal was made throughout the years, it’s an ancient language and one that only Denur knows. The language is made up of runes which is not like any other. The language is spoken with harsh sounding consonants like k, d, t, and some consonant blends like ch.&lt;br /&gt;
&lt;br /&gt;
King 						-			Kjung&lt;br /&gt;
&lt;br /&gt;
Lord						-			Jovr&lt;br /&gt;
&lt;br /&gt;
General					-			Alzerja&lt;br /&gt;
&lt;br /&gt;
Captain					-			Forg&lt;br /&gt;
&lt;br /&gt;
Throne Guard 					-			Kjungustol Gevorgun&lt;br /&gt;
&lt;br /&gt;
Ironguard 					-			Ornzargevorgun&lt;br /&gt;
&lt;br /&gt;
Recruit 					-			Rothilr&lt;br /&gt;
&lt;br /&gt;
Home						-			Orhim&lt;br /&gt;
&lt;br /&gt;
War 						-			Orstrjeth&lt;br /&gt;
&lt;br /&gt;
Conquest					-			Mimmal&lt;br /&gt;
&lt;br /&gt;
Defend 					-			Vrutan&lt;br /&gt;
&lt;br /&gt;
Attack						-			Sgor&lt;br /&gt;
&lt;br /&gt;
Trade						-			Vzlun&lt;br /&gt;
&lt;br /&gt;
== Culture and society ==&lt;br /&gt;
They believe in showing your worth, in this they are a capitalist society. If one can carry their own then they will be more rich but if they do not push their own weight they will then be lower class. To outsiders Denur might be very closed off and only speak few words and be very blunt with their replies, though this is to be expected from the stone lords, gaining trust and respect amongst them would reveal the true culture of the dwarves being good, strong and prideful folk. Usually dressed in rugged clothing due to most being smiths and miners, and with that they look homeless to the outside world. They don’t really care about other religions, speak of it if you will but don’t try and force it on them or you may be thrown out of their home. They are a very prideful people, and will easily be provoked if even minorly insulted. Additionally, their society is centred directly around their superb craftsmanship and bountiful amount of rich resources found within their mountains. Therefore, their people tend to flaunt off their wealth with large jewels, necklaces, and other rather extravagant but small pieces of jewellery.&lt;br /&gt;
&lt;br /&gt;
=== Celebrations and Holidays: ===&lt;br /&gt;
Denur Day (The celebration of the awakening of the dwarves.)&lt;br /&gt;
&lt;br /&gt;
Day of Victory (The day that the first king of the Denur took up his position and started the beginning of a great nation.)&lt;br /&gt;
&lt;br /&gt;
Death’s Day (Death’s Day is to celebrate all the warriors that fought to protect the citizens of the Denur)&lt;br /&gt;
&lt;br /&gt;
Denur’s day of Giving (A day celebrating the riches that the mountains have given, gifts are given to the children from their parents and others)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Romance and marriage: ===&lt;br /&gt;
The Denur only marry once in their lives and be with one partner. They also tend to only have one two children mostly, as per their underground living standards. Since Denur only marries once it’s a big thing for all the dwarves, a huge gathering of all the dwarves will be there, even the king. Food and drink are catered by the king’s coin instead of the groom and/or bride. The weddings start in the King’s Hall just in front of the king’s throne, all stands for the groom to walk down the hall and stand at the front and wait for his beloved soon to be wife to come down. As she makes her way down every dwarf that she passes by will tell her “Klarth’s Embrace” which in common is “Steel’s Embrace”, the meaning of that phrase is to wish them a happy marriage and to stay as strong as steel together. When the bride makes it to the front and holds hands with the groom all dwarves in the hall together will chant “Skljef locked e zana” translated to common would be “Love locked in stone” until the king stands up and slams the bottom of his weapon’s handle on a circular piece of bronze making a loud and deep sound through the hall. After a moment of silence, cheering will begin as well as dance and the couple locking their love with a kiss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Life &amp;amp; Reproduction: ===&lt;br /&gt;
The Denur tend to live upwards of 300 years and usually marry within the first 100 years of their lives. As stated above, they tend to only marry once with one partner, and usually have only one to two children per family, which creates a stagnant and sometimes declining population growth among the race. Throughout their lives, they have two jobs, one usually dealing with soldiering and the military, and the other predominantly being a miner or a forge master. Some more noble families move directly to positions of influence and power within the King’s court, as some move directly into merchants, and begin selling their products as soon as possible. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Death &amp;amp; Funerals: ===&lt;br /&gt;
Death in the Denur is a time of sadness for everyone. Since the Denur are so close to one another, a death of someone will bring a tear to all’s eyes, even if it was one who they barely knew. A funeral will be held for the dead. Even after war, the dead will be brought back to the mountain to be respected and have a great farewell. After death, the dwarf would be laid down in a stone tomb and buried underneath the mountain. If there is no way of bringing a dwarf’s body back to their home then the dwarf would be burned. Although they may not believe in a God or an afterlife, they believe in large funerals due to it being the last time they will ever see that dwarf again.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The Old Age: ===&lt;br /&gt;
The Dark Age: The first city made by the Denur, “Druskvar” grew slowly but surely, bigger than any of its previous cities. All was going well until a threat started looming overhead. Druskvar was then soon sacked after it was found by the enemy, all their riches gone to waste and few places to go. All hope was lost because of Denor being killed in the battle and his only son didn’t think he could deal with all of this on his own, without his father. When they finally needed to take a break and rest, Denor’s son Farin looked among his fellow Denur and saw in their eyes that they were looking to him for answers on what they were to do now. All food was lost, no riches in sight, and no place to call their own. Looking among the children filled with tears and sadness, he finally built up the courage he needed and led the Dwarves to the next step in their lives. &lt;br /&gt;
&lt;br /&gt;
=== The Expansionist Age: ===&lt;br /&gt;
A few hundred years later, the current capital of the Denur was finally being built by the king Throl. This capital was full of riches, even more than most of their settlements combined. During this time with the abundance of material, other Denur were sent to set up colonies in other areas which made them prosper even more. All this combined made the Denur the richest in all the land. Plentiful gems, an abundance of gold and iron, and a copious amount of coins. They were feared among many as it was that their mastery of smithing was shown in how strong their armor was and how powerful their weapons were.&lt;br /&gt;
&lt;br /&gt;
=== The Age of Destruction: ===&lt;br /&gt;
Starvation hit most of the Denur colonies, making most of them die out. This was caused by such a terrible winter that most couldn’t even stand upright in the wind. No trades were coming through from any of the nearby nations for tools in return for food. The only settlement that lived through this was the capital of the Denur, Dar-ach Denur, for their abundance of wealth and having so much of everything stocked up. All other colonies were lost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navtable_Races|class=&amp;quot;mw-collapsible&amp;quot;}}&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Old_Denur&amp;diff=841</id>
		<title>Old Denur</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Old_Denur&amp;diff=841"/>
		<updated>2021-10-23T13:25:50Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |The Denur&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Dwarf temp.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
!Nicknames&lt;br /&gt;
!Denur, Dwarves (Used by the Denur)&lt;br /&gt;
Master Smiths, Stone-lords, Dwarves (Used by people of other nations)&lt;br /&gt;
&lt;br /&gt;
Stunted People, Mountain Dwellers (Offensive)&lt;br /&gt;
|-&lt;br /&gt;
|'''Spoken Languages'''&lt;br /&gt;
|Drazkal, The common Tongue&lt;br /&gt;
|-&lt;br /&gt;
|'''Average Height'''&lt;br /&gt;
|1,20M to 1,50M (3.39ft to 4.92ft)&lt;br /&gt;
|-&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|50kg-70kg (110 lbs to154 lbs)&lt;br /&gt;
|-&lt;br /&gt;
|'''Homeland'''&lt;br /&gt;
|Dzrathas Mountains, [[The Denur Imperium]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Capital'''&lt;br /&gt;
|Realm of the Denur&lt;br /&gt;
|}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Shorter than the average human but bulkier and stronger, the Denur stands at around 4’ to 5’ and weighs around 205 pounds. They are a greedy folk and very prideful because of other races praying to gods and relying on gods while the Denur don’t need to. They have made it this far through pure determination and strength. Most notably about the Denur among all other nations is that they are expert smiths, hence the nickname Master Smiths. They have a tough time trusting others as they are afraid of them stealing their secrets or betraying them, which is why they live very secluded and have a language that none of the outside world can understand.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
The Denur are smaller in height, only standing at 4’ - 5’ (120cm - 150cm) tall but are bulkier and stronger than the average man. A feature that every Denur has is their thick beards, long, short, kept, wild, and all the above just not shaven. The hair color you typically see in the Denur is brown and black but also, although rare, dark red. Bigger noses sit in front of their faces, and their eyes can be brown, green, and grey. They have fair skin but are more pale than usual because of being deep in the mountains and almost never seeing the light. &lt;br /&gt;
&lt;br /&gt;
== Languages: ==&lt;br /&gt;
The language Drazkal was made throughout the years, it’s an ancient language and one that only Denur knows. The language is made up of runes which is not like any other. The language is spoken with harsh sounding consonants like k, d, t, and some consonant blends like ch.&lt;br /&gt;
&lt;br /&gt;
King 						-			Kjung&lt;br /&gt;
&lt;br /&gt;
Lord						-			Jovr&lt;br /&gt;
&lt;br /&gt;
General					-			Alzerja&lt;br /&gt;
&lt;br /&gt;
Captain					-			Forg&lt;br /&gt;
&lt;br /&gt;
Throne Guard 					-			Kjungustol Gevorgun&lt;br /&gt;
&lt;br /&gt;
Ironguard 					-			Ornzargevorgun&lt;br /&gt;
&lt;br /&gt;
Recruit 					-			Rothilr&lt;br /&gt;
&lt;br /&gt;
Home						-			Orhim&lt;br /&gt;
&lt;br /&gt;
War 						-			Orstrjeth&lt;br /&gt;
&lt;br /&gt;
Conquest					-			Mimmal&lt;br /&gt;
&lt;br /&gt;
Defend 					-			Vrutan&lt;br /&gt;
&lt;br /&gt;
Attack						-			Sgor&lt;br /&gt;
&lt;br /&gt;
Trade						-			Vzlun&lt;br /&gt;
&lt;br /&gt;
== Culture and society ==&lt;br /&gt;
They believe in showing your worth, in this they are a capitalist society. If one can carry their own then they will be more rich but if they do not push their own weight they will then be lower class. To outsiders Denur might be very closed off and only speak few words and be very blunt with their replies, though this is to be expected from the stone lords, gaining trust and respect amongst them would reveal the true culture of the dwarves being good, strong and prideful folk. Usually dressed in rugged clothing due to most being smiths and miners, and with that they look homeless to the outside world. They don’t really care about other religions, speak of it if you will but don’t try and force it on them or you may be thrown out of their home. They are a very prideful people, and will easily be provoked if even minorly insulted. Additionally, their society is centred directly around their superb craftsmanship and bountiful amount of rich resources found within their mountains. Therefore, their people tend to flaunt off their wealth with large jewels, necklaces, and other rather extravagant but small pieces of jewellery.&lt;br /&gt;
&lt;br /&gt;
=== Celebrations and Holidays: ===&lt;br /&gt;
Denur Day (The celebration of the awakening of the dwarves.)&lt;br /&gt;
&lt;br /&gt;
Day of Victory (The day that the first king of the Denur took up his position and started the beginning of a great nation.)&lt;br /&gt;
&lt;br /&gt;
Death’s Day (Death’s Day is to celebrate all the warriors that fought to protect the citizens of the Denur)&lt;br /&gt;
&lt;br /&gt;
Denur’s day of Giving (A day celebrating the riches that the mountains have given, gifts are given to the children from their parents and others)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Romance and marriage: ===&lt;br /&gt;
The Denur only marry once in their lives and be with one partner. They also tend to only have one two children mostly, as per their underground living standards. Since Denur only marries once it’s a big thing for all the dwarves, a huge gathering of all the dwarves will be there, even the king. Food and drink are catered by the king’s coin instead of the groom and/or bride. The weddings start in the King’s Hall just in front of the king’s throne, all stands for the groom to walk down the hall and stand at the front and wait for his beloved soon to be wife to come down. As she makes her way down every dwarf that she passes by will tell her “Klarth’s Embrace” which in common is “Steel’s Embrace”, the meaning of that phrase is to wish them a happy marriage and to stay as strong as steel together. When the bride makes it to the front and holds hands with the groom all dwarves in the hall together will chant “Skljef locked e zana” translated to common would be “Love locked in stone” until the king stands up and slams the bottom of his weapon’s handle on a circular piece of bronze making a loud and deep sound through the hall. After a moment of silence, cheering will begin as well as dance and the couple locking their love with a kiss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Life &amp;amp; Reproduction: ===&lt;br /&gt;
The Denur tend to live upwards of 300 years and usually marry within the first 100 years of their lives. As stated above, they tend to only marry once with one partner, and usually have only one to two children per family, which creates a stagnant and sometimes declining population growth among the race. Throughout their lives, they have two jobs, one usually dealing with soldiering and the military, and the other predominantly being a miner or a forge master. Some more noble families move directly to positions of influence and power within the King’s court, as some move directly into merchants, and begin selling their products as soon as possible. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Death &amp;amp; Funerals: ===&lt;br /&gt;
Death in the Denur is a time of sadness for everyone. Since the Denur are so close to one another, a death of someone will bring a tear to all’s eyes, even if it was one who they barely knew. A funeral will be held for the dead. Even after war, the dead will be brought back to the mountain to be respected and have a great farewell. After death, the dwarf would be laid down in a stone tomb and buried underneath the mountain. If there is no way of bringing a dwarf’s body back to their home then the dwarf would be burned. Although they may not believe in a God or an afterlife, they believe in large funerals due to it being the last time they will ever see that dwarf again.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The Old Age: ===&lt;br /&gt;
The Dark Age: The first city made by the Denur, “Druskvar” grew slowly but surely, bigger than any of its previous cities. All was going well until a threat started looming overhead. Druskvar was then soon sacked after it was found by the enemy, all their riches gone to waste and few places to go. All hope was lost because of Denor being killed in the battle and his only son didn’t think he could deal with all of this on his own, without his father. When they finally needed to take a break and rest, Denor’s son Farin looked among his fellow Denur and saw in their eyes that they were looking to him for answers on what they were to do now. All food was lost, no riches in sight, and no place to call their own. Looking among the children filled with tears and sadness, he finally built up the courage he needed and led the Dwarves to the next step in their lives. &lt;br /&gt;
&lt;br /&gt;
=== The Expansionist Age: ===&lt;br /&gt;
A few hundred years later, the current capital of the Denur was finally being built by the king Throl. This capital was full of riches, even more than most of their settlements combined. During this time with the abundance of material, other Denur were sent to set up colonies in other areas which made them prosper even more. All this combined made the Denur the richest in all the land. Plentiful gems, an abundance of gold and iron, and a copious amount of coins. They were feared among many as it was that their mastery of smithing was shown in how strong their armor was and how powerful their weapons were.&lt;br /&gt;
&lt;br /&gt;
=== The Age of Destruction: ===&lt;br /&gt;
Starvation hit most of the Denur colonies, making most of them die out. This was caused by such a terrible winter that most couldn’t even stand upright in the wind. No trades were coming through from any of the nearby nations for tools in return for food. The only settlement that lived through this was the capital of the Denur, Dar-ach Denur, for their abundance of wealth and having so much of everything stocked up. All other colonies were lost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navtable_Races|class=&amp;quot;mw-collapsible&amp;quot;}}&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=840</id>
		<title>Realm of the Denur</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=840"/>
		<updated>2021-10-23T13:21:11Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Denur.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|Dzrathas Mountains&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|[[Denur]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|Atheist&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Monarchy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leaders'''&lt;br /&gt;
|[[Frór Pridebringer]]&lt;br /&gt;
|-&lt;br /&gt;
|'''The Royal Council:'''&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Centuries passed while the mountains lay quiet, but now forges are relit and the drums of old sound in the deep. The Denur, an ancient folk of Dwarves, have finally resurfaced and are ready to march under the banner of their King under Stone, Frór Pridebringer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Entering the mountains of the denur, leaving the biting frost from the snowy outdoors, you will be struck with intense heat from the blasting forges, molten magma flowing through the cavern. The smashing of alloys and the crackling of the glowing hot tools being drowned in the buckets of water, the thundering cheering and tankards crashing against each other fill the atmosphere in this mountain. From deep in the mountains the songs of old rise to the surface. Taking a breath in, the smell of molten metal and beer would load your nose. Going through you are met by the black rock sides all around this fortress city, a glorious purple crystal in the center hanging down looking over the immense anvil of the denur, enveloped by black rock forges, with tools laying all around, ingots of gold and iron lay scattered over the forges. Great streams of Gold run like rivers through the stone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important People ==&lt;br /&gt;
The troubled history of the Denur has seen many prominent leaders, but those who have had an enormous impact on society are written here.&lt;br /&gt;
&lt;br /&gt;
Denor Stoneheart, first King of the nation and implementer of the Monarchy government and capitalist society.&lt;br /&gt;
&lt;br /&gt;
Dririn, the most famous female dwarf, is credited for saving the remnant dwarves from the city, Azhad-dur. After a sacking of the city, she led the ones who could go on out of a secret tunnel and cared for them till they made it to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Dulir, the king who founded the multiple colonies before they had to return to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Drur, the lord who had a large part in getting the kingdom out of the dark age and into the expansionist age.&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
&lt;br /&gt;
=== Commerce and Work ===&lt;br /&gt;
A large part of the kingdom of the Denur is mining and smithing. Nations across the land of Eden want to be as great smiths as the Denur, but can’t reach the same potential. With that, it makes sense for other nations wanting to get their hands on their tools, armor, and weapons. Trading has been done with multiple nations for their smithing skills in return for food. Notably, one nation, Hadriana, part of the King’s Court, a man by the name of Vivan De Augaussi, has had a long and prosperous trade with the Denur. This trade would comprise the Denur receiving food in trade for Vivan’s people receiving hand-crafted tools made by the master smiths of the Denur.&lt;br /&gt;
&lt;br /&gt;
=== Political Beliefs ===&lt;br /&gt;
The Denur believe in freedom of speech for the citizens, all may speak their mind as long as they were born and raised as a Denur. It is legal for all to say what they want even if it is about their King but none would ever do that as they know their King was chosen from the beginning since the first King, Denor, and will lead them to victory just as the ones before has. To enter the city of Dar-ach Denur as an outsider, one must be escorted by either an Ironguard or another dwarf of a higher rank. This is because the Denur doesn’t like outsiders wandering around. If an outsider were to convert any of the Denur to their religion, that would because for either execution or to be thrown inside the dungeon, for the Denur never had a god’s help and didn’t need it.&lt;br /&gt;
&lt;br /&gt;
=== Religious Beliefs ===&lt;br /&gt;
The Denur believe in all gods that exist in the world, but do not idolize any of them. From the start of the world, other nations talked about having gods help while the Denur had no help. This is when their pride begins. Those who rely on gods are no stronger than them, so what does that make them? Religion among the Realm of the Denur may be weird to some, they may believe in whatever they want and may worship whom they want, but that must be done away from everyone else and may not bring it up to anyone else. The King that brought this law into effect did it so that the true strong Denur would not lose their pride, strength, and ambition. All this makes the Denur motivated to earn everything themselves and show the world that they do not need a god’s help.&lt;br /&gt;
&lt;br /&gt;
== Military and Law: ==&lt;br /&gt;
The Denurs military is considerably smaller compared to other nations and groups, but the training of their military compensates for their numbers. The Denur split their army into four principal components: The Denur Militia, The Iron Guard, the Storm Breakers, and the Mountaineers. &lt;br /&gt;
&lt;br /&gt;
=== The Denur Militia: ===&lt;br /&gt;
The Militia make up the bulk of the army, and range from new recruits to veterans that did not wish to join one of the three other branches. The Militia handle most law and peace keeping within the Kingdom, and cover most of the jobs within war, from artillery to infantry and archers. The Militia is also the main area for recruiting for the other branches within the military. &lt;br /&gt;
&lt;br /&gt;
The Militia are light to medium armoured, also depending on what their current job or task is. They are equipped by the Kingdom, although cases of the Militia arming themselves have been seen. &lt;br /&gt;
&lt;br /&gt;
=== The Iron Guard Corps: ===&lt;br /&gt;
The Iron Guard is the most elite troops the Denur offers. The Iron guard specializes in one-on-one combat and are used specifically for guarding the Capital, the royal court and the King himself. Once a recruit is chosen to be an applicant for an Ironguard, they must then duel the Captain of the Iron Guard to be allowed into the corps. &lt;br /&gt;
&lt;br /&gt;
The Iron Guard is heavily armoured, notably wielding battle axes. Their armour is forged in the capital, at the King’s smithy. The Iron Guard is notably of higher social status than the other branches within the army, and thus many Ironguard become Lords, politicians, or other influential members in Denur society after they serve. &lt;br /&gt;
&lt;br /&gt;
=== The Mountaineer Regiment: ===&lt;br /&gt;
The Mountaineer Regiment are the skirmishers of the army. Medium armoured, wielding bows and short swords, the Mountaineers are trained and equipped to fight extremely well in the mountains of their homeland. The Mountaineers are the main ranged unit within the Denur army, and therefore are even more useful and unique.&lt;br /&gt;
&lt;br /&gt;
=== The StormBreaker Legion: ===&lt;br /&gt;
The Stormbreakers are the shield breakers of the Denur. Those who have proven to be true of Denur heart and wrath join this legion, and are equipped with heavy armour and a large battleaxe. These Denur smash through enemy defenses and shields, and make way for the main army. This legion has the highest mortality rate of the entire Denur army, and therefore most Denur do not stay StormBreakers for long. &lt;br /&gt;
&lt;br /&gt;
== History: ==&lt;br /&gt;
At the start of the mayhem that people now today call the “Rotting Plague”, the Denur had little experience of it due to immediately entering isolation at the start of the spread. Whether this was because of an already enacted plan before the Plague or a response to it is unknown to most people, but some select Denur who does not speak of it. The Denur thus did not have any cases, except for two, which died during travels outside of the Kingdom at the beginning of the plague. The Denurs stores of food and their self-sustaining economy and agriculture were enough to keep the Kingdom alive during this isolation period, albeit a bit more difficult than before. Due to not trading with the outside world, and being held up in their mountains, the Denur mined and increased their wealth, and when the plague subsided, the Denur emerged to the newly culled and scarred world more wealthy and powerful than they left it.&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=839</id>
		<title>Realm of the Denur</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=839"/>
		<updated>2021-10-23T13:20:22Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Realm Of The Denur =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Denur.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|Dzrathas Mountains&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|[[Denur]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|Atheist&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Monarchy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leaders'''&lt;br /&gt;
|[[Frór Pridebringer]]&lt;br /&gt;
|-&lt;br /&gt;
|'''The Royal Council:'''&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Centuries passed while the mountains lay quiet, but now forges are relit and the drums of old sound in the deep. The Denur, an ancient folk of Dwarves, have finally resurfaced and are ready to march under the banner of their King under Stone, Frór Pridebringer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Entering the mountains of the denur, leaving the biting frost from the snowy outdoors, you will be struck with intense heat from the blasting forges, molten magma flowing through the cavern. The smashing of alloys and the crackling of the glowing hot tools being drowned in the buckets of water, the thundering cheering and tankards crashing against each other fill the atmosphere in this mountain. From deep in the mountains the songs of old rise to the surface. Taking a breath in, the smell of molten metal and beer would load your nose. Going through you are met by the black rock sides all around this fortress city, a glorious purple crystal in the center hanging down looking over the immense anvil of the denur, enveloped by black rock forges, with tools laying all around, ingots of gold and iron lay scattered over the forges. Great streams of Gold run like rivers through the stone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important People ==&lt;br /&gt;
The troubled history of the Denur has seen many prominent leaders, but those who have had an enormous impact on society are written here.&lt;br /&gt;
&lt;br /&gt;
Denor Stoneheart, first King of the nation and implementer of the Monarchy government and capitalist society.&lt;br /&gt;
&lt;br /&gt;
Dririn, the most famous female dwarf, is credited for saving the remnant dwarves from the city, Azhad-dur. After a sacking of the city, she led the ones who could go on out of a secret tunnel and cared for them till they made it to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Dulir, the king who founded the multiple colonies before they had to return to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Drur, the lord who had a large part in getting the kingdom out of the dark age and into the expansionist age.&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
&lt;br /&gt;
=== Commerce and Work ===&lt;br /&gt;
A large part of the kingdom of the Denur is mining and smithing. Nations across the land of Eden want to be as great smiths as the Denur, but can’t reach the same potential. With that, it makes sense for other nations wanting to get their hands on their tools, armor, and weapons. Trading has been done with multiple nations for their smithing skills in return for food. Notably, one nation, Hadriana, part of the King’s Court, a man by the name of Vivan De Augaussi, has had a long and prosperous trade with the Denur. This trade would comprise the Denur receiving food in trade for Vivan’s people receiving hand-crafted tools made by the master smiths of the Denur.&lt;br /&gt;
&lt;br /&gt;
=== Political Beliefs ===&lt;br /&gt;
The Denur believe in freedom of speech for the citizens, all may speak their mind as long as they were born and raised as a Denur. It is legal for all to say what they want even if it is about their King but none would ever do that as they know their King was chosen from the beginning since the first King, Denor, and will lead them to victory just as the ones before has. To enter the city of Dar-ach Denur as an outsider, one must be escorted by either an Ironguard or another dwarf of a higher rank. This is because the Denur doesn’t like outsiders wandering around. If an outsider were to convert any of the Denur to their religion, that would because for either execution or to be thrown inside the dungeon, for the Denur never had a god’s help and didn’t need it.&lt;br /&gt;
&lt;br /&gt;
=== Religious Beliefs ===&lt;br /&gt;
The Denur believe in all gods that exist in the world, but do not idolize any of them. From the start of the world, other nations talked about having gods help while the Denur had no help. This is when their pride begins. Those who rely on gods are no stronger than them, so what does that make them? Religion among the Realm of the Denur may be weird to some, they may believe in whatever they want and may worship whom they want, but that must be done away from everyone else and may not bring it up to anyone else. The King that brought this law into effect did it so that the true strong Denur would not lose their pride, strength, and ambition. All this makes the Denur motivated to earn everything themselves and show the world that they do not need a god’s help.&lt;br /&gt;
&lt;br /&gt;
== Military and Law: ==&lt;br /&gt;
The Denurs military is considerably smaller compared to other nations and groups, but the training of their military compensates for their numbers. The Denur split their army into four principal components: The Denur Militia, The Iron Guard, the Storm Breakers, and the Mountaineers. &lt;br /&gt;
&lt;br /&gt;
=== The Denur Militia: ===&lt;br /&gt;
The Militia make up the bulk of the army, and range from new recruits to veterans that did not wish to join one of the three other branches. The Militia handle most law and peace keeping within the Kingdom, and cover most of the jobs within war, from artillery to infantry and archers. The Militia is also the main area for recruiting for the other branches within the military. &lt;br /&gt;
&lt;br /&gt;
The Militia are light to medium armoured, also depending on what their current job or task is. They are equipped by the Kingdom, although cases of the Militia arming themselves have been seen. &lt;br /&gt;
&lt;br /&gt;
=== The Iron Guard Corps: ===&lt;br /&gt;
The Iron Guard is the most elite troops the Denur offers. The Iron guard specializes in one-on-one combat and are used specifically for guarding the Capital, the royal court and the King himself. Once a recruit is chosen to be an applicant for an Ironguard, they must then duel the Captain of the Iron Guard to be allowed into the corps. &lt;br /&gt;
&lt;br /&gt;
The Iron Guard is heavily armoured, notably wielding battle axes. Their armour is forged in the capital, at the King’s smithy. The Iron Guard is notably of higher social status than the other branches within the army, and thus many Ironguard become Lords, politicians, or other influential members in Denur society after they serve. &lt;br /&gt;
&lt;br /&gt;
=== The Mountaineer Regiment: ===&lt;br /&gt;
The Mountaineer Regiment are the skirmishers of the army. Medium armoured, wielding bows and short swords, the Mountaineers are trained and equipped to fight extremely well in the mountains of their homeland. The Mountaineers are the main ranged unit within the Denur army, and therefore are even more useful and unique.&lt;br /&gt;
&lt;br /&gt;
=== The StormBreaker Legion: ===&lt;br /&gt;
The Stormbreakers are the shield breakers of the Denur. Those who have proven to be true of Denur heart and wrath join this legion, and are equipped with heavy armour and a large battleaxe. These Denur smash through enemy defenses and shields, and make way for the main army. This legion has the highest mortality rate of the entire Denur army, and therefore most Denur do not stay StormBreakers for long. &lt;br /&gt;
&lt;br /&gt;
== History: ==&lt;br /&gt;
At the start of the mayhem that people now today call the “Rotting Plague”, the Denur had little experience of it due to immediately entering isolation at the start of the spread. Whether this was because of an already enacted plan before the Plague or a response to it is unknown to most people, but some select Denur who does not speak of it. The Denur thus did not have any cases, except for two, which died during travels outside of the Kingdom at the beginning of the plague. The Denurs stores of food and their self-sustaining economy and agriculture were enough to keep the Kingdom alive during this isolation period, albeit a bit more difficult than before. Due to not trading with the outside world, and being held up in their mountains, the Denur mined and increased their wealth, and when the plague subsided, the Denur emerged to the newly culled and scarred world more wealthy and powerful than they left it.&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=838</id>
		<title>Realm of the Denur</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=838"/>
		<updated>2021-10-23T13:19:54Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The Realm Of The Denur&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Denur.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|Dzrathas Mountains&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|[[Denur]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|Atheist&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Monarchy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leaders'''&lt;br /&gt;
|[[Frór Pridebringer]]&lt;br /&gt;
|-&lt;br /&gt;
|'''The Royal Council:'''&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Centuries passed while the mountains lay quiet, but now forges are relit and the drums of old sound in the deep. The Denur, an ancient folk of Dwarves, have finally resurfaced and are ready to march under the banner of their King under Stone, Frór Pridebringer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Entering the mountains of the denur, leaving the biting frost from the snowy outdoors, you will be struck with intense heat from the blasting forges, molten magma flowing through the cavern. The smashing of alloys and the crackling of the glowing hot tools being drowned in the buckets of water, the thundering cheering and tankards crashing against each other fill the atmosphere in this mountain. From deep in the mountains the songs of old rise to the surface. Taking a breath in, the smell of molten metal and beer would load your nose. Going through you are met by the black rock sides all around this fortress city, a glorious purple crystal in the center hanging down looking over the immense anvil of the denur, enveloped by black rock forges, with tools laying all around, ingots of gold and iron lay scattered over the forges. Great streams of Gold run like rivers through the stone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important People ==&lt;br /&gt;
The troubled history of the Denur has seen many prominent leaders, but those who have had an enormous impact on society are written here.&lt;br /&gt;
&lt;br /&gt;
Denor Stoneheart, first King of the nation and implementer of the Monarchy government and capitalist society.&lt;br /&gt;
&lt;br /&gt;
Dririn, the most famous female dwarf, is credited for saving the remnant dwarves from the city, Azhad-dur. After a sacking of the city, she led the ones who could go on out of a secret tunnel and cared for them till they made it to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Dulir, the king who founded the multiple colonies before they had to return to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Drur, the lord who had a large part in getting the kingdom out of the dark age and into the expansionist age.&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
&lt;br /&gt;
=== Commerce and Work ===&lt;br /&gt;
A large part of the kingdom of the Denur is mining and smithing. Nations across the land of Eden want to be as great smiths as the Denur, but can’t reach the same potential. With that, it makes sense for other nations wanting to get their hands on their tools, armor, and weapons. Trading has been done with multiple nations for their smithing skills in return for food. Notably, one nation, Hadriana, part of the King’s Court, a man by the name of Vivan De Augaussi, has had a long and prosperous trade with the Denur. This trade would comprise the Denur receiving food in trade for Vivan’s people receiving hand-crafted tools made by the master smiths of the Denur.&lt;br /&gt;
&lt;br /&gt;
=== Political Beliefs ===&lt;br /&gt;
The Denur believe in freedom of speech for the citizens, all may speak their mind as long as they were born and raised as a Denur. It is legal for all to say what they want even if it is about their King but none would ever do that as they know their King was chosen from the beginning since the first King, Denor, and will lead them to victory just as the ones before has. To enter the city of Dar-ach Denur as an outsider, one must be escorted by either an Ironguard or another dwarf of a higher rank. This is because the Denur doesn’t like outsiders wandering around. If an outsider were to convert any of the Denur to their religion, that would because for either execution or to be thrown inside the dungeon, for the Denur never had a god’s help and didn’t need it.&lt;br /&gt;
&lt;br /&gt;
=== Religious Beliefs ===&lt;br /&gt;
The Denur believe in all gods that exist in the world, but do not idolize any of them. From the start of the world, other nations talked about having gods help while the Denur had no help. This is when their pride begins. Those who rely on gods are no stronger than them, so what does that make them? Religion among the Realm of the Denur may be weird to some, they may believe in whatever they want and may worship whom they want, but that must be done away from everyone else and may not bring it up to anyone else. The King that brought this law into effect did it so that the true strong Denur would not lose their pride, strength, and ambition. All this makes the Denur motivated to earn everything themselves and show the world that they do not need a god’s help.&lt;br /&gt;
&lt;br /&gt;
== Military and Law: ==&lt;br /&gt;
The Denurs military is considerably smaller compared to other nations and groups, but the training of their military compensates for their numbers. The Denur split their army into four principal components: The Denur Militia, The Iron Guard, the Storm Breakers, and the Mountaineers. &lt;br /&gt;
&lt;br /&gt;
=== The Denur Militia: ===&lt;br /&gt;
The Militia make up the bulk of the army, and range from new recruits to veterans that did not wish to join one of the three other branches. The Militia handle most law and peace keeping within the Kingdom, and cover most of the jobs within war, from artillery to infantry and archers. The Militia is also the main area for recruiting for the other branches within the military. &lt;br /&gt;
&lt;br /&gt;
The Militia are light to medium armoured, also depending on what their current job or task is. They are equipped by the Kingdom, although cases of the Militia arming themselves have been seen. &lt;br /&gt;
&lt;br /&gt;
=== The Iron Guard Corps: ===&lt;br /&gt;
The Iron Guard is the most elite troops the Denur offers. The Iron guard specializes in one-on-one combat and are used specifically for guarding the Capital, the royal court and the King himself. Once a recruit is chosen to be an applicant for an Ironguard, they must then duel the Captain of the Iron Guard to be allowed into the corps. &lt;br /&gt;
&lt;br /&gt;
The Iron Guard is heavily armoured, notably wielding battle axes. Their armour is forged in the capital, at the King’s smithy. The Iron Guard is notably of higher social status than the other branches within the army, and thus many Ironguard become Lords, politicians, or other influential members in Denur society after they serve. &lt;br /&gt;
&lt;br /&gt;
=== The Mountaineer Regiment: ===&lt;br /&gt;
The Mountaineer Regiment are the skirmishers of the army. Medium armoured, wielding bows and short swords, the Mountaineers are trained and equipped to fight extremely well in the mountains of their homeland. The Mountaineers are the main ranged unit within the Denur army, and therefore are even more useful and unique.&lt;br /&gt;
&lt;br /&gt;
=== The StormBreaker Legion: ===&lt;br /&gt;
The Stormbreakers are the shield breakers of the Denur. Those who have proven to be true of Denur heart and wrath join this legion, and are equipped with heavy armour and a large battleaxe. These Denur smash through enemy defenses and shields, and make way for the main army. This legion has the highest mortality rate of the entire Denur army, and therefore most Denur do not stay StormBreakers for long. &lt;br /&gt;
&lt;br /&gt;
== History: ==&lt;br /&gt;
At the start of the mayhem that people now today call the “Rotting Plague”, the Denur had little experience of it due to immediately entering isolation at the start of the spread. Whether this was because of an already enacted plan before the Plague or a response to it is unknown to most people, but some select Denur who does not speak of it. The Denur thus did not have any cases, except for two, which died during travels outside of the Kingdom at the beginning of the plague. The Denurs stores of food and their self-sustaining economy and agriculture were enough to keep the Kingdom alive during this isolation period, albeit a bit more difficult than before. Due to not trading with the outside world, and being held up in their mountains, the Denur mined and increased their wealth, and when the plague subsided, the Denur emerged to the newly culled and scarred world more wealthy and powerful than they left it.&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Main_Page&amp;diff=837</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Main_Page&amp;diff=837"/>
		<updated>2021-10-23T13:19:08Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wikitext.png|center|661x661px|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; padding: 16px&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
== The Land of Eden ==&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
== General Information ==&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |[[File:The world of Eden.png|thumb|285x285px|Eden world map.]]&lt;br /&gt;
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Driven by imagination, the world of Eden is a sandbox filled with interesting races, nations, biomes, stories and characters. &lt;br /&gt;
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From the moment you join you will be pulled into a plethora of adventures&lt;br /&gt;
&lt;br /&gt;
which rarely end without something magical happening.&lt;br /&gt;
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Playing on Eden is an exercise in collaborative creation.&lt;br /&gt;
&lt;br /&gt;
You and your friends have all the freedom to create epic stories filled with&lt;br /&gt;
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&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
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! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
== Server lore ==&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:NationsTab.png|center|frameless]]&lt;br /&gt;
|[[File:RacesTab.png|center|frameless]]&lt;br /&gt;
|[[File:WorldTab.png|center|frameless]]&lt;br /&gt;
|[[File:MagicTab.png|center|frameless]]&lt;br /&gt;
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! colspan=&amp;quot;2&amp;quot; |Active Nations on Eden&lt;br /&gt;
!The Races inhabiting Eden&lt;br /&gt;
!Information on Eden&lt;br /&gt;
!Magic and how to use it.&lt;br /&gt;
!Guides for the F&amp;amp;F server systems&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heartland Crest.png|frameless|35x35px]]&lt;br /&gt;
|[[The Kingdom Of Hadriana]]&lt;br /&gt;
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|-&lt;br /&gt;
|[[File:Logo.png|frameless|24x24px]]&lt;br /&gt;
|[[The Luminous Enclave of Aerial]]&lt;br /&gt;
|[[High Elves]]&lt;br /&gt;
|[[Beastiary]]&lt;br /&gt;
!Elemental Spell Lores&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Myln Arbor.png|frameless|29x29px]]&lt;br /&gt;
|[[The Woodlands Kingdom of Myln Arbor]]&lt;br /&gt;
|[[Wood Elves]]&lt;br /&gt;
|[[Botany]]&lt;br /&gt;
|[[Pyromancy]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:AlKhadir-CoatOfArms.png|frameless|24x24px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[The Emirate of Al-Khadir]]&lt;br /&gt;
|[[Dark Elves]]&lt;br /&gt;
|[https://fablesfantasyrp.com/wiki/index.php/Category:Plagues_and_Diseases Plagues and Diseases]&lt;br /&gt;
|[[Cryomancy]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Khadan Humans]]&lt;br /&gt;
|[[Edens Calendar]]&lt;br /&gt;
|[[Cyclomancy]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Denur.png|left|frameless|24x24px]]&lt;br /&gt;
|The [[Realm of the Denur]]&lt;br /&gt;
|[[Denur]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|[[Avalan Druidism]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Orc icon.png|frameless|29x29px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[The Domain of Zadh Nadrozz]]&lt;br /&gt;
|[[Orcs]]&lt;br /&gt;
!Voidal Spell Lores&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblins]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|[[Tieflings]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Halflings]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=836</id>
		<title>Realm of the Denur</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=836"/>
		<updated>2021-10-23T13:16:12Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The Realm Of The Denur&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Denur.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|Dzrathas Mountains&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|[[Denur]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|Atheist&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Monarchy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leaders'''&lt;br /&gt;
|[[Frór Pridebringer]]&lt;br /&gt;
|-&lt;br /&gt;
|'''The Royal Council:'''&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Centuries passed while the mountains lay quiet, but now forges are relit and the drums of old sound in the deep. The Denur, an ancient folk of Dwarves, have finally resurfaced and are ready to march under the banner of their King under Stone, Frór Pridebringer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Entering the mountains of the denur, leaving the biting frost from the snowy outdoors, you will be struck with intense heat from the blasting forges, molten magma flowing through the cavern. The smashing of alloys and the crackling of the glowing hot tools being drowned in the buckets of water, the thundering cheering and tankards crashing against each other fill the atmosphere in this mountain. From deep in the mountains the songs of old rise to the surface. Taking a breath in, the smell of molten metal and beer would load your nose. Going through you are met by the black rock sides all around this fortress city, a glorious purple crystal in the center hanging down looking over the immense anvil of the denur, enveloped by black rock forges, with tools laying all around, ingots of gold and iron lay scattered over the forges. Great streams of Gold run like rivers through the stone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important People ==&lt;br /&gt;
The troubled history of the Denur has seen many prominent leaders, but those who have had an enormous impact on society are written here.&lt;br /&gt;
&lt;br /&gt;
Denor Stoneheart, first King of the nation and implementer of the Monarchy government and capitalist society.&lt;br /&gt;
&lt;br /&gt;
Dririn, the most famous female dwarf, is credited for saving the remnant dwarves from the city, Azhad-dur. After a sacking of the city, she led the ones who could go on out of a secret tunnel and cared for them till they made it to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Dulir, the king who founded the multiple colonies before they had to return to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Drur, the lord who had a large part in getting the kingdom out of the dark age and into the expansionist age.&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
&lt;br /&gt;
=== Commerce and Work ===&lt;br /&gt;
A large part of the kingdom of the Denur is mining and smithing. Nations across the land of Eden want to be as great smiths as the Denur, but can’t reach the same potential. With that, it makes sense for other nations wanting to get their hands on their tools, armor, and weapons. Trading has been done with multiple nations for their smithing skills in return for food. Notably, one nation, Hadriana, part of the King’s Court, a man by the name of Vivan De Augaussi, has had a long and prosperous trade with the Denur. This trade would comprise the Denur receiving food in trade for Vivan’s people receiving hand-crafted tools made by the master smiths of the Denur.&lt;br /&gt;
&lt;br /&gt;
=== Political Beliefs ===&lt;br /&gt;
The Denur believe in freedom of speech for the citizens, all may speak their mind as long as they were born and raised as a Denur. It is legal for all to say what they want even if it is about their King but none would ever do that as they know their King was chosen from the beginning since the first King, Denor, and will lead them to victory just as the ones before has. To enter the city of Dar-ach Denur as an outsider, one must be escorted by either an Ironguard or another dwarf of a higher rank. This is because the Denur doesn’t like outsiders wandering around. If an outsider were to convert any of the Denur to their religion, that would because for either execution or to be thrown inside the dungeon, for the Denur never had a god’s help and didn’t need it.&lt;br /&gt;
&lt;br /&gt;
=== Religious Beliefs ===&lt;br /&gt;
The Denur believe in all gods that exist in the world, but do not idolize any of them. From the start of the world, other nations talked about having gods help while the Denur had no help. This is when their pride begins. Those who rely on gods are no stronger than them, so what does that make them? Religion among the Realm of the Denur may be weird to some, they may believe in whatever they want and may worship whom they want, but that must be done away from everyone else and may not bring it up to anyone else. The King that brought this law into effect did it so that the true strong Denur would not lose their pride, strength, and ambition. All this makes the Denur motivated to earn everything themselves and show the world that they do not need a god’s help.&lt;br /&gt;
&lt;br /&gt;
== Military and Law: ==&lt;br /&gt;
The Denurs military is considerably smaller compared to other nations and groups, but the training of their military compensates for their numbers. The Denur split their army into four principal components: The Denur Militia, The Iron Guard, the Storm Breakers, and the Mountaineers. &lt;br /&gt;
&lt;br /&gt;
=== The Denur Militia: ===&lt;br /&gt;
The Militia make up the bulk of the army, and range from new recruits to veterans that did not wish to join one of the three other branches. The Militia handle most law and peace keeping within the Kingdom, and cover most of the jobs within war, from artillery to infantry and archers. The Militia is also the main area for recruiting for the other branches within the military. &lt;br /&gt;
&lt;br /&gt;
The Militia are light to medium armoured, also depending on what their current job or task is. They are equipped by the Kingdom, although cases of the Militia arming themselves have been seen. &lt;br /&gt;
&lt;br /&gt;
=== The Iron Guard Corps: ===&lt;br /&gt;
The Iron Guard is the most elite troops the Denur offers. The Iron guard specializes in one-on-one combat and are used specifically for guarding the Capital, the royal court and the King himself. Once a recruit is chosen to be an applicant for an Ironguard, they must then duel the Captain of the Iron Guard to be allowed into the corps. &lt;br /&gt;
&lt;br /&gt;
The Iron Guard is heavily armoured, notably wielding battle axes. Their armour is forged in the capital, at the King’s smithy. The Iron Guard is notably of higher social status than the other branches within the army, and thus many Ironguard become Lords, politicians, or other influential members in Denur society after they serve. &lt;br /&gt;
&lt;br /&gt;
=== The Mountaineer Regiment: ===&lt;br /&gt;
The Mountaineer Regiment are the skirmishers of the army. Medium armoured, wielding bows and short swords, the Mountaineers are trained and equipped to fight extremely well in the mountains of their homeland. The Mountaineers are the main ranged unit within the Denur army, and therefore are even more useful and unique.&lt;br /&gt;
&lt;br /&gt;
=== The StormBreaker Legion: ===&lt;br /&gt;
The Stormbreakers are the shield breakers of the Denur. Those who have proven to be true of Denur heart and wrath join this legion, and are equipped with heavy armour and a large battleaxe. These Denur smash through enemy defenses and shields, and make way for the main army. This legion has the highest mortality rate of the entire Denur army, and therefore most Denur do not stay StormBreakers for long. &lt;br /&gt;
&lt;br /&gt;
== History: ==&lt;br /&gt;
At the start of the mayhem that people now today call the “Rotting Plague”, the Denur had little experience of it due to immediately entering isolation at the start of the spread. Whether this was because of an already enacted plan before the Plague or a response to it is unknown to most people, but some select Denur who does not speak of it. The Denur thus did not have any cases, except for two, which died during travels outside of the Kingdom at the beginning of the plague. The Denurs stores of food and their self-sustaining economy and agriculture were enough to keep the Kingdom alive during this isolation period, albeit a bit more difficult than before. Due to not trading with the outside world, and being held up in their mountains, the Denur mined and increased their wealth, and when the plague subsided, the Denur emerged to the newly culled and scarred world more wealthy and powerful than they left it.&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=835</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=835"/>
		<updated>2021-10-23T13:14:54Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** https://fablesfantasyrp.com/wiki/|Fables &amp;amp; Fantasy&lt;br /&gt;
* Nations&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/The_Kingdom_Of_Hadriana|The Kingdom Of Hadriana&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/The_Luminous_Enclave_of_Aerial|The Luminous Enclave of Aerial&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/The_Woodlands_Kingdom_of_Myln_Arbor|The Woodlands Kingdom of Myln Arbor&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/The_Emirate_of_Al-Khadir|The Emirate of Al-Khadir&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/Realm_of_the_Denur|The Realm of the Denur&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/The_Domain_of_Zadh_Nadrozz|The Domain of Zadh-Nadrozz&lt;br /&gt;
*Races&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/The_Attian_Humans|Attians&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/The_Khadan_Humans|Khadan&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/High_Elves|High Elves&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/Wood_Elves|Wood Elves&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/Dark_Elves|Dark Elves&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/Denur|Denur&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/Orcs|Orcs&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/Goblins|Goblins&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/Tieflings|Tieflings&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/Halflings|Halflings&lt;br /&gt;
*World&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/The_Rotting_Plague|The Rotting Plague&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/Beastiary | Beastiary&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/Botany | Botany&lt;br /&gt;
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**https://fablesfantasyrp.com/wiki/index.php/Aestarius | Aestarius&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/J%C3%A4gershoff | Jägershoff&lt;br /&gt;
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		<id>https://fablesfantasyrp.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=834</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=834"/>
		<updated>2021-10-23T13:14:19Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
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**https://fablesfantasyrp.com/wiki/index.php/The_Kingdom_Of_Hadriana|The Kingdom Of Hadriana&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/The_Luminous_Enclave_of_Aerial|The Luminous Enclave of Aerial&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/The_Woodlands_Kingdom_of_Myln_Arbor|The Woodlands Kingdom of Myln Arbor&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/The_Emirate_of_Al-Khadir|The Emirate of Al-Khadir&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/The_Realm_of_the_Denur|The Realm of the Denur&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/The_Domain_of_Zadh_Nadrozz|The Domain of Zadh-Nadrozz&lt;br /&gt;
*Races&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/The_Attian_Humans|Attians&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/The_Khadan_Humans|Khadan&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/High_Elves|High Elves&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/Wood_Elves|Wood Elves&lt;br /&gt;
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**https://fablesfantasyrp.com/wiki/index.php/Denur|Denur&lt;br /&gt;
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*World&lt;br /&gt;
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		<id>https://fablesfantasyrp.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=833</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=833"/>
		<updated>2021-10-23T13:13:55Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** https://fablesfantasyrp.com/wiki/|Fables &amp;amp; Fantasy&lt;br /&gt;
* Nations&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/The_Kingdom_Of_Hadriana|The Kingdom Of Hadriana&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/The_Luminous_Enclave_of_Aerial|The Luminous Enclave of Aerial&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/The_Woodlands_Kingdom_of_Myln_Arbor|The Woodlands Kingdom of Myln Arbor&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/The_Emirate_of_Al-Khadir|The Emirate of Al-Khadir&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/Realm_of_the_Denur|Realm of the Denur&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/The_Domain_of_Zadh_Nadrozz|The Domain of Zadh-Nadrozz&lt;br /&gt;
*Races&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/The_Attian_Humans|Attians&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/The_Khadan_Humans|Khadan&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/High_Elves|High Elves&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/Wood_Elves|Wood Elves&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/Dark_Elves|Dark Elves&lt;br /&gt;
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**https://fablesfantasyrp.com/wiki/index.php/Orcs|Orcs&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/Goblins|Goblins&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/Tieflings|Tieflings&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/Halflings|Halflings&lt;br /&gt;
*World&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/The_Rotting_Plague|The Rotting Plague&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/Beastiary | Beastiary&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/Botany | Botany&lt;br /&gt;
*Locations&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/Aestarius | Aestarius&lt;br /&gt;
**https://fablesfantasyrp.com/wiki/index.php/J%C3%A4gershoff | Jägershoff&lt;br /&gt;
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	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=832</id>
		<title>Realm of the Denur</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=832"/>
		<updated>2021-10-23T13:12:48Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The Realm Of The Denur&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Denur.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|Dzrathas Mountains&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|Denur&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|Atheist&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Monarchy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leaders'''&lt;br /&gt;
|Frór Pridebringer&lt;br /&gt;
|-&lt;br /&gt;
|'''The Royal Council:'''&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Centuries passed while the mountains lay quiet, but now forges are relit and the drums of old sound in the deep. The Denur, an ancient folk of Dwarves, have finally resurfaced and are ready to march under the banner of their King under Stone, Frór Pridebringer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Entering the mountains of the denur, leaving the biting frost from the snowy outdoors, you will be struck with intense heat from the blasting forges, molten magma flowing through the cavern. The smashing of alloys and the crackling of the glowing hot tools being drowned in the buckets of water, the thundering cheering and tankards crashing against each other fill the atmosphere in this mountain. From deep in the mountains the songs of old rise to the surface. Taking a breath in, the smell of molten metal and beer would load your nose. Going through you are met by the black rock sides all around this fortress city, a glorious purple crystal in the center hanging down looking over the immense anvil of the denur, enveloped by black rock forges, with tools laying all around, ingots of gold and iron lay scattered over the forges. Great streams of Gold run like rivers through the stone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important People ==&lt;br /&gt;
The troubled history of the Denur has seen many prominent leaders, but those who have had an enormous impact on society are written here.&lt;br /&gt;
&lt;br /&gt;
Denor Stoneheart, first King of the nation and implementer of the Monarchy government and capitalist society.&lt;br /&gt;
&lt;br /&gt;
Dririn, the most famous female dwarf, is credited for saving the remnant dwarves from the city, Azhad-dur. After a sacking of the city, she led the ones who could go on out of a secret tunnel and cared for them till they made it to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Dulir, the king who founded the multiple colonies before they had to return to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Drur, the lord who had a large part in getting the kingdom out of the dark age and into the expansionist age.&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
&lt;br /&gt;
=== Commerce and Work ===&lt;br /&gt;
A large part of the kingdom of the Denur is mining and smithing. Nations across the land of Eden want to be as great smiths as the Denur, but can’t reach the same potential. With that, it makes sense for other nations wanting to get their hands on their tools, armor, and weapons. Trading has been done with multiple nations for their smithing skills in return for food. Notably, one nation, Hadriana, part of the King’s Court, a man by the name of Vivan De Augaussi, has had a long and prosperous trade with the Denur. This trade would comprise the Denur receiving food in trade for Vivan’s people receiving hand-crafted tools made by the master smiths of the Denur.&lt;br /&gt;
&lt;br /&gt;
=== Political Beliefs ===&lt;br /&gt;
The Denur believe in freedom of speech for the citizens, all may speak their mind as long as they were born and raised as a Denur. It is legal for all to say what they want even if it is about their King but none would ever do that as they know their King was chosen from the beginning since the first King, Denor, and will lead them to victory just as the ones before has. To enter the city of Dar-ach Denur as an outsider, one must be escorted by either an Ironguard or another dwarf of a higher rank. This is because the Denur doesn’t like outsiders wandering around. If an outsider were to convert any of the Denur to their religion, that would because for either execution or to be thrown inside the dungeon, for the Denur never had a god’s help and didn’t need it.&lt;br /&gt;
&lt;br /&gt;
=== Religious Beliefs ===&lt;br /&gt;
The Denur believe in all gods that exist in the world, but do not idolize any of them. From the start of the world, other nations talked about having gods help while the Denur had no help. This is when their pride begins. Those who rely on gods are no stronger than them, so what does that make them? Religion among the Realm of the Denur may be weird to some, they may believe in whatever they want and may worship whom they want, but that must be done away from everyone else and may not bring it up to anyone else. The King that brought this law into effect did it so that the true strong Denur would not lose their pride, strength, and ambition. All this makes the Denur motivated to earn everything themselves and show the world that they do not need a god’s help.&lt;br /&gt;
&lt;br /&gt;
== Military and Law: ==&lt;br /&gt;
The Denurs military is considerably smaller compared to other nations and groups, but the training of their military compensates for their numbers. The Denur split their army into four principal components: The Denur Militia, The Iron Guard, the Storm Breakers, and the Mountaineers. &lt;br /&gt;
&lt;br /&gt;
=== The Denur Militia: ===&lt;br /&gt;
The Militia make up the bulk of the army, and range from new recruits to veterans that did not wish to join one of the three other branches. The Militia handle most law and peace keeping within the Kingdom, and cover most of the jobs within war, from artillery to infantry and archers. The Militia is also the main area for recruiting for the other branches within the military. &lt;br /&gt;
&lt;br /&gt;
The Militia are light to medium armoured, also depending on what their current job or task is. They are equipped by the Kingdom, although cases of the Militia arming themselves have been seen. &lt;br /&gt;
&lt;br /&gt;
=== The Iron Guard Corps: ===&lt;br /&gt;
The Iron Guard is the most elite troops the Denur offers. The Iron guard specializes in one-on-one combat and are used specifically for guarding the Capital, the royal court and the King himself. Once a recruit is chosen to be an applicant for an Ironguard, they must then duel the Captain of the Iron Guard to be allowed into the corps. &lt;br /&gt;
&lt;br /&gt;
The Iron Guard is heavily armoured, notably wielding battle axes. Their armour is forged in the capital, at the King’s smithy. The Iron Guard is notably of higher social status than the other branches within the army, and thus many Ironguard become Lords, politicians, or other influential members in Denur society after they serve. &lt;br /&gt;
&lt;br /&gt;
=== The Mountaineer Regiment: ===&lt;br /&gt;
The Mountaineer Regiment are the skirmishers of the army. Medium armoured, wielding bows and short swords, the Mountaineers are trained and equipped to fight extremely well in the mountains of their homeland. The Mountaineers are the main ranged unit within the Denur army, and therefore are even more useful and unique.&lt;br /&gt;
&lt;br /&gt;
=== The StormBreaker Legion: ===&lt;br /&gt;
The Stormbreakers are the shield breakers of the Denur. Those who have proven to be true of Denur heart and wrath join this legion, and are equipped with heavy armour and a large battleaxe. These Denur smash through enemy defenses and shields, and make way for the main army. This legion has the highest mortality rate of the entire Denur army, and therefore most Denur do not stay StormBreakers for long. &lt;br /&gt;
&lt;br /&gt;
== History: ==&lt;br /&gt;
At the start of the mayhem that people now today call the “Rotting Plague”, the Denur had little experience of it due to immediately entering isolation at the start of the spread. Whether this was because of an already enacted plan before the Plague or a response to it is unknown to most people, but some select Denur who does not speak of it. The Denur thus did not have any cases, except for two, which died during travels outside of the Kingdom at the beginning of the plague. The Denurs stores of food and their self-sustaining economy and agriculture were enough to keep the Kingdom alive during this isolation period, albeit a bit more difficult than before. Due to not trading with the outside world, and being held up in their mountains, the Denur mined and increased their wealth, and when the plague subsided, the Denur emerged to the newly culled and scarred world more wealthy and powerful than they left it.&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=831</id>
		<title>Realm of the Denur</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=831"/>
		<updated>2021-10-23T13:11:53Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The Realm Of The Denur&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Denur.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|Dzrathas Mountains&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|Denur&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|Atheist&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Monarchy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leaders'''&lt;br /&gt;
|Frór Pridebringer&lt;br /&gt;
|-&lt;br /&gt;
|'''The Royal Council:'''&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Centuries passed while the mountains lay quiet, but now forges are relit and the drums of old sound in the deep. The Denur, an ancient folk of Dwarves, have finally resurfaced and are ready to march under the banner of their King under Stone, Frór Pridebringer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Entering the mountains of the denur, leaving the biting frost from the snowy outdoors, you will be struck with intense heat from the blasting forges, molten magma flowing through the cavern. The smashing of alloys and the crackling of the glowing hot tools being drowned in the buckets of water, the thundering cheering and tankards crashing against each other fill the atmosphere in this mountain. From deep in the mountains the songs of old rise to the surface. Taking a breath in, the smell of molten metal and beer would load your nose. Going through you are met by the black rock sides all around this fortress city, a glorious purple crystal in the center hanging down looking over the immense anvil of the denur, enveloped by black rock forges, with tools laying all around, ingots of gold and iron lay scattered over the forges. Great streams of Gold run like rivers through the stone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important People ==&lt;br /&gt;
The troubled history of the Denur has seen many prominent leaders, but those who have had an enormous impact on society are written here.&lt;br /&gt;
&lt;br /&gt;
Denor Stoneheart, first King of the nation and implementer of the Monarchy government and capitalist society.&lt;br /&gt;
&lt;br /&gt;
Dririn, the most famous female dwarf, is credited for saving the remnant dwarves from the city, Azhad-dur. After a sacking of the city, she led the ones who could go on out of a secret tunnel and cared for them till they made it to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Dulir, the king who founded the multiple colonies before they had to return to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Drur, the lord who had a large part in getting the kingdom out of the dark age and into the expansionist age.&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
&lt;br /&gt;
=== Commerce and Work ===&lt;br /&gt;
A large part of the kingdom of the Denur is mining and smithing. Nations across the land of Eden want to be as great smiths as the Denur, but can’t reach the same potential. With that, it makes sense for other nations wanting to get their hands on their tools, armor, and weapons. Trading has been done with multiple nations for their smithing skills in return for food. Notably, one nation, Hadriana, part of the King’s Court, a man by the name of Vivan De Augaussi, has had a long and prosperous trade with the Denur. This trade would comprise the Denur receiving food in trade for Vivan’s people receiving hand-crafted tools made by the master smiths of the Denur.&lt;br /&gt;
&lt;br /&gt;
=== Political Beliefs ===&lt;br /&gt;
The Denur believe in freedom of speech for the citizens, all may speak their mind as long as they were born and raised as a Denur. It is legal for all to say what they want even if it is about their King but none would ever do that as they know their King was chosen from the beginning since the first King, Denor, and will lead them to victory just as the ones before has. To enter the city of Dar-ach Denur as an outsider, one must be escorted by either an Ironguard or another dwarf of a higher rank. This is because the Denur doesn’t like outsiders wandering around. If an outsider were to convert any of the Denur to their religion, that would because for either execution or to be thrown inside the dungeon, for the Denur never had a god’s help and didn’t need it.&lt;br /&gt;
&lt;br /&gt;
=== Religious Beliefs ===&lt;br /&gt;
The Denur believe in all gods that exist in the world, but do not idolize any of them. From the start of the world, other nations talked about having gods help while the Denur had no help. This is when their pride begins. Those who rely on gods are no stronger than them, so what does that make them? Religion among the Realm of the Denur may be weird to some, they may believe in whatever they want and may worship whom they want, but that must be done away from everyone else and may not bring it up to anyone else. The King that brought this law into effect did it so that the true strong Denur would not lose their pride, strength, and ambition. All this makes the Denur motivated to earn everything themselves and show the world that they do not need a god’s help.&lt;br /&gt;
&lt;br /&gt;
== Military and Law: ==&lt;br /&gt;
The Denurs military is considerably smaller compared to other nations and groups, but the training of their military compensates for their numbers. The Denur split their army into four principal components: The Denur Militia, The Iron Guard, the Storm Breakers, and the Mountaineers. &lt;br /&gt;
&lt;br /&gt;
The Denur Militia: &lt;br /&gt;
&lt;br /&gt;
The Militia make up the bulk of the army, and range from new recruits to veterans that did not wish to join one of the three other branches. The Militia handle most law and peace keeping within the Kingdom, and cover most of the jobs within war, from artillery to infantry and archers. The Militia is also the main area for recruiting for the other branches within the military. &lt;br /&gt;
&lt;br /&gt;
The Militia are light to medium armoured, also depending on what their current job or task is. They are equipped by the Kingdom, although cases of the Militia arming themselves have been seen. &lt;br /&gt;
&lt;br /&gt;
The Iron Guard Corps:&lt;br /&gt;
&lt;br /&gt;
The Iron Guard is the most elite troops the Denur offers. The Iron guard specializes in one-on-one combat and are used specifically for guarding the Capital, the royal court and the King himself. Once a recruit is chosen to be an applicant for an Ironguard, they must then duel the Captain of the Iron Guard to be allowed into the corps. &lt;br /&gt;
&lt;br /&gt;
The Iron Guard is heavily armoured, notably wielding battle axes. Their armour is forged in the capital, at the King’s smithy. The Iron Guard is notably of higher social status than the other branches within the army, and thus many Ironguard become Lords, politicians, or other influential members in Denur society after they serve. &lt;br /&gt;
&lt;br /&gt;
The Mountaineer Regiment:&lt;br /&gt;
&lt;br /&gt;
The Mountaineer Regiment are the skirmishers of the army. Medium armoured, wielding bows and short swords, the Mountaineers are trained and equipped to fight extremely well in the mountains of their homeland. The Mountaineers are the main ranged unit within the Denur army, and therefore are even more useful and unique.&lt;br /&gt;
&lt;br /&gt;
The StormBreaker Legion: &lt;br /&gt;
&lt;br /&gt;
The Stormbreakers are the shield breakers of the Denur. Those who have proven to be true of Denur heart and wrath join this legion, and are equipped with heavy armour and a large battleaxe. These Denur smash through enemy defenses and shields, and make way for the main army. This legion has the highest mortality rate of the entire Denur army, and therefore most Denur do not stay StormBreakers for long. &lt;br /&gt;
&lt;br /&gt;
== History: ==&lt;br /&gt;
At the start of the mayhem that people now today call the “Rotting Plague”, the Denur had little experience of it due to immediately entering isolation at the start of the spread. Whether this was because of an already enacted plan before the Plague or a response to it is unknown to most people, but some select Denur who does not speak of it. The Denur thus did not have any cases, except for two, which died during travels outside of the Kingdom at the beginning of the plague. The Denurs stores of food and their self-sustaining economy and agriculture were enough to keep the Kingdom alive during this isolation period, albeit a bit more difficult than before. Due to not trading with the outside world, and being held up in their mountains, the Denur mined and increased their wealth, and when the plague subsided, the Denur emerged to the newly culled and scarred world more wealthy and powerful than they left it.&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=830</id>
		<title>Realm of the Denur</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=830"/>
		<updated>2021-10-23T13:11:04Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The Realm Of The Denur&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Denur.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|Dzrathas Mountains&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|Denur&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|Atheist&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Monarchy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leaders'''&lt;br /&gt;
|Frór Pridebringer&lt;br /&gt;
|-&lt;br /&gt;
|'''The Royal Council:'''&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Centuries passed while the mountains lay quiet, but now forges are relit and the drums of old sound in the deep. The Denur, an ancient folk of Dwarves, have finally resurfaced and are ready to march under the banner of their King under Stone, Frór Pridebringer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Entering the mountains of the denur, leaving the biting frost from the snowy outdoors, you will be struck with intense heat from the blasting forges, molten magma flowing through the cavern. The smashing of alloys and the crackling of the glowing hot tools being drowned in the buckets of water, the thundering cheering and tankards crashing against each other fill the atmosphere in this mountain. From deep in the mountains the songs of old rise to the surface. Taking a breath in, the smell of molten metal and beer would load your nose. Going through you are met by the black rock sides all around this fortress city, a glorious purple crystal in the center hanging down looking over the immense anvil of the denur, enveloped by black rock forges, with tools laying all around, ingots of gold and iron lay scattered over the forges. Great streams of Gold run like rivers through the stone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important People ==&lt;br /&gt;
The troubled history of the Denur has seen many prominent leaders, but those who have had an enormous impact on society are written here.&lt;br /&gt;
&lt;br /&gt;
Denor Stoneheart, first King of the nation and implementer of the Monarchy government and capitalist society.&lt;br /&gt;
&lt;br /&gt;
Dririn, the most famous female dwarf, is credited for saving the remnant dwarves from the city, Azhad-dur. After a sacking of the city, she led the ones who could go on out of a secret tunnel and cared for them till they made it to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Dulir, the king who founded the multiple colonies before they had to return to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Drur, the lord who had a large part in getting the kingdom out of the dark age and into the expansionist age.&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
A large part of the kingdom of the Denur is mining and smithing. Nations across the land of Eden want to be as great smiths as the Denur, but can’t reach the same potential. With that, it makes sense for other nations wanting to get their hands on their tools, armor, and weapons. Trading has been done with multiple nations for their smithing skills in return for food. Notably, one nation, Hadriana, part of the King’s Court, a man by the name of Vivan De Augaussi, has had a long and prosperous trade with the Denur. This trade would comprise the Denur receiving food in trade for Vivan’s people receiving hand-crafted tools made by the master smiths of the Denur.&lt;br /&gt;
&lt;br /&gt;
The Denur believe in freedom of speech for the citizens, all may speak their mind as long as they were born and raised as a Denur. It is legal for all to say what they want even if it is about their King but none would ever do that as they know their King was chosen from the beginning since the first King, Denor, and will lead them to victory just as the ones before has. To enter the city of Dar-ach Denur as an outsider, one must be escorted by either an Ironguard or another dwarf of a higher rank. This is because the Denur doesn’t like outsiders wandering around. If an outsider were to convert any of the Denur to their religion, that would because for either execution or to be thrown inside the dungeon, for the Denur never had a god’s help and didn’t need it.&lt;br /&gt;
&lt;br /&gt;
The Denur believe in all gods that exist in the world, but do not idolize any of them. From the start of the world, other nations talked about having gods help while the Denur had no help. This is when their pride begins. Those who rely on gods are no stronger than them, so what does that make them? Religion among the Realm of the Denur may be weird to some, they may believe in whatever they want and may worship whom they want, but that must be done away from everyone else and may not bring it up to anyone else. The King that brought this law into effect did it so that the true strong Denur would not lose their pride, strength, and ambition. All this makes the Denur motivated to earn everything themselves and show the world that they do not need a god’s help.&lt;br /&gt;
&lt;br /&gt;
== Military and Law: ==&lt;br /&gt;
The Denurs military is considerably smaller compared to other nations and groups, but the training of their military compensates for their numbers. The Denur split their army into four principal components: The Denur Militia, The Iron Guard, the Storm Breakers, and the Mountaineers. &lt;br /&gt;
&lt;br /&gt;
The Denur Militia: &lt;br /&gt;
&lt;br /&gt;
The Militia make up the bulk of the army, and range from new recruits to veterans that did not wish to join one of the three other branches. The Militia handle most law and peace keeping within the Kingdom, and cover most of the jobs within war, from artillery to infantry and archers. The Militia is also the main area for recruiting for the other branches within the military. &lt;br /&gt;
&lt;br /&gt;
The Militia are light to medium armoured, also depending on what their current job or task is. They are equipped by the Kingdom, although cases of the Militia arming themselves have been seen. &lt;br /&gt;
&lt;br /&gt;
The Iron Guard Corps:&lt;br /&gt;
&lt;br /&gt;
The Iron Guard is the most elite troops the Denur offers. The Iron guard specializes in one-on-one combat and are used specifically for guarding the Capital, the royal court and the King himself. Once a recruit is chosen to be an applicant for an Ironguard, they must then duel the Captain of the Iron Guard to be allowed into the corps. &lt;br /&gt;
&lt;br /&gt;
The Iron Guard is heavily armoured, notably wielding battle axes. Their armour is forged in the capital, at the King’s smithy. The Iron Guard is notably of higher social status than the other branches within the army, and thus many Ironguard become Lords, politicians, or other influential members in Denur society after they serve. &lt;br /&gt;
&lt;br /&gt;
The Mountaineer Regiment:&lt;br /&gt;
&lt;br /&gt;
The Mountaineer Regiment are the skirmishers of the army. Medium armoured, wielding bows and short swords, the Mountaineers are trained and equipped to fight extremely well in the mountains of their homeland. The Mountaineers are the main ranged unit within the Denur army, and therefore are even more useful and unique.&lt;br /&gt;
&lt;br /&gt;
The StormBreaker Legion: &lt;br /&gt;
&lt;br /&gt;
The Stormbreakers are the shield breakers of the Denur. Those who have proven to be true of Denur heart and wrath join this legion, and are equipped with heavy armour and a large battleaxe. These Denur smash through enemy defenses and shields, and make way for the main army. This legion has the highest mortality rate of the entire Denur army, and therefore most Denur do not stay StormBreakers for long. &lt;br /&gt;
&lt;br /&gt;
== History: ==&lt;br /&gt;
At the start of the mayhem that people now today call the “Rotting Plague”, the Denur had little experience of it due to immediately entering isolation at the start of the spread. Whether this was because of an already enacted plan before the Plague or a response to it is unknown to most people, but some select Denur who does not speak of it. The Denur thus did not have any cases, except for two, which died during travels outside of the Kingdom at the beginning of the plague. The Denurs stores of food and their self-sustaining economy and agriculture were enough to keep the Kingdom alive during this isolation period, albeit a bit more difficult than before. Due to not trading with the outside world, and being held up in their mountains, the Denur mined and increased their wealth, and when the plague subsided, the Denur emerged to the newly culled and scarred world more wealthy and powerful than they left it.&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=829</id>
		<title>Realm of the Denur</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=829"/>
		<updated>2021-10-23T13:10:28Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The Realm Of The Denur&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Denur.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|Dzrathas Mountains&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|Denur&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|Atheist&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Monarchy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leaders'''&lt;br /&gt;
|Frór Pridebringer&lt;br /&gt;
|-&lt;br /&gt;
|'''The Royal Council:'''&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Centuries passed while the mountains lay quiet, but now forges are relit and the drums of old sound in the deep. The Denur, an ancient folk of Dwarves, have finally resurfaced and are ready to march under the banner of their King under Stone, Frór Pridebringer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Entering the mountains of the denur, leaving the biting frost from the snowy outdoors, you will be struck with intense heat from the blasting forges, molten magma flowing through the cavern. The smashing of alloys and the crackling of the glowing hot tools being drowned in the buckets of water, the thundering cheering and tankards crashing against each other fill the atmosphere in this mountain. From deep in the mountains the songs of old rise to the surface. Taking a breath in, the smell of molten metal and beer would load your nose. Going through you are met by the black rock sides all around this fortress city, a glorious purple crystal in the center hanging down looking over the immense anvil of the denur, enveloped by black rock forges, with tools laying all around, ingots of gold and iron lay scattered over the forges. Great streams of Gold run like rivers through the stone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important People ==&lt;br /&gt;
The troubled history of the Denur has seen many prominent leaders, but those who have had an enormous impact on society are written here.&lt;br /&gt;
&lt;br /&gt;
Denor Stoneheart, first King of the nation and implementer of the Monarchy government and capitalist society.&lt;br /&gt;
&lt;br /&gt;
Dririn, the most famous female dwarf, is credited for saving the remnant dwarves from the city, Azhad-dur. After a sacking of the city, she led the ones who could go on out of a secret tunnel and cared for them till they made it to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Dulir, the king who founded the multiple colonies before they had to return to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Drur, the lord who had a large part in getting the kingdom out of the dark age and into the expansionist age.&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
A large part of the kingdom of the Denur is mining and smithing. Nations across the land of Eden want to be as great smiths as the Denur, but can’t reach the same potential. With that, it makes sense for other nations wanting to get their hands on their tools, armor, and weapons. Trading has been done with multiple nations for their smithing skills in return for food. Notably, one nation, Hadriana, part of the King’s Court, a man by the name of Vivan De Augaussi, has had a long and prosperous trade with the Denur. This trade would comprise the Denur receiving food in trade for Vivan’s people receiving hand-crafted tools made by the master smiths of the Denur.&lt;br /&gt;
&lt;br /&gt;
The Denur believe in freedom of speech for the citizens, all may speak their mind as long as they were born and raised as a Denur. It is legal for all to say what they want even if it is about their King but none would ever do that as they know their King was chosen from the beginning since the first King, Denor, and will lead them to victory just as the ones before has. To enter the city of Dar-ach Denur as an outsider, one must be escorted by either an Ironguard or another dwarf of a higher rank. This is because the Denur doesn’t like outsiders wandering around. If an outsider were to convert any of the Denur to their religion, that would because for either execution or to be thrown inside the dungeon, for the Denur never had a god’s help and didn’t need it.&lt;br /&gt;
&lt;br /&gt;
The Denur believe in all gods that exist in the world, but do not idolize any of them. From the start of the world, other nations talked about having gods help while the Denur had no help. This is when their pride begins. Those who rely on gods are no stronger than them, so what does that make them? Religion among the Realm of the Denur may be weird to some, they may believe in whatever they want and may worship whom they want, but that must be done away from everyone else and may not bring it up to anyone else. The King that brought this law into effect did it so that the true strong Denur would not lose their pride, strength, and ambition. All this makes the Denur motivated to earn everything themselves and show the world that they do not need a god’s help.&lt;br /&gt;
&lt;br /&gt;
== Military and Law: ==&lt;br /&gt;
The Denurs military is considerably smaller compared to other nations and groups, but the training of their military compensates for their numbers. The Denur split their army into four principal components: The Denur Militia, The Iron Guard, the Storm Breakers, and the Mountaineers. &lt;br /&gt;
&lt;br /&gt;
The Denur Militia: &lt;br /&gt;
&lt;br /&gt;
The Militia make up the bulk of the army, and range from new recruits to veterans that did not wish to join one of the three other branches. The Militia handle most law and peace keeping within the Kingdom, and cover most of the jobs within war, from artillery to infantry and archers. The Militia is also the main area for recruiting for the other branches within the military. &lt;br /&gt;
&lt;br /&gt;
The Militia are light to medium armoured, also depending on what their current job or task is. They are equipped by the Kingdom, although cases of the Militia arming themselves have been seen. &lt;br /&gt;
&lt;br /&gt;
The Iron Guard Corps:&lt;br /&gt;
&lt;br /&gt;
The Iron Guard is the most elite troops the Denur offers. The Iron guard specializes in one-on-one combat and are used specifically for guarding the Capital, the royal court and the King himself. Once a recruit is chosen to be an applicant for an Ironguard, they must then duel the Captain of the Iron Guard to be allowed into the corps. &lt;br /&gt;
&lt;br /&gt;
The Iron Guard is heavily armoured, notably wielding battle axes. Their armour is forged in the capital, at the King’s smithy. The Iron Guard is notably of higher social status than the other branches within the army, and thus many Ironguard become Lords, politicians, or other influential members in Denur society after they serve. &lt;br /&gt;
&lt;br /&gt;
The Mountaineer Regiment:&lt;br /&gt;
&lt;br /&gt;
The Mountaineer Regiment are the skirmishers of the army. Medium armoured, wielding bows and short swords, the Mountaineers are trained and equipped to fight extremely well in the mountains of their homeland. The Mountaineers are the main ranged unit within the Denur army, and therefore are even more useful and unique.&lt;br /&gt;
&lt;br /&gt;
The StormBreaker Legion: &lt;br /&gt;
&lt;br /&gt;
The Stormbreakers are the shield breakers of the Denur. Those who have proven to be true of Denur heart and wrath join this legion, and are equipped with heavy armour and a large battleaxe. These Denur smash through enemy defenses and shields, and make way for the main army. This legion has the highest mortality rate of the entire Denur army, and therefore most Denur do not stay StormBreakers for long. &lt;br /&gt;
&lt;br /&gt;
== History: ==&lt;br /&gt;
At the start of the mayhem that people now today call the “Rotting Plague”, the Denur had little experience of it due to immediately entering isolation at the start of the spread. Whether this was because of an already enacted plan before the Plague or a response to it is unknown to most people, but some select Denur who does not speak of it. The Denur thus did not have any cases, except for two, which died during travels outside of the Kingdom at the beginning of the plague. The Denurs stores of food and their self-sustaining economy and agriculture were enough to keep the Kingdom alive during this isolation period, albeit a bit more difficult than before. Due to not trading with the outside world, and being held up in their mountains, the Denur mined and increased their wealth, and when the plague subsided, the Denur emerged to the newly culled and scarred world more wealthy and powerful than they left it.&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=828</id>
		<title>Realm of the Denur</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=828"/>
		<updated>2021-10-23T13:10:14Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The Realm Of The Denur&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Denur.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|Dzrathas Mountains&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|Denur&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|Atheist&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Monarchy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leaders'''&lt;br /&gt;
|Frór Pridebringer&lt;br /&gt;
|-&lt;br /&gt;
|'''The Royal Council:'''&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Centuries passed while the mountains lay quiet, but now forges are relit and the drums of old sound in the deep. The Denur, an ancient folk of Dwarves, have finally resurfaced and are ready to march under the banner of their King under Stone, Frór Pridebringer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Entering the mountains of the denur, leaving the biting frost from the snowy outdoors, you will be struck with intense heat from the blasting forges, molten magma flowing through the cavern. The smashing of alloys and the crackling of the glowing hot tools being drowned in the buckets of water, the thundering cheering and tankards crashing against each other fill the atmosphere in this mountain. From deep in the mountains the songs of old rise to the surface. Taking a breath in, the smell of molten metal and beer would load your nose. Going through you are met by the black rock sides all around this fortress city, a glorious purple crystal in the center hanging down looking over the immense anvil of the denur, enveloped by black rock forges, with tools laying all around, ingots of gold and iron lay scattered over the forges. Great streams of Gold run like rivers through the stone.&lt;br /&gt;
&lt;br /&gt;
== Important People ==&lt;br /&gt;
The troubled history of the Denur has seen many prominent leaders, but those who have had an enormous impact on society are written here.&lt;br /&gt;
&lt;br /&gt;
Denor Stoneheart, first King of the nation and implementer of the Monarchy government and capitalist society.&lt;br /&gt;
&lt;br /&gt;
Dririn, the most famous female dwarf, is credited for saving the remnant dwarves from the city, Azhad-dur. After a sacking of the city, she led the ones who could go on out of a secret tunnel and cared for them till they made it to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Dulir, the king who founded the multiple colonies before they had to return to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Drur, the lord who had a large part in getting the kingdom out of the dark age and into the expansionist age.&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
A large part of the kingdom of the Denur is mining and smithing. Nations across the land of Eden want to be as great smiths as the Denur, but can’t reach the same potential. With that, it makes sense for other nations wanting to get their hands on their tools, armor, and weapons. Trading has been done with multiple nations for their smithing skills in return for food. Notably, one nation, Hadriana, part of the King’s Court, a man by the name of Vivan De Augaussi, has had a long and prosperous trade with the Denur. This trade would comprise the Denur receiving food in trade for Vivan’s people receiving hand-crafted tools made by the master smiths of the Denur.&lt;br /&gt;
&lt;br /&gt;
The Denur believe in freedom of speech for the citizens, all may speak their mind as long as they were born and raised as a Denur. It is legal for all to say what they want even if it is about their King but none would ever do that as they know their King was chosen from the beginning since the first King, Denor, and will lead them to victory just as the ones before has. To enter the city of Dar-ach Denur as an outsider, one must be escorted by either an Ironguard or another dwarf of a higher rank. This is because the Denur doesn’t like outsiders wandering around. If an outsider were to convert any of the Denur to their religion, that would because for either execution or to be thrown inside the dungeon, for the Denur never had a god’s help and didn’t need it.&lt;br /&gt;
&lt;br /&gt;
The Denur believe in all gods that exist in the world, but do not idolize any of them. From the start of the world, other nations talked about having gods help while the Denur had no help. This is when their pride begins. Those who rely on gods are no stronger than them, so what does that make them? Religion among the Realm of the Denur may be weird to some, they may believe in whatever they want and may worship whom they want, but that must be done away from everyone else and may not bring it up to anyone else. The King that brought this law into effect did it so that the true strong Denur would not lose their pride, strength, and ambition. All this makes the Denur motivated to earn everything themselves and show the world that they do not need a god’s help.&lt;br /&gt;
&lt;br /&gt;
== Military and Law: ==&lt;br /&gt;
The Denurs military is considerably smaller compared to other nations and groups, but the training of their military compensates for their numbers. The Denur split their army into four principal components: The Denur Militia, The Iron Guard, the Storm Breakers, and the Mountaineers. &lt;br /&gt;
&lt;br /&gt;
The Denur Militia: &lt;br /&gt;
&lt;br /&gt;
The Militia make up the bulk of the army, and range from new recruits to veterans that did not wish to join one of the three other branches. The Militia handle most law and peace keeping within the Kingdom, and cover most of the jobs within war, from artillery to infantry and archers. The Militia is also the main area for recruiting for the other branches within the military. &lt;br /&gt;
&lt;br /&gt;
The Militia are light to medium armoured, also depending on what their current job or task is. They are equipped by the Kingdom, although cases of the Militia arming themselves have been seen. &lt;br /&gt;
&lt;br /&gt;
The Iron Guard Corps:&lt;br /&gt;
&lt;br /&gt;
The Iron Guard is the most elite troops the Denur offers. The Iron guard specializes in one-on-one combat and are used specifically for guarding the Capital, the royal court and the King himself. Once a recruit is chosen to be an applicant for an Ironguard, they must then duel the Captain of the Iron Guard to be allowed into the corps. &lt;br /&gt;
&lt;br /&gt;
The Iron Guard is heavily armoured, notably wielding battle axes. Their armour is forged in the capital, at the King’s smithy. The Iron Guard is notably of higher social status than the other branches within the army, and thus many Ironguard become Lords, politicians, or other influential members in Denur society after they serve. &lt;br /&gt;
&lt;br /&gt;
The Mountaineer Regiment:&lt;br /&gt;
&lt;br /&gt;
The Mountaineer Regiment are the skirmishers of the army. Medium armoured, wielding bows and short swords, the Mountaineers are trained and equipped to fight extremely well in the mountains of their homeland. The Mountaineers are the main ranged unit within the Denur army, and therefore are even more useful and unique.&lt;br /&gt;
&lt;br /&gt;
The StormBreaker Legion: &lt;br /&gt;
&lt;br /&gt;
The Stormbreakers are the shield breakers of the Denur. Those who have proven to be true of Denur heart and wrath join this legion, and are equipped with heavy armour and a large battleaxe. These Denur smash through enemy defenses and shields, and make way for the main army. This legion has the highest mortality rate of the entire Denur army, and therefore most Denur do not stay StormBreakers for long. &lt;br /&gt;
&lt;br /&gt;
== History: ==&lt;br /&gt;
At the start of the mayhem that people now today call the “Rotting Plague”, the Denur had little experience of it due to immediately entering isolation at the start of the spread. Whether this was because of an already enacted plan before the Plague or a response to it is unknown to most people, but some select Denur who does not speak of it. The Denur thus did not have any cases, except for two, which died during travels outside of the Kingdom at the beginning of the plague. The Denurs stores of food and their self-sustaining economy and agriculture were enough to keep the Kingdom alive during this isolation period, albeit a bit more difficult than before. Due to not trading with the outside world, and being held up in their mountains, the Denur mined and increased their wealth, and when the plague subsided, the Denur emerged to the newly culled and scarred world more wealthy and powerful than they left it.&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=827</id>
		<title>Realm of the Denur</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=827"/>
		<updated>2021-10-23T13:09:44Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The Realm Of The Denur&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Denur.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|Dzrathas Mountains&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|Denur&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|Atheist&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Monarchy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leaders'''&lt;br /&gt;
|Frór Pridebringer&lt;br /&gt;
|-&lt;br /&gt;
|'''The Royal Council:'''&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Introduction''' ==&lt;br /&gt;
Centuries passed while the mountains lay quiet, but now forges are relit and the drums of old sound in the deep. The Denur, an ancient folk of Dwarves, have finally resurfaced and are ready to march under the banner of their King under Stone, Frór Pridebringer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Entering the mountains of the denur, leaving the biting frost from the snowy outdoors, you will be struck with intense heat from the blasting forges, molten magma flowing through the cavern. The smashing of alloys and the crackling of the glowing hot tools being drowned in the buckets of water, the thundering cheering and tankards crashing against each other fill the atmosphere in this mountain. From deep in the mountains the songs of old rise to the surface. Taking a breath in, the smell of molten metal and beer would load your nose. Going through you are met by the black rock sides all around this fortress city, a glorious purple crystal in the center hanging down looking over the immense anvil of the denur, enveloped by black rock forges, with tools laying all around, ingots of gold and iron lay scattered over the forges. Great streams of Gold run like rivers through the stone.&lt;br /&gt;
&lt;br /&gt;
== Important People ==&lt;br /&gt;
The troubled history of the Denur has seen many prominent leaders, but those who have had an enormous impact on society are written here.&lt;br /&gt;
&lt;br /&gt;
Denor Stoneheart, first King of the nation and implementer of the Monarchy government and capitalist society.&lt;br /&gt;
&lt;br /&gt;
Dririn, the most famous female dwarf, is credited for saving the remnant dwarves from the city, Azhad-dur. After a sacking of the city, she led the ones who could go on out of a secret tunnel and cared for them till they made it to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Dulir, the king who founded the multiple colonies before they had to return to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Drur, the lord who had a large part in getting the kingdom out of the dark age and into the expansionist age.&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
A large part of the kingdom of the Denur is mining and smithing. Nations across the land of Eden want to be as great smiths as the Denur, but can’t reach the same potential. With that, it makes sense for other nations wanting to get their hands on their tools, armor, and weapons. Trading has been done with multiple nations for their smithing skills in return for food. Notably, one nation, Hadriana, part of the King’s Court, a man by the name of Vivan De Augaussi, has had a long and prosperous trade with the Denur. This trade would comprise the Denur receiving food in trade for Vivan’s people receiving hand-crafted tools made by the master smiths of the Denur.&lt;br /&gt;
&lt;br /&gt;
The Denur believe in freedom of speech for the citizens, all may speak their mind as long as they were born and raised as a Denur. It is legal for all to say what they want even if it is about their King but none would ever do that as they know their King was chosen from the beginning since the first King, Denor, and will lead them to victory just as the ones before has. To enter the city of Dar-ach Denur as an outsider, one must be escorted by either an Ironguard or another dwarf of a higher rank. This is because the Denur doesn’t like outsiders wandering around. If an outsider were to convert any of the Denur to their religion, that would because for either execution or to be thrown inside the dungeon, for the Denur never had a god’s help and didn’t need it.&lt;br /&gt;
&lt;br /&gt;
The Denur believe in all gods that exist in the world, but do not idolize any of them. From the start of the world, other nations talked about having gods help while the Denur had no help. This is when their pride begins. Those who rely on gods are no stronger than them, so what does that make them? Religion among the Realm of the Denur may be weird to some, they may believe in whatever they want and may worship whom they want, but that must be done away from everyone else and may not bring it up to anyone else. The King that brought this law into effect did it so that the true strong Denur would not lose their pride, strength, and ambition. All this makes the Denur motivated to earn everything themselves and show the world that they do not need a god’s help.&lt;br /&gt;
&lt;br /&gt;
== Military and Law: ==&lt;br /&gt;
The Denurs military is considerably smaller compared to other nations and groups, but the training of their military compensates for their numbers. The Denur split their army into four principal components: The Denur Militia, The Iron Guard, the Storm Breakers, and the Mountaineers. &lt;br /&gt;
&lt;br /&gt;
The Denur Militia: &lt;br /&gt;
&lt;br /&gt;
The Militia make up the bulk of the army, and range from new recruits to veterans that did not wish to join one of the three other branches. The Militia handle most law and peace keeping within the Kingdom, and cover most of the jobs within war, from artillery to infantry and archers. The Militia is also the main area for recruiting for the other branches within the military. &lt;br /&gt;
&lt;br /&gt;
The Militia are light to medium armoured, also depending on what their current job or task is. They are equipped by the Kingdom, although cases of the Militia arming themselves have been seen. &lt;br /&gt;
&lt;br /&gt;
The Iron Guard Corps:&lt;br /&gt;
&lt;br /&gt;
The Iron Guard is the most elite troops the Denur offers. The Iron guard specializes in one-on-one combat and are used specifically for guarding the Capital, the royal court and the King himself. Once a recruit is chosen to be an applicant for an Ironguard, they must then duel the Captain of the Iron Guard to be allowed into the corps. &lt;br /&gt;
&lt;br /&gt;
The Iron Guard is heavily armoured, notably wielding battle axes. Their armour is forged in the capital, at the King’s smithy. The Iron Guard is notably of higher social status than the other branches within the army, and thus many Ironguard become Lords, politicians, or other influential members in Denur society after they serve. &lt;br /&gt;
&lt;br /&gt;
The Mountaineer Regiment:&lt;br /&gt;
&lt;br /&gt;
The Mountaineer Regiment are the skirmishers of the army. Medium armoured, wielding bows and short swords, the Mountaineers are trained and equipped to fight extremely well in the mountains of their homeland. The Mountaineers are the main ranged unit within the Denur army, and therefore are even more useful and unique.&lt;br /&gt;
&lt;br /&gt;
The StormBreaker Legion: &lt;br /&gt;
&lt;br /&gt;
The Stormbreakers are the shield breakers of the Denur. Those who have proven to be true of Denur heart and wrath join this legion, and are equipped with heavy armour and a large battleaxe. These Denur smash through enemy defenses and shields, and make way for the main army. This legion has the highest mortality rate of the entire Denur army, and therefore most Denur do not stay StormBreakers for long. &lt;br /&gt;
&lt;br /&gt;
== History: ==&lt;br /&gt;
At the start of the mayhem that people now today call the “Rotting Plague”, the Denur had little experience of it due to immediately entering isolation at the start of the spread. Whether this was because of an already enacted plan before the Plague or a response to it is unknown to most people, but some select Denur who does not speak of it. The Denur thus did not have any cases, except for two, which died during travels outside of the Kingdom at the beginning of the plague. The Denurs stores of food and their self-sustaining economy and agriculture were enough to keep the Kingdom alive during this isolation period, albeit a bit more difficult than before. Due to not trading with the outside world, and being held up in their mountains, the Denur mined and increased their wealth, and when the plague subsided, the Denur emerged to the newly culled and scarred world more wealthy and powerful than they left it.&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=826</id>
		<title>Realm of the Denur</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=826"/>
		<updated>2021-10-23T13:08:54Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The Realm Of The Denur&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Denur.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|Dzrathas Mountains&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|Denur&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|Atheist&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Monarchy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leaders'''&lt;br /&gt;
|Frór Pridebringer&lt;br /&gt;
|-&lt;br /&gt;
|'''The Royal Council:'''&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Centuries passed while the mountains lay quiet, but now forges are relit and the drums of old sound in the deep. The Denur, an ancient folk of Dwarves, have finally resurfaced and are ready to march under the banner of their King under Stone, Frór Pridebringer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Entering the mountains of the denur, leaving the biting frost from the snowy outdoors, you will be struck with intense heat from the blasting forges, molten magma flowing through the cavern. The smashing of alloys and the crackling of the glowing hot tools being drowned in the buckets of water, the thundering cheering and tankards crashing against each other fill the atmosphere in this mountain. From deep in the mountains the songs of old rise to the surface. Taking a breath in, the smell of molten metal and beer would load your nose. Going through you are met by the black rock sides all around this fortress city, a glorious purple crystal in the center hanging down looking over the immense anvil of the denur, enveloped by black rock forges, with tools laying all around, ingots of gold and iron lay scattered over the forges. Great streams of Gold run like rivers through the stone.&lt;br /&gt;
&lt;br /&gt;
== Important People ==&lt;br /&gt;
The troubled history of the Denur has seen many prominent leaders, but those who have had an enormous impact on society are written here.&lt;br /&gt;
&lt;br /&gt;
Denor Stoneheart, first King of the nation and implementer of the Monarchy government and capitalist society.&lt;br /&gt;
&lt;br /&gt;
Dririn, the most famous female dwarf, is credited for saving the remnant dwarves from the city, Azhad-dur. After a sacking of the city, she led the ones who could go on out of a secret tunnel and cared for them till they made it to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Dulir, the king who founded the multiple colonies before they had to return to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Drur, the lord who had a large part in getting the kingdom out of the dark age and into the expansionist age.&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
A large part of the kingdom of the Denur is mining and smithing. Nations across the land of Eden want to be as great smiths as the Denur, but can’t reach the same potential. With that, it makes sense for other nations wanting to get their hands on their tools, armor, and weapons. Trading has been done with multiple nations for their smithing skills in return for food. Notably, one nation, Hadriana, part of the King’s Court, a man by the name of Vivan De Augaussi, has had a long and prosperous trade with the Denur. This trade would comprise the Denur receiving food in trade for Vivan’s people receiving hand-crafted tools made by the master smiths of the Denur.&lt;br /&gt;
&lt;br /&gt;
The Denur believe in freedom of speech for the citizens, all may speak their mind as long as they were born and raised as a Denur. It is legal for all to say what they want even if it is about their King but none would ever do that as they know their King was chosen from the beginning since the first King, Denor, and will lead them to victory just as the ones before has. To enter the city of Dar-ach Denur as an outsider, one must be escorted by either an Ironguard or another dwarf of a higher rank. This is because the Denur doesn’t like outsiders wandering around. If an outsider were to convert any of the Denur to their religion, that would because for either execution or to be thrown inside the dungeon, for the Denur never had a god’s help and didn’t need it.&lt;br /&gt;
&lt;br /&gt;
The Denur believe in all gods that exist in the world, but do not idolize any of them. From the start of the world, other nations talked about having gods help while the Denur had no help. This is when their pride begins. Those who rely on gods are no stronger than them, so what does that make them? Religion among the Realm of the Denur may be weird to some, they may believe in whatever they want and may worship whom they want, but that must be done away from everyone else and may not bring it up to anyone else. The King that brought this law into effect did it so that the true strong Denur would not lose their pride, strength, and ambition. All this makes the Denur motivated to earn everything themselves and show the world that they do not need a god’s help.&lt;br /&gt;
&lt;br /&gt;
== Military and Law: ==&lt;br /&gt;
The Denurs military is considerably smaller compared to other nations and groups, but the training of their military compensates for their numbers. The Denur split their army into four principal components: The Denur Militia, The Iron Guard, the Storm Breakers, and the Mountaineers. &lt;br /&gt;
&lt;br /&gt;
The Denur Militia: &lt;br /&gt;
&lt;br /&gt;
The Militia make up the bulk of the army, and range from new recruits to veterans that did not wish to join one of the three other branches. The Militia handle most law and peace keeping within the Kingdom, and cover most of the jobs within war, from artillery to infantry and archers. The Militia is also the main area for recruiting for the other branches within the military. &lt;br /&gt;
&lt;br /&gt;
The Militia are light to medium armoured, also depending on what their current job or task is. They are equipped by the Kingdom, although cases of the Militia arming themselves have been seen. &lt;br /&gt;
&lt;br /&gt;
The Iron Guard Corps:&lt;br /&gt;
&lt;br /&gt;
The Iron Guard is the most elite troops the Denur offers. The Iron guard specializes in one-on-one combat and are used specifically for guarding the Capital, the royal court and the King himself. Once a recruit is chosen to be an applicant for an Ironguard, they must then duel the Captain of the Iron Guard to be allowed into the corps. &lt;br /&gt;
&lt;br /&gt;
The Iron Guard is heavily armoured, notably wielding battle axes. Their armour is forged in the capital, at the King’s smithy. The Iron Guard is notably of higher social status than the other branches within the army, and thus many Ironguard become Lords, politicians, or other influential members in Denur society after they serve. &lt;br /&gt;
&lt;br /&gt;
The Mountaineer Regiment:&lt;br /&gt;
&lt;br /&gt;
The Mountaineer Regiment are the skirmishers of the army. Medium armoured, wielding bows and short swords, the Mountaineers are trained and equipped to fight extremely well in the mountains of their homeland. The Mountaineers are the main ranged unit within the Denur army, and therefore are even more useful and unique.&lt;br /&gt;
&lt;br /&gt;
The StormBreaker Legion: &lt;br /&gt;
&lt;br /&gt;
The Stormbreakers are the shield breakers of the Denur. Those who have proven to be true of Denur heart and wrath join this legion, and are equipped with heavy armour and a large battleaxe. These Denur smash through enemy defenses and shields, and make way for the main army. This legion has the highest mortality rate of the entire Denur army, and therefore most Denur do not stay StormBreakers for long. &lt;br /&gt;
&lt;br /&gt;
== History: ==&lt;br /&gt;
At the start of the mayhem that people now today call the “Rotting Plague”, the Denur had little experience of it due to immediately entering isolation at the start of the spread. Whether this was because of an already enacted plan before the Plague or a response to it is unknown to most people, but some select Denur who does not speak of it. The Denur thus did not have any cases, except for two, which died during travels outside of the Kingdom at the beginning of the plague. The Denurs stores of food and their self-sustaining economy and agriculture were enough to keep the Kingdom alive during this isolation period, albeit a bit more difficult than before. Due to not trading with the outside world, and being held up in their mountains, the Denur mined and increased their wealth, and when the plague subsided, the Denur emerged to the newly culled and scarred world more wealthy and powerful than they left it.&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=File:Denur.png&amp;diff=825</id>
		<title>File:Denur.png</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=File:Denur.png&amp;diff=825"/>
		<updated>2021-10-23T13:08:29Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Badge&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=824</id>
		<title>Realm of the Denur</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=824"/>
		<updated>2021-10-23T13:07:02Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The Luminous Enclave of Aerial&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Logo.png|center|frameless|285x285px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|Dzrathas Mountains&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|Denur&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|Atheist&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Monarchy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leaders'''&lt;br /&gt;
|Therri’cill [[Aldir’tor Zaithrall]]&lt;br /&gt;
Aeri’cill Erinae Lazaru&lt;br /&gt;
|-&lt;br /&gt;
|'''The Royal Council:'''&lt;br /&gt;
|[[Thalanil Larethael]]&lt;br /&gt;
Eldrin Faerondaerl&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Centuries passed while the mountains lay quiet, but now forges are relit and the drums of old sound in the deep. The Denur, an ancient folk of Dwarves, have finally resurfaced and are ready to march under the banner of their King under Stone, Frór Pridebringer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Entering the mountains of the denur, leaving the biting frost from the snowy outdoors, you will be struck with intense heat from the blasting forges, molten magma flowing through the cavern. The smashing of alloys and the crackling of the glowing hot tools being drowned in the buckets of water, the thundering cheering and tankards crashing against each other fill the atmosphere in this mountain. From deep in the mountains the songs of old rise to the surface. Taking a breath in, the smell of molten metal and beer would load your nose. Going through you are met by the black rock sides all around this fortress city, a glorious purple crystal in the center hanging down looking over the immense anvil of the denur, enveloped by black rock forges, with tools laying all around, ingots of gold and iron lay scattered over the forges. Great streams of Gold run like rivers through the stone.&lt;br /&gt;
&lt;br /&gt;
== Important People ==&lt;br /&gt;
The troubled history of the Denur has seen many prominent leaders, but those who have had an enormous impact on society are written here.&lt;br /&gt;
&lt;br /&gt;
Denor Stoneheart, first King of the nation and implementer of the Monarchy government and capitalist society.&lt;br /&gt;
&lt;br /&gt;
Dririn, the most famous female dwarf, is credited for saving the remnant dwarves from the city, Azhad-dur. After a sacking of the city, she led the ones who could go on out of a secret tunnel and cared for them till they made it to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Dulir, the king who founded the multiple colonies before they had to return to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Drur, the lord who had a large part in getting the kingdom out of the dark age and into the expansionist age.&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
A large part of the kingdom of the Denur is mining and smithing. Nations across the land of Eden want to be as great smiths as the Denur, but can’t reach the same potential. With that, it makes sense for other nations wanting to get their hands on their tools, armor, and weapons. Trading has been done with multiple nations for their smithing skills in return for food. Notably, one nation, Hadriana, part of the King’s Court, a man by the name of Vivan De Augaussi, has had a long and prosperous trade with the Denur. This trade would comprise the Denur receiving food in trade for Vivan’s people receiving hand-crafted tools made by the master smiths of the Denur.&lt;br /&gt;
&lt;br /&gt;
The Denur believe in freedom of speech for the citizens, all may speak their mind as long as they were born and raised as a Denur. It is legal for all to say what they want even if it is about their King but none would ever do that as they know their King was chosen from the beginning since the first King, Denor, and will lead them to victory just as the ones before has. To enter the city of Dar-ach Denur as an outsider, one must be escorted by either an Ironguard or another dwarf of a higher rank. This is because the Denur doesn’t like outsiders wandering around. If an outsider were to convert any of the Denur to their religion, that would because for either execution or to be thrown inside the dungeon, for the Denur never had a god’s help and didn’t need it.&lt;br /&gt;
&lt;br /&gt;
The Denur believe in all gods that exist in the world, but do not idolize any of them. From the start of the world, other nations talked about having gods help while the Denur had no help. This is when their pride begins. Those who rely on gods are no stronger than them, so what does that make them? Religion among the Realm of the Denur may be weird to some, they may believe in whatever they want and may worship whom they want, but that must be done away from everyone else and may not bring it up to anyone else. The King that brought this law into effect did it so that the true strong Denur would not lose their pride, strength, and ambition. All this makes the Denur motivated to earn everything themselves and show the world that they do not need a god’s help.&lt;br /&gt;
&lt;br /&gt;
== Military and Law: ==&lt;br /&gt;
The Denurs military is considerably smaller compared to other nations and groups, but the training of their military compensates for their numbers. The Denur split their army into four principal components: The Denur Militia, The Iron Guard, the Storm Breakers, and the Mountaineers. &lt;br /&gt;
&lt;br /&gt;
The Denur Militia: &lt;br /&gt;
&lt;br /&gt;
The Militia make up the bulk of the army, and range from new recruits to veterans that did not wish to join one of the three other branches. The Militia handle most law and peace keeping within the Kingdom, and cover most of the jobs within war, from artillery to infantry and archers. The Militia is also the main area for recruiting for the other branches within the military. &lt;br /&gt;
&lt;br /&gt;
The Militia are light to medium armoured, also depending on what their current job or task is. They are equipped by the Kingdom, although cases of the Militia arming themselves have been seen. &lt;br /&gt;
&lt;br /&gt;
The Iron Guard Corps:&lt;br /&gt;
&lt;br /&gt;
The Iron Guard is the most elite troops the Denur offers. The Iron guard specializes in one-on-one combat and are used specifically for guarding the Capital, the royal court and the King himself. Once a recruit is chosen to be an applicant for an Ironguard, they must then duel the Captain of the Iron Guard to be allowed into the corps. &lt;br /&gt;
&lt;br /&gt;
The Iron Guard is heavily armoured, notably wielding battle axes. Their armour is forged in the capital, at the King’s smithy. The Iron Guard is notably of higher social status than the other branches within the army, and thus many Ironguard become Lords, politicians, or other influential members in Denur society after they serve. &lt;br /&gt;
&lt;br /&gt;
The Mountaineer Regiment:&lt;br /&gt;
&lt;br /&gt;
The Mountaineer Regiment are the skirmishers of the army. Medium armoured, wielding bows and short swords, the Mountaineers are trained and equipped to fight extremely well in the mountains of their homeland. The Mountaineers are the main ranged unit within the Denur army, and therefore are even more useful and unique.&lt;br /&gt;
&lt;br /&gt;
The StormBreaker Legion: &lt;br /&gt;
&lt;br /&gt;
The Stormbreakers are the shield breakers of the Denur. Those who have proven to be true of Denur heart and wrath join this legion, and are equipped with heavy armour and a large battleaxe. These Denur smash through enemy defenses and shields, and make way for the main army. This legion has the highest mortality rate of the entire Denur army, and therefore most Denur do not stay StormBreakers for long. &lt;br /&gt;
&lt;br /&gt;
== History: ==&lt;br /&gt;
At the start of the mayhem that people now today call the “Rotting Plague”, the Denur had little experience of it due to immediately entering isolation at the start of the spread. Whether this was because of an already enacted plan before the Plague or a response to it is unknown to most people, but some select Denur who does not speak of it. The Denur thus did not have any cases, except for two, which died during travels outside of the Kingdom at the beginning of the plague. The Denurs stores of food and their self-sustaining economy and agriculture were enough to keep the Kingdom alive during this isolation period, albeit a bit more difficult than before. Due to not trading with the outside world, and being held up in their mountains, the Denur mined and increased their wealth, and when the plague subsided, the Denur emerged to the newly culled and scarred world more wealthy and powerful than they left it.&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=823</id>
		<title>Realm of the Denur</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=823"/>
		<updated>2021-10-23T13:06:29Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The Luminous Enclave of Aerial&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Logo.png|center|frameless|285x285px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|Dzrathas Mountains&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|Denur&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|Atheist&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Monarchy|-&lt;br /&gt;
|'''Current Leaders'''&lt;br /&gt;
|Therri’cill [[Aldir’tor Zaithrall]]&lt;br /&gt;
Aeri’cill Erinae Lazaru&lt;br /&gt;
|-&lt;br /&gt;
|'''The Royal Council:'''&lt;br /&gt;
|[[Thalanil Larethael]]&lt;br /&gt;
Eldrin Faerondaerl&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Centuries passed while the mountains lay quiet, but now forges are relit and the drums of old sound in the deep. The Denur, an ancient folk of Dwarves, have finally resurfaced and are ready to march under the banner of their King under Stone, Frór Pridebringer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Entering the mountains of the denur, leaving the biting frost from the snowy outdoors, you will be struck with intense heat from the blasting forges, molten magma flowing through the cavern. The smashing of alloys and the crackling of the glowing hot tools being drowned in the buckets of water, the thundering cheering and tankards crashing against each other fill the atmosphere in this mountain. From deep in the mountains the songs of old rise to the surface. Taking a breath in, the smell of molten metal and beer would load your nose. Going through you are met by the black rock sides all around this fortress city, a glorious purple crystal in the center hanging down looking over the immense anvil of the denur, enveloped by black rock forges, with tools laying all around, ingots of gold and iron lay scattered over the forges. Great streams of Gold run like rivers through the stone.&lt;br /&gt;
&lt;br /&gt;
== Important People ==&lt;br /&gt;
The troubled history of the Denur has seen many prominent leaders, but those who have had an enormous impact on society are written here.&lt;br /&gt;
&lt;br /&gt;
Denor Stoneheart, first King of the nation and implementer of the Monarchy government and capitalist society.&lt;br /&gt;
&lt;br /&gt;
Dririn, the most famous female dwarf, is credited for saving the remnant dwarves from the city, Azhad-dur. After a sacking of the city, she led the ones who could go on out of a secret tunnel and cared for them till they made it to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Dulir, the king who founded the multiple colonies before they had to return to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Drur, the lord who had a large part in getting the kingdom out of the dark age and into the expansionist age.&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
A large part of the kingdom of the Denur is mining and smithing. Nations across the land of Eden want to be as great smiths as the Denur, but can’t reach the same potential. With that, it makes sense for other nations wanting to get their hands on their tools, armor, and weapons. Trading has been done with multiple nations for their smithing skills in return for food. Notably, one nation, Hadriana, part of the King’s Court, a man by the name of Vivan De Augaussi, has had a long and prosperous trade with the Denur. This trade would comprise the Denur receiving food in trade for Vivan’s people receiving hand-crafted tools made by the master smiths of the Denur.&lt;br /&gt;
&lt;br /&gt;
The Denur believe in freedom of speech for the citizens, all may speak their mind as long as they were born and raised as a Denur. It is legal for all to say what they want even if it is about their King but none would ever do that as they know their King was chosen from the beginning since the first King, Denor, and will lead them to victory just as the ones before has. To enter the city of Dar-ach Denur as an outsider, one must be escorted by either an Ironguard or another dwarf of a higher rank. This is because the Denur doesn’t like outsiders wandering around. If an outsider were to convert any of the Denur to their religion, that would because for either execution or to be thrown inside the dungeon, for the Denur never had a god’s help and didn’t need it.&lt;br /&gt;
&lt;br /&gt;
The Denur believe in all gods that exist in the world, but do not idolize any of them. From the start of the world, other nations talked about having gods help while the Denur had no help. This is when their pride begins. Those who rely on gods are no stronger than them, so what does that make them? Religion among the Realm of the Denur may be weird to some, they may believe in whatever they want and may worship whom they want, but that must be done away from everyone else and may not bring it up to anyone else. The King that brought this law into effect did it so that the true strong Denur would not lose their pride, strength, and ambition. All this makes the Denur motivated to earn everything themselves and show the world that they do not need a god’s help.&lt;br /&gt;
&lt;br /&gt;
== Military and Law: ==&lt;br /&gt;
The Denurs military is considerably smaller compared to other nations and groups, but the training of their military compensates for their numbers. The Denur split their army into four principal components: The Denur Militia, The Iron Guard, the Storm Breakers, and the Mountaineers. &lt;br /&gt;
&lt;br /&gt;
The Denur Militia: &lt;br /&gt;
&lt;br /&gt;
The Militia make up the bulk of the army, and range from new recruits to veterans that did not wish to join one of the three other branches. The Militia handle most law and peace keeping within the Kingdom, and cover most of the jobs within war, from artillery to infantry and archers. The Militia is also the main area for recruiting for the other branches within the military. &lt;br /&gt;
&lt;br /&gt;
The Militia are light to medium armoured, also depending on what their current job or task is. They are equipped by the Kingdom, although cases of the Militia arming themselves have been seen. &lt;br /&gt;
&lt;br /&gt;
The Iron Guard Corps:&lt;br /&gt;
&lt;br /&gt;
The Iron Guard is the most elite troops the Denur offers. The Iron guard specializes in one-on-one combat and are used specifically for guarding the Capital, the royal court and the King himself. Once a recruit is chosen to be an applicant for an Ironguard, they must then duel the Captain of the Iron Guard to be allowed into the corps. &lt;br /&gt;
&lt;br /&gt;
The Iron Guard is heavily armoured, notably wielding battle axes. Their armour is forged in the capital, at the King’s smithy. The Iron Guard is notably of higher social status than the other branches within the army, and thus many Ironguard become Lords, politicians, or other influential members in Denur society after they serve. &lt;br /&gt;
&lt;br /&gt;
The Mountaineer Regiment:&lt;br /&gt;
&lt;br /&gt;
The Mountaineer Regiment are the skirmishers of the army. Medium armoured, wielding bows and short swords, the Mountaineers are trained and equipped to fight extremely well in the mountains of their homeland. The Mountaineers are the main ranged unit within the Denur army, and therefore are even more useful and unique.&lt;br /&gt;
&lt;br /&gt;
The StormBreaker Legion: &lt;br /&gt;
&lt;br /&gt;
The Stormbreakers are the shield breakers of the Denur. Those who have proven to be true of Denur heart and wrath join this legion, and are equipped with heavy armour and a large battleaxe. These Denur smash through enemy defenses and shields, and make way for the main army. This legion has the highest mortality rate of the entire Denur army, and therefore most Denur do not stay StormBreakers for long. &lt;br /&gt;
&lt;br /&gt;
== History: ==&lt;br /&gt;
At the start of the mayhem that people now today call the “Rotting Plague”, the Denur had little experience of it due to immediately entering isolation at the start of the spread. Whether this was because of an already enacted plan before the Plague or a response to it is unknown to most people, but some select Denur who does not speak of it. The Denur thus did not have any cases, except for two, which died during travels outside of the Kingdom at the beginning of the plague. The Denurs stores of food and their self-sustaining economy and agriculture were enough to keep the Kingdom alive during this isolation period, albeit a bit more difficult than before. Due to not trading with the outside world, and being held up in their mountains, the Denur mined and increased their wealth, and when the plague subsided, the Denur emerged to the newly culled and scarred world more wealthy and powerful than they left it.&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=822</id>
		<title>Realm of the Denur</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=822"/>
		<updated>2021-10-23T13:04:35Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Centuries passed while the mountains lay quiet, but now forges are relit and the drums of old sound in the deep. The Denur, an ancient folk of Dwarves, have finally resurfaced and are ready to march under the banner of their King under Stone, Frór Pridebringer. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The Luminous Enclave of Aerial&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Logo.png|center|frameless|285x285px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|Arda,&amp;quot;Glade of Dragons&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|[[High Elves]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|The Pantheon of the Phoenix&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Diarchy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leaders'''&lt;br /&gt;
|Therri’cill [[Aldir’tor Zaithrall]]&lt;br /&gt;
Aeri’cill Erinae Lazaru&lt;br /&gt;
|-&lt;br /&gt;
|'''The Royal Council:'''&lt;br /&gt;
|[[Thalanil Larethael]]&lt;br /&gt;
Eldrin Faerondaerl&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Entering the mountains of the denur, leaving the biting frost from the snowy outdoors, you will be struck with intense heat from the blasting forges, molten magma flowing through the cavern. The smashing of alloys and the crackling of the glowing hot tools being drowned in the buckets of water, the thundering cheering and tankards crashing against each other fill the atmosphere in this mountain. From deep in the mountains the songs of old rise to the surface. Taking a breath in, the smell of molten metal and beer would load your nose. Going through you are met by the black rock sides all around this fortress city, a glorious purple crystal in the center hanging down looking over the immense anvil of the denur, enveloped by black rock forges, with tools laying all around, ingots of gold and iron lay scattered over the forges. Great streams of Gold run like rivers through the stone.&lt;br /&gt;
&lt;br /&gt;
== Important People ==&lt;br /&gt;
The troubled history of the Denur has seen many prominent leaders, but those who have had an enormous impact on society are written here.&lt;br /&gt;
&lt;br /&gt;
Denor Stoneheart, first King of the nation and implementer of the Monarchy government and capitalist society.&lt;br /&gt;
&lt;br /&gt;
Dririn, the most famous female dwarf, is credited for saving the remnant dwarves from the city, Azhad-dur. After a sacking of the city, she led the ones who could go on out of a secret tunnel and cared for them till they made it to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Dulir, the king who founded the multiple colonies before they had to return to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Drur, the lord who had a large part in getting the kingdom out of the dark age and into the expansionist age.&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
A large part of the kingdom of the Denur is mining and smithing. Nations across the land of Eden want to be as great smiths as the Denur, but can’t reach the same potential. With that, it makes sense for other nations wanting to get their hands on their tools, armor, and weapons. Trading has been done with multiple nations for their smithing skills in return for food. Notably, one nation, Hadriana, part of the King’s Court, a man by the name of Vivan De Augaussi, has had a long and prosperous trade with the Denur. This trade would comprise the Denur receiving food in trade for Vivan’s people receiving hand-crafted tools made by the master smiths of the Denur.&lt;br /&gt;
&lt;br /&gt;
The Denur believe in freedom of speech for the citizens, all may speak their mind as long as they were born and raised as a Denur. It is legal for all to say what they want even if it is about their King but none would ever do that as they know their King was chosen from the beginning since the first King, Denor, and will lead them to victory just as the ones before has. To enter the city of Dar-ach Denur as an outsider, one must be escorted by either an Ironguard or another dwarf of a higher rank. This is because the Denur doesn’t like outsiders wandering around. If an outsider were to convert any of the Denur to their religion, that would because for either execution or to be thrown inside the dungeon, for the Denur never had a god’s help and didn’t need it.&lt;br /&gt;
&lt;br /&gt;
The Denur believe in all gods that exist in the world, but do not idolize any of them. From the start of the world, other nations talked about having gods help while the Denur had no help. This is when their pride begins. Those who rely on gods are no stronger than them, so what does that make them? Religion among the Realm of the Denur may be weird to some, they may believe in whatever they want and may worship whom they want, but that must be done away from everyone else and may not bring it up to anyone else. The King that brought this law into effect did it so that the true strong Denur would not lose their pride, strength, and ambition. All this makes the Denur motivated to earn everything themselves and show the world that they do not need a god’s help.&lt;br /&gt;
&lt;br /&gt;
== Military and Law: ==&lt;br /&gt;
The Denurs military is considerably smaller compared to other nations and groups, but the training of their military compensates for their numbers. The Denur split their army into four principal components: The Denur Militia, The Iron Guard, the Storm Breakers, and the Mountaineers. &lt;br /&gt;
&lt;br /&gt;
The Denur Militia: &lt;br /&gt;
&lt;br /&gt;
The Militia make up the bulk of the army, and range from new recruits to veterans that did not wish to join one of the three other branches. The Militia handle most law and peace keeping within the Kingdom, and cover most of the jobs within war, from artillery to infantry and archers. The Militia is also the main area for recruiting for the other branches within the military. &lt;br /&gt;
&lt;br /&gt;
The Militia are light to medium armoured, also depending on what their current job or task is. They are equipped by the Kingdom, although cases of the Militia arming themselves have been seen. &lt;br /&gt;
&lt;br /&gt;
The Iron Guard Corps:&lt;br /&gt;
&lt;br /&gt;
The Iron Guard is the most elite troops the Denur offers. The Iron guard specializes in one-on-one combat and are used specifically for guarding the Capital, the royal court and the King himself. Once a recruit is chosen to be an applicant for an Ironguard, they must then duel the Captain of the Iron Guard to be allowed into the corps. &lt;br /&gt;
&lt;br /&gt;
The Iron Guard is heavily armoured, notably wielding battle axes. Their armour is forged in the capital, at the King’s smithy. The Iron Guard is notably of higher social status than the other branches within the army, and thus many Ironguard become Lords, politicians, or other influential members in Denur society after they serve. &lt;br /&gt;
&lt;br /&gt;
The Mountaineer Regiment:&lt;br /&gt;
&lt;br /&gt;
The Mountaineer Regiment are the skirmishers of the army. Medium armoured, wielding bows and short swords, the Mountaineers are trained and equipped to fight extremely well in the mountains of their homeland. The Mountaineers are the main ranged unit within the Denur army, and therefore are even more useful and unique.&lt;br /&gt;
&lt;br /&gt;
The StormBreaker Legion: &lt;br /&gt;
&lt;br /&gt;
The Stormbreakers are the shield breakers of the Denur. Those who have proven to be true of Denur heart and wrath join this legion, and are equipped with heavy armour and a large battleaxe. These Denur smash through enemy defenses and shields, and make way for the main army. This legion has the highest mortality rate of the entire Denur army, and therefore most Denur do not stay StormBreakers for long. &lt;br /&gt;
&lt;br /&gt;
== History: ==&lt;br /&gt;
At the start of the mayhem that people now today call the “Rotting Plague”, the Denur had little experience of it due to immediately entering isolation at the start of the spread. Whether this was because of an already enacted plan before the Plague or a response to it is unknown to most people, but some select Denur who does not speak of it. The Denur thus did not have any cases, except for two, which died during travels outside of the Kingdom at the beginning of the plague. The Denurs stores of food and their self-sustaining economy and agriculture were enough to keep the Kingdom alive during this isolation period, albeit a bit more difficult than before. Due to not trading with the outside world, and being held up in their mountains, the Denur mined and increased their wealth, and when the plague subsided, the Denur emerged to the newly culled and scarred world more wealthy and powerful than they left it.&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=821</id>
		<title>Realm of the Denur</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=821"/>
		<updated>2021-10-23T13:04:05Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Centuries passed while the mountains lay quiet, but now forges are relit and the drums of old sound in the deep. The Denur, an ancient folk of Dwarves, have finally resurfaced and are ready to march under the banner of their King under Stone, Frór Pridebringer. &lt;br /&gt;
&lt;br /&gt;
Entering the mountains of the denur, leaving the biting frost from the snowy outdoors, you will be struck with intense heat from the blasting forges, molten magma flowing through the cavern. The smashing of alloys and the crackling of the glowing hot tools being drowned in the buckets of water, the thundering cheering and tankards crashing against each other fill the atmosphere in this mountain. From deep in the mountains the songs of old rise to the surface. Taking a breath in, the smell of molten metal and beer would load your nose. Going through you are met by the black rock sides all around this fortress city, a glorious purple crystal in the center hanging down looking over the immense anvil of the denur, enveloped by black rock forges, with tools laying all around, ingots of gold and iron lay scattered over the forges. Great streams of Gold run like rivers through the stone.&lt;br /&gt;
&lt;br /&gt;
== Important People ==&lt;br /&gt;
The troubled history of the Denur has seen many prominent leaders, but those who have had an enormous impact on society are written here.&lt;br /&gt;
&lt;br /&gt;
Denor Stoneheart, first King of the nation and implementer of the Monarchy government and capitalist society.&lt;br /&gt;
&lt;br /&gt;
Dririn, the most famous female dwarf, is credited for saving the remnant dwarves from the city, Azhad-dur. After a sacking of the city, she led the ones who could go on out of a secret tunnel and cared for them till they made it to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Dulir, the king who founded the multiple colonies before they had to return to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Drur, the lord who had a large part in getting the kingdom out of the dark age and into the expansionist age.&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
A large part of the kingdom of the Denur is mining and smithing. Nations across the land of Eden want to be as great smiths as the Denur, but can’t reach the same potential. With that, it makes sense for other nations wanting to get their hands on their tools, armor, and weapons. Trading has been done with multiple nations for their smithing skills in return for food. Notably, one nation, Hadriana, part of the King’s Court, a man by the name of Vivan De Augaussi, has had a long and prosperous trade with the Denur. This trade would comprise the Denur receiving food in trade for Vivan’s people receiving hand-crafted tools made by the master smiths of the Denur.&lt;br /&gt;
&lt;br /&gt;
The Denur believe in freedom of speech for the citizens, all may speak their mind as long as they were born and raised as a Denur. It is legal for all to say what they want even if it is about their King but none would ever do that as they know their King was chosen from the beginning since the first King, Denor, and will lead them to victory just as the ones before has. To enter the city of Dar-ach Denur as an outsider, one must be escorted by either an Ironguard or another dwarf of a higher rank. This is because the Denur doesn’t like outsiders wandering around. If an outsider were to convert any of the Denur to their religion, that would because for either execution or to be thrown inside the dungeon, for the Denur never had a god’s help and didn’t need it.&lt;br /&gt;
&lt;br /&gt;
The Denur believe in all gods that exist in the world, but do not idolize any of them. From the start of the world, other nations talked about having gods help while the Denur had no help. This is when their pride begins. Those who rely on gods are no stronger than them, so what does that make them? Religion among the Realm of the Denur may be weird to some, they may believe in whatever they want and may worship whom they want, but that must be done away from everyone else and may not bring it up to anyone else. The King that brought this law into effect did it so that the true strong Denur would not lose their pride, strength, and ambition. All this makes the Denur motivated to earn everything themselves and show the world that they do not need a god’s help.&lt;br /&gt;
&lt;br /&gt;
== Military and Law: ==&lt;br /&gt;
The Denurs military is considerably smaller compared to other nations and groups, but the training of their military compensates for their numbers. The Denur split their army into four principal components: The Denur Militia, The Iron Guard, the Storm Breakers, and the Mountaineers. &lt;br /&gt;
&lt;br /&gt;
The Denur Militia: &lt;br /&gt;
&lt;br /&gt;
The Militia make up the bulk of the army, and range from new recruits to veterans that did not wish to join one of the three other branches. The Militia handle most law and peace keeping within the Kingdom, and cover most of the jobs within war, from artillery to infantry and archers. The Militia is also the main area for recruiting for the other branches within the military. &lt;br /&gt;
&lt;br /&gt;
The Militia are light to medium armoured, also depending on what their current job or task is. They are equipped by the Kingdom, although cases of the Militia arming themselves have been seen. &lt;br /&gt;
&lt;br /&gt;
The Iron Guard Corps:&lt;br /&gt;
&lt;br /&gt;
The Iron Guard is the most elite troops the Denur offers. The Iron guard specializes in one-on-one combat and are used specifically for guarding the Capital, the royal court and the King himself. Once a recruit is chosen to be an applicant for an Ironguard, they must then duel the Captain of the Iron Guard to be allowed into the corps. &lt;br /&gt;
&lt;br /&gt;
The Iron Guard is heavily armoured, notably wielding battle axes. Their armour is forged in the capital, at the King’s smithy. The Iron Guard is notably of higher social status than the other branches within the army, and thus many Ironguard become Lords, politicians, or other influential members in Denur society after they serve. &lt;br /&gt;
&lt;br /&gt;
The Mountaineer Regiment:&lt;br /&gt;
&lt;br /&gt;
The Mountaineer Regiment are the skirmishers of the army. Medium armoured, wielding bows and short swords, the Mountaineers are trained and equipped to fight extremely well in the mountains of their homeland. The Mountaineers are the main ranged unit within the Denur army, and therefore are even more useful and unique.&lt;br /&gt;
&lt;br /&gt;
The StormBreaker Legion: &lt;br /&gt;
&lt;br /&gt;
The Stormbreakers are the shield breakers of the Denur. Those who have proven to be true of Denur heart and wrath join this legion, and are equipped with heavy armour and a large battleaxe. These Denur smash through enemy defenses and shields, and make way for the main army. This legion has the highest mortality rate of the entire Denur army, and therefore most Denur do not stay StormBreakers for long. &lt;br /&gt;
&lt;br /&gt;
== History: ==&lt;br /&gt;
At the start of the mayhem that people now today call the “Rotting Plague”, the Denur had little experience of it due to immediately entering isolation at the start of the spread. Whether this was because of an already enacted plan before the Plague or a response to it is unknown to most people, but some select Denur who does not speak of it. The Denur thus did not have any cases, except for two, which died during travels outside of the Kingdom at the beginning of the plague. The Denurs stores of food and their self-sustaining economy and agriculture were enough to keep the Kingdom alive during this isolation period, albeit a bit more difficult than before. Due to not trading with the outside world, and being held up in their mountains, the Denur mined and increased their wealth, and when the plague subsided, the Denur emerged to the newly culled and scarred world more wealthy and powerful than they left it.&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=820</id>
		<title>Realm of the Denur</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=820"/>
		<updated>2021-10-23T13:03:45Z</updated>

		<summary type="html">&lt;p&gt;Ducky: /* Culture and Society */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Centuries passed while the mountains lay quiet, but now forges are relit and the drums of old sound in the deep. The Denur, an ancient folk of Dwarves, have finally resurfaced and are ready to march under the banner of their King under Stone, Frór Pridebringer. &lt;br /&gt;
&lt;br /&gt;
Entering the mountains of the denur, leaving the biting frost from the snowy outdoors, you will be struck with intense heat from the blasting forges, molten magma flowing through the cavern. The smashing of alloys and the crackling of the glowing hot tools being drowned in the buckets of water, the thundering cheering and tankards crashing against each other fill the atmosphere in this mountain. From deep in the mountains the songs of old rise to the surface. Taking a breath in, the smell of molten metal and beer would load your nose. Going through you are met by the black rock sides all around this fortress city, a glorious purple crystal in the center hanging down looking over the immense anvil of the denur, enveloped by black rock forges, with tools laying all around, ingots of gold and iron lay scattered over the forges. Great streams of Gold run like rivers through the stone.&lt;br /&gt;
&lt;br /&gt;
== Important People ==&lt;br /&gt;
The troubled history of the Denur has seen many prominent leaders, but those who have had an enormous impact on society are written here.&lt;br /&gt;
&lt;br /&gt;
Denor Stoneheart, first King of the nation and implementer of the Monarchy government and capitalist society.&lt;br /&gt;
&lt;br /&gt;
Dririn, the most famous female dwarf, is credited for saving the remnant dwarves from the city, Azhad-dur. After a sacking of the city, she led the ones who could go on out of a secret tunnel and cared for them till they made it to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Dulir, the king who founded the multiple colonies before they had to return to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Drur, the lord who had a large part in getting the kingdom out of the dark age and into the expansionist age.&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
A large part of the kingdom of the Denur is mining and smithing. Nations across the land of Eden want to be as great smiths as the Denur, but can’t reach the same potential. With that, it makes sense for other nations wanting to get their hands on their tools, armor, and weapons. Trading has been done with multiple nations for their smithing skills in return for food. Notably, one nation, Hadriana, part of the King’s Court, a man by the name of Vivan De Augaussi, has had a long and prosperous trade with the Denur. This trade would comprise the Denur receiving food in trade for Vivan’s people receiving hand-crafted tools made by the master smiths of the Denur.&lt;br /&gt;
&lt;br /&gt;
The Denur believe in freedom of speech for the citizens, all may speak their mind as long as they were born and raised as a Denur. It is legal for all to say what they want even if it is about their King but none would ever do that as they know their King was chosen from the beginning since the first King, Denor, and will lead them to victory just as the ones before has. To enter the city of Dar-ach Denur as an outsider, one must be escorted by either an Ironguard or another dwarf of a higher rank. This is because the Denur doesn’t like outsiders wandering around. If an outsider were to convert any of the Denur to their religion, that would because for either execution or to be thrown inside the dungeon, for the Denur never had a god’s help and didn’t need it.&lt;br /&gt;
&lt;br /&gt;
The Denur believe in all gods that exist in the world, but do not idolize any of them. From the start of the world, other nations talked about having gods help while the Denur had no help. This is when their pride begins. Those who rely on gods are no stronger than them, so what does that make them? Religion among the Realm of the Denur may be weird to some, they may believe in whatever they want and may worship whom they want, but that must be done away from everyone else and may not bring it up to anyone else. The King that brought this law into effect did it so that the true strong Denur would not lose their pride, strength, and ambition. All this makes the Denur motivated to earn everything themselves and show the world that they do not need a god’s help.&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=819</id>
		<title>Realm of the Denur</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=819"/>
		<updated>2021-10-23T13:00:51Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Centuries passed while the mountains lay quiet, but now forges are relit and the drums of old sound in the deep. The Denur, an ancient folk of Dwarves, have finally resurfaced and are ready to march under the banner of their King under Stone, Frór Pridebringer. &lt;br /&gt;
&lt;br /&gt;
Entering the mountains of the denur, leaving the biting frost from the snowy outdoors, you will be struck with intense heat from the blasting forges, molten magma flowing through the cavern. The smashing of alloys and the crackling of the glowing hot tools being drowned in the buckets of water, the thundering cheering and tankards crashing against each other fill the atmosphere in this mountain. From deep in the mountains the songs of old rise to the surface. Taking a breath in, the smell of molten metal and beer would load your nose. Going through you are met by the black rock sides all around this fortress city, a glorious purple crystal in the center hanging down looking over the immense anvil of the denur, enveloped by black rock forges, with tools laying all around, ingots of gold and iron lay scattered over the forges. Great streams of Gold run like rivers through the stone.&lt;br /&gt;
&lt;br /&gt;
== Important People ==&lt;br /&gt;
The troubled history of the Denur has seen many prominent leaders, but those who have had an enormous impact on society are written here.&lt;br /&gt;
&lt;br /&gt;
Denor Stoneheart, first King of the nation and implementer of the Monarchy government and capitalist society.&lt;br /&gt;
&lt;br /&gt;
Dririn, the most famous female dwarf, is credited for saving the remnant dwarves from the city, Azhad-dur. After a sacking of the city, she led the ones who could go on out of a secret tunnel and cared for them till they made it to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Dulir, the king who founded the multiple colonies before they had to return to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Drur, the lord who had a large part in getting the kingdom out of the dark age and into the expansionist age.&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
A large part of the kingdom of the Denur is mining and smithing. Nations across the land of Eden want to be as great smiths as the Denur, but can’t reach the same potential. With that, it makes sense for other nations wanting to get their hands on their tools, armor, and weapons. Trading has been done with multiple nations for their smithing skills in return for food. Notably, one nation, Hadriana, part of the King’s Court, a man by the name of Vivan De Augaussi, has had a long and prosperous trade with the Denur. This trade would comprise the Denur receiving food in trade for Vivan’s people receiving hand-crafted tools made by the master smiths of the Denur.&lt;br /&gt;
&lt;br /&gt;
The Denur believe in freedom of speech for the citizens, all may speak their mind as long as they were born and raised as a Denur. It is legal for all to say what they want even if it is about their King but none would ever do that as they know their King was chosen from the beginning since the first King, Denor, and will lead them to victory just as the ones before has. To enter the city of Dar-ach Denur as an outsider, one must be escorted by either an Ironguard or another dwarf of a higher rank. This is because the Denur doesn’t like outsiders wandering around. If an outsider were to convert any of the Denur to their religion, that would because for either execution or to be thrown inside the dungeon, for the Denur never had a god’s help and didn’t need it.&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=818</id>
		<title>Realm of the Denur</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=818"/>
		<updated>2021-10-23T13:00:26Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Centuries passed while the mountains lay quiet, but now forges are relit and the drums of old sound in the deep. The Denur, an ancient folk of Dwarves, have finally resurfaced and are ready to march under the banner of their King under Stone, Frór Pridebringer. &lt;br /&gt;
&lt;br /&gt;
Entering the mountains of the denur, leaving the biting frost from the snowy outdoors, you will be struck with intense heat from the blasting forges, molten magma flowing through the cavern. The smashing of alloys and the crackling of the glowing hot tools being drowned in the buckets of water, the thundering cheering and tankards crashing against each other fill the atmosphere in this mountain. From deep in the mountains the songs of old rise to the surface. Taking a breath in, the smell of molten metal and beer would load your nose. Going through you are met by the black rock sides all around this fortress city, a glorious purple crystal in the center hanging down looking over the immense anvil of the denur, enveloped by black rock forges, with tools laying all around, ingots of gold and iron lay scattered over the forges. Great streams of Gold run like rivers through the stone.&lt;br /&gt;
&lt;br /&gt;
== Important People ==&lt;br /&gt;
The troubled history of the Denur has seen many prominent leaders, but those who have had an enormous impact on society are written here.&lt;br /&gt;
&lt;br /&gt;
Denor Stoneheart, first King of the nation and implementer of the Monarchy government and capitalist society.&lt;br /&gt;
&lt;br /&gt;
Dririn, the most famous female dwarf, is credited for saving the remnant dwarves from the city, Azhad-dur. After a sacking of the city, she led the ones who could go on out of a secret tunnel and cared for them till they made it to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Dulir, the king who founded the multiple colonies before they had to return to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Drur, the lord who had a large part in getting the kingdom out of the dark age and into the expansionist age.&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
A large part of the kingdom of the Denur is mining and smithing. Nations across the land of Eden want to be as great smiths as the Denur, but can’t reach the same potential. With that, it makes sense for other nations wanting to get their hands on their tools, armor, and weapons. Trading has been done with multiple nations for their smithing skills in return for food. Notably, one nation, Hadriana, part of the King’s Court, a man by the name of Vivan De Augaussi, has had a long and prosperous trade with the Denur. This trade would comprise the Denur receiving food in trade for Vivan’s people receiving hand-crafted tools made by the master smiths of the Denur.&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=817</id>
		<title>Realm of the Denur</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=817"/>
		<updated>2021-10-23T12:59:33Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Centuries passed while the mountains lay quiet, but now forges are relit and the drums of old sound in the deep. The Denur, an ancient folk of Dwarves, have finally resurfaced and are ready to march under the banner of their King under Stone, Frór Pridebringer. &lt;br /&gt;
&lt;br /&gt;
Entering the mountains of the denur, leaving the biting frost from the snowy outdoors, you will be struck with intense heat from the blasting forges, molten magma flowing through the cavern. The smashing of alloys and the crackling of the glowing hot tools being drowned in the buckets of water, the thundering cheering and tankards crashing against each other fill the atmosphere in this mountain. From deep in the mountains the songs of old rise to the surface. Taking a breath in, the smell of molten metal and beer would load your nose. Going through you are met by the black rock sides all around this fortress city, a glorious purple crystal in the center hanging down looking over the immense anvil of the denur, enveloped by black rock forges, with tools laying all around, ingots of gold and iron lay scattered over the forges. Great streams of Gold run like rivers through the stone.&lt;br /&gt;
&lt;br /&gt;
== Important People ==&lt;br /&gt;
The troubled history of the Denur has seen many prominent leaders, but those who have had an enormous impact on society are written here.&lt;br /&gt;
&lt;br /&gt;
Denor Stoneheart, first King of the nation and implementer of the Monarchy government and capitalist society.&lt;br /&gt;
&lt;br /&gt;
Dririn, the most famous female dwarf, is credited for saving the remnant dwarves from the city, Azhad-dur. After a sacking of the city, she led the ones who could go on out of a secret tunnel and cared for them till they made it to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Dulir, the king who founded the multiple colonies before they had to return to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Drur, the lord who had a large part in getting the kingdom out of the dark age and into the expansionist age.&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=816</id>
		<title>Realm of the Denur</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=816"/>
		<updated>2021-10-23T12:56:55Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Centuries passed while the mountains lay quiet, but now forges are relit and the drums of old sound in the deep. The Denur, an ancient folk of Dwarves, have finally resurfaced and are ready to march under the banner of their King under Stone, Frór Pridebringer. &lt;br /&gt;
&lt;br /&gt;
Entering the mountains of the denur, leaving the biting frost from the snowy outdoors, you will be struck with intense heat from the blasting forges, molten magma flowing through the cavern. The smashing of alloys and the crackling of the glowing hot tools being drowned in the buckets of water, the thundering cheering and tankards crashing against each other fill the atmosphere in this mountain. From deep in the mountains the songs of old rise to the surface. Taking a breath in, the smell of molten metal and beer would load your nose. Going through you are met by the black rock sides all around this fortress city, a glorious purple crystal in the center hanging down looking over the immense anvil of the denur, enveloped by black rock forges, with tools laying all around, ingots of gold and iron lay scattered over the forges. Great streams of Gold run like rivers through the stone.&lt;br /&gt;
&lt;br /&gt;
== Important People ==&lt;br /&gt;
The troubled history of the Denur has seen many prominent leaders, but those who have had an enormous impact on society are written here.&lt;br /&gt;
&lt;br /&gt;
Denor Stoneheart, first King of the nation and implementer of the Monarchy government and capitalist society.&lt;br /&gt;
&lt;br /&gt;
Dririn, the most famous female dwarf, is credited for saving the remnant dwarves from the city, Azhad-dur. After a sacking of the city, she led the ones who could go on out of a secret tunnel and cared for them till they made it to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Dulir, the king who founded the multiple colonies before they had to return to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Drur, the lord who had a large part in getting the kingdom out of the dark age and into the expansionist age.&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=815</id>
		<title>Realm of the Denur</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=815"/>
		<updated>2021-10-23T12:51:29Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Introduction: ==&lt;br /&gt;
Centuries passed while the mountains lay quiet, but now forges are relit and the drums of old sound in the deep. The Denur, an ancient folk of Dwarves, have finally resurfaced and are ready to march under the banner of their King under Stone, Frór Pridebringer. &lt;br /&gt;
&lt;br /&gt;
Entering the mountains of the denur, leaving the biting frost from the snowy outdoors, you will be struck with intense heat from the blasting forges, molten magma flowing through the cavern. The smashing of alloys and the crackling of the glowing hot tools being drowned in the buckets of water, the thundering cheering and tankards crashing against each other fill the atmosphere in this mountain. From deep in the mountains the songs of old rise to the surface. Taking a breath in, the smell of molten metal and beer would load your nose. Going through you are met by the black rock sides all around this fortress city, a glorious purple crystal in the center hanging down looking over the immense anvil of the denur, enveloped by black rock forges, with tools laying all around, ingots of gold and iron lay scattered over the forges. Great streams of Gold run like rivers through the stone.&lt;br /&gt;
&lt;br /&gt;
== Important People: ==&lt;br /&gt;
The troubled history of the Denur has seen many prominent leaders, but those who have had an enormous impact on society are written here.&lt;br /&gt;
&lt;br /&gt;
Denor Stoneheart, first King of the nation and implementer of the Monarchy government and capitalist society.&lt;br /&gt;
&lt;br /&gt;
Dririn, the most famous female dwarf, is credited for saving the remnant dwarves from the city, Azhad-dur. After a sacking of the city, she led the ones who could go on out of a secret tunnel and cared for them till they made it to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Dulir, the king who founded the multiple colonies before they had to return to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Drur, the lord who had a large part in getting the kingdom out of the dark age and into the expansionist age.&lt;br /&gt;
&lt;br /&gt;
== Culture and Society: ==&lt;br /&gt;
Commerce and Work&lt;br /&gt;
&lt;br /&gt;
A large part of the kingdom of the Denur is mining and smithing. Nations across the land of Eden want to be as great smiths as the Denur, but can’t reach the same potential. With that, it makes sense for other nations wanting to get their hands on their tools, armor, and weapons. Trading has been done with multiple nations for their smithing skills in return for food. Notably, one nation, Hadriana, part of the King’s Court, a man by the name of Vivan De Augaussi, has had a long and prosperous trade with the Denur. This trade would comprise the Denur receiving food in trade for Vivan’s people receiving hand-crafted tools made by the master smiths of the Denur.&lt;br /&gt;
&lt;br /&gt;
Political Beliefs&lt;br /&gt;
&lt;br /&gt;
The Denur believe in freedom of speech for the citizens, all may speak their mind as long as they were born and raised as a Denur. It is legal for all to say what they want even if it is about their King but none would ever do that as they know their King was chosen from the beginning since the first King, Denor, and will lead them to victory just as the ones before has. To enter the city of Dar-ach Denur as an outsider, one must be escorted by either an Ironguard or another dwarf of a higher rank. This is because the Denur doesn’t like outsiders wandering around. If an outsider were to convert any of the Denur to their religion, that would because for either execution or to be thrown inside the dungeon, for the Denur never had a god’s help and didn’t need it.&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=814</id>
		<title>Realm of the Denur</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=814"/>
		<updated>2021-10-23T12:51:06Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Introduction: ==&lt;br /&gt;
Centuries passed while the mountains lay quiet, but now forges are relit and the drums of old sound in the deep. The Denur, an ancient folk of Dwarves, have finally resurfaced and are ready to march under the banner of their King under Stone, Frór Pridebringer. &lt;br /&gt;
&lt;br /&gt;
Entering the mountains of the denur, leaving the biting frost from the snowy outdoors, you will be struck with intense heat from the blasting forges, molten magma flowing through the cavern. The smashing of alloys and the crackling of the glowing hot tools being drowned in the buckets of water, the thundering cheering and tankards crashing against each other fill the atmosphere in this mountain. From deep in the mountains the songs of old rise to the surface. Taking a breath in, the smell of molten metal and beer would load your nose. Going through you are met by the black rock sides all around this fortress city, a glorious purple crystal in the center hanging down looking over the immense anvil of the denur, enveloped by black rock forges, with tools laying all around, ingots of gold and iron lay scattered over the forges. Great streams of Gold run like rivers through the stone.&lt;br /&gt;
&lt;br /&gt;
== Important People: ==&lt;br /&gt;
The troubled history of the Denur has seen many prominent leaders, but those who have had an enormous impact on society are written here.&lt;br /&gt;
&lt;br /&gt;
Denor Stoneheart, first King of the nation and implementer of the Monarchy government and capitalist society.&lt;br /&gt;
&lt;br /&gt;
Dririn, the most famous female dwarf, is credited for saving the remnant dwarves from the city, Azhad-dur. After a sacking of the city, she led the ones who could go on out of a secret tunnel and cared for them till they made it to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Dulir, the king who founded the multiple colonies before they had to return to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Drur, the lord who had a large part in getting the kingdom out of the dark age and into the expansionist age.&lt;br /&gt;
&lt;br /&gt;
== Culture and Society: ==&lt;br /&gt;
Commerce and Work&lt;br /&gt;
&lt;br /&gt;
A large part of the kingdom of the Denur is mining and smithing. Nations across the land of Eden want to be as great smiths as the Denur, but can’t reach the same potential. With that, it makes sense for other nations wanting to get their hands on their tools, armor, and weapons. Trading has been done with multiple nations for their smithing skills in return for food. Notably, one nation, Hadriana, part of the King’s Court, a man by the name of Vivan De Augaussi, has had a long and prosperous trade with the Denur. This trade would comprise the Denur receiving food in trade for Vivan’s people receiving hand-crafted tools made by the master smiths of the Denur.&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=813</id>
		<title>Realm of the Denur</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=813"/>
		<updated>2021-10-23T12:50:18Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Introduction: ==&lt;br /&gt;
Centuries passed while the mountains lay quiet, but now forges are relit and the drums of old sound in the deep. The Denur, an ancient folk of Dwarves, have finally resurfaced and are ready to march under the banner of their King under Stone, Frór Pridebringer. &lt;br /&gt;
&lt;br /&gt;
Entering the mountains of the denur, leaving the biting frost from the snowy outdoors, you will be struck with intense heat from the blasting forges, molten magma flowing through the cavern. The smashing of alloys and the crackling of the glowing hot tools being drowned in the buckets of water, the thundering cheering and tankards crashing against each other fill the atmosphere in this mountain. From deep in the mountains the songs of old rise to the surface. Taking a breath in, the smell of molten metal and beer would load your nose. Going through you are met by the black rock sides all around this fortress city, a glorious purple crystal in the center hanging down looking over the immense anvil of the denur, enveloped by black rock forges, with tools laying all around, ingots of gold and iron lay scattered over the forges. Great streams of Gold run like rivers through the stone.&lt;br /&gt;
&lt;br /&gt;
== Important People: ==&lt;br /&gt;
The troubled history of the Denur has seen many prominent leaders, but those who have had an enormous impact on society are written here.&lt;br /&gt;
&lt;br /&gt;
Denor Stoneheart, first King of the nation and implementer of the Monarchy government and capitalist society.&lt;br /&gt;
&lt;br /&gt;
Dririn, the most famous female dwarf, is credited for saving the remnant dwarves from the city, Azhad-dur. After a sacking of the city, she led the ones who could go on out of a secret tunnel and cared for them till they made it to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Dulir, the king who founded the multiple colonies before they had to return to Dar-ach Denur.&lt;br /&gt;
&lt;br /&gt;
Drur, the lord who had a large part in getting the kingdom out of the dark age and into the expansionist age.&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=812</id>
		<title>Realm of the Denur</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=812"/>
		<updated>2021-10-23T12:49:44Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Introduction: ==&lt;br /&gt;
Centuries passed while the mountains lay quiet, but now forges are relit and the drums of old sound in the deep. The Denur, an ancient folk of Dwarves, have finally resurfaced and are ready to march under the banner of their King under Stone, Frór Pridebringer. &lt;br /&gt;
&lt;br /&gt;
Entering the mountains of the denur, leaving the biting frost from the snowy outdoors, you will be struck with intense heat from the blasting forges, molten magma flowing through the cavern. The smashing of alloys and the crackling of the glowing hot tools being drowned in the buckets of water, the thundering cheering and tankards crashing against each other fill the atmosphere in this mountain. From deep in the mountains the songs of old rise to the surface. Taking a breath in, the smell of molten metal and beer would load your nose. Going through you are met by the black rock sides all around this fortress city, a glorious purple crystal in the center hanging down looking over the immense anvil of the denur, enveloped by black rock forges, with tools laying all around, ingots of gold and iron lay scattered over the forges. Great streams of Gold run like rivers through the stone.&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=811</id>
		<title>Realm of the Denur</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=811"/>
		<updated>2021-10-23T12:49:22Z</updated>

		<summary type="html">&lt;p&gt;Ducky: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=810</id>
		<title>Realm of the Denur</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Realm_of_the_Denur&amp;diff=810"/>
		<updated>2021-10-23T12:48:44Z</updated>

		<summary type="html">&lt;p&gt;Ducky: Created page with &amp;quot;d&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;d&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Main_Page&amp;diff=809</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Main_Page&amp;diff=809"/>
		<updated>2021-10-21T18:51:51Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wikitext.png|center|661x661px|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; padding: 16px&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
== The Land of Eden ==&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
== General Information ==&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |[[File:The world of Eden.png|thumb|285x285px|Eden world map.]]&lt;br /&gt;
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Driven by imagination, the world of Eden is a sandbox filled with interesting races, nations, biomes, stories and characters. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From the moment you join you will be pulled into a plethora of adventures&lt;br /&gt;
&lt;br /&gt;
which rarely end without something magical happening.&lt;br /&gt;
&lt;br /&gt;
Playing on Eden is an exercise in collaborative creation.&lt;br /&gt;
&lt;br /&gt;
You and your friends have all the freedom to create epic stories filled with&lt;br /&gt;
&lt;br /&gt;
tension and memorable drama.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your collective creativity will build stories that you will tell again and again,&lt;br /&gt;
&lt;br /&gt;
ranging from utterly absurd to the stuff of legends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Welcome to Eden. Welcome to Fables and Fantasy RP'''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
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|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
== Server lore ==&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:NationsTab.png|center|frameless]]&lt;br /&gt;
|[[File:RacesTab.png|center|frameless]]&lt;br /&gt;
|[[File:WorldTab.png|center|frameless]]&lt;br /&gt;
|[[File:MagicTab.png|center|frameless]]&lt;br /&gt;
|[[File:TutorialsTab.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Active Nations on Eden&lt;br /&gt;
!The Races inhabiting Eden&lt;br /&gt;
!Information on Eden&lt;br /&gt;
!Magic and how to use it.&lt;br /&gt;
!Guides for the F&amp;amp;F server systems&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heartland Crest.png|frameless|35x35px]]&lt;br /&gt;
|[[The Kingdom Of Hadriana]]&lt;br /&gt;
|[[The Attian Humans]]&lt;br /&gt;
|[https://fablesfantasyrp.com/wiki/index.php/Category:Interesting_Locations Interesting Locations]&lt;br /&gt;
|[[Magic and becoming a Spellcaster]]&lt;br /&gt;
|[[The Chat System]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Logo.png|frameless|24x24px]]&lt;br /&gt;
|[[The Luminous Enclave of Aerial]]&lt;br /&gt;
|[[High Elves]]&lt;br /&gt;
|[[Beastiary]]&lt;br /&gt;
!Elemental Spell Lores&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Myln Arbor.png|frameless|29x29px]]&lt;br /&gt;
|[[The Woodlands Kingdom of Myln Arbor]]&lt;br /&gt;
|[[Wood Elves]]&lt;br /&gt;
|[[Botany]]&lt;br /&gt;
|[[Pyromancy]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:AlKhadir-CoatOfArms.png|frameless|24x24px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[The Emirate of Al-Khadir]]&lt;br /&gt;
|[[Dark Elves]]&lt;br /&gt;
|[https://fablesfantasyrp.com/wiki/index.php/Category:Plagues_and_Diseases Plagues and Diseases]&lt;br /&gt;
|[[Cryomancy]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Khadan Humans]]&lt;br /&gt;
|[[Edens Calendar]]&lt;br /&gt;
|[[Cyclomancy]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Denur COA.png|frameless|29x29px]]&lt;br /&gt;
|[[The Denur Imperium]]&lt;br /&gt;
|[[Denur]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|[[Avalan Druidism]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Orc icon.png|frameless|29x29px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[The Domain of Zadh Nadrozz]]&lt;br /&gt;
|[[Orcs]]&lt;br /&gt;
!Voidal Spell Lores&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblins]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|[[Tieflings]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Halflings]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Edens_Calendar&amp;diff=791</id>
		<title>Edens Calendar</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Edens_Calendar&amp;diff=791"/>
		<updated>2021-10-21T17:52:05Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== How Eden's Calendar Works ==&lt;br /&gt;
[[File:Sun.png|thumb|928x928px|Sunset in Amber Dawn]]&lt;br /&gt;
&lt;br /&gt;
Time inside the world of Eden moves much faster than time in the real world, this is because we can move through years so characters age better and so different RP events are not  all happening weeks apart.&lt;br /&gt;
===Conversion Of Time In Eden===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|'''Real time'''&lt;br /&gt;
|'''RP time'''&lt;br /&gt;
|-&lt;br /&gt;
| 3 hours&lt;br /&gt;
|1 Day&lt;br /&gt;
|-&lt;br /&gt;
|1 day&lt;br /&gt;
|1 Week&lt;br /&gt;
|-&lt;br /&gt;
|4 days&lt;br /&gt;
|1 Month&lt;br /&gt;
|-&lt;br /&gt;
|48 days&lt;br /&gt;
|1 Year&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can use /date IG to find the time and date&lt;br /&gt;
===Months In Eden===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Real Name'''&lt;br /&gt;
|'''RP Name'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Lilith's Veil&lt;br /&gt;
|Newdawn&lt;br /&gt;
|-&lt;br /&gt;
|Starfall&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |The Emerald Dusk&lt;br /&gt;
|Firstseed&lt;br /&gt;
|-&lt;br /&gt;
|Highbloom&lt;br /&gt;
|-&lt;br /&gt;
|Greenfall&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Eden's Shine &lt;br /&gt;
|Highsun&lt;br /&gt;
|-&lt;br /&gt;
|Goldscorch&lt;br /&gt;
|-&lt;br /&gt;
|Sunfall&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |The Amber Dawn&lt;br /&gt;
|Edensrest&lt;br /&gt;
|-&lt;br /&gt;
|Rainswrath&lt;br /&gt;
|-&lt;br /&gt;
|Redfall&lt;br /&gt;
|-&lt;br /&gt;
|Lilith's Veil&lt;br /&gt;
|Godsnight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: This is in order and loops every RP year.&lt;br /&gt;
&lt;br /&gt;
=== Days Of The Week ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|'''RP time'''&lt;br /&gt;
|-&lt;br /&gt;
|Moonday&lt;br /&gt;
|-&lt;br /&gt;
|Harvestday&lt;br /&gt;
|-&lt;br /&gt;
|Wineday&lt;br /&gt;
|-&lt;br /&gt;
|Thunderday&lt;br /&gt;
|-&lt;br /&gt;
|Fireday&lt;br /&gt;
|-&lt;br /&gt;
|Marketday&lt;br /&gt;
|-&lt;br /&gt;
|Sunday&lt;br /&gt;
|-&lt;br /&gt;
|Saintsday&lt;br /&gt;
|}&lt;br /&gt;
This is in order and loops every week. There are 8 days inside a week.&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Edens_Calendar&amp;diff=789</id>
		<title>Edens Calendar</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Edens_Calendar&amp;diff=789"/>
		<updated>2021-10-21T17:45:06Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== How Eden's Calendar Works ==&lt;br /&gt;
[[File:Sun.png|thumb|928x928px|Sunset in Amber Dawn]]&lt;br /&gt;
&lt;br /&gt;
Time inside the world of Eden moves much faster than time in the real world, this is because we can move through years so characters age better and so different RP events are not  all happening weeks apart.&lt;br /&gt;
===Conversion Of Time In Eden===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|'''Real time'''&lt;br /&gt;
|'''RP time'''&lt;br /&gt;
|-&lt;br /&gt;
| 3 hours&lt;br /&gt;
|1 Day&lt;br /&gt;
|-&lt;br /&gt;
|1 day&lt;br /&gt;
|1 Week&lt;br /&gt;
|-&lt;br /&gt;
|4 days&lt;br /&gt;
|1 Month&lt;br /&gt;
|-&lt;br /&gt;
|48 days&lt;br /&gt;
|1 Year&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can use /date IG to find the time and date&lt;br /&gt;
===Months In Eden===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Real Name'''&lt;br /&gt;
|'''RP Name'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Lilith's Veil&lt;br /&gt;
|Newdawn&lt;br /&gt;
|-&lt;br /&gt;
|Starfall&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |The Emerald Dusk&lt;br /&gt;
|Firstseed&lt;br /&gt;
|-&lt;br /&gt;
|Highbloom&lt;br /&gt;
|-&lt;br /&gt;
|Greenfall&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Eden's Shine &lt;br /&gt;
|Highsun&lt;br /&gt;
|-&lt;br /&gt;
|Goldscorch&lt;br /&gt;
|-&lt;br /&gt;
|Sunfall&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |The Amber Dawn&lt;br /&gt;
|Edensrest&lt;br /&gt;
|-&lt;br /&gt;
|Rainswrath&lt;br /&gt;
|-&lt;br /&gt;
|Redfall&lt;br /&gt;
|-&lt;br /&gt;
|Lilith's Veil&lt;br /&gt;
|Godsnight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: This is in order and loops every RP year.&lt;br /&gt;
&lt;br /&gt;
=== Days Of The Week ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|'''RP time'''&lt;br /&gt;
|-&lt;br /&gt;
|Moonday&lt;br /&gt;
|-&lt;br /&gt;
|Harvestday&lt;br /&gt;
|-&lt;br /&gt;
|Wineday&lt;br /&gt;
|-&lt;br /&gt;
|Thunderday&lt;br /&gt;
|-&lt;br /&gt;
|Fireday&lt;br /&gt;
|-&lt;br /&gt;
|Marketday&lt;br /&gt;
|-&lt;br /&gt;
|Sunday&lt;br /&gt;
|-&lt;br /&gt;
|Saintsday&lt;br /&gt;
|}&lt;br /&gt;
This is in order and loops every week. There are 8 days inside a week.&lt;br /&gt;
&lt;br /&gt;
== Eden ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|'''Real time'''&lt;br /&gt;
|'''RP time'''&lt;br /&gt;
|-&lt;br /&gt;
| 3 hours&lt;br /&gt;
|1 Day&lt;br /&gt;
|-&lt;br /&gt;
|1 day&lt;br /&gt;
|1 Week&lt;br /&gt;
|-&lt;br /&gt;
|4 days&lt;br /&gt;
|1 Month&lt;br /&gt;
|-&lt;br /&gt;
|48 days&lt;br /&gt;
|1 Year&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Edens_Calendar&amp;diff=788</id>
		<title>Edens Calendar</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Edens_Calendar&amp;diff=788"/>
		<updated>2021-10-21T17:44:41Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== How Eden's Calendar Works ==&lt;br /&gt;
[[File:Sun.png|thumb|928x928px|Sunset in Amber Dawn]]&lt;br /&gt;
&lt;br /&gt;
Time inside the world of Eden moves much faster than time in the real world, this is because we can move through years so characters age better and so different RP events are not  all happening weeks apart.&lt;br /&gt;
===Conversion Of Time In Eden===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|'''Real time'''&lt;br /&gt;
|'''RP time'''&lt;br /&gt;
|-&lt;br /&gt;
| 3 hours&lt;br /&gt;
|1 Day&lt;br /&gt;
|-&lt;br /&gt;
|1 day&lt;br /&gt;
|1 Week&lt;br /&gt;
|-&lt;br /&gt;
|4 days&lt;br /&gt;
|1 Month&lt;br /&gt;
|-&lt;br /&gt;
|48 days&lt;br /&gt;
|1 Year&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can use /date IG to find the time and date&lt;br /&gt;
===Months In Eden===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Real Name'''&lt;br /&gt;
|'''RP Name'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Lilith's Veil&lt;br /&gt;
|Newdawn&lt;br /&gt;
|-&lt;br /&gt;
|Starfall&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |The Emerald Dusk&lt;br /&gt;
|Firstseed&lt;br /&gt;
|-&lt;br /&gt;
|Highbloom&lt;br /&gt;
|-&lt;br /&gt;
|Greenfall&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Eden's Shine &lt;br /&gt;
|Highsun&lt;br /&gt;
|-&lt;br /&gt;
|Goldscorch&lt;br /&gt;
|-&lt;br /&gt;
|Sunfall&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |The Amber Dawn&lt;br /&gt;
|Edensrest&lt;br /&gt;
|-&lt;br /&gt;
|Rainswrath&lt;br /&gt;
|-&lt;br /&gt;
|Redfall&lt;br /&gt;
|-&lt;br /&gt;
|Lilith's Veil&lt;br /&gt;
|Godsnight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: This is in order and loops every RP year.&lt;br /&gt;
&lt;br /&gt;
=== Days Of The Week ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|'''RP time'''&lt;br /&gt;
|-&lt;br /&gt;
|Moonday&lt;br /&gt;
|-&lt;br /&gt;
|Harvestday&lt;br /&gt;
|-&lt;br /&gt;
|Wineday&lt;br /&gt;
|-&lt;br /&gt;
|Thunderday&lt;br /&gt;
|-&lt;br /&gt;
|Fireday&lt;br /&gt;
|-&lt;br /&gt;
|Marketday&lt;br /&gt;
|-&lt;br /&gt;
|Sunday&lt;br /&gt;
|-&lt;br /&gt;
|Saintsday&lt;br /&gt;
|}&lt;br /&gt;
This is in order and loops every week. There are 8 days inside a week.&lt;br /&gt;
&lt;br /&gt;
== Eden ==&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Edens_Calendar&amp;diff=787</id>
		<title>Edens Calendar</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Edens_Calendar&amp;diff=787"/>
		<updated>2021-10-21T17:41:42Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== How Eden's Calendar Works ==&lt;br /&gt;
[[File:Sun.png|thumb|928x928px|Sunset in Amber Dawn]]&lt;br /&gt;
&lt;br /&gt;
Time inside the world of Eden moves much faster than time in the real world, this is because we can move through years so characters age better and so different RP events are not  all happening weeks apart.&lt;br /&gt;
===Conversion Of Time In Eden===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|'''Real time'''&lt;br /&gt;
|'''RP time'''&lt;br /&gt;
|-&lt;br /&gt;
| 3 hours&lt;br /&gt;
|1 Day&lt;br /&gt;
|-&lt;br /&gt;
|1 day&lt;br /&gt;
|1 Week&lt;br /&gt;
|-&lt;br /&gt;
|4 days&lt;br /&gt;
|1 Month&lt;br /&gt;
|-&lt;br /&gt;
|48 days&lt;br /&gt;
|1 Year&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can use /date IG to find the time and date&lt;br /&gt;
===Months In Eden===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Real Name'''&lt;br /&gt;
|'''RP Name'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Lilith's Veil&lt;br /&gt;
|Newdawn&lt;br /&gt;
|-&lt;br /&gt;
|Starfall&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |The Emerald Dusk&lt;br /&gt;
|Firstseed&lt;br /&gt;
|-&lt;br /&gt;
|Highbloom&lt;br /&gt;
|-&lt;br /&gt;
|Greenfall&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Eden's Shine &lt;br /&gt;
|Highsun&lt;br /&gt;
|-&lt;br /&gt;
|Goldscorch&lt;br /&gt;
|-&lt;br /&gt;
|Sunfall&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |The Amber Dawn&lt;br /&gt;
|Edensrest&lt;br /&gt;
|-&lt;br /&gt;
|Rainswrath&lt;br /&gt;
|-&lt;br /&gt;
|Redfall&lt;br /&gt;
|-&lt;br /&gt;
|Lilith's Veil&lt;br /&gt;
|Godsnight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: This is in order and loops every RP year.&lt;br /&gt;
&lt;br /&gt;
=== Days Of The Week ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|'''RP time'''&lt;br /&gt;
|-&lt;br /&gt;
|Moonday&lt;br /&gt;
|-&lt;br /&gt;
|Harvestday&lt;br /&gt;
|-&lt;br /&gt;
|Wineday&lt;br /&gt;
|-&lt;br /&gt;
|Thunderday&lt;br /&gt;
|-&lt;br /&gt;
|Fireday&lt;br /&gt;
|-&lt;br /&gt;
|Marketday&lt;br /&gt;
|-&lt;br /&gt;
|Sunday&lt;br /&gt;
|-&lt;br /&gt;
|Saintsday&lt;br /&gt;
|}&lt;br /&gt;
This is in order and loops every week. There are 8 days inside a week.&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Edens_Calendar&amp;diff=786</id>
		<title>Edens Calendar</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Edens_Calendar&amp;diff=786"/>
		<updated>2021-10-21T17:41:26Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sun.png|thumb|928x928px|Sunset in Amber Dawn]]&lt;br /&gt;
== How Eden's Calendar Works ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Time inside the world of Eden moves much faster than time in the real world, this is because we can move through years so characters age better and so different RP events are not  all happening weeks apart.&lt;br /&gt;
===Conversion Of Time In Eden===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|'''Real time'''&lt;br /&gt;
|'''RP time'''&lt;br /&gt;
|-&lt;br /&gt;
| 3 hours&lt;br /&gt;
|1 Day&lt;br /&gt;
|-&lt;br /&gt;
|1 day&lt;br /&gt;
|1 Week&lt;br /&gt;
|-&lt;br /&gt;
|4 days&lt;br /&gt;
|1 Month&lt;br /&gt;
|-&lt;br /&gt;
|48 days&lt;br /&gt;
|1 Year&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can use /date IG to find the time and date&lt;br /&gt;
===Months In Eden===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Real Name'''&lt;br /&gt;
|'''RP Name'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Lilith's Veil&lt;br /&gt;
|Newdawn&lt;br /&gt;
|-&lt;br /&gt;
|Starfall&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |The Emerald Dusk&lt;br /&gt;
|Firstseed&lt;br /&gt;
|-&lt;br /&gt;
|Highbloom&lt;br /&gt;
|-&lt;br /&gt;
|Greenfall&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Eden's Shine &lt;br /&gt;
|Highsun&lt;br /&gt;
|-&lt;br /&gt;
|Goldscorch&lt;br /&gt;
|-&lt;br /&gt;
|Sunfall&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |The Amber Dawn&lt;br /&gt;
|Edensrest&lt;br /&gt;
|-&lt;br /&gt;
|Rainswrath&lt;br /&gt;
|-&lt;br /&gt;
|Redfall&lt;br /&gt;
|-&lt;br /&gt;
|Lilith's Veil&lt;br /&gt;
|Godsnight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: This is in order and loops every RP year.&lt;br /&gt;
&lt;br /&gt;
=== Days Of The Week ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|'''RP time'''&lt;br /&gt;
|-&lt;br /&gt;
|Moonday&lt;br /&gt;
|-&lt;br /&gt;
|Harvestday&lt;br /&gt;
|-&lt;br /&gt;
|Wineday&lt;br /&gt;
|-&lt;br /&gt;
|Thunderday&lt;br /&gt;
|-&lt;br /&gt;
|Fireday&lt;br /&gt;
|-&lt;br /&gt;
|Marketday&lt;br /&gt;
|-&lt;br /&gt;
|Sunday&lt;br /&gt;
|-&lt;br /&gt;
|Saintsday&lt;br /&gt;
|}&lt;br /&gt;
This is in order and loops every week. There are 8 days inside a week.&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Edens_Calendar&amp;diff=785</id>
		<title>Edens Calendar</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Edens_Calendar&amp;diff=785"/>
		<updated>2021-10-21T17:41:08Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How Eden's Calendar Works ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Time inside the world of Eden moves much faster than time in the real world, this is because we can move through years so characters age better and so different RP events are not  all happening weeks apart.&lt;br /&gt;
===Conversion Of Time In Eden===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|'''Real time'''&lt;br /&gt;
|'''RP time'''&lt;br /&gt;
|-&lt;br /&gt;
| 3 hours&lt;br /&gt;
|1 Day&lt;br /&gt;
|-&lt;br /&gt;
|1 day&lt;br /&gt;
|1 Week&lt;br /&gt;
|-&lt;br /&gt;
|4 days&lt;br /&gt;
|1 Month&lt;br /&gt;
|-&lt;br /&gt;
|48 days&lt;br /&gt;
|1 Year&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can use /date IG to find the time and date&lt;br /&gt;
===Months In Eden===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Real Name'''&lt;br /&gt;
|'''RP Name'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Lilith's Veil&lt;br /&gt;
|Newdawn&lt;br /&gt;
|-&lt;br /&gt;
|Starfall&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |The Emerald Dusk&lt;br /&gt;
|Firstseed&lt;br /&gt;
|-&lt;br /&gt;
|Highbloom&lt;br /&gt;
|-&lt;br /&gt;
|Greenfall&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Eden's Shine &lt;br /&gt;
|Highsun&lt;br /&gt;
|-&lt;br /&gt;
|Goldscorch&lt;br /&gt;
|-&lt;br /&gt;
|Sunfall&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |The Amber Dawn&lt;br /&gt;
|Edensrest&lt;br /&gt;
|-&lt;br /&gt;
|Rainswrath&lt;br /&gt;
|-&lt;br /&gt;
|Redfall&lt;br /&gt;
|-&lt;br /&gt;
|Lilith's Veil&lt;br /&gt;
|Godsnight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: This is in order and loops every RP year.&lt;br /&gt;
&lt;br /&gt;
=== Days Of The Week ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|'''RP time'''&lt;br /&gt;
|-&lt;br /&gt;
|Moonday&lt;br /&gt;
|-&lt;br /&gt;
|Harvestday&lt;br /&gt;
|-&lt;br /&gt;
|Wineday&lt;br /&gt;
|-&lt;br /&gt;
|Thunderday&lt;br /&gt;
|-&lt;br /&gt;
|Fireday&lt;br /&gt;
|-&lt;br /&gt;
|Marketday&lt;br /&gt;
|-&lt;br /&gt;
|Sunday&lt;br /&gt;
|-&lt;br /&gt;
|Saintsday&lt;br /&gt;
|}&lt;br /&gt;
This is in order and loops every week. There are 8 days inside a week.&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Edens_Calendar&amp;diff=784</id>
		<title>Edens Calendar</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Edens_Calendar&amp;diff=784"/>
		<updated>2021-10-21T17:39:55Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How Eden's Calendar Works ==&lt;br /&gt;
Time inside the world of Eden moves much faster than time in the real world, this is because we can move through years so characters age better and so different RP events are not  all happening weeks apart.&lt;br /&gt;
[[File:Sun.png|thumb|928x928px|Sunset in Amber Dawn]]&lt;br /&gt;
===Conversion Of Time In Eden===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|'''Real time'''&lt;br /&gt;
|'''RP time'''&lt;br /&gt;
|-&lt;br /&gt;
| 3 hours&lt;br /&gt;
|1 Day&lt;br /&gt;
|-&lt;br /&gt;
|1 day&lt;br /&gt;
|1 Week&lt;br /&gt;
|-&lt;br /&gt;
|4 days&lt;br /&gt;
|1 Month&lt;br /&gt;
|-&lt;br /&gt;
|48 days&lt;br /&gt;
|1 Year&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can use /date IG to find the time and date&lt;br /&gt;
===Months In Eden===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Real Name'''&lt;br /&gt;
|'''RP Name'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Lilith's Veil&lt;br /&gt;
|Newdawn&lt;br /&gt;
|-&lt;br /&gt;
|Starfall&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |The Emerald Dusk&lt;br /&gt;
|Firstseed&lt;br /&gt;
|-&lt;br /&gt;
|Highbloom&lt;br /&gt;
|-&lt;br /&gt;
|Greenfall&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Eden's Shine &lt;br /&gt;
|Highsun&lt;br /&gt;
|-&lt;br /&gt;
|Goldscorch&lt;br /&gt;
|-&lt;br /&gt;
|Sunfall&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |The Amber Dawn&lt;br /&gt;
|Edensrest&lt;br /&gt;
|-&lt;br /&gt;
|Rainswrath&lt;br /&gt;
|-&lt;br /&gt;
|Redfall&lt;br /&gt;
|-&lt;br /&gt;
|Lilith's Veil&lt;br /&gt;
|Godsnight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: This is in order and loops every RP year.&lt;br /&gt;
&lt;br /&gt;
=== Days Of The Week ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|'''RP time'''&lt;br /&gt;
|-&lt;br /&gt;
|Moonday&lt;br /&gt;
|-&lt;br /&gt;
|Harvestday&lt;br /&gt;
|-&lt;br /&gt;
|Wineday&lt;br /&gt;
|-&lt;br /&gt;
|Thunderday&lt;br /&gt;
|-&lt;br /&gt;
|Fireday&lt;br /&gt;
|-&lt;br /&gt;
|Marketday&lt;br /&gt;
|-&lt;br /&gt;
|Sunday&lt;br /&gt;
|-&lt;br /&gt;
|Saintsday&lt;br /&gt;
|}&lt;br /&gt;
This is in order and loops every week. There are 8 days inside a week.&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Edens_Calendar&amp;diff=783</id>
		<title>Edens Calendar</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Edens_Calendar&amp;diff=783"/>
		<updated>2021-10-21T17:39:34Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How Eden's Calendar Works ==&lt;br /&gt;
Time inside the world of Eden moves much faster than time in the real world, this is because we can move through years so characters age better and so different RP events are not  all happening weeks apart.&lt;br /&gt;
&lt;br /&gt;
===Conversion Of Time In Eden===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|'''Real time'''&lt;br /&gt;
|'''RP time'''&lt;br /&gt;
|-&lt;br /&gt;
| 3 hours&lt;br /&gt;
|1 Day&lt;br /&gt;
|-&lt;br /&gt;
|1 day&lt;br /&gt;
|1 Week&lt;br /&gt;
|-&lt;br /&gt;
|4 days&lt;br /&gt;
|1 Month&lt;br /&gt;
|-&lt;br /&gt;
|48 days&lt;br /&gt;
|1 Year&lt;br /&gt;
|}&lt;br /&gt;
[[File:Sun.png|thumb|928x928px|Sunset in Amber Dawn]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can use /date IG to find the time and date&lt;br /&gt;
===Months In Eden===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Real Name'''&lt;br /&gt;
|'''RP Name'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Lilith's Veil&lt;br /&gt;
|Newdawn&lt;br /&gt;
|-&lt;br /&gt;
|Starfall&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |The Emerald Dusk&lt;br /&gt;
|Firstseed&lt;br /&gt;
|-&lt;br /&gt;
|Highbloom&lt;br /&gt;
|-&lt;br /&gt;
|Greenfall&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Eden's Shine &lt;br /&gt;
|Highsun&lt;br /&gt;
|-&lt;br /&gt;
|Goldscorch&lt;br /&gt;
|-&lt;br /&gt;
|Sunfall&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |The Amber Dawn&lt;br /&gt;
|Edensrest&lt;br /&gt;
|-&lt;br /&gt;
|Rainswrath&lt;br /&gt;
|-&lt;br /&gt;
|Redfall&lt;br /&gt;
|-&lt;br /&gt;
|Lilith's Veil&lt;br /&gt;
|Godsnight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: This is in order and loops every RP year.&lt;br /&gt;
&lt;br /&gt;
=== Days Of The Week ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|'''RP time'''&lt;br /&gt;
|-&lt;br /&gt;
|Moonday&lt;br /&gt;
|-&lt;br /&gt;
|Harvestday&lt;br /&gt;
|-&lt;br /&gt;
|Wineday&lt;br /&gt;
|-&lt;br /&gt;
|Thunderday&lt;br /&gt;
|-&lt;br /&gt;
|Fireday&lt;br /&gt;
|-&lt;br /&gt;
|Marketday&lt;br /&gt;
|-&lt;br /&gt;
|Sunday&lt;br /&gt;
|-&lt;br /&gt;
|Saintsday&lt;br /&gt;
|}&lt;br /&gt;
This is in order and loops every week. There are 8 days inside a week.&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Edens_Calendar&amp;diff=782</id>
		<title>Edens Calendar</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Edens_Calendar&amp;diff=782"/>
		<updated>2021-10-21T17:38:59Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How Eden's Calendar Works ==&lt;br /&gt;
Time inside the world of Eden moves much faster than time in the real world, this is because we can move through years so characters age better and so different RP events are not  all happening weeks apart.&lt;br /&gt;
&lt;br /&gt;
===Conversion Of Time In Eden===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|'''Real time'''&lt;br /&gt;
|'''RP time'''&lt;br /&gt;
|-&lt;br /&gt;
| 3 hours&lt;br /&gt;
|1 Day&lt;br /&gt;
|-&lt;br /&gt;
|1 day&lt;br /&gt;
|1 Week&lt;br /&gt;
|-&lt;br /&gt;
|4 days&lt;br /&gt;
|1 Month&lt;br /&gt;
|-&lt;br /&gt;
|48 days&lt;br /&gt;
|1 Year&lt;br /&gt;
|}&lt;br /&gt;
[[File:Sun.png|thumb|637x637px|Sunset in Amber Dawn]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can use /date IG to find the time and date&lt;br /&gt;
===Months In Eden===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Real Name'''&lt;br /&gt;
|'''RP Name'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Lilith's Veil&lt;br /&gt;
|Newdawn&lt;br /&gt;
|-&lt;br /&gt;
|Starfall&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |The Emerald Dusk&lt;br /&gt;
|Firstseed&lt;br /&gt;
|-&lt;br /&gt;
|Highbloom&lt;br /&gt;
|-&lt;br /&gt;
|Greenfall&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Eden's Shine &lt;br /&gt;
|Highsun&lt;br /&gt;
|-&lt;br /&gt;
|Goldscorch&lt;br /&gt;
|-&lt;br /&gt;
|Sunfall&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |The Amber Dawn&lt;br /&gt;
|Edensrest&lt;br /&gt;
|-&lt;br /&gt;
|Rainswrath&lt;br /&gt;
|-&lt;br /&gt;
|Redfall&lt;br /&gt;
|-&lt;br /&gt;
|Lilith's Veil&lt;br /&gt;
|Godsnight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: This is in order and loops every RP year.&lt;br /&gt;
&lt;br /&gt;
=== Days Of The Week ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|'''RP time'''&lt;br /&gt;
|-&lt;br /&gt;
|Moonday&lt;br /&gt;
|-&lt;br /&gt;
|Harvestday&lt;br /&gt;
|-&lt;br /&gt;
|Wineday&lt;br /&gt;
|-&lt;br /&gt;
|Thunderday&lt;br /&gt;
|-&lt;br /&gt;
|Fireday&lt;br /&gt;
|-&lt;br /&gt;
|Marketday&lt;br /&gt;
|-&lt;br /&gt;
|Sunday&lt;br /&gt;
|-&lt;br /&gt;
|Saintsday&lt;br /&gt;
|}&lt;br /&gt;
This is in order and loops every week. There are 8 days inside a week.&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=File:Sun.png&amp;diff=781</id>
		<title>File:Sun.png</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=File:Sun.png&amp;diff=781"/>
		<updated>2021-10-21T17:35:21Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For Calendar&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Edens_Calendar&amp;diff=774</id>
		<title>Edens Calendar</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Edens_Calendar&amp;diff=774"/>
		<updated>2021-10-21T17:18:49Z</updated>

		<summary type="html">&lt;p&gt;Ducky: /* Days Of The Week */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How Eden's Calendar Works ==&lt;br /&gt;
Time inside the world of Eden moves much faster than time in the real world, this is because we can move through years so characters age better and so different RP events are not  all happening weeks apart.&lt;br /&gt;
&lt;br /&gt;
===Conversion Of Time In Eden===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|'''Real time'''&lt;br /&gt;
|'''RP time'''&lt;br /&gt;
|-&lt;br /&gt;
| 3 hours&lt;br /&gt;
|1 Day&lt;br /&gt;
|-&lt;br /&gt;
|1 day&lt;br /&gt;
|1 Week&lt;br /&gt;
|-&lt;br /&gt;
|4 days&lt;br /&gt;
|1 Month&lt;br /&gt;
|-&lt;br /&gt;
|48 days&lt;br /&gt;
|1 Year&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can use /date IG to find the time and date&lt;br /&gt;
===Months In Eden===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Real Name'''&lt;br /&gt;
|'''RP Name'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Lilith's Veil&lt;br /&gt;
|Newdawn&lt;br /&gt;
|-&lt;br /&gt;
|Starfall&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |The Emerald Dusk&lt;br /&gt;
|Firstseed&lt;br /&gt;
|-&lt;br /&gt;
|Highbloom&lt;br /&gt;
|-&lt;br /&gt;
|Greenfall&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Eden's Shine &lt;br /&gt;
|Highsun&lt;br /&gt;
|-&lt;br /&gt;
|Goldscorch&lt;br /&gt;
|-&lt;br /&gt;
|Sunfall&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |The Amber Dawn&lt;br /&gt;
|Edensrest&lt;br /&gt;
|-&lt;br /&gt;
|Rainswrath&lt;br /&gt;
|-&lt;br /&gt;
|Redfall&lt;br /&gt;
|-&lt;br /&gt;
|Lilith's Veil&lt;br /&gt;
|Godsnight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: This is in order and loops every RP year.&lt;br /&gt;
&lt;br /&gt;
=== Days Of The Week ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|'''RP time'''&lt;br /&gt;
|-&lt;br /&gt;
|Moonday&lt;br /&gt;
|-&lt;br /&gt;
|Harvestday&lt;br /&gt;
|-&lt;br /&gt;
|Wineday&lt;br /&gt;
|-&lt;br /&gt;
|Thunderday&lt;br /&gt;
|-&lt;br /&gt;
|Fireday&lt;br /&gt;
|-&lt;br /&gt;
|Marketday&lt;br /&gt;
|-&lt;br /&gt;
|Sunday&lt;br /&gt;
|-&lt;br /&gt;
|Saintsday&lt;br /&gt;
|}&lt;br /&gt;
This is in order and loops every week. There are 8 days inside a week.&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Edens_Calendar&amp;diff=769</id>
		<title>Edens Calendar</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Edens_Calendar&amp;diff=769"/>
		<updated>2021-10-21T17:14:24Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How Eden's Calendar Works ==&lt;br /&gt;
Time inside the world of Eden moves much faster than time in the real world, this is because we can move through years so characters age better and so different RP events are not  all happening weeks apart.&lt;br /&gt;
&lt;br /&gt;
===Conversion Of Time In Eden===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|'''Real time'''&lt;br /&gt;
|'''RP time'''&lt;br /&gt;
|-&lt;br /&gt;
| 3 hours&lt;br /&gt;
|1 Day&lt;br /&gt;
|-&lt;br /&gt;
|1 day&lt;br /&gt;
|1 Week&lt;br /&gt;
|-&lt;br /&gt;
|4 days&lt;br /&gt;
|1 Month&lt;br /&gt;
|-&lt;br /&gt;
|48 days&lt;br /&gt;
|1 Year&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can use /date IG to find the time and date&lt;br /&gt;
===Months In Eden===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Real Name'''&lt;br /&gt;
|'''RP Name'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Lilith's Veil&lt;br /&gt;
|Newdawn&lt;br /&gt;
|-&lt;br /&gt;
|Starfall&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |The Emerald Dusk&lt;br /&gt;
|Firstseed&lt;br /&gt;
|-&lt;br /&gt;
|Highbloom&lt;br /&gt;
|-&lt;br /&gt;
|Greenfall&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Eden's Shine &lt;br /&gt;
|Highsun&lt;br /&gt;
|-&lt;br /&gt;
|Goldscorch&lt;br /&gt;
|-&lt;br /&gt;
|Sunfall&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |The Amber Dawn&lt;br /&gt;
|Edensrest&lt;br /&gt;
|-&lt;br /&gt;
|Rainswrath&lt;br /&gt;
|-&lt;br /&gt;
|Redfall&lt;br /&gt;
|-&lt;br /&gt;
|Lilith's Veil&lt;br /&gt;
|Godsnight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: This is in order and loops every RP year.&lt;br /&gt;
&lt;br /&gt;
=== Days Of The Week ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|'''Real time'''&lt;br /&gt;
|'''RP time'''&lt;br /&gt;
|-&lt;br /&gt;
| 3 hours&lt;br /&gt;
|1 Day&lt;br /&gt;
|-&lt;br /&gt;
|1 day&lt;br /&gt;
|1 Week&lt;br /&gt;
|-&lt;br /&gt;
|4 days&lt;br /&gt;
|1 Month&lt;br /&gt;
|-&lt;br /&gt;
|48 days&lt;br /&gt;
|1 Year&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Edens_Calendar&amp;diff=768</id>
		<title>Edens Calendar</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Edens_Calendar&amp;diff=768"/>
		<updated>2021-10-21T17:14:09Z</updated>

		<summary type="html">&lt;p&gt;Ducky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How Eden's Calendar Works ==&lt;br /&gt;
Time inside the world of Eden moves much faster than time in the real world, this is because we can move through years so characters age better and so different RP events are not  all happening weeks apart.&lt;br /&gt;
&lt;br /&gt;
===Conversion Of Time In Eden===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|'''Real time'''&lt;br /&gt;
|'''RP time'''&lt;br /&gt;
|-&lt;br /&gt;
| 3 hours&lt;br /&gt;
|1 Day&lt;br /&gt;
|-&lt;br /&gt;
|1 day&lt;br /&gt;
|1 Week&lt;br /&gt;
|-&lt;br /&gt;
|4 days&lt;br /&gt;
|1 Month&lt;br /&gt;
|-&lt;br /&gt;
|48 days&lt;br /&gt;
|1 Year&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can use /date IG to find the time and date&lt;br /&gt;
===Months In Eden===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Real Name'''&lt;br /&gt;
|'''RP Name'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Lilith's Veil&lt;br /&gt;
|Newdawn&lt;br /&gt;
|-&lt;br /&gt;
|Starfall&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |The Emerald Dusk&lt;br /&gt;
|Firstseed&lt;br /&gt;
|-&lt;br /&gt;
|Highbloom&lt;br /&gt;
|-&lt;br /&gt;
|Greenfall&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Eden's Shine &lt;br /&gt;
|Highsun&lt;br /&gt;
|-&lt;br /&gt;
|Goldscorch&lt;br /&gt;
|-&lt;br /&gt;
|Sunfall&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |The Amber Dawn&lt;br /&gt;
|Edensrest&lt;br /&gt;
|-&lt;br /&gt;
|Rainswrath&lt;br /&gt;
|-&lt;br /&gt;
|Redfall&lt;br /&gt;
|-&lt;br /&gt;
|Lilith's Veil&lt;br /&gt;
|Godsnight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: This is in order and loops every RP year.&lt;br /&gt;
&lt;br /&gt;
=== Days Of The Week ===&lt;/div&gt;</summary>
		<author><name>Ducky</name></author>
	</entry>
</feed>