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		<summary type="html">&lt;p&gt;FablesAdmin: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; | colspan=&amp;quot;2&amp;quot; |Elves |- |Pronunciation: |Elf |- |Classification: |Elven |- |Name in own language: |Aevor, the dawn-born / the early people  Murathi, the shade-born / the hidden folk |- |Name in common tongue: |Elf |- |Nicknames: |Knife-Ear |- |Spoken Languages: |Common Tongue, Talmiric, Deep-Talmiric (Akrunai dialect) |- |Associated Cultures: |Talmyrian, Akrunai |- |Average Height: |170mm to 190mm on average. Females are slightly shorter overall. |-...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Elves&lt;br /&gt;
|-&lt;br /&gt;
|Pronunciation:&lt;br /&gt;
|Elf&lt;br /&gt;
|-&lt;br /&gt;
|Classification:&lt;br /&gt;
|Elven&lt;br /&gt;
|-&lt;br /&gt;
|Name in own language:&lt;br /&gt;
|Aevor, the dawn-born / the early people&lt;br /&gt;
&lt;br /&gt;
Murathi, the shade-born / the hidden folk&lt;br /&gt;
|-&lt;br /&gt;
|Name in common tongue:&lt;br /&gt;
|Elf&lt;br /&gt;
|-&lt;br /&gt;
|Nicknames:&lt;br /&gt;
|Knife-Ear&lt;br /&gt;
|-&lt;br /&gt;
|Spoken Languages:&lt;br /&gt;
|Common Tongue, Talmiric, Deep-Talmiric (Akrunai dialect)&lt;br /&gt;
|-&lt;br /&gt;
|Associated Cultures:&lt;br /&gt;
|Talmyrian, Akrunai&lt;br /&gt;
|-&lt;br /&gt;
|Average Height:&lt;br /&gt;
|170mm to 190mm on average. Females are slightly shorter overall.&lt;br /&gt;
|-&lt;br /&gt;
|Average Weight:&lt;br /&gt;
|~60–90 kg depending on height.&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Age:&lt;br /&gt;
|Around 320 years old. Adulthood is at 72&lt;br /&gt;
|-&lt;br /&gt;
|Stat Bonuses:&lt;br /&gt;
|Strength +0&lt;br /&gt;
&lt;br /&gt;
Defense +0&lt;br /&gt;
&lt;br /&gt;
Agility +2&lt;br /&gt;
&lt;br /&gt;
Intelligence +2&lt;br /&gt;
|}&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
Elves are one of the oldest long-lived peoples in the Western world. Though they share a distant common ancestry, their society is now divided between two main branches: the Aevor, whose culture developed across the surface realms of Talmyria, and the Murathi, whose roots lie in the deep halls and caverns of Akrunel. Both branches now maintain a presence on Eldland, though their numbers here are small and their standing is complicated.&lt;br /&gt;
&lt;br /&gt;
Elven communities tend to value order, continuity, and clear customs. They are slow to speak plainly, cautious in how they present themselves, and tend to commit strongly to any position they take. To many outsiders, this often reads as arrogance, which is not entirely inaccurate. They prefer predictable systems and have firm confidence in their own methods.&lt;br /&gt;
&lt;br /&gt;
Whether Aevor or Murathi, their long memories shape many of their habits. Elves do not abandon established customs easily, nor do they let go of grievances quickly. This makes them reliable when agreements are kept, but stubborn and difficult to handle when challenged. On Eldland, this has earned them a mixed reception. Many, if not most, locals regard them with open suspicion or irritation, especially the Aevor, whose foothold on the continent began with a costly misunderstanding. While elves maintain their own enclave and strongholds, they are not a people one commonly encounters across Eldland’s cities or roads.&lt;br /&gt;
&lt;br /&gt;
Even so, the two elven branches remain connected by necessity. The Aevor and Murathi share ancestry, certain long-term interests, and now a common need to keep their fragile position on Eldland from collapsing. Their approaches differ, but their survival here relies on working in parallel, if not always in harmony.&lt;br /&gt;
&lt;br /&gt;
The Aevor&lt;br /&gt;
&lt;br /&gt;
The Aevor are the more prominent of the two elven branches and the ones most likely to be recognised abroad. Their society is built around structure, long-term planning, and a quiet but persistent sense of entitlement regarding lands and legacies they believe were once and still are theirs. Pride is common among them. Admitting fault is rare, and changing course after committing to a decision is rarer still.&lt;br /&gt;
&lt;br /&gt;
Their determination is matched by their resourcefulness. Aevor history is marked by frequent setbacks followed by reinvention: reorganised fleets, altered settlement plans, or other practical revisions. They excel at finding solutions through planning and innovation, and they seldom abandon an objective simply because it proves challenging. This is one of the reasons they remain fixated on regaining influence in the east, long after most cultures would have moved on.&lt;br /&gt;
&lt;br /&gt;
On Eldland, the existing Aevor community is small but orderly, built around a fortified harbour and outpost rather than sprawling settlements. They keep their communities orderly and self-contained, with a clear hierarchy and little interest in blending with the local population. Most people on Eldland view them with open disdain, an attitude fuelled by the events at what is now known as Cal-Eryndor, but the Aevor rarely concern themselves with public opinion. Their focus lies on the long game, and they believe that consistency and structure will eventually vindicate their presence.&lt;br /&gt;
&lt;br /&gt;
The Murathi&lt;br /&gt;
&lt;br /&gt;
The Murathi represent the elven branch shaped by centuries spent in harsh mountain systems and deep underground networks. Their culture developed around the immediate need of securing food, protecting scarce resources, and safeguarding hidden settlements that relied on secrecy to endure. This produced a practical, survival-oriented people whose decisions focus on what is needed now rather than on long-term plans or distant ambitions.&lt;br /&gt;
&lt;br /&gt;
Unlike the Aevor, the Murathi adapt quickly. A failing plan is dropped without hesitation, and new approaches are taken up as circumstances change. Tradition matters to them, but not at the cost of survival. Their suspicion toward outsiders comes from experience, for much of their history, revealing that their homes or numbers could invite danger. Even on Eldland, the Murathi groups keep their communities small, discreet, and closely guarded, sharing little about their internal workings or numbers.&lt;br /&gt;
&lt;br /&gt;
Murathi populations on Eldland are smaller than those of the Aevor, though they are slowly growing as conditions allow. They tend to involve themselves only where it benefits their families directly. Their settlements are functional rather than expansive, and they prefer to build around what they need rather than what might impress others or draw unwanted attention. Most local races often know little about them beyond rumours, and the Murathi prefer it that way.&lt;br /&gt;
&lt;br /&gt;
Despite their differences with the Aevor, the two branches maintain a working alliance. They do not share the same priorities or outlook, but they both understand that cooperation is necessary while they remain outnumbered and unwelcome on Eldland.&lt;br /&gt;
----Physical Appearance&lt;br /&gt;
&lt;br /&gt;
The Aevor&lt;br /&gt;
&lt;br /&gt;
The Elves of Talmyria present a tall, slender build with long limbs and straight posture. Most stand between 170 cm and 190 cm, with females tending slightly shorter, and their weight varies by height but generally falls between 60 kg and 90 kg. They are generally taller than humans, though not by a dramatic margin. Most stand within the upper end of human height ranges, giving them a naturally commanding presence without appearing oversized. Their builds are lean, with long limbs and a straight, balanced posture. Facial features tend toward narrow and well-defined lines, with straight noses, high cheekbones, and angular jawlines. The ears are long and pointed, set slightly higher than a human’s, angled slightly back from the skull.&lt;br /&gt;
&lt;br /&gt;
Skin tones are typically fair to lightly warmed by sun exposure. Elves reach adulthood at around 72 and can live up to 320 years, though individuals vary. Their complexion maintains clarity well into older age, making it difficult for outsiders to judge their years accurately.&lt;br /&gt;
&lt;br /&gt;
Their hair appears in the full range of natural human tones, from black through chestnut, ginger, blond, and even silver. Lighter shades are somewhat more common among them. Hair is usually worn long, either loose or arranged in intricate braids. Elves place considerable importance on the state of their hair, viewing it as a straightforward indicator of personal discipline, family background, and earned distinction. Braids, beadwork, and metal clasps each carry meaning. Rather than serving as decoration, these elements are used to note milestones, record lineage, acknowledge sworn vows, or mark honors granted by one’s community. For this reason, maintaining tidy, well-kept hair is regarded as a basic expectation and a sign of reliability and social standing.&lt;br /&gt;
&lt;br /&gt;
Most Aevor have light-colored eyes in blue, green, grey, hazel, or pale brown. Silver or silvery undertones can appear in the irises and are not considered unusual. Darker eye colors exist but are less frequent and generally regarded as rare.&lt;br /&gt;
&lt;br /&gt;
Aevor clothing typically uses fitted layers with structured seams and clear lines. The general style leans toward long tunics, robes, and over-garments that fall cleanly to the knee or lower, often with split hems to allow free movement. Shoulder panels, high collars, and woven motifs along the chest or sleeves are common design elements. Embroidery is used sparingly but deliberately, usually placed to highlight borders or frame the garment’s central panel. Color selection varies widely. Greens, blues, reds, golds, and neutral earth tones all appear in everyday wear, and families often keep a preferred palette. What distinguishes status is not the color itself but how rich and even the dye appears. Wealthier households can afford deep, saturated colors and complex dye processes, while common folk tend to wear more muted or naturally toned fabrics. Nobles favor fine wools, soft-spun linens, and light silks, which drape smoothly and hold shape well. Lower-status elves use sturdier, coarser materials suited for work or travel. Decorative metal clasps, shoulder fasteners, and embroidered belts are typical among those of means, while simpler wooden or leather fittings appear among the working class.&lt;br /&gt;
&lt;br /&gt;
Jewelry plays a secondary but visible role. Nobles often wear brooches, circlets, or neckpieces worked in silver or gold, usually displaying family symbols or regional motifs. Peasants might wear beadwork, carved bone, or modest metal pieces. The style of jewelry tends to be restrained. Even among high-ranking individuals, pieces are chosen for their craftsmanship rather than size or extravagance.&lt;br /&gt;
&lt;br /&gt;
Examples of Aevor skintones&lt;br /&gt;
&lt;br /&gt;
The Murathi&lt;br /&gt;
&lt;br /&gt;
The Murathi share the same general height and lean build as the Aevor. Most stand toward the upper end of human ranges, between 170 cm and 190 cm, with females tending slightly shorter, and their weight varies by height but generally falls between 60 kg and 90 kg. Their features tend to be sharper overall, with angled cheekbones, narrow jaws, and long ears that sweep back more distinctly than those of the elves.&lt;br /&gt;
&lt;br /&gt;
Their skin tones range from dark grey and charcoal to muted violet shades. Lighter variations occur in some families but never match the complexion of surface peoples. They age slowly, though their sharper features make signs of age more noticeable once they appear, much like their cousins. The Murathi also reach adulthood at around 72 and can live up to 320 years, though individuals vary.&lt;br /&gt;
&lt;br /&gt;
Hair colours include black, white, silver, grey, and some muted reds. Bright, fiery ginger tones show up rarely but are not unknown. Hair is usually worn long, but styling differs from common elven customs. The Murathi use more rigid or structured arrangements, pulled back, tied up, or set in place to accommodate metal ornaments. Rings, plates, chain-links, and similar pieces are common. These usually mark clan affiliation, profession, or religious ties rather than personal milestones.&lt;br /&gt;
&lt;br /&gt;
Most Murathi have bright and warm-toned eyes, usually gold, amber, orange, or red. These colours support their ability to see in low light, which is essential in their underground settlements. Cooler eye colours such as purples exist but are rare, considered an anomaly, and often come with severely reduced vision even in broad daylight.&lt;br /&gt;
&lt;br /&gt;
Their clothing is built for layered use. Long robes, fitted coats, reinforced sleeves, and structured shoulders are typical. Many garments include split hems or flexible underlayers for movement on uneven ground. Their preferred colours are dark, in black, ash, slate, deep red, wine, and burnt orange. These colours hold up well in dim environments and against mineral-heavy air. Metalworking is a visible part of their clothing. Blackened steel, bronze, and dark silver appear in clasps, belts, collar pieces, and other fittings. Shapes tend to be simple and geometric, though nobles often favour more detailed work.&lt;br /&gt;
&lt;br /&gt;
Jewellery is common and adored across all classes. Nobles wear heavier pieces like layered metal, volcanic glass, carved stone, and crest-bearing ornaments. Commoners use plainer materials but still wear noticeable items. Jewellery often indicates clan, occupation, or rank rather than serving as decoration alone.&lt;br /&gt;
&lt;br /&gt;
Examples of Murathi skintones&lt;br /&gt;
&lt;br /&gt;
Vhalenai - The Split-Born&lt;br /&gt;
&lt;br /&gt;
Children born of an Aevor and Murthi pairing are very uncommon and difficult to conceive. The official naming of them would be Vhalenai, meaning “split-born”. The two branches remain close enough to produce offspring, but the differences in their physiology often make the process unstable. Pregnancies carry a high chance of complications, and early loss is common. Many do not survive infancy.&lt;br /&gt;
&lt;br /&gt;
Those who grow to adulthood share characteristics from both sides, but not in a uniform way. Mixed features often appear uneven, most visibly in the skin and hair. Patch-pattern pigmentation is common, with tones from each parent appearing side by side or in irregular shifts. Hair may follow the same pattern and produce streaks or segments rather than a single uniform colour. Eye colour tends to follow the Murathi side more strongly and frequently comes with severely reduced vision, including difficulty in bright environments or limitations in depth perception. All mixed offspring are infertile, and their natural lifespan is somewhat shorter than either parent’s, though still long compared to humans (~200 years).&lt;br /&gt;
&lt;br /&gt;
Their place in society is cautious but not hostile. They are not cast out, but they are not fully absorbed into either society. Most understand early that they sit between the two branches and are treated accordingly. To avoid placing them in situations where their presence may cause tension, they are usually directed toward a specific military division maintained jointly by both branches to give the Vhalenai a chance to contribute meaningfully into their society.&lt;br /&gt;
&lt;br /&gt;
This regiment is highly disciplined and makes use of the Vhalenai physical resilience and adaptability. Recruits shave their hair, wear masks that render them unrecognisable as part of the standard uniform and receive training suited to border work, reconnaissance and specialised operations. Many veterans from this unit tend to be experienced and capable. Despite their uncertain standing, their skill and discipline have earned them the respect of both branches, even if they seldom take part in civilian life.&lt;br /&gt;
----Languages&lt;br /&gt;
&lt;br /&gt;
Since the dawn of the Talmyrian realm, the many elven dialects that dominated the different kingdoms of the west have been unified into what is now known as Talmiric. An official unifying language is now the most dominant among all the elven peoples. It is a distinct tongue from most elves, who use the Common Tongue as their secondary language. This is a learnt language acquired by travelers, merchants, and diplomats through their travels to distant lands and has become a fluent alternative. Talmiric, however, does in no way resemble the languages of other lands in one bit. It is easily detected when heard, however. Using a certain flow in how it is spoken, making every mundane sentence sound like a carefully coordinated swivel of sound that is the result of decades of mastery of the tongue. Hearing elves engaged in conversation has an enchanting, supernatural allure to it that makes those unable to comprehend the meaning of the words spoken crave to understand. Elves, as they speak, tend to keep their voices calm and thus radiate a certain warmth. They speak no more than needed. Every single movement of the lips feels like a coordinated move, and they do not stumble, nor think out loud.&lt;br /&gt;
&lt;br /&gt;
The Murathi use a variant known as Deep-Talmyric, shaped by older subterranean dialects. It follows the same structure but uses sharper endings and harder consonants. Speakers of either form can understand one another without real difficulty, though the differences in sound take some adjustment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |Talmiric: Quick Guide&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Greetings&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Races&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Titles&lt;br /&gt;
|-&lt;br /&gt;
|Eila&lt;br /&gt;
|Hello&lt;br /&gt;
|Renhil&lt;br /&gt;
|Human&lt;br /&gt;
|Tirnor&lt;br /&gt;
|Emperor&lt;br /&gt;
|-&lt;br /&gt;
|Kai’veran&lt;br /&gt;
|Formal hello&lt;br /&gt;
|Aevor&lt;br /&gt;
|Elf&lt;br /&gt;
|Hilira&lt;br /&gt;
|Empress&lt;br /&gt;
|-&lt;br /&gt;
|Amur&lt;br /&gt;
|Friend&lt;br /&gt;
|Ondar&lt;br /&gt;
|Denur&lt;br /&gt;
|Rosir&lt;br /&gt;
|Prince&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|Selmarin&lt;br /&gt;
|Tiefling&lt;br /&gt;
|Kaihir&lt;br /&gt;
|Princess&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|Varhil&lt;br /&gt;
|Lord&lt;br /&gt;
|-&lt;br /&gt;
|Varelin&lt;br /&gt;
|Lady&lt;br /&gt;
|-&lt;br /&gt;
|Arthel&lt;br /&gt;
|Noble&lt;br /&gt;
|-&lt;br /&gt;
|Selairin&lt;br /&gt;
|Mage/Spellcaster&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|[TBD]&lt;br /&gt;
|Priest&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|Hilthar&lt;br /&gt;
|Doctor/Healer&lt;br /&gt;
|}&lt;br /&gt;
----Naming Schemes &amp;amp; Associated Cultures&lt;br /&gt;
&lt;br /&gt;
Aevorin names are shaped by the sound of their language: soft, vowel-heavy, and easy to pronounce. Most given names fall between two and four syllables and avoid harsh consonants or abrupt stops. Stress typically falls on the second-to-last syllable. Despite regional differences, the overall cadence of Aevorin names is consistent across Talmyria.&lt;br /&gt;
&lt;br /&gt;
Common vowels include ae, ai, ia, ei, and eu. Preferred consonants are l, r, n, s, v, and th, while strong k, g, and heavy clusters appear rarely.&lt;br /&gt;
&lt;br /&gt;
Name Endings&lt;br /&gt;
&lt;br /&gt;
Masculine-leaning: –or, –ir, –en, –is, –ion, –ar&lt;br /&gt;
&lt;br /&gt;
Feminine-leaning: –a, –ae, –is, –ith, –ira, –enna&lt;br /&gt;
&lt;br /&gt;
(These patterns are customary rather than strict.)&lt;br /&gt;
&lt;br /&gt;
Given Names&lt;br /&gt;
&lt;br /&gt;
Aevorin given names generally come from three sources:&lt;br /&gt;
&lt;br /&gt;
# Traditional Names  Older, inherited names follow long-standing sound patterns.  Examples: Aeryn, Voriel, Isarion, Aelira, Lyressa.&lt;br /&gt;
# Word-Based Names  Names taken from pleasant-sounding or meaningful Aevorin words.  Examples: Syril (hope), Luthir (joy), Umir (dream), Feyla (thread), Sorin (day), Lunor (night).&lt;br /&gt;
# Modern Names  Newer forms shaped by contemporary taste or notable families.  Examples: Sariel, Elvren, Caerin, Selyth, Iollrath, Averis&lt;br /&gt;
&lt;br /&gt;
Family and House Names&lt;br /&gt;
&lt;br /&gt;
Aevorin family names fall into two broad groups:&lt;br /&gt;
&lt;br /&gt;
# Rooted Names  Names derived from old Aevorin roots, common among older houses.  Examples: Solimar, Draselion, Tavarel, Kailyrin, Marethis, etc.&lt;br /&gt;
# Derived Names  Softer or stylized names that echo Aevorin sounds without pointing to a specific root.  Examples: Rhodia, Astenna, Halares, Il’vha.&lt;br /&gt;
&lt;br /&gt;
──────────────────────────&lt;br /&gt;
&lt;br /&gt;
Murathi names come from the same ancestral language as the Aevorin, but their sound changed over the centuries underground. The structure is still familiar enough that the two groups can understand each other, yet the Murathi cadence is noticeably harder. Their speech shortens vowels, tightens syllables, and leans on the sharpest consonants available in the shared lexicon. Stress still usually falls on the second-to-last syllable, but the rhythm feels clipped compared to surface Aevorin patterns.&lt;br /&gt;
&lt;br /&gt;
Murathi names use more kh, k, g, and sharper r-taps. Consonant clusters are common, especially where Aevorin would soften or separate sounds. Typical endings include –ak, –ek, –ir, –gar, –ath, and –ok. Despite the harsher tone, Murathi names still follow the same meaning-based system as Aevorin ones. The difference lies in what they consider meaningful: instead of concepts like dawn, hope, or harmony, Murathi names draw from the world they live in, with stone layers, mineral veins, underground rivers, bioluminescent growths, and deep-place geography being a common theme.&lt;br /&gt;
&lt;br /&gt;
Name Endings&lt;br /&gt;
&lt;br /&gt;
Masculine-leaning: –ak, –ek, –ir, –gar, –ath&lt;br /&gt;
&lt;br /&gt;
Feminine-leaning: –a, –ith, –ira, –ekka, –enath&lt;br /&gt;
&lt;br /&gt;
(These patterns are customary rather than strict.)&lt;br /&gt;
&lt;br /&gt;
Given Names&lt;br /&gt;
&lt;br /&gt;
# Traditional Names  Older Murathi names keep their ancestral roots but shift toward sharper pronunciation.  Examples: Murthir, Tavrak, Lunethirn, Drosgar.&lt;br /&gt;
# Word-Based Names  Names drawn from environmental features of the underground.  Examples: Murak (depth), Vorgren (metal vein), Velgrith (deep green growth), Hilgar (life-strong), etc.&lt;br /&gt;
# Modern Names  Newer forms that follow the common Murathi tone and structure.  Examples: Velmigrath, Ilmgar, Selgrith, Tavrask.&lt;br /&gt;
&lt;br /&gt;
Family and House Names&lt;br /&gt;
&lt;br /&gt;
# Rooted Names  These names come from deep-place concepts like stone, minerals, caverns etc.  Examples: Velgrath, Odrigen, Khelvarn, Droskien.&lt;br /&gt;
# Derived Names  Harder-sounding or clipped names without an obvious modern root.  Examples: Khravik, Grunath, Sulkran.&lt;br /&gt;
&lt;br /&gt;
──────────────────────────&lt;br /&gt;
&lt;br /&gt;
Associated Cultures&lt;br /&gt;
&lt;br /&gt;
The Elven people, though united in blood and name, have been divided throughout the years more and more since the first elves migrated into their now homeland of Calaron. Where the now Aevor people, those who dwell on the surface, settled along the coasts, where they built vast kingdoms and formed what is now known as the Talmyrian realm and culture. Those who chose to keep marching, where others settled, were lost from the pages of history for many moons. Going forth into the icy north seeking lands of their own until they could go no further. Eventually, they resided in the caves that dot the mountains they traversed more and more as the surface became unlivable. This continued until they eventually found more vast and prosperous caverns deep underground, where the flames of the earth warmed them, and nature provided their food and water. It was here that they became the Murathi, the people from below who formed the Akrunai realm and culture. Hidden deep away from any transgressors or unwanted eyes who could disturb their newfound peace with the world. &lt;br /&gt;
&lt;br /&gt;
Only many years later, the Murathi were discovered once more. It was considered a miracle that they survived; however, many were also frightened by the changes they underwent from their adaptation to their new home. Right now, the people rejoice, both Aevor and Murathi, for they are united once more despite their differences. There is, however, also a great amount of distrust. Only time will tell if this fragile newfound alliance between these peoples will last.&lt;br /&gt;
----Character Traits&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Strong&lt;br /&gt;
|Players with this trait get two extra points in the strength stat.&lt;br /&gt;
|-&lt;br /&gt;
|Sturdy&lt;br /&gt;
|Players with this trait get two extra points in the defence stat.&lt;br /&gt;
|-&lt;br /&gt;
|Swift&lt;br /&gt;
|Players with this trait get two extra points in the agility stat.&lt;br /&gt;
|-&lt;br /&gt;
|Intelligent&lt;br /&gt;
|Players with this trait get two extra points in the intelligence stat.&lt;br /&gt;
|-&lt;br /&gt;
|Adaptive&lt;br /&gt;
|Players with this trait get two extra skill points, which they can freely distribute.&lt;br /&gt;
|-&lt;br /&gt;
|Resilient&lt;br /&gt;
|Players with this trait get an additional 2 HP.&lt;br /&gt;
|-&lt;br /&gt;
|Horsemaster&lt;br /&gt;
|Players with this trait deal 1 additional damage with every weapon attack when mounted on a horse.&lt;br /&gt;
|-&lt;br /&gt;
|Packmule&lt;br /&gt;
|Players with this trait have a maximum weight cap of +20.&lt;br /&gt;
|-&lt;br /&gt;
|Sea Legs&lt;br /&gt;
|Players with this trait have increased movement speed when in water or on a boat. Additionally, they can hold their breath for double the amount of time.&lt;br /&gt;
|}&lt;br /&gt;
----History&lt;br /&gt;
&lt;br /&gt;
Origins&lt;br /&gt;
&lt;br /&gt;
In times far before the written records of the elves date. It is speculated that most of sentient life originated from the most southern stretches of Varenne below the archipelago dominating the continent’s center. Here it was that intelligent lifeforms first took shape, and throughout many ages of evolving, began sprouting all over the land in the form of many different species evolving from their bestial primordial forms. One of these species was the now by elves referred to as Arhivalen. One of the earliest species to be considered sentient, which mostly originated from the western shores of the continent. Learning how to fish and hunt in groups, and so climbing their way to the top of the food chain, where they firmly stood for centuries. What followed is mostly unknown, but for mysterious reasons, be it war, waning supplies in the region, or natural disaster, the many peoples of the far south began to mass-migrate northwards to the many untamed lands ahead. The Arhivalen, by now, had developed the ability to cross smaller bodies of water, and it is thought that in small boats and on foot, the mudflats of Varenne were crossed, after which they followed the coasts and rivers north, eventually making their way to the continent now known as Calaron, where many hunter-gatherer tribes spread throughout the land. Settling and taking hold of their new home, far away from the other developing species and the calamity that drove them there in the first place.&lt;br /&gt;
&lt;br /&gt;
Discoveries of bone fragments by elven explorers and archeologists that were believed to be of the Arhivalen have circulated throughout the lands of Talmyria for studies into this mysterious past. It was long believed that the elven people did not change too much, only growing slightly taller as the ages wore on. However, a breakthrough came in the year 455 AC. towards the end of the unification of the elves, when an army marched through the central mountains of Atherin northwards that a shocking discovery was made. An almost perfectly preserved body was found that, after years of tedious studying, was found to be one of their own from ages long past, frozen in the mountainous wastes. Its frame was intact, and its skin and hair still visible after all this time. It was then discovered that the Arhivalen people were not only shorter but also considerably more sturdy of frame. Having more bodily hair and even showing hints of some minor facial hair. A feature thought impossible to produce for their kind. The one feature that has been most consistent in elfkind from its earliest days is their tipped ears. A defining feature that was also present on the discovered specimen. It is to this day the most remarkable discovery about the earliest of elfkind, which granted a unique piece of insight into this shrouded past.&lt;br /&gt;
&lt;br /&gt;
Split&lt;br /&gt;
&lt;br /&gt;
As the Arhivalen settled across Calaron, well before 28400 BC, in the haze stretch of time scholars place under “Pre-Historic Migration”, their clans spread widely across the new continent. The land itself encouraged separation. Forests, plains, coasts, and high valleys offered different kinds of safety and food, and groups that had once traveled together slowly settled into distinct regions. This drift occurred over thousands of years. By 28400 BC, the Arhivalen lived as scattered hunter-gatherer tribes, still similar in appearance and habit but no longer moving as a single people. The clans that ventured into the foothills and lower mountains faced harsher conditions than the rest. Winters struck earlier, storms were severe, and food was often limited. Caves became seasonal shelters first, then dependable winter refuges, and after several centuries, they served as permanent habitations.&lt;br /&gt;
&lt;br /&gt;
Surface oral traditions later placed a major rockslide or collapse sometime in this era, likely between 27000 and 26000 BC, which trapped several highland clans deeper in the mountain systems. Whether this disaster alone caused the “Split” or merely accelerated an ongoing trend, the result is the same. These isolated clans adapted to underground life. Generations born in the caverns developed a distinct way of living shaped by scarce resources, confined space, and a complete absence of sunlight. Over many millennia, these people gradually diverged into what would later be identified as the Murathi. A subterranean elven lineage that had already taken form long before recorded history began.&lt;br /&gt;
&lt;br /&gt;
The tribes that stayed on the plains, forests, and coasts continued to develop above ground. Their surroundings allowed wider travel, broader food sources, and early experimentation with tools and settlement patterns. Permanent structures and consistent seasonal camps appeared slowly, well before the first written records. By 15000 BC, when the first verifiable elven history begins, these surface Arhivalen had already formed proto-societies that would stabilize into the earliest Aevor kingdoms. They advanced in toolmaking, ritual practice, and early governance, gradually separating themselves culturally and eventually anatomically from their deep-dwelling cousins. These surface peoples became the ancestors of the Aevor, whose cultures later dominated most of Calaron and beyond.&lt;br /&gt;
&lt;br /&gt;
Across the long stretch from the first written records (15000 BC) through the early period of slow expansion (14999-8000 BC), the two branches lived completely apart. Each retained vague stories about the other. The Aevor spoke of clans “lost to the mountains”, while the Murathi preserved fragmented tales of people who once lived above, but neither side understood that these memories referenced actual kin. By the time the Aevor established eastern colonies in 7800 BC, the Split was not only complete but already ancient. The Murathi had developed a fully subterranean civilization, and the Aevor were growing into a network of early kingdoms. From that point onward, the Split survived only as myth until the rediscovery of the Murathi in 819 AC, which finally forced elven scholars to re-examine their own origins.&lt;br /&gt;
&lt;br /&gt;
Modern Elves&lt;br /&gt;
&lt;br /&gt;
The idea of a &amp;quot;modern elf&amp;quot; has been argued over in Talmyrian academies for centuries. Elves change slowly, far slower than other peoples, and there is no single moment where their present form began. Their bodies have remained largely stable since the earliest records. The rediscovery of the Murathi, however, forced a clearer definition. With their history added to the archives, scholars concluded that elfkind reached its current state when the Murathi finished adapting to life underground. The exact date is lost, but by the time written history appears, both branches had already settled into the traits they still hold to this day.&lt;br /&gt;
&lt;br /&gt;
Today, two known elven lines exist. The Aevor, who developed above ground in open lands, and the Murathi, whose long isolation in deep caverns shaped them differently.&lt;br /&gt;
&lt;br /&gt;
They share the same original ancestry, but each adapted to its surroundings over many ages. Aevor societies grew around travel, trade, and seasonal changes. Murathi culture formed around limited resources, craft, and enclosed communities. Their customs and appearances differ, but the connection between them is well-established in modern scholarship. What defines elves more than any single trait is their lifespan. They endure for far longer than most races. This longevity has shaped their outlook. They are slow to act, slow to forget, and steady in their work they choose to pursue. Their long lives have allowed them to refine building, metalworking, and recorded knowledge to a degree few others match.&lt;br /&gt;
&lt;br /&gt;
Across Talmyria and Akrunel, elven settlements reflect this. Coastal cities built by the Aevor stand for millennia with little change. Murathi cities carved into stone function through systems perfected over countless generations. Both branches leave lasting marks on the regions they inhabit. &lt;br /&gt;
&lt;br /&gt;
Modern elves are, in essence, the result of that long history. They are two related peoples, shaped by different worlds, carrying the same ancient origin forward in their own ways.&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Chaotic_Magic&amp;diff=8330</id>
		<title>Chaotic Magic</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Chaotic_Magic&amp;diff=8330"/>
		<updated>2025-10-04T13:42:34Z</updated>

		<summary type="html">&lt;p&gt;FablesAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Past Map}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Archive 1.0]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Necroboy.png|thumb|402x402px|A vile Necromancer using his acquired Chaotic Magic to twist a long-dead corpse into a dark entity to serve as its minion.]]&lt;br /&gt;
Chaotic Magic is the term given to the magical radiation that hails from what is known as the Chaotic Ring. A set of eight realms that draw the most outer raw magical energy from the Shroud towards them which shaped each and every one of them into its own unique magical hellscape, bringing forth a host of twisted creatures and energies that only the most bold of mortals would dare to wield. Chaotic Magic which manifests as Necromancy and Hemomancy as its primary known forms after it has been shaped by the realms is highly concentrated radiation pulled through tears to the dark realms towards Eseron in the habitable ring. It is often wielded by the followers of the dark powers that inhabit the realms of the Chaotic Ring. &lt;br /&gt;
&lt;br /&gt;
This magic is unfiltered and highly potent and empowers its users far beyond what any Elemental spellcaster would have ever hoped for. But it also turns everything it touches as it did to the outer realms eons ago. The force that makes up Chaotic magic is constantly raging and wishes to be set loose so it can shape and form a habitat for itself. One would argue that magic in and of itself is a life form as it can bring forth life and terraform and fight its own battles through its creations when it needs to, but its users ultimately contain it. It is this highly corruptive force that once destroyed Eseron’s twin realm, Lilith, and now seeks to barrow down and take its final prey. It is this example of its destructive force that makes the use of Chaotic powers a highly controversial topic around most realms of Eseron, however there are also those that see its potential for what it is, and subjugate themselves to the powers that control the magic to achieve ultimate greatness, for better or for worse.&lt;br /&gt;
&lt;br /&gt;
== Necromancy ==&lt;br /&gt;
Learning Necromancy is as old as time. Trails of them have been left all over the world of Eden. Graves have been left opened, tombs broken and bodies missing. This practise is a sin for all, disturbing the dead and performing rituals to bring back the dead. These people have unholy abilities, being able to summon and speak to the dead makes them hunted. Only the gods should have such powers. Though with the deals with demons and the dark realms, they have this power, raising dead, bringing life to statues and to take the soul of a mortal being, they are not to be meddled with.&lt;br /&gt;
== Hemomancy == &lt;br /&gt;
Vampirism, the term commonly associated with blood magic, is the way of using blood to perform spells, rituals and other taboo. Once going down the path of this chaotic magic, there will be no return in sight, as the mage will take his secrets down into their grave, most commonly with a wooden stake lodged into their chest. &lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
'''Blood charges per creature size table'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Blood Charges&lt;br /&gt;
|-&lt;br /&gt;
!Size&lt;br /&gt;
!# of charges&lt;br /&gt;
|-&lt;br /&gt;
|Tiny&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Small&lt;br /&gt;
|⅓&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Huge&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Gargantuan&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:WikiLogoV2.1.png|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:WikiLogoV2.2.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
{{Navtable_Magic|class=&amp;quot;mw-collapsible&amp;quot;}}&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=File:WikiLogoV2.2.png&amp;diff=8329</id>
		<title>File:WikiLogoV2.2.png</title>
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		<updated>2025-10-04T13:42:27Z</updated>

		<summary type="html">&lt;p&gt;FablesAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WikiLogoV2.2&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Chaotic_Magic&amp;diff=8327</id>
		<title>Chaotic Magic</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Chaotic_Magic&amp;diff=8327"/>
		<updated>2025-10-04T13:41:14Z</updated>

		<summary type="html">&lt;p&gt;FablesAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Past Map}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Archive 1.0]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Necroboy.png|thumb|402x402px|A vile Necromancer using his acquired Chaotic Magic to twist a long-dead corpse into a dark entity to serve as its minion.]]&lt;br /&gt;
Chaotic Magic is the term given to the magical radiation that hails from what is known as the Chaotic Ring. A set of eight realms that draw the most outer raw magical energy from the Shroud towards them which shaped each and every one of them into its own unique magical hellscape, bringing forth a host of twisted creatures and energies that only the most bold of mortals would dare to wield. Chaotic Magic which manifests as Necromancy and Hemomancy as its primary known forms after it has been shaped by the realms is highly concentrated radiation pulled through tears to the dark realms towards Eseron in the habitable ring. It is often wielded by the followers of the dark powers that inhabit the realms of the Chaotic Ring. &lt;br /&gt;
&lt;br /&gt;
This magic is unfiltered and highly potent and empowers its users far beyond what any Elemental spellcaster would have ever hoped for. But it also turns everything it touches as it did to the outer realms eons ago. The force that makes up Chaotic magic is constantly raging and wishes to be set loose so it can shape and form a habitat for itself. One would argue that magic in and of itself is a life form as it can bring forth life and terraform and fight its own battles through its creations when it needs to, but its users ultimately contain it. It is this highly corruptive force that once destroyed Eseron’s twin realm, Lilith, and now seeks to barrow down and take its final prey. It is this example of its destructive force that makes the use of Chaotic powers a highly controversial topic around most realms of Eseron, however there are also those that see its potential for what it is, and subjugate themselves to the powers that control the magic to achieve ultimate greatness, for better or for worse.&lt;br /&gt;
&lt;br /&gt;
== Necromancy ==&lt;br /&gt;
Learning Necromancy is as old as time. Trails of them have been left all over the world of Eden. Graves have been left opened, tombs broken and bodies missing. This practise is a sin for all, disturbing the dead and performing rituals to bring back the dead. These people have unholy abilities, being able to summon and speak to the dead makes them hunted. Only the gods should have such powers. Though with the deals with demons and the dark realms, they have this power, raising dead, bringing life to statues and to take the soul of a mortal being, they are not to be meddled with.&lt;br /&gt;
== Hemomancy == &lt;br /&gt;
Vampirism, the term commonly associated with blood magic, is the way of using blood to perform spells, rituals and other taboo. Once going down the path of this chaotic magic, there will be no return in sight, as the mage will take his secrets down into their grave, most commonly with a wooden stake lodged into their chest. &lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
'''Blood charges per creature size table'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Blood Charges&lt;br /&gt;
|-&lt;br /&gt;
!Size&lt;br /&gt;
!# of charges&lt;br /&gt;
|-&lt;br /&gt;
|Tiny&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Small&lt;br /&gt;
|⅓&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Huge&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Gargantuan&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:WikiLogoV2.1.png|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navtable_Magic|class=&amp;quot;mw-collapsible&amp;quot;}}&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=File:WikiLogoV2.1.png&amp;diff=8325</id>
		<title>File:WikiLogoV2.1.png</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=File:WikiLogoV2.1.png&amp;diff=8325"/>
		<updated>2025-10-04T13:41:00Z</updated>

		<summary type="html">&lt;p&gt;FablesAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;f&lt;/div&gt;</summary>
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		<id>https://fablesfantasyrp.com/wiki/index.php?title=File:SunIcon.png&amp;diff=8192</id>
		<title>File:SunIcon.png</title>
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		<updated>2025-09-15T14:46:22Z</updated>

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&lt;hr /&gt;
&lt;div&gt;Sun&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=King_of_Reinar&amp;diff=7820</id>
		<title>King of Reinar</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=King_of_Reinar&amp;diff=7820"/>
		<updated>2025-08-11T08:55:26Z</updated>

		<summary type="html">&lt;p&gt;FablesAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{| style=&amp;quot;float:right; margin-left:10px; width:300px; border:1px solid #aaa; border-collapse:collapse; background:#EDE2C5;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; span style=&amp;quot;text-align:center; font-size:Large;&amp;quot; | '''King of Reinar'''&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:KingdomofReinarCOA.png|300px|center]]&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Royal Coat of Arms&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#b88c8c; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | '''Details'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Style&lt;br /&gt;
| His Majesty&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | First monarch&lt;br /&gt;
| [[John I, King of Reinar|John I]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Current monarch&lt;br /&gt;
| [[Henry II, King of Reinar|Henry II]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Heir presumptive&lt;br /&gt;
| Prince Edmund of Reinar&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Formation&lt;br /&gt;
| 1191&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Residence&lt;br /&gt;
| Kronstadt&lt;br /&gt;
|}&lt;br /&gt;
The '''King of Reinar''' is the ruler of the [[Kingdom of Reinar]]. The hereditary royal title and office was proclaimed in 1191 by [[John I, King of Reinar]], a member of the [[House of Altorenne]], and has been continually held by him and his heirs till the present day.&lt;br /&gt;
&lt;br /&gt;
== Succession ==&lt;br /&gt;
The Kingdom of Reinar is inherited by the successors of King Sigismund I through agnatic primogeniture. It is thus the right of the firstborn son and heir of the previous King  to ascend the throne, in preference to younger sons, daughters and elder sons of illegitimate nature. The son of an elder brother who has since been deceased would still inherit the land of his grandfather before that of his Uncles or cousins. In the absence of sons or brothers of the monarch, the succession may pass down the line of the monarch's uncles and his progeny. With either the death or abdication of an incumbent monarch, his heir, the Crown Prince of Reinar and the first in line of succession, is then legally considered to be the sovereign until his own passing or even their own abdication if it comes to it. A year after the funeral or abdication of the previous monarch, the coronation of the current sovereign would follow, legitimately securing him as the King of Reinar.&lt;br /&gt;
&lt;br /&gt;
The eldest legitimate son and heir of His Majesty, the King is referred to as the Prince of Tournelles. The Prince of Tournelles cannot be displaced in the line of succession by either births or deaths. With the death of the Prince of Tournelles, if his father the King is still alive, the title and all subsequent titles associated with the heir apparent to the throne would pass to his firstborn legitimate son. In the case of elder illegitimate children who have thus been legitimized by the monarch, their legitimization does grant them a place in the line of succession although due to them previously being considered bastards ranks them after all trueborn children of the monarch.&lt;br /&gt;
&lt;br /&gt;
In the case of the successor to the throne ascending to his rightful succession before he is of age, a regency council shall be formed with the head of the council, usually one of the young King’s paternal uncle’s, being declared Lord Protector of the Realm until the boy king comes of age on his 16th birthday.&lt;br /&gt;
&lt;br /&gt;
== House of Altorenne (1191-present) ==&lt;br /&gt;
''Main Article: [[House of Altorenne]]''&lt;br /&gt;
{| style=&amp;quot;text-align:Center; width:100%; background:#EDE2C5&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width:15px; background:#D2BFA3&amp;quot;| Portrait&lt;br /&gt;
! style=&amp;quot;width:105px; background:#D2BFA3&amp;quot;| Arms&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Birth&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Marriages&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Death&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Claim&lt;br /&gt;
|-&lt;br /&gt;
| '''[[John I]]''' &amp;lt;br&amp;gt; '''John the Great''' &amp;lt;br&amp;gt; 1191 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; 1199 &amp;lt;br&amp;gt; ''(8 years)''&lt;br /&gt;
| [[File:JohnIofReinar.png|150px]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|[[File:KingdomofReinarCOA.png|200px]] &amp;lt;/span&amp;gt;&lt;br /&gt;
| 1168&lt;br /&gt;
----&lt;br /&gt;
Unknown parentage&lt;br /&gt;
| Wilhelmina Ernestine, Queen-Consort of Reinar &amp;lt;br&amp;gt; 2 children&lt;br /&gt;
| 1199 &amp;lt;br&amp;gt; Aged 31&lt;br /&gt;
| Founder of the Kingdom of Reinar&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Henry I]]''' &amp;lt;br&amp;gt; 1199 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; 1248 &amp;lt;br&amp;gt; ''(49 years)''&lt;br /&gt;
| [[File:HenryIofReinar.png|205x205px]]&lt;br /&gt;
| 1187&lt;br /&gt;
----&lt;br /&gt;
Son of [[John I, King of Reinar|John I]] and Wilhelmina Ernestine, Queen-Consort of Reinar &lt;br /&gt;
| Louise Este, Queen-Consort of Reinar &amp;lt;br&amp;gt; 1 child&lt;br /&gt;
| 1248 &amp;lt;br&amp;gt; Aged 61&lt;br /&gt;
| Son of [[John I, King of Reinar|John I]]&lt;br /&gt;
----&lt;br /&gt;
Agnatic primogeniture&lt;br /&gt;
|-&lt;br /&gt;
| '''[[William I]]''' &amp;lt;br&amp;gt; 1248 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; 1262 &amp;lt;br&amp;gt; ''(13 years)''&lt;br /&gt;
| [[File:WilliamIofReinar.png|150px]]&lt;br /&gt;
| 1214&lt;br /&gt;
----&lt;br /&gt;
Son of [[Henry I, King of Reinar|Henry I]] and Louise Este, Queen-Consort of Reinar &lt;br /&gt;
| Isabella, Queen Consort of Reinar &amp;lt;br&amp;gt; 4 children&lt;br /&gt;
| 1262 &amp;lt;br&amp;gt; Aged 34&lt;br /&gt;
| Son of [[Henry I, King of Reinar|Henry I]]&lt;br /&gt;
----&lt;br /&gt;
Agnatic primogeniture&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Henry II]]''' &amp;lt;br&amp;gt; 1262 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; Present&lt;br /&gt;
| [[File:.png|150px]]&lt;br /&gt;
| 1232 &amp;lt;br&amp;gt; Kronstadt&lt;br /&gt;
----&lt;br /&gt;
Son of [[William I, King of Reinar|William I]] and Isabella, Queen Consort of Reinar&lt;br /&gt;
| Alexandrine van Hesper &amp;lt;br&amp;gt; no children&lt;br /&gt;
| Alive&lt;br /&gt;
| Son of [[William I, King of Reinar|William I]]&lt;br /&gt;
----&lt;br /&gt;
Agnatic primogeniture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disputed claimant===&lt;br /&gt;
Upon [[William I, King of Reinar|William I's]] untimely death he was succeeded by his eldest son, [[Henry II, King of Reinar|Henry II]]. '''Hereward''' declared himself the King of Reinar following his father's death, believing that his elder brother was incompetent in ruling the Kingdom, with support from members of the northern Reinarian nobility. This led to the outbreak of the [[Reinarian War of Succession]].&lt;br /&gt;
{| style=&amp;quot;text-align:Center; width:100%; background:#EDE2C5&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width:15px; background:#D2BFA3&amp;quot;| Portrait&lt;br /&gt;
! style=&amp;quot;width:105px; background:#D2BFA3&amp;quot;| Arms&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Birth&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Marriages&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Death&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Claim&lt;br /&gt;
|-&lt;br /&gt;
| '''Hereward''' &amp;lt;br&amp;gt; 1262 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; Present&lt;br /&gt;
| [[File:.png|150px]]&lt;br /&gt;
| [[File:KingdomofReinarCOA.png|200px]]&lt;br /&gt;
| PUT DATE HERE &amp;lt;br&amp;gt; Kronstadt&lt;br /&gt;
----&lt;br /&gt;
Son of [[William I, King of Reinar|William I]] and Isabella, Queen Consort of Reinar&lt;br /&gt;
| Unmarried&lt;br /&gt;
| Alive&lt;br /&gt;
| Son of [[William I, King of Reinar|William I]]&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=King_of_Reinar&amp;diff=7819</id>
		<title>King of Reinar</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=King_of_Reinar&amp;diff=7819"/>
		<updated>2025-08-11T08:51:31Z</updated>

		<summary type="html">&lt;p&gt;FablesAdmin: &lt;/p&gt;
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&lt;div&gt;{{stub}}&lt;br /&gt;
{| style=&amp;quot;float:right; margin-left:10px; width:300px; border:1px solid #aaa; border-collapse:collapse; background:#EDE2C5;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; span style=&amp;quot;text-align:center; font-size:Large;&amp;quot; | '''King of Reinar'''&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:KingdomofReinarCOA.png|300px|center]]&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Royal Coat of Arms&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#b88c8c; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | '''Details'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Style&lt;br /&gt;
| His Majesty&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | First monarch&lt;br /&gt;
| [[John I, King of Reinar|John I]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Current monarch&lt;br /&gt;
| [[Henry II, King of Reinar|Henry II]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Heir presumptive&lt;br /&gt;
| Prince Edmund of Reinar&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Formation&lt;br /&gt;
| 1191&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Residence&lt;br /&gt;
| Kronstadt&lt;br /&gt;
|}&lt;br /&gt;
The '''King of Reinar''' is the ruler of the [[Kingdom of Reinar]]. The hereditary royal title and office was proclaimed in 1191 by [[John I, King of Reinar]], a member of the [[House of Altorenne]], and has been continually held by him and his heirs till the present day.&lt;br /&gt;
&lt;br /&gt;
== Succession ==&lt;br /&gt;
The Kingdom of Reinar is inherited by the successors of King Sigismund I through agnatic primogeniture. It is thus the right of the firstborn son and heir of the previous King  to ascend the throne, in preference to younger sons, daughters and elder sons of illegitimate nature. The son of an elder brother who has since been deceased would still inherit the land of his grandfather before that of his Uncles or cousins. In the absence of sons or brothers of the monarch, the succession may pass down the line of the monarch's uncles and his progeny. With either the death or abdication of an incumbent monarch, his heir, the Crown Prince of Reinar and the first in line of succession, is then legally considered to be the sovereign until his own passing or even their own abdication if it comes to it. A year after the funeral or abdication of the previous monarch, the coronation of the current sovereign would follow, legitimately securing him as the King of Reinar.&lt;br /&gt;
&lt;br /&gt;
The eldest legitimate son and heir of His Majesty, the King is referred to as the Prince of Tournelles. The Prince of Tournelles cannot be displaced in the line of succession by either births or deaths. With the death of the Prince of Tournelles, if his father the King is still alive, the title and all subsequent titles associated with the heir apparent to the throne would pass to his firstborn legitimate son. In the case of elder illegitimate children who have thus been legitimized by the monarch, their legitimization does grant them a place in the line of succession although due to them previously being considered bastards ranks them after all trueborn children of the monarch.&lt;br /&gt;
&lt;br /&gt;
In the case of the successor to the throne ascending to his rightful succession before he is of age, a regency council shall be formed with the head of the council, usually one of the young King’s paternal uncle’s, being declared Lord Protector of the Realm until the boy king comes of age on his 16th birthday.&lt;br /&gt;
&lt;br /&gt;
== House of Altorenne (1191-present) ==&lt;br /&gt;
''Main Article: [[House of Altorenne]]''&lt;br /&gt;
{| style=&amp;quot;text-align:Center; width:100%; background:#EDE2C5&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width:15px; background:#D2BFA3&amp;quot;| Portrait&lt;br /&gt;
! style=&amp;quot;width:105px; background:#D2BFA3&amp;quot;| Arms&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Birth&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Marriages&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Death&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Claim&lt;br /&gt;
|-&lt;br /&gt;
| '''[[John I]]''' &amp;lt;br&amp;gt; '''John the Great''' &amp;lt;br&amp;gt; 1191 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; 1199 &amp;lt;br&amp;gt; ''(8 years)''&lt;br /&gt;
| [[File:JohnIofReinar.png|150px]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|[[File:KingdomofReinarCOA.png|200px]] &amp;lt;/span&amp;gt;&lt;br /&gt;
| 1168&lt;br /&gt;
----&lt;br /&gt;
Unknown parentage&lt;br /&gt;
| Wilhelmina Ernestine, Queen-Consort of Reinar &amp;lt;br&amp;gt; 2 children&lt;br /&gt;
| 1199 &amp;lt;br&amp;gt; Aged 31&lt;br /&gt;
| Founder of the Kingdom of Reinar&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Henry I]]''' &amp;lt;br&amp;gt; 1199 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; 1248 &amp;lt;br&amp;gt; ''(49 years)''&lt;br /&gt;
| [[File:HenryIofReinar.png|215x215px]]&lt;br /&gt;
| 1187&lt;br /&gt;
----&lt;br /&gt;
Son of [[John I, King of Reinar|John I]] and Wilhelmina Ernestine, Queen-Consort of Reinar &lt;br /&gt;
| Louise Este, Queen-Consort of Reinar &amp;lt;br&amp;gt; 1 child&lt;br /&gt;
| 1248 &amp;lt;br&amp;gt; Aged 61&lt;br /&gt;
| Son of [[John I, King of Reinar|John I]]&lt;br /&gt;
----&lt;br /&gt;
Agnatic primogeniture&lt;br /&gt;
|-&lt;br /&gt;
| '''[[William I]]''' &amp;lt;br&amp;gt; 1248 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; 1262 &amp;lt;br&amp;gt; ''(13 years)''&lt;br /&gt;
| [[File:WilliamIofReinar.png|150px]]&lt;br /&gt;
| 1214&lt;br /&gt;
----&lt;br /&gt;
Son of [[Henry I, King of Reinar|Henry I]] and Louise Este, Queen-Consort of Reinar &lt;br /&gt;
| Isabella, Queen Consort of Reinar &amp;lt;br&amp;gt; 4 children&lt;br /&gt;
| 1262 &amp;lt;br&amp;gt; Aged 34&lt;br /&gt;
| Son of [[Henry I, King of Reinar|Henry I]]&lt;br /&gt;
----&lt;br /&gt;
Agnatic primogeniture&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Henry II]]''' &amp;lt;br&amp;gt; 1262 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; Present&lt;br /&gt;
| [[File:.png|150px]]&lt;br /&gt;
| 1232 &amp;lt;br&amp;gt; Kronstadt&lt;br /&gt;
----&lt;br /&gt;
Son of [[William I, King of Reinar|William I]] and Isabella, Queen Consort of Reinar&lt;br /&gt;
| Alexandrine van Hesper &amp;lt;br&amp;gt; no children&lt;br /&gt;
| Alive&lt;br /&gt;
| Son of [[William I, King of Reinar|William I]]&lt;br /&gt;
----&lt;br /&gt;
Agnatic primogeniture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disputed claimant===&lt;br /&gt;
Upon [[William I, King of Reinar|William I's]] untimely death he was succeeded by his eldest son, [[Henry II, King of Reinar|Henry II]]. '''Hereward''' declared himself the King of Reinar following his father's death, believing that his elder brother was incompetent in ruling the Kingdom, with support from members of the northern Reinarian nobility. This led to the outbreak of the [[Reinarian War of Succession]].&lt;br /&gt;
{| style=&amp;quot;text-align:Center; width:100%; background:#EDE2C5&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width:15px; background:#D2BFA3&amp;quot;| Portrait&lt;br /&gt;
! style=&amp;quot;width:105px; background:#D2BFA3&amp;quot;| Arms&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Birth&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Marriages&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Death&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Claim&lt;br /&gt;
|-&lt;br /&gt;
| '''Hereward''' &amp;lt;br&amp;gt; 1262 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; Present&lt;br /&gt;
| [[File:.png|150px]]&lt;br /&gt;
| [[File:KingdomofReinarCOA.png|200px]]&lt;br /&gt;
| PUT DATE HERE &amp;lt;br&amp;gt; Kronstadt&lt;br /&gt;
----&lt;br /&gt;
Son of [[William I, King of Reinar|William I]] and Isabella, Queen Consort of Reinar&lt;br /&gt;
| Unmarried&lt;br /&gt;
| Alive&lt;br /&gt;
| Son of [[William I, King of Reinar|William I]]&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=File:Rules_GuidlinesSUPERCropped.png&amp;diff=7012</id>
		<title>File:Rules GuidlinesSUPERCropped.png</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=File:Rules_GuidlinesSUPERCropped.png&amp;diff=7012"/>
		<updated>2025-07-04T22:03:56Z</updated>

		<summary type="html">&lt;p&gt;FablesAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rules GuidlinesSUPERCropped&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Empire_of_Anjyarr&amp;diff=6961</id>
		<title>The Empire of Anjyarr</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Empire_of_Anjyarr&amp;diff=6961"/>
		<updated>2025-03-03T22:26:06Z</updated>

		<summary type="html">&lt;p&gt;FablesAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:AnjyarrNEW.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Capital'''&lt;br /&gt;
|[[Al-Khadir]]&lt;br /&gt;
|+The Sultanate of Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|[[Dark Elves]]&lt;br /&gt;
[[The Khadan Humans|Khadan]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|[[Cult of Fineall]]&lt;br /&gt;
[[Tarik il Iʂik]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Elective Aristocracy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leader'''&lt;br /&gt;
|Sultan [[Sig'vyl Al-Buthara]]&lt;br /&gt;
|-&lt;br /&gt;
|'''The High Council'''&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|'''Preceded by:'''&lt;br /&gt;
|&lt;br /&gt;
* [[File:AlKhadir-CoatOfArms.png|20x20px]][[The Emirate of Al-Khadir]]&lt;br /&gt;
|}&lt;br /&gt;
==Introduction==&lt;br /&gt;
At the mouth of the great Ifriq delta lies the emirate of Al-Khadir, capital of the great Empire of Anjyarr. It is a paradise of great wealth and prosperity in the midst of an unruly wasteland. Founded by a tribe of nomadic traders, whom settled due to the pleasant climate and geographic location near the Ifriq, Al-Khadir quickly became a trading hub for races all around the world. The city is a gateway to anyone wishing to enter the Southern world. It offers a large market for all kinds of goods, from elven trinkets to dwarven drinks, but also an extensive range of local wares such as tobacco, carpets, coffee, spices, and garments!&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
The Empire of Anjyarr encompasses the entirety of the Anjyarr desert and the volcanic Jabridian island. In the south, the nation's border is signified by an extensive mountain range, the southern Spine of Eden, which functions as a natural line of defense. On the other side of the Spine lies the neighboring plains and Jungle of Spiders. The Anjyarri desert has little to no mountainous terrain and thus offers no defense from invaders from the east. Only the far eastern canyons that cover the biome's border and the realm housing the Valley of Kings provide natural security due to its narrow pathways. The Empire's capital Al-Khadir lies at the estuary of the great Ifriq delta, functioning as a trading port and a gateway to the Alban Ocean.&lt;br /&gt;
&lt;br /&gt;
The nation's second-largest city, Al-Jabrid, is located on the Jabridian island, not far from the coast of the Heartlands. Due to volcanic activity under the sea level thousands of years ago, an island was formed, rich in Black Iron minerals. The island's steep elevation from the seafloor makes it near impossible to access, and the citizens of the island city have used this to great advantage. The island was eventually connected to the mainland via bridges connecting to the watch fortress of [[Ceril's Keep]].&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
===Apparel===&lt;br /&gt;
Despite the many differences between the two races, the [[The Khadan Humans | Khadan Humans]] and the [[Dark Elves]] have developed a common trend in apparel.&lt;br /&gt;
The harsh climate of Anjyarr has made both races favor loose, layered robes and dresses made out of many different materials, such as cotton, linen, silk, or satin. The wealthy often wear clothes accessorized with various jewels, usually made of precious metals such as gold or silver. The robes and dresses of the [[The Khadan Humans| Khadan]] are generally very colorful and often have accents of gold woven within the fabric. The only difference between the two races regarding their apparel is that the elves prefer elegant dark-colored robes decorated with mostly purple gems and inlaid with silver instead of gold. It is also usual for Khadans to wear piercings or cover their bodies in decorative body paint, a custom originating from their nomadic past.&lt;br /&gt;
While traveling through the desert of Anjyarr, the Khadan are often seen wearing hoods over their heads as protection as well as to hide their identity. On top of that, the women are often noticed wearing veils covering their faces in order to keep the sand out of their faces and prevent it from reaching their eyes.&lt;br /&gt;
&lt;br /&gt;
[[File:Hierarchy.png|thumb|Anjyarrs social hierarchy]]&lt;br /&gt;
=== Social hierarchy ===&lt;br /&gt;
The foundation of Anjyarr's society is an apparent social hierarchy bound by profession. The Sultan stands at the top of this hierarchy, followed by government officials such as the high council, the Emirs, and the various Nabils. These groups make up the upper class of Anjyarr's society. &lt;br /&gt;
&lt;br /&gt;
The middle class consists of soldiers, scholars, merchants, and artists. These people form the core of Anjyarr's society. They are the intellectuals, the cultural backbone, and ultimately the ones that can be chosen for a position in the high council should the need for inevitable successors arise. &lt;br /&gt;
&lt;br /&gt;
The lower class consists of workers, farmers, and fishermen. They are the driving force behind Anjyarrs economy and are made aware of this from a young age. Discrimination against those of lower class is therefore next to unknown in Anjyarr. Each citizen of the Empire knows that without the participation of other classes, they cannot exist and thrive. It is from this class the notorious art of weaving and its artisans come from. &lt;br /&gt;
&lt;br /&gt;
There is, however, an exception: this being the lowest class in Anjyarr, the slaves. Slavery is still practiced in Anjyarr due to the regional climate and history of the realm. Many people struggle with working in the intense heat, which is why slaves are used for hard labor in the burning sun. This class mainly consists of foreign prisoners and criminals that have been sold to the Empire for punishment. &lt;br /&gt;
&lt;br /&gt;
In the past, enslaved people were also obtained through prisoners of war or as loot from raids by the many desert tribes or on neighboring realms. Yet, since the reliability began slowly changing, and slaves no longer became a vital currency, they reverted to criminals and prisoners instead.&lt;br /&gt;
However, even slaves are able to climb up the social hierarchy. When an enslaved person shows he can be trusted and behaves well, over time, said slave can buy his freedom and become a member of Anjyarrs lower class.&lt;br /&gt;
&lt;br /&gt;
The use of slaves by the Empire has been criticized by many for being inhumane, as Anjyarr remains one of the last nations on Eden to use them. The peoples of Anjyarr care little for this matter, however. They highly value trust, loyalty, and unity above all. These values and ideals form the backbone of their society, and since most slaves are criminals, they are viewed as traitors to these ideals.&lt;br /&gt;
&lt;br /&gt;
===Political structure===&lt;br /&gt;
[[File:Sultan Sig'Vyl Al-Buthara.jpg|thumb|A portrait of [[Sultan Sig'vyl Al-Buthara|Sultan Al-Buthara]] from his palace balcony overlooking Anjyarrs desert, 1523 AFS]]&lt;br /&gt;
Anjyarr has an elective aristocracy, which means that those with power or riches, or those who are best suited to govern, are placed in charge. These people are known as the high council, a court of representatives. Each member is responsible for representing specific social interests that are vital to Anjyarri society, such as agriculture, architecture, infrastructure, economy, and security. Although the court members serve merely as advisors to its head, the Sultan or Sultana, they have reasonable autonomy regarding their respective fields. Each of them has its own office, scribes, and personnel. &lt;br /&gt;
Once chosen, council members can stay in office for as long as possible. Council members can also be relieved of their duties when they are no longer deemed fit by the Sultan or other council members.&lt;br /&gt;
When a council member can no longer perform in their job or role in the council, a replacement can be elected to take his place. These successors hail from society's &amp;quot;Middle&amp;quot; class, mainly scholars. These people will present themselves in front of the people they may have to represent and, with their support, will be brought before the High Council, which will then choose the successor.&lt;br /&gt;
&lt;br /&gt;
If the bloodline of the Sultan ends without an heir, the council members of the High Council are the only ones with the right to vote for a new head of state. Throughout history, it has become common for the next to take over the realm to come from their ranks. Once a Sultan is determined, the family will be the next to become the ruling figures of the Anjyarri desert and the expanding realm. A Sultan and his family can be removed from power either through death or when he is no longer deemed suited for the job by a 3/4th majority of the high council.&lt;br /&gt;
The Empire is divided into various emirates, decentralized provinces that can thus govern themselves as long as they follow the law and stay loyal to the Sultan, with whom lies the supreme authority. An example of one of these emirates would be the island Emirate of Al-Jabrid. The central government resides in Al-Khadir, the capital of the Empire. They primarily concern themselves with wars, criminal proceedings, taxes, and large-scale infrastructure projects. They also govern the emirate of Al-Khadir.&lt;br /&gt;
&lt;br /&gt;
The desert of Anjyarr is a primarily unclaimed or unchartered territory, often ruled over by certain Emirs in secluded castles or settlements near important and well-known roads and trade routes. However, the desert is inhabited by a large community of nomadic tribes and warbands, who follow a different political system thanks to their culture. Emirs regularly clash with these tribes as they emerge to plunder unprotected merchants of their wealth. Henceforth, the uncharted territories of the desert are often deemed &amp;quot;lawless,&amp;quot; and only those in command rule; the nomads.&lt;br /&gt;
&lt;br /&gt;
===Commerce and Work===&lt;br /&gt;
Anjyarr is home to artisans famous throughout Eden: musicians, sculptors, painters, and many other crafts. Due to this, the capital of Anjyarr, Al-Khadir, has become a continent-wide trading hub where all cultures and backgrounds come together to trade and share their wealth. This allows many artisans to grow in skill and extend their knowledge, sharing and learning from one another. Over the centuries, Anjyarr has grown in popularity for its extensive use of art and song in many of its products, making them stand out from the rest of Eden. Painting, sculpting, and drawing have become extensively familiar in the Anjyarr lands; its roots are still up for debate as the many tombs and ruins spread across the desert leave more questions than answers. People tend to let their bodies tattooed or painted with what they call: [[Ahahn]], which is a [[Kha'mal]] nomadic tradition often tied to romance. The body paint and tattoos reflect stories, personality, art, and culture glimpsed throughout the Anjyarri lands. Weaving is a common practice many Khadan perform on the market due to a history of expressing stories and music in fabrics and colors, and thus many styles were developed. &lt;br /&gt;
&lt;br /&gt;
Weaving is an essential part of Anjyarri culture and art, primarily the weaving of carpets. The Anjyarri carpet stands out from its myriad of design variety and elaborateness, and it can be encountered throughout Eden in offices, castles, and palaces.&lt;br /&gt;
Anjyarri carpets and rugs of various types are woven in parallel by nomadic tribes, village and town workshops, and royal court manufactories alike. As such, they represent miscellaneous, simultaneous lines of tradition and reflect the history of Anjyarr and its various peoples. The art of weaving itself dates back to the time of the Pharaohs and ancient kings and queens and has changed many times throughout the centuries, giving birth to the carpets that we know today.&lt;br /&gt;
&lt;br /&gt;
The materials used for weaving vary. Most Anjyarri carpets are made out of sheep's wool, and fibers from camels and goats are also used. Camel wool is occasionally used in Anjyarri nomadic rugs and is often dyed in black or used in its natural color. More often, thread said to be camel's wool turns out to be dyed sheep wool.&lt;br /&gt;
&lt;br /&gt;
However, Anjyarri weavers will sometimes use silk in their carpets. Silk is an expensive material and has been used for representative carpets. Its tensile strength has been used in silk wraps, but silk also appears in the carpet pile. A silk pile can be used to highlight unique elements of the design. The Khadan Santhier tribe produce high-quality carpets from all kinds of silk piles. Silk pile carpets are often exceptionally fine, with a short pile and an elaborate design. Silk pile is less stress-resistant, so all-silk piles are often used as wall hangings or pillows.&lt;br /&gt;
&lt;br /&gt;
Anjyarri musicians would commonly roam the many markets, performing shows to merchants and tourists from all over Eden. Often coming in pairs, the musicians would play the flute and harp the most. Khadan music is one of the elegant tones, perfectly suiting their homes' tropical paradises. Often the songs would tell stories of ancient deities, the history of their people, adventures, or local folktales. Due to the use of music in many events, instrument crafting has been taken a liking by many artisans on the island city of Al-Jabrid, with Khadan-styled flutes and harps sold to the farthest corners of Eden.&lt;br /&gt;
&lt;br /&gt;
[[File:AlKhadirSS.png|thumb|Al-Khadir city, 1521 AFS]]&lt;br /&gt;
&lt;br /&gt;
=== Architecture ===&lt;br /&gt;
Anjyarri architecture stands out from any other style found within Eden. They are best known for their unique take on domes. Based on the model of pre-existing Azari domes, Anjyarri architecture developed a specific form of monumental, representative building: vast central domes with huge diameters erected on top of a center-plan building. Despite their enormous weight, the domes appear virtually weightless. Balconies are also a common feature of Anjyarri's domestic architecture due to the warm climates of their realm. Buildings are made from sand- and limestone, sometimes painted in bright colors as decoration and expression of art in their structures. This would date back to the times of the ancient Anjyarri Empire when temple-like designs were merged into the housing style of many cities. The influence of [[Dark Elves | Dark Elven]] architects has drastically changed the [[The Khadan Humans | Khadan]] way of living to focus more on comfort rather than religion.&lt;br /&gt;
&lt;br /&gt;
==Religious Beliefs==&lt;br /&gt;
&lt;br /&gt;
=== Religion ===&lt;br /&gt;
Anjyarr is, at its core, a religious state home to various religions that somehow coexist, be it with incidents in the past. The most dominant are [[Tarik il Iʂik]]: the Path to Light and the [[Cult of Fineall]]. Over the course of centuries, many religions have begun to coexist in the desert thanks to a shared goal: survival. The harsh climates of the desert left many to focus on this aspect rather than fighting amongst each other's opinions and beliefs. Trade became common among the various people and their backgrounds, causing the religious spread to become frequent within the region, and many branches of the same religion formed in a rapid hundred years. Thanks to this, religious acceptance quickly developed in the grander cities and trading hubs of the Anjyarr realm, and this has remained so to this day. &lt;br /&gt;
However, due to the secluded and isolated lives of many nomadic tribes that still roam the desert, refusing to integrate into the modern world, older, more ancient beliefs are still practiced there. This causes clashes between both worlds and cultures, which has resulted in superstition and mystery, believing the nomads to practice some cult. In truth, the nomads thrive on their ancient beliefs of the Tarik il Iʂik, which they have dubbed the [[The Old Path | Tarik Ejelkhi]]. In the common tongue, it is referred to as the [[The Old Path | Ancient Path]] or the [[The Old Path | Golden Path]] and has become one of the most popular branches of the Tarik religion in the desert regions.&lt;br /&gt;
The [[Cult of Fineall]] is the primary religion expressed in private by the [[Dark Elves | Dark Elven]] population of Anjyarr. A cult with at its roots the Azari Pantheon from the 'Lunn perspective, the branch of theology grew over time and integrated much of the [[Tarik il Iʂik]] in its practices. Now a primarily private and underground cult, the [[Dark Elves]] are trying to keep the belief alive among their kin, as it is an ever-dwindling faith.&lt;br /&gt;
&lt;br /&gt;
==== Other religious groups ====&lt;br /&gt;
Anjyarr is also home to a small minority of [[Makerism | Makerists]] and [[Alderism | Alderists]], which has spread into the realm thanks to past wars in the north-eastern desert domain or through [[The Attian Humans | Attian]] and [[Hinterlanders | Hinterlander]] immigrants and merchants. The nomadic tribes of the dune sea would also house an unaccounted number of different religions and practices, some more questionable than others.&lt;br /&gt;
&lt;br /&gt;
==Military ==&lt;br /&gt;
The Anjyarri military operates on land and the seas, and its maritime forces revolve around protecting essential trade routes, primarily within the Al-Hadar deep. The people of Anjyarr have developed a past with the sea and have become skilled sailors, which in turn granted them the essential needs to form a powerful navy rivaling that of the [[High Elves]]. &lt;br /&gt;
&lt;br /&gt;
The Empire's mainland forces are made up of infantry, skirmishers, and cavalry. Whenever a recruit joins the army, he is first given basic combat training, after which he can specialize in melee, horseback, or skirmish combat. Sailors are immediately indoctrinated in the navy, where they develop the skill to work on warships and oceanic warfare, added to the essential combat skills in hand-to-hand combat. &lt;br /&gt;
This, however, differs for the units that are under the Sultan's command, which are of nomadic origin. &lt;br /&gt;
&lt;br /&gt;
==== Jundi ====&lt;br /&gt;
The Jundi form the backbone of Anjyarrs armies. A hybrid unit armed with swords, shields, and crossbows acting as guards and law enforcers within the Empire, making up most of the city garrisons. They are the dominant force of Anjyarr, spotted in every inhabited region, and adapt well to every environment they are placed in, thanks to their gear.&lt;br /&gt;
[[File:AnjyarrArmy.png|thumb|right|230px|A Kataphract Warrior in ancient armor]]&lt;br /&gt;
&lt;br /&gt;
==== Tahara ====&lt;br /&gt;
The Tahara are the skirmisher units of the Anjyarri armies. Known for their ferocity and determination in battle, the skirmishers use harassment tactics to slowly dwindle the enemies' numbers and morale. Attired in short helmets wrapped in cloth, lamellar, and chainmail armor with yellow tunics, the light-armored units primarily use short swords, throwing spears, and short bows. They are often combined with infantry to be agile in the desert environment but are also used as soldiers on warships.&lt;br /&gt;
&lt;br /&gt;
==== The Sultans Kataphracts====&lt;br /&gt;
Nomadic soldiers originating from the [[Kha'mal | Kha'mal tribes]], the [[Kataphracts]], as they are known, are highly religious, armored cavalry units that form the private guard of the leader of Anjyarr. These soldiers view the Sultan, who is of [[Dark Elves | Dark Elven]] descent, as a blessed body of their ancient gods of the [[Tarik Ejelkhi]]. Hence, these soldiers, attired in age-old golden-trimmed lamellar armor and crimson robes, only obey the Sultan himself, and only they perform his or her wishes. They often operate outside of the army as guards or private messengers. Their past is as ancient as their weaponry; the Khopesh, spears, axes, and bows are weapons dominantly used in tactics that favor them in any desert or plain terrain.&lt;br /&gt;
&lt;br /&gt;
==Laws &amp;amp; Punishments==&lt;br /&gt;
The Sultanate of Anjyarr has simple but strict laws, which can be read in the Book of Law. These books can be found in any library within the Empire and are widespread throughout Eden. The text reads as follows:&lt;br /&gt;
&lt;br /&gt;
The law bestowed upon us by the blessed stars.&lt;br /&gt;
&lt;br /&gt;
===Section 1 Regarding the Rule of the Land ===&lt;br /&gt;
*1.1 The Sultan's power has been given to him by the forces of good. His or her judgment is final in all matters. None may oppose. Those who do shall be punished by death lest our delicate balance is corrupted.&lt;br /&gt;
*1.2 The three most direct advisors of the Sultan are his representatives and replacement in times when he may not be in place to fulfill his duty. With a signed declaration, they may make decisions in his name for a period not surpassing two weeks. When needed, they may disobey the Sultan.&lt;br /&gt;
*1.3 Would the Sultan pass before their heir is fit to rule? A council consisting of his three closest advisors will oversee the essential functions of society until the heir comes of age.&lt;br /&gt;
&lt;br /&gt;
===Section 2 - Rights of Citizens===&lt;br /&gt;
*2.1 A citizen of Anjyarr must honor its traditions regardless of background. Participation in national holidays is mandatory, with the exemption of those who are on an assignment that can be proven. Or in realms not of our world.&lt;br /&gt;
*2.2 A citizen must protect the lands of Anjyarr. When called upon, they must oppose for the safety of the people regardless of age, gender, or physical condition. Those too weak to fight shall help in other ways.&lt;br /&gt;
*2.3 A citizen has the duty, to be honest. A lie that worsens the Empire is punishable by death. However, the final verdict is up to the sitting judge.&lt;br /&gt;
*2.4 An Anjyarr citizen must respect his fellow citizen, regardless of ethnicity. Discrimination will be heavily fined.&lt;br /&gt;
&lt;br /&gt;
===Section 2.B - Rights of Citizens===&lt;br /&gt;
*2.5 In times of peace, Anjyarr citizens are allowed to voice their concerns directly to the royal court. Disobeying an order is not the same as expressing a concern.&lt;br /&gt;
*2.6 Any Anjyarr citizen has the right to ample nutrition.&lt;br /&gt;
*2.7 Anjyarr citizens have the right of protection by the royal court. Should the court fail in this task without ample reason, the citizen has the right to an audience with the Sultan or one of his advisors to discuss potential reparations.&lt;br /&gt;
&lt;br /&gt;
===Section 3 - Marriage and Divorce===&lt;br /&gt;
*3.1 Anjyarr citizens are allowed marriage with anyone that has passed the adult age. Elves must be at least 90, and humans must be 18 to marry.&lt;br /&gt;
*3.2 Divorce is strictly forbidden except by royal decree.&lt;br /&gt;
*3.3 Couples should only appropriately present their love in public. Acts of unnecessary affection are fineable. This shall be judged by local officials.&lt;br /&gt;
&lt;br /&gt;
===Section 4 - Criminal Law===&lt;br /&gt;
*4.1 Theft and thievery are punishable by cutting the hand of those who are guilty of the crime.&lt;br /&gt;
*4.2 Violence and their Acts;&lt;br /&gt;
*4.2.A Domestic violence shall be punished by a temporary exile.&lt;br /&gt;
*4.2.B Public violence shall be punished twice as much.&lt;br /&gt;
*4.2.C The only exemption from punishment is when a citizen can show they acted only in self-defense.&lt;br /&gt;
*4.3 Murder shall be punished by hanging.&lt;br /&gt;
&lt;br /&gt;
===Section 5 - Laws Regarding Foreign Lands===&lt;br /&gt;
*5.1 Visitors from foreign countries shall be treated the same as Anjyarr citizens, with the exception of laws 2.1 and 2.2.&lt;br /&gt;
*5.2 The Anjyarr Empire will not protect citizens committing crimes in foreign nations and could be stripped of their citizenship by the Sultan's or his advisors' judgment, should these measures be taken to avoid conflict between the two nations.&lt;br /&gt;
*5.3 Negatively impacting foreign relations without a seat in the royal court is a capital offense. The Sultan will decide upon punishment, ranging from a hefty fine to death by gruesome torture until one's name is cleared of the offense.&lt;br /&gt;
&lt;br /&gt;
==Locations of Interest==&lt;br /&gt;
To the outsider's eye, Anjyarr and its desert might seem like a desolate wasteland. Yet, even wastelands may hold treasures and secrets. While few, Anjyarr is home to various ancient locations full of wonder and mystery, with some still questioning the stories behind them. Beneath the dune sea, many tombs and ruins remain hidden, while others seem too magnificent not to catch a glimpse of.&lt;br /&gt;
&lt;br /&gt;
===Valley of Kings===&lt;br /&gt;
The Valley of Kings is located in the northeastern mountain and canyon regions of the Anjyarri desert. Commonly known as [[Akhmat's Tomb]], the region was once the location of the most sacred and significant temple city humanity had ever known, Sepharat. Ruled by the greatest Pharo and Sorcerer-king, Akhmat, &amp;quot;The Great Uniter&amp;quot;, it has since fallen from grace and eventually left to the powers of time. The city was ultimately abandoned throughout history, and its ruins are now for all to wonder and see. The Tomb of Akhmat, the largest tomb ever constructed for any king, is located in the mountainside on the far eastern end of the city. Its black-colored stone doors remain sealed and have yet to be breached. People tended to find nomads of the dune sea travel there regularly to pay homage to the great Pharo or the ancient gods once worshipped there. However, since 1530 A.F.S. of the 16th century, a Demonic monolith known as the Black Obelisk, was constructed by Voidal powers and has caused the undead to rise. It now sits there as a stain on a once beautiful and ancient holy location, and the damages to the tomb are yet to be analyzed.&lt;br /&gt;
&lt;br /&gt;
[[File:PyramidOfKhadir.png|thumb|right|300px|Pyramid of Khadir]]&lt;br /&gt;
&lt;br /&gt;
===The Pyramid of Khadir===&lt;br /&gt;
The giant Pyramid, known as the Pyramid of Khadir or the Tomb of Khadir, is an ancient world wonder built by the Khadan ancestors during the times of Pharos in the ancient Anjyarr Empire. Resting in the proximity of the capital of Anjyarr, Al-Khadir, it is the resting place of an unknown Pharo, housing an undisclosed amount of secret tunnels and sealed tombs. Many have dared to traverse the Pyramid through its dark tunnels and have yet to decipher the hieroglyphs on the walls, which may tell secrets that have been hidden for centuries. However, the black-colored stone top is what makes the pyramid stand out. The top has been recognized as the same stone material that makes the tomb doors of the Tomb of Akhmat.&lt;br /&gt;
&lt;br /&gt;
===The Lotus Oasis===&lt;br /&gt;
In the center of the dune sea, in between the river deltas, lies an oasis. This oasis, dubbed the Lotus Oasis by the local nomads, is a large patch of vegetation surrounded by desert. Communities of tribes and nomads have traditionally planted strong trees, such as palms, around the perimeter of oases to keep the desert sands from their delicate crops and water. This has created a fertile piece of soil which has become the growing place of a unique flower known as [[Sun Lotuses]]. These lotuses are often harvested for their leaves, which hold healing and calming capabilities and have often been turned into special teas. To the east of the oasis, one can find an animal graveyard. However, these bones have not matched with any known land animal that has traversed the desert of Anjyarr, adding a particular layer of mystery.&lt;br /&gt;
&lt;br /&gt;
===Abandoned Gold Mines===&lt;br /&gt;
The southern canyon regions of Anjyarr were once filled with rich minerals and gold. Long ago, many traversed the desert to set up mining settlements and camps in these canyons in hopes of finding the ores within. The speculation of riches was mainly based on old tales of an ancient city named Al'Tojik that was once built in these canyons and lived off its rich resources. The mining settlements were abandoned since the mines had run dry or their tunnels collapsed. People would often revisit these places, hoping to find any traces of gold in the canyons.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
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		<title>The Empire of Anjyarr</title>
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&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Anjyarr Sigil.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Capital'''&lt;br /&gt;
|[[Al-Khadir]]&lt;br /&gt;
|+The Sultanate of Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|[[Dark Elves]]&lt;br /&gt;
[[The Khadan Humans|Khadan]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|[[Cult of Fineall]]&lt;br /&gt;
[[Tarik il Iʂik]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Elective Aristocracy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leader'''&lt;br /&gt;
|Sultan [[Sig'vyl Al-Buthara]]&lt;br /&gt;
|-&lt;br /&gt;
|'''The High Council'''&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|'''Preceded by:'''&lt;br /&gt;
|&lt;br /&gt;
* [[File:AlKhadir-CoatOfArms.png|20x20px]][[The Emirate of Al-Khadir]]&lt;br /&gt;
|}&lt;br /&gt;
==Introduction==&lt;br /&gt;
At the mouth of the great Ifriq delta lies the emirate of Al-Khadir, capital of the great Empire of Anjyarr. It is a paradise of great wealth and prosperity in the midst of an unruly wasteland. Founded by a tribe of nomadic traders, whom settled due to the pleasant climate and geographic location near the Ifriq, Al-Khadir quickly became a trading hub for races all around the world. The city is a gateway to anyone wishing to enter the Southern world. It offers a large market for all kinds of goods, from elven trinkets to dwarven drinks, but also an extensive range of local wares such as tobacco, carpets, coffee, spices, and garments!&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
The Empire of Anjyarr encompasses the entirety of the Anjyarr desert and the volcanic Jabridian island. In the south, the nation's border is signified by an extensive mountain range, the southern Spine of Eden, which functions as a natural line of defense. On the other side of the Spine lies the neighboring plains and Jungle of Spiders. The Anjyarri desert has little to no mountainous terrain and thus offers no defense from invaders from the east. Only the far eastern canyons that cover the biome's border and the realm housing the Valley of Kings provide natural security due to its narrow pathways. The Empire's capital Al-Khadir lies at the estuary of the great Ifriq delta, functioning as a trading port and a gateway to the Alban Ocean.&lt;br /&gt;
&lt;br /&gt;
The nation's second-largest city, Al-Jabrid, is located on the Jabridian island, not far from the coast of the Heartlands. Due to volcanic activity under the sea level thousands of years ago, an island was formed, rich in Black Iron minerals. The island's steep elevation from the seafloor makes it near impossible to access, and the citizens of the island city have used this to great advantage. The island was eventually connected to the mainland via bridges connecting to the watch fortress of [[Ceril's Keep]].&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
===Apparel===&lt;br /&gt;
Despite the many differences between the two races, the [[The Khadan Humans | Khadan Humans]] and the [[Dark Elves]] have developed a common trend in apparel.&lt;br /&gt;
The harsh climate of Anjyarr has made both races favor loose, layered robes and dresses made out of many different materials, such as cotton, linen, silk, or satin. The wealthy often wear clothes accessorized with various jewels, usually made of precious metals such as gold or silver. The robes and dresses of the [[The Khadan Humans| Khadan]] are generally very colorful and often have accents of gold woven within the fabric. The only difference between the two races regarding their apparel is that the elves prefer elegant dark-colored robes decorated with mostly purple gems and inlaid with silver instead of gold. It is also usual for Khadans to wear piercings or cover their bodies in decorative body paint, a custom originating from their nomadic past.&lt;br /&gt;
While traveling through the desert of Anjyarr, the Khadan are often seen wearing hoods over their heads as protection as well as to hide their identity. On top of that, the women are often noticed wearing veils covering their faces in order to keep the sand out of their faces and prevent it from reaching their eyes.&lt;br /&gt;
&lt;br /&gt;
[[File:Hierarchy.png|thumb|Anjyarrs social hierarchy]]&lt;br /&gt;
=== Social hierarchy ===&lt;br /&gt;
The foundation of Anjyarr's society is an apparent social hierarchy bound by profession. The Sultan stands at the top of this hierarchy, followed by government officials such as the high council, the Emirs, and the various Nabils. These groups make up the upper class of Anjyarr's society. &lt;br /&gt;
&lt;br /&gt;
The middle class consists of soldiers, scholars, merchants, and artists. These people form the core of Anjyarr's society. They are the intellectuals, the cultural backbone, and ultimately the ones that can be chosen for a position in the high council should the need for inevitable successors arise. &lt;br /&gt;
&lt;br /&gt;
The lower class consists of workers, farmers, and fishermen. They are the driving force behind Anjyarrs economy and are made aware of this from a young age. Discrimination against those of lower class is therefore next to unknown in Anjyarr. Each citizen of the Empire knows that without the participation of other classes, they cannot exist and thrive. It is from this class the notorious art of weaving and its artisans come from. &lt;br /&gt;
&lt;br /&gt;
There is, however, an exception: this being the lowest class in Anjyarr, the slaves. Slavery is still practiced in Anjyarr due to the regional climate and history of the realm. Many people struggle with working in the intense heat, which is why slaves are used for hard labor in the burning sun. This class mainly consists of foreign prisoners and criminals that have been sold to the Empire for punishment. &lt;br /&gt;
&lt;br /&gt;
In the past, enslaved people were also obtained through prisoners of war or as loot from raids by the many desert tribes or on neighboring realms. Yet, since the reliability began slowly changing, and slaves no longer became a vital currency, they reverted to criminals and prisoners instead.&lt;br /&gt;
However, even slaves are able to climb up the social hierarchy. When an enslaved person shows he can be trusted and behaves well, over time, said slave can buy his freedom and become a member of Anjyarrs lower class.&lt;br /&gt;
&lt;br /&gt;
The use of slaves by the Empire has been criticized by many for being inhumane, as Anjyarr remains one of the last nations on Eden to use them. The peoples of Anjyarr care little for this matter, however. They highly value trust, loyalty, and unity above all. These values and ideals form the backbone of their society, and since most slaves are criminals, they are viewed as traitors to these ideals.&lt;br /&gt;
&lt;br /&gt;
===Political structure===&lt;br /&gt;
[[File:Sultan Sig'Vyl Al-Buthara.jpg|thumb|A portrait of [[Sultan Sig'vyl Al-Buthara|Sultan Al-Buthara]] from his palace balcony overlooking Anjyarrs desert, 1523 AFS]]&lt;br /&gt;
Anjyarr has an elective aristocracy, which means that those with power or riches, or those who are best suited to govern, are placed in charge. These people are known as the high council, a court of representatives. Each member is responsible for representing specific social interests that are vital to Anjyarri society, such as agriculture, architecture, infrastructure, economy, and security. Although the court members serve merely as advisors to its head, the Sultan or Sultana, they have reasonable autonomy regarding their respective fields. Each of them has its own office, scribes, and personnel. &lt;br /&gt;
Once chosen, council members can stay in office for as long as possible. Council members can also be relieved of their duties when they are no longer deemed fit by the Sultan or other council members.&lt;br /&gt;
When a council member can no longer perform in their job or role in the council, a replacement can be elected to take his place. These successors hail from society's &amp;quot;Middle&amp;quot; class, mainly scholars. These people will present themselves in front of the people they may have to represent and, with their support, will be brought before the High Council, which will then choose the successor.&lt;br /&gt;
&lt;br /&gt;
If the bloodline of the Sultan ends without an heir, the council members of the High Council are the only ones with the right to vote for a new head of state. Throughout history, it has become common for the next to take over the realm to come from their ranks. Once a Sultan is determined, the family will be the next to become the ruling figures of the Anjyarri desert and the expanding realm. A Sultan and his family can be removed from power either through death or when he is no longer deemed suited for the job by a 3/4th majority of the high council.&lt;br /&gt;
The Empire is divided into various emirates, decentralized provinces that can thus govern themselves as long as they follow the law and stay loyal to the Sultan, with whom lies the supreme authority. An example of one of these emirates would be the island Emirate of Al-Jabrid. The central government resides in Al-Khadir, the capital of the Empire. They primarily concern themselves with wars, criminal proceedings, taxes, and large-scale infrastructure projects. They also govern the emirate of Al-Khadir.&lt;br /&gt;
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The desert of Anjyarr is a primarily unclaimed or unchartered territory, often ruled over by certain Emirs in secluded castles or settlements near important and well-known roads and trade routes. However, the desert is inhabited by a large community of nomadic tribes and warbands, who follow a different political system thanks to their culture. Emirs regularly clash with these tribes as they emerge to plunder unprotected merchants of their wealth. Henceforth, the uncharted territories of the desert are often deemed &amp;quot;lawless,&amp;quot; and only those in command rule; the nomads.&lt;br /&gt;
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===Commerce and Work===&lt;br /&gt;
Anjyarr is home to artisans famous throughout Eden: musicians, sculptors, painters, and many other crafts. Due to this, the capital of Anjyarr, Al-Khadir, has become a continent-wide trading hub where all cultures and backgrounds come together to trade and share their wealth. This allows many artisans to grow in skill and extend their knowledge, sharing and learning from one another. Over the centuries, Anjyarr has grown in popularity for its extensive use of art and song in many of its products, making them stand out from the rest of Eden. Painting, sculpting, and drawing have become extensively familiar in the Anjyarr lands; its roots are still up for debate as the many tombs and ruins spread across the desert leave more questions than answers. People tend to let their bodies tattooed or painted with what they call: [[Ahahn]], which is a [[Kha'mal]] nomadic tradition often tied to romance. The body paint and tattoos reflect stories, personality, art, and culture glimpsed throughout the Anjyarri lands. Weaving is a common practice many Khadan perform on the market due to a history of expressing stories and music in fabrics and colors, and thus many styles were developed. &lt;br /&gt;
&lt;br /&gt;
Weaving is an essential part of Anjyarri culture and art, primarily the weaving of carpets. The Anjyarri carpet stands out from its myriad of design variety and elaborateness, and it can be encountered throughout Eden in offices, castles, and palaces.&lt;br /&gt;
Anjyarri carpets and rugs of various types are woven in parallel by nomadic tribes, village and town workshops, and royal court manufactories alike. As such, they represent miscellaneous, simultaneous lines of tradition and reflect the history of Anjyarr and its various peoples. The art of weaving itself dates back to the time of the Pharaohs and ancient kings and queens and has changed many times throughout the centuries, giving birth to the carpets that we know today.&lt;br /&gt;
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The materials used for weaving vary. Most Anjyarri carpets are made out of sheep's wool, and fibers from camels and goats are also used. Camel wool is occasionally used in Anjyarri nomadic rugs and is often dyed in black or used in its natural color. More often, thread said to be camel's wool turns out to be dyed sheep wool.&lt;br /&gt;
&lt;br /&gt;
However, Anjyarri weavers will sometimes use silk in their carpets. Silk is an expensive material and has been used for representative carpets. Its tensile strength has been used in silk wraps, but silk also appears in the carpet pile. A silk pile can be used to highlight unique elements of the design. The Khadan Santhier tribe produce high-quality carpets from all kinds of silk piles. Silk pile carpets are often exceptionally fine, with a short pile and an elaborate design. Silk pile is less stress-resistant, so all-silk piles are often used as wall hangings or pillows.&lt;br /&gt;
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Anjyarri musicians would commonly roam the many markets, performing shows to merchants and tourists from all over Eden. Often coming in pairs, the musicians would play the flute and harp the most. Khadan music is one of the elegant tones, perfectly suiting their homes' tropical paradises. Often the songs would tell stories of ancient deities, the history of their people, adventures, or local folktales. Due to the use of music in many events, instrument crafting has been taken a liking by many artisans on the island city of Al-Jabrid, with Khadan-styled flutes and harps sold to the farthest corners of Eden.&lt;br /&gt;
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[[File:AlKhadirSS.png|thumb|Al-Khadir city, 1521 AFS]]&lt;br /&gt;
&lt;br /&gt;
=== Architecture ===&lt;br /&gt;
Anjyarri architecture stands out from any other style found within Eden. They are best known for their unique take on domes. Based on the model of pre-existing Azari domes, Anjyarri architecture developed a specific form of monumental, representative building: vast central domes with huge diameters erected on top of a center-plan building. Despite their enormous weight, the domes appear virtually weightless. Balconies are also a common feature of Anjyarri's domestic architecture due to the warm climates of their realm. Buildings are made from sand- and limestone, sometimes painted in bright colors as decoration and expression of art in their structures. This would date back to the times of the ancient Anjyarri Empire when temple-like designs were merged into the housing style of many cities. The influence of [[Dark Elves | Dark Elven]] architects has drastically changed the [[The Khadan Humans | Khadan]] way of living to focus more on comfort rather than religion.&lt;br /&gt;
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==Religious Beliefs==&lt;br /&gt;
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=== Religion ===&lt;br /&gt;
Anjyarr is, at its core, a religious state home to various religions that somehow coexist, be it with incidents in the past. The most dominant are [[Tarik il Iʂik]]: the Path to Light and the [[Cult of Fineall]]. Over the course of centuries, many religions have begun to coexist in the desert thanks to a shared goal: survival. The harsh climates of the desert left many to focus on this aspect rather than fighting amongst each other's opinions and beliefs. Trade became common among the various people and their backgrounds, causing the religious spread to become frequent within the region, and many branches of the same religion formed in a rapid hundred years. Thanks to this, religious acceptance quickly developed in the grander cities and trading hubs of the Anjyarr realm, and this has remained so to this day. &lt;br /&gt;
However, due to the secluded and isolated lives of many nomadic tribes that still roam the desert, refusing to integrate into the modern world, older, more ancient beliefs are still practiced there. This causes clashes between both worlds and cultures, which has resulted in superstition and mystery, believing the nomads to practice some cult. In truth, the nomads thrive on their ancient beliefs of the Tarik il Iʂik, which they have dubbed the [[The Old Path | Tarik Ejelkhi]]. In the common tongue, it is referred to as the [[The Old Path | Ancient Path]] or the [[The Old Path | Golden Path]] and has become one of the most popular branches of the Tarik religion in the desert regions.&lt;br /&gt;
The [[Cult of Fineall]] is the primary religion expressed in private by the [[Dark Elves | Dark Elven]] population of Anjyarr. A cult with at its roots the Azari Pantheon from the 'Lunn perspective, the branch of theology grew over time and integrated much of the [[Tarik il Iʂik]] in its practices. Now a primarily private and underground cult, the [[Dark Elves]] are trying to keep the belief alive among their kin, as it is an ever-dwindling faith.&lt;br /&gt;
&lt;br /&gt;
==== Other religious groups ====&lt;br /&gt;
Anjyarr is also home to a small minority of [[Makerism | Makerists]] and [[Alderism | Alderists]], which has spread into the realm thanks to past wars in the north-eastern desert domain or through [[The Attian Humans | Attian]] and [[Hinterlanders | Hinterlander]] immigrants and merchants. The nomadic tribes of the dune sea would also house an unaccounted number of different religions and practices, some more questionable than others.&lt;br /&gt;
&lt;br /&gt;
==Military ==&lt;br /&gt;
The Anjyarri military operates on land and the seas, and its maritime forces revolve around protecting essential trade routes, primarily within the Al-Hadar deep. The people of Anjyarr have developed a past with the sea and have become skilled sailors, which in turn granted them the essential needs to form a powerful navy rivaling that of the [[High Elves]]. &lt;br /&gt;
&lt;br /&gt;
The Empire's mainland forces are made up of infantry, skirmishers, and cavalry. Whenever a recruit joins the army, he is first given basic combat training, after which he can specialize in melee, horseback, or skirmish combat. Sailors are immediately indoctrinated in the navy, where they develop the skill to work on warships and oceanic warfare, added to the essential combat skills in hand-to-hand combat. &lt;br /&gt;
This, however, differs for the units that are under the Sultan's command, which are of nomadic origin. &lt;br /&gt;
&lt;br /&gt;
==== Jundi ====&lt;br /&gt;
The Jundi form the backbone of Anjyarrs armies. A hybrid unit armed with swords, shields, and crossbows acting as guards and law enforcers within the Empire, making up most of the city garrisons. They are the dominant force of Anjyarr, spotted in every inhabited region, and adapt well to every environment they are placed in, thanks to their gear.&lt;br /&gt;
[[File:AnjyarrArmy.png|thumb|right|230px|A Kataphract Warrior in ancient armor]]&lt;br /&gt;
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==== Tahara ====&lt;br /&gt;
The Tahara are the skirmisher units of the Anjyarri armies. Known for their ferocity and determination in battle, the skirmishers use harassment tactics to slowly dwindle the enemies' numbers and morale. Attired in short helmets wrapped in cloth, lamellar, and chainmail armor with yellow tunics, the light-armored units primarily use short swords, throwing spears, and short bows. They are often combined with infantry to be agile in the desert environment but are also used as soldiers on warships.&lt;br /&gt;
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==== The Sultans Kataphracts====&lt;br /&gt;
Nomadic soldiers originating from the [[Kha'mal | Kha'mal tribes]], the [[Kataphracts]], as they are known, are highly religious, armored cavalry units that form the private guard of the leader of Anjyarr. These soldiers view the Sultan, who is of [[Dark Elves | Dark Elven]] descent, as a blessed body of their ancient gods of the [[Tarik Ejelkhi]]. Hence, these soldiers, attired in age-old golden-trimmed lamellar armor and crimson robes, only obey the Sultan himself, and only they perform his or her wishes. They often operate outside of the army as guards or private messengers. Their past is as ancient as their weaponry; the Khopesh, spears, axes, and bows are weapons dominantly used in tactics that favor them in any desert or plain terrain.&lt;br /&gt;
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==Laws &amp;amp; Punishments==&lt;br /&gt;
The Sultanate of Anjyarr has simple but strict laws, which can be read in the Book of Law. These books can be found in any library within the Empire and are widespread throughout Eden. The text reads as follows:&lt;br /&gt;
&lt;br /&gt;
The law bestowed upon us by the blessed stars.&lt;br /&gt;
&lt;br /&gt;
===Section 1 Regarding the Rule of the Land ===&lt;br /&gt;
*1.1 The Sultan's power has been given to him by the forces of good. His or her judgment is final in all matters. None may oppose. Those who do shall be punished by death lest our delicate balance is corrupted.&lt;br /&gt;
*1.2 The three most direct advisors of the Sultan are his representatives and replacement in times when he may not be in place to fulfill his duty. With a signed declaration, they may make decisions in his name for a period not surpassing two weeks. When needed, they may disobey the Sultan.&lt;br /&gt;
*1.3 Would the Sultan pass before their heir is fit to rule? A council consisting of his three closest advisors will oversee the essential functions of society until the heir comes of age.&lt;br /&gt;
&lt;br /&gt;
===Section 2 - Rights of Citizens===&lt;br /&gt;
*2.1 A citizen of Anjyarr must honor its traditions regardless of background. Participation in national holidays is mandatory, with the exemption of those who are on an assignment that can be proven. Or in realms not of our world.&lt;br /&gt;
*2.2 A citizen must protect the lands of Anjyarr. When called upon, they must oppose for the safety of the people regardless of age, gender, or physical condition. Those too weak to fight shall help in other ways.&lt;br /&gt;
*2.3 A citizen has the duty, to be honest. A lie that worsens the Empire is punishable by death. However, the final verdict is up to the sitting judge.&lt;br /&gt;
*2.4 An Anjyarr citizen must respect his fellow citizen, regardless of ethnicity. Discrimination will be heavily fined.&lt;br /&gt;
&lt;br /&gt;
===Section 2.B - Rights of Citizens===&lt;br /&gt;
*2.5 In times of peace, Anjyarr citizens are allowed to voice their concerns directly to the royal court. Disobeying an order is not the same as expressing a concern.&lt;br /&gt;
*2.6 Any Anjyarr citizen has the right to ample nutrition.&lt;br /&gt;
*2.7 Anjyarr citizens have the right of protection by the royal court. Should the court fail in this task without ample reason, the citizen has the right to an audience with the Sultan or one of his advisors to discuss potential reparations.&lt;br /&gt;
&lt;br /&gt;
===Section 3 - Marriage and Divorce===&lt;br /&gt;
*3.1 Anjyarr citizens are allowed marriage with anyone that has passed the adult age. Elves must be at least 90, and humans must be 18 to marry.&lt;br /&gt;
*3.2 Divorce is strictly forbidden except by royal decree.&lt;br /&gt;
*3.3 Couples should only appropriately present their love in public. Acts of unnecessary affection are fineable. This shall be judged by local officials.&lt;br /&gt;
&lt;br /&gt;
===Section 4 - Criminal Law===&lt;br /&gt;
*4.1 Theft and thievery are punishable by cutting the hand of those who are guilty of the crime.&lt;br /&gt;
*4.2 Violence and their Acts;&lt;br /&gt;
*4.2.A Domestic violence shall be punished by a temporary exile.&lt;br /&gt;
*4.2.B Public violence shall be punished twice as much.&lt;br /&gt;
*4.2.C The only exemption from punishment is when a citizen can show they acted only in self-defense.&lt;br /&gt;
*4.3 Murder shall be punished by hanging.&lt;br /&gt;
&lt;br /&gt;
===Section 5 - Laws Regarding Foreign Lands===&lt;br /&gt;
*5.1 Visitors from foreign countries shall be treated the same as Anjyarr citizens, with the exception of laws 2.1 and 2.2.&lt;br /&gt;
*5.2 The Anjyarr Empire will not protect citizens committing crimes in foreign nations and could be stripped of their citizenship by the Sultan's or his advisors' judgment, should these measures be taken to avoid conflict between the two nations.&lt;br /&gt;
*5.3 Negatively impacting foreign relations without a seat in the royal court is a capital offense. The Sultan will decide upon punishment, ranging from a hefty fine to death by gruesome torture until one's name is cleared of the offense.&lt;br /&gt;
&lt;br /&gt;
==Locations of Interest==&lt;br /&gt;
To the outsider's eye, Anjyarr and its desert might seem like a desolate wasteland. Yet, even wastelands may hold treasures and secrets. While few, Anjyarr is home to various ancient locations full of wonder and mystery, with some still questioning the stories behind them. Beneath the dune sea, many tombs and ruins remain hidden, while others seem too magnificent not to catch a glimpse of.&lt;br /&gt;
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===Valley of Kings===&lt;br /&gt;
The Valley of Kings is located in the northeastern mountain and canyon regions of the Anjyarri desert. Commonly known as [[Akhmat's Tomb]], the region was once the location of the most sacred and significant temple city humanity had ever known, Sepharat. Ruled by the greatest Pharo and Sorcerer-king, Akhmat, &amp;quot;The Great Uniter&amp;quot;, it has since fallen from grace and eventually left to the powers of time. The city was ultimately abandoned throughout history, and its ruins are now for all to wonder and see. The Tomb of Akhmat, the largest tomb ever constructed for any king, is located in the mountainside on the far eastern end of the city. Its black-colored stone doors remain sealed and have yet to be breached. People tended to find nomads of the dune sea travel there regularly to pay homage to the great Pharo or the ancient gods once worshipped there. However, since 1530 A.F.S. of the 16th century, a Demonic monolith known as the Black Obelisk, was constructed by Voidal powers and has caused the undead to rise. It now sits there as a stain on a once beautiful and ancient holy location, and the damages to the tomb are yet to be analyzed.&lt;br /&gt;
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[[File:PyramidOfKhadir.png|thumb|right|300px|Pyramid of Khadir]]&lt;br /&gt;
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===The Pyramid of Khadir===&lt;br /&gt;
The giant Pyramid, known as the Pyramid of Khadir or the Tomb of Khadir, is an ancient world wonder built by the Khadan ancestors during the times of Pharos in the ancient Anjyarr Empire. Resting in the proximity of the capital of Anjyarr, Al-Khadir, it is the resting place of an unknown Pharo, housing an undisclosed amount of secret tunnels and sealed tombs. Many have dared to traverse the Pyramid through its dark tunnels and have yet to decipher the hieroglyphs on the walls, which may tell secrets that have been hidden for centuries. However, the black-colored stone top is what makes the pyramid stand out. The top has been recognized as the same stone material that makes the tomb doors of the Tomb of Akhmat.&lt;br /&gt;
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===The Lotus Oasis===&lt;br /&gt;
In the center of the dune sea, in between the river deltas, lies an oasis. This oasis, dubbed the Lotus Oasis by the local nomads, is a large patch of vegetation surrounded by desert. Communities of tribes and nomads have traditionally planted strong trees, such as palms, around the perimeter of oases to keep the desert sands from their delicate crops and water. This has created a fertile piece of soil which has become the growing place of a unique flower known as [[Sun Lotuses]]. These lotuses are often harvested for their leaves, which hold healing and calming capabilities and have often been turned into special teas. To the east of the oasis, one can find an animal graveyard. However, these bones have not matched with any known land animal that has traversed the desert of Anjyarr, adding a particular layer of mystery.&lt;br /&gt;
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===Abandoned Gold Mines===&lt;br /&gt;
The southern canyon regions of Anjyarr were once filled with rich minerals and gold. Long ago, many traversed the desert to set up mining settlements and camps in these canyons in hopes of finding the ores within. The speculation of riches was mainly based on old tales of an ancient city named Al'Tojik that was once built in these canyons and lived off its rich resources. The mining settlements were abandoned since the mines had run dry or their tunnels collapsed. People would often revisit these places, hoping to find any traces of gold in the canyons.&lt;br /&gt;
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==History==&lt;br /&gt;
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		<author><name>FablesAdmin</name></author>
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		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Empire_of_Anjyarr&amp;diff=6958</id>
		<title>The Empire of Anjyarr</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Empire_of_Anjyarr&amp;diff=6958"/>
		<updated>2025-03-03T19:25:16Z</updated>

		<summary type="html">&lt;p&gt;FablesAdmin: &lt;/p&gt;
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&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Anjyarr Sigil.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Capital'''&lt;br /&gt;
|[[Al-Khadir]]&lt;br /&gt;
|+The Sultanate of Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|[[Dark Elves]]&lt;br /&gt;
[[The Khadan Humans|Khadan]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|[[Cult of Fineall]]&lt;br /&gt;
[[Tarik il Iʂik]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Elective Aristocracy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leader'''&lt;br /&gt;
|[[Nahida Umaira Nobara]]&lt;br /&gt;
|-&lt;br /&gt;
|'''The High Council'''&lt;br /&gt;
|[[Lapis Cupiditatem]]&lt;br /&gt;
&lt;br /&gt;
[[Amon El-Rhûnakh]]&lt;br /&gt;
&lt;br /&gt;
[[Kassim Farhad]] &lt;br /&gt;
&lt;br /&gt;
[[Aziz Zaki Nobara]]&lt;br /&gt;
&lt;br /&gt;
[[Aegnern Piuldrash]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Preceded by:'''&lt;br /&gt;
|&lt;br /&gt;
* [[File:AlKhadir-CoatOfArms.png|20x20px]][[The Emirate of Al-Khadir]]&lt;br /&gt;
|}&lt;br /&gt;
==Introduction==&lt;br /&gt;
At the mouth of the great Ifriq delta lies the emirate of Al-Khadir, capital of the great Empire of Anjyarr. It is a paradise of great wealth and prosperity in the midst of an unruly wasteland. Founded by a tribe of nomadic traders, whom settled due to the pleasant climate and geographic location near the Ifriq, Al-Khadir quickly became a trading hub for races all around the world. The city is a gateway to anyone wishing to enter the Southern world. It offers a large market for all kinds of goods, from elven trinkets to dwarven drinks, but also an extensive range of local wares such as tobacco, carpets, coffee, spices, and garments!&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
The Empire of Anjyarr encompasses the entirety of the Anjyarr desert and the volcanic Jabridian island. In the south, the nation's border is signified by an extensive mountain range, the southern Spine of Eden, which functions as a natural line of defense. On the other side of the Spine lies the neighboring plains and Jungle of Spiders. The Anjyarri desert has little to no mountainous terrain and thus offers no defense from invaders from the east. Only the far eastern canyons that cover the biome's border and the realm housing the Valley of Kings provide natural security due to its narrow pathways. The Empire's capital Al-Khadir lies at the estuary of the great Ifriq delta, functioning as a trading port and a gateway to the Alban Ocean.&lt;br /&gt;
&lt;br /&gt;
The nation's second-largest city, Al-Jabrid, is located on the Jabridian island, not far from the coast of the Heartlands. Due to volcanic activity under the sea level thousands of years ago, an island was formed, rich in Black Iron minerals. The island's steep elevation from the seafloor makes it near impossible to access, and the citizens of the island city have used this to great advantage. The island was eventually connected to the mainland via bridges connecting to the watch fortress of [[Ceril's Keep]].&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
===Apparel===&lt;br /&gt;
Despite the many differences between the two races, the [[The Khadan Humans | Khadan Humans]] and the [[Dark Elves]] have developed a common trend in apparel.&lt;br /&gt;
The harsh climate of Anjyarr has made both races favor loose, layered robes and dresses made out of many different materials, such as cotton, linen, silk, or satin. The wealthy often wear clothes accessorized with various jewels, usually made of precious metals such as gold or silver. The robes and dresses of the [[The Khadan Humans| Khadan]] are generally very colorful and often have accents of gold woven within the fabric. The only difference between the two races regarding their apparel is that the elves prefer elegant dark-colored robes decorated with mostly purple gems and inlaid with silver instead of gold. It is also usual for Khadans to wear piercings or cover their bodies in decorative body paint, a custom originating from their nomadic past.&lt;br /&gt;
While traveling through the desert of Anjyarr, the Khadan are often seen wearing hoods over their heads as protection as well as to hide their identity. On top of that, the women are often noticed wearing veils covering their faces in order to keep the sand out of their faces and prevent it from reaching their eyes.&lt;br /&gt;
&lt;br /&gt;
[[File:Hierarchy.png|thumb|Anjyarrs social hierarchy]]&lt;br /&gt;
=== Social hierarchy ===&lt;br /&gt;
The foundation of Anjyarr's society is an apparent social hierarchy bound by profession. The Sultan stands at the top of this hierarchy, followed by government officials such as the high council, the Emirs, and the various Nabils. These groups make up the upper class of Anjyarr's society. &lt;br /&gt;
&lt;br /&gt;
The middle class consists of soldiers, scholars, merchants, and artists. These people form the core of Anjyarr's society. They are the intellectuals, the cultural backbone, and ultimately the ones that can be chosen for a position in the high council should the need for inevitable successors arise. &lt;br /&gt;
&lt;br /&gt;
The lower class consists of workers, farmers, and fishermen. They are the driving force behind Anjyarrs economy and are made aware of this from a young age. Discrimination against those of lower class is therefore next to unknown in Anjyarr. Each citizen of the Empire knows that without the participation of other classes, they cannot exist and thrive. It is from this class the notorious art of weaving and its artisans come from. &lt;br /&gt;
&lt;br /&gt;
There is, however, an exception: this being the lowest class in Anjyarr, the slaves. Slavery is still practiced in Anjyarr due to the regional climate and history of the realm. Many people struggle with working in the intense heat, which is why slaves are used for hard labor in the burning sun. This class mainly consists of foreign prisoners and criminals that have been sold to the Empire for punishment. &lt;br /&gt;
&lt;br /&gt;
In the past, enslaved people were also obtained through prisoners of war or as loot from raids by the many desert tribes or on neighboring realms. Yet, since the reliability began slowly changing, and slaves no longer became a vital currency, they reverted to criminals and prisoners instead.&lt;br /&gt;
However, even slaves are able to climb up the social hierarchy. When an enslaved person shows he can be trusted and behaves well, over time, said slave can buy his freedom and become a member of Anjyarrs lower class.&lt;br /&gt;
&lt;br /&gt;
The use of slaves by the Empire has been criticized by many for being inhumane, as Anjyarr remains one of the last nations on Eden to use them. The peoples of Anjyarr care little for this matter, however. They highly value trust, loyalty, and unity above all. These values and ideals form the backbone of their society, and since most slaves are criminals, they are viewed as traitors to these ideals.&lt;br /&gt;
&lt;br /&gt;
===Political structure===&lt;br /&gt;
[[File:Sultan Sig'Vyl Al-Buthara.jpg|thumb|A portrait of [[Sultan Sig'vyl Al-Buthara|Sultan Al-Buthara]] from his palace balcony overlooking Anjyarrs desert, 1523 AFS]]&lt;br /&gt;
Anjyarr has an elective aristocracy, which means that those with power or riches, or those who are best suited to govern, are placed in charge. These people are known as the high council, a court of representatives. Each member is responsible for representing specific social interests that are vital to Anjyarri society, such as agriculture, architecture, infrastructure, economy, and security. Although the court members serve merely as advisors to its head, the Sultan or Sultana, they have reasonable autonomy regarding their respective fields. Each of them has its own office, scribes, and personnel. &lt;br /&gt;
Once chosen, council members can stay in office for as long as possible. Council members can also be relieved of their duties when they are no longer deemed fit by the Sultan or other council members.&lt;br /&gt;
When a council member can no longer perform in their job or role in the council, a replacement can be elected to take his place. These successors hail from society's &amp;quot;Middle&amp;quot; class, mainly scholars. These people will present themselves in front of the people they may have to represent and, with their support, will be brought before the High Council, which will then choose the successor.&lt;br /&gt;
&lt;br /&gt;
If the bloodline of the Sultan ends without an heir, the council members of the High Council are the only ones with the right to vote for a new head of state. Throughout history, it has become common for the next to take over the realm to come from their ranks. Once a Sultan is determined, the family will be the next to become the ruling figures of the Anjyarri desert and the expanding realm. A Sultan and his family can be removed from power either through death or when he is no longer deemed suited for the job by a 3/4th majority of the high council.&lt;br /&gt;
The Empire is divided into various emirates, decentralized provinces that can thus govern themselves as long as they follow the law and stay loyal to the Sultan, with whom lies the supreme authority. An example of one of these emirates would be the island Emirate of Al-Jabrid. The central government resides in Al-Khadir, the capital of the Empire. They primarily concern themselves with wars, criminal proceedings, taxes, and large-scale infrastructure projects. They also govern the emirate of Al-Khadir.&lt;br /&gt;
&lt;br /&gt;
The desert of Anjyarr is a primarily unclaimed or unchartered territory, often ruled over by certain Emirs in secluded castles or settlements near important and well-known roads and trade routes. However, the desert is inhabited by a large community of nomadic tribes and warbands, who follow a different political system thanks to their culture. Emirs regularly clash with these tribes as they emerge to plunder unprotected merchants of their wealth. Henceforth, the uncharted territories of the desert are often deemed &amp;quot;lawless,&amp;quot; and only those in command rule; the nomads.&lt;br /&gt;
&lt;br /&gt;
===Commerce and Work===&lt;br /&gt;
Anjyarr is home to artisans famous throughout Eden: musicians, sculptors, painters, and many other crafts. Due to this, the capital of Anjyarr, Al-Khadir, has become a continent-wide trading hub where all cultures and backgrounds come together to trade and share their wealth. This allows many artisans to grow in skill and extend their knowledge, sharing and learning from one another. Over the centuries, Anjyarr has grown in popularity for its extensive use of art and song in many of its products, making them stand out from the rest of Eden. Painting, sculpting, and drawing have become extensively familiar in the Anjyarr lands; its roots are still up for debate as the many tombs and ruins spread across the desert leave more questions than answers. People tend to let their bodies tattooed or painted with what they call: [[Ahahn]], which is a [[Kha'mal]] nomadic tradition often tied to romance. The body paint and tattoos reflect stories, personality, art, and culture glimpsed throughout the Anjyarri lands. Weaving is a common practice many Khadan perform on the market due to a history of expressing stories and music in fabrics and colors, and thus many styles were developed. &lt;br /&gt;
&lt;br /&gt;
Weaving is an essential part of Anjyarri culture and art, primarily the weaving of carpets. The Anjyarri carpet stands out from its myriad of design variety and elaborateness, and it can be encountered throughout Eden in offices, castles, and palaces.&lt;br /&gt;
Anjyarri carpets and rugs of various types are woven in parallel by nomadic tribes, village and town workshops, and royal court manufactories alike. As such, they represent miscellaneous, simultaneous lines of tradition and reflect the history of Anjyarr and its various peoples. The art of weaving itself dates back to the time of the Pharaohs and ancient kings and queens and has changed many times throughout the centuries, giving birth to the carpets that we know today.&lt;br /&gt;
&lt;br /&gt;
The materials used for weaving vary. Most Anjyarri carpets are made out of sheep's wool, and fibers from camels and goats are also used. Camel wool is occasionally used in Anjyarri nomadic rugs and is often dyed in black or used in its natural color. More often, thread said to be camel's wool turns out to be dyed sheep wool.&lt;br /&gt;
&lt;br /&gt;
However, Anjyarri weavers will sometimes use silk in their carpets. Silk is an expensive material and has been used for representative carpets. Its tensile strength has been used in silk wraps, but silk also appears in the carpet pile. A silk pile can be used to highlight unique elements of the design. The Khadan Santhier tribe produce high-quality carpets from all kinds of silk piles. Silk pile carpets are often exceptionally fine, with a short pile and an elaborate design. Silk pile is less stress-resistant, so all-silk piles are often used as wall hangings or pillows.&lt;br /&gt;
&lt;br /&gt;
Anjyarri musicians would commonly roam the many markets, performing shows to merchants and tourists from all over Eden. Often coming in pairs, the musicians would play the flute and harp the most. Khadan music is one of the elegant tones, perfectly suiting their homes' tropical paradises. Often the songs would tell stories of ancient deities, the history of their people, adventures, or local folktales. Due to the use of music in many events, instrument crafting has been taken a liking by many artisans on the island city of Al-Jabrid, with Khadan-styled flutes and harps sold to the farthest corners of Eden.&lt;br /&gt;
&lt;br /&gt;
[[File:AlKhadirSS.png|thumb|Al-Khadir city, 1521 AFS]]&lt;br /&gt;
&lt;br /&gt;
=== Architecture ===&lt;br /&gt;
Anjyarri architecture stands out from any other style found within Eden. They are best known for their unique take on domes. Based on the model of pre-existing Azari domes, Anjyarri architecture developed a specific form of monumental, representative building: vast central domes with huge diameters erected on top of a center-plan building. Despite their enormous weight, the domes appear virtually weightless. Balconies are also a common feature of Anjyarri's domestic architecture due to the warm climates of their realm. Buildings are made from sand- and limestone, sometimes painted in bright colors as decoration and expression of art in their structures. This would date back to the times of the ancient Anjyarri Empire when temple-like designs were merged into the housing style of many cities. The influence of [[Dark Elves | Dark Elven]] architects has drastically changed the [[The Khadan Humans | Khadan]] way of living to focus more on comfort rather than religion.&lt;br /&gt;
&lt;br /&gt;
==Religious Beliefs==&lt;br /&gt;
&lt;br /&gt;
=== Religion ===&lt;br /&gt;
Anjyarr is, at its core, a religious state home to various religions that somehow coexist, be it with incidents in the past. The most dominant are [[Tarik il Iʂik]]: the Path to Light and the [[Cult of Fineall]]. Over the course of centuries, many religions have begun to coexist in the desert thanks to a shared goal: survival. The harsh climates of the desert left many to focus on this aspect rather than fighting amongst each other's opinions and beliefs. Trade became common among the various people and their backgrounds, causing the religious spread to become frequent within the region, and many branches of the same religion formed in a rapid hundred years. Thanks to this, religious acceptance quickly developed in the grander cities and trading hubs of the Anjyarr realm, and this has remained so to this day. &lt;br /&gt;
However, due to the secluded and isolated lives of many nomadic tribes that still roam the desert, refusing to integrate into the modern world, older, more ancient beliefs are still practiced there. This causes clashes between both worlds and cultures, which has resulted in superstition and mystery, believing the nomads to practice some cult. In truth, the nomads thrive on their ancient beliefs of the Tarik il Iʂik, which they have dubbed the [[The Old Path | Tarik Ejelkhi]]. In the common tongue, it is referred to as the [[The Old Path | Ancient Path]] or the [[The Old Path | Golden Path]] and has become one of the most popular branches of the Tarik religion in the desert regions.&lt;br /&gt;
The [[Cult of Fineall]] is the primary religion expressed in private by the [[Dark Elves | Dark Elven]] population of Anjyarr. A cult with at its roots the Azari Pantheon from the 'Lunn perspective, the branch of theology grew over time and integrated much of the [[Tarik il Iʂik]] in its practices. Now a primarily private and underground cult, the [[Dark Elves]] are trying to keep the belief alive among their kin, as it is an ever-dwindling faith.&lt;br /&gt;
&lt;br /&gt;
==== Other religious groups ====&lt;br /&gt;
Anjyarr is also home to a small minority of [[Makerism | Makerists]] and [[Alderism | Alderists]], which has spread into the realm thanks to past wars in the north-eastern desert domain or through [[The Attian Humans | Attian]] and [[Hinterlanders | Hinterlander]] immigrants and merchants. The nomadic tribes of the dune sea would also house an unaccounted number of different religions and practices, some more questionable than others.&lt;br /&gt;
&lt;br /&gt;
==Military ==&lt;br /&gt;
The Anjyarri military operates on land and the seas, and its maritime forces revolve around protecting essential trade routes, primarily within the Al-Hadar deep. The people of Anjyarr have developed a past with the sea and have become skilled sailors, which in turn granted them the essential needs to form a powerful navy rivaling that of the [[High Elves]]. &lt;br /&gt;
&lt;br /&gt;
The Empire's mainland forces are made up of infantry, skirmishers, and cavalry. Whenever a recruit joins the army, he is first given basic combat training, after which he can specialize in melee, horseback, or skirmish combat. Sailors are immediately indoctrinated in the navy, where they develop the skill to work on warships and oceanic warfare, added to the essential combat skills in hand-to-hand combat. &lt;br /&gt;
This, however, differs for the units that are under the Sultan's command, which are of nomadic origin. &lt;br /&gt;
&lt;br /&gt;
==== Jundi ====&lt;br /&gt;
The Jundi form the backbone of Anjyarrs armies. A hybrid unit armed with swords, shields, and crossbows acting as guards and law enforcers within the Empire, making up most of the city garrisons. They are the dominant force of Anjyarr, spotted in every inhabited region, and adapt well to every environment they are placed in, thanks to their gear.&lt;br /&gt;
[[File:AnjyarrArmy.png|thumb|right|230px|A Kataphract Warrior in ancient armor]]&lt;br /&gt;
&lt;br /&gt;
==== Tahara ====&lt;br /&gt;
The Tahara are the skirmisher units of the Anjyarri armies. Known for their ferocity and determination in battle, the skirmishers use harassment tactics to slowly dwindle the enemies' numbers and morale. Attired in short helmets wrapped in cloth, lamellar, and chainmail armor with yellow tunics, the light-armored units primarily use short swords, throwing spears, and short bows. They are often combined with infantry to be agile in the desert environment but are also used as soldiers on warships.&lt;br /&gt;
&lt;br /&gt;
==== The Sultans Kataphracts====&lt;br /&gt;
Nomadic soldiers originating from the [[Kha'mal | Kha'mal tribes]], the [[Kataphracts]], as they are known, are highly religious, armored cavalry units that form the private guard of the leader of Anjyarr. These soldiers view the Sultan, who is of [[Dark Elves | Dark Elven]] descent, as a blessed body of their ancient gods of the [[Tarik Ejelkhi]]. Hence, these soldiers, attired in age-old golden-trimmed lamellar armor and crimson robes, only obey the Sultan himself, and only they perform his or her wishes. They often operate outside of the army as guards or private messengers. Their past is as ancient as their weaponry; the Khopesh, spears, axes, and bows are weapons dominantly used in tactics that favor them in any desert or plain terrain.&lt;br /&gt;
&lt;br /&gt;
==Laws &amp;amp; Punishments==&lt;br /&gt;
The Sultanate of Anjyarr has simple but strict laws, which can be read in the Book of Law. These books can be found in any library within the Empire and are widespread throughout Eden. The text reads as follows:&lt;br /&gt;
&lt;br /&gt;
The law bestowed upon us by the blessed stars.&lt;br /&gt;
&lt;br /&gt;
===Section 1 Regarding the Rule of the Land ===&lt;br /&gt;
*1.1 The Sultan's power has been given to him by the forces of good. His or her judgment is final in all matters. None may oppose. Those who do shall be punished by death lest our delicate balance is corrupted.&lt;br /&gt;
*1.2 The three most direct advisors of the Sultan are his representatives and replacement in times when he may not be in place to fulfill his duty. With a signed declaration, they may make decisions in his name for a period not surpassing two weeks. When needed, they may disobey the Sultan.&lt;br /&gt;
*1.3 Would the Sultan pass before their heir is fit to rule? A council consisting of his three closest advisors will oversee the essential functions of society until the heir comes of age.&lt;br /&gt;
&lt;br /&gt;
===Section 2 - Rights of Citizens===&lt;br /&gt;
*2.1 A citizen of Anjyarr must honor its traditions regardless of background. Participation in national holidays is mandatory, with the exemption of those who are on an assignment that can be proven. Or in realms not of our world.&lt;br /&gt;
*2.2 A citizen must protect the lands of Anjyarr. When called upon, they must oppose for the safety of the people regardless of age, gender, or physical condition. Those too weak to fight shall help in other ways.&lt;br /&gt;
*2.3 A citizen has the duty, to be honest. A lie that worsens the Empire is punishable by death. However, the final verdict is up to the sitting judge.&lt;br /&gt;
*2.4 An Anjyarr citizen must respect his fellow citizen, regardless of ethnicity. Discrimination will be heavily fined.&lt;br /&gt;
&lt;br /&gt;
===Section 2.B - Rights of Citizens===&lt;br /&gt;
*2.5 In times of peace, Anjyarr citizens are allowed to voice their concerns directly to the royal court. Disobeying an order is not the same as expressing a concern.&lt;br /&gt;
*2.6 Any Anjyarr citizen has the right to ample nutrition.&lt;br /&gt;
*2.7 Anjyarr citizens have the right of protection by the royal court. Should the court fail in this task without ample reason, the citizen has the right to an audience with the Sultan or one of his advisors to discuss potential reparations.&lt;br /&gt;
&lt;br /&gt;
===Section 3 - Marriage and Divorce===&lt;br /&gt;
*3.1 Anjyarr citizens are allowed marriage with anyone that has passed the adult age. Elves must be at least 90, and humans must be 18 to marry.&lt;br /&gt;
*3.2 Divorce is strictly forbidden except by royal decree.&lt;br /&gt;
*3.3 Couples should only appropriately present their love in public. Acts of unnecessary affection are fineable. This shall be judged by local officials.&lt;br /&gt;
&lt;br /&gt;
===Section 4 - Criminal Law===&lt;br /&gt;
*4.1 Theft and thievery are punishable by cutting the hand of those who are guilty of the crime.&lt;br /&gt;
*4.2 Violence and their Acts;&lt;br /&gt;
*4.2.A Domestic violence shall be punished by a temporary exile.&lt;br /&gt;
*4.2.B Public violence shall be punished twice as much.&lt;br /&gt;
*4.2.C The only exemption from punishment is when a citizen can show they acted only in self-defense.&lt;br /&gt;
*4.3 Murder shall be punished by hanging.&lt;br /&gt;
&lt;br /&gt;
===Section 5 - Laws Regarding Foreign Lands===&lt;br /&gt;
*5.1 Visitors from foreign countries shall be treated the same as Anjyarr citizens, with the exception of laws 2.1 and 2.2.&lt;br /&gt;
*5.2 The Anjyarr Empire will not protect citizens committing crimes in foreign nations and could be stripped of their citizenship by the Sultan's or his advisors' judgment, should these measures be taken to avoid conflict between the two nations.&lt;br /&gt;
*5.3 Negatively impacting foreign relations without a seat in the royal court is a capital offense. The Sultan will decide upon punishment, ranging from a hefty fine to death by gruesome torture until one's name is cleared of the offense.&lt;br /&gt;
&lt;br /&gt;
==Locations of Interest==&lt;br /&gt;
To the outsider's eye, Anjyarr and its desert might seem like a desolate wasteland. Yet, even wastelands may hold treasures and secrets. While few, Anjyarr is home to various ancient locations full of wonder and mystery, with some still questioning the stories behind them. Beneath the dune sea, many tombs and ruins remain hidden, while others seem too magnificent not to catch a glimpse of.&lt;br /&gt;
&lt;br /&gt;
===Valley of Kings===&lt;br /&gt;
The Valley of Kings is located in the northeastern mountain and canyon regions of the Anjyarri desert. Commonly known as [[Akhmat's Tomb]], the region was once the location of the most sacred and significant temple city humanity had ever known, Sepharat. Ruled by the greatest Pharo and Sorcerer-king, Akhmat, &amp;quot;The Great Uniter&amp;quot;, it has since fallen from grace and eventually left to the powers of time. The city was ultimately abandoned throughout history, and its ruins are now for all to wonder and see. The Tomb of Akhmat, the largest tomb ever constructed for any king, is located in the mountainside on the far eastern end of the city. Its black-colored stone doors remain sealed and have yet to be breached. People tended to find nomads of the dune sea travel there regularly to pay homage to the great Pharo or the ancient gods once worshipped there. However, since 1530 A.F.S. of the 16th century, a Demonic monolith known as the Black Obelisk, was constructed by Voidal powers and has caused the undead to rise. It now sits there as a stain on a once beautiful and ancient holy location, and the damages to the tomb are yet to be analyzed.&lt;br /&gt;
&lt;br /&gt;
[[File:PyramidOfKhadir.png|thumb|right|300px|Pyramid of Khadir]]&lt;br /&gt;
&lt;br /&gt;
===The Pyramid of Khadir===&lt;br /&gt;
The giant Pyramid, known as the Pyramid of Khadir or the Tomb of Khadir, is an ancient world wonder built by the Khadan ancestors during the times of Pharos in the ancient Anjyarr Empire. Resting in the proximity of the capital of Anjyarr, Al-Khadir, it is the resting place of an unknown Pharo, housing an undisclosed amount of secret tunnels and sealed tombs. Many have dared to traverse the Pyramid through its dark tunnels and have yet to decipher the hieroglyphs on the walls, which may tell secrets that have been hidden for centuries. However, the black-colored stone top is what makes the pyramid stand out. The top has been recognized as the same stone material that makes the tomb doors of the Tomb of Akhmat.&lt;br /&gt;
&lt;br /&gt;
===The Lotus Oasis===&lt;br /&gt;
In the center of the dune sea, in between the river deltas, lies an oasis. This oasis, dubbed the Lotus Oasis by the local nomads, is a large patch of vegetation surrounded by desert. Communities of tribes and nomads have traditionally planted strong trees, such as palms, around the perimeter of oases to keep the desert sands from their delicate crops and water. This has created a fertile piece of soil which has become the growing place of a unique flower known as [[Sun Lotuses]]. These lotuses are often harvested for their leaves, which hold healing and calming capabilities and have often been turned into special teas. To the east of the oasis, one can find an animal graveyard. However, these bones have not matched with any known land animal that has traversed the desert of Anjyarr, adding a particular layer of mystery.&lt;br /&gt;
&lt;br /&gt;
===Abandoned Gold Mines===&lt;br /&gt;
The southern canyon regions of Anjyarr were once filled with rich minerals and gold. Long ago, many traversed the desert to set up mining settlements and camps in these canyons in hopes of finding the ores within. The speculation of riches was mainly based on old tales of an ancient city named Al'Tojik that was once built in these canyons and lived off its rich resources. The mining settlements were abandoned since the mines had run dry or their tunnels collapsed. People would often revisit these places, hoping to find any traces of gold in the canyons.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{Navtable_Nations|class=&amp;quot;mw-collapsible&amp;quot;}}&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
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		<id>https://fablesfantasyrp.com/wiki/index.php?title=Main_Page&amp;diff=6957</id>
		<title>Main Page</title>
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|-&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| ;text-align: left; |'''Major Factions:'''&lt;br /&gt;
*[[File:Hadriana Master Crest.png|21x21px]] [[The Hadrian Empire]]&lt;br /&gt;
*[[File:Luminion blue.png|20x20px]] [[The Enlightened Kingdom of Luminion]]&lt;br /&gt;
*[[File:MitronaIconNew.png|27x27px]] [[The Woodland Realm of Mitrona]]&lt;br /&gt;
*[[File:Anjyarr Sigil.png|22x22px]][[The Empire of Anjyarr|The Sultanate of Anjyarr]]&lt;br /&gt;
*[[File:IronOrhim1.png|20x20px]] [[Kalan Confederation of Arduan]]&lt;br /&gt;
*[[File:ZhadNadrozzIconV2.png|20x20px]] [[Zadh Nadrozz|The Faul Tide of Zadh Nadrozz]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Minor Factions:'''&lt;br /&gt;
*[[File:ThystSmall.png|20x20px]][[The Arcane Library of Thyst]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Defunct Factions:'''&lt;br /&gt;
&lt;br /&gt;
*[[https://fablesfantasyrp.com/wiki/index.php/Category:Defunct_Nations Defunct Nations]]&lt;br /&gt;
|'''Human races:''' &lt;br /&gt;
*[[Attian Humans]]&lt;br /&gt;
*[[Hinterlanders|Hinterlander Humans]]&lt;br /&gt;
*[[The Khadan Humans|Khadan Humans]]&lt;br /&gt;
&lt;br /&gt;
'''Elven races:'''&lt;br /&gt;
*[[High Elves]]&lt;br /&gt;
*[[Dark Elves]]&lt;br /&gt;
*[[Wood Elves]]&lt;br /&gt;
&lt;br /&gt;
'''Dwarven races:'''&lt;br /&gt;
*[[Denur]]&lt;br /&gt;
*[[Halflings]]&lt;br /&gt;
&lt;br /&gt;
'''Faulskin races:'''&lt;br /&gt;
*[[Orcs]]&lt;br /&gt;
*[[Goblins]]&lt;br /&gt;
&lt;br /&gt;
'''Other races:'''&lt;br /&gt;
*[[Tieflings]]&lt;br /&gt;
*[[Sylvani]]&lt;br /&gt;
|'''World Lore:'''&lt;br /&gt;
*[[:Category:Geography|Geography]]&lt;br /&gt;
*[[:Category:Towns, Cities, and Strongholds|Towns, Cities, and Strongholds]]&lt;br /&gt;
*[[:Category:Wars|Wars and Conflicts]]&lt;br /&gt;
*[[Edens Calendar|Eden's Calendar]]&lt;br /&gt;
*[[:Category:Characters|Characters]]&lt;br /&gt;
*[[:Category:Religions|Religions]]&lt;br /&gt;
*[[The Cosmos]]&lt;br /&gt;
'''Flora, Fauna, and Minerals:'''&lt;br /&gt;
&lt;br /&gt;
*[[Bestiary]]&lt;br /&gt;
*[[Botany]]&lt;br /&gt;
*[[Geology]]&lt;br /&gt;
&lt;br /&gt;
'''Other:'''&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Plagues and Diseases|Plagues and Diseases]]&lt;br /&gt;
&lt;br /&gt;
|'''Magic and how to use it:'''&lt;br /&gt;
* [[Magic and becoming a Spellcaster]]&lt;br /&gt;
&lt;br /&gt;
'''Types of Magic:'''&lt;br /&gt;
&lt;br /&gt;
*[[Elemental Magic]]&lt;br /&gt;
*[[Chaotic Magic]]&lt;br /&gt;
|'''Guides for the F&amp;amp;F server systems:'''&lt;br /&gt;
'''Chat:'''&lt;br /&gt;
*[[The Chat System]]&lt;br /&gt;
*[[Useful Commands]]&lt;br /&gt;
'''Plugins:'''&lt;br /&gt;
*[[The Character System Guide]]&lt;br /&gt;
*[[The Plot System Guide]]&lt;br /&gt;
*[[Party System Guide]]&lt;br /&gt;
*[[Shop System Guide]]&lt;br /&gt;
*[[Warp System Guide]]&lt;br /&gt;
'''Land Ownership:'''&lt;br /&gt;
* [[Acquiring Land]]&lt;br /&gt;
'''Other:'''&lt;br /&gt;
*[[Item approval and how to use it]]&lt;br /&gt;
*[[Traits and Wounds Guide]]&lt;br /&gt;
*[[Weapons|Weapon Builder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=File:Anjyarr_Sigil.png&amp;diff=6956</id>
		<title>File:Anjyarr Sigil.png</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=File:Anjyarr_Sigil.png&amp;diff=6956"/>
		<updated>2025-03-03T19:24:55Z</updated>

		<summary type="html">&lt;p&gt;FablesAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anjyarr Sigil&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=User:FablesAdmin&amp;diff=6908</id>
		<title>User:FablesAdmin</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=User:FablesAdmin&amp;diff=6908"/>
		<updated>2025-01-11T14:04:09Z</updated>

		<summary type="html">&lt;p&gt;FablesAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #9fb9bf;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.5%; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; background-color: #aec8ce;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| width=&amp;quot;50&amp;quot; valign=&amp;quot;top&amp;quot; |[[File:ExMark.png|75x75px]]&lt;br /&gt;
|The information on this page can only be obtained through in-game events and IC research.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #b88c8c;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.5%; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; background-color: #d6c7c7;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| width=&amp;quot;50&amp;quot; valign=&amp;quot;top&amp;quot; |[[File:ExMark.png|75x75px]]&lt;br /&gt;
|The information on this page contains details about a player character played by [IGN]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=User:FablesAdmin&amp;diff=6907</id>
		<title>User:FablesAdmin</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=User:FablesAdmin&amp;diff=6907"/>
		<updated>2025-01-11T14:03:44Z</updated>

		<summary type="html">&lt;p&gt;FablesAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #9fb9bf;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.5%; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; background-color: #aec8ce;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| width=&amp;quot;50&amp;quot; valign=&amp;quot;top&amp;quot; |[[File:ExMark.png|75x75px]]&lt;br /&gt;
|The information on this page can only be obtained through in-game events and IC research.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #b88c8c;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.5%; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; background-color: #d6c7c7;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| width=&amp;quot;50&amp;quot; valign=&amp;quot;top&amp;quot; |[[File:ExMark.png|75x75px]]&lt;br /&gt;
|The information on this page contains details about a player character played by [IGN]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Arduan.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|Drzathas Mountains&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|[[Denur]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|[[The Attarsal]]&lt;br /&gt;
Traditional Spirit Beliefs&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Council of the Great Kalans &lt;br /&gt;
(elective monarchy)&lt;br /&gt;
|-&lt;br /&gt;
|'''Ruling Kalan'''&lt;br /&gt;
|[[Kalan Rustcracker]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Preceded by:'''&lt;br /&gt;
|[[The High Kingdom of Arduan]]&lt;br /&gt;
|}&lt;br /&gt;
==Introduction==&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Wendelin_de_Augaussi&amp;diff=6906</id>
		<title>Wendelin de Augaussi</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Wendelin_de_Augaussi&amp;diff=6906"/>
		<updated>2025-01-06T17:34:45Z</updated>

		<summary type="html">&lt;p&gt;FablesAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #b88c8c;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.5%; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; background-color: #d6c7c7;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| width=&amp;quot;50&amp;quot; valign=&amp;quot;top&amp;quot; |[[File:ExMark.png|75x75px]]&lt;br /&gt;
|The information on this page contains details about a player character played by Candika_&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
Wendelin I&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Wendelin de Augaussi.jpg|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|Queen of Hadriana&lt;br /&gt;
|-&lt;br /&gt;
|Nickname(s)&lt;br /&gt;
|Wenchelin&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1499 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Died&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|Spouses&lt;br /&gt;
|[[Vivan De Augaussi|Vivan de Augaussi]]&lt;br /&gt;
|-&lt;br /&gt;
|Issue&lt;br /&gt;
|Vance de Augaussi, Circe de Augaussi&lt;br /&gt;
|-&lt;br /&gt;
|Predecessor&lt;br /&gt;
|[[Vivan De Augaussi|Vivan de Augaussi]]&lt;br /&gt;
|-&lt;br /&gt;
|Successor&lt;br /&gt;
|[[Matthias Joseph Withmond]]&lt;br /&gt;
|-&lt;br /&gt;
|Rule&lt;br /&gt;
|1523 - 1524&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Kingdom of Veronia]]&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|[[Attian Humans]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Veronian&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Physical Description: ==&lt;br /&gt;
Wendelin de Augaussi was a relatively young woman who liked to adorn herself in the most regal of clothing and could always be spotted in shining jewellery and her signature tiara. She had light brown hair and eyes of hazel, she was short of stature and eyed quite agile.&lt;br /&gt;
&lt;br /&gt;
== Summary: ==&lt;br /&gt;
Wendelin de Augaussi, first known as Wendelin Moetieur, was born in the city of Hadriana, now Norbüren. In her early life she made a living there as a tailor, before meeting Vivan de Augaussi, Graf of Ceril's Keep. She married him shortly after and they had two children together, Vance and Circe de Augaussi. During their marriage, Wendelin and Vivan conspired to overthrow the then-King, Roderick Withmond. A bloody coup ensued, in which the King was murdered, after which Vivan pronounced themselves King and Queen of the Kingdom of Veronia. Roughly a year after their coronation, Vivan would disappear in the swamps of Ancient Attia, prompting Wendelin to step up and proclaim herself as sole ruler and Queen of Veronia. She ruled the nation for a year, in which time she was kidnapped by forces from the United Provinces and Krzystof-Jan Tzyrnowski, being ransomed within a month. It did not take long before she disappeared herself, during a search for her husband. She was then succeeded by Matthias Joseph Withmond, son of Roderick Withmond, who found the throne empty.&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Vivan_De_Augaussi&amp;diff=6905</id>
		<title>Vivan De Augaussi</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Vivan_De_Augaussi&amp;diff=6905"/>
		<updated>2025-01-06T17:34:31Z</updated>

		<summary type="html">&lt;p&gt;FablesAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #b88c8c;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.5%; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; background-color: #d6c7c7;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| width=&amp;quot;50&amp;quot; valign=&amp;quot;top&amp;quot; |[[File:ExMark.png|75x75px]]&lt;br /&gt;
|The information on this page contains details about a player character played by Alcarin_&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Vivan I&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Vivan de Augaussi.jpg|center|frameless|300x300px]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|King of Veronia&lt;br /&gt;
|-&lt;br /&gt;
|Nickname(s)&lt;br /&gt;
|Kingslayer&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1502 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Died&lt;br /&gt;
|1523 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Spouse&lt;br /&gt;
|[[Wendelin de Augaussi]]&lt;br /&gt;
|-&lt;br /&gt;
|Issue&lt;br /&gt;
|Vance de Augaussi, &lt;br /&gt;
&lt;br /&gt;
Circe de Augaussi&lt;br /&gt;
|-&lt;br /&gt;
|Predecessor&lt;br /&gt;
|[[Roderick Withmond]]&lt;br /&gt;
|-&lt;br /&gt;
|Successor&lt;br /&gt;
|[[Wendelin de Augaussi]]&lt;br /&gt;
|-&lt;br /&gt;
|Rule&lt;br /&gt;
|1522 - 1523&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Kingdom Of Hadriana]]&lt;br /&gt;
[[The Kingdom of Veronia]]&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|[[Attian Humans]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Hadrian&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
Vivan De Augaussi stands at 1.93 metres (6’4 feet) tall with a built physique. Vivan has short black hair styled back with white streaks running through it. He has hazel-grey eyes, as well as a thick black beard, kept short. He has a large but faded scar over his left eye, running from his forehead to his cheek. He looks a bit older for his age, with a more tired expression and weathered skin. &lt;br /&gt;
&lt;br /&gt;
Vivan tends to wear simple clothes in public as well as in his manor. He tends not to show his wealth or status through clothing and jewellery, but does have a necklace with the depiction of the maker as well as a ring on his left middle finger that depicts a silver sword with a diamond on the hilt of it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Vivan aims to keep a very calm demeanor during any situation, although his rage and anger can get the better of him sometimes. Vivan has also been claimed as a cold and calculated commander and fighter in the battlefield which tends to lap over his way of accomplishing tasks during peace times. He aims to help out the common people whenever possible, while not training or studying. His main areas of study are geography and astronomy. Additionally, as is his family’s custom, he is an adept sailor, and tends to whenever possible go out sailing in the ocean. Should be noted that he does have a bit of an alcoholic problem, which can interfere with his daily political affairs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Vivan De Augaussi was born in the year 1502 to the Augaussi family. Vivan was one of the younger children, with only three others being younger than him. The Augaussi family was very large at this time, roughly around 30 large, including other branches of the family. They all lived together though in the Augaussi Manor, which was large enough to even hold a small force. The Augaussis were a proud house then, serving diligently under the King of Hadriana. Vivan was the son of the Head of the Augaussi family, although he does not remember his name due to a head injury. The Augaussis were Lords over the Southern Lands, South of the Capital, although they called themselves Counts as to tradition. The head of the family at the time would be called the Doge, while the second in line for leadership was called Prima Counta. The Augaussis voted in the leader of the family, although they must be from the direct bloodline of the family. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The family was proud at the turn of the century. The family was strong. The Doge was a proud and strong leader, of which some rumoured at the time to be almost a verbatim image and character of the old Augaussis, those that waged wars for Hadriana against the Hinterland barbarians and creatures of Dollos. The family was very large, at the time with 30 people strong, and ten times that of the Augaussi vanguard. Their lands were prospering, trade was flowing greatly, and their recent advancements with science and astronomy created an continental interest. As per tradition with the Augaussi family, the wife of the Doge, the Mother, they would call her, would be in charge of agricultural and economic stability within the fiefdom. She too, was a proud woman, as many said, but was rather melancholy most of the time. The last born son to the Doge and the Mother was 1497, who they called Cecil. He was already growing up to be a great man by the time Vivan was born in 1502. Vivan was named after the son of Varithan, who was a quiet intellect, and sought to right the wrongs of his father, who genocided the Hinterlands in the first great slaughter at the beginning of the 90 years war. Ironically enough, Vivans son, Cerilius, ended up leading the second great slaughter around the end of the 90 years war. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Vivan was well versed in poems of old philosophers, and studied politics, philosophy, science and astronomy with great intent. He played much with wooden swords around the great Manor, and admired the portraits of his ancestors. His Father, when he had time, taught him of the Augaussi history, while his Mother taught him of the acts the Augaussis did, in hopes to make him a better man. The Augaussi history is riddled with great genocides and crimes led by Augaussis, but also paired with great valiant and heroic acts by members. Some say it is due to their interactions with the dark creatures in the past that have made them this way, while others say it is just an Augaussi natural trait. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All was well within the family. The main family was led by the Doge and the Mother. They had five sons total. The oldest was Cecil, and then Vivan, followed by Ciro, and by two others of whom Vivan sadly forgets the names of from his head trauma. Vivan would accompany Cecil and his father to the Capital, where they would meet other noble families and the royal family. The most notable family that Vivan acquainted with was the Withmond family, which would later take the Kingdom by force, backed by their armies and their loyal soldiers, in one of the bloodiest civil wars seen. The Capital was more simple than the Augaussi manor and fiefdom. As the Augaussis are pure blood Attians, and take extreme pride in their heritage, they aim to mimic the old Attian empires’ style, especially of the land that they originated from, which gives a darker more gothic feeling to their fiefdom. Although most of these encounters with the Capital Vivan had during the rotting plague, the Capital was far from peaceful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Vivan was only four when the rotting plague was noticed within the Northern fiefdoms. The Doge had immediately begun preparations for it as it was seen to be extremely volatile, and had issued a curfew among the fiefdom, as well as limited travel. The army was called in and the Augaussis began to work. Some Augaussis travelled to other fiefdoms to assist in the preparations, while others stayed and prepared the fiefdom, and a select few travelled North to observe the plague, and see if its origins were unnatural or not. Since the Doge’s family was rather young at the time, they stayed in the Manor, except for Cecil, who had assisted where he could in the preparation of the fiefdom. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was only a matter of days before they received a message from the Capital, warning of the plague and to lockdown their fiefdom, although already done. Additionally, it had stated that the Church would be greatly involved in the protection of the Kingdom against the plague. The Church had entered the fiefdom in force, and had assisted the Augaussis in the final preparations. Only a few days later reports of the plague had begun to be heard within the fief. The Augaussis began to deal with the infected in the only way they knew at the time; burn them. The Church assisted in this, and as the plague began to spiral out of control, so did the stability of the Kingdom. The Kingdom had been torn apart, cultists and heretics rose out of the holes and cracks they hid from like rats, using the plague and lack of stability to grow their power in the mayhem and havoc. The Augaussis, led by the Doge, donned their purple clothed armour and rode out to slaughter these groups, as well as deal with infected villages in force. The purple and black banner of the Augaussi was feared throughout the Kingdom now as a sign of imminent death and carnage, as the Augaussis fought tooth and nail to stay the infection and fight back the praisers of Dolus and the four hells. During all this they still stayed on the lookout for the supernatural, and only a few reported cases were found, though they will not be stated. One of the major cultist groups, called “Dolus’s Devouts' ', had gained a large foothold in the eastern part of the Augaussi fief, and had raised a substantial force. Their tactics were arguably more brutal than the Augaussis slaying children in front of their mothers eyes for Dolus, using plague victims in the later stages as meat shields, and in some cases using them as ammunition for catapults and makeshift trebuchets, as well as finally staining battlegrounds with blood and insides right before a battle for “luck from Dolus&amp;quot;. At this time, the Augaussi’s numbers had gone down to 25, as three had died in the North, one died of old age, and one of the Doge’s brothers, was captured by Dolus’s Devouts, flayed, tortured, and then executed in front of the manor by one of their strongest warriors, who was called the “Champion of Dolus”. Here at this moment of his brother's death, the stone wall of the Doge’s will and strength cracked a bit.     &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Within the Doge’s rage and sorrow he summoned the Augaussi force, and marched out to meet Dolus’ Devouts on their own battleground. He brought Cecil, the now newly appointed Prima Counta, as well as Vivan, who at this time was only seven (The year is 1509). Not much will be talked about the battle, as it is not important to know, but all that should be said is that the bloodshed was immeasurable. To many it felt like they were fighting in hell itself, as the woods were covered in entrails, blood and gore, and the ground was so slippery with blood that horses could not even be used half the time. The Augaussis and their force in rage won the battle, though at a substantial loss. Those who were infected by the cultists were burned, and those who did not die or were not infected were scarred for the rest of their lives. This battle later on would be called the “Battle of Despair”. There are three important notes for this battle. The so-called “Champion of Dolus” was slain by the Doge in single combat, who in rage beat his body to death with a wooden stick until his body was unrecognizable. Vivan still remembers this battle today through the head trauma, and here he slew his first man, well, first three men. Finally, the Augaussis are famed for using warhounds; wolves from the North as guard and battle dogs. There is a very close connection between an Augaussi and his warhound. They were not checked for the plague. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the battle the Doge continued to deteriorate mentally. He lashed out at family members, beat Vivan and his siblings, as well as attacked his own wife once. Cecil tried to protect the family, but was of no avail. Due to this internal struggle, the spread of the plague was not seen until a week later, when it was too late. Although the Church has not been stated much as of yet, their role is extremely important. They helped the Augaussis greatly, and were at the Battle of Despair as well. The Church, seeing this infection, had enacted a final solution. They stormed the Manor one night, rescued the uninfected, who had then barricaded themselves on the East wing, and burned the Manor down to stop the rest. Vivan was injured by a falling beam, and was carried by his Mother. Almost out, his Mother tripped on the stairs with him, and as she stood up and turned to Vivan, she only saw the Doge. In his infected madness, his blank rotting face, almost black looking eyes, took his sword and stabbed his own wife. Vivan in his rage, ignoring the pain momentarily, lunged at his own father, and fought with him for a bit, scratching, punching, and hitting him with all his might. Since Vivan was but a child, he could not do much, and was also unarmed. Before his father was about to kill him, Cecil came and fought off his Father, and pushed him into a fire that had spread behind them on the stairs. Cecil helped Vivan up, but as Vivan stood up, the burning body of his father lunged at him and smashed his head into a nearby post. Everything else was black then, but what he found out later was that Cecil killed him, and dragged Vivan away from the wreckage to the survivors and the Church members. Only five survived. Vivan, his younger brother Ciro, Cecil, their youngest brother, whom Vivan forgot the name of, and one of their Uncles, who was not at the Manor at the time, since he was a hunter. Luckily, Vivan did not get infected during his encounter with his father, as the burning surroundings caused the spores to burn and only ash to fill the lungs of Vivan. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Vivan and his brother Cecil were taken to a Hadrian church in the Northern regions, as the plague began to die down. There they stayed hidden, as to most of the world the Augaussis were extinct. For Seven long years, Vivan continued his training and studying, and became a great fighter. Although he asked much about what he forgot from his head injury, which has caused him to forget much, Cecil refused to tell him a few details, the main one being the name of his mother and father. After seven long years, Vivan was now sixteen, and almost a full grown man. In this fateful year, the Augaussis were shown again to the world, in the eyes of their Uncle, who had single handedly slain a Stone Golem in the north by himself, and was now an honoured guest to the Denur. Vivan, Cecil, and their little brother Ciro, who was taken away somewhere else by the Church were also shown to the world again. A month after being revealed again to the world, Cecil was killed in his sleep, for a reason no one knows, although Vivan has a theory. After this death, Vivan left the church, and for three whole years travelled as a mercenary. Along his travels, he became an expert adventurer, and has explored many regions. He has also made a few good friends during his travels, where he most importantly met Frór PrideBringer, the King of the Denur, who he has kept a close friendship with since. He also ran into his brother Ciro on these travels, and the two travelled for about a year together as mercenaries. On his nineteenth birthday, he received a letter from the new King of Hadriana, Roderick Withmond, to return back to the Capital, and reclaim his family home and land. He answered the call, and with his brother Ciro, little money, but two battle hardened and experienced men of a proud and noble bloodline, returned home to reclaim what was taken from them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Vivan takes up the title of Doge Del Augaussi, and with that has studied and learned much of the Augaussi traditions from Hunting, Military tactics, fighting, as well as Science and Astronomy, and finally income management. Vivan now aims to rebuild his fiefdom from the ashes of the plague with the old Augaussi tradition of old empire architecture, as well as rebuild his family manor and restore it to what it was before the disaster, with the help of his family and newfound friends and allies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Vivan has a drinking problem that sometimes affects his political affairs.&lt;br /&gt;
&lt;br /&gt;
*Out of all of the royal families of Hadriana, the Augaussis are the least religious (Although they still are rather religious compared to foreign nations).&lt;br /&gt;
&lt;br /&gt;
*Vivan is not the oldest Augaussi living, as he has an Uncle travelling somewhere in Eden.&lt;br /&gt;
&lt;br /&gt;
*Vivan sometimes gets mixed as a commoner due to his commoner attire to outsiders.&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Victoria_Rovelt&amp;diff=6904</id>
		<title>Victoria Rovelt</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Victoria_Rovelt&amp;diff=6904"/>
		<updated>2025-01-06T17:34:19Z</updated>

		<summary type="html">&lt;p&gt;FablesAdmin: &lt;/p&gt;
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|&lt;br /&gt;
| width=&amp;quot;50&amp;quot; valign=&amp;quot;top&amp;quot; |[[File:ExMark.png|75x75px]]&lt;br /&gt;
|The information on this page contains details about a player character played by _MissTy_&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Victoria Rovelt&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|Lady Of the Rovelt Household&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1492 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|The Kingdom of Hadriana&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|Attian Human&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Hadric&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Physical description ==&lt;br /&gt;
A tall thin woman with dark brown eyes and long brown hair that’s nearly black. She’s the definition of elegance ; wearing sleek dresses and expensive jewelry many of the common folk dream of. Victoria often wears her household colors along with her favorite golden horseshoe earrings. Wearing a valuable necklace with a green pennant her husband had given her. Victoria never leaves the house without it.&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
Victoria exhibits sophistication in it’s finest. She’s firm and slow with her words, and is patient with others. A well educated woman with no interest in physical combat. She orders her knights to handle any such things for her. As generous as she normally is ; Victoria prefers to annihilate her enemies using society and its influence. She’s often caught  gambling at the jousting tournaments and sponsoring upcoming Hadric craftsmens.&lt;br /&gt;
&lt;br /&gt;
== The Rovelt History ==&lt;br /&gt;
Born in 1492 Hadriana, from an unloving arranged marriage, Victoria’s Hadric mother was strict with her. Made sure she had the proper education and a polite attitude. While her father, Victor was a wealthy travelling merchant. The Rovelts were known for whiskey and rum trading across the lands. Being the only known Rovelt child at the time she aimed to continue her father and grandfather’s legacy within Hadriana. &lt;br /&gt;
&lt;br /&gt;
It was until the plague hit when she was 14 in 1506, Victoria had a fairly happy childhood. She always had food on her plate and plenty of clothes to wear.  Her father spoiled her rotten despite rarely being around. The plague in Hadriana was devastating, causing the infection of Victor and his lackeys, while they were out trading food for Hadriana. They died with the many other Hadrian lives lost by the rotten plague in 1509. Victoria’s mother, Adelaide rarely let her off the property. Unwilling to have the risk of losing the Rovelt’s sole heir.&lt;br /&gt;
&lt;br /&gt;
During her time on her family’s property, Victoria read through her father’s entire office. Using the time to study and polish herself. Learning how her grandfather made his alcohol and the effective ways of trade from her father. Teaching the ins and outs of society. How to manipulate the mind. Half way through the tragedy, her mother began to show symptoms of the plague. As much as Victoria had disliked her mother, she was devastated. Adelaide’s last words were “I am returning to the maker, he will take care of us”. As she left their home swiftly. &lt;br /&gt;
&lt;br /&gt;
Victoria was the last survivor of the Rovelt household with very few servants. Had nothing to her name but wealth and a title. In 1510 Victoria had met an honorable Hadric knight with a missing right eye, Magnus Andraka. The two married the same  year to rise in strength. The plague had finally passed in 1511, however, the political tension in Hadriana didn’t. The noble hunt for power started and the recovering Rovelt household remained in the shadows. They were more focused on the economy of Hadriana than who led it. Supporting whoever was in the lead, which was The Withmond household. This is also the year Victoria had given birth to her first born son, Maximus.&lt;br /&gt;
&lt;br /&gt;
Years had passed and the Rovelt household had earned its place on the newly noble court again. In 1514 Victoria gave birth to twins. Rosaline and Roman. Unfortunately Roman died tragically in an accident as a toddler in 1518. A wave of sorrow as the king was assassinated the same year. Now Lady Victoria uplifts her noble title, using her old money to sponsor craftsmens, listen to citizens, and monitor her tavern.  A well respected woman in Hadriana with a cold gaze.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Victoria loves jousting tournaments and spends a lot of money when she attends. &lt;br /&gt;
&lt;br /&gt;
* Wears a dim wedding ring on her ring finger.&lt;br /&gt;
&lt;br /&gt;
* Enjoys light alcohol, like wine and mead primarily.&lt;br /&gt;
&lt;br /&gt;
* Tends to say “The maker will take care of us” often&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Veredra_Kerstin_Fischer&amp;diff=6903</id>
		<title>Veredra Kerstin Fischer</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Veredra_Kerstin_Fischer&amp;diff=6903"/>
		<updated>2025-01-06T17:34:05Z</updated>

		<summary type="html">&lt;p&gt;FablesAdmin: &lt;/p&gt;
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|&lt;br /&gt;
| width=&amp;quot;50&amp;quot; valign=&amp;quot;top&amp;quot; |[[File:ExMark.png|75x75px]]&lt;br /&gt;
|The information on this page contains details about a player character played by nephimeris&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Veredra I&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:VeredraSmall.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|Kaiserin of Hadriana, ErzCupbearer&lt;br /&gt;
|-&lt;br /&gt;
|Nickname(s)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1514 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Spouse&lt;br /&gt;
|[[Diederick-Gobel von Lichtenfelts]]&lt;br /&gt;
|-&lt;br /&gt;
|Issue&lt;br /&gt;
|[[Sylvia von Lichtenfelts]],&lt;br /&gt;
[[Maximillian von Lichtenfelts]]&lt;br /&gt;
|-&lt;br /&gt;
|Predecessor&lt;br /&gt;
|[[Catherine Vahlen]]&lt;br /&gt;
|-&lt;br /&gt;
|Successor&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Rule&lt;br /&gt;
|1541 - Present&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Hadrian Empire]]&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|[[Attian Humans]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Hadrian&lt;br /&gt;
|}&lt;br /&gt;
==Physical Description:==&lt;br /&gt;
WIP&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Thalanil_Larethael&amp;diff=6902</id>
		<title>Thalanil Larethael</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Thalanil_Larethael&amp;diff=6902"/>
		<updated>2025-01-06T17:33:54Z</updated>

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|&lt;br /&gt;
| width=&amp;quot;50&amp;quot; valign=&amp;quot;top&amp;quot; |[[File:ExMark.png|75x75px]]&lt;br /&gt;
|The information on this page contains details about a player character played by Sidnerius&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Thalanil Larethael&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Thalanil.png|center|267x267px|Thalinil Portrait|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|Ex-Visera, Ex-Therri'cill&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1391 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Enlightened Kingdom of Luminion]]&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|[[High Elves|High Elf]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Elven&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Physical description: ==&lt;br /&gt;
Thalanil stands at roughly 204 centimeters (6’8) in height. His eyes shine a darker but equally imposing emerald green. His eyebrows are a soft brown and his half-long white hair put in a ponytail shines from the many baths. Thalanil is slim but muscular, thanks to his work in the fletchery and forge. He prefers to wear formal clothing though and does so whenever he gets the chance. The one thing he can always be seen with though, no matter the outfit, is his precious handkerchief.&lt;br /&gt;
&lt;br /&gt;
== Characteristics: ==&lt;br /&gt;
Thalanil has always been regarded as a strange person, in one way or another he found a way to be different than his friends and family. From a young age Thalanil was obsessed with his father, and truly looked up to him. He started copying his behavior, thus becoming very stern and serious all of the time. He eventually grew out of it and into the Azari’cill he is today, but retained some of the qualities. Usually Thalanil is a joker, he makes fun of the world and people around him. In his mind he can turn a switch on and off though, one moment he can be joking with you at the tavern and suddenly his face darkens. No jokes come out of his mouth, only the most formal of answers. Thalanil has a hard time opening up to people and almost never talks about himself, his past or his family. It would take a large amount of trust to hear him speak about such things to you. In his free time he can mostly be found in his workshop, he goes there to clear his mind and appreciate the home his family has built for him. &lt;br /&gt;
&lt;br /&gt;
== History: ==&lt;br /&gt;
Thalanil was born into the noble house of Larethael as the new heir. The Larethael family is and was never the richest of the Azari’cill nobility, but what they lacked in gold they made up for in their duties and services to the state. The family has had the honor of serving on the royal council for a very long amount of time, and to this day they still continue to do so. The responsibility of the family business, royal council and the family as a whole would one day be thrust upon the shoulders of Thalanil. &lt;br /&gt;
&lt;br /&gt;
During Thalanil’s childhood he would be put to the test in many ways, especially by his father. As is expected of every noble, Thalanil had to pick up the art of warfare. He quickly started to master fighting with the spear, and aside from the mandatory training with the other noble children his father would also take him outside for one on one sparring sessions. &lt;br /&gt;
&lt;br /&gt;
These sessions would usually end in Thalanil not being able to stand anymore, and his father offering him his handkerchief to wipe the blood off. Though instead of hating his father for it, he started looking up to him. His father was a cold man, he knew only his duty, and saw his children as part of that duty. The only one he was not cold to was Thalanil’s mother. Thalanil truly wanted to be like his father and became a very cold child. He had no care for the feelings of others and was only focused on bettering his skills whenever he could.&lt;br /&gt;
&lt;br /&gt;
During his teen years it became more and more evident that his parents were growing apart. His father became hostile towards his mother, and because of that the respect he had for his father melted like snow does when spring arrives. He became very rebellious and instead of trying to please his father he started using the skills he had gained against him. During family meetings he started acting like a replacement for his father, and tried to best him whenever he could.&lt;br /&gt;
&lt;br /&gt;
During one of the annual hunting events the family held, his mother was badly injured thanks to a stray arrow and shortly after the incident she succumbed to her wounds. Thalanil, 110 years of age at the time, was heartbroken along with the entire family. None were as hurt as his father, as he felt that he wasted the last years he had had with his wife. About a week after the fatal incident his father decided to ceremoniously stab himself through the heart with his sword out of grief when Thalanil was in the tavern, drinking and laughing. &lt;br /&gt;
&lt;br /&gt;
Thalanil found his father, even colder than he used to be before. He forced himself to remember the good times he had had with him instead of the horrible person he had become. After a private ceremony for both his mother and father he started sorting out all of their belongings and stumbled upon the handkerchief he had used to wipe his blood away so many times during his childhood, and since then it has never left his side. &lt;br /&gt;
&lt;br /&gt;
Many expected Thalanil to become very shut off from the world, and in some ways he did become that. Mostly though, he started seeing the world around him as a game, and stopped taking anything outside of his duties and the state seriously. This was until he met his now partner Faelyn, where he can just be himself without worrying about all of the responsibilities and expectations. &lt;br /&gt;
&lt;br /&gt;
Thalanil now has to lead a shattered house, manage the family business and perform his duties on the royal council.  He has a strong sense of duty towards the Luminous Enclave, and will try to serve the people in the best way he can. While also trying to become a better person for his loving partner.&lt;br /&gt;
&lt;br /&gt;
== Trivia: ==&lt;br /&gt;
&lt;br /&gt;
* Thalanil has a deep hatred for birds, because he was attacked by a mob of them during his childhood. Whenever he sees one he becomes very distracted and hostile to all around him.&lt;br /&gt;
* Thalanil saved his now partner from drowning in the river. Choosing her over his beloved handkerchief. In many ways this meant the first step towards becoming a better and more loving version of himself.&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Tetheris_III_Zaithrall&amp;diff=6901</id>
		<title>Tetheris III Zaithrall</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Tetheris_III_Zaithrall&amp;diff=6901"/>
		<updated>2025-01-06T17:33:41Z</updated>

		<summary type="html">&lt;p&gt;FablesAdmin: &lt;/p&gt;
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|&lt;br /&gt;
| width=&amp;quot;50&amp;quot; valign=&amp;quot;top&amp;quot; |[[File:ExMark.png|75x75px]]&lt;br /&gt;
|The information on this page contains details about a player character played by Val_Wood&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Tetheris III Zaithrall&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Tetty-B.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|Pricecilus&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|[[House Zaithrall|Zaithrall]]&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1523 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Father&lt;br /&gt;
|[[Aldir’tor Zaithrall]]&lt;br /&gt;
|-&lt;br /&gt;
|Mother&lt;br /&gt;
|[[A'mos Celephin'nel]]&lt;br /&gt;
|-&lt;br /&gt;
|Siblings&lt;br /&gt;
|[[Cirlia Zaithrall]]&lt;br /&gt;
[[Respen Zaithrall]]&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Enlightened Kingdom of Luminion]]&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|[[High Elves|High Elf]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Elven&lt;br /&gt;
|}&lt;br /&gt;
==Physical description==&lt;br /&gt;
Tetheris stands at 207 centimeters (6’8). He holds a thin, ectomorphic body type with broad shoulders and a strong upper body. He has large and frail hands which were often taken for weakness despite his high skills in archery. He holds silver-gray eyes and thick, dirty blond eyebrows. His skin held no marks or scars of any kind and was smooth as if it was often taken close care of. He had silvery-white locks that flowed down just reaching his hips that were often neatly kept in a tight french braid or ponytail.&lt;br /&gt;
&lt;br /&gt;
He was never seen without his pure gold circlet head-piece with a variety of precisely picked gems placed in the center. This head-piece was swapped with each outfit he wore. He often wore attire in the color scheme of his nation. Blue and white in every shade and hue. Typically a long robe that nearly touched the floor. He opts to not decorate his fingers with rings unless absolutely necessary to fit his attire.. He wore a thin, delicate silver necklace with a small, pointed sword as the charm that was given to him as a gift. It is most often hidden underneath his layers of clothes to assure the safety of this prized possession.&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
Tetheris has the witty humor most closely related to his father and the keen intelligence of his mother. Perhaps due to him being the middle of three triplets, he’s an independent ‘cill with a largely curious mind. Despite this, he restrains the urge to stick his nose in places it does not belong. He acts in carefully calculated motions and is clear and articulate in his ways of speech. Because of his upbringing as a member of the royal fíma, he is a rather polished, and pristine young man which led him to be repeatedly placed with friends much older than he. Not finding much enjoyment in those much his age who had most likely been too childish for his liking. &lt;br /&gt;
&lt;br /&gt;
Tetheris has small neat penmanship with a liking to that type of art. Alongside that interest, he enjoys reading books of any genre though he’s most interested in literature in the forms of adventure and romance. His two greatest interests, however, are animals, and religion. Feeling the most understood by those particular interests. &lt;br /&gt;
&lt;br /&gt;
His relationship is strong with his family but he has a clear favoritism to his father, Aldir’tor. The two held a very strong bond with one another. Frequently caught conversing about various topics of interest and playing mindless games. Aldir’tor often took Tetheris aside to teach him various lessons of magic. The two were quite literally attached at the hip. He has learned valuable things far beyond the land of magic. He has learned how to be focused, as well as how to keep a cool head in hot situations.&lt;br /&gt;
&lt;br /&gt;
Tetheris also admired his mother, A’mos. Her grace and beauty amongst the Enlightened Kingdom taught him to keep his own inner peace and serenity. As well as that, she taught him how to properly take care of himself and reminded him that a healthy body would keep a healthy mind. He enjoyed the various home cooked meals and sweets she offered to him and his siblings. Her love to each and every child was clear with each peck of the forehead, and embrace. Tetheris grew to hold a similar type of love to his later partner.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Tetheris was born Tetheris III Zaithrall in 1523. He was the middlest child of triplets in the preserved Kingdom of Luminion. The first decade of his life was sheltered by the walls of the Enlightened palace due to an internal interference with the outside lands of Eden. At around Sixty-five (65) years of age, young Tetheris finally ventured outside of the palace with his sister, Cirlia. It took him a few months, but with the assistance of his brother, Respen, he warmed up to the city just fine. He learned to love the lands and would often venture outside of the walls with his brother, and their later guard, Eldrion. Although he was frequently hiding in the nooks of the city, sticking his nose in his literature, he made an abundance of friends. Few of which he holds dear to his heart. &lt;br /&gt;
&lt;br /&gt;
Due to his royalty, it was important for him to have knowledge of his city and family’s history. He spent many hours of his day researching and studying the history of the lands. Although he was originally not fond of the idea of his studies, he ended up enjoying them greatly and now willingly sits to read about the history. On top of this reading, Tetheris found himself reading for leisure as well. On hard nights, he would end the night with reading to his younger brother until Respen, or himself, fell asleep. They have been found laying on top of each other after many chapters. &lt;br /&gt;
&lt;br /&gt;
He gained interest in Luminions religion after finding himself retreating to the Temple on a daily basis. He became a Scin of the current Scinari’cilius. He connected to the Mother, Arièlle, on a deeper level and revolved every decision based on Her intuition. Although his connection with the religion was strong, he strove to learn more underneath Her.&lt;br /&gt;
&lt;br /&gt;
A Holiday Masquerade was held in the Royal Palace in 1529. This was run by his sister, Cirlia Zaithrall. Tetheris was promised a date by his father, Aldir’tor and was granted that wish. He was introduced to a woman with a moon mask. She was later introduced by the name of Astarielle. Despite not being able to reveal their identities, the two of them hit it off for the night and shared a slow dance and endless conversation with one another. After ditching the party once the attendees became scarce, they revealed their identities to one another under the Gazebo in Luminion. They fell hard for each other and began to date after many hours of idle chatter. &lt;br /&gt;
&lt;br /&gt;
Nowadays, Tetheris is the Scinari’cilius of the Silver Phoenix Temple. As well as this he owns a flower shop, and manages the Luminion bank. He spends a lot of time visiting his father in his study to practice magic in the arena. Alongside this, he’s caught often in the tavern chattering with the various faces within. He enjoys adventuring outside the Luminion enclave with Respen to catch frogs in the swamp and going on a number of dates with his lover.  Despite not having much time to himself, he always finds his inner relaxation on the grounds of the temple. &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* All of the children learned to swim as younglings but Tetheris was always afraid and hesitant to swim due to nearly drowning once in a fountain. He still despises any body of water to this day. &lt;br /&gt;
* He has two beloved pets named Sergeant Mulligan III Hoppswell and Bogart Pennelegion-Tricklebank Hoppswell&lt;br /&gt;
* His favorite hiding spot is within the tree just outside of The Luminion College of Sorcery. If he wasn’t seen for hours, he was reading up in the tree.&lt;br /&gt;
* Tetheris was a nerd at heart. He was a sucker for Fantasy novels and often rambled about them to his closest friends&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Sultan_Sig%27vyl_Al-Buthara&amp;diff=6900</id>
		<title>Sultan Sig'vyl Al-Buthara</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Sultan_Sig%27vyl_Al-Buthara&amp;diff=6900"/>
		<updated>2025-01-06T17:33:28Z</updated>

		<summary type="html">&lt;p&gt;FablesAdmin: &lt;/p&gt;
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|&lt;br /&gt;
| width=&amp;quot;50&amp;quot; valign=&amp;quot;top&amp;quot; |[[File:ExMark.png|75x75px]]&lt;br /&gt;
|The information on this page contains details about a player character played by SiegV2&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Sig'Vyl Al-Buthara&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Sultan Sig'Vyl Al-Buthara.jpg|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|Sultan of Anjyarr, Firelord, Arch-&lt;br /&gt;
Pyromancer, Heir of the Phoenix, &lt;br /&gt;
&lt;br /&gt;
Monarch of the shifting sands&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1275 AFS.&lt;br /&gt;
|-&lt;br /&gt;
|Rule&lt;br /&gt;
|1522 AFS – 1527 AFS.&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Empire of Anjyarr]]&lt;br /&gt;
|-&lt;br /&gt;
|Race &lt;br /&gt;
|[[Dark Elves]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Anjyarri, Azari’Lunn,  Elven&lt;br /&gt;
|}&lt;br /&gt;
''This section is currently under construction. Please be patient!''&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Sig’Vyl Al-Buthara, or Sig as he is commonly referred to by ones close to him, is a tall and muscular man coming in at 2.15 meters tall. His skin is a pale purple, a tone somewhat uncommon among his Azari’Lunn kin. He has long ears that are home to two large golden earrings and long black hair. &lt;br /&gt;
&lt;br /&gt;
When it comes to clothing, his most recognizable feature is his long red mantle, made from the finest cloth in all of Eden and decorated with threads of gold and various orange flames. &lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
Sig’vyl is a calm and humble individual, even though he is from noble origin. He tends to have cheerful outburst of laughter when faced with absurdity, which results in mixed reactions from those around him. He is knowledgeable, yet fearless and unwavering at the same time. Facing down foes that far exceed his own strength, yet prevailing none the less, resulting in a sort of overconfidence in his own ability. He also has a love for tea of all sorts, his favorite being Yansoon tea. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Sig’Vyl was born on a Fireday, 21&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; of Goldscorch 1275 AFS. to the noble Buthara family. He was firstborn of his father Melchior Buthara, who was head of the family at the time. When he was still young, his mother, Yndrah Buthara, would tell him many different bedtime stories. From tales of old to myths and legends. And Sig’Vyl was profound by all of them. These stories sparked an interest in the history of his people and that of Eden, one that would guide him through his early youth. He spend much time studying history and had a great interest for the Age of Fallen Spires, especially the years before the war. A craving that could not be satisfied however, since the Azari’Lunn lacked pre-AFS literature at the time. &lt;br /&gt;
&lt;br /&gt;
Knowing Sig’Vyl would have to follow in his footsteps and not wanting him to become an arrogant nobleman, his father decreed that he had to spend significant time among Lunn societies commoners. When he was 71 years old he joined a group of local fishermen and set sail to a new passion, fishing. An occupation that lasted for 46 years, but would remain a hobby for the rest of his life. During this period he would start to develop rapidly, reaching peak physical condition at the ripe age of 81. Growing greatly in strength and endurance, since he had to pull in the heavy weight off full nets of fish night after night. He also made many friendships during his work, both Lunn and Khadan, most of which still stand to this day.&lt;br /&gt;
&lt;br /&gt;
=== Military Career ===&lt;br /&gt;
The day Sig’vyl turned 117&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; was a turning point in his life. Even though he enjoyed the life he had lived to this point, there was more to be gained. Hence why he quitted his job as a fishermen and enlisted as a soldier. With the aid of his father and due to his physical strength, he was able to climb up the ranks rather quickly. Securing himself a commanding position with the Royal guard, the ''Baltadji'', over the span of just 3 years. He used this time to further study warfare and various fighting styles, eventually mastering the blade and becoming reasonably acquitted in hand-to-hand combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Sig'Vyl painting.png|thumb|A painting of Sultan Sig'Vyl al-Buthara, painted by the talented Soun'ii al Maqlee'bayt per the Sultan's request, late 1526 AFS]]&lt;br /&gt;
&lt;br /&gt;
=== The Buthara Family ===&lt;br /&gt;
The Buthara family is an ancient 'Lunn dynasty that can be traced back to the days before the age of fallen spires. Most famous of them was Selphariel Buthara, a name that strikes fear into the hearts of the other Azari to this day. The family is well known for bringing forth the best Pyromancers in on the continent, as is historically evident. The current head of the dynasty, Sig'Vyl, follows after his father Melchior in pyromantic prowess. It was his father that drived the orc Faultide of Grannûsk in the early 12th century AFS. &lt;br /&gt;
&lt;br /&gt;
==== The Buthara lineage ====&lt;br /&gt;
&lt;br /&gt;
* Selphariel Buthara:       245B.F.S. - 227A.F.S&lt;br /&gt;
* Sormil Buthara:             137A.F.S - 428 A.F.S&lt;br /&gt;
* Sachirmelion Buthara:   324A.F.S - 777 A.F.S&lt;br /&gt;
* The Banished one:        688A.F.S. - 1100 A.F.S&lt;br /&gt;
* Melchior Buthara:          1003A.F.S. - 1486 A.F.S&lt;br /&gt;
* Sig’vyl Al-Buthara:         1275A.F.S. - current day&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Sine_Verrador&amp;diff=6899</id>
		<title>Sine Verrador</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Sine_Verrador&amp;diff=6899"/>
		<updated>2025-01-06T17:33:17Z</updated>

		<summary type="html">&lt;p&gt;FablesAdmin: &lt;/p&gt;
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|&lt;br /&gt;
| width=&amp;quot;50&amp;quot; valign=&amp;quot;top&amp;quot; |[[File:ExMark.png|75x75px]]&lt;br /&gt;
|The information on this page contains details about a player character played by SenorRed&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Sine Verrador&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:SineVerrador.jpg|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|Supreme Chancellor&lt;br /&gt;
|-&lt;br /&gt;
|Nickname(s)&lt;br /&gt;
|The Usurper&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1512 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Died&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|Spouse&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Issue&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Predecessor&lt;br /&gt;
|[[Philipp Wilhelm II|Philipp Wilhelm von Lichtenfelts]]&lt;br /&gt;
|-&lt;br /&gt;
|Successor&lt;br /&gt;
|[[Diederick-Gobel von Lichtenfelts|Diederick-Göbel von Lichtenfelts]]&lt;br /&gt;
|-&lt;br /&gt;
|Rule&lt;br /&gt;
|1532 – 1534&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Hadrian Empire]]&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|[[Attian Humans]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Hadrian&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Physical Description: ==&lt;br /&gt;
Sine Verrador was a tall and slender man, who often wore black or red robes, clothing himself as many a simple man would. His face was said to resemble that of a rat, and his features were quite plain. He was black of hair and had a slight fuzz on his face, his eyes were a light gray. &lt;br /&gt;
&lt;br /&gt;
== Summary: ==&lt;br /&gt;
Sine Verrador was the first and only Supreme Chancellor of the Electorate Imperium of Hadriana, founding it after orchestrating a bloody coup of the previous Kaiser, [[Philipp Wilhelm II|Philipp Wilhelm von Lichtenfelts]]. His reign was short, as he did not have the internal and external support to keep the newborn nation from going into a downward spiral. At some point during the year 1534 he was seen leaving the imperial capital of Adelsburg, last being spotted near the mountain range to the north. He was succeeded by [[Diederick-Gobel von Lichtenfelts|Diederick-Göbel von Lichtenfelts]], after he marched into an empty Adelsburg.&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Sigsmund_von_Bergwald-Holstein&amp;diff=6898</id>
		<title>Sigsmund von Bergwald-Holstein</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Sigsmund_von_Bergwald-Holstein&amp;diff=6898"/>
		<updated>2025-01-06T17:32:51Z</updated>

		<summary type="html">&lt;p&gt;FablesAdmin: &lt;/p&gt;
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|&lt;br /&gt;
| width=&amp;quot;50&amp;quot; valign=&amp;quot;top&amp;quot; |[[File:ExMark.png|75x75px]]&lt;br /&gt;
|The information on this page contains details about a player character played by HexIsGone&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Sigsmund.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|Breuermaster, Tavern Keep, &lt;br /&gt;
Cultural Committee Member&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1505 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Hadrian Empire]]&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|[[Attian Humans]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Hadrian&lt;br /&gt;
|-&lt;br /&gt;
|Religion&lt;br /&gt;
|[[Alderism]]&lt;br /&gt;
|}&lt;br /&gt;
==Physical Description==&lt;br /&gt;
Sigsmund stands at about 187 centimetres (6’1) and weighs about 81 kilograms (178 lbs). He has deep chestnut coloured eyes and dark, furrowed eyebrows that go neatly with his slick back hairstyle coloured in a dark brown with some grey accents at the roots. His mesomorph structure makes him seem like he is one to fight, but he dislikes being involved with violence, he prefers spontaneous chatter in the tavern or being hard at work in the brewery. His apparel is usually formal, his favourite attire is a white blouse, with a brown turtleneck and a large dark coat, with a pair of beige trousers. His work attire usually consists of a blouse and some work pants. For royal events he likes to get his favourite white, red and golden - coloured jacket with a pair of tall boots and mangrove-coloured trousers.&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
In terms of Sigsmund's personality, he is the complete opposite of his brother Friderich. Whilst Friderich is known for his overall good mood, Sigsmund is often referred as secretive and rather cynical. Uppon further conversation with the individual, Sigsmund will start opening up and being as warm and welcoming as his brother. Sigsmund's streak for business also contributes greatly to the shared Bergwald-Holstein Company, which face is Friderich. Nevertheless, Sigsmund's importance in the company is the same as his brother's as he is in charge of trying out new recipes for drinks and food, organising events and taking care of the pricing on the menu. Sigsmund discipline offers honesty, respectfullness and loyalty to anyone he thinks deserves it by being overall nice to him or just someone. Sigsmund's negative personality traits are usually being a massive control freak, trying to do everything very rapidly and speedy which results in him being messy often and expecting for everyone to be on time, when most of the time they are not.  A bad habit of his is bitting his nails when he is nervous and tapping his fingers and legs on the counter or the floor to create a rhythm when he is bored.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Born in Bergwald right before the rotting plague, the Bergwald-Holstein brothers had a reasonably well upbringing seeing the circumstances. They did not live in a fancy home, nor did they have particularly wealthy parents, one could say they had what they needed in these times of peril.  &lt;br /&gt;
&lt;br /&gt;
In the early days of their upbringing both Friederich and Sigsmund were under the care of their grandparents, as their parents deemed it safer to have their kids isolated from day-to-day life. It was at their grandparents where the two brothers grew close to each-other. Running around their grand-parents farm, Friederich could often been seen pulling pranks on his little brother. The older brother did this to divert his attention a the gruesome stories he had heard about the plague that was ongoing, the stories and sights of bodies piled up, filling the air with the stenches of death.&lt;br /&gt;
&lt;br /&gt;
Sigsmund, during this time, didn't really have a clue that something was going on, he much rather spent time learning the ways of kitchen-mastery that his grandmother had showed him.&lt;br /&gt;
&lt;br /&gt;
Though, against the odds The Bergwald-Holstein family would make it through the plague. Friederich, now 9 years old, was expected to strengthen up, his lack of discipline, unlike Sigsmund was evident to his father, so his father decided to take matters into his own hand, and ordered Friederich to get to work. And so it went, as the young child returned to his own home for the first time in his life, he was taught the way of the Bergwald-Holstein family, brewing.&lt;br /&gt;
&lt;br /&gt;
=== Teenage Years ===&lt;br /&gt;
As Friederich was taught the ways of the brewery by his father Ferdinand, his younger brother Sigsmund would follow suit after a few years, he learnt the &amp;quot;magic&amp;quot; his father taught Friederich, although Sigsmund was always more fond of baking and cooking over brewing. They continued this training for the rest of their younger years, before finally when they reached early adult-hood, the two brothers decided to head to the newly established capital, Adelsburg. &lt;br /&gt;
&lt;br /&gt;
Upon arrival in Adelsburg the two brothers found themselves mis-aligned on the reason as to why they were there. While Friederich wanted to take this opportunity away from his home-village to enjoy the lavish city lifestyle, Sigsmund had different reasons to be at the capital. &lt;br /&gt;
&lt;br /&gt;
This disagreement let to a falling out, and for a relatively short period the both brothers went their own ways. While Sigsmund decided to study Economics in the Hadrian college where he learned how to run a business and how to be a successful salesman. Friederich decided to follow his passion, food and drinks. It was this passion that led him straight to the tavern, standing tall over the main street of Adelsburg; the tavern was owned by a certain Boris Krüger, Braumeister of the Kingdom of Hadriana.&lt;br /&gt;
&lt;br /&gt;
The business that the Braumeister had established made an impact on Friederich and from that day on he felt inspired by it. He enjoyed the rest of his stay at Adelsburg and he was to be found in the tavern almost every night, yet, this period of enjoyment was short-lived, as after a year Friederich received troublesome news. He was to come to Bergwald at an instance, and so he did. Sigsmund met up with Friederich where they travelled east-bound, where they learned of the news that their father had perished.&lt;br /&gt;
&lt;br /&gt;
This unforeseen death of their father left a hole inside the Bergwald-Holstein business, a hole that needed to be filled. And as such the two brothers decided to combine their learnings and take over the company, taking over from their father they would continue the Bergwald-Holstein company for years to come, all the while sharing their own skills with each-other. &lt;br /&gt;
&lt;br /&gt;
Yet one day, it was Sigsmund that grew tired of Bergwald, having grown fond of the capital he longed for it. After endless nights of Sigsmund begging Friederich to return west, under the guise of business opportunities, Friederich finally gave in. &lt;br /&gt;
&lt;br /&gt;
As they loaded up their carriage with barrels they made their way to the Imperial Capital. The capital had significantly grown since the Kingdom had become an Empire, and such had the prices. Therefore they had no option but to sell their beer from a simple stall in front of the city. Business was slow, but steady one might say.&lt;br /&gt;
&lt;br /&gt;
=== The Rise and Fall of the Electorate Imperium of Hadriana ===&lt;br /&gt;
Yet faith would strike again. After the sudden death of Kaiser Philipp von Lichtenfelts and the rise of The Electorate Imperium of Hadriana the brothers felt unsafe. Having been avid supporters of the Kaiserist family they decided to run while they could. Flussland, the Hadrian province that had been sold to Raevendrecht seemed to be the only logical place to flee too. And so, with the remaining supporters of the Kaiserist regime they headed to the town of Lünburg. &lt;br /&gt;
&lt;br /&gt;
Here, the brothers would meet the soon to be Kaiser, Diederick-Göbel von Lichtenfelts. And Herzog Janzcyk-Mariusz Tzyrnowski with whom they both grew reasonably close. These relations made it possible for Friederich and Sigsmund to set up a shop again, this time in Lünburg where they brewed and sold drinks created with local produce. &lt;br /&gt;
&lt;br /&gt;
This lingered on for a while, until they received the great news of the Electorate Imperium crumbling. And as the northern forces headed south to reclaim what was once theirs, the brothers followed suit.&lt;br /&gt;
&lt;br /&gt;
=== Modern Life ===&lt;br /&gt;
To this day Sigsmund and his way of cooking learned from his grandmother and mother owns a tavern and brewery in Adelsburg together, with his older brother Friederich who's experience in brewing provides the whole of the Hadrian Empire with quality drinks.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Even though SIgsmund loves his older brother Friedrich, he often envies his fame and recognition among the people of The Hadrian Empire and Eden.&lt;br /&gt;
* Sigsmund is a fashion freak, he loves having the most extravagant clothing and accessories you wont see anywhere else. He wears only custom clothes, designed just for him.&lt;br /&gt;
* Sigsmund is among one of the most patriotic people in The Hadrian Empire, He loves the Kaiser and the royal family.&lt;br /&gt;
* Sigsmund is the furthest thing away from a morning person. He hates mornings so much that he never talks to anyone for the first 30 minutes that he is awake. He is much rather up all night, trying to come up with new recipes.&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Roderick_Withmond&amp;diff=6897</id>
		<title>Roderick Withmond</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Roderick_Withmond&amp;diff=6897"/>
		<updated>2025-01-06T17:32:26Z</updated>

		<summary type="html">&lt;p&gt;FablesAdmin: &lt;/p&gt;
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|&lt;br /&gt;
| width=&amp;quot;50&amp;quot; valign=&amp;quot;top&amp;quot; |[[File:ExMark.png|75x75px]]&lt;br /&gt;
|The information on this page contains details about a player character played by spartan_180&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Roderick I&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:RoderickWithmond.jpg|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|King of Hadriana,&lt;br /&gt;
King of the Attians, Horse-lord&lt;br /&gt;
|-&lt;br /&gt;
|Nickname(s)&lt;br /&gt;
|Boy-King, Friend of Elfen&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1493 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Died&lt;br /&gt;
|1522 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Spouse&lt;br /&gt;
|Rose Withmond&lt;br /&gt;
|-&lt;br /&gt;
|Issue&lt;br /&gt;
|[[Matthias Joseph Withmond]]&lt;br /&gt;
|-&lt;br /&gt;
|Predecessor&lt;br /&gt;
|[[Joseph Withmond]]&lt;br /&gt;
|-&lt;br /&gt;
|Successor&lt;br /&gt;
|[[Vivan De Augaussi|Vivan de Augaussi]]&lt;br /&gt;
|-&lt;br /&gt;
|Rule&lt;br /&gt;
|1518 - 1522 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Kingdom Of Hadriana]]&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|[[Attian Humans]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Hadrian&lt;br /&gt;
|}&lt;br /&gt;
==Physical description:==&lt;br /&gt;
Roderick Withmond stands at 1.80 meters (5’9 feet) tall with an average body type. Roderick has short blond hair, either styled in a short-cut version or kept medium-long. He lets his hair grow long on rare occasions and wears it with a ponytail. His facial features make him look pretty young for his age. All be it covered with a short unshaven blond beard. &lt;br /&gt;
&lt;br /&gt;
He has grey-blue eyes and he has a deep and warm voice. &lt;br /&gt;
&lt;br /&gt;
He often wears his military uniform in public. When he is not he can be seen wearing expensive robes to show off his wealth and title to the citizens. He wears a crown made of silver with golden decorations and he wears a silver and gold ring on his right hand. His left hand has two wooden fingers, those being his pinky and ring finger. His left arm and left part of his torso have heavy scarring originating from when the Rotting Plague had infected him.&lt;br /&gt;
&lt;br /&gt;
==Characteristics:==&lt;br /&gt;
Roderick spends most of his time around the castle. When he’s inside he likes to spend his free time reading books; history books, fairy-tales, and knight stories of old. While outside, he spends time riding his horse or training his skills with the sword. He does not like having his servants do things for him. Hence, he does most tasks himself.&lt;br /&gt;
&lt;br /&gt;
He acts fast with his words, speaking his mind more often than he should. He is an energetic person who portrays kindness throughout. He is a caring person when it comes to this. Though only to those who he holds close. Like his family or wife. He is not one to trust people quickly and has shown negative views towards those who speak ill of him or close people. Even going as far as to watch over the torture of those declared as ‘heretics’.&lt;br /&gt;
&lt;br /&gt;
==History:==&lt;br /&gt;
Roderick was born in 1493 and was brought to the world of Eden in the Withmond residence. Homed in the northern district of the capital. The household’s family was renowned for having proud knights and warriors that fought in countless battles during the wars against the Hinterlands. This proud history put a burden on Rodricks young shoulders as the new upcoming head of the household.&lt;br /&gt;
&lt;br /&gt;
His childhood was not much different from that of the average noble-born child. His father, Joseph I Withmond, named after his father with the same name, was a knight in the army of king Reynfrey. A harsh and strict man on the outside but with a golden heart on the inside.&lt;br /&gt;
&lt;br /&gt;
His mother, Mariana, took most of the time inside the household with the servants and other Ladies of noble families. Also taking care of Roderick at the time. Feeding him with history and books. &lt;br /&gt;
&lt;br /&gt;
His life changed at the age of thirteen when the Rotting Plague hit the Hadrian capital in the year 1506. Before he could even become a squire, most of the Withmond family were sent out to keep the hordes of infected citizens outside the city. This necessary task took the lives of many of Rodericks’ family members. His father was fortunately lucky enough to be one of the few to come back uninfected. After the cowardly king left his people to their faith, his father decided to isolate the Withmond family from the rest of Hadrian society.&lt;br /&gt;
&lt;br /&gt;
Two years later, Roderick’s father took him under his wing as a squire, teaching him the way of the knight on the family estate while the world around them burned. This was a vague period for Roderick, as both his body and mind were still developing in a world that was falling apart, succumbing to the chaos caused by the plague. &lt;br /&gt;
&lt;br /&gt;
Roderick was successful at getting the basics of Knighthood down with his father. After his basic training, Roderick’s father was sent out to fight the cultists and many necromancers. &lt;br /&gt;
&lt;br /&gt;
Servants began to show signs of infection in the fourth year of the plague, eventually infecting his mother who then infected Roderick himself. His father tried everything with the help of magical means and the church to cure Mariana and Roderick, yet only succeeded by unknown means in curing Roderick. The scars the plague left behind can still be seen on the left side of his body and left hand, which had two fingers amputated.&lt;br /&gt;
&lt;br /&gt;
After the loss of his mother, Roderick’s focus switched from being a child to growing up to become a knight, an in-metal-clad rider protecting the Hadrian population from its downfall. His father kept training him in his new condition, barely giving him full time to rest and heal his wounds. &lt;br /&gt;
&lt;br /&gt;
In the last year of the plague, 1511, when Roderick reached the age of 19, he was a fully trained knight. Who during the chaos of the plague, succeeded in completing most of his training. Yet, after the infection of King Reynfrey and his family in the castle, and Hadriana succumbing to anarchy, Roderick and his father tried fending off the raging infection from the castle. During the anarchy, a fire broke out in the northern section of the capital, burning half of the capital and its inhabitants to the ground. &lt;br /&gt;
&lt;br /&gt;
With the position of power now open, the last remaining members of the Withmond family met with the other surviving families to decide the future of Hadriana. It was during this meeting that Joseph decided to take matters into his own hands. He took the throne for himself. This coup resulted in a short but bloody civil war between followers of the Withmond family and the other noble families. Roderick fought together with his father in the civil war against the OTHER noble houses. Killing many soldiers and knights he once knew as his friends. Which still haunts him to this day.&lt;br /&gt;
&lt;br /&gt;
After his father had taken the castle in 1512, taken the crown, and made the noble families kneel, Roderick was forced to watch the other families be executed who did not swear loyalty to the Withmond family, which was now embraced by the surviving population with open arms. Roderick was even forced to keep silent over the fate of the remaining royalty family. For his and Hadriana’s safety. &lt;br /&gt;
&lt;br /&gt;
In the years to follow, Roderick proceeded to live the life of luxury he got. While also helping the world rebuild, he finished his knighthood training and was ceremoniously knighted by his father. Now known as King Joseph. Who in the same years, was assassinated by a surviving member of an executed noble family. Out of rage at losing his father, Roderick executed the man himself publicly. Making a new name for himself among the population showed them how their new king was going to be.&lt;br /&gt;
&lt;br /&gt;
In 1519, king Roderick was lucky to finally meet someone who saw him as the person he was, to his surprise, it was at a feast where he met [...] of the [...] family. The two fell in love after many conversations and similar likings of reading and hobbies. The two married a year later in 1520 in the fields behind the castle. Now living and ruling together as king and queen over Hadriana. Roderick’s dream is to bring back the once-great Attian Empire of old. Even if this is at a large cost.&lt;br /&gt;
&lt;br /&gt;
=== Roderick's death: ===&lt;br /&gt;
Roderick Withmond was overthrown in a coup led by [[Vivan De Augaussi]] and his famed First Company. After he laid down his crown and accepted his defeat after a brief civil war, he suddenly disappeared and died shortly after.&lt;br /&gt;
&lt;br /&gt;
[[Vivan De Augaussi]] and his  government of the newly established [[The Kingdom of Veronia|Kingdom of Veronia]] claim it was a suicide, yet they burned the body before an authopsy could be carried out.&lt;br /&gt;
&lt;br /&gt;
==Trivia:==&lt;br /&gt;
&lt;br /&gt;
* Even though Roderick is known as a strict and sometimes even harsh king, he also loves to spend time with friends and family. He is seen as a true family man behind the scenes.&lt;br /&gt;
* Roderick spends the most time studying the history of Hadriana and others. Other nations and races fascinate him.&lt;br /&gt;
* Roderick is a strongly religious man. He has been raised religiously and can often be seen visiting the church.&lt;br /&gt;
* Roderick’s favorite drinks are Honey Mead and Golden Stallion Whiskey, Whiskey originating in Hadriana.&lt;br /&gt;
* The wooden ring finger on his left hand has the Withmond crest carved into it.&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Respen_Zaithrall&amp;diff=6896</id>
		<title>Respen Zaithrall</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Respen_Zaithrall&amp;diff=6896"/>
		<updated>2025-01-06T17:31:47Z</updated>

		<summary type="html">&lt;p&gt;FablesAdmin: &lt;/p&gt;
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|&lt;br /&gt;
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|&lt;br /&gt;
| width=&amp;quot;50&amp;quot; valign=&amp;quot;top&amp;quot; |[[File:ExMark.png|75x75px]]&lt;br /&gt;
|The information on this page contains details about a player character played by Bearshark004&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Respen Zaithrall&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Respen.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|Pricecili&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|[[House Zaithrall|Zaithrall]]&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1523 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Died&lt;br /&gt;
|1541 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Father&lt;br /&gt;
|[[Aldir’tor Zaithrall]]&lt;br /&gt;
|-&lt;br /&gt;
|Mother&lt;br /&gt;
|[[A'mos Celephin'nel]]&lt;br /&gt;
|-&lt;br /&gt;
|Siblings&lt;br /&gt;
|[[Cirlia Zaithrall]]&lt;br /&gt;
[[Tetheris III Zaithrall]]&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Enlightened Kingdom of Luminion]]&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|[[High Elves|High Elf]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Elven&lt;br /&gt;
|}&lt;br /&gt;
==Physical description:==&lt;br /&gt;
Long White-blond hair frames a pair of brilliant blue eyes and a small smile.&lt;br /&gt;
&lt;br /&gt;
Standing at 213 centimeters (7ft), Respen is clad in all manner of robes and tunics of every color imaginable. never seen without a circlet upon his brow, he doesn’t wear any other jewelry, Most often seen with a staff at his side made of pure white birch wood and a blue gem at the top.&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
Respen has the combined intelligence of his father and mother alongside an adventurous nature. He can be a bit clumsy sometimes though. He always has been kind to his people, and always tried his best to make friends with these people but he sometime struggled to find some of his own age. He always seemed happy when he is with his people, but he becomes even happier when he gets to spend time with his abundance of pets and animals! He always thinks of his actions beforehand, revealing little to those that do not know him. He loves the water coming to it to calm his mind as he grew a greater appreciation for the water and it’s calming nature.&lt;br /&gt;
&lt;br /&gt;
One of the most important things in his life is his family as he is proud of his bloodline and tries to live up to it. He also is a devoted follower of the Pantheon and most importantly, the Mother. As kind as he is to his people, he is resentful of their polar opposites. Having learned early in life to be against those of Lunn kind and the corruption of their beliefs. One of his greatest motivations at the beginning of his life was to live up to his Father, as he is a great leader of his people and to make his parents proud of him as he would always address him with respect. As time passed, he devoted himself more to helping his people and being there for his brother and sister. He knew eventually a day would come when he would have to support him with everything he has and wishes the best for them. This happened slowly, as his father was always busy ruling the lands and his mother became very ill for some time. He would try anything to gain the endorsement of his father as he only wished for him to be proud of him. His frustration at the lack of heed from his Father only grew with time.&lt;br /&gt;
&lt;br /&gt;
This lead him to feel left out at times and just try his best for his people, but he never loses his love for his parents. With time, it would only grew better as did the bonds with his brother and sister.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Born in 1523, Respen grew within the City of Luminion as the Last of a set of triplets. The last in line for the throne but no less trying to live up to it. Most of his younger years were spent with his family until he would adventure out more into the city and meet its people as the first of his siblings.&lt;br /&gt;
&lt;br /&gt;
He mostly spent his time reading books and stories about the past, or made up ones about adventures he could have. He never said no to a chance to go outside of the city often, coming along with his father to political meetings with other nations as he loved to see more of the world. Throughout his life he met a lot of people within the city, where one of his better friends his personal guard Eldtion Loreal as was tasked with protecting him and never failed to do so. He also had to learn to protect himself by enrolling in the army at a young age learning how to use a sword in which like his father, was rather unskilled at, preferring to use his mind over brawn. He found a half-blood within their city who possessed the powers of Aquamancy. Shortly after, she would teach him how to use these powers and learn how to use a different kind of magic than from the rest of his family. He learned how to be as calm as a river but as devastating as a waterfall, for his training he would travel the world to learn more about the element going across Eden, seeing much of Eden. At the end of this journey, he had to depart from his teacher and follow his own path. Time would pass and he would focus and trained more with his magic. Soon after, he would become a professor at the Luminion College of Sorcery where he hopes to find someone worthy to teach this gift and better the city.&lt;br /&gt;
&lt;br /&gt;
Respen always takes any chance to go outside of the palace or the walls with his brother and sister, to show them the beauty of the world as well. He loves spending time with them, overly excited when he learned his brother had learned how to use Aeromancy, almost right away asking him to go for a dual. He won. His love life he keeps quite quiet. Respen met a young Medi’cilus by the name of Aer’ilin on a rainy day. He fell for her, quite literally as he stumbled to the ground when they met. Sadly because of their jobs, they do not always have time for one another, but try and make every moment they have special.&lt;br /&gt;
&lt;br /&gt;
Respen now mostly spends his time preparing himself to be always there for his family, mostly for when his sister or brother has to take the task of leading the kingdom. But he will always take time for his beloved pets and lover, always at the ready to help them and his people.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Loves most animals and especially his pets some of his favorites being his fox and frogs but his favorite animal is frogs as he finds them cute.&lt;br /&gt;
* He can almost always be found on a body of water if he has some free time as it connects him to his element and calms his mind.&lt;br /&gt;
* Loves to enjoy wine even when it was not jet allowed by his mother but sneaking in a sip when he could.&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Philipp_Wilhelm_II&amp;diff=6895</id>
		<title>Philipp Wilhelm II</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Philipp_Wilhelm_II&amp;diff=6895"/>
		<updated>2025-01-06T17:31:36Z</updated>

		<summary type="html">&lt;p&gt;FablesAdmin: &lt;/p&gt;
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|&lt;br /&gt;
| width=&amp;quot;50&amp;quot; valign=&amp;quot;top&amp;quot; |[[File:ExMark.png|75x75px]]&lt;br /&gt;
|The information on this page contains details about a player character played by Sidnerius&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
Philipp Wilhelm II&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:PhilippWil.jpg|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|Kaiser of Hadriana, Imperator et Attia&lt;br /&gt;
and Protector of the Realm&lt;br /&gt;
|-&lt;br /&gt;
|Nickname(s)&lt;br /&gt;
|Philipp the Cripple,&lt;br /&gt;
The Crowned Stag&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1489 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Died&lt;br /&gt;
|1532 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Spouse&lt;br /&gt;
|[[Anzhelika Rozhdestvenskij]]&lt;br /&gt;
|-&lt;br /&gt;
|Issue&lt;br /&gt;
| [[Karl Philipp von Lichtenfelts|Karl Philipp]], [[Helena Theodosia von Lichtenfelts|Helena Theodosia]], &lt;br /&gt;
[[Hugo Alekzander von Lichtenfelts|Hugo Alekzander]], [[Katherina Johanna von Lichtenfelts|Katherina Johanna]] &lt;br /&gt;
|-&lt;br /&gt;
|Predecessor&lt;br /&gt;
|[[Matthias Joseph Withmond]]&lt;br /&gt;
|-&lt;br /&gt;
|Successor&lt;br /&gt;
|[[Sine Verrador]]&lt;br /&gt;
|-&lt;br /&gt;
|Rule&lt;br /&gt;
|1525 AFS – 1532 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Hadrian Empire]]&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|[[Attian Humans]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Hadrian&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Intro: ==&lt;br /&gt;
Philipp Wilhelm II von Lichtenfelts was the Kaiser of Hadriana, Imperator et Attia, Protector of the Realm, and head of House von Lichtenfelts. Philipp was crowned Kaiser after the passing of Kaiser [[Matthias Joseph Withmond]]. Following his coronation, Philipp married [[Anzhelika Rozhdestvenskij]] after meeting her at court. With her, Philipp had two pairs of twins: [[Karl Philipp von Lichtenfelts|Karl]] and [[Helena Theodosia von Lichtenfelts|Helena]], and Hugo and Katherina.&lt;br /&gt;
&lt;br /&gt;
== Physical Description: ==&lt;br /&gt;
Philipp looked precisely like most Lichtenfelts men: Black hair, paired with gray eyes. He was somewhat tall, standing at about six and a single inch in height. When Philipp was still in his twenties, he was a clean-shaven and handsome man, his edges rough and his eyes kind. He had quite an athletic build, spending most of his time outdoors or training with the army. As he got older, so had his body, from then on Philipp proudly wore a thick beard and had lost half of his right leg during an incident. His restricted movement, accompanied by the many bottles of whiskey he drank had caused him to look less athletic than he did before, his belly a bit plumper and his face a little rounder. &lt;br /&gt;
He wore the Attian crown, passed down by the Kings of old, used by the Kaiser of Hadriana. It was a golden decorated crown, with spikes going around the entirety of it aside from the front, there sits a large ruby said to had been gifted to the first Attian King many years ago. &lt;br /&gt;
&lt;br /&gt;
== Characteristics: ==&lt;br /&gt;
Well-loved by soldiers and Ritters alike, Philipp was brave, but stubborn and arrogant to an extent. A proud man, he would not usually let a bad word be said about his nation or his family. Since assuming the title of Kaiser, Philipp had become even more strong-headed, sometimes having trouble accepting ideas from his council members. Philipp could quite easily clash with people that did not share his view of the world and liked to go into heavy debate. He did have some good qualities: his family would describe him as a loving figure, with his family always being put first, well above anything else. Philipp could also be described as a social animal, trying to bond with everyone, even the common folk of Hadriana. He could be found in the tavern of Adelsburg on occasion, drinking and laughing with the citizenry.&lt;br /&gt;
&lt;br /&gt;
Thanks to Philipp’s history as a military man, he had a love for the dance of swords and did not try to hide it in the slightest. Before the tragic loss of part of his leg, he could always be seen training with his longsword or warhammer. A skilled fighter he was all through his youth, teaching the new generations of soldiers his moves and gaining much adoration in the process.&lt;br /&gt;
&lt;br /&gt;
== History: ==&lt;br /&gt;
Philipp was born at an unknown location, somewhere in the Hadrian lands, together with his brother. They both were saved by a Knight by the name of John from the slaughter, and were raised on an estate east of where Adelsburg now lies. He was the first son of his father, Wilhelm, and thus was heir to the house of Lichtenfelts. Philipp had it quite easy growing up, aside from the occasional squabble with his brother: [[Diederick-Gobel von Lichtenfelts|Diederick-Göbel von Lichtenfelts]]. His father trained him in the art of swords, and he would spar with his brother every single day.&lt;br /&gt;
&lt;br /&gt;
As he got older, Philipp wanted more than the peaceful life he had been living. So, after his sixteenth name-day, Philipp went to go and ask Ser John for permission to go and lead his own life in the city. The tragic past of Philipp’s family would then be revealed by the Knight, the slaughter of his house at the hands of the Withmond family, and the reasoning for why the life he had lived was so sheltered became quite clear to him. Now with a mission, Philipp left for the capital, against the wishes of his brother and John. It was there Philipp would begin his slow and steady climb to the top, starting with enlisting in the armed forces. He would serve in the Imperial Legion for many years before he finally got his chance at leading his own battalion, making him a Lieutenant in his Majesty’s army. He would train his men day in, day out, and proved to have an astute mind for war which eventually got him the recognition he needed to become Lord Marshal of Hadriana.&lt;br /&gt;
[[File:FlipAndWifeV2.png|thumb|450x450px|Emperor Philip and his wife, Empress [https://fablesfantasyrp.com/wiki/index.php/Anzhelika_Rozhdestvenskij Anzhelika Rozhdestvenskij]]]&lt;br /&gt;
From there, Philipp began to become closer with the ruling class and especially the then Kaiser, [[Matthias Joseph Withmond]]. Thanks to his outstanding service as Lord Marshal, he was granted the town of Bergwood, where he went on to had a castle built inspired by the ancient Schloss Lichtenfelts. His rank would from that day onward be Herzog, and he continued to solidify himself by the Kaiser’s side. When the young Kaiser eventually succumbed to his tragic illness, Philipp was nothing but happy to step into his rightful place at thirty-six years of age. His family had been restored to where they should be, even if both his mother and father would not be there to see it.&lt;br /&gt;
&lt;br /&gt;
Philipp’s reign came to a bloody end during a war against Raevendrecht, where he was betrayed by his then-Chancellor and murdered during an awards ceremony he was hosting with the crown prince, Karl. A group of mercenaries had been hired to infiltrate the proceedings, killing Philipp, Karl and a loyalist Ritter by the name of Ser Wyatt Jones in the process. His lifeless body sat upon the Hadrian throne until his brother came to reclaim it, being denied a burial by the traitors. Upon Diederick-Göbel’s arrival, the proper rites were to be done and Philipp was buried in the family crypt, his crown and sword now decorating his beloved brother. &lt;br /&gt;
&lt;br /&gt;
== Trivia: ==&lt;br /&gt;
Philipp loved a good tourney, and every time he hosts one of them he secretly wishes to join in. He knows he cannot, the risk was too great.&lt;br /&gt;
&lt;br /&gt;
Philipp was an avid enjoyer of Golden Stallion Whiskey, it was said he had a huge storage of the beverage somewhere in Palace Adelsburg.&lt;br /&gt;
&lt;br /&gt;
If you look at Philipp’s son, Karl, you will be looking at a young version of Philipp.&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Phaedra,_Al_Masri_Torsec&amp;diff=6894</id>
		<title>Phaedra, Al Masri Torsec</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Phaedra,_Al_Masri_Torsec&amp;diff=6894"/>
		<updated>2025-01-06T17:31:23Z</updated>

		<summary type="html">&lt;p&gt;FablesAdmin: &lt;/p&gt;
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|The information on this page contains details about a player character played by Candika_&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Phaedra Al'Masri Torsec&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Avara Torsec Al'Masri `markings.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|Sultana of Al Khadir,  &lt;br /&gt;
Monarch of the shifting sands, Queen of the Golden dunes&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1419AFS&lt;br /&gt;
|-&lt;br /&gt;
|Rule&lt;br /&gt;
|1511 AFS – 1522&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Emirate of Al-Khadir]]&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|[[Dark Elves|Dark elves]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Akhadi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Phaedra is described as being particularly beautiful, with long raven hair that flowed as sweetly as a poet's ink and quill, which was quite long because the castle servants found it easier to help her maintain it as a result it grew down to her hips. Her eyes were rounded and could be compared to that of a cyclamen opal, she has pointed ears that are decorated with golden ear cuffs and other earrings that she was gifted from her citizens over the years. Standing at 6ft, Phaedra's body is lithe and toned. She has many markings, the meanings of these are unknown to those outside of Phaedra's Bloodline. Her Hair was neatly pinned back by a golden hairpin and a long red veil that would flow behind her as she walked, She would also often be seen wearing the latest fashion in Al Khadir, these dresses are mostly very elegant and more formal than casual&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
Phaedra is a caring, loyal, and trustworthy individual. She has goals and ambition and will do what it takes to get a task done. While shy at times, she will open up when you get to know her. She's always willing to meet new people and make new friends,  enjoys company and hanging out with her friends along with those she cares about. As a leader she is willing to put her life on the line to protect her kingdom and those she cares about. Phaedra can at times be stubborn and impulsive and not think about the consequences of her actions. At times, she doubts herself and her abilities and will blame herself if something goes wrong. Since she has a very curious mind, she  can be very nosy as she likes to know all the details.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Her early life&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Phaedra Al Masri Torsec was born to Malekith Torsec and his wife Alya’a Al’Masri, In Al-Khadir. For most of her life she lived as Lady Phaedra of House Torsec. For most of her life she was promised to the king's son, Aharon El Masra. A Khadan human Who was 30 (6 elven years) years younger than she was. Pheadra found the idea of marrying a human laughable, disgraceful and repellent , after all she couldn't marry someone she has known for his whole life. She viewed Aharon as a brother, and he was her best friend. Phaedra would view the first 45 years of her life a good one, One of her most favorable memories would be traveling up north to see the snow with her father and the king while they were on a diplomatic trip to see the Denur. All was perfect until one night while she and her mother were visiting their cousins further up in the wasteland of Anjyarr. On one very unusual night, Anjyarr was pouring with rain. Pheadra growing up in the desert, didn’t see thunderstorms very often therefore she was terrified of them. In the middle of this cold evening, young Phaedra climbed into her mothers bed believing that the wetness of it was due to the rain leaking in from the window arches above. It wasn't until the morning did she wake, finding herself and her nightgown soaked in her mothers blood. Walking her uncles hallways she witnessed death, murder and torment. Her household had been slaughtered, The assassins thought she was dead as she cuddled up to her deceased mother while in the blood soaked bed. Her mothers blood was the only reason she was alive. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The rotting plague&amp;lt;/u&amp;gt; ===&lt;br /&gt;
41 years after her mothers death, Aharon was the current leader of Al Khadir. During this time Phaedra’s Father was still the Advisor for the king. A year later the first death of the rotting plague was recorded on one of the trading ships headed to Al Khadir from Hadriana. It was shortly after the ship docked had more deaths started occurring, Phaedra from this time decided that she would help the Cities Physician in treating the people that fell ill. Aharon was kept from the public in order to protect his health and many of the Khadan’s were advised to stay inside, The Physician taught Phaedra all she knew in helping the sick, while Lord Malekith took over the nation for Aharon’s health sake. He advised many of the Dark Elves in helping give the Khadan’s that passed a proper burial and make sure that The Emirate of Al Khadir remained as it was, a place of hope and joy. This lasted for 5 years, but felt like a lifetime to those who survived, As all watched as their friends, family and leaders dropped dead around them.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;From a lady to a Queen&amp;lt;/u&amp;gt; ===&lt;br /&gt;
After the rotting plague started to calm down, It was unsure what was to happen next. Ninety percent of Al-Khadir’s human population had perished and the once joyous land was now full of heartache and sorrow. The King was still being kept away from any of the Khadan humans, in fear of him contracting the disease, so Malekith remained in charge until the court was sure that King Aharon was safe. Lady Phaedra still remained Aharons betrothed while he was king, although she would continuously deny his proposals. While working her daily shifts in the clinic, she noticed the amount of depressed and downhearted citizens that would roam the streets of Al-Khadir and this broke her heart. She spoke to her father of this and they came up with a grand feast in which the memory of the Fallen Akhadi people would be celebrated each year, and so a new tradition began. For one night the kingdom went back to their old ways, happiness spread all around as the Akhadi people of all status, danced and celebrated their families and friends, and it was this day that King Aharon decided that he would step down from his title and hand it to Lord Malekith of House Torsec, Phaedra’s was now the Princess of Al Khadir, Daughter of the king. Her fathers rule was a short yet very cruel one. The once vibrant and exuberant City was brought to a halt by the tyranny of The King Malekith. The city was plunged under occupation of poverty, terror and frustration Phaedra was no longer allowed to leave the palace at all unless she was with her father or her Betrothed. It wasn't until one long summer evening after the princesses father nor her Betrothed had not returned from their trip, so Phaedra began to worry. She ordered that the guards were to go out and look for the king, but it wasn't long until they discovered the King's horse slaughtered with him not even 12 feet away from it. The King was dead and Aharon was nowhere to be seen. With the return of The king's body, Phaedra was now a queen. A small burial was held after Phaedra's coronation. &lt;br /&gt;
== Trivia ==&lt;br /&gt;
-She adores extravagant clothes, expensive perfume, books, chocolate, and shoes.&lt;br /&gt;
&lt;br /&gt;
-She is the first Dark elf to have a proper reign, her father only reigned for 6 months.&lt;br /&gt;
&lt;br /&gt;
-Phaedra has a strong dislike towards rainy weather.&lt;br /&gt;
&lt;br /&gt;
-She heavily dislikes those who use their titles to get their way.&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Patriarch_Alexios&amp;diff=6893</id>
		<title>Patriarch Alexios</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Patriarch_Alexios&amp;diff=6893"/>
		<updated>2025-01-06T17:31:09Z</updated>

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|The information on this page contains details about a player character played by Mister_Gavin&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
Patriarch Alexios&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:PatriarchAlexios.png|center|frameless|300x300px]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|Patriarch of the Alderist Church&lt;br /&gt;
|-&lt;br /&gt;
|Nickname(s)&lt;br /&gt;
|The Illegitimate&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1493 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Died&lt;br /&gt;
|''Unknown''&lt;br /&gt;
|-&lt;br /&gt;
|Spouses&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Issue&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Predecessor&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Successor&lt;br /&gt;
|[[Gregor von Volker]]&lt;br /&gt;
|-&lt;br /&gt;
|Rule&lt;br /&gt;
|1532 - 1534&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Hadrian Empire]]&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|[[Hinterlanders|Hinterlander Humans]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Hadrian&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Physical Description:==&lt;br /&gt;
Alexios was a short yet slender man, he had piercing blue eyes and relatively plain features, hidden by a long and full black beard. He looked withered, even for his age, but those who saw him deliver his sermons could attest to seeing a blue flame in his eyes. Whether such a flame came forth from passion, faith or hatred, it was nonetheless visible.&lt;br /&gt;
&lt;br /&gt;
==Summary:==&lt;br /&gt;
Patriarch Alexios was installed during the short reign of [[Sine Verrador]], and his duties were thus performed within the Electorate Imperium of Hadriana. His time as Patriarch, although shortlived, left a lasting and irreversible impact on the Alderist Church. During his time, the Church, along with most other institutions in the Electorate Replubic experienced a large decline in support. His fiery speeches and sermons fell deaf on the ears of the Hadrian populace and at the end of his reign, the Church was whittled down so much, it had become a farce. His seat was St. Onnodrith's Cathedral in Adelsburg, before it was knocked down and replaced after the reclamation of the city by Diederick-Göbel von Lichtenfelts. With that, the returning Kaiser ushered in a new age for the Church and it was dubbed the Temple of Alder, with a Vater at the helm. A large new Temple was built where St. Onnodrith's Cathedral had once stood and it was from then that the faith began to heal and grow within the populace once more. In many ways, Patriarch Alexios' reign is seen as one of the most prominent black pages in Alderist recollection.&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Mythanthar_Vidarr&amp;diff=6892</id>
		<title>Mythanthar Vidarr</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Mythanthar_Vidarr&amp;diff=6892"/>
		<updated>2025-01-06T17:30:58Z</updated>

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|The information on this page contains details about a player character played by _MissTy_&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Mythanthar Vidarr&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Myth.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|Chieftain, Superintendent&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1416 AFS.&lt;br /&gt;
|-&lt;br /&gt;
|Rule&lt;br /&gt;
|1521 AFS – present day&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Woodlands Kingdom of Myln Arbor]]&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|[[Wood Elves]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
| Azari'Cerr, Elven&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Physical description ==&lt;br /&gt;
Myth has dark brown hair, amber eyes, and brown skin like the soil. He’s on the taller side of wood elves being 6,1. Vidarr’s hair looks ruffled and a thin braid would drape on to his collar bone. He often wears a thin jacket with a large opening that shows his chest. has long leather gloves that go up his arms. Permanent golden patterns run across his body. A toothy necklace would be around his neck from his coming of age hunt. A stern look would always be on his face.&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
Vidarr hasn’t left Mitrona since the beginning of the rotten plague, as it is his safe haven, however that may change in the future if he wishes. Other than hunting and training, Myth enjoys creating tiny wood sculptures. He’s good with his craft but terrible at singing. Myth often sits out on tribal songs though he knows all the words. Many believe that he is only tough mentally and physically, but he is also considerate and dependable. He doesn’t show his soft side to anyone outside of his race or home. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Mythanthar’s family was extremely religious. They were true to their traditions and devotion to the Pantheon of the Phoenix. Growing up in Mitrona, Vidarr had to learn quickly to adapt to his surroundings. Though he felt most comfortable in the forest, it was extremely dangerous. His parents forced him to be a hunter at a young age along with his remaining younger sister. Vidarr’s Mother was the strictest, they had to come home with a hunt every night or she wouldn’t feed them. He watched his mother have many miscarriages and siblings disappear once they left the woods. Myth wouldn’t dare thinking about leaving.&lt;br /&gt;
&lt;br /&gt;
Mythanthar takes pride in his home culture, determined to grow stronger to protect it. Like many of fighter wood elves his age at the time, he wanted to prove his strength and cleverness. In which Mythanthar did during his trial, passing with flying colors. He will never take the wolf teeth necklace he earned off, as it is a reminder of his strength.&lt;br /&gt;
&lt;br /&gt;
The Vidarr family has had a long warrior running bloodline. Teenage Myth was disciplined yet cocky. A very skilled hunter, who wasn’t afraid of a challenge. Mythanthar truly believed he could take upon a bear by himself at that age. Unfortunately, his young pride got his best friend killed saving Myth during that hunt. After grieving and learning from his mistakes, he grew wiser from it. Leading to his constant reserved and serious attitude.&lt;br /&gt;
&lt;br /&gt;
Over many years Myth has climed the ranks and earned the respect of his home, eventually becoming a strict superintendent. He would become chieftain in the year 1521 after the previous one had stepped down.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Mythanthar absolutely loves honey water&lt;br /&gt;
* Has a rough rigged sword he calls Mythical Blade&lt;br /&gt;
* Devoted follower of kharash. Myth also has a strong connection to wolf spirits because of his trial hunt.&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Matthias_Joseph_Withmond&amp;diff=6891</id>
		<title>Matthias Joseph Withmond</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Matthias_Joseph_Withmond&amp;diff=6891"/>
		<updated>2025-01-06T17:30:47Z</updated>

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|The information on this page contains details about a player character played by spartan_180&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
Matthias Joseph I&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:MatthiasJosephWitmond.jpg|center|frameless|300x300px]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|Kaiser of Hadriana, Imperator et Attia&lt;br /&gt;
and Protector of the Realm&lt;br /&gt;
|-&lt;br /&gt;
|Nickname(s)&lt;br /&gt;
|The Kaiser for a Minute, &lt;br /&gt;
the Young Pretender&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1505 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Died&lt;br /&gt;
|1525 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Spouses&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Issue&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Predecessor&lt;br /&gt;
|[[Wendelin de Augaussi]]&lt;br /&gt;
|-&lt;br /&gt;
|Successor&lt;br /&gt;
|[[Philipp Wilhelm II|Philipp Wilhelm von Lichtenfelts]]&lt;br /&gt;
|-&lt;br /&gt;
|Rule&lt;br /&gt;
|1524 - 1525&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Hadrian Empire]]&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|[[Attian Humans]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Hadrian&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Physical Description: ==&lt;br /&gt;
Matthias Joseph was a slender man who looked much like his late father, [[Roderick Withmond]]. His characteristic blonde hair and blue eyes made him recognizable as a member of the Withmond dynasty, which went even further when the young Kaiser decided to grow out his beard. He often wore comfortable garments in the colours of his house and atop his head rested a custom-made crown of silver.&lt;br /&gt;
&lt;br /&gt;
== Summary: ==&lt;br /&gt;
Matthias Joseph Withmond was the first and only son to King [[Roderick Withmond]] and Queen Rose Withmond, his reign is particularly remembered due to its short nature. He was the founder of the [[The Hadrian Empire|Empire of Hadriana]], after retaking it from [[Wendelin de Augaussi]] and restructuring his father's old Kingdom. His reign was cut short due to unknown bodily complications, he died in the sole presence of [[Philipp Wilhelm II|Philipp Wilhelm von Lichtenfelts]], his Reichsmarshall at the time, who succeeded him upon his death. With his death, the last Withmond was taken from Eden and the dynasty died out.&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Markvart_von_Herdorf&amp;diff=6890</id>
		<title>Markvart von Herdorf</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Markvart_von_Herdorf&amp;diff=6890"/>
		<updated>2025-01-06T17:30:32Z</updated>

		<summary type="html">&lt;p&gt;FablesAdmin: &lt;/p&gt;
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{| style=&amp;quot;width: 99.5%; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; background-color: #d6c7c7;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| width=&amp;quot;50&amp;quot; valign=&amp;quot;top&amp;quot; |[[File:ExMark.png|75x75px]]&lt;br /&gt;
|The information on this page contains details about a player character played by Sidnerius&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Markvart von Herdorf&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Mark.jpg|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|Hochmeister of the [[The Order of the Golden Rose|Order of the Golden Rose]], &lt;br /&gt;
Herzog of [[Hölzland]] and Ritter of [[The Hadrian Empire|Hadriana]]&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|Third of Redfall, 1503 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Hadrian Empire]]&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|[[Attian Humans]]&lt;br /&gt;
|-&lt;br /&gt;
|Religion&lt;br /&gt;
|[[Alderism]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Hadrian&lt;br /&gt;
|}&lt;br /&gt;
==Intro==&lt;br /&gt;
Markvart Frederick Theobald Heino is the current and first Hochmeister of the Order of the Golden Rose and a Ritter of Hadriana. He was knighted by the Kaiser of Hadriana, Diederick-Göbel von Lichtenfelts, in 1534. Markvart is one of the men who joined the then-exiled Kaiser during his stay at Lünburg Castle. His personal arms are an orange fox under flowers on a field of white. &lt;br /&gt;
&lt;br /&gt;
== Physical description ==&lt;br /&gt;
Markvart is an impressive sight to behold, standing at 202 centimetres (6 '7) in height, his fellow men often have to crane their heads to see him properly. He wears his thick and shaggy light-brown hair in a side part, decorated by a well-groomed moustache and piercing emerald eyes. Markvart has attained a well-shaped physique, having spent almost all his life training and brawling. His arms, legs and torso are full of scars from the years of fighting, yet miraculously he has been able to keep his face fully in-tact.&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
In many ways, Markvart’s expertise begins and ends at combat. He has a humble personality and frequently thinks of himself as thick-headed. As honourable as he is tall, Markvart is not a schemer by any sense of the imagination, he is dutiful and gallant, obsessing over the idea of a ‘true Ritter’. Most of the time Markvart is a cheery fellow, jesting and laughing his way through life, and adept at making friends. Though in reality, Markvart prefers to be alone, a habit he picked up in his childhood. He is a devout Alderist, many considering him a zealot, and it is from there that he draws most of his strength. On his eighteenth nameday, he chose the Sentinel Salvor for his patron, and has henceforth never strayed from the path set out before him. &lt;br /&gt;
&lt;br /&gt;
His days are often filled with his traditional duties as Hochmeister of a Ritter’s Order, inspecting the grounds and training his squires. When he has the time he gets in some training of his own, primarily with the Zweihander and other two-handed weapons. His size favours these sorts of weapons and his brute style of fighting, having made it his own. Markvart enjoys jousts, hosting them, but he loves participating even more.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early life ===&lt;br /&gt;
Markvart’s earliest memories were of living on the streets of Bergwald, taller than most of the other children around his age, he would become a bit of a bully, thieving and fighting all he could. Most of his time would be spent being chased through the narrow streets by angry merchants and guards. Markvart is an orphan, and never knew either of his parents. It may be that he is a bastard. He believed his father might have been a criminal, and hoped to one day meet a man who looked like him by following the same path he did. The hedge Ritter Frederick of Herdorf took him as his new squire after finding young Markvart, age seven or eight, chasing a pig through the streets. He raised Markvart and together they travelled all over the then Kingdom, regularly attending tourneys, visiting and serving the minor nobility of the land. &lt;br /&gt;
&lt;br /&gt;
Markvart learned sword-fighting from Ser Frederick, though he still recalls his brawling experience from Bergwald as well. Ever since the first time that Frederick had let Markvart hold a sword, Markvart had dreamt of becoming a ‘true Ritter’, idolising the glittering Ritters on their horses and their retainers. &lt;br /&gt;
&lt;br /&gt;
=== Tourney at Norbüren ===&lt;br /&gt;
After about ten years of squiring for Ser Frederick, a tourney was to be held at Norbüren, then still Hadriana. Frederick died on the way to Norbüren, and after Markvart had buried him, he decided to compete in the tourney in Frederick’s stead. Markvart sold Ser Frederick’s armour and steed to buy his own set of armour, and went on to participate. After a valiant effort from the young man, he was unsaddled by a Ritter wearing the colours of House Withmond in the third round. A young man now, around eighteen years of age, yet still not a Ritter, Ser Frederick had passed before he was able to do so. Markvart decided to follow in his footsteps whatever the case, and took on the name of Herdorf, as well as Ser Frederick’s personal arms. He became a hedge Ritter, even though he was technically not a Ritter, and travelled through the Kingdom on his own, mostly making his money through tourneys and quests.&lt;br /&gt;
&lt;br /&gt;
=== Service at Lünburg ===&lt;br /&gt;
[[File:MarkvART.png|thumb|438x438px|Markvart in his Golden Rose armour.]]&lt;br /&gt;
Markvart had, as every citizen of the now Empire, been sucked into the never-ending conflict of the upper-class. He had marched in the armies of the Empire to squash rebellions, as well as the campaign north into Raevendrecht. He felt that he lacked purpose, and was in need of more stability in his life, coin being scarce as a result of the war. He rode, offering his services to the many Lords and Ladies of the Empire, but all refused, all except one. In an amusing twist of fate, the former Herzog Janczyk-Mariusz Tzyrnowski, now a citizen of Raevendrecht, did want for his services. In Schloss Lünburg Markvart performed the duties of a tutor and mentor to the children at court, during his time at Lünburg he also met the future Kaiser Diederick-Göbel von Lichtenfelts for the first time. He swiftly became intertwined with the upper-class of the castle and used his stories as a tool to make friends, mostly by accident. It is there, at Schloss Lünburg, that Markvart was introduced to and came into the service of the future Kaiser, during a chance encounter. He became an advisor to the Kaiser and swiftly removed himself from the service of Herzog Janczyk, in order to help regain his liege’s throne, and restore order to his homeland.&lt;br /&gt;
&lt;br /&gt;
=== The Kaiser’s Quest ===&lt;br /&gt;
Still nothing more than a commoner in practice, Markvart had found himself in a position few could fathom, at the Kaiser’s side. The Kaiser had asked him to begin preparations for their inevitable return, and for his service, he was at last awarded the title of Ritter, becoming Ser Markvart. Because of his newfound station, Markvart changed ‘of’ to ‘von’, in an effort to style himself more elegantly. He also took on a few of the many names Ser Frederick had, which eventually led to him becoming Markvart Frederick Theobald Heino von Herdorf. The Kaiser tasked him to create an Order of Ritters, called the Order of the Golden Rose, to protect and serve the populace of the Empire and its royal family. He was granted the Herzogdom of Hölzland to build a castle for the Order, and now remains a regular sight at the Kaiser’s court.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Markvart wears a chain with a nine-pointed pendant, and never takes it off.&lt;br /&gt;
&lt;br /&gt;
* Markvart grooms his moustache twice a day.&lt;br /&gt;
&lt;br /&gt;
* Ser Frederick’s full name was Frederick Theobald Heino Hans Günther Leopold Tobias of Herdorf, at least that is what he said, and Markvart believed him.&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Kharis_Fitzalan&amp;diff=6889</id>
		<title>Kharis Fitzalan</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Kharis_Fitzalan&amp;diff=6889"/>
		<updated>2025-01-06T17:30:18Z</updated>

		<summary type="html">&lt;p&gt;FablesAdmin: &lt;/p&gt;
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|&lt;br /&gt;
{| style=&amp;quot;width: 99.5%; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; background-color: #d6c7c7;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| width=&amp;quot;50&amp;quot; valign=&amp;quot;top&amp;quot; |[[File:ExMark.png|75x75px]]&lt;br /&gt;
|The information on this page contains details about a player character played by Viperos&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Kharis Fitzalan&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Kharissmol.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|Diplomat, Tavern Owner, Scinar, Ayinni’vanaris&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|[[Fitzalan]]&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1281 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Spouse&lt;br /&gt;
|[[Sargeiros Fitzalan]]&lt;br /&gt;
|-&lt;br /&gt;
|Issue&lt;br /&gt;
|[[Helladávar Fitzalan]]&lt;br /&gt;
[[Luphi’lipp Fitzalan]]&lt;br /&gt;
&lt;br /&gt;
[[Amare’vita Fitzalan]]&lt;br /&gt;
&lt;br /&gt;
[[Vali’nepa Fitzalan]]&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Enlightened Kingdom of Luminion]]&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|[[High Elves|High Elf]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Elven&lt;br /&gt;
|}&lt;br /&gt;
==Physical description:==&lt;br /&gt;
Kharis stands at a slightly taller than average 204 centimeters (6’7). With light green eyes and thick, bright blonde hair kept long and well-maintained. Woven in braids at the sides of his head to the back, where it is pinned in a broche. With a generally athletic body type, Kharis does not appear particularly physically strong. Rarely seen undecorated, Kharis wears a wide variety of silver and gold jewelry with small gemstones often found within. Often spotted in a range of clothes, as well; most often in shades of green, blue, or gray.&lt;br /&gt;
&lt;br /&gt;
On duty, Kharis bears a decorated silver and gold-colored sword, strapped to their side.&lt;br /&gt;
&lt;br /&gt;
== Characteristics: ==&lt;br /&gt;
She typically holds a neutral, somewhat kind visage. They don’t carry themself as a warrior so much as a gentle elder. With a focus on guidance and assisting, lifting others up first and a violent hand used as a last resort. &lt;br /&gt;
&lt;br /&gt;
He is tenacious in that once a goal or target is taken, they will work at it continuously until it is done. Whether this be for those who have wronged Luminion or themself personally, or tearing down a city and building it up again.&lt;br /&gt;
&lt;br /&gt;
They favor large, long-term projects over several small tasks or jobs. She works slowly, methodically, and very thoroughly. Humble by nature.&lt;br /&gt;
&lt;br /&gt;
== History: ==&lt;br /&gt;
In his early life, she worked with her family on a farm in a small town within the Glade. Cultivating hearty vegetables and sharing in a humble lifestyle, often off spending time making up and playing games with her siblings. &lt;br /&gt;
&lt;br /&gt;
In their teenage years, they took off and wandered the world. Briefly joining a circus as a mime, coming to meet a great variety of people this way. After leaving the circus, her exploration of the world did not stop. With her greater education and wiser upbringing, she did terrible things. Reaching into her adulthood and riddled with guilt, she went to the capital of the Kingdom she called home - Luminion. Here, with the Mother, he found peace. She continues her days here in her constant role as a guide and kind mentor, trying to pay back all she has done in the past.&lt;br /&gt;
&lt;br /&gt;
It was also in Luminion where he found Sargeiros, and eventually married him to start a family. Gaining traction as a Scinari’cilus, though eventually passing such a title down to Tetheris III. Picking up work everywhere; owning and operating the Tavern, briefly working as a Professor, reporting as a Diplomat, and so on. His work paid off in time, and he was granted the reins of Aerial as of 1532 AFS, granted the title Ayinni’vanaris.&lt;br /&gt;
&lt;br /&gt;
== Trivia: ==&lt;br /&gt;
&lt;br /&gt;
* Kharis has a dislike for wines and most alcohols; with the exception of whiskey.&lt;br /&gt;
* He does not consider lies to azari’lunn to be lies at all, and will speak blatant untruths to them at will. Otherwise he does not lie at all.&lt;br /&gt;
* She is a careful wordsmith. Her sentences will frequently have hidden meanings.&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Karl_Philipp_von_Lichtenfelts&amp;diff=6888</id>
		<title>Karl Philipp von Lichtenfelts</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Karl_Philipp_von_Lichtenfelts&amp;diff=6888"/>
		<updated>2025-01-06T17:30:05Z</updated>

		<summary type="html">&lt;p&gt;FablesAdmin: &lt;/p&gt;
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|&lt;br /&gt;
{| style=&amp;quot;width: 99.5%; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; background-color: #d6c7c7;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| width=&amp;quot;50&amp;quot; valign=&amp;quot;top&amp;quot; |[[File:ExMark.png|75x75px]]&lt;br /&gt;
|The information on this page contains details about a player character played by Minverva6708&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
Karl Philipp&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:PrinzKarlLichtenfelts.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|Prinz et Attia&lt;br /&gt;
|-&lt;br /&gt;
|Parent(s)&lt;br /&gt;
|[[Philipp Wilhelm II]]&lt;br /&gt;
[[Anzhelika Rozhdestvenskij]]&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Hadrian Empire]]&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|[[Attian Humans]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Hadrian&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Karl Philipp von Lichtenfelts is the son of the Kaiser of Hadriana and the crown prince. He has a twin, Helena, and a younger brother and sister: Hugo and Katherina.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Karl looks mostly like his father, with black wavy hair, and dark gray eyes. He stands at 5’11 (~180 cm). You can often see him wearing darker colours, and one of his go-to accessories is a scarlet cape with gold embroidery.&lt;br /&gt;
&lt;br /&gt;
== Characteristics: ==&lt;br /&gt;
Karl is a proud man, though can be modest when needed. He enjoys talking to people in the Empire, regardless of status. Though he might be impatient at times, he is particularly interested in political matters. He is proficient with swords, just like his father, and this is one of his favourite activities. On good days, he can be seen training at Adelsburg.&lt;br /&gt;
&lt;br /&gt;
He is a very kind and loyal person to his family and wants them to be safe. Even if he tries not to admit it in public, he and his brother frequently compete. He can often be found wandering about outside, enjoying nature.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Even though Karl adores the city, he is eager to travel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Karl adores horses and takes great pleasure in riding them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you look at Karl, you will be looking at a young version of Kaiser Philipp.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Jolie_Elaine_Lovell&amp;diff=6887</id>
		<title>Jolie Elaine Lovell</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Jolie_Elaine_Lovell&amp;diff=6887"/>
		<updated>2025-01-06T17:29:53Z</updated>

		<summary type="html">&lt;p&gt;FablesAdmin: &lt;/p&gt;
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|&lt;br /&gt;
{| style=&amp;quot;width: 99.5%; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; background-color: #d6c7c7;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| width=&amp;quot;50&amp;quot; valign=&amp;quot;top&amp;quot; |[[File:ExMark.png|75x75px]]&lt;br /&gt;
|The information on this page contains details about a player character played by verehrt&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Jolie Elaine Lovell&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Bild_Elaine.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|Khari'cerr&lt;br /&gt;
of the Mystical Empire of Mitrona&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|Lovell&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1510 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Spouse&lt;br /&gt;
|Apollon Lovell&lt;br /&gt;
|-&lt;br /&gt;
|Issue&lt;br /&gt;
|Adriel-Elias Moulin-Lovell&lt;br /&gt;
Briette Lovell &lt;br /&gt;
|-&lt;br /&gt;
|Rule&lt;br /&gt;
|1540 AFS - 1547AFS&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Mystical Empire of Mitrona]]&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|[[Tieflings|Tiefling]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Elven&lt;br /&gt;
|}&lt;br /&gt;
Jolie “Elaine” Lovell was a four foot eleven, crimson red, chaotic good tiefling. Elaine was born in the year 1510 in the harsh deserts and moved to Mitrona when she was twenty-three years old. Since then, Elaine had shown great dignity in her nation. There are many titles the woman obtained over the years. Such as Head Medic, Lla’viltir, and most notably: Khari’cerr. She oversaw the proud warriors underneath the previous Khari’cerr. Elaine indulged herself in the Azari’cerr culture. She worshipped the same deity, wore the same clothes, and ate the same food out of her sheer admiration for the forest and its inhabitants. On the other hand, Elaine was still a de’nevir. She spoke Notre Voix fluently, wore heavy jewelry constantly, and sported her paint religiously.&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
The public seemed to hold many different opinions of the de’nevir. Though one thing was never questioned, always consistent— her loyalty. Elaine was loyal. Not only to her nation but to the very few she considers a friend. Many could have called her cruel or vicious. Due to her unfriendly nature to outsiders and apathy towards many situations about humans and most other races. However, this is something the woman is incredibly proud of. Elaine saw fear as respect in many ways. As a result, she worked towards her goal with endless determination and refused to feel remorse over what she had to do to gain it. Do not let this cold exterior fool you, Elaine could often be seen in the tavern she owns. Making sly jokes, teasing others, smiling with sharp teeth. The de’nevir loved to be around her friends and the people who looked up to her. Her front can be debated. What can’t be debated is her perseverance and willpower to fight for her beloved family.&lt;br /&gt;
&lt;br /&gt;
== Physical ==&lt;br /&gt;
The de’nevir stood to be four foot eleven, below average for her race. Her natural skin tone was quite sickly looking as it held no hue. Painting herself crimson red with her dark magenta hair, she brought herself a new look. Across her face were many freckles spread throughout her nose and cheeks. Below the bridge of her nose was a long and horizontal scar that Elaine felt quite proud of. This shows how she had managed to survive fight after fight. Her eyes held a mesmerizing yellow hue while her scleras were an almost burn orange. Her teeth were jagged and sharp, feeding into the woman’s sinister look. Elaine modeled many outfits. Her most notable one, however, is when she wore a simple off-white tunic with a leather corset over top of it. She wore a layered, dark green skirt accompanied by many gold chains and various other jewels. Her hairstyle had varied but Elaine prefers pigtails or her hair completely down.&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Jolie Elaine Lovell was born in the outskirts of Anjyarr as the second oldest of four siblings. Elaine, at this time, strictly went by “Jolie”. She had grown up under both Anjyarr and De’nevir accustoms. Painting her skin was a must, but actively learning to follow most teachings the nation had to offer. Her upbringing was somewhat normal. The Lovell Household was far from poor as they lived comfortably, though Elaine’s curiosity began to grow on what life might be like outside of the desert. Her curious nature was heavily discouraged. She was intrigued by the books she constantly read about. To her, nations like Hadriana and Luminion were a distant fantasy land. &lt;br /&gt;
&lt;br /&gt;
At the quick age of twelve, Elaine’s life was struck with tragedy. Her eldest brother, the one she was closest with, died in a senseless act of violence caused by strolling in the depths of night. The news had shattered the girl. His influence had played a significant role in her long-forgotten optimistic view of the world. During this grieving period for her and her family, Elaine’s father had been a guiding light for the young girl. She slowly found comfort in her own life. Until another tragedy occurred in the Lovell Household. After walking with Elaine on her journey, her father quickly fell ill himself. To then give his final breath on her fifteenth birthday. With a heavy heart, she alerted her family.&lt;br /&gt;
&lt;br /&gt;
=== Running Away, the Nomad Life ===&lt;br /&gt;
The girl was stricken with grief. As her mother quickly moved on to marry a dark elf in Al-Jabrid, she fled during the night, leaving her three siblings for good. She had no time to regret this decision that changed her life. For the following ten or so years, Elaine lived on the streets of Eden. This was the first time in which she got to see Eden in all of its glory. From the ruins she came across, the beautiful and tall buildings, no sight was left unseen to the bright-eyed girl. It was not until later in her early twenties that she decided to stay in one spot for longer. There in the Lunburg tavern, she met a few others she could deem as close friends. Elaine’s life was a new adventure each day. The memories she created at Ceril’s Keep, Lunburg, and on the paths are memories that she’d never forget.&lt;br /&gt;
&lt;br /&gt;
=== Settling In A New World ===&lt;br /&gt;
As Elaine reached twenty-four, her traveling days had to come to an end at some point. She knew this. As Elaine had met Faiir Chamaire in the visitor section of Luminion, she had led the young girl to the previous “Empire of Mitrona”. She was immediately hooked. Mitrona’s winding trails and fascinating greenery had left her mesmerized. This was something Elaine had to be part of. And as she learned of the Fall of Nous, she shook her head, forgetting all of it. As she wasn’t personally affected by it. &lt;br /&gt;
&lt;br /&gt;
The woman quickly read about the culture of the Azari’cerr and the history of Mythanthar’s reign. The good, the bad, and the outstanding. Unfortunately, quickly after she was sworn into the oath of Mitrona, she realized how imperfect the nation seemed. Great tales of Mitrona’s remarkable reign fell flat. The young girl knew what to do– and quickly began to work. Here is where she picked up as many jobs as she could. No more was she the nomad that previous fifteen-year-old girl wanted her to be. She found a home. Friends to love her through thick and thin. Elaine began working under Shalia Chamaire for medical knowledge. And once Shalia gave her the clinic and passed away, her hard work only continued. Elaine hosted events each week as a tavern keeper, librarian, Tri’cilus, and medic. All in which she overworked herself, but made a name to be proud of. &lt;br /&gt;
[[File:HerHusbandandElaine.png|thumb|439x439px|Elaine and her husband sitting side by side in Sunscape around 1546.]]&lt;br /&gt;
As her hard work had been recognized for the promotion as the first Lla’viltir, and High Councilor, she quickly gained most people’s favor. Around this time, she had met a tall Azari’cerr after a heated spar. He had fascinated her in all senses. And shortly after, Elaine took the man on a hunting trip to find honey. This is where she would learn his name– Apollon. Something so simple, but a name she adored. Elaine was quick to begin a close relationship with Apollon. As she was getting to the age of settling down, he was a first pick for the woman. After a year or two of courting, she had given Apollon a task. For her hand in marriage, Apollon would need to prove himself worthy even further with a list of things to do. After he had done so with flying colors, they got engaged.&lt;br /&gt;
&lt;br /&gt;
=== Elaine’s Death ===&lt;br /&gt;
The then Khari’cerr wanted nothing more than a child of her own. Someone to look at her with the same unconditional love. In the year 1544, the woman gave birth to Adriel-Elias Moulin-Lovell who had a twin but did not make it in delivery. A premature baby he already was. Being that Elaine was below average height, she was not made for childbirth. After the birth of her son, Elaine fell ill. She tried everything to stay afloat. Herbs, teas, exercises. But nothing had helped. The Khari’cerr was the first to accept her fate. She was going to die and there was nothing she could do about it. &lt;br /&gt;
&lt;br /&gt;
She tried making her last years memorable. Something for her not to forget. Elaine laid down her axe and chose words instead. The Khari’cerr died peacefully in her bed for her husband, Apollon Lovell, to find her still. Elaine left him a widow and her children without a mother. Her final wish and action was passing down the crown to a true ‘Cerr, someone she’s been mentoring silently.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Elaine, much like Faiir, was seen as a motherly figure to some.&lt;br /&gt;
&lt;br /&gt;
Since Elaine’s paint was crimson red, she has earned the nicknames, “Cranberry” or “Rasberry” to some. Adding to this, Elaine had long since ditched her first name “Jolie”. Very few are allowed to call her this as it strikes a nerve.&lt;br /&gt;
&lt;br /&gt;
Elaine was an archmage marinamancer.&lt;br /&gt;
&lt;br /&gt;
The previous Khari’cerr was a bookworm at heart.&lt;br /&gt;
&lt;br /&gt;
Elaine, technically, claims four children in total as her own. Two of them aren’t tieflings.&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Janczyk-Mariusz_Tzyrnowski&amp;diff=6886</id>
		<title>Janczyk-Mariusz Tzyrnowski</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Janczyk-Mariusz_Tzyrnowski&amp;diff=6886"/>
		<updated>2025-01-06T17:29:39Z</updated>

		<summary type="html">&lt;p&gt;FablesAdmin: &lt;/p&gt;
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|&lt;br /&gt;
| width=&amp;quot;50&amp;quot; valign=&amp;quot;top&amp;quot; |[[File:ExMark.png|75x75px]]&lt;br /&gt;
|The information on this page contains details about a player character played by TsjompaV2&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Janczyck.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|Herzog, Former Reichsmarshall,&lt;br /&gt;
|-&lt;br /&gt;
|Nickname(s)&lt;br /&gt;
|The Lord of Many Banners&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1503 A.F.S.&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Hadrian Empire]]&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|[[Attian Humans]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Hadrian&lt;br /&gt;
|}&lt;br /&gt;
==Physical Description:==&lt;br /&gt;
Janczyk is of average Attian stature, being 178 cm tall. His overall physique however is more noble. Having broad shoulders and a well trained upper and lower body. To partake in tournaments and stay fit for battle Janczyk often trains himself, from rigorous bodily exercise to swordplay and jousts. Janczyk’s appearance is of northern Attia, he has thick long brown hair mostly tucked behind his ears. One thing that stands out on his face is his curly brown beard, he takes great care of it! He is normally seen wearing typical Tzyrnowski attire, having pelts of animals on his shoulders and sporting either colors red or white. Looking at his hands one may notice that he always wears his wedding-ring, he loves his wife and family dearly.&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
Janczyk only shows his emotions towards his family and close companions, strangers and outsiders may be met with a more stern and unwelcoming demeanor. However if one gets more acquainted with the man they will see he is quite friendly overall.&lt;br /&gt;
&lt;br /&gt;
Janczyk is very proud of his ancestry, hailing from one of the oldest living noble houses in the human realms he has adapted a noble like attitude. Always choosing to flaunt his wealth and renown to impress people. It is even said he hired a man specifically to announce his ‘few’ titles.&lt;br /&gt;
&lt;br /&gt;
Loyalty is something Janczyk holds as one of his morals, he believes in loyalty to his family and friends.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early life ===&lt;br /&gt;
Janczyk was born into the Tzyrnowski family on Marketday 11th, 1503 as one of two children to Krzysztof-Jan Tzyrnowski and Maria Tzyrnowski. Due to his parents being cousins it was kept a secret. Only their parents and the local priest knew the truth, thus dubbed as bastards of an unknown hedge knight and Maria they where eventually sent away from their ancestral seat and raised in a small Alderist temple in the northern reaches of [[the Hadrian Empire]].&lt;br /&gt;
&lt;br /&gt;
In 1506 the ‘[[The Rotting Plague|Rotting Plague]]’ hit the kingdom of Hadriana and Eden as a whole, it affected peasants and nobles alike none were truly safe. This included the Tzyrnowski family, Janczyk’s mother got stricken with the rotting plague, causing her to die painfully. Janczyk was not allowed to attend her burial due to the infectious plague but also due to the fact that he was considered a ‘bastard’ by most of the Kingdom. Instead his father and then head of the house opted to keep him in the Alderist temple, for fear of his health but also to have him tutored by the priests.&lt;br /&gt;
&lt;br /&gt;
Janczyk was quite the troublesome child to his tutors and keepers, he was mostly described as adventurous with the bravery of a knight. Wanting to leave and go fight in wars instead of learning about the teachings of [[Alderism|Alder]], or learning about the other races of Eden and the intricacies of being a noble. In due time he began to understand that he might one day have a part to play in Hadriana.&lt;br /&gt;
&lt;br /&gt;
=== Young adult life ===&lt;br /&gt;
[[File:Tzyrnowski-Reinhardt.png|thumb|The crest of the now merged House Tzyrnowski-Reinhardt.]]&lt;br /&gt;
With the capture of king [[Roderick Withmond]], [[The Kingdom Of Hadriana|the Kingdom of Hadriana]] had plunged into disarray, causing the kingdom's provinces to become autonomous. Eventually Roderick was murdered by [[Vivan De Augaussi|Vivan de Augaussi]] seeking to claim the throne of Hadriana. Krzysztof came to rule the northernmost province of Hadriana, he mainly tried to keep his lands by placating Vivan and keeping him from invading his lands. &lt;br /&gt;
&lt;br /&gt;
As a few years passed by, the grip of Krzysztof waned over his subjects and lands causing the Tzyrnowski’s position to become uncertain. It did not help that his then wife ‘[[Celestine Brickenden]]’ the mother of his youngest born children, was accused of infidelity. It was then decided that Janczyk would be summoned to Lunberg, to be embraced into house Tzyrnowski and be made heir to its lands, wealth and renown. However before that could happen. Celestine in her pure jealousy had betrayed Krzysztof, by luring him into a trap. Having his throat slit by bribed guards whilst traveling through his northern holdings. The truth of this treachery was never found out, even Janczyk did not know what happened to Krzysztof. It is widely believed that Krzysztof and a few of his household guards went into voidal-corrupted marshlands to never return. &lt;br /&gt;
&lt;br /&gt;
Celestine took control over house Tzyrnowski and its holdings. Due to Janczyk not being seen as a true Tzyrnowski, he was given nothing.Janczyk swore to Alder that one day he would take his rightful place as head of house Tzyrnowski. However, for now he had decided that the best path would be to lay low amongst the peasantry. Years would pass by, Celestine had sold all of Janczyk’s rightful holdings and allowed the ancestral keep of the Tzyrnowski’s to fall into a state of ruin. By filling her own pockets she reduced the family’s former renown and wealth to nothing. In the year of 1525, house Tzyrnowski had officially been declared ‘dead’ and thus been reduced to nothing more than lowly nobility. All the Tzyrnowski’s had died out, except for Janczyk. &lt;br /&gt;
Janczyk had decided that now would be the time to fulfill his promise. First he made way to [[Adelsburg]] where the current Kaiser [[Philipp Wilhelm II]] sat and where people still lived that knew the Tzyrnowski household including [[Celestine Brickenden]]. Janczyk had visited Celestine and somehow ‘convinced’ her to support his claim as the new head of the Tzyrnowski household. One would be reasonable to assume he had threatened her.&lt;br /&gt;
&lt;br /&gt;
With the newfound support of Krzysztof’s previous wife, Janczyk asked for an audience with the Kaiser. There he had not only Celestine to support his claim but also the Tzyrnowski family heirloom sword, normally granted to the new head of the family by the old. The Kaiser had decided to reinstate the family and allowed for Janczyk to take the mantle of head of the household.&lt;br /&gt;
&lt;br /&gt;
=== Adult life ===&lt;br /&gt;
In the year of 1529 Janczyk had worked his way up in the Kaiser’s council allowing him to use some of his influence to gather wealth and renown. Most important of all Janczyk was made ‘Herzog of Flussland’ with this he regained the previously held lands of his family and their ancestral home which were still laid in ruins. His first act as Herzog would be to rebuild his home to restore it to its former glory or even surpass it. The keep would be greatly expanded upon, walls were added with multiple watchtowers. Overgrown trees and bushes were removed to allow for better visibility. The Keep itself would be raised to stand taller than before, with its walls thickened and underground passageways expanded. Janczyk made sure the keep would be a formidable obstacle to overcome for any would-be attacker. Having rebuilt his seat, Janczyk began to summon any who remained loyal to house Tzyrnowski to come and join him in Flussland. He would now focus on rebuilding the ruined townships and destroyed mines that dotted the land. Working diligently to restore his family's wealth. During this time he also began to court with Clarissa Reinhardt, the niece of the then ruling Herzog of the ‘Hertzlande’ [[Cedric Reinhardt]]. And eventually married her.&lt;br /&gt;
&lt;br /&gt;
Not long after in 1530 Janczyk’s lands would come under threat of war as the ‘[[The Hadrian-Raevendrecht War|Hadrian-Ravendrechter war]]’ had begun over a land dispute. Janczyk himself did not support this war to the fullest as it would make his lands the battleground, and eventually it did come to pass with the battle of the ‘Flusslanding’ where the larger Raevendrecht host would be crushed in the field by Hadriana. However the sweet taste of victory would soon turn sour as many of the leading war-cabinet had conspired. They murdered the Kaiser and his son in a swift taking of the throne, hoping that many of the existing nobles would kneel and accept them. Janczyk however would not stand for regicide and declared a civil war, plunging Hadriana into strife as it already was at war with Raevendrecht. Janczyk did not have the resources to continue in a civil war, so he began to establish diplomatic ties with Raevendrecht to be seen as a co-belligerent in the current war with Hadriana. -&lt;br /&gt;
&lt;br /&gt;
- Eventually the war would be concluded as the traitors wished to establish themselves firmly in [[The Hadrian Empire|Hadriana]] and did not have the morale to continue. In peace talks it was decided that Janczyk, his household, Citizenry and lands would be given to the Republic of Raevendrecht, and not be persecuted. The peace proved to be an uneasy one, many skirmishes took place however no side was willing to claim responsibility for it.&lt;br /&gt;
&lt;br /&gt;
With the integration of Flussland into the Repbulic of Raevendrecht Janczyk managed to hold his titles as nobleman, and was granted special status so he still held absolute power in his lands. Eventually he had to partake in the ‘political’ landscape of Raevendrecht and founded his own faction. Its aim was to increase absolutism in the nation and have it become a monarchist state. &lt;br /&gt;
&lt;br /&gt;
Suddenly [[Diederick-Gobel von Lichtenfelts]] came to ask for asylum, brother of the dead Kaiser and most legitimate claimant to the Hadrian throne. Janczyk took him in with open arms as he considered himself a loyalist, even reaffirming his oath of loyalty to him.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Janczyck has earned himself the title of The Lord of Many Banners. This mocking title was granted to him through time as he is known as the Hadrian noble who has switched sides the most out of any in conflict. Having served under more banners than any other before him.&lt;br /&gt;
*Janczyck has dedicated himself to Salvor, Alderist Sentinel of War and Honour.&lt;br /&gt;
*When off-duty, Janczyck enjoys to vanish into the wild for several weeks at a time where he is said to retreat to his favourite fishing spot.&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Isabella_Nora_van_Leuveren&amp;diff=6885</id>
		<title>Isabella Nora van Leuveren</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Isabella_Nora_van_Leuveren&amp;diff=6885"/>
		<updated>2025-01-06T17:29:27Z</updated>

		<summary type="html">&lt;p&gt;FablesAdmin: &lt;/p&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Isabella Nora van Leuveren&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Download (5).png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1502 AFS.&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The United Provinces of the Hinterlands]]&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|[[Hinterlanders]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Hinterlander&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Physical description ==&lt;br /&gt;
Isabella Nora van Leuveren is quickly recognizable by her long, vanilla blonde hair. It's a bit wavy, and she likes to style it with braids, buns, ponytails and whatsoever. She has beautiful, big and sparkly hazel brown eyes that seem to change a bit in the sun. Since fashion is importatntfor her, you will see her wearing fashion foward, self made clothes. Isabella is about 5,5 ft (165 cm) tall, but she wears heels to appear taller.&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
Isabella is often found in or around Wakkerdam. She used to travel the world, but prefers staying close to her brother and friends nowadays. &lt;br /&gt;
&lt;br /&gt;
Even though she likes jewelry, exepsnive dresses and such things, she tries to blend into society. Isabella has a hard time fitting in with other nobles. She prefers her quite simple life in Wakkerdam, surrounded by her friends in the citizenry. Isabella is a very caring and well calculated person. She's very smart and loves spending time on her own, or with a friend or two. Isabella is very popular with the citizens of the Attian realms.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
WIP&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Gregor_von_Volker&amp;diff=6884</id>
		<title>Gregor von Volker</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Gregor_von_Volker&amp;diff=6884"/>
		<updated>2025-01-06T17:29:13Z</updated>

		<summary type="html">&lt;p&gt;FablesAdmin: &lt;/p&gt;
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| width=&amp;quot;50&amp;quot; valign=&amp;quot;top&amp;quot; |[[File:ExMark.png|75x75px]]&lt;br /&gt;
|The information on this page contains details about a player character played by Undeckedflame8&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
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Gregor von Volker&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:VaterGregor.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|Vater of the [[Alderism|Alderist Temple]]&lt;br /&gt;
|-&lt;br /&gt;
|Nickname(s)&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1501 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Died&lt;br /&gt;
|1547 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Spouse(s)&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Issue&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Predecessor&lt;br /&gt;
|[[Patriarch Alexios]]&lt;br /&gt;
|-&lt;br /&gt;
|Successor&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Rule&lt;br /&gt;
|1536 - 1547&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Hadrian Empire]]&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|[[Attian Humans]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Hadrian&lt;br /&gt;
|}&lt;br /&gt;
''Vater Gregor von Volker I, born as Gregor Walder, is the first Vater of the reformed Alderist Temple in the Hadrian Empire.''&lt;br /&gt;
&lt;br /&gt;
==Physical Description:==&lt;br /&gt;
Gregor is an Attian middle aged man, with a noble bearing and a determined gait. The fact that half of Gregor’s face is covered by a silver mask is the first thing that you would notice, he wears it because of the scarring an illness in his youth left behind. He has thick dark brown hair cut short, piercing black eyes enhance his grim and shadowy expression, which hides a profound knowledge. He usually wears his papal clothes partly made of a sumptuous metal armour, with rich red and black embroidery embellished with a golden 9-pointed star and an emblem that consists of a sword and a single open eye.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Gregor is an intellectual man, and believes himself to be just that. He often refers to himself as a living encyclopedia, though the many years of isolation and his intellect have made his mind hyperactive and full of inklings and forebodings. Nevertheless Gregor prides himself upon his unshakeable faith, it doesn't matter what may happen nor anything else that is of this world. Gregor's faith is immutable, a granite truth. Nothing that happens ever truly shocks him, as he is a firm believer in the pre-determination that the Alderist faith teaches. Though underneath the armour of a staunch priest lies a more nuanced version of the Vater, Gregor has a pragmatic approach to faith and tries to hide the fact that he tends to give more weight to institutions and people in his choices with rhetoric, rather than blindly following the dogmas and truths of the faith. What is beneficial to the Temple is beneficial to Alder, that is his true belief.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
=== Gregor Walder ===&lt;br /&gt;
Born in Adelsburg into a family of minstrels, his still young parents were among the first to be affected by the Rotting Plague when Gregor was only five years old. As the horrible disease consumed them, they noticed that it had miraculously stopped in their son, following repeated prayers addressed to Aristea. Before dying, Leopold and Brunhilde Walder entrusted their son to the Temple to raise, knowing they would die. Gregor never really knew his parents, of whom he only has vague memories of the lullabies he heard in his cradle as a child. He grew up among the clergy of Adelsburg, spending most of his time among the books of the Curia, becoming passionate about the most varied and disparate interests, as well as Alderism. At the age of 16, he joined the clergy as a novice and chose Volker as his sentinel because he saw his goal and destiny in his wisdom and ability to read the world. After spending most of his time between books and theological studies, he made his fortune in the politics of the Alderist clergy, as he was considered by the many rival factions without charisma and of little political weight: an ideal candidate in a Temple divided by many disagreements. In a short time he then became Erzbishop of Adelsburg and afterwards Vater, acclaimed by the clergy of Adelsburg.&lt;br /&gt;
&lt;br /&gt;
=== Gregor von Volker I ===&lt;br /&gt;
Elected Vater in an antiquated Temple which was struggling to be heard, Gregor identified decentralization and a lack of independence as the main problems he had to face. Gregor was responsible for the reduction of the police freedoms of the cult of Mortius, the reform of the imperial inquisition, a position that was in disuse, and the foundation of the order of Templar Paladins. This controversial reform, aimed at providing the Vater with a personal guard, generated criticism among nobility for the fact that he began to recruit and re-educate some former criminals, including Nihil von Rosatia, the first and most (in)famous of the Templar Paladins. Gregor therefore decided to regulate the introduction of a minor celibacy for the Erzbishops, and to reassure the nobility by guaranteeing their &amp;quot;Herolds&amp;quot; the exclusive position of Grand Master of the Templars, providing the aforementioned with the possibility of receiving fiefdoms from the state.&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Fynenar_II_Zaithrall-Aey%27flir&amp;diff=6883</id>
		<title>Fynenar II Zaithrall-Aey'flir</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Fynenar_II_Zaithrall-Aey%27flir&amp;diff=6883"/>
		<updated>2025-01-06T17:29:01Z</updated>

		<summary type="html">&lt;p&gt;FablesAdmin: &lt;/p&gt;
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|&lt;br /&gt;
| width=&amp;quot;50&amp;quot; valign=&amp;quot;top&amp;quot; |[[File:ExMark.png|75x75px]]&lt;br /&gt;
|The information on this page contains details about a player character played by __Stal27&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Fynenar II Zaithrall&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Fyn2.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|Therri'cill, Pricecili&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|[[House Zaithrall|Zaithrall]]&amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;[[Aey'flir]]&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1418 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Father&lt;br /&gt;
|[[Fynenar Aey'flir]]&lt;br /&gt;
|-&lt;br /&gt;
|Spouse &lt;br /&gt;
|[[Cirlia Zaithrall]]&lt;br /&gt;
|-&lt;br /&gt;
|Issue&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Enlightened Kingdom of Luminion]]&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|[[High Elves|High Elf]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Elven&lt;br /&gt;
|}&lt;br /&gt;
==Physical description:==&lt;br /&gt;
Fynenar II Aey'flir, a scion of the illustrious Aey'flir lineage and subsequent ascension into the Zaithrall lineage, embodies the ethereal grace and regal bearing characteristic of the High Elves. Standing at a height of 7’1, his lithe frame is adorned with the elegance befitting his noble heritage. His hair, a cascading curtain of moonlight silk, is intricately woven with threads of mithril, catching the ambient light and shimmering like a starlit waterfall. Tresses of silver and azure, reminiscent of the celestial night sky, frame his chiseled elven features with a timeless allure. Fynenar's almond-shaped, moonlight-silver eyes hold the weight of both ancient wisdom and youthful curiosity, reflecting the duality of his ageless soul, reminding of the features inherited from both his Khari and Aeri. A circlet graces his noble brow, an exquisite craftsmanship of silver and moonstone, symbolizing his lineage and marking him as a scion of the Aey'flir and Zaithrall house. Elven runes, delicately etched into the circlet, whisper of the ancestral knowledge and the timeless legacy he carries.&lt;br /&gt;
&lt;br /&gt;
== Characteristics: ==&lt;br /&gt;
Fynenar II Aey'flir emerges as a paradoxical figure, embodying both the frigid winds of ancestral duty and the gentle warmth of familial devotion. a figure of ethereal grace and stoic demeanor within the High Elven society. His countenance and visage, typically masked in a veil of tranquility, reveals little of the intricate thoughts and emotions that course through the depths of his elven soul and body. Leading many to believe that perhaps the ‘cill is closer to his father in nature then they imagined. Standing at a commanding height, Fynenar's stoicism is evident in the measured way he carries himself. His movements are deliberate, every step echoing the solemnity of an ancient stone, and his silver eyes, often reflecting the ageless wisdom of his kin, betray only the faintest glimmers of emotion. &lt;br /&gt;
&lt;br /&gt;
Yet, beneath this composed exterior lies a fierce protectiveness that mirrors the ancestral roots of the Aey’flir. Like the towering spires that guard their marble realm, Fynenar stands resolute in shielding those closest to him. His unwavering commitment to safeguarding his immediate family and those under his watch manifests as a silent, enduring strength. While his exterior may exude a certain coldness, especially to those beyond the circle of his trust, Fynenar's heart beats with a warmth reserved for his cherished kin. Within the intimate sphere of his immediate family and Cirlia, he reveals a softer characteristic, a love that, while not overtly expressed, flows as steadily as the river that courses through the heart of Ariel.&lt;br /&gt;
&lt;br /&gt;
== History: ==&lt;br /&gt;
Born in the year 1418, Fynenar II Aey'flir's earliest memories are enshrined within the venerable walls of the Aey'flir estate. As the heir to the esteemed Aey'flir household, his upbringing bore the weight of noble expectations, a legacy to be carved under the watchful gaze of his esteemed parents, Fynenar I Aey'flir and Vanessa Aey'flir. From the nascent stages of his youth, Fynenar found himself immersed in a regimen of rigorous education and etiquette befitting the privileged status of his lineage. Unlike many of his peers, however, his childhood home resonated with a unique balance. As the years unfolded, the household was blessed with the arrival of Aestaenna, marking a new chapter in Fynenar's familial tapestry. The Aey'flir estate, with its marble halls and ancient wisdom, served as the backdrop to Fynenar's formative years, shaping his character amidst the gentle guidance of his Aeri. Vanessa’s influence, particularly in correcting his mischievous tendencies and refining his manners, played a pivotal role in shaping Fynenar into a fair and poised High Elf within the intricate tapestry of Elven society. Yet, amid the splendor of noble education, there was a facet of Fynenar's youth that diverged from the conventional path. From an early age, he displayed a remarkable affinity for the blade, a predilection that would become a defining aspect of his identity. Under the tutelage of his Khari, he honed his skills in swordplay, showcasing a natural competence that would later evolve into his preferred and primary choice of weaponry—blade and shield. This inclination toward martial prowess, though met with skepticism from his Aeri, garnered steadfast support from his Khari, despite the latter's own elevated status as an Arch-Mage. It marked the commencement of a journey where he began to follow in the venerable footsteps of his father, carving a path uniquely his own.&lt;br /&gt;
&lt;br /&gt;
In the later years of Fynenar II Aey'flir's adolescence, the walls of the Aey'flir estate expanded to reveal the broader canvas of the Enlightened Kingdom. It was during this phase that the heir, despite his stoic nature, found his voice resonating in the wider society, a demeanor befitting his lineage as the child of Vanessa. His introduction to the intricacies of elven society coincided with a fateful reunion with Cirlia Zaithrall, the heir to the Enlightened Kingdom and the eldest child of Therri'cill Aldir'tor. As if guided by the threads of destiny, Fynenar and Cirlia, oblivious to their shared past, forged a connection that transcended the societal boundaries that typically constrained such interactions. Over the course of their renewed acquaintance, the two heirs discovered solace and camaraderie within each other's company. The romantic undercurrents that began to weave between them remained a guarded secret, a delicate dance around the expectations of both their families and the discerning eyes of elven society. Their bond, both personal and professional, deepened when Fynenar was appointed as Cirlia's personal guard. Beyond the duties of protection, the appointment served as a testament to the unspoken connection that bound them. However, fate, in its capricious nature, took an unexpected turn. Following the first event hosted by Cirlia, Fynenar, without warning or explanation, vanished into the folds of seclusion, leaving behind a void that stirred whispers and speculation throughout the Enlightened Kingdom. The sudden departure, shrouded in mystery, became a topic of heated debate among the courtiers and nobles, each harboring their own theories about the reasons behind the Aey'flir heir's enigmatic disappearance. Only Fynenar himself held the true reasons close to his heart, veiled in the solitude he sought. The intricate dance of fate had whisked him away from the visible tapestry of elven society, leaving behind questions and conjectures in the wake of his unexpected vanishing act. The true motivations behind his departure remained a secret known only to the stoic heir, as the pages of his story turned beyond the scrutiny of curious eyes.&lt;br /&gt;
&lt;br /&gt;
After an enigmatic absence spanning 12 years, Fynenar II Aey'flir emerged from the seclusion, stunning the denizens of Luminion with his sudden return, he first sought the familiar embrace of the Aey'flir estate. The initial days were marked by a mix of reunion and admonishment from his Aeri, Vanessa, who had weathered the storm of his mysterious disappearance. However, it didn't take Fynenar long to grasp the state of affairs within both the Aey'flir House and the broader Luminion dominion. The realm had undergone significant changes, thrusting him once more into the forefront of nobility. Returning to his father, who was on the brink of abdication, Fynenar found himself reluctantly resuming the role of the heir, a responsibility compounded by the reclusion of his sister. Returning to a Luminion under the rule of Respen Zaithrall rather than Cirlia, Fynenar rode to the capital seeking answers. Hope lingered in his heart, a desire to rekindle what once seemed lost in time. Fate seemed to favor his return, for his first encounter was with Cirlia herself. Their meeting was a tumultuous symphony of emotions—shock, anger, sadness, happiness, irritation every emotion one could ever think about. In a public display that reverberated through the court, Fynenar and Cirlia openly courted each other, their romance becoming a beacon of hope for those who witnessed it. During this time, Fynenar built close bonds with Respen and others in the court. The timeline that unfolded saw him gain permission from Cirlia's father to formally propose, resulting in their engagement. He rose as the Cinna'Vanaris and Lord of House Aey'flir, signifying his new rule, Fynenar officially reintegrated into society with a notable feat—felling an Ice Troll to aid in the recapturing of the old Denur Hold. The echoes of his return rippled through the kingdom, marking a chapter of renewal and resurgence for the Aey'flir heir. &lt;br /&gt;
&lt;br /&gt;
Yet the happiness from his return was short lived, only a year into his return, Respen Zaithrall, Therri’cill to Luminion would fall ill and subsequently perish after succumbing to his injuries and diseases, this signified a turn for the Aey’flir, his soon to happen wedding with Cirlia would also take a sour twist as she was the designated heir who would take the mantle of the Aeri’cill. He was to be her King, her Therri’cill, yet for such to take place, Fynenar, with the admission of his father would make the decision to take the Zaithrall name instead, only continuing to lead the Aey’flir house as it’s temporary regent until another could take his place, his newfound reign instead would enter it’s beginning with his marriage and covenant with Cirlia, signaling an ushering of a newfound era within the Enlightened Kingdom.&lt;br /&gt;
&lt;br /&gt;
== Trivia: ==&lt;br /&gt;
N/a&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Fynenar_Aey%27flir&amp;diff=6882</id>
		<title>Fynenar Aey'flir</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Fynenar_Aey%27flir&amp;diff=6882"/>
		<updated>2025-01-06T17:28:49Z</updated>

		<summary type="html">&lt;p&gt;FablesAdmin: &lt;/p&gt;
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|&lt;br /&gt;
{| style=&amp;quot;width: 99.5%; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; background-color: #d6c7c7;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| width=&amp;quot;50&amp;quot; valign=&amp;quot;top&amp;quot; |[[File:ExMark.png|75x75px]]&lt;br /&gt;
|The information on this page contains details about a player character played by Agrhendaer&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Fynenar Aey'flir&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Bild_2022-03-30_175535.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|Pricecilus, Cillar Cloak, Visera, &lt;br /&gt;
&lt;br /&gt;
Arma’goi, Professor, Centuri’lunar&lt;br /&gt;
&lt;br /&gt;
Mayor&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1372 AFS.&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Enlightened Kingdom of Luminion]]&lt;br /&gt;
|-&lt;br /&gt;
|Married to&lt;br /&gt;
|[[Vanessa Aey'flir-A'thour]]&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|[[High Elves]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Azari'Cill, Elven&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Physical description ==&lt;br /&gt;
The High elf we like to call Fynenar stands at about 205 centimeters (6’8). His eyes are a light-gray/green color. Fynenar has a very pale skin color accompanied by long silver hair he usually wears in a ponytail. The muscular body of this High Elf is covered by his red clothing that he combines with his Silver Cloak armor. This armor that consists of Silver plating  is finished off by his polar bear cloak that he wears over his shoulders and back. This cloak symbolizes his position as Silver cloak and thus the Therri’cills emisarry. The Silver plate is finished off with gold details and golden shoulder pads. This set of armor is completed with a Silver crown, that is decorated with gold details.  As far as jewelry goes he wears a golden ring on his left hand, on this ring sits a dark red ruby that he got from an old necklace of his mother. &lt;br /&gt;
&lt;br /&gt;
On-duty Fynenar’s appearance is completed by his Silver sword that is attached to his belt, his shield that he wears on his back, and his Silver staff that also goes on his back, or in his left hand.&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
Though Fynenar has the appearance of a true warrior, which he is, he is also very nifty in his ways of politics. During the years that he had to climb through the ranks he learned the ins and outs of High Elven politics. These skills as a politician and as a warrior help him in his eternal mission  to rid all impurity out of the Glade of Dragons. His skill with a blade is accompanied by his skills as an Arma’goi, making him a warrior mage. Furthermore Fynenar has a dislike for anything that isn’t a High Elf or Wood Elf, and usually looks down at any other race. He is afraid to touch impure things and usually carries gloves around for this exact problems. In his free-time Fynenar likes to spend his time praying to the mother and meditating on either a mountaintop or his self-cast cloud.&lt;br /&gt;
[[File:Bild 2022-03-30 175609.png|thumb|Fynenar &amp;amp; Vanessa Aey'flir]]&lt;br /&gt;
== History ==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Though Fynenar was the victim of an arranged marriage, he still puts the state on number one. Fynenar also always carries a bottle of wine with him for emergency situations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-left: 1px;&amp;quot;&lt;br /&gt;
|[[File:Fynenar Artwork1.png|center|frameless]]Fynenar on his horse&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Fr%C3%B3r_Pridebringer&amp;diff=6881</id>
		<title>Frór Pridebringer</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Fr%C3%B3r_Pridebringer&amp;diff=6881"/>
		<updated>2025-01-06T17:28:40Z</updated>

		<summary type="html">&lt;p&gt;FablesAdmin: &lt;/p&gt;
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{| style=&amp;quot;width: 99.5%; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; background-color: #d6c7c7;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| width=&amp;quot;50&amp;quot; valign=&amp;quot;top&amp;quot; |[[File:ExMark.png|75x75px]]&lt;br /&gt;
|The information on this page contains details about a player character played by Unknown&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Frór Pridebringer&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Denur art.png|center|231x231px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|King of the Great-Smiths&lt;br /&gt;
&lt;br /&gt;
The King of Pride&lt;br /&gt;
&lt;br /&gt;
King under Stone&lt;br /&gt;
|-&lt;br /&gt;
|Rule&lt;br /&gt;
|Realm of the Denur&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1391 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Luminous Enclave of Aerial|The Dzrathas Mountains]]&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|[[High Elves|Denur]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Denur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Physical description: ==&lt;br /&gt;
Frór is very tall for a Dwarf as he stands at 5’. First thing you may notice about Frór is his yellow eye like a melted pot of gold and his other eye that has a scar going across it making his one eye go blind. Atop his head sits a grey and white head of hair let wild and a beard that covers part of his face that goes down to his chest with a few intricate braids in it as well. Markings on his skull going across part of his face and a black tattoo that makes it look like charcoal was smeared across his left eye.  &lt;br /&gt;
&lt;br /&gt;
== Characteristics: ==&lt;br /&gt;
Frór is the embodiment of pride. He believes he and his people are the strongest in all of Eden and will tell you to your face if you doubt him. This is how he got the title “The King of Pride”, a name to put him down but only gave him more of an ego. Never joking, Frór is always serious, even if it may seem like he may make a joke or not. You should know that he is not joking. He is a very honest individual and almost never lies unless he believes it is needed to lie, which is very rare. If you have time to speak with Frór, you will notice he doesn’t speak very often. This is because he is trying to read you while not giving up information that you could read from him.&lt;br /&gt;
&lt;br /&gt;
== History: ==&lt;br /&gt;
Frór grew up in the capital of the Denur, Dar-ach Denur. Son of the previous king, Thorvir Worldsword, Frór grew up with little to no troubles, although he did struggle through finding himself and not just being a copycat of his father. Frór wanted to look for himself alone and without others telling him the way he should be. This led him to have the title of Lord, but he fought on the battlefields as a soldier and worked his way up through the ranks. His father was disappointed in his son, not just accepting that he was a lord and focusing on his lordly duties, but acting like a normal citizen among the rest of his people. Frór did not do this without thinking what is best for his people, he did this knowing he would be King one day and had a plan to make him the best King to have ever walked on Eden after Denur, the first king of the Denur.&lt;br /&gt;
&lt;br /&gt;
In Frór’s later years, he was well liked among the other Dwarves. Dwarves younger than him and around his age looked up to him as they all would love to be King but can only dream of it as well as looking up to the current king Thorvir but unlike Thorvir, Frór walks among the rest of the Denur like equals seeing himself not above them just because of a birthright. His life in the Kingdom revolved around practicing decide as the Lord under his father. And combat training with his peers instead of being trained by a specifically chosen person. Most of his training was him practicing with his choice of weapon: a great axe. After turning the age of 32 years old, his father Thorvir began coming down with a sickness. It started off with coughing, developing into a runny nose, then his coughs turned into blood and his snot turned crimson. Although he still seemed healthy besides those effects, he could feel his body deteriorating. He never showed his weakness over taking him to his people or even his own son, who he loved dearly. After many years of his body worsening and his heart beat becoming more faint, he finally passed away when Frór was just 76 years old, which is still fairly young for a Dwarf. He had to take over kingship for his father. Although it was a surprise, he was still prepared but had a missing piece in his heart since his father’s death was so unexpected to him because of his father hiding it from him. &lt;br /&gt;
&lt;br /&gt;
Some say the pride came to Frór when he became king; others said he was always as prideful as he is now, but it is not really known due to all the rumors spread. All everyone knows about his pride is that it’s almost as if he is pride, he truly believes he is the strongest in all of Eden, he also believes that the Denur are the most powerful nation as well. This pride may lead to his downfall eventually, but as of now, it seems to fit him. As a king, Frór slowly stopped training with his friends and spending more time sitting on his throne dealing with the many things a king has to work on. Although he may not train with his people or be as talkative as he had once been, you can still see that he truly cares about them all still and that never changed. Although if it is seen from an outside view, it may seem like Frór changed for the worse, but he has only gotten serious, disciplined, and only talks when he feels it’s needed instead of talking whenever he pleases.&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Friederich_von_Bergwald-Holstein&amp;diff=6880</id>
		<title>Friederich von Bergwald-Holstein</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Friederich_von_Bergwald-Holstein&amp;diff=6880"/>
		<updated>2025-01-06T17:28:26Z</updated>

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|&lt;br /&gt;
| width=&amp;quot;50&amp;quot; valign=&amp;quot;top&amp;quot; |[[File:ExMark.png|75x75px]]&lt;br /&gt;
|The information on this page contains details about a player character played by Agrhendaer&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Friederich.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|ErzTreasurer, Bürgermeister, &lt;br /&gt;
Braumeister&lt;br /&gt;
|-&lt;br /&gt;
|Nickname(s)&lt;br /&gt;
|The Kaiser's Pig&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1490&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Hadrian Empire]]&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|[[Attian Humans]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Hadrian&lt;br /&gt;
|}&lt;br /&gt;
==Physical Description:==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Friederich devoted himself to Reimar, Sentinel of Creation and Craftsmanship&lt;br /&gt;
* Friederich's biggest idol is the old Brewmaster [[Boris Krüger]]. He dedicated himself to one day growing his brand as big as the famed Boris Brew.&lt;br /&gt;
* It is said that Friederich has a crippling cheese addiction.&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Faiir_Chamaire&amp;diff=6879</id>
		<title>Faiir Chamaire</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Faiir_Chamaire&amp;diff=6879"/>
		<updated>2025-01-06T17:28:17Z</updated>

		<summary type="html">&lt;p&gt;FablesAdmin: &lt;/p&gt;
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|&lt;br /&gt;
| width=&amp;quot;50&amp;quot; valign=&amp;quot;top&amp;quot; |[[File:ExMark.png|75x75px]]&lt;br /&gt;
|The information on this page contains details about a player character played by Hollyisinsane&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Faiir Chamaire&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:FaiirBild.png|Credit: ATiredGh0st|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|Tericyées of Salus Limin&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|Chamaire&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1416 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Woodland Realm of Mitrona]]&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|[[High Elves|High Elf]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Elven&lt;br /&gt;
|}&lt;br /&gt;
Faiir Eleanor Chamaire was born in 1416 under the stars, into a nomadic family. With her three older brothers, Pierre, Andre, and Louis, Faiir experienced a unique and adventurous childhood, traveling around Eden with her parents. Being the youngest of the four, Faiir was always sweet and understanding.&lt;br /&gt;
&lt;br /&gt;
At 85, Faiir faced the daunting prospect of leaving the nest and traveling alone. After a period of loneliness, she found solace in civilization, where she met her future wife, Shalia. When Shalia took Faiir into her home, they slowly fell in love. Unfortunately, Shalia was under house arrest and Faiir could not leave due to an infected foot.&lt;br /&gt;
&lt;br /&gt;
But love conquers all, and when Shalia felt unwelcome in her home nation, she left and Faiir followed her to the magical wood elf nation of Mitrona. Hoping to make a life for herself, Faiir opened her cafe – The Kitty Cove Cafe – and although she enjoyed it, she had a greater calling: to help the nation and its people.&lt;br /&gt;
&lt;br /&gt;
So, she approached Khari’cerr Aedan, the leader of Mitrona, and asked to join the High Council to help with the nation’s relations with neighboring countries. Despite her being a high elf, Aedan allowed her to join. Faiir worked hard to be a mother figure for those who needed it, and after many years of service, she was promoted to Tericyees of the dock city in Mitrona, Salus Limin.&lt;br /&gt;
&lt;br /&gt;
In 1534, Faiir married her wife and the two started to yearn for children of their own. One fateful day, a baby of Faiir’s bloodline was left on her doorstep – none other than the daughter of her oldest brother, Pierre. Faiir read the heartbreaking letter and found her brother dead at the gates of Mitrona, with a pile of bloody vomit next to him. She took the baby in and named her Juliette as suggested by her bother in his final goodbye letter, cherishing and loving her as her own. Juliette soon became used to calling Faiir’s best friend, Cirlia, Auntie Cirlia.&lt;br /&gt;
&lt;br /&gt;
Faiir was relieved and excited when they found a donor for her and Shalia. They both wanted siblings for Juliette and were both blessed with triplets. Shalia gave birth to Nokke, Wren, and Arteya on 13.03.1538 and Faiir to Floria, Levin, and Periwinkle on 11.04.1538. Despite the chaotic atmosphere that came with six babies, Faiir enjoyed every moment of it. It reminded her of the family she had before and how she was no longer alone. Jolie Elaine Lovell, her adopted daughter figure, was there for her as if it was always meant to be and her other best friend, Catherine, was excited and thrilled for Faiir and her little ones and visited as often as she could, even with all of Catherine’s royal duties.&lt;br /&gt;
&lt;br /&gt;
Faiir was grateful to the people who had been there for her since she joined the society and got used to it. Her story was still going on and would continue for many more years. She had to learn how to manage both her family and her social life, which was no easy task. But with the help of her friends, family, and the people she had met, Faiir was able to overcome the obstacles she faced. She was able to find joy and contentment in her life. With the support of those who cared for her, she was able to find the strength she needed to keep going. Faiir was able to find something to be thankful for in her life and to appreciate every moment she had with her family and friends. She was no longer alone and she was thankful for the people who had been there for her. Faiir's story was still ongoing and she was determined to make the best of it.&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Eldrin_Faerondaerl&amp;diff=6878</id>
		<title>Eldrin Faerondaerl</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Eldrin_Faerondaerl&amp;diff=6878"/>
		<updated>2025-01-06T17:28:03Z</updated>

		<summary type="html">&lt;p&gt;FablesAdmin: &lt;/p&gt;
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|&lt;br /&gt;
| width=&amp;quot;50&amp;quot; valign=&amp;quot;top&amp;quot; |[[File:ExMark.png|75x75px]]&lt;br /&gt;
|The information on this page contains details about a player character played by MyrOrion&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Eldrin Faerondaerl&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Eldrin.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|Grand Prince of The Princedom of Thetius&lt;br /&gt;
Visera of [[The Enlightened Kingdom of Luminion]]&lt;br /&gt;
&lt;br /&gt;
Visera of Economy and Finances&lt;br /&gt;
&lt;br /&gt;
Visera of National Security&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1311 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Died&lt;br /&gt;
|1522 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Spouse&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|Issue&lt;br /&gt;
| [[Eldrin Faerondaerl II]]&lt;br /&gt;
|-&lt;br /&gt;
|Rule&lt;br /&gt;
|1521 AFS – 1522 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Enlightened Kingdom of Luminion]]&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|[[High Elves|High Elf]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Elven&lt;br /&gt;
|}&lt;br /&gt;
== Physical description: ==&lt;br /&gt;
Eldrin stands a proud 7’2” and is amongst the tallest of the Azari’cill of Luminion. Where he suffices in height, he lacks in strength. As Eldrin depends on his wit in times where physical force is deemed a necessity, his lack in physical strength shows. &lt;br /&gt;
&lt;br /&gt;
Typically wearing his red attires, Eldrin can also be seen wearing his white and gold-accented suit which is reserved for business yet unknown.&lt;br /&gt;
&lt;br /&gt;
== Characteristics: ==&lt;br /&gt;
Rather secretive in nature, there is not a lot publicly known about the private life of the current head of the House of Faerondaerl. A trait which comes in handy in his line of work as he only has to explain things to his liege. &lt;br /&gt;
&lt;br /&gt;
Eldrin keeps his circle small, but his contacts are broad. Even with familiar faces around the world, he knows that playing a long game is essential to proper results.&lt;br /&gt;
&lt;br /&gt;
When not actively at work, Eldrin prefers to read and is regularly seen scouring the library and private collections of other households. If he can’t find any new books, he starts writing his own. Most are comparable to research papers on papers of economy and finances. Though there are also pieces going into detail about magic and heretical practises, the latter have never seen the light of day and are only rumoured to exist.&lt;br /&gt;
&lt;br /&gt;
When at work however, Eldrin shows an almost unmatched passion for his craft and often goes night without rest to get his work done. For chaos doesn’t rest, and neither should he as long as it doesn’t.&lt;br /&gt;
&lt;br /&gt;
When meeting the Faerondaerl be sure that every detail about the person in question is made a note of. Desiring to know everything about everything, no detail goes unnoted, and they might even find themselves in his pocket sized black book.&lt;br /&gt;
&lt;br /&gt;
== History: ==&lt;br /&gt;
&lt;br /&gt;
=== Early life and rule ===&lt;br /&gt;
Born the only son to Menn’ho Faerondaerl, Eldrin had the complete attention of his father. In contrast to his father however, Eldrin never was quite the social butterfly of his family. Preferring the company of books over that of other elves, it was quite normal to find Eldrin studying in his free time from a young age.&lt;br /&gt;
&lt;br /&gt;
As the years went on, the heir to the House of Faerondaerl began to take on more and more duties of his father to get accustomed with the tasks ahead of him. Ever since Eldrin has been in charge of the historical Faerondaerl offices, but not till the passing of his father did it become ‘de jure’ duties.&lt;br /&gt;
&lt;br /&gt;
After Eldrin was sworn in as Minister of Economy and Finances, he oversaw a few changes which ensured the stability of Luminion’s finances at the expense of certain citizens.&lt;br /&gt;
&lt;br /&gt;
With time bearing change, and with change being the only consistency in life, life itself went on. Eldrin eventually came into the possession of the office of Minister of National Security, overseeing the conservation of Luminion’s purity. An office which seems to be enjoyed more by him than his office of Minister of Economy and Finances.&lt;br /&gt;
&lt;br /&gt;
Eventually Eldrin married Melima’alassë de Naussë, of a noble family which too favours a policy of strict purity. One which fitted Eldrin’s personal agenda perfectly. &lt;br /&gt;
&lt;br /&gt;
The marriage was one out of duty however, starting out as a rather cold and estranged one. But as time passed, their relationship improved. Eventually even becoming father of a child born out of love, rather than duty&lt;br /&gt;
&lt;br /&gt;
Rather recently in his life, Eldrin was named ‘Grand Prince of The Princedom of Thetius’ and was appointed to rule the Princedom of Thetius of the Luminous Kingdom in Luminous King Thalanil’s stead.&lt;br /&gt;
&lt;br /&gt;
=== Death ===&lt;br /&gt;
Eldrin died around the tail-end of the event known as Eldrin's Rebellion after he was sent to the [[United Provinces of the Hinterlands]] for diplomatic negotiations, yet this was a ruse as the returned Therri’cill [[Aldir’tor Zaithrall]] struck a deal with Stadtholder [[Arnoud van Leuveren]] to assassinate him. As Eldrin entered Arnoud’s hall the doors were closed behind him and he was shot ten times in the back by Hintish soldiers wielding crossbows. His dead body was later delivered to Luminion where it lies preserved to this day.&lt;br /&gt;
&lt;br /&gt;
== Trivia: ==&lt;br /&gt;
&lt;br /&gt;
* Even though it is unknown whether Eldrin is capable of performing magic, his published papers are incredibly detailed when it comes to the subject. &lt;br /&gt;
* Eldrin doesn’t necessarily see the world as good or bad, he sees the world as he needs it to be. Take where he can and leave where he sees fit. Nothing stands in the way of stability and order to him.&lt;br /&gt;
* Eldrin is the first Faerondaerl to publicly hold two ministerial titles. The House of Faerondaerl traditionally holds the title of Minister of Economy and Finances.&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Dominika_van_Gravendrecht&amp;diff=6877</id>
		<title>Dominika van Gravendrecht</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Dominika_van_Gravendrecht&amp;diff=6877"/>
		<updated>2025-01-06T17:27:52Z</updated>

		<summary type="html">&lt;p&gt;FablesAdmin: &lt;/p&gt;
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|&lt;br /&gt;
| width=&amp;quot;50&amp;quot; valign=&amp;quot;top&amp;quot; |[[File:ExMark.png|75x75px]]&lt;br /&gt;
|The information on this page contains details about a player character played by skimos&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Skimos.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|Baroness, Grand Pensionary&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1503 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Spouse&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Issue&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[Highland Freestate]]&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|[[Hinterlanders]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Hinterland&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Physical description: ==&lt;br /&gt;
Dominika is 26 years old and is big for a woman. She is 192 cm and has long brown hair, which defines her. She has blue-grayish eyes, which her whole family has. She is very fashionable and wears a lot of extravagant clothes. Dominika has a small waist and is very thin. Besides this, she also got enough muscles to handle a man alone. She has very wide shoulders, which gives her an athletic look and a strong core. Her legs are toned and strong, allowing her to be agile and quick on her feet. She also has a great sense of balance and coordination. All in all, Dominika is a powerful and athletic woman.&lt;br /&gt;
&lt;br /&gt;
== Characteristics: ==&lt;br /&gt;
Dominika is caring because she has been through a lot with her family. She falls in love fast, and when she bonds with someone, she doesn't want to lose this bond. She loves all animals and isn't scared of any, and this is besides the fact she doesn't have any. She is very social and connects with many people; she needed this when she was a tavern owner. She loves to play music but isn't very good at it. She has a visual memory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History: ==&lt;br /&gt;
Dominika was born into a not-too-wealthy family. They lived in a busy city situated in the Hadrian Empire. At the time of her birth, she was alone with her oldest brother, Raffael, and her parents. Her parents, Daisy and Reuben van Gravendrecht, worked around the clock then. They worked in all sorts of places to make enough money to support their children. Her first two years of life were difficult, but she survived. Shortly after her third birthday, her mother gave birth to another child. It was another girl; they named her Diana. Dominika found this super cute and wanted to meet the little girl immensely. This was also when Dominika took her first steps. When the mother came home with her sister from childbirth, Dominika began to step like crazy toward her mother. Like any two-year-old child, she naturally fell on her back. She fell with her left arm on a sharp object and received a cutting wound. This cut later evolved into a scar, which she still has. After giving birth, Dominika became a little more difficult to survive, but it worked. With five men now at home, Dominika's mother decided to live on sick pay, which she had arranged with the state. Her mother could normally live again and had the chance to raise her little sister. Due to being home and spending time with her father, her mother was again pregnant. During these first years of life, not much happened. Real life started after the birth of her youngest brother, Ricardo. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They decided to move. Since they did not belong to the richest class, they had to transport everything on horseback. And this to Prezza L'Aquila. Just before they had a chance to leave, her parents were infected with the plague. They did not survive this. Her brother, Raffael, barely an adult, had to assume the parental role. He carried through plans to move to Prezza, looking for work. Raffael was enormously fascinated by art and architecture, and he found work in this field. He became an architect in Prezza and earned tons of money, with which he could provide the best for his family. After a few years, Dominika also started working, and together they provided the family's income. Dominika worked as a note-taker at the States General and was not paid enormously for this. This job was in the category that interested her, but she preferred to be the one who talked for the States in General. One day, the army invaded their house in Prezza, and her brother was arrested for fraud. Her brother was keeping money from the buildings for himself, not applying it to the index. Eventually, Raffael was released and allowed to continue working with a lower income. Around this time, the town was renamed Wakkerdam. After working as a note-taker for two years, Dominika was fired because, as a woman, she could not keep her mouth shut during a meeting. At that time, Raffael had saved enough money to provide a separate home for Dominika. Dominika was given the tavern. A new world opened up to Dominika, and thus many new stories. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Everything happened very quickly, and suddenly the tavern's opening was there. There was a massive turnout since no tavern had opened in the Hinterlands area for years. Initially, she sold all kinds of drinks she purchased from the well-known Boris Krüger, but this was expensive after a while. Boris offered to teach her how to brew her drinks. She accepted this offer and began this study at a very young age. It did not go smoothly, but she almost set the building on fire upon her arrival. She learned quickly and completed her studies here early to start her brewery near Wakkerdam. She founded Bières d'Artisanal du Hinterland and brewed several beers that she named after her family. The beer became wildly popular and ran neck and neck with Boris. She often went on trips around the world at that time to promote her beer. Her immigration progress in the town took years, but to finally be fully recognized as a Hinterlander, she had to adopt an appropriate last name. Her new name then became Dominika van Gravendrecht instead of Dominika Egorova. This was made official by the Stadtholder, Arnoud I van Leuveren. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She met a girl named Isabella Nora van Leuveren. She was the Regentes of The United Provinces of the Hinterlands - where Wakkerdam was located. They quickly became best friends and did a lot together. They broke into an Elven school and messed around. They quite did everything together for a few months. Together with the local-farm girl, and Isabella's younger sister Alice, they were a cool friend group. Since she needed to keep her tavern open, she couldn't always attend events planned with the friend group. During a short period, Dominika became friends with many people, including Celestine Tzyrnowksi, the then Tzarina of the north, and Emi Al-Khra'yama, who was of royal blood from the desert. She also met Sahrot Kodaav, an important person from the northern lands. They became close friends, and Sahrot developed feelings for Dominika. He wanted to ask for Dominika's hand, but he couldn't since he had to marry Alice van Leuveren, a friend of Dom's. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A small chapter of her life was dedicated to the education of young people. She was hired by Al-Jabrid University and worked there for a few weeks, but since she missed the social interaction with her customers and especially with her many friends, she decided that this chapter of her life would be short. She decided that instead of working there, she would learn about politics. This she could combine with her normal job as a tavern owner. She has been interested in politics since she was a note-taker in the Estates General. She achieved a high-graded diploma in politics and decided to join the Estates again, to become a participant. She wanted men and women to be treated equally, which was the ideology she followed. Dominika was appointed Administrator of the United Provinces. She took this job very seriously and put a lot of time into it. She did many things for the nation and was loved by the citizens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Suddenly everything went dark. Isabella went crazy and fired Dominika without any reason. Dominika realized that the only thing Isabella sought was power and not love. During this time, she also lost contact with her brothers; her younger brother, Ricardo, even moved out of their shared house. Isabella betrayed Arnoud and decided to create an empire in the southern part of Eden. She called it Catamora. Wakkerdam was no more, and Dominika had nowhere to go. A new chapter of Dominika's life had begun, but a chapter where she had no idea what to do and where to go. At that time, the Veronians were still reigning in the Hadrian lands. But a few years before these events, there was a civil war between humans; she was afraid of seeking shelter there. But still, she did, and Wendelin De Augassi allowed Dominika to become a Veronian citizen. She was also allowed to change her last name to her mother's, which she did for a few years until the call of Catamora. She lived her life as a maid and couldn't reveal herself. Many of the inhabitants of the then-Veronia, weren't the biggest fan of Arnoud. But Dominika stayed loyal to him ever since Isabella overthrew him.&lt;br /&gt;
Because of some circumstances, Roderick Withmond's son took over the throne, which assured her citizenship in the Hadrian Empire. Together with Roderick and some other diplomats, she visited Catamora. On the arrival of the group, she experienced a near-dead situation. Isabella tried to kill Dominika on the spot. But of course, she couldn't since the Emperor of the Hadrian Empire was in her presence. During this time, she heard that her family had become of noble blood since her brother was fully made of nobility in Catamora. This made her also part of the noble bloodline. After this event, she continued living her life until something enlightening happened. Letters were spread through the Hadrian Empire, and Dominika was able to obtain one of them. The letter said that the heir of van Leuveren had returned. She was very happy to hear this and immediately departed. When she arrived at the recently found settlement Hooghlandsche Vrystaet, she met Silas. Silas is the son of Isabella but is here to do better and proceed with what Arnoud had started. Silas had read many of how things went back in Wakkerdam. The Vrystaet had the same kind of government as Wakkerdam had back in time. Dominika again decided to participate in the Estates General. During one of the first meetings, she was announced as Baroness, which made her nobility again. Silas did because Dominika had stayed loyal to Arnoud after all this time. Shortly after that, she was appointed Grand Pensionary, allowing her to lead the government and the Estates General. Together with Silas, she now wishes to ensure her citizens a bright future and a free state of living how they want to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia: ==&lt;br /&gt;
As a result of the union between Daisy Bloemdam and Reuben van Gravendrecht, four children were born. First it was Dominika, then Raffael, finally followed by Diana and Ricardo. Despite this family of five, Daisy made it work when times were tough. Going from working around the clock, to eventually retiring at home on sick pay, Daisy was the one who stayed beside the children the most. Though much didn't happen in the first years of Dominika's life, things took a turn for the worse when the family took all their belongings and moved to Prezza L'Aquila. Unfortunately, Daisy and Reuben did not survive. Together, hand in hand, they died of the Rotting Plague, and Raffael had to step up to care for the family when he was barely an adult.&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Diederick-Gobel_von_Lichtenfelts&amp;diff=6876</id>
		<title>Diederick-Gobel von Lichtenfelts</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Diederick-Gobel_von_Lichtenfelts&amp;diff=6876"/>
		<updated>2025-01-06T17:27:42Z</updated>

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|The information on this page contains details about a player character played by Arkhun&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Diederick-Göbel I&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Diederick-Gobel von Lichtenfelts.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|Kaiser of Hadriana, Imperator et Attia&lt;br /&gt;
and Protector of the Realm&lt;br /&gt;
|-&lt;br /&gt;
|Nickname(s)&lt;br /&gt;
|The Bear of Adelsburg&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1492 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Spouses&lt;br /&gt;
|[[Catherine Vahlen]]&amp;lt;nowiki&amp;gt; | 1535 - 1541&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
[[Veredra Kerstin Fischer]] | 1541 - Present&lt;br /&gt;
|-&lt;br /&gt;
|Issue&lt;br /&gt;
|[[Wilhelm Sigismund II von Lichtenfelts]]&lt;br /&gt;
[[Karl Severin von Lichtenfelts]]&lt;br /&gt;
&lt;br /&gt;
[[Sylvia von Lichtenfelts]]&lt;br /&gt;
&lt;br /&gt;
[[Maximillian von Lichtenfelts]]&lt;br /&gt;
|-&lt;br /&gt;
|Predecessor&lt;br /&gt;
|[[Sine Verrador]]&lt;br /&gt;
|-&lt;br /&gt;
|Successor&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Rule&lt;br /&gt;
|1534 - Present&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Hadrian Empire]]&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|[[Attian Humans]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Hadrian&lt;br /&gt;
|}&lt;br /&gt;
==Physical Description:==&lt;br /&gt;
Diederick is a tall Attian Human that stands at around 198 centimeters (6’6). He has short brown hair and eyes combined with a magnificent large beard and mustache that easily are his most recognizable features. He has quite a muscular build that he maintains even now that he spends most of his day in the city instead of the wild. When outside the palace, he is usually seen going around wearing his signature personal outfit made up of padded leather with light plate armor over it. The outfit is topped off with a fine red cape decorated with the Imperial Griffin. This has become the standard for him outside the palace since a Helstein mercenary, Argyle, tried to assassinate him outside the tavern in Adelsburg. He always wears his crown unless in his personal chambers and tends to decorate himself with tons of medals. Diederick doesn’t wear a lot of jewelry, only wearing an Alderist nine-pointed-star necklace and the occasional ring. When inside the palace, he tends to wander about in simple robes in a wide variety of colors.&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
Diederick never wanted nor expected to ever wear the Imperial crown and bear its titles and thus lacks a lot of the education a crown prince received. Instead, Diederick preferred the frontier, spending most of his life in the wild in the Imperial province of Lünburg. There he lived a hermit’s existence, never interacting with many people, and that way of living shines through extremely obviously in his ruling. He tends to avoid big gatherings of people and is very straightforward in his answers, leaving little room for diplomatic manipulation of his words. Due to his upbringing, he has developed into a rather pragmatic person who prefers to tackle his issues head-on and personally.&lt;br /&gt;
&lt;br /&gt;
Despite seemingly being quite an isolated soul in the Lichtenfelts family, he is a prideful Von Lichtenfelts who is very aware of his heritage. Due to this, he did not hesitate a second when the duty of restoring the Imperial Throne fell upon him after his brother who despite their differences, he loved unconditionally, was brutally murdered in his palace by usurpers and mercenaries. Due to his simpler nature, he came off as very relatable to the average man which allowed him to quickly gather a big following of friends and loyalists around him when he came out of hiding to reclaim the throne for his house.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early life ===&lt;br /&gt;
Diederick was born as the second son of King Wilhelm I of house von Lichtenfelts in the town these days known as [[Norbbüren|Norbüren]] in the year 1492 A.F.S. He was the younger brother to [[Philipp Wilhelm II|Philipp]] and thus deemed the spare of the family. He went to local education and trained to become a knight of the kingdom from a young age, sparring with his brother on an almost daily basis to determine who would be the stronger knight. Other than his brother, he was left out of any training to become a ruler and instead was destined to become a commander of the [[The Hadrian Empire|Hadrian]] forces. However, his dreams of leading the nation’s troops were quickly shattered as the Rotting Plague and the Withmond rebellion were around the corner. &lt;br /&gt;
&lt;br /&gt;
Trouble arose in the Kingdom of Hadriana in the year 1512. As the rotting plague that was raging at the time put an early end to his father’s life and made way for a power-hungry noble of House Withmond to take power from the Lichtenfelts in a swift but bloody civil war. Diederick together with his brother hid away from the public eye until the Veronians put an end to the Withmond rule was in turn killed by the citizenry of [[Adelsburg]] after only a single year, making way for the far more lenient king in the form of [[Matthias Joseph Withmond]] who formed [[the Hadrian Empire]] and granted the Lichtenfelts brothers an Imperial Pardon and eventually allowed them to become high-standing officers in the Imperial Army.&lt;br /&gt;
&lt;br /&gt;
=== Restoration of Lichtenfelts rule ===&lt;br /&gt;
Emperor Matthias died a few short years later due to a severe illness, leaving the Hadrian throne vacant once more as he had no children. It was then that Diederick’s older brother, [[Philipp Wilhelm II|Philipp]], took to the throne and restored the Lichtenfelts rule within Hadriana. He would stick around the capital for a little longer before heading north to the Hadrian northern frontier under house Tzyrnowski. He ultimately made this decision because he simply was not satisfied with court and city life and wished to return to a time similar to his youth where he would be out in the isolated wildlands of Hadriana once more.&lt;br /&gt;
&lt;br /&gt;
During his time in [[Lünburg]] he developed a strong bond with its Herzog, Janczyck, and alongside it created a passion for woodworking. He would build his own shack in the woods of [[Lünburg]] and build furniture and toys for local children. Little is known about these years of isolation as Diederick didn’t speak much of it. What was known is that he had little contact with other people except a small circle of friends and never found love.&lt;br /&gt;
&lt;br /&gt;
=== Life in Exile ===&lt;br /&gt;
His voluntary exile would turn into a forceful one in the year 1532 when news reached him of a bloody coup towards the end of the Raevendrecht-Hadrian war. His beloved brother, [[Philipp Wilhelm II|Philipp]], was ruthlessly slain by [[Sine Verrador]] and his co-conspirators, and his house was considered a hostile force once more. Diederick due to his absence at court went relatively under the radar and managed to escape the purge of his family. Herzog Janczyck decided due to his unwavering loyalty to the von Lichtenfelts to not bend the knee to the usurpers. It was at this moment that Diederick decided that he needed to rise from the shadows and mount a resistance movement. The Hadrian rebels failed to retake Lünburg and eventually sold the land off to Raevendrecht. Diederick used this newfound freedom to slowly gather all exiled and fled forces of the old Empire before the coup and swiftly formed a strong force with which he would retake his throne.&lt;br /&gt;
&lt;br /&gt;
=== The Spare Emperor ===&lt;br /&gt;
[[File:DiederickHugomark.png|thumb|465x465px|Diederick, Albert, and [[Markvart von Herdorf|Markvart]] at the funeral of [[Philipp Wilhelm II|Philipp]] after their return to [[Adelsburg]]. 1536]]&lt;br /&gt;
Diederick’s campaign was a swift but bloody one. His loyalist armies easily swept away the disorganized remnants of the rebels and [[Adelsburg]] was taken without a fight. From there Diederick would proclaim himself Emperor and hosted a coronation swiftly after. Not much later was the last bastion of the rebels, Schloss Helstein, taken and brought under imperial rule. The last retaliatory strike from the rebels came in the form of an assassination attempt carried out by one of the last few Helstein elites that were still around. The mercenary in question, Argyle, would attack Diederick in the Adelsburg tavern in a suicidal charge during a victory celebration. Argyle failed to strike the Emperor down with his opening blows and was quickly cut down by the Kaiser’s bodyguards and bystanders. In retaliation, Diederick ordered the execution of all remaining Helstein mercenaries in captivity and had them displayed in cages outside of Adelsburg to ensure everyone would know that Diederick was not one who tolerated any disloyalty to the Hadrian crown.&lt;br /&gt;
&lt;br /&gt;
There was a relative period of peace after this, The Empire slowly returned to normal under Diederick’s rule and the capital ravaged by years of turmoil was renovated. It was at this time that he would properly reconnect with the last few surviving von Lichtenfelts family members. He welcomed them back in Adelsburg and the Imperial Palace and ensured they had a bright future ahead of them. Shortly after this, he would finally meet his first love interest. At another Adelsburg tavern night he would attend he was approached by a mysterious figure in simple clothes. After a brief interaction, Diederick would offer the woman a tour of the city and palace. As they reached the end of the tour in Diederick’s personal quarters, the mysterious woman unveiled herself as [[Catherine Vahlen]] and they would enter into a relationship shortly after, announcing their wedding not much later.&lt;br /&gt;
&lt;br /&gt;
It seems like there is a bright future ahead for the Emperor, yet that chapter is yet to be written.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Diederick is a very talented woodworker who uses his wooden toy-making skills to develop miniatures for a wargame he came up with during his exile that is often played in the Adelsburg tavern.&lt;br /&gt;
* Due to Diederick’s many years around commoners during his time in the North, he has become a relatable person who has a liking of being among the common folk.&lt;br /&gt;
* Diederick’s big build and hairy appearance have granted him the title of “The Bear of Adelsburg” by his love interest, Catherine, and later his second wife, Veredra&lt;br /&gt;
* Diederick devoted himself to Volker, Sentinel of Change and Destiny.&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Clarissa_Reinhardt&amp;diff=6875</id>
		<title>Clarissa Reinhardt</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Clarissa_Reinhardt&amp;diff=6875"/>
		<updated>2025-01-06T17:27:29Z</updated>

		<summary type="html">&lt;p&gt;FablesAdmin: &lt;/p&gt;
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|The information on this page contains details about a player character played by Minerva6708&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 15px;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Sss.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|Herzogin, Lady Steward&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1491 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Spouse&lt;br /&gt;
|Herzog [[Janczyk-Mariusz Tzyrnowski]]&lt;br /&gt;
|-&lt;br /&gt;
|Issue(s)&lt;br /&gt;
|&lt;br /&gt;
* [[Anastazja Clara Tzyrnowski]]&lt;br /&gt;
&lt;br /&gt;
* [[Cecylia Tzyrnowski]]&lt;br /&gt;
&lt;br /&gt;
* [[Bartosz Jan Tzyrnowski]]&lt;br /&gt;
&lt;br /&gt;
* [[Cedryk Tzyrnowski]]&lt;br /&gt;
* [[Krysztyan Tzyrnowski]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Hadrian Empire]]&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|[[The Attian Humans|Attian Human]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Hadrian&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Physical description: ==&lt;br /&gt;
Clarissa Reinhardt is 60 years old and is about 173cm (5'7). She has bright green eyes, and long, wavy brown hair. She often wears nice dresses, as a woman of low nobility. Sometimes she may wear a cloak over her dress - to keep her warm.&lt;br /&gt;
&lt;br /&gt;
== Characteristics: ==&lt;br /&gt;
Clarissa presents herself as neutral, showing little emotion in public, however; when given the chance, she enjoys telling jokes and has a witty sense of humor. She is deeply interested in the Empire’s politics and wishes to be able to help the people, as well as the Empire. However, she is aware of her family’s past and wishes to earn and maintain respect for herself and her family. One lesser-known feature of her is that she loves playing with cats in her garden. &lt;br /&gt;
&lt;br /&gt;
== History: ==&lt;br /&gt;
&lt;br /&gt;
=== ''Early Life'' ===&lt;br /&gt;
Clarissa Reinhardt was born on Thunderday the 20th of Sunfall, Eden’s Shrine of 1491, as a young noble girl of House Reinhardt. She had one older brother, Elric, whom she loved dearly and spent a lot of time with as a younger child. They particularly loved playing with horses and singing songs together.   &lt;br /&gt;
&lt;br /&gt;
=== ''Growing up in a Noble family'' ===&lt;br /&gt;
Clarissa’s and Elric’s father was Hugo Reinhardt, brother of Marcus Reinhardt. Her mother was Marion Reinhardt, whom she greatly loved. She spent much time with her family when she was younger, often playing games, and cooking with her mother. However, this didn’t last long, and her mother made sure she was educated, often reading to her. Her father became more distant throughout her childhood, instead focusing on helping her brother grow up, and frequently ignoring her and her mother. This made young Clarissa upset, and she found comfort in a cat that was always around their household. His name was Roger, or ‘Roggy’, as she’d call him, and she loved stroking his fluffy black and white fur.&lt;br /&gt;
&lt;br /&gt;
Clarissa was homeschooled by her mother, as her parents preferred her to be closer to home. Her mother taught her the vital skills of reading and writing, and then often made up stories to aid her learning. They also spent a lot of time studying Makerism, which her mother believed was very important. House Reinhardt had a resident clergyman, whom Clarissa was close with, and who taught her the guidelines of the Maker’s traits -The Nine Wisdoms.&lt;br /&gt;
&lt;br /&gt;
Outside of her learning, as a young noble girl, Clarissa learned how to tend to horses, and horse riding, which she greatly enjoyed. She found them particularly calming, and perhaps an opportunity to go wherever she liked. Inside, she loved to sing and play music, which helped her regulate her emotions, particularly during times when her father would not pay attention to her. When Clarissa became older, she became more distant from her brother and father but still loved them.&lt;br /&gt;
&lt;br /&gt;
She found great joy in the company of another young House Rosenstrauch noble, Adrian. They spent a lot of time playing and singing together. Frequently, they could be found wandering in the flower fields near Clarissa’s house. She believed him to be a kind boy, slightly arrogant but gentle and loving. Her brother did not like Adrian very much and continually scowled at him. Nevertheless, Clarissa enjoyed her time with him. &lt;br /&gt;
&lt;br /&gt;
=== ''The Age of the Rotten Plague'' ===&lt;br /&gt;
[[File:ReindhardtCrest.png|thumb|The Reinhardt Family Crest.]]&lt;br /&gt;
In 1506, the Rotten Plague hit the Kingdom. Her father refused to help the citizens of the Kingdom as he was supposed to do, just like her uncle did. Clarissa was still young then, at 10 years old, and did not know what this meant particularly. She was just glad to be able to be safe with her family. However, when she heard that Adrian had been infected and died from the plague, she cried and demanded her father let her out to help those in need. She could not bear to let others lose the people they loved. Her father said no, locked the front doors, and barred the windows to prevent her from getting out of the house. Throughout this, her mother continued to educate her and her brother, believing that they would outlast the dreadful disease. &lt;br /&gt;
&lt;br /&gt;
Soon after, Clarissa heard that King Wilhelm von Leichenfelts had contracted the plague. She, like many others, believed that this was the Makers' punishment for him abandoning his people to their deaths. &lt;br /&gt;
&lt;br /&gt;
Once the Civil War broke out, House Reinhardt had troubling political differences. Her father and uncle differed in who they would serve, House Withmond or The Royal House Lichtenfelts. Her father was loyal to the Royals, as he had served the longest with them. However, her uncle believed that a new dynasty was coming, and chose to serve House Withmond instead. Like her father, Clarissa believed that the Royals were the right house to serve.&lt;br /&gt;
&lt;br /&gt;
This caused a dramatic split between the family, and House Reinhardt fought not only the Royalists but mostly their people. Clarissa witnessed her cousins, uncles, and family kill each other. She often saw her cousin Cedric come home wounded, and once or twice helped him patch up his injuries. She was secretly worried that he, too, would end up dead during the chaos, but never voiced this to him. However, this misfortune came to her brother, instead. Attempting to be brave, he had gotten himself involved in the fighting and was dramatically caught in the bloodshed, and killed while trying to prevent one of her cousins from killing another. &lt;br /&gt;
&lt;br /&gt;
While she and her mother were out collecting flowers to lay by her brother, a man came running towards them with an axe, with a look of hate in his eyes. He took his axe, aimed it at her mother, and in two blows she was dead. It was a horrific sight for young Clarissa, and she began to run, terrified, and could hear the man behind her. However, it seemed he had been involved in fighting before her mother’s murder and was weakened and Clarissa managed to outrun him, partly due to her love for the outdoors. She realized her mother had been murdered due to her association with her father, and never forgave him for this. &lt;br /&gt;
&lt;br /&gt;
Near the end of the civil war, her father heard that the Lord’s Alliance was going to try to storm the castle and end the war. Her father disapproved of this and took his forces to attack her uncle. Clarissa was barred from going, however, she snuck out and watched her family fight each other from a hilltop afar. In the end, she saw her father and uncle battling to the death, resulting in her father killing her uncle. Out of the confusion, she spotted her infuriated cousin Cedric running toward his father’s body. She saw how angry he was, and witnessed him beating her father to death in revenge. She fled from the hill and returned home swiftly.&lt;br /&gt;
&lt;br /&gt;
She realized that out of the entire Reinhardt family, very few survived and were scattered around the Kingdom. She became envious of the fact that her cousin still had his sibling, and she didn’t. She also hated him for what he had done to her father. This atrocious event caused a change in Clarissa’s personality, causing her to be confused about the concept of family, as she had seen so much bloodshed. She began to trust less and keep herself on guard constantly. She saw how little family meant when it came to conflicts, and out of anger, she fled and stayed hidden outside of the Kingdom of Hadriana, referring to herself as Rodina Einar.&lt;br /&gt;
[[File:Clara and jan.png|left|thumb|430x430px|Clarissa and her Husband, Janczyk-Mariusz Tzyrnowski]]&lt;br /&gt;
&lt;br /&gt;
=== ''Growing up away from her home, and her journey back'' ===&lt;br /&gt;
Through a merchant, in the winter of 1515, she heard that her cousin Cedric had been declared a Heretic by the Church and law. His titles had been denounced, and he had been cast away into the dungeons of Hadriana’s Castle. When she learned of this, she fled further from the Kingdom to the North, where she survived by doing farmwork for an old man. At this time, she was glad Cedric had been imprisoned, as she saw it as a rightful punishment for what he had done to her father. However, after harbouring her identity for so long, she told the old man everything, encouraged by his solitude and trust. He was kind and assured her that no harm would come to her. He told her that forgiveness was vital and that in the situation she was in, there were no ideal choices. Over time, through talking, he encouraged her to forgive her cousin and to move forward. She never left the farm, for fear of being branded as a Heretic too, or being related to one. In a way, also, the farm was the only stable home she had. &lt;br /&gt;
&lt;br /&gt;
However, years later, she heard of her cousins’ turn in fortune, when Cedric was appointed Ser, a knight of the Imperium. Despite this news, Clarissa wished to stay with the old man and help him, but he encouraged her to seek out her only remaining family member the Reinhardt Household. Consequently, she began to make her journey back to the Newfounded Hadrian Empire, believing it to be safer for her now. Although she questioned if it was wise of her to return to her cousin after abandoning him and resenting him for so long, she kept going on her journey. When she finally reached the Hadrian Empire, under the guise of her persona Rodina Einar, she asked where Ser Cedric Reinhardt lived and ended up travelling to Norbüren, to knock on his door.&lt;br /&gt;
&lt;br /&gt;
=== ''Regaining her family and lands'' ===&lt;br /&gt;
Upon returning to her family home, she was greeted with open arms by her cousin Ser Cedric Reinhardt. He was initially taken aback by the thought that she might still be alive, as he believed his family to have been murdered. He did, however, greatly appreciate having a living kin.&lt;br /&gt;
&lt;br /&gt;
For years, Clarissa supported him in his role as Herzog of Norbüren. As well as this, due to her dedication to the Empire, she was bestowed with the title of &amp;quot;Lady Steward&amp;quot; after just a year, which had previously belonged to her cousin. During one of her diplomatic visits to the former Republic of Raevendrecht, she got to know Janczyk-Mariusz Tzyrnowski, a young man who aspired to regain his title. She spent two years courting this man before eventually getting married to him.&lt;br /&gt;
&lt;br /&gt;
[[File:Clara and ana.png|left|thumb|Clarissa, and her daughter Anastazja]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In 1521, the first set of Clarissa's twins, two daughters named Anastazja and Cecylia, were born. Merely a year later, she gave birth to two sons, Bartosz and Cedryk, whom she named after her deceased cousin. She traveled back and forth between her husband's territory of Lünburg and her home in Norbüren. However, once her cousin Cedric passed away in 1531, she left Norbüren and returned to Lünburg to be with him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the Hadrian-Raevendrechter war in 1532, in an attempt to seize power, several war cabinet officials planned to kill the Kaiser and his son. They believed that a large number of the current nobility would bow down and recognise their leader as ruler. However, Clarissa and Janczyk would not stand for regicide and declared a civil war, plunging Hadriana into strife as it already was at war with Raevendrecht. &lt;br /&gt;
&lt;br /&gt;
The conspirators eventually lost the will to carry on as a result of the exhaustion of the struggle and vanished. As the late Kaiser was slain in the coup, his brother, Diederick Göbel von Lichtenfelts sought refuge with the family, holding the intention of retaking the throne. Since Clarissa's family saw themselves as loyalists, they welcomed him with open arms. &lt;br /&gt;
[[File:Clara and cecylia.png|thumb|Clarissa, and her daughter Cecylia]]&lt;br /&gt;
This action was well met when the new Kaiser granted them Clarissa’s ancestral home in Norbüren, which is now known as the Duchy of Hertzland.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Clarissa loves singing and reading, and can often be found practicing with her instruments; the harp and the flute. &lt;br /&gt;
* Though she does not show much emotion, once a trusting relationship has been built, she laughs easily and enjoys jokes.&lt;br /&gt;
* She often wears a green dress, to remind her of her mother’s favourite colour.&lt;br /&gt;
* The wolf in her family crest stands for the Beast of Hadriana and the Blackwood Forest. A story that their family was involved in. This has now been turned into a folktale.&lt;br /&gt;
* Though she does not say, she believes that her daughter Cecylia bears a striking emotional resemblance to her mother.&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Cirlia_Zaithrall&amp;diff=6874</id>
		<title>Cirlia Zaithrall</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Cirlia_Zaithrall&amp;diff=6874"/>
		<updated>2025-01-06T17:27:16Z</updated>

		<summary type="html">&lt;p&gt;FablesAdmin: &lt;/p&gt;
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&lt;div&gt;{| style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #b88c8c;&amp;quot;&lt;br /&gt;
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| width=&amp;quot;50&amp;quot; valign=&amp;quot;top&amp;quot; |[[File:ExMark.png|75x75px]]&lt;br /&gt;
|The information on this page contains details about a player character played by SecretKeepr5&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Cirlia Zaithrall&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Cirlia bust.jpg|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|Aeri'cill, Pricecili&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|[[House Zaithrall|Zaithrall]]&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1523 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Spouse&lt;br /&gt;
|[[Fynenar II Zaithrall-Aey'flir]]&lt;br /&gt;
|-&lt;br /&gt;
|Father&lt;br /&gt;
|[[Aldir’tor Zaithrall]]&lt;br /&gt;
|-&lt;br /&gt;
|Mother&lt;br /&gt;
|[[A'mos Celephin'nel]]&lt;br /&gt;
|-&lt;br /&gt;
|Siblings&lt;br /&gt;
|[[Tetheris III Zaithrall]]&lt;br /&gt;
[[Respen Zaithrall]]&lt;br /&gt;
|-&lt;br /&gt;
|Rule&lt;br /&gt;
|1542 AFS - Present&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Enlightened Kingdom of Luminion]]&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|[[High Elves|High Elf]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Elven&lt;br /&gt;
|}&lt;br /&gt;
==Physical description:==&lt;br /&gt;
Cirlia stands at around 190 centimeters (6’3). She bears icy blue eyes with thick blond eyebrows and long wavy white-blond hair. Her frail nature was gifted to her by her parents. Clad in robes of all colors, Cirlia prefers to wear light and airy dresses.Cirlia almost never leaves the palace without a circlet made of precious metals and jewels, gifted to her. She wears no rings, and the occasional necklace, but she never leaves the palace without her silver cuff, embedded with a glimmering opal.&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
Cirlia has the mannerisms of her mother and the calculating nature of her father. Her cool demenor is something she has perfected, proving to be useful in political tact and a hinder to making friends. Among the Azari’cill nobility, Cirlia struggled to make friends as she learned quickly that some would only be her friend to better themselves.  Raised to be the heir of the kingdom, there is little room for mistakes or missteps, especially when giving favors to supposed ‘’Friends’’. Only once did she succeed in making a true friend, which ended rather tragically for her.&lt;br /&gt;
&lt;br /&gt;
Like her family before her, her pride has her believe that it is her bloodlines divine right to rule Enlightened Kingdom and its people. She is a devout follower of the Elven Pantheon and the Mother’s rule within it. Her icy demenor is barring to most, but she is a deeply emotional person. One such instance is the illness of her mother and the subsequent withdrawal of her father. Spending her days playing in the palace at her Mother and Father’s feet, Cirlia was the first of the triplets to notice her mother’s disappearance. Knocking on her parent’s bedroom door, her cries for her mother went unanswered. Moving forward, Cirlia took to playing in a corner of her father’s study, simply wanting to be with him since her mother had disappeared. Once her mother returned, Cirlia was overjoyed to be with her again, but wanted to continue spending time with her father as she had. This would be the day she discovered the door to her Father’s study now locked. Her cries now for her father also went unanswered, but this for longer. Eventually, she stopped coming to the door.&lt;br /&gt;
&lt;br /&gt;
These disappearances took a heavy toll on Cirlia, pouring herself into her studies and her people as she hoped to impress her father and mother so that they may return to them as they were. This continued until she was in her late teens, finally giving up on having a relationship with both of them, becoming a bitter and colder person for it. After many, many discussions with the Scinar Kharis, and a chaotic family dinner, Cirlia finally managed to start repairing their bond together, as under all the resentment, she still loves them both fiercely.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Born in 1523, Cirlia grew up sheltered within the confines of the Court of the Luminous Enclave. As the first of the triplets, Cirlia is the heir of the Enlightened Kingdom, resting on her shoulders from the day she was born. Her youth consisted of endless study and mingling with the other noble children, though she found more comfort away from the gossip and in her books. &lt;br /&gt;
&lt;br /&gt;
Preferring to spend more time away from the other children and more time in her books, Cirlia became more interested in the arts and histories of her own and other Nations. Excelling in her collage classes, Cirlia’s knowledge in History of the Azari’cill, Music, Debate and Tactics expanded tenfold. Her aptitude for debate and silvery tongue chose her career path for her. Not to join most her own age in the temple, or even her brothers in training, Cirlia was to become a Diplomat, using her knowledge of other kingdoms and silver words to her kingdom’s advantage. Though at this time, Cirlia was barred from leaving the Capital city due to threats of war from Hadrina without a guard, she went to the other kingdoms anyways to learn their people and culture. &lt;br /&gt;
&lt;br /&gt;
Beginning her family ritual of becoming an Aeromancer, Cirlia is currently under tutelage of her mother. &lt;br /&gt;
&lt;br /&gt;
Whilst all this was happening, Cirlia did have one friend. Fynenar II, heir to the Aeyflir family. Meeting by chance in the tavern, neither one remembered the other from their early years. Sitting down to talk, the two chatted for hours, topics flitting like the wind. The two became quite close, one rarely seen without the other, both for professional reasons and personal, as Fynenar became her personal guard. Then things took a more… forbidden route. Cirlia fell fast and hard for Fynenar II in her late teens, and by the time the two were 16 they had begun secretly courting, skirting around their parents and siblings. Cirlia meant to make him her King, but the two were found out shortly after the Holiday Masquerade of 1529. Losing her only friend and lover caused Cirlia to withdraw from the kingdom, returning to her books and family for comfort.&lt;br /&gt;
&lt;br /&gt;
Cirlia lives a life of sheltered plenty within the walls of the palace. Her loss of her lover made her consider handing the crown to her middle brother, but she decided to choose duty to her people over her heart, though a part of her will always resent giving up that love.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Cirlia’s summoning stone is in a different place than most. She set her stone in a silver cuff that she never leaves without&lt;br /&gt;
* Cirlia despises frogs of all shapes and sizes, largely why she avoids her brother’s rooms.&lt;br /&gt;
* Cirlia likes to walk among the vineyards to clear her head, the smell of grapes in the sun is calming to her&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>FablesAdmin</name></author>
	</entry>
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