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	<id>https://fablesfantasyrp.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Language</id>
	<title>Fables and Fantasy Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://fablesfantasyrp.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Language"/>
	<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/Special:Contributions/Language"/>
	<updated>2026-08-16T03:00:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=User_talk:Language&amp;diff=5367</id>
		<title>User talk:Language</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=User_talk:Language&amp;diff=5367"/>
		<updated>2023-12-29T18:32:31Z</updated>

		<summary type="html">&lt;p&gt;Language: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;f-container&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: 'FantaisieArtistique'; font-size: 5rem;&amp;quot;&amp;gt;Fables and Fantasy&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: 'FantaisieArtistique'; font-size: 4rem;&amp;quot;&amp;gt;Official Wiki&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-align:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Discord&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://fablesfantasyrp.com/ Website]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://forums.fablesfantasyrp.com/ Forums]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://buy.fablesfantasyrp.com/ Store]&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; padding: 3px; width:90%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'FantaisieArtistique';font-size:130%;text-align:center;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;A World of Wonders and Endless Possibilities&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt; The world of Eden is a sandbox driven by imagination. &lt;br /&gt;
From the moment you join, you will be pulled into adventures which rarely end without something magical happening.&lt;br /&gt;
You and your friends have the freedom to create stories filled with tension and memorable drama.&lt;br /&gt;
Your creativity will build stories that you will tell again and again, ranging from utterly absurd to the stuff of legends. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'FantaisieArtistique';font-size:130%;text-align:center;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Experience Something Truly Unique&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;In order to dive right into Eden, you'll need connection information!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''IP:''' play.fablesfantasyrp.com&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Minecraft Version: '''1.20.2'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Optifine Recommended!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Read Our [[Starting Guide]]!'''&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'FantaisieArtistique';font-size:130%;text-align:center;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Voting Links&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;'''[https://www.planetminecraft.com/server/fables-and-fantasy/ PlanetMinecraft] · [http://topminecraftservers.org/vote/22188 Top MC Servers] · [https://topg.org/minecraft-servers/server-635851 TopG] · [https://minecraftservers.org/vote/626053 MinecraftServers] · [https://minecraft-mp.com/server/294704/vote/ Minecraft-MP] · [https://minecraft-server-list.com/server/482593/vote/ Minecraft Server List] · [https://servers-minecraft.net/server-fables-and-fantasy-rp.23600 Server-Minecraft]'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; |[[File:Eden1530.jpg|center|frameless|upright=2.0]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; |&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'FantaisieArtistique';font-size:130%;text-align:center;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Server Lore&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Nations'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;[[File:Hadriana2.png|20x20px]] [[The Hadrian Empire|Hadrian Empire]] · [[File:Luminion Logo png.png|20x20px]] [[The Enlightened Kingdom of Luminion|Luminion]] · [[File:Myln Arbor.png|24x24px]] [[The Mystical Empire of Mitrona|Mitrona]] · [[File:Anjyarr_coa_transparent.png|22x22px]][[The Empire of Anjyarr|Anjyarr]] · [[File:Hoogh.png|20x20px]] [[Highland_Freestate |Highlands]] · [[File:Avalheim.png|20x20px]] [[The Icy Domain of Avalheim|Avalheim]]&amp;lt;/p&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
'''Settlements''' &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;[[File:ZadhSquare.png|20x20px]] [[Zadh Nadrozz]] · [[File:IronOrhim.png|20x20px]] [[Realm of the Denur|Iron Orhim]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Races'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;Humans · Elves · Faulskins · Denur · Halflings · Tieflings&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''World'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;[https://fablesfantasyrp.com/wiki/index.php/Category:Interesting_Locations Interesting Locations] · [[Bestiary]] · [[Botany]] · [[Geology]] · [https://fablesfantasyrp.com/wiki/index.php/Category:Plagues_and_Diseases Plagues and Diseases] · [[Edens Calendar]] · [[Important People]] · [https://fablesfantasyrp.com/wiki/index.php/Category:Religions Religions] · [[The Cosmos]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
blank..&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:20%;&amp;quot;| Support Discord&lt;br /&gt;
|style=&amp;quot;width:20%;&amp;quot;| [https://www.instagram.com/fablesandfantasyrp/?hl=en Instagram]&lt;br /&gt;
|style=&amp;quot;width:20%;&amp;quot;| [https://www.youtube.com/channel/UCtVSEPrtzzLgqD62BPrdKrA Youtube]&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=User_talk:Language&amp;diff=5366</id>
		<title>User talk:Language</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=User_talk:Language&amp;diff=5366"/>
		<updated>2023-12-29T18:28:45Z</updated>

		<summary type="html">&lt;p&gt;Language: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;f-container&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: 'FantaisieArtistique'; font-size: 5rem;&amp;quot;&amp;gt;Fables and Fantasy&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: 'FantaisieArtistique'; font-size: 4rem;&amp;quot;&amp;gt;Official Wiki&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-align:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Discord&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://fablesfantasyrp.com/ Website]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://forums.fablesfantasyrp.com/ Forums]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Store&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; padding: 3px; width:90%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'FantaisieArtistique';font-size:130%;text-align:center;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;A World of Wonders and Endless Possibilities&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt; The world of Eden is a sandbox driven by imagination. &lt;br /&gt;
From the moment you join, you will be pulled into adventures which rarely end without something magical happening.&lt;br /&gt;
You and your friends have the freedom to create stories filled with tension and memorable drama.&lt;br /&gt;
Your creativity will build stories that you will tell again and again, ranging from utterly absurd to the stuff of legends. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'FantaisieArtistique';font-size:130%;text-align:center;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Experience Something Truly Unique&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;In order to dive right into Eden, you'll need connection information!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''IP:''' play.fablesfantasyrp.com&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Minecraft Version: '''1.20.2'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Optifine Recommended!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Read Our [[Starting Guide]]!'''&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'FantaisieArtistique';font-size:130%;text-align:center;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Voting Links&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;'''[https://www.planetminecraft.com/server/fables-and-fantasy/ PlanetMinecraft] · [http://topminecraftservers.org/vote/22188 Top MC Servers] · [https://topg.org/minecraft-servers/server-635851 TopG] · [https://minecraftservers.org/vote/626053 MinecraftServers] · [https://minecraft-mp.com/server/294704/vote/ Minecraft-MP] · [https://minecraft-server-list.com/server/482593/vote/ Minecraft Server List] · [https://servers-minecraft.net/server-fables-and-fantasy-rp.23600 Server-Minecraft]'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; |[[File:Eden1530.jpg|center|frameless|upright=2.0]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; |&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'FantaisieArtistique';font-size:130%;text-align:center;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Server Lore&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Nations'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;[[File:Hadriana2.png|20x20px]] [[The Hadrian Empire|Hadrian Empire]] · [[File:Luminion Logo png.png|20x20px]] [[The Enlightened Kingdom of Luminion|Luminion]] · [[File:Myln Arbor.png|24x24px]] [[The Mystical Empire of Mitrona|Mitrona]] · [[File:Anjyarr_coa_transparent.png|22x22px]][[The Empire of Anjyarr|Anjyarr]] · [[File:Hoogh.png|20x20px]] [[Highland_Freestate |Highlands]] · [[File:Avalheim.png|20x20px]] [[The Icy Domain of Avalheim|Avalheim]]&amp;lt;/p&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
'''Settlements''' &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;[[File:ZadhSquare.png|20x20px]] [[Zadh Nadrozz]] · [[File:IronOrhim.png|20x20px]] [[Realm of the Denur|Iron Orhim]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Races'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;Humans · Elves · Faulskins · Denur · Halflings · Tieflings&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''World'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;[https://fablesfantasyrp.com/wiki/index.php/Category:Interesting_Locations Interesting Locations] · [[Bestiary]] · [[Botany]] · [[Geology]] · [https://fablesfantasyrp.com/wiki/index.php/Category:Plagues_and_Diseases Plagues and Diseases] · [[Edens Calendar]] · [[Important People]] · [https://fablesfantasyrp.com/wiki/index.php/Category:Religions Religions] · [[The Cosmos]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
blank..&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Support Discord&lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Social Media &lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=User_talk:Language&amp;diff=5365</id>
		<title>User talk:Language</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=User_talk:Language&amp;diff=5365"/>
		<updated>2023-12-29T18:28:15Z</updated>

		<summary type="html">&lt;p&gt;Language: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;f-container&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: 'FantaisieArtistique'; font-size: 5rem;&amp;quot;&amp;gt;Fables and Fantasy&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: 'FantaisieArtistique'; font-size: 4rem;&amp;quot;&amp;gt;Official Wiki&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-align:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Discord&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://fablesfantasyrp.com/ Website]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://forums.fablesfantasyrp.com/ Forums]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Store&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; padding: 3px; width:90%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'FantaisieArtistique';font-size:130%;text-align:center;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;A World of Wonders and Endless Possibilities&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt; The world of Eden is a sandbox driven by imagination. &lt;br /&gt;
From the moment you join, you will be pulled into adventures which rarely end without something magical happening.&lt;br /&gt;
You and your friends have the freedom to create stories filled with tension and memorable drama.&lt;br /&gt;
Your creativity will build stories that you will tell again and again, ranging from utterly absurd to the stuff of legends. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'FantaisieArtistique';font-size:130%;text-align:center;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Experience Something Truly Unique&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;In order to dive right into Eden, you'll need connection information!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''IP:''' play.fablesfantasyrp.com&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Minecraft Version: '''1.20.2'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Optifine Recommended!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Read Our [[Starting Guide]]!'''&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'FantaisieArtistique';font-size:130%;text-align:center;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Voting Links&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;'''[https://www.planetminecraft.com/server/fables-and-fantasy/ PlanetMinecraft] · [http://topminecraftservers.org/vote/22188 Top MC Servers] · [https://topg.org/minecraft-servers/server-635851 TopG] · [https://minecraftservers.org/vote/626053 MinecraftServers] · [https://minecraft-mp.com/server/294704/vote/ Minecraft-MP] · [https://minecraft-server-list.com/server/482593/vote/ Minecraft Server List] · [https://servers-minecraft.net/server-fables-and-fantasy-rp.23600 Server-Minecraft]'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; |[[File:Eden1530.jpg|center|frameless|upright=2.0]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; |&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'FantaisieArtistique';font-size:130%;text-align:center;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Server Lore&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Nations'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;[[File:Hadriana2.png|20x20px]] [[The Hadrian Empire|Hadrian Empire]] · [[File:Luminion Logo png.png|20x20px]] [[The Enlightened Kingdom of Luminion|Luminion]] · [[File:Myln Arbor.png|24x24px]] [[The Mystical Empire of Mitrona|Mitrona]] · [[File:Anjyarr_coa_transparent.png|22x22px]][[The Empire of Anjyarr|Anjyarr]] · [[File:Hoogh.png|20x20px]] [[Highland_Freestate |Highlands]] · [[File:Avalheim.png|20x20px]] [[The Icy Domain of Avalheim|Avalheim]]&amp;lt;/p&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
'''Settlements''' &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;[[File:ZadhSquare.png|20x20px]] [[Zadh Nadrozz]] · [[File:IronOrhim.png|20x20px]] [[Realm of the Denur|Iron Orhim]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Races'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;Humans · Elves · Faulskins · Denur · Halflings · Tieflings&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''World'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;[https://fablesfantasyrp.com/wiki/index.php/Category:Interesting_Locations Interesting Locations] · [[Bestiary]] · [[Botany]] · [[Geology]] · [https://fablesfantasyrp.com/wiki/index.php/Category:Plagues_and_Diseases Plagues and Diseases] · [[Edens Calendar]] · [[Important People]] · [https://fablesfantasyrp.com/wiki/index.php/Category:Religions Religions] · [[The Cosmos]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
blank..&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Support Discord&lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Social Media &lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=User_talk:Language&amp;diff=5364</id>
		<title>User talk:Language</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=User_talk:Language&amp;diff=5364"/>
		<updated>2023-12-29T18:21:16Z</updated>

		<summary type="html">&lt;p&gt;Language: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;f-container&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: 'FantaisieArtistique'; font-size: 5rem;&amp;quot;&amp;gt;Fables and Fantasy&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: 'FantaisieArtistique'; font-size: 4rem;&amp;quot;&amp;gt;Official Wiki&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-align:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Discord&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://fablesfantasyrp.com/ Website]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://forums.fablesfantasyrp.com/ Forums]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Store&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; padding: 3px; width:90%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'FantaisieArtistique';font-size:130%;text-align:center;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;A World of Wonders and Endless Possibilities&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt; Driven by imagination, the world of Eden is a sandbox filled with interesting races, stories, and characters. &lt;br /&gt;
From the moment you join, you will be pulled into a plethora of adventures which rarely end without something magical happening.&lt;br /&gt;
You and your friends have all the freedom to create epic stories filled withtension and memorable drama.&lt;br /&gt;
Your collective creativity will build stories that you will tell again and again, ranging from utterly absurd to the stuff of legends. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'FantaisieArtistique';font-size:130%;text-align:center;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Experience Something Truly Unique&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;In order to dive right into Eden, you'll need connection information!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
IP: play.fablesfantasyrp.com&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Minecraft version: 1.19.2&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Optifine Recommended!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Starting Guide]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'FantaisieArtistique';font-size:130%;text-align:center;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Voting Links&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;'''[https://www.planetminecraft.com/server/fables-and-fantasy/ PlanetMinecraft] · [http://topminecraftservers.org/vote/22188 Top MC Servers] · [https://topg.org/minecraft-servers/server-635851 TopG] · [https://minecraftservers.org/vote/626053 MinecraftServers] · [https://minecraft-mp.com/server/294704/vote/ Minecraft-MP] · [https://minecraft-server-list.com/server/482593/vote/ Minecraft Server List] · [https://servers-minecraft.net/server-fables-and-fantasy-rp.23600 Server-Minecraft]'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; |[[File:Eden1530.jpg|center|frameless|upright=2.0]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; |&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'FantaisieArtistique';font-size:130%;text-align:center;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Server Lore&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Nations'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;[[File:Hadriana2.png|20x20px]] [[The Hadrian Empire|Hadrian Empire]] · [[File:Luminion Logo png.png|20x20px]] [[The Enlightened Kingdom of Luminion|Luminion]] · [[File:Myln Arbor.png|24x24px]] [[The Mystical Empire of Mitrona|Mitrona]] · [[File:Anjyarr_coa_transparent.png|22x22px]][[The Empire of Anjyarr|Anjyarr]] · [[File:Hoogh.png|20x20px]] [[Highland_Freestate |Highlands]] · [[File:Avalheim.png|20x20px]] [[The Icy Domain of Avalheim|Avalheim]]&amp;lt;/p&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
'''Settlements''' &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;[[File:ZadhSquare.png|20x20px]] [[Zadh Nadrozz]] · [[File:IronOrhim.png|20x20px]] [[Realm of the Denur|Iron Orhim]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Races'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;Humans · Elves · Faulskins · Denur · Halflings · Tieflings&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''World'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;[https://fablesfantasyrp.com/wiki/index.php/Category:Interesting_Locations Interesting Locations] · [[Bestiary]] · [[Botany]] · [[Geology]] · [https://fablesfantasyrp.com/wiki/index.php/Category:Plagues_and_Diseases Plagues and Diseases] · [[Edens Calendar]] · [[Important People]] · [https://fablesfantasyrp.com/wiki/index.php/Category:Religions Religions] · [[The Cosmos]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
blank..&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Support Discord&lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Social Media &lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=User_talk:Language&amp;diff=5363</id>
		<title>User talk:Language</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=User_talk:Language&amp;diff=5363"/>
		<updated>2023-12-29T18:17:52Z</updated>

		<summary type="html">&lt;p&gt;Language: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;f-container&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: 'FantaisieArtistique'; font-size: 5rem;&amp;quot;&amp;gt;Fables and Fantasy&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: 'FantaisieArtistique'; font-size: 4rem;&amp;quot;&amp;gt;Official Wiki&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-align:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Discord&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://fablesfantasyrp.com/ Website]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://forums.fablesfantasyrp.com/ Forums]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Store&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; padding: 3px; width:90%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'FantaisieArtistique';font-size:130%;text-align:center;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;A World of Wonders and Endless Possibilities&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt; Driven by imagination, the world of Eden is a sandbox filled with interesting races, stories, and characters. &lt;br /&gt;
From the moment you join, you will be pulled into a plethora of adventures which rarely end without something magical happening.&lt;br /&gt;
You and your friends have all the freedom to create epic stories filled withtension and memorable drama.&lt;br /&gt;
Your collective creativity will build stories that you will tell again and again, ranging from utterly absurd to the stuff of legends. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'FantaisieArtistique';font-size:130%;text-align:center;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Experience Something Truly Unique&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;In order to dive right into Eden, you'll need connection information!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
IP: play.fablesfantasyrp.com&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Minecraft version: 1.19.2&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Optifine Recommended! &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'FantaisieArtistique';font-size:130%;text-align:center;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Voting Links&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;'''[https://www.planetminecraft.com/server/fables-and-fantasy/ PlanetMinecraft] · [http://topminecraftservers.org/vote/22188 Top MC Servers] · [https://topg.org/minecraft-servers/server-635851 TopG] · [https://minecraftservers.org/vote/626053 MinecraftServers] · [https://minecraft-mp.com/server/294704/vote/ Minecraft-MP] · [https://minecraft-server-list.com/server/482593/vote/ Minecraft Server List] · [https://servers-minecraft.net/server-fables-and-fantasy-rp.23600 Server-Minecraft]'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'FantaisieArtistique';font-size:130%;text-align:center;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Tutorials&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;[[Starting Guide]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; |[[File:Eden1530.jpg|center|frameless|upright=2.0]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; |&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'FantaisieArtistique';font-size:130%;text-align:center;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Server Lore&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Nations'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;[[File:Hadriana2.png|20x20px]] [[The Hadrian Empire|Hadrian Empire]] · [[File:Luminion Logo png.png|20x20px]] [[The Enlightened Kingdom of Luminion|Luminion]] · [[File:Myln Arbor.png|24x24px]] [[The Mystical Empire of Mitrona|Mitrona]] · [[File:Anjyarr_coa_transparent.png|22x22px]][[The Empire of Anjyarr|Anjyarr]] · [[File:Hoogh.png|20x20px]] [[Highland_Freestate |Highlands]] · [[File:Avalheim.png|20x20px]] [[The Icy Domain of Avalheim|Avalheim]]&amp;lt;/p&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
'''Settlements''' &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;[[File:ZadhSquare.png|20x20px]] [[Zadh Nadrozz]] · [[File:IronOrhim.png|20x20px]] [[Realm of the Denur|Iron Orhim]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Races'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;Humans · Elves · Faulskins · Denur · Halflings · Tieflings&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''World'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;[https://fablesfantasyrp.com/wiki/index.php/Category:Interesting_Locations Interesting Locations] · [[Bestiary]] · [[Botany]] · [[Geology]] · [https://fablesfantasyrp.com/wiki/index.php/Category:Plagues_and_Diseases Plagues and Diseases] · [[Edens Calendar]] · [[Important People]] · [https://fablesfantasyrp.com/wiki/index.php/Category:Religions Religions] · [[The Cosmos]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
blank..&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Support Discord&lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Social Media &lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=5362</id>
		<title>Botany Old</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=5362"/>
		<updated>2023-12-29T18:10:47Z</updated>

		<summary type="html">&lt;p&gt;Language: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Plants Slim.jpeg|frameless|upright=2.60|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
''The Botany compendium summarizes most species of plants on Eseron, in Eden. As such, some flora may be easy to find, while others are much rarer; and can even be deadly to harvest.''&lt;br /&gt;
&lt;br /&gt;
''Some flora may be indigenous to Eden and are quite natural; however, some plants are magical, leaking in from connected realms.''&lt;br /&gt;
&lt;br /&gt;
''&amp;gt;&amp;gt; Please keep in mind that flora marked with '''*''' are '''not''' considered valid lore references for whitelist applications. &amp;lt;&amp;lt;''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
''There are many plants in the land of Eden and beyond. Thus, they are categorized by the following rarities and the chances of running into them.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin:auto;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Common&lt;br /&gt;
! Uncommon&lt;br /&gt;
! Rare&lt;br /&gt;
! Epic&lt;br /&gt;
! Legendary&lt;br /&gt;
|-&lt;br /&gt;
| 20%&lt;br /&gt;
| 10%&lt;br /&gt;
| 4%&lt;br /&gt;
| 2%&lt;br /&gt;
| 1%&lt;br /&gt;
|-&lt;br /&gt;
| 1/5&lt;br /&gt;
| 1/10&lt;br /&gt;
| 1/25&lt;br /&gt;
| 1/50&lt;br /&gt;
| 1/100&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Container&lt;br /&gt;
|&lt;br /&gt;
|Fill =&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Aquatic Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Sea Fan]] · [[Water Lily]] · [[Witch Weed]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Berry &amp;amp; Bush Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Aracberry]] · [[Blimberry]] · [[Brainberry]] · [[Firefruit]] · *[[Glowberry]] · [[Stoneberry]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Flower Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Laven'dar]] · [[Sunflower]] · [[Sun Lotus]] · [[Sunpetal Daisy]] · [[Hellsbloom]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Container&lt;br /&gt;
|&lt;br /&gt;
|Fill =&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Fungi Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Crimson Spores]] · *[[Common Mushroom]] · [[Fey Cap]] · [[Red Mushroom]] · [[Warped Spores]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Herb &amp;amp; Grass Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Desc = Bound by land nor sea, these creatures can travel across both realms of terrain on Eseron. Amphibians can breathe air and water, though they spend most of their young life developing in water.&lt;br /&gt;
|Fill = [[Crimson Weed]] · [[Iceleaf]] · [[Maker's Hymn]] · [[Sapphire Sali]] · [[Titan's Hair]] · [[Warped Weed]] · [[Waterwisp]] ·  [[Winged Lotus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = *Tree Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Birch]] · [[Mangrove]] · [[Oak]] · [[Palm Tree]] · [[Spruce]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Purple_Sea_Fan&amp;diff=5361</id>
		<title>Purple Sea Fan</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Purple_Sea_Fan&amp;diff=5361"/>
		<updated>2023-12-29T18:10:24Z</updated>

		<summary type="html">&lt;p&gt;Language: Language moved page Purple Sea Fan to Sea Fan: wiki prune 2023&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sea Fan]]&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Sea_Fan&amp;diff=5360</id>
		<title>Sea Fan</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Sea_Fan&amp;diff=5360"/>
		<updated>2023-12-29T18:10:24Z</updated>

		<summary type="html">&lt;p&gt;Language: Language moved page Purple Sea Fan to Sea Fan: wiki prune 2023&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Botany&lt;br /&gt;
|Image = Missing.png&lt;br /&gt;
|BotName = Gorgonia Ventalina&lt;br /&gt;
|Nickname = Purple Sea Fan&lt;br /&gt;
|Category = Aquatic&lt;br /&gt;
|Rarity = Uncommon&lt;br /&gt;
|Class = Indigenous&lt;br /&gt;
|Fruition = Year Round &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
A bright, vibrant coral found off the coasts of tropical climates such as the jungle, never more than 10 meters deep in the water. They are much more common in coral reefs, though these coral reefs are fairly rare and hard to find. Made of several fans of violet coral, this plant feeds off of plankton and algae in the plentiful waters of the tropics.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This material is much like bone in that it’s very hard and smooth to the touch but very porous, able to filter food and nutrients from the surrounding water. The webbing around the coral stems gives the coral fan the appearance of an actual ‘fan’, though it is hard and brittle, so care must be taken when harvesting it so it doesn't break. These coral fans don’t necessarily have many alchemical uses. Still, they are rare and can fetch a high price for their beauty, and can be made into various types of jewelry and decorations.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
*'''Stem'''&lt;br /&gt;
:: Durable material. Like bone, it can be whittled into various wind instruments, decorations, and jewelry.&lt;br /&gt;
&lt;br /&gt;
*'''Webbing'''&lt;br /&gt;
:: The delicate latticework in-between the stems must be harvested carefully or else it will break. It can be used in decorations and jewelry.&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=User:Language&amp;diff=5359</id>
		<title>User:Language</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=User:Language&amp;diff=5359"/>
		<updated>2023-12-29T18:06:26Z</updated>

		<summary type="html">&lt;p&gt;Language: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Wikitext.png|center|661x661px|frameless|link=https://fablesfantasyrp.com]]&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Discord&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://fablesfantasyrp.com/ Website]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://forums.fablesfantasyrp.com/ Forums]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Store&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; padding: 3px; width:90%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; | &lt;br /&gt;
&amp;lt;u&amp;gt;'''A World of Wonders and Endless Possibilities'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Driven by imagination, the world of Eden is a sandbox filled with interesting races, nations, biomes, stories, and characters. &lt;br /&gt;
From the moment you join, you will be pulled into a plethora of adventures&lt;br /&gt;
which rarely end without something magical happening.&lt;br /&gt;
Playing on Eden is an exercise in collaborative creation.&lt;br /&gt;
You and your friends have all the freedom to create epic stories filled with&lt;br /&gt;
tension and memorable drama.&lt;br /&gt;
Your collective creativity will build stories that you will tell again and again, &lt;br /&gt;
ranging from utterly absurd to the stuff of legends.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Experience Something Truly Unique'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to dive right into Eden, you'll need connection information!&lt;br /&gt;
&lt;br /&gt;
IP: play.fablesfantasyrp.com&lt;br /&gt;
&lt;br /&gt;
Minecraft version: 1.19.2&lt;br /&gt;
&lt;br /&gt;
Optifine Recommended!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Voting Links'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[https://www.planetminecraft.com/server/fables-and-fantasy/ PlanetMinecraft] · [http://topminecraftservers.org/vote/22188 Top MC Servers] · [https://topg.org/minecraft-servers/server-635851 TopG] &amp;lt;br&amp;gt; · [https://minecraftservers.org/vote/626053 MinecraftServers] · [https://minecraft-mp.com/server/294704/vote/ Minecraft-MP] &amp;lt;br&amp;gt; · [https://minecraft-server-list.com/server/482593/vote/ Minecraft Server List] · [https://servers-minecraft.net/server-fables-and-fantasy-rp.23600 Server-Minecraft]'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tutorials'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; |[[File:Eden1530.jpg|center|frameless|upright=2.0]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; |&lt;br /&gt;
&amp;lt;u&amp;gt;'''Server Lore'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Nations''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hadriana2.png|20x20px]] [[The Hadrian Empire]] · [[File:Luminion Logo png.png|20x20px]] [[The Enlightened Kingdom of Luminion]] · [[File:Myln Arbor.png|24x24px]] [[The Mystical Empire of Mitrona]] · [[File:Anjyarr_coa_transparent.png|22x22px]][[The Empire of Anjyarr]] · [[File:Hoogh.png|20x20px]] [[Highland_Freestate |The Highland Freestate]] · [[File:Avalheim.png|20x20px]] [[The Icy Domain of Avalheim]]  &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Settlements''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ZadhSquare.png|20x20px]] [[Zadh Nadrozz|The Faul Tide of Zadh Nadrozz]] · [[File:IronOrhim.png|20x20px]] [[Realm of the Denur|The Iron Orhim]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Races'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''World'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Experience Something Truly Unique&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to dive right into Eden, you'll need connection information!&lt;br /&gt;
&lt;br /&gt;
IP: play.fablesfantasyrp.com&lt;br /&gt;
&lt;br /&gt;
Minecraft version: 1.19.2&lt;br /&gt;
&lt;br /&gt;
Optifine Recommended!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Support Discord&lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Social Media &lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=User:Language&amp;diff=5319</id>
		<title>User:Language</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=User:Language&amp;diff=5319"/>
		<updated>2023-12-25T21:01:00Z</updated>

		<summary type="html">&lt;p&gt;Language: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;u&amp;gt;For Archival&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Naiad’s Hair]] · &lt;br /&gt;
[[Rift Algae]] · &lt;br /&gt;
[[White-Plumed Anemone]] · &lt;br /&gt;
[[Sea Grapes]] · &lt;br /&gt;
[[Red Algae]] · &lt;br /&gt;
[[Flameshrubs]] · &lt;br /&gt;
[[Luminous Snapper]] · &lt;br /&gt;
[[Moongrape]] · &lt;br /&gt;
[[Penumbra]] · &lt;br /&gt;
[[Priscussic Berry]] · &lt;br /&gt;
[[Arctic Lupine]] · &lt;br /&gt;
[[Winter Diamond]] · &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shadow Thistle]] · &lt;br /&gt;
[[Banana Bush]] · &lt;br /&gt;
[[Magma Caps]] · &lt;br /&gt;
[[Truffles]] · &lt;br /&gt;
[[Envy's toadstools]] · &lt;br /&gt;
[[Griffon's Mane]] · &lt;br /&gt;
[[Angelbark]] · &lt;br /&gt;
[[Apple Mint]] · &lt;br /&gt;
[[Buttermallow]] · &lt;br /&gt;
[[Elder Root]] · &lt;br /&gt;
[[Beech]] · &lt;br /&gt;
[[Fir]] · &lt;br /&gt;
[[Larch]] · &lt;br /&gt;
[[Linden]] ·&lt;br /&gt;
[[Cypress]] ·  &lt;br /&gt;
[[Pine]] · &lt;br /&gt;
[[Willow]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Wikitext.png|center|661x661px|frameless|link=https://fablesfantasyrp.com]]&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Discord&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://fablesfantasyrp.com/ Website]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://forums.fablesfantasyrp.com/ Forums]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Store&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; padding: 3px; width:90%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; | &lt;br /&gt;
&amp;lt;u&amp;gt;'''A World of Wonders and Endless Possibilities'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Driven by imagination, the world of Eden is a sandbox filled with interesting races, nations, biomes, stories, and characters. &lt;br /&gt;
From the moment you join, you will be pulled into a plethora of adventures&lt;br /&gt;
which rarely end without something magical happening.&lt;br /&gt;
Playing on Eden is an exercise in collaborative creation.&lt;br /&gt;
You and your friends have all the freedom to create epic stories filled with&lt;br /&gt;
tension and memorable drama.&lt;br /&gt;
Your collective creativity will build stories that you will tell again and again, &lt;br /&gt;
ranging from utterly absurd to the stuff of legends.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Experience Something Truly Unique'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to dive right into Eden, you'll need connection information!&lt;br /&gt;
&lt;br /&gt;
IP: play.fablesfantasyrp.com&lt;br /&gt;
&lt;br /&gt;
Minecraft version: 1.19.2&lt;br /&gt;
&lt;br /&gt;
Optifine Recommended!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Voting Links'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[https://www.planetminecraft.com/server/fables-and-fantasy/ PlanetMinecraft] · [http://topminecraftservers.org/vote/22188 Top MC Servers] · [https://topg.org/minecraft-servers/server-635851 TopG] &amp;lt;br&amp;gt; · [https://minecraftservers.org/vote/626053 MinecraftServers] · [https://minecraft-mp.com/server/294704/vote/ Minecraft-MP] &amp;lt;br&amp;gt; · [https://minecraft-server-list.com/server/482593/vote/ Minecraft Server List] · [https://servers-minecraft.net/server-fables-and-fantasy-rp.23600 Server-Minecraft]'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tutorials'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; |[[File:Eden1530.jpg|center|frameless|upright=2.0]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; |&lt;br /&gt;
&amp;lt;u&amp;gt;'''Server Lore'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Nations''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hadriana2.png|20x20px]] [[The Hadrian Empire]] · [[File:Luminion Logo png.png|20x20px]] [[The Enlightened Kingdom of Luminion]] · [[File:Myln Arbor.png|24x24px]] [[The Mystical Empire of Mitrona]] · [[File:Anjyarr_coa_transparent.png|22x22px]][[The Empire of Anjyarr]] · [[File:Hoogh.png|20x20px]] [[Highland_Freestate |The Highland Freestate]] · [[File:Avalheim.png|20x20px]] [[The Icy Domain of Avalheim]]  &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Settlements''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ZadhSquare.png|20x20px]] [[Zadh Nadrozz|The Faul Tide of Zadh Nadrozz]] · [[File:IronOrhim.png|20x20px]] [[Realm of the Denur|The Iron Orhim]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Races'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''World'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Experience Something Truly Unique&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to dive right into Eden, you'll need connection information!&lt;br /&gt;
&lt;br /&gt;
IP: play.fablesfantasyrp.com&lt;br /&gt;
&lt;br /&gt;
Minecraft version: 1.19.2&lt;br /&gt;
&lt;br /&gt;
Optifine Recommended!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Support Discord&lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Social Media &lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=User:Language&amp;diff=5318</id>
		<title>User:Language</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=User:Language&amp;diff=5318"/>
		<updated>2023-12-25T20:52:54Z</updated>

		<summary type="html">&lt;p&gt;Language: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;u&amp;gt;For Archival&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Naiad’s Hair]] · &lt;br /&gt;
[[Rift Algae]] · &lt;br /&gt;
[[White-Plumed Anemone]] · &lt;br /&gt;
[[Sea Grapes]] · &lt;br /&gt;
[[Red Algae]] · &lt;br /&gt;
[[Flameshrubs]] · &lt;br /&gt;
[[Luminous Snapper]] · &lt;br /&gt;
[[Moongrape]] · &lt;br /&gt;
[[Penumbra]] · &lt;br /&gt;
[[Priscussic Berry]] · &lt;br /&gt;
[[Arctic Lupine]] · &lt;br /&gt;
[[Winter Diamond]] · &lt;br /&gt;
[[Shadow Thistle]] · &lt;br /&gt;
[[Banana Bush]] · &lt;br /&gt;
[[Magma Caps]] · &lt;br /&gt;
[[Truffles]] · &lt;br /&gt;
[[Envy's toadstools]] · &lt;br /&gt;
[[Griffon's Mane]] · &lt;br /&gt;
[[Angelbark]] · &lt;br /&gt;
[[Apple Mint]] · &lt;br /&gt;
[[Buttermallow]] · &lt;br /&gt;
[[Elder Root]] · &lt;br /&gt;
[[Beech]] · &lt;br /&gt;
[[Fir]] · &lt;br /&gt;
[[Larch]] · &lt;br /&gt;
[[Linden]] ·&lt;br /&gt;
[[Cypress]] ·  &lt;br /&gt;
[[Pine]] · &lt;br /&gt;
[[Willow]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
[[File:Wikitext.png|center|661x661px|frameless|link=https://fablesfantasyrp.com]]&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Discord&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://fablesfantasyrp.com/ Website]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://forums.fablesfantasyrp.com/ Forums]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Store&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; padding: 3px; width:90%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; | &lt;br /&gt;
&amp;lt;u&amp;gt;'''A World of Wonders and Endless Possibilities'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Driven by imagination, the world of Eden is a sandbox filled with interesting races, nations, biomes, stories, and characters. &lt;br /&gt;
From the moment you join, you will be pulled into a plethora of adventures&lt;br /&gt;
which rarely end without something magical happening.&lt;br /&gt;
Playing on Eden is an exercise in collaborative creation.&lt;br /&gt;
You and your friends have all the freedom to create epic stories filled with&lt;br /&gt;
tension and memorable drama.&lt;br /&gt;
Your collective creativity will build stories that you will tell again and again, &lt;br /&gt;
ranging from utterly absurd to the stuff of legends.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Experience Something Truly Unique'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to dive right into Eden, you'll need connection information!&lt;br /&gt;
&lt;br /&gt;
IP: play.fablesfantasyrp.com&lt;br /&gt;
&lt;br /&gt;
Minecraft version: 1.19.2&lt;br /&gt;
&lt;br /&gt;
Optifine Recommended!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Voting Links'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[https://www.planetminecraft.com/server/fables-and-fantasy/ PlanetMinecraft] · [http://topminecraftservers.org/vote/22188 Top MC Servers] · [https://topg.org/minecraft-servers/server-635851 TopG] &amp;lt;br&amp;gt; · [https://minecraftservers.org/vote/626053 MinecraftServers] · [https://minecraft-mp.com/server/294704/vote/ Minecraft-MP] &amp;lt;br&amp;gt; · [https://minecraft-server-list.com/server/482593/vote/ Minecraft Server List] · [https://servers-minecraft.net/server-fables-and-fantasy-rp.23600 Server-Minecraft]'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tutorials'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; |[[File:Eden1530.jpg|center|frameless|upright=2.0]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; |&lt;br /&gt;
&amp;lt;u&amp;gt;'''Server Lore'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Nations''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hadriana2.png|20x20px]] [[The Hadrian Empire]] · [[File:Luminion Logo png.png|20x20px]] [[The Enlightened Kingdom of Luminion]] · [[File:Myln Arbor.png|24x24px]] [[The Mystical Empire of Mitrona]] · [[File:Anjyarr_coa_transparent.png|22x22px]][[The Empire of Anjyarr]] · [[File:Hoogh.png|20x20px]] [[Highland_Freestate |The Highland Freestate]] · [[File:Avalheim.png|20x20px]] [[The Icy Domain of Avalheim]]  &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Settlements''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ZadhSquare.png|20x20px]] [[Zadh Nadrozz|The Faul Tide of Zadh Nadrozz]] · [[File:IronOrhim.png|20x20px]] [[Realm of the Denur|The Iron Orhim]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Races'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''World'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Experience Something Truly Unique&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to dive right into Eden, you'll need connection information!&lt;br /&gt;
&lt;br /&gt;
IP: play.fablesfantasyrp.com&lt;br /&gt;
&lt;br /&gt;
Minecraft version: 1.19.2&lt;br /&gt;
&lt;br /&gt;
Optifine Recommended!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Support Discord&lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Social Media &lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=5317</id>
		<title>Botany Old</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=5317"/>
		<updated>2023-12-25T20:52:43Z</updated>

		<summary type="html">&lt;p&gt;Language: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Plants Slim.jpeg|frameless|upright=2.60|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
''The Botany compendium summarizes most species of plants on Eseron, in Eden. As such, some flora may be easy to find, while others are much rarer; and can even be deadly to harvest.''&lt;br /&gt;
&lt;br /&gt;
''Some flora may be indigenous to Eden and are quite natural; however, some plants are magical, leaking in from connected realms.''&lt;br /&gt;
&lt;br /&gt;
''&amp;gt;&amp;gt; Please keep in mind that flora marked with '''*''' are '''not''' considered valid lore references for whitelist applications. &amp;lt;&amp;lt;''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
''There are many plants in the land of Eden and beyond. Thus, they are categorized by the following rarities and the chances of running into them.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin:auto;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Common&lt;br /&gt;
! Uncommon&lt;br /&gt;
! Rare&lt;br /&gt;
! Epic&lt;br /&gt;
! Legendary&lt;br /&gt;
|-&lt;br /&gt;
| 20%&lt;br /&gt;
| 10%&lt;br /&gt;
| 4%&lt;br /&gt;
| 2%&lt;br /&gt;
| 1%&lt;br /&gt;
|-&lt;br /&gt;
| 1/5&lt;br /&gt;
| 1/10&lt;br /&gt;
| 1/25&lt;br /&gt;
| 1/50&lt;br /&gt;
| 1/100&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Container&lt;br /&gt;
|&lt;br /&gt;
|Fill =&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Aquatic Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Purple Sea Fan]] · [[Water Lily]] · [[Witch Weed]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Berry &amp;amp; Bush Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Aracberry]] · [[Blimberry]] · [[Brainberry]] · [[Firefruit]] · *[[Glowberry]] · [[Stoneberry]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Flower Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Laven'dar]] · [[Sunflower]] · [[Sun Lotus]] · [[Sunpetal Daisy]] · [[Hellsbloom]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Container&lt;br /&gt;
|&lt;br /&gt;
|Fill =&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Fungi Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Crimson Spores]] · *[[Common Mushroom]] · [[Fey Cap]] · [[Red Mushroom]] · [[Warped Spores]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Herb &amp;amp; Grass Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Desc = Bound by land nor sea, these creatures can travel across both realms of terrain on Eseron. Amphibians can breathe air and water, though they spend most of their young life developing in water.&lt;br /&gt;
|Fill = [[Crimson Weed]] · [[Iceleaf]] · [[Maker's Hymn]] · [[Sapphire Sali]] · [[Titan's Hair]] · [[Warped Weed]] · [[Waterwisp]] ·  [[Winged Lotus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = *Tree Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Birch]] · [[Mangrove]] · [[Oak]] · [[Palm Tree]] · [[Spruce]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=5316</id>
		<title>Botany Old</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=5316"/>
		<updated>2023-12-25T20:52:19Z</updated>

		<summary type="html">&lt;p&gt;Language: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Plants Slim.jpeg|frameless|upright=2.60|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
''The Botany compendium summarizes most species of plants on Eseron, in Eden. As such, some flora may be easy to find, while others are much rarer; and can even be deadly to harvest.''&lt;br /&gt;
&lt;br /&gt;
''Some flora may be indigenous to Eden and are quite natural; however, some plants are magical, leaking in from connected realms.''&lt;br /&gt;
&lt;br /&gt;
''&amp;gt;&amp;gt; Please keep in mind that flora marked with '''*''' are '''not''' considered valid lore references for whitelist applications. &amp;lt;&amp;lt;''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
''There are many plants in the land of Eden and beyond. Thus, they are categorized by the following rarities and the chances of running into them.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin:auto;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Common&lt;br /&gt;
! Uncommon&lt;br /&gt;
! Rare&lt;br /&gt;
! Epic&lt;br /&gt;
! Legendary&lt;br /&gt;
|-&lt;br /&gt;
| 20%&lt;br /&gt;
| 10%&lt;br /&gt;
| 4%&lt;br /&gt;
| 2%&lt;br /&gt;
| 1%&lt;br /&gt;
|-&lt;br /&gt;
| 1/5&lt;br /&gt;
| 1/10&lt;br /&gt;
| 1/25&lt;br /&gt;
| 1/50&lt;br /&gt;
| 1/100&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Container&lt;br /&gt;
|&lt;br /&gt;
|Fill =&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Aquatic Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Purple Sea Fan]] · [[Water Lily]] · [[Witch Weed]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Berry &amp;amp; Bush Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Aracberry]] · [[Blimberry]] · [[Brainberry]] · [[Firefruit]] · *[[Glowberry]] · [[Stoneberry]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Flower Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Laven'dar]] · [[Sunflower]] · [[Sun Lotus]] · [[Sunpetal Daisy]] · [[Hellsbloom]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Container&lt;br /&gt;
|&lt;br /&gt;
|Fill =&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Fungi Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Crimson Spores]] · *[[Common Mushroom]] · [[Fey Cap]] · [[Red Mushroom]] · [[Warped Spores]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Herb &amp;amp; Grass Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Desc = Bound by land nor sea, these creatures can travel across both realms of terrain on Eseron. Amphibians can breathe air and water, though they spend most of their young life developing in water.&lt;br /&gt;
|Fill = [[Crimson Weed]] · [[Iceleaf]] · [[Maker's Hymn]] · [[Sapphire Sali]] · [[Titan's Hair]] · [[Warped Weed]] · [[Waterwisp]] ·  [[Winged Lotus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = *Tree Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Birch]] · [[Cypress]] · [[Mangrove]] · [[Oak]] · [[Palm Tree]] · [[Spruce]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=User:Language&amp;diff=5315</id>
		<title>User:Language</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=User:Language&amp;diff=5315"/>
		<updated>2023-12-25T20:52:13Z</updated>

		<summary type="html">&lt;p&gt;Language: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;u&amp;gt;For Archival&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Naiad’s Hair]] · &lt;br /&gt;
[[Rift Algae]] · &lt;br /&gt;
[[White-Plumed Anemone]] · &lt;br /&gt;
[[Sea Grapes]] · &lt;br /&gt;
[[Red Algae]] · &lt;br /&gt;
[[Flameshrubs]] · &lt;br /&gt;
[[Luminous Snapper]] · &lt;br /&gt;
[[Moongrape]] · &lt;br /&gt;
[[Penumbra]] · &lt;br /&gt;
[[Priscussic Berry]] · &lt;br /&gt;
[[Arctic Lupine]] · &lt;br /&gt;
[[Winter Diamond]] · &lt;br /&gt;
[[Shadow Thistle]] · &lt;br /&gt;
[[Banana Bush]] · &lt;br /&gt;
[[Magma Caps]] · &lt;br /&gt;
[[Truffles]] · &lt;br /&gt;
[[Envy's toadstools]] · &lt;br /&gt;
[[Griffon's Mane]] · &lt;br /&gt;
[[Angelbark]] · &lt;br /&gt;
[[Apple Mint]] · &lt;br /&gt;
[[Buttermallow]] · &lt;br /&gt;
[[Elder Root]] · &lt;br /&gt;
[[Beech]] · &lt;br /&gt;
[[Fir]] · &lt;br /&gt;
[[Larch]] · &lt;br /&gt;
[[Linden]] · &lt;br /&gt;
[[Pine]] · &lt;br /&gt;
[[Willow]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Wikitext.png|center|661x661px|frameless|link=https://fablesfantasyrp.com]]&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Discord&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://fablesfantasyrp.com/ Website]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://forums.fablesfantasyrp.com/ Forums]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Store&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; padding: 3px; width:90%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; | &lt;br /&gt;
&amp;lt;u&amp;gt;'''A World of Wonders and Endless Possibilities'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Driven by imagination, the world of Eden is a sandbox filled with interesting races, nations, biomes, stories, and characters. &lt;br /&gt;
From the moment you join, you will be pulled into a plethora of adventures&lt;br /&gt;
which rarely end without something magical happening.&lt;br /&gt;
Playing on Eden is an exercise in collaborative creation.&lt;br /&gt;
You and your friends have all the freedom to create epic stories filled with&lt;br /&gt;
tension and memorable drama.&lt;br /&gt;
Your collective creativity will build stories that you will tell again and again, &lt;br /&gt;
ranging from utterly absurd to the stuff of legends.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Experience Something Truly Unique'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to dive right into Eden, you'll need connection information!&lt;br /&gt;
&lt;br /&gt;
IP: play.fablesfantasyrp.com&lt;br /&gt;
&lt;br /&gt;
Minecraft version: 1.19.2&lt;br /&gt;
&lt;br /&gt;
Optifine Recommended!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Voting Links'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[https://www.planetminecraft.com/server/fables-and-fantasy/ PlanetMinecraft] · [http://topminecraftservers.org/vote/22188 Top MC Servers] · [https://topg.org/minecraft-servers/server-635851 TopG] &amp;lt;br&amp;gt; · [https://minecraftservers.org/vote/626053 MinecraftServers] · [https://minecraft-mp.com/server/294704/vote/ Minecraft-MP] &amp;lt;br&amp;gt; · [https://minecraft-server-list.com/server/482593/vote/ Minecraft Server List] · [https://servers-minecraft.net/server-fables-and-fantasy-rp.23600 Server-Minecraft]'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tutorials'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; |[[File:Eden1530.jpg|center|frameless|upright=2.0]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; |&lt;br /&gt;
&amp;lt;u&amp;gt;'''Server Lore'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Nations''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hadriana2.png|20x20px]] [[The Hadrian Empire]] · [[File:Luminion Logo png.png|20x20px]] [[The Enlightened Kingdom of Luminion]] · [[File:Myln Arbor.png|24x24px]] [[The Mystical Empire of Mitrona]] · [[File:Anjyarr_coa_transparent.png|22x22px]][[The Empire of Anjyarr]] · [[File:Hoogh.png|20x20px]] [[Highland_Freestate |The Highland Freestate]] · [[File:Avalheim.png|20x20px]] [[The Icy Domain of Avalheim]]  &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Settlements''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ZadhSquare.png|20x20px]] [[Zadh Nadrozz|The Faul Tide of Zadh Nadrozz]] · [[File:IronOrhim.png|20x20px]] [[Realm of the Denur|The Iron Orhim]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Races'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''World'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Experience Something Truly Unique&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to dive right into Eden, you'll need connection information!&lt;br /&gt;
&lt;br /&gt;
IP: play.fablesfantasyrp.com&lt;br /&gt;
&lt;br /&gt;
Minecraft version: 1.19.2&lt;br /&gt;
&lt;br /&gt;
Optifine Recommended!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Support Discord&lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Social Media &lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=5314</id>
		<title>Botany Old</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=5314"/>
		<updated>2023-12-25T20:25:33Z</updated>

		<summary type="html">&lt;p&gt;Language: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Plants Slim.jpeg|frameless|upright=2.60|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
''The Botany compendium summarizes most species of plants on Eseron, in Eden. As such, some flora may be easy to find, while others are much rarer; and can even be deadly to harvest.''&lt;br /&gt;
&lt;br /&gt;
''Some flora may be indigenous to Eden and are quite natural; however, some plants are magical, leaking in from connected realms.''&lt;br /&gt;
&lt;br /&gt;
''&amp;gt;&amp;gt; Please keep in mind that flora marked with '''*''' are '''not''' considered valid lore references for whitelist applications. &amp;lt;&amp;lt;''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
''There are many plants in the land of Eden and beyond. Thus, they are categorized by the following rarities and the chances of running into them.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin:auto;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Common&lt;br /&gt;
! Uncommon&lt;br /&gt;
! Rare&lt;br /&gt;
! Epic&lt;br /&gt;
! Legendary&lt;br /&gt;
|-&lt;br /&gt;
| 20%&lt;br /&gt;
| 10%&lt;br /&gt;
| 4%&lt;br /&gt;
| 2%&lt;br /&gt;
| 1%&lt;br /&gt;
|-&lt;br /&gt;
| 1/5&lt;br /&gt;
| 1/10&lt;br /&gt;
| 1/25&lt;br /&gt;
| 1/50&lt;br /&gt;
| 1/100&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Container&lt;br /&gt;
|&lt;br /&gt;
|Fill =&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Aquatic Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Naiad’s Hair]] · [[Purple Sea Fan]] · [[Rift Algae]] · [[Water Lily]] · [[White-Plumed Anemone]] · [[Witch Weed]] · [[Sea Grapes]] · [[Red Algae]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Berry &amp;amp; Bush Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Aracberry]] · *[[Banana Bush]] · [[Blimberry]] · [[Brainberry]] · [[Firefruit]] · [[Flameshrubs]] · *[[Glowberry]] · [[Luminous Snapper]] · [[Moongrape]] · [[Penumbra]] · [[Priscussic Berry]] · [[Stoneberry]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Flower Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Arctic Lupine]] · [[Laven'dar]] · [[Sunflower]] · [[Sun Lotus]] · [[Sunpetal Daisy]] · [[Winter Diamond]] · [[Shadow Thistle]] ·  [[Hellsbloom]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Container&lt;br /&gt;
|&lt;br /&gt;
|Fill =&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Fungi Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Crimson Spores]] · *[[Common Mushroom]] · [[Fey Cap]] · [[Magma Caps]] · [[Red Mushroom]] · [[Warped Spores]] · [[Truffles]] · [[Envy's toadstools]] · [[Griffon's Mane]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Herb &amp;amp; Grass Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Desc = Bound by land nor sea, these creatures can travel across both realms of terrain on Eseron. Amphibians can breathe air and water, though they spend most of their young life developing in water.&lt;br /&gt;
|Fill = [[Angelbark]] · [[Apple Mint]] · [[Buttermallow]] · [[Crimson Weed]] ·  [[Elder Root]] ·  [[Iceleaf]] · [[Maker's Hymn]] · [[Sapphire Sali]] · [[Titan's Hair]] · [[Warped Weed]] · [[Waterwisp]] ·  [[Winged Lotus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = *Tree Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Beech]] · [[Birch]] · [[Cypress]] · [[Fir]] · [[Larch]] · [[Linden]] · [[Mangrove]] · [[Oak]] · [[Palm Tree]] · [[Pine]] · [[Spruce]] · [[Willow]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Template_talk:Bestiary&amp;diff=5312</id>
		<title>Template talk:Bestiary</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Template_talk:Bestiary&amp;diff=5312"/>
		<updated>2023-12-23T17:34:27Z</updated>

		<summary type="html">&lt;p&gt;Language: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Bestiary&lt;br /&gt;
|Image = Missing.png &lt;br /&gt;
|Class = Avian/Fey/Etc&lt;br /&gt;
|Rarity = ?&lt;br /&gt;
|Size = x cm; tiny/small/medium/etc&lt;br /&gt;
|HP = 0&lt;br /&gt;
|STR = 0&lt;br /&gt;
|DEF = 0&lt;br /&gt;
|AGI = 0&lt;br /&gt;
|INT = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Habitat ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Behaviour ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
*''' '''&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
*''' '''&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=User_talk:Language&amp;diff=5301</id>
		<title>User talk:Language</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=User_talk:Language&amp;diff=5301"/>
		<updated>2023-12-22T05:46:05Z</updated>

		<summary type="html">&lt;p&gt;Language: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;f-container&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: 'FantaisieArtistique'; font-size: 5rem;&amp;quot;&amp;gt;Fables and Fantasy&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: 'FantaisieArtistique'; font-size: 4rem;&amp;quot;&amp;gt;Official Wiki&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-align:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Discord&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://fablesfantasyrp.com/ Website]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://forums.fablesfantasyrp.com/ Forums]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Store&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; padding: 3px; width:90%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'FantaisieArtistique';font-size:130%;text-align:center;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;A World of Wonders and Endless Possibilities&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt; Driven by imagination, the world of Eden is a sandbox filled with interesting races, stories, and characters. &lt;br /&gt;
From the moment you join, you will be pulled into a plethora of adventures which rarely end without something magical happening.&lt;br /&gt;
You and your friends have all the freedom to create epic stories filled withtension and memorable drama.&lt;br /&gt;
Your collective creativity will build stories that you will tell again and again, ranging from utterly absurd to the stuff of legends. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'FantaisieArtistique';font-size:130%;text-align:center;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Experience Something Truly Unique&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;In order to dive right into Eden, you'll need connection information!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
IP: play.fablesfantasyrp.com&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Minecraft version: 1.19.2&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Optifine Recommended! &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'FantaisieArtistique';font-size:130%;text-align:center;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Voting Links&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;'''[https://www.planetminecraft.com/server/fables-and-fantasy/ PlanetMinecraft] · [http://topminecraftservers.org/vote/22188 Top MC Servers] · [https://topg.org/minecraft-servers/server-635851 TopG] · [https://minecraftservers.org/vote/626053 MinecraftServers] · [https://minecraft-mp.com/server/294704/vote/ Minecraft-MP] · [https://minecraft-server-list.com/server/482593/vote/ Minecraft Server List] · [https://servers-minecraft.net/server-fables-and-fantasy-rp.23600 Server-Minecraft]'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'FantaisieArtistique';font-size:130%;text-align:center;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Tutorials&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;[[The Chat System]] · [[Useful Commands]] · [[Acquiring Land]] · [[The Character System Guide]] · [[The Plot System Guide]] · [[Party System Guide]] · [[Item approval and how to use it]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; |[[File:Eden1530.jpg|center|frameless|upright=2.0]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; |&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'FantaisieArtistique';font-size:130%;text-align:center;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Server Lore&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Nations'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;[[File:Hadriana2.png|20x20px]] [[The Hadrian Empire|Hadrian Empire]] · [[File:Luminion Logo png.png|20x20px]] [[The Enlightened Kingdom of Luminion|Luminion]] · [[File:Myln Arbor.png|24x24px]] [[The Mystical Empire of Mitrona|Mitrona]] · [[File:Anjyarr_coa_transparent.png|22x22px]][[The Empire of Anjyarr|Anjyarr]] · [[File:Hoogh.png|20x20px]] [[Highland_Freestate |Highlands]] · [[File:Avalheim.png|20x20px]] [[The Icy Domain of Avalheim|Avalheim]]&amp;lt;/p&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
'''Settlements''' &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;[[File:ZadhSquare.png|20x20px]] [[Zadh Nadrozz]] · [[File:IronOrhim.png|20x20px]] [[Realm of the Denur|Iron Orhim]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Races'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;Humans · Elves · Faulskins · Denur · Halflings · Tieflings&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''World'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;[https://fablesfantasyrp.com/wiki/index.php/Category:Interesting_Locations Interesting Locations] · [[Bestiary]] · [[Botany]] · [[Geology]] · [https://fablesfantasyrp.com/wiki/index.php/Category:Plagues_and_Diseases Plagues and Diseases] · [[Edens Calendar]] · [[Important People]] · [https://fablesfantasyrp.com/wiki/index.php/Category:Religions Religions] · [[The Cosmos]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
blank..&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Support Discord&lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Social Media &lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=User_talk:Language&amp;diff=5300</id>
		<title>User talk:Language</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=User_talk:Language&amp;diff=5300"/>
		<updated>2023-12-22T05:40:48Z</updated>

		<summary type="html">&lt;p&gt;Language: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;f-container&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: 'FantaisieArtistique'; font-size: 5rem;&amp;quot;&amp;gt;Fables and Fantasy&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: 'FantaisieArtistique'; font-size: 4rem;&amp;quot;&amp;gt;Official Wiki&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-align:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Discord&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://fablesfantasyrp.com/ Website]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://forums.fablesfantasyrp.com/ Forums]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Store&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; padding: 3px; width:90%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'FantaisieArtistique';font-size:130%;text-align:center;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;A World of Wonders and Endless Possibilities&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt; Driven by imagination, the world of Eden is a sandbox filled with interesting races, stories, and characters. &lt;br /&gt;
From the moment you join, you will be pulled into a plethora of adventures which rarely end without something magical happening.&lt;br /&gt;
You and your friends have all the freedom to create epic stories filled withtension and memorable drama.&lt;br /&gt;
Your collective creativity will build stories that you will tell again and again, ranging from utterly absurd to the stuff of legends. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'FantaisieArtistique';font-size:130%;text-align:center;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Experience Something Truly Unique&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;In order to dive right into Eden, you'll need connection information!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
IP: play.fablesfantasyrp.com&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Minecraft version: 1.19.2&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Optifine Recommended! &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'FantaisieArtistique';font-size:130%;text-align:center;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Voting Links&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;'''[https://www.planetminecraft.com/server/fables-and-fantasy/ PlanetMinecraft] · [http://topminecraftservers.org/vote/22188 Top MC Servers] · [https://topg.org/minecraft-servers/server-635851 TopG] · [https://minecraftservers.org/vote/626053 MinecraftServers] · [https://minecraft-mp.com/server/294704/vote/ Minecraft-MP] · [https://minecraft-server-list.com/server/482593/vote/ Minecraft Server List] · [https://servers-minecraft.net/server-fables-and-fantasy-rp.23600 Server-Minecraft]'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'FantaisieArtistique';font-size:130%;text-align:center;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Tutorials&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;[[The Chat System]] · [[Useful Commands]] · [[Acquiring Land]] · [[The Character System Guide]] · [[The Plot System Guide]] · [[Party System Guide]] · [[Item approval and how to use it]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; |[[File:Eden1530.jpg|center|frameless|upright=2.0]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; |&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'FantaisieArtistique';font-size:130%;text-align:center;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Server Lore&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Nations'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;[[File:Hadriana2.png|20x20px]] [[The Hadrian Empire]] · [[File:Luminion Logo png.png|20x20px]] [[The Enlightened Kingdom of Luminion]] · [[File:Myln Arbor.png|24x24px]] [[The Mystical Empire of Mitrona]] · [[File:Anjyarr_coa_transparent.png|22x22px]][[The Empire of Anjyarr]] · [[File:Hoogh.png|20x20px]] [[Highland_Freestate |The Highland Freestate]] · [[File:Avalheim.png|20x20px]] [[The Icy Domain of Avalheim]]&amp;lt;/p&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
'''Settlements''' &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;[[File:ZadhSquare.png|20x20px]] [[Zadh Nadrozz|The Faul Tide of Zadh Nadrozz]] · [[File:IronOrhim.png|20x20px]] [[Realm of the Denur|The Iron Orhim]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Races'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;Humans · Elves · Faulskins · Denur · Halflings · Tieflings&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''World'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;[https://fablesfantasyrp.com/wiki/index.php/Category:Interesting_Locations Interesting Locations] · [[Bestiary]] · [[Botany]] · [[Geology]] · [https://fablesfantasyrp.com/wiki/index.php/Category:Plagues_and_Diseases Plagues and Diseases] · [[Edens Calendar]] · [[Important People]] · [https://fablesfantasyrp.com/wiki/index.php/Category:Religions Religions] · [[The Cosmos]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
blank..&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Support Discord&lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Social Media &lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=User_talk:Language&amp;diff=5299</id>
		<title>User talk:Language</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=User_talk:Language&amp;diff=5299"/>
		<updated>2023-12-22T05:39:33Z</updated>

		<summary type="html">&lt;p&gt;Language: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;f-container&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: 'FantaisieArtistique'; font-size: 5rem;&amp;quot;&amp;gt;Fables and Fantasy&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: 'FantaisieArtistique'; font-size: 4rem;&amp;quot;&amp;gt;Official Wiki&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-align:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Discord&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://fablesfantasyrp.com/ Website]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://forums.fablesfantasyrp.com/ Forums]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Store&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; padding: 3px; width:90%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'FantaisieArtistique';font-size:130%;text-align:center;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;A World of Wonders and Endless Possibilities&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt; Driven by imagination, the world of Eden is a sandbox filled with interesting races, stories, and characters. &lt;br /&gt;
From the moment you join, you will be pulled into a plethora of adventures which rarely end without something magical happening.&lt;br /&gt;
You and your friends have all the freedom to create epic stories filled withtension and memorable drama.&lt;br /&gt;
Your collective creativity will build stories that you will tell again and again, ranging from utterly absurd to the stuff of legends. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'FantaisieArtistique';font-size:130%;text-align:center;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Experience Something Truly Unique&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;In order to dive right into Eden, you'll need connection information!&lt;br /&gt;
&lt;br /&gt;
IP: play.fablesfantasyrp.com&lt;br /&gt;
&lt;br /&gt;
Minecraft version: 1.19.2&lt;br /&gt;
&lt;br /&gt;
Optifine Recommended! &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'FantaisieArtistique';font-size:130%;text-align:center;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Voting Links&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;'''[https://www.planetminecraft.com/server/fables-and-fantasy/ PlanetMinecraft] · [http://topminecraftservers.org/vote/22188 Top MC Servers] · [https://topg.org/minecraft-servers/server-635851 TopG] · [https://minecraftservers.org/vote/626053 MinecraftServers] · [https://minecraft-mp.com/server/294704/vote/ Minecraft-MP] · [https://minecraft-server-list.com/server/482593/vote/ Minecraft Server List] · [https://servers-minecraft.net/server-fables-and-fantasy-rp.23600 Server-Minecraft]'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'FantaisieArtistique';font-size:130%;text-align:center;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Tutorials&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;[[The Chat System]] · [[Useful Commands]] · [[Acquiring Land]] · [[The Character System Guide]] · [[The Plot System Guide]] · [[Party System Guide]] · [[Item approval and how to use it]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; |[[File:Eden1530.jpg|center|frameless|upright=2.0]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; |&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'FantaisieArtistique';font-size:130%;text-align:center;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Server Lore&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Nations'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;[[File:Hadriana2.png|20x20px]] [[The Hadrian Empire]] · [[File:Luminion Logo png.png|20x20px]] [[The Enlightened Kingdom of Luminion]] · [[File:Myln Arbor.png|24x24px]] [[The Mystical Empire of Mitrona]] · [[File:Anjyarr_coa_transparent.png|22x22px]][[The Empire of Anjyarr]] · [[File:Hoogh.png|20x20px]] [[Highland_Freestate |The Highland Freestate]] · [[File:Avalheim.png|20x20px]] [[The Icy Domain of Avalheim]]&amp;lt;/p&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
'''Settlements''' &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;[[File:ZadhSquare.png|20x20px]] [[Zadh Nadrozz|The Faul Tide of Zadh Nadrozz]] · [[File:IronOrhim.png|20x20px]] [[Realm of the Denur|The Iron Orhim]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Races'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;Humans · Elves · Faulskins · Denur · Halflings · Tieflings&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''World'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:98%;&amp;quot;&amp;gt;[https://fablesfantasyrp.com/wiki/index.php/Category:Interesting_Locations Interesting Locations] · [[Bestiary]] · [[Botany]] · [[Geology]] · [https://fablesfantasyrp.com/wiki/index.php/Category:Plagues_and_Diseases Plagues and Diseases] · [[Edens Calendar]] · [[Important People]] · [https://fablesfantasyrp.com/wiki/index.php/Category:Religions Religions] · [[The Cosmos]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
blank..&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Support Discord&lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Social Media &lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=User_talk:Language&amp;diff=5038</id>
		<title>User talk:Language</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=User_talk:Language&amp;diff=5038"/>
		<updated>2023-11-03T18:40:27Z</updated>

		<summary type="html">&lt;p&gt;Language: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;f-container&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: 'FantaisieArtistique'; font-size: 5rem;&amp;quot;&amp;gt;Fables and Fantasy&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: 'FantaisieArtistique'; font-size: 4rem;&amp;quot;&amp;gt;Official Wiki&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-align:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Discord&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://fablesfantasyrp.com/ Website]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://forums.fablesfantasyrp.com/ Forums]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Store&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; padding: 3px; width:90%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; | &lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'FantaisieArtistique';font-size:20px;text-align:center;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;A World of Wonders and Endless Possibilities&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Driven by imagination, the world of Eden is a sandbox filled with interesting races, nations, biomes, stories, and characters. &lt;br /&gt;
From the moment you join, you will be pulled into a plethora of adventures&lt;br /&gt;
which rarely end without something magical happening.&lt;br /&gt;
Playing on Eden is an exercise in collaborative creation.&lt;br /&gt;
You and your friends have all the freedom to create epic stories filled with&lt;br /&gt;
tension and memorable drama.&lt;br /&gt;
Your collective creativity will build stories that you will tell again and again, &lt;br /&gt;
ranging from utterly absurd to the stuff of legends.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'FantaisieArtistique';font-size:20px;text-align:center;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Experience Something Truly Unique&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to dive right into Eden, you'll need connection information!&lt;br /&gt;
&lt;br /&gt;
IP: play.fablesfantasyrp.com&lt;br /&gt;
&lt;br /&gt;
Minecraft version: 1.19.2&lt;br /&gt;
&lt;br /&gt;
Optifine Recommended!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'FantaisieArtistique';font-size:20px;text-align:center;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Voting Links&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[https://www.planetminecraft.com/server/fables-and-fantasy/ PlanetMinecraft] · [http://topminecraftservers.org/vote/22188 Top MC Servers] · [https://topg.org/minecraft-servers/server-635851 TopG] · [https://minecraftservers.org/vote/626053 MinecraftServers] · [https://minecraft-mp.com/server/294704/vote/ Minecraft-MP] · [https://minecraft-server-list.com/server/482593/vote/ Minecraft Server List] · [https://servers-minecraft.net/server-fables-and-fantasy-rp.23600 Server-Minecraft]'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'FantaisieArtistique';font-size:20px;text-align:center;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Tutorials&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Chat System]] · [[Useful Commands]] · [[Acquiring Land]] · [[The Character System Guide]] · [[The Plot System Guide]] · [[Party System Guide]] · [[Item approval and how to use it]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; |[[File:Eden1530.jpg|center|frameless|upright=2.0]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; |&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'FantaisieArtistique';font-size:20px;text-align:center;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Server Lore&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Nations''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hadriana2.png|20x20px]] [[The Hadrian Empire]] · [[File:Luminion Logo png.png|20x20px]] [[The Enlightened Kingdom of Luminion]] · [[File:Myln Arbor.png|24x24px]] [[The Mystical Empire of Mitrona]] · [[File:Anjyarr_coa_transparent.png|22x22px]][[The Empire of Anjyarr]] · [[File:Hoogh.png|20x20px]] [[Highland_Freestate |The Highland Freestate]] · [[File:Avalheim.png|20x20px]] [[The Icy Domain of Avalheim]]  &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Settlements''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ZadhSquare.png|20x20px]] [[Zadh Nadrozz|The Faul Tide of Zadh Nadrozz]] · [[File:IronOrhim.png|20x20px]] [[Realm of the Denur|The Iron Orhim]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Races''' &amp;lt;br&amp;gt;&lt;br /&gt;
Humans · Elves · Faulskins · Denur · Halflings · Tieflings&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''World''' &amp;lt;br&amp;gt;&lt;br /&gt;
[https://fablesfantasyrp.com/wiki/index.php/Category:Interesting_Locations Interesting Locations] · [[Bestiary]] · [[Botany]] · [[Geology]] · [https://fablesfantasyrp.com/wiki/index.php/Category:Plagues_and_Diseases Plagues and Diseases] · [[Edens Calendar]] · [[Important People]] · [https://fablesfantasyrp.com/wiki/index.php/Category:Religions Religions] · [[The Cosmos]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
blank..&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Support Discord&lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Social Media &lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=User_talk:Language&amp;diff=5037</id>
		<title>User talk:Language</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=User_talk:Language&amp;diff=5037"/>
		<updated>2023-11-03T18:32:40Z</updated>

		<summary type="html">&lt;p&gt;Language: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;f-container&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: 'FantaisieArtistique'; font-size: 5rem;&amp;quot;&amp;gt;Fables and Fantasy&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: 'FantaisieArtistique'; font-size: 4rem;&amp;quot;&amp;gt;Official Wiki&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Discord&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://fablesfantasyrp.com/ Website]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://forums.fablesfantasyrp.com/ Forums]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Store&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; padding: 3px; width:90%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''A World of Wonders and Endless Possibilities'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Driven by imagination, the world of Eden is a sandbox filled with interesting races, nations, biomes, stories, and characters. &lt;br /&gt;
From the moment you join, you will be pulled into a plethora of adventures&lt;br /&gt;
which rarely end without something magical happening.&lt;br /&gt;
Playing on Eden is an exercise in collaborative creation.&lt;br /&gt;
You and your friends have all the freedom to create epic stories filled with&lt;br /&gt;
tension and memorable drama.&lt;br /&gt;
Your collective creativity will build stories that you will tell again and again, &lt;br /&gt;
ranging from utterly absurd to the stuff of legends.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Experience Something Truly Unique'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to dive right into Eden, you'll need connection information!&lt;br /&gt;
&lt;br /&gt;
IP: play.fablesfantasyrp.com&lt;br /&gt;
&lt;br /&gt;
Minecraft version: 1.19.2&lt;br /&gt;
&lt;br /&gt;
Optifine Recommended!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Voting Links'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[https://www.planetminecraft.com/server/fables-and-fantasy/ PlanetMinecraft] · [http://topminecraftservers.org/vote/22188 Top MC Servers] · [https://topg.org/minecraft-servers/server-635851 TopG] · [https://minecraftservers.org/vote/626053 MinecraftServers] · [https://minecraft-mp.com/server/294704/vote/ Minecraft-MP] · [https://minecraft-server-list.com/server/482593/vote/ Minecraft Server List] · [https://servers-minecraft.net/server-fables-and-fantasy-rp.23600 Server-Minecraft]'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tutorials'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Chat System]] · [[Useful Commands]] · [[Acquiring Land]] · [[The Character System Guide]] · [[The Plot System Guide]] · [[Party System Guide]] · [[Item approval and how to use it]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; |[[File:Eden1530.jpg|center|frameless|upright=2.0]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; |&lt;br /&gt;
&amp;lt;u&amp;gt;'''Server Lore'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Nations''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hadriana2.png|20x20px]] [[The Hadrian Empire]] · [[File:Luminion Logo png.png|20x20px]] [[The Enlightened Kingdom of Luminion]] · [[File:Myln Arbor.png|24x24px]] [[The Mystical Empire of Mitrona]] · [[File:Anjyarr_coa_transparent.png|22x22px]][[The Empire of Anjyarr]] · [[File:Hoogh.png|20x20px]] [[Highland_Freestate |The Highland Freestate]] · [[File:Avalheim.png|20x20px]] [[The Icy Domain of Avalheim]]  &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Settlements''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ZadhSquare.png|20x20px]] [[Zadh Nadrozz|The Faul Tide of Zadh Nadrozz]] · [[File:IronOrhim.png|20x20px]] [[Realm of the Denur|The Iron Orhim]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Races''' &amp;lt;br&amp;gt;&lt;br /&gt;
Humans · Elves · Faulskins · Denur · Halflings · Tieflings&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''World''' &amp;lt;br&amp;gt;&lt;br /&gt;
[https://fablesfantasyrp.com/wiki/index.php/Category:Interesting_Locations Interesting Locations] · [[Bestiary]] · [[Botany]] · [[Geology]] · [https://fablesfantasyrp.com/wiki/index.php/Category:Plagues_and_Diseases Plagues and Diseases] · [[Edens Calendar]] · [[Important People]] · [https://fablesfantasyrp.com/wiki/index.php/Category:Religions Religions] · [[The Cosmos]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
blank..&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Support Discord&lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Social Media &lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=User_talk:Language&amp;diff=5036</id>
		<title>User talk:Language</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=User_talk:Language&amp;diff=5036"/>
		<updated>2023-11-01T22:18:14Z</updated>

		<summary type="html">&lt;p&gt;Language: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wikitext.png|center|661x661px|frameless|link=https://fablesfantasyrp.com]]&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Discord&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://fablesfantasyrp.com/ Website]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://forums.fablesfantasyrp.com/ Forums]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Store&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; padding: 3px; width:90%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''A World of Wonders and Endless Possibilities'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Driven by imagination, the world of Eden is a sandbox filled with interesting races, nations, biomes, stories, and characters. &lt;br /&gt;
From the moment you join, you will be pulled into a plethora of adventures&lt;br /&gt;
which rarely end without something magical happening.&lt;br /&gt;
Playing on Eden is an exercise in collaborative creation.&lt;br /&gt;
You and your friends have all the freedom to create epic stories filled with&lt;br /&gt;
tension and memorable drama.&lt;br /&gt;
Your collective creativity will build stories that you will tell again and again, &lt;br /&gt;
ranging from utterly absurd to the stuff of legends.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Experience Something Truly Unique'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to dive right into Eden, you'll need connection information!&lt;br /&gt;
&lt;br /&gt;
IP: play.fablesfantasyrp.com&lt;br /&gt;
&lt;br /&gt;
Minecraft version: 1.19.2&lt;br /&gt;
&lt;br /&gt;
Optifine Recommended!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Voting Links'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[https://www.planetminecraft.com/server/fables-and-fantasy/ PlanetMinecraft] · [http://topminecraftservers.org/vote/22188 Top MC Servers] · [https://topg.org/minecraft-servers/server-635851 TopG] · [https://minecraftservers.org/vote/626053 MinecraftServers] · [https://minecraft-mp.com/server/294704/vote/ Minecraft-MP] · [https://minecraft-server-list.com/server/482593/vote/ Minecraft Server List] · [https://servers-minecraft.net/server-fables-and-fantasy-rp.23600 Server-Minecraft]'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tutorials'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Chat System]] · [[Useful Commands]] · [[Acquiring Land]] · [[The Character System Guide]] · [[The Plot System Guide]] · [[Party System Guide]] · [[Item approval and how to use it]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; |[[File:Eden1530.jpg|center|frameless|upright=2.0]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; |&lt;br /&gt;
&amp;lt;u&amp;gt;'''Server Lore'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Nations''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hadriana2.png|20x20px]] [[The Hadrian Empire]] · [[File:Luminion Logo png.png|20x20px]] [[The Enlightened Kingdom of Luminion]] · [[File:Myln Arbor.png|24x24px]] [[The Mystical Empire of Mitrona]] · [[File:Anjyarr_coa_transparent.png|22x22px]][[The Empire of Anjyarr]] · [[File:Hoogh.png|20x20px]] [[Highland_Freestate |The Highland Freestate]] · [[File:Avalheim.png|20x20px]] [[The Icy Domain of Avalheim]]  &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Settlements''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ZadhSquare.png|20x20px]] [[Zadh Nadrozz|The Faul Tide of Zadh Nadrozz]] · [[File:IronOrhim.png|20x20px]] [[Realm of the Denur|The Iron Orhim]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Races''' &amp;lt;br&amp;gt;&lt;br /&gt;
Humans · Elves · Faulskins · Denur · Halflings · Tieflings&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''World''' &amp;lt;br&amp;gt;&lt;br /&gt;
[https://fablesfantasyrp.com/wiki/index.php/Category:Interesting_Locations Interesting Locations] · [[Bestiary]] · [[Botany]] · [[Geology]] · [https://fablesfantasyrp.com/wiki/index.php/Category:Plagues_and_Diseases Plagues and Diseases] · [[Edens Calendar]] · [[Important People]] · [https://fablesfantasyrp.com/wiki/index.php/Category:Religions Religions] · [[The Cosmos]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
blank..&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Support Discord&lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Social Media &lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=User_talk:Language&amp;diff=5035</id>
		<title>User talk:Language</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=User_talk:Language&amp;diff=5035"/>
		<updated>2023-11-01T22:17:09Z</updated>

		<summary type="html">&lt;p&gt;Language: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wikitext.png|center|661x661px|frameless|link=https://fablesfantasyrp.com]]&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Discord&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://fablesfantasyrp.com/ Website]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://forums.fablesfantasyrp.com/ Forums]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Store&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; padding: 3px; width:90%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''A World of Wonders and Endless Possibilities'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Driven by imagination, the world of Eden is a sandbox filled with interesting races, nations, biomes, stories, and characters. &lt;br /&gt;
From the moment you join, you will be pulled into a plethora of adventures&lt;br /&gt;
which rarely end without something magical happening.&lt;br /&gt;
Playing on Eden is an exercise in collaborative creation.&lt;br /&gt;
You and your friends have all the freedom to create epic stories filled with&lt;br /&gt;
tension and memorable drama.&lt;br /&gt;
Your collective creativity will build stories that you will tell again and again, &lt;br /&gt;
ranging from utterly absurd to the stuff of legends.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Experience Something Truly Unique'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to dive right into Eden, you'll need connection information!&lt;br /&gt;
&lt;br /&gt;
IP: play.fablesfantasyrp.com&lt;br /&gt;
&lt;br /&gt;
Minecraft version: 1.19.2&lt;br /&gt;
&lt;br /&gt;
Optifine Recommended!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Voting Links'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[https://www.planetminecraft.com/server/fables-and-fantasy/ PlanetMinecraft] · [http://topminecraftservers.org/vote/22188 Top MC Servers] · [https://topg.org/minecraft-servers/server-635851 TopG] · [https://minecraftservers.org/vote/626053 MinecraftServers] · [https://minecraft-mp.com/server/294704/vote/ Minecraft-MP] · [https://minecraft-server-list.com/server/482593/vote/ Minecraft Server List] · [https://servers-minecraft.net/server-fables-and-fantasy-rp.23600 Server-Minecraft]'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tutorials'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Chat System]] · [[Useful Commands]] · [[Acquiring Land]] · [[The Character System Guide]] · [[The Plot System Guide]] · [[Party System Guide]] · [[Item approval and how to use it]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; |[[File:Eden1530.jpg|center|frameless|upright=2.0]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; |&lt;br /&gt;
&amp;lt;u&amp;gt;'''Server Lore'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Nations''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hadriana2.png|20x20px]] [[The Hadrian Empire]] · [[File:Luminion Logo png.png|20x20px]] [[The Enlightened Kingdom of Luminion]] · [[File:Myln Arbor.png|24x24px]] [[The Mystical Empire of Mitrona]] · [[File:Anjyarr_coa_transparent.png|22x22px]][[The Empire of Anjyarr]] · [[File:Hoogh.png|20x20px]] [[Highland_Freestate |The Highland Freestate]] · [[File:Avalheim.png|20x20px]] [[The Icy Domain of Avalheim]]  &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Settlements''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ZadhSquare.png|20x20px]] [[Zadh Nadrozz|The Faul Tide of Zadh Nadrozz]] · [[File:IronOrhim.png|20x20px]] [[Realm of the Denur|The Iron Orhim]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Races''' &amp;lt;br&amp;gt;&lt;br /&gt;
Humans · Elves · Faulskins· Denur · Halflings · Tieflings&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''World''' &amp;lt;br&amp;gt;&lt;br /&gt;
[https://fablesfantasyrp.com/wiki/index.php/Category:Interesting_Locations Interesting Locations] · [[Bestiary]] · [[Botany]] · [[Geology]] · [https://fablesfantasyrp.com/wiki/index.php/Category:Plagues_and_Diseases Plagues and Diseases] · [[Edens Calendar]] · [[Important People]] · [https://fablesfantasyrp.com/wiki/index.php/Category:Religions Religions] · [[The Cosmos]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
blank..&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Support Discord&lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Social Media &lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=User_talk:Language&amp;diff=5034</id>
		<title>User talk:Language</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=User_talk:Language&amp;diff=5034"/>
		<updated>2023-11-01T22:06:17Z</updated>

		<summary type="html">&lt;p&gt;Language: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wikitext.png|center|661x661px|frameless|link=https://fablesfantasyrp.com]]&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Discord&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://fablesfantasyrp.com/ Website]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://forums.fablesfantasyrp.com/ Forums]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Store&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; padding: 3px; width:90%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''A World of Wonders and Endless Possibilities'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Driven by imagination, the world of Eden is a sandbox filled with interesting races, nations, biomes, stories, and characters. &lt;br /&gt;
From the moment you join, you will be pulled into a plethora of adventures&lt;br /&gt;
which rarely end without something magical happening.&lt;br /&gt;
Playing on Eden is an exercise in collaborative creation.&lt;br /&gt;
You and your friends have all the freedom to create epic stories filled with&lt;br /&gt;
tension and memorable drama.&lt;br /&gt;
Your collective creativity will build stories that you will tell again and again, &lt;br /&gt;
ranging from utterly absurd to the stuff of legends.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Experience Something Truly Unique'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to dive right into Eden, you'll need connection information!&lt;br /&gt;
&lt;br /&gt;
IP: play.fablesfantasyrp.com&lt;br /&gt;
&lt;br /&gt;
Minecraft version: 1.19.2&lt;br /&gt;
&lt;br /&gt;
Optifine Recommended!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Voting Links'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[https://www.planetminecraft.com/server/fables-and-fantasy/ PlanetMinecraft] · [http://topminecraftservers.org/vote/22188 Top MC Servers] · [https://topg.org/minecraft-servers/server-635851 TopG] · [https://minecraftservers.org/vote/626053 MinecraftServers] · [https://minecraft-mp.com/server/294704/vote/ Minecraft-MP] · [https://minecraft-server-list.com/server/482593/vote/ Minecraft Server List] · [https://servers-minecraft.net/server-fables-and-fantasy-rp.23600 Server-Minecraft]'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tutorials'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Chat System]] · [[Useful Commands]] · [[Acquiring Land]] · [[The Character System Guide]] · [[The Plot System Guide]] · [[Party System Guide]] · [[Item approval and how to use it]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; |[[File:Eden1530.jpg|center|frameless|upright=2.0]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; |&lt;br /&gt;
&amp;lt;u&amp;gt;'''Server Lore'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Nations''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hadriana2.png|20x20px]] [[The Hadrian Empire]] · [[File:Luminion Logo png.png|20x20px]] [[The Enlightened Kingdom of Luminion]] · [[File:Myln Arbor.png|24x24px]] [[The Mystical Empire of Mitrona]] · [[File:Anjyarr_coa_transparent.png|22x22px]][[The Empire of Anjyarr]] · [[File:Hoogh.png|20x20px]] [[Highland_Freestate |The Highland Freestate]] · [[File:Avalheim.png|20x20px]] [[The Icy Domain of Avalheim]]  &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Settlements''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ZadhSquare.png|20x20px]] [[Zadh Nadrozz|The Faul Tide of Zadh Nadrozz]] · [[File:IronOrhim.png|20x20px]] [[Realm of the Denur|The Iron Orhim]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Races''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Attian Humans]] · [[Hinterlanders|The Hinter Humans]] · [[The Khadan Humans]] · [[High Elves]] · [[Dark Elves]] · [[Wood Elves]] · [[Denur]] · [[Orcs]] · [[Goblins]] · [[Halflings]] · [[Tieflings]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''World''' &amp;lt;br&amp;gt;&lt;br /&gt;
[https://fablesfantasyrp.com/wiki/index.php/Category:Interesting_Locations Interesting Locations] · [[Bestiary]] · [[Botany]] · [[Geology]] · [https://fablesfantasyrp.com/wiki/index.php/Category:Plagues_and_Diseases Plagues and Diseases] · [[Edens Calendar]] · [[Important People]] · [https://fablesfantasyrp.com/wiki/index.php/Category:Religions Religions] · [[The Cosmos]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
blank..&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Support Discord&lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Social Media &lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=User_talk:Language&amp;diff=5033</id>
		<title>User talk:Language</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=User_talk:Language&amp;diff=5033"/>
		<updated>2023-11-01T22:05:40Z</updated>

		<summary type="html">&lt;p&gt;Language: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wikitext.png|center|661x661px|frameless|link=https://fablesfantasyrp.com]]&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Discord&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://fablesfantasyrp.com/ Website]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://forums.fablesfantasyrp.com/ Forums]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Store&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; padding: 3px; width:90%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''A World of Wonders and Endless Possibilities'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Driven by imagination, the world of Eden is a sandbox filled with interesting races, nations, biomes, stories, and characters. &lt;br /&gt;
From the moment you join, you will be pulled into a plethora of adventures&lt;br /&gt;
which rarely end without something magical happening.&lt;br /&gt;
Playing on Eden is an exercise in collaborative creation.&lt;br /&gt;
You and your friends have all the freedom to create epic stories filled with&lt;br /&gt;
tension and memorable drama.&lt;br /&gt;
Your collective creativity will build stories that you will tell again and again, &lt;br /&gt;
ranging from utterly absurd to the stuff of legends.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Experience Something Truly Unique'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to dive right into Eden, you'll need connection information!&lt;br /&gt;
&lt;br /&gt;
IP: play.fablesfantasyrp.com&lt;br /&gt;
&lt;br /&gt;
Minecraft version: 1.19.2&lt;br /&gt;
&lt;br /&gt;
Optifine Recommended!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Voting Links'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[https://www.planetminecraft.com/server/fables-and-fantasy/ PlanetMinecraft] · [http://topminecraftservers.org/vote/22188 Top MC Servers] · [https://topg.org/minecraft-servers/server-635851 TopG] · [https://minecraftservers.org/vote/626053 MinecraftServers] · [https://minecraft-mp.com/server/294704/vote/ Minecraft-MP] · [https://minecraft-server-list.com/server/482593/vote/ Minecraft Server List] · [https://servers-minecraft.net/server-fables-and-fantasy-rp.23600 Server-Minecraft]'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tutorials'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Chat System]] · [[Useful Commands]] · [[Acquiring Land]] · [[The Character System Guide]] · [[The Plot System Guide]] · [[Party System Guide]] · [[Item approval and how to use it]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; |[[File:Eden1530.jpg|center|frameless|upright=2.0]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; |&lt;br /&gt;
&amp;lt;u&amp;gt;'''Server Lore'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Nations''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hadriana2.png|20x20px]] [[The Hadrian Empire]] · [[File:Luminion Logo png.png|20x20px]] [[The Enlightened Kingdom of Luminion]] · [[File:Myln Arbor.png|24x24px]] [[The Mystical Empire of Mitrona]] · [[File:Anjyarr_coa_transparent.png|22x22px]][[The Empire of Anjyarr]] · [[File:Hoogh.png|20x20px]] [[Highland_Freestate |The Highland Freestate]] · [[File:Avalheim.png|20x20px]] [[The Icy Domain of Avalheim]]  &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Settlements''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ZadhSquare.png|20x20px]] [[Zadh Nadrozz|The Faul Tide of Zadh Nadrozz]] · [[File:IronOrhim.png|20x20px]] [[Realm of the Denur|The Iron Orhim]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Races''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Attian Humans]] · [[Hinterlanders|The Hinter Humans]] · [[The Khadan Humans]] · [[High Elves]] · [[Dark Elves]] · [[Wood Elves]] · [[Denur]] · [[Orcs]] · [[Goblins]] · [[Halflings]] · [[Tieflings]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''World''' &amp;lt;br&amp;gt;&lt;br /&gt;
[https://fablesfantasyrp.com/wiki/index.php/Category:Interesting_Locations Interesting Locations][[Bestiary]] · [[Botany]] · [[Geology]] · [https://fablesfantasyrp.com/wiki/index.php/Category:Plagues_and_Diseases Plagues and Diseases] · [[Edens Calendar]] · [[Important People]] · [https://fablesfantasyrp.com/wiki/index.php/Category:Religions Religions] · [[The Cosmos]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Experience Something Truly Unique&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to dive right into Eden, you'll need connection information!&lt;br /&gt;
&lt;br /&gt;
IP: play.fablesfantasyrp.com&lt;br /&gt;
&lt;br /&gt;
Minecraft version: 1.19.2&lt;br /&gt;
&lt;br /&gt;
Optifine Recommended!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Support Discord&lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Social Media &lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=User_talk:Language&amp;diff=5032</id>
		<title>User talk:Language</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=User_talk:Language&amp;diff=5032"/>
		<updated>2023-11-01T22:05:20Z</updated>

		<summary type="html">&lt;p&gt;Language: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wikitext.png|center|661x661px|frameless|link=https://fablesfantasyrp.com]]&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Discord&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://fablesfantasyrp.com/ Website]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://forums.fablesfantasyrp.com/ Forums]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Store&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; padding: 3px; width:90%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''A World of Wonders and Endless Possibilities'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Driven by imagination, the world of Eden is a sandbox filled with interesting races, nations, biomes, stories, and characters. &lt;br /&gt;
From the moment you join, you will be pulled into a plethora of adventures&lt;br /&gt;
which rarely end without something magical happening.&lt;br /&gt;
Playing on Eden is an exercise in collaborative creation.&lt;br /&gt;
You and your friends have all the freedom to create epic stories filled with&lt;br /&gt;
tension and memorable drama.&lt;br /&gt;
Your collective creativity will build stories that you will tell again and again, &lt;br /&gt;
ranging from utterly absurd to the stuff of legends.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Experience Something Truly Unique'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to dive right into Eden, you'll need connection information!&lt;br /&gt;
&lt;br /&gt;
IP: play.fablesfantasyrp.com&lt;br /&gt;
&lt;br /&gt;
Minecraft version: 1.19.2&lt;br /&gt;
&lt;br /&gt;
Optifine Recommended!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Voting Links'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[https://www.planetminecraft.com/server/fables-and-fantasy/ PlanetMinecraft] · [http://topminecraftservers.org/vote/22188 Top MC Servers] · [https://topg.org/minecraft-servers/server-635851 TopG] · [https://minecraftservers.org/vote/626053 MinecraftServers] · [https://minecraft-mp.com/server/294704/vote/ Minecraft-MP] · [https://minecraft-server-list.com/server/482593/vote/ Minecraft Server List] · [https://servers-minecraft.net/server-fables-and-fantasy-rp.23600 Server-Minecraft]'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tutorials'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Chat System]] · [[Useful Commands]] · [[Acquiring Land]] · [[The Character System Guide]] · [[The Plot System Guide]] · [[Party System Guide]] · [[Item approval and how to use it]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; |[[File:Eden1530.jpg|center|frameless|upright=2.0]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; |&lt;br /&gt;
&amp;lt;u&amp;gt;'''Server Lore'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Nations''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hadriana2.png|20x20px]] [[The Hadrian Empire]] · [[File:Luminion Logo png.png|20x20px]] [[The Enlightened Kingdom of Luminion]] · [[File:Myln Arbor.png|24x24px]] [[The Mystical Empire of Mitrona]] · [[File:Anjyarr_coa_transparent.png|22x22px]][[The Empire of Anjyarr]] · [[File:Hoogh.png|20x20px]] [[Highland_Freestate |The Highland Freestate]] · [[File:Avalheim.png|20x20px]] [[The Icy Domain of Avalheim]]  &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Settlements''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ZadhSquare.png|20x20px]] [[Zadh Nadrozz|The Faul Tide of Zadh Nadrozz]] · [[File:IronOrhim.png|20x20px]] [[Realm of the Denur|The Iron Orhim]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Races'''&lt;br /&gt;
[[The Attian Humans]] · [[Hinterlanders|The Hinter Humans]] · [[The Khadan Humans]] · [[High Elves]] · [[Dark Elves]] · [[Wood Elves]] · [[Denur]] · [[Orcs]] · [[Goblins]] · [[Halflings]] · [[Tieflings]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''World'''&lt;br /&gt;
[https://fablesfantasyrp.com/wiki/index.php/Category:Interesting_Locations Interesting Locations][[Bestiary]] · [[Botany]] · [[Geology]] · [https://fablesfantasyrp.com/wiki/index.php/Category:Plagues_and_Diseases Plagues and Diseases] · [[Edens Calendar]] · [[Important People]] · [https://fablesfantasyrp.com/wiki/index.php/Category:Religions Religions] · [[The Cosmos]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Experience Something Truly Unique&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to dive right into Eden, you'll need connection information!&lt;br /&gt;
&lt;br /&gt;
IP: play.fablesfantasyrp.com&lt;br /&gt;
&lt;br /&gt;
Minecraft version: 1.19.2&lt;br /&gt;
&lt;br /&gt;
Optifine Recommended!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Support Discord&lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Social Media &lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=User_talk:Language&amp;diff=5031</id>
		<title>User talk:Language</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=User_talk:Language&amp;diff=5031"/>
		<updated>2023-11-01T21:57:29Z</updated>

		<summary type="html">&lt;p&gt;Language: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wikitext.png|center|661x661px|frameless|link=https://fablesfantasyrp.com]]&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Discord&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://fablesfantasyrp.com/ Website]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://forums.fablesfantasyrp.com/ Forums]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Store&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; padding: 3px; width:90%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''A World of Wonders and Endless Possibilities'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Driven by imagination, the world of Eden is a sandbox filled with interesting races, nations, biomes, stories, and characters. &lt;br /&gt;
From the moment you join, you will be pulled into a plethora of adventures&lt;br /&gt;
which rarely end without something magical happening.&lt;br /&gt;
Playing on Eden is an exercise in collaborative creation.&lt;br /&gt;
You and your friends have all the freedom to create epic stories filled with&lt;br /&gt;
tension and memorable drama.&lt;br /&gt;
Your collective creativity will build stories that you will tell again and again, &lt;br /&gt;
ranging from utterly absurd to the stuff of legends.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Experience Something Truly Unique'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to dive right into Eden, you'll need connection information!&lt;br /&gt;
&lt;br /&gt;
IP: play.fablesfantasyrp.com&lt;br /&gt;
&lt;br /&gt;
Minecraft version: 1.19.2&lt;br /&gt;
&lt;br /&gt;
Optifine Recommended!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Voting Links'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[https://www.planetminecraft.com/server/fables-and-fantasy/ PlanetMinecraft] · [http://topminecraftservers.org/vote/22188 Top MC Servers] · [https://topg.org/minecraft-servers/server-635851 TopG] · [https://minecraftservers.org/vote/626053 MinecraftServers] · [https://minecraft-mp.com/server/294704/vote/ Minecraft-MP] · [https://minecraft-server-list.com/server/482593/vote/ Minecraft Server List] · [https://servers-minecraft.net/server-fables-and-fantasy-rp.23600 Server-Minecraft]'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tutorials'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Chat System]] · [[Useful Commands]] · [[Acquiring Land]] · [[The Character System Guide]] · [[The Plot System Guide]] · [[Party System Guide]] · [[Item approval and how to use it]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; |[[File:Eden1530.jpg|center|frameless|upright=2.0]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; |&lt;br /&gt;
&amp;lt;u&amp;gt;'''Server Lore'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Nations''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hadriana2.png|20x20px]] [[The Hadrian Empire]] · [[File:Luminion Logo png.png|20x20px]] [[The Enlightened Kingdom of Luminion]] · [[File:Myln Arbor.png|24x24px]] [[The Mystical Empire of Mitrona]] · [[File:Anjyarr_coa_transparent.png|22x22px]][[The Empire of Anjyarr]] · [[File:Hoogh.png|20x20px]] [[Highland_Freestate |The Highland Freestate]] · [[File:Avalheim.png|20x20px]] [[The Icy Domain of Avalheim]]  &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Settlements''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ZadhSquare.png|20x20px]] [[Zadh Nadrozz|The Faul Tide of Zadh Nadrozz]] · [[File:IronOrhim.png|20x20px]] [[Realm of the Denur|The Iron Orhim]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Races'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''World'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Experience Something Truly Unique&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to dive right into Eden, you'll need connection information!&lt;br /&gt;
&lt;br /&gt;
IP: play.fablesfantasyrp.com&lt;br /&gt;
&lt;br /&gt;
Minecraft version: 1.19.2&lt;br /&gt;
&lt;br /&gt;
Optifine Recommended!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Support Discord&lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Social Media &lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=User_talk:Language&amp;diff=5030</id>
		<title>User talk:Language</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=User_talk:Language&amp;diff=5030"/>
		<updated>2023-11-01T21:54:51Z</updated>

		<summary type="html">&lt;p&gt;Language: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wikitext.png|center|661x661px|frameless|link=https://fablesfantasyrp.com]]&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Discord&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://fablesfantasyrp.com/ Website]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://forums.fablesfantasyrp.com/ Forums]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Store&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; padding: 3px; width:90%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; | &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''A World of Wonders and Endless Possibilities'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Driven by imagination, the world of Eden is a sandbox filled with interesting races, nations, biomes, stories, and characters. &lt;br /&gt;
From the moment you join, you will be pulled into a plethora of adventures&lt;br /&gt;
which rarely end without something magical happening.&lt;br /&gt;
Playing on Eden is an exercise in collaborative creation.&lt;br /&gt;
You and your friends have all the freedom to create epic stories filled with&lt;br /&gt;
tension and memorable drama.&lt;br /&gt;
Your collective creativity will build stories that you will tell again and again, &lt;br /&gt;
ranging from utterly absurd to the stuff of legends.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Experience Something Truly Unique'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to dive right into Eden, you'll need connection information!&lt;br /&gt;
&lt;br /&gt;
IP: play.fablesfantasyrp.com&lt;br /&gt;
&lt;br /&gt;
Minecraft version: 1.19.2&lt;br /&gt;
&lt;br /&gt;
Optifine Recommended!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Voting Links'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[https://www.planetminecraft.com/server/fables-and-fantasy/ PlanetMinecraft] · [http://topminecraftservers.org/vote/22188 Top MC Servers] · [https://topg.org/minecraft-servers/server-635851 TopG] &amp;lt;br&amp;gt; · [https://minecraftservers.org/vote/626053 MinecraftServers] · [https://minecraft-mp.com/server/294704/vote/ Minecraft-MP] &amp;lt;br&amp;gt; · [https://minecraft-server-list.com/server/482593/vote/ Minecraft Server List] · [https://servers-minecraft.net/server-fables-and-fantasy-rp.23600 Server-Minecraft]'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tutorials'''&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[The Chat System]]&lt;br /&gt;
*[[Useful Commands]]&lt;br /&gt;
*[[Acquiring Land]]&lt;br /&gt;
*[[The Character System Guide]]&lt;br /&gt;
*[[The Plot System Guide]]&lt;br /&gt;
*[[Party System Guide]]&lt;br /&gt;
*[[Item approval and how to use it]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; |[[File:Eden1530.jpg|center|frameless|upright=2.0]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; |&lt;br /&gt;
&amp;lt;u&amp;gt;'''Server Lore'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Nations''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hadriana2.png|20x20px]] [[The Hadrian Empire]] · [[File:Luminion Logo png.png|20x20px]] [[The Enlightened Kingdom of Luminion]] · [[File:Myln Arbor.png|24x24px]] [[The Mystical Empire of Mitrona]] · [[File:Anjyarr_coa_transparent.png|22x22px]][[The Empire of Anjyarr]] · [[File:Hoogh.png|20x20px]] [[Highland_Freestate |The Highland Freestate]] · [[File:Avalheim.png|20x20px]] [[The Icy Domain of Avalheim]]  &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Settlements''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ZadhSquare.png|20x20px]] [[Zadh Nadrozz|The Faul Tide of Zadh Nadrozz]] · [[File:IronOrhim.png|20x20px]] [[Realm of the Denur|The Iron Orhim]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Races'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''World'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Experience Something Truly Unique&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to dive right into Eden, you'll need connection information!&lt;br /&gt;
&lt;br /&gt;
IP: play.fablesfantasyrp.com&lt;br /&gt;
&lt;br /&gt;
Minecraft version: 1.19.2&lt;br /&gt;
&lt;br /&gt;
Optifine Recommended!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Support Discord&lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Social Media &lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=User_talk:Language&amp;diff=5029</id>
		<title>User talk:Language</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=User_talk:Language&amp;diff=5029"/>
		<updated>2023-11-01T21:53:16Z</updated>

		<summary type="html">&lt;p&gt;Language: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wikitext.png|center|661x661px|frameless|link=https://fablesfantasyrp.com]]&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Discord&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://fablesfantasyrp.com/ Website]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://forums.fablesfantasyrp.com/ Forums]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Store&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; padding: 3px; width:90%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; | &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''A World of Wonders and Endless Possibilities'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Driven by imagination, the world of Eden is a sandbox filled with interesting races, nations, biomes, stories, and characters. &lt;br /&gt;
From the moment you join, you will be pulled into a plethora of adventures&lt;br /&gt;
which rarely end without something magical happening.&lt;br /&gt;
Playing on Eden is an exercise in collaborative creation.&lt;br /&gt;
You and your friends have all the freedom to create epic stories filled with&lt;br /&gt;
tension and memorable drama.&lt;br /&gt;
Your collective creativity will build stories that you will tell again and again, &lt;br /&gt;
ranging from utterly absurd to the stuff of legends.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Experience Something Truly Unique'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to dive right into Eden, you'll need connection information!&lt;br /&gt;
&lt;br /&gt;
IP: play.fablesfantasyrp.com&lt;br /&gt;
&lt;br /&gt;
Minecraft version: 1.19.2&lt;br /&gt;
&lt;br /&gt;
Optifine Recommended!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Voting Links'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[https://www.planetminecraft.com/server/fables-and-fantasy/ PlanetMinecraft] · [http://topminecraftservers.org/vote/22188 Top MC Servers] · [https://topg.org/minecraft-servers/server-635851 TopG] &amp;lt;br&amp;gt; · [https://minecraftservers.org/vote/626053 MinecraftServers] · [https://minecraft-mp.com/server/294704/vote/ Minecraft-MP] &amp;lt;br&amp;gt; · [https://minecraft-server-list.com/server/482593/vote/ Minecraft Server List] · [https://servers-minecraft.net/server-fables-and-fantasy-rp.23600 Server-Minecraft]'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tutorials'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; |[[File:Eden1530.jpg|center|frameless|upright=2.0]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; |&lt;br /&gt;
&amp;lt;u&amp;gt;'''Server Lore'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Nations''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hadriana2.png|20x20px]] [[The Hadrian Empire]] · [[File:Luminion Logo png.png|20x20px]] [[The Enlightened Kingdom of Luminion]] · [[File:Myln Arbor.png|24x24px]] [[The Mystical Empire of Mitrona]] · [[File:Anjyarr_coa_transparent.png|22x22px]][[The Empire of Anjyarr]] · [[File:Hoogh.png|20x20px]] [[Highland_Freestate |The Highland Freestate]] · [[File:Avalheim.png|20x20px]] [[The Icy Domain of Avalheim]]  &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Settlements''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ZadhSquare.png|20x20px]] [[Zadh Nadrozz|The Faul Tide of Zadh Nadrozz]] · [[File:IronOrhim.png|20x20px]] [[Realm of the Denur|The Iron Orhim]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Races'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''World'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Experience Something Truly Unique&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to dive right into Eden, you'll need connection information!&lt;br /&gt;
&lt;br /&gt;
IP: play.fablesfantasyrp.com&lt;br /&gt;
&lt;br /&gt;
Minecraft version: 1.19.2&lt;br /&gt;
&lt;br /&gt;
Optifine Recommended!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Support Discord&lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Social Media &lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=User_talk:Language&amp;diff=5028</id>
		<title>User talk:Language</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=User_talk:Language&amp;diff=5028"/>
		<updated>2023-11-01T21:46:12Z</updated>

		<summary type="html">&lt;p&gt;Language: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wikitext.png|center|661x661px|frameless|link=https://fablesfantasyrp.com]]&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Discord&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://fablesfantasyrp.com/ Website]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://forums.fablesfantasyrp.com/ Forums]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Store&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; padding: 3px; width:90%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; | &lt;br /&gt;
&amp;lt;u&amp;gt;'''A World of Wonders and Endless Possibilities'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Driven by imagination, the world of Eden is a sandbox filled with interesting races, nations, biomes, stories, and characters. &lt;br /&gt;
From the moment you join, you will be pulled into a plethora of adventures&lt;br /&gt;
which rarely end without something magical happening.&lt;br /&gt;
Playing on Eden is an exercise in collaborative creation.&lt;br /&gt;
You and your friends have all the freedom to create epic stories filled with&lt;br /&gt;
tension and memorable drama.&lt;br /&gt;
Your collective creativity will build stories that you will tell again and again, &lt;br /&gt;
ranging from utterly absurd to the stuff of legends.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Experience Something Truly Unique'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to dive right into Eden, you'll need connection information!&lt;br /&gt;
&lt;br /&gt;
IP: play.fablesfantasyrp.com&lt;br /&gt;
&lt;br /&gt;
Minecraft version: 1.19.2&lt;br /&gt;
&lt;br /&gt;
Optifine Recommended!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Voting Links'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[https://www.planetminecraft.com/server/fables-and-fantasy/ PlanetMinecraft] · [http://topminecraftservers.org/vote/22188 Top MC Servers] · [https://topg.org/minecraft-servers/server-635851 TopG] &amp;lt;br&amp;gt; · [https://minecraftservers.org/vote/626053 MinecraftServers] · [https://minecraft-mp.com/server/294704/vote/ Minecraft-MP] &amp;lt;br&amp;gt; · [https://minecraft-server-list.com/server/482593/vote/ Minecraft Server List] · [https://servers-minecraft.net/server-fables-and-fantasy-rp.23600 Server-Minecraft]'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tutorials'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; |[[File:Eden1530.jpg|center|frameless|upright=2.0]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; |&lt;br /&gt;
&amp;lt;u&amp;gt;'''Server Lore'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Nations''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hadriana2.png|20x20px]] [[The Hadrian Empire]] · [[File:Luminion Logo png.png|20x20px]] [[The Enlightened Kingdom of Luminion]] · [[File:Myln Arbor.png|24x24px]] [[The Mystical Empire of Mitrona]] · [[File:Anjyarr_coa_transparent.png|22x22px]][[The Empire of Anjyarr]] · [[File:Hoogh.png|20x20px]] [[Highland_Freestate |The Highland Freestate]] · [[File:Avalheim.png|20x20px]] [[The Icy Domain of Avalheim]]  &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Settlements''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ZadhSquare.png|20x20px]] [[Zadh Nadrozz|The Faul Tide of Zadh Nadrozz]] · [[File:IronOrhim.png|20x20px]] [[Realm of the Denur|The Iron Orhim]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Races'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''World'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Experience Something Truly Unique&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to dive right into Eden, you'll need connection information!&lt;br /&gt;
&lt;br /&gt;
IP: play.fablesfantasyrp.com&lt;br /&gt;
&lt;br /&gt;
Minecraft version: 1.19.2&lt;br /&gt;
&lt;br /&gt;
Optifine Recommended!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Support Discord&lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Social Media &lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=User_talk:Language&amp;diff=5027</id>
		<title>User talk:Language</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=User_talk:Language&amp;diff=5027"/>
		<updated>2023-11-01T21:44:43Z</updated>

		<summary type="html">&lt;p&gt;Language: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Wikitext.png|center|661x661px|frameless|link=https://fablesfantasyrp.com]]&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Discord&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://fablesfantasyrp.com/ Website]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://forums.fablesfantasyrp.com/ Forums]&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Store&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; padding: 3px; width:90%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; | &lt;br /&gt;
&amp;lt;u&amp;gt;'''A World of Wonders and Endless Possibilities'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Driven by imagination, the world of Eden is a sandbox filled with interesting races, nations, biomes, stories, and characters. &lt;br /&gt;
From the moment you join, you will be pulled into a plethora of adventures&lt;br /&gt;
which rarely end without something magical happening.&lt;br /&gt;
Playing on Eden is an exercise in collaborative creation.&lt;br /&gt;
You and your friends have all the freedom to create epic stories filled with&lt;br /&gt;
tension and memorable drama.&lt;br /&gt;
Your collective creativity will build stories that you will tell again and again, &lt;br /&gt;
ranging from utterly absurd to the stuff of legends.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Experience Something Truly Unique'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to dive right into Eden, you'll need connection information!&lt;br /&gt;
&lt;br /&gt;
IP: play.fablesfantasyrp.com&lt;br /&gt;
&lt;br /&gt;
Minecraft version: 1.19.2&lt;br /&gt;
&lt;br /&gt;
Optifine Recommended!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Voting Links'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[https://www.planetminecraft.com/server/fables-and-fantasy/ PlanetMinecraft] · [http://topminecraftservers.org/vote/22188 Top MC Servers] · [https://topg.org/minecraft-servers/server-635851 TopG] &amp;lt;br&amp;gt; · [https://minecraftservers.org/vote/626053 MinecraftServers] · [https://minecraft-mp.com/server/294704/vote/ Minecraft-MP] &amp;lt;br&amp;gt; · [https://minecraft-server-list.com/server/482593/vote/ Minecraft Server List] · [https://servers-minecraft.net/server-fables-and-fantasy-rp.23600 Server-Minecraft]'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tutorials'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; |[[File:Eden1530.jpg|center|frameless|upright=2.0]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; |&lt;br /&gt;
&amp;lt;u&amp;gt;'''Server Lore'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Nations''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hadriana2.png|20x20px]] [[The Hadrian Empire]] · [[File:Luminion Logo png.png|20x20px]] [[The Enlightened Kingdom of Luminion]] · [[File:Myln Arbor.png|24x24px]] [[The Mystical Empire of Mitrona]] · [[File:Anjyarr_coa_transparent.png|22x22px]][[The Empire of Anjyarr]] · [[File:Hoogh.png|20x20px]] [[Highland_Freestate |The Highland Freestate]] · [[File:Avalheim.png|20x20px]] [[The Icy Domain of Avalheim]]  &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Settlements''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ZadhSquare.png|20x20px]] [[Zadh Nadrozz|The Faul Tide of Zadh Nadrozz]] · [[File:IronOrhim.png|20x20px]] [[Realm of the Denur|The Iron Orhim]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Races'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''World'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Experience Something Truly Unique&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to dive right into Eden, you'll need connection information!&lt;br /&gt;
&lt;br /&gt;
IP: play.fablesfantasyrp.com&lt;br /&gt;
&lt;br /&gt;
Minecraft version: 1.19.2&lt;br /&gt;
&lt;br /&gt;
Optifine Recommended!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Support Discord&lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Social Media &lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=User:Language&amp;diff=5026</id>
		<title>User:Language</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=User:Language&amp;diff=5026"/>
		<updated>2023-11-01T21:44:13Z</updated>

		<summary type="html">&lt;p&gt;Language: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wikitext.png|center|661x661px|frameless|link=https://fablesfantasyrp.com]]&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Discord&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Forums&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Store&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; padding: 3px; width:95%&amp;quot;&lt;br /&gt;
!General Information&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; |[[File:Eden1530.jpg|center|frameless|upright=2.0]]&lt;br /&gt;
!A Guide to Eden&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;u&amp;gt;'''A World of Wonders and Endless Possibilities'''&amp;lt;/u&amp;gt; &lt;br /&gt;
Driven by imagination, the world of Eden is a sandbox filled with interesting races, nations, biomes, stories, and characters. From the moment you join, you will be pulled into a plethora of adventures that rarely end without something magical happening. Playing on Eden is an exercise in collaborative creation. You and your friends have all the freedom to create epic stories filled with tension and memorable drama. Your collective creativity will build stories that you will tell again and again, ranging from utterly absurd to the stuff of legends.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[The Chat System]]&lt;br /&gt;
*[[Useful Commands]]&lt;br /&gt;
*[[Acquiring Land]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Want to Apply?&lt;br /&gt;
!WTest&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!Server Information&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;'''Experience Something Truly Unique'''&amp;lt;/u&amp;gt;&lt;br /&gt;
''In order to dive right into Eden, you'll need connection information!''&lt;br /&gt;
&lt;br /&gt;
'''IP''': play.fablesfantasyrp.com&lt;br /&gt;
&lt;br /&gt;
'''Minecraft version:''' 1.19.2&lt;br /&gt;
&lt;br /&gt;
'''Optifine Recommended!'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; padding: 3px; width:95%; vertical-align:top;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!The Nations of Eden&lt;br /&gt;
!The Inhabitants of Eden&lt;br /&gt;
!World Lore&lt;br /&gt;
!Magic and Spells&lt;br /&gt;
|-&lt;br /&gt;
|'''Active Nations'''&lt;br /&gt;
*[[File:HadrianEmpire.png|23x23px]] [[The Hadrian Empire]]&lt;br /&gt;
*[[File:Luminion Logo png.png|20x20px]] [[The Enlightened Kingdom of Luminion]]&lt;br /&gt;
*[[File:Myln Arbor.png|24x24px]] [[The Mystical Empire of Mitrona]]&lt;br /&gt;
*[[File:Anjyarr_coa_transparent.png|22x22px]][[The Empire of Anjyarr]]&lt;br /&gt;
*[[File:Hoogh.png|20x20px]] [[Highland_Freestate |The Highland Freestate]]&lt;br /&gt;
&lt;br /&gt;
*[[File:IronOrhim.png|20x20px]] [[Realm of the Denur|The Iron Orhim]] &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Settlements'''&lt;br /&gt;
*[[File:Aestarius.png|20x20px]] [[Aestarius]]&lt;br /&gt;
*[[File:Avalheim.png|20x20px]] [[Avalheim]]&lt;br /&gt;
*[[File:ZadhSquare.png|20x20px]] [[Zadh Nadrozz|The Faul Tide of Zadh Nadrozz]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Defunct Nations:'''&lt;br /&gt;
&lt;br /&gt;
*[[https://fablesfantasyrp.com/wiki/index.php/Category:Defunct_Nations Defunct Nations]]&lt;br /&gt;
*&lt;br /&gt;
|'''Human races:''' &lt;br /&gt;
*[[The Attian Humans]]&lt;br /&gt;
*[[Hinterlanders|The Hinter Humans]]&lt;br /&gt;
*[[The Khadan Humans]]&lt;br /&gt;
&lt;br /&gt;
'''Elven races:'''&lt;br /&gt;
*[[High Elves]]&lt;br /&gt;
*[[Dark Elves]]&lt;br /&gt;
*[[Wood Elves]]&lt;br /&gt;
&lt;br /&gt;
'''Dwarven races:'''&lt;br /&gt;
*[[Denur]]&lt;br /&gt;
&lt;br /&gt;
'''Faulskin races:'''&lt;br /&gt;
*[[Orcs]]&lt;br /&gt;
*[[Goblins]]&lt;br /&gt;
&lt;br /&gt;
'''Other races:'''&lt;br /&gt;
*[[Halflings]]&lt;br /&gt;
*[[Tieflings]]&lt;br /&gt;
|'''World Lore:'''&lt;br /&gt;
*[https://fablesfantasyrp.com/wiki/index.php/Category:Interesting_Locations Interesting Locations]&lt;br /&gt;
*[[Bestiary]]&lt;br /&gt;
*[[Botany]]&lt;br /&gt;
*[https://fablesfantasyrp.com/wiki/index.php/Category:Plagues_and_Diseases Plagues and Diseases]&lt;br /&gt;
*[[Edens Calendar]]&lt;br /&gt;
*[[Important People]]&lt;br /&gt;
*[https://fablesfantasyrp.com/wiki/index.php/Category:Religions Religions]&lt;br /&gt;
|'''Magic and how to use it:'''&lt;br /&gt;
* [[Magic and becoming a Spellcaster]]&lt;br /&gt;
&lt;br /&gt;
'''Types of Magic:'''&lt;br /&gt;
&lt;br /&gt;
*[[Elemental Magic]]&lt;br /&gt;
*[[Voidal Magic]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
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__NOTOC__&lt;br /&gt;
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[[File:Wikitext.png|center|661x661px|frameless|link=https://fablesfantasyrp.com]]&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| Discord&lt;br /&gt;
|style=&amp;quot;width:10%;&amp;quot;| [https://fablesfantasyrp.com/ Website]&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; padding: 3px; width:90%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; | &lt;br /&gt;
&amp;lt;u&amp;gt;'''A World of Wonders and Endless Possibilities'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Driven by imagination, the world of Eden is a sandbox filled with interesting races, nations, biomes, stories, and characters. &lt;br /&gt;
From the moment you join, you will be pulled into a plethora of adventures&lt;br /&gt;
which rarely end without something magical happening.&lt;br /&gt;
Playing on Eden is an exercise in collaborative creation.&lt;br /&gt;
You and your friends have all the freedom to create epic stories filled with&lt;br /&gt;
tension and memorable drama.&lt;br /&gt;
Your collective creativity will build stories that you will tell again and again, &lt;br /&gt;
ranging from utterly absurd to the stuff of legends.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Experience Something Truly Unique'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to dive right into Eden, you'll need connection information!&lt;br /&gt;
&lt;br /&gt;
IP: play.fablesfantasyrp.com&lt;br /&gt;
&lt;br /&gt;
Minecraft version: 1.19.2&lt;br /&gt;
&lt;br /&gt;
Optifine Recommended!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Voting Links'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[https://www.planetminecraft.com/server/fables-and-fantasy/ PlanetMinecraft] · [http://topminecraftservers.org/vote/22188 Top MC Servers] · [https://topg.org/minecraft-servers/server-635851 TopG] &amp;lt;br&amp;gt; · [https://minecraftservers.org/vote/626053 MinecraftServers] · [https://minecraft-mp.com/server/294704/vote/ Minecraft-MP] &amp;lt;br&amp;gt; · [https://minecraft-server-list.com/server/482593/vote/ Minecraft Server List] · [https://servers-minecraft.net/server-fables-and-fantasy-rp.23600 Server-Minecraft]'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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----&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tutorials'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; |[[File:Eden1530.jpg|center|frameless|upright=2.0]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; |&lt;br /&gt;
&amp;lt;u&amp;gt;'''Server Lore'''&amp;lt;/u&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Nations''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hadriana2.png|20x20px]] [[The Hadrian Empire]] · [[File:Luminion Logo png.png|20x20px]] [[The Enlightened Kingdom of Luminion]] · [[File:Myln Arbor.png|24x24px]] [[The Mystical Empire of Mitrona]] · [[File:Anjyarr_coa_transparent.png|22x22px]][[The Empire of Anjyarr]] · [[File:Hoogh.png|20x20px]] [[Highland_Freestate |The Highland Freestate]] · [[File:Avalheim.png|20x20px]] [[The Icy Domain of Avalheim]]  &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Settlements''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ZadhSquare.png|20x20px]] [[Zadh Nadrozz|The Faul Tide of Zadh Nadrozz]] · [[File:IronOrhim.png|20x20px]] [[Realm of the Denur|The Iron Orhim]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Races'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''World'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Experience Something Truly Unique&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to dive right into Eden, you'll need connection information!&lt;br /&gt;
&lt;br /&gt;
IP: play.fablesfantasyrp.com&lt;br /&gt;
&lt;br /&gt;
Minecraft version: 1.19.2&lt;br /&gt;
&lt;br /&gt;
Optifine Recommended!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{|style=&amp;quot;margin:auto; width:95%; text-align:center; vertical-aling:top;&amp;quot; &lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Support Discord&lt;br /&gt;
|style=&amp;quot;width:50%;&amp;quot;| Social Media &lt;br /&gt;
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----&lt;br /&gt;
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__NOTOC__&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Template_talk:Geology&amp;diff=4264</id>
		<title>Template talk:Geology</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Template_talk:Geology&amp;diff=4264"/>
		<updated>2023-07-28T22:46:55Z</updated>

		<summary type="html">&lt;p&gt;Language: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Geology&lt;br /&gt;
|Image = Missing.png &lt;br /&gt;
|Category = Crystal, Metal, etc&lt;br /&gt;
|Rarity = Common, Uncommon, Rare, Epic, Legendary&lt;br /&gt;
|Color = ?&lt;br /&gt;
|Location = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
[introduction]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[Mineral lore, must contain: Look, value, how to obtain it, how to process it, and what uses it has.]&lt;br /&gt;
&lt;br /&gt;
[[File:Missing.png|thumb|160px|Refined (name)]]&lt;br /&gt;
&lt;br /&gt;
==Ingredients==&lt;br /&gt;
[Describe what can be harvested from the mineral node, briefly what each ingredient can be used for]&lt;br /&gt;
*''' '''&lt;br /&gt;
::&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Kha%27mal&amp;diff=4083</id>
		<title>Kha'mal</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Kha%27mal&amp;diff=4083"/>
		<updated>2023-06-23T00:59:35Z</updated>

		<summary type="html">&lt;p&gt;Language: /* Apparel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:KhamalRody.png|thumb|right|350px|The Kha’mal banner, displaying the Sun of Sohtek]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;In the Anjyarri desert, beneath the sun's bright light, the Kha'mal traverse the sands. They roam the shifting dunes of the breathless, windless night, brandishing weapons and armor coated in black and gold. And sometimes, in ghastly dry voices, they whisper a tongue mostly forgotten by man. Worshipping forgotten deities, kings, and queens as their guards, which will grant them the death they so seek, for their past has long since been forgotten and is waiting to be reborn.&amp;quot;'' - Unnamed Azari'lunn scholar of Al-Jabrid&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
The Kha'mal tribespeople are diverse in height and skin tone, similar to the eclectic [[The Khadan Humans|Vaemir Khadan]] tribes spread across the desert and those under the rule of the [[Dark Elves]]. &lt;br /&gt;
Their hair can range from straight to wavy and from fine to coarse, varying in colors from dark blond to black. The eye color of these [[The Khadan Humans|Khadan]] is primarily hazel; however, the women in the Kha'mal tribes tend to reveal glittering pools of green, blue, or even stark black.&lt;br /&gt;
Their skin tone varies the same, with the majority of the population in these tribes being olive-toned; they, too, can range from tan to dark-brown skin.&lt;br /&gt;
&lt;br /&gt;
[[File:KhamalSkin.png|frameless|right|270px]]&lt;br /&gt;
&lt;br /&gt;
==Apparel==&lt;br /&gt;
&lt;br /&gt;
Similar to the [[The Khadan Humans|Khadan Vaemir]] kin, the Kha'mal tribes cover themselves in cloaks seen in many colors. Many Kha'mal warriors among the tribes were seen in bright clothing, such as scarlet robes. They often decorate themselves with golden ornaments, such as collars, jewelry, and corsets of overlapping brazen plates; they braid their hair with gold. Some tribes paint their bodies or add tattoos referencing their past or an ancient deity. Women in the tribes prefer to keep their hair long, as beauty and the well-being of their bodies are kept in high-standard shape. Like the warriors, the women decorate their long hair in braids, jewelry, and gold. &lt;br /&gt;
The warriors of the Kha'mal tribes are described as wearing various armor, no tribe being the exact same. However, their main comparing feature is the lightly worn gold-colored plating. The armor of the Kha'mal is primarily made from bronze or brass-colored metal, and the helmet is designed to be worn over the headscarf. The helmets are often decorated in style to intimidate the enemy. It featured cheek-and-eye guards and horns resembling a scorpion or other ancient creature from their mythology. Some speculate these armor pieces are relics of their past, re-used for the same purpose during combat. &lt;br /&gt;
Yet, the Kha'mal in service of the ruler of [[The Empire of Anjyarr|Anjyarr]], the Kataphracts, are the best equipped.&lt;br /&gt;
Their golden or brass overlaid steel lamellar armor consisted of many pieces covering the body's vital regions while staying lightly armored to traverse the fast dune seas of Anjyarr. &lt;br /&gt;
Underneath, the warriors of the Kha'mal would wear leather boots and tunics or cloaks to cover the remaining exposed parts, sometimes including facecloths and gloves. Heavily armored fighters often include pieces of chainmail around the arms or torso. Not all tribes would have access to this armor; however, some preferred turbans.&lt;br /&gt;
The color of said tunics and cloaks varied. The standard would be white, resembling a warrior, while red would be a veteran or leader in the tribe. Black would be those of the highest honor: guarding a sacred tomb or temple. &lt;br /&gt;
The female servants of the ruler of Anjyarr would be spotted thanks to their fitted golden masks resembling a stoic expression, which was to hide the face from the population during service.&lt;br /&gt;
&lt;br /&gt;
==Culture and Society==&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
&lt;br /&gt;
The language spoken in the Kha'mal tribes originates from an ancient form of Anjyarri, which is called Akhadi. Being a pluricentric language similar to the modern day Anjyarri language, the main speech is still somewhat recognizable. Many nomads or citizens who encountered the tribes describe the voices of Kha'mal as sounding harsh and like &amp;quot;shouting beasts&amp;quot;. However, the Kha'mal are quiet yet very expressive folk in their daily lives, which is a side not many get to experience due to their isolated lives. &lt;br /&gt;
While not in combat, warriors tend to speak in a low, raspy voice, close to a whisper, making their presence somewhat stand out due to their silence. This, merged with Akhadi, makes it hard to determine what they say, amplifying their eerie presence. &lt;br /&gt;
&lt;br /&gt;
So far, only a few words are stated to be originating from the Akhadi language. Comments from the Kha'mal language, such as &amp;quot;Kaf'hyr&amp;quot; and &amp;quot;Aykyri&amp;quot; seem to be cursive or descriptive words towards a person. &lt;br /&gt;
&amp;quot;Aykyri&amp;quot; is used mainly towards people not originating from Anjyarr, speculating this word to mean &amp;quot;outsider&amp;quot; or &amp;quot;foreigner&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Demographics===&lt;br /&gt;
&lt;br /&gt;
Among the various nomadic tribes that still roam the endless dunes of the Anjyarri desert is a group of Khadan that is almost shrouded in legends and myths. Birthed from the remnants of the Golden Age, one now known for their warbands and nomads, its people clad in brass and gold-colored armor, protective over the various temples and tombs that now crumble and sink between the dunes of the western desert. The Kha'mal, as they are known, are amongst the most ancient of people. Their past is shrouded in mystery, forgotten over centuries by both man and god. To them, knowledge is power, and their personal goal is to safe-keep and continue their people's past. &lt;br /&gt;
It is believed they are among the [[The Khadan Humans|Khadan Vaemir]] kin due to their appearance and region of inhabitation. It is unspecified whether the Kha'mal tribes of the first centuries were the primary ancestors of those that later formed the various tribes. &lt;br /&gt;
&lt;br /&gt;
The Kha'mal use tactics common among nomadic tribes that rather live in seclusion other than in the open. However, their combination with warfare has perfected their ability to use the dunes and desert weather to their advantage. &lt;br /&gt;
In truth, the Kha'mal are expert horsemen and tamers of beasts, warriors using camels and horses to travel vast distances through the sand. Their communities are never settling in one place, permanently on the move. But not all of their tribes are the same, and with [[The Khadan Humans|Khadan]] as prior dwellers, even [[Tieflings]] and [[Dark Elves]] are glimpsed among them in very rare occasions. Many believe in the [[The Old Path|&amp;quot;Old Path&amp;quot;]] and see various figures as their deities that have otherwise been forgotten, some even tied to the tombs spread across the mountain and dune regions of Anjyarr. A large group of these Kha'mal have eventually begun servicing the head of the Anjyarr realm: The Sultana. It has become quite common for many of these tribes to eventually migrate to the cities.&lt;br /&gt;
&lt;br /&gt;
===Celebrations===&lt;br /&gt;
The Kha'mal celebrate many feasts and holidays like most Khadan. While the main population under the rule of the [[Dark Elves|Azari'lunn]] celebrate in unity and friendship, the Kha'mal tribes often prefer to celebrate in isolation from outsiders. However, it is not uncommon for the nomads to flock to the cities to join the festivities. &lt;br /&gt;
&lt;br /&gt;
====Kura====&lt;br /&gt;
&lt;br /&gt;
The Kha'mal celebrate this festival about the love of life in the Khadan's philosophy, be it a bit changed due to their different view of faith. A defining trait of this festival is that various activities occur throughout the day. Starting in the morning, the youth would put on sporting shows such as horse archery to display the following line of warriors and their skills. The old would visit their friends and family, then later at night is the time for couples to gather together and single people to search for mates, which often ends in feasts around fires.&lt;br /&gt;
&lt;br /&gt;
====Anor-Sa====&lt;br /&gt;
Anor-Sa, also known as the Day of Prayer, is a day entirely devoted to the Kha'mal way of worship toward death. At the end of the month, on this day, the Kha'mal tribes pray throughout most of the day or perform rituals towards the various deities. Some prefer to isolate themselves, while others come together to hold sermons or ceremonies, sometimes near ancient tombs or shrines. Many devote this day to offering gifts or prayers to the nation's ruler, who some see as one of these deities. To disturb someone's prayer or a rite on this day is seen as the highest of insults, as their view on life and death means a lot to the tribes. &lt;br /&gt;
&lt;br /&gt;
====Itekh Akhin====&lt;br /&gt;
The duels of Akhin date back to the warriors' past of the Kha'mal. Seen as a day to memorize the warriors who made the journey to the afterlife, either through combat or self-sacrifice, in the tombs now buried in Anjyarr, the Itekh Akhin is a day where the soldiers would hold trials and ceremonies to earn their &amp;quot;Warrior-Marks&amp;quot;. These trials and rituals would come in the form of blessings of armor and weapons and duels with sharpened knives. Warriors would strip down to their undergarments and engage in high-stakes fights, which end when one of the opponents either yields or is defeated. After said duel, the victor would let his wounds heal naturally to show that he was victorious, leaving a natural scar line. The one who lost would rub his injuries with the sand or mud of the duel area, causing his scars to turn ugly and gray. Thanks to these &amp;quot;Warrior-Marks&amp;quot;, the warriors could keep track of their battle honors and gauge each others' prowess. The duels taking place in the cities are open to the public, making this, to many unknown with the Kha'mal way of life, a spectacle.&lt;br /&gt;
&lt;br /&gt;
===Romance, Marriage, and Reproduction===&lt;br /&gt;
The [[The Khadan Humans|Khadan]], in general, value loyalty to a very high degree. The values of romance, family, and faith are significant to the Kha'mal culture. To the Kha'mal, the continuation of their culture, religion, and people is the highest priority of the tribes; hence marriages are both out of love and survival. Families help each other and work together, and all tasks fall equally on both the men and women of a family. &lt;br /&gt;
&lt;br /&gt;
In the nomadic culture of the Kha'mal tribes, it is a custom for the men to take the first steps to women. Women in the Kha'mal tribes are fit for marriage at the age of 16 and are often set in arranged marriages. However, those living in the cities have also taken the more modern marriage customs from the main population of Anjyarr.&lt;br /&gt;
&lt;br /&gt;
Warriors wanting to marry need to offer a trophy collected from a battle to the woman's family, which shows their dedication to the bond they wish to tie in the marriage. Men would even compete in either duels or a display of wealth to impress the family and the future wife, which can take quite a selection of time before the marriage occurs. The head of the woman's family then asks the lady for her opinion, and when agreeing to marry, she is given a betrothal necklace.&lt;br /&gt;
&lt;br /&gt;
A betrothal necklace is a hand-carved piece of jewelry young men offer to the women they intend to marry. The future husband is to carve a unique design from stone and fasten it to a choker, thus creating a necklace. The engagement becomes official once the necklace is worn; thus, the jewelry signifies to other prospective suitors that the woman is spoken for.&lt;br /&gt;
&lt;br /&gt;
Marriages and ceremonies can take weeks, even months, before it finally concludes. During the weeks, both families celebrate together in many traditions. This ranges from friendly duels of the men of both families to decide who is the strongest to the women together making new jewelry and clothes to gift to one another. Men of both families often travel together on a pilgrimage, called the Mah'ka, to the nearest temple or tomb to pray for the couple and the future of both families, which then ends in a feast back home.&lt;br /&gt;
&lt;br /&gt;
When it does so and concludes, the entire tribe often celebrates the union of two families and a new generation to be born in a feast called the Ni'hayat or Hayat. During said feasts, they often sacrifice an animal or object to a deity of choice to secure a wealthy future or in honor and thanks to the Sultan. The betrothed lady is dressed in the most beautiful attire both families can offer or design, often shades of white and red and covered in traditional jewelry. Both man and wife receive Ahahn, a form of decorative body paint on the hands and arms, painted on them by a member of the family, often a mother or sister. The bride then waits at the altar, letting the groom come in last. &lt;br /&gt;
The wedding officiants are often high-ranked warriors or priests of their tribe, but if none were available, it was often the oldest of both families that would officiate. However, it is not uncommon for the nomads to marry in the cities or close to the tombs they so cherish. This form of ceremony and weddings dates back to the ancient Empire. Some even further. Few of these traditions have been adopted by the modern day citizens of Anjyarr and have become more common.&lt;br /&gt;
&lt;br /&gt;
Same-sex relationships among the Kha'mal are uncommon for those still wandering the dune sea. However, those now embracing modern city life have become more accepting. Yet, due to the tradition around continuing the culture and history of their people, it is frowned upon by many and, in extreme cases, even seen as taboo and punishable.&lt;br /&gt;
&lt;br /&gt;
[[File:KhasarRody.png|thumb|right|350px|Kha'mal Warband Banner, displaying the Red Scorpion of Khasar]]&lt;br /&gt;
&lt;br /&gt;
===Death and Funerals===&lt;br /&gt;
&lt;br /&gt;
The Kha'mal have similar ideals compared with the rest of the [[The Khadan Humans|Khadan]] of [[The Empire of Anjyarr|Anjyarr]] regarding death. [[Tarik il Iʂik|&amp;quot;The Path&amp;quot;]], as the common belief is dubbed, is about finding inner peace and believing to be reincarnated. However, the Kha'mal believe in the theory of ascending to godhood, or immortality, which is the greatest gift someone can receive. To the tribes, this is a gift for staying true to yourself, living your life till death to the fullest, in service to their deities. Often, [[The Khadan Humans|Khadan]] of these tribes would pray or commit rituals next to great tombs to honor or worship these figures, wishing them a beautiful death, a life of peace in the underworld, and sometimes rebirth. &lt;br /&gt;
&lt;br /&gt;
The Kha'mal believe in an ancient form of [[Tarik il Iʂik|“The Path”]], known simply as [[The Old Path|“The Old Path”]]. This alteration of faith has many more gods and figures that the Khadan of the tribes worship, including their ascension and return to Eden.&lt;br /&gt;
Upon someone's passing, depending on their status, the higher-known Kha'mal would be wrapped in either white or red robes after the body had received its painted markings. The marks tell the person's deeds and performance in life, depending on their role in society, from the commoner to the warrior to a priest. After those rituals, the robes would be decorated with the person's wealth and offerings of their close ones; gold, clothes, weapons, or armor. Often, flowers and herbs would be added as sufficiently. The decorations tell the gods who this person was to assist them in the afterlife and ascension. &lt;br /&gt;
There are multiple ways a ceremony may end. To the warriors, their bodies are cremated on the place where they passed, which was often the battlefield, or their bodies would be entombed in small formations made of clay or sandstone. To the ordinary Kha'mal tribe member, the body would receive the honors the passed wished for. This can vary to burial or cremation. &lt;br /&gt;
&lt;br /&gt;
The burial takes place in the location they have passed, as the tribes are always on the move; their sites fade away through time. When cremated, their ashes are put in decorative clay urns and are either taken with the family, buried in the desert, or placed near the tomb or shrine of their deity. Only a member of the tribe is then allowed to eventually remove the urn and spread its ashes into the rivers of Anjyarr. &lt;br /&gt;
It is also not uncommon to be embalmed and later entombed, for it is believed they keep the bodies in shape until their time of ascension comes. This, however, is only done to the highest figures of the Kha'mal society. This ritual refers to their past, where kings and queens would do the same in their pyramids and temple cities. &lt;br /&gt;
[[The Khadan Humans|Khadan]], in general, do not mourn their dead for long, and the Kha'mal are no exception, for they believe their loved ones are now in the hands and guidance of the gods.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Old_Path&amp;diff=4082</id>
		<title>The Old Path</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Old_Path&amp;diff=4082"/>
		<updated>2023-06-22T22:40:56Z</updated>

		<summary type="html">&lt;p&gt;Language: /* Tarath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Missing.png|center|frameless|134x134px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Theology'''&lt;br /&gt;
|Polytheism&lt;br /&gt;
|-&lt;br /&gt;
|'''Language'''&lt;br /&gt;
|Anjyarri, Akkadi Dialects, Common&lt;br /&gt;
|-&lt;br /&gt;
|'''Founder'''&lt;br /&gt;
|&amp;quot;Unknown&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Patriarch&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|'''Origin'''&lt;br /&gt;
|The Ancient Empire of Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|'''Territory'''&lt;br /&gt;
|Anjyarri Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''Most Dominant'''&lt;br /&gt;
|[[The Empire of Anjyarr]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Separations'''&lt;br /&gt;
|[[Tarik il Iʂik| The Path]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
''&amp;quot;I shall tread my life in honor of Kathra, my path ever changing like the shifting dune sea, never a clear line to follow, for I make my own choices. I shall serve my ruler 'till thee grants me the death I deserve, and from this death, I shall be reborn, for Baseth decides my fate. All under the light of the sun; the light of Sohtek.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Beliefs==&lt;br /&gt;
The common faith embedded in the realm of [[The Empire of Anjyarr|Anjyarr]], known to the people that inhabit the dunes and cities among the [[Dark Elves]], is known as &amp;quot;The Path&amp;quot;, or in Anjyarri: [[Tarik il Iʂik]]. Whereas &amp;quot;The Path&amp;quot; views life as a struggle, where the [[The Khadan Humans|Khadan]] are the soldiers of the Iʂik (light), the [[Kha'mal]] follow a similar path, yet traversed differently. &lt;br /&gt;
&lt;br /&gt;
Known as the Tarik Ejelkhi, or in the common tongue: &amp;quot;The Old Path&amp;quot; or &amp;quot;The Golden Path&amp;quot; as it is sometimes dubbed, is a more ancient version of the faith that is practiced today. It is a religion mostly spread orally through stories and mythos, today. With fractions of the religion and its story spread across the various tomb hieroglyphs. Certain splinter groups have also begun worshipping the ruler of [[The Empire of Anjyarr|Anjyarr]] or other key figures of [[Dark Elves|Azari'lunn]] origin, either as their guards or servants, seeing their long life as a version of immortality. In truth, the [[Dark Elves|Azari'lunn]] use this vision of them given by the nomads for their own gain and to improve the lives of the realm itself.&lt;br /&gt;
&lt;br /&gt;
Life and death, the two most significant points in someone's existence, are the most sacred to the [[Kha'mal]]. The goddess Kathra created all life equally and gifted it with free will so they each walk their own path. &lt;br /&gt;
&lt;br /&gt;
It is believed that where one has lived to their fullest potential and performed his role in the world, they would be guided and judged by Baseth, the god of death, and brought to the afterlife. However, if one would fail the test and their judgment rendered them unworthy of the afterlife, they would be cast into the Duçath, the Voidal Plain. Here, their souls would be frozen and consumed by monsters of said realm, known as Demons. &lt;br /&gt;
&lt;br /&gt;
However, it is not uncommon to hear the stories of immortality and godhood, for immortality is seen as a gift granted by the gods. &lt;br /&gt;
One receiving immortality, or harboring its power, is seen to be ascending to godhood and being given a role amongst the many deities in the skies or ruling over the people and guiding them to greatness. Many Pharos, the kings and queens of Anjyarr, were able to harness this gift thanks to sorcery and are worshipped equally, almost more, than the primary gods. Great temples and tombs would be designed for these Khadan worthy of ascension, for they would rule over it once they returned. To the Kha'mal, only the gods can gift someone with rebirth, and many voidal entities tied to the undead are viewed as heretical or decaying shells of their former lives that need to be put to rest. If ascension did not occur, it was formally believed that those who had been proven worthy by the gods would be reformed into stars, who would guide the remaining Khadan through the night.&lt;br /&gt;
&lt;br /&gt;
Desecrating one's body, or grave, is seen as the most sinful and defiling act, often punishable by death. The Tarik Ejelkhi or the Ejelkhi Pantheon would number an unknown amount of gods and deities, each representing a part of life on someone's path. Each acts as a guide or helping hand, and to worship one is to thank it for the life you have lived so far.&lt;br /&gt;
&lt;br /&gt;
The Khadan of these tribes do believe in an ending to the world, however. Named: &amp;quot;The Last Light&amp;quot; refers to the sun god's last light shining on Eden. The moon will block the sun so long that The Void will break through to the mortal domain and consume all, ending all creation made by Kathra. The gods will rain down on the world to destroy the corruption, sacrificing themselves and creating new life through this. When this happens differs for each tribe. Yet, many consider it may start when all mortals have lost their way and let their souls be engulfed by darkness. It is up to the followers of the &amp;quot;Tarik Ejelkhi&amp;quot; to rectify the evil and stay on the true path of life laid out for them by Kathra.&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
&lt;br /&gt;
The tribes of the [[Kha'mal]] refused to stray from their past and stayed true to their roots as a people and belief, continuing the faith under a different name. Its religion is spread almost like a cult through the [[Kha'mal]] tribes. Groups of nomads have made it into the society in the cities, extending this alternate branch of the modern religion to the common folk of Anjyarr. It is not uncommon for a [[Kha'mal]] priest to hold sermons on both the current and old rendition of &amp;quot;The Path&amp;quot;, as freedom of religion is allowed in the nation. This has caused both religions to overlap on specific faith sections, looking similar yet different.&lt;br /&gt;
&lt;br /&gt;
==Practices==&lt;br /&gt;
&lt;br /&gt;
Practices in the religion of the [[Kha'mal]] tribes range from each nomadic faction. Many prefer the use and spread of sermons to unite the people through priests or cultists. Others pray in silence, hands folded or placed on the ground, to either one or many deities. &lt;br /&gt;
Each religious ritual often ends with a blessing through the markings with the blood of an animal or water from the rivers. Marking one's body with permanent jewelry, paint, or tattoos is also common. Some of these tattoos resemble the person's character tied to a deity or a figure in the Pantheon they worship.&lt;br /&gt;
Feasts and songs are commonly used throughout history, and the nomads of the Kha'mal tribes and their faith use this plenty. Songs about fallen warriors or Pharoes, stories of their gods, or those they have lost along the path, are retold every generation. The “Old Path” is a verbal religion, where stories would be expressed through art and symbols. Though scholars were able to record mythos, these scrolls are welcomed by the followers with open arms.&lt;br /&gt;
&lt;br /&gt;
The Patriarch is the one who unites all priests and followers of the faith. He or she is the one who stands at the top of the Path's hierarchy and is often seen as a spiritual guide, a messenger, a spreader of faith, a uniter of people, or a leader. They go over the various rituals, indoctrinating new priests or even helping heal the sick and wounded alongside the priests themselves. They are the caretakers of all temples and rule over them, similar to how the gods rule over each of their domains. The role of a Patriarch often goes for life, but once the position is open, a new one is elected by all the [[The Khadan Humans|Khadan]] who follow the &amp;quot;Old Path&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Another role one can perform is devoting themselves to serving the ruler of [[The Empire of Anjyarr|Anjyarr]]. The women who choose this path become personal servants, called the Golden Maidens. These maidens are seen in crimson robes and tunics, expressing the beauty and perfection of the female body. The clothing is decorated and embroidered with golden lines and jewelry, which adds to a golden mask that rests on their face. The mask has a stoic yet elegant gaze that matches the beauty of their true face that is only allowed to be seen by the one they serve. Only off duty can they remove it and relieve themselves among the population or their family. Not only do their skills range from serving but also to protect. Once the first line of the Golden Guards has fallen, even the female servants can carry the weapons to defend their deity. &lt;br /&gt;
&lt;br /&gt;
The role of the personal guard of the deity or ruler is known as the Golden Company, the Golden Guards, or simply named the [[https://fablesfantasyrp.com/wiki/The_Empire_of_Anjyarr#The_Sultans_Kataphracts|&amp;quot;Kataphracts&amp;quot;]]. These [[Kha'mal]] warriors dressed in white and gold serve their master zealously and are silent but expressive guards regarding their duty. &lt;br /&gt;
The ones dressed in black, the warriors tasked with guarding the temples and tombs, are often immortalized by the fact that they constantly replenish their numbers once a member of the guard has fallen. This often makes them appear to be a mere immortal unit, never able to be defeated. Their appearance intimidates those unknown to their culture and faith, yet they are made all in honor of their gods and those they serve. They are the most respected warriors by all Kha'mal as they stand by their deity, tomb or temple until their duty ends.&lt;br /&gt;
&lt;br /&gt;
==Figures==&lt;br /&gt;
The nomads see many deities and gods as crucial figures that one may follow on their path. Seeing them as guides or characters, one might need in life. However, due to the history of the [[Kha'mal]] never being recorded in total, many of these gods have faded and been forgotten. Not all the deities that are still known are worshipped equally. Many are mere figures from history. However, some recurring characters of the Ejelkhi Pantheon are either still openly worshipped, their stories being recounted, or portrayals found in tombs and ruins. &lt;br /&gt;
&lt;br /&gt;
===Kathra===&lt;br /&gt;
The first, the creator, mother of all beings and worlds, the oldest of old. Kathra, also known as the goddess from whom all becoming arose, is the head deity in ancient Khadan mythology. She is a god of many titles that befitted her. Still, she is represented as the one who created all the world, the realms of mysticism, and all ethnicities in Eden with all the ability to make their own decisions, the universe with its stars, sun, and moon. She stands for wisdom, unity, creation, imagination, and all manners of emotion. She is the mother of all the gods and her creations in Anjyarr and is worshipped as such. &lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Kathra is depicted as a motherly figure in various tombs and shrines, now beneath the dune sea of Anjyarr. Her appearance shifts throughout history and has now been revised into a fair-looking, olive-toned woman dressed in burgundy robes and a tunic. Her hair, put in locks, has lines of white and has decoratively been plaid with gold and silver. She wears a crescent-shaped tiara embroidered in her hair on her head, on which a star of unknown white crystal is shaped.&lt;br /&gt;
&lt;br /&gt;
===Sohtek===&lt;br /&gt;
The all-seeing light, the one guiding the sun, he who shows the way of life by revealing the path ahead. Sothek is seen as the second-highest god in the Ejelkhi Pantheon. While simultaneously seen as guiding the sun from east to west, Sothek is depicted as a leader, a helpful god, and very supportive and welcoming. He was the first creation of Kathra and, as such, leads the Khadan the most on their journey. It was said that with his powers, he would see it all wherever his light would go. However, there were two domains he could not reach, the domain of Urtaq and Rahme: the earth and the underworld. &lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Sohtek is described as a tall, bulky, olive-skinned man wearing either yellow or golden robes. He is often portrayed holding silver chains wrapped around his arms which may be used to pull the sun. His eyes are represented to have a golden iris; hence many tombs have the Eye of Sothek engraved on their entrances.&lt;br /&gt;
&lt;br /&gt;
===Mohekh===&lt;br /&gt;
The white light, &amp;quot;The Traveler&amp;quot;, the guide of the night; Mohekh is the twin brother of Sohtek, the god of the moon. Mohekh is behind his twin brother in rank, which often frustrates him. Mohekh is described as a silent guide, a mute god who stands for those in the night and the creatures that come alive during this time. He is also the one giving each star and body in the sky a place to display its light and role in the universe. It is portrayed in many discovered relics that Mohekh and Rahme were connected or together, hinting at a relationship.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' The description of Mohekh varies from each era and portrayal. However, he is most known to be a majestic twin version of Sohtek, looking like an exact copy. Wearing white and gray robes, and like his brother, he wore chains of gold around his forearms to pull the moon forward. His notable feature of portrayal is the shape of a wolf howling at the moon. Said to be a song he created to draw the moon on but also to warn the people of the dangers that lurk at night. He appears to wanderers lost at night as a hooded old man from a distance, disappearing once they close the distance on him.&lt;br /&gt;
&lt;br /&gt;
===Khasar===&lt;br /&gt;
Warrior spirit of the Khadan, he who conquers the evils of the dark, riding on a monstrous steed, Khasar is the god of war and conquest, but also the embodiment of courage, honor, chivalry, and justice. He stands for everyone able to defend himself or others and, as such, is a favorite among the warbands and justice system of the Kha'mal. Khasar may be an honorable god, but he is known to have a short temper, performing actions rather than using words.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Khasars prior depiction is a warrior riding a giant scorpion he tamed from the very Anjyarri desert into battle; hence the Scorpion is seen as his symbol. With him, war hounds follow, causing the legend that wild dogs are a sign of approaching doom. He is the most handsome of the Ejelkhi deities. He is displayed as a muscled figure with dark-blue skin clad in armor made of an unknown metal and wielding various weapons, most notably a spear or two khopesh swords made from the same unknown metal. However, some depictions display his weapons to be made out of pure flames.&lt;br /&gt;
&lt;br /&gt;
===Khan'su===&lt;br /&gt;
&amp;quot;Great trickster&amp;quot;, spawn of Mohekh, protector, defender, and master of the arcane; Khan'su, sometimes called Kanshu, embodies trickery and witchcraft. He is a figure of the dark, flying through the night sky to spot those that got lost, helping his father with warnings. Birthed forth from Mohekh and Rahme, he is seen as both the good and evil of arcane magic. He is playful, curious, sarcastic, and enjoys teasing or tricking people, letting them wander off their Path to see what would happen to those unfortunate. He is also responsible for the magic leak in the world of Eden, and many Demons are often tied to him due to their similar powers. Thanks to relics and inscriptions found in ruins, speculation indicates that Khan'su might play around with Demonkind to end his boredom, which often comes with horrible results, with much-added protest from the other deities. He is also the most disliked of the Pantheon, but his personality does not care. He is liked most among the old kings and queens that sought immortality through arcane sorcery and was laboriously worshiped in the sorcerer's cults.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Khan'su is often portrayed as the youngest male god of the list that is still widely known. In every illustration, he is seen with white falcon wings, sometimes replacing his arms entirely. Attired in robes similar to his father, Khan'su decorates himself with jewelry and pickings found in the dune sea. He is often seen wielding a staff with a crescent moon-faced upwards, held in similar falcon wings. However, a different portrayal shows his head is that of a raven's skull, his wings made of bone, and his body is similar to a mummified corpse. This is tied when Khan'su's curiosity has caused death or destruction, but it is also a form he takes to scare others.&lt;br /&gt;
&lt;br /&gt;
===Bhaseth===&lt;br /&gt;
Sailor of the sea of souls, weigher of hearts, the protector of the dead; Baseth is the god of death and guardian of the souls traversing to the afterlife. He is tasked with looking over every soul entering his domain, helping them across a bridge over the Duçath, the Voidal Plain. Before said bridge, each soul would be tested, with Baseth using his hands to split and weigh the soul and test the worthiness of the individual. He often represents mummification or the embalmment of the body, the peace and horror of death, rebirth, and the one giving the power of ascension. His presence can be seen in many tombs and ruins, even before the first Pharoes.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Baseth's symbol is a pair of black crow wings with a white human skull. He is depicted as a tall, elegant man with bronze skin. He is wearing a short shendot (wrapped skirt) and high sandals, bare-chested beside a golden corset with a human skull encircled by the sun displayed on it. His head has a crown with his symbol engraved or a warrior's helmet covering his face, hiding it from mortals. His hands are wrapped in white cloth, hiding his two bone hands, his left being white, the right charcoal-black bones. Both represent life and death, rebirth and decay. He reveals them when performing the weighing of the soul and holds powers unknown by even the other gods.&lt;br /&gt;
&lt;br /&gt;
===Urtaq===&lt;br /&gt;
Creator of earth, sculptor of the mountains, the carver of the land; Urtaq is seen as the god of the earth, mountains, and all that comes from it. He is said to be born from the earth, having dug his way out like a scarab or dung beetle coming forth from its dungball. His name translates to &amp;quot;Earth's being&amp;quot;, and his character represents a nitpicking sculptor. He is often tied to representing burial and the ruptures in nature, such as earthquakes, which are often said to be caused by his angry outbursts towards a frustrated Sohtek who cannot see Urtaqs underground world with the sun's light. His last connection is that of the chaos and harsh nature of the desert itself, yet this is often conjoined to Mjir'jah.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Urtaq has always been depicted as both an insect and a man. Often seen as a giant scarab of shining gold and silver, he is also represented as a humanoid with chitin skin and a coal-black head that house a pair of blazing red eyes. What makes him stand out from the other gods is that his voice emits both a male and female tone, which, while he is mainly enunciated as a male god, he is often depicted as an intersex god. His symbol, the Scarab, or two men praying to a mountain, is seen in many tombs embedded in the mountain ranges surrounding the Anjyarri desert.&lt;br /&gt;
&lt;br /&gt;
===Sa'har===&lt;br /&gt;
&amp;quot;Lady of the River Bringing Vegetation&amp;quot;, &amp;quot;Eternal Lady of the Ocean&amp;quot;, bringer of currents; Sa'har is the lady of the sea. Representing all nature of the ocean, fishery, sailoring, and exploration. The currents and floods, the rivers, and soil fertilization. Born from the first rain Kathra created, producing the world's oceans, Sa'har is neither good nor evil, as the sea can both be beautiful and treacherous.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' There are two depictions of Sa'har, the first being a naked lady with her body made out of pure waving water and a crown made of leaves, the other one closely tied to the Merfolk known on Eden, the body of both women and fish. Her skin was as blue as diamonds, and the fishy scales as white as pearls, wielding a scepter of rusting gold. She was either depicted in temples in her entire body or with the symbol of three waves or three fish.&lt;br /&gt;
&lt;br /&gt;
===Mjir'jah===&lt;br /&gt;
Essence of the world, &amp;quot;Mother Nature&amp;quot;, or sometimes called the &amp;quot;Beauty of Eden&amp;quot;, Mjir'jah is the embodiment of the nature that has blossomed in the world. After Kathra put down the seeds of life for its first trees, she carved Mjir'jah from the wood of the largest and most beautiful of all. Mjir'jah represents nature, the animal kingdom, the circle of life and fertility, and motherhood. She also often stands for the deviance of a mother's protection or survival of womanhood. The many gods squabble over her beauty as she is the most captivating of all. She enjoys the attention, yet her duty is guarding the plants, not the hand of another. She and Urtaq are characterized as close friends in many drawings and stories.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Depicted as a slender yet muscular woman tied to nature's power and beauty, Mjir'jah was the tallest of the female deities. A chestnut-skin tone with deep green eyes able to pull in any mortal, Mjir'jah was portrayed in a dress of leaves, vines, and flowers. With her, she wielded a cane made from the highest tree that grew on the tallest mountain top of Urtaq, and an ankh in the other, known as the Key of Life, from which she creates new life. On her shoulder rests a dove, who, together with others, flies over the world to tell her about the progression and deterioration of nature.&lt;br /&gt;
&lt;br /&gt;
===Rahme===&lt;br /&gt;
&amp;quot;Collector of Souls&amp;quot;, &amp;quot;Lady of the Dead&amp;quot;, she who guards the end, keeper of the celestial flame; Rahme is the embodiment of death, the goddess of the underworld. Whereas Baseth guides the souls to her gate called the Gate of Rahme, she safe keeps the souls once in the underworld. She is a wielder of the Celestial flame, the fire that keeps the Voidal entities from entering and consuming her domain, making them unable to reach the bridge leading to her gate. She grants those worthy of ascension and returns them to the mortal world with the power of immortality to guide the Khadan. Her world is one of the untold secrets, and only those who arrive there see their depiction of a peaceful afterlife, whether a field of reeds or an unending beach; it changes for every soul. In many portrayals and stories, she is told to be married to Mohtek, the moon god, and birthed a son named Khan'su. Two sphinxes guard the gate of Rahme, seen as her pets. Their names are Kı'yameth and Yhen'iden. Roughly translating to Ending and Rebirth. However, Kı'yameth is also translated to Apocalypse in other depictions.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Similar to Sa'har, Rahme has different depictions depending on her representation as death is neither good nor evil: it is a part of life, the ending of your path. Rahme is either portrayed in the form of a monumental black and gold sphinx or the Celestial flame itself: a humanoid-shaped yellow flame. A third depiction in tombs is a human skeleton dressed in a white-golden dress, her face covered by a golden mask, with a female body figure extending her hand over a deceased. This hints at her greeting the fallen in the underworld. The other hand is either a white-silver torch, wielding the flame, but she is also seen barehanded wielding it.&lt;br /&gt;
&lt;br /&gt;
===Tarath===&lt;br /&gt;
Birthed in the temple city of Al'Tojik, Tarath was the royal heir to a wealthy king of a tribe who sought to build an empire based on his image and of his great fathers before him. He let enslaved people build temples greater than any of its time, statues of himself, spreading his fame throughout Anjyarr, turning Al'Tojik into the grandest city of the realm and its capital. He united the tribes, created borders, and made conquests to gain wealth for the Khadan thanks to an ever-growing army. While he was not the first Pharo to be bestowed immortality, he set the foundation of the many cults that would gather the means of sorcery.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Due to the ruins of Al'Tojik having been lost and no traces left, nor temples, of Pharo Tarath, the only depiction is of him in stories. These stories, unfortunately, vary too much of him to give him an accurate portrayal, but he was dubbed &amp;quot;The First Guide&amp;quot; by many Khadan.&lt;br /&gt;
&lt;br /&gt;
===Met'hani===&lt;br /&gt;
The stories of Met'hani, the first female Pharo, are favorites of the women of the Kha'mal tribes. What makes her so famous is the start and tragic end of her legacy. The “Eternal Lady”, “The Golden Queen of Aanos”, her intelligence, temper, and bravery were as legendary as her beauty and added to an intense sense of honor and justice. She fought against the enemies of Anjyarr on the frontlines and used her charismatic political power to further the realm's gain. &lt;br /&gt;
However, the cults influenced her in the question of immortality and eternal reign, and soon they were sent out to find the answer. However, her sister Somnyah'la, named Sleepwalker, grew jealous of her sisters' power and, as one of the priests in the cult, sought out the darkest powers for answers. Meeting with a Demon and solving its riddles, she was influenced into sacrificing Met'hanis firstborn and heir, consuming the infant's blood to obtain the power of immortality. While she succeeded, and the Demon granted her what was promised, she was turned into a Vampyr who began a short conquest for her power with her undead followers. She was eventually banished into the Demonic realm thanks to the Cult and Met'hani's sacrifice. Her reign was tragically short, cut down as she was in her prime. All of Anjyarr mourned her passing, for they knew she would have brought great glory to the empire. She was laid to rest in the tombs embedded in the mountain ranges, and many still wait for her return.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Met'hani is described as a tall, beautiful, olive-skinned woman in many stories. Black long, braided hair in locks covered her head on which a golden-blue gem sun crown rested. Her attire changes in each portrayal. However, she was depicted as being a daughter of Khasar, wearing armor embedded with gems and golden skulls that matched both her bravery and beauty.&lt;br /&gt;
&lt;br /&gt;
===Akhmat===&lt;br /&gt;
[[File:PharoShrine.jpg|thumb|right|370px|Ancient Pharo Shrine in the Valley of Kings]]&lt;br /&gt;
Akhmat was known as the Great King and Pharo of the city of Sepharat, the capital of [[The Empire of Anjyarr|Anjyarr]] at his time, now known as the &amp;quot;Valley of Kings&amp;quot;. Going by many titles, such as his most famous, &amp;quot;The Great Uniter&amp;quot;, Akhmat was known all over [[The Empire of Anjyarr|Anjyarr]] by all the [[The Khadan Humans|Khadan]] tribes that kneeled to him. Akhmat was depicted as a great and powerful Pharo. He listened to the priests of the Sorcerers Cult and realized that only a leader who could command the gods' respect would earn the people's total adoration. To this end, Pharo Akhmat, alone amongst all the kings of Anjyarr, paid homage to the ancient gods; early in his reign, he ordered the restoration of temples and erected magnificent statues to be constructed in their honor. It turned Sepharat into a temple city, more significant than any human city ever made at the time. He sacrificed his two children on the highest temple of Kathra to gain their favor, and when the time came, he conquered the various cities trying to break free from [[The Empire of Anjyarr|Anjyarr's Empire]]. He reigned as the greatest Pharo to be ever known and, thanks to the cult, the first to find the answer to immortality. &lt;br /&gt;
Blessed by long life, believed to be gifted the powers for his sacrifice, now seen as a new deity by the [[The Khadan Humans|Khadan]], ascended to godhood, he led the Khadan into a prosperous age. He eventually passed, yet his legacy was never forgotten, for he was interred in the most incredible tomb ever constructed. &lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Akhmat was described as clad in many white, red, and gold robes. With a crown of a sun-covered red serpent, his armor was covered in decorative skulls and religious crests. He wielded a great Kopesh and was often depicted on a chariot, carried on a throne of crimson and gold, or Giant Scorpion.&lt;br /&gt;
&lt;br /&gt;
==Symbolism==&lt;br /&gt;
===Eye of Sohtek===&lt;br /&gt;
The Eye of Sohtek, Sohteks Eye, or the Eye of The Sun, as it is named, is the symbolic eye seen in many Hieroglyphs in temples around Anjyarr. It is the personal symbol standing for the all-seeing eye of the god of the sun, Sohtek, and represents eternal guidance and the Khadan ancestral lands: Anjyarr itself. It is often paired with a sun surrounding the eye itself.&lt;br /&gt;
&lt;br /&gt;
===Crescent Moon===&lt;br /&gt;
The Crescent Moon symbol is the insignia for Mohekh, the moon god. It stands for guidance at night, protection from/or fight against darkness. But also the divinity of the sky, universe, and the stars, finding your place in life. Paired with the two white wings of a falcon, it is shifted into the mark of Khan'su, the trickster god, which then stands for the sorcerer's background of the one resting in the tomb.&lt;br /&gt;
&lt;br /&gt;
[[File:KhasarRody.png|thumb|right|270px|Kha'mal Warband Banner, displaying the Red Scorpion of Khasar]]&lt;br /&gt;
===Red Scorpion===&lt;br /&gt;
The Red Scorpion of Khasar stands for the deviance against foes, the Khadan people's power, and the desert's dangers. It is seen as both a symbol of unity and war, and warlords that are laid to rest often have this symbol amongst the various hieroglyphs.&lt;br /&gt;
&lt;br /&gt;
===Three waves, three fish===&lt;br /&gt;
The hieroglyphs of three waves or three fish stacked on top of each other both represent the goddess of the ocean: Sa'har. It may tie to the sea's wildlife, the nature of the currents, floods, or land fertility. &lt;br /&gt;
&lt;br /&gt;
===Dove===&lt;br /&gt;
The dove bird is seen as a symbol of nature by many people following the &amp;quot;Old Path&amp;quot;. To the Khadan, it is a carrier of messages, the eyes of their nature goddess, Mjir'ja, and killing a dove in cold blood is blasphemous. The hieroglyph of a dove spreading its wings above terrain is linked to nature's growth, a dove dying to decay.&lt;br /&gt;
 &lt;br /&gt;
===Black and Red Serpent===&lt;br /&gt;
The black and red serpents represent one of Akhmat's titles: &amp;quot;The Serpent of the Dune Sea&amp;quot;. The serpents are seen throughout the hieroglyphs in the Tomb of Akhmat, including on his banners. &lt;br /&gt;
&lt;br /&gt;
===Sphinx===&lt;br /&gt;
The creatures known as Sphinxes are ancient beings tied to the goddess Rahma and the Underworld. Massive statues of these creatures were raised in honor of her and the dead and have also come in variations. The sphinxes with animalistic features are tied to the ones guarding Rahme's Gate, while human female features, or a masked face, represent Rahme herself in Sphinx form.&lt;br /&gt;
&lt;br /&gt;
===Golden Masks===&lt;br /&gt;
The golden masks of Rahme, or death masks, as they are often known as are worn by the Golden Maidens. They are the servants of the ruler of Anjyarr and are worn to hide their beauty or true self from the population, for only the one they serve is allowed to gaze upon it. This originates from a myth where Mohekh was the only god allowed by Rahme to see her true face. A golden mask portrayed in hieroglyphs often represents the mystery of a certain death: the cause of the entombed one's death being unknown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religions]]&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Old_Path&amp;diff=4081</id>
		<title>The Old Path</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Old_Path&amp;diff=4081"/>
		<updated>2023-06-22T22:35:28Z</updated>

		<summary type="html">&lt;p&gt;Language: /* Golden Kasks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Missing.png|center|frameless|134x134px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Theology'''&lt;br /&gt;
|Polytheism&lt;br /&gt;
|-&lt;br /&gt;
|'''Language'''&lt;br /&gt;
|Anjyarri, Akkadi Dialects, Common&lt;br /&gt;
|-&lt;br /&gt;
|'''Founder'''&lt;br /&gt;
|&amp;quot;Unknown&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Patriarch&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|'''Origin'''&lt;br /&gt;
|The Ancient Empire of Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|'''Territory'''&lt;br /&gt;
|Anjyarri Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''Most Dominant'''&lt;br /&gt;
|[[The Empire of Anjyarr]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Separations'''&lt;br /&gt;
|[[Tarik il Iʂik| The Path]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
''&amp;quot;I shall tread my life in honor of Kathra, my path ever changing like the shifting dune sea, never a clear line to follow, for I make my own choices. I shall serve my ruler 'till thee grants me the death I deserve, and from this death, I shall be reborn, for Baseth decides my fate. All under the light of the sun; the light of Sohtek.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Beliefs==&lt;br /&gt;
The common faith embedded in the realm of [[The Empire of Anjyarr|Anjyarr]], known to the people that inhabit the dunes and cities among the [[Dark Elves]], is known as &amp;quot;The Path&amp;quot;, or in Anjyarri: [[Tarik il Iʂik]]. Whereas &amp;quot;The Path&amp;quot; views life as a struggle, where the [[The Khadan Humans|Khadan]] are the soldiers of the Iʂik (light), the [[Kha'mal]] follow a similar path, yet traversed differently. &lt;br /&gt;
&lt;br /&gt;
Known as the Tarik Ejelkhi, or in the common tongue: &amp;quot;The Old Path&amp;quot; or &amp;quot;The Golden Path&amp;quot; as it is sometimes dubbed, is a more ancient version of the faith that is practiced today. It is a religion mostly spread orally through stories and mythos, today. With fractions of the religion and its story spread across the various tomb hieroglyphs. Certain splinter groups have also begun worshipping the ruler of [[The Empire of Anjyarr|Anjyarr]] or other key figures of [[Dark Elves|Azari'lunn]] origin, either as their guards or servants, seeing their long life as a version of immortality. In truth, the [[Dark Elves|Azari'lunn]] use this vision of them given by the nomads for their own gain and to improve the lives of the realm itself.&lt;br /&gt;
&lt;br /&gt;
Life and death, the two most significant points in someone's existence, are the most sacred to the [[Kha'mal]]. The goddess Kathra created all life equally and gifted it with free will so they each walk their own path. &lt;br /&gt;
&lt;br /&gt;
It is believed that where one has lived to their fullest potential and performed his role in the world, they would be guided and judged by Baseth, the god of death, and brought to the afterlife. However, if one would fail the test and their judgment rendered them unworthy of the afterlife, they would be cast into the Duçath, the Voidal Plain. Here, their souls would be frozen and consumed by monsters of said realm, known as Demons. &lt;br /&gt;
&lt;br /&gt;
However, it is not uncommon to hear the stories of immortality and godhood, for immortality is seen as a gift granted by the gods. &lt;br /&gt;
One receiving immortality, or harboring its power, is seen to be ascending to godhood and being given a role amongst the many deities in the skies or ruling over the people and guiding them to greatness. Many Pharos, the kings and queens of Anjyarr, were able to harness this gift thanks to sorcery and are worshipped equally, almost more, than the primary gods. Great temples and tombs would be designed for these Khadan worthy of ascension, for they would rule over it once they returned. To the Kha'mal, only the gods can gift someone with rebirth, and many voidal entities tied to the undead are viewed as heretical or decaying shells of their former lives that need to be put to rest. If ascension did not occur, it was formally believed that those who had been proven worthy by the gods would be reformed into stars, who would guide the remaining Khadan through the night.&lt;br /&gt;
&lt;br /&gt;
Desecrating one's body, or grave, is seen as the most sinful and defiling act, often punishable by death. The Tarik Ejelkhi or the Ejelkhi Pantheon would number an unknown amount of gods and deities, each representing a part of life on someone's path. Each acts as a guide or helping hand, and to worship one is to thank it for the life you have lived so far.&lt;br /&gt;
&lt;br /&gt;
The Khadan of these tribes do believe in an ending to the world, however. Named: &amp;quot;The Last Light&amp;quot; refers to the sun god's last light shining on Eden. The moon will block the sun so long that The Void will break through to the mortal domain and consume all, ending all creation made by Kathra. The gods will rain down on the world to destroy the corruption, sacrificing themselves and creating new life through this. When this happens differs for each tribe. Yet, many consider it may start when all mortals have lost their way and let their souls be engulfed by darkness. It is up to the followers of the &amp;quot;Tarik Ejelkhi&amp;quot; to rectify the evil and stay on the true path of life laid out for them by Kathra.&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
&lt;br /&gt;
The tribes of the [[Kha'mal]] refused to stray from their past and stayed true to their roots as a people and belief, continuing the faith under a different name. Its religion is spread almost like a cult through the [[Kha'mal]] tribes. Groups of nomads have made it into the society in the cities, extending this alternate branch of the modern religion to the common folk of Anjyarr. It is not uncommon for a [[Kha'mal]] priest to hold sermons on both the current and old rendition of &amp;quot;The Path&amp;quot;, as freedom of religion is allowed in the nation. This has caused both religions to overlap on specific faith sections, looking similar yet different.&lt;br /&gt;
&lt;br /&gt;
==Practices==&lt;br /&gt;
&lt;br /&gt;
Practices in the religion of the [[Kha'mal]] tribes range from each nomadic faction. Many prefer the use and spread of sermons to unite the people through priests or cultists. Others pray in silence, hands folded or placed on the ground, to either one or many deities. &lt;br /&gt;
Each religious ritual often ends with a blessing through the markings with the blood of an animal or water from the rivers. Marking one's body with permanent jewelry, paint, or tattoos is also common. Some of these tattoos resemble the person's character tied to a deity or a figure in the Pantheon they worship.&lt;br /&gt;
Feasts and songs are commonly used throughout history, and the nomads of the Kha'mal tribes and their faith use this plenty. Songs about fallen warriors or Pharoes, stories of their gods, or those they have lost along the path, are retold every generation. The “Old Path” is a verbal religion, where stories would be expressed through art and symbols. Though scholars were able to record mythos, these scrolls are welcomed by the followers with open arms.&lt;br /&gt;
&lt;br /&gt;
The Patriarch is the one who unites all priests and followers of the faith. He or she is the one who stands at the top of the Path's hierarchy and is often seen as a spiritual guide, a messenger, a spreader of faith, a uniter of people, or a leader. They go over the various rituals, indoctrinating new priests or even helping heal the sick and wounded alongside the priests themselves. They are the caretakers of all temples and rule over them, similar to how the gods rule over each of their domains. The role of a Patriarch often goes for life, but once the position is open, a new one is elected by all the [[The Khadan Humans|Khadan]] who follow the &amp;quot;Old Path&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Another role one can perform is devoting themselves to serving the ruler of [[The Empire of Anjyarr|Anjyarr]]. The women who choose this path become personal servants, called the Golden Maidens. These maidens are seen in crimson robes and tunics, expressing the beauty and perfection of the female body. The clothing is decorated and embroidered with golden lines and jewelry, which adds to a golden mask that rests on their face. The mask has a stoic yet elegant gaze that matches the beauty of their true face that is only allowed to be seen by the one they serve. Only off duty can they remove it and relieve themselves among the population or their family. Not only do their skills range from serving but also to protect. Once the first line of the Golden Guards has fallen, even the female servants can carry the weapons to defend their deity. &lt;br /&gt;
&lt;br /&gt;
The role of the personal guard of the deity or ruler is known as the Golden Company, the Golden Guards, or simply named the [[https://fablesfantasyrp.com/wiki/The_Empire_of_Anjyarr#The_Sultans_Kataphracts|&amp;quot;Kataphracts&amp;quot;]]. These [[Kha'mal]] warriors dressed in white and gold serve their master zealously and are silent but expressive guards regarding their duty. &lt;br /&gt;
The ones dressed in black, the warriors tasked with guarding the temples and tombs, are often immortalized by the fact that they constantly replenish their numbers once a member of the guard has fallen. This often makes them appear to be a mere immortal unit, never able to be defeated. Their appearance intimidates those unknown to their culture and faith, yet they are made all in honor of their gods and those they serve. They are the most respected warriors by all Kha'mal as they stand by their deity, tomb or temple until their duty ends.&lt;br /&gt;
&lt;br /&gt;
==Figures==&lt;br /&gt;
The nomads see many deities and gods as crucial figures that one may follow on their path. Seeing them as guides or characters, one might need in life. However, due to the history of the [[Kha'mal]] never being recorded in total, many of these gods have faded and been forgotten. Not all the deities that are still known are worshipped equally. Many are mere figures from history. However, some recurring characters of the Ejelkhi Pantheon are either still openly worshipped, their stories being recounted, or portrayals found in tombs and ruins. &lt;br /&gt;
&lt;br /&gt;
===Kathra===&lt;br /&gt;
The first, the creator, mother of all beings and worlds, the oldest of old. Kathra, also known as the goddess from whom all becoming arose, is the head deity in ancient Khadan mythology. She is a god of many titles that befitted her. Still, she is represented as the one who created all the world, the realms of mysticism, and all ethnicities in Eden with all the ability to make their own decisions, the universe with its stars, sun, and moon. She stands for wisdom, unity, creation, imagination, and all manners of emotion. She is the mother of all the gods and her creations in Anjyarr and is worshipped as such. &lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Kathra is depicted as a motherly figure in various tombs and shrines, now beneath the dune sea of Anjyarr. Her appearance shifts throughout history and has now been revised into a fair-looking, olive-toned woman dressed in burgundy robes and a tunic. Her hair, put in locks, has lines of white and has decoratively been plaid with gold and silver. She wears a crescent-shaped tiara embroidered in her hair on her head, on which a star of unknown white crystal is shaped.&lt;br /&gt;
&lt;br /&gt;
===Sohtek===&lt;br /&gt;
The all-seeing light, the one guiding the sun, he who shows the way of life by revealing the path ahead. Sothek is seen as the second-highest god in the Ejelkhi Pantheon. While simultaneously seen as guiding the sun from east to west, Sothek is depicted as a leader, a helpful god, and very supportive and welcoming. He was the first creation of Kathra and, as such, leads the Khadan the most on their journey. It was said that with his powers, he would see it all wherever his light would go. However, there were two domains he could not reach, the domain of Urtaq and Rahme: the earth and the underworld. &lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Sohtek is described as a tall, bulky, olive-skinned man wearing either yellow or golden robes. He is often portrayed holding silver chains wrapped around his arms which may be used to pull the sun. His eyes are represented to have a golden iris; hence many tombs have the Eye of Sothek engraved on their entrances.&lt;br /&gt;
&lt;br /&gt;
===Mohekh===&lt;br /&gt;
The white light, &amp;quot;The Traveler&amp;quot;, the guide of the night; Mohekh is the twin brother of Sohtek, the god of the moon. Mohekh is behind his twin brother in rank, which often frustrates him. Mohekh is described as a silent guide, a mute god who stands for those in the night and the creatures that come alive during this time. He is also the one giving each star and body in the sky a place to display its light and role in the universe. It is portrayed in many discovered relics that Mohekh and Rahme were connected or together, hinting at a relationship.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' The description of Mohekh varies from each era and portrayal. However, he is most known to be a majestic twin version of Sohtek, looking like an exact copy. Wearing white and gray robes, and like his brother, he wore chains of gold around his forearms to pull the moon forward. His notable feature of portrayal is the shape of a wolf howling at the moon. Said to be a song he created to draw the moon on but also to warn the people of the dangers that lurk at night. He appears to wanderers lost at night as a hooded old man from a distance, disappearing once they close the distance on him.&lt;br /&gt;
&lt;br /&gt;
===Khasar===&lt;br /&gt;
Warrior spirit of the Khadan, he who conquers the evils of the dark, riding on a monstrous steed, Khasar is the god of war and conquest, but also the embodiment of courage, honor, chivalry, and justice. He stands for everyone able to defend himself or others and, as such, is a favorite among the warbands and justice system of the Kha'mal. Khasar may be an honorable god, but he is known to have a short temper, performing actions rather than using words.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Khasars prior depiction is a warrior riding a giant scorpion he tamed from the very Anjyarri desert into battle; hence the Scorpion is seen as his symbol. With him, war hounds follow, causing the legend that wild dogs are a sign of approaching doom. He is the most handsome of the Ejelkhi deities. He is displayed as a muscled figure with dark-blue skin clad in armor made of an unknown metal and wielding various weapons, most notably a spear or two khopesh swords made from the same unknown metal. However, some depictions display his weapons to be made out of pure flames.&lt;br /&gt;
&lt;br /&gt;
===Khan'su===&lt;br /&gt;
&amp;quot;Great trickster&amp;quot;, spawn of Mohekh, protector, defender, and master of the arcane; Khan'su, sometimes called Kanshu, embodies trickery and witchcraft. He is a figure of the dark, flying through the night sky to spot those that got lost, helping his father with warnings. Birthed forth from Mohekh and Rahme, he is seen as both the good and evil of arcane magic. He is playful, curious, sarcastic, and enjoys teasing or tricking people, letting them wander off their Path to see what would happen to those unfortunate. He is also responsible for the magic leak in the world of Eden, and many Demons are often tied to him due to their similar powers. Thanks to relics and inscriptions found in ruins, speculation indicates that Khan'su might play around with Demonkind to end his boredom, which often comes with horrible results, with much-added protest from the other deities. He is also the most disliked of the Pantheon, but his personality does not care. He is liked most among the old kings and queens that sought immortality through arcane sorcery and was laboriously worshiped in the sorcerer's cults.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Khan'su is often portrayed as the youngest male god of the list that is still widely known. In every illustration, he is seen with white falcon wings, sometimes replacing his arms entirely. Attired in robes similar to his father, Khan'su decorates himself with jewelry and pickings found in the dune sea. He is often seen wielding a staff with a crescent moon-faced upwards, held in similar falcon wings. However, a different portrayal shows his head is that of a raven's skull, his wings made of bone, and his body is similar to a mummified corpse. This is tied when Khan'su's curiosity has caused death or destruction, but it is also a form he takes to scare others.&lt;br /&gt;
&lt;br /&gt;
===Bhaseth===&lt;br /&gt;
Sailor of the sea of souls, weigher of hearts, the protector of the dead; Baseth is the god of death and guardian of the souls traversing to the afterlife. He is tasked with looking over every soul entering his domain, helping them across a bridge over the Duçath, the Voidal Plain. Before said bridge, each soul would be tested, with Baseth using his hands to split and weigh the soul and test the worthiness of the individual. He often represents mummification or the embalmment of the body, the peace and horror of death, rebirth, and the one giving the power of ascension. His presence can be seen in many tombs and ruins, even before the first Pharoes.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Baseth's symbol is a pair of black crow wings with a white human skull. He is depicted as a tall, elegant man with bronze skin. He is wearing a short shendot (wrapped skirt) and high sandals, bare-chested beside a golden corset with a human skull encircled by the sun displayed on it. His head has a crown with his symbol engraved or a warrior's helmet covering his face, hiding it from mortals. His hands are wrapped in white cloth, hiding his two bone hands, his left being white, the right charcoal-black bones. Both represent life and death, rebirth and decay. He reveals them when performing the weighing of the soul and holds powers unknown by even the other gods.&lt;br /&gt;
&lt;br /&gt;
===Urtaq===&lt;br /&gt;
Creator of earth, sculptor of the mountains, the carver of the land; Urtaq is seen as the god of the earth, mountains, and all that comes from it. He is said to be born from the earth, having dug his way out like a scarab or dung beetle coming forth from its dungball. His name translates to &amp;quot;Earth's being&amp;quot;, and his character represents a nitpicking sculptor. He is often tied to representing burial and the ruptures in nature, such as earthquakes, which are often said to be caused by his angry outbursts towards a frustrated Sohtek who cannot see Urtaqs underground world with the sun's light. His last connection is that of the chaos and harsh nature of the desert itself, yet this is often conjoined to Mjir'jah.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Urtaq has always been depicted as both an insect and a man. Often seen as a giant scarab of shining gold and silver, he is also represented as a humanoid with chitin skin and a coal-black head that house a pair of blazing red eyes. What makes him stand out from the other gods is that his voice emits both a male and female tone, which, while he is mainly enunciated as a male god, he is often depicted as an intersex god. His symbol, the Scarab, or two men praying to a mountain, is seen in many tombs embedded in the mountain ranges surrounding the Anjyarri desert.&lt;br /&gt;
&lt;br /&gt;
===Sa'har===&lt;br /&gt;
&amp;quot;Lady of the River Bringing Vegetation&amp;quot;, &amp;quot;Eternal Lady of the Ocean&amp;quot;, bringer of currents; Sa'har is the lady of the sea. Representing all nature of the ocean, fishery, sailoring, and exploration. The currents and floods, the rivers, and soil fertilization. Born from the first rain Kathra created, producing the world's oceans, Sa'har is neither good nor evil, as the sea can both be beautiful and treacherous.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' There are two depictions of Sa'har, the first being a naked lady with her body made out of pure waving water and a crown made of leaves, the other one closely tied to the Merfolk known on Eden, the body of both women and fish. Her skin was as blue as diamonds, and the fishy scales as white as pearls, wielding a scepter of rusting gold. She was either depicted in temples in her entire body or with the symbol of three waves or three fish.&lt;br /&gt;
&lt;br /&gt;
===Mjir'jah===&lt;br /&gt;
Essence of the world, &amp;quot;Mother Nature&amp;quot;, or sometimes called the &amp;quot;Beauty of Eden&amp;quot;, Mjir'jah is the embodiment of the nature that has blossomed in the world. After Kathra put down the seeds of life for its first trees, she carved Mjir'jah from the wood of the largest and most beautiful of all. Mjir'jah represents nature, the animal kingdom, the circle of life and fertility, and motherhood. She also often stands for the deviance of a mother's protection or survival of womanhood. The many gods squabble over her beauty as she is the most captivating of all. She enjoys the attention, yet her duty is guarding the plants, not the hand of another. She and Urtaq are characterized as close friends in many drawings and stories.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Depicted as a slender yet muscular woman tied to nature's power and beauty, Mjir'jah was the tallest of the female deities. A chestnut-skin tone with deep green eyes able to pull in any mortal, Mjir'jah was portrayed in a dress of leaves, vines, and flowers. With her, she wielded a cane made from the highest tree that grew on the tallest mountain top of Urtaq, and an ankh in the other, known as the Key of Life, from which she creates new life. On her shoulder rests a dove, who, together with others, flies over the world to tell her about the progression and deterioration of nature.&lt;br /&gt;
&lt;br /&gt;
===Rahme===&lt;br /&gt;
&amp;quot;Collector of Souls&amp;quot;, &amp;quot;Lady of the Dead&amp;quot;, she who guards the end, keeper of the celestial flame; Rahme is the embodiment of death, the goddess of the underworld. Whereas Baseth guides the souls to her gate called the Gate of Rahme, she safe keeps the souls once in the underworld. She is a wielder of the Celestial flame, the fire that keeps the Voidal entities from entering and consuming her domain, making them unable to reach the bridge leading to her gate. She grants those worthy of ascension and returns them to the mortal world with the power of immortality to guide the Khadan. Her world is one of the untold secrets, and only those who arrive there see their depiction of a peaceful afterlife, whether a field of reeds or an unending beach; it changes for every soul. In many portrayals and stories, she is told to be married to Mohtek, the moon god, and birthed a son named Khan'su. Two sphinxes guard the gate of Rahme, seen as her pets. Their names are Kı'yameth and Yhen'iden. Roughly translating to Ending and Rebirth. However, Kı'yameth is also translated to Apocalypse in other depictions.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Similar to Sa'har, Rahme has different depictions depending on her representation as death is neither good nor evil: it is a part of life, the ending of your path. Rahme is either portrayed in the form of a monumental black and gold sphinx or the Celestial flame itself: a humanoid-shaped yellow flame. A third depiction in tombs is a human skeleton dressed in a white-golden dress, her face covered by a golden mask, with a female body figure extending her hand over a deceased. This hints at her greeting the fallen in the underworld. The other hand is either a white-silver torch, wielding the flame, but she is also seen barehanded wielding it.&lt;br /&gt;
&lt;br /&gt;
===Tarath===&lt;br /&gt;
Birthed in the temple city of Al'Tojik, Tarath was the royal heir to a wealthy king of a tribe who sought to build an empire based on his image and of his great fathers before him. He let enslaved people build temples greater than any of its time, statues of himself, spreading his fame throughout Anjyarr, turning Al'Tojik into the grandest city of the realm and its capital. He united the tribes, created borders, and made conquests to gain wealth for the Khadan thanks to an ever-growing army. While he was not the first Pharo to be bestowed immortality, he set the foundation of the many cults that would gather the means of sorcery.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Due to the ruins of Al'Tojik having been lost and no traces left, nor temples, of Pharo Tarath, the only depiction is of him in stories. These stories, unfortunately, vary too much of him to give him an accurate portrayal, but he was dubbed &amp;quot;The First Guide'' by many Khadan.&lt;br /&gt;
&lt;br /&gt;
===Met'hani===&lt;br /&gt;
The stories of Met'hani, the first female Pharo, are favorites of the women of the Kha'mal tribes. What makes her so famous is the start and tragic end of her legacy. The “Eternal Lady”, “The Golden Queen of Aanos”, her intelligence, temper, and bravery were as legendary as her beauty and added to an intense sense of honor and justice. She fought against the enemies of Anjyarr on the frontlines and used her charismatic political power to further the realm's gain. &lt;br /&gt;
However, the cults influenced her in the question of immortality and eternal reign, and soon they were sent out to find the answer. However, her sister Somnyah'la, named Sleepwalker, grew jealous of her sisters' power and, as one of the priests in the cult, sought out the darkest powers for answers. Meeting with a Demon and solving its riddles, she was influenced into sacrificing Met'hanis firstborn and heir, consuming the infant's blood to obtain the power of immortality. While she succeeded, and the Demon granted her what was promised, she was turned into a Vampyr who began a short conquest for her power with her undead followers. She was eventually banished into the Demonic realm thanks to the Cult and Met'hani's sacrifice. Her reign was tragically short, cut down as she was in her prime. All of Anjyarr mourned her passing, for they knew she would have brought great glory to the empire. She was laid to rest in the tombs embedded in the mountain ranges, and many still wait for her return.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Met'hani is described as a tall, beautiful, olive-skinned woman in many stories. Black long, braided hair in locks covered her head on which a golden-blue gem sun crown rested. Her attire changes in each portrayal. However, she was depicted as being a daughter of Khasar, wearing armor embedded with gems and golden skulls that matched both her bravery and beauty.&lt;br /&gt;
&lt;br /&gt;
===Akhmat===&lt;br /&gt;
[[File:PharoShrine.jpg|thumb|right|370px|Ancient Pharo Shrine in the Valley of Kings]]&lt;br /&gt;
Akhmat was known as the Great King and Pharo of the city of Sepharat, the capital of [[The Empire of Anjyarr|Anjyarr]] at his time, now known as the &amp;quot;Valley of Kings&amp;quot;. Going by many titles, such as his most famous, &amp;quot;The Great Uniter&amp;quot;, Akhmat was known all over [[The Empire of Anjyarr|Anjyarr]] by all the [[The Khadan Humans|Khadan]] tribes that kneeled to him. Akhmat was depicted as a great and powerful Pharo. He listened to the priests of the Sorcerers Cult and realized that only a leader who could command the gods' respect would earn the people's total adoration. To this end, Pharo Akhmat, alone amongst all the kings of Anjyarr, paid homage to the ancient gods; early in his reign, he ordered the restoration of temples and erected magnificent statues to be constructed in their honor. It turned Sepharat into a temple city, more significant than any human city ever made at the time. He sacrificed his two children on the highest temple of Kathra to gain their favor, and when the time came, he conquered the various cities trying to break free from [[The Empire of Anjyarr|Anjyarr's Empire]]. He reigned as the greatest Pharo to be ever known and, thanks to the cult, the first to find the answer to immortality. &lt;br /&gt;
Blessed by long life, believed to be gifted the powers for his sacrifice, now seen as a new deity by the [[The Khadan Humans|Khadan]], ascended to godhood, he led the Khadan into a prosperous age. He eventually passed, yet his legacy was never forgotten, for he was interred in the most incredible tomb ever constructed. &lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Akhmat was described as clad in many white, red, and gold robes. With a crown of a sun-covered red serpent, his armor was covered in decorative skulls and religious crests. He wielded a great Kopesh and was often depicted on a chariot, carried on a throne of crimson and gold, or Giant Scorpion.&lt;br /&gt;
&lt;br /&gt;
==Symbolism==&lt;br /&gt;
===Eye of Sohtek===&lt;br /&gt;
The Eye of Sohtek, Sohteks Eye, or the Eye of The Sun, as it is named, is the symbolic eye seen in many Hieroglyphs in temples around Anjyarr. It is the personal symbol standing for the all-seeing eye of the god of the sun, Sohtek, and represents eternal guidance and the Khadan ancestral lands: Anjyarr itself. It is often paired with a sun surrounding the eye itself.&lt;br /&gt;
&lt;br /&gt;
===Crescent Moon===&lt;br /&gt;
The Crescent Moon symbol is the insignia for Mohekh, the moon god. It stands for guidance at night, protection from/or fight against darkness. But also the divinity of the sky, universe, and the stars, finding your place in life. Paired with the two white wings of a falcon, it is shifted into the mark of Khan'su, the trickster god, which then stands for the sorcerer's background of the one resting in the tomb.&lt;br /&gt;
&lt;br /&gt;
[[File:KhasarRody.png|thumb|right|270px|Kha'mal Warband Banner, displaying the Red Scorpion of Khasar]]&lt;br /&gt;
===Red Scorpion===&lt;br /&gt;
The Red Scorpion of Khasar stands for the deviance against foes, the Khadan people's power, and the desert's dangers. It is seen as both a symbol of unity and war, and warlords that are laid to rest often have this symbol amongst the various hieroglyphs.&lt;br /&gt;
&lt;br /&gt;
===Three waves, three fish===&lt;br /&gt;
The hieroglyphs of three waves or three fish stacked on top of each other both represent the goddess of the ocean: Sa'har. It may tie to the sea's wildlife, the nature of the currents, floods, or land fertility. &lt;br /&gt;
&lt;br /&gt;
===Dove===&lt;br /&gt;
The dove bird is seen as a symbol of nature by many people following the &amp;quot;Old Path&amp;quot;. To the Khadan, it is a carrier of messages, the eyes of their nature goddess, Mjir'ja, and killing a dove in cold blood is blasphemous. The hieroglyph of a dove spreading its wings above terrain is linked to nature's growth, a dove dying to decay.&lt;br /&gt;
 &lt;br /&gt;
===Black and Red Serpent===&lt;br /&gt;
The black and red serpents represent one of Akhmat's titles: &amp;quot;The Serpent of the Dune Sea&amp;quot;. The serpents are seen throughout the hieroglyphs in the Tomb of Akhmat, including on his banners. &lt;br /&gt;
&lt;br /&gt;
===Sphinx===&lt;br /&gt;
The creatures known as Sphinxes are ancient beings tied to the goddess Rahma and the Underworld. Massive statues of these creatures were raised in honor of her and the dead and have also come in variations. The sphinxes with animalistic features are tied to the ones guarding Rahme's Gate, while human female features, or a masked face, represent Rahme herself in Sphinx form.&lt;br /&gt;
&lt;br /&gt;
===Golden Masks===&lt;br /&gt;
The golden masks of Rahme, or death masks, as they are often known as are worn by the Golden Maidens. They are the servants of the ruler of Anjyarr and are worn to hide their beauty or true self from the population, for only the one they serve is allowed to gaze upon it. This originates from a myth where Mohekh was the only god allowed by Rahme to see her true face. A golden mask portrayed in hieroglyphs often represents the mystery of a certain death: the cause of the entombed one's death being unknown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religions]]&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Old_Path&amp;diff=4080</id>
		<title>The Old Path</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Old_Path&amp;diff=4080"/>
		<updated>2023-06-22T22:35:16Z</updated>

		<summary type="html">&lt;p&gt;Language: /* Akhmat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Missing.png|center|frameless|134x134px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Theology'''&lt;br /&gt;
|Polytheism&lt;br /&gt;
|-&lt;br /&gt;
|'''Language'''&lt;br /&gt;
|Anjyarri, Akkadi Dialects, Common&lt;br /&gt;
|-&lt;br /&gt;
|'''Founder'''&lt;br /&gt;
|&amp;quot;Unknown&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Patriarch&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|'''Origin'''&lt;br /&gt;
|The Ancient Empire of Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|'''Territory'''&lt;br /&gt;
|Anjyarri Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''Most Dominant'''&lt;br /&gt;
|[[The Empire of Anjyarr]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Separations'''&lt;br /&gt;
|[[Tarik il Iʂik| The Path]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
''&amp;quot;I shall tread my life in honor of Kathra, my path ever changing like the shifting dune sea, never a clear line to follow, for I make my own choices. I shall serve my ruler 'till thee grants me the death I deserve, and from this death, I shall be reborn, for Baseth decides my fate. All under the light of the sun; the light of Sohtek.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Beliefs==&lt;br /&gt;
The common faith embedded in the realm of [[The Empire of Anjyarr|Anjyarr]], known to the people that inhabit the dunes and cities among the [[Dark Elves]], is known as &amp;quot;The Path&amp;quot;, or in Anjyarri: [[Tarik il Iʂik]]. Whereas &amp;quot;The Path&amp;quot; views life as a struggle, where the [[The Khadan Humans|Khadan]] are the soldiers of the Iʂik (light), the [[Kha'mal]] follow a similar path, yet traversed differently. &lt;br /&gt;
&lt;br /&gt;
Known as the Tarik Ejelkhi, or in the common tongue: &amp;quot;The Old Path&amp;quot; or &amp;quot;The Golden Path&amp;quot; as it is sometimes dubbed, is a more ancient version of the faith that is practiced today. It is a religion mostly spread orally through stories and mythos, today. With fractions of the religion and its story spread across the various tomb hieroglyphs. Certain splinter groups have also begun worshipping the ruler of [[The Empire of Anjyarr|Anjyarr]] or other key figures of [[Dark Elves|Azari'lunn]] origin, either as their guards or servants, seeing their long life as a version of immortality. In truth, the [[Dark Elves|Azari'lunn]] use this vision of them given by the nomads for their own gain and to improve the lives of the realm itself.&lt;br /&gt;
&lt;br /&gt;
Life and death, the two most significant points in someone's existence, are the most sacred to the [[Kha'mal]]. The goddess Kathra created all life equally and gifted it with free will so they each walk their own path. &lt;br /&gt;
&lt;br /&gt;
It is believed that where one has lived to their fullest potential and performed his role in the world, they would be guided and judged by Baseth, the god of death, and brought to the afterlife. However, if one would fail the test and their judgment rendered them unworthy of the afterlife, they would be cast into the Duçath, the Voidal Plain. Here, their souls would be frozen and consumed by monsters of said realm, known as Demons. &lt;br /&gt;
&lt;br /&gt;
However, it is not uncommon to hear the stories of immortality and godhood, for immortality is seen as a gift granted by the gods. &lt;br /&gt;
One receiving immortality, or harboring its power, is seen to be ascending to godhood and being given a role amongst the many deities in the skies or ruling over the people and guiding them to greatness. Many Pharos, the kings and queens of Anjyarr, were able to harness this gift thanks to sorcery and are worshipped equally, almost more, than the primary gods. Great temples and tombs would be designed for these Khadan worthy of ascension, for they would rule over it once they returned. To the Kha'mal, only the gods can gift someone with rebirth, and many voidal entities tied to the undead are viewed as heretical or decaying shells of their former lives that need to be put to rest. If ascension did not occur, it was formally believed that those who had been proven worthy by the gods would be reformed into stars, who would guide the remaining Khadan through the night.&lt;br /&gt;
&lt;br /&gt;
Desecrating one's body, or grave, is seen as the most sinful and defiling act, often punishable by death. The Tarik Ejelkhi or the Ejelkhi Pantheon would number an unknown amount of gods and deities, each representing a part of life on someone's path. Each acts as a guide or helping hand, and to worship one is to thank it for the life you have lived so far.&lt;br /&gt;
&lt;br /&gt;
The Khadan of these tribes do believe in an ending to the world, however. Named: &amp;quot;The Last Light&amp;quot; refers to the sun god's last light shining on Eden. The moon will block the sun so long that The Void will break through to the mortal domain and consume all, ending all creation made by Kathra. The gods will rain down on the world to destroy the corruption, sacrificing themselves and creating new life through this. When this happens differs for each tribe. Yet, many consider it may start when all mortals have lost their way and let their souls be engulfed by darkness. It is up to the followers of the &amp;quot;Tarik Ejelkhi&amp;quot; to rectify the evil and stay on the true path of life laid out for them by Kathra.&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
&lt;br /&gt;
The tribes of the [[Kha'mal]] refused to stray from their past and stayed true to their roots as a people and belief, continuing the faith under a different name. Its religion is spread almost like a cult through the [[Kha'mal]] tribes. Groups of nomads have made it into the society in the cities, extending this alternate branch of the modern religion to the common folk of Anjyarr. It is not uncommon for a [[Kha'mal]] priest to hold sermons on both the current and old rendition of &amp;quot;The Path&amp;quot;, as freedom of religion is allowed in the nation. This has caused both religions to overlap on specific faith sections, looking similar yet different.&lt;br /&gt;
&lt;br /&gt;
==Practices==&lt;br /&gt;
&lt;br /&gt;
Practices in the religion of the [[Kha'mal]] tribes range from each nomadic faction. Many prefer the use and spread of sermons to unite the people through priests or cultists. Others pray in silence, hands folded or placed on the ground, to either one or many deities. &lt;br /&gt;
Each religious ritual often ends with a blessing through the markings with the blood of an animal or water from the rivers. Marking one's body with permanent jewelry, paint, or tattoos is also common. Some of these tattoos resemble the person's character tied to a deity or a figure in the Pantheon they worship.&lt;br /&gt;
Feasts and songs are commonly used throughout history, and the nomads of the Kha'mal tribes and their faith use this plenty. Songs about fallen warriors or Pharoes, stories of their gods, or those they have lost along the path, are retold every generation. The “Old Path” is a verbal religion, where stories would be expressed through art and symbols. Though scholars were able to record mythos, these scrolls are welcomed by the followers with open arms.&lt;br /&gt;
&lt;br /&gt;
The Patriarch is the one who unites all priests and followers of the faith. He or she is the one who stands at the top of the Path's hierarchy and is often seen as a spiritual guide, a messenger, a spreader of faith, a uniter of people, or a leader. They go over the various rituals, indoctrinating new priests or even helping heal the sick and wounded alongside the priests themselves. They are the caretakers of all temples and rule over them, similar to how the gods rule over each of their domains. The role of a Patriarch often goes for life, but once the position is open, a new one is elected by all the [[The Khadan Humans|Khadan]] who follow the &amp;quot;Old Path&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Another role one can perform is devoting themselves to serving the ruler of [[The Empire of Anjyarr|Anjyarr]]. The women who choose this path become personal servants, called the Golden Maidens. These maidens are seen in crimson robes and tunics, expressing the beauty and perfection of the female body. The clothing is decorated and embroidered with golden lines and jewelry, which adds to a golden mask that rests on their face. The mask has a stoic yet elegant gaze that matches the beauty of their true face that is only allowed to be seen by the one they serve. Only off duty can they remove it and relieve themselves among the population or their family. Not only do their skills range from serving but also to protect. Once the first line of the Golden Guards has fallen, even the female servants can carry the weapons to defend their deity. &lt;br /&gt;
&lt;br /&gt;
The role of the personal guard of the deity or ruler is known as the Golden Company, the Golden Guards, or simply named the [[https://fablesfantasyrp.com/wiki/The_Empire_of_Anjyarr#The_Sultans_Kataphracts|&amp;quot;Kataphracts&amp;quot;]]. These [[Kha'mal]] warriors dressed in white and gold serve their master zealously and are silent but expressive guards regarding their duty. &lt;br /&gt;
The ones dressed in black, the warriors tasked with guarding the temples and tombs, are often immortalized by the fact that they constantly replenish their numbers once a member of the guard has fallen. This often makes them appear to be a mere immortal unit, never able to be defeated. Their appearance intimidates those unknown to their culture and faith, yet they are made all in honor of their gods and those they serve. They are the most respected warriors by all Kha'mal as they stand by their deity, tomb or temple until their duty ends.&lt;br /&gt;
&lt;br /&gt;
==Figures==&lt;br /&gt;
The nomads see many deities and gods as crucial figures that one may follow on their path. Seeing them as guides or characters, one might need in life. However, due to the history of the [[Kha'mal]] never being recorded in total, many of these gods have faded and been forgotten. Not all the deities that are still known are worshipped equally. Many are mere figures from history. However, some recurring characters of the Ejelkhi Pantheon are either still openly worshipped, their stories being recounted, or portrayals found in tombs and ruins. &lt;br /&gt;
&lt;br /&gt;
===Kathra===&lt;br /&gt;
The first, the creator, mother of all beings and worlds, the oldest of old. Kathra, also known as the goddess from whom all becoming arose, is the head deity in ancient Khadan mythology. She is a god of many titles that befitted her. Still, she is represented as the one who created all the world, the realms of mysticism, and all ethnicities in Eden with all the ability to make their own decisions, the universe with its stars, sun, and moon. She stands for wisdom, unity, creation, imagination, and all manners of emotion. She is the mother of all the gods and her creations in Anjyarr and is worshipped as such. &lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Kathra is depicted as a motherly figure in various tombs and shrines, now beneath the dune sea of Anjyarr. Her appearance shifts throughout history and has now been revised into a fair-looking, olive-toned woman dressed in burgundy robes and a tunic. Her hair, put in locks, has lines of white and has decoratively been plaid with gold and silver. She wears a crescent-shaped tiara embroidered in her hair on her head, on which a star of unknown white crystal is shaped.&lt;br /&gt;
&lt;br /&gt;
===Sohtek===&lt;br /&gt;
The all-seeing light, the one guiding the sun, he who shows the way of life by revealing the path ahead. Sothek is seen as the second-highest god in the Ejelkhi Pantheon. While simultaneously seen as guiding the sun from east to west, Sothek is depicted as a leader, a helpful god, and very supportive and welcoming. He was the first creation of Kathra and, as such, leads the Khadan the most on their journey. It was said that with his powers, he would see it all wherever his light would go. However, there were two domains he could not reach, the domain of Urtaq and Rahme: the earth and the underworld. &lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Sohtek is described as a tall, bulky, olive-skinned man wearing either yellow or golden robes. He is often portrayed holding silver chains wrapped around his arms which may be used to pull the sun. His eyes are represented to have a golden iris; hence many tombs have the Eye of Sothek engraved on their entrances.&lt;br /&gt;
&lt;br /&gt;
===Mohekh===&lt;br /&gt;
The white light, &amp;quot;The Traveler&amp;quot;, the guide of the night; Mohekh is the twin brother of Sohtek, the god of the moon. Mohekh is behind his twin brother in rank, which often frustrates him. Mohekh is described as a silent guide, a mute god who stands for those in the night and the creatures that come alive during this time. He is also the one giving each star and body in the sky a place to display its light and role in the universe. It is portrayed in many discovered relics that Mohekh and Rahme were connected or together, hinting at a relationship.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' The description of Mohekh varies from each era and portrayal. However, he is most known to be a majestic twin version of Sohtek, looking like an exact copy. Wearing white and gray robes, and like his brother, he wore chains of gold around his forearms to pull the moon forward. His notable feature of portrayal is the shape of a wolf howling at the moon. Said to be a song he created to draw the moon on but also to warn the people of the dangers that lurk at night. He appears to wanderers lost at night as a hooded old man from a distance, disappearing once they close the distance on him.&lt;br /&gt;
&lt;br /&gt;
===Khasar===&lt;br /&gt;
Warrior spirit of the Khadan, he who conquers the evils of the dark, riding on a monstrous steed, Khasar is the god of war and conquest, but also the embodiment of courage, honor, chivalry, and justice. He stands for everyone able to defend himself or others and, as such, is a favorite among the warbands and justice system of the Kha'mal. Khasar may be an honorable god, but he is known to have a short temper, performing actions rather than using words.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Khasars prior depiction is a warrior riding a giant scorpion he tamed from the very Anjyarri desert into battle; hence the Scorpion is seen as his symbol. With him, war hounds follow, causing the legend that wild dogs are a sign of approaching doom. He is the most handsome of the Ejelkhi deities. He is displayed as a muscled figure with dark-blue skin clad in armor made of an unknown metal and wielding various weapons, most notably a spear or two khopesh swords made from the same unknown metal. However, some depictions display his weapons to be made out of pure flames.&lt;br /&gt;
&lt;br /&gt;
===Khan'su===&lt;br /&gt;
&amp;quot;Great trickster&amp;quot;, spawn of Mohekh, protector, defender, and master of the arcane; Khan'su, sometimes called Kanshu, embodies trickery and witchcraft. He is a figure of the dark, flying through the night sky to spot those that got lost, helping his father with warnings. Birthed forth from Mohekh and Rahme, he is seen as both the good and evil of arcane magic. He is playful, curious, sarcastic, and enjoys teasing or tricking people, letting them wander off their Path to see what would happen to those unfortunate. He is also responsible for the magic leak in the world of Eden, and many Demons are often tied to him due to their similar powers. Thanks to relics and inscriptions found in ruins, speculation indicates that Khan'su might play around with Demonkind to end his boredom, which often comes with horrible results, with much-added protest from the other deities. He is also the most disliked of the Pantheon, but his personality does not care. He is liked most among the old kings and queens that sought immortality through arcane sorcery and was laboriously worshiped in the sorcerer's cults.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Khan'su is often portrayed as the youngest male god of the list that is still widely known. In every illustration, he is seen with white falcon wings, sometimes replacing his arms entirely. Attired in robes similar to his father, Khan'su decorates himself with jewelry and pickings found in the dune sea. He is often seen wielding a staff with a crescent moon-faced upwards, held in similar falcon wings. However, a different portrayal shows his head is that of a raven's skull, his wings made of bone, and his body is similar to a mummified corpse. This is tied when Khan'su's curiosity has caused death or destruction, but it is also a form he takes to scare others.&lt;br /&gt;
&lt;br /&gt;
===Bhaseth===&lt;br /&gt;
Sailor of the sea of souls, weigher of hearts, the protector of the dead; Baseth is the god of death and guardian of the souls traversing to the afterlife. He is tasked with looking over every soul entering his domain, helping them across a bridge over the Duçath, the Voidal Plain. Before said bridge, each soul would be tested, with Baseth using his hands to split and weigh the soul and test the worthiness of the individual. He often represents mummification or the embalmment of the body, the peace and horror of death, rebirth, and the one giving the power of ascension. His presence can be seen in many tombs and ruins, even before the first Pharoes.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Baseth's symbol is a pair of black crow wings with a white human skull. He is depicted as a tall, elegant man with bronze skin. He is wearing a short shendot (wrapped skirt) and high sandals, bare-chested beside a golden corset with a human skull encircled by the sun displayed on it. His head has a crown with his symbol engraved or a warrior's helmet covering his face, hiding it from mortals. His hands are wrapped in white cloth, hiding his two bone hands, his left being white, the right charcoal-black bones. Both represent life and death, rebirth and decay. He reveals them when performing the weighing of the soul and holds powers unknown by even the other gods.&lt;br /&gt;
&lt;br /&gt;
===Urtaq===&lt;br /&gt;
Creator of earth, sculptor of the mountains, the carver of the land; Urtaq is seen as the god of the earth, mountains, and all that comes from it. He is said to be born from the earth, having dug his way out like a scarab or dung beetle coming forth from its dungball. His name translates to &amp;quot;Earth's being&amp;quot;, and his character represents a nitpicking sculptor. He is often tied to representing burial and the ruptures in nature, such as earthquakes, which are often said to be caused by his angry outbursts towards a frustrated Sohtek who cannot see Urtaqs underground world with the sun's light. His last connection is that of the chaos and harsh nature of the desert itself, yet this is often conjoined to Mjir'jah.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Urtaq has always been depicted as both an insect and a man. Often seen as a giant scarab of shining gold and silver, he is also represented as a humanoid with chitin skin and a coal-black head that house a pair of blazing red eyes. What makes him stand out from the other gods is that his voice emits both a male and female tone, which, while he is mainly enunciated as a male god, he is often depicted as an intersex god. His symbol, the Scarab, or two men praying to a mountain, is seen in many tombs embedded in the mountain ranges surrounding the Anjyarri desert.&lt;br /&gt;
&lt;br /&gt;
===Sa'har===&lt;br /&gt;
&amp;quot;Lady of the River Bringing Vegetation&amp;quot;, &amp;quot;Eternal Lady of the Ocean&amp;quot;, bringer of currents; Sa'har is the lady of the sea. Representing all nature of the ocean, fishery, sailoring, and exploration. The currents and floods, the rivers, and soil fertilization. Born from the first rain Kathra created, producing the world's oceans, Sa'har is neither good nor evil, as the sea can both be beautiful and treacherous.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' There are two depictions of Sa'har, the first being a naked lady with her body made out of pure waving water and a crown made of leaves, the other one closely tied to the Merfolk known on Eden, the body of both women and fish. Her skin was as blue as diamonds, and the fishy scales as white as pearls, wielding a scepter of rusting gold. She was either depicted in temples in her entire body or with the symbol of three waves or three fish.&lt;br /&gt;
&lt;br /&gt;
===Mjir'jah===&lt;br /&gt;
Essence of the world, &amp;quot;Mother Nature&amp;quot;, or sometimes called the &amp;quot;Beauty of Eden&amp;quot;, Mjir'jah is the embodiment of the nature that has blossomed in the world. After Kathra put down the seeds of life for its first trees, she carved Mjir'jah from the wood of the largest and most beautiful of all. Mjir'jah represents nature, the animal kingdom, the circle of life and fertility, and motherhood. She also often stands for the deviance of a mother's protection or survival of womanhood. The many gods squabble over her beauty as she is the most captivating of all. She enjoys the attention, yet her duty is guarding the plants, not the hand of another. She and Urtaq are characterized as close friends in many drawings and stories.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Depicted as a slender yet muscular woman tied to nature's power and beauty, Mjir'jah was the tallest of the female deities. A chestnut-skin tone with deep green eyes able to pull in any mortal, Mjir'jah was portrayed in a dress of leaves, vines, and flowers. With her, she wielded a cane made from the highest tree that grew on the tallest mountain top of Urtaq, and an ankh in the other, known as the Key of Life, from which she creates new life. On her shoulder rests a dove, who, together with others, flies over the world to tell her about the progression and deterioration of nature.&lt;br /&gt;
&lt;br /&gt;
===Rahme===&lt;br /&gt;
&amp;quot;Collector of Souls&amp;quot;, &amp;quot;Lady of the Dead&amp;quot;, she who guards the end, keeper of the celestial flame; Rahme is the embodiment of death, the goddess of the underworld. Whereas Baseth guides the souls to her gate called the Gate of Rahme, she safe keeps the souls once in the underworld. She is a wielder of the Celestial flame, the fire that keeps the Voidal entities from entering and consuming her domain, making them unable to reach the bridge leading to her gate. She grants those worthy of ascension and returns them to the mortal world with the power of immortality to guide the Khadan. Her world is one of the untold secrets, and only those who arrive there see their depiction of a peaceful afterlife, whether a field of reeds or an unending beach; it changes for every soul. In many portrayals and stories, she is told to be married to Mohtek, the moon god, and birthed a son named Khan'su. Two sphinxes guard the gate of Rahme, seen as her pets. Their names are Kı'yameth and Yhen'iden. Roughly translating to Ending and Rebirth. However, Kı'yameth is also translated to Apocalypse in other depictions.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Similar to Sa'har, Rahme has different depictions depending on her representation as death is neither good nor evil: it is a part of life, the ending of your path. Rahme is either portrayed in the form of a monumental black and gold sphinx or the Celestial flame itself: a humanoid-shaped yellow flame. A third depiction in tombs is a human skeleton dressed in a white-golden dress, her face covered by a golden mask, with a female body figure extending her hand over a deceased. This hints at her greeting the fallen in the underworld. The other hand is either a white-silver torch, wielding the flame, but she is also seen barehanded wielding it.&lt;br /&gt;
&lt;br /&gt;
===Tarath===&lt;br /&gt;
Birthed in the temple city of Al'Tojik, Tarath was the royal heir to a wealthy king of a tribe who sought to build an empire based on his image and of his great fathers before him. He let enslaved people build temples greater than any of its time, statues of himself, spreading his fame throughout Anjyarr, turning Al'Tojik into the grandest city of the realm and its capital. He united the tribes, created borders, and made conquests to gain wealth for the Khadan thanks to an ever-growing army. While he was not the first Pharo to be bestowed immortality, he set the foundation of the many cults that would gather the means of sorcery.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Due to the ruins of Al'Tojik having been lost and no traces left, nor temples, of Pharo Tarath, the only depiction is of him in stories. These stories, unfortunately, vary too much of him to give him an accurate portrayal, but he was dubbed &amp;quot;The First Guide'' by many Khadan.&lt;br /&gt;
&lt;br /&gt;
===Met'hani===&lt;br /&gt;
The stories of Met'hani, the first female Pharo, are favorites of the women of the Kha'mal tribes. What makes her so famous is the start and tragic end of her legacy. The “Eternal Lady”, “The Golden Queen of Aanos”, her intelligence, temper, and bravery were as legendary as her beauty and added to an intense sense of honor and justice. She fought against the enemies of Anjyarr on the frontlines and used her charismatic political power to further the realm's gain. &lt;br /&gt;
However, the cults influenced her in the question of immortality and eternal reign, and soon they were sent out to find the answer. However, her sister Somnyah'la, named Sleepwalker, grew jealous of her sisters' power and, as one of the priests in the cult, sought out the darkest powers for answers. Meeting with a Demon and solving its riddles, she was influenced into sacrificing Met'hanis firstborn and heir, consuming the infant's blood to obtain the power of immortality. While she succeeded, and the Demon granted her what was promised, she was turned into a Vampyr who began a short conquest for her power with her undead followers. She was eventually banished into the Demonic realm thanks to the Cult and Met'hani's sacrifice. Her reign was tragically short, cut down as she was in her prime. All of Anjyarr mourned her passing, for they knew she would have brought great glory to the empire. She was laid to rest in the tombs embedded in the mountain ranges, and many still wait for her return.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Met'hani is described as a tall, beautiful, olive-skinned woman in many stories. Black long, braided hair in locks covered her head on which a golden-blue gem sun crown rested. Her attire changes in each portrayal. However, she was depicted as being a daughter of Khasar, wearing armor embedded with gems and golden skulls that matched both her bravery and beauty.&lt;br /&gt;
&lt;br /&gt;
===Akhmat===&lt;br /&gt;
[[File:PharoShrine.jpg|thumb|right|370px|Ancient Pharo Shrine in the Valley of Kings]]&lt;br /&gt;
Akhmat was known as the Great King and Pharo of the city of Sepharat, the capital of [[The Empire of Anjyarr|Anjyarr]] at his time, now known as the &amp;quot;Valley of Kings&amp;quot;. Going by many titles, such as his most famous, &amp;quot;The Great Uniter&amp;quot;, Akhmat was known all over [[The Empire of Anjyarr|Anjyarr]] by all the [[The Khadan Humans|Khadan]] tribes that kneeled to him. Akhmat was depicted as a great and powerful Pharo. He listened to the priests of the Sorcerers Cult and realized that only a leader who could command the gods' respect would earn the people's total adoration. To this end, Pharo Akhmat, alone amongst all the kings of Anjyarr, paid homage to the ancient gods; early in his reign, he ordered the restoration of temples and erected magnificent statues to be constructed in their honor. It turned Sepharat into a temple city, more significant than any human city ever made at the time. He sacrificed his two children on the highest temple of Kathra to gain their favor, and when the time came, he conquered the various cities trying to break free from [[The Empire of Anjyarr|Anjyarr's Empire]]. He reigned as the greatest Pharo to be ever known and, thanks to the cult, the first to find the answer to immortality. &lt;br /&gt;
Blessed by long life, believed to be gifted the powers for his sacrifice, now seen as a new deity by the [[The Khadan Humans|Khadan]], ascended to godhood, he led the Khadan into a prosperous age. He eventually passed, yet his legacy was never forgotten, for he was interred in the most incredible tomb ever constructed. &lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Akhmat was described as clad in many white, red, and gold robes. With a crown of a sun-covered red serpent, his armor was covered in decorative skulls and religious crests. He wielded a great Kopesh and was often depicted on a chariot, carried on a throne of crimson and gold, or Giant Scorpion.&lt;br /&gt;
&lt;br /&gt;
==Symbolism==&lt;br /&gt;
===Eye of Sohtek===&lt;br /&gt;
The Eye of Sohtek, Sohteks Eye, or the Eye of The Sun, as it is named, is the symbolic eye seen in many Hieroglyphs in temples around Anjyarr. It is the personal symbol standing for the all-seeing eye of the god of the sun, Sohtek, and represents eternal guidance and the Khadan ancestral lands: Anjyarr itself. It is often paired with a sun surrounding the eye itself.&lt;br /&gt;
&lt;br /&gt;
===Crescent Moon===&lt;br /&gt;
The Crescent Moon symbol is the insignia for Mohekh, the moon god. It stands for guidance at night, protection from/or fight against darkness. But also the divinity of the sky, universe, and the stars, finding your place in life. Paired with the two white wings of a falcon, it is shifted into the mark of Khan'su, the trickster god, which then stands for the sorcerer's background of the one resting in the tomb.&lt;br /&gt;
&lt;br /&gt;
[[File:KhasarRody.png|thumb|right|270px|Kha'mal Warband Banner, displaying the Red Scorpion of Khasar]]&lt;br /&gt;
===Red Scorpion===&lt;br /&gt;
The Red Scorpion of Khasar stands for the deviance against foes, the Khadan people's power, and the desert's dangers. It is seen as both a symbol of unity and war, and warlords that are laid to rest often have this symbol amongst the various hieroglyphs.&lt;br /&gt;
&lt;br /&gt;
===Three waves, three fish===&lt;br /&gt;
The hieroglyphs of three waves or three fish stacked on top of each other both represent the goddess of the ocean: Sa'har. It may tie to the sea's wildlife, the nature of the currents, floods, or land fertility. &lt;br /&gt;
&lt;br /&gt;
===Dove===&lt;br /&gt;
The dove bird is seen as a symbol of nature by many people following the &amp;quot;Old Path&amp;quot;. To the Khadan, it is a carrier of messages, the eyes of their nature goddess, Mjir'ja, and killing a dove in cold blood is blasphemous. The hieroglyph of a dove spreading its wings above terrain is linked to nature's growth, a dove dying to decay.&lt;br /&gt;
 &lt;br /&gt;
===Black and Red Serpent===&lt;br /&gt;
The black and red serpents represent one of Akhmat's titles: &amp;quot;The Serpent of the Dune Sea&amp;quot;. The serpents are seen throughout the hieroglyphs in the Tomb of Akhmat, including on his banners. &lt;br /&gt;
&lt;br /&gt;
===Sphinx===&lt;br /&gt;
The creatures known as Sphinxes are ancient beings tied to the goddess Rahma and the Underworld. Massive statues of these creatures were raised in honor of her and the dead and have also come in variations. The sphinxes with animalistic features are tied to the ones guarding Rahme's Gate, while human female features, or a masked face, represent Rahme herself in Sphinx form.&lt;br /&gt;
&lt;br /&gt;
===Golden Kasks===&lt;br /&gt;
The golden masks of Rahme, or death masks, as they are often known as are worn by the Golden Maidens. They are the servants of the ruler of Anjyarr and are worn to hide their beauty or true self from the population, for only the one they serve is allowed to gaze upon it. This originates from a myth where Mohekh was the only god allowed by Rahme to see her true face. A golden mask portrayed in hieroglyphs often represents the mystery of a certain death: the cause of the entombed one's death being unknown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religions]]&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Old_Path&amp;diff=4079</id>
		<title>The Old Path</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Old_Path&amp;diff=4079"/>
		<updated>2023-06-22T22:34:19Z</updated>

		<summary type="html">&lt;p&gt;Language: /* Symbolism */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Missing.png|center|frameless|134x134px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Theology'''&lt;br /&gt;
|Polytheism&lt;br /&gt;
|-&lt;br /&gt;
|'''Language'''&lt;br /&gt;
|Anjyarri, Akkadi Dialects, Common&lt;br /&gt;
|-&lt;br /&gt;
|'''Founder'''&lt;br /&gt;
|&amp;quot;Unknown&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Patriarch&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|'''Origin'''&lt;br /&gt;
|The Ancient Empire of Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|'''Territory'''&lt;br /&gt;
|Anjyarri Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''Most Dominant'''&lt;br /&gt;
|[[The Empire of Anjyarr]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Separations'''&lt;br /&gt;
|[[Tarik il Iʂik| The Path]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
''&amp;quot;I shall tread my life in honor of Kathra, my path ever changing like the shifting dune sea, never a clear line to follow, for I make my own choices. I shall serve my ruler 'till thee grants me the death I deserve, and from this death, I shall be reborn, for Baseth decides my fate. All under the light of the sun; the light of Sohtek.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Beliefs==&lt;br /&gt;
The common faith embedded in the realm of [[The Empire of Anjyarr|Anjyarr]], known to the people that inhabit the dunes and cities among the [[Dark Elves]], is known as &amp;quot;The Path&amp;quot;, or in Anjyarri: [[Tarik il Iʂik]]. Whereas &amp;quot;The Path&amp;quot; views life as a struggle, where the [[The Khadan Humans|Khadan]] are the soldiers of the Iʂik (light), the [[Kha'mal]] follow a similar path, yet traversed differently. &lt;br /&gt;
&lt;br /&gt;
Known as the Tarik Ejelkhi, or in the common tongue: &amp;quot;The Old Path&amp;quot; or &amp;quot;The Golden Path&amp;quot; as it is sometimes dubbed, is a more ancient version of the faith that is practiced today. It is a religion mostly spread orally through stories and mythos, today. With fractions of the religion and its story spread across the various tomb hieroglyphs. Certain splinter groups have also begun worshipping the ruler of [[The Empire of Anjyarr|Anjyarr]] or other key figures of [[Dark Elves|Azari'lunn]] origin, either as their guards or servants, seeing their long life as a version of immortality. In truth, the [[Dark Elves|Azari'lunn]] use this vision of them given by the nomads for their own gain and to improve the lives of the realm itself.&lt;br /&gt;
&lt;br /&gt;
Life and death, the two most significant points in someone's existence, are the most sacred to the [[Kha'mal]]. The goddess Kathra created all life equally and gifted it with free will so they each walk their own path. &lt;br /&gt;
&lt;br /&gt;
It is believed that where one has lived to their fullest potential and performed his role in the world, they would be guided and judged by Baseth, the god of death, and brought to the afterlife. However, if one would fail the test and their judgment rendered them unworthy of the afterlife, they would be cast into the Duçath, the Voidal Plain. Here, their souls would be frozen and consumed by monsters of said realm, known as Demons. &lt;br /&gt;
&lt;br /&gt;
However, it is not uncommon to hear the stories of immortality and godhood, for immortality is seen as a gift granted by the gods. &lt;br /&gt;
One receiving immortality, or harboring its power, is seen to be ascending to godhood and being given a role amongst the many deities in the skies or ruling over the people and guiding them to greatness. Many Pharos, the kings and queens of Anjyarr, were able to harness this gift thanks to sorcery and are worshipped equally, almost more, than the primary gods. Great temples and tombs would be designed for these Khadan worthy of ascension, for they would rule over it once they returned. To the Kha'mal, only the gods can gift someone with rebirth, and many voidal entities tied to the undead are viewed as heretical or decaying shells of their former lives that need to be put to rest. If ascension did not occur, it was formally believed that those who had been proven worthy by the gods would be reformed into stars, who would guide the remaining Khadan through the night.&lt;br /&gt;
&lt;br /&gt;
Desecrating one's body, or grave, is seen as the most sinful and defiling act, often punishable by death. The Tarik Ejelkhi or the Ejelkhi Pantheon would number an unknown amount of gods and deities, each representing a part of life on someone's path. Each acts as a guide or helping hand, and to worship one is to thank it for the life you have lived so far.&lt;br /&gt;
&lt;br /&gt;
The Khadan of these tribes do believe in an ending to the world, however. Named: &amp;quot;The Last Light&amp;quot; refers to the sun god's last light shining on Eden. The moon will block the sun so long that The Void will break through to the mortal domain and consume all, ending all creation made by Kathra. The gods will rain down on the world to destroy the corruption, sacrificing themselves and creating new life through this. When this happens differs for each tribe. Yet, many consider it may start when all mortals have lost their way and let their souls be engulfed by darkness. It is up to the followers of the &amp;quot;Tarik Ejelkhi&amp;quot; to rectify the evil and stay on the true path of life laid out for them by Kathra.&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
&lt;br /&gt;
The tribes of the [[Kha'mal]] refused to stray from their past and stayed true to their roots as a people and belief, continuing the faith under a different name. Its religion is spread almost like a cult through the [[Kha'mal]] tribes. Groups of nomads have made it into the society in the cities, extending this alternate branch of the modern religion to the common folk of Anjyarr. It is not uncommon for a [[Kha'mal]] priest to hold sermons on both the current and old rendition of &amp;quot;The Path&amp;quot;, as freedom of religion is allowed in the nation. This has caused both religions to overlap on specific faith sections, looking similar yet different.&lt;br /&gt;
&lt;br /&gt;
==Practices==&lt;br /&gt;
&lt;br /&gt;
Practices in the religion of the [[Kha'mal]] tribes range from each nomadic faction. Many prefer the use and spread of sermons to unite the people through priests or cultists. Others pray in silence, hands folded or placed on the ground, to either one or many deities. &lt;br /&gt;
Each religious ritual often ends with a blessing through the markings with the blood of an animal or water from the rivers. Marking one's body with permanent jewelry, paint, or tattoos is also common. Some of these tattoos resemble the person's character tied to a deity or a figure in the Pantheon they worship.&lt;br /&gt;
Feasts and songs are commonly used throughout history, and the nomads of the Kha'mal tribes and their faith use this plenty. Songs about fallen warriors or Pharoes, stories of their gods, or those they have lost along the path, are retold every generation. The “Old Path” is a verbal religion, where stories would be expressed through art and symbols. Though scholars were able to record mythos, these scrolls are welcomed by the followers with open arms.&lt;br /&gt;
&lt;br /&gt;
The Patriarch is the one who unites all priests and followers of the faith. He or she is the one who stands at the top of the Path's hierarchy and is often seen as a spiritual guide, a messenger, a spreader of faith, a uniter of people, or a leader. They go over the various rituals, indoctrinating new priests or even helping heal the sick and wounded alongside the priests themselves. They are the caretakers of all temples and rule over them, similar to how the gods rule over each of their domains. The role of a Patriarch often goes for life, but once the position is open, a new one is elected by all the [[The Khadan Humans|Khadan]] who follow the &amp;quot;Old Path&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Another role one can perform is devoting themselves to serving the ruler of [[The Empire of Anjyarr|Anjyarr]]. The women who choose this path become personal servants, called the Golden Maidens. These maidens are seen in crimson robes and tunics, expressing the beauty and perfection of the female body. The clothing is decorated and embroidered with golden lines and jewelry, which adds to a golden mask that rests on their face. The mask has a stoic yet elegant gaze that matches the beauty of their true face that is only allowed to be seen by the one they serve. Only off duty can they remove it and relieve themselves among the population or their family. Not only do their skills range from serving but also to protect. Once the first line of the Golden Guards has fallen, even the female servants can carry the weapons to defend their deity. &lt;br /&gt;
&lt;br /&gt;
The role of the personal guard of the deity or ruler is known as the Golden Company, the Golden Guards, or simply named the [[https://fablesfantasyrp.com/wiki/The_Empire_of_Anjyarr#The_Sultans_Kataphracts|&amp;quot;Kataphracts&amp;quot;]]. These [[Kha'mal]] warriors dressed in white and gold serve their master zealously and are silent but expressive guards regarding their duty. &lt;br /&gt;
The ones dressed in black, the warriors tasked with guarding the temples and tombs, are often immortalized by the fact that they constantly replenish their numbers once a member of the guard has fallen. This often makes them appear to be a mere immortal unit, never able to be defeated. Their appearance intimidates those unknown to their culture and faith, yet they are made all in honor of their gods and those they serve. They are the most respected warriors by all Kha'mal as they stand by their deity, tomb or temple until their duty ends.&lt;br /&gt;
&lt;br /&gt;
==Figures==&lt;br /&gt;
The nomads see many deities and gods as crucial figures that one may follow on their path. Seeing them as guides or characters, one might need in life. However, due to the history of the [[Kha'mal]] never being recorded in total, many of these gods have faded and been forgotten. Not all the deities that are still known are worshipped equally. Many are mere figures from history. However, some recurring characters of the Ejelkhi Pantheon are either still openly worshipped, their stories being recounted, or portrayals found in tombs and ruins. &lt;br /&gt;
&lt;br /&gt;
===Kathra===&lt;br /&gt;
The first, the creator, mother of all beings and worlds, the oldest of old. Kathra, also known as the goddess from whom all becoming arose, is the head deity in ancient Khadan mythology. She is a god of many titles that befitted her. Still, she is represented as the one who created all the world, the realms of mysticism, and all ethnicities in Eden with all the ability to make their own decisions, the universe with its stars, sun, and moon. She stands for wisdom, unity, creation, imagination, and all manners of emotion. She is the mother of all the gods and her creations in Anjyarr and is worshipped as such. &lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Kathra is depicted as a motherly figure in various tombs and shrines, now beneath the dune sea of Anjyarr. Her appearance shifts throughout history and has now been revised into a fair-looking, olive-toned woman dressed in burgundy robes and a tunic. Her hair, put in locks, has lines of white and has decoratively been plaid with gold and silver. She wears a crescent-shaped tiara embroidered in her hair on her head, on which a star of unknown white crystal is shaped.&lt;br /&gt;
&lt;br /&gt;
===Sohtek===&lt;br /&gt;
The all-seeing light, the one guiding the sun, he who shows the way of life by revealing the path ahead. Sothek is seen as the second-highest god in the Ejelkhi Pantheon. While simultaneously seen as guiding the sun from east to west, Sothek is depicted as a leader, a helpful god, and very supportive and welcoming. He was the first creation of Kathra and, as such, leads the Khadan the most on their journey. It was said that with his powers, he would see it all wherever his light would go. However, there were two domains he could not reach, the domain of Urtaq and Rahme: the earth and the underworld. &lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Sohtek is described as a tall, bulky, olive-skinned man wearing either yellow or golden robes. He is often portrayed holding silver chains wrapped around his arms which may be used to pull the sun. His eyes are represented to have a golden iris; hence many tombs have the Eye of Sothek engraved on their entrances.&lt;br /&gt;
&lt;br /&gt;
===Mohekh===&lt;br /&gt;
The white light, &amp;quot;The Traveler&amp;quot;, the guide of the night; Mohekh is the twin brother of Sohtek, the god of the moon. Mohekh is behind his twin brother in rank, which often frustrates him. Mohekh is described as a silent guide, a mute god who stands for those in the night and the creatures that come alive during this time. He is also the one giving each star and body in the sky a place to display its light and role in the universe. It is portrayed in many discovered relics that Mohekh and Rahme were connected or together, hinting at a relationship.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' The description of Mohekh varies from each era and portrayal. However, he is most known to be a majestic twin version of Sohtek, looking like an exact copy. Wearing white and gray robes, and like his brother, he wore chains of gold around his forearms to pull the moon forward. His notable feature of portrayal is the shape of a wolf howling at the moon. Said to be a song he created to draw the moon on but also to warn the people of the dangers that lurk at night. He appears to wanderers lost at night as a hooded old man from a distance, disappearing once they close the distance on him.&lt;br /&gt;
&lt;br /&gt;
===Khasar===&lt;br /&gt;
Warrior spirit of the Khadan, he who conquers the evils of the dark, riding on a monstrous steed, Khasar is the god of war and conquest, but also the embodiment of courage, honor, chivalry, and justice. He stands for everyone able to defend himself or others and, as such, is a favorite among the warbands and justice system of the Kha'mal. Khasar may be an honorable god, but he is known to have a short temper, performing actions rather than using words.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Khasars prior depiction is a warrior riding a giant scorpion he tamed from the very Anjyarri desert into battle; hence the Scorpion is seen as his symbol. With him, war hounds follow, causing the legend that wild dogs are a sign of approaching doom. He is the most handsome of the Ejelkhi deities. He is displayed as a muscled figure with dark-blue skin clad in armor made of an unknown metal and wielding various weapons, most notably a spear or two khopesh swords made from the same unknown metal. However, some depictions display his weapons to be made out of pure flames.&lt;br /&gt;
&lt;br /&gt;
===Khan'su===&lt;br /&gt;
&amp;quot;Great trickster&amp;quot;, spawn of Mohekh, protector, defender, and master of the arcane; Khan'su, sometimes called Kanshu, embodies trickery and witchcraft. He is a figure of the dark, flying through the night sky to spot those that got lost, helping his father with warnings. Birthed forth from Mohekh and Rahme, he is seen as both the good and evil of arcane magic. He is playful, curious, sarcastic, and enjoys teasing or tricking people, letting them wander off their Path to see what would happen to those unfortunate. He is also responsible for the magic leak in the world of Eden, and many Demons are often tied to him due to their similar powers. Thanks to relics and inscriptions found in ruins, speculation indicates that Khan'su might play around with Demonkind to end his boredom, which often comes with horrible results, with much-added protest from the other deities. He is also the most disliked of the Pantheon, but his personality does not care. He is liked most among the old kings and queens that sought immortality through arcane sorcery and was laboriously worshiped in the sorcerer's cults.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Khan'su is often portrayed as the youngest male god of the list that is still widely known. In every illustration, he is seen with white falcon wings, sometimes replacing his arms entirely. Attired in robes similar to his father, Khan'su decorates himself with jewelry and pickings found in the dune sea. He is often seen wielding a staff with a crescent moon-faced upwards, held in similar falcon wings. However, a different portrayal shows his head is that of a raven's skull, his wings made of bone, and his body is similar to a mummified corpse. This is tied when Khan'su's curiosity has caused death or destruction, but it is also a form he takes to scare others.&lt;br /&gt;
&lt;br /&gt;
===Bhaseth===&lt;br /&gt;
Sailor of the sea of souls, weigher of hearts, the protector of the dead; Baseth is the god of death and guardian of the souls traversing to the afterlife. He is tasked with looking over every soul entering his domain, helping them across a bridge over the Duçath, the Voidal Plain. Before said bridge, each soul would be tested, with Baseth using his hands to split and weigh the soul and test the worthiness of the individual. He often represents mummification or the embalmment of the body, the peace and horror of death, rebirth, and the one giving the power of ascension. His presence can be seen in many tombs and ruins, even before the first Pharoes.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Baseth's symbol is a pair of black crow wings with a white human skull. He is depicted as a tall, elegant man with bronze skin. He is wearing a short shendot (wrapped skirt) and high sandals, bare-chested beside a golden corset with a human skull encircled by the sun displayed on it. His head has a crown with his symbol engraved or a warrior's helmet covering his face, hiding it from mortals. His hands are wrapped in white cloth, hiding his two bone hands, his left being white, the right charcoal-black bones. Both represent life and death, rebirth and decay. He reveals them when performing the weighing of the soul and holds powers unknown by even the other gods.&lt;br /&gt;
&lt;br /&gt;
===Urtaq===&lt;br /&gt;
Creator of earth, sculptor of the mountains, the carver of the land; Urtaq is seen as the god of the earth, mountains, and all that comes from it. He is said to be born from the earth, having dug his way out like a scarab or dung beetle coming forth from its dungball. His name translates to &amp;quot;Earth's being&amp;quot;, and his character represents a nitpicking sculptor. He is often tied to representing burial and the ruptures in nature, such as earthquakes, which are often said to be caused by his angry outbursts towards a frustrated Sohtek who cannot see Urtaqs underground world with the sun's light. His last connection is that of the chaos and harsh nature of the desert itself, yet this is often conjoined to Mjir'jah.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Urtaq has always been depicted as both an insect and a man. Often seen as a giant scarab of shining gold and silver, he is also represented as a humanoid with chitin skin and a coal-black head that house a pair of blazing red eyes. What makes him stand out from the other gods is that his voice emits both a male and female tone, which, while he is mainly enunciated as a male god, he is often depicted as an intersex god. His symbol, the Scarab, or two men praying to a mountain, is seen in many tombs embedded in the mountain ranges surrounding the Anjyarri desert.&lt;br /&gt;
&lt;br /&gt;
===Sa'har===&lt;br /&gt;
&amp;quot;Lady of the River Bringing Vegetation&amp;quot;, &amp;quot;Eternal Lady of the Ocean&amp;quot;, bringer of currents; Sa'har is the lady of the sea. Representing all nature of the ocean, fishery, sailoring, and exploration. The currents and floods, the rivers, and soil fertilization. Born from the first rain Kathra created, producing the world's oceans, Sa'har is neither good nor evil, as the sea can both be beautiful and treacherous.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' There are two depictions of Sa'har, the first being a naked lady with her body made out of pure waving water and a crown made of leaves, the other one closely tied to the Merfolk known on Eden, the body of both women and fish. Her skin was as blue as diamonds, and the fishy scales as white as pearls, wielding a scepter of rusting gold. She was either depicted in temples in her entire body or with the symbol of three waves or three fish.&lt;br /&gt;
&lt;br /&gt;
===Mjir'jah===&lt;br /&gt;
Essence of the world, &amp;quot;Mother Nature&amp;quot;, or sometimes called the &amp;quot;Beauty of Eden&amp;quot;, Mjir'jah is the embodiment of the nature that has blossomed in the world. After Kathra put down the seeds of life for its first trees, she carved Mjir'jah from the wood of the largest and most beautiful of all. Mjir'jah represents nature, the animal kingdom, the circle of life and fertility, and motherhood. She also often stands for the deviance of a mother's protection or survival of womanhood. The many gods squabble over her beauty as she is the most captivating of all. She enjoys the attention, yet her duty is guarding the plants, not the hand of another. She and Urtaq are characterized as close friends in many drawings and stories.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Depicted as a slender yet muscular woman tied to nature's power and beauty, Mjir'jah was the tallest of the female deities. A chestnut-skin tone with deep green eyes able to pull in any mortal, Mjir'jah was portrayed in a dress of leaves, vines, and flowers. With her, she wielded a cane made from the highest tree that grew on the tallest mountain top of Urtaq, and an ankh in the other, known as the Key of Life, from which she creates new life. On her shoulder rests a dove, who, together with others, flies over the world to tell her about the progression and deterioration of nature.&lt;br /&gt;
&lt;br /&gt;
===Rahme===&lt;br /&gt;
&amp;quot;Collector of Souls&amp;quot;, &amp;quot;Lady of the Dead&amp;quot;, she who guards the end, keeper of the celestial flame; Rahme is the embodiment of death, the goddess of the underworld. Whereas Baseth guides the souls to her gate called the Gate of Rahme, she safe keeps the souls once in the underworld. She is a wielder of the Celestial flame, the fire that keeps the Voidal entities from entering and consuming her domain, making them unable to reach the bridge leading to her gate. She grants those worthy of ascension and returns them to the mortal world with the power of immortality to guide the Khadan. Her world is one of the untold secrets, and only those who arrive there see their depiction of a peaceful afterlife, whether a field of reeds or an unending beach; it changes for every soul. In many portrayals and stories, she is told to be married to Mohtek, the moon god, and birthed a son named Khan'su. Two sphinxes guard the gate of Rahme, seen as her pets. Their names are Kı'yameth and Yhen'iden. Roughly translating to Ending and Rebirth. However, Kı'yameth is also translated to Apocalypse in other depictions.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Similar to Sa'har, Rahme has different depictions depending on her representation as death is neither good nor evil: it is a part of life, the ending of your path. Rahme is either portrayed in the form of a monumental black and gold sphinx or the Celestial flame itself: a humanoid-shaped yellow flame. A third depiction in tombs is a human skeleton dressed in a white-golden dress, her face covered by a golden mask, with a female body figure extending her hand over a deceased. This hints at her greeting the fallen in the underworld. The other hand is either a white-silver torch, wielding the flame, but she is also seen barehanded wielding it.&lt;br /&gt;
&lt;br /&gt;
===Tarath===&lt;br /&gt;
Birthed in the temple city of Al'Tojik, Tarath was the royal heir to a wealthy king of a tribe who sought to build an empire based on his image and of his great fathers before him. He let enslaved people build temples greater than any of its time, statues of himself, spreading his fame throughout Anjyarr, turning Al'Tojik into the grandest city of the realm and its capital. He united the tribes, created borders, and made conquests to gain wealth for the Khadan thanks to an ever-growing army. While he was not the first Pharo to be bestowed immortality, he set the foundation of the many cults that would gather the means of sorcery.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Due to the ruins of Al'Tojik having been lost and no traces left, nor temples, of Pharo Tarath, the only depiction is of him in stories. These stories, unfortunately, vary too much of him to give him an accurate portrayal, but he was dubbed &amp;quot;The First Guide'' by many Khadan.&lt;br /&gt;
&lt;br /&gt;
===Met'hani===&lt;br /&gt;
The stories of Met'hani, the first female Pharo, are favorites of the women of the Kha'mal tribes. What makes her so famous is the start and tragic end of her legacy. The “Eternal Lady”, “The Golden Queen of Aanos”, her intelligence, temper, and bravery were as legendary as her beauty and added to an intense sense of honor and justice. She fought against the enemies of Anjyarr on the frontlines and used her charismatic political power to further the realm's gain. &lt;br /&gt;
However, the cults influenced her in the question of immortality and eternal reign, and soon they were sent out to find the answer. However, her sister Somnyah'la, named Sleepwalker, grew jealous of her sisters' power and, as one of the priests in the cult, sought out the darkest powers for answers. Meeting with a Demon and solving its riddles, she was influenced into sacrificing Met'hanis firstborn and heir, consuming the infant's blood to obtain the power of immortality. While she succeeded, and the Demon granted her what was promised, she was turned into a Vampyr who began a short conquest for her power with her undead followers. She was eventually banished into the Demonic realm thanks to the Cult and Met'hani's sacrifice. Her reign was tragically short, cut down as she was in her prime. All of Anjyarr mourned her passing, for they knew she would have brought great glory to the empire. She was laid to rest in the tombs embedded in the mountain ranges, and many still wait for her return.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Met'hani is described as a tall, beautiful, olive-skinned woman in many stories. Black long, braided hair in locks covered her head on which a golden-blue gem sun crown rested. Her attire changes in each portrayal. However, she was depicted as being a daughter of Khasar, wearing armor embedded with gems and golden skulls that matched both her bravery and beauty.&lt;br /&gt;
&lt;br /&gt;
===Akhmat===&lt;br /&gt;
[[File:PharoShrine.jpg|thumb|right|370px|Ancient Pharo Shrine in the Valley of Kings]]&lt;br /&gt;
Akhmat was known as the Great King and Pharo of the city of Sepharat, the capital of [[The Empire of Anjyarr|Anjyarr]]at his time, now known as the &amp;quot;Valley of Kings&amp;quot;. Going by many titles, such as his most famous, &amp;quot;The Great Uniter&amp;quot;, Akhmat was known all over [[The Empire of Anjyarr|Anjyarr]] by all the [[The Khadan Humans|Khadan]] tribes that kneeled to him. Akhmat was depicted as a great and powerful Pharo. He listened to the priests of the Sorcerers Cult and realized that only a leader who could command the gods' respect would earn the people's total adoration. To this end, Pharo Akhmat, alone amongst all the kings of Anjyarr, paid homage to the ancient gods; early in his reign, he ordered the restoration of temples and erected magnificent statues to be constructed in their honor. It turned Sepharat into a temple city, more significant than any human city ever made at the time. He sacrificed his two children on the highest temple of Kathra to gain their favor, and when the time came, he conquered the various cities trying to break free from [[The Empire of Anjyarr|Anjyarr's Empire]]. He reigned as the greatest Pharo to be ever known and, thanks to the cult, the first to find the answer to immortality. &lt;br /&gt;
Blessed by long life, believed to be gifted the powers for his sacrifice, now seen as a new deity by the [[The Khadan Humans|Khadan]], ascended to godhood, he led the Khadan into a prosperous age. He eventually passed, yet his legacy was never forgotten, for he was interred in the most incredible tomb ever constructed. &lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Akhmat was described as clad in many white, red, and gold robes. With a crown of a sun-covered red serpent, his armor was covered in decorative skulls and religious crests. He wielded a great Kopesh and was often depicted on a chariot, carried on a throne of crimson and gold, or Giant Scorpion.&lt;br /&gt;
&lt;br /&gt;
==Symbolism==&lt;br /&gt;
===Eye of Sohtek===&lt;br /&gt;
The Eye of Sohtek, Sohteks Eye, or the Eye of The Sun, as it is named, is the symbolic eye seen in many Hieroglyphs in temples around Anjyarr. It is the personal symbol standing for the all-seeing eye of the god of the sun, Sohtek, and represents eternal guidance and the Khadan ancestral lands: Anjyarr itself. It is often paired with a sun surrounding the eye itself.&lt;br /&gt;
&lt;br /&gt;
===Crescent Moon===&lt;br /&gt;
The Crescent Moon symbol is the insignia for Mohekh, the moon god. It stands for guidance at night, protection from/or fight against darkness. But also the divinity of the sky, universe, and the stars, finding your place in life. Paired with the two white wings of a falcon, it is shifted into the mark of Khan'su, the trickster god, which then stands for the sorcerer's background of the one resting in the tomb.&lt;br /&gt;
&lt;br /&gt;
[[File:KhasarRody.png|thumb|right|270px|Kha'mal Warband Banner, displaying the Red Scorpion of Khasar]]&lt;br /&gt;
===Red Scorpion===&lt;br /&gt;
The Red Scorpion of Khasar stands for the deviance against foes, the Khadan people's power, and the desert's dangers. It is seen as both a symbol of unity and war, and warlords that are laid to rest often have this symbol amongst the various hieroglyphs.&lt;br /&gt;
&lt;br /&gt;
===Three waves, three fish===&lt;br /&gt;
The hieroglyphs of three waves or three fish stacked on top of each other both represent the goddess of the ocean: Sa'har. It may tie to the sea's wildlife, the nature of the currents, floods, or land fertility. &lt;br /&gt;
&lt;br /&gt;
===Dove===&lt;br /&gt;
The dove bird is seen as a symbol of nature by many people following the &amp;quot;Old Path&amp;quot;. To the Khadan, it is a carrier of messages, the eyes of their nature goddess, Mjir'ja, and killing a dove in cold blood is blasphemous. The hieroglyph of a dove spreading its wings above terrain is linked to nature's growth, a dove dying to decay.&lt;br /&gt;
 &lt;br /&gt;
===Black and Red Serpent===&lt;br /&gt;
The black and red serpents represent one of Akhmat's titles: &amp;quot;The Serpent of the Dune Sea&amp;quot;. The serpents are seen throughout the hieroglyphs in the Tomb of Akhmat, including on his banners. &lt;br /&gt;
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===Sphinx===&lt;br /&gt;
The creatures known as Sphinxes are ancient beings tied to the goddess Rahma and the Underworld. Massive statues of these creatures were raised in honor of her and the dead and have also come in variations. The sphinxes with animalistic features are tied to the ones guarding Rahme's Gate, while human female features, or a masked face, represent Rahme herself in Sphinx form.&lt;br /&gt;
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===Golden Kasks===&lt;br /&gt;
The golden masks of Rahme, or death masks, as they are often known as are worn by the Golden Maidens. They are the servants of the ruler of Anjyarr and are worn to hide their beauty or true self from the population, for only the one they serve is allowed to gaze upon it. This originates from a myth where Mohekh was the only god allowed by Rahme to see her true face. A golden mask portrayed in hieroglyphs often represents the mystery of a certain death: the cause of the entombed one's death being unknown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religions]]&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Old_Path&amp;diff=4078</id>
		<title>The Old Path</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Old_Path&amp;diff=4078"/>
		<updated>2023-06-22T22:33:40Z</updated>

		<summary type="html">&lt;p&gt;Language: /* Symbolism */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Missing.png|center|frameless|134x134px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Theology'''&lt;br /&gt;
|Polytheism&lt;br /&gt;
|-&lt;br /&gt;
|'''Language'''&lt;br /&gt;
|Anjyarri, Akkadi Dialects, Common&lt;br /&gt;
|-&lt;br /&gt;
|'''Founder'''&lt;br /&gt;
|&amp;quot;Unknown&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Patriarch&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|'''Origin'''&lt;br /&gt;
|The Ancient Empire of Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|'''Territory'''&lt;br /&gt;
|Anjyarri Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''Most Dominant'''&lt;br /&gt;
|[[The Empire of Anjyarr]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Separations'''&lt;br /&gt;
|[[Tarik il Iʂik| The Path]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
''&amp;quot;I shall tread my life in honor of Kathra, my path ever changing like the shifting dune sea, never a clear line to follow, for I make my own choices. I shall serve my ruler 'till thee grants me the death I deserve, and from this death, I shall be reborn, for Baseth decides my fate. All under the light of the sun; the light of Sohtek.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Beliefs==&lt;br /&gt;
The common faith embedded in the realm of [[The Empire of Anjyarr|Anjyarr]], known to the people that inhabit the dunes and cities among the [[Dark Elves]], is known as &amp;quot;The Path&amp;quot;, or in Anjyarri: [[Tarik il Iʂik]]. Whereas &amp;quot;The Path&amp;quot; views life as a struggle, where the [[The Khadan Humans|Khadan]] are the soldiers of the Iʂik (light), the [[Kha'mal]] follow a similar path, yet traversed differently. &lt;br /&gt;
&lt;br /&gt;
Known as the Tarik Ejelkhi, or in the common tongue: &amp;quot;The Old Path&amp;quot; or &amp;quot;The Golden Path&amp;quot; as it is sometimes dubbed, is a more ancient version of the faith that is practiced today. It is a religion mostly spread orally through stories and mythos, today. With fractions of the religion and its story spread across the various tomb hieroglyphs. Certain splinter groups have also begun worshipping the ruler of [[The Empire of Anjyarr|Anjyarr]] or other key figures of [[Dark Elves|Azari'lunn]] origin, either as their guards or servants, seeing their long life as a version of immortality. In truth, the [[Dark Elves|Azari'lunn]] use this vision of them given by the nomads for their own gain and to improve the lives of the realm itself.&lt;br /&gt;
&lt;br /&gt;
Life and death, the two most significant points in someone's existence, are the most sacred to the [[Kha'mal]]. The goddess Kathra created all life equally and gifted it with free will so they each walk their own path. &lt;br /&gt;
&lt;br /&gt;
It is believed that where one has lived to their fullest potential and performed his role in the world, they would be guided and judged by Baseth, the god of death, and brought to the afterlife. However, if one would fail the test and their judgment rendered them unworthy of the afterlife, they would be cast into the Duçath, the Voidal Plain. Here, their souls would be frozen and consumed by monsters of said realm, known as Demons. &lt;br /&gt;
&lt;br /&gt;
However, it is not uncommon to hear the stories of immortality and godhood, for immortality is seen as a gift granted by the gods. &lt;br /&gt;
One receiving immortality, or harboring its power, is seen to be ascending to godhood and being given a role amongst the many deities in the skies or ruling over the people and guiding them to greatness. Many Pharos, the kings and queens of Anjyarr, were able to harness this gift thanks to sorcery and are worshipped equally, almost more, than the primary gods. Great temples and tombs would be designed for these Khadan worthy of ascension, for they would rule over it once they returned. To the Kha'mal, only the gods can gift someone with rebirth, and many voidal entities tied to the undead are viewed as heretical or decaying shells of their former lives that need to be put to rest. If ascension did not occur, it was formally believed that those who had been proven worthy by the gods would be reformed into stars, who would guide the remaining Khadan through the night.&lt;br /&gt;
&lt;br /&gt;
Desecrating one's body, or grave, is seen as the most sinful and defiling act, often punishable by death. The Tarik Ejelkhi or the Ejelkhi Pantheon would number an unknown amount of gods and deities, each representing a part of life on someone's path. Each acts as a guide or helping hand, and to worship one is to thank it for the life you have lived so far.&lt;br /&gt;
&lt;br /&gt;
The Khadan of these tribes do believe in an ending to the world, however. Named: &amp;quot;The Last Light&amp;quot; refers to the sun god's last light shining on Eden. The moon will block the sun so long that The Void will break through to the mortal domain and consume all, ending all creation made by Kathra. The gods will rain down on the world to destroy the corruption, sacrificing themselves and creating new life through this. When this happens differs for each tribe. Yet, many consider it may start when all mortals have lost their way and let their souls be engulfed by darkness. It is up to the followers of the &amp;quot;Tarik Ejelkhi&amp;quot; to rectify the evil and stay on the true path of life laid out for them by Kathra.&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
&lt;br /&gt;
The tribes of the [[Kha'mal]] refused to stray from their past and stayed true to their roots as a people and belief, continuing the faith under a different name. Its religion is spread almost like a cult through the [[Kha'mal]] tribes. Groups of nomads have made it into the society in the cities, extending this alternate branch of the modern religion to the common folk of Anjyarr. It is not uncommon for a [[Kha'mal]] priest to hold sermons on both the current and old rendition of &amp;quot;The Path&amp;quot;, as freedom of religion is allowed in the nation. This has caused both religions to overlap on specific faith sections, looking similar yet different.&lt;br /&gt;
&lt;br /&gt;
==Practices==&lt;br /&gt;
&lt;br /&gt;
Practices in the religion of the [[Kha'mal]] tribes range from each nomadic faction. Many prefer the use and spread of sermons to unite the people through priests or cultists. Others pray in silence, hands folded or placed on the ground, to either one or many deities. &lt;br /&gt;
Each religious ritual often ends with a blessing through the markings with the blood of an animal or water from the rivers. Marking one's body with permanent jewelry, paint, or tattoos is also common. Some of these tattoos resemble the person's character tied to a deity or a figure in the Pantheon they worship.&lt;br /&gt;
Feasts and songs are commonly used throughout history, and the nomads of the Kha'mal tribes and their faith use this plenty. Songs about fallen warriors or Pharoes, stories of their gods, or those they have lost along the path, are retold every generation. The “Old Path” is a verbal religion, where stories would be expressed through art and symbols. Though scholars were able to record mythos, these scrolls are welcomed by the followers with open arms.&lt;br /&gt;
&lt;br /&gt;
The Patriarch is the one who unites all priests and followers of the faith. He or she is the one who stands at the top of the Path's hierarchy and is often seen as a spiritual guide, a messenger, a spreader of faith, a uniter of people, or a leader. They go over the various rituals, indoctrinating new priests or even helping heal the sick and wounded alongside the priests themselves. They are the caretakers of all temples and rule over them, similar to how the gods rule over each of their domains. The role of a Patriarch often goes for life, but once the position is open, a new one is elected by all the [[The Khadan Humans|Khadan]] who follow the &amp;quot;Old Path&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Another role one can perform is devoting themselves to serving the ruler of [[The Empire of Anjyarr|Anjyarr]]. The women who choose this path become personal servants, called the Golden Maidens. These maidens are seen in crimson robes and tunics, expressing the beauty and perfection of the female body. The clothing is decorated and embroidered with golden lines and jewelry, which adds to a golden mask that rests on their face. The mask has a stoic yet elegant gaze that matches the beauty of their true face that is only allowed to be seen by the one they serve. Only off duty can they remove it and relieve themselves among the population or their family. Not only do their skills range from serving but also to protect. Once the first line of the Golden Guards has fallen, even the female servants can carry the weapons to defend their deity. &lt;br /&gt;
&lt;br /&gt;
The role of the personal guard of the deity or ruler is known as the Golden Company, the Golden Guards, or simply named the [[https://fablesfantasyrp.com/wiki/The_Empire_of_Anjyarr#The_Sultans_Kataphracts|&amp;quot;Kataphracts&amp;quot;]]. These [[Kha'mal]] warriors dressed in white and gold serve their master zealously and are silent but expressive guards regarding their duty. &lt;br /&gt;
The ones dressed in black, the warriors tasked with guarding the temples and tombs, are often immortalized by the fact that they constantly replenish their numbers once a member of the guard has fallen. This often makes them appear to be a mere immortal unit, never able to be defeated. Their appearance intimidates those unknown to their culture and faith, yet they are made all in honor of their gods and those they serve. They are the most respected warriors by all Kha'mal as they stand by their deity, tomb or temple until their duty ends.&lt;br /&gt;
&lt;br /&gt;
==Figures==&lt;br /&gt;
The nomads see many deities and gods as crucial figures that one may follow on their path. Seeing them as guides or characters, one might need in life. However, due to the history of the [[Kha'mal]] never being recorded in total, many of these gods have faded and been forgotten. Not all the deities that are still known are worshipped equally. Many are mere figures from history. However, some recurring characters of the Ejelkhi Pantheon are either still openly worshipped, their stories being recounted, or portrayals found in tombs and ruins. &lt;br /&gt;
&lt;br /&gt;
===Kathra===&lt;br /&gt;
The first, the creator, mother of all beings and worlds, the oldest of old. Kathra, also known as the goddess from whom all becoming arose, is the head deity in ancient Khadan mythology. She is a god of many titles that befitted her. Still, she is represented as the one who created all the world, the realms of mysticism, and all ethnicities in Eden with all the ability to make their own decisions, the universe with its stars, sun, and moon. She stands for wisdom, unity, creation, imagination, and all manners of emotion. She is the mother of all the gods and her creations in Anjyarr and is worshipped as such. &lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Kathra is depicted as a motherly figure in various tombs and shrines, now beneath the dune sea of Anjyarr. Her appearance shifts throughout history and has now been revised into a fair-looking, olive-toned woman dressed in burgundy robes and a tunic. Her hair, put in locks, has lines of white and has decoratively been plaid with gold and silver. She wears a crescent-shaped tiara embroidered in her hair on her head, on which a star of unknown white crystal is shaped.&lt;br /&gt;
&lt;br /&gt;
===Sohtek===&lt;br /&gt;
The all-seeing light, the one guiding the sun, he who shows the way of life by revealing the path ahead. Sothek is seen as the second-highest god in the Ejelkhi Pantheon. While simultaneously seen as guiding the sun from east to west, Sothek is depicted as a leader, a helpful god, and very supportive and welcoming. He was the first creation of Kathra and, as such, leads the Khadan the most on their journey. It was said that with his powers, he would see it all wherever his light would go. However, there were two domains he could not reach, the domain of Urtaq and Rahme: the earth and the underworld. &lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Sohtek is described as a tall, bulky, olive-skinned man wearing either yellow or golden robes. He is often portrayed holding silver chains wrapped around his arms which may be used to pull the sun. His eyes are represented to have a golden iris; hence many tombs have the Eye of Sothek engraved on their entrances.&lt;br /&gt;
&lt;br /&gt;
===Mohekh===&lt;br /&gt;
The white light, &amp;quot;The Traveler&amp;quot;, the guide of the night; Mohekh is the twin brother of Sohtek, the god of the moon. Mohekh is behind his twin brother in rank, which often frustrates him. Mohekh is described as a silent guide, a mute god who stands for those in the night and the creatures that come alive during this time. He is also the one giving each star and body in the sky a place to display its light and role in the universe. It is portrayed in many discovered relics that Mohekh and Rahme were connected or together, hinting at a relationship.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' The description of Mohekh varies from each era and portrayal. However, he is most known to be a majestic twin version of Sohtek, looking like an exact copy. Wearing white and gray robes, and like his brother, he wore chains of gold around his forearms to pull the moon forward. His notable feature of portrayal is the shape of a wolf howling at the moon. Said to be a song he created to draw the moon on but also to warn the people of the dangers that lurk at night. He appears to wanderers lost at night as a hooded old man from a distance, disappearing once they close the distance on him.&lt;br /&gt;
&lt;br /&gt;
===Khasar===&lt;br /&gt;
Warrior spirit of the Khadan, he who conquers the evils of the dark, riding on a monstrous steed, Khasar is the god of war and conquest, but also the embodiment of courage, honor, chivalry, and justice. He stands for everyone able to defend himself or others and, as such, is a favorite among the warbands and justice system of the Kha'mal. Khasar may be an honorable god, but he is known to have a short temper, performing actions rather than using words.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Khasars prior depiction is a warrior riding a giant scorpion he tamed from the very Anjyarri desert into battle; hence the Scorpion is seen as his symbol. With him, war hounds follow, causing the legend that wild dogs are a sign of approaching doom. He is the most handsome of the Ejelkhi deities. He is displayed as a muscled figure with dark-blue skin clad in armor made of an unknown metal and wielding various weapons, most notably a spear or two khopesh swords made from the same unknown metal. However, some depictions display his weapons to be made out of pure flames.&lt;br /&gt;
&lt;br /&gt;
===Khan'su===&lt;br /&gt;
&amp;quot;Great trickster&amp;quot;, spawn of Mohekh, protector, defender, and master of the arcane; Khan'su, sometimes called Kanshu, embodies trickery and witchcraft. He is a figure of the dark, flying through the night sky to spot those that got lost, helping his father with warnings. Birthed forth from Mohekh and Rahme, he is seen as both the good and evil of arcane magic. He is playful, curious, sarcastic, and enjoys teasing or tricking people, letting them wander off their Path to see what would happen to those unfortunate. He is also responsible for the magic leak in the world of Eden, and many Demons are often tied to him due to their similar powers. Thanks to relics and inscriptions found in ruins, speculation indicates that Khan'su might play around with Demonkind to end his boredom, which often comes with horrible results, with much-added protest from the other deities. He is also the most disliked of the Pantheon, but his personality does not care. He is liked most among the old kings and queens that sought immortality through arcane sorcery and was laboriously worshiped in the sorcerer's cults.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Khan'su is often portrayed as the youngest male god of the list that is still widely known. In every illustration, he is seen with white falcon wings, sometimes replacing his arms entirely. Attired in robes similar to his father, Khan'su decorates himself with jewelry and pickings found in the dune sea. He is often seen wielding a staff with a crescent moon-faced upwards, held in similar falcon wings. However, a different portrayal shows his head is that of a raven's skull, his wings made of bone, and his body is similar to a mummified corpse. This is tied when Khan'su's curiosity has caused death or destruction, but it is also a form he takes to scare others.&lt;br /&gt;
&lt;br /&gt;
===Bhaseth===&lt;br /&gt;
Sailor of the sea of souls, weigher of hearts, the protector of the dead; Baseth is the god of death and guardian of the souls traversing to the afterlife. He is tasked with looking over every soul entering his domain, helping them across a bridge over the Duçath, the Voidal Plain. Before said bridge, each soul would be tested, with Baseth using his hands to split and weigh the soul and test the worthiness of the individual. He often represents mummification or the embalmment of the body, the peace and horror of death, rebirth, and the one giving the power of ascension. His presence can be seen in many tombs and ruins, even before the first Pharoes.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Baseth's symbol is a pair of black crow wings with a white human skull. He is depicted as a tall, elegant man with bronze skin. He is wearing a short shendot (wrapped skirt) and high sandals, bare-chested beside a golden corset with a human skull encircled by the sun displayed on it. His head has a crown with his symbol engraved or a warrior's helmet covering his face, hiding it from mortals. His hands are wrapped in white cloth, hiding his two bone hands, his left being white, the right charcoal-black bones. Both represent life and death, rebirth and decay. He reveals them when performing the weighing of the soul and holds powers unknown by even the other gods.&lt;br /&gt;
&lt;br /&gt;
===Urtaq===&lt;br /&gt;
Creator of earth, sculptor of the mountains, the carver of the land; Urtaq is seen as the god of the earth, mountains, and all that comes from it. He is said to be born from the earth, having dug his way out like a scarab or dung beetle coming forth from its dungball. His name translates to &amp;quot;Earth's being&amp;quot;, and his character represents a nitpicking sculptor. He is often tied to representing burial and the ruptures in nature, such as earthquakes, which are often said to be caused by his angry outbursts towards a frustrated Sohtek who cannot see Urtaqs underground world with the sun's light. His last connection is that of the chaos and harsh nature of the desert itself, yet this is often conjoined to Mjir'jah.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Urtaq has always been depicted as both an insect and a man. Often seen as a giant scarab of shining gold and silver, he is also represented as a humanoid with chitin skin and a coal-black head that house a pair of blazing red eyes. What makes him stand out from the other gods is that his voice emits both a male and female tone, which, while he is mainly enunciated as a male god, he is often depicted as an intersex god. His symbol, the Scarab, or two men praying to a mountain, is seen in many tombs embedded in the mountain ranges surrounding the Anjyarri desert.&lt;br /&gt;
&lt;br /&gt;
===Sa'har===&lt;br /&gt;
&amp;quot;Lady of the River Bringing Vegetation&amp;quot;, &amp;quot;Eternal Lady of the Ocean&amp;quot;, bringer of currents; Sa'har is the lady of the sea. Representing all nature of the ocean, fishery, sailoring, and exploration. The currents and floods, the rivers, and soil fertilization. Born from the first rain Kathra created, producing the world's oceans, Sa'har is neither good nor evil, as the sea can both be beautiful and treacherous.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' There are two depictions of Sa'har, the first being a naked lady with her body made out of pure waving water and a crown made of leaves, the other one closely tied to the Merfolk known on Eden, the body of both women and fish. Her skin was as blue as diamonds, and the fishy scales as white as pearls, wielding a scepter of rusting gold. She was either depicted in temples in her entire body or with the symbol of three waves or three fish.&lt;br /&gt;
&lt;br /&gt;
===Mjir'jah===&lt;br /&gt;
Essence of the world, &amp;quot;Mother Nature&amp;quot;, or sometimes called the &amp;quot;Beauty of Eden&amp;quot;, Mjir'jah is the embodiment of the nature that has blossomed in the world. After Kathra put down the seeds of life for its first trees, she carved Mjir'jah from the wood of the largest and most beautiful of all. Mjir'jah represents nature, the animal kingdom, the circle of life and fertility, and motherhood. She also often stands for the deviance of a mother's protection or survival of womanhood. The many gods squabble over her beauty as she is the most captivating of all. She enjoys the attention, yet her duty is guarding the plants, not the hand of another. She and Urtaq are characterized as close friends in many drawings and stories.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Depicted as a slender yet muscular woman tied to nature's power and beauty, Mjir'jah was the tallest of the female deities. A chestnut-skin tone with deep green eyes able to pull in any mortal, Mjir'jah was portrayed in a dress of leaves, vines, and flowers. With her, she wielded a cane made from the highest tree that grew on the tallest mountain top of Urtaq, and an ankh in the other, known as the Key of Life, from which she creates new life. On her shoulder rests a dove, who, together with others, flies over the world to tell her about the progression and deterioration of nature.&lt;br /&gt;
&lt;br /&gt;
===Rahme===&lt;br /&gt;
&amp;quot;Collector of Souls&amp;quot;, &amp;quot;Lady of the Dead&amp;quot;, she who guards the end, keeper of the celestial flame; Rahme is the embodiment of death, the goddess of the underworld. Whereas Baseth guides the souls to her gate called the Gate of Rahme, she safe keeps the souls once in the underworld. She is a wielder of the Celestial flame, the fire that keeps the Voidal entities from entering and consuming her domain, making them unable to reach the bridge leading to her gate. She grants those worthy of ascension and returns them to the mortal world with the power of immortality to guide the Khadan. Her world is one of the untold secrets, and only those who arrive there see their depiction of a peaceful afterlife, whether a field of reeds or an unending beach; it changes for every soul. In many portrayals and stories, she is told to be married to Mohtek, the moon god, and birthed a son named Khan'su. Two sphinxes guard the gate of Rahme, seen as her pets. Their names are Kı'yameth and Yhen'iden. Roughly translating to Ending and Rebirth. However, Kı'yameth is also translated to Apocalypse in other depictions.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Similar to Sa'har, Rahme has different depictions depending on her representation as death is neither good nor evil: it is a part of life, the ending of your path. Rahme is either portrayed in the form of a monumental black and gold sphinx or the Celestial flame itself: a humanoid-shaped yellow flame. A third depiction in tombs is a human skeleton dressed in a white-golden dress, her face covered by a golden mask, with a female body figure extending her hand over a deceased. This hints at her greeting the fallen in the underworld. The other hand is either a white-silver torch, wielding the flame, but she is also seen barehanded wielding it.&lt;br /&gt;
&lt;br /&gt;
===Tarath===&lt;br /&gt;
Birthed in the temple city of Al'Tojik, Tarath was the royal heir to a wealthy king of a tribe who sought to build an empire based on his image and of his great fathers before him. He let enslaved people build temples greater than any of its time, statues of himself, spreading his fame throughout Anjyarr, turning Al'Tojik into the grandest city of the realm and its capital. He united the tribes, created borders, and made conquests to gain wealth for the Khadan thanks to an ever-growing army. While he was not the first Pharo to be bestowed immortality, he set the foundation of the many cults that would gather the means of sorcery.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Due to the ruins of Al'Tojik having been lost and no traces left, nor temples, of Pharo Tarath, the only depiction is of him in stories. These stories, unfortunately, vary too much of him to give him an accurate portrayal, but he was dubbed &amp;quot;The First Guide'' by many Khadan.&lt;br /&gt;
&lt;br /&gt;
===Met'hani===&lt;br /&gt;
The stories of Met'hani, the first female Pharo, are favorites of the women of the Kha'mal tribes. What makes her so famous is the start and tragic end of her legacy. The “Eternal Lady”, “The Golden Queen of Aanos”, her intelligence, temper, and bravery were as legendary as her beauty and added to an intense sense of honor and justice. She fought against the enemies of Anjyarr on the frontlines and used her charismatic political power to further the realm's gain. &lt;br /&gt;
However, the cults influenced her in the question of immortality and eternal reign, and soon they were sent out to find the answer. However, her sister Somnyah'la, named Sleepwalker, grew jealous of her sisters' power and, as one of the priests in the cult, sought out the darkest powers for answers. Meeting with a Demon and solving its riddles, she was influenced into sacrificing Met'hanis firstborn and heir, consuming the infant's blood to obtain the power of immortality. While she succeeded, and the Demon granted her what was promised, she was turned into a Vampyr who began a short conquest for her power with her undead followers. She was eventually banished into the Demonic realm thanks to the Cult and Met'hani's sacrifice. Her reign was tragically short, cut down as she was in her prime. All of Anjyarr mourned her passing, for they knew she would have brought great glory to the empire. She was laid to rest in the tombs embedded in the mountain ranges, and many still wait for her return.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Met'hani is described as a tall, beautiful, olive-skinned woman in many stories. Black long, braided hair in locks covered her head on which a golden-blue gem sun crown rested. Her attire changes in each portrayal. However, she was depicted as being a daughter of Khasar, wearing armor embedded with gems and golden skulls that matched both her bravery and beauty.&lt;br /&gt;
&lt;br /&gt;
===Akhmat===&lt;br /&gt;
[[File:PharoShrine.jpg|thumb|right|370px|Ancient Pharo Shrine in the Valley of Kings]]&lt;br /&gt;
Akhmat was known as the Great King and Pharo of the city of Sepharat, the capital of [[The Empire of Anjyarr|Anjyarr]]at his time, now known as the &amp;quot;Valley of Kings&amp;quot;. Going by many titles, such as his most famous, &amp;quot;The Great Uniter&amp;quot;, Akhmat was known all over [[The Empire of Anjyarr|Anjyarr]] by all the [[The Khadan Humans|Khadan]] tribes that kneeled to him. Akhmat was depicted as a great and powerful Pharo. He listened to the priests of the Sorcerers Cult and realized that only a leader who could command the gods' respect would earn the people's total adoration. To this end, Pharo Akhmat, alone amongst all the kings of Anjyarr, paid homage to the ancient gods; early in his reign, he ordered the restoration of temples and erected magnificent statues to be constructed in their honor. It turned Sepharat into a temple city, more significant than any human city ever made at the time. He sacrificed his two children on the highest temple of Kathra to gain their favor, and when the time came, he conquered the various cities trying to break free from [[The Empire of Anjyarr|Anjyarr's Empire]]. He reigned as the greatest Pharo to be ever known and, thanks to the cult, the first to find the answer to immortality. &lt;br /&gt;
Blessed by long life, believed to be gifted the powers for his sacrifice, now seen as a new deity by the [[The Khadan Humans|Khadan]], ascended to godhood, he led the Khadan into a prosperous age. He eventually passed, yet his legacy was never forgotten, for he was interred in the most incredible tomb ever constructed. &lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Akhmat was described as clad in many white, red, and gold robes. With a crown of a sun-covered red serpent, his armor was covered in decorative skulls and religious crests. He wielded a great Kopesh and was often depicted on a chariot, carried on a throne of crimson and gold, or Giant Scorpion.&lt;br /&gt;
&lt;br /&gt;
==Symbolism==&lt;br /&gt;
===Eye of Sohtek===&lt;br /&gt;
The Eye of Sohtek, Sohteks Eye, or the Eye of The Sun, as it is named, is the symbolic eye seen in many Hieroglyphs in temples around Anjyarr. It is the personal symbol standing for the all-seeing eye of the god of the sun, Sohtek, and represents eternal guidance and the Khadan ancestral lands: Anjyarr itself. It is often paired with a sun surrounding the eye itself.&lt;br /&gt;
&lt;br /&gt;
===Crescent Moon===&lt;br /&gt;
The Crescent Moon symbol is the insignia for Mohekh, the moon god. It stands for guidance at night, protection from/or fight against darkness. But also the divinity of the sky, universe, and the stars, finding your place in life. Paired with the two white wings of a falcon, it is shifted into the mark of Khan'su, the trickster god, which then stands for the sorcerer's background of the one resting in the tomb.&lt;br /&gt;
&lt;br /&gt;
[[File:KhasarRody.png|thumb|right|350px|Kha'mal Warband Banner, displaying the Red Scorpion of Khasar]]&lt;br /&gt;
===Red Scorpion===&lt;br /&gt;
The Red Scorpion of Khasar stands for the deviance against foes, the Khadan people's power, and the desert's dangers. It is seen as both a symbol of unity and war, and warlords that are laid to rest often have this symbol amongst the various hieroglyphs.&lt;br /&gt;
&lt;br /&gt;
===Three waves, three fish===&lt;br /&gt;
The hieroglyphs of three waves or three fish stacked on top of each other both represent the goddess of the ocean: Sa'har. It may tie to the sea's wildlife, the nature of the currents, floods, or land fertility. &lt;br /&gt;
&lt;br /&gt;
===Dove===&lt;br /&gt;
The dove bird is seen as a symbol of nature by many people following the &amp;quot;Old Path&amp;quot;. To the Khadan, it is a carrier of messages, the eyes of their nature goddess, Mjir'ja, and killing a dove in cold blood is blasphemous. The hieroglyph of a dove spreading its wings above terrain is linked to nature's growth, a dove dying to decay.&lt;br /&gt;
 &lt;br /&gt;
===Black and Red Serpent===&lt;br /&gt;
The black and red serpents represent one of Akhmat's titles: &amp;quot;The Serpent of the Dune Sea&amp;quot;. The serpents are seen throughout the hieroglyphs in the Tomb of Akhmat, including on his banners. &lt;br /&gt;
&lt;br /&gt;
===Sphinx===&lt;br /&gt;
The creatures known as Sphinxes are ancient beings tied to the goddess Rahma and the Underworld. Massive statues of these creatures were raised in honor of her and the dead and have also come in variations. The sphinxes with animalistic features are tied to the ones guarding Rahme's Gate, while human female features, or a masked face, represent Rahme herself in Sphinx form.&lt;br /&gt;
&lt;br /&gt;
===Golden Kasks===&lt;br /&gt;
The golden masks of Rahme, or death masks, as they are often known as are worn by the Golden Maidens. They are the servants of the ruler of Anjyarr and are worn to hide their beauty or true self from the population, for only the one they serve is allowed to gaze upon it. This originates from a myth where Mohekh was the only god allowed by Rahme to see her true face. A golden mask portrayed in hieroglyphs often represents the mystery of a certain death: the cause of the entombed one's death being unknown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religions]]&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Old_Path&amp;diff=4077</id>
		<title>The Old Path</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Old_Path&amp;diff=4077"/>
		<updated>2023-06-22T22:33:06Z</updated>

		<summary type="html">&lt;p&gt;Language: /* Akhmat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Missing.png|center|frameless|134x134px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Theology'''&lt;br /&gt;
|Polytheism&lt;br /&gt;
|-&lt;br /&gt;
|'''Language'''&lt;br /&gt;
|Anjyarri, Akkadi Dialects, Common&lt;br /&gt;
|-&lt;br /&gt;
|'''Founder'''&lt;br /&gt;
|&amp;quot;Unknown&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Patriarch&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|'''Origin'''&lt;br /&gt;
|The Ancient Empire of Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|'''Territory'''&lt;br /&gt;
|Anjyarri Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''Most Dominant'''&lt;br /&gt;
|[[The Empire of Anjyarr]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Separations'''&lt;br /&gt;
|[[Tarik il Iʂik| The Path]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
''&amp;quot;I shall tread my life in honor of Kathra, my path ever changing like the shifting dune sea, never a clear line to follow, for I make my own choices. I shall serve my ruler 'till thee grants me the death I deserve, and from this death, I shall be reborn, for Baseth decides my fate. All under the light of the sun; the light of Sohtek.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Beliefs==&lt;br /&gt;
The common faith embedded in the realm of [[The Empire of Anjyarr|Anjyarr]], known to the people that inhabit the dunes and cities among the [[Dark Elves]], is known as &amp;quot;The Path&amp;quot;, or in Anjyarri: [[Tarik il Iʂik]]. Whereas &amp;quot;The Path&amp;quot; views life as a struggle, where the [[The Khadan Humans|Khadan]] are the soldiers of the Iʂik (light), the [[Kha'mal]] follow a similar path, yet traversed differently. &lt;br /&gt;
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Known as the Tarik Ejelkhi, or in the common tongue: &amp;quot;The Old Path&amp;quot; or &amp;quot;The Golden Path&amp;quot; as it is sometimes dubbed, is a more ancient version of the faith that is practiced today. It is a religion mostly spread orally through stories and mythos, today. With fractions of the religion and its story spread across the various tomb hieroglyphs. Certain splinter groups have also begun worshipping the ruler of [[The Empire of Anjyarr|Anjyarr]] or other key figures of [[Dark Elves|Azari'lunn]] origin, either as their guards or servants, seeing their long life as a version of immortality. In truth, the [[Dark Elves|Azari'lunn]] use this vision of them given by the nomads for their own gain and to improve the lives of the realm itself.&lt;br /&gt;
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Life and death, the two most significant points in someone's existence, are the most sacred to the [[Kha'mal]]. The goddess Kathra created all life equally and gifted it with free will so they each walk their own path. &lt;br /&gt;
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It is believed that where one has lived to their fullest potential and performed his role in the world, they would be guided and judged by Baseth, the god of death, and brought to the afterlife. However, if one would fail the test and their judgment rendered them unworthy of the afterlife, they would be cast into the Duçath, the Voidal Plain. Here, their souls would be frozen and consumed by monsters of said realm, known as Demons. &lt;br /&gt;
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However, it is not uncommon to hear the stories of immortality and godhood, for immortality is seen as a gift granted by the gods. &lt;br /&gt;
One receiving immortality, or harboring its power, is seen to be ascending to godhood and being given a role amongst the many deities in the skies or ruling over the people and guiding them to greatness. Many Pharos, the kings and queens of Anjyarr, were able to harness this gift thanks to sorcery and are worshipped equally, almost more, than the primary gods. Great temples and tombs would be designed for these Khadan worthy of ascension, for they would rule over it once they returned. To the Kha'mal, only the gods can gift someone with rebirth, and many voidal entities tied to the undead are viewed as heretical or decaying shells of their former lives that need to be put to rest. If ascension did not occur, it was formally believed that those who had been proven worthy by the gods would be reformed into stars, who would guide the remaining Khadan through the night.&lt;br /&gt;
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Desecrating one's body, or grave, is seen as the most sinful and defiling act, often punishable by death. The Tarik Ejelkhi or the Ejelkhi Pantheon would number an unknown amount of gods and deities, each representing a part of life on someone's path. Each acts as a guide or helping hand, and to worship one is to thank it for the life you have lived so far.&lt;br /&gt;
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The Khadan of these tribes do believe in an ending to the world, however. Named: &amp;quot;The Last Light&amp;quot; refers to the sun god's last light shining on Eden. The moon will block the sun so long that The Void will break through to the mortal domain and consume all, ending all creation made by Kathra. The gods will rain down on the world to destroy the corruption, sacrificing themselves and creating new life through this. When this happens differs for each tribe. Yet, many consider it may start when all mortals have lost their way and let their souls be engulfed by darkness. It is up to the followers of the &amp;quot;Tarik Ejelkhi&amp;quot; to rectify the evil and stay on the true path of life laid out for them by Kathra.&lt;br /&gt;
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==Demographics==&lt;br /&gt;
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The tribes of the [[Kha'mal]] refused to stray from their past and stayed true to their roots as a people and belief, continuing the faith under a different name. Its religion is spread almost like a cult through the [[Kha'mal]] tribes. Groups of nomads have made it into the society in the cities, extending this alternate branch of the modern religion to the common folk of Anjyarr. It is not uncommon for a [[Kha'mal]] priest to hold sermons on both the current and old rendition of &amp;quot;The Path&amp;quot;, as freedom of religion is allowed in the nation. This has caused both religions to overlap on specific faith sections, looking similar yet different.&lt;br /&gt;
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==Practices==&lt;br /&gt;
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Practices in the religion of the [[Kha'mal]] tribes range from each nomadic faction. Many prefer the use and spread of sermons to unite the people through priests or cultists. Others pray in silence, hands folded or placed on the ground, to either one or many deities. &lt;br /&gt;
Each religious ritual often ends with a blessing through the markings with the blood of an animal or water from the rivers. Marking one's body with permanent jewelry, paint, or tattoos is also common. Some of these tattoos resemble the person's character tied to a deity or a figure in the Pantheon they worship.&lt;br /&gt;
Feasts and songs are commonly used throughout history, and the nomads of the Kha'mal tribes and their faith use this plenty. Songs about fallen warriors or Pharoes, stories of their gods, or those they have lost along the path, are retold every generation. The “Old Path” is a verbal religion, where stories would be expressed through art and symbols. Though scholars were able to record mythos, these scrolls are welcomed by the followers with open arms.&lt;br /&gt;
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The Patriarch is the one who unites all priests and followers of the faith. He or she is the one who stands at the top of the Path's hierarchy and is often seen as a spiritual guide, a messenger, a spreader of faith, a uniter of people, or a leader. They go over the various rituals, indoctrinating new priests or even helping heal the sick and wounded alongside the priests themselves. They are the caretakers of all temples and rule over them, similar to how the gods rule over each of their domains. The role of a Patriarch often goes for life, but once the position is open, a new one is elected by all the [[The Khadan Humans|Khadan]] who follow the &amp;quot;Old Path&amp;quot;.&lt;br /&gt;
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Another role one can perform is devoting themselves to serving the ruler of [[The Empire of Anjyarr|Anjyarr]]. The women who choose this path become personal servants, called the Golden Maidens. These maidens are seen in crimson robes and tunics, expressing the beauty and perfection of the female body. The clothing is decorated and embroidered with golden lines and jewelry, which adds to a golden mask that rests on their face. The mask has a stoic yet elegant gaze that matches the beauty of their true face that is only allowed to be seen by the one they serve. Only off duty can they remove it and relieve themselves among the population or their family. Not only do their skills range from serving but also to protect. Once the first line of the Golden Guards has fallen, even the female servants can carry the weapons to defend their deity. &lt;br /&gt;
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The role of the personal guard of the deity or ruler is known as the Golden Company, the Golden Guards, or simply named the [[https://fablesfantasyrp.com/wiki/The_Empire_of_Anjyarr#The_Sultans_Kataphracts|&amp;quot;Kataphracts&amp;quot;]]. These [[Kha'mal]] warriors dressed in white and gold serve their master zealously and are silent but expressive guards regarding their duty. &lt;br /&gt;
The ones dressed in black, the warriors tasked with guarding the temples and tombs, are often immortalized by the fact that they constantly replenish their numbers once a member of the guard has fallen. This often makes them appear to be a mere immortal unit, never able to be defeated. Their appearance intimidates those unknown to their culture and faith, yet they are made all in honor of their gods and those they serve. They are the most respected warriors by all Kha'mal as they stand by their deity, tomb or temple until their duty ends.&lt;br /&gt;
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==Figures==&lt;br /&gt;
The nomads see many deities and gods as crucial figures that one may follow on their path. Seeing them as guides or characters, one might need in life. However, due to the history of the [[Kha'mal]] never being recorded in total, many of these gods have faded and been forgotten. Not all the deities that are still known are worshipped equally. Many are mere figures from history. However, some recurring characters of the Ejelkhi Pantheon are either still openly worshipped, their stories being recounted, or portrayals found in tombs and ruins. &lt;br /&gt;
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===Kathra===&lt;br /&gt;
The first, the creator, mother of all beings and worlds, the oldest of old. Kathra, also known as the goddess from whom all becoming arose, is the head deity in ancient Khadan mythology. She is a god of many titles that befitted her. Still, she is represented as the one who created all the world, the realms of mysticism, and all ethnicities in Eden with all the ability to make their own decisions, the universe with its stars, sun, and moon. She stands for wisdom, unity, creation, imagination, and all manners of emotion. She is the mother of all the gods and her creations in Anjyarr and is worshipped as such. &lt;br /&gt;
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'''Physical Depiction:''' Kathra is depicted as a motherly figure in various tombs and shrines, now beneath the dune sea of Anjyarr. Her appearance shifts throughout history and has now been revised into a fair-looking, olive-toned woman dressed in burgundy robes and a tunic. Her hair, put in locks, has lines of white and has decoratively been plaid with gold and silver. She wears a crescent-shaped tiara embroidered in her hair on her head, on which a star of unknown white crystal is shaped.&lt;br /&gt;
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===Sohtek===&lt;br /&gt;
The all-seeing light, the one guiding the sun, he who shows the way of life by revealing the path ahead. Sothek is seen as the second-highest god in the Ejelkhi Pantheon. While simultaneously seen as guiding the sun from east to west, Sothek is depicted as a leader, a helpful god, and very supportive and welcoming. He was the first creation of Kathra and, as such, leads the Khadan the most on their journey. It was said that with his powers, he would see it all wherever his light would go. However, there were two domains he could not reach, the domain of Urtaq and Rahme: the earth and the underworld. &lt;br /&gt;
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'''Physical Depiction:''' Sohtek is described as a tall, bulky, olive-skinned man wearing either yellow or golden robes. He is often portrayed holding silver chains wrapped around his arms which may be used to pull the sun. His eyes are represented to have a golden iris; hence many tombs have the Eye of Sothek engraved on their entrances.&lt;br /&gt;
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===Mohekh===&lt;br /&gt;
The white light, &amp;quot;The Traveler&amp;quot;, the guide of the night; Mohekh is the twin brother of Sohtek, the god of the moon. Mohekh is behind his twin brother in rank, which often frustrates him. Mohekh is described as a silent guide, a mute god who stands for those in the night and the creatures that come alive during this time. He is also the one giving each star and body in the sky a place to display its light and role in the universe. It is portrayed in many discovered relics that Mohekh and Rahme were connected or together, hinting at a relationship.&lt;br /&gt;
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'''Physical Depiction:''' The description of Mohekh varies from each era and portrayal. However, he is most known to be a majestic twin version of Sohtek, looking like an exact copy. Wearing white and gray robes, and like his brother, he wore chains of gold around his forearms to pull the moon forward. His notable feature of portrayal is the shape of a wolf howling at the moon. Said to be a song he created to draw the moon on but also to warn the people of the dangers that lurk at night. He appears to wanderers lost at night as a hooded old man from a distance, disappearing once they close the distance on him.&lt;br /&gt;
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===Khasar===&lt;br /&gt;
Warrior spirit of the Khadan, he who conquers the evils of the dark, riding on a monstrous steed, Khasar is the god of war and conquest, but also the embodiment of courage, honor, chivalry, and justice. He stands for everyone able to defend himself or others and, as such, is a favorite among the warbands and justice system of the Kha'mal. Khasar may be an honorable god, but he is known to have a short temper, performing actions rather than using words.&lt;br /&gt;
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'''Physical Depiction:''' Khasars prior depiction is a warrior riding a giant scorpion he tamed from the very Anjyarri desert into battle; hence the Scorpion is seen as his symbol. With him, war hounds follow, causing the legend that wild dogs are a sign of approaching doom. He is the most handsome of the Ejelkhi deities. He is displayed as a muscled figure with dark-blue skin clad in armor made of an unknown metal and wielding various weapons, most notably a spear or two khopesh swords made from the same unknown metal. However, some depictions display his weapons to be made out of pure flames.&lt;br /&gt;
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===Khan'su===&lt;br /&gt;
&amp;quot;Great trickster&amp;quot;, spawn of Mohekh, protector, defender, and master of the arcane; Khan'su, sometimes called Kanshu, embodies trickery and witchcraft. He is a figure of the dark, flying through the night sky to spot those that got lost, helping his father with warnings. Birthed forth from Mohekh and Rahme, he is seen as both the good and evil of arcane magic. He is playful, curious, sarcastic, and enjoys teasing or tricking people, letting them wander off their Path to see what would happen to those unfortunate. He is also responsible for the magic leak in the world of Eden, and many Demons are often tied to him due to their similar powers. Thanks to relics and inscriptions found in ruins, speculation indicates that Khan'su might play around with Demonkind to end his boredom, which often comes with horrible results, with much-added protest from the other deities. He is also the most disliked of the Pantheon, but his personality does not care. He is liked most among the old kings and queens that sought immortality through arcane sorcery and was laboriously worshiped in the sorcerer's cults.&lt;br /&gt;
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'''Physical Depiction:''' Khan'su is often portrayed as the youngest male god of the list that is still widely known. In every illustration, he is seen with white falcon wings, sometimes replacing his arms entirely. Attired in robes similar to his father, Khan'su decorates himself with jewelry and pickings found in the dune sea. He is often seen wielding a staff with a crescent moon-faced upwards, held in similar falcon wings. However, a different portrayal shows his head is that of a raven's skull, his wings made of bone, and his body is similar to a mummified corpse. This is tied when Khan'su's curiosity has caused death or destruction, but it is also a form he takes to scare others.&lt;br /&gt;
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===Bhaseth===&lt;br /&gt;
Sailor of the sea of souls, weigher of hearts, the protector of the dead; Baseth is the god of death and guardian of the souls traversing to the afterlife. He is tasked with looking over every soul entering his domain, helping them across a bridge over the Duçath, the Voidal Plain. Before said bridge, each soul would be tested, with Baseth using his hands to split and weigh the soul and test the worthiness of the individual. He often represents mummification or the embalmment of the body, the peace and horror of death, rebirth, and the one giving the power of ascension. His presence can be seen in many tombs and ruins, even before the first Pharoes.&lt;br /&gt;
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'''Physical Depiction:''' Baseth's symbol is a pair of black crow wings with a white human skull. He is depicted as a tall, elegant man with bronze skin. He is wearing a short shendot (wrapped skirt) and high sandals, bare-chested beside a golden corset with a human skull encircled by the sun displayed on it. His head has a crown with his symbol engraved or a warrior's helmet covering his face, hiding it from mortals. His hands are wrapped in white cloth, hiding his two bone hands, his left being white, the right charcoal-black bones. Both represent life and death, rebirth and decay. He reveals them when performing the weighing of the soul and holds powers unknown by even the other gods.&lt;br /&gt;
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===Urtaq===&lt;br /&gt;
Creator of earth, sculptor of the mountains, the carver of the land; Urtaq is seen as the god of the earth, mountains, and all that comes from it. He is said to be born from the earth, having dug his way out like a scarab or dung beetle coming forth from its dungball. His name translates to &amp;quot;Earth's being&amp;quot;, and his character represents a nitpicking sculptor. He is often tied to representing burial and the ruptures in nature, such as earthquakes, which are often said to be caused by his angry outbursts towards a frustrated Sohtek who cannot see Urtaqs underground world with the sun's light. His last connection is that of the chaos and harsh nature of the desert itself, yet this is often conjoined to Mjir'jah.&lt;br /&gt;
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'''Physical Depiction:''' Urtaq has always been depicted as both an insect and a man. Often seen as a giant scarab of shining gold and silver, he is also represented as a humanoid with chitin skin and a coal-black head that house a pair of blazing red eyes. What makes him stand out from the other gods is that his voice emits both a male and female tone, which, while he is mainly enunciated as a male god, he is often depicted as an intersex god. His symbol, the Scarab, or two men praying to a mountain, is seen in many tombs embedded in the mountain ranges surrounding the Anjyarri desert.&lt;br /&gt;
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===Sa'har===&lt;br /&gt;
&amp;quot;Lady of the River Bringing Vegetation&amp;quot;, &amp;quot;Eternal Lady of the Ocean&amp;quot;, bringer of currents; Sa'har is the lady of the sea. Representing all nature of the ocean, fishery, sailoring, and exploration. The currents and floods, the rivers, and soil fertilization. Born from the first rain Kathra created, producing the world's oceans, Sa'har is neither good nor evil, as the sea can both be beautiful and treacherous.&lt;br /&gt;
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'''Physical Depiction:''' There are two depictions of Sa'har, the first being a naked lady with her body made out of pure waving water and a crown made of leaves, the other one closely tied to the Merfolk known on Eden, the body of both women and fish. Her skin was as blue as diamonds, and the fishy scales as white as pearls, wielding a scepter of rusting gold. She was either depicted in temples in her entire body or with the symbol of three waves or three fish.&lt;br /&gt;
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===Mjir'jah===&lt;br /&gt;
Essence of the world, &amp;quot;Mother Nature&amp;quot;, or sometimes called the &amp;quot;Beauty of Eden&amp;quot;, Mjir'jah is the embodiment of the nature that has blossomed in the world. After Kathra put down the seeds of life for its first trees, she carved Mjir'jah from the wood of the largest and most beautiful of all. Mjir'jah represents nature, the animal kingdom, the circle of life and fertility, and motherhood. She also often stands for the deviance of a mother's protection or survival of womanhood. The many gods squabble over her beauty as she is the most captivating of all. She enjoys the attention, yet her duty is guarding the plants, not the hand of another. She and Urtaq are characterized as close friends in many drawings and stories.&lt;br /&gt;
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'''Physical Depiction:''' Depicted as a slender yet muscular woman tied to nature's power and beauty, Mjir'jah was the tallest of the female deities. A chestnut-skin tone with deep green eyes able to pull in any mortal, Mjir'jah was portrayed in a dress of leaves, vines, and flowers. With her, she wielded a cane made from the highest tree that grew on the tallest mountain top of Urtaq, and an ankh in the other, known as the Key of Life, from which she creates new life. On her shoulder rests a dove, who, together with others, flies over the world to tell her about the progression and deterioration of nature.&lt;br /&gt;
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===Rahme===&lt;br /&gt;
&amp;quot;Collector of Souls&amp;quot;, &amp;quot;Lady of the Dead&amp;quot;, she who guards the end, keeper of the celestial flame; Rahme is the embodiment of death, the goddess of the underworld. Whereas Baseth guides the souls to her gate called the Gate of Rahme, she safe keeps the souls once in the underworld. She is a wielder of the Celestial flame, the fire that keeps the Voidal entities from entering and consuming her domain, making them unable to reach the bridge leading to her gate. She grants those worthy of ascension and returns them to the mortal world with the power of immortality to guide the Khadan. Her world is one of the untold secrets, and only those who arrive there see their depiction of a peaceful afterlife, whether a field of reeds or an unending beach; it changes for every soul. In many portrayals and stories, she is told to be married to Mohtek, the moon god, and birthed a son named Khan'su. Two sphinxes guard the gate of Rahme, seen as her pets. Their names are Kı'yameth and Yhen'iden. Roughly translating to Ending and Rebirth. However, Kı'yameth is also translated to Apocalypse in other depictions.&lt;br /&gt;
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'''Physical Depiction:''' Similar to Sa'har, Rahme has different depictions depending on her representation as death is neither good nor evil: it is a part of life, the ending of your path. Rahme is either portrayed in the form of a monumental black and gold sphinx or the Celestial flame itself: a humanoid-shaped yellow flame. A third depiction in tombs is a human skeleton dressed in a white-golden dress, her face covered by a golden mask, with a female body figure extending her hand over a deceased. This hints at her greeting the fallen in the underworld. The other hand is either a white-silver torch, wielding the flame, but she is also seen barehanded wielding it.&lt;br /&gt;
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===Tarath===&lt;br /&gt;
Birthed in the temple city of Al'Tojik, Tarath was the royal heir to a wealthy king of a tribe who sought to build an empire based on his image and of his great fathers before him. He let enslaved people build temples greater than any of its time, statues of himself, spreading his fame throughout Anjyarr, turning Al'Tojik into the grandest city of the realm and its capital. He united the tribes, created borders, and made conquests to gain wealth for the Khadan thanks to an ever-growing army. While he was not the first Pharo to be bestowed immortality, he set the foundation of the many cults that would gather the means of sorcery.&lt;br /&gt;
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'''Physical Depiction:''' Due to the ruins of Al'Tojik having been lost and no traces left, nor temples, of Pharo Tarath, the only depiction is of him in stories. These stories, unfortunately, vary too much of him to give him an accurate portrayal, but he was dubbed &amp;quot;The First Guide'' by many Khadan.&lt;br /&gt;
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===Met'hani===&lt;br /&gt;
The stories of Met'hani, the first female Pharo, are favorites of the women of the Kha'mal tribes. What makes her so famous is the start and tragic end of her legacy. The “Eternal Lady”, “The Golden Queen of Aanos”, her intelligence, temper, and bravery were as legendary as her beauty and added to an intense sense of honor and justice. She fought against the enemies of Anjyarr on the frontlines and used her charismatic political power to further the realm's gain. &lt;br /&gt;
However, the cults influenced her in the question of immortality and eternal reign, and soon they were sent out to find the answer. However, her sister Somnyah'la, named Sleepwalker, grew jealous of her sisters' power and, as one of the priests in the cult, sought out the darkest powers for answers. Meeting with a Demon and solving its riddles, she was influenced into sacrificing Met'hanis firstborn and heir, consuming the infant's blood to obtain the power of immortality. While she succeeded, and the Demon granted her what was promised, she was turned into a Vampyr who began a short conquest for her power with her undead followers. She was eventually banished into the Demonic realm thanks to the Cult and Met'hani's sacrifice. Her reign was tragically short, cut down as she was in her prime. All of Anjyarr mourned her passing, for they knew she would have brought great glory to the empire. She was laid to rest in the tombs embedded in the mountain ranges, and many still wait for her return.&lt;br /&gt;
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'''Physical Depiction:''' Met'hani is described as a tall, beautiful, olive-skinned woman in many stories. Black long, braided hair in locks covered her head on which a golden-blue gem sun crown rested. Her attire changes in each portrayal. However, she was depicted as being a daughter of Khasar, wearing armor embedded with gems and golden skulls that matched both her bravery and beauty.&lt;br /&gt;
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===Akhmat===&lt;br /&gt;
[[File:PharoShrine.jpg|thumb|right|370px|Ancient Pharo Shrine in the Valley of Kings]]&lt;br /&gt;
Akhmat was known as the Great King and Pharo of the city of Sepharat, the capital of [[The Empire of Anjyarr|Anjyarr]]at his time, now known as the &amp;quot;Valley of Kings&amp;quot;. Going by many titles, such as his most famous, &amp;quot;The Great Uniter&amp;quot;, Akhmat was known all over [[The Empire of Anjyarr|Anjyarr]] by all the [[The Khadan Humans|Khadan]] tribes that kneeled to him. Akhmat was depicted as a great and powerful Pharo. He listened to the priests of the Sorcerers Cult and realized that only a leader who could command the gods' respect would earn the people's total adoration. To this end, Pharo Akhmat, alone amongst all the kings of Anjyarr, paid homage to the ancient gods; early in his reign, he ordered the restoration of temples and erected magnificent statues to be constructed in their honor. It turned Sepharat into a temple city, more significant than any human city ever made at the time. He sacrificed his two children on the highest temple of Kathra to gain their favor, and when the time came, he conquered the various cities trying to break free from [[The Empire of Anjyarr|Anjyarr's Empire]]. He reigned as the greatest Pharo to be ever known and, thanks to the cult, the first to find the answer to immortality. &lt;br /&gt;
Blessed by long life, believed to be gifted the powers for his sacrifice, now seen as a new deity by the [[The Khadan Humans|Khadan]], ascended to godhood, he led the Khadan into a prosperous age. He eventually passed, yet his legacy was never forgotten, for he was interred in the most incredible tomb ever constructed. &lt;br /&gt;
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'''Physical Depiction:''' Akhmat was described as clad in many white, red, and gold robes. With a crown of a sun-covered red serpent, his armor was covered in decorative skulls and religious crests. He wielded a great Kopesh and was often depicted on a chariot, carried on a throne of crimson and gold, or Giant Scorpion.&lt;br /&gt;
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==Symbolism==&lt;br /&gt;
===Eye of Sohtek===&lt;br /&gt;
The Eye of Sohtek, Sohteks Eye, or the Eye of The Sun, as it is named, is the symbolic eye seen in many Hieroglyphs in temples around Anjyarr. It is the personal symbol standing for the all-seeing eye of the god of the sun, Sohtek, and represents eternal guidance and the Khadan ancestral lands: Anjyarr itself. It is often paired with a sun surrounding the eye itself.&lt;br /&gt;
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===Crescent Moon===&lt;br /&gt;
The Crescent Moon symbol is the insignia for Mohekh, the moon god. It stands for guidance at night, protection from/or fight against darkness. But also the divinity of the sky, universe, and the stars, finding your place in life. Paired with the two white wings of a falcon, it is shifted into the mark of Khan'su, the trickster god, which then stands for the sorcerer's background of the one resting in the tomb.&lt;br /&gt;
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[[File:KhasarRody.png|frameless|right|300px]]&lt;br /&gt;
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===Red Scorpion===&lt;br /&gt;
The Red Scorpion of Khasar stands for the deviance against foes, the Khadan people's power, and the desert's dangers. It is seen as both a symbol of unity and war, and warlords that are laid to rest often have this symbol amongst the various hieroglyphs.&lt;br /&gt;
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===Three waves, three fish===&lt;br /&gt;
The hieroglyphs of three waves or three fish stacked on top of each other both represent the goddess of the ocean: Sa'har. It may tie to the sea's wildlife, the nature of the currents, floods, or land fertility. &lt;br /&gt;
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===Dove===&lt;br /&gt;
The dove bird is seen as a symbol of nature by many people following the &amp;quot;Old Path&amp;quot;. To the Khadan, it is a carrier of messages, the eyes of their nature goddess, Mjir'ja, and killing a dove in cold blood is blasphemous. The hieroglyph of a dove spreading its wings above terrain is linked to nature's growth, a dove dying to decay.&lt;br /&gt;
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===Black and Red Serpent===&lt;br /&gt;
The black and red serpents represent one of Akhmat's titles: &amp;quot;The Serpent of the Dune Sea&amp;quot;. The serpents are seen throughout the hieroglyphs in the Tomb of Akhmat, including on his banners. &lt;br /&gt;
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===Sphinx===&lt;br /&gt;
The creatures known as Sphinxes are ancient beings tied to the goddess Rahma and the Underworld. Massive statues of these creatures were raised in honor of her and the dead and have also come in variations. The sphinxes with animalistic features are tied to the ones guarding Rahme's Gate, while human female features, or a masked face, represent Rahme herself in Sphinx form.&lt;br /&gt;
&lt;br /&gt;
===Golden Kasks===&lt;br /&gt;
The golden masks of Rahme, or death masks, as they are often known as are worn by the Golden Maidens. They are the servants of the ruler of Anjyarr and are worn to hide their beauty or true self from the population, for only the one they serve is allowed to gaze upon it. This originates from a myth where Mohekh was the only god allowed by Rahme to see her true face. A golden mask portrayed in hieroglyphs often represents the mystery of a certain death: the cause of the entombed one's death being unknown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religions]]&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Old_Path&amp;diff=4076</id>
		<title>The Old Path</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Old_Path&amp;diff=4076"/>
		<updated>2023-06-22T22:32:57Z</updated>

		<summary type="html">&lt;p&gt;Language: /* Met'hani */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Missing.png|center|frameless|134x134px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Theology'''&lt;br /&gt;
|Polytheism&lt;br /&gt;
|-&lt;br /&gt;
|'''Language'''&lt;br /&gt;
|Anjyarri, Akkadi Dialects, Common&lt;br /&gt;
|-&lt;br /&gt;
|'''Founder'''&lt;br /&gt;
|&amp;quot;Unknown&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Patriarch&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|'''Origin'''&lt;br /&gt;
|The Ancient Empire of Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|'''Territory'''&lt;br /&gt;
|Anjyarri Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''Most Dominant'''&lt;br /&gt;
|[[The Empire of Anjyarr]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Separations'''&lt;br /&gt;
|[[Tarik il Iʂik| The Path]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
''&amp;quot;I shall tread my life in honor of Kathra, my path ever changing like the shifting dune sea, never a clear line to follow, for I make my own choices. I shall serve my ruler 'till thee grants me the death I deserve, and from this death, I shall be reborn, for Baseth decides my fate. All under the light of the sun; the light of Sohtek.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Beliefs==&lt;br /&gt;
The common faith embedded in the realm of [[The Empire of Anjyarr|Anjyarr]], known to the people that inhabit the dunes and cities among the [[Dark Elves]], is known as &amp;quot;The Path&amp;quot;, or in Anjyarri: [[Tarik il Iʂik]]. Whereas &amp;quot;The Path&amp;quot; views life as a struggle, where the [[The Khadan Humans|Khadan]] are the soldiers of the Iʂik (light), the [[Kha'mal]] follow a similar path, yet traversed differently. &lt;br /&gt;
&lt;br /&gt;
Known as the Tarik Ejelkhi, or in the common tongue: &amp;quot;The Old Path&amp;quot; or &amp;quot;The Golden Path&amp;quot; as it is sometimes dubbed, is a more ancient version of the faith that is practiced today. It is a religion mostly spread orally through stories and mythos, today. With fractions of the religion and its story spread across the various tomb hieroglyphs. Certain splinter groups have also begun worshipping the ruler of [[The Empire of Anjyarr|Anjyarr]] or other key figures of [[Dark Elves|Azari'lunn]] origin, either as their guards or servants, seeing their long life as a version of immortality. In truth, the [[Dark Elves|Azari'lunn]] use this vision of them given by the nomads for their own gain and to improve the lives of the realm itself.&lt;br /&gt;
&lt;br /&gt;
Life and death, the two most significant points in someone's existence, are the most sacred to the [[Kha'mal]]. The goddess Kathra created all life equally and gifted it with free will so they each walk their own path. &lt;br /&gt;
&lt;br /&gt;
It is believed that where one has lived to their fullest potential and performed his role in the world, they would be guided and judged by Baseth, the god of death, and brought to the afterlife. However, if one would fail the test and their judgment rendered them unworthy of the afterlife, they would be cast into the Duçath, the Voidal Plain. Here, their souls would be frozen and consumed by monsters of said realm, known as Demons. &lt;br /&gt;
&lt;br /&gt;
However, it is not uncommon to hear the stories of immortality and godhood, for immortality is seen as a gift granted by the gods. &lt;br /&gt;
One receiving immortality, or harboring its power, is seen to be ascending to godhood and being given a role amongst the many deities in the skies or ruling over the people and guiding them to greatness. Many Pharos, the kings and queens of Anjyarr, were able to harness this gift thanks to sorcery and are worshipped equally, almost more, than the primary gods. Great temples and tombs would be designed for these Khadan worthy of ascension, for they would rule over it once they returned. To the Kha'mal, only the gods can gift someone with rebirth, and many voidal entities tied to the undead are viewed as heretical or decaying shells of their former lives that need to be put to rest. If ascension did not occur, it was formally believed that those who had been proven worthy by the gods would be reformed into stars, who would guide the remaining Khadan through the night.&lt;br /&gt;
&lt;br /&gt;
Desecrating one's body, or grave, is seen as the most sinful and defiling act, often punishable by death. The Tarik Ejelkhi or the Ejelkhi Pantheon would number an unknown amount of gods and deities, each representing a part of life on someone's path. Each acts as a guide or helping hand, and to worship one is to thank it for the life you have lived so far.&lt;br /&gt;
&lt;br /&gt;
The Khadan of these tribes do believe in an ending to the world, however. Named: &amp;quot;The Last Light&amp;quot; refers to the sun god's last light shining on Eden. The moon will block the sun so long that The Void will break through to the mortal domain and consume all, ending all creation made by Kathra. The gods will rain down on the world to destroy the corruption, sacrificing themselves and creating new life through this. When this happens differs for each tribe. Yet, many consider it may start when all mortals have lost their way and let their souls be engulfed by darkness. It is up to the followers of the &amp;quot;Tarik Ejelkhi&amp;quot; to rectify the evil and stay on the true path of life laid out for them by Kathra.&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
&lt;br /&gt;
The tribes of the [[Kha'mal]] refused to stray from their past and stayed true to their roots as a people and belief, continuing the faith under a different name. Its religion is spread almost like a cult through the [[Kha'mal]] tribes. Groups of nomads have made it into the society in the cities, extending this alternate branch of the modern religion to the common folk of Anjyarr. It is not uncommon for a [[Kha'mal]] priest to hold sermons on both the current and old rendition of &amp;quot;The Path&amp;quot;, as freedom of religion is allowed in the nation. This has caused both religions to overlap on specific faith sections, looking similar yet different.&lt;br /&gt;
&lt;br /&gt;
==Practices==&lt;br /&gt;
&lt;br /&gt;
Practices in the religion of the [[Kha'mal]] tribes range from each nomadic faction. Many prefer the use and spread of sermons to unite the people through priests or cultists. Others pray in silence, hands folded or placed on the ground, to either one or many deities. &lt;br /&gt;
Each religious ritual often ends with a blessing through the markings with the blood of an animal or water from the rivers. Marking one's body with permanent jewelry, paint, or tattoos is also common. Some of these tattoos resemble the person's character tied to a deity or a figure in the Pantheon they worship.&lt;br /&gt;
Feasts and songs are commonly used throughout history, and the nomads of the Kha'mal tribes and their faith use this plenty. Songs about fallen warriors or Pharoes, stories of their gods, or those they have lost along the path, are retold every generation. The “Old Path” is a verbal religion, where stories would be expressed through art and symbols. Though scholars were able to record mythos, these scrolls are welcomed by the followers with open arms.&lt;br /&gt;
&lt;br /&gt;
The Patriarch is the one who unites all priests and followers of the faith. He or she is the one who stands at the top of the Path's hierarchy and is often seen as a spiritual guide, a messenger, a spreader of faith, a uniter of people, or a leader. They go over the various rituals, indoctrinating new priests or even helping heal the sick and wounded alongside the priests themselves. They are the caretakers of all temples and rule over them, similar to how the gods rule over each of their domains. The role of a Patriarch often goes for life, but once the position is open, a new one is elected by all the [[The Khadan Humans|Khadan]] who follow the &amp;quot;Old Path&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Another role one can perform is devoting themselves to serving the ruler of [[The Empire of Anjyarr|Anjyarr]]. The women who choose this path become personal servants, called the Golden Maidens. These maidens are seen in crimson robes and tunics, expressing the beauty and perfection of the female body. The clothing is decorated and embroidered with golden lines and jewelry, which adds to a golden mask that rests on their face. The mask has a stoic yet elegant gaze that matches the beauty of their true face that is only allowed to be seen by the one they serve. Only off duty can they remove it and relieve themselves among the population or their family. Not only do their skills range from serving but also to protect. Once the first line of the Golden Guards has fallen, even the female servants can carry the weapons to defend their deity. &lt;br /&gt;
&lt;br /&gt;
The role of the personal guard of the deity or ruler is known as the Golden Company, the Golden Guards, or simply named the [[https://fablesfantasyrp.com/wiki/The_Empire_of_Anjyarr#The_Sultans_Kataphracts|&amp;quot;Kataphracts&amp;quot;]]. These [[Kha'mal]] warriors dressed in white and gold serve their master zealously and are silent but expressive guards regarding their duty. &lt;br /&gt;
The ones dressed in black, the warriors tasked with guarding the temples and tombs, are often immortalized by the fact that they constantly replenish their numbers once a member of the guard has fallen. This often makes them appear to be a mere immortal unit, never able to be defeated. Their appearance intimidates those unknown to their culture and faith, yet they are made all in honor of their gods and those they serve. They are the most respected warriors by all Kha'mal as they stand by their deity, tomb or temple until their duty ends.&lt;br /&gt;
&lt;br /&gt;
==Figures==&lt;br /&gt;
The nomads see many deities and gods as crucial figures that one may follow on their path. Seeing them as guides or characters, one might need in life. However, due to the history of the [[Kha'mal]] never being recorded in total, many of these gods have faded and been forgotten. Not all the deities that are still known are worshipped equally. Many are mere figures from history. However, some recurring characters of the Ejelkhi Pantheon are either still openly worshipped, their stories being recounted, or portrayals found in tombs and ruins. &lt;br /&gt;
&lt;br /&gt;
===Kathra===&lt;br /&gt;
The first, the creator, mother of all beings and worlds, the oldest of old. Kathra, also known as the goddess from whom all becoming arose, is the head deity in ancient Khadan mythology. She is a god of many titles that befitted her. Still, she is represented as the one who created all the world, the realms of mysticism, and all ethnicities in Eden with all the ability to make their own decisions, the universe with its stars, sun, and moon. She stands for wisdom, unity, creation, imagination, and all manners of emotion. She is the mother of all the gods and her creations in Anjyarr and is worshipped as such. &lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Kathra is depicted as a motherly figure in various tombs and shrines, now beneath the dune sea of Anjyarr. Her appearance shifts throughout history and has now been revised into a fair-looking, olive-toned woman dressed in burgundy robes and a tunic. Her hair, put in locks, has lines of white and has decoratively been plaid with gold and silver. She wears a crescent-shaped tiara embroidered in her hair on her head, on which a star of unknown white crystal is shaped.&lt;br /&gt;
&lt;br /&gt;
===Sohtek===&lt;br /&gt;
The all-seeing light, the one guiding the sun, he who shows the way of life by revealing the path ahead. Sothek is seen as the second-highest god in the Ejelkhi Pantheon. While simultaneously seen as guiding the sun from east to west, Sothek is depicted as a leader, a helpful god, and very supportive and welcoming. He was the first creation of Kathra and, as such, leads the Khadan the most on their journey. It was said that with his powers, he would see it all wherever his light would go. However, there were two domains he could not reach, the domain of Urtaq and Rahme: the earth and the underworld. &lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Sohtek is described as a tall, bulky, olive-skinned man wearing either yellow or golden robes. He is often portrayed holding silver chains wrapped around his arms which may be used to pull the sun. His eyes are represented to have a golden iris; hence many tombs have the Eye of Sothek engraved on their entrances.&lt;br /&gt;
&lt;br /&gt;
===Mohekh===&lt;br /&gt;
The white light, &amp;quot;The Traveler&amp;quot;, the guide of the night; Mohekh is the twin brother of Sohtek, the god of the moon. Mohekh is behind his twin brother in rank, which often frustrates him. Mohekh is described as a silent guide, a mute god who stands for those in the night and the creatures that come alive during this time. He is also the one giving each star and body in the sky a place to display its light and role in the universe. It is portrayed in many discovered relics that Mohekh and Rahme were connected or together, hinting at a relationship.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' The description of Mohekh varies from each era and portrayal. However, he is most known to be a majestic twin version of Sohtek, looking like an exact copy. Wearing white and gray robes, and like his brother, he wore chains of gold around his forearms to pull the moon forward. His notable feature of portrayal is the shape of a wolf howling at the moon. Said to be a song he created to draw the moon on but also to warn the people of the dangers that lurk at night. He appears to wanderers lost at night as a hooded old man from a distance, disappearing once they close the distance on him.&lt;br /&gt;
&lt;br /&gt;
===Khasar===&lt;br /&gt;
Warrior spirit of the Khadan, he who conquers the evils of the dark, riding on a monstrous steed, Khasar is the god of war and conquest, but also the embodiment of courage, honor, chivalry, and justice. He stands for everyone able to defend himself or others and, as such, is a favorite among the warbands and justice system of the Kha'mal. Khasar may be an honorable god, but he is known to have a short temper, performing actions rather than using words.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Khasars prior depiction is a warrior riding a giant scorpion he tamed from the very Anjyarri desert into battle; hence the Scorpion is seen as his symbol. With him, war hounds follow, causing the legend that wild dogs are a sign of approaching doom. He is the most handsome of the Ejelkhi deities. He is displayed as a muscled figure with dark-blue skin clad in armor made of an unknown metal and wielding various weapons, most notably a spear or two khopesh swords made from the same unknown metal. However, some depictions display his weapons to be made out of pure flames.&lt;br /&gt;
&lt;br /&gt;
===Khan'su===&lt;br /&gt;
&amp;quot;Great trickster&amp;quot;, spawn of Mohekh, protector, defender, and master of the arcane; Khan'su, sometimes called Kanshu, embodies trickery and witchcraft. He is a figure of the dark, flying through the night sky to spot those that got lost, helping his father with warnings. Birthed forth from Mohekh and Rahme, he is seen as both the good and evil of arcane magic. He is playful, curious, sarcastic, and enjoys teasing or tricking people, letting them wander off their Path to see what would happen to those unfortunate. He is also responsible for the magic leak in the world of Eden, and many Demons are often tied to him due to their similar powers. Thanks to relics and inscriptions found in ruins, speculation indicates that Khan'su might play around with Demonkind to end his boredom, which often comes with horrible results, with much-added protest from the other deities. He is also the most disliked of the Pantheon, but his personality does not care. He is liked most among the old kings and queens that sought immortality through arcane sorcery and was laboriously worshiped in the sorcerer's cults.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Khan'su is often portrayed as the youngest male god of the list that is still widely known. In every illustration, he is seen with white falcon wings, sometimes replacing his arms entirely. Attired in robes similar to his father, Khan'su decorates himself with jewelry and pickings found in the dune sea. He is often seen wielding a staff with a crescent moon-faced upwards, held in similar falcon wings. However, a different portrayal shows his head is that of a raven's skull, his wings made of bone, and his body is similar to a mummified corpse. This is tied when Khan'su's curiosity has caused death or destruction, but it is also a form he takes to scare others.&lt;br /&gt;
&lt;br /&gt;
===Bhaseth===&lt;br /&gt;
Sailor of the sea of souls, weigher of hearts, the protector of the dead; Baseth is the god of death and guardian of the souls traversing to the afterlife. He is tasked with looking over every soul entering his domain, helping them across a bridge over the Duçath, the Voidal Plain. Before said bridge, each soul would be tested, with Baseth using his hands to split and weigh the soul and test the worthiness of the individual. He often represents mummification or the embalmment of the body, the peace and horror of death, rebirth, and the one giving the power of ascension. His presence can be seen in many tombs and ruins, even before the first Pharoes.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Baseth's symbol is a pair of black crow wings with a white human skull. He is depicted as a tall, elegant man with bronze skin. He is wearing a short shendot (wrapped skirt) and high sandals, bare-chested beside a golden corset with a human skull encircled by the sun displayed on it. His head has a crown with his symbol engraved or a warrior's helmet covering his face, hiding it from mortals. His hands are wrapped in white cloth, hiding his two bone hands, his left being white, the right charcoal-black bones. Both represent life and death, rebirth and decay. He reveals them when performing the weighing of the soul and holds powers unknown by even the other gods.&lt;br /&gt;
&lt;br /&gt;
===Urtaq===&lt;br /&gt;
Creator of earth, sculptor of the mountains, the carver of the land; Urtaq is seen as the god of the earth, mountains, and all that comes from it. He is said to be born from the earth, having dug his way out like a scarab or dung beetle coming forth from its dungball. His name translates to &amp;quot;Earth's being&amp;quot;, and his character represents a nitpicking sculptor. He is often tied to representing burial and the ruptures in nature, such as earthquakes, which are often said to be caused by his angry outbursts towards a frustrated Sohtek who cannot see Urtaqs underground world with the sun's light. His last connection is that of the chaos and harsh nature of the desert itself, yet this is often conjoined to Mjir'jah.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Urtaq has always been depicted as both an insect and a man. Often seen as a giant scarab of shining gold and silver, he is also represented as a humanoid with chitin skin and a coal-black head that house a pair of blazing red eyes. What makes him stand out from the other gods is that his voice emits both a male and female tone, which, while he is mainly enunciated as a male god, he is often depicted as an intersex god. His symbol, the Scarab, or two men praying to a mountain, is seen in many tombs embedded in the mountain ranges surrounding the Anjyarri desert.&lt;br /&gt;
&lt;br /&gt;
===Sa'har===&lt;br /&gt;
&amp;quot;Lady of the River Bringing Vegetation&amp;quot;, &amp;quot;Eternal Lady of the Ocean&amp;quot;, bringer of currents; Sa'har is the lady of the sea. Representing all nature of the ocean, fishery, sailoring, and exploration. The currents and floods, the rivers, and soil fertilization. Born from the first rain Kathra created, producing the world's oceans, Sa'har is neither good nor evil, as the sea can both be beautiful and treacherous.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' There are two depictions of Sa'har, the first being a naked lady with her body made out of pure waving water and a crown made of leaves, the other one closely tied to the Merfolk known on Eden, the body of both women and fish. Her skin was as blue as diamonds, and the fishy scales as white as pearls, wielding a scepter of rusting gold. She was either depicted in temples in her entire body or with the symbol of three waves or three fish.&lt;br /&gt;
&lt;br /&gt;
===Mjir'jah===&lt;br /&gt;
Essence of the world, &amp;quot;Mother Nature&amp;quot;, or sometimes called the &amp;quot;Beauty of Eden&amp;quot;, Mjir'jah is the embodiment of the nature that has blossomed in the world. After Kathra put down the seeds of life for its first trees, she carved Mjir'jah from the wood of the largest and most beautiful of all. Mjir'jah represents nature, the animal kingdom, the circle of life and fertility, and motherhood. She also often stands for the deviance of a mother's protection or survival of womanhood. The many gods squabble over her beauty as she is the most captivating of all. She enjoys the attention, yet her duty is guarding the plants, not the hand of another. She and Urtaq are characterized as close friends in many drawings and stories.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Depicted as a slender yet muscular woman tied to nature's power and beauty, Mjir'jah was the tallest of the female deities. A chestnut-skin tone with deep green eyes able to pull in any mortal, Mjir'jah was portrayed in a dress of leaves, vines, and flowers. With her, she wielded a cane made from the highest tree that grew on the tallest mountain top of Urtaq, and an ankh in the other, known as the Key of Life, from which she creates new life. On her shoulder rests a dove, who, together with others, flies over the world to tell her about the progression and deterioration of nature.&lt;br /&gt;
&lt;br /&gt;
===Rahme===&lt;br /&gt;
&amp;quot;Collector of Souls&amp;quot;, &amp;quot;Lady of the Dead&amp;quot;, she who guards the end, keeper of the celestial flame; Rahme is the embodiment of death, the goddess of the underworld. Whereas Baseth guides the souls to her gate called the Gate of Rahme, she safe keeps the souls once in the underworld. She is a wielder of the Celestial flame, the fire that keeps the Voidal entities from entering and consuming her domain, making them unable to reach the bridge leading to her gate. She grants those worthy of ascension and returns them to the mortal world with the power of immortality to guide the Khadan. Her world is one of the untold secrets, and only those who arrive there see their depiction of a peaceful afterlife, whether a field of reeds or an unending beach; it changes for every soul. In many portrayals and stories, she is told to be married to Mohtek, the moon god, and birthed a son named Khan'su. Two sphinxes guard the gate of Rahme, seen as her pets. Their names are Kı'yameth and Yhen'iden. Roughly translating to Ending and Rebirth. However, Kı'yameth is also translated to Apocalypse in other depictions.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Similar to Sa'har, Rahme has different depictions depending on her representation as death is neither good nor evil: it is a part of life, the ending of your path. Rahme is either portrayed in the form of a monumental black and gold sphinx or the Celestial flame itself: a humanoid-shaped yellow flame. A third depiction in tombs is a human skeleton dressed in a white-golden dress, her face covered by a golden mask, with a female body figure extending her hand over a deceased. This hints at her greeting the fallen in the underworld. The other hand is either a white-silver torch, wielding the flame, but she is also seen barehanded wielding it.&lt;br /&gt;
&lt;br /&gt;
===Tarath===&lt;br /&gt;
Birthed in the temple city of Al'Tojik, Tarath was the royal heir to a wealthy king of a tribe who sought to build an empire based on his image and of his great fathers before him. He let enslaved people build temples greater than any of its time, statues of himself, spreading his fame throughout Anjyarr, turning Al'Tojik into the grandest city of the realm and its capital. He united the tribes, created borders, and made conquests to gain wealth for the Khadan thanks to an ever-growing army. While he was not the first Pharo to be bestowed immortality, he set the foundation of the many cults that would gather the means of sorcery.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Due to the ruins of Al'Tojik having been lost and no traces left, nor temples, of Pharo Tarath, the only depiction is of him in stories. These stories, unfortunately, vary too much of him to give him an accurate portrayal, but he was dubbed &amp;quot;The First Guide'' by many Khadan.&lt;br /&gt;
&lt;br /&gt;
===Met'hani===&lt;br /&gt;
The stories of Met'hani, the first female Pharo, are favorites of the women of the Kha'mal tribes. What makes her so famous is the start and tragic end of her legacy. The “Eternal Lady”, “The Golden Queen of Aanos”, her intelligence, temper, and bravery were as legendary as her beauty and added to an intense sense of honor and justice. She fought against the enemies of Anjyarr on the frontlines and used her charismatic political power to further the realm's gain. &lt;br /&gt;
However, the cults influenced her in the question of immortality and eternal reign, and soon they were sent out to find the answer. However, her sister Somnyah'la, named Sleepwalker, grew jealous of her sisters' power and, as one of the priests in the cult, sought out the darkest powers for answers. Meeting with a Demon and solving its riddles, she was influenced into sacrificing Met'hanis firstborn and heir, consuming the infant's blood to obtain the power of immortality. While she succeeded, and the Demon granted her what was promised, she was turned into a Vampyr who began a short conquest for her power with her undead followers. She was eventually banished into the Demonic realm thanks to the Cult and Met'hani's sacrifice. Her reign was tragically short, cut down as she was in her prime. All of Anjyarr mourned her passing, for they knew she would have brought great glory to the empire. She was laid to rest in the tombs embedded in the mountain ranges, and many still wait for her return.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Met'hani is described as a tall, beautiful, olive-skinned woman in many stories. Black long, braided hair in locks covered her head on which a golden-blue gem sun crown rested. Her attire changes in each portrayal. However, she was depicted as being a daughter of Khasar, wearing armor embedded with gems and golden skulls that matched both her bravery and beauty.&lt;br /&gt;
&lt;br /&gt;
===Akhmat===&lt;br /&gt;
[[File:PharoShrine.jpg|thumb|right|370px|Ancient Pharo Shrine in the Valley of Kings]]&lt;br /&gt;
Akhmat was known as the Great King and Pharo of the city of Sepharat, the capital of [[The Empire of Anjyarr|Anjyarr]]at his time, now known as the &amp;quot;Valley of Kings&amp;quot;. Going by many titles, such as his most famous, &amp;quot;The Great Uniter&amp;quot;, Akhmat was known all over [[The Empire of Anjyarr|Anjyarr]] by all the [[The Khadan Humans|Khadan]] tribes that kneeled to him. Akhmat was depicted as a great and powerful Pharo. He listened to the priests of the Sorcerers Cult and realized that only a leader who could command the gods' respect would earn the people's total adoration. To this end, Pharo Akhmat, alone amongst all the kings of Anjyarr, paid homage to the ancient gods; early in his reign, he ordered the restoration of temples and erected magnificent statues to be constructed in their honor. It turned Sepharat into a temple city, more significant than any human city ever made at the time. He sacrificed his two children on the highest temple of Kathra to gain their favor, and when the time came, he conquered the various cities trying to break free from [[The Empire of Anjyarr|Anjyarr's Empire]]. He reigned as the greatest Pharo to be ever known and, thanks to the cult, the first to find the answer to immortality. &lt;br /&gt;
Blessed by long life, believed to be gifted the powers for his sacrifice, now seen as a new deity by the [[The Khadan Humans|Khadan]], ascended to godhood, he led the Khadan into a prosperous age. He eventually passed, yet his legacy was never forgotten, for he was interred in the most incredible tomb ever constructed. &lt;br /&gt;
Physical Depiction&lt;br /&gt;
Akhmat was described as clad in many white, red, and gold robes. With a crown of a sun-covered red serpent, his armor was covered in decorative skulls and religious crests. He wielded a great Kopesh and was often depicted on a chariot, carried on a throne of crimson and gold, or Giant Scorpion.&lt;br /&gt;
&lt;br /&gt;
==Symbolism==&lt;br /&gt;
===Eye of Sohtek===&lt;br /&gt;
The Eye of Sohtek, Sohteks Eye, or the Eye of The Sun, as it is named, is the symbolic eye seen in many Hieroglyphs in temples around Anjyarr. It is the personal symbol standing for the all-seeing eye of the god of the sun, Sohtek, and represents eternal guidance and the Khadan ancestral lands: Anjyarr itself. It is often paired with a sun surrounding the eye itself.&lt;br /&gt;
&lt;br /&gt;
===Crescent Moon===&lt;br /&gt;
The Crescent Moon symbol is the insignia for Mohekh, the moon god. It stands for guidance at night, protection from/or fight against darkness. But also the divinity of the sky, universe, and the stars, finding your place in life. Paired with the two white wings of a falcon, it is shifted into the mark of Khan'su, the trickster god, which then stands for the sorcerer's background of the one resting in the tomb.&lt;br /&gt;
&lt;br /&gt;
[[File:KhasarRody.png|frameless|right|300px]]&lt;br /&gt;
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===Red Scorpion===&lt;br /&gt;
The Red Scorpion of Khasar stands for the deviance against foes, the Khadan people's power, and the desert's dangers. It is seen as both a symbol of unity and war, and warlords that are laid to rest often have this symbol amongst the various hieroglyphs.&lt;br /&gt;
&lt;br /&gt;
===Three waves, three fish===&lt;br /&gt;
The hieroglyphs of three waves or three fish stacked on top of each other both represent the goddess of the ocean: Sa'har. It may tie to the sea's wildlife, the nature of the currents, floods, or land fertility. &lt;br /&gt;
&lt;br /&gt;
===Dove===&lt;br /&gt;
The dove bird is seen as a symbol of nature by many people following the &amp;quot;Old Path&amp;quot;. To the Khadan, it is a carrier of messages, the eyes of their nature goddess, Mjir'ja, and killing a dove in cold blood is blasphemous. The hieroglyph of a dove spreading its wings above terrain is linked to nature's growth, a dove dying to decay.&lt;br /&gt;
 &lt;br /&gt;
===Black and Red Serpent===&lt;br /&gt;
The black and red serpents represent one of Akhmat's titles: &amp;quot;The Serpent of the Dune Sea&amp;quot;. The serpents are seen throughout the hieroglyphs in the Tomb of Akhmat, including on his banners. &lt;br /&gt;
&lt;br /&gt;
===Sphinx===&lt;br /&gt;
The creatures known as Sphinxes are ancient beings tied to the goddess Rahma and the Underworld. Massive statues of these creatures were raised in honor of her and the dead and have also come in variations. The sphinxes with animalistic features are tied to the ones guarding Rahme's Gate, while human female features, or a masked face, represent Rahme herself in Sphinx form.&lt;br /&gt;
&lt;br /&gt;
===Golden Kasks===&lt;br /&gt;
The golden masks of Rahme, or death masks, as they are often known as are worn by the Golden Maidens. They are the servants of the ruler of Anjyarr and are worn to hide their beauty or true self from the population, for only the one they serve is allowed to gaze upon it. This originates from a myth where Mohekh was the only god allowed by Rahme to see her true face. A golden mask portrayed in hieroglyphs often represents the mystery of a certain death: the cause of the entombed one's death being unknown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religions]]&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Old_Path&amp;diff=4075</id>
		<title>The Old Path</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Old_Path&amp;diff=4075"/>
		<updated>2023-06-22T22:32:47Z</updated>

		<summary type="html">&lt;p&gt;Language: /* Tarath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Missing.png|center|frameless|134x134px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Theology'''&lt;br /&gt;
|Polytheism&lt;br /&gt;
|-&lt;br /&gt;
|'''Language'''&lt;br /&gt;
|Anjyarri, Akkadi Dialects, Common&lt;br /&gt;
|-&lt;br /&gt;
|'''Founder'''&lt;br /&gt;
|&amp;quot;Unknown&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Patriarch&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|'''Origin'''&lt;br /&gt;
|The Ancient Empire of Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|'''Territory'''&lt;br /&gt;
|Anjyarri Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''Most Dominant'''&lt;br /&gt;
|[[The Empire of Anjyarr]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Separations'''&lt;br /&gt;
|[[Tarik il Iʂik| The Path]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
''&amp;quot;I shall tread my life in honor of Kathra, my path ever changing like the shifting dune sea, never a clear line to follow, for I make my own choices. I shall serve my ruler 'till thee grants me the death I deserve, and from this death, I shall be reborn, for Baseth decides my fate. All under the light of the sun; the light of Sohtek.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Beliefs==&lt;br /&gt;
The common faith embedded in the realm of [[The Empire of Anjyarr|Anjyarr]], known to the people that inhabit the dunes and cities among the [[Dark Elves]], is known as &amp;quot;The Path&amp;quot;, or in Anjyarri: [[Tarik il Iʂik]]. Whereas &amp;quot;The Path&amp;quot; views life as a struggle, where the [[The Khadan Humans|Khadan]] are the soldiers of the Iʂik (light), the [[Kha'mal]] follow a similar path, yet traversed differently. &lt;br /&gt;
&lt;br /&gt;
Known as the Tarik Ejelkhi, or in the common tongue: &amp;quot;The Old Path&amp;quot; or &amp;quot;The Golden Path&amp;quot; as it is sometimes dubbed, is a more ancient version of the faith that is practiced today. It is a religion mostly spread orally through stories and mythos, today. With fractions of the religion and its story spread across the various tomb hieroglyphs. Certain splinter groups have also begun worshipping the ruler of [[The Empire of Anjyarr|Anjyarr]] or other key figures of [[Dark Elves|Azari'lunn]] origin, either as their guards or servants, seeing their long life as a version of immortality. In truth, the [[Dark Elves|Azari'lunn]] use this vision of them given by the nomads for their own gain and to improve the lives of the realm itself.&lt;br /&gt;
&lt;br /&gt;
Life and death, the two most significant points in someone's existence, are the most sacred to the [[Kha'mal]]. The goddess Kathra created all life equally and gifted it with free will so they each walk their own path. &lt;br /&gt;
&lt;br /&gt;
It is believed that where one has lived to their fullest potential and performed his role in the world, they would be guided and judged by Baseth, the god of death, and brought to the afterlife. However, if one would fail the test and their judgment rendered them unworthy of the afterlife, they would be cast into the Duçath, the Voidal Plain. Here, their souls would be frozen and consumed by monsters of said realm, known as Demons. &lt;br /&gt;
&lt;br /&gt;
However, it is not uncommon to hear the stories of immortality and godhood, for immortality is seen as a gift granted by the gods. &lt;br /&gt;
One receiving immortality, or harboring its power, is seen to be ascending to godhood and being given a role amongst the many deities in the skies or ruling over the people and guiding them to greatness. Many Pharos, the kings and queens of Anjyarr, were able to harness this gift thanks to sorcery and are worshipped equally, almost more, than the primary gods. Great temples and tombs would be designed for these Khadan worthy of ascension, for they would rule over it once they returned. To the Kha'mal, only the gods can gift someone with rebirth, and many voidal entities tied to the undead are viewed as heretical or decaying shells of their former lives that need to be put to rest. If ascension did not occur, it was formally believed that those who had been proven worthy by the gods would be reformed into stars, who would guide the remaining Khadan through the night.&lt;br /&gt;
&lt;br /&gt;
Desecrating one's body, or grave, is seen as the most sinful and defiling act, often punishable by death. The Tarik Ejelkhi or the Ejelkhi Pantheon would number an unknown amount of gods and deities, each representing a part of life on someone's path. Each acts as a guide or helping hand, and to worship one is to thank it for the life you have lived so far.&lt;br /&gt;
&lt;br /&gt;
The Khadan of these tribes do believe in an ending to the world, however. Named: &amp;quot;The Last Light&amp;quot; refers to the sun god's last light shining on Eden. The moon will block the sun so long that The Void will break through to the mortal domain and consume all, ending all creation made by Kathra. The gods will rain down on the world to destroy the corruption, sacrificing themselves and creating new life through this. When this happens differs for each tribe. Yet, many consider it may start when all mortals have lost their way and let their souls be engulfed by darkness. It is up to the followers of the &amp;quot;Tarik Ejelkhi&amp;quot; to rectify the evil and stay on the true path of life laid out for them by Kathra.&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
&lt;br /&gt;
The tribes of the [[Kha'mal]] refused to stray from their past and stayed true to their roots as a people and belief, continuing the faith under a different name. Its religion is spread almost like a cult through the [[Kha'mal]] tribes. Groups of nomads have made it into the society in the cities, extending this alternate branch of the modern religion to the common folk of Anjyarr. It is not uncommon for a [[Kha'mal]] priest to hold sermons on both the current and old rendition of &amp;quot;The Path&amp;quot;, as freedom of religion is allowed in the nation. This has caused both religions to overlap on specific faith sections, looking similar yet different.&lt;br /&gt;
&lt;br /&gt;
==Practices==&lt;br /&gt;
&lt;br /&gt;
Practices in the religion of the [[Kha'mal]] tribes range from each nomadic faction. Many prefer the use and spread of sermons to unite the people through priests or cultists. Others pray in silence, hands folded or placed on the ground, to either one or many deities. &lt;br /&gt;
Each religious ritual often ends with a blessing through the markings with the blood of an animal or water from the rivers. Marking one's body with permanent jewelry, paint, or tattoos is also common. Some of these tattoos resemble the person's character tied to a deity or a figure in the Pantheon they worship.&lt;br /&gt;
Feasts and songs are commonly used throughout history, and the nomads of the Kha'mal tribes and their faith use this plenty. Songs about fallen warriors or Pharoes, stories of their gods, or those they have lost along the path, are retold every generation. The “Old Path” is a verbal religion, where stories would be expressed through art and symbols. Though scholars were able to record mythos, these scrolls are welcomed by the followers with open arms.&lt;br /&gt;
&lt;br /&gt;
The Patriarch is the one who unites all priests and followers of the faith. He or she is the one who stands at the top of the Path's hierarchy and is often seen as a spiritual guide, a messenger, a spreader of faith, a uniter of people, or a leader. They go over the various rituals, indoctrinating new priests or even helping heal the sick and wounded alongside the priests themselves. They are the caretakers of all temples and rule over them, similar to how the gods rule over each of their domains. The role of a Patriarch often goes for life, but once the position is open, a new one is elected by all the [[The Khadan Humans|Khadan]] who follow the &amp;quot;Old Path&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Another role one can perform is devoting themselves to serving the ruler of [[The Empire of Anjyarr|Anjyarr]]. The women who choose this path become personal servants, called the Golden Maidens. These maidens are seen in crimson robes and tunics, expressing the beauty and perfection of the female body. The clothing is decorated and embroidered with golden lines and jewelry, which adds to a golden mask that rests on their face. The mask has a stoic yet elegant gaze that matches the beauty of their true face that is only allowed to be seen by the one they serve. Only off duty can they remove it and relieve themselves among the population or their family. Not only do their skills range from serving but also to protect. Once the first line of the Golden Guards has fallen, even the female servants can carry the weapons to defend their deity. &lt;br /&gt;
&lt;br /&gt;
The role of the personal guard of the deity or ruler is known as the Golden Company, the Golden Guards, or simply named the [[https://fablesfantasyrp.com/wiki/The_Empire_of_Anjyarr#The_Sultans_Kataphracts|&amp;quot;Kataphracts&amp;quot;]]. These [[Kha'mal]] warriors dressed in white and gold serve their master zealously and are silent but expressive guards regarding their duty. &lt;br /&gt;
The ones dressed in black, the warriors tasked with guarding the temples and tombs, are often immortalized by the fact that they constantly replenish their numbers once a member of the guard has fallen. This often makes them appear to be a mere immortal unit, never able to be defeated. Their appearance intimidates those unknown to their culture and faith, yet they are made all in honor of their gods and those they serve. They are the most respected warriors by all Kha'mal as they stand by their deity, tomb or temple until their duty ends.&lt;br /&gt;
&lt;br /&gt;
==Figures==&lt;br /&gt;
The nomads see many deities and gods as crucial figures that one may follow on their path. Seeing them as guides or characters, one might need in life. However, due to the history of the [[Kha'mal]] never being recorded in total, many of these gods have faded and been forgotten. Not all the deities that are still known are worshipped equally. Many are mere figures from history. However, some recurring characters of the Ejelkhi Pantheon are either still openly worshipped, their stories being recounted, or portrayals found in tombs and ruins. &lt;br /&gt;
&lt;br /&gt;
===Kathra===&lt;br /&gt;
The first, the creator, mother of all beings and worlds, the oldest of old. Kathra, also known as the goddess from whom all becoming arose, is the head deity in ancient Khadan mythology. She is a god of many titles that befitted her. Still, she is represented as the one who created all the world, the realms of mysticism, and all ethnicities in Eden with all the ability to make their own decisions, the universe with its stars, sun, and moon. She stands for wisdom, unity, creation, imagination, and all manners of emotion. She is the mother of all the gods and her creations in Anjyarr and is worshipped as such. &lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Kathra is depicted as a motherly figure in various tombs and shrines, now beneath the dune sea of Anjyarr. Her appearance shifts throughout history and has now been revised into a fair-looking, olive-toned woman dressed in burgundy robes and a tunic. Her hair, put in locks, has lines of white and has decoratively been plaid with gold and silver. She wears a crescent-shaped tiara embroidered in her hair on her head, on which a star of unknown white crystal is shaped.&lt;br /&gt;
&lt;br /&gt;
===Sohtek===&lt;br /&gt;
The all-seeing light, the one guiding the sun, he who shows the way of life by revealing the path ahead. Sothek is seen as the second-highest god in the Ejelkhi Pantheon. While simultaneously seen as guiding the sun from east to west, Sothek is depicted as a leader, a helpful god, and very supportive and welcoming. He was the first creation of Kathra and, as such, leads the Khadan the most on their journey. It was said that with his powers, he would see it all wherever his light would go. However, there were two domains he could not reach, the domain of Urtaq and Rahme: the earth and the underworld. &lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Sohtek is described as a tall, bulky, olive-skinned man wearing either yellow or golden robes. He is often portrayed holding silver chains wrapped around his arms which may be used to pull the sun. His eyes are represented to have a golden iris; hence many tombs have the Eye of Sothek engraved on their entrances.&lt;br /&gt;
&lt;br /&gt;
===Mohekh===&lt;br /&gt;
The white light, &amp;quot;The Traveler&amp;quot;, the guide of the night; Mohekh is the twin brother of Sohtek, the god of the moon. Mohekh is behind his twin brother in rank, which often frustrates him. Mohekh is described as a silent guide, a mute god who stands for those in the night and the creatures that come alive during this time. He is also the one giving each star and body in the sky a place to display its light and role in the universe. It is portrayed in many discovered relics that Mohekh and Rahme were connected or together, hinting at a relationship.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' The description of Mohekh varies from each era and portrayal. However, he is most known to be a majestic twin version of Sohtek, looking like an exact copy. Wearing white and gray robes, and like his brother, he wore chains of gold around his forearms to pull the moon forward. His notable feature of portrayal is the shape of a wolf howling at the moon. Said to be a song he created to draw the moon on but also to warn the people of the dangers that lurk at night. He appears to wanderers lost at night as a hooded old man from a distance, disappearing once they close the distance on him.&lt;br /&gt;
&lt;br /&gt;
===Khasar===&lt;br /&gt;
Warrior spirit of the Khadan, he who conquers the evils of the dark, riding on a monstrous steed, Khasar is the god of war and conquest, but also the embodiment of courage, honor, chivalry, and justice. He stands for everyone able to defend himself or others and, as such, is a favorite among the warbands and justice system of the Kha'mal. Khasar may be an honorable god, but he is known to have a short temper, performing actions rather than using words.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Khasars prior depiction is a warrior riding a giant scorpion he tamed from the very Anjyarri desert into battle; hence the Scorpion is seen as his symbol. With him, war hounds follow, causing the legend that wild dogs are a sign of approaching doom. He is the most handsome of the Ejelkhi deities. He is displayed as a muscled figure with dark-blue skin clad in armor made of an unknown metal and wielding various weapons, most notably a spear or two khopesh swords made from the same unknown metal. However, some depictions display his weapons to be made out of pure flames.&lt;br /&gt;
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===Khan'su===&lt;br /&gt;
&amp;quot;Great trickster&amp;quot;, spawn of Mohekh, protector, defender, and master of the arcane; Khan'su, sometimes called Kanshu, embodies trickery and witchcraft. He is a figure of the dark, flying through the night sky to spot those that got lost, helping his father with warnings. Birthed forth from Mohekh and Rahme, he is seen as both the good and evil of arcane magic. He is playful, curious, sarcastic, and enjoys teasing or tricking people, letting them wander off their Path to see what would happen to those unfortunate. He is also responsible for the magic leak in the world of Eden, and many Demons are often tied to him due to their similar powers. Thanks to relics and inscriptions found in ruins, speculation indicates that Khan'su might play around with Demonkind to end his boredom, which often comes with horrible results, with much-added protest from the other deities. He is also the most disliked of the Pantheon, but his personality does not care. He is liked most among the old kings and queens that sought immortality through arcane sorcery and was laboriously worshiped in the sorcerer's cults.&lt;br /&gt;
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'''Physical Depiction:''' Khan'su is often portrayed as the youngest male god of the list that is still widely known. In every illustration, he is seen with white falcon wings, sometimes replacing his arms entirely. Attired in robes similar to his father, Khan'su decorates himself with jewelry and pickings found in the dune sea. He is often seen wielding a staff with a crescent moon-faced upwards, held in similar falcon wings. However, a different portrayal shows his head is that of a raven's skull, his wings made of bone, and his body is similar to a mummified corpse. This is tied when Khan'su's curiosity has caused death or destruction, but it is also a form he takes to scare others.&lt;br /&gt;
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===Bhaseth===&lt;br /&gt;
Sailor of the sea of souls, weigher of hearts, the protector of the dead; Baseth is the god of death and guardian of the souls traversing to the afterlife. He is tasked with looking over every soul entering his domain, helping them across a bridge over the Duçath, the Voidal Plain. Before said bridge, each soul would be tested, with Baseth using his hands to split and weigh the soul and test the worthiness of the individual. He often represents mummification or the embalmment of the body, the peace and horror of death, rebirth, and the one giving the power of ascension. His presence can be seen in many tombs and ruins, even before the first Pharoes.&lt;br /&gt;
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'''Physical Depiction:''' Baseth's symbol is a pair of black crow wings with a white human skull. He is depicted as a tall, elegant man with bronze skin. He is wearing a short shendot (wrapped skirt) and high sandals, bare-chested beside a golden corset with a human skull encircled by the sun displayed on it. His head has a crown with his symbol engraved or a warrior's helmet covering his face, hiding it from mortals. His hands are wrapped in white cloth, hiding his two bone hands, his left being white, the right charcoal-black bones. Both represent life and death, rebirth and decay. He reveals them when performing the weighing of the soul and holds powers unknown by even the other gods.&lt;br /&gt;
&lt;br /&gt;
===Urtaq===&lt;br /&gt;
Creator of earth, sculptor of the mountains, the carver of the land; Urtaq is seen as the god of the earth, mountains, and all that comes from it. He is said to be born from the earth, having dug his way out like a scarab or dung beetle coming forth from its dungball. His name translates to &amp;quot;Earth's being&amp;quot;, and his character represents a nitpicking sculptor. He is often tied to representing burial and the ruptures in nature, such as earthquakes, which are often said to be caused by his angry outbursts towards a frustrated Sohtek who cannot see Urtaqs underground world with the sun's light. His last connection is that of the chaos and harsh nature of the desert itself, yet this is often conjoined to Mjir'jah.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Urtaq has always been depicted as both an insect and a man. Often seen as a giant scarab of shining gold and silver, he is also represented as a humanoid with chitin skin and a coal-black head that house a pair of blazing red eyes. What makes him stand out from the other gods is that his voice emits both a male and female tone, which, while he is mainly enunciated as a male god, he is often depicted as an intersex god. His symbol, the Scarab, or two men praying to a mountain, is seen in many tombs embedded in the mountain ranges surrounding the Anjyarri desert.&lt;br /&gt;
&lt;br /&gt;
===Sa'har===&lt;br /&gt;
&amp;quot;Lady of the River Bringing Vegetation&amp;quot;, &amp;quot;Eternal Lady of the Ocean&amp;quot;, bringer of currents; Sa'har is the lady of the sea. Representing all nature of the ocean, fishery, sailoring, and exploration. The currents and floods, the rivers, and soil fertilization. Born from the first rain Kathra created, producing the world's oceans, Sa'har is neither good nor evil, as the sea can both be beautiful and treacherous.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' There are two depictions of Sa'har, the first being a naked lady with her body made out of pure waving water and a crown made of leaves, the other one closely tied to the Merfolk known on Eden, the body of both women and fish. Her skin was as blue as diamonds, and the fishy scales as white as pearls, wielding a scepter of rusting gold. She was either depicted in temples in her entire body or with the symbol of three waves or three fish.&lt;br /&gt;
&lt;br /&gt;
===Mjir'jah===&lt;br /&gt;
Essence of the world, &amp;quot;Mother Nature&amp;quot;, or sometimes called the &amp;quot;Beauty of Eden&amp;quot;, Mjir'jah is the embodiment of the nature that has blossomed in the world. After Kathra put down the seeds of life for its first trees, she carved Mjir'jah from the wood of the largest and most beautiful of all. Mjir'jah represents nature, the animal kingdom, the circle of life and fertility, and motherhood. She also often stands for the deviance of a mother's protection or survival of womanhood. The many gods squabble over her beauty as she is the most captivating of all. She enjoys the attention, yet her duty is guarding the plants, not the hand of another. She and Urtaq are characterized as close friends in many drawings and stories.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Depicted as a slender yet muscular woman tied to nature's power and beauty, Mjir'jah was the tallest of the female deities. A chestnut-skin tone with deep green eyes able to pull in any mortal, Mjir'jah was portrayed in a dress of leaves, vines, and flowers. With her, she wielded a cane made from the highest tree that grew on the tallest mountain top of Urtaq, and an ankh in the other, known as the Key of Life, from which she creates new life. On her shoulder rests a dove, who, together with others, flies over the world to tell her about the progression and deterioration of nature.&lt;br /&gt;
&lt;br /&gt;
===Rahme===&lt;br /&gt;
&amp;quot;Collector of Souls&amp;quot;, &amp;quot;Lady of the Dead&amp;quot;, she who guards the end, keeper of the celestial flame; Rahme is the embodiment of death, the goddess of the underworld. Whereas Baseth guides the souls to her gate called the Gate of Rahme, she safe keeps the souls once in the underworld. She is a wielder of the Celestial flame, the fire that keeps the Voidal entities from entering and consuming her domain, making them unable to reach the bridge leading to her gate. She grants those worthy of ascension and returns them to the mortal world with the power of immortality to guide the Khadan. Her world is one of the untold secrets, and only those who arrive there see their depiction of a peaceful afterlife, whether a field of reeds or an unending beach; it changes for every soul. In many portrayals and stories, she is told to be married to Mohtek, the moon god, and birthed a son named Khan'su. Two sphinxes guard the gate of Rahme, seen as her pets. Their names are Kı'yameth and Yhen'iden. Roughly translating to Ending and Rebirth. However, Kı'yameth is also translated to Apocalypse in other depictions.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Similar to Sa'har, Rahme has different depictions depending on her representation as death is neither good nor evil: it is a part of life, the ending of your path. Rahme is either portrayed in the form of a monumental black and gold sphinx or the Celestial flame itself: a humanoid-shaped yellow flame. A third depiction in tombs is a human skeleton dressed in a white-golden dress, her face covered by a golden mask, with a female body figure extending her hand over a deceased. This hints at her greeting the fallen in the underworld. The other hand is either a white-silver torch, wielding the flame, but she is also seen barehanded wielding it.&lt;br /&gt;
&lt;br /&gt;
===Tarath===&lt;br /&gt;
Birthed in the temple city of Al'Tojik, Tarath was the royal heir to a wealthy king of a tribe who sought to build an empire based on his image and of his great fathers before him. He let enslaved people build temples greater than any of its time, statues of himself, spreading his fame throughout Anjyarr, turning Al'Tojik into the grandest city of the realm and its capital. He united the tribes, created borders, and made conquests to gain wealth for the Khadan thanks to an ever-growing army. While he was not the first Pharo to be bestowed immortality, he set the foundation of the many cults that would gather the means of sorcery.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Due to the ruins of Al'Tojik having been lost and no traces left, nor temples, of Pharo Tarath, the only depiction is of him in stories. These stories, unfortunately, vary too much of him to give him an accurate portrayal, but he was dubbed &amp;quot;The First Guide'' by many Khadan.&lt;br /&gt;
&lt;br /&gt;
===Met'hani===&lt;br /&gt;
The stories of Met'hani, the first female Pharo, are favorites of the women of the Kha'mal tribes. What makes her so famous is the start and tragic end of her legacy. The “Eternal Lady”, “The Golden Queen of Aanos”, her intelligence, temper, and bravery were as legendary as her beauty and added to an intense sense of honor and justice. She fought against the enemies of Anjyarr on the frontlines and used her charismatic political power to further the realm's gain. &lt;br /&gt;
However, the cults influenced her in the question of immortality and eternal reign, and soon they were sent out to find the answer. However, her sister Somnyah'la, named Sleepwalker, grew jealous of her sisters' power and, as one of the priests in the cult, sought out the darkest powers for answers. Meeting with a Demon and solving its riddles, she was influenced into sacrificing Met'hanis firstborn and heir, consuming the infant's blood to obtain the power of immortality. While she succeeded, and the Demon granted her what was promised, she was turned into a Vampyr who began a short conquest for her power with her undead followers. She was eventually banished into the Demonic realm thanks to the Cult and Met'hani's sacrifice. Her reign was tragically short, cut down as she was in her prime. All of Anjyarr mourned her passing, for they knew she would have brought great glory to the empire. She was laid to rest in the tombs embedded in the mountain ranges, and many still wait for her return.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
Met'hani is described as a tall, beautiful, olive-skinned woman in many stories. Black long, braided hair in locks covered her head on which a golden-blue gem sun crown rested. Her attire changes in each portrayal. However, she was depicted as being a daughter of Khasar, wearing armor embedded with gems and golden skulls that matched both her bravery and beauty. &lt;br /&gt;
&lt;br /&gt;
===Akhmat===&lt;br /&gt;
[[File:PharoShrine.jpg|thumb|right|370px|Ancient Pharo Shrine in the Valley of Kings]]&lt;br /&gt;
Akhmat was known as the Great King and Pharo of the city of Sepharat, the capital of [[The Empire of Anjyarr|Anjyarr]]at his time, now known as the &amp;quot;Valley of Kings&amp;quot;. Going by many titles, such as his most famous, &amp;quot;The Great Uniter&amp;quot;, Akhmat was known all over [[The Empire of Anjyarr|Anjyarr]] by all the [[The Khadan Humans|Khadan]] tribes that kneeled to him. Akhmat was depicted as a great and powerful Pharo. He listened to the priests of the Sorcerers Cult and realized that only a leader who could command the gods' respect would earn the people's total adoration. To this end, Pharo Akhmat, alone amongst all the kings of Anjyarr, paid homage to the ancient gods; early in his reign, he ordered the restoration of temples and erected magnificent statues to be constructed in their honor. It turned Sepharat into a temple city, more significant than any human city ever made at the time. He sacrificed his two children on the highest temple of Kathra to gain their favor, and when the time came, he conquered the various cities trying to break free from [[The Empire of Anjyarr|Anjyarr's Empire]]. He reigned as the greatest Pharo to be ever known and, thanks to the cult, the first to find the answer to immortality. &lt;br /&gt;
Blessed by long life, believed to be gifted the powers for his sacrifice, now seen as a new deity by the [[The Khadan Humans|Khadan]], ascended to godhood, he led the Khadan into a prosperous age. He eventually passed, yet his legacy was never forgotten, for he was interred in the most incredible tomb ever constructed. &lt;br /&gt;
Physical Depiction&lt;br /&gt;
Akhmat was described as clad in many white, red, and gold robes. With a crown of a sun-covered red serpent, his armor was covered in decorative skulls and religious crests. He wielded a great Kopesh and was often depicted on a chariot, carried on a throne of crimson and gold, or Giant Scorpion.&lt;br /&gt;
&lt;br /&gt;
==Symbolism==&lt;br /&gt;
===Eye of Sohtek===&lt;br /&gt;
The Eye of Sohtek, Sohteks Eye, or the Eye of The Sun, as it is named, is the symbolic eye seen in many Hieroglyphs in temples around Anjyarr. It is the personal symbol standing for the all-seeing eye of the god of the sun, Sohtek, and represents eternal guidance and the Khadan ancestral lands: Anjyarr itself. It is often paired with a sun surrounding the eye itself.&lt;br /&gt;
&lt;br /&gt;
===Crescent Moon===&lt;br /&gt;
The Crescent Moon symbol is the insignia for Mohekh, the moon god. It stands for guidance at night, protection from/or fight against darkness. But also the divinity of the sky, universe, and the stars, finding your place in life. Paired with the two white wings of a falcon, it is shifted into the mark of Khan'su, the trickster god, which then stands for the sorcerer's background of the one resting in the tomb.&lt;br /&gt;
&lt;br /&gt;
[[File:KhasarRody.png|frameless|right|300px]]&lt;br /&gt;
&lt;br /&gt;
===Red Scorpion===&lt;br /&gt;
The Red Scorpion of Khasar stands for the deviance against foes, the Khadan people's power, and the desert's dangers. It is seen as both a symbol of unity and war, and warlords that are laid to rest often have this symbol amongst the various hieroglyphs.&lt;br /&gt;
&lt;br /&gt;
===Three waves, three fish===&lt;br /&gt;
The hieroglyphs of three waves or three fish stacked on top of each other both represent the goddess of the ocean: Sa'har. It may tie to the sea's wildlife, the nature of the currents, floods, or land fertility. &lt;br /&gt;
&lt;br /&gt;
===Dove===&lt;br /&gt;
The dove bird is seen as a symbol of nature by many people following the &amp;quot;Old Path&amp;quot;. To the Khadan, it is a carrier of messages, the eyes of their nature goddess, Mjir'ja, and killing a dove in cold blood is blasphemous. The hieroglyph of a dove spreading its wings above terrain is linked to nature's growth, a dove dying to decay.&lt;br /&gt;
 &lt;br /&gt;
===Black and Red Serpent===&lt;br /&gt;
The black and red serpents represent one of Akhmat's titles: &amp;quot;The Serpent of the Dune Sea&amp;quot;. The serpents are seen throughout the hieroglyphs in the Tomb of Akhmat, including on his banners. &lt;br /&gt;
&lt;br /&gt;
===Sphinx===&lt;br /&gt;
The creatures known as Sphinxes are ancient beings tied to the goddess Rahma and the Underworld. Massive statues of these creatures were raised in honor of her and the dead and have also come in variations. The sphinxes with animalistic features are tied to the ones guarding Rahme's Gate, while human female features, or a masked face, represent Rahme herself in Sphinx form.&lt;br /&gt;
&lt;br /&gt;
===Golden Kasks===&lt;br /&gt;
The golden masks of Rahme, or death masks, as they are often known as are worn by the Golden Maidens. They are the servants of the ruler of Anjyarr and are worn to hide their beauty or true self from the population, for only the one they serve is allowed to gaze upon it. This originates from a myth where Mohekh was the only god allowed by Rahme to see her true face. A golden mask portrayed in hieroglyphs often represents the mystery of a certain death: the cause of the entombed one's death being unknown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religions]]&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Old_Path&amp;diff=4074</id>
		<title>The Old Path</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Old_Path&amp;diff=4074"/>
		<updated>2023-06-22T22:32:37Z</updated>

		<summary type="html">&lt;p&gt;Language: /* Rahme */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Missing.png|center|frameless|134x134px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Theology'''&lt;br /&gt;
|Polytheism&lt;br /&gt;
|-&lt;br /&gt;
|'''Language'''&lt;br /&gt;
|Anjyarri, Akkadi Dialects, Common&lt;br /&gt;
|-&lt;br /&gt;
|'''Founder'''&lt;br /&gt;
|&amp;quot;Unknown&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Patriarch&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|'''Origin'''&lt;br /&gt;
|The Ancient Empire of Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|'''Territory'''&lt;br /&gt;
|Anjyarri Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''Most Dominant'''&lt;br /&gt;
|[[The Empire of Anjyarr]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Separations'''&lt;br /&gt;
|[[Tarik il Iʂik| The Path]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
''&amp;quot;I shall tread my life in honor of Kathra, my path ever changing like the shifting dune sea, never a clear line to follow, for I make my own choices. I shall serve my ruler 'till thee grants me the death I deserve, and from this death, I shall be reborn, for Baseth decides my fate. All under the light of the sun; the light of Sohtek.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Beliefs==&lt;br /&gt;
The common faith embedded in the realm of [[The Empire of Anjyarr|Anjyarr]], known to the people that inhabit the dunes and cities among the [[Dark Elves]], is known as &amp;quot;The Path&amp;quot;, or in Anjyarri: [[Tarik il Iʂik]]. Whereas &amp;quot;The Path&amp;quot; views life as a struggle, where the [[The Khadan Humans|Khadan]] are the soldiers of the Iʂik (light), the [[Kha'mal]] follow a similar path, yet traversed differently. &lt;br /&gt;
&lt;br /&gt;
Known as the Tarik Ejelkhi, or in the common tongue: &amp;quot;The Old Path&amp;quot; or &amp;quot;The Golden Path&amp;quot; as it is sometimes dubbed, is a more ancient version of the faith that is practiced today. It is a religion mostly spread orally through stories and mythos, today. With fractions of the religion and its story spread across the various tomb hieroglyphs. Certain splinter groups have also begun worshipping the ruler of [[The Empire of Anjyarr|Anjyarr]] or other key figures of [[Dark Elves|Azari'lunn]] origin, either as their guards or servants, seeing their long life as a version of immortality. In truth, the [[Dark Elves|Azari'lunn]] use this vision of them given by the nomads for their own gain and to improve the lives of the realm itself.&lt;br /&gt;
&lt;br /&gt;
Life and death, the two most significant points in someone's existence, are the most sacred to the [[Kha'mal]]. The goddess Kathra created all life equally and gifted it with free will so they each walk their own path. &lt;br /&gt;
&lt;br /&gt;
It is believed that where one has lived to their fullest potential and performed his role in the world, they would be guided and judged by Baseth, the god of death, and brought to the afterlife. However, if one would fail the test and their judgment rendered them unworthy of the afterlife, they would be cast into the Duçath, the Voidal Plain. Here, their souls would be frozen and consumed by monsters of said realm, known as Demons. &lt;br /&gt;
&lt;br /&gt;
However, it is not uncommon to hear the stories of immortality and godhood, for immortality is seen as a gift granted by the gods. &lt;br /&gt;
One receiving immortality, or harboring its power, is seen to be ascending to godhood and being given a role amongst the many deities in the skies or ruling over the people and guiding them to greatness. Many Pharos, the kings and queens of Anjyarr, were able to harness this gift thanks to sorcery and are worshipped equally, almost more, than the primary gods. Great temples and tombs would be designed for these Khadan worthy of ascension, for they would rule over it once they returned. To the Kha'mal, only the gods can gift someone with rebirth, and many voidal entities tied to the undead are viewed as heretical or decaying shells of their former lives that need to be put to rest. If ascension did not occur, it was formally believed that those who had been proven worthy by the gods would be reformed into stars, who would guide the remaining Khadan through the night.&lt;br /&gt;
&lt;br /&gt;
Desecrating one's body, or grave, is seen as the most sinful and defiling act, often punishable by death. The Tarik Ejelkhi or the Ejelkhi Pantheon would number an unknown amount of gods and deities, each representing a part of life on someone's path. Each acts as a guide or helping hand, and to worship one is to thank it for the life you have lived so far.&lt;br /&gt;
&lt;br /&gt;
The Khadan of these tribes do believe in an ending to the world, however. Named: &amp;quot;The Last Light&amp;quot; refers to the sun god's last light shining on Eden. The moon will block the sun so long that The Void will break through to the mortal domain and consume all, ending all creation made by Kathra. The gods will rain down on the world to destroy the corruption, sacrificing themselves and creating new life through this. When this happens differs for each tribe. Yet, many consider it may start when all mortals have lost their way and let their souls be engulfed by darkness. It is up to the followers of the &amp;quot;Tarik Ejelkhi&amp;quot; to rectify the evil and stay on the true path of life laid out for them by Kathra.&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
&lt;br /&gt;
The tribes of the [[Kha'mal]] refused to stray from their past and stayed true to their roots as a people and belief, continuing the faith under a different name. Its religion is spread almost like a cult through the [[Kha'mal]] tribes. Groups of nomads have made it into the society in the cities, extending this alternate branch of the modern religion to the common folk of Anjyarr. It is not uncommon for a [[Kha'mal]] priest to hold sermons on both the current and old rendition of &amp;quot;The Path&amp;quot;, as freedom of religion is allowed in the nation. This has caused both religions to overlap on specific faith sections, looking similar yet different.&lt;br /&gt;
&lt;br /&gt;
==Practices==&lt;br /&gt;
&lt;br /&gt;
Practices in the religion of the [[Kha'mal]] tribes range from each nomadic faction. Many prefer the use and spread of sermons to unite the people through priests or cultists. Others pray in silence, hands folded or placed on the ground, to either one or many deities. &lt;br /&gt;
Each religious ritual often ends with a blessing through the markings with the blood of an animal or water from the rivers. Marking one's body with permanent jewelry, paint, or tattoos is also common. Some of these tattoos resemble the person's character tied to a deity or a figure in the Pantheon they worship.&lt;br /&gt;
Feasts and songs are commonly used throughout history, and the nomads of the Kha'mal tribes and their faith use this plenty. Songs about fallen warriors or Pharoes, stories of their gods, or those they have lost along the path, are retold every generation. The “Old Path” is a verbal religion, where stories would be expressed through art and symbols. Though scholars were able to record mythos, these scrolls are welcomed by the followers with open arms.&lt;br /&gt;
&lt;br /&gt;
The Patriarch is the one who unites all priests and followers of the faith. He or she is the one who stands at the top of the Path's hierarchy and is often seen as a spiritual guide, a messenger, a spreader of faith, a uniter of people, or a leader. They go over the various rituals, indoctrinating new priests or even helping heal the sick and wounded alongside the priests themselves. They are the caretakers of all temples and rule over them, similar to how the gods rule over each of their domains. The role of a Patriarch often goes for life, but once the position is open, a new one is elected by all the [[The Khadan Humans|Khadan]] who follow the &amp;quot;Old Path&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Another role one can perform is devoting themselves to serving the ruler of [[The Empire of Anjyarr|Anjyarr]]. The women who choose this path become personal servants, called the Golden Maidens. These maidens are seen in crimson robes and tunics, expressing the beauty and perfection of the female body. The clothing is decorated and embroidered with golden lines and jewelry, which adds to a golden mask that rests on their face. The mask has a stoic yet elegant gaze that matches the beauty of their true face that is only allowed to be seen by the one they serve. Only off duty can they remove it and relieve themselves among the population or their family. Not only do their skills range from serving but also to protect. Once the first line of the Golden Guards has fallen, even the female servants can carry the weapons to defend their deity. &lt;br /&gt;
&lt;br /&gt;
The role of the personal guard of the deity or ruler is known as the Golden Company, the Golden Guards, or simply named the [[https://fablesfantasyrp.com/wiki/The_Empire_of_Anjyarr#The_Sultans_Kataphracts|&amp;quot;Kataphracts&amp;quot;]]. These [[Kha'mal]] warriors dressed in white and gold serve their master zealously and are silent but expressive guards regarding their duty. &lt;br /&gt;
The ones dressed in black, the warriors tasked with guarding the temples and tombs, are often immortalized by the fact that they constantly replenish their numbers once a member of the guard has fallen. This often makes them appear to be a mere immortal unit, never able to be defeated. Their appearance intimidates those unknown to their culture and faith, yet they are made all in honor of their gods and those they serve. They are the most respected warriors by all Kha'mal as they stand by their deity, tomb or temple until their duty ends.&lt;br /&gt;
&lt;br /&gt;
==Figures==&lt;br /&gt;
The nomads see many deities and gods as crucial figures that one may follow on their path. Seeing them as guides or characters, one might need in life. However, due to the history of the [[Kha'mal]] never being recorded in total, many of these gods have faded and been forgotten. Not all the deities that are still known are worshipped equally. Many are mere figures from history. However, some recurring characters of the Ejelkhi Pantheon are either still openly worshipped, their stories being recounted, or portrayals found in tombs and ruins. &lt;br /&gt;
&lt;br /&gt;
===Kathra===&lt;br /&gt;
The first, the creator, mother of all beings and worlds, the oldest of old. Kathra, also known as the goddess from whom all becoming arose, is the head deity in ancient Khadan mythology. She is a god of many titles that befitted her. Still, she is represented as the one who created all the world, the realms of mysticism, and all ethnicities in Eden with all the ability to make their own decisions, the universe with its stars, sun, and moon. She stands for wisdom, unity, creation, imagination, and all manners of emotion. She is the mother of all the gods and her creations in Anjyarr and is worshipped as such. &lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Kathra is depicted as a motherly figure in various tombs and shrines, now beneath the dune sea of Anjyarr. Her appearance shifts throughout history and has now been revised into a fair-looking, olive-toned woman dressed in burgundy robes and a tunic. Her hair, put in locks, has lines of white and has decoratively been plaid with gold and silver. She wears a crescent-shaped tiara embroidered in her hair on her head, on which a star of unknown white crystal is shaped.&lt;br /&gt;
&lt;br /&gt;
===Sohtek===&lt;br /&gt;
The all-seeing light, the one guiding the sun, he who shows the way of life by revealing the path ahead. Sothek is seen as the second-highest god in the Ejelkhi Pantheon. While simultaneously seen as guiding the sun from east to west, Sothek is depicted as a leader, a helpful god, and very supportive and welcoming. He was the first creation of Kathra and, as such, leads the Khadan the most on their journey. It was said that with his powers, he would see it all wherever his light would go. However, there were two domains he could not reach, the domain of Urtaq and Rahme: the earth and the underworld. &lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Sohtek is described as a tall, bulky, olive-skinned man wearing either yellow or golden robes. He is often portrayed holding silver chains wrapped around his arms which may be used to pull the sun. His eyes are represented to have a golden iris; hence many tombs have the Eye of Sothek engraved on their entrances.&lt;br /&gt;
&lt;br /&gt;
===Mohekh===&lt;br /&gt;
The white light, &amp;quot;The Traveler&amp;quot;, the guide of the night; Mohekh is the twin brother of Sohtek, the god of the moon. Mohekh is behind his twin brother in rank, which often frustrates him. Mohekh is described as a silent guide, a mute god who stands for those in the night and the creatures that come alive during this time. He is also the one giving each star and body in the sky a place to display its light and role in the universe. It is portrayed in many discovered relics that Mohekh and Rahme were connected or together, hinting at a relationship.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' The description of Mohekh varies from each era and portrayal. However, he is most known to be a majestic twin version of Sohtek, looking like an exact copy. Wearing white and gray robes, and like his brother, he wore chains of gold around his forearms to pull the moon forward. His notable feature of portrayal is the shape of a wolf howling at the moon. Said to be a song he created to draw the moon on but also to warn the people of the dangers that lurk at night. He appears to wanderers lost at night as a hooded old man from a distance, disappearing once they close the distance on him.&lt;br /&gt;
&lt;br /&gt;
===Khasar===&lt;br /&gt;
Warrior spirit of the Khadan, he who conquers the evils of the dark, riding on a monstrous steed, Khasar is the god of war and conquest, but also the embodiment of courage, honor, chivalry, and justice. He stands for everyone able to defend himself or others and, as such, is a favorite among the warbands and justice system of the Kha'mal. Khasar may be an honorable god, but he is known to have a short temper, performing actions rather than using words.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Khasars prior depiction is a warrior riding a giant scorpion he tamed from the very Anjyarri desert into battle; hence the Scorpion is seen as his symbol. With him, war hounds follow, causing the legend that wild dogs are a sign of approaching doom. He is the most handsome of the Ejelkhi deities. He is displayed as a muscled figure with dark-blue skin clad in armor made of an unknown metal and wielding various weapons, most notably a spear or two khopesh swords made from the same unknown metal. However, some depictions display his weapons to be made out of pure flames.&lt;br /&gt;
&lt;br /&gt;
===Khan'su===&lt;br /&gt;
&amp;quot;Great trickster&amp;quot;, spawn of Mohekh, protector, defender, and master of the arcane; Khan'su, sometimes called Kanshu, embodies trickery and witchcraft. He is a figure of the dark, flying through the night sky to spot those that got lost, helping his father with warnings. Birthed forth from Mohekh and Rahme, he is seen as both the good and evil of arcane magic. He is playful, curious, sarcastic, and enjoys teasing or tricking people, letting them wander off their Path to see what would happen to those unfortunate. He is also responsible for the magic leak in the world of Eden, and many Demons are often tied to him due to their similar powers. Thanks to relics and inscriptions found in ruins, speculation indicates that Khan'su might play around with Demonkind to end his boredom, which often comes with horrible results, with much-added protest from the other deities. He is also the most disliked of the Pantheon, but his personality does not care. He is liked most among the old kings and queens that sought immortality through arcane sorcery and was laboriously worshiped in the sorcerer's cults.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Khan'su is often portrayed as the youngest male god of the list that is still widely known. In every illustration, he is seen with white falcon wings, sometimes replacing his arms entirely. Attired in robes similar to his father, Khan'su decorates himself with jewelry and pickings found in the dune sea. He is often seen wielding a staff with a crescent moon-faced upwards, held in similar falcon wings. However, a different portrayal shows his head is that of a raven's skull, his wings made of bone, and his body is similar to a mummified corpse. This is tied when Khan'su's curiosity has caused death or destruction, but it is also a form he takes to scare others.&lt;br /&gt;
&lt;br /&gt;
===Bhaseth===&lt;br /&gt;
Sailor of the sea of souls, weigher of hearts, the protector of the dead; Baseth is the god of death and guardian of the souls traversing to the afterlife. He is tasked with looking over every soul entering his domain, helping them across a bridge over the Duçath, the Voidal Plain. Before said bridge, each soul would be tested, with Baseth using his hands to split and weigh the soul and test the worthiness of the individual. He often represents mummification or the embalmment of the body, the peace and horror of death, rebirth, and the one giving the power of ascension. His presence can be seen in many tombs and ruins, even before the first Pharoes.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Baseth's symbol is a pair of black crow wings with a white human skull. He is depicted as a tall, elegant man with bronze skin. He is wearing a short shendot (wrapped skirt) and high sandals, bare-chested beside a golden corset with a human skull encircled by the sun displayed on it. His head has a crown with his symbol engraved or a warrior's helmet covering his face, hiding it from mortals. His hands are wrapped in white cloth, hiding his two bone hands, his left being white, the right charcoal-black bones. Both represent life and death, rebirth and decay. He reveals them when performing the weighing of the soul and holds powers unknown by even the other gods.&lt;br /&gt;
&lt;br /&gt;
===Urtaq===&lt;br /&gt;
Creator of earth, sculptor of the mountains, the carver of the land; Urtaq is seen as the god of the earth, mountains, and all that comes from it. He is said to be born from the earth, having dug his way out like a scarab or dung beetle coming forth from its dungball. His name translates to &amp;quot;Earth's being&amp;quot;, and his character represents a nitpicking sculptor. He is often tied to representing burial and the ruptures in nature, such as earthquakes, which are often said to be caused by his angry outbursts towards a frustrated Sohtek who cannot see Urtaqs underground world with the sun's light. His last connection is that of the chaos and harsh nature of the desert itself, yet this is often conjoined to Mjir'jah.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Urtaq has always been depicted as both an insect and a man. Often seen as a giant scarab of shining gold and silver, he is also represented as a humanoid with chitin skin and a coal-black head that house a pair of blazing red eyes. What makes him stand out from the other gods is that his voice emits both a male and female tone, which, while he is mainly enunciated as a male god, he is often depicted as an intersex god. His symbol, the Scarab, or two men praying to a mountain, is seen in many tombs embedded in the mountain ranges surrounding the Anjyarri desert.&lt;br /&gt;
&lt;br /&gt;
===Sa'har===&lt;br /&gt;
&amp;quot;Lady of the River Bringing Vegetation&amp;quot;, &amp;quot;Eternal Lady of the Ocean&amp;quot;, bringer of currents; Sa'har is the lady of the sea. Representing all nature of the ocean, fishery, sailoring, and exploration. The currents and floods, the rivers, and soil fertilization. Born from the first rain Kathra created, producing the world's oceans, Sa'har is neither good nor evil, as the sea can both be beautiful and treacherous.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' There are two depictions of Sa'har, the first being a naked lady with her body made out of pure waving water and a crown made of leaves, the other one closely tied to the Merfolk known on Eden, the body of both women and fish. Her skin was as blue as diamonds, and the fishy scales as white as pearls, wielding a scepter of rusting gold. She was either depicted in temples in her entire body or with the symbol of three waves or three fish.&lt;br /&gt;
&lt;br /&gt;
===Mjir'jah===&lt;br /&gt;
Essence of the world, &amp;quot;Mother Nature&amp;quot;, or sometimes called the &amp;quot;Beauty of Eden&amp;quot;, Mjir'jah is the embodiment of the nature that has blossomed in the world. After Kathra put down the seeds of life for its first trees, she carved Mjir'jah from the wood of the largest and most beautiful of all. Mjir'jah represents nature, the animal kingdom, the circle of life and fertility, and motherhood. She also often stands for the deviance of a mother's protection or survival of womanhood. The many gods squabble over her beauty as she is the most captivating of all. She enjoys the attention, yet her duty is guarding the plants, not the hand of another. She and Urtaq are characterized as close friends in many drawings and stories.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Depicted as a slender yet muscular woman tied to nature's power and beauty, Mjir'jah was the tallest of the female deities. A chestnut-skin tone with deep green eyes able to pull in any mortal, Mjir'jah was portrayed in a dress of leaves, vines, and flowers. With her, she wielded a cane made from the highest tree that grew on the tallest mountain top of Urtaq, and an ankh in the other, known as the Key of Life, from which she creates new life. On her shoulder rests a dove, who, together with others, flies over the world to tell her about the progression and deterioration of nature.&lt;br /&gt;
&lt;br /&gt;
===Rahme===&lt;br /&gt;
&amp;quot;Collector of Souls&amp;quot;, &amp;quot;Lady of the Dead&amp;quot;, she who guards the end, keeper of the celestial flame; Rahme is the embodiment of death, the goddess of the underworld. Whereas Baseth guides the souls to her gate called the Gate of Rahme, she safe keeps the souls once in the underworld. She is a wielder of the Celestial flame, the fire that keeps the Voidal entities from entering and consuming her domain, making them unable to reach the bridge leading to her gate. She grants those worthy of ascension and returns them to the mortal world with the power of immortality to guide the Khadan. Her world is one of the untold secrets, and only those who arrive there see their depiction of a peaceful afterlife, whether a field of reeds or an unending beach; it changes for every soul. In many portrayals and stories, she is told to be married to Mohtek, the moon god, and birthed a son named Khan'su. Two sphinxes guard the gate of Rahme, seen as her pets. Their names are Kı'yameth and Yhen'iden. Roughly translating to Ending and Rebirth. However, Kı'yameth is also translated to Apocalypse in other depictions.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Similar to Sa'har, Rahme has different depictions depending on her representation as death is neither good nor evil: it is a part of life, the ending of your path. Rahme is either portrayed in the form of a monumental black and gold sphinx or the Celestial flame itself: a humanoid-shaped yellow flame. A third depiction in tombs is a human skeleton dressed in a white-golden dress, her face covered by a golden mask, with a female body figure extending her hand over a deceased. This hints at her greeting the fallen in the underworld. The other hand is either a white-silver torch, wielding the flame, but she is also seen barehanded wielding it.&lt;br /&gt;
&lt;br /&gt;
===Tarath===&lt;br /&gt;
Birthed in the temple city of Al'Tojik, Tarath was the royal heir to a wealthy king of a tribe who sought to build an empire based on his image and of his great fathers before him. He let enslaved people build temples greater than any of its time, statues of himself, spreading his fame throughout Anjyarr, turning Al'Tojik into the grandest city of the realm and its capital. He united the tribes, created borders, and made conquests to gain wealth for the Khadan thanks to an ever-growing army. While he was not the first Pharo to be bestowed immortality, he set the foundation of the many cults that would gather the means of sorcery.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
Due to the ruins of Al'Tojik having been lost and no traces left, nor temples, of Pharo Tarath, the only depiction is of him in stories. These stories, unfortunately, vary too much of him to give him an accurate portrayal, but he was dubbed &amp;quot;The First Guide'' by many Khadan.&lt;br /&gt;
&lt;br /&gt;
===Met'hani===&lt;br /&gt;
The stories of Met'hani, the first female Pharo, are favorites of the women of the Kha'mal tribes. What makes her so famous is the start and tragic end of her legacy. The “Eternal Lady”, “The Golden Queen of Aanos”, her intelligence, temper, and bravery were as legendary as her beauty and added to an intense sense of honor and justice. She fought against the enemies of Anjyarr on the frontlines and used her charismatic political power to further the realm's gain. &lt;br /&gt;
However, the cults influenced her in the question of immortality and eternal reign, and soon they were sent out to find the answer. However, her sister Somnyah'la, named Sleepwalker, grew jealous of her sisters' power and, as one of the priests in the cult, sought out the darkest powers for answers. Meeting with a Demon and solving its riddles, she was influenced into sacrificing Met'hanis firstborn and heir, consuming the infant's blood to obtain the power of immortality. While she succeeded, and the Demon granted her what was promised, she was turned into a Vampyr who began a short conquest for her power with her undead followers. She was eventually banished into the Demonic realm thanks to the Cult and Met'hani's sacrifice. Her reign was tragically short, cut down as she was in her prime. All of Anjyarr mourned her passing, for they knew she would have brought great glory to the empire. She was laid to rest in the tombs embedded in the mountain ranges, and many still wait for her return.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
Met'hani is described as a tall, beautiful, olive-skinned woman in many stories. Black long, braided hair in locks covered her head on which a golden-blue gem sun crown rested. Her attire changes in each portrayal. However, she was depicted as being a daughter of Khasar, wearing armor embedded with gems and golden skulls that matched both her bravery and beauty. &lt;br /&gt;
&lt;br /&gt;
===Akhmat===&lt;br /&gt;
[[File:PharoShrine.jpg|thumb|right|370px|Ancient Pharo Shrine in the Valley of Kings]]&lt;br /&gt;
Akhmat was known as the Great King and Pharo of the city of Sepharat, the capital of [[The Empire of Anjyarr|Anjyarr]]at his time, now known as the &amp;quot;Valley of Kings&amp;quot;. Going by many titles, such as his most famous, &amp;quot;The Great Uniter&amp;quot;, Akhmat was known all over [[The Empire of Anjyarr|Anjyarr]] by all the [[The Khadan Humans|Khadan]] tribes that kneeled to him. Akhmat was depicted as a great and powerful Pharo. He listened to the priests of the Sorcerers Cult and realized that only a leader who could command the gods' respect would earn the people's total adoration. To this end, Pharo Akhmat, alone amongst all the kings of Anjyarr, paid homage to the ancient gods; early in his reign, he ordered the restoration of temples and erected magnificent statues to be constructed in their honor. It turned Sepharat into a temple city, more significant than any human city ever made at the time. He sacrificed his two children on the highest temple of Kathra to gain their favor, and when the time came, he conquered the various cities trying to break free from [[The Empire of Anjyarr|Anjyarr's Empire]]. He reigned as the greatest Pharo to be ever known and, thanks to the cult, the first to find the answer to immortality. &lt;br /&gt;
Blessed by long life, believed to be gifted the powers for his sacrifice, now seen as a new deity by the [[The Khadan Humans|Khadan]], ascended to godhood, he led the Khadan into a prosperous age. He eventually passed, yet his legacy was never forgotten, for he was interred in the most incredible tomb ever constructed. &lt;br /&gt;
Physical Depiction&lt;br /&gt;
Akhmat was described as clad in many white, red, and gold robes. With a crown of a sun-covered red serpent, his armor was covered in decorative skulls and religious crests. He wielded a great Kopesh and was often depicted on a chariot, carried on a throne of crimson and gold, or Giant Scorpion.&lt;br /&gt;
&lt;br /&gt;
==Symbolism==&lt;br /&gt;
===Eye of Sohtek===&lt;br /&gt;
The Eye of Sohtek, Sohteks Eye, or the Eye of The Sun, as it is named, is the symbolic eye seen in many Hieroglyphs in temples around Anjyarr. It is the personal symbol standing for the all-seeing eye of the god of the sun, Sohtek, and represents eternal guidance and the Khadan ancestral lands: Anjyarr itself. It is often paired with a sun surrounding the eye itself.&lt;br /&gt;
&lt;br /&gt;
===Crescent Moon===&lt;br /&gt;
The Crescent Moon symbol is the insignia for Mohekh, the moon god. It stands for guidance at night, protection from/or fight against darkness. But also the divinity of the sky, universe, and the stars, finding your place in life. Paired with the two white wings of a falcon, it is shifted into the mark of Khan'su, the trickster god, which then stands for the sorcerer's background of the one resting in the tomb.&lt;br /&gt;
&lt;br /&gt;
[[File:KhasarRody.png|frameless|right|300px]]&lt;br /&gt;
&lt;br /&gt;
===Red Scorpion===&lt;br /&gt;
The Red Scorpion of Khasar stands for the deviance against foes, the Khadan people's power, and the desert's dangers. It is seen as both a symbol of unity and war, and warlords that are laid to rest often have this symbol amongst the various hieroglyphs.&lt;br /&gt;
&lt;br /&gt;
===Three waves, three fish===&lt;br /&gt;
The hieroglyphs of three waves or three fish stacked on top of each other both represent the goddess of the ocean: Sa'har. It may tie to the sea's wildlife, the nature of the currents, floods, or land fertility. &lt;br /&gt;
&lt;br /&gt;
===Dove===&lt;br /&gt;
The dove bird is seen as a symbol of nature by many people following the &amp;quot;Old Path&amp;quot;. To the Khadan, it is a carrier of messages, the eyes of their nature goddess, Mjir'ja, and killing a dove in cold blood is blasphemous. The hieroglyph of a dove spreading its wings above terrain is linked to nature's growth, a dove dying to decay.&lt;br /&gt;
 &lt;br /&gt;
===Black and Red Serpent===&lt;br /&gt;
The black and red serpents represent one of Akhmat's titles: &amp;quot;The Serpent of the Dune Sea&amp;quot;. The serpents are seen throughout the hieroglyphs in the Tomb of Akhmat, including on his banners. &lt;br /&gt;
&lt;br /&gt;
===Sphinx===&lt;br /&gt;
The creatures known as Sphinxes are ancient beings tied to the goddess Rahma and the Underworld. Massive statues of these creatures were raised in honor of her and the dead and have also come in variations. The sphinxes with animalistic features are tied to the ones guarding Rahme's Gate, while human female features, or a masked face, represent Rahme herself in Sphinx form.&lt;br /&gt;
&lt;br /&gt;
===Golden Kasks===&lt;br /&gt;
The golden masks of Rahme, or death masks, as they are often known as are worn by the Golden Maidens. They are the servants of the ruler of Anjyarr and are worn to hide their beauty or true self from the population, for only the one they serve is allowed to gaze upon it. This originates from a myth where Mohekh was the only god allowed by Rahme to see her true face. A golden mask portrayed in hieroglyphs often represents the mystery of a certain death: the cause of the entombed one's death being unknown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religions]]&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Old_Path&amp;diff=4073</id>
		<title>The Old Path</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Old_Path&amp;diff=4073"/>
		<updated>2023-06-22T22:31:55Z</updated>

		<summary type="html">&lt;p&gt;Language: /* Mjir'jah */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Missing.png|center|frameless|134x134px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Theology'''&lt;br /&gt;
|Polytheism&lt;br /&gt;
|-&lt;br /&gt;
|'''Language'''&lt;br /&gt;
|Anjyarri, Akkadi Dialects, Common&lt;br /&gt;
|-&lt;br /&gt;
|'''Founder'''&lt;br /&gt;
|&amp;quot;Unknown&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Patriarch&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|'''Origin'''&lt;br /&gt;
|The Ancient Empire of Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|'''Territory'''&lt;br /&gt;
|Anjyarri Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''Most Dominant'''&lt;br /&gt;
|[[The Empire of Anjyarr]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Separations'''&lt;br /&gt;
|[[Tarik il Iʂik| The Path]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
''&amp;quot;I shall tread my life in honor of Kathra, my path ever changing like the shifting dune sea, never a clear line to follow, for I make my own choices. I shall serve my ruler 'till thee grants me the death I deserve, and from this death, I shall be reborn, for Baseth decides my fate. All under the light of the sun; the light of Sohtek.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Beliefs==&lt;br /&gt;
The common faith embedded in the realm of [[The Empire of Anjyarr|Anjyarr]], known to the people that inhabit the dunes and cities among the [[Dark Elves]], is known as &amp;quot;The Path&amp;quot;, or in Anjyarri: [[Tarik il Iʂik]]. Whereas &amp;quot;The Path&amp;quot; views life as a struggle, where the [[The Khadan Humans|Khadan]] are the soldiers of the Iʂik (light), the [[Kha'mal]] follow a similar path, yet traversed differently. &lt;br /&gt;
&lt;br /&gt;
Known as the Tarik Ejelkhi, or in the common tongue: &amp;quot;The Old Path&amp;quot; or &amp;quot;The Golden Path&amp;quot; as it is sometimes dubbed, is a more ancient version of the faith that is practiced today. It is a religion mostly spread orally through stories and mythos, today. With fractions of the religion and its story spread across the various tomb hieroglyphs. Certain splinter groups have also begun worshipping the ruler of [[The Empire of Anjyarr|Anjyarr]] or other key figures of [[Dark Elves|Azari'lunn]] origin, either as their guards or servants, seeing their long life as a version of immortality. In truth, the [[Dark Elves|Azari'lunn]] use this vision of them given by the nomads for their own gain and to improve the lives of the realm itself.&lt;br /&gt;
&lt;br /&gt;
Life and death, the two most significant points in someone's existence, are the most sacred to the [[Kha'mal]]. The goddess Kathra created all life equally and gifted it with free will so they each walk their own path. &lt;br /&gt;
&lt;br /&gt;
It is believed that where one has lived to their fullest potential and performed his role in the world, they would be guided and judged by Baseth, the god of death, and brought to the afterlife. However, if one would fail the test and their judgment rendered them unworthy of the afterlife, they would be cast into the Duçath, the Voidal Plain. Here, their souls would be frozen and consumed by monsters of said realm, known as Demons. &lt;br /&gt;
&lt;br /&gt;
However, it is not uncommon to hear the stories of immortality and godhood, for immortality is seen as a gift granted by the gods. &lt;br /&gt;
One receiving immortality, or harboring its power, is seen to be ascending to godhood and being given a role amongst the many deities in the skies or ruling over the people and guiding them to greatness. Many Pharos, the kings and queens of Anjyarr, were able to harness this gift thanks to sorcery and are worshipped equally, almost more, than the primary gods. Great temples and tombs would be designed for these Khadan worthy of ascension, for they would rule over it once they returned. To the Kha'mal, only the gods can gift someone with rebirth, and many voidal entities tied to the undead are viewed as heretical or decaying shells of their former lives that need to be put to rest. If ascension did not occur, it was formally believed that those who had been proven worthy by the gods would be reformed into stars, who would guide the remaining Khadan through the night.&lt;br /&gt;
&lt;br /&gt;
Desecrating one's body, or grave, is seen as the most sinful and defiling act, often punishable by death. The Tarik Ejelkhi or the Ejelkhi Pantheon would number an unknown amount of gods and deities, each representing a part of life on someone's path. Each acts as a guide or helping hand, and to worship one is to thank it for the life you have lived so far.&lt;br /&gt;
&lt;br /&gt;
The Khadan of these tribes do believe in an ending to the world, however. Named: &amp;quot;The Last Light&amp;quot; refers to the sun god's last light shining on Eden. The moon will block the sun so long that The Void will break through to the mortal domain and consume all, ending all creation made by Kathra. The gods will rain down on the world to destroy the corruption, sacrificing themselves and creating new life through this. When this happens differs for each tribe. Yet, many consider it may start when all mortals have lost their way and let their souls be engulfed by darkness. It is up to the followers of the &amp;quot;Tarik Ejelkhi&amp;quot; to rectify the evil and stay on the true path of life laid out for them by Kathra.&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
&lt;br /&gt;
The tribes of the [[Kha'mal]] refused to stray from their past and stayed true to their roots as a people and belief, continuing the faith under a different name. Its religion is spread almost like a cult through the [[Kha'mal]] tribes. Groups of nomads have made it into the society in the cities, extending this alternate branch of the modern religion to the common folk of Anjyarr. It is not uncommon for a [[Kha'mal]] priest to hold sermons on both the current and old rendition of &amp;quot;The Path&amp;quot;, as freedom of religion is allowed in the nation. This has caused both religions to overlap on specific faith sections, looking similar yet different.&lt;br /&gt;
&lt;br /&gt;
==Practices==&lt;br /&gt;
&lt;br /&gt;
Practices in the religion of the [[Kha'mal]] tribes range from each nomadic faction. Many prefer the use and spread of sermons to unite the people through priests or cultists. Others pray in silence, hands folded or placed on the ground, to either one or many deities. &lt;br /&gt;
Each religious ritual often ends with a blessing through the markings with the blood of an animal or water from the rivers. Marking one's body with permanent jewelry, paint, or tattoos is also common. Some of these tattoos resemble the person's character tied to a deity or a figure in the Pantheon they worship.&lt;br /&gt;
Feasts and songs are commonly used throughout history, and the nomads of the Kha'mal tribes and their faith use this plenty. Songs about fallen warriors or Pharoes, stories of their gods, or those they have lost along the path, are retold every generation. The “Old Path” is a verbal religion, where stories would be expressed through art and symbols. Though scholars were able to record mythos, these scrolls are welcomed by the followers with open arms.&lt;br /&gt;
&lt;br /&gt;
The Patriarch is the one who unites all priests and followers of the faith. He or she is the one who stands at the top of the Path's hierarchy and is often seen as a spiritual guide, a messenger, a spreader of faith, a uniter of people, or a leader. They go over the various rituals, indoctrinating new priests or even helping heal the sick and wounded alongside the priests themselves. They are the caretakers of all temples and rule over them, similar to how the gods rule over each of their domains. The role of a Patriarch often goes for life, but once the position is open, a new one is elected by all the [[The Khadan Humans|Khadan]] who follow the &amp;quot;Old Path&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Another role one can perform is devoting themselves to serving the ruler of [[The Empire of Anjyarr|Anjyarr]]. The women who choose this path become personal servants, called the Golden Maidens. These maidens are seen in crimson robes and tunics, expressing the beauty and perfection of the female body. The clothing is decorated and embroidered with golden lines and jewelry, which adds to a golden mask that rests on their face. The mask has a stoic yet elegant gaze that matches the beauty of their true face that is only allowed to be seen by the one they serve. Only off duty can they remove it and relieve themselves among the population or their family. Not only do their skills range from serving but also to protect. Once the first line of the Golden Guards has fallen, even the female servants can carry the weapons to defend their deity. &lt;br /&gt;
&lt;br /&gt;
The role of the personal guard of the deity or ruler is known as the Golden Company, the Golden Guards, or simply named the [[https://fablesfantasyrp.com/wiki/The_Empire_of_Anjyarr#The_Sultans_Kataphracts|&amp;quot;Kataphracts&amp;quot;]]. These [[Kha'mal]] warriors dressed in white and gold serve their master zealously and are silent but expressive guards regarding their duty. &lt;br /&gt;
The ones dressed in black, the warriors tasked with guarding the temples and tombs, are often immortalized by the fact that they constantly replenish their numbers once a member of the guard has fallen. This often makes them appear to be a mere immortal unit, never able to be defeated. Their appearance intimidates those unknown to their culture and faith, yet they are made all in honor of their gods and those they serve. They are the most respected warriors by all Kha'mal as they stand by their deity, tomb or temple until their duty ends.&lt;br /&gt;
&lt;br /&gt;
==Figures==&lt;br /&gt;
The nomads see many deities and gods as crucial figures that one may follow on their path. Seeing them as guides or characters, one might need in life. However, due to the history of the [[Kha'mal]] never being recorded in total, many of these gods have faded and been forgotten. Not all the deities that are still known are worshipped equally. Many are mere figures from history. However, some recurring characters of the Ejelkhi Pantheon are either still openly worshipped, their stories being recounted, or portrayals found in tombs and ruins. &lt;br /&gt;
&lt;br /&gt;
===Kathra===&lt;br /&gt;
The first, the creator, mother of all beings and worlds, the oldest of old. Kathra, also known as the goddess from whom all becoming arose, is the head deity in ancient Khadan mythology. She is a god of many titles that befitted her. Still, she is represented as the one who created all the world, the realms of mysticism, and all ethnicities in Eden with all the ability to make their own decisions, the universe with its stars, sun, and moon. She stands for wisdom, unity, creation, imagination, and all manners of emotion. She is the mother of all the gods and her creations in Anjyarr and is worshipped as such. &lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Kathra is depicted as a motherly figure in various tombs and shrines, now beneath the dune sea of Anjyarr. Her appearance shifts throughout history and has now been revised into a fair-looking, olive-toned woman dressed in burgundy robes and a tunic. Her hair, put in locks, has lines of white and has decoratively been plaid with gold and silver. She wears a crescent-shaped tiara embroidered in her hair on her head, on which a star of unknown white crystal is shaped.&lt;br /&gt;
&lt;br /&gt;
===Sohtek===&lt;br /&gt;
The all-seeing light, the one guiding the sun, he who shows the way of life by revealing the path ahead. Sothek is seen as the second-highest god in the Ejelkhi Pantheon. While simultaneously seen as guiding the sun from east to west, Sothek is depicted as a leader, a helpful god, and very supportive and welcoming. He was the first creation of Kathra and, as such, leads the Khadan the most on their journey. It was said that with his powers, he would see it all wherever his light would go. However, there were two domains he could not reach, the domain of Urtaq and Rahme: the earth and the underworld. &lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Sohtek is described as a tall, bulky, olive-skinned man wearing either yellow or golden robes. He is often portrayed holding silver chains wrapped around his arms which may be used to pull the sun. His eyes are represented to have a golden iris; hence many tombs have the Eye of Sothek engraved on their entrances.&lt;br /&gt;
&lt;br /&gt;
===Mohekh===&lt;br /&gt;
The white light, &amp;quot;The Traveler&amp;quot;, the guide of the night; Mohekh is the twin brother of Sohtek, the god of the moon. Mohekh is behind his twin brother in rank, which often frustrates him. Mohekh is described as a silent guide, a mute god who stands for those in the night and the creatures that come alive during this time. He is also the one giving each star and body in the sky a place to display its light and role in the universe. It is portrayed in many discovered relics that Mohekh and Rahme were connected or together, hinting at a relationship.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' The description of Mohekh varies from each era and portrayal. However, he is most known to be a majestic twin version of Sohtek, looking like an exact copy. Wearing white and gray robes, and like his brother, he wore chains of gold around his forearms to pull the moon forward. His notable feature of portrayal is the shape of a wolf howling at the moon. Said to be a song he created to draw the moon on but also to warn the people of the dangers that lurk at night. He appears to wanderers lost at night as a hooded old man from a distance, disappearing once they close the distance on him.&lt;br /&gt;
&lt;br /&gt;
===Khasar===&lt;br /&gt;
Warrior spirit of the Khadan, he who conquers the evils of the dark, riding on a monstrous steed, Khasar is the god of war and conquest, but also the embodiment of courage, honor, chivalry, and justice. He stands for everyone able to defend himself or others and, as such, is a favorite among the warbands and justice system of the Kha'mal. Khasar may be an honorable god, but he is known to have a short temper, performing actions rather than using words.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Khasars prior depiction is a warrior riding a giant scorpion he tamed from the very Anjyarri desert into battle; hence the Scorpion is seen as his symbol. With him, war hounds follow, causing the legend that wild dogs are a sign of approaching doom. He is the most handsome of the Ejelkhi deities. He is displayed as a muscled figure with dark-blue skin clad in armor made of an unknown metal and wielding various weapons, most notably a spear or two khopesh swords made from the same unknown metal. However, some depictions display his weapons to be made out of pure flames.&lt;br /&gt;
&lt;br /&gt;
===Khan'su===&lt;br /&gt;
&amp;quot;Great trickster&amp;quot;, spawn of Mohekh, protector, defender, and master of the arcane; Khan'su, sometimes called Kanshu, embodies trickery and witchcraft. He is a figure of the dark, flying through the night sky to spot those that got lost, helping his father with warnings. Birthed forth from Mohekh and Rahme, he is seen as both the good and evil of arcane magic. He is playful, curious, sarcastic, and enjoys teasing or tricking people, letting them wander off their Path to see what would happen to those unfortunate. He is also responsible for the magic leak in the world of Eden, and many Demons are often tied to him due to their similar powers. Thanks to relics and inscriptions found in ruins, speculation indicates that Khan'su might play around with Demonkind to end his boredom, which often comes with horrible results, with much-added protest from the other deities. He is also the most disliked of the Pantheon, but his personality does not care. He is liked most among the old kings and queens that sought immortality through arcane sorcery and was laboriously worshiped in the sorcerer's cults.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Khan'su is often portrayed as the youngest male god of the list that is still widely known. In every illustration, he is seen with white falcon wings, sometimes replacing his arms entirely. Attired in robes similar to his father, Khan'su decorates himself with jewelry and pickings found in the dune sea. He is often seen wielding a staff with a crescent moon-faced upwards, held in similar falcon wings. However, a different portrayal shows his head is that of a raven's skull, his wings made of bone, and his body is similar to a mummified corpse. This is tied when Khan'su's curiosity has caused death or destruction, but it is also a form he takes to scare others.&lt;br /&gt;
&lt;br /&gt;
===Bhaseth===&lt;br /&gt;
Sailor of the sea of souls, weigher of hearts, the protector of the dead; Baseth is the god of death and guardian of the souls traversing to the afterlife. He is tasked with looking over every soul entering his domain, helping them across a bridge over the Duçath, the Voidal Plain. Before said bridge, each soul would be tested, with Baseth using his hands to split and weigh the soul and test the worthiness of the individual. He often represents mummification or the embalmment of the body, the peace and horror of death, rebirth, and the one giving the power of ascension. His presence can be seen in many tombs and ruins, even before the first Pharoes.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Baseth's symbol is a pair of black crow wings with a white human skull. He is depicted as a tall, elegant man with bronze skin. He is wearing a short shendot (wrapped skirt) and high sandals, bare-chested beside a golden corset with a human skull encircled by the sun displayed on it. His head has a crown with his symbol engraved or a warrior's helmet covering his face, hiding it from mortals. His hands are wrapped in white cloth, hiding his two bone hands, his left being white, the right charcoal-black bones. Both represent life and death, rebirth and decay. He reveals them when performing the weighing of the soul and holds powers unknown by even the other gods.&lt;br /&gt;
&lt;br /&gt;
===Urtaq===&lt;br /&gt;
Creator of earth, sculptor of the mountains, the carver of the land; Urtaq is seen as the god of the earth, mountains, and all that comes from it. He is said to be born from the earth, having dug his way out like a scarab or dung beetle coming forth from its dungball. His name translates to &amp;quot;Earth's being&amp;quot;, and his character represents a nitpicking sculptor. He is often tied to representing burial and the ruptures in nature, such as earthquakes, which are often said to be caused by his angry outbursts towards a frustrated Sohtek who cannot see Urtaqs underground world with the sun's light. His last connection is that of the chaos and harsh nature of the desert itself, yet this is often conjoined to Mjir'jah.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Urtaq has always been depicted as both an insect and a man. Often seen as a giant scarab of shining gold and silver, he is also represented as a humanoid with chitin skin and a coal-black head that house a pair of blazing red eyes. What makes him stand out from the other gods is that his voice emits both a male and female tone, which, while he is mainly enunciated as a male god, he is often depicted as an intersex god. His symbol, the Scarab, or two men praying to a mountain, is seen in many tombs embedded in the mountain ranges surrounding the Anjyarri desert.&lt;br /&gt;
&lt;br /&gt;
===Sa'har===&lt;br /&gt;
&amp;quot;Lady of the River Bringing Vegetation&amp;quot;, &amp;quot;Eternal Lady of the Ocean&amp;quot;, bringer of currents; Sa'har is the lady of the sea. Representing all nature of the ocean, fishery, sailoring, and exploration. The currents and floods, the rivers, and soil fertilization. Born from the first rain Kathra created, producing the world's oceans, Sa'har is neither good nor evil, as the sea can both be beautiful and treacherous.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' There are two depictions of Sa'har, the first being a naked lady with her body made out of pure waving water and a crown made of leaves, the other one closely tied to the Merfolk known on Eden, the body of both women and fish. Her skin was as blue as diamonds, and the fishy scales as white as pearls, wielding a scepter of rusting gold. She was either depicted in temples in her entire body or with the symbol of three waves or three fish.&lt;br /&gt;
&lt;br /&gt;
===Mjir'jah===&lt;br /&gt;
Essence of the world, &amp;quot;Mother Nature&amp;quot;, or sometimes called the &amp;quot;Beauty of Eden&amp;quot;, Mjir'jah is the embodiment of the nature that has blossomed in the world. After Kathra put down the seeds of life for its first trees, she carved Mjir'jah from the wood of the largest and most beautiful of all. Mjir'jah represents nature, the animal kingdom, the circle of life and fertility, and motherhood. She also often stands for the deviance of a mother's protection or survival of womanhood. The many gods squabble over her beauty as she is the most captivating of all. She enjoys the attention, yet her duty is guarding the plants, not the hand of another. She and Urtaq are characterized as close friends in many drawings and stories.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Depicted as a slender yet muscular woman tied to nature's power and beauty, Mjir'jah was the tallest of the female deities. A chestnut-skin tone with deep green eyes able to pull in any mortal, Mjir'jah was portrayed in a dress of leaves, vines, and flowers. With her, she wielded a cane made from the highest tree that grew on the tallest mountain top of Urtaq, and an ankh in the other, known as the Key of Life, from which she creates new life. On her shoulder rests a dove, who, together with others, flies over the world to tell her about the progression and deterioration of nature.&lt;br /&gt;
&lt;br /&gt;
===Rahme===&lt;br /&gt;
&amp;quot;Collector of Souls&amp;quot;, &amp;quot;Lady of the Dead&amp;quot;, she who guards the end, keeper of the celestial flame; Rahme is the embodiment of death, the goddess of the underworld. Whereas Baseth guides the souls to her gate called the Gate of Rahme, she safe keeps the souls once in the underworld. She is a wielder of the Celestial flame, the fire that keeps the Voidal entities from entering and consuming her domain, making them unable to reach the bridge leading to her gate. She grants those worthy of ascension and returns them to the mortal world with the power of immortality to guide the Khadan. Her world is one of the untold secrets, and only those who arrive there see their depiction of a peaceful afterlife, whether a field of reeds or an unending beach; it changes for every soul. In many portrayals and stories, she is told to be married to Mohtek, the moon god, and birthed a son named Khan'su. Two sphinxes guard the gate of Rahme, seen as her pets. Their names are Kı'yameth and Yhen'iden. Roughly translating to Ending and Rebirth. However, Kı'yameth is also translated to Apocalypse in other depictions.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
Similar to Sa'har, Rahme has different depictions depending on her representation as death is neither good nor evil: it is a part of life, the ending of your path. Rahme is either portrayed in the form of a monumental black and gold sphinx or the Celestial flame itself: a humanoid-shaped yellow flame. A third depiction in tombs is a human skeleton dressed in a white-golden dress, her face covered by a golden mask, with a female body figure extending her hand over a deceased. This hints at her greeting the fallen in the underworld. The other hand is either a white-silver torch, wielding the flame, but she is also seen barehanded wielding it.&lt;br /&gt;
&lt;br /&gt;
===Tarath===&lt;br /&gt;
Birthed in the temple city of Al'Tojik, Tarath was the royal heir to a wealthy king of a tribe who sought to build an empire based on his image and of his great fathers before him. He let enslaved people build temples greater than any of its time, statues of himself, spreading his fame throughout Anjyarr, turning Al'Tojik into the grandest city of the realm and its capital. He united the tribes, created borders, and made conquests to gain wealth for the Khadan thanks to an ever-growing army. While he was not the first Pharo to be bestowed immortality, he set the foundation of the many cults that would gather the means of sorcery.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
Due to the ruins of Al'Tojik having been lost and no traces left, nor temples, of Pharo Tarath, the only depiction is of him in stories. These stories, unfortunately, vary too much of him to give him an accurate portrayal, but he was dubbed &amp;quot;The First Guide'' by many Khadan.&lt;br /&gt;
&lt;br /&gt;
===Met'hani===&lt;br /&gt;
The stories of Met'hani, the first female Pharo, are favorites of the women of the Kha'mal tribes. What makes her so famous is the start and tragic end of her legacy. The “Eternal Lady”, “The Golden Queen of Aanos”, her intelligence, temper, and bravery were as legendary as her beauty and added to an intense sense of honor and justice. She fought against the enemies of Anjyarr on the frontlines and used her charismatic political power to further the realm's gain. &lt;br /&gt;
However, the cults influenced her in the question of immortality and eternal reign, and soon they were sent out to find the answer. However, her sister Somnyah'la, named Sleepwalker, grew jealous of her sisters' power and, as one of the priests in the cult, sought out the darkest powers for answers. Meeting with a Demon and solving its riddles, she was influenced into sacrificing Met'hanis firstborn and heir, consuming the infant's blood to obtain the power of immortality. While she succeeded, and the Demon granted her what was promised, she was turned into a Vampyr who began a short conquest for her power with her undead followers. She was eventually banished into the Demonic realm thanks to the Cult and Met'hani's sacrifice. Her reign was tragically short, cut down as she was in her prime. All of Anjyarr mourned her passing, for they knew she would have brought great glory to the empire. She was laid to rest in the tombs embedded in the mountain ranges, and many still wait for her return.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
Met'hani is described as a tall, beautiful, olive-skinned woman in many stories. Black long, braided hair in locks covered her head on which a golden-blue gem sun crown rested. Her attire changes in each portrayal. However, she was depicted as being a daughter of Khasar, wearing armor embedded with gems and golden skulls that matched both her bravery and beauty. &lt;br /&gt;
&lt;br /&gt;
===Akhmat===&lt;br /&gt;
[[File:PharoShrine.jpg|thumb|right|370px|Ancient Pharo Shrine in the Valley of Kings]]&lt;br /&gt;
Akhmat was known as the Great King and Pharo of the city of Sepharat, the capital of [[The Empire of Anjyarr|Anjyarr]]at his time, now known as the &amp;quot;Valley of Kings&amp;quot;. Going by many titles, such as his most famous, &amp;quot;The Great Uniter&amp;quot;, Akhmat was known all over [[The Empire of Anjyarr|Anjyarr]] by all the [[The Khadan Humans|Khadan]] tribes that kneeled to him. Akhmat was depicted as a great and powerful Pharo. He listened to the priests of the Sorcerers Cult and realized that only a leader who could command the gods' respect would earn the people's total adoration. To this end, Pharo Akhmat, alone amongst all the kings of Anjyarr, paid homage to the ancient gods; early in his reign, he ordered the restoration of temples and erected magnificent statues to be constructed in their honor. It turned Sepharat into a temple city, more significant than any human city ever made at the time. He sacrificed his two children on the highest temple of Kathra to gain their favor, and when the time came, he conquered the various cities trying to break free from [[The Empire of Anjyarr|Anjyarr's Empire]]. He reigned as the greatest Pharo to be ever known and, thanks to the cult, the first to find the answer to immortality. &lt;br /&gt;
Blessed by long life, believed to be gifted the powers for his sacrifice, now seen as a new deity by the [[The Khadan Humans|Khadan]], ascended to godhood, he led the Khadan into a prosperous age. He eventually passed, yet his legacy was never forgotten, for he was interred in the most incredible tomb ever constructed. &lt;br /&gt;
Physical Depiction&lt;br /&gt;
Akhmat was described as clad in many white, red, and gold robes. With a crown of a sun-covered red serpent, his armor was covered in decorative skulls and religious crests. He wielded a great Kopesh and was often depicted on a chariot, carried on a throne of crimson and gold, or Giant Scorpion.&lt;br /&gt;
&lt;br /&gt;
==Symbolism==&lt;br /&gt;
===Eye of Sohtek===&lt;br /&gt;
The Eye of Sohtek, Sohteks Eye, or the Eye of The Sun, as it is named, is the symbolic eye seen in many Hieroglyphs in temples around Anjyarr. It is the personal symbol standing for the all-seeing eye of the god of the sun, Sohtek, and represents eternal guidance and the Khadan ancestral lands: Anjyarr itself. It is often paired with a sun surrounding the eye itself.&lt;br /&gt;
&lt;br /&gt;
===Crescent Moon===&lt;br /&gt;
The Crescent Moon symbol is the insignia for Mohekh, the moon god. It stands for guidance at night, protection from/or fight against darkness. But also the divinity of the sky, universe, and the stars, finding your place in life. Paired with the two white wings of a falcon, it is shifted into the mark of Khan'su, the trickster god, which then stands for the sorcerer's background of the one resting in the tomb.&lt;br /&gt;
&lt;br /&gt;
[[File:KhasarRody.png|frameless|right|300px]]&lt;br /&gt;
&lt;br /&gt;
===Red Scorpion===&lt;br /&gt;
The Red Scorpion of Khasar stands for the deviance against foes, the Khadan people's power, and the desert's dangers. It is seen as both a symbol of unity and war, and warlords that are laid to rest often have this symbol amongst the various hieroglyphs.&lt;br /&gt;
&lt;br /&gt;
===Three waves, three fish===&lt;br /&gt;
The hieroglyphs of three waves or three fish stacked on top of each other both represent the goddess of the ocean: Sa'har. It may tie to the sea's wildlife, the nature of the currents, floods, or land fertility. &lt;br /&gt;
&lt;br /&gt;
===Dove===&lt;br /&gt;
The dove bird is seen as a symbol of nature by many people following the &amp;quot;Old Path&amp;quot;. To the Khadan, it is a carrier of messages, the eyes of their nature goddess, Mjir'ja, and killing a dove in cold blood is blasphemous. The hieroglyph of a dove spreading its wings above terrain is linked to nature's growth, a dove dying to decay.&lt;br /&gt;
 &lt;br /&gt;
===Black and Red Serpent===&lt;br /&gt;
The black and red serpents represent one of Akhmat's titles: &amp;quot;The Serpent of the Dune Sea&amp;quot;. The serpents are seen throughout the hieroglyphs in the Tomb of Akhmat, including on his banners. &lt;br /&gt;
&lt;br /&gt;
===Sphinx===&lt;br /&gt;
The creatures known as Sphinxes are ancient beings tied to the goddess Rahma and the Underworld. Massive statues of these creatures were raised in honor of her and the dead and have also come in variations. The sphinxes with animalistic features are tied to the ones guarding Rahme's Gate, while human female features, or a masked face, represent Rahme herself in Sphinx form.&lt;br /&gt;
&lt;br /&gt;
===Golden Kasks===&lt;br /&gt;
The golden masks of Rahme, or death masks, as they are often known as are worn by the Golden Maidens. They are the servants of the ruler of Anjyarr and are worn to hide their beauty or true self from the population, for only the one they serve is allowed to gaze upon it. This originates from a myth where Mohekh was the only god allowed by Rahme to see her true face. A golden mask portrayed in hieroglyphs often represents the mystery of a certain death: the cause of the entombed one's death being unknown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religions]]&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Old_Path&amp;diff=4072</id>
		<title>The Old Path</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Old_Path&amp;diff=4072"/>
		<updated>2023-06-22T22:31:30Z</updated>

		<summary type="html">&lt;p&gt;Language: /* Sa'har */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Missing.png|center|frameless|134x134px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Theology'''&lt;br /&gt;
|Polytheism&lt;br /&gt;
|-&lt;br /&gt;
|'''Language'''&lt;br /&gt;
|Anjyarri, Akkadi Dialects, Common&lt;br /&gt;
|-&lt;br /&gt;
|'''Founder'''&lt;br /&gt;
|&amp;quot;Unknown&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Patriarch&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|'''Origin'''&lt;br /&gt;
|The Ancient Empire of Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|'''Territory'''&lt;br /&gt;
|Anjyarri Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''Most Dominant'''&lt;br /&gt;
|[[The Empire of Anjyarr]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Separations'''&lt;br /&gt;
|[[Tarik il Iʂik| The Path]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
''&amp;quot;I shall tread my life in honor of Kathra, my path ever changing like the shifting dune sea, never a clear line to follow, for I make my own choices. I shall serve my ruler 'till thee grants me the death I deserve, and from this death, I shall be reborn, for Baseth decides my fate. All under the light of the sun; the light of Sohtek.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Beliefs==&lt;br /&gt;
The common faith embedded in the realm of [[The Empire of Anjyarr|Anjyarr]], known to the people that inhabit the dunes and cities among the [[Dark Elves]], is known as &amp;quot;The Path&amp;quot;, or in Anjyarri: [[Tarik il Iʂik]]. Whereas &amp;quot;The Path&amp;quot; views life as a struggle, where the [[The Khadan Humans|Khadan]] are the soldiers of the Iʂik (light), the [[Kha'mal]] follow a similar path, yet traversed differently. &lt;br /&gt;
&lt;br /&gt;
Known as the Tarik Ejelkhi, or in the common tongue: &amp;quot;The Old Path&amp;quot; or &amp;quot;The Golden Path&amp;quot; as it is sometimes dubbed, is a more ancient version of the faith that is practiced today. It is a religion mostly spread orally through stories and mythos, today. With fractions of the religion and its story spread across the various tomb hieroglyphs. Certain splinter groups have also begun worshipping the ruler of [[The Empire of Anjyarr|Anjyarr]] or other key figures of [[Dark Elves|Azari'lunn]] origin, either as their guards or servants, seeing their long life as a version of immortality. In truth, the [[Dark Elves|Azari'lunn]] use this vision of them given by the nomads for their own gain and to improve the lives of the realm itself.&lt;br /&gt;
&lt;br /&gt;
Life and death, the two most significant points in someone's existence, are the most sacred to the [[Kha'mal]]. The goddess Kathra created all life equally and gifted it with free will so they each walk their own path. &lt;br /&gt;
&lt;br /&gt;
It is believed that where one has lived to their fullest potential and performed his role in the world, they would be guided and judged by Baseth, the god of death, and brought to the afterlife. However, if one would fail the test and their judgment rendered them unworthy of the afterlife, they would be cast into the Duçath, the Voidal Plain. Here, their souls would be frozen and consumed by monsters of said realm, known as Demons. &lt;br /&gt;
&lt;br /&gt;
However, it is not uncommon to hear the stories of immortality and godhood, for immortality is seen as a gift granted by the gods. &lt;br /&gt;
One receiving immortality, or harboring its power, is seen to be ascending to godhood and being given a role amongst the many deities in the skies or ruling over the people and guiding them to greatness. Many Pharos, the kings and queens of Anjyarr, were able to harness this gift thanks to sorcery and are worshipped equally, almost more, than the primary gods. Great temples and tombs would be designed for these Khadan worthy of ascension, for they would rule over it once they returned. To the Kha'mal, only the gods can gift someone with rebirth, and many voidal entities tied to the undead are viewed as heretical or decaying shells of their former lives that need to be put to rest. If ascension did not occur, it was formally believed that those who had been proven worthy by the gods would be reformed into stars, who would guide the remaining Khadan through the night.&lt;br /&gt;
&lt;br /&gt;
Desecrating one's body, or grave, is seen as the most sinful and defiling act, often punishable by death. The Tarik Ejelkhi or the Ejelkhi Pantheon would number an unknown amount of gods and deities, each representing a part of life on someone's path. Each acts as a guide or helping hand, and to worship one is to thank it for the life you have lived so far.&lt;br /&gt;
&lt;br /&gt;
The Khadan of these tribes do believe in an ending to the world, however. Named: &amp;quot;The Last Light&amp;quot; refers to the sun god's last light shining on Eden. The moon will block the sun so long that The Void will break through to the mortal domain and consume all, ending all creation made by Kathra. The gods will rain down on the world to destroy the corruption, sacrificing themselves and creating new life through this. When this happens differs for each tribe. Yet, many consider it may start when all mortals have lost their way and let their souls be engulfed by darkness. It is up to the followers of the &amp;quot;Tarik Ejelkhi&amp;quot; to rectify the evil and stay on the true path of life laid out for them by Kathra.&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
&lt;br /&gt;
The tribes of the [[Kha'mal]] refused to stray from their past and stayed true to their roots as a people and belief, continuing the faith under a different name. Its religion is spread almost like a cult through the [[Kha'mal]] tribes. Groups of nomads have made it into the society in the cities, extending this alternate branch of the modern religion to the common folk of Anjyarr. It is not uncommon for a [[Kha'mal]] priest to hold sermons on both the current and old rendition of &amp;quot;The Path&amp;quot;, as freedom of religion is allowed in the nation. This has caused both religions to overlap on specific faith sections, looking similar yet different.&lt;br /&gt;
&lt;br /&gt;
==Practices==&lt;br /&gt;
&lt;br /&gt;
Practices in the religion of the [[Kha'mal]] tribes range from each nomadic faction. Many prefer the use and spread of sermons to unite the people through priests or cultists. Others pray in silence, hands folded or placed on the ground, to either one or many deities. &lt;br /&gt;
Each religious ritual often ends with a blessing through the markings with the blood of an animal or water from the rivers. Marking one's body with permanent jewelry, paint, or tattoos is also common. Some of these tattoos resemble the person's character tied to a deity or a figure in the Pantheon they worship.&lt;br /&gt;
Feasts and songs are commonly used throughout history, and the nomads of the Kha'mal tribes and their faith use this plenty. Songs about fallen warriors or Pharoes, stories of their gods, or those they have lost along the path, are retold every generation. The “Old Path” is a verbal religion, where stories would be expressed through art and symbols. Though scholars were able to record mythos, these scrolls are welcomed by the followers with open arms.&lt;br /&gt;
&lt;br /&gt;
The Patriarch is the one who unites all priests and followers of the faith. He or she is the one who stands at the top of the Path's hierarchy and is often seen as a spiritual guide, a messenger, a spreader of faith, a uniter of people, or a leader. They go over the various rituals, indoctrinating new priests or even helping heal the sick and wounded alongside the priests themselves. They are the caretakers of all temples and rule over them, similar to how the gods rule over each of their domains. The role of a Patriarch often goes for life, but once the position is open, a new one is elected by all the [[The Khadan Humans|Khadan]] who follow the &amp;quot;Old Path&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Another role one can perform is devoting themselves to serving the ruler of [[The Empire of Anjyarr|Anjyarr]]. The women who choose this path become personal servants, called the Golden Maidens. These maidens are seen in crimson robes and tunics, expressing the beauty and perfection of the female body. The clothing is decorated and embroidered with golden lines and jewelry, which adds to a golden mask that rests on their face. The mask has a stoic yet elegant gaze that matches the beauty of their true face that is only allowed to be seen by the one they serve. Only off duty can they remove it and relieve themselves among the population or their family. Not only do their skills range from serving but also to protect. Once the first line of the Golden Guards has fallen, even the female servants can carry the weapons to defend their deity. &lt;br /&gt;
&lt;br /&gt;
The role of the personal guard of the deity or ruler is known as the Golden Company, the Golden Guards, or simply named the [[https://fablesfantasyrp.com/wiki/The_Empire_of_Anjyarr#The_Sultans_Kataphracts|&amp;quot;Kataphracts&amp;quot;]]. These [[Kha'mal]] warriors dressed in white and gold serve their master zealously and are silent but expressive guards regarding their duty. &lt;br /&gt;
The ones dressed in black, the warriors tasked with guarding the temples and tombs, are often immortalized by the fact that they constantly replenish their numbers once a member of the guard has fallen. This often makes them appear to be a mere immortal unit, never able to be defeated. Their appearance intimidates those unknown to their culture and faith, yet they are made all in honor of their gods and those they serve. They are the most respected warriors by all Kha'mal as they stand by their deity, tomb or temple until their duty ends.&lt;br /&gt;
&lt;br /&gt;
==Figures==&lt;br /&gt;
The nomads see many deities and gods as crucial figures that one may follow on their path. Seeing them as guides or characters, one might need in life. However, due to the history of the [[Kha'mal]] never being recorded in total, many of these gods have faded and been forgotten. Not all the deities that are still known are worshipped equally. Many are mere figures from history. However, some recurring characters of the Ejelkhi Pantheon are either still openly worshipped, their stories being recounted, or portrayals found in tombs and ruins. &lt;br /&gt;
&lt;br /&gt;
===Kathra===&lt;br /&gt;
The first, the creator, mother of all beings and worlds, the oldest of old. Kathra, also known as the goddess from whom all becoming arose, is the head deity in ancient Khadan mythology. She is a god of many titles that befitted her. Still, she is represented as the one who created all the world, the realms of mysticism, and all ethnicities in Eden with all the ability to make their own decisions, the universe with its stars, sun, and moon. She stands for wisdom, unity, creation, imagination, and all manners of emotion. She is the mother of all the gods and her creations in Anjyarr and is worshipped as such. &lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Kathra is depicted as a motherly figure in various tombs and shrines, now beneath the dune sea of Anjyarr. Her appearance shifts throughout history and has now been revised into a fair-looking, olive-toned woman dressed in burgundy robes and a tunic. Her hair, put in locks, has lines of white and has decoratively been plaid with gold and silver. She wears a crescent-shaped tiara embroidered in her hair on her head, on which a star of unknown white crystal is shaped.&lt;br /&gt;
&lt;br /&gt;
===Sohtek===&lt;br /&gt;
The all-seeing light, the one guiding the sun, he who shows the way of life by revealing the path ahead. Sothek is seen as the second-highest god in the Ejelkhi Pantheon. While simultaneously seen as guiding the sun from east to west, Sothek is depicted as a leader, a helpful god, and very supportive and welcoming. He was the first creation of Kathra and, as such, leads the Khadan the most on their journey. It was said that with his powers, he would see it all wherever his light would go. However, there were two domains he could not reach, the domain of Urtaq and Rahme: the earth and the underworld. &lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Sohtek is described as a tall, bulky, olive-skinned man wearing either yellow or golden robes. He is often portrayed holding silver chains wrapped around his arms which may be used to pull the sun. His eyes are represented to have a golden iris; hence many tombs have the Eye of Sothek engraved on their entrances.&lt;br /&gt;
&lt;br /&gt;
===Mohekh===&lt;br /&gt;
The white light, &amp;quot;The Traveler&amp;quot;, the guide of the night; Mohekh is the twin brother of Sohtek, the god of the moon. Mohekh is behind his twin brother in rank, which often frustrates him. Mohekh is described as a silent guide, a mute god who stands for those in the night and the creatures that come alive during this time. He is also the one giving each star and body in the sky a place to display its light and role in the universe. It is portrayed in many discovered relics that Mohekh and Rahme were connected or together, hinting at a relationship.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' The description of Mohekh varies from each era and portrayal. However, he is most known to be a majestic twin version of Sohtek, looking like an exact copy. Wearing white and gray robes, and like his brother, he wore chains of gold around his forearms to pull the moon forward. His notable feature of portrayal is the shape of a wolf howling at the moon. Said to be a song he created to draw the moon on but also to warn the people of the dangers that lurk at night. He appears to wanderers lost at night as a hooded old man from a distance, disappearing once they close the distance on him.&lt;br /&gt;
&lt;br /&gt;
===Khasar===&lt;br /&gt;
Warrior spirit of the Khadan, he who conquers the evils of the dark, riding on a monstrous steed, Khasar is the god of war and conquest, but also the embodiment of courage, honor, chivalry, and justice. He stands for everyone able to defend himself or others and, as such, is a favorite among the warbands and justice system of the Kha'mal. Khasar may be an honorable god, but he is known to have a short temper, performing actions rather than using words.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Khasars prior depiction is a warrior riding a giant scorpion he tamed from the very Anjyarri desert into battle; hence the Scorpion is seen as his symbol. With him, war hounds follow, causing the legend that wild dogs are a sign of approaching doom. He is the most handsome of the Ejelkhi deities. He is displayed as a muscled figure with dark-blue skin clad in armor made of an unknown metal and wielding various weapons, most notably a spear or two khopesh swords made from the same unknown metal. However, some depictions display his weapons to be made out of pure flames.&lt;br /&gt;
&lt;br /&gt;
===Khan'su===&lt;br /&gt;
&amp;quot;Great trickster&amp;quot;, spawn of Mohekh, protector, defender, and master of the arcane; Khan'su, sometimes called Kanshu, embodies trickery and witchcraft. He is a figure of the dark, flying through the night sky to spot those that got lost, helping his father with warnings. Birthed forth from Mohekh and Rahme, he is seen as both the good and evil of arcane magic. He is playful, curious, sarcastic, and enjoys teasing or tricking people, letting them wander off their Path to see what would happen to those unfortunate. He is also responsible for the magic leak in the world of Eden, and many Demons are often tied to him due to their similar powers. Thanks to relics and inscriptions found in ruins, speculation indicates that Khan'su might play around with Demonkind to end his boredom, which often comes with horrible results, with much-added protest from the other deities. He is also the most disliked of the Pantheon, but his personality does not care. He is liked most among the old kings and queens that sought immortality through arcane sorcery and was laboriously worshiped in the sorcerer's cults.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Khan'su is often portrayed as the youngest male god of the list that is still widely known. In every illustration, he is seen with white falcon wings, sometimes replacing his arms entirely. Attired in robes similar to his father, Khan'su decorates himself with jewelry and pickings found in the dune sea. He is often seen wielding a staff with a crescent moon-faced upwards, held in similar falcon wings. However, a different portrayal shows his head is that of a raven's skull, his wings made of bone, and his body is similar to a mummified corpse. This is tied when Khan'su's curiosity has caused death or destruction, but it is also a form he takes to scare others.&lt;br /&gt;
&lt;br /&gt;
===Bhaseth===&lt;br /&gt;
Sailor of the sea of souls, weigher of hearts, the protector of the dead; Baseth is the god of death and guardian of the souls traversing to the afterlife. He is tasked with looking over every soul entering his domain, helping them across a bridge over the Duçath, the Voidal Plain. Before said bridge, each soul would be tested, with Baseth using his hands to split and weigh the soul and test the worthiness of the individual. He often represents mummification or the embalmment of the body, the peace and horror of death, rebirth, and the one giving the power of ascension. His presence can be seen in many tombs and ruins, even before the first Pharoes.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Baseth's symbol is a pair of black crow wings with a white human skull. He is depicted as a tall, elegant man with bronze skin. He is wearing a short shendot (wrapped skirt) and high sandals, bare-chested beside a golden corset with a human skull encircled by the sun displayed on it. His head has a crown with his symbol engraved or a warrior's helmet covering his face, hiding it from mortals. His hands are wrapped in white cloth, hiding his two bone hands, his left being white, the right charcoal-black bones. Both represent life and death, rebirth and decay. He reveals them when performing the weighing of the soul and holds powers unknown by even the other gods.&lt;br /&gt;
&lt;br /&gt;
===Urtaq===&lt;br /&gt;
Creator of earth, sculptor of the mountains, the carver of the land; Urtaq is seen as the god of the earth, mountains, and all that comes from it. He is said to be born from the earth, having dug his way out like a scarab or dung beetle coming forth from its dungball. His name translates to &amp;quot;Earth's being&amp;quot;, and his character represents a nitpicking sculptor. He is often tied to representing burial and the ruptures in nature, such as earthquakes, which are often said to be caused by his angry outbursts towards a frustrated Sohtek who cannot see Urtaqs underground world with the sun's light. His last connection is that of the chaos and harsh nature of the desert itself, yet this is often conjoined to Mjir'jah.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Urtaq has always been depicted as both an insect and a man. Often seen as a giant scarab of shining gold and silver, he is also represented as a humanoid with chitin skin and a coal-black head that house a pair of blazing red eyes. What makes him stand out from the other gods is that his voice emits both a male and female tone, which, while he is mainly enunciated as a male god, he is often depicted as an intersex god. His symbol, the Scarab, or two men praying to a mountain, is seen in many tombs embedded in the mountain ranges surrounding the Anjyarri desert.&lt;br /&gt;
&lt;br /&gt;
===Sa'har===&lt;br /&gt;
&amp;quot;Lady of the River Bringing Vegetation&amp;quot;, &amp;quot;Eternal Lady of the Ocean&amp;quot;, bringer of currents; Sa'har is the lady of the sea. Representing all nature of the ocean, fishery, sailoring, and exploration. The currents and floods, the rivers, and soil fertilization. Born from the first rain Kathra created, producing the world's oceans, Sa'har is neither good nor evil, as the sea can both be beautiful and treacherous.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' There are two depictions of Sa'har, the first being a naked lady with her body made out of pure waving water and a crown made of leaves, the other one closely tied to the Merfolk known on Eden, the body of both women and fish. Her skin was as blue as diamonds, and the fishy scales as white as pearls, wielding a scepter of rusting gold. She was either depicted in temples in her entire body or with the symbol of three waves or three fish.&lt;br /&gt;
&lt;br /&gt;
===Mjir'jah===&lt;br /&gt;
Essence of the world, &amp;quot;Mother Nature&amp;quot;, or sometimes called the &amp;quot;Beauty of Eden&amp;quot;, Mjir'jah is the embodiment of the nature that has blossomed in the world. After Kathra put down the seeds of life for its first trees, she carved Mjir'jah from the wood of the largest and most beautiful of all. Mjir'jah represents nature, the animal kingdom, the circle of life and fertility, and motherhood. She also often stands for the deviance of a mother's protection or survival of womanhood. The many gods squabble over her beauty as she is the most captivating of all. She enjoys the attention, yet her duty is guarding the plants, not the hand of another. She and Urtaq are characterized as close friends in many drawings and stories.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
Depicted as a slender yet muscular woman tied to nature's power and beauty, Mjir'jah was the tallest of the female deities. A chestnut-skin tone with deep green eyes able to pull in any mortal, Mjir'jah was portrayed in a dress of leaves, vines, and flowers. With her, she wielded a cane made from the highest tree that grew on the tallest mountain top of Urtaq, and an ankh in the other, known as the Key of Life, from which she creates new life. On her shoulder rests a dove, who, together with others, flies over the world to tell her about the progression and deterioration of nature. &lt;br /&gt;
&lt;br /&gt;
===Rahme===&lt;br /&gt;
&amp;quot;Collector of Souls&amp;quot;, &amp;quot;Lady of the Dead&amp;quot;, she who guards the end, keeper of the celestial flame; Rahme is the embodiment of death, the goddess of the underworld. Whereas Baseth guides the souls to her gate called the Gate of Rahme, she safe keeps the souls once in the underworld. She is a wielder of the Celestial flame, the fire that keeps the Voidal entities from entering and consuming her domain, making them unable to reach the bridge leading to her gate. She grants those worthy of ascension and returns them to the mortal world with the power of immortality to guide the Khadan. Her world is one of the untold secrets, and only those who arrive there see their depiction of a peaceful afterlife, whether a field of reeds or an unending beach; it changes for every soul. In many portrayals and stories, she is told to be married to Mohtek, the moon god, and birthed a son named Khan'su. Two sphinxes guard the gate of Rahme, seen as her pets. Their names are Kı'yameth and Yhen'iden. Roughly translating to Ending and Rebirth. However, Kı'yameth is also translated to Apocalypse in other depictions.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
Similar to Sa'har, Rahme has different depictions depending on her representation as death is neither good nor evil: it is a part of life, the ending of your path. Rahme is either portrayed in the form of a monumental black and gold sphinx or the Celestial flame itself: a humanoid-shaped yellow flame. A third depiction in tombs is a human skeleton dressed in a white-golden dress, her face covered by a golden mask, with a female body figure extending her hand over a deceased. This hints at her greeting the fallen in the underworld. The other hand is either a white-silver torch, wielding the flame, but she is also seen barehanded wielding it.&lt;br /&gt;
&lt;br /&gt;
===Tarath===&lt;br /&gt;
Birthed in the temple city of Al'Tojik, Tarath was the royal heir to a wealthy king of a tribe who sought to build an empire based on his image and of his great fathers before him. He let enslaved people build temples greater than any of its time, statues of himself, spreading his fame throughout Anjyarr, turning Al'Tojik into the grandest city of the realm and its capital. He united the tribes, created borders, and made conquests to gain wealth for the Khadan thanks to an ever-growing army. While he was not the first Pharo to be bestowed immortality, he set the foundation of the many cults that would gather the means of sorcery.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
Due to the ruins of Al'Tojik having been lost and no traces left, nor temples, of Pharo Tarath, the only depiction is of him in stories. These stories, unfortunately, vary too much of him to give him an accurate portrayal, but he was dubbed &amp;quot;The First Guide'' by many Khadan.&lt;br /&gt;
&lt;br /&gt;
===Met'hani===&lt;br /&gt;
The stories of Met'hani, the first female Pharo, are favorites of the women of the Kha'mal tribes. What makes her so famous is the start and tragic end of her legacy. The “Eternal Lady”, “The Golden Queen of Aanos”, her intelligence, temper, and bravery were as legendary as her beauty and added to an intense sense of honor and justice. She fought against the enemies of Anjyarr on the frontlines and used her charismatic political power to further the realm's gain. &lt;br /&gt;
However, the cults influenced her in the question of immortality and eternal reign, and soon they were sent out to find the answer. However, her sister Somnyah'la, named Sleepwalker, grew jealous of her sisters' power and, as one of the priests in the cult, sought out the darkest powers for answers. Meeting with a Demon and solving its riddles, she was influenced into sacrificing Met'hanis firstborn and heir, consuming the infant's blood to obtain the power of immortality. While she succeeded, and the Demon granted her what was promised, she was turned into a Vampyr who began a short conquest for her power with her undead followers. She was eventually banished into the Demonic realm thanks to the Cult and Met'hani's sacrifice. Her reign was tragically short, cut down as she was in her prime. All of Anjyarr mourned her passing, for they knew she would have brought great glory to the empire. She was laid to rest in the tombs embedded in the mountain ranges, and many still wait for her return.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
Met'hani is described as a tall, beautiful, olive-skinned woman in many stories. Black long, braided hair in locks covered her head on which a golden-blue gem sun crown rested. Her attire changes in each portrayal. However, she was depicted as being a daughter of Khasar, wearing armor embedded with gems and golden skulls that matched both her bravery and beauty. &lt;br /&gt;
&lt;br /&gt;
===Akhmat===&lt;br /&gt;
[[File:PharoShrine.jpg|thumb|right|370px|Ancient Pharo Shrine in the Valley of Kings]]&lt;br /&gt;
Akhmat was known as the Great King and Pharo of the city of Sepharat, the capital of [[The Empire of Anjyarr|Anjyarr]]at his time, now known as the &amp;quot;Valley of Kings&amp;quot;. Going by many titles, such as his most famous, &amp;quot;The Great Uniter&amp;quot;, Akhmat was known all over [[The Empire of Anjyarr|Anjyarr]] by all the [[The Khadan Humans|Khadan]] tribes that kneeled to him. Akhmat was depicted as a great and powerful Pharo. He listened to the priests of the Sorcerers Cult and realized that only a leader who could command the gods' respect would earn the people's total adoration. To this end, Pharo Akhmat, alone amongst all the kings of Anjyarr, paid homage to the ancient gods; early in his reign, he ordered the restoration of temples and erected magnificent statues to be constructed in their honor. It turned Sepharat into a temple city, more significant than any human city ever made at the time. He sacrificed his two children on the highest temple of Kathra to gain their favor, and when the time came, he conquered the various cities trying to break free from [[The Empire of Anjyarr|Anjyarr's Empire]]. He reigned as the greatest Pharo to be ever known and, thanks to the cult, the first to find the answer to immortality. &lt;br /&gt;
Blessed by long life, believed to be gifted the powers for his sacrifice, now seen as a new deity by the [[The Khadan Humans|Khadan]], ascended to godhood, he led the Khadan into a prosperous age. He eventually passed, yet his legacy was never forgotten, for he was interred in the most incredible tomb ever constructed. &lt;br /&gt;
Physical Depiction&lt;br /&gt;
Akhmat was described as clad in many white, red, and gold robes. With a crown of a sun-covered red serpent, his armor was covered in decorative skulls and religious crests. He wielded a great Kopesh and was often depicted on a chariot, carried on a throne of crimson and gold, or Giant Scorpion.&lt;br /&gt;
&lt;br /&gt;
==Symbolism==&lt;br /&gt;
===Eye of Sohtek===&lt;br /&gt;
The Eye of Sohtek, Sohteks Eye, or the Eye of The Sun, as it is named, is the symbolic eye seen in many Hieroglyphs in temples around Anjyarr. It is the personal symbol standing for the all-seeing eye of the god of the sun, Sohtek, and represents eternal guidance and the Khadan ancestral lands: Anjyarr itself. It is often paired with a sun surrounding the eye itself.&lt;br /&gt;
&lt;br /&gt;
===Crescent Moon===&lt;br /&gt;
The Crescent Moon symbol is the insignia for Mohekh, the moon god. It stands for guidance at night, protection from/or fight against darkness. But also the divinity of the sky, universe, and the stars, finding your place in life. Paired with the two white wings of a falcon, it is shifted into the mark of Khan'su, the trickster god, which then stands for the sorcerer's background of the one resting in the tomb.&lt;br /&gt;
&lt;br /&gt;
[[File:KhasarRody.png|frameless|right|300px]]&lt;br /&gt;
&lt;br /&gt;
===Red Scorpion===&lt;br /&gt;
The Red Scorpion of Khasar stands for the deviance against foes, the Khadan people's power, and the desert's dangers. It is seen as both a symbol of unity and war, and warlords that are laid to rest often have this symbol amongst the various hieroglyphs.&lt;br /&gt;
&lt;br /&gt;
===Three waves, three fish===&lt;br /&gt;
The hieroglyphs of three waves or three fish stacked on top of each other both represent the goddess of the ocean: Sa'har. It may tie to the sea's wildlife, the nature of the currents, floods, or land fertility. &lt;br /&gt;
&lt;br /&gt;
===Dove===&lt;br /&gt;
The dove bird is seen as a symbol of nature by many people following the &amp;quot;Old Path&amp;quot;. To the Khadan, it is a carrier of messages, the eyes of their nature goddess, Mjir'ja, and killing a dove in cold blood is blasphemous. The hieroglyph of a dove spreading its wings above terrain is linked to nature's growth, a dove dying to decay.&lt;br /&gt;
 &lt;br /&gt;
===Black and Red Serpent===&lt;br /&gt;
The black and red serpents represent one of Akhmat's titles: &amp;quot;The Serpent of the Dune Sea&amp;quot;. The serpents are seen throughout the hieroglyphs in the Tomb of Akhmat, including on his banners. &lt;br /&gt;
&lt;br /&gt;
===Sphinx===&lt;br /&gt;
The creatures known as Sphinxes are ancient beings tied to the goddess Rahma and the Underworld. Massive statues of these creatures were raised in honor of her and the dead and have also come in variations. The sphinxes with animalistic features are tied to the ones guarding Rahme's Gate, while human female features, or a masked face, represent Rahme herself in Sphinx form.&lt;br /&gt;
&lt;br /&gt;
===Golden Kasks===&lt;br /&gt;
The golden masks of Rahme, or death masks, as they are often known as are worn by the Golden Maidens. They are the servants of the ruler of Anjyarr and are worn to hide their beauty or true self from the population, for only the one they serve is allowed to gaze upon it. This originates from a myth where Mohekh was the only god allowed by Rahme to see her true face. A golden mask portrayed in hieroglyphs often represents the mystery of a certain death: the cause of the entombed one's death being unknown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religions]]&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Old_Path&amp;diff=4071</id>
		<title>The Old Path</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Old_Path&amp;diff=4071"/>
		<updated>2023-06-22T22:31:17Z</updated>

		<summary type="html">&lt;p&gt;Language: /* Urtaq */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Missing.png|center|frameless|134x134px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Theology'''&lt;br /&gt;
|Polytheism&lt;br /&gt;
|-&lt;br /&gt;
|'''Language'''&lt;br /&gt;
|Anjyarri, Akkadi Dialects, Common&lt;br /&gt;
|-&lt;br /&gt;
|'''Founder'''&lt;br /&gt;
|&amp;quot;Unknown&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Patriarch&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|'''Origin'''&lt;br /&gt;
|The Ancient Empire of Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|'''Territory'''&lt;br /&gt;
|Anjyarri Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''Most Dominant'''&lt;br /&gt;
|[[The Empire of Anjyarr]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Separations'''&lt;br /&gt;
|[[Tarik il Iʂik| The Path]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
''&amp;quot;I shall tread my life in honor of Kathra, my path ever changing like the shifting dune sea, never a clear line to follow, for I make my own choices. I shall serve my ruler 'till thee grants me the death I deserve, and from this death, I shall be reborn, for Baseth decides my fate. All under the light of the sun; the light of Sohtek.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Beliefs==&lt;br /&gt;
The common faith embedded in the realm of [[The Empire of Anjyarr|Anjyarr]], known to the people that inhabit the dunes and cities among the [[Dark Elves]], is known as &amp;quot;The Path&amp;quot;, or in Anjyarri: [[Tarik il Iʂik]]. Whereas &amp;quot;The Path&amp;quot; views life as a struggle, where the [[The Khadan Humans|Khadan]] are the soldiers of the Iʂik (light), the [[Kha'mal]] follow a similar path, yet traversed differently. &lt;br /&gt;
&lt;br /&gt;
Known as the Tarik Ejelkhi, or in the common tongue: &amp;quot;The Old Path&amp;quot; or &amp;quot;The Golden Path&amp;quot; as it is sometimes dubbed, is a more ancient version of the faith that is practiced today. It is a religion mostly spread orally through stories and mythos, today. With fractions of the religion and its story spread across the various tomb hieroglyphs. Certain splinter groups have also begun worshipping the ruler of [[The Empire of Anjyarr|Anjyarr]] or other key figures of [[Dark Elves|Azari'lunn]] origin, either as their guards or servants, seeing their long life as a version of immortality. In truth, the [[Dark Elves|Azari'lunn]] use this vision of them given by the nomads for their own gain and to improve the lives of the realm itself.&lt;br /&gt;
&lt;br /&gt;
Life and death, the two most significant points in someone's existence, are the most sacred to the [[Kha'mal]]. The goddess Kathra created all life equally and gifted it with free will so they each walk their own path. &lt;br /&gt;
&lt;br /&gt;
It is believed that where one has lived to their fullest potential and performed his role in the world, they would be guided and judged by Baseth, the god of death, and brought to the afterlife. However, if one would fail the test and their judgment rendered them unworthy of the afterlife, they would be cast into the Duçath, the Voidal Plain. Here, their souls would be frozen and consumed by monsters of said realm, known as Demons. &lt;br /&gt;
&lt;br /&gt;
However, it is not uncommon to hear the stories of immortality and godhood, for immortality is seen as a gift granted by the gods. &lt;br /&gt;
One receiving immortality, or harboring its power, is seen to be ascending to godhood and being given a role amongst the many deities in the skies or ruling over the people and guiding them to greatness. Many Pharos, the kings and queens of Anjyarr, were able to harness this gift thanks to sorcery and are worshipped equally, almost more, than the primary gods. Great temples and tombs would be designed for these Khadan worthy of ascension, for they would rule over it once they returned. To the Kha'mal, only the gods can gift someone with rebirth, and many voidal entities tied to the undead are viewed as heretical or decaying shells of their former lives that need to be put to rest. If ascension did not occur, it was formally believed that those who had been proven worthy by the gods would be reformed into stars, who would guide the remaining Khadan through the night.&lt;br /&gt;
&lt;br /&gt;
Desecrating one's body, or grave, is seen as the most sinful and defiling act, often punishable by death. The Tarik Ejelkhi or the Ejelkhi Pantheon would number an unknown amount of gods and deities, each representing a part of life on someone's path. Each acts as a guide or helping hand, and to worship one is to thank it for the life you have lived so far.&lt;br /&gt;
&lt;br /&gt;
The Khadan of these tribes do believe in an ending to the world, however. Named: &amp;quot;The Last Light&amp;quot; refers to the sun god's last light shining on Eden. The moon will block the sun so long that The Void will break through to the mortal domain and consume all, ending all creation made by Kathra. The gods will rain down on the world to destroy the corruption, sacrificing themselves and creating new life through this. When this happens differs for each tribe. Yet, many consider it may start when all mortals have lost their way and let their souls be engulfed by darkness. It is up to the followers of the &amp;quot;Tarik Ejelkhi&amp;quot; to rectify the evil and stay on the true path of life laid out for them by Kathra.&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
&lt;br /&gt;
The tribes of the [[Kha'mal]] refused to stray from their past and stayed true to their roots as a people and belief, continuing the faith under a different name. Its religion is spread almost like a cult through the [[Kha'mal]] tribes. Groups of nomads have made it into the society in the cities, extending this alternate branch of the modern religion to the common folk of Anjyarr. It is not uncommon for a [[Kha'mal]] priest to hold sermons on both the current and old rendition of &amp;quot;The Path&amp;quot;, as freedom of religion is allowed in the nation. This has caused both religions to overlap on specific faith sections, looking similar yet different.&lt;br /&gt;
&lt;br /&gt;
==Practices==&lt;br /&gt;
&lt;br /&gt;
Practices in the religion of the [[Kha'mal]] tribes range from each nomadic faction. Many prefer the use and spread of sermons to unite the people through priests or cultists. Others pray in silence, hands folded or placed on the ground, to either one or many deities. &lt;br /&gt;
Each religious ritual often ends with a blessing through the markings with the blood of an animal or water from the rivers. Marking one's body with permanent jewelry, paint, or tattoos is also common. Some of these tattoos resemble the person's character tied to a deity or a figure in the Pantheon they worship.&lt;br /&gt;
Feasts and songs are commonly used throughout history, and the nomads of the Kha'mal tribes and their faith use this plenty. Songs about fallen warriors or Pharoes, stories of their gods, or those they have lost along the path, are retold every generation. The “Old Path” is a verbal religion, where stories would be expressed through art and symbols. Though scholars were able to record mythos, these scrolls are welcomed by the followers with open arms.&lt;br /&gt;
&lt;br /&gt;
The Patriarch is the one who unites all priests and followers of the faith. He or she is the one who stands at the top of the Path's hierarchy and is often seen as a spiritual guide, a messenger, a spreader of faith, a uniter of people, or a leader. They go over the various rituals, indoctrinating new priests or even helping heal the sick and wounded alongside the priests themselves. They are the caretakers of all temples and rule over them, similar to how the gods rule over each of their domains. The role of a Patriarch often goes for life, but once the position is open, a new one is elected by all the [[The Khadan Humans|Khadan]] who follow the &amp;quot;Old Path&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Another role one can perform is devoting themselves to serving the ruler of [[The Empire of Anjyarr|Anjyarr]]. The women who choose this path become personal servants, called the Golden Maidens. These maidens are seen in crimson robes and tunics, expressing the beauty and perfection of the female body. The clothing is decorated and embroidered with golden lines and jewelry, which adds to a golden mask that rests on their face. The mask has a stoic yet elegant gaze that matches the beauty of their true face that is only allowed to be seen by the one they serve. Only off duty can they remove it and relieve themselves among the population or their family. Not only do their skills range from serving but also to protect. Once the first line of the Golden Guards has fallen, even the female servants can carry the weapons to defend their deity. &lt;br /&gt;
&lt;br /&gt;
The role of the personal guard of the deity or ruler is known as the Golden Company, the Golden Guards, or simply named the [[https://fablesfantasyrp.com/wiki/The_Empire_of_Anjyarr#The_Sultans_Kataphracts|&amp;quot;Kataphracts&amp;quot;]]. These [[Kha'mal]] warriors dressed in white and gold serve their master zealously and are silent but expressive guards regarding their duty. &lt;br /&gt;
The ones dressed in black, the warriors tasked with guarding the temples and tombs, are often immortalized by the fact that they constantly replenish their numbers once a member of the guard has fallen. This often makes them appear to be a mere immortal unit, never able to be defeated. Their appearance intimidates those unknown to their culture and faith, yet they are made all in honor of their gods and those they serve. They are the most respected warriors by all Kha'mal as they stand by their deity, tomb or temple until their duty ends.&lt;br /&gt;
&lt;br /&gt;
==Figures==&lt;br /&gt;
The nomads see many deities and gods as crucial figures that one may follow on their path. Seeing them as guides or characters, one might need in life. However, due to the history of the [[Kha'mal]] never being recorded in total, many of these gods have faded and been forgotten. Not all the deities that are still known are worshipped equally. Many are mere figures from history. However, some recurring characters of the Ejelkhi Pantheon are either still openly worshipped, their stories being recounted, or portrayals found in tombs and ruins. &lt;br /&gt;
&lt;br /&gt;
===Kathra===&lt;br /&gt;
The first, the creator, mother of all beings and worlds, the oldest of old. Kathra, also known as the goddess from whom all becoming arose, is the head deity in ancient Khadan mythology. She is a god of many titles that befitted her. Still, she is represented as the one who created all the world, the realms of mysticism, and all ethnicities in Eden with all the ability to make their own decisions, the universe with its stars, sun, and moon. She stands for wisdom, unity, creation, imagination, and all manners of emotion. She is the mother of all the gods and her creations in Anjyarr and is worshipped as such. &lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Kathra is depicted as a motherly figure in various tombs and shrines, now beneath the dune sea of Anjyarr. Her appearance shifts throughout history and has now been revised into a fair-looking, olive-toned woman dressed in burgundy robes and a tunic. Her hair, put in locks, has lines of white and has decoratively been plaid with gold and silver. She wears a crescent-shaped tiara embroidered in her hair on her head, on which a star of unknown white crystal is shaped.&lt;br /&gt;
&lt;br /&gt;
===Sohtek===&lt;br /&gt;
The all-seeing light, the one guiding the sun, he who shows the way of life by revealing the path ahead. Sothek is seen as the second-highest god in the Ejelkhi Pantheon. While simultaneously seen as guiding the sun from east to west, Sothek is depicted as a leader, a helpful god, and very supportive and welcoming. He was the first creation of Kathra and, as such, leads the Khadan the most on their journey. It was said that with his powers, he would see it all wherever his light would go. However, there were two domains he could not reach, the domain of Urtaq and Rahme: the earth and the underworld. &lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Sohtek is described as a tall, bulky, olive-skinned man wearing either yellow or golden robes. He is often portrayed holding silver chains wrapped around his arms which may be used to pull the sun. His eyes are represented to have a golden iris; hence many tombs have the Eye of Sothek engraved on their entrances.&lt;br /&gt;
&lt;br /&gt;
===Mohekh===&lt;br /&gt;
The white light, &amp;quot;The Traveler&amp;quot;, the guide of the night; Mohekh is the twin brother of Sohtek, the god of the moon. Mohekh is behind his twin brother in rank, which often frustrates him. Mohekh is described as a silent guide, a mute god who stands for those in the night and the creatures that come alive during this time. He is also the one giving each star and body in the sky a place to display its light and role in the universe. It is portrayed in many discovered relics that Mohekh and Rahme were connected or together, hinting at a relationship.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' The description of Mohekh varies from each era and portrayal. However, he is most known to be a majestic twin version of Sohtek, looking like an exact copy. Wearing white and gray robes, and like his brother, he wore chains of gold around his forearms to pull the moon forward. His notable feature of portrayal is the shape of a wolf howling at the moon. Said to be a song he created to draw the moon on but also to warn the people of the dangers that lurk at night. He appears to wanderers lost at night as a hooded old man from a distance, disappearing once they close the distance on him.&lt;br /&gt;
&lt;br /&gt;
===Khasar===&lt;br /&gt;
Warrior spirit of the Khadan, he who conquers the evils of the dark, riding on a monstrous steed, Khasar is the god of war and conquest, but also the embodiment of courage, honor, chivalry, and justice. He stands for everyone able to defend himself or others and, as such, is a favorite among the warbands and justice system of the Kha'mal. Khasar may be an honorable god, but he is known to have a short temper, performing actions rather than using words.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Khasars prior depiction is a warrior riding a giant scorpion he tamed from the very Anjyarri desert into battle; hence the Scorpion is seen as his symbol. With him, war hounds follow, causing the legend that wild dogs are a sign of approaching doom. He is the most handsome of the Ejelkhi deities. He is displayed as a muscled figure with dark-blue skin clad in armor made of an unknown metal and wielding various weapons, most notably a spear or two khopesh swords made from the same unknown metal. However, some depictions display his weapons to be made out of pure flames.&lt;br /&gt;
&lt;br /&gt;
===Khan'su===&lt;br /&gt;
&amp;quot;Great trickster&amp;quot;, spawn of Mohekh, protector, defender, and master of the arcane; Khan'su, sometimes called Kanshu, embodies trickery and witchcraft. He is a figure of the dark, flying through the night sky to spot those that got lost, helping his father with warnings. Birthed forth from Mohekh and Rahme, he is seen as both the good and evil of arcane magic. He is playful, curious, sarcastic, and enjoys teasing or tricking people, letting them wander off their Path to see what would happen to those unfortunate. He is also responsible for the magic leak in the world of Eden, and many Demons are often tied to him due to their similar powers. Thanks to relics and inscriptions found in ruins, speculation indicates that Khan'su might play around with Demonkind to end his boredom, which often comes with horrible results, with much-added protest from the other deities. He is also the most disliked of the Pantheon, but his personality does not care. He is liked most among the old kings and queens that sought immortality through arcane sorcery and was laboriously worshiped in the sorcerer's cults.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Khan'su is often portrayed as the youngest male god of the list that is still widely known. In every illustration, he is seen with white falcon wings, sometimes replacing his arms entirely. Attired in robes similar to his father, Khan'su decorates himself with jewelry and pickings found in the dune sea. He is often seen wielding a staff with a crescent moon-faced upwards, held in similar falcon wings. However, a different portrayal shows his head is that of a raven's skull, his wings made of bone, and his body is similar to a mummified corpse. This is tied when Khan'su's curiosity has caused death or destruction, but it is also a form he takes to scare others.&lt;br /&gt;
&lt;br /&gt;
===Bhaseth===&lt;br /&gt;
Sailor of the sea of souls, weigher of hearts, the protector of the dead; Baseth is the god of death and guardian of the souls traversing to the afterlife. He is tasked with looking over every soul entering his domain, helping them across a bridge over the Duçath, the Voidal Plain. Before said bridge, each soul would be tested, with Baseth using his hands to split and weigh the soul and test the worthiness of the individual. He often represents mummification or the embalmment of the body, the peace and horror of death, rebirth, and the one giving the power of ascension. His presence can be seen in many tombs and ruins, even before the first Pharoes.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Baseth's symbol is a pair of black crow wings with a white human skull. He is depicted as a tall, elegant man with bronze skin. He is wearing a short shendot (wrapped skirt) and high sandals, bare-chested beside a golden corset with a human skull encircled by the sun displayed on it. His head has a crown with his symbol engraved or a warrior's helmet covering his face, hiding it from mortals. His hands are wrapped in white cloth, hiding his two bone hands, his left being white, the right charcoal-black bones. Both represent life and death, rebirth and decay. He reveals them when performing the weighing of the soul and holds powers unknown by even the other gods.&lt;br /&gt;
&lt;br /&gt;
===Urtaq===&lt;br /&gt;
Creator of earth, sculptor of the mountains, the carver of the land; Urtaq is seen as the god of the earth, mountains, and all that comes from it. He is said to be born from the earth, having dug his way out like a scarab or dung beetle coming forth from its dungball. His name translates to &amp;quot;Earth's being&amp;quot;, and his character represents a nitpicking sculptor. He is often tied to representing burial and the ruptures in nature, such as earthquakes, which are often said to be caused by his angry outbursts towards a frustrated Sohtek who cannot see Urtaqs underground world with the sun's light. His last connection is that of the chaos and harsh nature of the desert itself, yet this is often conjoined to Mjir'jah.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Urtaq has always been depicted as both an insect and a man. Often seen as a giant scarab of shining gold and silver, he is also represented as a humanoid with chitin skin and a coal-black head that house a pair of blazing red eyes. What makes him stand out from the other gods is that his voice emits both a male and female tone, which, while he is mainly enunciated as a male god, he is often depicted as an intersex god. His symbol, the Scarab, or two men praying to a mountain, is seen in many tombs embedded in the mountain ranges surrounding the Anjyarri desert.&lt;br /&gt;
&lt;br /&gt;
===Sa'har===&lt;br /&gt;
&amp;quot;Lady of the River Bringing Vegetation&amp;quot;, &amp;quot;Eternal Lady of the Ocean&amp;quot;, bringer of currents; Sa'har is the lady of the sea. Representing all nature of the ocean, fishery, sailoring, and exploration. The currents and floods, the rivers, and soil fertilization. Born from the first rain Kathra created, producing the world's oceans, Sa'har is neither good nor evil, as the sea can both be beautiful and treacherous.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
There are two depictions of Sa'har, the first being a naked lady with her body made out of pure waving water and a crown made of leaves, the other one closely tied to the Merfolk known on Eden, the body of both women and fish. Her skin was as blue as diamonds, and the fishy scales as white as pearls, wielding a scepter of rusting gold. She was either depicted in temples in her entire body or with the symbol of three waves or three fish. &lt;br /&gt;
&lt;br /&gt;
===Mjir'jah===&lt;br /&gt;
Essence of the world, &amp;quot;Mother Nature&amp;quot;, or sometimes called the &amp;quot;Beauty of Eden&amp;quot;, Mjir'jah is the embodiment of the nature that has blossomed in the world. After Kathra put down the seeds of life for its first trees, she carved Mjir'jah from the wood of the largest and most beautiful of all. Mjir'jah represents nature, the animal kingdom, the circle of life and fertility, and motherhood. She also often stands for the deviance of a mother's protection or survival of womanhood. The many gods squabble over her beauty as she is the most captivating of all. She enjoys the attention, yet her duty is guarding the plants, not the hand of another. She and Urtaq are characterized as close friends in many drawings and stories.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
Depicted as a slender yet muscular woman tied to nature's power and beauty, Mjir'jah was the tallest of the female deities. A chestnut-skin tone with deep green eyes able to pull in any mortal, Mjir'jah was portrayed in a dress of leaves, vines, and flowers. With her, she wielded a cane made from the highest tree that grew on the tallest mountain top of Urtaq, and an ankh in the other, known as the Key of Life, from which she creates new life. On her shoulder rests a dove, who, together with others, flies over the world to tell her about the progression and deterioration of nature. &lt;br /&gt;
&lt;br /&gt;
===Rahme===&lt;br /&gt;
&amp;quot;Collector of Souls&amp;quot;, &amp;quot;Lady of the Dead&amp;quot;, she who guards the end, keeper of the celestial flame; Rahme is the embodiment of death, the goddess of the underworld. Whereas Baseth guides the souls to her gate called the Gate of Rahme, she safe keeps the souls once in the underworld. She is a wielder of the Celestial flame, the fire that keeps the Voidal entities from entering and consuming her domain, making them unable to reach the bridge leading to her gate. She grants those worthy of ascension and returns them to the mortal world with the power of immortality to guide the Khadan. Her world is one of the untold secrets, and only those who arrive there see their depiction of a peaceful afterlife, whether a field of reeds or an unending beach; it changes for every soul. In many portrayals and stories, she is told to be married to Mohtek, the moon god, and birthed a son named Khan'su. Two sphinxes guard the gate of Rahme, seen as her pets. Their names are Kı'yameth and Yhen'iden. Roughly translating to Ending and Rebirth. However, Kı'yameth is also translated to Apocalypse in other depictions.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
Similar to Sa'har, Rahme has different depictions depending on her representation as death is neither good nor evil: it is a part of life, the ending of your path. Rahme is either portrayed in the form of a monumental black and gold sphinx or the Celestial flame itself: a humanoid-shaped yellow flame. A third depiction in tombs is a human skeleton dressed in a white-golden dress, her face covered by a golden mask, with a female body figure extending her hand over a deceased. This hints at her greeting the fallen in the underworld. The other hand is either a white-silver torch, wielding the flame, but she is also seen barehanded wielding it.&lt;br /&gt;
&lt;br /&gt;
===Tarath===&lt;br /&gt;
Birthed in the temple city of Al'Tojik, Tarath was the royal heir to a wealthy king of a tribe who sought to build an empire based on his image and of his great fathers before him. He let enslaved people build temples greater than any of its time, statues of himself, spreading his fame throughout Anjyarr, turning Al'Tojik into the grandest city of the realm and its capital. He united the tribes, created borders, and made conquests to gain wealth for the Khadan thanks to an ever-growing army. While he was not the first Pharo to be bestowed immortality, he set the foundation of the many cults that would gather the means of sorcery.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
Due to the ruins of Al'Tojik having been lost and no traces left, nor temples, of Pharo Tarath, the only depiction is of him in stories. These stories, unfortunately, vary too much of him to give him an accurate portrayal, but he was dubbed &amp;quot;The First Guide'' by many Khadan.&lt;br /&gt;
&lt;br /&gt;
===Met'hani===&lt;br /&gt;
The stories of Met'hani, the first female Pharo, are favorites of the women of the Kha'mal tribes. What makes her so famous is the start and tragic end of her legacy. The “Eternal Lady”, “The Golden Queen of Aanos”, her intelligence, temper, and bravery were as legendary as her beauty and added to an intense sense of honor and justice. She fought against the enemies of Anjyarr on the frontlines and used her charismatic political power to further the realm's gain. &lt;br /&gt;
However, the cults influenced her in the question of immortality and eternal reign, and soon they were sent out to find the answer. However, her sister Somnyah'la, named Sleepwalker, grew jealous of her sisters' power and, as one of the priests in the cult, sought out the darkest powers for answers. Meeting with a Demon and solving its riddles, she was influenced into sacrificing Met'hanis firstborn and heir, consuming the infant's blood to obtain the power of immortality. While she succeeded, and the Demon granted her what was promised, she was turned into a Vampyr who began a short conquest for her power with her undead followers. She was eventually banished into the Demonic realm thanks to the Cult and Met'hani's sacrifice. Her reign was tragically short, cut down as she was in her prime. All of Anjyarr mourned her passing, for they knew she would have brought great glory to the empire. She was laid to rest in the tombs embedded in the mountain ranges, and many still wait for her return.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
Met'hani is described as a tall, beautiful, olive-skinned woman in many stories. Black long, braided hair in locks covered her head on which a golden-blue gem sun crown rested. Her attire changes in each portrayal. However, she was depicted as being a daughter of Khasar, wearing armor embedded with gems and golden skulls that matched both her bravery and beauty. &lt;br /&gt;
&lt;br /&gt;
===Akhmat===&lt;br /&gt;
[[File:PharoShrine.jpg|thumb|right|370px|Ancient Pharo Shrine in the Valley of Kings]]&lt;br /&gt;
Akhmat was known as the Great King and Pharo of the city of Sepharat, the capital of [[The Empire of Anjyarr|Anjyarr]]at his time, now known as the &amp;quot;Valley of Kings&amp;quot;. Going by many titles, such as his most famous, &amp;quot;The Great Uniter&amp;quot;, Akhmat was known all over [[The Empire of Anjyarr|Anjyarr]] by all the [[The Khadan Humans|Khadan]] tribes that kneeled to him. Akhmat was depicted as a great and powerful Pharo. He listened to the priests of the Sorcerers Cult and realized that only a leader who could command the gods' respect would earn the people's total adoration. To this end, Pharo Akhmat, alone amongst all the kings of Anjyarr, paid homage to the ancient gods; early in his reign, he ordered the restoration of temples and erected magnificent statues to be constructed in their honor. It turned Sepharat into a temple city, more significant than any human city ever made at the time. He sacrificed his two children on the highest temple of Kathra to gain their favor, and when the time came, he conquered the various cities trying to break free from [[The Empire of Anjyarr|Anjyarr's Empire]]. He reigned as the greatest Pharo to be ever known and, thanks to the cult, the first to find the answer to immortality. &lt;br /&gt;
Blessed by long life, believed to be gifted the powers for his sacrifice, now seen as a new deity by the [[The Khadan Humans|Khadan]], ascended to godhood, he led the Khadan into a prosperous age. He eventually passed, yet his legacy was never forgotten, for he was interred in the most incredible tomb ever constructed. &lt;br /&gt;
Physical Depiction&lt;br /&gt;
Akhmat was described as clad in many white, red, and gold robes. With a crown of a sun-covered red serpent, his armor was covered in decorative skulls and religious crests. He wielded a great Kopesh and was often depicted on a chariot, carried on a throne of crimson and gold, or Giant Scorpion.&lt;br /&gt;
&lt;br /&gt;
==Symbolism==&lt;br /&gt;
===Eye of Sohtek===&lt;br /&gt;
The Eye of Sohtek, Sohteks Eye, or the Eye of The Sun, as it is named, is the symbolic eye seen in many Hieroglyphs in temples around Anjyarr. It is the personal symbol standing for the all-seeing eye of the god of the sun, Sohtek, and represents eternal guidance and the Khadan ancestral lands: Anjyarr itself. It is often paired with a sun surrounding the eye itself.&lt;br /&gt;
&lt;br /&gt;
===Crescent Moon===&lt;br /&gt;
The Crescent Moon symbol is the insignia for Mohekh, the moon god. It stands for guidance at night, protection from/or fight against darkness. But also the divinity of the sky, universe, and the stars, finding your place in life. Paired with the two white wings of a falcon, it is shifted into the mark of Khan'su, the trickster god, which then stands for the sorcerer's background of the one resting in the tomb.&lt;br /&gt;
&lt;br /&gt;
[[File:KhasarRody.png|frameless|right|300px]]&lt;br /&gt;
&lt;br /&gt;
===Red Scorpion===&lt;br /&gt;
The Red Scorpion of Khasar stands for the deviance against foes, the Khadan people's power, and the desert's dangers. It is seen as both a symbol of unity and war, and warlords that are laid to rest often have this symbol amongst the various hieroglyphs.&lt;br /&gt;
&lt;br /&gt;
===Three waves, three fish===&lt;br /&gt;
The hieroglyphs of three waves or three fish stacked on top of each other both represent the goddess of the ocean: Sa'har. It may tie to the sea's wildlife, the nature of the currents, floods, or land fertility. &lt;br /&gt;
&lt;br /&gt;
===Dove===&lt;br /&gt;
The dove bird is seen as a symbol of nature by many people following the &amp;quot;Old Path&amp;quot;. To the Khadan, it is a carrier of messages, the eyes of their nature goddess, Mjir'ja, and killing a dove in cold blood is blasphemous. The hieroglyph of a dove spreading its wings above terrain is linked to nature's growth, a dove dying to decay.&lt;br /&gt;
 &lt;br /&gt;
===Black and Red Serpent===&lt;br /&gt;
The black and red serpents represent one of Akhmat's titles: &amp;quot;The Serpent of the Dune Sea&amp;quot;. The serpents are seen throughout the hieroglyphs in the Tomb of Akhmat, including on his banners. &lt;br /&gt;
&lt;br /&gt;
===Sphinx===&lt;br /&gt;
The creatures known as Sphinxes are ancient beings tied to the goddess Rahma and the Underworld. Massive statues of these creatures were raised in honor of her and the dead and have also come in variations. The sphinxes with animalistic features are tied to the ones guarding Rahme's Gate, while human female features, or a masked face, represent Rahme herself in Sphinx form.&lt;br /&gt;
&lt;br /&gt;
===Golden Kasks===&lt;br /&gt;
The golden masks of Rahme, or death masks, as they are often known as are worn by the Golden Maidens. They are the servants of the ruler of Anjyarr and are worn to hide their beauty or true self from the population, for only the one they serve is allowed to gaze upon it. This originates from a myth where Mohekh was the only god allowed by Rahme to see her true face. A golden mask portrayed in hieroglyphs often represents the mystery of a certain death: the cause of the entombed one's death being unknown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religions]]&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Old_Path&amp;diff=4070</id>
		<title>The Old Path</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Old_Path&amp;diff=4070"/>
		<updated>2023-06-22T22:31:08Z</updated>

		<summary type="html">&lt;p&gt;Language: /* Bhaseth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Missing.png|center|frameless|134x134px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Theology'''&lt;br /&gt;
|Polytheism&lt;br /&gt;
|-&lt;br /&gt;
|'''Language'''&lt;br /&gt;
|Anjyarri, Akkadi Dialects, Common&lt;br /&gt;
|-&lt;br /&gt;
|'''Founder'''&lt;br /&gt;
|&amp;quot;Unknown&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Patriarch&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|'''Origin'''&lt;br /&gt;
|The Ancient Empire of Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|'''Territory'''&lt;br /&gt;
|Anjyarri Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''Most Dominant'''&lt;br /&gt;
|[[The Empire of Anjyarr]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Separations'''&lt;br /&gt;
|[[Tarik il Iʂik| The Path]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
''&amp;quot;I shall tread my life in honor of Kathra, my path ever changing like the shifting dune sea, never a clear line to follow, for I make my own choices. I shall serve my ruler 'till thee grants me the death I deserve, and from this death, I shall be reborn, for Baseth decides my fate. All under the light of the sun; the light of Sohtek.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Beliefs==&lt;br /&gt;
The common faith embedded in the realm of [[The Empire of Anjyarr|Anjyarr]], known to the people that inhabit the dunes and cities among the [[Dark Elves]], is known as &amp;quot;The Path&amp;quot;, or in Anjyarri: [[Tarik il Iʂik]]. Whereas &amp;quot;The Path&amp;quot; views life as a struggle, where the [[The Khadan Humans|Khadan]] are the soldiers of the Iʂik (light), the [[Kha'mal]] follow a similar path, yet traversed differently. &lt;br /&gt;
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Known as the Tarik Ejelkhi, or in the common tongue: &amp;quot;The Old Path&amp;quot; or &amp;quot;The Golden Path&amp;quot; as it is sometimes dubbed, is a more ancient version of the faith that is practiced today. It is a religion mostly spread orally through stories and mythos, today. With fractions of the religion and its story spread across the various tomb hieroglyphs. Certain splinter groups have also begun worshipping the ruler of [[The Empire of Anjyarr|Anjyarr]] or other key figures of [[Dark Elves|Azari'lunn]] origin, either as their guards or servants, seeing their long life as a version of immortality. In truth, the [[Dark Elves|Azari'lunn]] use this vision of them given by the nomads for their own gain and to improve the lives of the realm itself.&lt;br /&gt;
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Life and death, the two most significant points in someone's existence, are the most sacred to the [[Kha'mal]]. The goddess Kathra created all life equally and gifted it with free will so they each walk their own path. &lt;br /&gt;
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It is believed that where one has lived to their fullest potential and performed his role in the world, they would be guided and judged by Baseth, the god of death, and brought to the afterlife. However, if one would fail the test and their judgment rendered them unworthy of the afterlife, they would be cast into the Duçath, the Voidal Plain. Here, their souls would be frozen and consumed by monsters of said realm, known as Demons. &lt;br /&gt;
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However, it is not uncommon to hear the stories of immortality and godhood, for immortality is seen as a gift granted by the gods. &lt;br /&gt;
One receiving immortality, or harboring its power, is seen to be ascending to godhood and being given a role amongst the many deities in the skies or ruling over the people and guiding them to greatness. Many Pharos, the kings and queens of Anjyarr, were able to harness this gift thanks to sorcery and are worshipped equally, almost more, than the primary gods. Great temples and tombs would be designed for these Khadan worthy of ascension, for they would rule over it once they returned. To the Kha'mal, only the gods can gift someone with rebirth, and many voidal entities tied to the undead are viewed as heretical or decaying shells of their former lives that need to be put to rest. If ascension did not occur, it was formally believed that those who had been proven worthy by the gods would be reformed into stars, who would guide the remaining Khadan through the night.&lt;br /&gt;
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Desecrating one's body, or grave, is seen as the most sinful and defiling act, often punishable by death. The Tarik Ejelkhi or the Ejelkhi Pantheon would number an unknown amount of gods and deities, each representing a part of life on someone's path. Each acts as a guide or helping hand, and to worship one is to thank it for the life you have lived so far.&lt;br /&gt;
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The Khadan of these tribes do believe in an ending to the world, however. Named: &amp;quot;The Last Light&amp;quot; refers to the sun god's last light shining on Eden. The moon will block the sun so long that The Void will break through to the mortal domain and consume all, ending all creation made by Kathra. The gods will rain down on the world to destroy the corruption, sacrificing themselves and creating new life through this. When this happens differs for each tribe. Yet, many consider it may start when all mortals have lost their way and let their souls be engulfed by darkness. It is up to the followers of the &amp;quot;Tarik Ejelkhi&amp;quot; to rectify the evil and stay on the true path of life laid out for them by Kathra.&lt;br /&gt;
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==Demographics==&lt;br /&gt;
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The tribes of the [[Kha'mal]] refused to stray from their past and stayed true to their roots as a people and belief, continuing the faith under a different name. Its religion is spread almost like a cult through the [[Kha'mal]] tribes. Groups of nomads have made it into the society in the cities, extending this alternate branch of the modern religion to the common folk of Anjyarr. It is not uncommon for a [[Kha'mal]] priest to hold sermons on both the current and old rendition of &amp;quot;The Path&amp;quot;, as freedom of religion is allowed in the nation. This has caused both religions to overlap on specific faith sections, looking similar yet different.&lt;br /&gt;
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==Practices==&lt;br /&gt;
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Practices in the religion of the [[Kha'mal]] tribes range from each nomadic faction. Many prefer the use and spread of sermons to unite the people through priests or cultists. Others pray in silence, hands folded or placed on the ground, to either one or many deities. &lt;br /&gt;
Each religious ritual often ends with a blessing through the markings with the blood of an animal or water from the rivers. Marking one's body with permanent jewelry, paint, or tattoos is also common. Some of these tattoos resemble the person's character tied to a deity or a figure in the Pantheon they worship.&lt;br /&gt;
Feasts and songs are commonly used throughout history, and the nomads of the Kha'mal tribes and their faith use this plenty. Songs about fallen warriors or Pharoes, stories of their gods, or those they have lost along the path, are retold every generation. The “Old Path” is a verbal religion, where stories would be expressed through art and symbols. Though scholars were able to record mythos, these scrolls are welcomed by the followers with open arms.&lt;br /&gt;
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The Patriarch is the one who unites all priests and followers of the faith. He or she is the one who stands at the top of the Path's hierarchy and is often seen as a spiritual guide, a messenger, a spreader of faith, a uniter of people, or a leader. They go over the various rituals, indoctrinating new priests or even helping heal the sick and wounded alongside the priests themselves. They are the caretakers of all temples and rule over them, similar to how the gods rule over each of their domains. The role of a Patriarch often goes for life, but once the position is open, a new one is elected by all the [[The Khadan Humans|Khadan]] who follow the &amp;quot;Old Path&amp;quot;.&lt;br /&gt;
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Another role one can perform is devoting themselves to serving the ruler of [[The Empire of Anjyarr|Anjyarr]]. The women who choose this path become personal servants, called the Golden Maidens. These maidens are seen in crimson robes and tunics, expressing the beauty and perfection of the female body. The clothing is decorated and embroidered with golden lines and jewelry, which adds to a golden mask that rests on their face. The mask has a stoic yet elegant gaze that matches the beauty of their true face that is only allowed to be seen by the one they serve. Only off duty can they remove it and relieve themselves among the population or their family. Not only do their skills range from serving but also to protect. Once the first line of the Golden Guards has fallen, even the female servants can carry the weapons to defend their deity. &lt;br /&gt;
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The role of the personal guard of the deity or ruler is known as the Golden Company, the Golden Guards, or simply named the [[https://fablesfantasyrp.com/wiki/The_Empire_of_Anjyarr#The_Sultans_Kataphracts|&amp;quot;Kataphracts&amp;quot;]]. These [[Kha'mal]] warriors dressed in white and gold serve their master zealously and are silent but expressive guards regarding their duty. &lt;br /&gt;
The ones dressed in black, the warriors tasked with guarding the temples and tombs, are often immortalized by the fact that they constantly replenish their numbers once a member of the guard has fallen. This often makes them appear to be a mere immortal unit, never able to be defeated. Their appearance intimidates those unknown to their culture and faith, yet they are made all in honor of their gods and those they serve. They are the most respected warriors by all Kha'mal as they stand by their deity, tomb or temple until their duty ends.&lt;br /&gt;
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==Figures==&lt;br /&gt;
The nomads see many deities and gods as crucial figures that one may follow on their path. Seeing them as guides or characters, one might need in life. However, due to the history of the [[Kha'mal]] never being recorded in total, many of these gods have faded and been forgotten. Not all the deities that are still known are worshipped equally. Many are mere figures from history. However, some recurring characters of the Ejelkhi Pantheon are either still openly worshipped, their stories being recounted, or portrayals found in tombs and ruins. &lt;br /&gt;
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===Kathra===&lt;br /&gt;
The first, the creator, mother of all beings and worlds, the oldest of old. Kathra, also known as the goddess from whom all becoming arose, is the head deity in ancient Khadan mythology. She is a god of many titles that befitted her. Still, she is represented as the one who created all the world, the realms of mysticism, and all ethnicities in Eden with all the ability to make their own decisions, the universe with its stars, sun, and moon. She stands for wisdom, unity, creation, imagination, and all manners of emotion. She is the mother of all the gods and her creations in Anjyarr and is worshipped as such. &lt;br /&gt;
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'''Physical Depiction:''' Kathra is depicted as a motherly figure in various tombs and shrines, now beneath the dune sea of Anjyarr. Her appearance shifts throughout history and has now been revised into a fair-looking, olive-toned woman dressed in burgundy robes and a tunic. Her hair, put in locks, has lines of white and has decoratively been plaid with gold and silver. She wears a crescent-shaped tiara embroidered in her hair on her head, on which a star of unknown white crystal is shaped.&lt;br /&gt;
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===Sohtek===&lt;br /&gt;
The all-seeing light, the one guiding the sun, he who shows the way of life by revealing the path ahead. Sothek is seen as the second-highest god in the Ejelkhi Pantheon. While simultaneously seen as guiding the sun from east to west, Sothek is depicted as a leader, a helpful god, and very supportive and welcoming. He was the first creation of Kathra and, as such, leads the Khadan the most on their journey. It was said that with his powers, he would see it all wherever his light would go. However, there were two domains he could not reach, the domain of Urtaq and Rahme: the earth and the underworld. &lt;br /&gt;
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'''Physical Depiction:''' Sohtek is described as a tall, bulky, olive-skinned man wearing either yellow or golden robes. He is often portrayed holding silver chains wrapped around his arms which may be used to pull the sun. His eyes are represented to have a golden iris; hence many tombs have the Eye of Sothek engraved on their entrances.&lt;br /&gt;
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===Mohekh===&lt;br /&gt;
The white light, &amp;quot;The Traveler&amp;quot;, the guide of the night; Mohekh is the twin brother of Sohtek, the god of the moon. Mohekh is behind his twin brother in rank, which often frustrates him. Mohekh is described as a silent guide, a mute god who stands for those in the night and the creatures that come alive during this time. He is also the one giving each star and body in the sky a place to display its light and role in the universe. It is portrayed in many discovered relics that Mohekh and Rahme were connected or together, hinting at a relationship.&lt;br /&gt;
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'''Physical Depiction:''' The description of Mohekh varies from each era and portrayal. However, he is most known to be a majestic twin version of Sohtek, looking like an exact copy. Wearing white and gray robes, and like his brother, he wore chains of gold around his forearms to pull the moon forward. His notable feature of portrayal is the shape of a wolf howling at the moon. Said to be a song he created to draw the moon on but also to warn the people of the dangers that lurk at night. He appears to wanderers lost at night as a hooded old man from a distance, disappearing once they close the distance on him.&lt;br /&gt;
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===Khasar===&lt;br /&gt;
Warrior spirit of the Khadan, he who conquers the evils of the dark, riding on a monstrous steed, Khasar is the god of war and conquest, but also the embodiment of courage, honor, chivalry, and justice. He stands for everyone able to defend himself or others and, as such, is a favorite among the warbands and justice system of the Kha'mal. Khasar may be an honorable god, but he is known to have a short temper, performing actions rather than using words.&lt;br /&gt;
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'''Physical Depiction:''' Khasars prior depiction is a warrior riding a giant scorpion he tamed from the very Anjyarri desert into battle; hence the Scorpion is seen as his symbol. With him, war hounds follow, causing the legend that wild dogs are a sign of approaching doom. He is the most handsome of the Ejelkhi deities. He is displayed as a muscled figure with dark-blue skin clad in armor made of an unknown metal and wielding various weapons, most notably a spear or two khopesh swords made from the same unknown metal. However, some depictions display his weapons to be made out of pure flames.&lt;br /&gt;
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===Khan'su===&lt;br /&gt;
&amp;quot;Great trickster&amp;quot;, spawn of Mohekh, protector, defender, and master of the arcane; Khan'su, sometimes called Kanshu, embodies trickery and witchcraft. He is a figure of the dark, flying through the night sky to spot those that got lost, helping his father with warnings. Birthed forth from Mohekh and Rahme, he is seen as both the good and evil of arcane magic. He is playful, curious, sarcastic, and enjoys teasing or tricking people, letting them wander off their Path to see what would happen to those unfortunate. He is also responsible for the magic leak in the world of Eden, and many Demons are often tied to him due to their similar powers. Thanks to relics and inscriptions found in ruins, speculation indicates that Khan'su might play around with Demonkind to end his boredom, which often comes with horrible results, with much-added protest from the other deities. He is also the most disliked of the Pantheon, but his personality does not care. He is liked most among the old kings and queens that sought immortality through arcane sorcery and was laboriously worshiped in the sorcerer's cults.&lt;br /&gt;
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'''Physical Depiction:''' Khan'su is often portrayed as the youngest male god of the list that is still widely known. In every illustration, he is seen with white falcon wings, sometimes replacing his arms entirely. Attired in robes similar to his father, Khan'su decorates himself with jewelry and pickings found in the dune sea. He is often seen wielding a staff with a crescent moon-faced upwards, held in similar falcon wings. However, a different portrayal shows his head is that of a raven's skull, his wings made of bone, and his body is similar to a mummified corpse. This is tied when Khan'su's curiosity has caused death or destruction, but it is also a form he takes to scare others.&lt;br /&gt;
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===Bhaseth===&lt;br /&gt;
Sailor of the sea of souls, weigher of hearts, the protector of the dead; Baseth is the god of death and guardian of the souls traversing to the afterlife. He is tasked with looking over every soul entering his domain, helping them across a bridge over the Duçath, the Voidal Plain. Before said bridge, each soul would be tested, with Baseth using his hands to split and weigh the soul and test the worthiness of the individual. He often represents mummification or the embalmment of the body, the peace and horror of death, rebirth, and the one giving the power of ascension. His presence can be seen in many tombs and ruins, even before the first Pharoes.&lt;br /&gt;
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'''Physical Depiction:''' Baseth's symbol is a pair of black crow wings with a white human skull. He is depicted as a tall, elegant man with bronze skin. He is wearing a short shendot (wrapped skirt) and high sandals, bare-chested beside a golden corset with a human skull encircled by the sun displayed on it. His head has a crown with his symbol engraved or a warrior's helmet covering his face, hiding it from mortals. His hands are wrapped in white cloth, hiding his two bone hands, his left being white, the right charcoal-black bones. Both represent life and death, rebirth and decay. He reveals them when performing the weighing of the soul and holds powers unknown by even the other gods.&lt;br /&gt;
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===Urtaq===&lt;br /&gt;
Creator of earth, sculptor of the mountains, the carver of the land; Urtaq is seen as the god of the earth, mountains, and all that comes from it. He is said to be born from the earth, having dug his way out like a scarab or dung beetle coming forth from its dungball. His name translates to &amp;quot;Earth's being&amp;quot;, and his character represents a nitpicking sculptor. He is often tied to representing burial and the ruptures in nature, such as earthquakes, which are often said to be caused by his angry outbursts towards a frustrated Sohtek who cannot see Urtaqs underground world with the sun's light. His last connection is that of the chaos and harsh nature of the desert itself, yet this is often conjoined to Mjir'jah.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
Urtaq has always been depicted as both an insect and a man. Often seen as a giant scarab of shining gold and silver, he is also represented as a humanoid with chitin skin and a coal-black head that house a pair of blazing red eyes. What makes him stand out from the other gods is that his voice emits both a male and female tone, which, while he is mainly enunciated as a male god, he is often depicted as an intersex god. His symbol, the Scarab, or two men praying to a mountain, is seen in many tombs embedded in the mountain ranges surrounding the Anjyarri desert.&lt;br /&gt;
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===Sa'har===&lt;br /&gt;
&amp;quot;Lady of the River Bringing Vegetation&amp;quot;, &amp;quot;Eternal Lady of the Ocean&amp;quot;, bringer of currents; Sa'har is the lady of the sea. Representing all nature of the ocean, fishery, sailoring, and exploration. The currents and floods, the rivers, and soil fertilization. Born from the first rain Kathra created, producing the world's oceans, Sa'har is neither good nor evil, as the sea can both be beautiful and treacherous.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
There are two depictions of Sa'har, the first being a naked lady with her body made out of pure waving water and a crown made of leaves, the other one closely tied to the Merfolk known on Eden, the body of both women and fish. Her skin was as blue as diamonds, and the fishy scales as white as pearls, wielding a scepter of rusting gold. She was either depicted in temples in her entire body or with the symbol of three waves or three fish. &lt;br /&gt;
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===Mjir'jah===&lt;br /&gt;
Essence of the world, &amp;quot;Mother Nature&amp;quot;, or sometimes called the &amp;quot;Beauty of Eden&amp;quot;, Mjir'jah is the embodiment of the nature that has blossomed in the world. After Kathra put down the seeds of life for its first trees, she carved Mjir'jah from the wood of the largest and most beautiful of all. Mjir'jah represents nature, the animal kingdom, the circle of life and fertility, and motherhood. She also often stands for the deviance of a mother's protection or survival of womanhood. The many gods squabble over her beauty as she is the most captivating of all. She enjoys the attention, yet her duty is guarding the plants, not the hand of another. She and Urtaq are characterized as close friends in many drawings and stories.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
Depicted as a slender yet muscular woman tied to nature's power and beauty, Mjir'jah was the tallest of the female deities. A chestnut-skin tone with deep green eyes able to pull in any mortal, Mjir'jah was portrayed in a dress of leaves, vines, and flowers. With her, she wielded a cane made from the highest tree that grew on the tallest mountain top of Urtaq, and an ankh in the other, known as the Key of Life, from which she creates new life. On her shoulder rests a dove, who, together with others, flies over the world to tell her about the progression and deterioration of nature. &lt;br /&gt;
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===Rahme===&lt;br /&gt;
&amp;quot;Collector of Souls&amp;quot;, &amp;quot;Lady of the Dead&amp;quot;, she who guards the end, keeper of the celestial flame; Rahme is the embodiment of death, the goddess of the underworld. Whereas Baseth guides the souls to her gate called the Gate of Rahme, she safe keeps the souls once in the underworld. She is a wielder of the Celestial flame, the fire that keeps the Voidal entities from entering and consuming her domain, making them unable to reach the bridge leading to her gate. She grants those worthy of ascension and returns them to the mortal world with the power of immortality to guide the Khadan. Her world is one of the untold secrets, and only those who arrive there see their depiction of a peaceful afterlife, whether a field of reeds or an unending beach; it changes for every soul. In many portrayals and stories, she is told to be married to Mohtek, the moon god, and birthed a son named Khan'su. Two sphinxes guard the gate of Rahme, seen as her pets. Their names are Kı'yameth and Yhen'iden. Roughly translating to Ending and Rebirth. However, Kı'yameth is also translated to Apocalypse in other depictions.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
Similar to Sa'har, Rahme has different depictions depending on her representation as death is neither good nor evil: it is a part of life, the ending of your path. Rahme is either portrayed in the form of a monumental black and gold sphinx or the Celestial flame itself: a humanoid-shaped yellow flame. A third depiction in tombs is a human skeleton dressed in a white-golden dress, her face covered by a golden mask, with a female body figure extending her hand over a deceased. This hints at her greeting the fallen in the underworld. The other hand is either a white-silver torch, wielding the flame, but she is also seen barehanded wielding it.&lt;br /&gt;
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===Tarath===&lt;br /&gt;
Birthed in the temple city of Al'Tojik, Tarath was the royal heir to a wealthy king of a tribe who sought to build an empire based on his image and of his great fathers before him. He let enslaved people build temples greater than any of its time, statues of himself, spreading his fame throughout Anjyarr, turning Al'Tojik into the grandest city of the realm and its capital. He united the tribes, created borders, and made conquests to gain wealth for the Khadan thanks to an ever-growing army. While he was not the first Pharo to be bestowed immortality, he set the foundation of the many cults that would gather the means of sorcery.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
Due to the ruins of Al'Tojik having been lost and no traces left, nor temples, of Pharo Tarath, the only depiction is of him in stories. These stories, unfortunately, vary too much of him to give him an accurate portrayal, but he was dubbed &amp;quot;The First Guide'' by many Khadan.&lt;br /&gt;
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===Met'hani===&lt;br /&gt;
The stories of Met'hani, the first female Pharo, are favorites of the women of the Kha'mal tribes. What makes her so famous is the start and tragic end of her legacy. The “Eternal Lady”, “The Golden Queen of Aanos”, her intelligence, temper, and bravery were as legendary as her beauty and added to an intense sense of honor and justice. She fought against the enemies of Anjyarr on the frontlines and used her charismatic political power to further the realm's gain. &lt;br /&gt;
However, the cults influenced her in the question of immortality and eternal reign, and soon they were sent out to find the answer. However, her sister Somnyah'la, named Sleepwalker, grew jealous of her sisters' power and, as one of the priests in the cult, sought out the darkest powers for answers. Meeting with a Demon and solving its riddles, she was influenced into sacrificing Met'hanis firstborn and heir, consuming the infant's blood to obtain the power of immortality. While she succeeded, and the Demon granted her what was promised, she was turned into a Vampyr who began a short conquest for her power with her undead followers. She was eventually banished into the Demonic realm thanks to the Cult and Met'hani's sacrifice. Her reign was tragically short, cut down as she was in her prime. All of Anjyarr mourned her passing, for they knew she would have brought great glory to the empire. She was laid to rest in the tombs embedded in the mountain ranges, and many still wait for her return.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
Met'hani is described as a tall, beautiful, olive-skinned woman in many stories. Black long, braided hair in locks covered her head on which a golden-blue gem sun crown rested. Her attire changes in each portrayal. However, she was depicted as being a daughter of Khasar, wearing armor embedded with gems and golden skulls that matched both her bravery and beauty. &lt;br /&gt;
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===Akhmat===&lt;br /&gt;
[[File:PharoShrine.jpg|thumb|right|370px|Ancient Pharo Shrine in the Valley of Kings]]&lt;br /&gt;
Akhmat was known as the Great King and Pharo of the city of Sepharat, the capital of [[The Empire of Anjyarr|Anjyarr]]at his time, now known as the &amp;quot;Valley of Kings&amp;quot;. Going by many titles, such as his most famous, &amp;quot;The Great Uniter&amp;quot;, Akhmat was known all over [[The Empire of Anjyarr|Anjyarr]] by all the [[The Khadan Humans|Khadan]] tribes that kneeled to him. Akhmat was depicted as a great and powerful Pharo. He listened to the priests of the Sorcerers Cult and realized that only a leader who could command the gods' respect would earn the people's total adoration. To this end, Pharo Akhmat, alone amongst all the kings of Anjyarr, paid homage to the ancient gods; early in his reign, he ordered the restoration of temples and erected magnificent statues to be constructed in their honor. It turned Sepharat into a temple city, more significant than any human city ever made at the time. He sacrificed his two children on the highest temple of Kathra to gain their favor, and when the time came, he conquered the various cities trying to break free from [[The Empire of Anjyarr|Anjyarr's Empire]]. He reigned as the greatest Pharo to be ever known and, thanks to the cult, the first to find the answer to immortality. &lt;br /&gt;
Blessed by long life, believed to be gifted the powers for his sacrifice, now seen as a new deity by the [[The Khadan Humans|Khadan]], ascended to godhood, he led the Khadan into a prosperous age. He eventually passed, yet his legacy was never forgotten, for he was interred in the most incredible tomb ever constructed. &lt;br /&gt;
Physical Depiction&lt;br /&gt;
Akhmat was described as clad in many white, red, and gold robes. With a crown of a sun-covered red serpent, his armor was covered in decorative skulls and religious crests. He wielded a great Kopesh and was often depicted on a chariot, carried on a throne of crimson and gold, or Giant Scorpion.&lt;br /&gt;
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==Symbolism==&lt;br /&gt;
===Eye of Sohtek===&lt;br /&gt;
The Eye of Sohtek, Sohteks Eye, or the Eye of The Sun, as it is named, is the symbolic eye seen in many Hieroglyphs in temples around Anjyarr. It is the personal symbol standing for the all-seeing eye of the god of the sun, Sohtek, and represents eternal guidance and the Khadan ancestral lands: Anjyarr itself. It is often paired with a sun surrounding the eye itself.&lt;br /&gt;
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===Crescent Moon===&lt;br /&gt;
The Crescent Moon symbol is the insignia for Mohekh, the moon god. It stands for guidance at night, protection from/or fight against darkness. But also the divinity of the sky, universe, and the stars, finding your place in life. Paired with the two white wings of a falcon, it is shifted into the mark of Khan'su, the trickster god, which then stands for the sorcerer's background of the one resting in the tomb.&lt;br /&gt;
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[[File:KhasarRody.png|frameless|right|300px]]&lt;br /&gt;
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===Red Scorpion===&lt;br /&gt;
The Red Scorpion of Khasar stands for the deviance against foes, the Khadan people's power, and the desert's dangers. It is seen as both a symbol of unity and war, and warlords that are laid to rest often have this symbol amongst the various hieroglyphs.&lt;br /&gt;
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===Three waves, three fish===&lt;br /&gt;
The hieroglyphs of three waves or three fish stacked on top of each other both represent the goddess of the ocean: Sa'har. It may tie to the sea's wildlife, the nature of the currents, floods, or land fertility. &lt;br /&gt;
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===Dove===&lt;br /&gt;
The dove bird is seen as a symbol of nature by many people following the &amp;quot;Old Path&amp;quot;. To the Khadan, it is a carrier of messages, the eyes of their nature goddess, Mjir'ja, and killing a dove in cold blood is blasphemous. The hieroglyph of a dove spreading its wings above terrain is linked to nature's growth, a dove dying to decay.&lt;br /&gt;
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===Black and Red Serpent===&lt;br /&gt;
The black and red serpents represent one of Akhmat's titles: &amp;quot;The Serpent of the Dune Sea&amp;quot;. The serpents are seen throughout the hieroglyphs in the Tomb of Akhmat, including on his banners. &lt;br /&gt;
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===Sphinx===&lt;br /&gt;
The creatures known as Sphinxes are ancient beings tied to the goddess Rahma and the Underworld. Massive statues of these creatures were raised in honor of her and the dead and have also come in variations. The sphinxes with animalistic features are tied to the ones guarding Rahme's Gate, while human female features, or a masked face, represent Rahme herself in Sphinx form.&lt;br /&gt;
&lt;br /&gt;
===Golden Kasks===&lt;br /&gt;
The golden masks of Rahme, or death masks, as they are often known as are worn by the Golden Maidens. They are the servants of the ruler of Anjyarr and are worn to hide their beauty or true self from the population, for only the one they serve is allowed to gaze upon it. This originates from a myth where Mohekh was the only god allowed by Rahme to see her true face. A golden mask portrayed in hieroglyphs often represents the mystery of a certain death: the cause of the entombed one's death being unknown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religions]]&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Old_Path&amp;diff=4069</id>
		<title>The Old Path</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Old_Path&amp;diff=4069"/>
		<updated>2023-06-22T22:30:59Z</updated>

		<summary type="html">&lt;p&gt;Language: /* Khan'su */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Missing.png|center|frameless|134x134px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Theology'''&lt;br /&gt;
|Polytheism&lt;br /&gt;
|-&lt;br /&gt;
|'''Language'''&lt;br /&gt;
|Anjyarri, Akkadi Dialects, Common&lt;br /&gt;
|-&lt;br /&gt;
|'''Founder'''&lt;br /&gt;
|&amp;quot;Unknown&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Patriarch&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|'''Origin'''&lt;br /&gt;
|The Ancient Empire of Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|'''Territory'''&lt;br /&gt;
|Anjyarri Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''Most Dominant'''&lt;br /&gt;
|[[The Empire of Anjyarr]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Separations'''&lt;br /&gt;
|[[Tarik il Iʂik| The Path]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
''&amp;quot;I shall tread my life in honor of Kathra, my path ever changing like the shifting dune sea, never a clear line to follow, for I make my own choices. I shall serve my ruler 'till thee grants me the death I deserve, and from this death, I shall be reborn, for Baseth decides my fate. All under the light of the sun; the light of Sohtek.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Beliefs==&lt;br /&gt;
The common faith embedded in the realm of [[The Empire of Anjyarr|Anjyarr]], known to the people that inhabit the dunes and cities among the [[Dark Elves]], is known as &amp;quot;The Path&amp;quot;, or in Anjyarri: [[Tarik il Iʂik]]. Whereas &amp;quot;The Path&amp;quot; views life as a struggle, where the [[The Khadan Humans|Khadan]] are the soldiers of the Iʂik (light), the [[Kha'mal]] follow a similar path, yet traversed differently. &lt;br /&gt;
&lt;br /&gt;
Known as the Tarik Ejelkhi, or in the common tongue: &amp;quot;The Old Path&amp;quot; or &amp;quot;The Golden Path&amp;quot; as it is sometimes dubbed, is a more ancient version of the faith that is practiced today. It is a religion mostly spread orally through stories and mythos, today. With fractions of the religion and its story spread across the various tomb hieroglyphs. Certain splinter groups have also begun worshipping the ruler of [[The Empire of Anjyarr|Anjyarr]] or other key figures of [[Dark Elves|Azari'lunn]] origin, either as their guards or servants, seeing their long life as a version of immortality. In truth, the [[Dark Elves|Azari'lunn]] use this vision of them given by the nomads for their own gain and to improve the lives of the realm itself.&lt;br /&gt;
&lt;br /&gt;
Life and death, the two most significant points in someone's existence, are the most sacred to the [[Kha'mal]]. The goddess Kathra created all life equally and gifted it with free will so they each walk their own path. &lt;br /&gt;
&lt;br /&gt;
It is believed that where one has lived to their fullest potential and performed his role in the world, they would be guided and judged by Baseth, the god of death, and brought to the afterlife. However, if one would fail the test and their judgment rendered them unworthy of the afterlife, they would be cast into the Duçath, the Voidal Plain. Here, their souls would be frozen and consumed by monsters of said realm, known as Demons. &lt;br /&gt;
&lt;br /&gt;
However, it is not uncommon to hear the stories of immortality and godhood, for immortality is seen as a gift granted by the gods. &lt;br /&gt;
One receiving immortality, or harboring its power, is seen to be ascending to godhood and being given a role amongst the many deities in the skies or ruling over the people and guiding them to greatness. Many Pharos, the kings and queens of Anjyarr, were able to harness this gift thanks to sorcery and are worshipped equally, almost more, than the primary gods. Great temples and tombs would be designed for these Khadan worthy of ascension, for they would rule over it once they returned. To the Kha'mal, only the gods can gift someone with rebirth, and many voidal entities tied to the undead are viewed as heretical or decaying shells of their former lives that need to be put to rest. If ascension did not occur, it was formally believed that those who had been proven worthy by the gods would be reformed into stars, who would guide the remaining Khadan through the night.&lt;br /&gt;
&lt;br /&gt;
Desecrating one's body, or grave, is seen as the most sinful and defiling act, often punishable by death. The Tarik Ejelkhi or the Ejelkhi Pantheon would number an unknown amount of gods and deities, each representing a part of life on someone's path. Each acts as a guide or helping hand, and to worship one is to thank it for the life you have lived so far.&lt;br /&gt;
&lt;br /&gt;
The Khadan of these tribes do believe in an ending to the world, however. Named: &amp;quot;The Last Light&amp;quot; refers to the sun god's last light shining on Eden. The moon will block the sun so long that The Void will break through to the mortal domain and consume all, ending all creation made by Kathra. The gods will rain down on the world to destroy the corruption, sacrificing themselves and creating new life through this. When this happens differs for each tribe. Yet, many consider it may start when all mortals have lost their way and let their souls be engulfed by darkness. It is up to the followers of the &amp;quot;Tarik Ejelkhi&amp;quot; to rectify the evil and stay on the true path of life laid out for them by Kathra.&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
&lt;br /&gt;
The tribes of the [[Kha'mal]] refused to stray from their past and stayed true to their roots as a people and belief, continuing the faith under a different name. Its religion is spread almost like a cult through the [[Kha'mal]] tribes. Groups of nomads have made it into the society in the cities, extending this alternate branch of the modern religion to the common folk of Anjyarr. It is not uncommon for a [[Kha'mal]] priest to hold sermons on both the current and old rendition of &amp;quot;The Path&amp;quot;, as freedom of religion is allowed in the nation. This has caused both religions to overlap on specific faith sections, looking similar yet different.&lt;br /&gt;
&lt;br /&gt;
==Practices==&lt;br /&gt;
&lt;br /&gt;
Practices in the religion of the [[Kha'mal]] tribes range from each nomadic faction. Many prefer the use and spread of sermons to unite the people through priests or cultists. Others pray in silence, hands folded or placed on the ground, to either one or many deities. &lt;br /&gt;
Each religious ritual often ends with a blessing through the markings with the blood of an animal or water from the rivers. Marking one's body with permanent jewelry, paint, or tattoos is also common. Some of these tattoos resemble the person's character tied to a deity or a figure in the Pantheon they worship.&lt;br /&gt;
Feasts and songs are commonly used throughout history, and the nomads of the Kha'mal tribes and their faith use this plenty. Songs about fallen warriors or Pharoes, stories of their gods, or those they have lost along the path, are retold every generation. The “Old Path” is a verbal religion, where stories would be expressed through art and symbols. Though scholars were able to record mythos, these scrolls are welcomed by the followers with open arms.&lt;br /&gt;
&lt;br /&gt;
The Patriarch is the one who unites all priests and followers of the faith. He or she is the one who stands at the top of the Path's hierarchy and is often seen as a spiritual guide, a messenger, a spreader of faith, a uniter of people, or a leader. They go over the various rituals, indoctrinating new priests or even helping heal the sick and wounded alongside the priests themselves. They are the caretakers of all temples and rule over them, similar to how the gods rule over each of their domains. The role of a Patriarch often goes for life, but once the position is open, a new one is elected by all the [[The Khadan Humans|Khadan]] who follow the &amp;quot;Old Path&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Another role one can perform is devoting themselves to serving the ruler of [[The Empire of Anjyarr|Anjyarr]]. The women who choose this path become personal servants, called the Golden Maidens. These maidens are seen in crimson robes and tunics, expressing the beauty and perfection of the female body. The clothing is decorated and embroidered with golden lines and jewelry, which adds to a golden mask that rests on their face. The mask has a stoic yet elegant gaze that matches the beauty of their true face that is only allowed to be seen by the one they serve. Only off duty can they remove it and relieve themselves among the population or their family. Not only do their skills range from serving but also to protect. Once the first line of the Golden Guards has fallen, even the female servants can carry the weapons to defend their deity. &lt;br /&gt;
&lt;br /&gt;
The role of the personal guard of the deity or ruler is known as the Golden Company, the Golden Guards, or simply named the [[https://fablesfantasyrp.com/wiki/The_Empire_of_Anjyarr#The_Sultans_Kataphracts|&amp;quot;Kataphracts&amp;quot;]]. These [[Kha'mal]] warriors dressed in white and gold serve their master zealously and are silent but expressive guards regarding their duty. &lt;br /&gt;
The ones dressed in black, the warriors tasked with guarding the temples and tombs, are often immortalized by the fact that they constantly replenish their numbers once a member of the guard has fallen. This often makes them appear to be a mere immortal unit, never able to be defeated. Their appearance intimidates those unknown to their culture and faith, yet they are made all in honor of their gods and those they serve. They are the most respected warriors by all Kha'mal as they stand by their deity, tomb or temple until their duty ends.&lt;br /&gt;
&lt;br /&gt;
==Figures==&lt;br /&gt;
The nomads see many deities and gods as crucial figures that one may follow on their path. Seeing them as guides or characters, one might need in life. However, due to the history of the [[Kha'mal]] never being recorded in total, many of these gods have faded and been forgotten. Not all the deities that are still known are worshipped equally. Many are mere figures from history. However, some recurring characters of the Ejelkhi Pantheon are either still openly worshipped, their stories being recounted, or portrayals found in tombs and ruins. &lt;br /&gt;
&lt;br /&gt;
===Kathra===&lt;br /&gt;
The first, the creator, mother of all beings and worlds, the oldest of old. Kathra, also known as the goddess from whom all becoming arose, is the head deity in ancient Khadan mythology. She is a god of many titles that befitted her. Still, she is represented as the one who created all the world, the realms of mysticism, and all ethnicities in Eden with all the ability to make their own decisions, the universe with its stars, sun, and moon. She stands for wisdom, unity, creation, imagination, and all manners of emotion. She is the mother of all the gods and her creations in Anjyarr and is worshipped as such. &lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Kathra is depicted as a motherly figure in various tombs and shrines, now beneath the dune sea of Anjyarr. Her appearance shifts throughout history and has now been revised into a fair-looking, olive-toned woman dressed in burgundy robes and a tunic. Her hair, put in locks, has lines of white and has decoratively been plaid with gold and silver. She wears a crescent-shaped tiara embroidered in her hair on her head, on which a star of unknown white crystal is shaped.&lt;br /&gt;
&lt;br /&gt;
===Sohtek===&lt;br /&gt;
The all-seeing light, the one guiding the sun, he who shows the way of life by revealing the path ahead. Sothek is seen as the second-highest god in the Ejelkhi Pantheon. While simultaneously seen as guiding the sun from east to west, Sothek is depicted as a leader, a helpful god, and very supportive and welcoming. He was the first creation of Kathra and, as such, leads the Khadan the most on their journey. It was said that with his powers, he would see it all wherever his light would go. However, there were two domains he could not reach, the domain of Urtaq and Rahme: the earth and the underworld. &lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Sohtek is described as a tall, bulky, olive-skinned man wearing either yellow or golden robes. He is often portrayed holding silver chains wrapped around his arms which may be used to pull the sun. His eyes are represented to have a golden iris; hence many tombs have the Eye of Sothek engraved on their entrances.&lt;br /&gt;
&lt;br /&gt;
===Mohekh===&lt;br /&gt;
The white light, &amp;quot;The Traveler&amp;quot;, the guide of the night; Mohekh is the twin brother of Sohtek, the god of the moon. Mohekh is behind his twin brother in rank, which often frustrates him. Mohekh is described as a silent guide, a mute god who stands for those in the night and the creatures that come alive during this time. He is also the one giving each star and body in the sky a place to display its light and role in the universe. It is portrayed in many discovered relics that Mohekh and Rahme were connected or together, hinting at a relationship.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' The description of Mohekh varies from each era and portrayal. However, he is most known to be a majestic twin version of Sohtek, looking like an exact copy. Wearing white and gray robes, and like his brother, he wore chains of gold around his forearms to pull the moon forward. His notable feature of portrayal is the shape of a wolf howling at the moon. Said to be a song he created to draw the moon on but also to warn the people of the dangers that lurk at night. He appears to wanderers lost at night as a hooded old man from a distance, disappearing once they close the distance on him.&lt;br /&gt;
&lt;br /&gt;
===Khasar===&lt;br /&gt;
Warrior spirit of the Khadan, he who conquers the evils of the dark, riding on a monstrous steed, Khasar is the god of war and conquest, but also the embodiment of courage, honor, chivalry, and justice. He stands for everyone able to defend himself or others and, as such, is a favorite among the warbands and justice system of the Kha'mal. Khasar may be an honorable god, but he is known to have a short temper, performing actions rather than using words.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Khasars prior depiction is a warrior riding a giant scorpion he tamed from the very Anjyarri desert into battle; hence the Scorpion is seen as his symbol. With him, war hounds follow, causing the legend that wild dogs are a sign of approaching doom. He is the most handsome of the Ejelkhi deities. He is displayed as a muscled figure with dark-blue skin clad in armor made of an unknown metal and wielding various weapons, most notably a spear or two khopesh swords made from the same unknown metal. However, some depictions display his weapons to be made out of pure flames.&lt;br /&gt;
&lt;br /&gt;
===Khan'su===&lt;br /&gt;
&amp;quot;Great trickster&amp;quot;, spawn of Mohekh, protector, defender, and master of the arcane; Khan'su, sometimes called Kanshu, embodies trickery and witchcraft. He is a figure of the dark, flying through the night sky to spot those that got lost, helping his father with warnings. Birthed forth from Mohekh and Rahme, he is seen as both the good and evil of arcane magic. He is playful, curious, sarcastic, and enjoys teasing or tricking people, letting them wander off their Path to see what would happen to those unfortunate. He is also responsible for the magic leak in the world of Eden, and many Demons are often tied to him due to their similar powers. Thanks to relics and inscriptions found in ruins, speculation indicates that Khan'su might play around with Demonkind to end his boredom, which often comes with horrible results, with much-added protest from the other deities. He is also the most disliked of the Pantheon, but his personality does not care. He is liked most among the old kings and queens that sought immortality through arcane sorcery and was laboriously worshiped in the sorcerer's cults.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Khan'su is often portrayed as the youngest male god of the list that is still widely known. In every illustration, he is seen with white falcon wings, sometimes replacing his arms entirely. Attired in robes similar to his father, Khan'su decorates himself with jewelry and pickings found in the dune sea. He is often seen wielding a staff with a crescent moon-faced upwards, held in similar falcon wings. However, a different portrayal shows his head is that of a raven's skull, his wings made of bone, and his body is similar to a mummified corpse. This is tied when Khan'su's curiosity has caused death or destruction, but it is also a form he takes to scare others.&lt;br /&gt;
&lt;br /&gt;
===Bhaseth===&lt;br /&gt;
Sailor of the sea of souls, weigher of hearts, the protector of the dead; Baseth is the god of death and guardian of the souls traversing to the afterlife. He is tasked with looking over every soul entering his domain, helping them across a bridge over the Duçath, the Voidal Plain. Before said bridge, each soul would be tested, with Baseth using his hands to split and weigh the soul and test the worthiness of the individual. He often represents mummification or the embalmment of the body, the peace and horror of death, rebirth, and the one giving the power of ascension. His presence can be seen in many tombs and ruins, even before the first Pharoes.&lt;br /&gt;
&lt;br /&gt;
Physical Depiction&lt;br /&gt;
Baseth's symbol is a pair of black crow wings with a white human skull. He is depicted as a tall, elegant man with bronze skin. He is wearing a short shendot (wrapped skirt) and high sandals, bare-chested beside a golden corset with a human skull encircled by the sun displayed on it. His head has a crown with his symbol engraved or a warrior's helmet covering his face, hiding it from mortals. His hands are wrapped in white cloth, hiding his two bone hands, his left being white, the right charcoal-black bones. Both represent life and death, rebirth and decay. He reveals them when performing the weighing of the soul and holds powers unknown by even the other gods.&lt;br /&gt;
&lt;br /&gt;
===Urtaq===&lt;br /&gt;
Creator of earth, sculptor of the mountains, the carver of the land; Urtaq is seen as the god of the earth, mountains, and all that comes from it. He is said to be born from the earth, having dug his way out like a scarab or dung beetle coming forth from its dungball. His name translates to &amp;quot;Earth's being&amp;quot;, and his character represents a nitpicking sculptor. He is often tied to representing burial and the ruptures in nature, such as earthquakes, which are often said to be caused by his angry outbursts towards a frustrated Sohtek who cannot see Urtaqs underground world with the sun's light. His last connection is that of the chaos and harsh nature of the desert itself, yet this is often conjoined to Mjir'jah.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
Urtaq has always been depicted as both an insect and a man. Often seen as a giant scarab of shining gold and silver, he is also represented as a humanoid with chitin skin and a coal-black head that house a pair of blazing red eyes. What makes him stand out from the other gods is that his voice emits both a male and female tone, which, while he is mainly enunciated as a male god, he is often depicted as an intersex god. His symbol, the Scarab, or two men praying to a mountain, is seen in many tombs embedded in the mountain ranges surrounding the Anjyarri desert.&lt;br /&gt;
&lt;br /&gt;
===Sa'har===&lt;br /&gt;
&amp;quot;Lady of the River Bringing Vegetation&amp;quot;, &amp;quot;Eternal Lady of the Ocean&amp;quot;, bringer of currents; Sa'har is the lady of the sea. Representing all nature of the ocean, fishery, sailoring, and exploration. The currents and floods, the rivers, and soil fertilization. Born from the first rain Kathra created, producing the world's oceans, Sa'har is neither good nor evil, as the sea can both be beautiful and treacherous.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
There are two depictions of Sa'har, the first being a naked lady with her body made out of pure waving water and a crown made of leaves, the other one closely tied to the Merfolk known on Eden, the body of both women and fish. Her skin was as blue as diamonds, and the fishy scales as white as pearls, wielding a scepter of rusting gold. She was either depicted in temples in her entire body or with the symbol of three waves or three fish. &lt;br /&gt;
&lt;br /&gt;
===Mjir'jah===&lt;br /&gt;
Essence of the world, &amp;quot;Mother Nature&amp;quot;, or sometimes called the &amp;quot;Beauty of Eden&amp;quot;, Mjir'jah is the embodiment of the nature that has blossomed in the world. After Kathra put down the seeds of life for its first trees, she carved Mjir'jah from the wood of the largest and most beautiful of all. Mjir'jah represents nature, the animal kingdom, the circle of life and fertility, and motherhood. She also often stands for the deviance of a mother's protection or survival of womanhood. The many gods squabble over her beauty as she is the most captivating of all. She enjoys the attention, yet her duty is guarding the plants, not the hand of another. She and Urtaq are characterized as close friends in many drawings and stories.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
Depicted as a slender yet muscular woman tied to nature's power and beauty, Mjir'jah was the tallest of the female deities. A chestnut-skin tone with deep green eyes able to pull in any mortal, Mjir'jah was portrayed in a dress of leaves, vines, and flowers. With her, she wielded a cane made from the highest tree that grew on the tallest mountain top of Urtaq, and an ankh in the other, known as the Key of Life, from which she creates new life. On her shoulder rests a dove, who, together with others, flies over the world to tell her about the progression and deterioration of nature. &lt;br /&gt;
&lt;br /&gt;
===Rahme===&lt;br /&gt;
&amp;quot;Collector of Souls&amp;quot;, &amp;quot;Lady of the Dead&amp;quot;, she who guards the end, keeper of the celestial flame; Rahme is the embodiment of death, the goddess of the underworld. Whereas Baseth guides the souls to her gate called the Gate of Rahme, she safe keeps the souls once in the underworld. She is a wielder of the Celestial flame, the fire that keeps the Voidal entities from entering and consuming her domain, making them unable to reach the bridge leading to her gate. She grants those worthy of ascension and returns them to the mortal world with the power of immortality to guide the Khadan. Her world is one of the untold secrets, and only those who arrive there see their depiction of a peaceful afterlife, whether a field of reeds or an unending beach; it changes for every soul. In many portrayals and stories, she is told to be married to Mohtek, the moon god, and birthed a son named Khan'su. Two sphinxes guard the gate of Rahme, seen as her pets. Their names are Kı'yameth and Yhen'iden. Roughly translating to Ending and Rebirth. However, Kı'yameth is also translated to Apocalypse in other depictions.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
Similar to Sa'har, Rahme has different depictions depending on her representation as death is neither good nor evil: it is a part of life, the ending of your path. Rahme is either portrayed in the form of a monumental black and gold sphinx or the Celestial flame itself: a humanoid-shaped yellow flame. A third depiction in tombs is a human skeleton dressed in a white-golden dress, her face covered by a golden mask, with a female body figure extending her hand over a deceased. This hints at her greeting the fallen in the underworld. The other hand is either a white-silver torch, wielding the flame, but she is also seen barehanded wielding it.&lt;br /&gt;
&lt;br /&gt;
===Tarath===&lt;br /&gt;
Birthed in the temple city of Al'Tojik, Tarath was the royal heir to a wealthy king of a tribe who sought to build an empire based on his image and of his great fathers before him. He let enslaved people build temples greater than any of its time, statues of himself, spreading his fame throughout Anjyarr, turning Al'Tojik into the grandest city of the realm and its capital. He united the tribes, created borders, and made conquests to gain wealth for the Khadan thanks to an ever-growing army. While he was not the first Pharo to be bestowed immortality, he set the foundation of the many cults that would gather the means of sorcery.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
Due to the ruins of Al'Tojik having been lost and no traces left, nor temples, of Pharo Tarath, the only depiction is of him in stories. These stories, unfortunately, vary too much of him to give him an accurate portrayal, but he was dubbed &amp;quot;The First Guide'' by many Khadan.&lt;br /&gt;
&lt;br /&gt;
===Met'hani===&lt;br /&gt;
The stories of Met'hani, the first female Pharo, are favorites of the women of the Kha'mal tribes. What makes her so famous is the start and tragic end of her legacy. The “Eternal Lady”, “The Golden Queen of Aanos”, her intelligence, temper, and bravery were as legendary as her beauty and added to an intense sense of honor and justice. She fought against the enemies of Anjyarr on the frontlines and used her charismatic political power to further the realm's gain. &lt;br /&gt;
However, the cults influenced her in the question of immortality and eternal reign, and soon they were sent out to find the answer. However, her sister Somnyah'la, named Sleepwalker, grew jealous of her sisters' power and, as one of the priests in the cult, sought out the darkest powers for answers. Meeting with a Demon and solving its riddles, she was influenced into sacrificing Met'hanis firstborn and heir, consuming the infant's blood to obtain the power of immortality. While she succeeded, and the Demon granted her what was promised, she was turned into a Vampyr who began a short conquest for her power with her undead followers. She was eventually banished into the Demonic realm thanks to the Cult and Met'hani's sacrifice. Her reign was tragically short, cut down as she was in her prime. All of Anjyarr mourned her passing, for they knew she would have brought great glory to the empire. She was laid to rest in the tombs embedded in the mountain ranges, and many still wait for her return.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
Met'hani is described as a tall, beautiful, olive-skinned woman in many stories. Black long, braided hair in locks covered her head on which a golden-blue gem sun crown rested. Her attire changes in each portrayal. However, she was depicted as being a daughter of Khasar, wearing armor embedded with gems and golden skulls that matched both her bravery and beauty. &lt;br /&gt;
&lt;br /&gt;
===Akhmat===&lt;br /&gt;
[[File:PharoShrine.jpg|thumb|right|370px|Ancient Pharo Shrine in the Valley of Kings]]&lt;br /&gt;
Akhmat was known as the Great King and Pharo of the city of Sepharat, the capital of [[The Empire of Anjyarr|Anjyarr]]at his time, now known as the &amp;quot;Valley of Kings&amp;quot;. Going by many titles, such as his most famous, &amp;quot;The Great Uniter&amp;quot;, Akhmat was known all over [[The Empire of Anjyarr|Anjyarr]] by all the [[The Khadan Humans|Khadan]] tribes that kneeled to him. Akhmat was depicted as a great and powerful Pharo. He listened to the priests of the Sorcerers Cult and realized that only a leader who could command the gods' respect would earn the people's total adoration. To this end, Pharo Akhmat, alone amongst all the kings of Anjyarr, paid homage to the ancient gods; early in his reign, he ordered the restoration of temples and erected magnificent statues to be constructed in their honor. It turned Sepharat into a temple city, more significant than any human city ever made at the time. He sacrificed his two children on the highest temple of Kathra to gain their favor, and when the time came, he conquered the various cities trying to break free from [[The Empire of Anjyarr|Anjyarr's Empire]]. He reigned as the greatest Pharo to be ever known and, thanks to the cult, the first to find the answer to immortality. &lt;br /&gt;
Blessed by long life, believed to be gifted the powers for his sacrifice, now seen as a new deity by the [[The Khadan Humans|Khadan]], ascended to godhood, he led the Khadan into a prosperous age. He eventually passed, yet his legacy was never forgotten, for he was interred in the most incredible tomb ever constructed. &lt;br /&gt;
Physical Depiction&lt;br /&gt;
Akhmat was described as clad in many white, red, and gold robes. With a crown of a sun-covered red serpent, his armor was covered in decorative skulls and religious crests. He wielded a great Kopesh and was often depicted on a chariot, carried on a throne of crimson and gold, or Giant Scorpion.&lt;br /&gt;
&lt;br /&gt;
==Symbolism==&lt;br /&gt;
===Eye of Sohtek===&lt;br /&gt;
The Eye of Sohtek, Sohteks Eye, or the Eye of The Sun, as it is named, is the symbolic eye seen in many Hieroglyphs in temples around Anjyarr. It is the personal symbol standing for the all-seeing eye of the god of the sun, Sohtek, and represents eternal guidance and the Khadan ancestral lands: Anjyarr itself. It is often paired with a sun surrounding the eye itself.&lt;br /&gt;
&lt;br /&gt;
===Crescent Moon===&lt;br /&gt;
The Crescent Moon symbol is the insignia for Mohekh, the moon god. It stands for guidance at night, protection from/or fight against darkness. But also the divinity of the sky, universe, and the stars, finding your place in life. Paired with the two white wings of a falcon, it is shifted into the mark of Khan'su, the trickster god, which then stands for the sorcerer's background of the one resting in the tomb.&lt;br /&gt;
&lt;br /&gt;
[[File:KhasarRody.png|frameless|right|300px]]&lt;br /&gt;
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===Red Scorpion===&lt;br /&gt;
The Red Scorpion of Khasar stands for the deviance against foes, the Khadan people's power, and the desert's dangers. It is seen as both a symbol of unity and war, and warlords that are laid to rest often have this symbol amongst the various hieroglyphs.&lt;br /&gt;
&lt;br /&gt;
===Three waves, three fish===&lt;br /&gt;
The hieroglyphs of three waves or three fish stacked on top of each other both represent the goddess of the ocean: Sa'har. It may tie to the sea's wildlife, the nature of the currents, floods, or land fertility. &lt;br /&gt;
&lt;br /&gt;
===Dove===&lt;br /&gt;
The dove bird is seen as a symbol of nature by many people following the &amp;quot;Old Path&amp;quot;. To the Khadan, it is a carrier of messages, the eyes of their nature goddess, Mjir'ja, and killing a dove in cold blood is blasphemous. The hieroglyph of a dove spreading its wings above terrain is linked to nature's growth, a dove dying to decay.&lt;br /&gt;
 &lt;br /&gt;
===Black and Red Serpent===&lt;br /&gt;
The black and red serpents represent one of Akhmat's titles: &amp;quot;The Serpent of the Dune Sea&amp;quot;. The serpents are seen throughout the hieroglyphs in the Tomb of Akhmat, including on his banners. &lt;br /&gt;
&lt;br /&gt;
===Sphinx===&lt;br /&gt;
The creatures known as Sphinxes are ancient beings tied to the goddess Rahma and the Underworld. Massive statues of these creatures were raised in honor of her and the dead and have also come in variations. The sphinxes with animalistic features are tied to the ones guarding Rahme's Gate, while human female features, or a masked face, represent Rahme herself in Sphinx form.&lt;br /&gt;
&lt;br /&gt;
===Golden Kasks===&lt;br /&gt;
The golden masks of Rahme, or death masks, as they are often known as are worn by the Golden Maidens. They are the servants of the ruler of Anjyarr and are worn to hide their beauty or true self from the population, for only the one they serve is allowed to gaze upon it. This originates from a myth where Mohekh was the only god allowed by Rahme to see her true face. A golden mask portrayed in hieroglyphs often represents the mystery of a certain death: the cause of the entombed one's death being unknown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religions]]&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Old_Path&amp;diff=4068</id>
		<title>The Old Path</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Old_Path&amp;diff=4068"/>
		<updated>2023-06-22T22:30:49Z</updated>

		<summary type="html">&lt;p&gt;Language: /* Khasar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Missing.png|center|frameless|134x134px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Theology'''&lt;br /&gt;
|Polytheism&lt;br /&gt;
|-&lt;br /&gt;
|'''Language'''&lt;br /&gt;
|Anjyarri, Akkadi Dialects, Common&lt;br /&gt;
|-&lt;br /&gt;
|'''Founder'''&lt;br /&gt;
|&amp;quot;Unknown&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Patriarch&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|'''Origin'''&lt;br /&gt;
|The Ancient Empire of Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|'''Territory'''&lt;br /&gt;
|Anjyarri Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''Most Dominant'''&lt;br /&gt;
|[[The Empire of Anjyarr]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Separations'''&lt;br /&gt;
|[[Tarik il Iʂik| The Path]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
''&amp;quot;I shall tread my life in honor of Kathra, my path ever changing like the shifting dune sea, never a clear line to follow, for I make my own choices. I shall serve my ruler 'till thee grants me the death I deserve, and from this death, I shall be reborn, for Baseth decides my fate. All under the light of the sun; the light of Sohtek.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Beliefs==&lt;br /&gt;
The common faith embedded in the realm of [[The Empire of Anjyarr|Anjyarr]], known to the people that inhabit the dunes and cities among the [[Dark Elves]], is known as &amp;quot;The Path&amp;quot;, or in Anjyarri: [[Tarik il Iʂik]]. Whereas &amp;quot;The Path&amp;quot; views life as a struggle, where the [[The Khadan Humans|Khadan]] are the soldiers of the Iʂik (light), the [[Kha'mal]] follow a similar path, yet traversed differently. &lt;br /&gt;
&lt;br /&gt;
Known as the Tarik Ejelkhi, or in the common tongue: &amp;quot;The Old Path&amp;quot; or &amp;quot;The Golden Path&amp;quot; as it is sometimes dubbed, is a more ancient version of the faith that is practiced today. It is a religion mostly spread orally through stories and mythos, today. With fractions of the religion and its story spread across the various tomb hieroglyphs. Certain splinter groups have also begun worshipping the ruler of [[The Empire of Anjyarr|Anjyarr]] or other key figures of [[Dark Elves|Azari'lunn]] origin, either as their guards or servants, seeing their long life as a version of immortality. In truth, the [[Dark Elves|Azari'lunn]] use this vision of them given by the nomads for their own gain and to improve the lives of the realm itself.&lt;br /&gt;
&lt;br /&gt;
Life and death, the two most significant points in someone's existence, are the most sacred to the [[Kha'mal]]. The goddess Kathra created all life equally and gifted it with free will so they each walk their own path. &lt;br /&gt;
&lt;br /&gt;
It is believed that where one has lived to their fullest potential and performed his role in the world, they would be guided and judged by Baseth, the god of death, and brought to the afterlife. However, if one would fail the test and their judgment rendered them unworthy of the afterlife, they would be cast into the Duçath, the Voidal Plain. Here, their souls would be frozen and consumed by monsters of said realm, known as Demons. &lt;br /&gt;
&lt;br /&gt;
However, it is not uncommon to hear the stories of immortality and godhood, for immortality is seen as a gift granted by the gods. &lt;br /&gt;
One receiving immortality, or harboring its power, is seen to be ascending to godhood and being given a role amongst the many deities in the skies or ruling over the people and guiding them to greatness. Many Pharos, the kings and queens of Anjyarr, were able to harness this gift thanks to sorcery and are worshipped equally, almost more, than the primary gods. Great temples and tombs would be designed for these Khadan worthy of ascension, for they would rule over it once they returned. To the Kha'mal, only the gods can gift someone with rebirth, and many voidal entities tied to the undead are viewed as heretical or decaying shells of their former lives that need to be put to rest. If ascension did not occur, it was formally believed that those who had been proven worthy by the gods would be reformed into stars, who would guide the remaining Khadan through the night.&lt;br /&gt;
&lt;br /&gt;
Desecrating one's body, or grave, is seen as the most sinful and defiling act, often punishable by death. The Tarik Ejelkhi or the Ejelkhi Pantheon would number an unknown amount of gods and deities, each representing a part of life on someone's path. Each acts as a guide or helping hand, and to worship one is to thank it for the life you have lived so far.&lt;br /&gt;
&lt;br /&gt;
The Khadan of these tribes do believe in an ending to the world, however. Named: &amp;quot;The Last Light&amp;quot; refers to the sun god's last light shining on Eden. The moon will block the sun so long that The Void will break through to the mortal domain and consume all, ending all creation made by Kathra. The gods will rain down on the world to destroy the corruption, sacrificing themselves and creating new life through this. When this happens differs for each tribe. Yet, many consider it may start when all mortals have lost their way and let their souls be engulfed by darkness. It is up to the followers of the &amp;quot;Tarik Ejelkhi&amp;quot; to rectify the evil and stay on the true path of life laid out for them by Kathra.&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
&lt;br /&gt;
The tribes of the [[Kha'mal]] refused to stray from their past and stayed true to their roots as a people and belief, continuing the faith under a different name. Its religion is spread almost like a cult through the [[Kha'mal]] tribes. Groups of nomads have made it into the society in the cities, extending this alternate branch of the modern religion to the common folk of Anjyarr. It is not uncommon for a [[Kha'mal]] priest to hold sermons on both the current and old rendition of &amp;quot;The Path&amp;quot;, as freedom of religion is allowed in the nation. This has caused both religions to overlap on specific faith sections, looking similar yet different.&lt;br /&gt;
&lt;br /&gt;
==Practices==&lt;br /&gt;
&lt;br /&gt;
Practices in the religion of the [[Kha'mal]] tribes range from each nomadic faction. Many prefer the use and spread of sermons to unite the people through priests or cultists. Others pray in silence, hands folded or placed on the ground, to either one or many deities. &lt;br /&gt;
Each religious ritual often ends with a blessing through the markings with the blood of an animal or water from the rivers. Marking one's body with permanent jewelry, paint, or tattoos is also common. Some of these tattoos resemble the person's character tied to a deity or a figure in the Pantheon they worship.&lt;br /&gt;
Feasts and songs are commonly used throughout history, and the nomads of the Kha'mal tribes and their faith use this plenty. Songs about fallen warriors or Pharoes, stories of their gods, or those they have lost along the path, are retold every generation. The “Old Path” is a verbal religion, where stories would be expressed through art and symbols. Though scholars were able to record mythos, these scrolls are welcomed by the followers with open arms.&lt;br /&gt;
&lt;br /&gt;
The Patriarch is the one who unites all priests and followers of the faith. He or she is the one who stands at the top of the Path's hierarchy and is often seen as a spiritual guide, a messenger, a spreader of faith, a uniter of people, or a leader. They go over the various rituals, indoctrinating new priests or even helping heal the sick and wounded alongside the priests themselves. They are the caretakers of all temples and rule over them, similar to how the gods rule over each of their domains. The role of a Patriarch often goes for life, but once the position is open, a new one is elected by all the [[The Khadan Humans|Khadan]] who follow the &amp;quot;Old Path&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Another role one can perform is devoting themselves to serving the ruler of [[The Empire of Anjyarr|Anjyarr]]. The women who choose this path become personal servants, called the Golden Maidens. These maidens are seen in crimson robes and tunics, expressing the beauty and perfection of the female body. The clothing is decorated and embroidered with golden lines and jewelry, which adds to a golden mask that rests on their face. The mask has a stoic yet elegant gaze that matches the beauty of their true face that is only allowed to be seen by the one they serve. Only off duty can they remove it and relieve themselves among the population or their family. Not only do their skills range from serving but also to protect. Once the first line of the Golden Guards has fallen, even the female servants can carry the weapons to defend their deity. &lt;br /&gt;
&lt;br /&gt;
The role of the personal guard of the deity or ruler is known as the Golden Company, the Golden Guards, or simply named the [[https://fablesfantasyrp.com/wiki/The_Empire_of_Anjyarr#The_Sultans_Kataphracts|&amp;quot;Kataphracts&amp;quot;]]. These [[Kha'mal]] warriors dressed in white and gold serve their master zealously and are silent but expressive guards regarding their duty. &lt;br /&gt;
The ones dressed in black, the warriors tasked with guarding the temples and tombs, are often immortalized by the fact that they constantly replenish their numbers once a member of the guard has fallen. This often makes them appear to be a mere immortal unit, never able to be defeated. Their appearance intimidates those unknown to their culture and faith, yet they are made all in honor of their gods and those they serve. They are the most respected warriors by all Kha'mal as they stand by their deity, tomb or temple until their duty ends.&lt;br /&gt;
&lt;br /&gt;
==Figures==&lt;br /&gt;
The nomads see many deities and gods as crucial figures that one may follow on their path. Seeing them as guides or characters, one might need in life. However, due to the history of the [[Kha'mal]] never being recorded in total, many of these gods have faded and been forgotten. Not all the deities that are still known are worshipped equally. Many are mere figures from history. However, some recurring characters of the Ejelkhi Pantheon are either still openly worshipped, their stories being recounted, or portrayals found in tombs and ruins. &lt;br /&gt;
&lt;br /&gt;
===Kathra===&lt;br /&gt;
The first, the creator, mother of all beings and worlds, the oldest of old. Kathra, also known as the goddess from whom all becoming arose, is the head deity in ancient Khadan mythology. She is a god of many titles that befitted her. Still, she is represented as the one who created all the world, the realms of mysticism, and all ethnicities in Eden with all the ability to make their own decisions, the universe with its stars, sun, and moon. She stands for wisdom, unity, creation, imagination, and all manners of emotion. She is the mother of all the gods and her creations in Anjyarr and is worshipped as such. &lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Kathra is depicted as a motherly figure in various tombs and shrines, now beneath the dune sea of Anjyarr. Her appearance shifts throughout history and has now been revised into a fair-looking, olive-toned woman dressed in burgundy robes and a tunic. Her hair, put in locks, has lines of white and has decoratively been plaid with gold and silver. She wears a crescent-shaped tiara embroidered in her hair on her head, on which a star of unknown white crystal is shaped.&lt;br /&gt;
&lt;br /&gt;
===Sohtek===&lt;br /&gt;
The all-seeing light, the one guiding the sun, he who shows the way of life by revealing the path ahead. Sothek is seen as the second-highest god in the Ejelkhi Pantheon. While simultaneously seen as guiding the sun from east to west, Sothek is depicted as a leader, a helpful god, and very supportive and welcoming. He was the first creation of Kathra and, as such, leads the Khadan the most on their journey. It was said that with his powers, he would see it all wherever his light would go. However, there were two domains he could not reach, the domain of Urtaq and Rahme: the earth and the underworld. &lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Sohtek is described as a tall, bulky, olive-skinned man wearing either yellow or golden robes. He is often portrayed holding silver chains wrapped around his arms which may be used to pull the sun. His eyes are represented to have a golden iris; hence many tombs have the Eye of Sothek engraved on their entrances.&lt;br /&gt;
&lt;br /&gt;
===Mohekh===&lt;br /&gt;
The white light, &amp;quot;The Traveler&amp;quot;, the guide of the night; Mohekh is the twin brother of Sohtek, the god of the moon. Mohekh is behind his twin brother in rank, which often frustrates him. Mohekh is described as a silent guide, a mute god who stands for those in the night and the creatures that come alive during this time. He is also the one giving each star and body in the sky a place to display its light and role in the universe. It is portrayed in many discovered relics that Mohekh and Rahme were connected or together, hinting at a relationship.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' The description of Mohekh varies from each era and portrayal. However, he is most known to be a majestic twin version of Sohtek, looking like an exact copy. Wearing white and gray robes, and like his brother, he wore chains of gold around his forearms to pull the moon forward. His notable feature of portrayal is the shape of a wolf howling at the moon. Said to be a song he created to draw the moon on but also to warn the people of the dangers that lurk at night. He appears to wanderers lost at night as a hooded old man from a distance, disappearing once they close the distance on him.&lt;br /&gt;
&lt;br /&gt;
===Khasar===&lt;br /&gt;
Warrior spirit of the Khadan, he who conquers the evils of the dark, riding on a monstrous steed, Khasar is the god of war and conquest, but also the embodiment of courage, honor, chivalry, and justice. He stands for everyone able to defend himself or others and, as such, is a favorite among the warbands and justice system of the Kha'mal. Khasar may be an honorable god, but he is known to have a short temper, performing actions rather than using words.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Khasars prior depiction is a warrior riding a giant scorpion he tamed from the very Anjyarri desert into battle; hence the Scorpion is seen as his symbol. With him, war hounds follow, causing the legend that wild dogs are a sign of approaching doom. He is the most handsome of the Ejelkhi deities. He is displayed as a muscled figure with dark-blue skin clad in armor made of an unknown metal and wielding various weapons, most notably a spear or two khopesh swords made from the same unknown metal. However, some depictions display his weapons to be made out of pure flames.&lt;br /&gt;
&lt;br /&gt;
===Khan'su===&lt;br /&gt;
&amp;quot;Great trickster&amp;quot;, spawn of Mohekh, protector, defender, and master of the arcane; Khan'su, sometimes called Kanshu, embodies trickery and witchcraft. He is a figure of the dark, flying through the night sky to spot those that got lost, helping his father with warnings. Birthed forth from Mohekh and Rahme, he is seen as both the good and evil of arcane magic. He is playful, curious, sarcastic, and enjoys teasing or tricking people, letting them wander off their Path to see what would happen to those unfortunate. He is also responsible for the magic leak in the world of Eden, and many Demons are often tied to him due to their similar powers. Thanks to relics and inscriptions found in ruins, speculation indicates that Khan'su might play around with Demonkind to end his boredom, which often comes with horrible results, with much-added protest from the other deities. He is also the most disliked of the Pantheon, but his personality does not care. He is liked most among the old kings and queens that sought immortality through arcane sorcery and was laboriously worshiped in the sorcerer's cults.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
Khan'su is often portrayed as the youngest male god of the list that is still widely known. In every illustration, he is seen with white falcon wings, sometimes replacing his arms entirely. Attired in robes similar to his father, Khan'su decorates himself with jewelry and pickings found in the dune sea. He is often seen wielding a staff with a crescent moon-faced upwards, held in similar falcon wings. However, a different portrayal shows his head is that of a raven's skull, his wings made of bone, and his body is similar to a mummified corpse. This is tied when Khan'su's curiosity has caused death or destruction, but it is also a form he takes to scare others. &lt;br /&gt;
&lt;br /&gt;
===Bhaseth===&lt;br /&gt;
Sailor of the sea of souls, weigher of hearts, the protector of the dead; Baseth is the god of death and guardian of the souls traversing to the afterlife. He is tasked with looking over every soul entering his domain, helping them across a bridge over the Duçath, the Voidal Plain. Before said bridge, each soul would be tested, with Baseth using his hands to split and weigh the soul and test the worthiness of the individual. He often represents mummification or the embalmment of the body, the peace and horror of death, rebirth, and the one giving the power of ascension. His presence can be seen in many tombs and ruins, even before the first Pharoes.&lt;br /&gt;
&lt;br /&gt;
Physical Depiction&lt;br /&gt;
Baseth's symbol is a pair of black crow wings with a white human skull. He is depicted as a tall, elegant man with bronze skin. He is wearing a short shendot (wrapped skirt) and high sandals, bare-chested beside a golden corset with a human skull encircled by the sun displayed on it. His head has a crown with his symbol engraved or a warrior's helmet covering his face, hiding it from mortals. His hands are wrapped in white cloth, hiding his two bone hands, his left being white, the right charcoal-black bones. Both represent life and death, rebirth and decay. He reveals them when performing the weighing of the soul and holds powers unknown by even the other gods.&lt;br /&gt;
&lt;br /&gt;
===Urtaq===&lt;br /&gt;
Creator of earth, sculptor of the mountains, the carver of the land; Urtaq is seen as the god of the earth, mountains, and all that comes from it. He is said to be born from the earth, having dug his way out like a scarab or dung beetle coming forth from its dungball. His name translates to &amp;quot;Earth's being&amp;quot;, and his character represents a nitpicking sculptor. He is often tied to representing burial and the ruptures in nature, such as earthquakes, which are often said to be caused by his angry outbursts towards a frustrated Sohtek who cannot see Urtaqs underground world with the sun's light. His last connection is that of the chaos and harsh nature of the desert itself, yet this is often conjoined to Mjir'jah.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
Urtaq has always been depicted as both an insect and a man. Often seen as a giant scarab of shining gold and silver, he is also represented as a humanoid with chitin skin and a coal-black head that house a pair of blazing red eyes. What makes him stand out from the other gods is that his voice emits both a male and female tone, which, while he is mainly enunciated as a male god, he is often depicted as an intersex god. His symbol, the Scarab, or two men praying to a mountain, is seen in many tombs embedded in the mountain ranges surrounding the Anjyarri desert.&lt;br /&gt;
&lt;br /&gt;
===Sa'har===&lt;br /&gt;
&amp;quot;Lady of the River Bringing Vegetation&amp;quot;, &amp;quot;Eternal Lady of the Ocean&amp;quot;, bringer of currents; Sa'har is the lady of the sea. Representing all nature of the ocean, fishery, sailoring, and exploration. The currents and floods, the rivers, and soil fertilization. Born from the first rain Kathra created, producing the world's oceans, Sa'har is neither good nor evil, as the sea can both be beautiful and treacherous.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
There are two depictions of Sa'har, the first being a naked lady with her body made out of pure waving water and a crown made of leaves, the other one closely tied to the Merfolk known on Eden, the body of both women and fish. Her skin was as blue as diamonds, and the fishy scales as white as pearls, wielding a scepter of rusting gold. She was either depicted in temples in her entire body or with the symbol of three waves or three fish. &lt;br /&gt;
&lt;br /&gt;
===Mjir'jah===&lt;br /&gt;
Essence of the world, &amp;quot;Mother Nature&amp;quot;, or sometimes called the &amp;quot;Beauty of Eden&amp;quot;, Mjir'jah is the embodiment of the nature that has blossomed in the world. After Kathra put down the seeds of life for its first trees, she carved Mjir'jah from the wood of the largest and most beautiful of all. Mjir'jah represents nature, the animal kingdom, the circle of life and fertility, and motherhood. She also often stands for the deviance of a mother's protection or survival of womanhood. The many gods squabble over her beauty as she is the most captivating of all. She enjoys the attention, yet her duty is guarding the plants, not the hand of another. She and Urtaq are characterized as close friends in many drawings and stories.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
Depicted as a slender yet muscular woman tied to nature's power and beauty, Mjir'jah was the tallest of the female deities. A chestnut-skin tone with deep green eyes able to pull in any mortal, Mjir'jah was portrayed in a dress of leaves, vines, and flowers. With her, she wielded a cane made from the highest tree that grew on the tallest mountain top of Urtaq, and an ankh in the other, known as the Key of Life, from which she creates new life. On her shoulder rests a dove, who, together with others, flies over the world to tell her about the progression and deterioration of nature. &lt;br /&gt;
&lt;br /&gt;
===Rahme===&lt;br /&gt;
&amp;quot;Collector of Souls&amp;quot;, &amp;quot;Lady of the Dead&amp;quot;, she who guards the end, keeper of the celestial flame; Rahme is the embodiment of death, the goddess of the underworld. Whereas Baseth guides the souls to her gate called the Gate of Rahme, she safe keeps the souls once in the underworld. She is a wielder of the Celestial flame, the fire that keeps the Voidal entities from entering and consuming her domain, making them unable to reach the bridge leading to her gate. She grants those worthy of ascension and returns them to the mortal world with the power of immortality to guide the Khadan. Her world is one of the untold secrets, and only those who arrive there see their depiction of a peaceful afterlife, whether a field of reeds or an unending beach; it changes for every soul. In many portrayals and stories, she is told to be married to Mohtek, the moon god, and birthed a son named Khan'su. Two sphinxes guard the gate of Rahme, seen as her pets. Their names are Kı'yameth and Yhen'iden. Roughly translating to Ending and Rebirth. However, Kı'yameth is also translated to Apocalypse in other depictions.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
Similar to Sa'har, Rahme has different depictions depending on her representation as death is neither good nor evil: it is a part of life, the ending of your path. Rahme is either portrayed in the form of a monumental black and gold sphinx or the Celestial flame itself: a humanoid-shaped yellow flame. A third depiction in tombs is a human skeleton dressed in a white-golden dress, her face covered by a golden mask, with a female body figure extending her hand over a deceased. This hints at her greeting the fallen in the underworld. The other hand is either a white-silver torch, wielding the flame, but she is also seen barehanded wielding it.&lt;br /&gt;
&lt;br /&gt;
===Tarath===&lt;br /&gt;
Birthed in the temple city of Al'Tojik, Tarath was the royal heir to a wealthy king of a tribe who sought to build an empire based on his image and of his great fathers before him. He let enslaved people build temples greater than any of its time, statues of himself, spreading his fame throughout Anjyarr, turning Al'Tojik into the grandest city of the realm and its capital. He united the tribes, created borders, and made conquests to gain wealth for the Khadan thanks to an ever-growing army. While he was not the first Pharo to be bestowed immortality, he set the foundation of the many cults that would gather the means of sorcery.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
Due to the ruins of Al'Tojik having been lost and no traces left, nor temples, of Pharo Tarath, the only depiction is of him in stories. These stories, unfortunately, vary too much of him to give him an accurate portrayal, but he was dubbed &amp;quot;The First Guide'' by many Khadan.&lt;br /&gt;
&lt;br /&gt;
===Met'hani===&lt;br /&gt;
The stories of Met'hani, the first female Pharo, are favorites of the women of the Kha'mal tribes. What makes her so famous is the start and tragic end of her legacy. The “Eternal Lady”, “The Golden Queen of Aanos”, her intelligence, temper, and bravery were as legendary as her beauty and added to an intense sense of honor and justice. She fought against the enemies of Anjyarr on the frontlines and used her charismatic political power to further the realm's gain. &lt;br /&gt;
However, the cults influenced her in the question of immortality and eternal reign, and soon they were sent out to find the answer. However, her sister Somnyah'la, named Sleepwalker, grew jealous of her sisters' power and, as one of the priests in the cult, sought out the darkest powers for answers. Meeting with a Demon and solving its riddles, she was influenced into sacrificing Met'hanis firstborn and heir, consuming the infant's blood to obtain the power of immortality. While she succeeded, and the Demon granted her what was promised, she was turned into a Vampyr who began a short conquest for her power with her undead followers. She was eventually banished into the Demonic realm thanks to the Cult and Met'hani's sacrifice. Her reign was tragically short, cut down as she was in her prime. All of Anjyarr mourned her passing, for they knew she would have brought great glory to the empire. She was laid to rest in the tombs embedded in the mountain ranges, and many still wait for her return.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
Met'hani is described as a tall, beautiful, olive-skinned woman in many stories. Black long, braided hair in locks covered her head on which a golden-blue gem sun crown rested. Her attire changes in each portrayal. However, she was depicted as being a daughter of Khasar, wearing armor embedded with gems and golden skulls that matched both her bravery and beauty. &lt;br /&gt;
&lt;br /&gt;
===Akhmat===&lt;br /&gt;
[[File:PharoShrine.jpg|thumb|right|370px|Ancient Pharo Shrine in the Valley of Kings]]&lt;br /&gt;
Akhmat was known as the Great King and Pharo of the city of Sepharat, the capital of [[The Empire of Anjyarr|Anjyarr]]at his time, now known as the &amp;quot;Valley of Kings&amp;quot;. Going by many titles, such as his most famous, &amp;quot;The Great Uniter&amp;quot;, Akhmat was known all over [[The Empire of Anjyarr|Anjyarr]] by all the [[The Khadan Humans|Khadan]] tribes that kneeled to him. Akhmat was depicted as a great and powerful Pharo. He listened to the priests of the Sorcerers Cult and realized that only a leader who could command the gods' respect would earn the people's total adoration. To this end, Pharo Akhmat, alone amongst all the kings of Anjyarr, paid homage to the ancient gods; early in his reign, he ordered the restoration of temples and erected magnificent statues to be constructed in their honor. It turned Sepharat into a temple city, more significant than any human city ever made at the time. He sacrificed his two children on the highest temple of Kathra to gain their favor, and when the time came, he conquered the various cities trying to break free from [[The Empire of Anjyarr|Anjyarr's Empire]]. He reigned as the greatest Pharo to be ever known and, thanks to the cult, the first to find the answer to immortality. &lt;br /&gt;
Blessed by long life, believed to be gifted the powers for his sacrifice, now seen as a new deity by the [[The Khadan Humans|Khadan]], ascended to godhood, he led the Khadan into a prosperous age. He eventually passed, yet his legacy was never forgotten, for he was interred in the most incredible tomb ever constructed. &lt;br /&gt;
Physical Depiction&lt;br /&gt;
Akhmat was described as clad in many white, red, and gold robes. With a crown of a sun-covered red serpent, his armor was covered in decorative skulls and religious crests. He wielded a great Kopesh and was often depicted on a chariot, carried on a throne of crimson and gold, or Giant Scorpion.&lt;br /&gt;
&lt;br /&gt;
==Symbolism==&lt;br /&gt;
===Eye of Sohtek===&lt;br /&gt;
The Eye of Sohtek, Sohteks Eye, or the Eye of The Sun, as it is named, is the symbolic eye seen in many Hieroglyphs in temples around Anjyarr. It is the personal symbol standing for the all-seeing eye of the god of the sun, Sohtek, and represents eternal guidance and the Khadan ancestral lands: Anjyarr itself. It is often paired with a sun surrounding the eye itself.&lt;br /&gt;
&lt;br /&gt;
===Crescent Moon===&lt;br /&gt;
The Crescent Moon symbol is the insignia for Mohekh, the moon god. It stands for guidance at night, protection from/or fight against darkness. But also the divinity of the sky, universe, and the stars, finding your place in life. Paired with the two white wings of a falcon, it is shifted into the mark of Khan'su, the trickster god, which then stands for the sorcerer's background of the one resting in the tomb.&lt;br /&gt;
&lt;br /&gt;
[[File:KhasarRody.png|frameless|right|300px]]&lt;br /&gt;
&lt;br /&gt;
===Red Scorpion===&lt;br /&gt;
The Red Scorpion of Khasar stands for the deviance against foes, the Khadan people's power, and the desert's dangers. It is seen as both a symbol of unity and war, and warlords that are laid to rest often have this symbol amongst the various hieroglyphs.&lt;br /&gt;
&lt;br /&gt;
===Three waves, three fish===&lt;br /&gt;
The hieroglyphs of three waves or three fish stacked on top of each other both represent the goddess of the ocean: Sa'har. It may tie to the sea's wildlife, the nature of the currents, floods, or land fertility. &lt;br /&gt;
&lt;br /&gt;
===Dove===&lt;br /&gt;
The dove bird is seen as a symbol of nature by many people following the &amp;quot;Old Path&amp;quot;. To the Khadan, it is a carrier of messages, the eyes of their nature goddess, Mjir'ja, and killing a dove in cold blood is blasphemous. The hieroglyph of a dove spreading its wings above terrain is linked to nature's growth, a dove dying to decay.&lt;br /&gt;
 &lt;br /&gt;
===Black and Red Serpent===&lt;br /&gt;
The black and red serpents represent one of Akhmat's titles: &amp;quot;The Serpent of the Dune Sea&amp;quot;. The serpents are seen throughout the hieroglyphs in the Tomb of Akhmat, including on his banners. &lt;br /&gt;
&lt;br /&gt;
===Sphinx===&lt;br /&gt;
The creatures known as Sphinxes are ancient beings tied to the goddess Rahma and the Underworld. Massive statues of these creatures were raised in honor of her and the dead and have also come in variations. The sphinxes with animalistic features are tied to the ones guarding Rahme's Gate, while human female features, or a masked face, represent Rahme herself in Sphinx form.&lt;br /&gt;
&lt;br /&gt;
===Golden Kasks===&lt;br /&gt;
The golden masks of Rahme, or death masks, as they are often known as are worn by the Golden Maidens. They are the servants of the ruler of Anjyarr and are worn to hide their beauty or true self from the population, for only the one they serve is allowed to gaze upon it. This originates from a myth where Mohekh was the only god allowed by Rahme to see her true face. A golden mask portrayed in hieroglyphs often represents the mystery of a certain death: the cause of the entombed one's death being unknown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religions]]&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Old_Path&amp;diff=4067</id>
		<title>The Old Path</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Old_Path&amp;diff=4067"/>
		<updated>2023-06-22T22:29:53Z</updated>

		<summary type="html">&lt;p&gt;Language: /* Mohekh */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Missing.png|center|frameless|134x134px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Theology'''&lt;br /&gt;
|Polytheism&lt;br /&gt;
|-&lt;br /&gt;
|'''Language'''&lt;br /&gt;
|Anjyarri, Akkadi Dialects, Common&lt;br /&gt;
|-&lt;br /&gt;
|'''Founder'''&lt;br /&gt;
|&amp;quot;Unknown&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Patriarch&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|'''Origin'''&lt;br /&gt;
|The Ancient Empire of Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|'''Territory'''&lt;br /&gt;
|Anjyarri Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''Most Dominant'''&lt;br /&gt;
|[[The Empire of Anjyarr]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Separations'''&lt;br /&gt;
|[[Tarik il Iʂik| The Path]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
''&amp;quot;I shall tread my life in honor of Kathra, my path ever changing like the shifting dune sea, never a clear line to follow, for I make my own choices. I shall serve my ruler 'till thee grants me the death I deserve, and from this death, I shall be reborn, for Baseth decides my fate. All under the light of the sun; the light of Sohtek.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Beliefs==&lt;br /&gt;
The common faith embedded in the realm of [[The Empire of Anjyarr|Anjyarr]], known to the people that inhabit the dunes and cities among the [[Dark Elves]], is known as &amp;quot;The Path&amp;quot;, or in Anjyarri: [[Tarik il Iʂik]]. Whereas &amp;quot;The Path&amp;quot; views life as a struggle, where the [[The Khadan Humans|Khadan]] are the soldiers of the Iʂik (light), the [[Kha'mal]] follow a similar path, yet traversed differently. &lt;br /&gt;
&lt;br /&gt;
Known as the Tarik Ejelkhi, or in the common tongue: &amp;quot;The Old Path&amp;quot; or &amp;quot;The Golden Path&amp;quot; as it is sometimes dubbed, is a more ancient version of the faith that is practiced today. It is a religion mostly spread orally through stories and mythos, today. With fractions of the religion and its story spread across the various tomb hieroglyphs. Certain splinter groups have also begun worshipping the ruler of [[The Empire of Anjyarr|Anjyarr]] or other key figures of [[Dark Elves|Azari'lunn]] origin, either as their guards or servants, seeing their long life as a version of immortality. In truth, the [[Dark Elves|Azari'lunn]] use this vision of them given by the nomads for their own gain and to improve the lives of the realm itself.&lt;br /&gt;
&lt;br /&gt;
Life and death, the two most significant points in someone's existence, are the most sacred to the [[Kha'mal]]. The goddess Kathra created all life equally and gifted it with free will so they each walk their own path. &lt;br /&gt;
&lt;br /&gt;
It is believed that where one has lived to their fullest potential and performed his role in the world, they would be guided and judged by Baseth, the god of death, and brought to the afterlife. However, if one would fail the test and their judgment rendered them unworthy of the afterlife, they would be cast into the Duçath, the Voidal Plain. Here, their souls would be frozen and consumed by monsters of said realm, known as Demons. &lt;br /&gt;
&lt;br /&gt;
However, it is not uncommon to hear the stories of immortality and godhood, for immortality is seen as a gift granted by the gods. &lt;br /&gt;
One receiving immortality, or harboring its power, is seen to be ascending to godhood and being given a role amongst the many deities in the skies or ruling over the people and guiding them to greatness. Many Pharos, the kings and queens of Anjyarr, were able to harness this gift thanks to sorcery and are worshipped equally, almost more, than the primary gods. Great temples and tombs would be designed for these Khadan worthy of ascension, for they would rule over it once they returned. To the Kha'mal, only the gods can gift someone with rebirth, and many voidal entities tied to the undead are viewed as heretical or decaying shells of their former lives that need to be put to rest. If ascension did not occur, it was formally believed that those who had been proven worthy by the gods would be reformed into stars, who would guide the remaining Khadan through the night.&lt;br /&gt;
&lt;br /&gt;
Desecrating one's body, or grave, is seen as the most sinful and defiling act, often punishable by death. The Tarik Ejelkhi or the Ejelkhi Pantheon would number an unknown amount of gods and deities, each representing a part of life on someone's path. Each acts as a guide or helping hand, and to worship one is to thank it for the life you have lived so far.&lt;br /&gt;
&lt;br /&gt;
The Khadan of these tribes do believe in an ending to the world, however. Named: &amp;quot;The Last Light&amp;quot; refers to the sun god's last light shining on Eden. The moon will block the sun so long that The Void will break through to the mortal domain and consume all, ending all creation made by Kathra. The gods will rain down on the world to destroy the corruption, sacrificing themselves and creating new life through this. When this happens differs for each tribe. Yet, many consider it may start when all mortals have lost their way and let their souls be engulfed by darkness. It is up to the followers of the &amp;quot;Tarik Ejelkhi&amp;quot; to rectify the evil and stay on the true path of life laid out for them by Kathra.&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
&lt;br /&gt;
The tribes of the [[Kha'mal]] refused to stray from their past and stayed true to their roots as a people and belief, continuing the faith under a different name. Its religion is spread almost like a cult through the [[Kha'mal]] tribes. Groups of nomads have made it into the society in the cities, extending this alternate branch of the modern religion to the common folk of Anjyarr. It is not uncommon for a [[Kha'mal]] priest to hold sermons on both the current and old rendition of &amp;quot;The Path&amp;quot;, as freedom of religion is allowed in the nation. This has caused both religions to overlap on specific faith sections, looking similar yet different.&lt;br /&gt;
&lt;br /&gt;
==Practices==&lt;br /&gt;
&lt;br /&gt;
Practices in the religion of the [[Kha'mal]] tribes range from each nomadic faction. Many prefer the use and spread of sermons to unite the people through priests or cultists. Others pray in silence, hands folded or placed on the ground, to either one or many deities. &lt;br /&gt;
Each religious ritual often ends with a blessing through the markings with the blood of an animal or water from the rivers. Marking one's body with permanent jewelry, paint, or tattoos is also common. Some of these tattoos resemble the person's character tied to a deity or a figure in the Pantheon they worship.&lt;br /&gt;
Feasts and songs are commonly used throughout history, and the nomads of the Kha'mal tribes and their faith use this plenty. Songs about fallen warriors or Pharoes, stories of their gods, or those they have lost along the path, are retold every generation. The “Old Path” is a verbal religion, where stories would be expressed through art and symbols. Though scholars were able to record mythos, these scrolls are welcomed by the followers with open arms.&lt;br /&gt;
&lt;br /&gt;
The Patriarch is the one who unites all priests and followers of the faith. He or she is the one who stands at the top of the Path's hierarchy and is often seen as a spiritual guide, a messenger, a spreader of faith, a uniter of people, or a leader. They go over the various rituals, indoctrinating new priests or even helping heal the sick and wounded alongside the priests themselves. They are the caretakers of all temples and rule over them, similar to how the gods rule over each of their domains. The role of a Patriarch often goes for life, but once the position is open, a new one is elected by all the [[The Khadan Humans|Khadan]] who follow the &amp;quot;Old Path&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Another role one can perform is devoting themselves to serving the ruler of [[The Empire of Anjyarr|Anjyarr]]. The women who choose this path become personal servants, called the Golden Maidens. These maidens are seen in crimson robes and tunics, expressing the beauty and perfection of the female body. The clothing is decorated and embroidered with golden lines and jewelry, which adds to a golden mask that rests on their face. The mask has a stoic yet elegant gaze that matches the beauty of their true face that is only allowed to be seen by the one they serve. Only off duty can they remove it and relieve themselves among the population or their family. Not only do their skills range from serving but also to protect. Once the first line of the Golden Guards has fallen, even the female servants can carry the weapons to defend their deity. &lt;br /&gt;
&lt;br /&gt;
The role of the personal guard of the deity or ruler is known as the Golden Company, the Golden Guards, or simply named the [[https://fablesfantasyrp.com/wiki/The_Empire_of_Anjyarr#The_Sultans_Kataphracts|&amp;quot;Kataphracts&amp;quot;]]. These [[Kha'mal]] warriors dressed in white and gold serve their master zealously and are silent but expressive guards regarding their duty. &lt;br /&gt;
The ones dressed in black, the warriors tasked with guarding the temples and tombs, are often immortalized by the fact that they constantly replenish their numbers once a member of the guard has fallen. This often makes them appear to be a mere immortal unit, never able to be defeated. Their appearance intimidates those unknown to their culture and faith, yet they are made all in honor of their gods and those they serve. They are the most respected warriors by all Kha'mal as they stand by their deity, tomb or temple until their duty ends.&lt;br /&gt;
&lt;br /&gt;
==Figures==&lt;br /&gt;
The nomads see many deities and gods as crucial figures that one may follow on their path. Seeing them as guides or characters, one might need in life. However, due to the history of the [[Kha'mal]] never being recorded in total, many of these gods have faded and been forgotten. Not all the deities that are still known are worshipped equally. Many are mere figures from history. However, some recurring characters of the Ejelkhi Pantheon are either still openly worshipped, their stories being recounted, or portrayals found in tombs and ruins. &lt;br /&gt;
&lt;br /&gt;
===Kathra===&lt;br /&gt;
The first, the creator, mother of all beings and worlds, the oldest of old. Kathra, also known as the goddess from whom all becoming arose, is the head deity in ancient Khadan mythology. She is a god of many titles that befitted her. Still, she is represented as the one who created all the world, the realms of mysticism, and all ethnicities in Eden with all the ability to make their own decisions, the universe with its stars, sun, and moon. She stands for wisdom, unity, creation, imagination, and all manners of emotion. She is the mother of all the gods and her creations in Anjyarr and is worshipped as such. &lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Kathra is depicted as a motherly figure in various tombs and shrines, now beneath the dune sea of Anjyarr. Her appearance shifts throughout history and has now been revised into a fair-looking, olive-toned woman dressed in burgundy robes and a tunic. Her hair, put in locks, has lines of white and has decoratively been plaid with gold and silver. She wears a crescent-shaped tiara embroidered in her hair on her head, on which a star of unknown white crystal is shaped.&lt;br /&gt;
&lt;br /&gt;
===Sohtek===&lt;br /&gt;
The all-seeing light, the one guiding the sun, he who shows the way of life by revealing the path ahead. Sothek is seen as the second-highest god in the Ejelkhi Pantheon. While simultaneously seen as guiding the sun from east to west, Sothek is depicted as a leader, a helpful god, and very supportive and welcoming. He was the first creation of Kathra and, as such, leads the Khadan the most on their journey. It was said that with his powers, he would see it all wherever his light would go. However, there were two domains he could not reach, the domain of Urtaq and Rahme: the earth and the underworld. &lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' Sohtek is described as a tall, bulky, olive-skinned man wearing either yellow or golden robes. He is often portrayed holding silver chains wrapped around his arms which may be used to pull the sun. His eyes are represented to have a golden iris; hence many tombs have the Eye of Sothek engraved on their entrances.&lt;br /&gt;
&lt;br /&gt;
===Mohekh===&lt;br /&gt;
The white light, &amp;quot;The Traveler&amp;quot;, the guide of the night; Mohekh is the twin brother of Sohtek, the god of the moon. Mohekh is behind his twin brother in rank, which often frustrates him. Mohekh is described as a silent guide, a mute god who stands for those in the night and the creatures that come alive during this time. He is also the one giving each star and body in the sky a place to display its light and role in the universe. It is portrayed in many discovered relics that Mohekh and Rahme were connected or together, hinting at a relationship.&lt;br /&gt;
&lt;br /&gt;
'''Physical Depiction:''' The description of Mohekh varies from each era and portrayal. However, he is most known to be a majestic twin version of Sohtek, looking like an exact copy. Wearing white and gray robes, and like his brother, he wore chains of gold around his forearms to pull the moon forward. His notable feature of portrayal is the shape of a wolf howling at the moon. Said to be a song he created to draw the moon on but also to warn the people of the dangers that lurk at night. He appears to wanderers lost at night as a hooded old man from a distance, disappearing once they close the distance on him.&lt;br /&gt;
&lt;br /&gt;
===Khasar===&lt;br /&gt;
Warrior spirit of the Khadan, he who conquers the evils of the dark, riding on a monstrous steed, Kasar is the god of war and conquest, but also the embodiment of courage, honor, chivalry, and justice. He stands for everyone able to defend himself or others and, as such, is a favorite among the warbands and justice system of the Kha'mal. Khasar may be an honorable god, but he is known to have a short temper, performing actions rather than using words.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
Khasars prior depiction is a warrior riding a giant scorpion he tamed from the very Anjyarri desert into battle; hence the Scorpion is seen as his symbol. With him, war hounds follow, causing the legend that wild dogs are a sign of approaching doom. He is the most handsome of the Ejelkhi deities. He is displayed as a muscled figure with dark-blue skin clad in armor made of an unknown metal and wielding various weapons, most notably a spear or two khopesh swords made from the same unknown metal. However, some depictions display his weapons to be made out of pure flames.&lt;br /&gt;
&lt;br /&gt;
===Khan'su===&lt;br /&gt;
&amp;quot;Great trickster&amp;quot;, spawn of Mohekh, protector, defender, and master of the arcane; Khan'su, sometimes called Kanshu, embodies trickery and witchcraft. He is a figure of the dark, flying through the night sky to spot those that got lost, helping his father with warnings. Birthed forth from Mohekh and Rahme, he is seen as both the good and evil of arcane magic. He is playful, curious, sarcastic, and enjoys teasing or tricking people, letting them wander off their Path to see what would happen to those unfortunate. He is also responsible for the magic leak in the world of Eden, and many Demons are often tied to him due to their similar powers. Thanks to relics and inscriptions found in ruins, speculation indicates that Khan'su might play around with Demonkind to end his boredom, which often comes with horrible results, with much-added protest from the other deities. He is also the most disliked of the Pantheon, but his personality does not care. He is liked most among the old kings and queens that sought immortality through arcane sorcery and was laboriously worshiped in the sorcerer's cults.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
Khan'su is often portrayed as the youngest male god of the list that is still widely known. In every illustration, he is seen with white falcon wings, sometimes replacing his arms entirely. Attired in robes similar to his father, Khan'su decorates himself with jewelry and pickings found in the dune sea. He is often seen wielding a staff with a crescent moon-faced upwards, held in similar falcon wings. However, a different portrayal shows his head is that of a raven's skull, his wings made of bone, and his body is similar to a mummified corpse. This is tied when Khan'su's curiosity has caused death or destruction, but it is also a form he takes to scare others. &lt;br /&gt;
&lt;br /&gt;
===Bhaseth===&lt;br /&gt;
Sailor of the sea of souls, weigher of hearts, the protector of the dead; Baseth is the god of death and guardian of the souls traversing to the afterlife. He is tasked with looking over every soul entering his domain, helping them across a bridge over the Duçath, the Voidal Plain. Before said bridge, each soul would be tested, with Baseth using his hands to split and weigh the soul and test the worthiness of the individual. He often represents mummification or the embalmment of the body, the peace and horror of death, rebirth, and the one giving the power of ascension. His presence can be seen in many tombs and ruins, even before the first Pharoes.&lt;br /&gt;
&lt;br /&gt;
Physical Depiction&lt;br /&gt;
Baseth's symbol is a pair of black crow wings with a white human skull. He is depicted as a tall, elegant man with bronze skin. He is wearing a short shendot (wrapped skirt) and high sandals, bare-chested beside a golden corset with a human skull encircled by the sun displayed on it. His head has a crown with his symbol engraved or a warrior's helmet covering his face, hiding it from mortals. His hands are wrapped in white cloth, hiding his two bone hands, his left being white, the right charcoal-black bones. Both represent life and death, rebirth and decay. He reveals them when performing the weighing of the soul and holds powers unknown by even the other gods.&lt;br /&gt;
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===Urtaq===&lt;br /&gt;
Creator of earth, sculptor of the mountains, the carver of the land; Urtaq is seen as the god of the earth, mountains, and all that comes from it. He is said to be born from the earth, having dug his way out like a scarab or dung beetle coming forth from its dungball. His name translates to &amp;quot;Earth's being&amp;quot;, and his character represents a nitpicking sculptor. He is often tied to representing burial and the ruptures in nature, such as earthquakes, which are often said to be caused by his angry outbursts towards a frustrated Sohtek who cannot see Urtaqs underground world with the sun's light. His last connection is that of the chaos and harsh nature of the desert itself, yet this is often conjoined to Mjir'jah.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
Urtaq has always been depicted as both an insect and a man. Often seen as a giant scarab of shining gold and silver, he is also represented as a humanoid with chitin skin and a coal-black head that house a pair of blazing red eyes. What makes him stand out from the other gods is that his voice emits both a male and female tone, which, while he is mainly enunciated as a male god, he is often depicted as an intersex god. His symbol, the Scarab, or two men praying to a mountain, is seen in many tombs embedded in the mountain ranges surrounding the Anjyarri desert.&lt;br /&gt;
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===Sa'har===&lt;br /&gt;
&amp;quot;Lady of the River Bringing Vegetation&amp;quot;, &amp;quot;Eternal Lady of the Ocean&amp;quot;, bringer of currents; Sa'har is the lady of the sea. Representing all nature of the ocean, fishery, sailoring, and exploration. The currents and floods, the rivers, and soil fertilization. Born from the first rain Kathra created, producing the world's oceans, Sa'har is neither good nor evil, as the sea can both be beautiful and treacherous.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
There are two depictions of Sa'har, the first being a naked lady with her body made out of pure waving water and a crown made of leaves, the other one closely tied to the Merfolk known on Eden, the body of both women and fish. Her skin was as blue as diamonds, and the fishy scales as white as pearls, wielding a scepter of rusting gold. She was either depicted in temples in her entire body or with the symbol of three waves or three fish. &lt;br /&gt;
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===Mjir'jah===&lt;br /&gt;
Essence of the world, &amp;quot;Mother Nature&amp;quot;, or sometimes called the &amp;quot;Beauty of Eden&amp;quot;, Mjir'jah is the embodiment of the nature that has blossomed in the world. After Kathra put down the seeds of life for its first trees, she carved Mjir'jah from the wood of the largest and most beautiful of all. Mjir'jah represents nature, the animal kingdom, the circle of life and fertility, and motherhood. She also often stands for the deviance of a mother's protection or survival of womanhood. The many gods squabble over her beauty as she is the most captivating of all. She enjoys the attention, yet her duty is guarding the plants, not the hand of another. She and Urtaq are characterized as close friends in many drawings and stories.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
Depicted as a slender yet muscular woman tied to nature's power and beauty, Mjir'jah was the tallest of the female deities. A chestnut-skin tone with deep green eyes able to pull in any mortal, Mjir'jah was portrayed in a dress of leaves, vines, and flowers. With her, she wielded a cane made from the highest tree that grew on the tallest mountain top of Urtaq, and an ankh in the other, known as the Key of Life, from which she creates new life. On her shoulder rests a dove, who, together with others, flies over the world to tell her about the progression and deterioration of nature. &lt;br /&gt;
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===Rahme===&lt;br /&gt;
&amp;quot;Collector of Souls&amp;quot;, &amp;quot;Lady of the Dead&amp;quot;, she who guards the end, keeper of the celestial flame; Rahme is the embodiment of death, the goddess of the underworld. Whereas Baseth guides the souls to her gate called the Gate of Rahme, she safe keeps the souls once in the underworld. She is a wielder of the Celestial flame, the fire that keeps the Voidal entities from entering and consuming her domain, making them unable to reach the bridge leading to her gate. She grants those worthy of ascension and returns them to the mortal world with the power of immortality to guide the Khadan. Her world is one of the untold secrets, and only those who arrive there see their depiction of a peaceful afterlife, whether a field of reeds or an unending beach; it changes for every soul. In many portrayals and stories, she is told to be married to Mohtek, the moon god, and birthed a son named Khan'su. Two sphinxes guard the gate of Rahme, seen as her pets. Their names are Kı'yameth and Yhen'iden. Roughly translating to Ending and Rebirth. However, Kı'yameth is also translated to Apocalypse in other depictions.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
Similar to Sa'har, Rahme has different depictions depending on her representation as death is neither good nor evil: it is a part of life, the ending of your path. Rahme is either portrayed in the form of a monumental black and gold sphinx or the Celestial flame itself: a humanoid-shaped yellow flame. A third depiction in tombs is a human skeleton dressed in a white-golden dress, her face covered by a golden mask, with a female body figure extending her hand over a deceased. This hints at her greeting the fallen in the underworld. The other hand is either a white-silver torch, wielding the flame, but she is also seen barehanded wielding it.&lt;br /&gt;
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===Tarath===&lt;br /&gt;
Birthed in the temple city of Al'Tojik, Tarath was the royal heir to a wealthy king of a tribe who sought to build an empire based on his image and of his great fathers before him. He let enslaved people build temples greater than any of its time, statues of himself, spreading his fame throughout Anjyarr, turning Al'Tojik into the grandest city of the realm and its capital. He united the tribes, created borders, and made conquests to gain wealth for the Khadan thanks to an ever-growing army. While he was not the first Pharo to be bestowed immortality, he set the foundation of the many cults that would gather the means of sorcery.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
Due to the ruins of Al'Tojik having been lost and no traces left, nor temples, of Pharo Tarath, the only depiction is of him in stories. These stories, unfortunately, vary too much of him to give him an accurate portrayal, but he was dubbed &amp;quot;The First Guide'' by many Khadan.&lt;br /&gt;
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===Met'hani===&lt;br /&gt;
The stories of Met'hani, the first female Pharo, are favorites of the women of the Kha'mal tribes. What makes her so famous is the start and tragic end of her legacy. The “Eternal Lady”, “The Golden Queen of Aanos”, her intelligence, temper, and bravery were as legendary as her beauty and added to an intense sense of honor and justice. She fought against the enemies of Anjyarr on the frontlines and used her charismatic political power to further the realm's gain. &lt;br /&gt;
However, the cults influenced her in the question of immortality and eternal reign, and soon they were sent out to find the answer. However, her sister Somnyah'la, named Sleepwalker, grew jealous of her sisters' power and, as one of the priests in the cult, sought out the darkest powers for answers. Meeting with a Demon and solving its riddles, she was influenced into sacrificing Met'hanis firstborn and heir, consuming the infant's blood to obtain the power of immortality. While she succeeded, and the Demon granted her what was promised, she was turned into a Vampyr who began a short conquest for her power with her undead followers. She was eventually banished into the Demonic realm thanks to the Cult and Met'hani's sacrifice. Her reign was tragically short, cut down as she was in her prime. All of Anjyarr mourned her passing, for they knew she would have brought great glory to the empire. She was laid to rest in the tombs embedded in the mountain ranges, and many still wait for her return.&lt;br /&gt;
Physical Depiction&lt;br /&gt;
Met'hani is described as a tall, beautiful, olive-skinned woman in many stories. Black long, braided hair in locks covered her head on which a golden-blue gem sun crown rested. Her attire changes in each portrayal. However, she was depicted as being a daughter of Khasar, wearing armor embedded with gems and golden skulls that matched both her bravery and beauty. &lt;br /&gt;
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===Akhmat===&lt;br /&gt;
[[File:PharoShrine.jpg|thumb|right|370px|Ancient Pharo Shrine in the Valley of Kings]]&lt;br /&gt;
Akhmat was known as the Great King and Pharo of the city of Sepharat, the capital of [[The Empire of Anjyarr|Anjyarr]]at his time, now known as the &amp;quot;Valley of Kings&amp;quot;. Going by many titles, such as his most famous, &amp;quot;The Great Uniter&amp;quot;, Akhmat was known all over [[The Empire of Anjyarr|Anjyarr]] by all the [[The Khadan Humans|Khadan]] tribes that kneeled to him. Akhmat was depicted as a great and powerful Pharo. He listened to the priests of the Sorcerers Cult and realized that only a leader who could command the gods' respect would earn the people's total adoration. To this end, Pharo Akhmat, alone amongst all the kings of Anjyarr, paid homage to the ancient gods; early in his reign, he ordered the restoration of temples and erected magnificent statues to be constructed in their honor. It turned Sepharat into a temple city, more significant than any human city ever made at the time. He sacrificed his two children on the highest temple of Kathra to gain their favor, and when the time came, he conquered the various cities trying to break free from [[The Empire of Anjyarr|Anjyarr's Empire]]. He reigned as the greatest Pharo to be ever known and, thanks to the cult, the first to find the answer to immortality. &lt;br /&gt;
Blessed by long life, believed to be gifted the powers for his sacrifice, now seen as a new deity by the [[The Khadan Humans|Khadan]], ascended to godhood, he led the Khadan into a prosperous age. He eventually passed, yet his legacy was never forgotten, for he was interred in the most incredible tomb ever constructed. &lt;br /&gt;
Physical Depiction&lt;br /&gt;
Akhmat was described as clad in many white, red, and gold robes. With a crown of a sun-covered red serpent, his armor was covered in decorative skulls and religious crests. He wielded a great Kopesh and was often depicted on a chariot, carried on a throne of crimson and gold, or Giant Scorpion.&lt;br /&gt;
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==Symbolism==&lt;br /&gt;
===Eye of Sohtek===&lt;br /&gt;
The Eye of Sohtek, Sohteks Eye, or the Eye of The Sun, as it is named, is the symbolic eye seen in many Hieroglyphs in temples around Anjyarr. It is the personal symbol standing for the all-seeing eye of the god of the sun, Sohtek, and represents eternal guidance and the Khadan ancestral lands: Anjyarr itself. It is often paired with a sun surrounding the eye itself.&lt;br /&gt;
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===Crescent Moon===&lt;br /&gt;
The Crescent Moon symbol is the insignia for Mohekh, the moon god. It stands for guidance at night, protection from/or fight against darkness. But also the divinity of the sky, universe, and the stars, finding your place in life. Paired with the two white wings of a falcon, it is shifted into the mark of Khan'su, the trickster god, which then stands for the sorcerer's background of the one resting in the tomb.&lt;br /&gt;
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[[File:KhasarRody.png|frameless|right|300px]]&lt;br /&gt;
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===Red Scorpion===&lt;br /&gt;
The Red Scorpion of Khasar stands for the deviance against foes, the Khadan people's power, and the desert's dangers. It is seen as both a symbol of unity and war, and warlords that are laid to rest often have this symbol amongst the various hieroglyphs.&lt;br /&gt;
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===Three waves, three fish===&lt;br /&gt;
The hieroglyphs of three waves or three fish stacked on top of each other both represent the goddess of the ocean: Sa'har. It may tie to the sea's wildlife, the nature of the currents, floods, or land fertility. &lt;br /&gt;
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===Dove===&lt;br /&gt;
The dove bird is seen as a symbol of nature by many people following the &amp;quot;Old Path&amp;quot;. To the Khadan, it is a carrier of messages, the eyes of their nature goddess, Mjir'ja, and killing a dove in cold blood is blasphemous. The hieroglyph of a dove spreading its wings above terrain is linked to nature's growth, a dove dying to decay.&lt;br /&gt;
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===Black and Red Serpent===&lt;br /&gt;
The black and red serpents represent one of Akhmat's titles: &amp;quot;The Serpent of the Dune Sea&amp;quot;. The serpents are seen throughout the hieroglyphs in the Tomb of Akhmat, including on his banners. &lt;br /&gt;
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===Sphinx===&lt;br /&gt;
The creatures known as Sphinxes are ancient beings tied to the goddess Rahma and the Underworld. Massive statues of these creatures were raised in honor of her and the dead and have also come in variations. The sphinxes with animalistic features are tied to the ones guarding Rahme's Gate, while human female features, or a masked face, represent Rahme herself in Sphinx form.&lt;br /&gt;
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===Golden Kasks===&lt;br /&gt;
The golden masks of Rahme, or death masks, as they are often known as are worn by the Golden Maidens. They are the servants of the ruler of Anjyarr and are worn to hide their beauty or true self from the population, for only the one they serve is allowed to gaze upon it. This originates from a myth where Mohekh was the only god allowed by Rahme to see her true face. A golden mask portrayed in hieroglyphs often represents the mystery of a certain death: the cause of the entombed one's death being unknown.&lt;br /&gt;
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[[Category:Religions]]&lt;/div&gt;</summary>
		<author><name>Language</name></author>
	</entry>
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