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	<updated>2026-09-29T08:12:02Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Frost_Bear&amp;diff=4170</id>
		<title>Frost Bear</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Frost_Bear&amp;diff=4170"/>
		<updated>2023-07-15T11:48:51Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Bestiary&lt;br /&gt;
|Image = Missing.png&lt;br /&gt;
|Class = Mammals&lt;br /&gt;
|Rarity = Common&lt;br /&gt;
|Size = Large&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Eden Frost Bear is the largest of the main bear races and also has the greatest defensive capabilities, because of it’s great white fur, that gives it high resistance to physical attacks and spells especially those of the frigumancy family and aeromancy family, while keeping it warm and protected.&lt;br /&gt;
&lt;br /&gt;
The Eden Frost Bear is also the most intelligent of the main species, easily able to discern when someone is only hostile if you intrude on their territory or express clear hostility towards them.&lt;br /&gt;
&lt;br /&gt;
The only true weakness these bears seem to have in terms of combat, is fire and heat, as well as starvation, since their large bodies ofcourse require a lot of energy to sustain.&lt;br /&gt;
&lt;br /&gt;
== Behaviour ==&lt;br /&gt;
These bears live in the harshest mountains in the north, and often are in contact with beings, such as frost trolls, who are said to be inhumanely powerful and dreadful.&lt;br /&gt;
&lt;br /&gt;
The Eden Frost Bears are highly intelligent. Even considered to be one of the most intelligent animal species in existence.&lt;br /&gt;
This also means they won't attack people out of instinct.&lt;br /&gt;
&lt;br /&gt;
Eden Frost Bears are quite kind actually and will try to avoid conflict as much as they can, but once one of these bears is angered, you should start counting your minutes, as this species of hulking beasts are extremely strong, to the point they are able to take down even an experienced hunting team, if they are careless.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
The Eden Frost Bear, a formidable resident of the wilderness, possesses impressive abilities that inspire both admiration and unease. With its powerful Frost Claw, the bear inflicts wounds upon its adversaries, its icy talons slicing through flesh with calculated accuracy. Unleashing a display of primal might, the bear's Frost Bite launches a relentless assault, its jaws clenching with unyielding force. Confronting this formidable creature within the untamed expanses of Eden demands resilience and strategic acumen, as its devastating frosty slashes and bone-chilling bite render it a force to be reckoned with. Particularly when accompanied by its offspring, the Eden Frost Bear grows even more formidable when defending its cubs, especially in the face of repeated attacks.&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
&lt;br /&gt;
*'''Bones'''&lt;br /&gt;
:: Just some sturdy bones.&lt;br /&gt;
&lt;br /&gt;
*'''Frost Bear Fur'''&lt;br /&gt;
:: Can be used to craft beautiful warm jackets.&lt;br /&gt;
&lt;br /&gt;
*'''Frost Bear Cub'''&lt;br /&gt;
:: A bear cub was found near the bear's corpse, it can be trained to become your pet and companion, or sold away for its fur.&lt;br /&gt;
&lt;br /&gt;
*'''Shard of Magical Ice'''&lt;br /&gt;
:: A curious crystal, maybe something might happen if it was brought to a frigumancer?&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Frost_Bear&amp;diff=4169</id>
		<title>Frost Bear</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Frost_Bear&amp;diff=4169"/>
		<updated>2023-07-15T11:48:04Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: Created page with &amp;quot; {{Bestiary |Image = Missing.png |Class = Mammals |Rarity = Common |Size = Large }} __NOTOC__ ==Introduction== The Eden Frost Bear is the largest of the main bear races and also has the greatest defensive capabilities, because of it’s great white fur, that gives it high resistance to physical attacks and spells especially those of the frigumancy family and aeromancy family, while keeping it warm and protected.  The Eden Frost Bear is also the most intelligent of the ma...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Bestiary&lt;br /&gt;
|Image = Missing.png&lt;br /&gt;
|Class = Mammals&lt;br /&gt;
|Rarity = Common&lt;br /&gt;
|Size = Large&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Eden Frost Bear is the largest of the main bear races and also has the greatest defensive capabilities, because of it’s great white fur, that gives it high resistance to physical attacks and spells especially those of the frigumancy family and aeromancy family, while keeping it warm and protected.&lt;br /&gt;
&lt;br /&gt;
The Eden Frost Bear is also the most intelligent of the main species, easily able to discern when someone is only hostile if you intrude on their territory or express clear hostility towards them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only true weakness these bears seem to have in terms of combat, is fire and heat, as well as starvation, since their large bodies ofcourse require a lot of energy to sustain.&lt;br /&gt;
&lt;br /&gt;
== Behaviour ==&lt;br /&gt;
These bears live in the harshest mountains in the north, and often are in contact with beings, such as frost trolls, who are said to be inhumanely powerful and dreadful.&lt;br /&gt;
&lt;br /&gt;
The Eden Frost Bears are highly intelligent. Even considered to be one of the most intelligent animal species in existence.&lt;br /&gt;
This also means they won't attack people out of instinct.&lt;br /&gt;
&lt;br /&gt;
Eden Frost Bears are quite kind actually and will try to avoid conflict as much as they can, but once one of these bears is angered, you should start counting your minutes, as this species of hulking beasts are extremely strong, to the point they are able to take down even an experienced hunting team, if they are careless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
The Eden Frost Bear, a formidable resident of the wilderness, possesses impressive abilities that inspire both admiration and unease. With its powerful Frost Claw, the bear inflicts wounds upon its adversaries, its icy talons slicing through flesh with calculated accuracy. Unleashing a display of primal might, the bear's Frost Bite launches a relentless assault, its jaws clenching with unyielding force. Confronting this formidable creature within the untamed expanses of Eden demands resilience and strategic acumen, as its devastating frosty slashes and bone-chilling bite render it a force to be reckoned with. Particularly when accompanied by its offspring, the Eden Frost Bear grows even more formidable when defending its cubs, especially in the face of repeated attacks.&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
&lt;br /&gt;
*'''Bones'''&lt;br /&gt;
:: Just some sturdy bones.&lt;br /&gt;
&lt;br /&gt;
*'''Frost Bear Fur'''&lt;br /&gt;
:: Can be used to craft beautiful warm jackets.&lt;br /&gt;
&lt;br /&gt;
*'''Frost Bear Cub'''&lt;br /&gt;
:: A bear cub was found near the bear's corpse, it can be trained to become your pet and companion, or sold away for its fur.&lt;br /&gt;
&lt;br /&gt;
*'''Shard of Magical Ice'''&lt;br /&gt;
:: A curious crystal, maybe something might happen if it was brought to a frigumancer?&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Bestiary&amp;diff=4168</id>
		<title>Bestiary</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Bestiary&amp;diff=4168"/>
		<updated>2023-07-15T11:44:01Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Beasts_Slim.jpeg|frameless|upright=2.60|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
''The Bestiary summarizes most beasts and creatures in Eseron and the other realms. As such, some creatures may resemble the common beings of Eseron, while others may appear like horrors in the eyes of most races.''&lt;br /&gt;
&lt;br /&gt;
''&amp;gt;&amp;gt; Please keep in mind that animals marked with '''*''' are '''not''' considered valid lore references for whitelist applications. &amp;lt;&amp;lt; &amp;lt;&amp;lt;''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
''There are many creatures in the land of Eden and beyond, and are thus categorized by the following sizes.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin:auto;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Tiny&lt;br /&gt;
! Small&lt;br /&gt;
! Medium&lt;br /&gt;
! Large&lt;br /&gt;
! Huge&lt;br /&gt;
! Gargantuan&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 30 cm&lt;br /&gt;
| 30 - 120 cm&lt;br /&gt;
| 120 - 220 cm&lt;br /&gt;
| 220 - 600 cm&lt;br /&gt;
| 600 - 1200 cm&lt;br /&gt;
| &amp;gt; 1200 cm&lt;br /&gt;
|-&lt;br /&gt;
| 4&amp;quot; - 12&amp;quot;&lt;br /&gt;
| 12&amp;quot; - 3'1''&lt;br /&gt;
| 3'1&amp;quot; - 7'2&amp;quot;&lt;br /&gt;
| 7'2&amp;quot; - 19'8&amp;quot;&lt;br /&gt;
| 19'8&amp;quot; - 39'4&amp;quot;&lt;br /&gt;
| &amp;gt; 39'4&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Container&lt;br /&gt;
|&lt;br /&gt;
|Fill =&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Amphibic&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Desc = Bound by land nor sea, these creatures can travel across both realms of terrain on Eseron. Amphibians can breathe air and water, though they spend most of their young life developing in water.&lt;br /&gt;
|Fill = [[Giant Toad]] · [[Frogs]]* · [[Salamander]]*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Aquatic&lt;br /&gt;
|HeaderColor = #6f7fa1&lt;br /&gt;
|Desc = Creatures of the seas, a final frontier in the depths of the ocean blue, lie dormant until disturbed. Some reside closer to the shores of mere mortals, while some wait for a passing ship to sail into their trap. &lt;br /&gt;
|Fill = [[Common Fishes]]* · [[Giant Coral Crab]] · [[Hippocampus]] · [[Kraken]] · [[Sea Serpent]] · [[Squids]]*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Avian&lt;br /&gt;
|HeaderColor = #b3ad62&lt;br /&gt;
|Desc = Limited by the sky, these feathered friends (or fiends) can take off at a mere moment's notice. Hunters, or possible companions, an avian is equipped with the tools to survive among the sky and the land.&lt;br /&gt;
|Fill = [[Bats]]* · [[Parrots]]* · [[Frost Phoenix]] · [[Fire Phoenix]]· [[Owl]]* · [[Stymphalian Bird]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Constructed&lt;br /&gt;
|HeaderColor = #6a6b69&lt;br /&gt;
|Desc = Forged by fire and pure will, what drives these non-organic creatures are unknown. Some lay dormant, awakening after hundreds of years of slumbering, while others express themselves by other means.&lt;br /&gt;
|Fill = [[Animated Armor]] · [[Hoard Crawler]] · [[Rip Wraith]] · [[Sand Golem]] · [[Stone Golem]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Draconomicon&lt;br /&gt;
|HeaderColor = #91443a&lt;br /&gt;
|Desc = The legendary magical creatures, known as dragons, come in various shapes and sizes. Most dragons reside in large caverns or on top of mountains. Yet some claim that there are dragons that live beneath the waves or live with the northern giants.&lt;br /&gt;
|Fill = [[Amphithere]] · [[Red Dragon]] · [[Copper Dragon]] · [[Green Dragon]] · [[Blue Dragon]] · [[White Dragon]] · [[Black Dragon]] · [[Lunar Dragon]] · [[Faerie Dragon]] · [[Pocket Dragon]] · [[Magma Drake]] · [[Quetzalcoatl]] · [[Dragon Turtle]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Elemental&lt;br /&gt;
|HeaderColor = #a14a84&lt;br /&gt;
|Desc = Elemental creatures, nicknamed Elementals, correspond to the four cardinal elements: Air, Ground, Water, and Fire. They are unlike voidal creatures, which may be seen as untold horrors to the mortal eye.&lt;br /&gt;
|Fill = There are currently no elemental creatures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Fey&lt;br /&gt;
|HeaderColor = #856aa3&lt;br /&gt;
|Desc = Communed with nature, these beings thrive with little interaction nor concern for the outside world of humans, elves, etc. It is like they live in a realm of their own, rarely seen, unlike their more humanoid counterparts, such as the centaur.&lt;br /&gt;
|Fill = [[Dryads]] · [[Faun]] · [[Nymph]] · [[Pixie]] · [[Treant]] · [[Wisp]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Humanoid&lt;br /&gt;
|HeaderColor = #bd8b57&lt;br /&gt;
|Desc = Humanoid creatures are such that they resemble the main races in their shape. Though some may have more than four appendages, there may be little to differentiate them from humans or elves, though some may resemble the shape of denur or that of orcs and goblins.&lt;br /&gt;
|Fill = [[Cave Troll]] · [[Centaur]] · [[Ettin]] · [[Giants]] · [[Gnomes]] · [[Gnoll]] · [[Harpy]] · [[Kobold]] · [[Minotaur]] · [[Mountain Troll]] · [[Ogres]] · [[Redcaps]] · [[River Troll]] · [[Satyr]] · [[Sea Hag]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Magical&lt;br /&gt;
|HeaderColor = #5e3178&lt;br /&gt;
|Desc = Creatures of yore, mystical beings only read about. It is rare to see a magical creature, and some even consider it the greatest omen or blessing. Though be weary, not all of these creatures can be a good thing to encounter, and you may be lucky to escape intact.&lt;br /&gt;
|Fill = [[Cockatrice]] · [[Flying Carpet]] · [[Gargoyle]] · [[Genies]] · [[Gimeek]] · [[Great Stag]] · [[Hathor]] · [[Hippogryph]] · [[Naga]] · [[Pegasus]] · [[Seedlings]] · [[Siren]] · [[Unicorn]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Mammalian&lt;br /&gt;
|HeaderColor = #855a36&lt;br /&gt;
|Desc = The common creatures, most of which reside in our farms, are mostly peaceful beings that can be found grazing on the plentiful grasses of Eseron. Though these are the prey of mammals and unknown to some, their days are short as wolves and bears hunt them.&lt;br /&gt;
|Fill = [[Black Bear]]* · [[Brown Bear]]* · [[Frost Bear]]* ·  [[Camel]]* · [[Cat]]* · [[Chicken]]* · [[Cow]]* · [[Donkey]]* · [[Elephant]]* · [[Elk]]* · [[Goat]]*· [[Hedgehog]]* · [[Horse]]* · [[Llama]]* · [[Pig]]* · [[Raccoon]]* · [[Skunk]]* · [[Wolf]]* · [[Rabbit]]*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Reptilian&lt;br /&gt;
|HeaderColor = #5b9457&lt;br /&gt;
|Desc = The scaled, often slithering, type of creature. These beings are normally cold-blooded, requiring hours of basking in the sun. Loved by some, though feared by most, being charmed by these creatures is an acquired taste.&lt;br /&gt;
|Fill = [[Chameleon]]* · [[Snakes]]* · [[Wyvern]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Undead&lt;br /&gt;
|HeaderColor = #423c3f&lt;br /&gt;
|Desc = The rotting or the long gone, an undead creature is one of the scarier monsters of the underworld. Shapes and sizes vary, but most can resemble the spirit or structures of mortals long dead. They 'live' between planes, stuck in a waking cycle of perpetual torment.&lt;br /&gt;
|Fill = [[Banshee]] · [[Ghost]] · [[Ghoul]] · [[Skeleton]] · [[Spectre]] · [[Wight]] · [[Wraith]] · [[Zombie]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Vermin&lt;br /&gt;
|HeaderColor = #416655&lt;br /&gt;
|Desc = Though not the most feared, vermins are some of the most hated among the races, simply for being a disease-riddled ankle-biter. Though rats are considered the poster child of vermins, they don't compare to the giant scorpions or spiders that run amok.&lt;br /&gt;
|Fill = [[Bee]]* · [[Giant Rat]] · [[Giant Spiders]] · [[Giant Scorpion]] · [[Rotworm]] · [[Scorpion]]* · [[Woolikata]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Voidal&lt;br /&gt;
|HeaderColor = #9e4956&lt;br /&gt;
|Desc = The supernatural, or rather the unnatural, creatures of the night. If there's anything that creates almost as much fear as the undead do, it's a voidal creature. Seeming to originate from the depths of the void, the fear lies in the fact that they could live hidden among us.&lt;br /&gt;
|Fill = [[Doppelganger]] · [[Erinyes]] · [[Haunted Tome]] · [[Imp]] · [[Incubus]] · [[Kyphret Vine]] · [[Moroi]] · [[Pox Quasit]] · [[Shadow Quasit]] · [[Plague Birds]] · [[Plague Bringers]] · [[Succubus]] · [[Vampire Spawn]]&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Pig&amp;diff=4167</id>
		<title>Pig</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Pig&amp;diff=4167"/>
		<updated>2023-07-15T11:41:11Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: Created page with &amp;quot; {{Bestiary |Image = Missing.png |Class = Mammals |Rarity = Common |Size = Medium }} __NOTOC__ ==Introduction== Pigs are animals that come in a lot of different shapes and sizes, some of them stay small and others become pretty big. They also come in a lot of different colors, by example pinks and brown shades. Pigs have big ears and a flat nose, this flat nose is perfect for rooting. Their legs are very short and they have a curly tail. == Behaviour == Pigs are pretty l...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Bestiary&lt;br /&gt;
|Image = Missing.png&lt;br /&gt;
|Class = Mammals&lt;br /&gt;
|Rarity = Common&lt;br /&gt;
|Size = Medium&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
Pigs are animals that come in a lot of different shapes and sizes, some of them stay small and others become pretty big. They also come in a lot of different colors, by example pinks and brown shades. Pigs have big ears and a flat nose, this flat nose is perfect for rooting. Their legs are very short and they have a curly tail.&lt;br /&gt;
== Behaviour ==&lt;br /&gt;
Pigs are pretty lazy animals, they normally rest for 19 hours a day. For the rest of the day they’re looking for food. They do this by rooting their nose in the ground looking for little insects or worms. Pigs also love to take a bath in the mud. They do this to cool off and to keep insects away. When the mud on the skin dries and falls off the insects go with it. Pigs are very intelligent animals who communicate with many different sounds. They can also teach themselves tricks.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Pigs have a very strong ability to memorize things. They also have the ability to learn their own name, only 2 after they’re born they will start to recognize the sound the mother pig makes to address him. Another ability they have is that they can run very fast, about 17.5 kilometers per hour and they have an amazing sense of direction.&lt;br /&gt;
==Drops==&lt;br /&gt;
&lt;br /&gt;
*'''Raw Porkchop'''&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Horse_-_1.0_Version&amp;diff=4166</id>
		<title>Horse - 1.0 Version</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Horse_-_1.0_Version&amp;diff=4166"/>
		<updated>2023-07-15T11:40:08Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Bestiary&lt;br /&gt;
|Image = Missing.png&lt;br /&gt;
|Class = Mammals&lt;br /&gt;
|Rarity = Common&lt;br /&gt;
|Size = Medium&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
Horses come in many different sizes,shapes and colors. The most common colors are shades of brown, gray, black and white. Mostly with a big variety of spots and dots. Horses have a long snout, wide nostrils, flexible ears, and big eyes. On the head you will also find a hair layer in the shape of a mane and forelock. The head is attached to a long neck, which has very strong muscles. The torso includes a wide and strong chest, a massive back able to carry heavy loads, and a hairy tail.&lt;br /&gt;
== Behaviour ==&lt;br /&gt;
Horses have a very strong fight-or-flight response. In most dangerous situations their first reaction would be to run away. If running away isn’t possible the horse will defend itself. Horses are herd animals, with a clear ranking, led by a dominant horse, usually a mare (female horse). They are also social creatures that are able to form friendships with their own species and with other animals, including humans. They communicate in various ways, including vocalizations such as nickering or whinnying, mutual grooming, and body language. Horses can sleep while laying down,but also while standing. Horses do not sleep in a solid period of time, but take many short periods of rest. Horses spend four to fifteen hours a day in standing rest, and from a few minutes to several hours lying down.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Horses are held, because of some great abilities they have. The first and most common reason horses are held by people is because of their strength. They have the ability to drag heavy things like people on their back and the ability to pull carts with them. Another ability of them is that they can run very fast.&lt;br /&gt;
==Drops==&lt;br /&gt;
&lt;br /&gt;
*'''Leather'''&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Horse_-_1.0_Version&amp;diff=4165</id>
		<title>Horse - 1.0 Version</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Horse_-_1.0_Version&amp;diff=4165"/>
		<updated>2023-07-15T11:40:01Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: Created page with &amp;quot; {{Bestiary |Image = Missing.png |Class = Mammals |Rarity = Common |Size = Medium }} __NOTOC__ ==Introduction== Horses come in many different sizes,shapes and colors. The most common colors are shades of brown, gray, black and white. Mostly with a big variety of spots and dots. Horses have a long snout, wide nostrils, flexible ears, and big eyes. On the head you will also find a hair layer in the shape of a mane and forelock. The head is attached to a long neck, which...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Bestiary&lt;br /&gt;
|Image = Missing.png&lt;br /&gt;
|Class = Mammals&lt;br /&gt;
|Rarity = Common&lt;br /&gt;
|Size = Medium&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
Horses come in many different sizes,shapes and colors. The most common colors are shades of brown, gray, black and white. Mostly with a big variety of spots and dots. Horses have a long snout, wide nostrils, flexible ears, and big eyes. On the head you will also find a hair layer in the shape of a mane and forelock. The head is attached to a long neck, which has very strong muscles. The torso includes a wide and strong chest, a massive back able to carry heavy loads, and a hairy tail.&lt;br /&gt;
== Behaviour ==&lt;br /&gt;
Horses have a very strong fight-or-flight response. In most dangerous situations their first reaction would be to run away. If running away isn’t possible the horse will defend itself. Horses are herd animals, with a clear ranking, led by a dominant horse, usually a mare (female horse). They are also social creatures that are able to form friendships with their own species and with other animals, including humans. They communicate in various ways, including vocalizations such as nickering or whinnying, mutual grooming, and body language. Horses can sleep while laying down,but also while standing. Horses do not sleep in a solid period of time, but take many short periods of rest. Horses spend four to fifteen hours a day in standing rest, and from a few minutes to several hours lying down.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Horses are held, because of some great abilities they have. The first and most common reason horses are held by people is because of their strength. They have the ability to drag heavy things like people on their back and the ability to pull carts with them. Another ability of them is that they can run very fast.&lt;br /&gt;
==Drops==&lt;br /&gt;
&lt;br /&gt;
*'''Leather'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''insert'''&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Donkey&amp;diff=4164</id>
		<title>Donkey</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Donkey&amp;diff=4164"/>
		<updated>2023-07-15T11:39:16Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: Created page with &amp;quot; {{Bestiary |Image = Missing.png |Class = Mammals |Rarity = Common |Size = Medium }} __NOTOC__ ==Introduction== Donkeys are hoofed mammals who belong in the same family as horses. Usually donkeys are gray, brown or black. Most donkeys have stripes on their back and shoulders. These stripes form a characteristic cross pattern on their backs. Donkeys look a lot like their cousins, the horses. The biggest differences between the two are the long, floppy ears and the fact th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Bestiary&lt;br /&gt;
|Image = Missing.png&lt;br /&gt;
|Class = Mammals&lt;br /&gt;
|Rarity = Common&lt;br /&gt;
|Size = Medium&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
Donkeys are hoofed mammals who belong in the same family as horses. Usually donkeys are gray, brown or black. Most donkeys have stripes on their back and shoulders. These stripes form a characteristic cross pattern on their backs. Donkeys look a lot like their cousins, the horses. The biggest differences between the two are the long, floppy ears and the fact that they tend to be stockier than horses.&lt;br /&gt;
== Behaviour ==&lt;br /&gt;
Donkeys are mostly known for their stubbornness. This has been attributed to them having a stronger sense of self-preservation than horses. It is most likely because of the fact that they have a stronger prey instinct and because of their weaker connection with people. That’s why it’s more difficult to force or scare a donkey into doing something.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Donkeys are pretty strong animals, they have the ability to lift heavy things on their back. This is one of the main reasons why people use them to move or lift heavy things. Donkeys have the ability to calm other animals with their comforting and calming countenance. They also have great hearing abilities, they can hear another donkey from 60 miles away.&lt;br /&gt;
==Drops==&lt;br /&gt;
&lt;br /&gt;
*'''Leather'''&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Cat&amp;diff=4163</id>
		<title>Cat</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Cat&amp;diff=4163"/>
		<updated>2023-07-15T11:38:25Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: Created page with &amp;quot; {{Bestiary |Image = Missing.png |Class = Mammals |Rarity = Common |Size = Small }} __NOTOC__ ==Introduction== Cats are small animals. They have an average head-to-body length of 46 cm and have a height of 23 to 25 cm. Their tails are about 30 cm long and are thin and hairy. The skin of the cat is covered with a thick layer of fur. This fur can come in a lot of different colors, usually black, brown, gray, white or orange. There are also a lot of different patterns the f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Bestiary&lt;br /&gt;
|Image = Missing.png&lt;br /&gt;
|Class = Mammals&lt;br /&gt;
|Rarity = Common&lt;br /&gt;
|Size = Small&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
Cats are small animals. They have an average head-to-body length of 46 cm and have a height of 23 to 25 cm. Their tails are about 30 cm long and are thin and hairy. The skin of the cat is covered with a thick layer of fur. This fur can come in a lot of different colors, usually black, brown, gray, white or orange. There are also a lot of different patterns the fur can have. &lt;br /&gt;
== Behaviour ==&lt;br /&gt;
Cats have a very special way of communicating. They purr to show they’re content with something, meowing just means that they want to say hello, hissing means they’re angry or defensive, yowling means that the cat is aggressive and chattering happens when a cat is hunting or tracking a prey.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Cats have a lot of special abilities, most of them are related to their senses. One of these abilities is that they have a very adapted sense of smell. The roof of their mouth is structured. This enables them to taste what they smell. Another special thing about the cat is that the whiskers of a cat are thicker than ordinary hairs, have deeper roots and give important sensory information. Whiskers are very sensitive. They don’t have to touch an object for a cat to sense movement close to them. Cats also have the ability to run very fast. They can run about 30 miles per hour over short distances. &lt;br /&gt;
==Drops==&lt;br /&gt;
&lt;br /&gt;
*'''String'''&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Raccoon&amp;diff=4162</id>
		<title>Raccoon</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Raccoon&amp;diff=4162"/>
		<updated>2023-07-15T11:36:27Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: Created page with &amp;quot; {{Bestiary |Image = Missing.png |Class = Mammals |Rarity = Common |Size = Small }} __NOTOC__ ==Introduction== Raccoons are mammals from the category of small bears. You can recognize them by the black mask they have around their eyes. This mask stands out even more because of the gray stripes above the eyes. There are also black rings around the tail of the raccoon. There are usually 5 of them. A raccoon has a broad head, fairly pointed snout, and short ears. They also...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Bestiary&lt;br /&gt;
|Image = Missing.png&lt;br /&gt;
|Class = Mammals&lt;br /&gt;
|Rarity = Common&lt;br /&gt;
|Size = Small&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
Raccoons are mammals from the category of small bears. You can recognize them by the black mask they have around their eyes. This mask stands out even more because of the gray stripes above the eyes. There are also black rings around the tail of the raccoon. There are usually 5 of them. A raccoon has a broad head, fairly pointed snout, and short ears. They also have a short and broad physique with long legs. In addition to long legs, a raccoon has long toes that can be spread wide. A raccoon's fur is gray or brown and is very thick.&lt;br /&gt;
== Behaviour ==&lt;br /&gt;
&lt;br /&gt;
'''Social behaviour'''&lt;br /&gt;
&lt;br /&gt;
Female raccoons live in a society where they share an area with the other female raccoons. Sometimes they meet up during feeding or resting. The males form groups to maintain their position during mating season. A group usually doesn’t have more than 4 members.&lt;br /&gt;
&lt;br /&gt;
'''Diet'''&lt;br /&gt;
&lt;br /&gt;
The diet of a raccoon is very varied. It contains invertebrates, plants and vertebrates. In the spring and summer they mostly eat insects, worms and other small animals. During the late summer and autumn a raccoon mostly eats nuts and fruits.&lt;br /&gt;
&lt;br /&gt;
'''Reproduction'''&lt;br /&gt;
&lt;br /&gt;
Raccoons usually reproduce during the period between the start of the year until the middle of the third month. In this period males roam around their home looking for females. They do this to try to court the females during the period conception is possible. The duration of this period can go from 3 to 4 days.&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Raccoons are very good at climbing, this is due to the construction of the legs and the rest of the body. In addition, they have the ability to control their limbs, muscles, and body, for example, crawling in small spaces. Raccoons can squeeze into very small spaces. They are also very intelligent animals. The senses of a raccoon are therefore better than average, especially the sense of smell and hearing are somewhat more advanced than those of a human.&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
&lt;br /&gt;
*'''Gray Fur'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Brown Fur'''&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Bestiary&amp;diff=4161</id>
		<title>Bestiary</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Bestiary&amp;diff=4161"/>
		<updated>2023-07-15T11:32:13Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Beasts_Slim.jpeg|frameless|upright=2.60|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
''The Bestiary summarizes most beasts and creatures in Eseron and the other realms. As such, some creatures may resemble the common beings of Eseron, while others may appear like horrors in the eyes of most races.''&lt;br /&gt;
&lt;br /&gt;
''&amp;gt;&amp;gt; Please keep in mind that animals marked with '''*''' are '''not''' considered valid lore references for whitelist applications. &amp;lt;&amp;lt; &amp;lt;&amp;lt;''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
''There are many creatures in the land of Eden and beyond, and are thus categorized by the following sizes.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin:auto;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Tiny&lt;br /&gt;
! Small&lt;br /&gt;
! Medium&lt;br /&gt;
! Large&lt;br /&gt;
! Huge&lt;br /&gt;
! Gargantuan&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 30 cm&lt;br /&gt;
| 30 - 120 cm&lt;br /&gt;
| 120 - 220 cm&lt;br /&gt;
| 220 - 600 cm&lt;br /&gt;
| 600 - 1200 cm&lt;br /&gt;
| &amp;gt; 1200 cm&lt;br /&gt;
|-&lt;br /&gt;
| 4&amp;quot; - 12&amp;quot;&lt;br /&gt;
| 12&amp;quot; - 3'1''&lt;br /&gt;
| 3'1&amp;quot; - 7'2&amp;quot;&lt;br /&gt;
| 7'2&amp;quot; - 19'8&amp;quot;&lt;br /&gt;
| 19'8&amp;quot; - 39'4&amp;quot;&lt;br /&gt;
| &amp;gt; 39'4&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Container&lt;br /&gt;
|&lt;br /&gt;
|Fill =&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Amphibic&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Desc = Bound by land nor sea, these creatures can travel across both realms of terrain on Eseron. Amphibians can breathe air and water, though they spend most of their young life developing in water.&lt;br /&gt;
|Fill = [[Giant Toad]] · [[Frogs]]* · [[Salamander]]*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Aquatic&lt;br /&gt;
|HeaderColor = #6f7fa1&lt;br /&gt;
|Desc = Creatures of the seas, a final frontier in the depths of the ocean blue, lie dormant until disturbed. Some reside closer to the shores of mere mortals, while some wait for a passing ship to sail into their trap. &lt;br /&gt;
|Fill = [[Common Fishes]]* · [[Giant Coral Crab]] · [[Hippocampus]] · [[Kraken]] · [[Sea Serpent]] · [[Squids]]*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Avian&lt;br /&gt;
|HeaderColor = #b3ad62&lt;br /&gt;
|Desc = Limited by the sky, these feathered friends (or fiends) can take off at a mere moment's notice. Hunters, or possible companions, an avian is equipped with the tools to survive among the sky and the land.&lt;br /&gt;
|Fill = [[Bats]]* · [[Parrots]]* · [[Frost Phoenix]] · [[Fire Phoenix]]· [[Owl]]* · [[Stymphalian Bird]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Constructed&lt;br /&gt;
|HeaderColor = #6a6b69&lt;br /&gt;
|Desc = Forged by fire and pure will, what drives these non-organic creatures are unknown. Some lay dormant, awakening after hundreds of years of slumbering, while others express themselves by other means.&lt;br /&gt;
|Fill = [[Animated Armor]] · [[Hoard Crawler]] · [[Rip Wraith]] · [[Sand Golem]] · [[Stone Golem]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Draconomicon&lt;br /&gt;
|HeaderColor = #91443a&lt;br /&gt;
|Desc = The legendary magical creatures, known as dragons, come in various shapes and sizes. Most dragons reside in large caverns or on top of mountains. Yet some claim that there are dragons that live beneath the waves or live with the northern giants.&lt;br /&gt;
|Fill = [[Amphithere]] · [[Red Dragon]] · [[Copper Dragon]] · [[Green Dragon]] · [[Blue Dragon]] · [[White Dragon]] · [[Black Dragon]] · [[Lunar Dragon]] · [[Faerie Dragon]] · [[Pocket Dragon]] · [[Magma Drake]] · [[Quetzalcoatl]] · [[Dragon Turtle]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Elemental&lt;br /&gt;
|HeaderColor = #a14a84&lt;br /&gt;
|Desc = Elemental creatures, nicknamed Elementals, correspond to the four cardinal elements: Air, Ground, Water, and Fire. They are unlike voidal creatures, which may be seen as untold horrors to the mortal eye.&lt;br /&gt;
|Fill = There are currently no elemental creatures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Fey&lt;br /&gt;
|HeaderColor = #856aa3&lt;br /&gt;
|Desc = Communed with nature, these beings thrive with little interaction nor concern for the outside world of humans, elves, etc. It is like they live in a realm of their own, rarely seen, unlike their more humanoid counterparts, such as the centaur.&lt;br /&gt;
|Fill = [[Dryads]] · [[Faun]] · [[Nymph]] · [[Pixie]] · [[Treant]] · [[Wisp]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Humanoid&lt;br /&gt;
|HeaderColor = #bd8b57&lt;br /&gt;
|Desc = Humanoid creatures are such that they resemble the main races in their shape. Though some may have more than four appendages, there may be little to differentiate them from humans or elves, though some may resemble the shape of denur or that of orcs and goblins.&lt;br /&gt;
|Fill = [[Cave Troll]] · [[Centaur]] · [[Ettin]] · [[Giants]] · [[Gnomes]] · [[Gnoll]] · [[Harpy]] · [[Kobold]] · [[Minotaur]] · [[Mountain Troll]] · [[Ogres]] · [[Redcaps]] · [[River Troll]] · [[Satyr]] · [[Sea Hag]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Magical&lt;br /&gt;
|HeaderColor = #5e3178&lt;br /&gt;
|Desc = Creatures of yore, mystical beings only read about. It is rare to see a magical creature, and some even consider it the greatest omen or blessing. Though be weary, not all of these creatures can be a good thing to encounter, and you may be lucky to escape intact.&lt;br /&gt;
|Fill = [[Cockatrice]] · [[Flying Carpet]] · [[Gargoyle]] · [[Genies]] · [[Gimeek]] · [[Great Stag]] · [[Hathor]] · [[Hippogryph]] · [[Naga]] · [[Pegasus]] · [[Seedlings]] · [[Siren]] · [[Unicorn]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Mammalian&lt;br /&gt;
|HeaderColor = #855a36&lt;br /&gt;
|Desc = The common creatures, most of which reside in our farms, are mostly peaceful beings that can be found grazing on the plentiful grasses of Eseron. Though these are the prey of mammals and unknown to some, their days are short as wolves and bears hunt them.&lt;br /&gt;
|Fill = [[Black Bear]]* · [[Brown Bear]]* · [[Camel]]* · [[Cat]]* · [[Chicken]]* · [[Cow]]* · [[Donkey]]* · [[Elephant]]* · [[Elk]]* · [[Goat]]*· [[Hedgehog]]* · [[Horse]]* · [[Llama]]* · [[Pig]]* · [[Raccoon]]* · [[Skunk]]* · [[Wolf]]* · [[Rabbit]]*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Reptilian&lt;br /&gt;
|HeaderColor = #5b9457&lt;br /&gt;
|Desc = The scaled, often slithering, type of creature. These beings are normally cold-blooded, requiring hours of basking in the sun. Loved by some, though feared by most, being charmed by these creatures is an acquired taste.&lt;br /&gt;
|Fill = [[Chameleon]]* · [[Snakes]]* · [[Wyvern]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Undead&lt;br /&gt;
|HeaderColor = #423c3f&lt;br /&gt;
|Desc = The rotting or the long gone, an undead creature is one of the scarier monsters of the underworld. Shapes and sizes vary, but most can resemble the spirit or structures of mortals long dead. They 'live' between planes, stuck in a waking cycle of perpetual torment.&lt;br /&gt;
|Fill = [[Banshee]] · [[Ghost]] · [[Ghoul]] · [[Skeleton]] · [[Spectre]] · [[Wight]] · [[Wraith]] · [[Zombie]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Vermin&lt;br /&gt;
|HeaderColor = #416655&lt;br /&gt;
|Desc = Though not the most feared, vermins are some of the most hated among the races, simply for being a disease-riddled ankle-biter. Though rats are considered the poster child of vermins, they don't compare to the giant scorpions or spiders that run amok.&lt;br /&gt;
|Fill = [[Bee]]* · [[Giant Rat]] · [[Giant Spiders]] · [[Giant Scorpion]] · [[Rotworm]] · [[Scorpion]]* · [[Woolikata]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Voidal&lt;br /&gt;
|HeaderColor = #9e4956&lt;br /&gt;
|Desc = The supernatural, or rather the unnatural, creatures of the night. If there's anything that creates almost as much fear as the undead do, it's a voidal creature. Seeming to originate from the depths of the void, the fear lies in the fact that they could live hidden among us.&lt;br /&gt;
|Fill = [[Doppelganger]] · [[Erinyes]] · [[Haunted Tome]] · [[Imp]] · [[Incubus]] · [[Kyphret Vine]] · [[Moroi]] · [[Pox Quasit]] · [[Shadow Quasit]] · [[Plague Birds]] · [[Plague Bringers]] · [[Succubus]] · [[Vampire Spawn]]&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Skunk&amp;diff=4160</id>
		<title>Skunk</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Skunk&amp;diff=4160"/>
		<updated>2023-07-15T11:29:41Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: Created page with &amp;quot; {{Bestiary |Image = Missing.png |Class = Mammals |Rarity = Common |Size = Medium }} __NOTOC__ ==Introduction== Skunks are pretty small animals with black and white fur. However in some cases they have brown,gray or cream colored fur. On their tail they have one single white stripe going from the beginning of the tail all the way to the end. On both sides of this stripe they have 2 smaller white stripes .Their size varies between 40 to 90 centimeters long. They have a re...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Bestiary&lt;br /&gt;
|Image = Missing.png&lt;br /&gt;
|Class = Mammals&lt;br /&gt;
|Rarity = Common&lt;br /&gt;
|Size = Medium&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
Skunks are pretty small animals with black and white fur. However in some cases they have brown,gray or cream colored fur. On their tail they have one single white stripe going from the beginning of the tail all the way to the end. On both sides of this stripe they have 2 smaller white stripes .Their size varies between 40 to 90 centimeters long. They have a relatively long body with short muscled legs. A skunk has paws attached to these legs with claws on the ends of the paws in the front. Every foot has 5 toes, so they have 20 toes in total.&lt;br /&gt;
== Behaviour ==&lt;br /&gt;
When skunks aren’t breeding they usually live alone. However they’ll find each other for warmth in case the temperatures get lower. At day they seek shelter in their burrows. They dig these burrows themselves with the claws attached to their paws. In the winter the female skunks will huddle with a group of about 12 skunks. The male skunks spend this period all by themselves.&lt;br /&gt;
&lt;br /&gt;
'''Reproduction'''&lt;br /&gt;
&lt;br /&gt;
A skunk couple mates at the start of The Emerald Dusk and have polygynous relationships. This means that skunks can have multiple partners. Before a female skunk gives birth, this usually happens in Greenfall, the female skunk digs up a den to birth her 4 to 7 kits. After a skunk is born it will be blind and deaf for a while. After about 3 weeks the kit will open its eyes.&lt;br /&gt;
&lt;br /&gt;
'''Diet'''&lt;br /&gt;
&lt;br /&gt;
Skunks eat plants, but also materials from animals, this makes them omnivores. Their diet consists of insects, worms, larves, animals like lizards,salamanders and frogs, but also fruits, nuts, fungi and grass.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
If a skunk feels threatened it will spray a liquid. This liquid is known for its very strong scent and flammability. Getting this liquid in your eye can lead to irritation and sometimes even temporary blindness. If the skunk sprays on you, you roll a D3.&lt;br /&gt;
&lt;br /&gt;
1= No effects&lt;br /&gt;
&lt;br /&gt;
2= Irritated eyes&lt;br /&gt;
&lt;br /&gt;
3= Temporary blindness&lt;br /&gt;
&lt;br /&gt;
Skunks also have a great sense of smelling and hearing. Their vision on the other hand, is relatively bad. They can only see things that aren’t further than 3 meters away.&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
&lt;br /&gt;
*'''Black and White Fur'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Skunk Liquid'''&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Camel&amp;diff=4159</id>
		<title>Camel</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Camel&amp;diff=4159"/>
		<updated>2023-07-15T11:27:38Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: /* Drops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Bestiary&lt;br /&gt;
|Image = Missing.png&lt;br /&gt;
|Class = Mammals&lt;br /&gt;
|Rarity = Common&lt;br /&gt;
|Size = Medium&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
A camel is a mammal that has very long legs, a snout with big lips, and a back that is humped. There isn’t only one type of camel, there are two. The dromedary only has one hump, and the camel has two humps. A big part of these humps is stored fat, which they can use to collect food and water. Camels have many different ways to adapt to the environment they live in. For example, they have 3 eyelids, the third one meant to protect their eyes from sand. Camels also have long lashes to protect the eyes. They’re also able to shut their nostrils to prevent sand from getting inside their nose during a storm. Camels usually are way taller than humans. The average camel grows up to a shoulder height of 6 feet (1,80 m) and has a body length of about 10 feet ( 3 m). The average wait of an adult camel is between 1320 to 2200 lbs (170 to 270 kg). The average height of a dromedary is about 6.5 feet (2 m) and they weigh between 800 to 1325 lbs (400 to 600 kg)&lt;br /&gt;
== Behaviour ==&lt;br /&gt;
Camels can carry a lot, namely about 375 to 600 lbs (170 to 270 kg) on their backs. For this reason, humans often use them for transportation or to transport heavy things. They’re also a great source of meat, milk, and products made out of leather or wool.&lt;br /&gt;
&lt;br /&gt;
'''Diet'''&lt;br /&gt;
&lt;br /&gt;
A camel isn’t a picky eater. The thick lips allow them to eat things that other animals wouldn’t be able to eat, for example, plants with thorns. Camels are herbivores, so they don’t really eat meat. They also drink a lot of water. A camel can drink about 113 liters of water in about 13 minutes. The body of the camel is one of the quickest in rehydrating mammal bodies. If there is only a little amount of food and water in the body, the hump of the camel releases water. Every 9.3 grams of fat releases 1.12 grams of water.&lt;br /&gt;
&lt;br /&gt;
'''Habits'''&lt;br /&gt;
&lt;br /&gt;
Camels prefer to live in groups. One of these groups is called a herd. The leader of a herd is a dominant male. Many other males form their own group also known as a Bachelor herd. A camel is a very social animal that likes to greet others by blowing in their face.&lt;br /&gt;
&lt;br /&gt;
'''Offspring'''&lt;br /&gt;
&lt;br /&gt;
A camel pregnancy takes about 12 to 14 months. After these months the pregnant camel will find a private spot to give birth. They usually only have 1 baby at a time, but on very rare occasions they can have twins. A baby camel is also called a calf. Calves can walk within 30 minutes, but they join the herd after 2 weeks. They’re fully mature when they are 7 years old. The total lifespan of a camel is 17 years.&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
&lt;br /&gt;
*'''Meat'''&lt;br /&gt;
&lt;br /&gt;
*'''Milk'''&lt;br /&gt;
&lt;br /&gt;
*'''Fiber (Wool/Hair)'''&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Camel&amp;diff=4158</id>
		<title>Camel</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Camel&amp;diff=4158"/>
		<updated>2023-07-15T11:27:31Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: Created page with &amp;quot;{{Bestiary |Image = Missing.png |Class = Mammals |Rarity = Common |Size = Medium }} __NOTOC__ ==Introduction== A camel is a mammal that has very long legs, a snout with big lips, and a back that is humped. There isn’t only one type of camel, there are two. The dromedary only has one hump, and the camel has two humps. A big part of these humps is stored fat, which they can use to collect food and water. Camels have many different ways to adapt to the environment they li...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Bestiary&lt;br /&gt;
|Image = Missing.png&lt;br /&gt;
|Class = Mammals&lt;br /&gt;
|Rarity = Common&lt;br /&gt;
|Size = Medium&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
A camel is a mammal that has very long legs, a snout with big lips, and a back that is humped. There isn’t only one type of camel, there are two. The dromedary only has one hump, and the camel has two humps. A big part of these humps is stored fat, which they can use to collect food and water. Camels have many different ways to adapt to the environment they live in. For example, they have 3 eyelids, the third one meant to protect their eyes from sand. Camels also have long lashes to protect the eyes. They’re also able to shut their nostrils to prevent sand from getting inside their nose during a storm. Camels usually are way taller than humans. The average camel grows up to a shoulder height of 6 feet (1,80 m) and has a body length of about 10 feet ( 3 m). The average wait of an adult camel is between 1320 to 2200 lbs (170 to 270 kg). The average height of a dromedary is about 6.5 feet (2 m) and they weigh between 800 to 1325 lbs (400 to 600 kg)&lt;br /&gt;
== Behaviour ==&lt;br /&gt;
Camels can carry a lot, namely about 375 to 600 lbs (170 to 270 kg) on their backs. For this reason, humans often use them for transportation or to transport heavy things. They’re also a great source of meat, milk, and products made out of leather or wool.&lt;br /&gt;
&lt;br /&gt;
'''Diet'''&lt;br /&gt;
&lt;br /&gt;
A camel isn’t a picky eater. The thick lips allow them to eat things that other animals wouldn’t be able to eat, for example, plants with thorns. Camels are herbivores, so they don’t really eat meat. They also drink a lot of water. A camel can drink about 113 liters of water in about 13 minutes. The body of the camel is one of the quickest in rehydrating mammal bodies. If there is only a little amount of food and water in the body, the hump of the camel releases water. Every 9.3 grams of fat releases 1.12 grams of water.&lt;br /&gt;
&lt;br /&gt;
'''Habits'''&lt;br /&gt;
&lt;br /&gt;
Camels prefer to live in groups. One of these groups is called a herd. The leader of a herd is a dominant male. Many other males form their own group also known as a Bachelor herd. A camel is a very social animal that likes to greet others by blowing in their face.&lt;br /&gt;
&lt;br /&gt;
'''Offspring'''&lt;br /&gt;
&lt;br /&gt;
A camel pregnancy takes about 12 to 14 months. After these months the pregnant camel will find a private spot to give birth. They usually only have 1 baby at a time, but on very rare occasions they can have twins. A baby camel is also called a calf. Calves can walk within 30 minutes, but they join the herd after 2 weeks. They’re fully mature when they are 7 years old. The total lifespan of a camel is 17 years.&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
&lt;br /&gt;
*'''Meat'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Milk'''&lt;br /&gt;
&lt;br /&gt;
*'''Fiber (Wool/Hair)'''&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Rabbit&amp;diff=4157</id>
		<title>Rabbit</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Rabbit&amp;diff=4157"/>
		<updated>2023-07-15T11:24:59Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: Created page with &amp;quot; {{Bestiary |Image = Missing.png |Class = Mammals |Rarity = Common |Size = Small }} __NOTOC__ ==Introduction== In the lush forests of Eden, one can often spot the adorable and ubiquitous rabbit. These creatures are a sight to behold, with their soft fur, long ears, and adorable little noses that constantly twitch as they explore their surroundings. They come in a range of colors, from pure white to rich browns and grays that blend in perfectly with the forest floor. Rabb...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Bestiary&lt;br /&gt;
|Image = Missing.png&lt;br /&gt;
|Class = Mammals&lt;br /&gt;
|Rarity = Common&lt;br /&gt;
|Size = Small&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
In the lush forests of Eden, one can often spot the adorable and ubiquitous rabbit. These creatures are a sight to behold, with their soft fur, long ears, and adorable little noses that constantly twitch as they explore their surroundings. They come in a range of colors, from pure white to rich browns and grays that blend in perfectly with the forest floor. Rabbits are small and agile creatures, able to navigate the dense underbrush of the forest with ease thanks to their powerful hind legs. They are herbivores, feasting on a range of forest vegetation, from fresh grasses to tender young shoots and leaves. They are often seen nibbling on wildflowers, clovers, and other tasty treats. These charming creatures are most commonly found in the forests near the Hinterlands, Heartlands, and Norlanden in central and northern Eden. They can also be spotted in the Glade of Dragons in the east of Eden, where they dart around the dragon trees and playfully hop between the tree roots.&lt;br /&gt;
== Behaviour ==&lt;br /&gt;
Rabbits are most active at dawn and dusk, when they emerge from their burrows to forage for food. They are known for their cautious nature, and will often freeze in place at the slightest hint of danger. This behavior is known as &amp;quot;freezing,&amp;quot; and allows them to blend in with their surroundings and avoid detection by predators. Despite their cautious nature, rabbits are also highly social creatures, and can often be seen playing and grooming one another in the safety of their warrens. They are also known for their impressive agility and speed, which they use to evade predators and dart through the dense underbrush of the forest. When it comes to hunting patterns, rabbits rely on their keen senses of smell and hearing to detect potential danger. If they sense a predator nearby, they will quickly retreat to the safety of their burrows, using their powerful hind legs to sprint away from danger.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Rabbits may seem like harmless and docile creatures, but don't let their cute and fluffy appearance fool you! These little guys have some impressive defense mechanisms that they can use to protect themselves in the forests of Eden. First off, rabbits are lightning-fast and incredibly agile, which means they can easily dodge and weave their way out of harm's way. They can sprint up to 45 miles per hour, making them one of the fastest animals in the forest! If that's not impressive enough, rabbits are also known for their incredible leaping ability, which allows them to jump over obstacles and evade predators with ease. But rabbits have more tricks up their furry sleeves than just speed and agility. When they sense danger, they may stomp their hind legs on the ground, sending vibrations through the earth that can alert other rabbits to potential danger. This is a classic rabbit warning signal that says, &amp;quot;Hey, there's danger around here, better watch out!&amp;quot; And if all else fails, rabbits are not afraid to use their sharp claws and teeth to defend themselves. While they may not be the most aggressive creatures in the forest, they can still pack a punch when they need to.&lt;br /&gt;
==Drops==&lt;br /&gt;
&lt;br /&gt;
*'''Rabbit Hide'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Rabbit Meat'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Rabbit Teeth'''&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Bestiary&amp;diff=4156</id>
		<title>Bestiary</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Bestiary&amp;diff=4156"/>
		<updated>2023-07-15T11:23:53Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Beasts_Slim.jpeg|frameless|upright=2.60|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
''The Bestiary summarizes most beasts and creatures in Eseron and the other realms. As such, some creatures may resemble the common beings of Eseron, while others may appear like horrors in the eyes of most races.''&lt;br /&gt;
&lt;br /&gt;
''&amp;gt;&amp;gt; Please keep in mind that animals marked with '''*''' are '''not''' considered valid lore references for whitelist applications. &amp;lt;&amp;lt; &amp;lt;&amp;lt;''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
''There are many creatures in the land of Eden and beyond, and are thus categorized by the following sizes.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin:auto;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Tiny&lt;br /&gt;
! Small&lt;br /&gt;
! Medium&lt;br /&gt;
! Large&lt;br /&gt;
! Huge&lt;br /&gt;
! Gargantuan&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 30 cm&lt;br /&gt;
| 30 - 120 cm&lt;br /&gt;
| 120 - 220 cm&lt;br /&gt;
| 220 - 600 cm&lt;br /&gt;
| 600 - 1200 cm&lt;br /&gt;
| &amp;gt; 1200 cm&lt;br /&gt;
|-&lt;br /&gt;
| 4&amp;quot; - 12&amp;quot;&lt;br /&gt;
| 12&amp;quot; - 3'1''&lt;br /&gt;
| 3'1&amp;quot; - 7'2&amp;quot;&lt;br /&gt;
| 7'2&amp;quot; - 19'8&amp;quot;&lt;br /&gt;
| 19'8&amp;quot; - 39'4&amp;quot;&lt;br /&gt;
| &amp;gt; 39'4&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Container&lt;br /&gt;
|&lt;br /&gt;
|Fill =&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Amphibic&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Desc = Bound by land nor sea, these creatures can travel across both realms of terrain on Eseron. Amphibians can breathe air and water, though they spend most of their young life developing in water.&lt;br /&gt;
|Fill = [[Giant Toad]] · [[Frogs]]* · [[Salamander]]*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Aquatic&lt;br /&gt;
|HeaderColor = #6f7fa1&lt;br /&gt;
|Desc = Creatures of the seas, a final frontier in the depths of the ocean blue, lie dormant until disturbed. Some reside closer to the shores of mere mortals, while some wait for a passing ship to sail into their trap. &lt;br /&gt;
|Fill = [[Common Fishes]]* · [[Giant Coral Crab]] · [[Hippocampus]] · [[Kraken]] · [[Sea Serpent]] · [[Squids]]*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Avian&lt;br /&gt;
|HeaderColor = #b3ad62&lt;br /&gt;
|Desc = Limited by the sky, these feathered friends (or fiends) can take off at a mere moment's notice. Hunters, or possible companions, an avian is equipped with the tools to survive among the sky and the land.&lt;br /&gt;
|Fill = [[Bats]]* · [[Parrots]]* · [[Frost Phoenix]] · [[Fire Phoenix]]· [[Owl]]* · [[Stymphalian Bird]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Constructed&lt;br /&gt;
|HeaderColor = #6a6b69&lt;br /&gt;
|Desc = Forged by fire and pure will, what drives these non-organic creatures are unknown. Some lay dormant, awakening after hundreds of years of slumbering, while others express themselves by other means.&lt;br /&gt;
|Fill = [[Animated Armor]] · [[Hoard Crawler]] · [[Rip Wraith]] · [[Sand Golem]] · [[Stone Golem]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Draconomicon&lt;br /&gt;
|HeaderColor = #91443a&lt;br /&gt;
|Desc = The legendary magical creatures, known as dragons, come in various shapes and sizes. Most dragons reside in large caverns or on top of mountains. Yet some claim that there are dragons that live beneath the waves or live with the northern giants.&lt;br /&gt;
|Fill = [[Amphithere]] · [[Red Dragon]] · [[Copper Dragon]] · [[Green Dragon]] · [[Blue Dragon]] · [[White Dragon]] · [[Black Dragon]] · [[Lunar Dragon]] · [[Faerie Dragon]] · [[Pocket Dragon]] · [[Magma Drake]] · [[Quetzalcoatl]] · [[Dragon Turtle]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Elemental&lt;br /&gt;
|HeaderColor = #a14a84&lt;br /&gt;
|Desc = Elemental creatures, nicknamed Elementals, correspond to the four cardinal elements: Air, Ground, Water, and Fire. They are unlike voidal creatures, which may be seen as untold horrors to the mortal eye.&lt;br /&gt;
|Fill = There are currently no elemental creatures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Fey&lt;br /&gt;
|HeaderColor = #856aa3&lt;br /&gt;
|Desc = Communed with nature, these beings thrive with little interaction nor concern for the outside world of humans, elves, etc. It is like they live in a realm of their own, rarely seen, unlike their more humanoid counterparts, such as the centaur.&lt;br /&gt;
|Fill = [[Dryads]] · [[Faun]] · [[Nymph]] · [[Pixie]] · [[Treant]] · [[Wisp]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Humanoid&lt;br /&gt;
|HeaderColor = #bd8b57&lt;br /&gt;
|Desc = Humanoid creatures are such that they resemble the main races in their shape. Though some may have more than four appendages, there may be little to differentiate them from humans or elves, though some may resemble the shape of denur or that of orcs and goblins.&lt;br /&gt;
|Fill = [[Cave Troll]] · [[Centaur]] · [[Ettin]] · [[Giants]] · [[Gnomes]] · [[Gnoll]] · [[Harpy]] · [[Kobold]] · [[Minotaur]] · [[Mountain Troll]] · [[Ogres]] · [[Redcaps]] · [[River Troll]] · [[Satyr]] · [[Sea Hag]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Magical&lt;br /&gt;
|HeaderColor = #5e3178&lt;br /&gt;
|Desc = Creatures of yore, mystical beings only read about. It is rare to see a magical creature, and some even consider it the greatest omen or blessing. Though be weary, not all of these creatures can be a good thing to encounter, and you may be lucky to escape intact.&lt;br /&gt;
|Fill = [[Cockatrice]] · [[Flying Carpet]] · [[Gargoyle]] · [[Genies]] · [[Gimeek]] · [[Great Stag]] · [[Hathor]] · [[Hippogryph]] · [[Naga]] · [[Pegasus]] · [[Seedlings]] · [[Siren]] · [[Unicorn]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Mammalian&lt;br /&gt;
|HeaderColor = #855a36&lt;br /&gt;
|Desc = The common creatures, most of which reside in our farms, are mostly peaceful beings that can be found grazing on the plentiful grasses of Eseron. Though these are the prey of mammals and unknown to some, their days are short as wolves and bears hunt them.&lt;br /&gt;
|Fill = [[Black Bear]]* · [[Brown Bear]]* · [[Camel]]* · [[Cat]]* · [[Chicken]]* · [[Cow]]* · [[Donkey]]* · [[Elephant]]* · [[Elk]]* · [[Goat]]*· [[Hedgehog]]* · [[Horse]]* · [[Llama]]* · [[Pig]]* · [[Racoon]]* · [[Skunk]]* · [[Wolf]]* · [[Rabbit]]*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Reptilian&lt;br /&gt;
|HeaderColor = #5b9457&lt;br /&gt;
|Desc = The scaled, often slithering, type of creature. These beings are normally cold-blooded, requiring hours of basking in the sun. Loved by some, though feared by most, being charmed by these creatures is an acquired taste.&lt;br /&gt;
|Fill = [[Chameleon]]* · [[Snakes]]* · [[Wyvern]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Undead&lt;br /&gt;
|HeaderColor = #423c3f&lt;br /&gt;
|Desc = The rotting or the long gone, an undead creature is one of the scarier monsters of the underworld. Shapes and sizes vary, but most can resemble the spirit or structures of mortals long dead. They 'live' between planes, stuck in a waking cycle of perpetual torment.&lt;br /&gt;
|Fill = [[Banshee]] · [[Ghost]] · [[Ghoul]] · [[Skeleton]] · [[Spectre]] · [[Wight]] · [[Wraith]] · [[Zombie]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Vermin&lt;br /&gt;
|HeaderColor = #416655&lt;br /&gt;
|Desc = Though not the most feared, vermins are some of the most hated among the races, simply for being a disease-riddled ankle-biter. Though rats are considered the poster child of vermins, they don't compare to the giant scorpions or spiders that run amok.&lt;br /&gt;
|Fill = [[Bee]]* · [[Giant Rat]] · [[Giant Spiders]] · [[Giant Scorpion]] · [[Rotworm]] · [[Scorpion]]* · [[Woolikata]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Voidal&lt;br /&gt;
|HeaderColor = #9e4956&lt;br /&gt;
|Desc = The supernatural, or rather the unnatural, creatures of the night. If there's anything that creates almost as much fear as the undead do, it's a voidal creature. Seeming to originate from the depths of the void, the fear lies in the fact that they could live hidden among us.&lt;br /&gt;
|Fill = [[Doppelganger]] · [[Erinyes]] · [[Haunted Tome]] · [[Imp]] · [[Incubus]] · [[Kyphret Vine]] · [[Moroi]] · [[Pox Quasit]] · [[Shadow Quasit]] · [[Plague Birds]] · [[Plague Bringers]] · [[Succubus]] · [[Vampire Spawn]]&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Goat&amp;diff=4155</id>
		<title>Goat</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Goat&amp;diff=4155"/>
		<updated>2023-07-15T11:21:24Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: Created page with &amp;quot; {{Bestiary |Image = Missing.png |Class = Mammals |Rarity = Common |Size = Medium }} __NOTOC__ ==Introduction== Goats come in many different colors and sizes. The most seen color in Eden is white. They have a short type of fur that gets thicker in lower temperatures. On their chin they have a little bit of extra hair which almost looks like a beard. Goats usually have 2 horns on their heads. These can vary in shape and size. The horns are made of bone surrounded by kerat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Bestiary&lt;br /&gt;
|Image = Missing.png&lt;br /&gt;
|Class = Mammals&lt;br /&gt;
|Rarity = Common&lt;br /&gt;
|Size = Medium&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
Goats come in many different colors and sizes. The most seen color in Eden is white. They have a short type of fur that gets thicker in lower temperatures. On their chin they have a little bit of extra hair which almost looks like a beard. Goats usually have 2 horns on their heads. These can vary in shape and size. The horns are made of bone surrounded by keratin and other proteins. These horns are used to protect the goat.&lt;br /&gt;
== Behaviour ==&lt;br /&gt;
In the land of Eden, the mountain goats reign supreme in the rocky outcroppings and cliff faces of the Spine of Eden and other mountainous regions. Their agile and nimble nature is a wonder to behold, as they navigate even the steepest of slopes with ease. These social animals live in small herds, led by a dominant male who protects the group from danger. As the sun rises in the morning, the mountain goats begin their daily routine, grazing on the lush vegetation that blankets their mountainous home. During the heat of the day, they rest in the shade or on rocky ledges, where they can escape the sun's harsh rays. As the day cools down, the mountain goats become active once again, continuing their search for food until the sun sets. Though not known for their hostility, they can become defensive if they feel threatened or cornered. Nevertheless, they have been domesticated by some of the inhabitants of Eden for their milk and meat. These herbivorous creatures are an integral part of the mountain ecosystem, and their relationships with other beasts are often symbiotic. They coexist with other herbivores, such as deer and bighorn sheep, in their mountain habitats. However, during times of scarcity, they may compete for resources. Predators such as wolves, cougars, and bears pose a threat to the mountain goats, but their agility and speed often allow them to evade danger.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Mountain goats are generally peaceful creatures and do not actively seek out conflict. However, they are capable of defending themselves and their young if threatened. When confronted with danger, the dominant male may use his impressive horns to ram the attacker, inflicting significant damage. Additionally, the mountain goat's sharp hooves can be used to deliver powerful kicks to fend off predators or other threats. In terms of attacking, mountain goats do not have any natural offensive weapons, such as claws or teeth. However, they are incredibly agile and nimble, able to navigate even the steepest slopes and rocky terrain with ease. This allows them to avoid predators and other dangers by escaping to higher elevations that are inaccessible to many other animals. Overall, while not known for their aggression or attacking abilities, mountain goats are formidable opponents when provoked or threatened. Their sharp horns and powerful hooves, coupled with their impressive climbing skills, make them a challenging prey for even the most skilled predators.&lt;br /&gt;
==Drops==&lt;br /&gt;
&lt;br /&gt;
*'''Horn'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Meat'''&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Wolf&amp;diff=4154</id>
		<title>Wolf</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Wolf&amp;diff=4154"/>
		<updated>2023-07-15T11:20:15Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: Created page with &amp;quot;{{Bestiary |Image = Missing.png |Class = Mammals |Rarity = Common |Size = Medium }} __NOTOC__ ==Introduction== Wolves aren’t really big animals. Usually they’re about a meter tall from head to toe and 1 to 1.5 meters in length. Their fur is light gray with some darker gray areas. Since they are real hunters they have a mouth with a lot of sharp teeth, 42 to be precise (12 incisors, 4 fangs, 16 front teeth, 10 carnassial teeth and regular teeth) == Behaviour == Wolves...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Bestiary&lt;br /&gt;
|Image = Missing.png&lt;br /&gt;
|Class = Mammals&lt;br /&gt;
|Rarity = Common&lt;br /&gt;
|Size = Medium&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
Wolves aren’t really big animals. Usually they’re about a meter tall from head to toe and 1 to 1.5 meters in length. Their fur is light gray with some darker gray areas. Since they are real hunters they have a mouth with a lot of sharp teeth, 42 to be precise (12 incisors, 4 fangs, 16 front teeth, 10 carnassial teeth and regular teeth)&lt;br /&gt;
== Behaviour ==&lt;br /&gt;
Wolves aren’t really big animals. Usually they’re about a meter tall from head to toe and 1 to 1.5 meters in length. Their fur is light gray with some darker gray areas. Since they are real hunters they have a mouth with a lot of sharp teeth, 42 to be precise (12 incisors, 4 fangs, 16 front teeth, 10 carnassial teeth and regular teeth)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Wolves have very well developed senses, for example their sight is clearly better than the sight of a person and like cats they have good sight in the dark. They also have a great sniffer, making it easy to smell prey from quite a distance. Other than their senses they can also run very fast and attack preys with their claws.&lt;br /&gt;
==Drops==&lt;br /&gt;
&lt;br /&gt;
*'''N/A'''&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Cow&amp;diff=4153</id>
		<title>Cow</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Cow&amp;diff=4153"/>
		<updated>2023-07-15T11:19:06Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: Created page with &amp;quot; {{Bestiary |Image = Missing.png |Class = Mammals |Rarity = Common |Size = Medium }} __NOTOC__ ==Introduction== Cows are cattles who are pretty medium sized. The height of a cow is easily comparable to the size of a small or medium sized adult human. A cow has a very special skin color, usually white with black, red or a blue-ish tone, this could also be the other way around.  == Behaviour == Cows are her animals. In the spring and the summer you can find cows outside in...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Bestiary&lt;br /&gt;
|Image = Missing.png&lt;br /&gt;
|Class = Mammals&lt;br /&gt;
|Rarity = Common&lt;br /&gt;
|Size = Medium&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
Cows are cattles who are pretty medium sized. The height of a cow is easily comparable to the size of a small or medium sized adult human. A cow has a very special skin color, usually white with black, red or a blue-ish tone, this could also be the other way around. &lt;br /&gt;
== Behaviour ==&lt;br /&gt;
Cows are her animals. In the spring and the summer you can find cows outside in the fields. The rest of the year most cows, or at least the ones that don’t live in the wild, live in stables. The main reason they’re held by farmers are milk, meat and leather. Cows enjoy grazing in the fields or laying on the ground to rest and ruminate their food. They use their tail to keep the flies away. Cows don’t really sleep, they only need 20 minutes of sleep a day.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
A special thing about cows is that they have 4 stomachs. They also have the ability to ruminate their food.&lt;br /&gt;
==Drops==&lt;br /&gt;
&lt;br /&gt;
*'''Leather'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Raw Beef'''&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Hedgehog&amp;diff=4152</id>
		<title>Hedgehog</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Hedgehog&amp;diff=4152"/>
		<updated>2023-07-15T11:17:44Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: Created page with &amp;quot; {{Bestiary |Image = Missing.png |Class = Mammals |Rarity = Common |Size = Small }} __NOTOC__ ==Introduction== A hedgehog is a very small animal, ranging from 10 to 30 cm. You’ll recognize the hedgehog because of its spines. These spines are basically hollow hairs made out of a stiff type of keratin. The spines of a hedgehog aren’t poisonous or pointy and they don’t detach from the body easily. Hedgehogs are usually brown with white tips on their spikes.  == Behavi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Bestiary&lt;br /&gt;
|Image = Missing.png&lt;br /&gt;
|Class = Mammals&lt;br /&gt;
|Rarity = Common&lt;br /&gt;
|Size = Small&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
A hedgehog is a very small animal, ranging from 10 to 30 cm. You’ll recognize the hedgehog because of its spines. These spines are basically hollow hairs made out of a stiff type of keratin. The spines of a hedgehog aren’t poisonous or pointy and they don’t detach from the body easily. Hedgehogs are usually brown with white tips on their spikes. &lt;br /&gt;
== Behaviour ==&lt;br /&gt;
Other than most mammals a hedgehog sleeps during the day in The Emeralds Dusk and Eden’s shine, they will do this in a little nest. At dusk the hedgehog wakes up to hunt for food. They usually eat non-vertebrate animals and newly born mice. In The Amber Dawn they usually eat soft fruits. Hedgehogs can go up to 4 kilometers to look for food. &lt;br /&gt;
== Abilities ==&lt;br /&gt;
When a hedgehog feels threatened it will make a ball out of its body. While being rolled up all spines stick out. Two big muscles on the back of the hedgehog control the positions of the spikes. If you get stung by a hedgehog’s spine, this will do a D2 damage.&lt;br /&gt;
&lt;br /&gt;
Hedgehogs have the ability to climb short stone walls and to swim. They will use this during their trip to look for food.&lt;br /&gt;
==Drops==&lt;br /&gt;
&lt;br /&gt;
*'''Hedgehog Spikes'''&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Elk&amp;diff=4151</id>
		<title>Elk</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Elk&amp;diff=4151"/>
		<updated>2023-07-15T11:15:55Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: Created page with &amp;quot;{{Bestiary |Image = Missing.png |Class = Mammals |Rarity = Common |Size = Medium }} __NOTOC__ ==Introduction== Elk have thick bodies with slender legs and short tails. They have a shoulder height of 0.75–1.5 m (2 ft 6 in – 4 ft 11 in) with a nose-to-tail length of 1.6–2.7 m (5 ft 3 in – 8 ft 10 in). The male elks are bigger and weigh more than the females. On the head of an elk you can find antlers made of bone, which can grow at a rate of 2.5 centimeters (0.98 i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Bestiary&lt;br /&gt;
|Image = Missing.png&lt;br /&gt;
|Class = Mammals&lt;br /&gt;
|Rarity = Common&lt;br /&gt;
|Size = Medium&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
Elk have thick bodies with slender legs and short tails. They have a shoulder height of 0.75–1.5 m (2 ft 6 in – 4 ft 11 in) with a nose-to-tail length of 1.6–2.7 m (5 ft 3 in – 8 ft 10 in). The male elks are bigger and weigh more than the females. On the head of an elk you can find antlers made of bone, which can grow at a rate of 2.5 centimeters (0.98 in) per day. While actively growing, a soft layer of highly vascularized skin known as velvet covers and protects them.&lt;br /&gt;
== Behaviour ==&lt;br /&gt;
Elks are adaptive animals who live in herds. They graze on a variety of grasses, plants, and bark. This animal will eat in the morning and then they’ll hide in the woods to digest the food and gain energy. Around dusk they’ll return to eat again. &lt;br /&gt;
&lt;br /&gt;
'''Reproduction'''&lt;br /&gt;
At the start of The Amber dawn elks will start with their mating period. The male elks, also known as bulls, will start to separate themselves from the others and are going to look for female elks, also known as cows, to add to the harem. A bull’s harem is a group of cows that he is planning to mate with. &lt;br /&gt;
&lt;br /&gt;
To attract the female elks the bull will dig out watery holes. Then he will lay down in this hole and urinate in them. By doing this the bull will make it easier for the cows to find him. Once he has the cows in his harem the male elk will be very protective over them. &lt;br /&gt;
== Abilities ==&lt;br /&gt;
When an elk feels threatened it uses its horns to attack the threatening person. He does this by bucking the person with his antlers.This will do D3 damage. &lt;br /&gt;
&lt;br /&gt;
Another attack an elk can do while feeling threatened is kicking. These kicks can be very powerful and will do a D4 damage.&lt;br /&gt;
==Drops==&lt;br /&gt;
&lt;br /&gt;
*'''Antlers'''&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Llama&amp;diff=4150</id>
		<title>Llama</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Llama&amp;diff=4150"/>
		<updated>2023-07-15T10:47:05Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: Created page with &amp;quot;{{Bestiary |Image = Missing.png |Class = Mammals |Rarity = Common |Size = Medium }} __NOTOC__ ==Introduction== In the vast deserts of Anjyarr and the Delorwaki Savannah, one can spot the curious and captivating llama. These creatures are a sight to behold, with their fluffy heads, large expressive eyes, and long necks that curve like a question mark. Their woolly coats come in a range of earthy tones, from sandy white to rich browns that blend in perfectly with the deser...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Bestiary&lt;br /&gt;
|Image = Missing.png&lt;br /&gt;
|Class = Mammals&lt;br /&gt;
|Rarity = Common&lt;br /&gt;
|Size = Medium&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
In the vast deserts of Anjyarr and the Delorwaki Savannah, one can spot the curious and captivating llama. These creatures are a sight to behold, with their fluffy heads, large expressive eyes, and long necks that curve like a question mark. Their woolly coats come in a range of earthy tones, from sandy white to rich browns that blend in perfectly with the desert sands. These desert dwellers are incredibly tough, able to survive on very little water and navigate the sandy terrain with ease thanks to their broad hooves.&lt;br /&gt;
&lt;br /&gt;
== Behaviour ==&lt;br /&gt;
They graze on all kinds of desert vegetation, from prickly cacti to tough shrubs and grasses. But don't let their calm demeanor fool you - these llamas are fiercely protective of their young and will not hesitate to spit or kick at any predator foolish enough to come too close. Llamas have been domesticated by the people of Eden, who have found their wool to be incredibly useful for crafting warm clothing and textiles. They also make excellent pack animals, able to carry heavy loads across the sandy deserts with ease. And let's be honest, who wouldn't want a friendly, woolly companion to keep them company on long journeys across the desert?&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Despite their gentle nature, llamas have some impressive abilities when it comes to defending themselves. Their long necks and sharp teeth can deliver a powerful bite, while their strong legs can deliver a swift kick to an attacker. Additionally, llamas are known for their impressive ability to spit, which they often use as a means of defense against predators or other llamas. While spitting may seem like a comical trait, it is actually a highly effective defense mechanism. Llamas produce a sticky, foul-smelling substance in their stomachs, which they then regurgitate and aim with remarkable accuracy. This projectile can travel up to ten feet, and its unpleasant odor and taste can be a powerful deterrent to potential threats. If all else fails, llamas are not afraid to use their impressive size and weight to their advantage. They can charge at attackers with surprising speed and force, using their powerful necks and shoulders to deliver a devastating blow. These abilities make llamas formidable opponents to any predator foolish enough to challenge them.&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
&lt;br /&gt;
*'''Wool'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Meat'''&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Bestiary&amp;diff=4149</id>
		<title>Bestiary</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Bestiary&amp;diff=4149"/>
		<updated>2023-07-15T10:46:11Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Beasts_Slim.jpeg|frameless|upright=2.60|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
''The Bestiary summarizes most beasts and creatures in Eseron and the other realms. As such, some creatures may resemble the common beings of Eseron, while others may appear like horrors in the eyes of most races.''&lt;br /&gt;
&lt;br /&gt;
''&amp;gt;&amp;gt; Please keep in mind that animals marked with '''*''' are '''not''' considered valid lore references for whitelist applications. &amp;lt;&amp;lt; &amp;lt;&amp;lt;''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
''There are many creatures in the land of Eden and beyond, and are thus categorized by the following sizes.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin:auto;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Tiny&lt;br /&gt;
! Small&lt;br /&gt;
! Medium&lt;br /&gt;
! Large&lt;br /&gt;
! Huge&lt;br /&gt;
! Gargantuan&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 30 cm&lt;br /&gt;
| 30 - 120 cm&lt;br /&gt;
| 120 - 220 cm&lt;br /&gt;
| 220 - 600 cm&lt;br /&gt;
| 600 - 1200 cm&lt;br /&gt;
| &amp;gt; 1200 cm&lt;br /&gt;
|-&lt;br /&gt;
| 4&amp;quot; - 12&amp;quot;&lt;br /&gt;
| 12&amp;quot; - 3'1''&lt;br /&gt;
| 3'1&amp;quot; - 7'2&amp;quot;&lt;br /&gt;
| 7'2&amp;quot; - 19'8&amp;quot;&lt;br /&gt;
| 19'8&amp;quot; - 39'4&amp;quot;&lt;br /&gt;
| &amp;gt; 39'4&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Container&lt;br /&gt;
|&lt;br /&gt;
|Fill =&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Amphibic&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Desc = Bound by land nor sea, these creatures can travel across both realms of terrain on Eseron. Amphibians can breathe air and water, though they spend most of their young life developing in water.&lt;br /&gt;
|Fill = [[Giant Toad]] · [[Frogs]]* · [[Salamander]]*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Aquatic&lt;br /&gt;
|HeaderColor = #6f7fa1&lt;br /&gt;
|Desc = Creatures of the seas, a final frontier in the depths of the ocean blue, lie dormant until disturbed. Some reside closer to the shores of mere mortals, while some wait for a passing ship to sail into their trap. &lt;br /&gt;
|Fill = [[Common Fishes]]* · [[Giant Coral Crab]] · [[Hippocampus]] · [[Kraken]] · [[Sea Serpent]] · [[Squids]]*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Avian&lt;br /&gt;
|HeaderColor = #b3ad62&lt;br /&gt;
|Desc = Limited by the sky, these feathered friends (or fiends) can take off at a mere moment's notice. Hunters, or possible companions, an avian is equipped with the tools to survive among the sky and the land.&lt;br /&gt;
|Fill = [[Bats]]* · [[Parrots]]* · [[Frost Phoenix]] · [[Fire Phoenix]]· [[Owl]]* · [[Stymphalian Bird]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Constructed&lt;br /&gt;
|HeaderColor = #6a6b69&lt;br /&gt;
|Desc = Forged by fire and pure will, what drives these non-organic creatures are unknown. Some lay dormant, awakening after hundreds of years of slumbering, while others express themselves by other means.&lt;br /&gt;
|Fill = [[Animated Armor]] · [[Hoard Crawler]] · [[Rip Wraith]] · [[Sand Golem]] · [[Stone Golem]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Draconomicon&lt;br /&gt;
|HeaderColor = #91443a&lt;br /&gt;
|Desc = The legendary magical creatures, known as dragons, come in various shapes and sizes. Most dragons reside in large caverns or on top of mountains. Yet some claim that there are dragons that live beneath the waves or live with the northern giants.&lt;br /&gt;
|Fill = [[Amphithere]] · [[Red Dragon]] · [[Copper Dragon]] · [[Green Dragon]] · [[Blue Dragon]] · [[White Dragon]] · [[Black Dragon]] · [[Lunar Dragon]] · [[Faerie Dragon]] · [[Pocket Dragon]] · [[Magma Drake]] · [[Quetzalcoatl]] · [[Dragon Turtle]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Elemental&lt;br /&gt;
|HeaderColor = #a14a84&lt;br /&gt;
|Desc = Elemental creatures, nicknamed Elementals, correspond to the four cardinal elements: Air, Ground, Water, and Fire. They are unlike voidal creatures, which may be seen as untold horrors to the mortal eye.&lt;br /&gt;
|Fill = There are currently no elemental creatures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Fey&lt;br /&gt;
|HeaderColor = #856aa3&lt;br /&gt;
|Desc = Communed with nature, these beings thrive with little interaction nor concern for the outside world of humans, elves, etc. It is like they live in a realm of their own, rarely seen, unlike their more humanoid counterparts, such as the centaur.&lt;br /&gt;
|Fill = [[Dryads]] · [[Faun]] · [[Nymph]] · [[Pixie]] · [[Treant]] · [[Wisp]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Humanoid&lt;br /&gt;
|HeaderColor = #bd8b57&lt;br /&gt;
|Desc = Humanoid creatures are such that they resemble the main races in their shape. Though some may have more than four appendages, there may be little to differentiate them from humans or elves, though some may resemble the shape of denur or that of orcs and goblins.&lt;br /&gt;
|Fill = [[Cave Troll]] · [[Centaur]] · [[Ettin]] · [[Giants]] · [[Gnomes]] · [[Gnoll]] · [[Harpy]] · [[Kobold]] · [[Minotaur]] · [[Mountain Troll]] · [[Ogres]] · [[Redcaps]] · [[River Troll]] · [[Satyr]] · [[Sea Hag]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Magical&lt;br /&gt;
|HeaderColor = #5e3178&lt;br /&gt;
|Desc = Creatures of yore, mystical beings only read about. It is rare to see a magical creature, and some even consider it the greatest omen or blessing. Though be weary, not all of these creatures can be a good thing to encounter, and you may be lucky to escape intact.&lt;br /&gt;
|Fill = [[Cockatrice]] · [[Flying Carpet]] · [[Gargoyle]] · [[Genies]] · [[Gimeek]] · [[Great Stag]] · [[Hathor]] · [[Hippogryph]] · [[Naga]] · [[Pegasus]] · [[Seedlings]] · [[Siren]] · [[Unicorn]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Mammalian&lt;br /&gt;
|HeaderColor = #855a36&lt;br /&gt;
|Desc = The common creatures, most of which reside in our farms, are mostly peaceful beings that can be found grazing on the plentiful grasses of Eseron. Though these are the prey of mammals and unknown to some, their days are short as wolves and bears hunt them.&lt;br /&gt;
|Fill = [[Black Bear]]* · [[Brown Bear]]* · [[Camel]]* · [[Cat]]* · [[Chicken]]* · [[Cow]]* · [[Donkey]]* · [[Elephant]]* · [[Elk]]* · [[Goat]]*· [[Hedgehog]]* · [[Horse]]* · [[Llama]]* · [[Pig]]* · [[Racoon]]* · [[Skunk]]* · [[Wolf]]*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Reptilian&lt;br /&gt;
|HeaderColor = #5b9457&lt;br /&gt;
|Desc = The scaled, often slithering, type of creature. These beings are normally cold-blooded, requiring hours of basking in the sun. Loved by some, though feared by most, being charmed by these creatures is an acquired taste.&lt;br /&gt;
|Fill = [[Chameleon]]* · [[Snakes]]* · [[Wyvern]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Undead&lt;br /&gt;
|HeaderColor = #423c3f&lt;br /&gt;
|Desc = The rotting or the long gone, an undead creature is one of the scarier monsters of the underworld. Shapes and sizes vary, but most can resemble the spirit or structures of mortals long dead. They 'live' between planes, stuck in a waking cycle of perpetual torment.&lt;br /&gt;
|Fill = [[Banshee]] · [[Ghost]] · [[Ghoul]] · [[Skeleton]] · [[Spectre]] · [[Wight]] · [[Wraith]] · [[Zombie]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Vermin&lt;br /&gt;
|HeaderColor = #416655&lt;br /&gt;
|Desc = Though not the most feared, vermins are some of the most hated among the races, simply for being a disease-riddled ankle-biter. Though rats are considered the poster child of vermins, they don't compare to the giant scorpions or spiders that run amok.&lt;br /&gt;
|Fill = [[Bee]]* · [[Giant Rat]] · [[Giant Spiders]] · [[Giant Scorpion]] · [[Rotworm]] · [[Scorpion]]* · [[Woolikata]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Voidal&lt;br /&gt;
|HeaderColor = #9e4956&lt;br /&gt;
|Desc = The supernatural, or rather the unnatural, creatures of the night. If there's anything that creates almost as much fear as the undead do, it's a voidal creature. Seeming to originate from the depths of the void, the fear lies in the fact that they could live hidden among us.&lt;br /&gt;
|Fill = [[Doppelganger]] · [[Erinyes]] · [[Haunted Tome]] · [[Imp]] · [[Incubus]] · [[Kyphret Vine]] · [[Moroi]] · [[Pox Quasit]] · [[Shadow Quasit]] · [[Plague Birds]] · [[Plague Bringers]] · [[Succubus]] · [[Vampire Spawn]]&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Elephant&amp;diff=4148</id>
		<title>Elephant</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Elephant&amp;diff=4148"/>
		<updated>2023-07-15T10:43:00Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: Created page with &amp;quot;{{Bestiary |Image = Missing.png |Class = Mammals |Rarity = Common |Size = Medium }} __NOTOC__ ==Introduction== The majestic elephant is a sight to behold, with its massive size and distinctive features that make it one of the most recognizable animals in the world. In the Delorwaki Savannah, and even more rarely in the Jungle of Spiders, these gentle giants roam freely, foraging for food and taking care of their young. An adult elephant can stand up to 10 feet tall and w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Bestiary&lt;br /&gt;
|Image = Missing.png&lt;br /&gt;
|Class = Mammals&lt;br /&gt;
|Rarity = Common&lt;br /&gt;
|Size = Medium&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
The majestic elephant is a sight to behold, with its massive size and distinctive features that make it one of the most recognizable animals in the world. In the Delorwaki Savannah, and even more rarely in the Jungle of Spiders, these gentle giants roam freely, foraging for food and taking care of their young. An adult elephant can stand up to 10 feet tall and weigh as much as 20 large boulders, making them one of the largest land animals in the world. Their distinctive features include their long trunks, which they use to grab food and water, and their large, floppy ears that help regulate their body temperature. In the Delorwaki Savannah, elephants used to live in herds led by a matriarch, which is typically the oldest and most experienced female. These herds ranged in size from just a few individuals to over 100 elephants! Unfortunately, the elephants were hunted for their tusks and meat by the Orc and Goblins that settled in the Savannah and the population has since dwindled to almost non existence. Elephants are known for their close family bonds, and they will often go to great lengths to protect and care for their young. In the Jungle of Spiders, elephants are a rare sight, as they prefer the open grasslands of the savannah. However, there have been reports of elephants venturing into the jungle in search of food and water. Their massive size and strength make them a formidable opponent for any would-be predators, and their sharp tusks and powerful trunks are powerful weapons that they can use to defend themselves if necessary.&lt;br /&gt;
&lt;br /&gt;
== Behaviour ==&lt;br /&gt;
'''Social system'''&lt;br /&gt;
&lt;br /&gt;
Elephants have a pretty complicated social system, which varies in the gender and the population of the elephants. Usually the female elephants are the leaders and the male elephants are mostly solitary. The oldest female elephant is known as the matriarch of the group.  This is the backbone of the group. She takes care of stability and determines the variety of patterns for the other members of the group.&lt;br /&gt;
&lt;br /&gt;
'''Dominance'''&lt;br /&gt;
&lt;br /&gt;
Male elephants measure their strength by play-fighting or by sparring matches. This also depends on the size and weight of the elephant.&lt;br /&gt;
&lt;br /&gt;
'''Mourning behavior'''&lt;br /&gt;
&lt;br /&gt;
The complicated social system elephants have continues during their mourning behavior when a group member dies. When an elephant passes a deceased congener or parts of one they take pause. During this pause they’ll stay quiet and the elephant touches the remaining parts with their trunks. Sometimes tusks and bones will be carried with them by the elephants while continuing their travel.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Elephants are mostly peaceful animals, but if they feel threatened or feel in need to protect the others they’ll attack. If an elephant attacks you they’ll use their tusks to hurt you. They’re most likely to keep stomping until you’re dead. Elephants aren’t only very strong, but also very smart. They can do things like identifying languages, using tools, picking up on body language, showing empathy, imitating human noises and they have an amazing memory.&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
&lt;br /&gt;
*'''Tusks'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Elephant Hide'''&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Brown_Bear&amp;diff=4147</id>
		<title>Brown Bear</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Brown_Bear&amp;diff=4147"/>
		<updated>2023-07-15T10:40:25Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Bestiary&lt;br /&gt;
|Image = Missing.png&lt;br /&gt;
|Class = Magical Creature&lt;br /&gt;
|Rarity = Uncommon&lt;br /&gt;
|Size = Medium&lt;br /&gt;
|HP = 14&lt;br /&gt;
|STR = 8&lt;br /&gt;
|DEF = 4&lt;br /&gt;
|AGI = 5&lt;br /&gt;
|INT = 4&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Eden Brown Bears are a species of bear found in the northern forests of Eden. They are said to lack intelligence and only attack based on instinct and instinct alone, but they make up for their incredible strength and endurance, making them essentially tanks.&lt;br /&gt;
&lt;br /&gt;
These bears are omnivores, but seem to prefer meat over berries, fruits and etc. They usually hunt smaller animals than them, such as wolves, cows, chickens, foxes and anything else that they can get their claws on.&lt;br /&gt;
&lt;br /&gt;
== Behaviour ==&lt;br /&gt;
Eden Wild Bears are highly hostile to other animals and people, so it is advised to avoid these animals. They usually rest during the periods between mid day to evening and night to morning. These bears usually are awake and hunting during the times they are not sleeping. They also are said to take over people's sheds, storages and anything similar, making them their new nests.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Within the untamed depths of Eden, the Brown Bear roams with a presence that commands respect. This formidable creature possesses a set of distinct abilities that make it a force to be reckoned with. Its razor-sharp claws unleash a devastating Claw Slash, tearing through foes with primal fury. With a bone-crushing Bite, it seizes its prey, inflicting significant damage with a relentless grip. Exhibiting both agility and power, the Brown Bear employs its Rush maneuver, swiftly charging towards its target to close the distance. Those caught off guard may find themselves toppled and stunned, vulnerable to the bear's subsequent assault. Facing the Eden Brown Bear requires not only courage but also strategic acumen, for its varied abilities make it an apex predator within the untamed wilderness.&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
&lt;br /&gt;
*'''Bones'''&lt;br /&gt;
::Just some sturdy bones.&lt;br /&gt;
&lt;br /&gt;
*'''Brown Bear Fur'''&lt;br /&gt;
::It can be used to craft warm jackets.&lt;br /&gt;
&lt;br /&gt;
*'''Bear Fang'''&lt;br /&gt;
::A rare ornament that sells for a medium value.&lt;br /&gt;
&lt;br /&gt;
*'''Brown Bear Cub'''&lt;br /&gt;
::A bear cub was found near the bear's corpse, it can be trained to become your pet and companion, or sold away for its fur.&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Bestiary&amp;diff=4146</id>
		<title>Bestiary</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Bestiary&amp;diff=4146"/>
		<updated>2023-07-15T10:40:00Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Beasts_Slim.jpeg|frameless|upright=2.60|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
''The Bestiary summarizes most beasts and creatures in Eseron and the other realms. As such, some creatures may resemble the common beings of Eseron, while others may appear like horrors in the eyes of most races.''&lt;br /&gt;
&lt;br /&gt;
''&amp;gt;&amp;gt; Please keep in mind that animals marked with '''*''' are '''not''' considered valid lore references for whitelist applications. &amp;lt;&amp;lt; &amp;lt;&amp;lt;''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
''There are many creatures in the land of Eden and beyond, and are thus categorized by the following sizes.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin:auto;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Tiny&lt;br /&gt;
! Small&lt;br /&gt;
! Medium&lt;br /&gt;
! Large&lt;br /&gt;
! Huge&lt;br /&gt;
! Gargantuan&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 30 cm&lt;br /&gt;
| 30 - 120 cm&lt;br /&gt;
| 120 - 220 cm&lt;br /&gt;
| 220 - 600 cm&lt;br /&gt;
| 600 - 1200 cm&lt;br /&gt;
| &amp;gt; 1200 cm&lt;br /&gt;
|-&lt;br /&gt;
| 4&amp;quot; - 12&amp;quot;&lt;br /&gt;
| 12&amp;quot; - 3'1''&lt;br /&gt;
| 3'1&amp;quot; - 7'2&amp;quot;&lt;br /&gt;
| 7'2&amp;quot; - 19'8&amp;quot;&lt;br /&gt;
| 19'8&amp;quot; - 39'4&amp;quot;&lt;br /&gt;
| &amp;gt; 39'4&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Container&lt;br /&gt;
|&lt;br /&gt;
|Fill =&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Amphibic&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Desc = Bound by land nor sea, these creatures can travel across both realms of terrain on Eseron. Amphibians can breathe air and water, though they spend most of their young life developing in water.&lt;br /&gt;
|Fill = [[Giant Toad]] · [[Frogs]]* · [[Salamander]]*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Aquatic&lt;br /&gt;
|HeaderColor = #6f7fa1&lt;br /&gt;
|Desc = Creatures of the seas, a final frontier in the depths of the ocean blue, lie dormant until disturbed. Some reside closer to the shores of mere mortals, while some wait for a passing ship to sail into their trap. &lt;br /&gt;
|Fill = [[Common Fishes]]* · [[Giant Coral Crab]] · [[Hippocampus]] · [[Kraken]] · [[Sea Serpent]] · [[Squids]]*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Avian&lt;br /&gt;
|HeaderColor = #b3ad62&lt;br /&gt;
|Desc = Limited by the sky, these feathered friends (or fiends) can take off at a mere moment's notice. Hunters, or possible companions, an avian is equipped with the tools to survive among the sky and the land.&lt;br /&gt;
|Fill = [[Bats]]* · [[Parrots]]* · [[Frost Phoenix]] · [[Fire Phoenix]]· [[Owl]]* · [[Stymphalian Bird]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Constructed&lt;br /&gt;
|HeaderColor = #6a6b69&lt;br /&gt;
|Desc = Forged by fire and pure will, what drives these non-organic creatures are unknown. Some lay dormant, awakening after hundreds of years of slumbering, while others express themselves by other means.&lt;br /&gt;
|Fill = [[Animated Armor]] · [[Hoard Crawler]] · [[Rip Wraith]] · [[Sand Golem]] · [[Stone Golem]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Draconomicon&lt;br /&gt;
|HeaderColor = #91443a&lt;br /&gt;
|Desc = The legendary magical creatures, known as dragons, come in various shapes and sizes. Most dragons reside in large caverns or on top of mountains. Yet some claim that there are dragons that live beneath the waves or live with the northern giants.&lt;br /&gt;
|Fill = [[Amphithere]] · [[Red Dragon]] · [[Copper Dragon]] · [[Green Dragon]] · [[Blue Dragon]] · [[White Dragon]] · [[Black Dragon]] · [[Lunar Dragon]] · [[Faerie Dragon]] · [[Pocket Dragon]] · [[Magma Drake]] · [[Quetzalcoatl]] · [[Dragon Turtle]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Elemental&lt;br /&gt;
|HeaderColor = #a14a84&lt;br /&gt;
|Desc = Elemental creatures, nicknamed Elementals, correspond to the four cardinal elements: Air, Ground, Water, and Fire. They are unlike voidal creatures, which may be seen as untold horrors to the mortal eye.&lt;br /&gt;
|Fill = There are currently no elemental creatures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Fey&lt;br /&gt;
|HeaderColor = #856aa3&lt;br /&gt;
|Desc = Communed with nature, these beings thrive with little interaction nor concern for the outside world of humans, elves, etc. It is like they live in a realm of their own, rarely seen, unlike their more humanoid counterparts, such as the centaur.&lt;br /&gt;
|Fill = [[Dryads]] · [[Faun]] · [[Nymph]] · [[Pixie]] · [[Treant]] · [[Wisp]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Humanoid&lt;br /&gt;
|HeaderColor = #bd8b57&lt;br /&gt;
|Desc = Humanoid creatures are such that they resemble the main races in their shape. Though some may have more than four appendages, there may be little to differentiate them from humans or elves, though some may resemble the shape of denur or that of orcs and goblins.&lt;br /&gt;
|Fill = [[Cave Troll]] · [[Centaur]] · [[Ettin]] · [[Giants]] · [[Gnomes]] · [[Gnoll]] · [[Harpy]] · [[Kobold]] · [[Minotaur]] · [[Mountain Troll]] · [[Ogres]] · [[Redcaps]] · [[River Troll]] · [[Satyr]] · [[Sea Hag]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Magical&lt;br /&gt;
|HeaderColor = #5e3178&lt;br /&gt;
|Desc = Creatures of yore, mystical beings only read about. It is rare to see a magical creature, and some even consider it the greatest omen or blessing. Though be weary, not all of these creatures can be a good thing to encounter, and you may be lucky to escape intact.&lt;br /&gt;
|Fill = [[Cockatrice]] · [[Flying Carpet]] · [[Gargoyle]] · [[Genies]] · [[Gimeek]] · [[Great Stag]] · [[Hathor]] · [[Hippogryph]] · [[Naga]] · [[Pegasus]] · [[Seedlings]] · [[Siren]] · [[Unicorn]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Mammalian&lt;br /&gt;
|HeaderColor = #855a36&lt;br /&gt;
|Desc = The common creatures, most of which reside in our farms, are mostly peaceful beings that can be found grazing on the plentiful grasses of Eseron. Though these are the prey of mammals and unknown to some, their days are short as wolves and bears hunt them.&lt;br /&gt;
|Fill = [[Black Bear]]* · [[Brown Bear]]* · [[Camel]]* · [[Cat]]* · [[Chicken]]* · [[Cow]]* · [[Donkey]]* · [[Elephant]]* · [[Elk]]* · [[Goat]]*· [[Hedgehog]]* · [[Horse]]* · [[Llama]]* · [[Pig]]* · [[Racoon]]* · [[Skunk]]* · [[Wolf]]* · [[Elephant]]*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Reptilian&lt;br /&gt;
|HeaderColor = #5b9457&lt;br /&gt;
|Desc = The scaled, often slithering, type of creature. These beings are normally cold-blooded, requiring hours of basking in the sun. Loved by some, though feared by most, being charmed by these creatures is an acquired taste.&lt;br /&gt;
|Fill = [[Chameleon]]* · [[Snakes]]* · [[Wyvern]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Undead&lt;br /&gt;
|HeaderColor = #423c3f&lt;br /&gt;
|Desc = The rotting or the long gone, an undead creature is one of the scarier monsters of the underworld. Shapes and sizes vary, but most can resemble the spirit or structures of mortals long dead. They 'live' between planes, stuck in a waking cycle of perpetual torment.&lt;br /&gt;
|Fill = [[Banshee]] · [[Ghost]] · [[Ghoul]] · [[Skeleton]] · [[Spectre]] · [[Wight]] · [[Wraith]] · [[Zombie]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Vermin&lt;br /&gt;
|HeaderColor = #416655&lt;br /&gt;
|Desc = Though not the most feared, vermins are some of the most hated among the races, simply for being a disease-riddled ankle-biter. Though rats are considered the poster child of vermins, they don't compare to the giant scorpions or spiders that run amok.&lt;br /&gt;
|Fill = [[Bee]]* · [[Giant Rat]] · [[Giant Spiders]] · [[Giant Scorpion]] · [[Rotworm]] · [[Scorpion]]* · [[Woolikata]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Voidal&lt;br /&gt;
|HeaderColor = #9e4956&lt;br /&gt;
|Desc = The supernatural, or rather the unnatural, creatures of the night. If there's anything that creates almost as much fear as the undead do, it's a voidal creature. Seeming to originate from the depths of the void, the fear lies in the fact that they could live hidden among us.&lt;br /&gt;
|Fill = [[Doppelganger]] · [[Erinyes]] · [[Haunted Tome]] · [[Imp]] · [[Incubus]] · [[Kyphret Vine]] · [[Moroi]] · [[Pox Quasit]] · [[Shadow Quasit]] · [[Plague Birds]] · [[Plague Bringers]] · [[Succubus]] · [[Vampire Spawn]]&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=4143</id>
		<title>Botany Old</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=4143"/>
		<updated>2023-07-15T10:26:25Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Plants Slim.jpeg|frameless|upright=2.60|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
''The Botany compendium summarizes most species of plants on Eseron, in Eden. As such, some flora may be easy to find, while others are much rarer; and can even be deadly to harvest.''&lt;br /&gt;
&lt;br /&gt;
''Some flora may be indigenous to Eden and are quite natural; however, some plants are magical, leaking in from connected realms.''&lt;br /&gt;
&lt;br /&gt;
''&amp;gt;&amp;gt; Please keep in mind that flora marked with '''*''' are '''not''' considered valid lore references for whitelist applications. &amp;lt;&amp;lt;''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
''There are many plants in the land of Eden and beyond. Thus, they are categorized by the following rarities and the chances of running into them.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin:auto;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Common&lt;br /&gt;
! Uncommon&lt;br /&gt;
! Rare&lt;br /&gt;
! Epic&lt;br /&gt;
! Legendary&lt;br /&gt;
|-&lt;br /&gt;
| 20%&lt;br /&gt;
| 10%&lt;br /&gt;
| 4%&lt;br /&gt;
| 2%&lt;br /&gt;
| 1%&lt;br /&gt;
|-&lt;br /&gt;
| 1/5&lt;br /&gt;
| 1/10&lt;br /&gt;
| 1/25&lt;br /&gt;
| 1/50&lt;br /&gt;
| 1/100&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Container&lt;br /&gt;
|&lt;br /&gt;
|Fill =&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Aquatic Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Naiad’s Hair]] · [[Purple Sea Fan]] · [[Rift Algae]] · [[Water Lily]] · [[White-Plumed Anemone]] · [[Witch Weed]] · [[Sea Grapes]] · [[Red Algae]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Berry &amp;amp; Bush Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Abiu]] · [[Aracberry]] · *[[Banana Bush]] · [[Blimberry]] · [[Brainberry]] · [[Firefruit]] · [[Flameshrubs]] · *[[Glowberry]] · [[Kahve]] · [[Luminous Snapper]] · [[Moongrape]] · [[Penumbra]] · [[Priscussic Berry]] · *[[Shrubs]] · [[Stoneberry]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Flower Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Arctic Lupine]] · [[Buttercup]] · [[Laven'dar]] · [[Sunflower]] · [[Sun Lotus]] · [[Sunpetal Daisy]] · [[Winter Diamond]] · [[Shadow Thistle]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Container&lt;br /&gt;
|&lt;br /&gt;
|Fill =&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Fungi Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Crimson Spores]] · *[[Common Mushroom]] · [[Fey Cap]] · [[Magma Caps]] · [[Red Mushroom]] · [[Warped Spores]] · [[Truffles]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Herb &amp;amp; Grass Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Desc = Bound by land nor sea, these creatures can travel across both realms of terrain on Eseron. Amphibians can breathe air and water, though they spend most of their young life developing in water.&lt;br /&gt;
|Fill = [[Angelbark]] · [[Apple Mint]] · [[Buttermallow]] · [[Crimson Weed]] ·  [[Elder Root]] ·  [[Iceleaf]] · [[Maker's Hymn]] · *[[Moss]] · [[Polar Hair Grass]] · [[Sapphire Sali]] · [[Titan's Hair]] · [[Warped Weed]] · [[Waterwisp]] ·  [[Winged Lotus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = *Tree Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Acacia]] · [[Baobab]] · [[Beech]] · [[Birch]] · [[Brazil Nut Tree]] · [[Cypress]] · [[Eucalyptus]] · [[Gumtree]] · [[Fir]] · [[Kapok Tree]] · [[Larch]] · [[Linden]] · [[Mangrove]] · [[Oak]] · [[Olive Tree]] · [[Palm Tree]] · [[Pine]] · [[Spruce]] · [[Steppe Palm]] · [[Willow]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=4142</id>
		<title>Botany Old</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=4142"/>
		<updated>2023-07-15T10:26:10Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: Undo revision 4141 by Lionfiles (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Plants Slim.jpeg|frameless|upright=2.60|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
''The Botany compendium summarizes most species of plants on Eseron, in Eden. As such, some flora may be easy to find, while others are much rarer; and can even be deadly to harvest.''&lt;br /&gt;
&lt;br /&gt;
''Some flora may be indigenous to Eden and are quite natural; however, some plants are magical, leaking in from connected realms.''&lt;br /&gt;
&lt;br /&gt;
''&amp;gt;&amp;gt; Please keep in mind that flora marked with '''*''' are '''not''' considered valid lore references for whitelist applications. &amp;lt;&amp;lt;''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
''There are many plants in the land of Eden and beyond. Thus, they are categorized by the following rarities and the chances of running into them.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin:auto;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Common&lt;br /&gt;
! Uncommon&lt;br /&gt;
! Rare&lt;br /&gt;
! Epic&lt;br /&gt;
! Legendary&lt;br /&gt;
|-&lt;br /&gt;
| 20%&lt;br /&gt;
| 10%&lt;br /&gt;
| 4%&lt;br /&gt;
| 2%&lt;br /&gt;
| 1%&lt;br /&gt;
|-&lt;br /&gt;
| 1/5&lt;br /&gt;
| 1/10&lt;br /&gt;
| 1/25&lt;br /&gt;
| 1/50&lt;br /&gt;
| 1/100&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Container&lt;br /&gt;
|&lt;br /&gt;
|Fill =&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Aquatic Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Naiad’s Hair]] · [[Purple Sea Fan]] · [[Rift Algae]] · [[Water Lily]] · [[White-Plumed Anemone]] · [[Witch Weed]] · [[Sea Grapes]] · [[Red Algae]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Berry &amp;amp; Bush Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Abiu]] · [[Aracberry]] · *[[Banana Bush]] · [[Blimberry]] · [[Brainberry]] · [[Firefruit]] · [[Flameshrubs]] · *[[Glowberry]] · [[Kahve]] · [[Luminous Snapper]] · [[Moongrape]] · [[Penumbra]] · [[Priscussic Berry]] · *[[Shrubs]] · [[Stoneberry]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Flower Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Arctic Lupine]] · [[Buttercup]] · [[Laven'dar]] · [[Sunflower]] · [[Sun Lotus]] · [[Sunpetal Daisy]] · [[Winter Diamond]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Container&lt;br /&gt;
|&lt;br /&gt;
|Fill =&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Fungi Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Crimson Spores]] · *[[Common Mushroom]] · [[Fey Cap]] · [[Magma Caps]] · [[Red Mushroom]] · [[Warped Spores]] · [[Truffles]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Herb &amp;amp; Grass Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Desc = Bound by land nor sea, these creatures can travel across both realms of terrain on Eseron. Amphibians can breathe air and water, though they spend most of their young life developing in water.&lt;br /&gt;
|Fill = [[Angelbark]] · [[Apple Mint]] · [[Buttermallow]] · [[Crimson Weed]] ·  [[Elder Root]] ·  [[Iceleaf]] · [[Maker's Hymn]] · *[[Moss]] · [[Polar Hair Grass]] · [[Sapphire Sali]] · [[Titan's Hair]] · [[Warped Weed]] · [[Waterwisp]] ·  [[Winged Lotus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = *Tree Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Acacia]] · [[Baobab]] · [[Beech]] · [[Birch]] · [[Brazil Nut Tree]] · [[Cypress]] · [[Eucalyptus]] · [[Gumtree]] · [[Fir]] · [[Kapok Tree]] · [[Larch]] · [[Linden]] · [[Mangrove]] · [[Oak]] · [[Olive Tree]] · [[Palm Tree]] · [[Pine]] · [[Spruce]] · [[Steppe Palm]] · [[Willow]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=4141</id>
		<title>Botany Old</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=4141"/>
		<updated>2023-07-15T10:25:36Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Plants Slim.jpeg|frameless|upright=2.60|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
''The Botany compendium summarizes most species of plants on Eseron, in Eden. As such, some flora may be easy to find, while others are much rarer; and can even be deadly to harvest.''&lt;br /&gt;
&lt;br /&gt;
''Some flora may be indigenous to Eden and are quite natural; however, some plants are magical, leaking in from connected realms.''&lt;br /&gt;
&lt;br /&gt;
''&amp;gt;&amp;gt; Please keep in mind that flora marked with '''*''' are '''not''' considered valid lore references for whitelist applications. &amp;lt;&amp;lt;''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
''There are many plants in the land of Eden and beyond. Thus, they are categorized by the following rarities and the chances of running into them.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin:auto;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Common&lt;br /&gt;
! Uncommon&lt;br /&gt;
! Rare&lt;br /&gt;
! Epic&lt;br /&gt;
! Legendary&lt;br /&gt;
|-&lt;br /&gt;
| 20%&lt;br /&gt;
| 10%&lt;br /&gt;
| 4%&lt;br /&gt;
| 2%&lt;br /&gt;
| 1%&lt;br /&gt;
|-&lt;br /&gt;
| 1/5&lt;br /&gt;
| 1/10&lt;br /&gt;
| 1/25&lt;br /&gt;
| 1/50&lt;br /&gt;
| 1/100&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Container&lt;br /&gt;
|&lt;br /&gt;
|Fill =&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Aquatic Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Naiad’s Hair]] · [[Purple Sea Fan]] · [[Rift Algae]] · [[Water Lily]] · [[White-Plumed Anemone]] · [[Witch Weed]] · [[Sea Grapes]] · [[Red Algae]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Berry &amp;amp; Bush Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Abiu]] · [[Aracberry]] · *[[Banana Bush]] · [[Blimberry]] · [[Brainberry]] · [[Firefruit]] · [[Flameshrubs]] · *[[Glowberry]] · [[Kahve]] · [[Luminous Snapper]] · [[Moongrape]] · [[Penumbra]] · [[Priscussic Berry]] · *[[Shrubs]] · [[Stoneberry]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Flower Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Arctic Lupine]] · [[Buttercup]] · [[Laven'dar]] · [[Sunflower]] · [[Sun Lotus]] · [[Sunpetal Daisy]] · [[Winter Diamond]] · [[Shadow Thistle]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Container&lt;br /&gt;
|&lt;br /&gt;
|Fill =&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Fungi Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Crimson Spores]] · *[[Common Mushroom]] · [[Fey Cap]] · [[Magma Caps]] · [[Red Mushroom]] · [[Warped Spores]] · [[Truffles]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Herb &amp;amp; Grass Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Desc = Bound by land nor sea, these creatures can travel across both realms of terrain on Eseron. Amphibians can breathe air and water, though they spend most of their young life developing in water.&lt;br /&gt;
|Fill = [[Angelbark]] · [[Apple Mint]] · [[Buttermallow]] · [[Crimson Weed]] ·  [[Elder Root]] ·  [[Iceleaf]] · [[Maker's Hymn]] · *[[Moss]] · [[Polar Hair Grass]] · [[Sapphire Sali]] · [[Titan's Hair]] · [[Warped Weed]] · [[Waterwisp]] ·  [[Winged Lotus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = *Tree Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Acacia]] · [[Baobab]] · [[Beech]] · [[Birch]] · [[Brazil Nut Tree]] · [[Cypress]] · [[Eucalyptus]] · [[Gumtree]] · [[Fir]] · [[Kapok Tree]] · [[Larch]] · [[Linden]] · [[Mangrove]] · [[Oak]] · [[Olive Tree]] · [[Palm Tree]] · [[Pine]] · [[Spruce]] · [[Steppe Palm]] · [[Willow]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=4139</id>
		<title>Botany Old</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=4139"/>
		<updated>2023-07-15T10:19:08Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Plants Slim.jpeg|frameless|upright=2.60|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
''The Botany compendium summarizes most species of plants on Eseron, in Eden. As such, some flora may be easy to find, while others are much rarer; and can even be deadly to harvest.''&lt;br /&gt;
&lt;br /&gt;
''Some flora may be indigenous to Eden and are quite natural; however, some plants are magical, leaking in from connected realms.''&lt;br /&gt;
&lt;br /&gt;
''&amp;gt;&amp;gt; Please keep in mind that flora marked with '''*''' are '''not''' considered valid lore references for whitelist applications. &amp;lt;&amp;lt;''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
''There are many plants in the land of Eden and beyond. Thus, they are categorized by the following rarities and the chances of running into them.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin:auto;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Common&lt;br /&gt;
! Uncommon&lt;br /&gt;
! Rare&lt;br /&gt;
! Epic&lt;br /&gt;
! Legendary&lt;br /&gt;
|-&lt;br /&gt;
| 20%&lt;br /&gt;
| 10%&lt;br /&gt;
| 4%&lt;br /&gt;
| 2%&lt;br /&gt;
| 1%&lt;br /&gt;
|-&lt;br /&gt;
| 1/5&lt;br /&gt;
| 1/10&lt;br /&gt;
| 1/25&lt;br /&gt;
| 1/50&lt;br /&gt;
| 1/100&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Container&lt;br /&gt;
|&lt;br /&gt;
|Fill =&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Aquatic Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Naiad’s Hair]] · [[Purple Sea Fan]] · [[Rift Algae]] · [[Water Lily]] · [[White-Plumed Anemone]] · [[Witch Weed]] · [[Sea Grapes]] · [[Red Algae]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Berry &amp;amp; Bush Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Abiu]] · [[Aracberry]] · *[[Banana Bush]] · [[Blimberry]] · [[Brainberry]] · [[Firefruit]] · [[Flameshrubs]] · *[[Glowberry]] · [[Kahve]] · [[Luminous Snapper]] · [[Moongrape]] · [[Penumbra]] · [[Priscussic Berry]] · *[[Shrubs]] · [[Stoneberry]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Flower Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Arctic Lupine]] · [[Buttercup]] · [[Laven'dar]] · [[Sunflower]] · [[Sun Lotus]] · [[Sunpetal Daisy]] · [[Winter Diamond]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Container&lt;br /&gt;
|&lt;br /&gt;
|Fill =&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Fungi Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Crimson Spores]] · *[[Common Mushroom]] · [[Fey Cap]] · [[Magma Caps]] · [[Red Mushroom]] · [[Warped Spores]] · [[Truffles]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Herb &amp;amp; Grass Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Desc = Bound by land nor sea, these creatures can travel across both realms of terrain on Eseron. Amphibians can breathe air and water, though they spend most of their young life developing in water.&lt;br /&gt;
|Fill = [[Angelbark]] · [[Apple Mint]] · [[Buttermallow]] · [[Crimson Weed]] ·  [[Elder Root]] ·  [[Iceleaf]] · [[Maker's Hymn]] · *[[Moss]] · [[Polar Hair Grass]] · [[Sapphire Sali]] · [[Titan's Hair]] · [[Warped Weed]] · [[Waterwisp]] ·  [[Winged Lotus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = *Tree Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Acacia]] · [[Baobab]] · [[Beech]] · [[Birch]] · [[Brazil Nut Tree]] · [[Cypress]] · [[Eucalyptus]] · [[Gumtree]] · [[Fir]] · [[Kapok Tree]] · [[Larch]] · [[Linden]] · [[Mangrove]] · [[Oak]] · [[Olive Tree]] · [[Palm Tree]] · [[Pine]] · [[Spruce]] · [[Steppe Palm]] · [[Willow]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Kingdom_of_Eisarnknoth&amp;diff=4138</id>
		<title>The Kingdom of Eisarnknoth</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Kingdom_of_Eisarnknoth&amp;diff=4138"/>
		<updated>2023-07-13T08:40:50Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The Kingdom of Eisarnknoth&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Eisarnknoth.png|center|frameless|329x329px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Capital'''&lt;br /&gt;
|[[Eisarnwidus]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|The Norlanden, The Eisarn Forest&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|[[Wahrheit Alderism]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Absolute Monarchy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leader'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Thiudan | &amp;lt;/nowiki&amp;gt;[[Aleksandra Baireiksing]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Raginleiks Gafaurds'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Hauhs Framatheis | Ilse Baireiksing &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Fauragaggja | Nazila Dajani&lt;br /&gt;
&lt;br /&gt;
Wiganfrauja | Lucas Langenberg&lt;br /&gt;
&lt;br /&gt;
Fērjahauhs | Manfred Franke&lt;br /&gt;
&lt;br /&gt;
Thuringus | Alfred Baireiksing&lt;br /&gt;
&lt;br /&gt;
Leikwardja Faurthis |&lt;br /&gt;
|}&lt;br /&gt;
==Introduction==&lt;br /&gt;
Born from the religious exiles of the Hadrian Empire, The Kingdom of Eisarnknoth lies chiefly within the dense Eisarn Forest. It is here that the people of Eisarnknoth boast a flourishing new civilization, rich with the resources and bounties native to the region. The city itself is a marvel of construction, elegantly built and tastefully adorned with trinkets and treasures of the North. The people here practice a unique faith that is deeply ingrained within their culture and institutions. Given by its adherents the name “Wahrheit Alderism”, the infant religion proclaims itself as the true faith and its followers see it as a return to the orthodox liturgy of the old faith’s conception. Wahrheit Alderists view the old faith of Hadriana as supplanted by the new, rendering their Hadrian counterparts as heretics in the eyes of the Wahrheit church.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
&lt;br /&gt;
=== Apparel ===&lt;br /&gt;
Eisarnknoth men will usually wear some sort of cloak or cape on top of woolen clothing. They dress in a long tunic and pants as well, dyed with different colors. Finally, they usually have a belt tied around their waist in order to hold a sword of some sort. Women wear cloaks as well with a wool shirt and long skirt. If they do not have a skirt, it will be a plain dress. The Eisarnknoth take a liking to plaid patterns as well, albeit usually keeping it to their cloaks.&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
Eisarnthiuda culture is principally lacking in visual art. They are not known to produce works, such as paintings and tapestries, of any note. Despite this shortcoming, they have a colorful literary tradition in the form of epic poetry and long-form sagas. The sagas, based on legendary heroes and historical events of the past, can involve battles, hunts, or other great and notable acts performed by a person or group. These sagas take many forms, including songs, hymns, narratives, or plays.&lt;br /&gt;
&lt;br /&gt;
===Architecture===&lt;br /&gt;
The Eisarnknoth live in quaint houses with wooden roofs, local stone to hold them up, and stone foundations. In the upper class, castles are more likely seen due to their militaristic nature and are completely defensive. It is unusual to see manors as the kingdom is more interested in defending the realm.&lt;br /&gt;
&lt;br /&gt;
===Food and Drinks===&lt;br /&gt;
Food from Eisarnknoth usually consists of hot and hearty meals, made to battle the cold and take little time to eat. Most foods consist of resources gathered from the land around them, using fish, pork, berries and a variety of other things. Grown crops are also used for breads and pies, like wheat, rye, and barley. Vegetables are normally used on rare occasions in small quantities, being used as a small side. Although more wealthy citizens can afford to have them more often. Fruit is almost nonexistent due to them not being able to grow within the environment; however on rare occasions when imported from other places, it sells out immediately as it is highly sought after.&lt;br /&gt;
&lt;br /&gt;
*Cold Soups&lt;br /&gt;
**Beetenbartsch&lt;br /&gt;
**Biersuppe&lt;br /&gt;
**Hot Soups&lt;br /&gt;
**Eintopf&lt;br /&gt;
**Leberknödel&lt;br /&gt;
**Wurstbrühe&lt;br /&gt;
**Hochzeitssuppe&lt;br /&gt;
**Schwarzsauer&lt;br /&gt;
*Main Dishes&lt;br /&gt;
**Bratwurst&lt;br /&gt;
**Schnitzel&lt;br /&gt;
**Braised Cabbage&lt;br /&gt;
**Labskaus&lt;br /&gt;
**Spätzle&lt;br /&gt;
*Desserts &amp;amp; Pastries&lt;br /&gt;
**Berzeln&lt;br /&gt;
**Bauernbrot&lt;br /&gt;
**Stollen&lt;br /&gt;
**Apfelstrudel&lt;br /&gt;
*Alcoholic Beverages&lt;br /&gt;
**Himbeergeist&lt;br /&gt;
**Kirschwasser&lt;br /&gt;
**Weizenbier&lt;br /&gt;
**Helles&lt;br /&gt;
**Eisarnwidus Mum&lt;br /&gt;
*Non-Alcoholic Beverages &lt;br /&gt;
**Schorle&lt;br /&gt;
**Eierlikör&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
&lt;br /&gt;
====Attian Humans====&lt;br /&gt;
Due to differences within the former Hadrian Empire, mainly Attian Humans live within Eisarnknoth. Their population is large and is put at the forefront of society due to the teachings of Wahrheit Alderism.&lt;br /&gt;
&lt;br /&gt;
====Khadan and Hinterland Humans====&lt;br /&gt;
Any other humans are able to emigrate over to the Duchy without any problem due to the upheld status of humans within Wahrheit Alderism. Some humans were originally in Hadriana and expressed frustration with the government at the time. They in turn left with the rest of the races, taking up Wahrheit Alderism at the same time.&lt;br /&gt;
&lt;br /&gt;
====Other Races====&lt;br /&gt;
Due to the diversity and acceptance of other races within Wahrheit Alderism, Eisarnknoth does not discriminate against them. Their populations are usually small but are still welcome within the Kingdom.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
The Kingdom of Eisarnknoth follows [[Wahrheit Alderism]], a schism within Alderism started by Thiudan Aleksandra Baireiksing. In Wahrheit Alderism, the people of Eisarnknoth attempt to emulate how Alder lived and died. They believe that the Thiudan was chosen by Alder to rule them after leading the population out of Hadriana. As the Hadrian Empire’s civil war happened soon after, their belief increased immensely. They also believe that same-sex couples are able to be together as long as they adopt a child as that is what Alda would want. Wahrheit Alderists see elemental magic as a gift from the Sentinels to fight against the voidal-based magics.&lt;br /&gt;
&lt;br /&gt;
== Social Hierarchy ==&lt;br /&gt;
*King - Thiudan, p. Thiudans - 𐌸𐌹𐌿𐌳𐌰𐌽𐍃 - Your Majesty&lt;br /&gt;
**Prince/Princess - Reik, p. Reiks - 𐍂𐌴𐌹𐌺𐍃 - Your Highness&lt;br /&gt;
**Advisor/Advisory Council - Ragineis/Raginleiks Gafaurds - 𐍂𐌰𐌲𐌹𐌽𐌴𐌹𐍃/𐍂𐌰𐌲𐌹𐌽𐌻𐌴𐌹𐌺𐍃 𐌲𐌰𐍆𐌰𐌿𐍂𐌳𐍃 - Your Eminence&lt;br /&gt;
***Governor - Kindins, p. Kindins - 𐌺𐌹𐌽𐌳𐌹𐌽𐍃 - Your Excellency​&lt;br /&gt;
***Magistrate - Garāfijō, p. Garāfijōs - 𐌲𐌰𐍂𐌰𐍆𐌹𐌾𐍉 - Your Honor​&lt;br /&gt;
****Praetorians - Leikwardja p. Leikwardjas - 𐌻𐌴𐌹𐌺𐍅𐌰𐍂𐌳𐌾𐌰 - Ser/Dame​&lt;br /&gt;
****Legionary - Ainsmanna - 𐌰𐌹𐌽𐍃𐌼𐌰𐌽𐌽𐌰 - N/A&lt;br /&gt;
****Serf - Baurgja, Baurgjas - 𐌱𐌰𐌿𐍂𐌲𐌾𐌰 - N/A&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
The Eisarnthiuda make use of very advanced technology relating to lumber-mills, which are almost automatic and require only minimal amounts of work in chopping large logs and processing raw wood. They also make use of advanced traps and methods for capturing wildlife, sizing from squirrels to even bears. They make use of a variety of knives for the skinning of animals, advanced traps, and very advanced milling and lumber-cutting technology and techniques. The Eisarnthiuda have a variety of methods of transportation that revolve on carts, horses, and ships. They make use of roads, albeit quite poor ones.&lt;br /&gt;
&lt;br /&gt;
== Celebrations and Holidays ==&lt;br /&gt;
===Eisarnknoth Gaqumthia - 𐌴𐌹𐍃𐌰𐍂𐌽𐌺𐌽𐍉𐍄𐌷 𐌲𐌰𐌵𐌿𐌼𐌸𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Nine wagons with the Sentinels’ images are dragged to the grove right outside the city and worshiped. One of the wagons, Dolus’, is thrown into a bonfire and cheered upon as it burns. The followers will then chant together a prayer to Alder, stating their distaste for Dolus, asking him for guidance, and finally ending it with a positive and uplifting statement.&lt;br /&gt;
&lt;br /&gt;
===Gagatilia - 𐌲𐌰𐌲𐌰𐍄𐌹𐌻𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
This festival involves the appeasing of the spirits that watch over the intersections of roads. It is believed that by offering sacrifices of sweets, such as baked goods, for each member of a traveling party, these spirits may be sated and allow the pilgrim safe passage.&lt;br /&gt;
&lt;br /&gt;
===Fadreia - 𐍆𐌰𐌳𐍂𐌴𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Fadreia is a festival lasting 3 days, meant to honor family ancestors. It is mostly familial, in that there is little public procession. It is customary that flower-garlands, wheat, salt, wine-soaked bread and violets be sacrificed by the family at family tombs. Due to this, any hauntings should stop. On the second day, a ritual occurs, consisting of the oldest woman placing three bits of incense, with three of her fingers, beneath a threshold where a mouse is unknowingly buried. She then rolls seven black beans in her mouth, and smears the head of a fish with pitch, impaling it with a bronze needle, and roasting it in a fire. After she formally declaims the purpose of her actions saying, &amp;quot;I have gagged spiteful tongues and muzzled unfriendly mouths&amp;quot; she departs intoxicated. On the third day, black beans are thrown to lure a spirit out of the home. The head of the house will wash their hands clean in spring water, turn, and receive black beans and throw them away with their face averted; but while they throw them, they say: 'These I cast; with these beans I redeem me and mine.' This they say nine times, without looking back. Again they touch water, clash their hands against their bronze necklace, and ask the shade to go out of their house. When they have said nine times, 'Ghosts of my fathers, go forth!' they look back, and believe that they have duly performed the sacred rites.&lt;br /&gt;
&lt;br /&gt;
===Wulfsia - 𐍅𐌿𐌻𐍆𐍃===&lt;br /&gt;
&lt;br /&gt;
This festival is conducted annually to purify the city in which it is held and to promote fertility and general health in its citizens. A male goat is customarily sacrificed by two members of the priesthood, who then anoint their foreheads in its blood. A scrap of wool that has been soaked in milk is then used to wipe their faces clean and the two are expected to laugh for a short time. Followers are expected to watch the ritual and partake in eating goat that night, purifying their bodies.&lt;br /&gt;
&lt;br /&gt;
===Arizia - 𐌰𐌹𐍂𐌹𐌶𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Arizia, similar to Fadreia, is privately observed by families. It involves celebrations to honor the love of family, as members are expected to provide gifts before enjoying a banquet for all. During this, followers will exchange gifts to each other throughout the day before finally attending the large banquet at night.&lt;br /&gt;
&lt;br /&gt;
===Hrussia - 𐌷𐍂𐌿𐍃𐍃𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Hrussia is a very popular holiday, so much so that it occurs twice a year, with the second celebration coming one month after the first. Public exhibitions of horseback and chariot races are held to honor the gods.&lt;br /&gt;
&lt;br /&gt;
===Atfargania - 𐌰𐍄𐍆𐌰𐍂𐌾𐌰𐌽𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Atfargania’s date is fluid, taking place on either the 15th or 16th of the third month, then again on the 14th or 15th of the 5th month. Citizens of the city obtain or fashion small humanoid figures of straw, which are then collected by a procession of priests and holy figures. They are then taken to the oldest bridge in the city and tossed into the river below. This practice is so ancient that its purposes and origins are no longer understood, but it remains a cultural staple of its adherents.&lt;br /&gt;
&lt;br /&gt;
===Skōhslia - 𐍃𐌺𐍉𐌷𐍃𐌻𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
This annual event is meant to exorcise spirits or malevolent ghosts from one’s home. The spectres are given offerings consisting of black beans. Followers will usually do their own ritual at home even after the priest has left, either praying to their patron sentinel or Alder himself.&lt;br /&gt;
&lt;br /&gt;
===Haifstsia - 𐌷𐌰𐌹𐍆𐍃𐍄𐍃𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Haifstsia is held twice a year and is meant to facilitate bountiful fishing. All fish caught on these days are sacrificed in fire. It starts as a competition, with the men and women doing their best to capture the greatest fish possible. Even though in the end it will act as a sacrifice, it shows their dedication to Eisarnknoth and their wish to see it flourish. At home, followers will eat fish for dinner.&lt;br /&gt;
&lt;br /&gt;
===Hauskarls Gana - H𐌰𐌿𐍃𐌺𐌰𐍂𐌻 𐌲𐌰𐌽𐌰===&lt;br /&gt;
&lt;br /&gt;
This event includes a parade of young people on horseback and occurs annually. The procession begins at the grove and circles the city, ending again at the grove. It honors a mythical battle in which Alder and his horsemen saved the soldiers of their city from Lilith and won a great victory.&lt;br /&gt;
&lt;br /&gt;
===Graibia - 𐌲𐍂𐌰𐌹𐌱𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Similar to Atfargania, this festival traces its origins to an ancient and obscure past. It is mostly believed to honor the grove or sacred woods, though the exact deity that it exalts is no longer known.&lt;br /&gt;
&lt;br /&gt;
===Mikils Haifstjan - 𐌼𐌹𐌺𐌹𐌻𐍃 𐌷𐌰𐌹𐍆𐍃𐍄𐌾𐌰𐌽===&lt;br /&gt;
&lt;br /&gt;
It begins with a chariot race on the first day, with a parade beginning it. Hauskarls lead it on horseback with their chosen knappe walking behind them. Music plays throughout it all as dancers follow behind the soldiers, while finally people carry statues of the gods behind them. The person presiding over the games will wear the armor of a Hauskarl and will ride around in a chariot themselves, stopping in the middle of the racetrack. Finally, they will state a speech on the military, religion, and Eisarnknoth as a whole. They will then announce the beginning of the games and stay in the center, gesturing for the riders to come onto the track. Each chariot has two people, a driver and a warrior. The riders will then go onto the field with their chariots and race each other to the end once the master of the games allows them to begin. All seats are free but the more wealthy can buy better seats in order to see.&lt;br /&gt;
&lt;br /&gt;
On the second day a play will be put on, either depicting a military achievement or a story from the Sentinels and Alder. Seats are also free for the citizens while also being able to be paid for by the wealthy.&lt;br /&gt;
&lt;br /&gt;
Finally on the third day, a ritual will be done in the grove or the temple, sacrificing a bear to Alder and the Sentinels.&lt;br /&gt;
&lt;br /&gt;
===Thiutheigs Gudinī - 𐌸𐌹𐌿𐌸𐌴𐌹𐌲𐍃 𐌲𐌿𐌳𐌹𐌽𐌹===&lt;br /&gt;
&lt;br /&gt;
A festival for Alda, honoring her presence and what she does for the Eisarnthiuda. Men are strictly barred from knowing anything about the ritual and only women may partake in her festivals. Women will drink strong alcohol, speak of the stories of Alda, sacrifice a dove in her honor, and have a feast specifically for them.&lt;br /&gt;
&lt;br /&gt;
===Snaiws Gaqumthia- 𐍃𐌽𐌰𐌹𐍅𐍃 𐌲𐌰𐌵𐌿𐌼𐌸𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
This festival involves large-scale feasting, drinking, and dancing and is held at night, at the end of winter. During this time, prophetic divinations are made by the priests after eating specific foods and their predictions are believed to indicate how good or bad the rest of winter will be for the citizens of the city.&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
&lt;br /&gt;
===Hierarchy===&lt;br /&gt;
&lt;br /&gt;
====The Harjaz====&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Much like the holy survivors of Prince Severan’s exodus, the Eisarnthiuda establish themselves as the true followers of Alder who cannot be corrupted by a decadent elite. To expand the grasp of her realm and as a safety measure against recent attacks from the swamps, this new army is meant to remain assembled at all times and to remain loyal to the crown. The age of levies is at an end and Thiudan Aleksandra remains the sole person in the nation that shall have command over an independent military force. No army shall be assembled for any purposes not intended for by Thiudan Aleksandra Baireiksing.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Infantry'''&lt;br /&gt;
&lt;br /&gt;
Ainsmanna - 𐌰𐌹𐌽𐍃𐌼𐌰𐌽𐌽𐌰&lt;br /&gt;
: The helmets of this rank are open-faced, meaning that they do not include a facemask. This is different from the other ranks, which do make use of an iconic mask.&lt;br /&gt;
&lt;br /&gt;
Hundafaþs - 𐌷𐌿𐌽𐌳𐌰𐍆𐌰𐌸𐍃&lt;br /&gt;
: This group oversees the organization of the Ainsmanna and wears eye guards, opposed to the facemask.&lt;br /&gt;
&lt;br /&gt;
Frumagais - 𐍆𐍂𐌿𐌼𐌰𐌲𐌰𐌹𐍃&lt;br /&gt;
: This rank wears a gold mask, as well as a red uniform. They wear a mix of the previous ranks’ armor but also wear a small amount of the black of the Tiuhman.&lt;br /&gt;
&lt;br /&gt;
Tiuhman - 𐍄𐌹𐌿𐌷𐌼𐌰𐌽&lt;br /&gt;
: A Tiuhman’s armor comes with a unique color variation. They wear only gold and black, a deviation from the gold and red worn by the rest of the army. The cloak of a Tiuhman is black and white, the same color as the Thiudan’s.&lt;br /&gt;
&lt;br /&gt;
'''Cavalry'''&lt;br /&gt;
&lt;br /&gt;
Hrīdan - H𐍂𐌹𐌳𐌰𐌽&lt;br /&gt;
: A basic, single, cavalryman.&lt;br /&gt;
&lt;br /&gt;
Þreisfaþs - 𐌸𐍂𐌴𐌹𐍃𐍆𐌰𐌸𐍃&lt;br /&gt;
: Commander of the next largest sized cavalry group. They are under the Tiuhrussa and lead thirty men.&lt;br /&gt;
&lt;br /&gt;
Tiuhrussa - 𐍄𐌹𐌿𐌷𐍂𐌿𐍃𐍃𐌰&lt;br /&gt;
: The highest ranking cavalry commander, having control over the largest distribution of riders.&lt;br /&gt;
&lt;br /&gt;
====Reikeis Wardja====&lt;br /&gt;
&lt;br /&gt;
The Reikeis Wardja protect the Thiudan and her family and are usually some of the best soldiers within the Harjaz. The Leikwardjas also act as intelligence agents within the Kingdom, focusing on the internal stability in it.&lt;br /&gt;
&lt;br /&gt;
Leikwardja - 𐌻𐌴𐌹𐌺𐍅𐌰𐍂𐌳𐌾𐌰&lt;br /&gt;
: One of the members of the Reikeis Wardja, specially chosen from one of the Gamainduþs.&lt;br /&gt;
&lt;br /&gt;
Leikwardja Faurþis - 𐌻𐌴𐌹𐌺𐍅𐌰𐍂𐌳𐌾𐌰 F𐌰𐌿𐍂𐌸𐌹𐍃&lt;br /&gt;
: The Leikwardja Faurþis commands the Reikeis Wardja, their focus set on organizing and reporting to the Thiudan their actions.&lt;br /&gt;
&lt;br /&gt;
==Laws and Judicial System==&lt;br /&gt;
&lt;br /&gt;
===The Code of Aleksandra===&lt;br /&gt;
====Title I. Concerning Summonses.====&lt;br /&gt;
# If any one be summoned before the &amp;quot;Dōms Rum&amp;quot; by the thiudan's law, and do not come he shall be sentenced to 100 andros.&lt;br /&gt;
# But he who summons another, and does not come himself, shall, if a lawful impediment have not delayed him, be sentenced to 50 andros, to be paid to him whom he summoned.&lt;br /&gt;
# And he who summons another shall walk with witnesses to the home of that man, and, if he be not at home, shall bid the wife or any one of the family to make known to him that he has been summoned to court.&lt;br /&gt;
#  But if he be occupied in the thiudan's service he can not summon him.&lt;br /&gt;
&lt;br /&gt;
====Title II. Concerning Thefts of Pigs etc.====&lt;br /&gt;
# If any one steal a sucking pig, and it be proved against him, he shall be sentenced to 120 andros.&lt;br /&gt;
# If any one steal a pig that can live without its mother, and it be proved on him, he shall be sentenced to 60 andros.&lt;br /&gt;
# If any one steal a sheep where there were no more in that flock, and it be proved on him, he shall be sentenced to 300 andros.&lt;br /&gt;
&lt;br /&gt;
====Title III. Concerning Thefts of Cattle.====&lt;br /&gt;
# If any one steal that bull which rules the herd and never has been yoked, he shall be sentenced to 200 andros.&lt;br /&gt;
# But if that bull is shared between three farms, he who stole him shall be sentenced to three times 200 andros.&lt;br /&gt;
# If any one steal a bull belonging to the thiudan he shall be sentenced to 400 andros.&lt;br /&gt;
&lt;br /&gt;
====Title IV. Concerning Damage done among Crops or in any Enclosure.====&lt;br /&gt;
# If any one finds cattle, or a horse, or flocks of any kind in his crops, he shall not at all mutilate them.&lt;br /&gt;
# If he do this and confess it, he shall restore the worth of the animal in place of it, and shall himself keep the mutilated one.&lt;br /&gt;
# But if he have not confessed it, and it have been proved on him, he shall be sentenced, besides the value of the animal and the fines for delay, to 200 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XI. Concerning Thefts or Housebreakings of Freemen.====&lt;br /&gt;
# If any freeman steal, outside of the house, something worth 20 andros, he shall be sentenced to 200 andros.&lt;br /&gt;
# But if he steal, outside of the house, something worth 40 andros, and it be proved on him, he shall be sentenced, besides the amount and the fines for delay, to 400 andros.&lt;br /&gt;
# If a freeman break into a house and steal something worth 20 andros, and it be proved on him, he shall be sentenced to 400 andros.&lt;br /&gt;
# But if he shall have stolen something worth more than 40 andros, and it have been proved on him, he shall be sentenced, besides the worth of the object and the fines for delay, to 800 andros.&lt;br /&gt;
# But if he have broken, or tampered with, the lock, and thus have entered the house and stolen anything from it, he shall be sentenced, besides the worth of the object and the fines for delay, to 500 andros.&lt;br /&gt;
# And if he have taken nothing, or have escaped by flight, he shall, for the housebreaking alone, be sentenced to 600 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XII. Concerning Thefts or Housebreakings on the Part of Baurja.====&lt;br /&gt;
# If a baurja steal, outside of the house, something worth 20 andros, he shall, besides paying the worth of the object and the fines for delay, be stretched out and receive 20 blows.&lt;br /&gt;
# But if he steal something worth 40 andros, he shall either receive 40 blows or pay 100 andros. But the lord of the slave who committed the theft shall restore to the plaintiff the worth of the object and the fines for delay.&lt;br /&gt;
&lt;br /&gt;
====Title XIII. Concerning Assault and Robbery.====&lt;br /&gt;
# If any one have assaulted and plundered a free man, and it be proved on him, he shall be sentenced to 500 andros.&lt;br /&gt;
# If any man should wish to migrate, and has permission from the thiudan, and shall have shown this in the public &amp;quot;Dōms Rum;&amp;quot; whoever, contrary to the decree of the thiudan, shall presume to oppose him, shall be sentenced to 200 andros.&lt;br /&gt;
&lt;br /&gt;
'''Title XIV. Concerning Arson.'''&lt;br /&gt;
# If any one shall set fire to a house in which men were sleeping, as many freemen as were in it can make complaint before the &amp;quot;Dōms Rum; &amp;quot; and if any one shall have been burned in it, the incendiary shall be sentenced to 1000 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XV. Concerning Wounds.====&lt;br /&gt;
# If any one have wished to kill another person, and the blow have missed, he on whom it was proved shall be sentenced to 800 andros and 40 blows.&lt;br /&gt;
# If any person have wished to strike another with a poisoned arrow, and the arrow have glanced aside, and it shall be proved on him; he shall be sentenced to 800 andros and 40 blows.&lt;br /&gt;
# If any person strike another on the head so that the brain appears, and the three bones which lie above the brain shall project, he shall be sentenced to 2000 andros and 60 blows.&lt;br /&gt;
# But if it shall have been between the ribs or in the stomach, so that the wound appears and reaches to the entrails, he shall be sentenced to 2000 andros besides 200 andros for the physician's pay alongside 60 blows.&lt;br /&gt;
# If any one shall have struck a man so that blood falls to the floor, and it be proved on him, he shall be sentenced to 800 andros and 20 blows.&lt;br /&gt;
# But if a freeman strike a freeman with his fist so that blood does not flow, he shall be sentenced for each blow-up to 3 blows-to 120 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XVIII. Concerning him who, before the thiudan, accuses an innocent Man.====&lt;br /&gt;
# If any one, before the thiudan, accuse an innocent man who is absent, he shall be sentenced to 100 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XVI. Concerning Witches.====&lt;br /&gt;
# If any one have given herbs to another so that he die, he shall be sentenced to 2000 andros (or shall surely be given over to fire).&lt;br /&gt;
# If any person have bewitched another, and he who was thus treated shall escape, the author of the crime, who is proved to have committed it, shall be sentenced to 1000 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XVII. Concerning the Killing of children and women.====&lt;br /&gt;
# If any one have slain a boy under 10 years-up to the end of the tenth and it shall have been proved on him, he shall be sentenced to 3000 andros and 60 blows.&lt;br /&gt;
# If any one have hit a free woman who is pregnant and she dies, he shall be sentenced to 3200 andros and 60 blows.&lt;br /&gt;
# If any one have killed a free woman after she has begun bearing children, he shall be sentenced to 3000 andros and 60 blows.&lt;br /&gt;
# After she can have no more children, he who kills her shall be sentenced to 2000 andros and 60 blows.&lt;br /&gt;
&lt;br /&gt;
====Title XVIII. Concerning Insults.====&lt;br /&gt;
# If any one, man or woman, shall have called a woman harlot, and shall not have been able to prove it, he shall be sentenced to 200 andros.&lt;br /&gt;
# If any person shall have called another &amp;quot;fox,&amp;quot; he shall be sentenced to 200 andros.&lt;br /&gt;
# If any man shall have called another &amp;quot;hare,&amp;quot; he shall be sentenced to 200 andros.&lt;br /&gt;
# If any man shall have brought it up against another that he has deserted battle and shall not have been able to prove it, he shall be sentenced to 200 andros.&lt;br /&gt;
# If any man shall have called another &amp;quot;spy&amp;quot; or &amp;quot;perjurer,&amp;quot; and shall not have been able to prove it, he shall be sentenced to 300 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XIX. Concerning the Theft of hunting animals.====&lt;br /&gt;
# If any one have stolen a tame marked hound or bird, trained to hunting, and it shall have been proved through witnesses that his master had him for hunting, or had killed with him two or three beasts, he shall be sentenced to 400 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XX. Concerning the Stealing of Fences.====&lt;br /&gt;
# If any man shall have cut 3 staves by which a fence is bound or held together, or have stolen or cut the heads of 3 stakes, he shall be sentenced to 200 andros.&lt;br /&gt;
# If any one shall have drawn a harrow through another's harvest after it has sprouted, or shall have gone through it with a wagon where there was no road, he shall be sentenced to 300 andros.&lt;br /&gt;
# If any one shall have gone, where there is no way or path, through another's harvest which has already become thick, he shall be sentenced to 400 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XXI. Concerning the Murder of Free Men.====&lt;br /&gt;
# If any one shall have killed a free Eisarnthiuda, or one living under the Code of Aleksandra, and it have been proved on him, he shall be sentenced to 3000 andros and 60 blows.&lt;br /&gt;
# But if he shall have thrown him into a well or into the water, or shall have covered him with branches or anything else, to conceal him, he shall be sentenced to 3400 andros and 60 blows.&lt;br /&gt;
# But if any one has slain a man who is in the service of the thiudan, he shall be sentenced to 4000 andros and 60 blows.&lt;br /&gt;
# But if he have put him in the water or in a well, and covered him with anything to conceal him, he shall be sentenced to 4400 andros and 60 blows.&lt;br /&gt;
# If any one have thrown a free man into a well, and he have escaped alive, he (the criminal) shall be sentenced to 2000 andros and 60 blows.&lt;br /&gt;
&lt;br /&gt;
====Title XXII. Concerning Migrators.====&lt;br /&gt;
# If any one wish to migrate to another village and if one or more who live in that village do not wish to receive him,-if there be only one who objects, he shall not have leave to move there.&lt;br /&gt;
# But if he shall have presumed to settle in that village in spite of his rejection by one or two men, then some one shall give him warning. And if he be unwilling to go away, he who gives him warning shall give him warning, with witnesses, as follows: I warn thee that thou mayst remain here this next night as the Code of Aleksandra demands, and I warn thee that within 10 nights thou shalt go forth from this village. After another 10 nights he shall again come to him and warn him again within 10 nights to go away. If he still refuse to go, again 10 nights shall be added to the command, that the number of 30 nights may be full. If he will not go away even then, then he shall summon him to the &amp;quot;Dōms Rum,&amp;quot; and present his witnesses as to the separate commands to leave. If he who has been warned will not then move away, and no valid reason detains him, and all the above warnings which we have mentioned have been given according to law: then he who gave him warning shall take the mutter into his own hands and request the &amp;quot;comes&amp;quot; to go to that place and expel him. And because he would not listen to the law, that man shall relinquish all that he has earned there, and, besides, shall be sentenced to 1200 andros.&lt;br /&gt;
# But if anyone have moved there, and within 12 months no one have given him warning, he shall remain as secure as the other neighbors.&lt;br /&gt;
&lt;br /&gt;
====Title XXIII. Concerning Promises to Pay.====&lt;br /&gt;
# If any freeman have made to another a promise to pay, then he to whom the promise was made shall, within 40 days or within such term as was agreed when he made the promise, go to the house of that man with witnesses, or with appraisers. And if he (the debtor) be unwilling to make the promised payment, he shall be sentenced to 150 andros above the debt which he had promised.&lt;br /&gt;
# If he then be unwilling to pay, he (the creditor) shall summon him before the &amp;quot;Dōms Rum&amp;quot;; and thus accuse him: &amp;quot;I ask thee, 'Thunginus,' to ban my opponent who made me a promise to pay and owes me a debt.&amp;quot; And he shall state how much he owes and promised to pay. Then the &amp;quot;Thunginus&amp;quot; shall say: &amp;quot; I ban thy opponent to what the Code of Aleksandra decrees.&amp;quot; Then he to whom the promise was made shall warn him (the debtor) to make no payment or pledge of payment to anybody else until he has fulfilled his promise to him (the creditor). And straightway on that same day before the sun sets, he shall go to the house of that man with witnesses, and shall ask if he will pay that debt. If he will not, he (the creditor) shall wait until after sunset; then, if he have waited until after sunset, 120 andros, shall be added on to the debt. And this shall be done up to 3 times in 3 weeks. And if at the third time he will not pay all this, it (the sum) shall increase to 360 andros: so, namely, that, after each admonition or waiting until after sunset, 20 andros shall be added to the debt.&lt;br /&gt;
# If any one be unwilling to fulfill his promise in the regular assembly,-then he to whom the promise was made shall go the Mekeiman of that place, in whose district he lives, and shall take the stalk and shall say: oh Mekeiman, that man made me a promise to pay, and I have lawfully summoned him before the court according to the Code of Aleksandra on this matter; I pledge thee myself and my fortune that thou may'st safely seize his property. And he shall state the case to him, and shall tell how much he (the debtor) had agreed to pay. Then the Mekeiman shall collect suitable bailiffs, and shall go with them to the house of him who made the promise and shall say: thou who art here present pay voluntarily to that man what thou didst promise, and choose any two of those bailiffs who shall appraise that from which thou shalt pay; and make good what thou cost owe, according to a just appraisal. But if he will not hear, or be absent, then the bailiffs shall take from his property the value of the debt which he owes. And, according to the law, the accuser shall take two thirds of that which the debtor owes, and the Mekeiman shall collect for himself the other third as peace money; unless the peace money shall have been paid to him before in this same matter.&lt;br /&gt;
# If the Mekeiman have been appealed to, and no sufficient reason, and no duty of the thiudan, have detained him-and if he have put off going, and have sent no substitute to demand law and justice: he shall answer for it with his life, or shall redeem himself with his &amp;quot;wergeld.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Title XXIV. Concerning the Slaying of a Godakund.====&lt;br /&gt;
# If any one slay a Godakund he shall be sentenced to 4000 andros.&lt;br /&gt;
# If any one slay a Mekeiman, he shall be sentenced to 5000 andros.&lt;br /&gt;
# If any one slay a Hartáuh, he shall be sentenced to 6000 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XXV. Concerning the Plundering of Corpses.====&lt;br /&gt;
# If any one shall have dug up and plundered a corpse already buried, and it shall have been proved on him, he shall be outlawed until the day when he comes to an agreement with the relatives of the dead man, and they ask for him that he be allowed to come among men. And whoever, before he comes to an arrangement with the relative, shall give him bread or shelter-even if they are his relations or his own wife-shall be sentenced to 600 andros.&lt;br /&gt;
# But he who is proved to have committed the crime shall be sentenced to 800 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XXVI. Concerning him who shall have scorned to come to Court.====&lt;br /&gt;
# If any man shall have scorned to come to court, and shall have put off fulfilling the injunction of the bailiffs, and shall not have been willing to consent to undergo the fine, or the kettle ordeal, or anything prescribed by law: then he (the plaintiff) shall summon him to the presence of the thiudan. And there shall be 12 witnesses who-3 at a time being sworn-shall testify that they were present when the bailiff enjoined him (the accused) either to go to the kettle ordeal, or to agree concerning the fine; and that he had scorned the injunction. Then 3 others shall swear that they were there on the day when the bailiffs enjoined that he should free himself by the kettle ordeal or by composition; and that 40 days after that, in the &amp;quot;mallberg,&amp;quot; he (the accuser) had again waited until after sunset, and that he (the accused) would not obey the law. Then he (the accuser) shall summon him before the thiudan for a fortnight thence; and three witnesses shall swear that they were there when he summoned him and when he waited for sunset. If he does not then come, those 9, being sworn, shall give testimony as we have above explained. On that day likewise, if he do not come, he (the accuser) shall let the sun go down on him, and shall have 3 witnesses who shall be there when he waits till sunset. But if the accuser shall have fulfilled all this, and the accused shall not have been willing to come to any court, then the thiudan, before whom he has been summoned, shall withdraw his protection from him. Then he shall be guilty, and all his goods shall belong to the fisc, or to him to whom the fisc may wish to give them. And whoever shall have fed or housed him-even if it were his own wife-shall be sentenced to 600 andros, which make 15 shillings; until he (the debtor) shall have made good all that has been laid to his charge.&lt;br /&gt;
&lt;br /&gt;
====Title XXVII. Concerning the &amp;quot;Chrenecruda.&amp;quot;====&lt;br /&gt;
# If any one have killed a man, and, having given up all his property, has not enough to comply with the full terms of the law, he shall present 6 sworn witnesses to the effect that, neither above the earth nor under it, has he any more property than he has already given. And he shall afterwards go into his house, and shall collect in his hand dust from the four corners of it, and shall afterwards stand upon the threshold, looking inwards into the house. And then, with his left hand, he shall throw over his shoulder some of that dust on the nearest relative that he has. But if his father and (his father's) brothers have already paid, he shall then throw that dust on their (the brothers') children-that is, over three (relatives) who are nearest on the father's and three on the mother's side. And after that, in his shirt, without girdle and without shoes, a staff in his hand, he shall spring over the hedge. And then those three shall pay half of what is lacking of the compounding money or the legal fine; that is, those others who are descended in the paternal line shall do this.&lt;br /&gt;
# But if there be one of those relatives who has not enough to pay his whole indebtedness, he, the poorer one, shall in turn throw the &amp;quot;chrenecruda&amp;quot; on him of them who has the most, so that he shall pay the whole fine.&lt;br /&gt;
# But if he also does not have enough to pay the whole, then he who has charge of the murderer shall bring him before the &amp;quot;Dōms Rum&amp;quot;,  in order that they (his friends) may take him under their protection. And if no one have taken him under his protection -that is, so as to redeem him for what he can not pay- then he shall have to atone with his life.&lt;br /&gt;
&lt;br /&gt;
====Title XXXVIII. Concerning Private Property.====&lt;br /&gt;
# If any man die and leave no sons but has a daughter, they shall inherit.&lt;br /&gt;
# If any man has no children, the father and mother may inherit.&lt;br /&gt;
# If the father and the mother do not survive, and he leave brothers or sisters, they shall inherit.&lt;br /&gt;
# But if there are none, the sisters of the father shall inherit.&lt;br /&gt;
# But if there are no sisters of the father, the sisters of the mother shall claim that inheritance.&lt;br /&gt;
# If there are none of these, the nearest relatives on the father's side shall succeed to that inheritance.&lt;br /&gt;
&lt;br /&gt;
====Title XXIX. Concerning Wergeld.====&lt;br /&gt;
# If any one's father have been killed, the sons shall have half the compounding money (wergeld); and the other half the nearest relatives, as well on the mother's as on the father's side, shall divide among themselves.&lt;br /&gt;
# But if there are no relatives, paternal or maternal that portion shall go to the fisc.&lt;br /&gt;
&lt;br /&gt;
====Title XXX. Concerning the Dōms Rum.====&lt;br /&gt;
# The “Thuringus” is the high judge of Eisarnknoth who has the right to call the “Dōms Rum”, a court of judgement.&lt;br /&gt;
# The “Thuringus” is appointed by the Thiudan directly.&lt;br /&gt;
# The “Thuringus” has a position on the Raginleiks Gafaurds and reports to the Thiudan due to such.&lt;br /&gt;
# The “Thuringus” must call for an assembly of the village or town involved during the “Dōms Rum”.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{{Navtable_Nations|class=&amp;quot;mw-collapsible&amp;quot;}}&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Kingdom_of_Eisarnknoth&amp;diff=4137</id>
		<title>The Kingdom of Eisarnknoth</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Kingdom_of_Eisarnknoth&amp;diff=4137"/>
		<updated>2023-07-13T08:34:42Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: /* Hierarchy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The Kingdom of Eisarnknoth&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Eisarnknoth.png|center|frameless|329x329px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Capital'''&lt;br /&gt;
|[[Eisarnwidus]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|The Norlanden, The Eisarn Forest&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|[[Wahrheit Alderism]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Absolute Monarchy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leader'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Thiudan | &amp;lt;/nowiki&amp;gt;[[Aleksandra Baireiksing]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Raginleiks Gafaurds'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Hauhs Framatheis | Ilse Baireiksing &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Fauragaggja | Nazila Dajani&lt;br /&gt;
&lt;br /&gt;
Harjbid | Lucas Langenberg&lt;br /&gt;
&lt;br /&gt;
Fērjahauhs | Manfred Franke&lt;br /&gt;
&lt;br /&gt;
Thuringus | Alfred Baireiksing&lt;br /&gt;
|}&lt;br /&gt;
==Introduction==&lt;br /&gt;
Born from the religious exiles of the Hadrian Empire, The Kingdom of Eisarnknoth lies chiefly within the dense Eisarn Forest. It is here that the people of Eisarnknoth boast a flourishing new civilization, rich with the resources and bounties native to the region. The city itself is a marvel of construction, elegantly built and tastefully adorned with trinkets and treasures of the North. The people here practice a unique faith that is deeply ingrained within their culture and institutions. Given by its adherents the name “Wahrheit Alderism”, the infant religion proclaims itself as the true faith and its followers see it as a return to the orthodox liturgy of the old faith’s conception. Wahrheit Alderists view the old faith of Hadriana as supplanted by the new, rendering their Hadrian counterparts as heretics in the eyes of the Wahrheit church.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
&lt;br /&gt;
=== Apparel ===&lt;br /&gt;
Eisarnknoth men will usually wear some sort of cloak or cape on top of woolen clothing. They dress in a long tunic and pants as well, dyed with different colors. Finally, they usually have a belt tied around their waist in order to hold a sword of some sort. Women wear cloaks as well with a wool shirt and long skirt. If they do not have a skirt, it will be a plain dress. The Eisarnknoth take a liking to plaid patterns as well, albeit usually keeping it to their cloaks.&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
Eisarnthiuda culture is principally lacking in visual art. They are not known to produce works, such as paintings and tapestries, of any note. Despite this shortcoming, they have a colorful literary tradition in the form of epic poetry and long-form sagas. The sagas, based on legendary heroes and historical events of the past, can involve battles, hunts, or other great and notable acts performed by a person or group. These sagas take many forms, including songs, hymns, narratives, or plays.&lt;br /&gt;
&lt;br /&gt;
===Architecture===&lt;br /&gt;
The Eisarnknoth live in quaint houses with wooden roofs, local stone to hold them up, and stone foundations. In the upper class, castles are more likely seen due to their militaristic nature and are completely defensive. It is unusual to see manors as the kingdom is more interested in defending the realm.&lt;br /&gt;
&lt;br /&gt;
===Food and Drinks===&lt;br /&gt;
Food from Eisarnknoth usually consists of hot and hearty meals, made to battle the cold and take little time to eat. Most foods consist of resources gathered from the land around them, using fish, pork, berries and a variety of other things. Grown crops are also used for breads and pies, like wheat, rye, and barley. Vegetables are normally used on rare occasions in small quantities, being used as a small side. Although more wealthy citizens can afford to have them more often. Fruit is almost nonexistent due to them not being able to grow within the environment; however on rare occasions when imported from other places, it sells out immediately as it is highly sought after.&lt;br /&gt;
&lt;br /&gt;
*Cold Soups&lt;br /&gt;
**Beetenbartsch&lt;br /&gt;
**Biersuppe&lt;br /&gt;
**Hot Soups&lt;br /&gt;
**Eintopf&lt;br /&gt;
**Leberknödel&lt;br /&gt;
**Wurstbrühe&lt;br /&gt;
**Hochzeitssuppe&lt;br /&gt;
**Schwarzsauer&lt;br /&gt;
*Main Dishes&lt;br /&gt;
**Bratwurst&lt;br /&gt;
**Schnitzel&lt;br /&gt;
**Braised Cabbage&lt;br /&gt;
**Labskaus&lt;br /&gt;
**Spätzle&lt;br /&gt;
*Desserts &amp;amp; Pastries&lt;br /&gt;
**Berzeln&lt;br /&gt;
**Bauernbrot&lt;br /&gt;
**Stollen&lt;br /&gt;
**Apfelstrudel&lt;br /&gt;
*Alcoholic Beverages&lt;br /&gt;
**Himbeergeist&lt;br /&gt;
**Kirschwasser&lt;br /&gt;
**Weizenbier&lt;br /&gt;
**Helles&lt;br /&gt;
**Eisarnwidus Mum&lt;br /&gt;
*Non-Alcoholic Beverages &lt;br /&gt;
**Schorle&lt;br /&gt;
**Eierlikör&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
&lt;br /&gt;
====Attian Humans====&lt;br /&gt;
Due to differences within the former Hadrian Empire, mainly Attian Humans live within Eisarnknoth. Their population is large and is put at the forefront of society due to the teachings of Wahrheit Alderism.&lt;br /&gt;
&lt;br /&gt;
====Khadan and Hinterland Humans====&lt;br /&gt;
Any other humans are able to emigrate over to the Duchy without any problem due to the upheld status of humans within Wahrheit Alderism. Some humans were originally in Hadriana and expressed frustration with the government at the time. They in turn left with the rest of the races, taking up Wahrheit Alderism at the same time.&lt;br /&gt;
&lt;br /&gt;
====Other Races====&lt;br /&gt;
Due to the diversity and acceptance of other races within Wahrheit Alderism, Eisarnknoth does not discriminate against them. Their populations are usually small but are still welcome within the Kingdom.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
The Kingdom of Eisarnknoth follows [[Wahrheit Alderism]], a schism within Alderism started by Thiudan Aleksandra Baireiksing. In Wahrheit Alderism, the people of Eisarnknoth attempt to emulate how Alder lived and died. They believe that the Thiudan was chosen by Alder to rule them after leading the population out of Hadriana. As the Hadrian Empire’s civil war happened soon after, their belief increased immensely. They also believe that same-sex couples are able to be together as long as they adopt a child as that is what Alda would want. Wahrheit Alderists see elemental magic as a gift from the Sentinels to fight against the voidal-based magics.&lt;br /&gt;
&lt;br /&gt;
== Social Hierarchy ==&lt;br /&gt;
*King - Thiudan, p. Thiudans - 𐌸𐌹𐌿𐌳𐌰𐌽𐍃 - Your Majesty&lt;br /&gt;
**Prince/Princess - Reik, p. Reiks - 𐍂𐌴𐌹𐌺𐍃 - Your Highness&lt;br /&gt;
**Advisor/Advisory Council - Ragineis/Raginleiks Gafaurds - 𐍂𐌰𐌲𐌹𐌽𐌴𐌹𐍃/𐍂𐌰𐌲𐌹𐌽𐌻𐌴𐌹𐌺𐍃 𐌲𐌰𐍆𐌰𐌿𐍂𐌳𐍃 - Your Eminence&lt;br /&gt;
***Governor - Kindins, p. Kindins - 𐌺𐌹𐌽𐌳𐌹𐌽𐍃 - Your Excellency​&lt;br /&gt;
***Magistrate - Garāfijō, p. Garāfijōs - 𐌲𐌰𐍂𐌰𐍆𐌹𐌾𐍉 - Your Honor​&lt;br /&gt;
****Praetorians - Leikwardja p. Leikwardjas - 𐌻𐌴𐌹𐌺𐍅𐌰𐍂𐌳𐌾𐌰 - Ser/Dame​&lt;br /&gt;
****Legionary - Ainsmanna - 𐌰𐌹𐌽𐍃𐌼𐌰𐌽𐌽𐌰 - N/A&lt;br /&gt;
****Serf - Baurgja, Baurgjas - 𐌱𐌰𐌿𐍂𐌲𐌾𐌰 - N/A&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
The Eisarnthiuda make use of very advanced technology relating to lumber-mills, which are almost automatic and require only minimal amounts of work in chopping large logs and processing raw wood. They also make use of advanced traps and methods for capturing wildlife, sizing from squirrels to even bears. They make use of a variety of knives for the skinning of animals, advanced traps, and very advanced milling and lumber-cutting technology and techniques. The Eisarnthiuda have a variety of methods of transportation that revolve on carts, horses, and ships. They make use of roads, albeit quite poor ones.&lt;br /&gt;
&lt;br /&gt;
== Celebrations and Holidays ==&lt;br /&gt;
===Eisarnknoth Gaqumthia - 𐌴𐌹𐍃𐌰𐍂𐌽𐌺𐌽𐍉𐍄𐌷 𐌲𐌰𐌵𐌿𐌼𐌸𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Nine wagons with the Sentinels’ images are dragged to the grove right outside the city and worshiped. One of the wagons, Dolus’, is thrown into a bonfire and cheered upon as it burns. The followers will then chant together a prayer to Alder, stating their distaste for Dolus, asking him for guidance, and finally ending it with a positive and uplifting statement.&lt;br /&gt;
&lt;br /&gt;
===Gagatilia - 𐌲𐌰𐌲𐌰𐍄𐌹𐌻𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
This festival involves the appeasing of the spirits that watch over the intersections of roads. It is believed that by offering sacrifices of sweets, such as baked goods, for each member of a traveling party, these spirits may be sated and allow the pilgrim safe passage.&lt;br /&gt;
&lt;br /&gt;
===Fadreia - 𐍆𐌰𐌳𐍂𐌴𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Fadreia is a festival lasting 3 days, meant to honor family ancestors. It is mostly familial, in that there is little public procession. It is customary that flower-garlands, wheat, salt, wine-soaked bread and violets be sacrificed by the family at family tombs. Due to this, any hauntings should stop. On the second day, a ritual occurs, consisting of the oldest woman placing three bits of incense, with three of her fingers, beneath a threshold where a mouse is unknowingly buried. She then rolls seven black beans in her mouth, and smears the head of a fish with pitch, impaling it with a bronze needle, and roasting it in a fire. After she formally declaims the purpose of her actions saying, &amp;quot;I have gagged spiteful tongues and muzzled unfriendly mouths&amp;quot; she departs intoxicated. On the third day, black beans are thrown to lure a spirit out of the home. The head of the house will wash their hands clean in spring water, turn, and receive black beans and throw them away with their face averted; but while they throw them, they say: 'These I cast; with these beans I redeem me and mine.' This they say nine times, without looking back. Again they touch water, clash their hands against their bronze necklace, and ask the shade to go out of their house. When they have said nine times, 'Ghosts of my fathers, go forth!' they look back, and believe that they have duly performed the sacred rites.&lt;br /&gt;
&lt;br /&gt;
===Wulfsia - 𐍅𐌿𐌻𐍆𐍃===&lt;br /&gt;
&lt;br /&gt;
This festival is conducted annually to purify the city in which it is held and to promote fertility and general health in its citizens. A male goat is customarily sacrificed by two members of the priesthood, who then anoint their foreheads in its blood. A scrap of wool that has been soaked in milk is then used to wipe their faces clean and the two are expected to laugh for a short time. Followers are expected to watch the ritual and partake in eating goat that night, purifying their bodies.&lt;br /&gt;
&lt;br /&gt;
===Arizia - 𐌰𐌹𐍂𐌹𐌶𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Arizia, similar to Fadreia, is privately observed by families. It involves celebrations to honor the love of family, as members are expected to provide gifts before enjoying a banquet for all. During this, followers will exchange gifts to each other throughout the day before finally attending the large banquet at night.&lt;br /&gt;
&lt;br /&gt;
===Hrussia - 𐌷𐍂𐌿𐍃𐍃𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Hrussia is a very popular holiday, so much so that it occurs twice a year, with the second celebration coming one month after the first. Public exhibitions of horseback and chariot races are held to honor the gods.&lt;br /&gt;
&lt;br /&gt;
===Atfargania - 𐌰𐍄𐍆𐌰𐍂𐌾𐌰𐌽𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Atfargania’s date is fluid, taking place on either the 15th or 16th of the third month, then again on the 14th or 15th of the 5th month. Citizens of the city obtain or fashion small humanoid figures of straw, which are then collected by a procession of priests and holy figures. They are then taken to the oldest bridge in the city and tossed into the river below. This practice is so ancient that its purposes and origins are no longer understood, but it remains a cultural staple of its adherents.&lt;br /&gt;
&lt;br /&gt;
===Skōhslia - 𐍃𐌺𐍉𐌷𐍃𐌻𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
This annual event is meant to exorcise spirits or malevolent ghosts from one’s home. The spectres are given offerings consisting of black beans. Followers will usually do their own ritual at home even after the priest has left, either praying to their patron sentinel or Alder himself.&lt;br /&gt;
&lt;br /&gt;
===Haifstsia - 𐌷𐌰𐌹𐍆𐍃𐍄𐍃𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Haifstsia is held twice a year and is meant to facilitate bountiful fishing. All fish caught on these days are sacrificed in fire. It starts as a competition, with the men and women doing their best to capture the greatest fish possible. Even though in the end it will act as a sacrifice, it shows their dedication to Eisarnknoth and their wish to see it flourish. At home, followers will eat fish for dinner.&lt;br /&gt;
&lt;br /&gt;
===Hauskarls Gana - H𐌰𐌿𐍃𐌺𐌰𐍂𐌻 𐌲𐌰𐌽𐌰===&lt;br /&gt;
&lt;br /&gt;
This event includes a parade of young people on horseback and occurs annually. The procession begins at the grove and circles the city, ending again at the grove. It honors a mythical battle in which Alder and his horsemen saved the soldiers of their city from Lilith and won a great victory.&lt;br /&gt;
&lt;br /&gt;
===Graibia - 𐌲𐍂𐌰𐌹𐌱𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Similar to Atfargania, this festival traces its origins to an ancient and obscure past. It is mostly believed to honor the grove or sacred woods, though the exact deity that it exalts is no longer known.&lt;br /&gt;
&lt;br /&gt;
===Mikils Haifstjan - 𐌼𐌹𐌺𐌹𐌻𐍃 𐌷𐌰𐌹𐍆𐍃𐍄𐌾𐌰𐌽===&lt;br /&gt;
&lt;br /&gt;
It begins with a chariot race on the first day, with a parade beginning it. Hauskarls lead it on horseback with their chosen knappe walking behind them. Music plays throughout it all as dancers follow behind the soldiers, while finally people carry statues of the gods behind them. The person presiding over the games will wear the armor of a Hauskarl and will ride around in a chariot themselves, stopping in the middle of the racetrack. Finally, they will state a speech on the military, religion, and Eisarnknoth as a whole. They will then announce the beginning of the games and stay in the center, gesturing for the riders to come onto the track. Each chariot has two people, a driver and a warrior. The riders will then go onto the field with their chariots and race each other to the end once the master of the games allows them to begin. All seats are free but the more wealthy can buy better seats in order to see.&lt;br /&gt;
&lt;br /&gt;
On the second day a play will be put on, either depicting a military achievement or a story from the Sentinels and Alder. Seats are also free for the citizens while also being able to be paid for by the wealthy.&lt;br /&gt;
&lt;br /&gt;
Finally on the third day, a ritual will be done in the grove or the temple, sacrificing a bear to Alder and the Sentinels.&lt;br /&gt;
&lt;br /&gt;
===Thiutheigs Gudinī - 𐌸𐌹𐌿𐌸𐌴𐌹𐌲𐍃 𐌲𐌿𐌳𐌹𐌽𐌹===&lt;br /&gt;
&lt;br /&gt;
A festival for Alda, honoring her presence and what she does for the Eisarnthiuda. Men are strictly barred from knowing anything about the ritual and only women may partake in her festivals. Women will drink strong alcohol, speak of the stories of Alda, sacrifice a dove in her honor, and have a feast specifically for them.&lt;br /&gt;
&lt;br /&gt;
===Snaiws Gaqumthia- 𐍃𐌽𐌰𐌹𐍅𐍃 𐌲𐌰𐌵𐌿𐌼𐌸𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
This festival involves large-scale feasting, drinking, and dancing and is held at night, at the end of winter. During this time, prophetic divinations are made by the priests after eating specific foods and their predictions are believed to indicate how good or bad the rest of winter will be for the citizens of the city.&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
&lt;br /&gt;
===Hierarchy===&lt;br /&gt;
&lt;br /&gt;
====The Harjaz====&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Much like the holy survivors of Prince Severan’s exodus, the Eisarnthiuda establish themselves as the true followers of Alder who cannot be corrupted by a decadent elite. To expand the grasp of her realm and as a safety measure against recent attacks from the swamps, this new army is meant to remain assembled at all times and to remain loyal to the crown. The age of levies is at an end and Thiudan Aleksandra remains the sole person in the nation that shall have command over an independent military force. No army shall be assembled for any purposes not intended for by Thiudan Aleksandra Baireiksing.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Infantry'''&lt;br /&gt;
&lt;br /&gt;
Ainsmanna - 𐌰𐌹𐌽𐍃𐌼𐌰𐌽𐌽𐌰&lt;br /&gt;
: The helmets of this rank are open-faced, meaning that they do not include a facemask. This is different from the other ranks, which do make use of an iconic mask.&lt;br /&gt;
&lt;br /&gt;
Hundafaþs - 𐌷𐌿𐌽𐌳𐌰𐍆𐌰𐌸𐍃&lt;br /&gt;
: This group oversees the organization of the Ainsmanna and wears eye guards, opposed to the facemask.&lt;br /&gt;
&lt;br /&gt;
Frumagais - 𐍆𐍂𐌿𐌼𐌰𐌲𐌰𐌹𐍃&lt;br /&gt;
: This rank wears a gold mask, as well as a red uniform. They wear a mix of the previous ranks’ armor but also wear a small amount of the black of the Tiuhman.&lt;br /&gt;
&lt;br /&gt;
Tiuhman - 𐍄𐌹𐌿𐌷𐌼𐌰𐌽&lt;br /&gt;
: A Tiuhman’s armor comes with a unique color variation. They wear only gold and black, a deviation from the gold and red worn by the rest of the army. The cloak of a Tiuhman is black and white, the same color as the Thiudan’s.&lt;br /&gt;
&lt;br /&gt;
'''Cavalry'''&lt;br /&gt;
&lt;br /&gt;
Hrīdan - H𐍂𐌹𐌳𐌰𐌽&lt;br /&gt;
: A basic, single, cavalryman.&lt;br /&gt;
&lt;br /&gt;
Þreisfaþs - 𐌸𐍂𐌴𐌹𐍃𐍆𐌰𐌸𐍃&lt;br /&gt;
: Commander of the next largest sized cavalry group. They are under the Tiuhrussa and lead thirty men.&lt;br /&gt;
&lt;br /&gt;
Tiuhrussa - 𐍄𐌹𐌿𐌷𐍂𐌿𐍃𐍃𐌰&lt;br /&gt;
: The highest ranking cavalry commander, having control over the largest distribution of riders.&lt;br /&gt;
&lt;br /&gt;
====Reikeis Wardja====&lt;br /&gt;
&lt;br /&gt;
The Reikeis Wardja protect the Thiudan and her family and are usually some of the best soldiers within the Harjaz. The Leikwardjas also act as intelligence agents within the Kingdom, focusing on the internal stability in it.&lt;br /&gt;
&lt;br /&gt;
Leikwardja - 𐌻𐌴𐌹𐌺𐍅𐌰𐍂𐌳𐌾𐌰&lt;br /&gt;
: One of the members of the Reikeis Wardja, specially chosen from one of the Gamainduþs.&lt;br /&gt;
&lt;br /&gt;
Leikwardja Faurþis - 𐌻𐌴𐌹𐌺𐍅𐌰𐍂𐌳𐌾𐌰 F𐌰𐌿𐍂𐌸𐌹𐍃&lt;br /&gt;
: The Leikwardja Faurþis commands the Reikeis Wardja, their focus set on organizing and reporting to the Thiudan their actions.&lt;br /&gt;
&lt;br /&gt;
==Laws and Judicial System==&lt;br /&gt;
&lt;br /&gt;
===The Code of Aleksandra===&lt;br /&gt;
====Title I. Concerning Summonses.====&lt;br /&gt;
# If any one be summoned before the &amp;quot;Dōms Rum&amp;quot; by the thiudan's law, and do not come he shall be sentenced to 100 andros.&lt;br /&gt;
# But he who summons another, and does not come himself, shall, if a lawful impediment have not delayed him, be sentenced to 50 andros, to be paid to him whom he summoned.&lt;br /&gt;
# And he who summons another shall walk with witnesses to the home of that man, and, if he be not at home, shall bid the wife or any one of the family to make known to him that he has been summoned to court.&lt;br /&gt;
#  But if he be occupied in the thiudan's service he can not summon him.&lt;br /&gt;
&lt;br /&gt;
====Title II. Concerning Thefts of Pigs etc.====&lt;br /&gt;
# If any one steal a sucking pig, and it be proved against him, he shall be sentenced to 120 andros.&lt;br /&gt;
# If any one steal a pig that can live without its mother, and it be proved on him, he shall be sentenced to 60 andros.&lt;br /&gt;
# If any one steal a sheep where there were no more in that flock, and it be proved on him, he shall be sentenced to 300 andros.&lt;br /&gt;
&lt;br /&gt;
====Title III. Concerning Thefts of Cattle.====&lt;br /&gt;
# If any one steal that bull which rules the herd and never has been yoked, he shall be sentenced to 200 andros.&lt;br /&gt;
# But if that bull is shared between three farms, he who stole him shall be sentenced to three times 200 andros.&lt;br /&gt;
# If any one steal a bull belonging to the thiudan he shall be sentenced to 400 andros.&lt;br /&gt;
&lt;br /&gt;
====Title IV. Concerning Damage done among Crops or in any Enclosure.====&lt;br /&gt;
# If any one finds cattle, or a horse, or flocks of any kind in his crops, he shall not at all mutilate them.&lt;br /&gt;
# If he do this and confess it, he shall restore the worth of the animal in place of it, and shall himself keep the mutilated one.&lt;br /&gt;
# But if he have not confessed it, and it have been proved on him, he shall be sentenced, besides the value of the animal and the fines for delay, to 200 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XI. Concerning Thefts or Housebreakings of Freemen.====&lt;br /&gt;
# If any freeman steal, outside of the house, something worth 20 andros, he shall be sentenced to 200 andros.&lt;br /&gt;
# But if he steal, outside of the house, something worth 40 andros, and it be proved on him, he shall be sentenced, besides the amount and the fines for delay, to 400 andros.&lt;br /&gt;
# If a freeman break into a house and steal something worth 20 andros, and it be proved on him, he shall be sentenced to 400 andros.&lt;br /&gt;
# But if he shall have stolen something worth more than 40 andros, and it have been proved on him, he shall be sentenced, besides the worth of the object and the fines for delay, to 800 andros.&lt;br /&gt;
# But if he have broken, or tampered with, the lock, and thus have entered the house and stolen anything from it, he shall be sentenced, besides the worth of the object and the fines for delay, to 500 andros.&lt;br /&gt;
# And if he have taken nothing, or have escaped by flight, he shall, for the housebreaking alone, be sentenced to 600 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XII. Concerning Thefts or Housebreakings on the Part of Baurja.====&lt;br /&gt;
# If a baurja steal, outside of the house, something worth 20 andros, he shall, besides paying the worth of the object and the fines for delay, be stretched out and receive 20 blows.&lt;br /&gt;
# But if he steal something worth 40 andros, he shall either receive 40 blows or pay 100 andros. But the lord of the slave who committed the theft shall restore to the plaintiff the worth of the object and the fines for delay.&lt;br /&gt;
&lt;br /&gt;
====Title XIII. Concerning Assault and Robbery.====&lt;br /&gt;
# If any one have assaulted and plundered a free man, and it be proved on him, he shall be sentenced to 500 andros.&lt;br /&gt;
# If any man should wish to migrate, and has permission from the thiudan, and shall have shown this in the public &amp;quot;Dōms Rum;&amp;quot; whoever, contrary to the decree of the thiudan, shall presume to oppose him, shall be sentenced to 200 andros.&lt;br /&gt;
&lt;br /&gt;
'''Title XIV. Concerning Arson.'''&lt;br /&gt;
# If any one shall set fire to a house in which men were sleeping, as many freemen as were in it can make complaint before the &amp;quot;Dōms Rum; &amp;quot; and if any one shall have been burned in it, the incendiary shall be sentenced to 1000 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XV. Concerning Wounds.====&lt;br /&gt;
# If any one have wished to kill another person, and the blow have missed, he on whom it was proved shall be sentenced to 800 andros and 40 blows.&lt;br /&gt;
# If any person have wished to strike another with a poisoned arrow, and the arrow have glanced aside, and it shall be proved on him; he shall be sentenced to 800 andros and 40 blows.&lt;br /&gt;
# If any person strike another on the head so that the brain appears, and the three bones which lie above the brain shall project, he shall be sentenced to 2000 andros and 60 blows.&lt;br /&gt;
# But if it shall have been between the ribs or in the stomach, so that the wound appears and reaches to the entrails, he shall be sentenced to 2000 andros besides 200 andros for the physician's pay alongside 60 blows.&lt;br /&gt;
# If any one shall have struck a man so that blood falls to the floor, and it be proved on him, he shall be sentenced to 800 andros and 20 blows.&lt;br /&gt;
# But if a freeman strike a freeman with his fist so that blood does not flow, he shall be sentenced for each blow-up to 3 blows-to 120 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XVIII. Concerning him who, before the thiudan, accuses an innocent Man.====&lt;br /&gt;
# If any one, before the thiudan, accuse an innocent man who is absent, he shall be sentenced to 100 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XVI. Concerning Witches.====&lt;br /&gt;
# If any one have given herbs to another so that he die, he shall be sentenced to 2000 andros (or shall surely be given over to fire).&lt;br /&gt;
# If any person have bewitched another, and he who was thus treated shall escape, the author of the crime, who is proved to have committed it, shall be sentenced to 1000 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XVII. Concerning the Killing of children and women.====&lt;br /&gt;
# If any one have slain a boy under 10 years-up to the end of the tenth and it shall have been proved on him, he shall be sentenced to 3000 andros and 60 blows.&lt;br /&gt;
# If any one have hit a free woman who is pregnant and she dies, he shall be sentenced to 3200 andros and 60 blows.&lt;br /&gt;
# If any one have killed a free woman after she has begun bearing children, he shall be sentenced to 3000 andros and 60 blows.&lt;br /&gt;
# After she can have no more children, he who kills her shall be sentenced to 2000 andros and 60 blows.&lt;br /&gt;
&lt;br /&gt;
====Title XVIII. Concerning Insults.====&lt;br /&gt;
# If any one, man or woman, shall have called a woman harlot, and shall not have been able to prove it, he shall be sentenced to 200 andros.&lt;br /&gt;
# If any person shall have called another &amp;quot;fox,&amp;quot; he shall be sentenced to 200 andros.&lt;br /&gt;
# If any man shall have called another &amp;quot;hare,&amp;quot; he shall be sentenced to 200 andros.&lt;br /&gt;
# If any man shall have brought it up against another that he has deserted battle and shall not have been able to prove it, he shall be sentenced to 200 andros.&lt;br /&gt;
# If any man shall have called another &amp;quot;spy&amp;quot; or &amp;quot;perjurer,&amp;quot; and shall not have been able to prove it, he shall be sentenced to 300 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XIX. Concerning the Theft of hunting animals.====&lt;br /&gt;
# If any one have stolen a tame marked hound or bird, trained to hunting, and it shall have been proved through witnesses that his master had him for hunting, or had killed with him two or three beasts, he shall be sentenced to 400 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XX. Concerning the Stealing of Fences.====&lt;br /&gt;
# If any man shall have cut 3 staves by which a fence is bound or held together, or have stolen or cut the heads of 3 stakes, he shall be sentenced to 200 andros.&lt;br /&gt;
# If any one shall have drawn a harrow through another's harvest after it has sprouted, or shall have gone through it with a wagon where there was no road, he shall be sentenced to 300 andros.&lt;br /&gt;
# If any one shall have gone, where there is no way or path, through another's harvest which has already become thick, he shall be sentenced to 400 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XXI. Concerning the Murder of Free Men.====&lt;br /&gt;
# If any one shall have killed a free Eisarnthiuda, or one living under the Code of Aleksandra, and it have been proved on him, he shall be sentenced to 3000 andros and 60 blows.&lt;br /&gt;
# But if he shall have thrown him into a well or into the water, or shall have covered him with branches or anything else, to conceal him, he shall be sentenced to 3400 andros and 60 blows.&lt;br /&gt;
# But if any one has slain a man who is in the service of the thiudan, he shall be sentenced to 4000 andros and 60 blows.&lt;br /&gt;
# But if he have put him in the water or in a well, and covered him with anything to conceal him, he shall be sentenced to 4400 andros and 60 blows.&lt;br /&gt;
# If any one have thrown a free man into a well, and he have escaped alive, he (the criminal) shall be sentenced to 2000 andros and 60 blows.&lt;br /&gt;
&lt;br /&gt;
====Title XXII. Concerning Migrators.====&lt;br /&gt;
# If any one wish to migrate to another village and if one or more who live in that village do not wish to receive him,-if there be only one who objects, he shall not have leave to move there.&lt;br /&gt;
# But if he shall have presumed to settle in that village in spite of his rejection by one or two men, then some one shall give him warning. And if he be unwilling to go away, he who gives him warning shall give him warning, with witnesses, as follows: I warn thee that thou mayst remain here this next night as the Code of Aleksandra demands, and I warn thee that within 10 nights thou shalt go forth from this village. After another 10 nights he shall again come to him and warn him again within 10 nights to go away. If he still refuse to go, again 10 nights shall be added to the command, that the number of 30 nights may be full. If he will not go away even then, then he shall summon him to the &amp;quot;Dōms Rum,&amp;quot; and present his witnesses as to the separate commands to leave. If he who has been warned will not then move away, and no valid reason detains him, and all the above warnings which we have mentioned have been given according to law: then he who gave him warning shall take the mutter into his own hands and request the &amp;quot;comes&amp;quot; to go to that place and expel him. And because he would not listen to the law, that man shall relinquish all that he has earned there, and, besides, shall be sentenced to 1200 andros.&lt;br /&gt;
# But if anyone have moved there, and within 12 months no one have given him warning, he shall remain as secure as the other neighbors.&lt;br /&gt;
&lt;br /&gt;
====Title XXIII. Concerning Promises to Pay.====&lt;br /&gt;
# If any freeman have made to another a promise to pay, then he to whom the promise was made shall, within 40 days or within such term as was agreed when he made the promise, go to the house of that man with witnesses, or with appraisers. And if he (the debtor) be unwilling to make the promised payment, he shall be sentenced to 150 andros above the debt which he had promised.&lt;br /&gt;
# If he then be unwilling to pay, he (the creditor) shall summon him before the &amp;quot;Dōms Rum&amp;quot;; and thus accuse him: &amp;quot;I ask thee, 'Thunginus,' to ban my opponent who made me a promise to pay and owes me a debt.&amp;quot; And he shall state how much he owes and promised to pay. Then the &amp;quot;Thunginus&amp;quot; shall say: &amp;quot; I ban thy opponent to what the Code of Aleksandra decrees.&amp;quot; Then he to whom the promise was made shall warn him (the debtor) to make no payment or pledge of payment to anybody else until he has fulfilled his promise to him (the creditor). And straightway on that same day before the sun sets, he shall go to the house of that man with witnesses, and shall ask if he will pay that debt. If he will not, he (the creditor) shall wait until after sunset; then, if he have waited until after sunset, 120 andros, shall be added on to the debt. And this shall be done up to 3 times in 3 weeks. And if at the third time he will not pay all this, it (the sum) shall increase to 360 andros: so, namely, that, after each admonition or waiting until after sunset, 20 andros shall be added to the debt.&lt;br /&gt;
# If any one be unwilling to fulfill his promise in the regular assembly,-then he to whom the promise was made shall go the Mekeiman of that place, in whose district he lives, and shall take the stalk and shall say: oh Mekeiman, that man made me a promise to pay, and I have lawfully summoned him before the court according to the Code of Aleksandra on this matter; I pledge thee myself and my fortune that thou may'st safely seize his property. And he shall state the case to him, and shall tell how much he (the debtor) had agreed to pay. Then the Mekeiman shall collect suitable bailiffs, and shall go with them to the house of him who made the promise and shall say: thou who art here present pay voluntarily to that man what thou didst promise, and choose any two of those bailiffs who shall appraise that from which thou shalt pay; and make good what thou cost owe, according to a just appraisal. But if he will not hear, or be absent, then the bailiffs shall take from his property the value of the debt which he owes. And, according to the law, the accuser shall take two thirds of that which the debtor owes, and the Mekeiman shall collect for himself the other third as peace money; unless the peace money shall have been paid to him before in this same matter.&lt;br /&gt;
# If the Mekeiman have been appealed to, and no sufficient reason, and no duty of the thiudan, have detained him-and if he have put off going, and have sent no substitute to demand law and justice: he shall answer for it with his life, or shall redeem himself with his &amp;quot;wergeld.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Title XXIV. Concerning the Slaying of a Godakund.====&lt;br /&gt;
# If any one slay a Godakund he shall be sentenced to 4000 andros.&lt;br /&gt;
# If any one slay a Mekeiman, he shall be sentenced to 5000 andros.&lt;br /&gt;
# If any one slay a Hartáuh, he shall be sentenced to 6000 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XXV. Concerning the Plundering of Corpses.====&lt;br /&gt;
# If any one shall have dug up and plundered a corpse already buried, and it shall have been proved on him, he shall be outlawed until the day when he comes to an agreement with the relatives of the dead man, and they ask for him that he be allowed to come among men. And whoever, before he comes to an arrangement with the relative, shall give him bread or shelter-even if they are his relations or his own wife-shall be sentenced to 600 andros.&lt;br /&gt;
# But he who is proved to have committed the crime shall be sentenced to 800 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XXVI. Concerning him who shall have scorned to come to Court.====&lt;br /&gt;
# If any man shall have scorned to come to court, and shall have put off fulfilling the injunction of the bailiffs, and shall not have been willing to consent to undergo the fine, or the kettle ordeal, or anything prescribed by law: then he (the plaintiff) shall summon him to the presence of the thiudan. And there shall be 12 witnesses who-3 at a time being sworn-shall testify that they were present when the bailiff enjoined him (the accused) either to go to the kettle ordeal, or to agree concerning the fine; and that he had scorned the injunction. Then 3 others shall swear that they were there on the day when the bailiffs enjoined that he should free himself by the kettle ordeal or by composition; and that 40 days after that, in the &amp;quot;mallberg,&amp;quot; he (the accuser) had again waited until after sunset, and that he (the accused) would not obey the law. Then he (the accuser) shall summon him before the thiudan for a fortnight thence; and three witnesses shall swear that they were there when he summoned him and when he waited for sunset. If he does not then come, those 9, being sworn, shall give testimony as we have above explained. On that day likewise, if he do not come, he (the accuser) shall let the sun go down on him, and shall have 3 witnesses who shall be there when he waits till sunset. But if the accuser shall have fulfilled all this, and the accused shall not have been willing to come to any court, then the thiudan, before whom he has been summoned, shall withdraw his protection from him. Then he shall be guilty, and all his goods shall belong to the fisc, or to him to whom the fisc may wish to give them. And whoever shall have fed or housed him-even if it were his own wife-shall be sentenced to 600 andros, which make 15 shillings; until he (the debtor) shall have made good all that has been laid to his charge.&lt;br /&gt;
&lt;br /&gt;
====Title XXVII. Concerning the &amp;quot;Chrenecruda.&amp;quot;====&lt;br /&gt;
# If any one have killed a man, and, having given up all his property, has not enough to comply with the full terms of the law, he shall present 6 sworn witnesses to the effect that, neither above the earth nor under it, has he any more property than he has already given. And he shall afterwards go into his house, and shall collect in his hand dust from the four corners of it, and shall afterwards stand upon the threshold, looking inwards into the house. And then, with his left hand, he shall throw over his shoulder some of that dust on the nearest relative that he has. But if his father and (his father's) brothers have already paid, he shall then throw that dust on their (the brothers') children-that is, over three (relatives) who are nearest on the father's and three on the mother's side. And after that, in his shirt, without girdle and without shoes, a staff in his hand, he shall spring over the hedge. And then those three shall pay half of what is lacking of the compounding money or the legal fine; that is, those others who are descended in the paternal line shall do this.&lt;br /&gt;
# But if there be one of those relatives who has not enough to pay his whole indebtedness, he, the poorer one, shall in turn throw the &amp;quot;chrenecruda&amp;quot; on him of them who has the most, so that he shall pay the whole fine.&lt;br /&gt;
# But if he also does not have enough to pay the whole, then he who has charge of the murderer shall bring him before the &amp;quot;Dōms Rum&amp;quot;,  in order that they (his friends) may take him under their protection. And if no one have taken him under his protection -that is, so as to redeem him for what he can not pay- then he shall have to atone with his life.&lt;br /&gt;
&lt;br /&gt;
====Title XXXVIII. Concerning Private Property.====&lt;br /&gt;
# If any man die and leave no sons but has a daughter, they shall inherit.&lt;br /&gt;
# If any man has no children, the father and mother may inherit.&lt;br /&gt;
# If the father and the mother do not survive, and he leave brothers or sisters, they shall inherit.&lt;br /&gt;
# But if there are none, the sisters of the father shall inherit.&lt;br /&gt;
# But if there are no sisters of the father, the sisters of the mother shall claim that inheritance.&lt;br /&gt;
# If there are none of these, the nearest relatives on the father's side shall succeed to that inheritance.&lt;br /&gt;
&lt;br /&gt;
====Title XXIX. Concerning Wergeld.====&lt;br /&gt;
# If any one's father have been killed, the sons shall have half the compounding money (wergeld); and the other half the nearest relatives, as well on the mother's as on the father's side, shall divide among themselves.&lt;br /&gt;
# But if there are no relatives, paternal or maternal that portion shall go to the fisc.&lt;br /&gt;
&lt;br /&gt;
====Title XXX. Concerning the Dōms Rum.====&lt;br /&gt;
# The “Thuringus” is the high judge of Eisarnknoth who has the right to call the “Dōms Rum”, a court of judgement.&lt;br /&gt;
# The “Thuringus” is appointed by the Thiudan directly.&lt;br /&gt;
# The “Thuringus” has a position on the Raginleiks Gafaurds and reports to the Thiudan due to such.&lt;br /&gt;
# The “Thuringus” must call for an assembly of the village or town involved during the “Dōms Rum”.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{{Navtable_Nations|class=&amp;quot;mw-collapsible&amp;quot;}}&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Kingdom_of_Eisarnknoth&amp;diff=4136</id>
		<title>The Kingdom of Eisarnknoth</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Kingdom_of_Eisarnknoth&amp;diff=4136"/>
		<updated>2023-07-13T08:33:08Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The Kingdom of Eisarnknoth&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Eisarnknoth.png|center|frameless|329x329px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Capital'''&lt;br /&gt;
|[[Eisarnwidus]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|The Norlanden, The Eisarn Forest&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|[[Wahrheit Alderism]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Absolute Monarchy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leader'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Thiudan | &amp;lt;/nowiki&amp;gt;[[Aleksandra Baireiksing]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Raginleiks Gafaurds'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Hauhs Framatheis | Ilse Baireiksing &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Fauragaggja | Nazila Dajani&lt;br /&gt;
&lt;br /&gt;
Harjbid | Lucas Langenberg&lt;br /&gt;
&lt;br /&gt;
Fērjahauhs | Manfred Franke&lt;br /&gt;
&lt;br /&gt;
Thuringus | Alfred Baireiksing&lt;br /&gt;
|}&lt;br /&gt;
==Introduction==&lt;br /&gt;
Born from the religious exiles of the Hadrian Empire, The Kingdom of Eisarnknoth lies chiefly within the dense Eisarn Forest. It is here that the people of Eisarnknoth boast a flourishing new civilization, rich with the resources and bounties native to the region. The city itself is a marvel of construction, elegantly built and tastefully adorned with trinkets and treasures of the North. The people here practice a unique faith that is deeply ingrained within their culture and institutions. Given by its adherents the name “Wahrheit Alderism”, the infant religion proclaims itself as the true faith and its followers see it as a return to the orthodox liturgy of the old faith’s conception. Wahrheit Alderists view the old faith of Hadriana as supplanted by the new, rendering their Hadrian counterparts as heretics in the eyes of the Wahrheit church.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
&lt;br /&gt;
=== Apparel ===&lt;br /&gt;
Eisarnknoth men will usually wear some sort of cloak or cape on top of woolen clothing. They dress in a long tunic and pants as well, dyed with different colors. Finally, they usually have a belt tied around their waist in order to hold a sword of some sort. Women wear cloaks as well with a wool shirt and long skirt. If they do not have a skirt, it will be a plain dress. The Eisarnknoth take a liking to plaid patterns as well, albeit usually keeping it to their cloaks.&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
Eisarnthiuda culture is principally lacking in visual art. They are not known to produce works, such as paintings and tapestries, of any note. Despite this shortcoming, they have a colorful literary tradition in the form of epic poetry and long-form sagas. The sagas, based on legendary heroes and historical events of the past, can involve battles, hunts, or other great and notable acts performed by a person or group. These sagas take many forms, including songs, hymns, narratives, or plays.&lt;br /&gt;
&lt;br /&gt;
===Architecture===&lt;br /&gt;
The Eisarnknoth live in quaint houses with wooden roofs, local stone to hold them up, and stone foundations. In the upper class, castles are more likely seen due to their militaristic nature and are completely defensive. It is unusual to see manors as the kingdom is more interested in defending the realm.&lt;br /&gt;
&lt;br /&gt;
===Food and Drinks===&lt;br /&gt;
Food from Eisarnknoth usually consists of hot and hearty meals, made to battle the cold and take little time to eat. Most foods consist of resources gathered from the land around them, using fish, pork, berries and a variety of other things. Grown crops are also used for breads and pies, like wheat, rye, and barley. Vegetables are normally used on rare occasions in small quantities, being used as a small side. Although more wealthy citizens can afford to have them more often. Fruit is almost nonexistent due to them not being able to grow within the environment; however on rare occasions when imported from other places, it sells out immediately as it is highly sought after.&lt;br /&gt;
&lt;br /&gt;
*Cold Soups&lt;br /&gt;
**Beetenbartsch&lt;br /&gt;
**Biersuppe&lt;br /&gt;
**Hot Soups&lt;br /&gt;
**Eintopf&lt;br /&gt;
**Leberknödel&lt;br /&gt;
**Wurstbrühe&lt;br /&gt;
**Hochzeitssuppe&lt;br /&gt;
**Schwarzsauer&lt;br /&gt;
*Main Dishes&lt;br /&gt;
**Bratwurst&lt;br /&gt;
**Schnitzel&lt;br /&gt;
**Braised Cabbage&lt;br /&gt;
**Labskaus&lt;br /&gt;
**Spätzle&lt;br /&gt;
*Desserts &amp;amp; Pastries&lt;br /&gt;
**Berzeln&lt;br /&gt;
**Bauernbrot&lt;br /&gt;
**Stollen&lt;br /&gt;
**Apfelstrudel&lt;br /&gt;
*Alcoholic Beverages&lt;br /&gt;
**Himbeergeist&lt;br /&gt;
**Kirschwasser&lt;br /&gt;
**Weizenbier&lt;br /&gt;
**Helles&lt;br /&gt;
**Eisarnwidus Mum&lt;br /&gt;
*Non-Alcoholic Beverages &lt;br /&gt;
**Schorle&lt;br /&gt;
**Eierlikör&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
&lt;br /&gt;
====Attian Humans====&lt;br /&gt;
Due to differences within the former Hadrian Empire, mainly Attian Humans live within Eisarnknoth. Their population is large and is put at the forefront of society due to the teachings of Wahrheit Alderism.&lt;br /&gt;
&lt;br /&gt;
====Khadan and Hinterland Humans====&lt;br /&gt;
Any other humans are able to emigrate over to the Duchy without any problem due to the upheld status of humans within Wahrheit Alderism. Some humans were originally in Hadriana and expressed frustration with the government at the time. They in turn left with the rest of the races, taking up Wahrheit Alderism at the same time.&lt;br /&gt;
&lt;br /&gt;
====Other Races====&lt;br /&gt;
Due to the diversity and acceptance of other races within Wahrheit Alderism, Eisarnknoth does not discriminate against them. Their populations are usually small but are still welcome within the Kingdom.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
The Kingdom of Eisarnknoth follows [[Wahrheit Alderism]], a schism within Alderism started by Thiudan Aleksandra Baireiksing. In Wahrheit Alderism, the people of Eisarnknoth attempt to emulate how Alder lived and died. They believe that the Thiudan was chosen by Alder to rule them after leading the population out of Hadriana. As the Hadrian Empire’s civil war happened soon after, their belief increased immensely. They also believe that same-sex couples are able to be together as long as they adopt a child as that is what Alda would want. Wahrheit Alderists see elemental magic as a gift from the Sentinels to fight against the voidal-based magics.&lt;br /&gt;
&lt;br /&gt;
== Social Hierarchy ==&lt;br /&gt;
*King - Thiudan, p. Thiudans - 𐌸𐌹𐌿𐌳𐌰𐌽𐍃 - Your Majesty&lt;br /&gt;
**Prince/Princess - Reik, p. Reiks - 𐍂𐌴𐌹𐌺𐍃 - Your Highness&lt;br /&gt;
**Advisor/Advisory Council - Ragineis/Raginleiks Gafaurds - 𐍂𐌰𐌲𐌹𐌽𐌴𐌹𐍃/𐍂𐌰𐌲𐌹𐌽𐌻𐌴𐌹𐌺𐍃 𐌲𐌰𐍆𐌰𐌿𐍂𐌳𐍃 - Your Eminence&lt;br /&gt;
***Governor - Kindins, p. Kindins - 𐌺𐌹𐌽𐌳𐌹𐌽𐍃 - Your Excellency​&lt;br /&gt;
***Magistrate - Garāfijō, p. Garāfijōs - 𐌲𐌰𐍂𐌰𐍆𐌹𐌾𐍉 - Your Honor​&lt;br /&gt;
****Praetorians - Leikwardja p. Leikwardjas - 𐌻𐌴𐌹𐌺𐍅𐌰𐍂𐌳𐌾𐌰 - Ser/Dame​&lt;br /&gt;
****Legionary - Ainsmanna - 𐌰𐌹𐌽𐍃𐌼𐌰𐌽𐌽𐌰 - N/A&lt;br /&gt;
****Serf - Baurgja, Baurgjas - 𐌱𐌰𐌿𐍂𐌲𐌾𐌰 - N/A&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
The Eisarnthiuda make use of very advanced technology relating to lumber-mills, which are almost automatic and require only minimal amounts of work in chopping large logs and processing raw wood. They also make use of advanced traps and methods for capturing wildlife, sizing from squirrels to even bears. They make use of a variety of knives for the skinning of animals, advanced traps, and very advanced milling and lumber-cutting technology and techniques. The Eisarnthiuda have a variety of methods of transportation that revolve on carts, horses, and ships. They make use of roads, albeit quite poor ones.&lt;br /&gt;
&lt;br /&gt;
== Celebrations and Holidays ==&lt;br /&gt;
===Eisarnknoth Gaqumthia - 𐌴𐌹𐍃𐌰𐍂𐌽𐌺𐌽𐍉𐍄𐌷 𐌲𐌰𐌵𐌿𐌼𐌸𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Nine wagons with the Sentinels’ images are dragged to the grove right outside the city and worshiped. One of the wagons, Dolus’, is thrown into a bonfire and cheered upon as it burns. The followers will then chant together a prayer to Alder, stating their distaste for Dolus, asking him for guidance, and finally ending it with a positive and uplifting statement.&lt;br /&gt;
&lt;br /&gt;
===Gagatilia - 𐌲𐌰𐌲𐌰𐍄𐌹𐌻𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
This festival involves the appeasing of the spirits that watch over the intersections of roads. It is believed that by offering sacrifices of sweets, such as baked goods, for each member of a traveling party, these spirits may be sated and allow the pilgrim safe passage.&lt;br /&gt;
&lt;br /&gt;
===Fadreia - 𐍆𐌰𐌳𐍂𐌴𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Fadreia is a festival lasting 3 days, meant to honor family ancestors. It is mostly familial, in that there is little public procession. It is customary that flower-garlands, wheat, salt, wine-soaked bread and violets be sacrificed by the family at family tombs. Due to this, any hauntings should stop. On the second day, a ritual occurs, consisting of the oldest woman placing three bits of incense, with three of her fingers, beneath a threshold where a mouse is unknowingly buried. She then rolls seven black beans in her mouth, and smears the head of a fish with pitch, impaling it with a bronze needle, and roasting it in a fire. After she formally declaims the purpose of her actions saying, &amp;quot;I have gagged spiteful tongues and muzzled unfriendly mouths&amp;quot; she departs intoxicated. On the third day, black beans are thrown to lure a spirit out of the home. The head of the house will wash their hands clean in spring water, turn, and receive black beans and throw them away with their face averted; but while they throw them, they say: 'These I cast; with these beans I redeem me and mine.' This they say nine times, without looking back. Again they touch water, clash their hands against their bronze necklace, and ask the shade to go out of their house. When they have said nine times, 'Ghosts of my fathers, go forth!' they look back, and believe that they have duly performed the sacred rites.&lt;br /&gt;
&lt;br /&gt;
===Wulfsia - 𐍅𐌿𐌻𐍆𐍃===&lt;br /&gt;
&lt;br /&gt;
This festival is conducted annually to purify the city in which it is held and to promote fertility and general health in its citizens. A male goat is customarily sacrificed by two members of the priesthood, who then anoint their foreheads in its blood. A scrap of wool that has been soaked in milk is then used to wipe their faces clean and the two are expected to laugh for a short time. Followers are expected to watch the ritual and partake in eating goat that night, purifying their bodies.&lt;br /&gt;
&lt;br /&gt;
===Arizia - 𐌰𐌹𐍂𐌹𐌶𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Arizia, similar to Fadreia, is privately observed by families. It involves celebrations to honor the love of family, as members are expected to provide gifts before enjoying a banquet for all. During this, followers will exchange gifts to each other throughout the day before finally attending the large banquet at night.&lt;br /&gt;
&lt;br /&gt;
===Hrussia - 𐌷𐍂𐌿𐍃𐍃𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Hrussia is a very popular holiday, so much so that it occurs twice a year, with the second celebration coming one month after the first. Public exhibitions of horseback and chariot races are held to honor the gods.&lt;br /&gt;
&lt;br /&gt;
===Atfargania - 𐌰𐍄𐍆𐌰𐍂𐌾𐌰𐌽𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Atfargania’s date is fluid, taking place on either the 15th or 16th of the third month, then again on the 14th or 15th of the 5th month. Citizens of the city obtain or fashion small humanoid figures of straw, which are then collected by a procession of priests and holy figures. They are then taken to the oldest bridge in the city and tossed into the river below. This practice is so ancient that its purposes and origins are no longer understood, but it remains a cultural staple of its adherents.&lt;br /&gt;
&lt;br /&gt;
===Skōhslia - 𐍃𐌺𐍉𐌷𐍃𐌻𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
This annual event is meant to exorcise spirits or malevolent ghosts from one’s home. The spectres are given offerings consisting of black beans. Followers will usually do their own ritual at home even after the priest has left, either praying to their patron sentinel or Alder himself.&lt;br /&gt;
&lt;br /&gt;
===Haifstsia - 𐌷𐌰𐌹𐍆𐍃𐍄𐍃𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Haifstsia is held twice a year and is meant to facilitate bountiful fishing. All fish caught on these days are sacrificed in fire. It starts as a competition, with the men and women doing their best to capture the greatest fish possible. Even though in the end it will act as a sacrifice, it shows their dedication to Eisarnknoth and their wish to see it flourish. At home, followers will eat fish for dinner.&lt;br /&gt;
&lt;br /&gt;
===Hauskarls Gana - H𐌰𐌿𐍃𐌺𐌰𐍂𐌻 𐌲𐌰𐌽𐌰===&lt;br /&gt;
&lt;br /&gt;
This event includes a parade of young people on horseback and occurs annually. The procession begins at the grove and circles the city, ending again at the grove. It honors a mythical battle in which Alder and his horsemen saved the soldiers of their city from Lilith and won a great victory.&lt;br /&gt;
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===Graibia - 𐌲𐍂𐌰𐌹𐌱𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Similar to Atfargania, this festival traces its origins to an ancient and obscure past. It is mostly believed to honor the grove or sacred woods, though the exact deity that it exalts is no longer known.&lt;br /&gt;
&lt;br /&gt;
===Mikils Haifstjan - 𐌼𐌹𐌺𐌹𐌻𐍃 𐌷𐌰𐌹𐍆𐍃𐍄𐌾𐌰𐌽===&lt;br /&gt;
&lt;br /&gt;
It begins with a chariot race on the first day, with a parade beginning it. Hauskarls lead it on horseback with their chosen knappe walking behind them. Music plays throughout it all as dancers follow behind the soldiers, while finally people carry statues of the gods behind them. The person presiding over the games will wear the armor of a Hauskarl and will ride around in a chariot themselves, stopping in the middle of the racetrack. Finally, they will state a speech on the military, religion, and Eisarnknoth as a whole. They will then announce the beginning of the games and stay in the center, gesturing for the riders to come onto the track. Each chariot has two people, a driver and a warrior. The riders will then go onto the field with their chariots and race each other to the end once the master of the games allows them to begin. All seats are free but the more wealthy can buy better seats in order to see.&lt;br /&gt;
&lt;br /&gt;
On the second day a play will be put on, either depicting a military achievement or a story from the Sentinels and Alder. Seats are also free for the citizens while also being able to be paid for by the wealthy.&lt;br /&gt;
&lt;br /&gt;
Finally on the third day, a ritual will be done in the grove or the temple, sacrificing a bear to Alder and the Sentinels.&lt;br /&gt;
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===Thiutheigs Gudinī - 𐌸𐌹𐌿𐌸𐌴𐌹𐌲𐍃 𐌲𐌿𐌳𐌹𐌽𐌹===&lt;br /&gt;
&lt;br /&gt;
A festival for Alda, honoring her presence and what she does for the Eisarnthiuda. Men are strictly barred from knowing anything about the ritual and only women may partake in her festivals. Women will drink strong alcohol, speak of the stories of Alda, sacrifice a dove in her honor, and have a feast specifically for them.&lt;br /&gt;
&lt;br /&gt;
===Snaiws Gaqumthia- 𐍃𐌽𐌰𐌹𐍅𐍃 𐌲𐌰𐌵𐌿𐌼𐌸𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
This festival involves large-scale feasting, drinking, and dancing and is held at night, at the end of winter. During this time, prophetic divinations are made by the priests after eating specific foods and their predictions are believed to indicate how good or bad the rest of winter will be for the citizens of the city.&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
&lt;br /&gt;
===Hierarchy===&lt;br /&gt;
&lt;br /&gt;
====The Harjaz====&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Much like the holy survivors of Prince Severan’s exodus, the Eisarnthiuda establish themselves as the true followers of Alder who cannot be corrupted by a decadent elite. To expand the grasp of her realm and as a safety measure against recent attacks from the swamps, this new army is meant to remain assembled at all times and to remain loyal to the crown. The age of levies is at an end and Thiudan Aleksandra remains the sole person in the nation that shall have command over an independent military force. No army shall be assembled for any purposes not intended for by Thiudan Aleksandra Baireiksing.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Infantry'''&lt;br /&gt;
&lt;br /&gt;
Ainsmanna - 𐌰𐌹𐌽𐍃𐌼𐌰𐌽𐌽𐌰&lt;br /&gt;
The helmets of this rank are open-faced, meaning that they do not include a facemask. This is different from the other ranks, which do make use of an iconic mask.&lt;br /&gt;
&lt;br /&gt;
Hundafaþs - 𐌷𐌿𐌽𐌳𐌰𐍆𐌰𐌸𐍃&lt;br /&gt;
This group oversees the organization of the Ainsmanna and wears eye guards, opposed to the facemask.&lt;br /&gt;
&lt;br /&gt;
Frumagais - 𐍆𐍂𐌿𐌼𐌰𐌲𐌰𐌹𐍃&lt;br /&gt;
This rank wears a gold mask, as well as a red uniform. They wear a mix of the previous ranks’ armor but also wear a small amount of the black of the Tiuhman.&lt;br /&gt;
&lt;br /&gt;
Tiuhman - 𐍄𐌹𐌿𐌷𐌼𐌰𐌽&lt;br /&gt;
A Tiuhman’s armor comes with a unique color variation. They wear only gold and black, a deviation from the gold and red worn by the rest of the army. The cloak of a Tiuhman is black and white, the same color as the Thiudan’s.&lt;br /&gt;
&lt;br /&gt;
'''Cavalry'''&lt;br /&gt;
&lt;br /&gt;
Hrīdan - H𐍂𐌹𐌳𐌰𐌽&lt;br /&gt;
A basic, single, cavalryman.&lt;br /&gt;
&lt;br /&gt;
Þreisfaþs - 𐌸𐍂𐌴𐌹𐍃𐍆𐌰𐌸𐍃&lt;br /&gt;
Commander of the next largest sized cavalry group. They are under the Tiuhrussa and lead thirty men.&lt;br /&gt;
&lt;br /&gt;
Tiuhrussa - 𐍄𐌹𐌿𐌷𐍂𐌿𐍃𐍃𐌰&lt;br /&gt;
The highest ranking cavalry commander, having control over the largest distribution of riders.&lt;br /&gt;
&lt;br /&gt;
====Reikeis Wardja====&lt;br /&gt;
&lt;br /&gt;
The Reikeis Wardja protect the Thiudan and her family and are usually some of the best soldiers within the Harjaz. The Leikwardjas also act as intelligence agents within the Kingdom, focusing on the internal stability in it.&lt;br /&gt;
&lt;br /&gt;
Leikwardja - 𐌻𐌴𐌹𐌺𐍅𐌰𐍂𐌳𐌾𐌰&lt;br /&gt;
One of the members of the Reikeis Wardja, specially chosen from one of the Gamainduþs.&lt;br /&gt;
&lt;br /&gt;
Leikwardja Faurþis - 𐌻𐌴𐌹𐌺𐍅𐌰𐍂𐌳𐌾𐌰 F𐌰𐌿𐍂𐌸𐌹𐍃&lt;br /&gt;
The Leikwardja Faurþis commands the Reikeis Wardja, their focus set on organizing and reporting to the Thiudan their actions.&lt;br /&gt;
&lt;br /&gt;
==Laws and Judicial System==&lt;br /&gt;
&lt;br /&gt;
===The Code of Aleksandra===&lt;br /&gt;
====Title I. Concerning Summonses.====&lt;br /&gt;
# If any one be summoned before the &amp;quot;Dōms Rum&amp;quot; by the thiudan's law, and do not come he shall be sentenced to 100 andros.&lt;br /&gt;
# But he who summons another, and does not come himself, shall, if a lawful impediment have not delayed him, be sentenced to 50 andros, to be paid to him whom he summoned.&lt;br /&gt;
# And he who summons another shall walk with witnesses to the home of that man, and, if he be not at home, shall bid the wife or any one of the family to make known to him that he has been summoned to court.&lt;br /&gt;
#  But if he be occupied in the thiudan's service he can not summon him.&lt;br /&gt;
&lt;br /&gt;
====Title II. Concerning Thefts of Pigs etc.====&lt;br /&gt;
# If any one steal a sucking pig, and it be proved against him, he shall be sentenced to 120 andros.&lt;br /&gt;
# If any one steal a pig that can live without its mother, and it be proved on him, he shall be sentenced to 60 andros.&lt;br /&gt;
# If any one steal a sheep where there were no more in that flock, and it be proved on him, he shall be sentenced to 300 andros.&lt;br /&gt;
&lt;br /&gt;
====Title III. Concerning Thefts of Cattle.====&lt;br /&gt;
# If any one steal that bull which rules the herd and never has been yoked, he shall be sentenced to 200 andros.&lt;br /&gt;
# But if that bull is shared between three farms, he who stole him shall be sentenced to three times 200 andros.&lt;br /&gt;
# If any one steal a bull belonging to the thiudan he shall be sentenced to 400 andros.&lt;br /&gt;
&lt;br /&gt;
====Title IV. Concerning Damage done among Crops or in any Enclosure.====&lt;br /&gt;
# If any one finds cattle, or a horse, or flocks of any kind in his crops, he shall not at all mutilate them.&lt;br /&gt;
# If he do this and confess it, he shall restore the worth of the animal in place of it, and shall himself keep the mutilated one.&lt;br /&gt;
# But if he have not confessed it, and it have been proved on him, he shall be sentenced, besides the value of the animal and the fines for delay, to 200 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XI. Concerning Thefts or Housebreakings of Freemen.====&lt;br /&gt;
# If any freeman steal, outside of the house, something worth 20 andros, he shall be sentenced to 200 andros.&lt;br /&gt;
# But if he steal, outside of the house, something worth 40 andros, and it be proved on him, he shall be sentenced, besides the amount and the fines for delay, to 400 andros.&lt;br /&gt;
# If a freeman break into a house and steal something worth 20 andros, and it be proved on him, he shall be sentenced to 400 andros.&lt;br /&gt;
# But if he shall have stolen something worth more than 40 andros, and it have been proved on him, he shall be sentenced, besides the worth of the object and the fines for delay, to 800 andros.&lt;br /&gt;
# But if he have broken, or tampered with, the lock, and thus have entered the house and stolen anything from it, he shall be sentenced, besides the worth of the object and the fines for delay, to 500 andros.&lt;br /&gt;
# And if he have taken nothing, or have escaped by flight, he shall, for the housebreaking alone, be sentenced to 600 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XII. Concerning Thefts or Housebreakings on the Part of Baurja.====&lt;br /&gt;
# If a baurja steal, outside of the house, something worth 20 andros, he shall, besides paying the worth of the object and the fines for delay, be stretched out and receive 20 blows.&lt;br /&gt;
# But if he steal something worth 40 andros, he shall either receive 40 blows or pay 100 andros. But the lord of the slave who committed the theft shall restore to the plaintiff the worth of the object and the fines for delay.&lt;br /&gt;
&lt;br /&gt;
====Title XIII. Concerning Assault and Robbery.====&lt;br /&gt;
# If any one have assaulted and plundered a free man, and it be proved on him, he shall be sentenced to 500 andros.&lt;br /&gt;
# If any man should wish to migrate, and has permission from the thiudan, and shall have shown this in the public &amp;quot;Dōms Rum;&amp;quot; whoever, contrary to the decree of the thiudan, shall presume to oppose him, shall be sentenced to 200 andros.&lt;br /&gt;
&lt;br /&gt;
'''Title XIV. Concerning Arson.'''&lt;br /&gt;
# If any one shall set fire to a house in which men were sleeping, as many freemen as were in it can make complaint before the &amp;quot;Dōms Rum; &amp;quot; and if any one shall have been burned in it, the incendiary shall be sentenced to 1000 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XV. Concerning Wounds.====&lt;br /&gt;
# If any one have wished to kill another person, and the blow have missed, he on whom it was proved shall be sentenced to 800 andros and 40 blows.&lt;br /&gt;
# If any person have wished to strike another with a poisoned arrow, and the arrow have glanced aside, and it shall be proved on him; he shall be sentenced to 800 andros and 40 blows.&lt;br /&gt;
# If any person strike another on the head so that the brain appears, and the three bones which lie above the brain shall project, he shall be sentenced to 2000 andros and 60 blows.&lt;br /&gt;
# But if it shall have been between the ribs or in the stomach, so that the wound appears and reaches to the entrails, he shall be sentenced to 2000 andros besides 200 andros for the physician's pay alongside 60 blows.&lt;br /&gt;
# If any one shall have struck a man so that blood falls to the floor, and it be proved on him, he shall be sentenced to 800 andros and 20 blows.&lt;br /&gt;
# But if a freeman strike a freeman with his fist so that blood does not flow, he shall be sentenced for each blow-up to 3 blows-to 120 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XVIII. Concerning him who, before the thiudan, accuses an innocent Man.====&lt;br /&gt;
# If any one, before the thiudan, accuse an innocent man who is absent, he shall be sentenced to 100 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XVI. Concerning Witches.====&lt;br /&gt;
# If any one have given herbs to another so that he die, he shall be sentenced to 2000 andros (or shall surely be given over to fire).&lt;br /&gt;
# If any person have bewitched another, and he who was thus treated shall escape, the author of the crime, who is proved to have committed it, shall be sentenced to 1000 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XVII. Concerning the Killing of children and women.====&lt;br /&gt;
# If any one have slain a boy under 10 years-up to the end of the tenth and it shall have been proved on him, he shall be sentenced to 3000 andros and 60 blows.&lt;br /&gt;
# If any one have hit a free woman who is pregnant and she dies, he shall be sentenced to 3200 andros and 60 blows.&lt;br /&gt;
# If any one have killed a free woman after she has begun bearing children, he shall be sentenced to 3000 andros and 60 blows.&lt;br /&gt;
# After she can have no more children, he who kills her shall be sentenced to 2000 andros and 60 blows.&lt;br /&gt;
&lt;br /&gt;
====Title XVIII. Concerning Insults.====&lt;br /&gt;
# If any one, man or woman, shall have called a woman harlot, and shall not have been able to prove it, he shall be sentenced to 200 andros.&lt;br /&gt;
# If any person shall have called another &amp;quot;fox,&amp;quot; he shall be sentenced to 200 andros.&lt;br /&gt;
# If any man shall have called another &amp;quot;hare,&amp;quot; he shall be sentenced to 200 andros.&lt;br /&gt;
# If any man shall have brought it up against another that he has deserted battle and shall not have been able to prove it, he shall be sentenced to 200 andros.&lt;br /&gt;
# If any man shall have called another &amp;quot;spy&amp;quot; or &amp;quot;perjurer,&amp;quot; and shall not have been able to prove it, he shall be sentenced to 300 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XIX. Concerning the Theft of hunting animals.====&lt;br /&gt;
# If any one have stolen a tame marked hound or bird, trained to hunting, and it shall have been proved through witnesses that his master had him for hunting, or had killed with him two or three beasts, he shall be sentenced to 400 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XX. Concerning the Stealing of Fences.====&lt;br /&gt;
# If any man shall have cut 3 staves by which a fence is bound or held together, or have stolen or cut the heads of 3 stakes, he shall be sentenced to 200 andros.&lt;br /&gt;
# If any one shall have drawn a harrow through another's harvest after it has sprouted, or shall have gone through it with a wagon where there was no road, he shall be sentenced to 300 andros.&lt;br /&gt;
# If any one shall have gone, where there is no way or path, through another's harvest which has already become thick, he shall be sentenced to 400 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XXI. Concerning the Murder of Free Men.====&lt;br /&gt;
# If any one shall have killed a free Eisarnthiuda, or one living under the Code of Aleksandra, and it have been proved on him, he shall be sentenced to 3000 andros and 60 blows.&lt;br /&gt;
# But if he shall have thrown him into a well or into the water, or shall have covered him with branches or anything else, to conceal him, he shall be sentenced to 3400 andros and 60 blows.&lt;br /&gt;
# But if any one has slain a man who is in the service of the thiudan, he shall be sentenced to 4000 andros and 60 blows.&lt;br /&gt;
# But if he have put him in the water or in a well, and covered him with anything to conceal him, he shall be sentenced to 4400 andros and 60 blows.&lt;br /&gt;
# If any one have thrown a free man into a well, and he have escaped alive, he (the criminal) shall be sentenced to 2000 andros and 60 blows.&lt;br /&gt;
&lt;br /&gt;
====Title XXII. Concerning Migrators.====&lt;br /&gt;
# If any one wish to migrate to another village and if one or more who live in that village do not wish to receive him,-if there be only one who objects, he shall not have leave to move there.&lt;br /&gt;
# But if he shall have presumed to settle in that village in spite of his rejection by one or two men, then some one shall give him warning. And if he be unwilling to go away, he who gives him warning shall give him warning, with witnesses, as follows: I warn thee that thou mayst remain here this next night as the Code of Aleksandra demands, and I warn thee that within 10 nights thou shalt go forth from this village. After another 10 nights he shall again come to him and warn him again within 10 nights to go away. If he still refuse to go, again 10 nights shall be added to the command, that the number of 30 nights may be full. If he will not go away even then, then he shall summon him to the &amp;quot;Dōms Rum,&amp;quot; and present his witnesses as to the separate commands to leave. If he who has been warned will not then move away, and no valid reason detains him, and all the above warnings which we have mentioned have been given according to law: then he who gave him warning shall take the mutter into his own hands and request the &amp;quot;comes&amp;quot; to go to that place and expel him. And because he would not listen to the law, that man shall relinquish all that he has earned there, and, besides, shall be sentenced to 1200 andros.&lt;br /&gt;
# But if anyone have moved there, and within 12 months no one have given him warning, he shall remain as secure as the other neighbors.&lt;br /&gt;
&lt;br /&gt;
====Title XXIII. Concerning Promises to Pay.====&lt;br /&gt;
# If any freeman have made to another a promise to pay, then he to whom the promise was made shall, within 40 days or within such term as was agreed when he made the promise, go to the house of that man with witnesses, or with appraisers. And if he (the debtor) be unwilling to make the promised payment, he shall be sentenced to 150 andros above the debt which he had promised.&lt;br /&gt;
# If he then be unwilling to pay, he (the creditor) shall summon him before the &amp;quot;Dōms Rum&amp;quot;; and thus accuse him: &amp;quot;I ask thee, 'Thunginus,' to ban my opponent who made me a promise to pay and owes me a debt.&amp;quot; And he shall state how much he owes and promised to pay. Then the &amp;quot;Thunginus&amp;quot; shall say: &amp;quot; I ban thy opponent to what the Code of Aleksandra decrees.&amp;quot; Then he to whom the promise was made shall warn him (the debtor) to make no payment or pledge of payment to anybody else until he has fulfilled his promise to him (the creditor). And straightway on that same day before the sun sets, he shall go to the house of that man with witnesses, and shall ask if he will pay that debt. If he will not, he (the creditor) shall wait until after sunset; then, if he have waited until after sunset, 120 andros, shall be added on to the debt. And this shall be done up to 3 times in 3 weeks. And if at the third time he will not pay all this, it (the sum) shall increase to 360 andros: so, namely, that, after each admonition or waiting until after sunset, 20 andros shall be added to the debt.&lt;br /&gt;
# If any one be unwilling to fulfill his promise in the regular assembly,-then he to whom the promise was made shall go the Mekeiman of that place, in whose district he lives, and shall take the stalk and shall say: oh Mekeiman, that man made me a promise to pay, and I have lawfully summoned him before the court according to the Code of Aleksandra on this matter; I pledge thee myself and my fortune that thou may'st safely seize his property. And he shall state the case to him, and shall tell how much he (the debtor) had agreed to pay. Then the Mekeiman shall collect suitable bailiffs, and shall go with them to the house of him who made the promise and shall say: thou who art here present pay voluntarily to that man what thou didst promise, and choose any two of those bailiffs who shall appraise that from which thou shalt pay; and make good what thou cost owe, according to a just appraisal. But if he will not hear, or be absent, then the bailiffs shall take from his property the value of the debt which he owes. And, according to the law, the accuser shall take two thirds of that which the debtor owes, and the Mekeiman shall collect for himself the other third as peace money; unless the peace money shall have been paid to him before in this same matter.&lt;br /&gt;
# If the Mekeiman have been appealed to, and no sufficient reason, and no duty of the thiudan, have detained him-and if he have put off going, and have sent no substitute to demand law and justice: he shall answer for it with his life, or shall redeem himself with his &amp;quot;wergeld.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Title XXIV. Concerning the Slaying of a Godakund.====&lt;br /&gt;
# If any one slay a Godakund he shall be sentenced to 4000 andros.&lt;br /&gt;
# If any one slay a Mekeiman, he shall be sentenced to 5000 andros.&lt;br /&gt;
# If any one slay a Hartáuh, he shall be sentenced to 6000 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XXV. Concerning the Plundering of Corpses.====&lt;br /&gt;
# If any one shall have dug up and plundered a corpse already buried, and it shall have been proved on him, he shall be outlawed until the day when he comes to an agreement with the relatives of the dead man, and they ask for him that he be allowed to come among men. And whoever, before he comes to an arrangement with the relative, shall give him bread or shelter-even if they are his relations or his own wife-shall be sentenced to 600 andros.&lt;br /&gt;
# But he who is proved to have committed the crime shall be sentenced to 800 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XXVI. Concerning him who shall have scorned to come to Court.====&lt;br /&gt;
# If any man shall have scorned to come to court, and shall have put off fulfilling the injunction of the bailiffs, and shall not have been willing to consent to undergo the fine, or the kettle ordeal, or anything prescribed by law: then he (the plaintiff) shall summon him to the presence of the thiudan. And there shall be 12 witnesses who-3 at a time being sworn-shall testify that they were present when the bailiff enjoined him (the accused) either to go to the kettle ordeal, or to agree concerning the fine; and that he had scorned the injunction. Then 3 others shall swear that they were there on the day when the bailiffs enjoined that he should free himself by the kettle ordeal or by composition; and that 40 days after that, in the &amp;quot;mallberg,&amp;quot; he (the accuser) had again waited until after sunset, and that he (the accused) would not obey the law. Then he (the accuser) shall summon him before the thiudan for a fortnight thence; and three witnesses shall swear that they were there when he summoned him and when he waited for sunset. If he does not then come, those 9, being sworn, shall give testimony as we have above explained. On that day likewise, if he do not come, he (the accuser) shall let the sun go down on him, and shall have 3 witnesses who shall be there when he waits till sunset. But if the accuser shall have fulfilled all this, and the accused shall not have been willing to come to any court, then the thiudan, before whom he has been summoned, shall withdraw his protection from him. Then he shall be guilty, and all his goods shall belong to the fisc, or to him to whom the fisc may wish to give them. And whoever shall have fed or housed him-even if it were his own wife-shall be sentenced to 600 andros, which make 15 shillings; until he (the debtor) shall have made good all that has been laid to his charge.&lt;br /&gt;
&lt;br /&gt;
====Title XXVII. Concerning the &amp;quot;Chrenecruda.&amp;quot;====&lt;br /&gt;
# If any one have killed a man, and, having given up all his property, has not enough to comply with the full terms of the law, he shall present 6 sworn witnesses to the effect that, neither above the earth nor under it, has he any more property than he has already given. And he shall afterwards go into his house, and shall collect in his hand dust from the four corners of it, and shall afterwards stand upon the threshold, looking inwards into the house. And then, with his left hand, he shall throw over his shoulder some of that dust on the nearest relative that he has. But if his father and (his father's) brothers have already paid, he shall then throw that dust on their (the brothers') children-that is, over three (relatives) who are nearest on the father's and three on the mother's side. And after that, in his shirt, without girdle and without shoes, a staff in his hand, he shall spring over the hedge. And then those three shall pay half of what is lacking of the compounding money or the legal fine; that is, those others who are descended in the paternal line shall do this.&lt;br /&gt;
# But if there be one of those relatives who has not enough to pay his whole indebtedness, he, the poorer one, shall in turn throw the &amp;quot;chrenecruda&amp;quot; on him of them who has the most, so that he shall pay the whole fine.&lt;br /&gt;
# But if he also does not have enough to pay the whole, then he who has charge of the murderer shall bring him before the &amp;quot;Dōms Rum&amp;quot;,  in order that they (his friends) may take him under their protection. And if no one have taken him under his protection -that is, so as to redeem him for what he can not pay- then he shall have to atone with his life.&lt;br /&gt;
&lt;br /&gt;
====Title XXXVIII. Concerning Private Property.====&lt;br /&gt;
# If any man die and leave no sons but has a daughter, they shall inherit.&lt;br /&gt;
# If any man has no children, the father and mother may inherit.&lt;br /&gt;
# If the father and the mother do not survive, and he leave brothers or sisters, they shall inherit.&lt;br /&gt;
# But if there are none, the sisters of the father shall inherit.&lt;br /&gt;
# But if there are no sisters of the father, the sisters of the mother shall claim that inheritance.&lt;br /&gt;
# If there are none of these, the nearest relatives on the father's side shall succeed to that inheritance.&lt;br /&gt;
&lt;br /&gt;
====Title XXIX. Concerning Wergeld.====&lt;br /&gt;
# If any one's father have been killed, the sons shall have half the compounding money (wergeld); and the other half the nearest relatives, as well on the mother's as on the father's side, shall divide among themselves.&lt;br /&gt;
# But if there are no relatives, paternal or maternal that portion shall go to the fisc.&lt;br /&gt;
&lt;br /&gt;
====Title XXX. Concerning the Dōms Rum.====&lt;br /&gt;
# The “Thuringus” is the high judge of Eisarnknoth who has the right to call the “Dōms Rum”, a court of judgement.&lt;br /&gt;
# The “Thuringus” is appointed by the Thiudan directly.&lt;br /&gt;
# The “Thuringus” has a position on the Raginleiks Gafaurds and reports to the Thiudan due to such.&lt;br /&gt;
# The “Thuringus” must call for an assembly of the village or town involved during the “Dōms Rum”.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{{Navtable_Nations|class=&amp;quot;mw-collapsible&amp;quot;}}&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Kingdom_of_Eisarnknoth&amp;diff=4135</id>
		<title>The Kingdom of Eisarnknoth</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Kingdom_of_Eisarnknoth&amp;diff=4135"/>
		<updated>2023-07-13T06:00:46Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: /* Social Hierarchy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The Kingdom of Eisarnknoth&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Eisarnknoth.png|center|frameless|329x329px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Capital'''&lt;br /&gt;
|[[Eisarnwidus]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|The Norlanden, The Eisarn Forest&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|[[Wahrheit Alderism]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Absolute Monarchy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leader'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Thiudan | &amp;lt;/nowiki&amp;gt;[[Aleksandra Baireiksing]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Raginleiks Gafaurds'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Hauhs Framatheis | Ilse Baireiksing &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Fauragaggja | Nazila Dajani&lt;br /&gt;
&lt;br /&gt;
Harjbid | Lucas Langenberg&lt;br /&gt;
&lt;br /&gt;
Fērjahauhs | Manfred Franke&lt;br /&gt;
&lt;br /&gt;
Thuringus | Alfred Baireiksing&lt;br /&gt;
|}&lt;br /&gt;
==Introduction==&lt;br /&gt;
Born from the religious exiles of the Hadrian Empire, The Kingdom of Eisarnknoth lies chiefly within the dense Eisarn Forest. It is here that the people of Eisarnknoth boast a flourishing new civilization, rich with the resources and bounties native to the region. The city itself is a marvel of construction, elegantly built and tastefully adorned with trinkets and treasures of the North. The people here practice a unique faith that is deeply ingrained within their culture and institutions. Given by its adherents the name “Wahrheit Alderism”, the infant religion proclaims itself as the true faith and its followers see it as a return to the orthodox liturgy of the old faith’s conception. Wahrheit Alderists view the old faith of Hadriana as supplanted by the new, rendering their Hadrian counterparts as heretics in the eyes of the Wahrheit church.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
&lt;br /&gt;
=== Apparel ===&lt;br /&gt;
Eisarnknoth men will usually wear some sort of cloak or cape on top of woolen clothing. They dress in a long tunic and pants as well, dyed with different colors. Finally, they usually have a belt tied around their waist in order to hold a sword of some sort. Women wear cloaks as well with a wool shirt and long skirt. If they do not have a skirt, it will be a plain dress. The Eisarnknoth take a liking to plaid patterns as well, albeit usually keeping it to their cloaks.&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
Eisarnthiuda culture is principally lacking in visual art. They are not known to produce works, such as paintings and tapestries, of any note. Despite this shortcoming, they have a colorful literary tradition in the form of epic poetry and long-form sagas. The sagas, based on legendary heroes and historical events of the past, can involve battles, hunts, or other great and notable acts performed by a person or group. These sagas take many forms, including songs, hymns, narratives, or plays.&lt;br /&gt;
&lt;br /&gt;
===Architecture===&lt;br /&gt;
The Eisarnknoth live in quaint houses with wooden roofs, local stone to hold them up, and stone foundations. In the upper class, castles are more likely seen due to their militaristic nature and are completely defensive. It is unusual to see manors as the kingdom is more interested in defending the realm.&lt;br /&gt;
&lt;br /&gt;
===Food and Drinks===&lt;br /&gt;
Food from Eisarnknoth usually consists of hot and hearty meals, made to battle the cold and take little time to eat. Most foods consist of resources gathered from the land around them, using fish, pork, berries and a variety of other things. Grown crops are also used for breads and pies, like wheat, rye, and barley. Vegetables are normally used on rare occasions in small quantities, being used as a small side. Although more wealthy citizens can afford to have them more often. Fruit is almost nonexistent due to them not being able to grow within the environment; however on rare occasions when imported from other places, it sells out immediately as it is highly sought after.&lt;br /&gt;
&lt;br /&gt;
*Cold Soups&lt;br /&gt;
**Beetenbartsch&lt;br /&gt;
**Biersuppe&lt;br /&gt;
**Hot Soups&lt;br /&gt;
**Eintopf&lt;br /&gt;
**Leberknödel&lt;br /&gt;
**Wurstbrühe&lt;br /&gt;
**Hochzeitssuppe&lt;br /&gt;
**Schwarzsauer&lt;br /&gt;
*Main Dishes&lt;br /&gt;
**Bratwurst&lt;br /&gt;
**Schnitzel&lt;br /&gt;
**Braised Cabbage&lt;br /&gt;
**Labskaus&lt;br /&gt;
**Spätzle&lt;br /&gt;
*Desserts &amp;amp; Pastries&lt;br /&gt;
**Berzeln&lt;br /&gt;
**Bauernbrot&lt;br /&gt;
**Stollen&lt;br /&gt;
**Apfelstrudel&lt;br /&gt;
*Alcoholic Beverages&lt;br /&gt;
**Himbeergeist&lt;br /&gt;
**Kirschwasser&lt;br /&gt;
**Weizenbier&lt;br /&gt;
**Helles&lt;br /&gt;
**Eisarnwidus Mum&lt;br /&gt;
*Non-Alcoholic Beverages &lt;br /&gt;
**Schorle&lt;br /&gt;
**Eierlikör&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
&lt;br /&gt;
====Attian Humans====&lt;br /&gt;
Due to differences within the former Hadrian Empire, mainly Attian Humans live within Eisarnknoth. Their population is large and is put at the forefront of society due to the teachings of Wahrheit Alderism.&lt;br /&gt;
&lt;br /&gt;
====Khadan and Hinterland Humans====&lt;br /&gt;
Any other humans are able to emigrate over to the Duchy without any problem due to the upheld status of humans within Wahrheit Alderism. Some humans were originally in Hadriana and expressed frustration with the government at the time. They in turn left with the rest of the races, taking up Wahrheit Alderism at the same time.&lt;br /&gt;
&lt;br /&gt;
====Other Races====&lt;br /&gt;
Due to the diversity and acceptance of other races within Wahrheit Alderism, Eisarnknoth does not discriminate against them. Their populations are usually small but are still welcome within the Kingdom.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
The Kingdom of Eisarnknoth follows [[Wahrheit Alderism]], a schism within Alderism started by Thiudan Aleksandra Baireiksing. In Wahrheit Alderism, the people of Eisarnknoth attempt to emulate how Alder lived and died. They believe that the Thiudan was chosen by Alder to rule them after leading the population out of Hadriana. As the Hadrian Empire’s civil war happened soon after, their belief increased immensely. They also believe that same-sex couples are able to be together as long as they adopt a child as that is what Alda would want. Wahrheit Alderists see elemental magic as a gift from the Sentinels to fight against the voidal-based magics.&lt;br /&gt;
&lt;br /&gt;
== Social Hierarchy ==&lt;br /&gt;
*King - Thiudan, p. Thiudans - 𐌸𐌹𐌿𐌳𐌰𐌽𐍃 - Your Majesty&lt;br /&gt;
**Prince/Princess - Reik, p. Reiks - 𐍂𐌴𐌹𐌺𐍃 - Your Highness&lt;br /&gt;
**Advisor/Advisory Council - Ragineis/Raginleiks Gafaurds - 𐍂𐌰𐌲𐌹𐌽𐌴𐌹𐍃/𐍂𐌰𐌲𐌹𐌽𐌻𐌴𐌹𐌺𐍃 𐌲𐌰𐍆𐌰𐌿𐍂𐌳𐍃 - Your Eminence&lt;br /&gt;
***Governor - Kindins, p. Kindins - 𐌺𐌹𐌽𐌳𐌹𐌽𐍃 - Your Excellency​&lt;br /&gt;
***Magistrate - Garāfijō, p. Garāfijōs - 𐌲𐌰𐍂𐌰𐍆𐌹𐌾𐍉 - Your Honor​&lt;br /&gt;
****Praetorians - Leikwardja p. Leikwardjas - 𐌻𐌴𐌹𐌺𐍅𐌰𐍂𐌳𐌾𐌰 - Ser/Dame​&lt;br /&gt;
****Legionary - Ainsmanna - 𐌰𐌹𐌽𐍃𐌼𐌰𐌽𐌽𐌰 - N/A&lt;br /&gt;
****Serf - Baurgja, Baurgjas - 𐌱𐌰𐌿𐍂𐌲𐌾𐌰 - N/A&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
The Eisarnthiuda make use of very advanced technology relating to lumber-mills, which are almost automatic and require only minimal amounts of work in chopping large logs and processing raw wood. They also make use of advanced traps and methods for capturing wildlife, sizing from squirrels to even bears. They make use of a variety of knives for the skinning of animals, advanced traps, and very advanced milling and lumber-cutting technology and techniques. The Eisarnthiuda have a variety of methods of transportation that revolve on carts, horses, and ships. They make use of roads, albeit quite poor ones.&lt;br /&gt;
&lt;br /&gt;
== Celebrations and Holidays ==&lt;br /&gt;
===Eisarnknoth Gaqumthia - 𐌴𐌹𐍃𐌰𐍂𐌽𐌺𐌽𐍉𐍄𐌷 𐌲𐌰𐌵𐌿𐌼𐌸𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Nine wagons with the Sentinels’ images are dragged to the grove right outside the city and worshiped. One of the wagons, Dolus’, is thrown into a bonfire and cheered upon as it burns. The followers will then chant together a prayer to Alder, stating their distaste for Dolus, asking him for guidance, and finally ending it with a positive and uplifting statement.&lt;br /&gt;
&lt;br /&gt;
===Gagatilia - 𐌲𐌰𐌲𐌰𐍄𐌹𐌻𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
This festival involves the appeasing of the spirits that watch over the intersections of roads. It is believed that by offering sacrifices of sweets, such as baked goods, for each member of a traveling party, these spirits may be sated and allow the pilgrim safe passage.&lt;br /&gt;
&lt;br /&gt;
===Fadreia - 𐍆𐌰𐌳𐍂𐌴𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Fadreia is a festival lasting 3 days, meant to honor family ancestors. It is mostly familial, in that there is little public procession. It is customary that flower-garlands, wheat, salt, wine-soaked bread and violets be sacrificed by the family at family tombs. Due to this, any hauntings should stop. On the second day, a ritual occurs, consisting of the oldest woman placing three bits of incense, with three of her fingers, beneath a threshold where a mouse is unknowingly buried. She then rolls seven black beans in her mouth, and smears the head of a fish with pitch, impaling it with a bronze needle, and roasting it in a fire. After she formally declaims the purpose of her actions saying, &amp;quot;I have gagged spiteful tongues and muzzled unfriendly mouths&amp;quot; she departs intoxicated. On the third day, black beans are thrown to lure a spirit out of the home. The head of the house will wash their hands clean in spring water, turn, and receive black beans and throw them away with their face averted; but while they throw them, they say: 'These I cast; with these beans I redeem me and mine.' This they say nine times, without looking back. Again they touch water, clash their hands against their bronze necklace, and ask the shade to go out of their house. When they have said nine times, 'Ghosts of my fathers, go forth!' they look back, and believe that they have duly performed the sacred rites.&lt;br /&gt;
&lt;br /&gt;
===Wulfsia - 𐍅𐌿𐌻𐍆𐍃===&lt;br /&gt;
&lt;br /&gt;
This festival is conducted annually to purify the city in which it is held and to promote fertility and general health in its citizens. A male goat is customarily sacrificed by two members of the priesthood, who then anoint their foreheads in its blood. A scrap of wool that has been soaked in milk is then used to wipe their faces clean and the two are expected to laugh for a short time. Followers are expected to watch the ritual and partake in eating goat that night, purifying their bodies.&lt;br /&gt;
&lt;br /&gt;
===Arizia - 𐌰𐌹𐍂𐌹𐌶𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Arizia, similar to Fadreia, is privately observed by families. It involves celebrations to honor the love of family, as members are expected to provide gifts before enjoying a banquet for all. During this, followers will exchange gifts to each other throughout the day before finally attending the large banquet at night.&lt;br /&gt;
&lt;br /&gt;
===Hrussia - 𐌷𐍂𐌿𐍃𐍃𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Hrussia is a very popular holiday, so much so that it occurs twice a year, with the second celebration coming one month after the first. Public exhibitions of horseback and chariot races are held to honor the gods.&lt;br /&gt;
&lt;br /&gt;
===Atfargania - 𐌰𐍄𐍆𐌰𐍂𐌾𐌰𐌽𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Atfargania’s date is fluid, taking place on either the 15th or 16th of the third month, then again on the 14th or 15th of the 5th month. Citizens of the city obtain or fashion small humanoid figures of straw, which are then collected by a procession of priests and holy figures. They are then taken to the oldest bridge in the city and tossed into the river below. This practice is so ancient that its purposes and origins are no longer understood, but it remains a cultural staple of its adherents.&lt;br /&gt;
&lt;br /&gt;
===Skōhslia - 𐍃𐌺𐍉𐌷𐍃𐌻𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
This annual event is meant to exorcise spirits or malevolent ghosts from one’s home. The spectres are given offerings consisting of black beans. Followers will usually do their own ritual at home even after the priest has left, either praying to their patron sentinel or Alder himself.&lt;br /&gt;
&lt;br /&gt;
===Haifstsia - 𐌷𐌰𐌹𐍆𐍃𐍄𐍃𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Haifstsia is held twice a year and is meant to facilitate bountiful fishing. All fish caught on these days are sacrificed in fire. It starts as a competition, with the men and women doing their best to capture the greatest fish possible. Even though in the end it will act as a sacrifice, it shows their dedication to Eisarnknoth and their wish to see it flourish. At home, followers will eat fish for dinner.&lt;br /&gt;
&lt;br /&gt;
===Hauskarls Gana - H𐌰𐌿𐍃𐌺𐌰𐍂𐌻 𐌲𐌰𐌽𐌰===&lt;br /&gt;
&lt;br /&gt;
This event includes a parade of young people on horseback and occurs annually. The procession begins at the grove and circles the city, ending again at the grove. It honors a mythical battle in which Alder and his horsemen saved the soldiers of their city from Lilith and won a great victory.&lt;br /&gt;
&lt;br /&gt;
===Graibia - 𐌲𐍂𐌰𐌹𐌱𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Similar to Atfargania, this festival traces its origins to an ancient and obscure past. It is mostly believed to honor the grove or sacred woods, though the exact deity that it exalts is no longer known.&lt;br /&gt;
&lt;br /&gt;
===Mikils Haifstjan - 𐌼𐌹𐌺𐌹𐌻𐍃 𐌷𐌰𐌹𐍆𐍃𐍄𐌾𐌰𐌽===&lt;br /&gt;
&lt;br /&gt;
It begins with a chariot race on the first day, with a parade beginning it. Hauskarls lead it on horseback with their chosen knappe walking behind them. Music plays throughout it all as dancers follow behind the soldiers, while finally people carry statues of the gods behind them. The person presiding over the games will wear the armor of a Hauskarl and will ride around in a chariot themselves, stopping in the middle of the racetrack. Finally, they will state a speech on the military, religion, and Eisarnknoth as a whole. They will then announce the beginning of the games and stay in the center, gesturing for the riders to come onto the track. Each chariot has two people, a driver and a warrior. The riders will then go onto the field with their chariots and race each other to the end once the master of the games allows them to begin. All seats are free but the more wealthy can buy better seats in order to see.&lt;br /&gt;
&lt;br /&gt;
On the second day a play will be put on, either depicting a military achievement or a story from the Sentinels and Alder. Seats are also free for the citizens while also being able to be paid for by the wealthy.&lt;br /&gt;
&lt;br /&gt;
Finally on the third day, a ritual will be done in the grove or the temple, sacrificing a bear to Alder and the Sentinels.&lt;br /&gt;
&lt;br /&gt;
===Thiutheigs Gudinī - 𐌸𐌹𐌿𐌸𐌴𐌹𐌲𐍃 𐌲𐌿𐌳𐌹𐌽𐌹===&lt;br /&gt;
&lt;br /&gt;
A festival for Alda, honoring her presence and what she does for the Eisarnthiuda. Men are strictly barred from knowing anything about the ritual and only women may partake in her festivals. Women will drink strong alcohol, speak of the stories of Alda, sacrifice a dove in her honor, and have a feast specifically for them.&lt;br /&gt;
&lt;br /&gt;
===Snaiws Gaqumthia- 𐍃𐌽𐌰𐌹𐍅𐍃 𐌲𐌰𐌵𐌿𐌼𐌸𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
This festival involves large-scale feasting, drinking, and dancing and is held at night, at the end of winter. During this time, prophetic divinations are made by the priests after eating specific foods and their predictions are believed to indicate how good or bad the rest of winter will be for the citizens of the city.&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
&lt;br /&gt;
===Hierarchy===&lt;br /&gt;
&lt;br /&gt;
====The Fyrd====&lt;br /&gt;
&lt;br /&gt;
The Eisarnthiuda military forms the backbone of strength in the South, a place of great danger and foreboding. The threat of void magic invasion hangs over all of its denizens, on top of fears over savage local wildlife and the possibility of invasion, from within or without. Due to such, a truly organized and professional army will be within grasp, to aid in the defense against all of the hazards that plague the region.&lt;br /&gt;
Officers and soldiers alike, man their stations and fill their garrisons in brave defense of their nation. Even the lowest of ranks comes with the possibility of promotion, with higher ranks promising grants of land to any who prove themselves worthy of the position. These occupations come with high honor and solidify themselves as prestigious avenues toward the betterment of one’s class.&lt;br /&gt;
These forces, ultimately, swear fealty to the Thiudan and as such, will do all in their power to uphold the will and law of Aleksandra Baireiksing and any she deems worthy of such a post. Forever may the defense of Eisarnknoth hold true, and may its retaliation be swift and mighty against any who threaten its ways of life.&lt;br /&gt;
&lt;br /&gt;
Soldier - Gadrauht (𐌲𐌰𐌳𐍂𐌰𐌿𐌷𐍄)&lt;br /&gt;
A gadrauht is a levied man or woman who fights for the realm and defends their lands.&lt;br /&gt;
&lt;br /&gt;
Sergeant - Wēpnbid (𐍅𐌴𐍀𐌽𐌷𐌰𐌿𐌱𐌹𐌸)&lt;br /&gt;
A newly recruited guard, lacking skill and seniority, though on a path toward advancement in military career.&lt;br /&gt;
&lt;br /&gt;
Captain - Houbitman (𐌷𐍉𐌿𐌱𐌹𐍄𐌼𐌰𐌽)&lt;br /&gt;
More experienced and hardened soldiers with a stronger understanding of combat and weaponry. They have seen war firsthand and have the ability to perform well in martial situations.&lt;br /&gt;
&lt;br /&gt;
Marshal - Harjbid (𐌷𐌰𐍂𐌾𐌱𐌹𐌳)&lt;br /&gt;
The highest ranking of the Eisarnknoth Fyrd that controls units in the field while also providing aid in combat scenarios. They are directly appointed by the Thiudan.&lt;br /&gt;
&lt;br /&gt;
====The Hauskarls====&lt;br /&gt;
&lt;br /&gt;
The Hauskarls are the Thiudan’s private retinue, composed of the finest soldiers found throughout Eisarnknoth. Their presence is unmatched in the North, as they are usually raised from birth to follow behind the Thiudan and serve as their guard. Their prowess in combat stands unparalleled and their bravery has proven to be limitless. They do not fear death, caring only for the Thiudan’s safety and the integrity of the nation they serve. The Hauskarls live a martial life, maintaining their strength and training their bodies almost constantly. For them, combat is akin to breathing and the life of their leader is paramount to their survival.&lt;br /&gt;
&lt;br /&gt;
Knappe - 𐌺𐌽𐌰𐍀𐍀𐌴&lt;br /&gt;
A knappe is a younger member of the Hauskarls, in training to become a full reiter.&lt;br /&gt;
&lt;br /&gt;
Reiter - 𐍂𐌴𐌹𐍄𐌴𐍂&lt;br /&gt;
A reiter is a newly inducted member of the Hauskarls, raised from the rank of knappe to serve House Baireiksing. They have the right to take a knappe of their own.&lt;br /&gt;
&lt;br /&gt;
Degan - 𐌳𐌴𐌲𐌰𐌽&lt;br /&gt;
Degans are more experienced and hardened soldiers with a stronger understanding of combat and weaponry. They have seen war firsthand and have the ability to perform well in martial situations.&lt;br /&gt;
&lt;br /&gt;
Oberhaupt - 𐍉𐌱𐌴𐍂𐌷𐌰𐌿𐍀𐍄&lt;br /&gt;
The highest ranking of the Hauskarls that controls Hauskarl units in the field while also providing aid in combat scenarios. They are directly appointed by the Thiudan.&lt;br /&gt;
&lt;br /&gt;
===Apparel===&lt;br /&gt;
&lt;br /&gt;
====The Fyrd====&lt;br /&gt;
&lt;br /&gt;
Gadrauhts wear a basic helmet alongside a white plaid cloak over their chainmail hauberk, black pants, and black shirt.&lt;br /&gt;
&lt;br /&gt;
Wēpnbids wear a bluish green plaid cloak on top of a chainmail hauberk and black pants and shirt.&lt;br /&gt;
&lt;br /&gt;
Houbitmans have a gilded helmet and a purple plaid cloak on top of a lamellar chestpiece while wearing a chainmail hauberk.&lt;br /&gt;
&lt;br /&gt;
The Harjbid wears a gilded faceplate helmet and a red plaid cloak on top of a lamellar chestpiece.&lt;br /&gt;
&lt;br /&gt;
====The Hauskarls====&lt;br /&gt;
&lt;br /&gt;
The hauskarls wear long red plaid capes and have gilded helmets with a back and face plate. They also wear gilded lamellar armor and vambraces over their black shirt and pants.&lt;br /&gt;
&lt;br /&gt;
==Laws and Judicial System==&lt;br /&gt;
&lt;br /&gt;
===The Code of Aleksandra===&lt;br /&gt;
====Title I. Concerning Summonses.====&lt;br /&gt;
# If any one be summoned before the &amp;quot;Dōms Rum&amp;quot; by the thiudan's law, and do not come he shall be sentenced to 100 andros.&lt;br /&gt;
# But he who summons another, and does not come himself, shall, if a lawful impediment have not delayed him, be sentenced to 50 andros, to be paid to him whom he summoned.&lt;br /&gt;
# And he who summons another shall walk with witnesses to the home of that man, and, if he be not at home, shall bid the wife or any one of the family to make known to him that he has been summoned to court.&lt;br /&gt;
#  But if he be occupied in the thiudan's service he can not summon him.&lt;br /&gt;
&lt;br /&gt;
====Title II. Concerning Thefts of Pigs etc.====&lt;br /&gt;
# If any one steal a sucking pig, and it be proved against him, he shall be sentenced to 120 andros.&lt;br /&gt;
# If any one steal a pig that can live without its mother, and it be proved on him, he shall be sentenced to 60 andros.&lt;br /&gt;
# If any one steal a sheep where there were no more in that flock, and it be proved on him, he shall be sentenced to 300 andros.&lt;br /&gt;
&lt;br /&gt;
====Title III. Concerning Thefts of Cattle.====&lt;br /&gt;
# If any one steal that bull which rules the herd and never has been yoked, he shall be sentenced to 200 andros.&lt;br /&gt;
# But if that bull is shared between three farms, he who stole him shall be sentenced to three times 200 andros.&lt;br /&gt;
# If any one steal a bull belonging to the thiudan he shall be sentenced to 400 andros.&lt;br /&gt;
&lt;br /&gt;
====Title IV. Concerning Damage done among Crops or in any Enclosure.====&lt;br /&gt;
# If any one finds cattle, or a horse, or flocks of any kind in his crops, he shall not at all mutilate them.&lt;br /&gt;
# If he do this and confess it, he shall restore the worth of the animal in place of it, and shall himself keep the mutilated one.&lt;br /&gt;
# But if he have not confessed it, and it have been proved on him, he shall be sentenced, besides the value of the animal and the fines for delay, to 200 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XI. Concerning Thefts or Housebreakings of Freemen.====&lt;br /&gt;
# If any freeman steal, outside of the house, something worth 20 andros, he shall be sentenced to 200 andros.&lt;br /&gt;
# But if he steal, outside of the house, something worth 40 andros, and it be proved on him, he shall be sentenced, besides the amount and the fines for delay, to 400 andros.&lt;br /&gt;
# If a freeman break into a house and steal something worth 20 andros, and it be proved on him, he shall be sentenced to 400 andros.&lt;br /&gt;
# But if he shall have stolen something worth more than 40 andros, and it have been proved on him, he shall be sentenced, besides the worth of the object and the fines for delay, to 800 andros.&lt;br /&gt;
# But if he have broken, or tampered with, the lock, and thus have entered the house and stolen anything from it, he shall be sentenced, besides the worth of the object and the fines for delay, to 500 andros.&lt;br /&gt;
# And if he have taken nothing, or have escaped by flight, he shall, for the housebreaking alone, be sentenced to 600 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XII. Concerning Thefts or Housebreakings on the Part of Baurja.====&lt;br /&gt;
# If a baurja steal, outside of the house, something worth 20 andros, he shall, besides paying the worth of the object and the fines for delay, be stretched out and receive 20 blows.&lt;br /&gt;
# But if he steal something worth 40 andros, he shall either receive 40 blows or pay 100 andros. But the lord of the slave who committed the theft shall restore to the plaintiff the worth of the object and the fines for delay.&lt;br /&gt;
&lt;br /&gt;
====Title XIII. Concerning Assault and Robbery.====&lt;br /&gt;
# If any one have assaulted and plundered a free man, and it be proved on him, he shall be sentenced to 500 andros.&lt;br /&gt;
# If any man should wish to migrate, and has permission from the thiudan, and shall have shown this in the public &amp;quot;Dōms Rum;&amp;quot; whoever, contrary to the decree of the thiudan, shall presume to oppose him, shall be sentenced to 200 andros.&lt;br /&gt;
&lt;br /&gt;
'''Title XIV. Concerning Arson.'''&lt;br /&gt;
# If any one shall set fire to a house in which men were sleeping, as many freemen as were in it can make complaint before the &amp;quot;Dōms Rum; &amp;quot; and if any one shall have been burned in it, the incendiary shall be sentenced to 1000 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XV. Concerning Wounds.====&lt;br /&gt;
# If any one have wished to kill another person, and the blow have missed, he on whom it was proved shall be sentenced to 800 andros and 40 blows.&lt;br /&gt;
# If any person have wished to strike another with a poisoned arrow, and the arrow have glanced aside, and it shall be proved on him; he shall be sentenced to 800 andros and 40 blows.&lt;br /&gt;
# If any person strike another on the head so that the brain appears, and the three bones which lie above the brain shall project, he shall be sentenced to 2000 andros and 60 blows.&lt;br /&gt;
# But if it shall have been between the ribs or in the stomach, so that the wound appears and reaches to the entrails, he shall be sentenced to 2000 andros besides 200 andros for the physician's pay alongside 60 blows.&lt;br /&gt;
# If any one shall have struck a man so that blood falls to the floor, and it be proved on him, he shall be sentenced to 800 andros and 20 blows.&lt;br /&gt;
# But if a freeman strike a freeman with his fist so that blood does not flow, he shall be sentenced for each blow-up to 3 blows-to 120 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XVIII. Concerning him who, before the thiudan, accuses an innocent Man.====&lt;br /&gt;
# If any one, before the thiudan, accuse an innocent man who is absent, he shall be sentenced to 100 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XVI. Concerning Witches.====&lt;br /&gt;
# If any one have given herbs to another so that he die, he shall be sentenced to 2000 andros (or shall surely be given over to fire).&lt;br /&gt;
# If any person have bewitched another, and he who was thus treated shall escape, the author of the crime, who is proved to have committed it, shall be sentenced to 1000 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XVII. Concerning the Killing of children and women.====&lt;br /&gt;
# If any one have slain a boy under 10 years-up to the end of the tenth and it shall have been proved on him, he shall be sentenced to 3000 andros and 60 blows.&lt;br /&gt;
# If any one have hit a free woman who is pregnant and she dies, he shall be sentenced to 3200 andros and 60 blows.&lt;br /&gt;
# If any one have killed a free woman after she has begun bearing children, he shall be sentenced to 3000 andros and 60 blows.&lt;br /&gt;
# After she can have no more children, he who kills her shall be sentenced to 2000 andros and 60 blows.&lt;br /&gt;
&lt;br /&gt;
====Title XVIII. Concerning Insults.====&lt;br /&gt;
# If any one, man or woman, shall have called a woman harlot, and shall not have been able to prove it, he shall be sentenced to 200 andros.&lt;br /&gt;
# If any person shall have called another &amp;quot;fox,&amp;quot; he shall be sentenced to 200 andros.&lt;br /&gt;
# If any man shall have called another &amp;quot;hare,&amp;quot; he shall be sentenced to 200 andros.&lt;br /&gt;
# If any man shall have brought it up against another that he has deserted battle and shall not have been able to prove it, he shall be sentenced to 200 andros.&lt;br /&gt;
# If any man shall have called another &amp;quot;spy&amp;quot; or &amp;quot;perjurer,&amp;quot; and shall not have been able to prove it, he shall be sentenced to 300 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XIX. Concerning the Theft of hunting animals.====&lt;br /&gt;
# If any one have stolen a tame marked hound or bird, trained to hunting, and it shall have been proved through witnesses that his master had him for hunting, or had killed with him two or three beasts, he shall be sentenced to 400 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XX. Concerning the Stealing of Fences.====&lt;br /&gt;
# If any man shall have cut 3 staves by which a fence is bound or held together, or have stolen or cut the heads of 3 stakes, he shall be sentenced to 200 andros.&lt;br /&gt;
# If any one shall have drawn a harrow through another's harvest after it has sprouted, or shall have gone through it with a wagon where there was no road, he shall be sentenced to 300 andros.&lt;br /&gt;
# If any one shall have gone, where there is no way or path, through another's harvest which has already become thick, he shall be sentenced to 400 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XXI. Concerning the Murder of Free Men.====&lt;br /&gt;
# If any one shall have killed a free Eisarnthiuda, or one living under the Code of Aleksandra, and it have been proved on him, he shall be sentenced to 3000 andros and 60 blows.&lt;br /&gt;
# But if he shall have thrown him into a well or into the water, or shall have covered him with branches or anything else, to conceal him, he shall be sentenced to 3400 andros and 60 blows.&lt;br /&gt;
# But if any one has slain a man who is in the service of the thiudan, he shall be sentenced to 4000 andros and 60 blows.&lt;br /&gt;
# But if he have put him in the water or in a well, and covered him with anything to conceal him, he shall be sentenced to 4400 andros and 60 blows.&lt;br /&gt;
# If any one have thrown a free man into a well, and he have escaped alive, he (the criminal) shall be sentenced to 2000 andros and 60 blows.&lt;br /&gt;
&lt;br /&gt;
====Title XXII. Concerning Migrators.====&lt;br /&gt;
# If any one wish to migrate to another village and if one or more who live in that village do not wish to receive him,-if there be only one who objects, he shall not have leave to move there.&lt;br /&gt;
# But if he shall have presumed to settle in that village in spite of his rejection by one or two men, then some one shall give him warning. And if he be unwilling to go away, he who gives him warning shall give him warning, with witnesses, as follows: I warn thee that thou mayst remain here this next night as the Code of Aleksandra demands, and I warn thee that within 10 nights thou shalt go forth from this village. After another 10 nights he shall again come to him and warn him again within 10 nights to go away. If he still refuse to go, again 10 nights shall be added to the command, that the number of 30 nights may be full. If he will not go away even then, then he shall summon him to the &amp;quot;Dōms Rum,&amp;quot; and present his witnesses as to the separate commands to leave. If he who has been warned will not then move away, and no valid reason detains him, and all the above warnings which we have mentioned have been given according to law: then he who gave him warning shall take the mutter into his own hands and request the &amp;quot;comes&amp;quot; to go to that place and expel him. And because he would not listen to the law, that man shall relinquish all that he has earned there, and, besides, shall be sentenced to 1200 andros.&lt;br /&gt;
# But if anyone have moved there, and within 12 months no one have given him warning, he shall remain as secure as the other neighbors.&lt;br /&gt;
&lt;br /&gt;
====Title XXIII. Concerning Promises to Pay.====&lt;br /&gt;
# If any freeman have made to another a promise to pay, then he to whom the promise was made shall, within 40 days or within such term as was agreed when he made the promise, go to the house of that man with witnesses, or with appraisers. And if he (the debtor) be unwilling to make the promised payment, he shall be sentenced to 150 andros above the debt which he had promised.&lt;br /&gt;
# If he then be unwilling to pay, he (the creditor) shall summon him before the &amp;quot;Dōms Rum&amp;quot;; and thus accuse him: &amp;quot;I ask thee, 'Thunginus,' to ban my opponent who made me a promise to pay and owes me a debt.&amp;quot; And he shall state how much he owes and promised to pay. Then the &amp;quot;Thunginus&amp;quot; shall say: &amp;quot; I ban thy opponent to what the Code of Aleksandra decrees.&amp;quot; Then he to whom the promise was made shall warn him (the debtor) to make no payment or pledge of payment to anybody else until he has fulfilled his promise to him (the creditor). And straightway on that same day before the sun sets, he shall go to the house of that man with witnesses, and shall ask if he will pay that debt. If he will not, he (the creditor) shall wait until after sunset; then, if he have waited until after sunset, 120 andros, shall be added on to the debt. And this shall be done up to 3 times in 3 weeks. And if at the third time he will not pay all this, it (the sum) shall increase to 360 andros: so, namely, that, after each admonition or waiting until after sunset, 20 andros shall be added to the debt.&lt;br /&gt;
# If any one be unwilling to fulfill his promise in the regular assembly,-then he to whom the promise was made shall go the Mekeiman of that place, in whose district he lives, and shall take the stalk and shall say: oh Mekeiman, that man made me a promise to pay, and I have lawfully summoned him before the court according to the Code of Aleksandra on this matter; I pledge thee myself and my fortune that thou may'st safely seize his property. And he shall state the case to him, and shall tell how much he (the debtor) had agreed to pay. Then the Mekeiman shall collect suitable bailiffs, and shall go with them to the house of him who made the promise and shall say: thou who art here present pay voluntarily to that man what thou didst promise, and choose any two of those bailiffs who shall appraise that from which thou shalt pay; and make good what thou cost owe, according to a just appraisal. But if he will not hear, or be absent, then the bailiffs shall take from his property the value of the debt which he owes. And, according to the law, the accuser shall take two thirds of that which the debtor owes, and the Mekeiman shall collect for himself the other third as peace money; unless the peace money shall have been paid to him before in this same matter.&lt;br /&gt;
# If the Mekeiman have been appealed to, and no sufficient reason, and no duty of the thiudan, have detained him-and if he have put off going, and have sent no substitute to demand law and justice: he shall answer for it with his life, or shall redeem himself with his &amp;quot;wergeld.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Title XXIV. Concerning the Slaying of a Godakund.====&lt;br /&gt;
# If any one slay a Godakund he shall be sentenced to 4000 andros.&lt;br /&gt;
# If any one slay a Mekeiman, he shall be sentenced to 5000 andros.&lt;br /&gt;
# If any one slay a Hartáuh, he shall be sentenced to 6000 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XXV. Concerning the Plundering of Corpses.====&lt;br /&gt;
# If any one shall have dug up and plundered a corpse already buried, and it shall have been proved on him, he shall be outlawed until the day when he comes to an agreement with the relatives of the dead man, and they ask for him that he be allowed to come among men. And whoever, before he comes to an arrangement with the relative, shall give him bread or shelter-even if they are his relations or his own wife-shall be sentenced to 600 andros.&lt;br /&gt;
# But he who is proved to have committed the crime shall be sentenced to 800 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XXVI. Concerning him who shall have scorned to come to Court.====&lt;br /&gt;
# If any man shall have scorned to come to court, and shall have put off fulfilling the injunction of the bailiffs, and shall not have been willing to consent to undergo the fine, or the kettle ordeal, or anything prescribed by law: then he (the plaintiff) shall summon him to the presence of the thiudan. And there shall be 12 witnesses who-3 at a time being sworn-shall testify that they were present when the bailiff enjoined him (the accused) either to go to the kettle ordeal, or to agree concerning the fine; and that he had scorned the injunction. Then 3 others shall swear that they were there on the day when the bailiffs enjoined that he should free himself by the kettle ordeal or by composition; and that 40 days after that, in the &amp;quot;mallberg,&amp;quot; he (the accuser) had again waited until after sunset, and that he (the accused) would not obey the law. Then he (the accuser) shall summon him before the thiudan for a fortnight thence; and three witnesses shall swear that they were there when he summoned him and when he waited for sunset. If he does not then come, those 9, being sworn, shall give testimony as we have above explained. On that day likewise, if he do not come, he (the accuser) shall let the sun go down on him, and shall have 3 witnesses who shall be there when he waits till sunset. But if the accuser shall have fulfilled all this, and the accused shall not have been willing to come to any court, then the thiudan, before whom he has been summoned, shall withdraw his protection from him. Then he shall be guilty, and all his goods shall belong to the fisc, or to him to whom the fisc may wish to give them. And whoever shall have fed or housed him-even if it were his own wife-shall be sentenced to 600 andros, which make 15 shillings; until he (the debtor) shall have made good all that has been laid to his charge.&lt;br /&gt;
&lt;br /&gt;
====Title XXVII. Concerning the &amp;quot;Chrenecruda.&amp;quot;====&lt;br /&gt;
# If any one have killed a man, and, having given up all his property, has not enough to comply with the full terms of the law, he shall present 6 sworn witnesses to the effect that, neither above the earth nor under it, has he any more property than he has already given. And he shall afterwards go into his house, and shall collect in his hand dust from the four corners of it, and shall afterwards stand upon the threshold, looking inwards into the house. And then, with his left hand, he shall throw over his shoulder some of that dust on the nearest relative that he has. But if his father and (his father's) brothers have already paid, he shall then throw that dust on their (the brothers') children-that is, over three (relatives) who are nearest on the father's and three on the mother's side. And after that, in his shirt, without girdle and without shoes, a staff in his hand, he shall spring over the hedge. And then those three shall pay half of what is lacking of the compounding money or the legal fine; that is, those others who are descended in the paternal line shall do this.&lt;br /&gt;
# But if there be one of those relatives who has not enough to pay his whole indebtedness, he, the poorer one, shall in turn throw the &amp;quot;chrenecruda&amp;quot; on him of them who has the most, so that he shall pay the whole fine.&lt;br /&gt;
# But if he also does not have enough to pay the whole, then he who has charge of the murderer shall bring him before the &amp;quot;Dōms Rum&amp;quot;,  in order that they (his friends) may take him under their protection. And if no one have taken him under his protection -that is, so as to redeem him for what he can not pay- then he shall have to atone with his life.&lt;br /&gt;
&lt;br /&gt;
====Title XXXVIII. Concerning Private Property.====&lt;br /&gt;
# If any man die and leave no sons but has a daughter, they shall inherit.&lt;br /&gt;
# If any man has no children, the father and mother may inherit.&lt;br /&gt;
# If the father and the mother do not survive, and he leave brothers or sisters, they shall inherit.&lt;br /&gt;
# But if there are none, the sisters of the father shall inherit.&lt;br /&gt;
# But if there are no sisters of the father, the sisters of the mother shall claim that inheritance.&lt;br /&gt;
# If there are none of these, the nearest relatives on the father's side shall succeed to that inheritance.&lt;br /&gt;
&lt;br /&gt;
====Title XXIX. Concerning Wergeld.====&lt;br /&gt;
# If any one's father have been killed, the sons shall have half the compounding money (wergeld); and the other half the nearest relatives, as well on the mother's as on the father's side, shall divide among themselves.&lt;br /&gt;
# But if there are no relatives, paternal or maternal that portion shall go to the fisc.&lt;br /&gt;
&lt;br /&gt;
====Title XXX. Concerning the Dōms Rum.====&lt;br /&gt;
# The “Thuringus” is the high judge of Eisarnknoth who has the right to call the “Dōms Rum”, a court of judgement.&lt;br /&gt;
# The “Thuringus” is appointed by the Thiudan directly.&lt;br /&gt;
# The “Thuringus” has a position on the Raginleiks Gafaurds and reports to the Thiudan due to such.&lt;br /&gt;
# The “Thuringus” must call for an assembly of the village or town involved during the “Dōms Rum”.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{{Navtable_Nations|class=&amp;quot;mw-collapsible&amp;quot;}}&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Kingdom_of_Eisarnknoth&amp;diff=4134</id>
		<title>The Kingdom of Eisarnknoth</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Kingdom_of_Eisarnknoth&amp;diff=4134"/>
		<updated>2023-07-13T06:00:35Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: /* Social Hierarchy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The Kingdom of Eisarnknoth&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Eisarnknoth.png|center|frameless|329x329px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Capital'''&lt;br /&gt;
|[[Eisarnwidus]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|The Norlanden, The Eisarn Forest&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|[[Wahrheit Alderism]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Absolute Monarchy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leader'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Thiudan | &amp;lt;/nowiki&amp;gt;[[Aleksandra Baireiksing]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Raginleiks Gafaurds'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Hauhs Framatheis | Ilse Baireiksing &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Fauragaggja | Nazila Dajani&lt;br /&gt;
&lt;br /&gt;
Harjbid | Lucas Langenberg&lt;br /&gt;
&lt;br /&gt;
Fērjahauhs | Manfred Franke&lt;br /&gt;
&lt;br /&gt;
Thuringus | Alfred Baireiksing&lt;br /&gt;
|}&lt;br /&gt;
==Introduction==&lt;br /&gt;
Born from the religious exiles of the Hadrian Empire, The Kingdom of Eisarnknoth lies chiefly within the dense Eisarn Forest. It is here that the people of Eisarnknoth boast a flourishing new civilization, rich with the resources and bounties native to the region. The city itself is a marvel of construction, elegantly built and tastefully adorned with trinkets and treasures of the North. The people here practice a unique faith that is deeply ingrained within their culture and institutions. Given by its adherents the name “Wahrheit Alderism”, the infant religion proclaims itself as the true faith and its followers see it as a return to the orthodox liturgy of the old faith’s conception. Wahrheit Alderists view the old faith of Hadriana as supplanted by the new, rendering their Hadrian counterparts as heretics in the eyes of the Wahrheit church.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
&lt;br /&gt;
=== Apparel ===&lt;br /&gt;
Eisarnknoth men will usually wear some sort of cloak or cape on top of woolen clothing. They dress in a long tunic and pants as well, dyed with different colors. Finally, they usually have a belt tied around their waist in order to hold a sword of some sort. Women wear cloaks as well with a wool shirt and long skirt. If they do not have a skirt, it will be a plain dress. The Eisarnknoth take a liking to plaid patterns as well, albeit usually keeping it to their cloaks.&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
Eisarnthiuda culture is principally lacking in visual art. They are not known to produce works, such as paintings and tapestries, of any note. Despite this shortcoming, they have a colorful literary tradition in the form of epic poetry and long-form sagas. The sagas, based on legendary heroes and historical events of the past, can involve battles, hunts, or other great and notable acts performed by a person or group. These sagas take many forms, including songs, hymns, narratives, or plays.&lt;br /&gt;
&lt;br /&gt;
===Architecture===&lt;br /&gt;
The Eisarnknoth live in quaint houses with wooden roofs, local stone to hold them up, and stone foundations. In the upper class, castles are more likely seen due to their militaristic nature and are completely defensive. It is unusual to see manors as the kingdom is more interested in defending the realm.&lt;br /&gt;
&lt;br /&gt;
===Food and Drinks===&lt;br /&gt;
Food from Eisarnknoth usually consists of hot and hearty meals, made to battle the cold and take little time to eat. Most foods consist of resources gathered from the land around them, using fish, pork, berries and a variety of other things. Grown crops are also used for breads and pies, like wheat, rye, and barley. Vegetables are normally used on rare occasions in small quantities, being used as a small side. Although more wealthy citizens can afford to have them more often. Fruit is almost nonexistent due to them not being able to grow within the environment; however on rare occasions when imported from other places, it sells out immediately as it is highly sought after.&lt;br /&gt;
&lt;br /&gt;
*Cold Soups&lt;br /&gt;
**Beetenbartsch&lt;br /&gt;
**Biersuppe&lt;br /&gt;
**Hot Soups&lt;br /&gt;
**Eintopf&lt;br /&gt;
**Leberknödel&lt;br /&gt;
**Wurstbrühe&lt;br /&gt;
**Hochzeitssuppe&lt;br /&gt;
**Schwarzsauer&lt;br /&gt;
*Main Dishes&lt;br /&gt;
**Bratwurst&lt;br /&gt;
**Schnitzel&lt;br /&gt;
**Braised Cabbage&lt;br /&gt;
**Labskaus&lt;br /&gt;
**Spätzle&lt;br /&gt;
*Desserts &amp;amp; Pastries&lt;br /&gt;
**Berzeln&lt;br /&gt;
**Bauernbrot&lt;br /&gt;
**Stollen&lt;br /&gt;
**Apfelstrudel&lt;br /&gt;
*Alcoholic Beverages&lt;br /&gt;
**Himbeergeist&lt;br /&gt;
**Kirschwasser&lt;br /&gt;
**Weizenbier&lt;br /&gt;
**Helles&lt;br /&gt;
**Eisarnwidus Mum&lt;br /&gt;
*Non-Alcoholic Beverages &lt;br /&gt;
**Schorle&lt;br /&gt;
**Eierlikör&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
&lt;br /&gt;
====Attian Humans====&lt;br /&gt;
Due to differences within the former Hadrian Empire, mainly Attian Humans live within Eisarnknoth. Their population is large and is put at the forefront of society due to the teachings of Wahrheit Alderism.&lt;br /&gt;
&lt;br /&gt;
====Khadan and Hinterland Humans====&lt;br /&gt;
Any other humans are able to emigrate over to the Duchy without any problem due to the upheld status of humans within Wahrheit Alderism. Some humans were originally in Hadriana and expressed frustration with the government at the time. They in turn left with the rest of the races, taking up Wahrheit Alderism at the same time.&lt;br /&gt;
&lt;br /&gt;
====Other Races====&lt;br /&gt;
Due to the diversity and acceptance of other races within Wahrheit Alderism, Eisarnknoth does not discriminate against them. Their populations are usually small but are still welcome within the Kingdom.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
The Kingdom of Eisarnknoth follows [[Wahrheit Alderism]], a schism within Alderism started by Thiudan Aleksandra Baireiksing. In Wahrheit Alderism, the people of Eisarnknoth attempt to emulate how Alder lived and died. They believe that the Thiudan was chosen by Alder to rule them after leading the population out of Hadriana. As the Hadrian Empire’s civil war happened soon after, their belief increased immensely. They also believe that same-sex couples are able to be together as long as they adopt a child as that is what Alda would want. Wahrheit Alderists see elemental magic as a gift from the Sentinels to fight against the voidal-based magics.&lt;br /&gt;
&lt;br /&gt;
== Social Hierarchy ==&lt;br /&gt;
*King - Thiudan, p. Thiudans - 𐌸𐌹𐌿𐌳𐌰𐌽𐍃 - Your Majesty&lt;br /&gt;
**Prince/Princess - Reik, p. Reiks - 𐍂𐌴𐌹𐌺𐍃 - Your Highness&lt;br /&gt;
**Advisor/Advisory Council - Ragineis/Raginleiks Gafaurds - 𐍂𐌰𐌲𐌹𐌽𐌴𐌹𐍃/𐍂𐌰𐌲𐌹𐌽𐌻𐌴𐌹𐌺𐍃 𐌲𐌰𐍆𐌰𐌿𐍂𐌳𐍃 - Your Eminence&lt;br /&gt;
***Governor - Kindins, p. Kindins - 𐌺𐌹𐌽𐌳𐌹𐌽𐍃 - Your Excellency​&lt;br /&gt;
***Magistrate - Garāfijō, p. Garāfijōs - 𐌲𐌰𐍂𐌰𐍆𐌹𐌾𐍉 - Your Honor​&lt;br /&gt;
****Praetorians - Leikwardja p. Leikwardjas - 𐌻𐌴𐌹𐌺𐍅𐌰𐍂𐌳𐌾𐌰 - Ser/Dame​&lt;br /&gt;
****Soldier - Ainsmanna - 𐌰𐌹𐌽𐍃𐌼𐌰𐌽𐌽𐌰 - N/A&lt;br /&gt;
****Serf - Baurgja, Baurgjas - 𐌱𐌰𐌿𐍂𐌲𐌾𐌰 - N/A&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
The Eisarnthiuda make use of very advanced technology relating to lumber-mills, which are almost automatic and require only minimal amounts of work in chopping large logs and processing raw wood. They also make use of advanced traps and methods for capturing wildlife, sizing from squirrels to even bears. They make use of a variety of knives for the skinning of animals, advanced traps, and very advanced milling and lumber-cutting technology and techniques. The Eisarnthiuda have a variety of methods of transportation that revolve on carts, horses, and ships. They make use of roads, albeit quite poor ones.&lt;br /&gt;
&lt;br /&gt;
== Celebrations and Holidays ==&lt;br /&gt;
===Eisarnknoth Gaqumthia - 𐌴𐌹𐍃𐌰𐍂𐌽𐌺𐌽𐍉𐍄𐌷 𐌲𐌰𐌵𐌿𐌼𐌸𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Nine wagons with the Sentinels’ images are dragged to the grove right outside the city and worshiped. One of the wagons, Dolus’, is thrown into a bonfire and cheered upon as it burns. The followers will then chant together a prayer to Alder, stating their distaste for Dolus, asking him for guidance, and finally ending it with a positive and uplifting statement.&lt;br /&gt;
&lt;br /&gt;
===Gagatilia - 𐌲𐌰𐌲𐌰𐍄𐌹𐌻𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
This festival involves the appeasing of the spirits that watch over the intersections of roads. It is believed that by offering sacrifices of sweets, such as baked goods, for each member of a traveling party, these spirits may be sated and allow the pilgrim safe passage.&lt;br /&gt;
&lt;br /&gt;
===Fadreia - 𐍆𐌰𐌳𐍂𐌴𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Fadreia is a festival lasting 3 days, meant to honor family ancestors. It is mostly familial, in that there is little public procession. It is customary that flower-garlands, wheat, salt, wine-soaked bread and violets be sacrificed by the family at family tombs. Due to this, any hauntings should stop. On the second day, a ritual occurs, consisting of the oldest woman placing three bits of incense, with three of her fingers, beneath a threshold where a mouse is unknowingly buried. She then rolls seven black beans in her mouth, and smears the head of a fish with pitch, impaling it with a bronze needle, and roasting it in a fire. After she formally declaims the purpose of her actions saying, &amp;quot;I have gagged spiteful tongues and muzzled unfriendly mouths&amp;quot; she departs intoxicated. On the third day, black beans are thrown to lure a spirit out of the home. The head of the house will wash their hands clean in spring water, turn, and receive black beans and throw them away with their face averted; but while they throw them, they say: 'These I cast; with these beans I redeem me and mine.' This they say nine times, without looking back. Again they touch water, clash their hands against their bronze necklace, and ask the shade to go out of their house. When they have said nine times, 'Ghosts of my fathers, go forth!' they look back, and believe that they have duly performed the sacred rites.&lt;br /&gt;
&lt;br /&gt;
===Wulfsia - 𐍅𐌿𐌻𐍆𐍃===&lt;br /&gt;
&lt;br /&gt;
This festival is conducted annually to purify the city in which it is held and to promote fertility and general health in its citizens. A male goat is customarily sacrificed by two members of the priesthood, who then anoint their foreheads in its blood. A scrap of wool that has been soaked in milk is then used to wipe their faces clean and the two are expected to laugh for a short time. Followers are expected to watch the ritual and partake in eating goat that night, purifying their bodies.&lt;br /&gt;
&lt;br /&gt;
===Arizia - 𐌰𐌹𐍂𐌹𐌶𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Arizia, similar to Fadreia, is privately observed by families. It involves celebrations to honor the love of family, as members are expected to provide gifts before enjoying a banquet for all. During this, followers will exchange gifts to each other throughout the day before finally attending the large banquet at night.&lt;br /&gt;
&lt;br /&gt;
===Hrussia - 𐌷𐍂𐌿𐍃𐍃𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Hrussia is a very popular holiday, so much so that it occurs twice a year, with the second celebration coming one month after the first. Public exhibitions of horseback and chariot races are held to honor the gods.&lt;br /&gt;
&lt;br /&gt;
===Atfargania - 𐌰𐍄𐍆𐌰𐍂𐌾𐌰𐌽𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Atfargania’s date is fluid, taking place on either the 15th or 16th of the third month, then again on the 14th or 15th of the 5th month. Citizens of the city obtain or fashion small humanoid figures of straw, which are then collected by a procession of priests and holy figures. They are then taken to the oldest bridge in the city and tossed into the river below. This practice is so ancient that its purposes and origins are no longer understood, but it remains a cultural staple of its adherents.&lt;br /&gt;
&lt;br /&gt;
===Skōhslia - 𐍃𐌺𐍉𐌷𐍃𐌻𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
This annual event is meant to exorcise spirits or malevolent ghosts from one’s home. The spectres are given offerings consisting of black beans. Followers will usually do their own ritual at home even after the priest has left, either praying to their patron sentinel or Alder himself.&lt;br /&gt;
&lt;br /&gt;
===Haifstsia - 𐌷𐌰𐌹𐍆𐍃𐍄𐍃𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Haifstsia is held twice a year and is meant to facilitate bountiful fishing. All fish caught on these days are sacrificed in fire. It starts as a competition, with the men and women doing their best to capture the greatest fish possible. Even though in the end it will act as a sacrifice, it shows their dedication to Eisarnknoth and their wish to see it flourish. At home, followers will eat fish for dinner.&lt;br /&gt;
&lt;br /&gt;
===Hauskarls Gana - H𐌰𐌿𐍃𐌺𐌰𐍂𐌻 𐌲𐌰𐌽𐌰===&lt;br /&gt;
&lt;br /&gt;
This event includes a parade of young people on horseback and occurs annually. The procession begins at the grove and circles the city, ending again at the grove. It honors a mythical battle in which Alder and his horsemen saved the soldiers of their city from Lilith and won a great victory.&lt;br /&gt;
&lt;br /&gt;
===Graibia - 𐌲𐍂𐌰𐌹𐌱𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Similar to Atfargania, this festival traces its origins to an ancient and obscure past. It is mostly believed to honor the grove or sacred woods, though the exact deity that it exalts is no longer known.&lt;br /&gt;
&lt;br /&gt;
===Mikils Haifstjan - 𐌼𐌹𐌺𐌹𐌻𐍃 𐌷𐌰𐌹𐍆𐍃𐍄𐌾𐌰𐌽===&lt;br /&gt;
&lt;br /&gt;
It begins with a chariot race on the first day, with a parade beginning it. Hauskarls lead it on horseback with their chosen knappe walking behind them. Music plays throughout it all as dancers follow behind the soldiers, while finally people carry statues of the gods behind them. The person presiding over the games will wear the armor of a Hauskarl and will ride around in a chariot themselves, stopping in the middle of the racetrack. Finally, they will state a speech on the military, religion, and Eisarnknoth as a whole. They will then announce the beginning of the games and stay in the center, gesturing for the riders to come onto the track. Each chariot has two people, a driver and a warrior. The riders will then go onto the field with their chariots and race each other to the end once the master of the games allows them to begin. All seats are free but the more wealthy can buy better seats in order to see.&lt;br /&gt;
&lt;br /&gt;
On the second day a play will be put on, either depicting a military achievement or a story from the Sentinels and Alder. Seats are also free for the citizens while also being able to be paid for by the wealthy.&lt;br /&gt;
&lt;br /&gt;
Finally on the third day, a ritual will be done in the grove or the temple, sacrificing a bear to Alder and the Sentinels.&lt;br /&gt;
&lt;br /&gt;
===Thiutheigs Gudinī - 𐌸𐌹𐌿𐌸𐌴𐌹𐌲𐍃 𐌲𐌿𐌳𐌹𐌽𐌹===&lt;br /&gt;
&lt;br /&gt;
A festival for Alda, honoring her presence and what she does for the Eisarnthiuda. Men are strictly barred from knowing anything about the ritual and only women may partake in her festivals. Women will drink strong alcohol, speak of the stories of Alda, sacrifice a dove in her honor, and have a feast specifically for them.&lt;br /&gt;
&lt;br /&gt;
===Snaiws Gaqumthia- 𐍃𐌽𐌰𐌹𐍅𐍃 𐌲𐌰𐌵𐌿𐌼𐌸𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
This festival involves large-scale feasting, drinking, and dancing and is held at night, at the end of winter. During this time, prophetic divinations are made by the priests after eating specific foods and their predictions are believed to indicate how good or bad the rest of winter will be for the citizens of the city.&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
&lt;br /&gt;
===Hierarchy===&lt;br /&gt;
&lt;br /&gt;
====The Fyrd====&lt;br /&gt;
&lt;br /&gt;
The Eisarnthiuda military forms the backbone of strength in the South, a place of great danger and foreboding. The threat of void magic invasion hangs over all of its denizens, on top of fears over savage local wildlife and the possibility of invasion, from within or without. Due to such, a truly organized and professional army will be within grasp, to aid in the defense against all of the hazards that plague the region.&lt;br /&gt;
Officers and soldiers alike, man their stations and fill their garrisons in brave defense of their nation. Even the lowest of ranks comes with the possibility of promotion, with higher ranks promising grants of land to any who prove themselves worthy of the position. These occupations come with high honor and solidify themselves as prestigious avenues toward the betterment of one’s class.&lt;br /&gt;
These forces, ultimately, swear fealty to the Thiudan and as such, will do all in their power to uphold the will and law of Aleksandra Baireiksing and any she deems worthy of such a post. Forever may the defense of Eisarnknoth hold true, and may its retaliation be swift and mighty against any who threaten its ways of life.&lt;br /&gt;
&lt;br /&gt;
Soldier - Gadrauht (𐌲𐌰𐌳𐍂𐌰𐌿𐌷𐍄)&lt;br /&gt;
A gadrauht is a levied man or woman who fights for the realm and defends their lands.&lt;br /&gt;
&lt;br /&gt;
Sergeant - Wēpnbid (𐍅𐌴𐍀𐌽𐌷𐌰𐌿𐌱𐌹𐌸)&lt;br /&gt;
A newly recruited guard, lacking skill and seniority, though on a path toward advancement in military career.&lt;br /&gt;
&lt;br /&gt;
Captain - Houbitman (𐌷𐍉𐌿𐌱𐌹𐍄𐌼𐌰𐌽)&lt;br /&gt;
More experienced and hardened soldiers with a stronger understanding of combat and weaponry. They have seen war firsthand and have the ability to perform well in martial situations.&lt;br /&gt;
&lt;br /&gt;
Marshal - Harjbid (𐌷𐌰𐍂𐌾𐌱𐌹𐌳)&lt;br /&gt;
The highest ranking of the Eisarnknoth Fyrd that controls units in the field while also providing aid in combat scenarios. They are directly appointed by the Thiudan.&lt;br /&gt;
&lt;br /&gt;
====The Hauskarls====&lt;br /&gt;
&lt;br /&gt;
The Hauskarls are the Thiudan’s private retinue, composed of the finest soldiers found throughout Eisarnknoth. Their presence is unmatched in the North, as they are usually raised from birth to follow behind the Thiudan and serve as their guard. Their prowess in combat stands unparalleled and their bravery has proven to be limitless. They do not fear death, caring only for the Thiudan’s safety and the integrity of the nation they serve. The Hauskarls live a martial life, maintaining their strength and training their bodies almost constantly. For them, combat is akin to breathing and the life of their leader is paramount to their survival.&lt;br /&gt;
&lt;br /&gt;
Knappe - 𐌺𐌽𐌰𐍀𐍀𐌴&lt;br /&gt;
A knappe is a younger member of the Hauskarls, in training to become a full reiter.&lt;br /&gt;
&lt;br /&gt;
Reiter - 𐍂𐌴𐌹𐍄𐌴𐍂&lt;br /&gt;
A reiter is a newly inducted member of the Hauskarls, raised from the rank of knappe to serve House Baireiksing. They have the right to take a knappe of their own.&lt;br /&gt;
&lt;br /&gt;
Degan - 𐌳𐌴𐌲𐌰𐌽&lt;br /&gt;
Degans are more experienced and hardened soldiers with a stronger understanding of combat and weaponry. They have seen war firsthand and have the ability to perform well in martial situations.&lt;br /&gt;
&lt;br /&gt;
Oberhaupt - 𐍉𐌱𐌴𐍂𐌷𐌰𐌿𐍀𐍄&lt;br /&gt;
The highest ranking of the Hauskarls that controls Hauskarl units in the field while also providing aid in combat scenarios. They are directly appointed by the Thiudan.&lt;br /&gt;
&lt;br /&gt;
===Apparel===&lt;br /&gt;
&lt;br /&gt;
====The Fyrd====&lt;br /&gt;
&lt;br /&gt;
Gadrauhts wear a basic helmet alongside a white plaid cloak over their chainmail hauberk, black pants, and black shirt.&lt;br /&gt;
&lt;br /&gt;
Wēpnbids wear a bluish green plaid cloak on top of a chainmail hauberk and black pants and shirt.&lt;br /&gt;
&lt;br /&gt;
Houbitmans have a gilded helmet and a purple plaid cloak on top of a lamellar chestpiece while wearing a chainmail hauberk.&lt;br /&gt;
&lt;br /&gt;
The Harjbid wears a gilded faceplate helmet and a red plaid cloak on top of a lamellar chestpiece.&lt;br /&gt;
&lt;br /&gt;
====The Hauskarls====&lt;br /&gt;
&lt;br /&gt;
The hauskarls wear long red plaid capes and have gilded helmets with a back and face plate. They also wear gilded lamellar armor and vambraces over their black shirt and pants.&lt;br /&gt;
&lt;br /&gt;
==Laws and Judicial System==&lt;br /&gt;
&lt;br /&gt;
===The Code of Aleksandra===&lt;br /&gt;
====Title I. Concerning Summonses.====&lt;br /&gt;
# If any one be summoned before the &amp;quot;Dōms Rum&amp;quot; by the thiudan's law, and do not come he shall be sentenced to 100 andros.&lt;br /&gt;
# But he who summons another, and does not come himself, shall, if a lawful impediment have not delayed him, be sentenced to 50 andros, to be paid to him whom he summoned.&lt;br /&gt;
# And he who summons another shall walk with witnesses to the home of that man, and, if he be not at home, shall bid the wife or any one of the family to make known to him that he has been summoned to court.&lt;br /&gt;
#  But if he be occupied in the thiudan's service he can not summon him.&lt;br /&gt;
&lt;br /&gt;
====Title II. Concerning Thefts of Pigs etc.====&lt;br /&gt;
# If any one steal a sucking pig, and it be proved against him, he shall be sentenced to 120 andros.&lt;br /&gt;
# If any one steal a pig that can live without its mother, and it be proved on him, he shall be sentenced to 60 andros.&lt;br /&gt;
# If any one steal a sheep where there were no more in that flock, and it be proved on him, he shall be sentenced to 300 andros.&lt;br /&gt;
&lt;br /&gt;
====Title III. Concerning Thefts of Cattle.====&lt;br /&gt;
# If any one steal that bull which rules the herd and never has been yoked, he shall be sentenced to 200 andros.&lt;br /&gt;
# But if that bull is shared between three farms, he who stole him shall be sentenced to three times 200 andros.&lt;br /&gt;
# If any one steal a bull belonging to the thiudan he shall be sentenced to 400 andros.&lt;br /&gt;
&lt;br /&gt;
====Title IV. Concerning Damage done among Crops or in any Enclosure.====&lt;br /&gt;
# If any one finds cattle, or a horse, or flocks of any kind in his crops, he shall not at all mutilate them.&lt;br /&gt;
# If he do this and confess it, he shall restore the worth of the animal in place of it, and shall himself keep the mutilated one.&lt;br /&gt;
# But if he have not confessed it, and it have been proved on him, he shall be sentenced, besides the value of the animal and the fines for delay, to 200 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XI. Concerning Thefts or Housebreakings of Freemen.====&lt;br /&gt;
# If any freeman steal, outside of the house, something worth 20 andros, he shall be sentenced to 200 andros.&lt;br /&gt;
# But if he steal, outside of the house, something worth 40 andros, and it be proved on him, he shall be sentenced, besides the amount and the fines for delay, to 400 andros.&lt;br /&gt;
# If a freeman break into a house and steal something worth 20 andros, and it be proved on him, he shall be sentenced to 400 andros.&lt;br /&gt;
# But if he shall have stolen something worth more than 40 andros, and it have been proved on him, he shall be sentenced, besides the worth of the object and the fines for delay, to 800 andros.&lt;br /&gt;
# But if he have broken, or tampered with, the lock, and thus have entered the house and stolen anything from it, he shall be sentenced, besides the worth of the object and the fines for delay, to 500 andros.&lt;br /&gt;
# And if he have taken nothing, or have escaped by flight, he shall, for the housebreaking alone, be sentenced to 600 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XII. Concerning Thefts or Housebreakings on the Part of Baurja.====&lt;br /&gt;
# If a baurja steal, outside of the house, something worth 20 andros, he shall, besides paying the worth of the object and the fines for delay, be stretched out and receive 20 blows.&lt;br /&gt;
# But if he steal something worth 40 andros, he shall either receive 40 blows or pay 100 andros. But the lord of the slave who committed the theft shall restore to the plaintiff the worth of the object and the fines for delay.&lt;br /&gt;
&lt;br /&gt;
====Title XIII. Concerning Assault and Robbery.====&lt;br /&gt;
# If any one have assaulted and plundered a free man, and it be proved on him, he shall be sentenced to 500 andros.&lt;br /&gt;
# If any man should wish to migrate, and has permission from the thiudan, and shall have shown this in the public &amp;quot;Dōms Rum;&amp;quot; whoever, contrary to the decree of the thiudan, shall presume to oppose him, shall be sentenced to 200 andros.&lt;br /&gt;
&lt;br /&gt;
'''Title XIV. Concerning Arson.'''&lt;br /&gt;
# If any one shall set fire to a house in which men were sleeping, as many freemen as were in it can make complaint before the &amp;quot;Dōms Rum; &amp;quot; and if any one shall have been burned in it, the incendiary shall be sentenced to 1000 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XV. Concerning Wounds.====&lt;br /&gt;
# If any one have wished to kill another person, and the blow have missed, he on whom it was proved shall be sentenced to 800 andros and 40 blows.&lt;br /&gt;
# If any person have wished to strike another with a poisoned arrow, and the arrow have glanced aside, and it shall be proved on him; he shall be sentenced to 800 andros and 40 blows.&lt;br /&gt;
# If any person strike another on the head so that the brain appears, and the three bones which lie above the brain shall project, he shall be sentenced to 2000 andros and 60 blows.&lt;br /&gt;
# But if it shall have been between the ribs or in the stomach, so that the wound appears and reaches to the entrails, he shall be sentenced to 2000 andros besides 200 andros for the physician's pay alongside 60 blows.&lt;br /&gt;
# If any one shall have struck a man so that blood falls to the floor, and it be proved on him, he shall be sentenced to 800 andros and 20 blows.&lt;br /&gt;
# But if a freeman strike a freeman with his fist so that blood does not flow, he shall be sentenced for each blow-up to 3 blows-to 120 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XVIII. Concerning him who, before the thiudan, accuses an innocent Man.====&lt;br /&gt;
# If any one, before the thiudan, accuse an innocent man who is absent, he shall be sentenced to 100 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XVI. Concerning Witches.====&lt;br /&gt;
# If any one have given herbs to another so that he die, he shall be sentenced to 2000 andros (or shall surely be given over to fire).&lt;br /&gt;
# If any person have bewitched another, and he who was thus treated shall escape, the author of the crime, who is proved to have committed it, shall be sentenced to 1000 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XVII. Concerning the Killing of children and women.====&lt;br /&gt;
# If any one have slain a boy under 10 years-up to the end of the tenth and it shall have been proved on him, he shall be sentenced to 3000 andros and 60 blows.&lt;br /&gt;
# If any one have hit a free woman who is pregnant and she dies, he shall be sentenced to 3200 andros and 60 blows.&lt;br /&gt;
# If any one have killed a free woman after she has begun bearing children, he shall be sentenced to 3000 andros and 60 blows.&lt;br /&gt;
# After she can have no more children, he who kills her shall be sentenced to 2000 andros and 60 blows.&lt;br /&gt;
&lt;br /&gt;
====Title XVIII. Concerning Insults.====&lt;br /&gt;
# If any one, man or woman, shall have called a woman harlot, and shall not have been able to prove it, he shall be sentenced to 200 andros.&lt;br /&gt;
# If any person shall have called another &amp;quot;fox,&amp;quot; he shall be sentenced to 200 andros.&lt;br /&gt;
# If any man shall have called another &amp;quot;hare,&amp;quot; he shall be sentenced to 200 andros.&lt;br /&gt;
# If any man shall have brought it up against another that he has deserted battle and shall not have been able to prove it, he shall be sentenced to 200 andros.&lt;br /&gt;
# If any man shall have called another &amp;quot;spy&amp;quot; or &amp;quot;perjurer,&amp;quot; and shall not have been able to prove it, he shall be sentenced to 300 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XIX. Concerning the Theft of hunting animals.====&lt;br /&gt;
# If any one have stolen a tame marked hound or bird, trained to hunting, and it shall have been proved through witnesses that his master had him for hunting, or had killed with him two or three beasts, he shall be sentenced to 400 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XX. Concerning the Stealing of Fences.====&lt;br /&gt;
# If any man shall have cut 3 staves by which a fence is bound or held together, or have stolen or cut the heads of 3 stakes, he shall be sentenced to 200 andros.&lt;br /&gt;
# If any one shall have drawn a harrow through another's harvest after it has sprouted, or shall have gone through it with a wagon where there was no road, he shall be sentenced to 300 andros.&lt;br /&gt;
# If any one shall have gone, where there is no way or path, through another's harvest which has already become thick, he shall be sentenced to 400 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XXI. Concerning the Murder of Free Men.====&lt;br /&gt;
# If any one shall have killed a free Eisarnthiuda, or one living under the Code of Aleksandra, and it have been proved on him, he shall be sentenced to 3000 andros and 60 blows.&lt;br /&gt;
# But if he shall have thrown him into a well or into the water, or shall have covered him with branches or anything else, to conceal him, he shall be sentenced to 3400 andros and 60 blows.&lt;br /&gt;
# But if any one has slain a man who is in the service of the thiudan, he shall be sentenced to 4000 andros and 60 blows.&lt;br /&gt;
# But if he have put him in the water or in a well, and covered him with anything to conceal him, he shall be sentenced to 4400 andros and 60 blows.&lt;br /&gt;
# If any one have thrown a free man into a well, and he have escaped alive, he (the criminal) shall be sentenced to 2000 andros and 60 blows.&lt;br /&gt;
&lt;br /&gt;
====Title XXII. Concerning Migrators.====&lt;br /&gt;
# If any one wish to migrate to another village and if one or more who live in that village do not wish to receive him,-if there be only one who objects, he shall not have leave to move there.&lt;br /&gt;
# But if he shall have presumed to settle in that village in spite of his rejection by one or two men, then some one shall give him warning. And if he be unwilling to go away, he who gives him warning shall give him warning, with witnesses, as follows: I warn thee that thou mayst remain here this next night as the Code of Aleksandra demands, and I warn thee that within 10 nights thou shalt go forth from this village. After another 10 nights he shall again come to him and warn him again within 10 nights to go away. If he still refuse to go, again 10 nights shall be added to the command, that the number of 30 nights may be full. If he will not go away even then, then he shall summon him to the &amp;quot;Dōms Rum,&amp;quot; and present his witnesses as to the separate commands to leave. If he who has been warned will not then move away, and no valid reason detains him, and all the above warnings which we have mentioned have been given according to law: then he who gave him warning shall take the mutter into his own hands and request the &amp;quot;comes&amp;quot; to go to that place and expel him. And because he would not listen to the law, that man shall relinquish all that he has earned there, and, besides, shall be sentenced to 1200 andros.&lt;br /&gt;
# But if anyone have moved there, and within 12 months no one have given him warning, he shall remain as secure as the other neighbors.&lt;br /&gt;
&lt;br /&gt;
====Title XXIII. Concerning Promises to Pay.====&lt;br /&gt;
# If any freeman have made to another a promise to pay, then he to whom the promise was made shall, within 40 days or within such term as was agreed when he made the promise, go to the house of that man with witnesses, or with appraisers. And if he (the debtor) be unwilling to make the promised payment, he shall be sentenced to 150 andros above the debt which he had promised.&lt;br /&gt;
# If he then be unwilling to pay, he (the creditor) shall summon him before the &amp;quot;Dōms Rum&amp;quot;; and thus accuse him: &amp;quot;I ask thee, 'Thunginus,' to ban my opponent who made me a promise to pay and owes me a debt.&amp;quot; And he shall state how much he owes and promised to pay. Then the &amp;quot;Thunginus&amp;quot; shall say: &amp;quot; I ban thy opponent to what the Code of Aleksandra decrees.&amp;quot; Then he to whom the promise was made shall warn him (the debtor) to make no payment or pledge of payment to anybody else until he has fulfilled his promise to him (the creditor). And straightway on that same day before the sun sets, he shall go to the house of that man with witnesses, and shall ask if he will pay that debt. If he will not, he (the creditor) shall wait until after sunset; then, if he have waited until after sunset, 120 andros, shall be added on to the debt. And this shall be done up to 3 times in 3 weeks. And if at the third time he will not pay all this, it (the sum) shall increase to 360 andros: so, namely, that, after each admonition or waiting until after sunset, 20 andros shall be added to the debt.&lt;br /&gt;
# If any one be unwilling to fulfill his promise in the regular assembly,-then he to whom the promise was made shall go the Mekeiman of that place, in whose district he lives, and shall take the stalk and shall say: oh Mekeiman, that man made me a promise to pay, and I have lawfully summoned him before the court according to the Code of Aleksandra on this matter; I pledge thee myself and my fortune that thou may'st safely seize his property. And he shall state the case to him, and shall tell how much he (the debtor) had agreed to pay. Then the Mekeiman shall collect suitable bailiffs, and shall go with them to the house of him who made the promise and shall say: thou who art here present pay voluntarily to that man what thou didst promise, and choose any two of those bailiffs who shall appraise that from which thou shalt pay; and make good what thou cost owe, according to a just appraisal. But if he will not hear, or be absent, then the bailiffs shall take from his property the value of the debt which he owes. And, according to the law, the accuser shall take two thirds of that which the debtor owes, and the Mekeiman shall collect for himself the other third as peace money; unless the peace money shall have been paid to him before in this same matter.&lt;br /&gt;
# If the Mekeiman have been appealed to, and no sufficient reason, and no duty of the thiudan, have detained him-and if he have put off going, and have sent no substitute to demand law and justice: he shall answer for it with his life, or shall redeem himself with his &amp;quot;wergeld.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Title XXIV. Concerning the Slaying of a Godakund.====&lt;br /&gt;
# If any one slay a Godakund he shall be sentenced to 4000 andros.&lt;br /&gt;
# If any one slay a Mekeiman, he shall be sentenced to 5000 andros.&lt;br /&gt;
# If any one slay a Hartáuh, he shall be sentenced to 6000 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XXV. Concerning the Plundering of Corpses.====&lt;br /&gt;
# If any one shall have dug up and plundered a corpse already buried, and it shall have been proved on him, he shall be outlawed until the day when he comes to an agreement with the relatives of the dead man, and they ask for him that he be allowed to come among men. And whoever, before he comes to an arrangement with the relative, shall give him bread or shelter-even if they are his relations or his own wife-shall be sentenced to 600 andros.&lt;br /&gt;
# But he who is proved to have committed the crime shall be sentenced to 800 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XXVI. Concerning him who shall have scorned to come to Court.====&lt;br /&gt;
# If any man shall have scorned to come to court, and shall have put off fulfilling the injunction of the bailiffs, and shall not have been willing to consent to undergo the fine, or the kettle ordeal, or anything prescribed by law: then he (the plaintiff) shall summon him to the presence of the thiudan. And there shall be 12 witnesses who-3 at a time being sworn-shall testify that they were present when the bailiff enjoined him (the accused) either to go to the kettle ordeal, or to agree concerning the fine; and that he had scorned the injunction. Then 3 others shall swear that they were there on the day when the bailiffs enjoined that he should free himself by the kettle ordeal or by composition; and that 40 days after that, in the &amp;quot;mallberg,&amp;quot; he (the accuser) had again waited until after sunset, and that he (the accused) would not obey the law. Then he (the accuser) shall summon him before the thiudan for a fortnight thence; and three witnesses shall swear that they were there when he summoned him and when he waited for sunset. If he does not then come, those 9, being sworn, shall give testimony as we have above explained. On that day likewise, if he do not come, he (the accuser) shall let the sun go down on him, and shall have 3 witnesses who shall be there when he waits till sunset. But if the accuser shall have fulfilled all this, and the accused shall not have been willing to come to any court, then the thiudan, before whom he has been summoned, shall withdraw his protection from him. Then he shall be guilty, and all his goods shall belong to the fisc, or to him to whom the fisc may wish to give them. And whoever shall have fed or housed him-even if it were his own wife-shall be sentenced to 600 andros, which make 15 shillings; until he (the debtor) shall have made good all that has been laid to his charge.&lt;br /&gt;
&lt;br /&gt;
====Title XXVII. Concerning the &amp;quot;Chrenecruda.&amp;quot;====&lt;br /&gt;
# If any one have killed a man, and, having given up all his property, has not enough to comply with the full terms of the law, he shall present 6 sworn witnesses to the effect that, neither above the earth nor under it, has he any more property than he has already given. And he shall afterwards go into his house, and shall collect in his hand dust from the four corners of it, and shall afterwards stand upon the threshold, looking inwards into the house. And then, with his left hand, he shall throw over his shoulder some of that dust on the nearest relative that he has. But if his father and (his father's) brothers have already paid, he shall then throw that dust on their (the brothers') children-that is, over three (relatives) who are nearest on the father's and three on the mother's side. And after that, in his shirt, without girdle and without shoes, a staff in his hand, he shall spring over the hedge. And then those three shall pay half of what is lacking of the compounding money or the legal fine; that is, those others who are descended in the paternal line shall do this.&lt;br /&gt;
# But if there be one of those relatives who has not enough to pay his whole indebtedness, he, the poorer one, shall in turn throw the &amp;quot;chrenecruda&amp;quot; on him of them who has the most, so that he shall pay the whole fine.&lt;br /&gt;
# But if he also does not have enough to pay the whole, then he who has charge of the murderer shall bring him before the &amp;quot;Dōms Rum&amp;quot;,  in order that they (his friends) may take him under their protection. And if no one have taken him under his protection -that is, so as to redeem him for what he can not pay- then he shall have to atone with his life.&lt;br /&gt;
&lt;br /&gt;
====Title XXXVIII. Concerning Private Property.====&lt;br /&gt;
# If any man die and leave no sons but has a daughter, they shall inherit.&lt;br /&gt;
# If any man has no children, the father and mother may inherit.&lt;br /&gt;
# If the father and the mother do not survive, and he leave brothers or sisters, they shall inherit.&lt;br /&gt;
# But if there are none, the sisters of the father shall inherit.&lt;br /&gt;
# But if there are no sisters of the father, the sisters of the mother shall claim that inheritance.&lt;br /&gt;
# If there are none of these, the nearest relatives on the father's side shall succeed to that inheritance.&lt;br /&gt;
&lt;br /&gt;
====Title XXIX. Concerning Wergeld.====&lt;br /&gt;
# If any one's father have been killed, the sons shall have half the compounding money (wergeld); and the other half the nearest relatives, as well on the mother's as on the father's side, shall divide among themselves.&lt;br /&gt;
# But if there are no relatives, paternal or maternal that portion shall go to the fisc.&lt;br /&gt;
&lt;br /&gt;
====Title XXX. Concerning the Dōms Rum.====&lt;br /&gt;
# The “Thuringus” is the high judge of Eisarnknoth who has the right to call the “Dōms Rum”, a court of judgement.&lt;br /&gt;
# The “Thuringus” is appointed by the Thiudan directly.&lt;br /&gt;
# The “Thuringus” has a position on the Raginleiks Gafaurds and reports to the Thiudan due to such.&lt;br /&gt;
# The “Thuringus” must call for an assembly of the village or town involved during the “Dōms Rum”.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
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		<title>The Kingdom of Eisarnknoth</title>
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		<summary type="html">&lt;p&gt;Lionfiles: /* Architecture */&lt;/p&gt;
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&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The Kingdom of Eisarnknoth&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Eisarnknoth.png|center|frameless|329x329px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Capital'''&lt;br /&gt;
|[[Eisarnwidus]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|The Norlanden, The Eisarn Forest&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|[[Wahrheit Alderism]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Absolute Monarchy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leader'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Thiudan | &amp;lt;/nowiki&amp;gt;[[Aleksandra Baireiksing]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Raginleiks Gafaurds'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Hauhs Framatheis | Ilse Baireiksing &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Fauragaggja | Nazila Dajani&lt;br /&gt;
&lt;br /&gt;
Harjbid | Lucas Langenberg&lt;br /&gt;
&lt;br /&gt;
Fērjahauhs | Manfred Franke&lt;br /&gt;
&lt;br /&gt;
Thuringus | Alfred Baireiksing&lt;br /&gt;
|}&lt;br /&gt;
==Introduction==&lt;br /&gt;
Born from the religious exiles of the Hadrian Empire, The Kingdom of Eisarnknoth lies chiefly within the dense Eisarn Forest. It is here that the people of Eisarnknoth boast a flourishing new civilization, rich with the resources and bounties native to the region. The city itself is a marvel of construction, elegantly built and tastefully adorned with trinkets and treasures of the North. The people here practice a unique faith that is deeply ingrained within their culture and institutions. Given by its adherents the name “Wahrheit Alderism”, the infant religion proclaims itself as the true faith and its followers see it as a return to the orthodox liturgy of the old faith’s conception. Wahrheit Alderists view the old faith of Hadriana as supplanted by the new, rendering their Hadrian counterparts as heretics in the eyes of the Wahrheit church.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
&lt;br /&gt;
=== Apparel ===&lt;br /&gt;
Eisarnknoth men will usually wear some sort of cloak or cape on top of woolen clothing. They dress in a long tunic and pants as well, dyed with different colors. Finally, they usually have a belt tied around their waist in order to hold a sword of some sort. Women wear cloaks as well with a wool shirt and long skirt. If they do not have a skirt, it will be a plain dress. The Eisarnknoth take a liking to plaid patterns as well, albeit usually keeping it to their cloaks.&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
Eisarnthiuda culture is principally lacking in visual art. They are not known to produce works, such as paintings and tapestries, of any note. Despite this shortcoming, they have a colorful literary tradition in the form of epic poetry and long-form sagas. The sagas, based on legendary heroes and historical events of the past, can involve battles, hunts, or other great and notable acts performed by a person or group. These sagas take many forms, including songs, hymns, narratives, or plays.&lt;br /&gt;
&lt;br /&gt;
===Architecture===&lt;br /&gt;
The Eisarnknoth live in quaint houses with wooden roofs, local stone to hold them up, and stone foundations. In the upper class, castles are more likely seen due to their militaristic nature and are completely defensive. It is unusual to see manors as the kingdom is more interested in defending the realm.&lt;br /&gt;
&lt;br /&gt;
===Food and Drinks===&lt;br /&gt;
Food from Eisarnknoth usually consists of hot and hearty meals, made to battle the cold and take little time to eat. Most foods consist of resources gathered from the land around them, using fish, pork, berries and a variety of other things. Grown crops are also used for breads and pies, like wheat, rye, and barley. Vegetables are normally used on rare occasions in small quantities, being used as a small side. Although more wealthy citizens can afford to have them more often. Fruit is almost nonexistent due to them not being able to grow within the environment; however on rare occasions when imported from other places, it sells out immediately as it is highly sought after.&lt;br /&gt;
&lt;br /&gt;
*Cold Soups&lt;br /&gt;
**Beetenbartsch&lt;br /&gt;
**Biersuppe&lt;br /&gt;
**Hot Soups&lt;br /&gt;
**Eintopf&lt;br /&gt;
**Leberknödel&lt;br /&gt;
**Wurstbrühe&lt;br /&gt;
**Hochzeitssuppe&lt;br /&gt;
**Schwarzsauer&lt;br /&gt;
*Main Dishes&lt;br /&gt;
**Bratwurst&lt;br /&gt;
**Schnitzel&lt;br /&gt;
**Braised Cabbage&lt;br /&gt;
**Labskaus&lt;br /&gt;
**Spätzle&lt;br /&gt;
*Desserts &amp;amp; Pastries&lt;br /&gt;
**Berzeln&lt;br /&gt;
**Bauernbrot&lt;br /&gt;
**Stollen&lt;br /&gt;
**Apfelstrudel&lt;br /&gt;
*Alcoholic Beverages&lt;br /&gt;
**Himbeergeist&lt;br /&gt;
**Kirschwasser&lt;br /&gt;
**Weizenbier&lt;br /&gt;
**Helles&lt;br /&gt;
**Eisarnwidus Mum&lt;br /&gt;
*Non-Alcoholic Beverages &lt;br /&gt;
**Schorle&lt;br /&gt;
**Eierlikör&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
&lt;br /&gt;
====Attian Humans====&lt;br /&gt;
Due to differences within the former Hadrian Empire, mainly Attian Humans live within Eisarnknoth. Their population is large and is put at the forefront of society due to the teachings of Wahrheit Alderism.&lt;br /&gt;
&lt;br /&gt;
====Khadan and Hinterland Humans====&lt;br /&gt;
Any other humans are able to emigrate over to the Duchy without any problem due to the upheld status of humans within Wahrheit Alderism. Some humans were originally in Hadriana and expressed frustration with the government at the time. They in turn left with the rest of the races, taking up Wahrheit Alderism at the same time.&lt;br /&gt;
&lt;br /&gt;
====Other Races====&lt;br /&gt;
Due to the diversity and acceptance of other races within Wahrheit Alderism, Eisarnknoth does not discriminate against them. Their populations are usually small but are still welcome within the Kingdom.&lt;br /&gt;
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==Religion==&lt;br /&gt;
&lt;br /&gt;
The Kingdom of Eisarnknoth follows [[Wahrheit Alderism]], a schism within Alderism started by Thiudan Aleksandra Baireiksing. In Wahrheit Alderism, the people of Eisarnknoth attempt to emulate how Alder lived and died. They believe that the Thiudan was chosen by Alder to rule them after leading the population out of Hadriana. As the Hadrian Empire’s civil war happened soon after, their belief increased immensely. They also believe that same-sex couples are able to be together as long as they adopt a child as that is what Alda would want. Wahrheit Alderists see elemental magic as a gift from the Sentinels to fight against the voidal-based magics.&lt;br /&gt;
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== Social Hierarchy ==&lt;br /&gt;
*King - Thiudan, p. Thiudans - 𐌸𐌹𐌿𐌳𐌰𐌽𐍃 - Your Majesty&lt;br /&gt;
**Prince/Princess - Reik, p. Reiks - 𐍂𐌴𐌹𐌺𐍃 - Your Highness&lt;br /&gt;
**Advisor/Advisory Council - Ragineis/Raginleiks Gafaurds - 𐍂𐌰𐌲𐌹𐌽𐌴𐌹𐍃/𐍂𐌰𐌲𐌹𐌽𐌻𐌴𐌹𐌺𐍃 𐌲𐌰𐍆𐌰𐌿𐍂𐌳𐍃 - Your Eminence&lt;br /&gt;
***Duke/Duchess - Hartáuh, p. Hartáuhs - 𐌷𐌰𐍂𐍄𐌰𐌿𐌷 - Your High Grace&lt;br /&gt;
***Count/Countess - Mekeiman, p. Mekeimans - 𐌼𐌴𐌺𐌴𐌹𐌼𐌰𐌽 - Your Grace&lt;br /&gt;
***Lord/Lady - Godakund, p. Godakunds - 𐌲𐍉𐌳𐌰𐌺𐌿𐌽𐌳𐍃 - Your Lordship/Ladyship&lt;br /&gt;
****Housecarls - Hauskarls - 𐌷𐌰𐌿𐍃𐌺𐌰𐍂𐌻𐍃 - Ser/Dame&lt;br /&gt;
****Levies - Fyrd - 𐍆𐌹𐍂𐌳 - N/A&lt;br /&gt;
****Serf - Baurgja, Baurgjas - 𐌱𐌰𐌿𐍂𐌲𐌾𐌰 - N/A&lt;br /&gt;
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==Economy==&lt;br /&gt;
The Eisarnthiuda make use of very advanced technology relating to lumber-mills, which are almost automatic and require only minimal amounts of work in chopping large logs and processing raw wood. They also make use of advanced traps and methods for capturing wildlife, sizing from squirrels to even bears. They make use of a variety of knives for the skinning of animals, advanced traps, and very advanced milling and lumber-cutting technology and techniques. The Eisarnthiuda have a variety of methods of transportation that revolve on carts, horses, and ships. They make use of roads, albeit quite poor ones.&lt;br /&gt;
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== Celebrations and Holidays ==&lt;br /&gt;
===Eisarnknoth Gaqumthia - 𐌴𐌹𐍃𐌰𐍂𐌽𐌺𐌽𐍉𐍄𐌷 𐌲𐌰𐌵𐌿𐌼𐌸𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Nine wagons with the Sentinels’ images are dragged to the grove right outside the city and worshiped. One of the wagons, Dolus’, is thrown into a bonfire and cheered upon as it burns. The followers will then chant together a prayer to Alder, stating their distaste for Dolus, asking him for guidance, and finally ending it with a positive and uplifting statement.&lt;br /&gt;
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===Gagatilia - 𐌲𐌰𐌲𐌰𐍄𐌹𐌻𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
This festival involves the appeasing of the spirits that watch over the intersections of roads. It is believed that by offering sacrifices of sweets, such as baked goods, for each member of a traveling party, these spirits may be sated and allow the pilgrim safe passage.&lt;br /&gt;
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===Fadreia - 𐍆𐌰𐌳𐍂𐌴𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Fadreia is a festival lasting 3 days, meant to honor family ancestors. It is mostly familial, in that there is little public procession. It is customary that flower-garlands, wheat, salt, wine-soaked bread and violets be sacrificed by the family at family tombs. Due to this, any hauntings should stop. On the second day, a ritual occurs, consisting of the oldest woman placing three bits of incense, with three of her fingers, beneath a threshold where a mouse is unknowingly buried. She then rolls seven black beans in her mouth, and smears the head of a fish with pitch, impaling it with a bronze needle, and roasting it in a fire. After she formally declaims the purpose of her actions saying, &amp;quot;I have gagged spiteful tongues and muzzled unfriendly mouths&amp;quot; she departs intoxicated. On the third day, black beans are thrown to lure a spirit out of the home. The head of the house will wash their hands clean in spring water, turn, and receive black beans and throw them away with their face averted; but while they throw them, they say: 'These I cast; with these beans I redeem me and mine.' This they say nine times, without looking back. Again they touch water, clash their hands against their bronze necklace, and ask the shade to go out of their house. When they have said nine times, 'Ghosts of my fathers, go forth!' they look back, and believe that they have duly performed the sacred rites.&lt;br /&gt;
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===Wulfsia - 𐍅𐌿𐌻𐍆𐍃===&lt;br /&gt;
&lt;br /&gt;
This festival is conducted annually to purify the city in which it is held and to promote fertility and general health in its citizens. A male goat is customarily sacrificed by two members of the priesthood, who then anoint their foreheads in its blood. A scrap of wool that has been soaked in milk is then used to wipe their faces clean and the two are expected to laugh for a short time. Followers are expected to watch the ritual and partake in eating goat that night, purifying their bodies.&lt;br /&gt;
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===Arizia - 𐌰𐌹𐍂𐌹𐌶𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Arizia, similar to Fadreia, is privately observed by families. It involves celebrations to honor the love of family, as members are expected to provide gifts before enjoying a banquet for all. During this, followers will exchange gifts to each other throughout the day before finally attending the large banquet at night.&lt;br /&gt;
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===Hrussia - 𐌷𐍂𐌿𐍃𐍃𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Hrussia is a very popular holiday, so much so that it occurs twice a year, with the second celebration coming one month after the first. Public exhibitions of horseback and chariot races are held to honor the gods.&lt;br /&gt;
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===Atfargania - 𐌰𐍄𐍆𐌰𐍂𐌾𐌰𐌽𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Atfargania’s date is fluid, taking place on either the 15th or 16th of the third month, then again on the 14th or 15th of the 5th month. Citizens of the city obtain or fashion small humanoid figures of straw, which are then collected by a procession of priests and holy figures. They are then taken to the oldest bridge in the city and tossed into the river below. This practice is so ancient that its purposes and origins are no longer understood, but it remains a cultural staple of its adherents.&lt;br /&gt;
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===Skōhslia - 𐍃𐌺𐍉𐌷𐍃𐌻𐌹𐌰===&lt;br /&gt;
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This annual event is meant to exorcise spirits or malevolent ghosts from one’s home. The spectres are given offerings consisting of black beans. Followers will usually do their own ritual at home even after the priest has left, either praying to their patron sentinel or Alder himself.&lt;br /&gt;
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===Haifstsia - 𐌷𐌰𐌹𐍆𐍃𐍄𐍃𐌹𐌰===&lt;br /&gt;
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Haifstsia is held twice a year and is meant to facilitate bountiful fishing. All fish caught on these days are sacrificed in fire. It starts as a competition, with the men and women doing their best to capture the greatest fish possible. Even though in the end it will act as a sacrifice, it shows their dedication to Eisarnknoth and their wish to see it flourish. At home, followers will eat fish for dinner.&lt;br /&gt;
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===Hauskarls Gana - H𐌰𐌿𐍃𐌺𐌰𐍂𐌻 𐌲𐌰𐌽𐌰===&lt;br /&gt;
&lt;br /&gt;
This event includes a parade of young people on horseback and occurs annually. The procession begins at the grove and circles the city, ending again at the grove. It honors a mythical battle in which Alder and his horsemen saved the soldiers of their city from Lilith and won a great victory.&lt;br /&gt;
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===Graibia - 𐌲𐍂𐌰𐌹𐌱𐌹𐌰===&lt;br /&gt;
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Similar to Atfargania, this festival traces its origins to an ancient and obscure past. It is mostly believed to honor the grove or sacred woods, though the exact deity that it exalts is no longer known.&lt;br /&gt;
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===Mikils Haifstjan - 𐌼𐌹𐌺𐌹𐌻𐍃 𐌷𐌰𐌹𐍆𐍃𐍄𐌾𐌰𐌽===&lt;br /&gt;
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It begins with a chariot race on the first day, with a parade beginning it. Hauskarls lead it on horseback with their chosen knappe walking behind them. Music plays throughout it all as dancers follow behind the soldiers, while finally people carry statues of the gods behind them. The person presiding over the games will wear the armor of a Hauskarl and will ride around in a chariot themselves, stopping in the middle of the racetrack. Finally, they will state a speech on the military, religion, and Eisarnknoth as a whole. They will then announce the beginning of the games and stay in the center, gesturing for the riders to come onto the track. Each chariot has two people, a driver and a warrior. The riders will then go onto the field with their chariots and race each other to the end once the master of the games allows them to begin. All seats are free but the more wealthy can buy better seats in order to see.&lt;br /&gt;
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On the second day a play will be put on, either depicting a military achievement or a story from the Sentinels and Alder. Seats are also free for the citizens while also being able to be paid for by the wealthy.&lt;br /&gt;
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Finally on the third day, a ritual will be done in the grove or the temple, sacrificing a bear to Alder and the Sentinels.&lt;br /&gt;
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===Thiutheigs Gudinī - 𐌸𐌹𐌿𐌸𐌴𐌹𐌲𐍃 𐌲𐌿𐌳𐌹𐌽𐌹===&lt;br /&gt;
&lt;br /&gt;
A festival for Alda, honoring her presence and what she does for the Eisarnthiuda. Men are strictly barred from knowing anything about the ritual and only women may partake in her festivals. Women will drink strong alcohol, speak of the stories of Alda, sacrifice a dove in her honor, and have a feast specifically for them.&lt;br /&gt;
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===Snaiws Gaqumthia- 𐍃𐌽𐌰𐌹𐍅𐍃 𐌲𐌰𐌵𐌿𐌼𐌸𐌹𐌰===&lt;br /&gt;
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This festival involves large-scale feasting, drinking, and dancing and is held at night, at the end of winter. During this time, prophetic divinations are made by the priests after eating specific foods and their predictions are believed to indicate how good or bad the rest of winter will be for the citizens of the city.&lt;br /&gt;
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==Military==&lt;br /&gt;
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===Hierarchy===&lt;br /&gt;
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====The Fyrd====&lt;br /&gt;
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The Eisarnthiuda military forms the backbone of strength in the South, a place of great danger and foreboding. The threat of void magic invasion hangs over all of its denizens, on top of fears over savage local wildlife and the possibility of invasion, from within or without. Due to such, a truly organized and professional army will be within grasp, to aid in the defense against all of the hazards that plague the region.&lt;br /&gt;
Officers and soldiers alike, man their stations and fill their garrisons in brave defense of their nation. Even the lowest of ranks comes with the possibility of promotion, with higher ranks promising grants of land to any who prove themselves worthy of the position. These occupations come with high honor and solidify themselves as prestigious avenues toward the betterment of one’s class.&lt;br /&gt;
These forces, ultimately, swear fealty to the Thiudan and as such, will do all in their power to uphold the will and law of Aleksandra Baireiksing and any she deems worthy of such a post. Forever may the defense of Eisarnknoth hold true, and may its retaliation be swift and mighty against any who threaten its ways of life.&lt;br /&gt;
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Soldier - Gadrauht (𐌲𐌰𐌳𐍂𐌰𐌿𐌷𐍄)&lt;br /&gt;
A gadrauht is a levied man or woman who fights for the realm and defends their lands.&lt;br /&gt;
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Sergeant - Wēpnbid (𐍅𐌴𐍀𐌽𐌷𐌰𐌿𐌱𐌹𐌸)&lt;br /&gt;
A newly recruited guard, lacking skill and seniority, though on a path toward advancement in military career.&lt;br /&gt;
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Captain - Houbitman (𐌷𐍉𐌿𐌱𐌹𐍄𐌼𐌰𐌽)&lt;br /&gt;
More experienced and hardened soldiers with a stronger understanding of combat and weaponry. They have seen war firsthand and have the ability to perform well in martial situations.&lt;br /&gt;
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Marshal - Harjbid (𐌷𐌰𐍂𐌾𐌱𐌹𐌳)&lt;br /&gt;
The highest ranking of the Eisarnknoth Fyrd that controls units in the field while also providing aid in combat scenarios. They are directly appointed by the Thiudan.&lt;br /&gt;
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====The Hauskarls====&lt;br /&gt;
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The Hauskarls are the Thiudan’s private retinue, composed of the finest soldiers found throughout Eisarnknoth. Their presence is unmatched in the North, as they are usually raised from birth to follow behind the Thiudan and serve as their guard. Their prowess in combat stands unparalleled and their bravery has proven to be limitless. They do not fear death, caring only for the Thiudan’s safety and the integrity of the nation they serve. The Hauskarls live a martial life, maintaining their strength and training their bodies almost constantly. For them, combat is akin to breathing and the life of their leader is paramount to their survival.&lt;br /&gt;
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Knappe - 𐌺𐌽𐌰𐍀𐍀𐌴&lt;br /&gt;
A knappe is a younger member of the Hauskarls, in training to become a full reiter.&lt;br /&gt;
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Reiter - 𐍂𐌴𐌹𐍄𐌴𐍂&lt;br /&gt;
A reiter is a newly inducted member of the Hauskarls, raised from the rank of knappe to serve House Baireiksing. They have the right to take a knappe of their own.&lt;br /&gt;
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Degan - 𐌳𐌴𐌲𐌰𐌽&lt;br /&gt;
Degans are more experienced and hardened soldiers with a stronger understanding of combat and weaponry. They have seen war firsthand and have the ability to perform well in martial situations.&lt;br /&gt;
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Oberhaupt - 𐍉𐌱𐌴𐍂𐌷𐌰𐌿𐍀𐍄&lt;br /&gt;
The highest ranking of the Hauskarls that controls Hauskarl units in the field while also providing aid in combat scenarios. They are directly appointed by the Thiudan.&lt;br /&gt;
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===Apparel===&lt;br /&gt;
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====The Fyrd====&lt;br /&gt;
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Gadrauhts wear a basic helmet alongside a white plaid cloak over their chainmail hauberk, black pants, and black shirt.&lt;br /&gt;
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Wēpnbids wear a bluish green plaid cloak on top of a chainmail hauberk and black pants and shirt.&lt;br /&gt;
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Houbitmans have a gilded helmet and a purple plaid cloak on top of a lamellar chestpiece while wearing a chainmail hauberk.&lt;br /&gt;
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The Harjbid wears a gilded faceplate helmet and a red plaid cloak on top of a lamellar chestpiece.&lt;br /&gt;
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====The Hauskarls====&lt;br /&gt;
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The hauskarls wear long red plaid capes and have gilded helmets with a back and face plate. They also wear gilded lamellar armor and vambraces over their black shirt and pants.&lt;br /&gt;
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==Laws and Judicial System==&lt;br /&gt;
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===The Code of Aleksandra===&lt;br /&gt;
====Title I. Concerning Summonses.====&lt;br /&gt;
# If any one be summoned before the &amp;quot;Dōms Rum&amp;quot; by the thiudan's law, and do not come he shall be sentenced to 100 andros.&lt;br /&gt;
# But he who summons another, and does not come himself, shall, if a lawful impediment have not delayed him, be sentenced to 50 andros, to be paid to him whom he summoned.&lt;br /&gt;
# And he who summons another shall walk with witnesses to the home of that man, and, if he be not at home, shall bid the wife or any one of the family to make known to him that he has been summoned to court.&lt;br /&gt;
#  But if he be occupied in the thiudan's service he can not summon him.&lt;br /&gt;
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====Title II. Concerning Thefts of Pigs etc.====&lt;br /&gt;
# If any one steal a sucking pig, and it be proved against him, he shall be sentenced to 120 andros.&lt;br /&gt;
# If any one steal a pig that can live without its mother, and it be proved on him, he shall be sentenced to 60 andros.&lt;br /&gt;
# If any one steal a sheep where there were no more in that flock, and it be proved on him, he shall be sentenced to 300 andros.&lt;br /&gt;
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====Title III. Concerning Thefts of Cattle.====&lt;br /&gt;
# If any one steal that bull which rules the herd and never has been yoked, he shall be sentenced to 200 andros.&lt;br /&gt;
# But if that bull is shared between three farms, he who stole him shall be sentenced to three times 200 andros.&lt;br /&gt;
# If any one steal a bull belonging to the thiudan he shall be sentenced to 400 andros.&lt;br /&gt;
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====Title IV. Concerning Damage done among Crops or in any Enclosure.====&lt;br /&gt;
# If any one finds cattle, or a horse, or flocks of any kind in his crops, he shall not at all mutilate them.&lt;br /&gt;
# If he do this and confess it, he shall restore the worth of the animal in place of it, and shall himself keep the mutilated one.&lt;br /&gt;
# But if he have not confessed it, and it have been proved on him, he shall be sentenced, besides the value of the animal and the fines for delay, to 200 andros.&lt;br /&gt;
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====Title XI. Concerning Thefts or Housebreakings of Freemen.====&lt;br /&gt;
# If any freeman steal, outside of the house, something worth 20 andros, he shall be sentenced to 200 andros.&lt;br /&gt;
# But if he steal, outside of the house, something worth 40 andros, and it be proved on him, he shall be sentenced, besides the amount and the fines for delay, to 400 andros.&lt;br /&gt;
# If a freeman break into a house and steal something worth 20 andros, and it be proved on him, he shall be sentenced to 400 andros.&lt;br /&gt;
# But if he shall have stolen something worth more than 40 andros, and it have been proved on him, he shall be sentenced, besides the worth of the object and the fines for delay, to 800 andros.&lt;br /&gt;
# But if he have broken, or tampered with, the lock, and thus have entered the house and stolen anything from it, he shall be sentenced, besides the worth of the object and the fines for delay, to 500 andros.&lt;br /&gt;
# And if he have taken nothing, or have escaped by flight, he shall, for the housebreaking alone, be sentenced to 600 andros.&lt;br /&gt;
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====Title XII. Concerning Thefts or Housebreakings on the Part of Baurja.====&lt;br /&gt;
# If a baurja steal, outside of the house, something worth 20 andros, he shall, besides paying the worth of the object and the fines for delay, be stretched out and receive 20 blows.&lt;br /&gt;
# But if he steal something worth 40 andros, he shall either receive 40 blows or pay 100 andros. But the lord of the slave who committed the theft shall restore to the plaintiff the worth of the object and the fines for delay.&lt;br /&gt;
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====Title XIII. Concerning Assault and Robbery.====&lt;br /&gt;
# If any one have assaulted and plundered a free man, and it be proved on him, he shall be sentenced to 500 andros.&lt;br /&gt;
# If any man should wish to migrate, and has permission from the thiudan, and shall have shown this in the public &amp;quot;Dōms Rum;&amp;quot; whoever, contrary to the decree of the thiudan, shall presume to oppose him, shall be sentenced to 200 andros.&lt;br /&gt;
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'''Title XIV. Concerning Arson.'''&lt;br /&gt;
# If any one shall set fire to a house in which men were sleeping, as many freemen as were in it can make complaint before the &amp;quot;Dōms Rum; &amp;quot; and if any one shall have been burned in it, the incendiary shall be sentenced to 1000 andros.&lt;br /&gt;
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====Title XV. Concerning Wounds.====&lt;br /&gt;
# If any one have wished to kill another person, and the blow have missed, he on whom it was proved shall be sentenced to 800 andros and 40 blows.&lt;br /&gt;
# If any person have wished to strike another with a poisoned arrow, and the arrow have glanced aside, and it shall be proved on him; he shall be sentenced to 800 andros and 40 blows.&lt;br /&gt;
# If any person strike another on the head so that the brain appears, and the three bones which lie above the brain shall project, he shall be sentenced to 2000 andros and 60 blows.&lt;br /&gt;
# But if it shall have been between the ribs or in the stomach, so that the wound appears and reaches to the entrails, he shall be sentenced to 2000 andros besides 200 andros for the physician's pay alongside 60 blows.&lt;br /&gt;
# If any one shall have struck a man so that blood falls to the floor, and it be proved on him, he shall be sentenced to 800 andros and 20 blows.&lt;br /&gt;
# But if a freeman strike a freeman with his fist so that blood does not flow, he shall be sentenced for each blow-up to 3 blows-to 120 andros.&lt;br /&gt;
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====Title XVIII. Concerning him who, before the thiudan, accuses an innocent Man.====&lt;br /&gt;
# If any one, before the thiudan, accuse an innocent man who is absent, he shall be sentenced to 100 andros.&lt;br /&gt;
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====Title XVI. Concerning Witches.====&lt;br /&gt;
# If any one have given herbs to another so that he die, he shall be sentenced to 2000 andros (or shall surely be given over to fire).&lt;br /&gt;
# If any person have bewitched another, and he who was thus treated shall escape, the author of the crime, who is proved to have committed it, shall be sentenced to 1000 andros.&lt;br /&gt;
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====Title XVII. Concerning the Killing of children and women.====&lt;br /&gt;
# If any one have slain a boy under 10 years-up to the end of the tenth and it shall have been proved on him, he shall be sentenced to 3000 andros and 60 blows.&lt;br /&gt;
# If any one have hit a free woman who is pregnant and she dies, he shall be sentenced to 3200 andros and 60 blows.&lt;br /&gt;
# If any one have killed a free woman after she has begun bearing children, he shall be sentenced to 3000 andros and 60 blows.&lt;br /&gt;
# After she can have no more children, he who kills her shall be sentenced to 2000 andros and 60 blows.&lt;br /&gt;
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====Title XVIII. Concerning Insults.====&lt;br /&gt;
# If any one, man or woman, shall have called a woman harlot, and shall not have been able to prove it, he shall be sentenced to 200 andros.&lt;br /&gt;
# If any person shall have called another &amp;quot;fox,&amp;quot; he shall be sentenced to 200 andros.&lt;br /&gt;
# If any man shall have called another &amp;quot;hare,&amp;quot; he shall be sentenced to 200 andros.&lt;br /&gt;
# If any man shall have brought it up against another that he has deserted battle and shall not have been able to prove it, he shall be sentenced to 200 andros.&lt;br /&gt;
# If any man shall have called another &amp;quot;spy&amp;quot; or &amp;quot;perjurer,&amp;quot; and shall not have been able to prove it, he shall be sentenced to 300 andros.&lt;br /&gt;
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====Title XIX. Concerning the Theft of hunting animals.====&lt;br /&gt;
# If any one have stolen a tame marked hound or bird, trained to hunting, and it shall have been proved through witnesses that his master had him for hunting, or had killed with him two or three beasts, he shall be sentenced to 400 andros.&lt;br /&gt;
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====Title XX. Concerning the Stealing of Fences.====&lt;br /&gt;
# If any man shall have cut 3 staves by which a fence is bound or held together, or have stolen or cut the heads of 3 stakes, he shall be sentenced to 200 andros.&lt;br /&gt;
# If any one shall have drawn a harrow through another's harvest after it has sprouted, or shall have gone through it with a wagon where there was no road, he shall be sentenced to 300 andros.&lt;br /&gt;
# If any one shall have gone, where there is no way or path, through another's harvest which has already become thick, he shall be sentenced to 400 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XXI. Concerning the Murder of Free Men.====&lt;br /&gt;
# If any one shall have killed a free Eisarnthiuda, or one living under the Code of Aleksandra, and it have been proved on him, he shall be sentenced to 3000 andros and 60 blows.&lt;br /&gt;
# But if he shall have thrown him into a well or into the water, or shall have covered him with branches or anything else, to conceal him, he shall be sentenced to 3400 andros and 60 blows.&lt;br /&gt;
# But if any one has slain a man who is in the service of the thiudan, he shall be sentenced to 4000 andros and 60 blows.&lt;br /&gt;
# But if he have put him in the water or in a well, and covered him with anything to conceal him, he shall be sentenced to 4400 andros and 60 blows.&lt;br /&gt;
# If any one have thrown a free man into a well, and he have escaped alive, he (the criminal) shall be sentenced to 2000 andros and 60 blows.&lt;br /&gt;
&lt;br /&gt;
====Title XXII. Concerning Migrators.====&lt;br /&gt;
# If any one wish to migrate to another village and if one or more who live in that village do not wish to receive him,-if there be only one who objects, he shall not have leave to move there.&lt;br /&gt;
# But if he shall have presumed to settle in that village in spite of his rejection by one or two men, then some one shall give him warning. And if he be unwilling to go away, he who gives him warning shall give him warning, with witnesses, as follows: I warn thee that thou mayst remain here this next night as the Code of Aleksandra demands, and I warn thee that within 10 nights thou shalt go forth from this village. After another 10 nights he shall again come to him and warn him again within 10 nights to go away. If he still refuse to go, again 10 nights shall be added to the command, that the number of 30 nights may be full. If he will not go away even then, then he shall summon him to the &amp;quot;Dōms Rum,&amp;quot; and present his witnesses as to the separate commands to leave. If he who has been warned will not then move away, and no valid reason detains him, and all the above warnings which we have mentioned have been given according to law: then he who gave him warning shall take the mutter into his own hands and request the &amp;quot;comes&amp;quot; to go to that place and expel him. And because he would not listen to the law, that man shall relinquish all that he has earned there, and, besides, shall be sentenced to 1200 andros.&lt;br /&gt;
# But if anyone have moved there, and within 12 months no one have given him warning, he shall remain as secure as the other neighbors.&lt;br /&gt;
&lt;br /&gt;
====Title XXIII. Concerning Promises to Pay.====&lt;br /&gt;
# If any freeman have made to another a promise to pay, then he to whom the promise was made shall, within 40 days or within such term as was agreed when he made the promise, go to the house of that man with witnesses, or with appraisers. And if he (the debtor) be unwilling to make the promised payment, he shall be sentenced to 150 andros above the debt which he had promised.&lt;br /&gt;
# If he then be unwilling to pay, he (the creditor) shall summon him before the &amp;quot;Dōms Rum&amp;quot;; and thus accuse him: &amp;quot;I ask thee, 'Thunginus,' to ban my opponent who made me a promise to pay and owes me a debt.&amp;quot; And he shall state how much he owes and promised to pay. Then the &amp;quot;Thunginus&amp;quot; shall say: &amp;quot; I ban thy opponent to what the Code of Aleksandra decrees.&amp;quot; Then he to whom the promise was made shall warn him (the debtor) to make no payment or pledge of payment to anybody else until he has fulfilled his promise to him (the creditor). And straightway on that same day before the sun sets, he shall go to the house of that man with witnesses, and shall ask if he will pay that debt. If he will not, he (the creditor) shall wait until after sunset; then, if he have waited until after sunset, 120 andros, shall be added on to the debt. And this shall be done up to 3 times in 3 weeks. And if at the third time he will not pay all this, it (the sum) shall increase to 360 andros: so, namely, that, after each admonition or waiting until after sunset, 20 andros shall be added to the debt.&lt;br /&gt;
# If any one be unwilling to fulfill his promise in the regular assembly,-then he to whom the promise was made shall go the Mekeiman of that place, in whose district he lives, and shall take the stalk and shall say: oh Mekeiman, that man made me a promise to pay, and I have lawfully summoned him before the court according to the Code of Aleksandra on this matter; I pledge thee myself and my fortune that thou may'st safely seize his property. And he shall state the case to him, and shall tell how much he (the debtor) had agreed to pay. Then the Mekeiman shall collect suitable bailiffs, and shall go with them to the house of him who made the promise and shall say: thou who art here present pay voluntarily to that man what thou didst promise, and choose any two of those bailiffs who shall appraise that from which thou shalt pay; and make good what thou cost owe, according to a just appraisal. But if he will not hear, or be absent, then the bailiffs shall take from his property the value of the debt which he owes. And, according to the law, the accuser shall take two thirds of that which the debtor owes, and the Mekeiman shall collect for himself the other third as peace money; unless the peace money shall have been paid to him before in this same matter.&lt;br /&gt;
# If the Mekeiman have been appealed to, and no sufficient reason, and no duty of the thiudan, have detained him-and if he have put off going, and have sent no substitute to demand law and justice: he shall answer for it with his life, or shall redeem himself with his &amp;quot;wergeld.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Title XXIV. Concerning the Slaying of a Godakund.====&lt;br /&gt;
# If any one slay a Godakund he shall be sentenced to 4000 andros.&lt;br /&gt;
# If any one slay a Mekeiman, he shall be sentenced to 5000 andros.&lt;br /&gt;
# If any one slay a Hartáuh, he shall be sentenced to 6000 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XXV. Concerning the Plundering of Corpses.====&lt;br /&gt;
# If any one shall have dug up and plundered a corpse already buried, and it shall have been proved on him, he shall be outlawed until the day when he comes to an agreement with the relatives of the dead man, and they ask for him that he be allowed to come among men. And whoever, before he comes to an arrangement with the relative, shall give him bread or shelter-even if they are his relations or his own wife-shall be sentenced to 600 andros.&lt;br /&gt;
# But he who is proved to have committed the crime shall be sentenced to 800 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XXVI. Concerning him who shall have scorned to come to Court.====&lt;br /&gt;
# If any man shall have scorned to come to court, and shall have put off fulfilling the injunction of the bailiffs, and shall not have been willing to consent to undergo the fine, or the kettle ordeal, or anything prescribed by law: then he (the plaintiff) shall summon him to the presence of the thiudan. And there shall be 12 witnesses who-3 at a time being sworn-shall testify that they were present when the bailiff enjoined him (the accused) either to go to the kettle ordeal, or to agree concerning the fine; and that he had scorned the injunction. Then 3 others shall swear that they were there on the day when the bailiffs enjoined that he should free himself by the kettle ordeal or by composition; and that 40 days after that, in the &amp;quot;mallberg,&amp;quot; he (the accuser) had again waited until after sunset, and that he (the accused) would not obey the law. Then he (the accuser) shall summon him before the thiudan for a fortnight thence; and three witnesses shall swear that they were there when he summoned him and when he waited for sunset. If he does not then come, those 9, being sworn, shall give testimony as we have above explained. On that day likewise, if he do not come, he (the accuser) shall let the sun go down on him, and shall have 3 witnesses who shall be there when he waits till sunset. But if the accuser shall have fulfilled all this, and the accused shall not have been willing to come to any court, then the thiudan, before whom he has been summoned, shall withdraw his protection from him. Then he shall be guilty, and all his goods shall belong to the fisc, or to him to whom the fisc may wish to give them. And whoever shall have fed or housed him-even if it were his own wife-shall be sentenced to 600 andros, which make 15 shillings; until he (the debtor) shall have made good all that has been laid to his charge.&lt;br /&gt;
&lt;br /&gt;
====Title XXVII. Concerning the &amp;quot;Chrenecruda.&amp;quot;====&lt;br /&gt;
# If any one have killed a man, and, having given up all his property, has not enough to comply with the full terms of the law, he shall present 6 sworn witnesses to the effect that, neither above the earth nor under it, has he any more property than he has already given. And he shall afterwards go into his house, and shall collect in his hand dust from the four corners of it, and shall afterwards stand upon the threshold, looking inwards into the house. And then, with his left hand, he shall throw over his shoulder some of that dust on the nearest relative that he has. But if his father and (his father's) brothers have already paid, he shall then throw that dust on their (the brothers') children-that is, over three (relatives) who are nearest on the father's and three on the mother's side. And after that, in his shirt, without girdle and without shoes, a staff in his hand, he shall spring over the hedge. And then those three shall pay half of what is lacking of the compounding money or the legal fine; that is, those others who are descended in the paternal line shall do this.&lt;br /&gt;
# But if there be one of those relatives who has not enough to pay his whole indebtedness, he, the poorer one, shall in turn throw the &amp;quot;chrenecruda&amp;quot; on him of them who has the most, so that he shall pay the whole fine.&lt;br /&gt;
# But if he also does not have enough to pay the whole, then he who has charge of the murderer shall bring him before the &amp;quot;Dōms Rum&amp;quot;,  in order that they (his friends) may take him under their protection. And if no one have taken him under his protection -that is, so as to redeem him for what he can not pay- then he shall have to atone with his life.&lt;br /&gt;
&lt;br /&gt;
====Title XXXVIII. Concerning Private Property.====&lt;br /&gt;
# If any man die and leave no sons but has a daughter, they shall inherit.&lt;br /&gt;
# If any man has no children, the father and mother may inherit.&lt;br /&gt;
# If the father and the mother do not survive, and he leave brothers or sisters, they shall inherit.&lt;br /&gt;
# But if there are none, the sisters of the father shall inherit.&lt;br /&gt;
# But if there are no sisters of the father, the sisters of the mother shall claim that inheritance.&lt;br /&gt;
# If there are none of these, the nearest relatives on the father's side shall succeed to that inheritance.&lt;br /&gt;
&lt;br /&gt;
====Title XXIX. Concerning Wergeld.====&lt;br /&gt;
# If any one's father have been killed, the sons shall have half the compounding money (wergeld); and the other half the nearest relatives, as well on the mother's as on the father's side, shall divide among themselves.&lt;br /&gt;
# But if there are no relatives, paternal or maternal that portion shall go to the fisc.&lt;br /&gt;
&lt;br /&gt;
====Title XXX. Concerning the Dōms Rum.====&lt;br /&gt;
# The “Thuringus” is the high judge of Eisarnknoth who has the right to call the “Dōms Rum”, a court of judgement.&lt;br /&gt;
# The “Thuringus” is appointed by the Thiudan directly.&lt;br /&gt;
# The “Thuringus” has a position on the Raginleiks Gafaurds and reports to the Thiudan due to such.&lt;br /&gt;
# The “Thuringus” must call for an assembly of the village or town involved during the “Dōms Rum”.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{{Navtable_Nations|class=&amp;quot;mw-collapsible&amp;quot;}}&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Kingdom_of_Eisarnknoth&amp;diff=4120</id>
		<title>The Kingdom of Eisarnknoth</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Kingdom_of_Eisarnknoth&amp;diff=4120"/>
		<updated>2023-07-04T05:46:55Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: /* Hierarchy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The Kingdom of Eisarnknoth&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Eisarnknoth.png|center|frameless|329x329px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Capital'''&lt;br /&gt;
|[[Eisarnwidus]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|The Norlanden, The Eisarn Forest&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|[[Wahrheit Alderism]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Absolute Monarchy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leader'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Thiudan | &amp;lt;/nowiki&amp;gt;[[Aleksandra Baireiksing]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Raginleiks Gafaurds'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Hauhs Framatheis | Ilse Baireiksing &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Fauragaggja | Nazila Dajani&lt;br /&gt;
&lt;br /&gt;
Harjbid | Lucas Langenberg&lt;br /&gt;
&lt;br /&gt;
Fērjahauhs | Manfred Franke&lt;br /&gt;
&lt;br /&gt;
Thuringus | Alfred Baireiksing&lt;br /&gt;
|}&lt;br /&gt;
==Introduction==&lt;br /&gt;
Born from the religious exiles of the Hadrian Empire, The Kingdom of Eisarnknoth lies chiefly within the dense Eisarn Forest. It is here that the people of Eisarnknoth boast a flourishing new civilization, rich with the resources and bounties native to the region. The city itself is a marvel of construction, elegantly built and tastefully adorned with trinkets and treasures of the North. The people here practice a unique faith that is deeply ingrained within their culture and institutions. Given by its adherents the name “Wahrheit Alderism”, the infant religion proclaims itself as the true faith and its followers see it as a return to the orthodox liturgy of the old faith’s conception. Wahrheit Alderists view the old faith of Hadriana as supplanted by the new, rendering their Hadrian counterparts as heretics in the eyes of the Wahrheit church.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
&lt;br /&gt;
=== Apparel ===&lt;br /&gt;
Eisarnknoth men will usually wear some sort of cloak or cape on top of woolen clothing. They dress in a long tunic and pants as well, dyed with different colors. Finally, they usually have a belt tied around their waist in order to hold a sword of some sort. Women wear cloaks as well with a wool shirt and long skirt. If they do not have a skirt, it will be a plain dress. The Eisarnknoth take a liking to plaid patterns as well, albeit usually keeping it to their cloaks.&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
Eisarnthiuda culture is principally lacking in visual art. They are not known to produce works, such as paintings and tapestries, of any note. Despite this shortcoming, they have a colorful literary tradition in the form of epic poetry and long-form sagas. The sagas, based on legendary heroes and historical events of the past, can involve battles, hunts, or other great and notable acts performed by a person or group. These sagas take many forms, including songs, hymns, narratives, or plays.&lt;br /&gt;
&lt;br /&gt;
===Architecture===&lt;br /&gt;
The Eisarnknoth live in quaint houses with hay roofs, local wood to hold them up, and stone foundations. In the upper class, castles are more likely seen due to their militaristic nature and are completely defensive. It is unusual to see manors as the kingdom is more interested in defending the realm.&lt;br /&gt;
&lt;br /&gt;
===Food and Drinks===&lt;br /&gt;
Food from Eisarnknoth usually consists of hot and hearty meals, made to battle the cold and take little time to eat. Most foods consist of resources gathered from the land around them, using fish, pork, berries and a variety of other things. Grown crops are also used for breads and pies, like wheat, rye, and barley. Vegetables are normally used on rare occasions in small quantities, being used as a small side. Although more wealthy citizens can afford to have them more often. Fruit is almost nonexistent due to them not being able to grow within the environment; however on rare occasions when imported from other places, it sells out immediately as it is highly sought after.&lt;br /&gt;
&lt;br /&gt;
*Cold Soups&lt;br /&gt;
**Beetenbartsch&lt;br /&gt;
**Biersuppe&lt;br /&gt;
**Hot Soups&lt;br /&gt;
**Eintopf&lt;br /&gt;
**Leberknödel&lt;br /&gt;
**Wurstbrühe&lt;br /&gt;
**Hochzeitssuppe&lt;br /&gt;
**Schwarzsauer&lt;br /&gt;
*Main Dishes&lt;br /&gt;
**Bratwurst&lt;br /&gt;
**Schnitzel&lt;br /&gt;
**Braised Cabbage&lt;br /&gt;
**Labskaus&lt;br /&gt;
**Spätzle&lt;br /&gt;
*Desserts &amp;amp; Pastries&lt;br /&gt;
**Berzeln&lt;br /&gt;
**Bauernbrot&lt;br /&gt;
**Stollen&lt;br /&gt;
**Apfelstrudel&lt;br /&gt;
*Alcoholic Beverages&lt;br /&gt;
**Himbeergeist&lt;br /&gt;
**Kirschwasser&lt;br /&gt;
**Weizenbier&lt;br /&gt;
**Helles&lt;br /&gt;
**Eisarnwidus Mum&lt;br /&gt;
*Non-Alcoholic Beverages &lt;br /&gt;
**Schorle&lt;br /&gt;
**Eierlikör&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
&lt;br /&gt;
====Attian Humans====&lt;br /&gt;
Due to differences within the former Hadrian Empire, mainly Attian Humans live within Eisarnknoth. Their population is large and is put at the forefront of society due to the teachings of Wahrheit Alderism.&lt;br /&gt;
&lt;br /&gt;
====Khadan and Hinterland Humans====&lt;br /&gt;
Any other humans are able to emigrate over to the Duchy without any problem due to the upheld status of humans within Wahrheit Alderism. Some humans were originally in Hadriana and expressed frustration with the government at the time. They in turn left with the rest of the races, taking up Wahrheit Alderism at the same time.&lt;br /&gt;
&lt;br /&gt;
====Other Races====&lt;br /&gt;
Due to the diversity and acceptance of other races within Wahrheit Alderism, Eisarnknoth does not discriminate against them. Their populations are usually small but are still welcome within the Kingdom.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
The Kingdom of Eisarnknoth follows [[Wahrheit Alderism]], a schism within Alderism started by Thiudan Aleksandra Baireiksing. In Wahrheit Alderism, the people of Eisarnknoth attempt to emulate how Alder lived and died. They believe that the Thiudan was chosen by Alder to rule them after leading the population out of Hadriana. As the Hadrian Empire’s civil war happened soon after, their belief increased immensely. They also believe that same-sex couples are able to be together as long as they adopt a child as that is what Alda would want. Wahrheit Alderists see elemental magic as a gift from the Sentinels to fight against the voidal-based magics.&lt;br /&gt;
&lt;br /&gt;
== Social Hierarchy ==&lt;br /&gt;
*King - Thiudan, p. Thiudans - 𐌸𐌹𐌿𐌳𐌰𐌽𐍃 - Your Majesty&lt;br /&gt;
**Prince/Princess - Reik, p. Reiks - 𐍂𐌴𐌹𐌺𐍃 - Your Highness&lt;br /&gt;
**Advisor/Advisory Council - Ragineis/Raginleiks Gafaurds - 𐍂𐌰𐌲𐌹𐌽𐌴𐌹𐍃/𐍂𐌰𐌲𐌹𐌽𐌻𐌴𐌹𐌺𐍃 𐌲𐌰𐍆𐌰𐌿𐍂𐌳𐍃 - Your Eminence&lt;br /&gt;
***Duke/Duchess - Hartáuh, p. Hartáuhs - 𐌷𐌰𐍂𐍄𐌰𐌿𐌷 - Your High Grace&lt;br /&gt;
***Count/Countess - Mekeiman, p. Mekeimans - 𐌼𐌴𐌺𐌴𐌹𐌼𐌰𐌽 - Your Grace&lt;br /&gt;
***Lord/Lady - Godakund, p. Godakunds - 𐌲𐍉𐌳𐌰𐌺𐌿𐌽𐌳𐍃 - Your Lordship/Ladyship&lt;br /&gt;
****Housecarls - Hauskarls - 𐌷𐌰𐌿𐍃𐌺𐌰𐍂𐌻𐍃 - Ser/Dame&lt;br /&gt;
****Levies - Fyrd - 𐍆𐌹𐍂𐌳 - N/A&lt;br /&gt;
****Serf - Baurgja, Baurgjas - 𐌱𐌰𐌿𐍂𐌲𐌾𐌰 - N/A&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
The Eisarnthiuda make use of very advanced technology relating to lumber-mills, which are almost automatic and require only minimal amounts of work in chopping large logs and processing raw wood. They also make use of advanced traps and methods for capturing wildlife, sizing from squirrels to even bears. They make use of a variety of knives for the skinning of animals, advanced traps, and very advanced milling and lumber-cutting technology and techniques. The Eisarnthiuda have a variety of methods of transportation that revolve on carts, horses, and ships. They make use of roads, albeit quite poor ones.&lt;br /&gt;
&lt;br /&gt;
== Celebrations and Holidays ==&lt;br /&gt;
===Eisarnknoth Gaqumthia - 𐌴𐌹𐍃𐌰𐍂𐌽𐌺𐌽𐍉𐍄𐌷 𐌲𐌰𐌵𐌿𐌼𐌸𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Nine wagons with the Sentinels’ images are dragged to the grove right outside the city and worshiped. One of the wagons, Dolus’, is thrown into a bonfire and cheered upon as it burns. The followers will then chant together a prayer to Alder, stating their distaste for Dolus, asking him for guidance, and finally ending it with a positive and uplifting statement.&lt;br /&gt;
&lt;br /&gt;
===Gagatilia - 𐌲𐌰𐌲𐌰𐍄𐌹𐌻𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
This festival involves the appeasing of the spirits that watch over the intersections of roads. It is believed that by offering sacrifices of sweets, such as baked goods, for each member of a traveling party, these spirits may be sated and allow the pilgrim safe passage.&lt;br /&gt;
&lt;br /&gt;
===Fadreia - 𐍆𐌰𐌳𐍂𐌴𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Fadreia is a festival lasting 3 days, meant to honor family ancestors. It is mostly familial, in that there is little public procession. It is customary that flower-garlands, wheat, salt, wine-soaked bread and violets be sacrificed by the family at family tombs. Due to this, any hauntings should stop. On the second day, a ritual occurs, consisting of the oldest woman placing three bits of incense, with three of her fingers, beneath a threshold where a mouse is unknowingly buried. She then rolls seven black beans in her mouth, and smears the head of a fish with pitch, impaling it with a bronze needle, and roasting it in a fire. After she formally declaims the purpose of her actions saying, &amp;quot;I have gagged spiteful tongues and muzzled unfriendly mouths&amp;quot; she departs intoxicated. On the third day, black beans are thrown to lure a spirit out of the home. The head of the house will wash their hands clean in spring water, turn, and receive black beans and throw them away with their face averted; but while they throw them, they say: 'These I cast; with these beans I redeem me and mine.' This they say nine times, without looking back. Again they touch water, clash their hands against their bronze necklace, and ask the shade to go out of their house. When they have said nine times, 'Ghosts of my fathers, go forth!' they look back, and believe that they have duly performed the sacred rites.&lt;br /&gt;
&lt;br /&gt;
===Wulfsia - 𐍅𐌿𐌻𐍆𐍃===&lt;br /&gt;
&lt;br /&gt;
This festival is conducted annually to purify the city in which it is held and to promote fertility and general health in its citizens. A male goat is customarily sacrificed by two members of the priesthood, who then anoint their foreheads in its blood. A scrap of wool that has been soaked in milk is then used to wipe their faces clean and the two are expected to laugh for a short time. Followers are expected to watch the ritual and partake in eating goat that night, purifying their bodies.&lt;br /&gt;
&lt;br /&gt;
===Arizia - 𐌰𐌹𐍂𐌹𐌶𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Arizia, similar to Fadreia, is privately observed by families. It involves celebrations to honor the love of family, as members are expected to provide gifts before enjoying a banquet for all. During this, followers will exchange gifts to each other throughout the day before finally attending the large banquet at night.&lt;br /&gt;
&lt;br /&gt;
===Hrussia - 𐌷𐍂𐌿𐍃𐍃𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Hrussia is a very popular holiday, so much so that it occurs twice a year, with the second celebration coming one month after the first. Public exhibitions of horseback and chariot races are held to honor the gods.&lt;br /&gt;
&lt;br /&gt;
===Atfargania - 𐌰𐍄𐍆𐌰𐍂𐌾𐌰𐌽𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Atfargania’s date is fluid, taking place on either the 15th or 16th of the third month, then again on the 14th or 15th of the 5th month. Citizens of the city obtain or fashion small humanoid figures of straw, which are then collected by a procession of priests and holy figures. They are then taken to the oldest bridge in the city and tossed into the river below. This practice is so ancient that its purposes and origins are no longer understood, but it remains a cultural staple of its adherents.&lt;br /&gt;
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===Skōhslia - 𐍃𐌺𐍉𐌷𐍃𐌻𐌹𐌰===&lt;br /&gt;
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This annual event is meant to exorcise spirits or malevolent ghosts from one’s home. The spectres are given offerings consisting of black beans. Followers will usually do their own ritual at home even after the priest has left, either praying to their patron sentinel or Alder himself.&lt;br /&gt;
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===Haifstsia - 𐌷𐌰𐌹𐍆𐍃𐍄𐍃𐌹𐌰===&lt;br /&gt;
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Haifstsia is held twice a year and is meant to facilitate bountiful fishing. All fish caught on these days are sacrificed in fire. It starts as a competition, with the men and women doing their best to capture the greatest fish possible. Even though in the end it will act as a sacrifice, it shows their dedication to Eisarnknoth and their wish to see it flourish. At home, followers will eat fish for dinner.&lt;br /&gt;
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===Hauskarls Gana - H𐌰𐌿𐍃𐌺𐌰𐍂𐌻 𐌲𐌰𐌽𐌰===&lt;br /&gt;
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This event includes a parade of young people on horseback and occurs annually. The procession begins at the grove and circles the city, ending again at the grove. It honors a mythical battle in which Alder and his horsemen saved the soldiers of their city from Lilith and won a great victory.&lt;br /&gt;
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===Graibia - 𐌲𐍂𐌰𐌹𐌱𐌹𐌰===&lt;br /&gt;
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Similar to Atfargania, this festival traces its origins to an ancient and obscure past. It is mostly believed to honor the grove or sacred woods, though the exact deity that it exalts is no longer known.&lt;br /&gt;
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===Mikils Haifstjan - 𐌼𐌹𐌺𐌹𐌻𐍃 𐌷𐌰𐌹𐍆𐍃𐍄𐌾𐌰𐌽===&lt;br /&gt;
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It begins with a chariot race on the first day, with a parade beginning it. Hauskarls lead it on horseback with their chosen knappe walking behind them. Music plays throughout it all as dancers follow behind the soldiers, while finally people carry statues of the gods behind them. The person presiding over the games will wear the armor of a Hauskarl and will ride around in a chariot themselves, stopping in the middle of the racetrack. Finally, they will state a speech on the military, religion, and Eisarnknoth as a whole. They will then announce the beginning of the games and stay in the center, gesturing for the riders to come onto the track. Each chariot has two people, a driver and a warrior. The riders will then go onto the field with their chariots and race each other to the end once the master of the games allows them to begin. All seats are free but the more wealthy can buy better seats in order to see.&lt;br /&gt;
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On the second day a play will be put on, either depicting a military achievement or a story from the Sentinels and Alder. Seats are also free for the citizens while also being able to be paid for by the wealthy.&lt;br /&gt;
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Finally on the third day, a ritual will be done in the grove or the temple, sacrificing a bear to Alder and the Sentinels.&lt;br /&gt;
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===Thiutheigs Gudinī - 𐌸𐌹𐌿𐌸𐌴𐌹𐌲𐍃 𐌲𐌿𐌳𐌹𐌽𐌹===&lt;br /&gt;
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A festival for Alda, honoring her presence and what she does for the Eisarnthiuda. Men are strictly barred from knowing anything about the ritual and only women may partake in her festivals. Women will drink strong alcohol, speak of the stories of Alda, sacrifice a dove in her honor, and have a feast specifically for them.&lt;br /&gt;
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===Snaiws Gaqumthia- 𐍃𐌽𐌰𐌹𐍅𐍃 𐌲𐌰𐌵𐌿𐌼𐌸𐌹𐌰===&lt;br /&gt;
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This festival involves large-scale feasting, drinking, and dancing and is held at night, at the end of winter. During this time, prophetic divinations are made by the priests after eating specific foods and their predictions are believed to indicate how good or bad the rest of winter will be for the citizens of the city.&lt;br /&gt;
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==Military==&lt;br /&gt;
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===Hierarchy===&lt;br /&gt;
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====The Fyrd====&lt;br /&gt;
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The Eisarnthiuda military forms the backbone of strength in the South, a place of great danger and foreboding. The threat of void magic invasion hangs over all of its denizens, on top of fears over savage local wildlife and the possibility of invasion, from within or without. Due to such, a truly organized and professional army will be within grasp, to aid in the defense against all of the hazards that plague the region.&lt;br /&gt;
Officers and soldiers alike, man their stations and fill their garrisons in brave defense of their nation. Even the lowest of ranks comes with the possibility of promotion, with higher ranks promising grants of land to any who prove themselves worthy of the position. These occupations come with high honor and solidify themselves as prestigious avenues toward the betterment of one’s class.&lt;br /&gt;
These forces, ultimately, swear fealty to the Thiudan and as such, will do all in their power to uphold the will and law of Aleksandra Baireiksing and any she deems worthy of such a post. Forever may the defense of Eisarnknoth hold true, and may its retaliation be swift and mighty against any who threaten its ways of life.&lt;br /&gt;
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Soldier - Gadrauht (𐌲𐌰𐌳𐍂𐌰𐌿𐌷𐍄)&lt;br /&gt;
A gadrauht is a levied man or woman who fights for the realm and defends their lands.&lt;br /&gt;
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Sergeant - Wēpnbid (𐍅𐌴𐍀𐌽𐌷𐌰𐌿𐌱𐌹𐌸)&lt;br /&gt;
A newly recruited guard, lacking skill and seniority, though on a path toward advancement in military career.&lt;br /&gt;
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Captain - Houbitman (𐌷𐍉𐌿𐌱𐌹𐍄𐌼𐌰𐌽)&lt;br /&gt;
More experienced and hardened soldiers with a stronger understanding of combat and weaponry. They have seen war firsthand and have the ability to perform well in martial situations.&lt;br /&gt;
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Marshal - Harjbid (𐌷𐌰𐍂𐌾𐌱𐌹𐌳)&lt;br /&gt;
The highest ranking of the Eisarnknoth Fyrd that controls units in the field while also providing aid in combat scenarios. They are directly appointed by the Thiudan.&lt;br /&gt;
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====The Hauskarls====&lt;br /&gt;
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The Hauskarls are the Thiudan’s private retinue, composed of the finest soldiers found throughout Eisarnknoth. Their presence is unmatched in the North, as they are usually raised from birth to follow behind the Thiudan and serve as their guard. Their prowess in combat stands unparalleled and their bravery has proven to be limitless. They do not fear death, caring only for the Thiudan’s safety and the integrity of the nation they serve. The Hauskarls live a martial life, maintaining their strength and training their bodies almost constantly. For them, combat is akin to breathing and the life of their leader is paramount to their survival.&lt;br /&gt;
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Knappe - 𐌺𐌽𐌰𐍀𐍀𐌴&lt;br /&gt;
A knappe is a younger member of the Hauskarls, in training to become a full reiter.&lt;br /&gt;
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Reiter - 𐍂𐌴𐌹𐍄𐌴𐍂&lt;br /&gt;
A reiter is a newly inducted member of the Hauskarls, raised from the rank of knappe to serve House Baireiksing. They have the right to take a knappe of their own.&lt;br /&gt;
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Degan - 𐌳𐌴𐌲𐌰𐌽&lt;br /&gt;
Degans are more experienced and hardened soldiers with a stronger understanding of combat and weaponry. They have seen war firsthand and have the ability to perform well in martial situations.&lt;br /&gt;
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Oberhaupt - 𐍉𐌱𐌴𐍂𐌷𐌰𐌿𐍀𐍄&lt;br /&gt;
The highest ranking of the Hauskarls that controls Hauskarl units in the field while also providing aid in combat scenarios. They are directly appointed by the Thiudan.&lt;br /&gt;
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===Apparel===&lt;br /&gt;
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====The Fyrd====&lt;br /&gt;
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Gadrauhts wear a basic helmet alongside a white plaid cloak over their chainmail hauberk, black pants, and black shirt.&lt;br /&gt;
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Wēpnbids wear a bluish green plaid cloak on top of a chainmail hauberk and black pants and shirt.&lt;br /&gt;
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Houbitmans have a gilded helmet and a purple plaid cloak on top of a lamellar chestpiece while wearing a chainmail hauberk.&lt;br /&gt;
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The Harjbid wears a gilded faceplate helmet and a red plaid cloak on top of a lamellar chestpiece.&lt;br /&gt;
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====The Hauskarls====&lt;br /&gt;
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The hauskarls wear long red plaid capes and have gilded helmets with a back and face plate. They also wear gilded lamellar armor and vambraces over their black shirt and pants.&lt;br /&gt;
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==Laws and Judicial System==&lt;br /&gt;
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===The Code of Aleksandra===&lt;br /&gt;
====Title I. Concerning Summonses.====&lt;br /&gt;
# If any one be summoned before the &amp;quot;Dōms Rum&amp;quot; by the thiudan's law, and do not come he shall be sentenced to 100 andros.&lt;br /&gt;
# But he who summons another, and does not come himself, shall, if a lawful impediment have not delayed him, be sentenced to 50 andros, to be paid to him whom he summoned.&lt;br /&gt;
# And he who summons another shall walk with witnesses to the home of that man, and, if he be not at home, shall bid the wife or any one of the family to make known to him that he has been summoned to court.&lt;br /&gt;
#  But if he be occupied in the thiudan's service he can not summon him.&lt;br /&gt;
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====Title II. Concerning Thefts of Pigs etc.====&lt;br /&gt;
# If any one steal a sucking pig, and it be proved against him, he shall be sentenced to 120 andros.&lt;br /&gt;
# If any one steal a pig that can live without its mother, and it be proved on him, he shall be sentenced to 60 andros.&lt;br /&gt;
# If any one steal a sheep where there were no more in that flock, and it be proved on him, he shall be sentenced to 300 andros.&lt;br /&gt;
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====Title III. Concerning Thefts of Cattle.====&lt;br /&gt;
# If any one steal that bull which rules the herd and never has been yoked, he shall be sentenced to 200 andros.&lt;br /&gt;
# But if that bull is shared between three farms, he who stole him shall be sentenced to three times 200 andros.&lt;br /&gt;
# If any one steal a bull belonging to the thiudan he shall be sentenced to 400 andros.&lt;br /&gt;
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====Title IV. Concerning Damage done among Crops or in any Enclosure.====&lt;br /&gt;
# If any one finds cattle, or a horse, or flocks of any kind in his crops, he shall not at all mutilate them.&lt;br /&gt;
# If he do this and confess it, he shall restore the worth of the animal in place of it, and shall himself keep the mutilated one.&lt;br /&gt;
# But if he have not confessed it, and it have been proved on him, he shall be sentenced, besides the value of the animal and the fines for delay, to 200 andros.&lt;br /&gt;
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====Title XI. Concerning Thefts or Housebreakings of Freemen.====&lt;br /&gt;
# If any freeman steal, outside of the house, something worth 20 andros, he shall be sentenced to 200 andros.&lt;br /&gt;
# But if he steal, outside of the house, something worth 40 andros, and it be proved on him, he shall be sentenced, besides the amount and the fines for delay, to 400 andros.&lt;br /&gt;
# If a freeman break into a house and steal something worth 20 andros, and it be proved on him, he shall be sentenced to 400 andros.&lt;br /&gt;
# But if he shall have stolen something worth more than 40 andros, and it have been proved on him, he shall be sentenced, besides the worth of the object and the fines for delay, to 800 andros.&lt;br /&gt;
# But if he have broken, or tampered with, the lock, and thus have entered the house and stolen anything from it, he shall be sentenced, besides the worth of the object and the fines for delay, to 500 andros.&lt;br /&gt;
# And if he have taken nothing, or have escaped by flight, he shall, for the housebreaking alone, be sentenced to 600 andros.&lt;br /&gt;
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====Title XII. Concerning Thefts or Housebreakings on the Part of Baurja.====&lt;br /&gt;
# If a baurja steal, outside of the house, something worth 20 andros, he shall, besides paying the worth of the object and the fines for delay, be stretched out and receive 20 blows.&lt;br /&gt;
# But if he steal something worth 40 andros, he shall either receive 40 blows or pay 100 andros. But the lord of the slave who committed the theft shall restore to the plaintiff the worth of the object and the fines for delay.&lt;br /&gt;
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====Title XIII. Concerning Assault and Robbery.====&lt;br /&gt;
# If any one have assaulted and plundered a free man, and it be proved on him, he shall be sentenced to 500 andros.&lt;br /&gt;
# If any man should wish to migrate, and has permission from the thiudan, and shall have shown this in the public &amp;quot;Dōms Rum;&amp;quot; whoever, contrary to the decree of the thiudan, shall presume to oppose him, shall be sentenced to 200 andros.&lt;br /&gt;
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'''Title XIV. Concerning Arson.'''&lt;br /&gt;
# If any one shall set fire to a house in which men were sleeping, as many freemen as were in it can make complaint before the &amp;quot;Dōms Rum; &amp;quot; and if any one shall have been burned in it, the incendiary shall be sentenced to 1000 andros.&lt;br /&gt;
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====Title XV. Concerning Wounds.====&lt;br /&gt;
# If any one have wished to kill another person, and the blow have missed, he on whom it was proved shall be sentenced to 800 andros and 40 blows.&lt;br /&gt;
# If any person have wished to strike another with a poisoned arrow, and the arrow have glanced aside, and it shall be proved on him; he shall be sentenced to 800 andros and 40 blows.&lt;br /&gt;
# If any person strike another on the head so that the brain appears, and the three bones which lie above the brain shall project, he shall be sentenced to 2000 andros and 60 blows.&lt;br /&gt;
# But if it shall have been between the ribs or in the stomach, so that the wound appears and reaches to the entrails, he shall be sentenced to 2000 andros besides 200 andros for the physician's pay alongside 60 blows.&lt;br /&gt;
# If any one shall have struck a man so that blood falls to the floor, and it be proved on him, he shall be sentenced to 800 andros and 20 blows.&lt;br /&gt;
# But if a freeman strike a freeman with his fist so that blood does not flow, he shall be sentenced for each blow-up to 3 blows-to 120 andros.&lt;br /&gt;
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====Title XVIII. Concerning him who, before the thiudan, accuses an innocent Man.====&lt;br /&gt;
# If any one, before the thiudan, accuse an innocent man who is absent, he shall be sentenced to 100 andros.&lt;br /&gt;
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====Title XVI. Concerning Witches.====&lt;br /&gt;
# If any one have given herbs to another so that he die, he shall be sentenced to 2000 andros (or shall surely be given over to fire).&lt;br /&gt;
# If any person have bewitched another, and he who was thus treated shall escape, the author of the crime, who is proved to have committed it, shall be sentenced to 1000 andros.&lt;br /&gt;
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====Title XVII. Concerning the Killing of children and women.====&lt;br /&gt;
# If any one have slain a boy under 10 years-up to the end of the tenth and it shall have been proved on him, he shall be sentenced to 3000 andros and 60 blows.&lt;br /&gt;
# If any one have hit a free woman who is pregnant and she dies, he shall be sentenced to 3200 andros and 60 blows.&lt;br /&gt;
# If any one have killed a free woman after she has begun bearing children, he shall be sentenced to 3000 andros and 60 blows.&lt;br /&gt;
# After she can have no more children, he who kills her shall be sentenced to 2000 andros and 60 blows.&lt;br /&gt;
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====Title XVIII. Concerning Insults.====&lt;br /&gt;
# If any one, man or woman, shall have called a woman harlot, and shall not have been able to prove it, he shall be sentenced to 200 andros.&lt;br /&gt;
# If any person shall have called another &amp;quot;fox,&amp;quot; he shall be sentenced to 200 andros.&lt;br /&gt;
# If any man shall have called another &amp;quot;hare,&amp;quot; he shall be sentenced to 200 andros.&lt;br /&gt;
# If any man shall have brought it up against another that he has deserted battle and shall not have been able to prove it, he shall be sentenced to 200 andros.&lt;br /&gt;
# If any man shall have called another &amp;quot;spy&amp;quot; or &amp;quot;perjurer,&amp;quot; and shall not have been able to prove it, he shall be sentenced to 300 andros.&lt;br /&gt;
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====Title XIX. Concerning the Theft of hunting animals.====&lt;br /&gt;
# If any one have stolen a tame marked hound or bird, trained to hunting, and it shall have been proved through witnesses that his master had him for hunting, or had killed with him two or three beasts, he shall be sentenced to 400 andros.&lt;br /&gt;
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====Title XX. Concerning the Stealing of Fences.====&lt;br /&gt;
# If any man shall have cut 3 staves by which a fence is bound or held together, or have stolen or cut the heads of 3 stakes, he shall be sentenced to 200 andros.&lt;br /&gt;
# If any one shall have drawn a harrow through another's harvest after it has sprouted, or shall have gone through it with a wagon where there was no road, he shall be sentenced to 300 andros.&lt;br /&gt;
# If any one shall have gone, where there is no way or path, through another's harvest which has already become thick, he shall be sentenced to 400 andros.&lt;br /&gt;
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====Title XXI. Concerning the Murder of Free Men.====&lt;br /&gt;
# If any one shall have killed a free Eisarnthiuda, or one living under the Code of Aleksandra, and it have been proved on him, he shall be sentenced to 3000 andros and 60 blows.&lt;br /&gt;
# But if he shall have thrown him into a well or into the water, or shall have covered him with branches or anything else, to conceal him, he shall be sentenced to 3400 andros and 60 blows.&lt;br /&gt;
# But if any one has slain a man who is in the service of the thiudan, he shall be sentenced to 4000 andros and 60 blows.&lt;br /&gt;
# But if he have put him in the water or in a well, and covered him with anything to conceal him, he shall be sentenced to 4400 andros and 60 blows.&lt;br /&gt;
# If any one have thrown a free man into a well, and he have escaped alive, he (the criminal) shall be sentenced to 2000 andros and 60 blows.&lt;br /&gt;
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====Title XXII. Concerning Migrators.====&lt;br /&gt;
# If any one wish to migrate to another village and if one or more who live in that village do not wish to receive him,-if there be only one who objects, he shall not have leave to move there.&lt;br /&gt;
# But if he shall have presumed to settle in that village in spite of his rejection by one or two men, then some one shall give him warning. And if he be unwilling to go away, he who gives him warning shall give him warning, with witnesses, as follows: I warn thee that thou mayst remain here this next night as the Code of Aleksandra demands, and I warn thee that within 10 nights thou shalt go forth from this village. After another 10 nights he shall again come to him and warn him again within 10 nights to go away. If he still refuse to go, again 10 nights shall be added to the command, that the number of 30 nights may be full. If he will not go away even then, then he shall summon him to the &amp;quot;Dōms Rum,&amp;quot; and present his witnesses as to the separate commands to leave. If he who has been warned will not then move away, and no valid reason detains him, and all the above warnings which we have mentioned have been given according to law: then he who gave him warning shall take the mutter into his own hands and request the &amp;quot;comes&amp;quot; to go to that place and expel him. And because he would not listen to the law, that man shall relinquish all that he has earned there, and, besides, shall be sentenced to 1200 andros.&lt;br /&gt;
# But if anyone have moved there, and within 12 months no one have given him warning, he shall remain as secure as the other neighbors.&lt;br /&gt;
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====Title XXIII. Concerning Promises to Pay.====&lt;br /&gt;
# If any freeman have made to another a promise to pay, then he to whom the promise was made shall, within 40 days or within such term as was agreed when he made the promise, go to the house of that man with witnesses, or with appraisers. And if he (the debtor) be unwilling to make the promised payment, he shall be sentenced to 150 andros above the debt which he had promised.&lt;br /&gt;
# If he then be unwilling to pay, he (the creditor) shall summon him before the &amp;quot;Dōms Rum&amp;quot;; and thus accuse him: &amp;quot;I ask thee, 'Thunginus,' to ban my opponent who made me a promise to pay and owes me a debt.&amp;quot; And he shall state how much he owes and promised to pay. Then the &amp;quot;Thunginus&amp;quot; shall say: &amp;quot; I ban thy opponent to what the Code of Aleksandra decrees.&amp;quot; Then he to whom the promise was made shall warn him (the debtor) to make no payment or pledge of payment to anybody else until he has fulfilled his promise to him (the creditor). And straightway on that same day before the sun sets, he shall go to the house of that man with witnesses, and shall ask if he will pay that debt. If he will not, he (the creditor) shall wait until after sunset; then, if he have waited until after sunset, 120 andros, shall be added on to the debt. And this shall be done up to 3 times in 3 weeks. And if at the third time he will not pay all this, it (the sum) shall increase to 360 andros: so, namely, that, after each admonition or waiting until after sunset, 20 andros shall be added to the debt.&lt;br /&gt;
# If any one be unwilling to fulfill his promise in the regular assembly,-then he to whom the promise was made shall go the Mekeiman of that place, in whose district he lives, and shall take the stalk and shall say: oh Mekeiman, that man made me a promise to pay, and I have lawfully summoned him before the court according to the Code of Aleksandra on this matter; I pledge thee myself and my fortune that thou may'st safely seize his property. And he shall state the case to him, and shall tell how much he (the debtor) had agreed to pay. Then the Mekeiman shall collect suitable bailiffs, and shall go with them to the house of him who made the promise and shall say: thou who art here present pay voluntarily to that man what thou didst promise, and choose any two of those bailiffs who shall appraise that from which thou shalt pay; and make good what thou cost owe, according to a just appraisal. But if he will not hear, or be absent, then the bailiffs shall take from his property the value of the debt which he owes. And, according to the law, the accuser shall take two thirds of that which the debtor owes, and the Mekeiman shall collect for himself the other third as peace money; unless the peace money shall have been paid to him before in this same matter.&lt;br /&gt;
# If the Mekeiman have been appealed to, and no sufficient reason, and no duty of the thiudan, have detained him-and if he have put off going, and have sent no substitute to demand law and justice: he shall answer for it with his life, or shall redeem himself with his &amp;quot;wergeld.&amp;quot;&lt;br /&gt;
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====Title XXIV. Concerning the Slaying of a Godakund.====&lt;br /&gt;
# If any one slay a Godakund he shall be sentenced to 4000 andros.&lt;br /&gt;
# If any one slay a Mekeiman, he shall be sentenced to 5000 andros.&lt;br /&gt;
# If any one slay a Hartáuh, he shall be sentenced to 6000 andros.&lt;br /&gt;
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====Title XXV. Concerning the Plundering of Corpses.====&lt;br /&gt;
# If any one shall have dug up and plundered a corpse already buried, and it shall have been proved on him, he shall be outlawed until the day when he comes to an agreement with the relatives of the dead man, and they ask for him that he be allowed to come among men. And whoever, before he comes to an arrangement with the relative, shall give him bread or shelter-even if they are his relations or his own wife-shall be sentenced to 600 andros.&lt;br /&gt;
# But he who is proved to have committed the crime shall be sentenced to 800 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XXVI. Concerning him who shall have scorned to come to Court.====&lt;br /&gt;
# If any man shall have scorned to come to court, and shall have put off fulfilling the injunction of the bailiffs, and shall not have been willing to consent to undergo the fine, or the kettle ordeal, or anything prescribed by law: then he (the plaintiff) shall summon him to the presence of the thiudan. And there shall be 12 witnesses who-3 at a time being sworn-shall testify that they were present when the bailiff enjoined him (the accused) either to go to the kettle ordeal, or to agree concerning the fine; and that he had scorned the injunction. Then 3 others shall swear that they were there on the day when the bailiffs enjoined that he should free himself by the kettle ordeal or by composition; and that 40 days after that, in the &amp;quot;mallberg,&amp;quot; he (the accuser) had again waited until after sunset, and that he (the accused) would not obey the law. Then he (the accuser) shall summon him before the thiudan for a fortnight thence; and three witnesses shall swear that they were there when he summoned him and when he waited for sunset. If he does not then come, those 9, being sworn, shall give testimony as we have above explained. On that day likewise, if he do not come, he (the accuser) shall let the sun go down on him, and shall have 3 witnesses who shall be there when he waits till sunset. But if the accuser shall have fulfilled all this, and the accused shall not have been willing to come to any court, then the thiudan, before whom he has been summoned, shall withdraw his protection from him. Then he shall be guilty, and all his goods shall belong to the fisc, or to him to whom the fisc may wish to give them. And whoever shall have fed or housed him-even if it were his own wife-shall be sentenced to 600 andros, which make 15 shillings; until he (the debtor) shall have made good all that has been laid to his charge.&lt;br /&gt;
&lt;br /&gt;
====Title XXVII. Concerning the &amp;quot;Chrenecruda.&amp;quot;====&lt;br /&gt;
# If any one have killed a man, and, having given up all his property, has not enough to comply with the full terms of the law, he shall present 6 sworn witnesses to the effect that, neither above the earth nor under it, has he any more property than he has already given. And he shall afterwards go into his house, and shall collect in his hand dust from the four corners of it, and shall afterwards stand upon the threshold, looking inwards into the house. And then, with his left hand, he shall throw over his shoulder some of that dust on the nearest relative that he has. But if his father and (his father's) brothers have already paid, he shall then throw that dust on their (the brothers') children-that is, over three (relatives) who are nearest on the father's and three on the mother's side. And after that, in his shirt, without girdle and without shoes, a staff in his hand, he shall spring over the hedge. And then those three shall pay half of what is lacking of the compounding money or the legal fine; that is, those others who are descended in the paternal line shall do this.&lt;br /&gt;
# But if there be one of those relatives who has not enough to pay his whole indebtedness, he, the poorer one, shall in turn throw the &amp;quot;chrenecruda&amp;quot; on him of them who has the most, so that he shall pay the whole fine.&lt;br /&gt;
# But if he also does not have enough to pay the whole, then he who has charge of the murderer shall bring him before the &amp;quot;Dōms Rum&amp;quot;,  in order that they (his friends) may take him under their protection. And if no one have taken him under his protection -that is, so as to redeem him for what he can not pay- then he shall have to atone with his life.&lt;br /&gt;
&lt;br /&gt;
====Title XXXVIII. Concerning Private Property.====&lt;br /&gt;
# If any man die and leave no sons but has a daughter, they shall inherit.&lt;br /&gt;
# If any man has no children, the father and mother may inherit.&lt;br /&gt;
# If the father and the mother do not survive, and he leave brothers or sisters, they shall inherit.&lt;br /&gt;
# But if there are none, the sisters of the father shall inherit.&lt;br /&gt;
# But if there are no sisters of the father, the sisters of the mother shall claim that inheritance.&lt;br /&gt;
# If there are none of these, the nearest relatives on the father's side shall succeed to that inheritance.&lt;br /&gt;
&lt;br /&gt;
====Title XXIX. Concerning Wergeld.====&lt;br /&gt;
# If any one's father have been killed, the sons shall have half the compounding money (wergeld); and the other half the nearest relatives, as well on the mother's as on the father's side, shall divide among themselves.&lt;br /&gt;
# But if there are no relatives, paternal or maternal that portion shall go to the fisc.&lt;br /&gt;
&lt;br /&gt;
====Title XXX. Concerning the Dōms Rum.====&lt;br /&gt;
# The “Thuringus” is the high judge of Eisarnknoth who has the right to call the “Dōms Rum”, a court of judgement.&lt;br /&gt;
# The “Thuringus” is appointed by the Thiudan directly.&lt;br /&gt;
# The “Thuringus” has a position on the Raginleiks Gafaurds and reports to the Thiudan due to such.&lt;br /&gt;
# The “Thuringus” must call for an assembly of the village or town involved during the “Dōms Rum”.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{{Navtable_Nations|class=&amp;quot;mw-collapsible&amp;quot;}}&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Aleksandra_Baireiksing&amp;diff=4116</id>
		<title>Aleksandra Baireiksing</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Aleksandra_Baireiksing&amp;diff=4116"/>
		<updated>2023-07-01T20:25:23Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot; |+Aleksandra Baireiksing | colspan=&amp;quot;2&amp;quot; |frameless |- |Title(s) |Thiudan of the Kingdom of Eisarnknoth Mikils Blōstreis of Eisarnknoth |- |House |House Baireiksing |- |Born |1513 AFS |- |Spouse |N/A |- |Issue | N/A |- |Rule |1534 - |- |Realm(s) |The Kingdom of Eisarnknoth |- |Race |Attian Human |- |Culture |Eisarnthiuda |}   == Physical description == Al...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Aleksandra Baireiksing&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Missing.jpg|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|Thiudan of the Kingdom of Eisarnknoth&lt;br /&gt;
Mikils Blōstreis of Eisarnknoth&lt;br /&gt;
|-&lt;br /&gt;
|House&lt;br /&gt;
|[[House Baireiksing]]&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1513 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Spouse&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Issue&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
|Rule&lt;br /&gt;
|1534 -&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Kingdom of Eisarnknoth]]&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|[[The Attian Humans|Attian Human]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Eisarnthiuda&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Physical description ==&lt;br /&gt;
Aleksandra is taller than most, standing at six feet four with a lean yet muscular build and an extremely light complexion. Her stature becomes even more conspicuous, though, on some days when she dons her boots, putting her at an even more impressive height. Blonde hair reaches only to the edges of her shirt collar in the back and to her mid-cheek on the sides. It is swept back and well-groomed while maintaining an air of wealth and elegance, though not without shrouding her in a look of pride and, perhaps, cockiness. Her eyes are blue, the same color as the coldness of the sea.&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Main_Page&amp;diff=4115</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Main_Page&amp;diff=4115"/>
		<updated>2023-07-01T20:14:55Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wikitext.png|center|661x661px|frameless|link=https://www.youtube.com/watch?v=dQw4w9WgXcQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; padding: 3px; vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
== The Land of Eden ==&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
== General Information ==&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[File:Eden1530.jpg|thumb|316x316px|Eden world map as of 1530. (Download to see all the details)]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;A World of Wonders and Endless Possibilities&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Driven by imagination, the world of Eden is a sandbox filled with interesting races, nations, biomes, stories and characters. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From the moment you join you will be pulled into a plethora of adventures&lt;br /&gt;
&lt;br /&gt;
which rarely end without something magical happening.&lt;br /&gt;
&lt;br /&gt;
Playing on Eden is an exercise in collaborative creation.&lt;br /&gt;
&lt;br /&gt;
You and your friends have all the freedom to create epic stories filled with&lt;br /&gt;
&lt;br /&gt;
tension and memorable drama.&lt;br /&gt;
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Your collective creativity will build stories that you will tell again and again,&lt;br /&gt;
&lt;br /&gt;
ranging from utterly absurd to the stuff of legends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Welcome to Eden. Welcome to Fables and Fantasy RP'''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
=== &amp;lt;strong&amp;gt;&amp;lt;u&amp;gt;Welcome to the Fables &amp;amp; Fantasy RP Wiki!&amp;lt;/u&amp;gt;&amp;lt;/strong&amp;gt; ===&lt;br /&gt;
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=== '''&amp;lt;u&amp;gt;Useful links:&amp;lt;/u&amp;gt;''' ===&lt;br /&gt;
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=== &amp;lt;u&amp;gt;Server information:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
'''IP:''' play.fablesfantasyrp.com &lt;br /&gt;
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'''Minecraft version:''' 1.19.2&lt;br /&gt;
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|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Server Lore ==&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NationsTab.png|center|frameless]]&lt;br /&gt;
|[[File:RacesTab.png|center|frameless]]&lt;br /&gt;
|[[File:WorldTab.png|center|frameless]]&lt;br /&gt;
|[[File:MagicTab.png|center|frameless]]&lt;br /&gt;
|[[File:TutorialsTab.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
!The Nations of Eden&lt;br /&gt;
!The inhabitants of Eden&lt;br /&gt;
!World Lore&lt;br /&gt;
!Magic and Spell Lores&lt;br /&gt;
!Server Guides&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| ;text-align: left; |'''Active Nations:'''&lt;br /&gt;
*[[File:Hadriana2.png|20x20px]] [[The Hadrian Empire]]&lt;br /&gt;
*[[File:Luminion Logo png.png|20x20px]] [[The Enlightened Kingdom of Luminion]]&lt;br /&gt;
*[[File:Myln Arbor.png|24x24px]] [[The Mystical Empire of Mitrona]]&lt;br /&gt;
*[[File:Anjyarr_coa_transparent.png|22x22px]][[The Empire of Anjyarr]]&lt;br /&gt;
*[[File:Hoogh.png|20x20px]] [[Highland_Freestate |The Highland Freestate]]&lt;br /&gt;
&lt;br /&gt;
*[[File:Avalheim.png|20x20px]] [[The Icy Domain of Avalheim]]  &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Settlements'''&lt;br /&gt;
*[[File:ZadhSquare.png|20x20px]] [[Zadh Nadrozz|The Faul Tide of Zadh Nadrozz]]&lt;br /&gt;
*[[File:Arduan.png|20x20px]] [[The High Kingdom of Arduan]]&lt;br /&gt;
*[[File:Eisarnknoth.png|20x20px]] [[The Kingdom of Eisarnknoth]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Defunct Nations:'''&lt;br /&gt;
&lt;br /&gt;
*[[https://fablesfantasyrp.com/wiki/index.php/Category:Defunct_Nations Defunct Nations]]&lt;br /&gt;
*&lt;br /&gt;
|'''Human races:''' &lt;br /&gt;
*[[The Attian Humans]]&lt;br /&gt;
*[[Hinterlanders|The Hinter Humans]]&lt;br /&gt;
*[[The Khadan Humans]]&lt;br /&gt;
&lt;br /&gt;
'''Elven races:'''&lt;br /&gt;
*[[High Elves]]&lt;br /&gt;
*[[Dark Elves]]&lt;br /&gt;
*[[Wood Elves]]&lt;br /&gt;
&lt;br /&gt;
'''Dwarven races:'''&lt;br /&gt;
*[[Denur]]&lt;br /&gt;
&lt;br /&gt;
'''Faulskin races:'''&lt;br /&gt;
*[[Orcs]]&lt;br /&gt;
*[[Goblins]]&lt;br /&gt;
&lt;br /&gt;
'''Other races:'''&lt;br /&gt;
*[[Halflings]]&lt;br /&gt;
*[[Tieflings]]&lt;br /&gt;
|'''World Lore:'''&lt;br /&gt;
*[https://fablesfantasyrp.com/wiki/index.php/Category:Interesting_Locations Interesting Locations]&lt;br /&gt;
*[[Bestiary]]&lt;br /&gt;
*[[Botany]]&lt;br /&gt;
*[[Geology]]&lt;br /&gt;
*[https://fablesfantasyrp.com/wiki/index.php/Category:Plagues_and_Diseases Plagues and Diseases]&lt;br /&gt;
*[[Edens Calendar]]&lt;br /&gt;
*[[Important People]]&lt;br /&gt;
*[https://fablesfantasyrp.com/wiki/index.php/Category:Religions Religions]&lt;br /&gt;
|'''Magic and how to use it:'''&lt;br /&gt;
* [[Magic and becoming a Spellcaster]]&lt;br /&gt;
&lt;br /&gt;
'''Types of Magic:'''&lt;br /&gt;
&lt;br /&gt;
*[[Elemental Magic]]&lt;br /&gt;
*[[Voidal Magic]]&lt;br /&gt;
|'''Guides for the F&amp;amp;F server systems:'''&lt;br /&gt;
*[[The Chat System]]&lt;br /&gt;
*[[Useful Commands]]&lt;br /&gt;
*[[Acquiring Land]]&lt;br /&gt;
*[[The Character System Guide]]&lt;br /&gt;
*[[The Plot System Guide]]&lt;br /&gt;
*[[Party System Guide]]&lt;br /&gt;
*[[Item approval and how to use it]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Kingdom_of_Eisarnknoth&amp;diff=4114</id>
		<title>The Kingdom of Eisarnknoth</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Kingdom_of_Eisarnknoth&amp;diff=4114"/>
		<updated>2023-07-01T20:07:43Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: /* Religion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The Kingdom of Eisarnknoth&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Eisarnknoth.png|center|frameless|329x329px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Capital'''&lt;br /&gt;
|[[Eisarnwidus]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|The Norlanden, The Eisarn Forest&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|[[Wahrheit Alderism]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Absolute Monarchy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leader'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Thiudan | &amp;lt;/nowiki&amp;gt;[[Aleksandra Baireiksing]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Raginleiks Gafaurds'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Hauhs Framatheis | Ilse Baireiksing &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Fauragaggja | Nazila Dajani&lt;br /&gt;
&lt;br /&gt;
Harjbid | Lucas Langenberg&lt;br /&gt;
&lt;br /&gt;
Fērjahauhs | Manfred Franke&lt;br /&gt;
&lt;br /&gt;
Thuringus | Alfred Baireiksing&lt;br /&gt;
|}&lt;br /&gt;
==Introduction==&lt;br /&gt;
Born from the religious exiles of the Hadrian Empire, The Kingdom of Eisarnknoth lies chiefly within the dense Eisarn Forest. It is here that the people of Eisarnknoth boast a flourishing new civilization, rich with the resources and bounties native to the region. The city itself is a marvel of construction, elegantly built and tastefully adorned with trinkets and treasures of the North. The people here practice a unique faith that is deeply ingrained within their culture and institutions. Given by its adherents the name “Wahrheit Alderism”, the infant religion proclaims itself as the true faith and its followers see it as a return to the orthodox liturgy of the old faith’s conception. Wahrheit Alderists view the old faith of Hadriana as supplanted by the new, rendering their Hadrian counterparts as heretics in the eyes of the Wahrheit church.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
&lt;br /&gt;
=== Apparel ===&lt;br /&gt;
Eisarnknoth men will usually wear some sort of cloak or cape on top of woolen clothing. They dress in a long tunic and pants as well, dyed with different colors. Finally, they usually have a belt tied around their waist in order to hold a sword of some sort. Women wear cloaks as well with a wool shirt and long skirt. If they do not have a skirt, it will be a plain dress. The Eisarnknoth take a liking to plaid patterns as well, albeit usually keeping it to their cloaks.&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
Eisarnthiuda culture is principally lacking in visual art. They are not known to produce works, such as paintings and tapestries, of any note. Despite this shortcoming, they have a colorful literary tradition in the form of epic poetry and long-form sagas. The sagas, based on legendary heroes and historical events of the past, can involve battles, hunts, or other great and notable acts performed by a person or group. These sagas take many forms, including songs, hymns, narratives, or plays.&lt;br /&gt;
&lt;br /&gt;
===Architecture===&lt;br /&gt;
The Eisarnknoth live in quaint houses with hay roofs, local wood to hold them up, and stone foundations. In the upper class, castles are more likely seen due to their militaristic nature and are completely defensive. It is unusual to see manors as the kingdom is more interested in defending the realm.&lt;br /&gt;
&lt;br /&gt;
===Food and Drinks===&lt;br /&gt;
Food from Eisarnknoth usually consists of hot and hearty meals, made to battle the cold and take little time to eat. Most foods consist of resources gathered from the land around them, using fish, pork, berries and a variety of other things. Grown crops are also used for breads and pies, like wheat, rye, and barley. Vegetables are normally used on rare occasions in small quantities, being used as a small side. Although more wealthy citizens can afford to have them more often. Fruit is almost nonexistent due to them not being able to grow within the environment; however on rare occasions when imported from other places, it sells out immediately as it is highly sought after.&lt;br /&gt;
&lt;br /&gt;
*Cold Soups&lt;br /&gt;
**Beetenbartsch&lt;br /&gt;
**Biersuppe&lt;br /&gt;
**Hot Soups&lt;br /&gt;
**Eintopf&lt;br /&gt;
**Leberknödel&lt;br /&gt;
**Wurstbrühe&lt;br /&gt;
**Hochzeitssuppe&lt;br /&gt;
**Schwarzsauer&lt;br /&gt;
*Main Dishes&lt;br /&gt;
**Bratwurst&lt;br /&gt;
**Schnitzel&lt;br /&gt;
**Braised Cabbage&lt;br /&gt;
**Labskaus&lt;br /&gt;
**Spätzle&lt;br /&gt;
*Desserts &amp;amp; Pastries&lt;br /&gt;
**Berzeln&lt;br /&gt;
**Bauernbrot&lt;br /&gt;
**Stollen&lt;br /&gt;
**Apfelstrudel&lt;br /&gt;
*Alcoholic Beverages&lt;br /&gt;
**Himbeergeist&lt;br /&gt;
**Kirschwasser&lt;br /&gt;
**Weizenbier&lt;br /&gt;
**Helles&lt;br /&gt;
**Eisarnwidus Mum&lt;br /&gt;
*Non-Alcoholic Beverages &lt;br /&gt;
**Schorle&lt;br /&gt;
**Eierlikör&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
&lt;br /&gt;
====Attian Humans====&lt;br /&gt;
Due to differences within the former Hadrian Empire, mainly Attian Humans live within Eisarnknoth. Their population is large and is put at the forefront of society due to the teachings of Wahrheit Alderism.&lt;br /&gt;
&lt;br /&gt;
====Khadan and Hinterland Humans====&lt;br /&gt;
Any other humans are able to emigrate over to the Duchy without any problem due to the upheld status of humans within Wahrheit Alderism. Some humans were originally in Hadriana and expressed frustration with the government at the time. They in turn left with the rest of the races, taking up Wahrheit Alderism at the same time.&lt;br /&gt;
&lt;br /&gt;
====Other Races====&lt;br /&gt;
Due to the diversity and acceptance of other races within Wahrheit Alderism, Eisarnknoth does not discriminate against them. Their populations are usually small but are still welcome within the Kingdom.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
The Kingdom of Eisarnknoth follows [[Wahrheit Alderism]], a schism within Alderism started by Thiudan Aleksandra Baireiksing. In Wahrheit Alderism, the people of Eisarnknoth attempt to emulate how Alder lived and died. They believe that the Thiudan was chosen by Alder to rule them after leading the population out of Hadriana. As the Hadrian Empire’s civil war happened soon after, their belief increased immensely. They also believe that same-sex couples are able to be together as long as they adopt a child as that is what Alda would want. Wahrheit Alderists see elemental magic as a gift from the Sentinels to fight against the voidal-based magics.&lt;br /&gt;
&lt;br /&gt;
== Social Hierarchy ==&lt;br /&gt;
*King - Thiudan, p. Thiudans - 𐌸𐌹𐌿𐌳𐌰𐌽𐍃 - Your Majesty&lt;br /&gt;
**Prince/Princess - Reik, p. Reiks - 𐍂𐌴𐌹𐌺𐍃 - Your Highness&lt;br /&gt;
**Advisor/Advisory Council - Ragineis/Raginleiks Gafaurds - 𐍂𐌰𐌲𐌹𐌽𐌴𐌹𐍃/𐍂𐌰𐌲𐌹𐌽𐌻𐌴𐌹𐌺𐍃 𐌲𐌰𐍆𐌰𐌿𐍂𐌳𐍃 - Your Eminence&lt;br /&gt;
***Duke/Duchess - Hartáuh, p. Hartáuhs - 𐌷𐌰𐍂𐍄𐌰𐌿𐌷 - Your High Grace&lt;br /&gt;
***Count/Countess - Mekeiman, p. Mekeimans - 𐌼𐌴𐌺𐌴𐌹𐌼𐌰𐌽 - Your Grace&lt;br /&gt;
***Lord/Lady - Godakund, p. Godakunds - 𐌲𐍉𐌳𐌰𐌺𐌿𐌽𐌳𐍃 - Your Lordship/Ladyship&lt;br /&gt;
****Housecarls - Hauskarls - 𐌷𐌰𐌿𐍃𐌺𐌰𐍂𐌻𐍃 - Ser/Dame&lt;br /&gt;
****Levies - Fyrd - 𐍆𐌹𐍂𐌳 - N/A&lt;br /&gt;
****Serf - Baurgja, Baurgjas - 𐌱𐌰𐌿𐍂𐌲𐌾𐌰 - N/A&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
The Eisarnthiuda make use of very advanced technology relating to lumber-mills, which are almost automatic and require only minimal amounts of work in chopping large logs and processing raw wood. They also make use of advanced traps and methods for capturing wildlife, sizing from squirrels to even bears. They make use of a variety of knives for the skinning of animals, advanced traps, and very advanced milling and lumber-cutting technology and techniques. The Eisarnthiuda have a variety of methods of transportation that revolve on carts, horses, and ships. They make use of roads, albeit quite poor ones.&lt;br /&gt;
&lt;br /&gt;
== Celebrations and Holidays ==&lt;br /&gt;
===Eisarnknoth Gaqumthia - 𐌴𐌹𐍃𐌰𐍂𐌽𐌺𐌽𐍉𐍄𐌷 𐌲𐌰𐌵𐌿𐌼𐌸𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Nine wagons with the Sentinels’ images are dragged to the grove right outside the city and worshiped. One of the wagons, Dolus’, is thrown into a bonfire and cheered upon as it burns. The followers will then chant together a prayer to Alder, stating their distaste for Dolus, asking him for guidance, and finally ending it with a positive and uplifting statement.&lt;br /&gt;
&lt;br /&gt;
===Gagatilia - 𐌲𐌰𐌲𐌰𐍄𐌹𐌻𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
This festival involves the appeasing of the spirits that watch over the intersections of roads. It is believed that by offering sacrifices of sweets, such as baked goods, for each member of a traveling party, these spirits may be sated and allow the pilgrim safe passage.&lt;br /&gt;
&lt;br /&gt;
===Fadreia - 𐍆𐌰𐌳𐍂𐌴𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Fadreia is a festival lasting 3 days, meant to honor family ancestors. It is mostly familial, in that there is little public procession. It is customary that flower-garlands, wheat, salt, wine-soaked bread and violets be sacrificed by the family at family tombs. Due to this, any hauntings should stop. On the second day, a ritual occurs, consisting of the oldest woman placing three bits of incense, with three of her fingers, beneath a threshold where a mouse is unknowingly buried. She then rolls seven black beans in her mouth, and smears the head of a fish with pitch, impaling it with a bronze needle, and roasting it in a fire. After she formally declaims the purpose of her actions saying, &amp;quot;I have gagged spiteful tongues and muzzled unfriendly mouths&amp;quot; she departs intoxicated. On the third day, black beans are thrown to lure a spirit out of the home. The head of the house will wash their hands clean in spring water, turn, and receive black beans and throw them away with their face averted; but while they throw them, they say: 'These I cast; with these beans I redeem me and mine.' This they say nine times, without looking back. Again they touch water, clash their hands against their bronze necklace, and ask the shade to go out of their house. When they have said nine times, 'Ghosts of my fathers, go forth!' they look back, and believe that they have duly performed the sacred rites.&lt;br /&gt;
&lt;br /&gt;
===Wulfsia - 𐍅𐌿𐌻𐍆𐍃===&lt;br /&gt;
&lt;br /&gt;
This festival is conducted annually to purify the city in which it is held and to promote fertility and general health in its citizens. A male goat is customarily sacrificed by two members of the priesthood, who then anoint their foreheads in its blood. A scrap of wool that has been soaked in milk is then used to wipe their faces clean and the two are expected to laugh for a short time. Followers are expected to watch the ritual and partake in eating goat that night, purifying their bodies.&lt;br /&gt;
&lt;br /&gt;
===Arizia - 𐌰𐌹𐍂𐌹𐌶𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Arizia, similar to Fadreia, is privately observed by families. It involves celebrations to honor the love of family, as members are expected to provide gifts before enjoying a banquet for all. During this, followers will exchange gifts to each other throughout the day before finally attending the large banquet at night.&lt;br /&gt;
&lt;br /&gt;
===Hrussia - 𐌷𐍂𐌿𐍃𐍃𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Hrussia is a very popular holiday, so much so that it occurs twice a year, with the second celebration coming one month after the first. Public exhibitions of horseback and chariot races are held to honor the gods.&lt;br /&gt;
&lt;br /&gt;
===Atfargania - 𐌰𐍄𐍆𐌰𐍂𐌾𐌰𐌽𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Atfargania’s date is fluid, taking place on either the 15th or 16th of the third month, then again on the 14th or 15th of the 5th month. Citizens of the city obtain or fashion small humanoid figures of straw, which are then collected by a procession of priests and holy figures. They are then taken to the oldest bridge in the city and tossed into the river below. This practice is so ancient that its purposes and origins are no longer understood, but it remains a cultural staple of its adherents.&lt;br /&gt;
&lt;br /&gt;
===Skōhslia - 𐍃𐌺𐍉𐌷𐍃𐌻𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
This annual event is meant to exorcise spirits or malevolent ghosts from one’s home. The spectres are given offerings consisting of black beans. Followers will usually do their own ritual at home even after the priest has left, either praying to their patron sentinel or Alder himself.&lt;br /&gt;
&lt;br /&gt;
===Haifstsia - 𐌷𐌰𐌹𐍆𐍃𐍄𐍃𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Haifstsia is held twice a year and is meant to facilitate bountiful fishing. All fish caught on these days are sacrificed in fire. It starts as a competition, with the men and women doing their best to capture the greatest fish possible. Even though in the end it will act as a sacrifice, it shows their dedication to Eisarnknoth and their wish to see it flourish. At home, followers will eat fish for dinner.&lt;br /&gt;
&lt;br /&gt;
===Hauskarls Gana - H𐌰𐌿𐍃𐌺𐌰𐍂𐌻 𐌲𐌰𐌽𐌰===&lt;br /&gt;
&lt;br /&gt;
This event includes a parade of young people on horseback and occurs annually. The procession begins at the grove and circles the city, ending again at the grove. It honors a mythical battle in which Alder and his horsemen saved the soldiers of their city from Lilith and won a great victory.&lt;br /&gt;
&lt;br /&gt;
===Graibia - 𐌲𐍂𐌰𐌹𐌱𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Similar to Atfargania, this festival traces its origins to an ancient and obscure past. It is mostly believed to honor the grove or sacred woods, though the exact deity that it exalts is no longer known.&lt;br /&gt;
&lt;br /&gt;
===Mikils Haifstjan - 𐌼𐌹𐌺𐌹𐌻𐍃 𐌷𐌰𐌹𐍆𐍃𐍄𐌾𐌰𐌽===&lt;br /&gt;
&lt;br /&gt;
It begins with a chariot race on the first day, with a parade beginning it. Hauskarls lead it on horseback with their chosen knappe walking behind them. Music plays throughout it all as dancers follow behind the soldiers, while finally people carry statues of the gods behind them. The person presiding over the games will wear the armor of a Hauskarl and will ride around in a chariot themselves, stopping in the middle of the racetrack. Finally, they will state a speech on the military, religion, and Eisarnknoth as a whole. They will then announce the beginning of the games and stay in the center, gesturing for the riders to come onto the track. Each chariot has two people, a driver and a warrior. The riders will then go onto the field with their chariots and race each other to the end once the master of the games allows them to begin. All seats are free but the more wealthy can buy better seats in order to see.&lt;br /&gt;
&lt;br /&gt;
On the second day a play will be put on, either depicting a military achievement or a story from the Sentinels and Alder. Seats are also free for the citizens while also being able to be paid for by the wealthy.&lt;br /&gt;
&lt;br /&gt;
Finally on the third day, a ritual will be done in the grove or the temple, sacrificing a bear to Alder and the Sentinels.&lt;br /&gt;
&lt;br /&gt;
===Thiutheigs Gudinī - 𐌸𐌹𐌿𐌸𐌴𐌹𐌲𐍃 𐌲𐌿𐌳𐌹𐌽𐌹===&lt;br /&gt;
&lt;br /&gt;
A festival for Alda, honoring her presence and what she does for the Eisarnthiuda. Men are strictly barred from knowing anything about the ritual and only women may partake in her festivals. Women will drink strong alcohol, speak of the stories of Alda, sacrifice a dove in her honor, and have a feast specifically for them.&lt;br /&gt;
&lt;br /&gt;
===Snaiws Gaqumthia- 𐍃𐌽𐌰𐌹𐍅𐍃 𐌲𐌰𐌵𐌿𐌼𐌸𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
This festival involves large-scale feasting, drinking, and dancing and is held at night, at the end of winter. During this time, prophetic divinations are made by the priests after eating specific foods and their predictions are believed to indicate how good or bad the rest of winter will be for the citizens of the city.&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
&lt;br /&gt;
===Hierarchy===&lt;br /&gt;
&lt;br /&gt;
====The Fyrd====&lt;br /&gt;
&lt;br /&gt;
The Eisarnthiuda military forms the backbone of strength in the South, a place of great danger and foreboding. The threat of void magic invasion hangs over all of its denizens, on top of fears over savage local wildlife and the possibility of invasion, from within or without. Due to such, a truly organized and professional army will be within grasp, to aid in the defense against all of the hazards that plague the region.&lt;br /&gt;
Officers and soldiers alike, man their stations and fill their garrisons in brave defense of their nation. Even the lowest of ranks comes with the possibility of promotion, with higher ranks promising grants of land to any who prove themselves worthy of the position. These occupations come with high honor and solidify themselves as prestigious avenues toward the betterment of one’s class.&lt;br /&gt;
These forces, ultimately, swear fealty to the Thiudan and as such, will do all in their power to uphold the will and law of Aleksandra Baireiksing and any she deems worthy of such a post. Forever may the defense of Eisarnknoth hold true, and may its retaliation be swift and mighty against any who threaten its ways of life.&lt;br /&gt;
&lt;br /&gt;
Soldier - Gadrauht (𐌲𐌰𐌳𐍂𐌰𐌿𐌷𐍄)&lt;br /&gt;
A gadrauht is a levied man or woman who fights for the realm and defends their lands.&lt;br /&gt;
&lt;br /&gt;
Sergeant - Wēpnbid (𐍅𐌴𐍀𐌽𐌷𐌰𐌿𐌱𐌹𐌸)&lt;br /&gt;
A newly recruited guard, lacking skill and seniority, though on a path toward advancement in military career.&lt;br /&gt;
&lt;br /&gt;
Captain - Houbitman (𐌷𐍉𐌿𐌱𐌹𐍄𐌼𐌰𐌽)&lt;br /&gt;
More experienced and hardened soldiers with a stronger understanding of combat and weaponry. They have seen war firsthand and have the ability to perform well in martial situations.&lt;br /&gt;
&lt;br /&gt;
Marshal - Harjbid (𐌷𐌰𐍂𐌾𐌱𐌹𐌳)&lt;br /&gt;
The highest ranking of the Eisarnknoth Fyrd that controls units in the field while also providing aid in combat scenarios. They are directly appointed by the Thiudan.&lt;br /&gt;
&lt;br /&gt;
====The Hauskarls====&lt;br /&gt;
&lt;br /&gt;
The Hauskarls are the Thiudan’s private retinue, composed of the finest soldiers found throughout Eisarnknoth. Their presence is unmatched in the North, as they are usually raised from birth to follow behind the Thiudan and serve as their guard. Their prowess in combat stands unparalleled and their bravery has proven to be limitless. They do not fear death, caring only for the Thiudan’s safety and the integrity of the nation they serve. The Hauskarls live a martial life, maintaining their strength and training their bodies almost constantly. For them, combat is akin to breathing and the life of their leader is paramount to their survival.&lt;br /&gt;
&lt;br /&gt;
Knappe - 𐌺𐌽𐌰𐍀𐍀𐌴&lt;br /&gt;
A knappe is a younger member of the Hauskarls, in training to become a full reiter.&lt;br /&gt;
&lt;br /&gt;
Reiter - 𐍂𐌴𐌹𐍄𐌴𐍂&lt;br /&gt;
A reiter is a newly inducted member of the Hauskarls, raised from the rank of knappe to serve House Baireiksing. They have the right to take a knappe of their own.&lt;br /&gt;
&lt;br /&gt;
Degan - 𐌳𐌴𐌲𐌰𐌽&lt;br /&gt;
Degans are more experienced and hardened soldiers with a stronger understanding of combat and weaponry. They have seen war firsthand and have the ability to perform well in martial situations.&lt;br /&gt;
&lt;br /&gt;
Oberhaupt - 𐍉𐌱𐌴𐍂𐌷𐌰𐌿𐍀𐍄&lt;br /&gt;
The highest ranking of the Hauskarls that controls Hauskarl units in the field while also providing aid in combat scenarios. They are directly appointed by the Thiudan.&lt;br /&gt;
Apparel&lt;br /&gt;
&lt;br /&gt;
====The Fyrd====&lt;br /&gt;
&lt;br /&gt;
Gadrauhts wear a basic helmet alongside a white plaid cloak over their chainmail hauberk, black pants, and black shirt.&lt;br /&gt;
&lt;br /&gt;
Wēpnbids wear a bluish green plaid cloak on top of a chainmail hauberk and black pants and shirt.&lt;br /&gt;
&lt;br /&gt;
Houbitmans have a gilded helmet and a purple plaid cloak on top of a lamellar chestpiece while wearing a chainmail hauberk.&lt;br /&gt;
&lt;br /&gt;
The Harjbid wears a gilded faceplate helmet and a red plaid cloak on top of a lamellar chestpiece.&lt;br /&gt;
&lt;br /&gt;
====The Hauskarls====&lt;br /&gt;
&lt;br /&gt;
The hauskarls wear long red plaid capes and have gilded helmets with a back and face plate. They also wear gilded lamellar armor and vambraces over their black shirt and pants.&lt;br /&gt;
&lt;br /&gt;
==Laws and Judicial System==&lt;br /&gt;
&lt;br /&gt;
===The Code of Aleksandra===&lt;br /&gt;
====Title I. Concerning Summonses.====&lt;br /&gt;
# If any one be summoned before the &amp;quot;Dōms Rum&amp;quot; by the thiudan's law, and do not come he shall be sentenced to 100 andros.&lt;br /&gt;
# But he who summons another, and does not come himself, shall, if a lawful impediment have not delayed him, be sentenced to 50 andros, to be paid to him whom he summoned.&lt;br /&gt;
# And he who summons another shall walk with witnesses to the home of that man, and, if he be not at home, shall bid the wife or any one of the family to make known to him that he has been summoned to court.&lt;br /&gt;
#  But if he be occupied in the thiudan's service he can not summon him.&lt;br /&gt;
&lt;br /&gt;
====Title II. Concerning Thefts of Pigs etc.====&lt;br /&gt;
# If any one steal a sucking pig, and it be proved against him, he shall be sentenced to 120 andros.&lt;br /&gt;
# If any one steal a pig that can live without its mother, and it be proved on him, he shall be sentenced to 60 andros.&lt;br /&gt;
# If any one steal a sheep where there were no more in that flock, and it be proved on him, he shall be sentenced to 300 andros.&lt;br /&gt;
&lt;br /&gt;
====Title III. Concerning Thefts of Cattle.====&lt;br /&gt;
# If any one steal that bull which rules the herd and never has been yoked, he shall be sentenced to 200 andros.&lt;br /&gt;
# But if that bull is shared between three farms, he who stole him shall be sentenced to three times 200 andros.&lt;br /&gt;
# If any one steal a bull belonging to the thiudan he shall be sentenced to 400 andros.&lt;br /&gt;
&lt;br /&gt;
====Title IV. Concerning Damage done among Crops or in any Enclosure.====&lt;br /&gt;
# If any one finds cattle, or a horse, or flocks of any kind in his crops, he shall not at all mutilate them.&lt;br /&gt;
# If he do this and confess it, he shall restore the worth of the animal in place of it, and shall himself keep the mutilated one.&lt;br /&gt;
# But if he have not confessed it, and it have been proved on him, he shall be sentenced, besides the value of the animal and the fines for delay, to 200 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XI. Concerning Thefts or Housebreakings of Freemen.====&lt;br /&gt;
# If any freeman steal, outside of the house, something worth 20 andros, he shall be sentenced to 200 andros.&lt;br /&gt;
# But if he steal, outside of the house, something worth 40 andros, and it be proved on him, he shall be sentenced, besides the amount and the fines for delay, to 400 andros.&lt;br /&gt;
# If a freeman break into a house and steal something worth 20 andros, and it be proved on him, he shall be sentenced to 400 andros.&lt;br /&gt;
# But if he shall have stolen something worth more than 40 andros, and it have been proved on him, he shall be sentenced, besides the worth of the object and the fines for delay, to 800 andros.&lt;br /&gt;
# But if he have broken, or tampered with, the lock, and thus have entered the house and stolen anything from it, he shall be sentenced, besides the worth of the object and the fines for delay, to 500 andros.&lt;br /&gt;
# And if he have taken nothing, or have escaped by flight, he shall, for the housebreaking alone, be sentenced to 600 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XII. Concerning Thefts or Housebreakings on the Part of Baurja.====&lt;br /&gt;
# If a baurja steal, outside of the house, something worth 20 andros, he shall, besides paying the worth of the object and the fines for delay, be stretched out and receive 20 blows.&lt;br /&gt;
# But if he steal something worth 40 andros, he shall either receive 40 blows or pay 100 andros. But the lord of the slave who committed the theft shall restore to the plaintiff the worth of the object and the fines for delay.&lt;br /&gt;
&lt;br /&gt;
====Title XIII. Concerning Assault and Robbery.====&lt;br /&gt;
# If any one have assaulted and plundered a free man, and it be proved on him, he shall be sentenced to 500 andros.&lt;br /&gt;
# If any man should wish to migrate, and has permission from the thiudan, and shall have shown this in the public &amp;quot;Dōms Rum;&amp;quot; whoever, contrary to the decree of the thiudan, shall presume to oppose him, shall be sentenced to 200 andros.&lt;br /&gt;
&lt;br /&gt;
'''Title XIV. Concerning Arson.'''&lt;br /&gt;
# If any one shall set fire to a house in which men were sleeping, as many freemen as were in it can make complaint before the &amp;quot;Dōms Rum; &amp;quot; and if any one shall have been burned in it, the incendiary shall be sentenced to 1000 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XV. Concerning Wounds.====&lt;br /&gt;
# If any one have wished to kill another person, and the blow have missed, he on whom it was proved shall be sentenced to 800 andros and 40 blows.&lt;br /&gt;
# If any person have wished to strike another with a poisoned arrow, and the arrow have glanced aside, and it shall be proved on him; he shall be sentenced to 800 andros and 40 blows.&lt;br /&gt;
# If any person strike another on the head so that the brain appears, and the three bones which lie above the brain shall project, he shall be sentenced to 2000 andros and 60 blows.&lt;br /&gt;
# But if it shall have been between the ribs or in the stomach, so that the wound appears and reaches to the entrails, he shall be sentenced to 2000 andros besides 200 andros for the physician's pay alongside 60 blows.&lt;br /&gt;
# If any one shall have struck a man so that blood falls to the floor, and it be proved on him, he shall be sentenced to 800 andros and 20 blows.&lt;br /&gt;
# But if a freeman strike a freeman with his fist so that blood does not flow, he shall be sentenced for each blow-up to 3 blows-to 120 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XVIII. Concerning him who, before the thiudan, accuses an innocent Man.====&lt;br /&gt;
# If any one, before the thiudan, accuse an innocent man who is absent, he shall be sentenced to 100 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XVI. Concerning Witches.====&lt;br /&gt;
# If any one have given herbs to another so that he die, he shall be sentenced to 2000 andros (or shall surely be given over to fire).&lt;br /&gt;
# If any person have bewitched another, and he who was thus treated shall escape, the author of the crime, who is proved to have committed it, shall be sentenced to 1000 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XVII. Concerning the Killing of children and women.====&lt;br /&gt;
# If any one have slain a boy under 10 years-up to the end of the tenth and it shall have been proved on him, he shall be sentenced to 3000 andros and 60 blows.&lt;br /&gt;
# If any one have hit a free woman who is pregnant and she dies, he shall be sentenced to 3200 andros and 60 blows.&lt;br /&gt;
# If any one have killed a free woman after she has begun bearing children, he shall be sentenced to 3000 andros and 60 blows.&lt;br /&gt;
# After she can have no more children, he who kills her shall be sentenced to 2000 andros and 60 blows.&lt;br /&gt;
&lt;br /&gt;
====Title XVIII. Concerning Insults.====&lt;br /&gt;
# If any one, man or woman, shall have called a woman harlot, and shall not have been able to prove it, he shall be sentenced to 200 andros.&lt;br /&gt;
# If any person shall have called another &amp;quot;fox,&amp;quot; he shall be sentenced to 200 andros.&lt;br /&gt;
# If any man shall have called another &amp;quot;hare,&amp;quot; he shall be sentenced to 200 andros.&lt;br /&gt;
# If any man shall have brought it up against another that he has deserted battle and shall not have been able to prove it, he shall be sentenced to 200 andros.&lt;br /&gt;
# If any man shall have called another &amp;quot;spy&amp;quot; or &amp;quot;perjurer,&amp;quot; and shall not have been able to prove it, he shall be sentenced to 300 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XIX. Concerning the Theft of hunting animals.====&lt;br /&gt;
# If any one have stolen a tame marked hound or bird, trained to hunting, and it shall have been proved through witnesses that his master had him for hunting, or had killed with him two or three beasts, he shall be sentenced to 400 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XX. Concerning the Stealing of Fences.====&lt;br /&gt;
# If any man shall have cut 3 staves by which a fence is bound or held together, or have stolen or cut the heads of 3 stakes, he shall be sentenced to 200 andros.&lt;br /&gt;
# If any one shall have drawn a harrow through another's harvest after it has sprouted, or shall have gone through it with a wagon where there was no road, he shall be sentenced to 300 andros.&lt;br /&gt;
# If any one shall have gone, where there is no way or path, through another's harvest which has already become thick, he shall be sentenced to 400 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XXI. Concerning the Murder of Free Men.====&lt;br /&gt;
# If any one shall have killed a free Eisarnthiuda, or one living under the Code of Aleksandra, and it have been proved on him, he shall be sentenced to 3000 andros and 60 blows.&lt;br /&gt;
# But if he shall have thrown him into a well or into the water, or shall have covered him with branches or anything else, to conceal him, he shall be sentenced to 3400 andros and 60 blows.&lt;br /&gt;
# But if any one has slain a man who is in the service of the thiudan, he shall be sentenced to 4000 andros and 60 blows.&lt;br /&gt;
# But if he have put him in the water or in a well, and covered him with anything to conceal him, he shall be sentenced to 4400 andros and 60 blows.&lt;br /&gt;
# If any one have thrown a free man into a well, and he have escaped alive, he (the criminal) shall be sentenced to 2000 andros and 60 blows.&lt;br /&gt;
&lt;br /&gt;
====Title XXII. Concerning Migrators.====&lt;br /&gt;
# If any one wish to migrate to another village and if one or more who live in that village do not wish to receive him,-if there be only one who objects, he shall not have leave to move there.&lt;br /&gt;
# But if he shall have presumed to settle in that village in spite of his rejection by one or two men, then some one shall give him warning. And if he be unwilling to go away, he who gives him warning shall give him warning, with witnesses, as follows: I warn thee that thou mayst remain here this next night as the Code of Aleksandra demands, and I warn thee that within 10 nights thou shalt go forth from this village. After another 10 nights he shall again come to him and warn him again within 10 nights to go away. If he still refuse to go, again 10 nights shall be added to the command, that the number of 30 nights may be full. If he will not go away even then, then he shall summon him to the &amp;quot;Dōms Rum,&amp;quot; and present his witnesses as to the separate commands to leave. If he who has been warned will not then move away, and no valid reason detains him, and all the above warnings which we have mentioned have been given according to law: then he who gave him warning shall take the mutter into his own hands and request the &amp;quot;comes&amp;quot; to go to that place and expel him. And because he would not listen to the law, that man shall relinquish all that he has earned there, and, besides, shall be sentenced to 1200 andros.&lt;br /&gt;
# But if anyone have moved there, and within 12 months no one have given him warning, he shall remain as secure as the other neighbors.&lt;br /&gt;
&lt;br /&gt;
====Title XXIII. Concerning Promises to Pay.====&lt;br /&gt;
# If any freeman have made to another a promise to pay, then he to whom the promise was made shall, within 40 days or within such term as was agreed when he made the promise, go to the house of that man with witnesses, or with appraisers. And if he (the debtor) be unwilling to make the promised payment, he shall be sentenced to 150 andros above the debt which he had promised.&lt;br /&gt;
# If he then be unwilling to pay, he (the creditor) shall summon him before the &amp;quot;Dōms Rum&amp;quot;; and thus accuse him: &amp;quot;I ask thee, 'Thunginus,' to ban my opponent who made me a promise to pay and owes me a debt.&amp;quot; And he shall state how much he owes and promised to pay. Then the &amp;quot;Thunginus&amp;quot; shall say: &amp;quot; I ban thy opponent to what the Code of Aleksandra decrees.&amp;quot; Then he to whom the promise was made shall warn him (the debtor) to make no payment or pledge of payment to anybody else until he has fulfilled his promise to him (the creditor). And straightway on that same day before the sun sets, he shall go to the house of that man with witnesses, and shall ask if he will pay that debt. If he will not, he (the creditor) shall wait until after sunset; then, if he have waited until after sunset, 120 andros, shall be added on to the debt. And this shall be done up to 3 times in 3 weeks. And if at the third time he will not pay all this, it (the sum) shall increase to 360 andros: so, namely, that, after each admonition or waiting until after sunset, 20 andros shall be added to the debt.&lt;br /&gt;
# If any one be unwilling to fulfill his promise in the regular assembly,-then he to whom the promise was made shall go the Mekeiman of that place, in whose district he lives, and shall take the stalk and shall say: oh Mekeiman, that man made me a promise to pay, and I have lawfully summoned him before the court according to the Code of Aleksandra on this matter; I pledge thee myself and my fortune that thou may'st safely seize his property. And he shall state the case to him, and shall tell how much he (the debtor) had agreed to pay. Then the Mekeiman shall collect suitable bailiffs, and shall go with them to the house of him who made the promise and shall say: thou who art here present pay voluntarily to that man what thou didst promise, and choose any two of those bailiffs who shall appraise that from which thou shalt pay; and make good what thou cost owe, according to a just appraisal. But if he will not hear, or be absent, then the bailiffs shall take from his property the value of the debt which he owes. And, according to the law, the accuser shall take two thirds of that which the debtor owes, and the Mekeiman shall collect for himself the other third as peace money; unless the peace money shall have been paid to him before in this same matter.&lt;br /&gt;
# If the Mekeiman have been appealed to, and no sufficient reason, and no duty of the thiudan, have detained him-and if he have put off going, and have sent no substitute to demand law and justice: he shall answer for it with his life, or shall redeem himself with his &amp;quot;wergeld.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Title XXIV. Concerning the Slaying of a Godakund.====&lt;br /&gt;
# If any one slay a Godakund he shall be sentenced to 4000 andros.&lt;br /&gt;
# If any one slay a Mekeiman, he shall be sentenced to 5000 andros.&lt;br /&gt;
# If any one slay a Hartáuh, he shall be sentenced to 6000 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XXV. Concerning the Plundering of Corpses.====&lt;br /&gt;
# If any one shall have dug up and plundered a corpse already buried, and it shall have been proved on him, he shall be outlawed until the day when he comes to an agreement with the relatives of the dead man, and they ask for him that he be allowed to come among men. And whoever, before he comes to an arrangement with the relative, shall give him bread or shelter-even if they are his relations or his own wife-shall be sentenced to 600 andros.&lt;br /&gt;
# But he who is proved to have committed the crime shall be sentenced to 800 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XXVI. Concerning him who shall have scorned to come to Court.====&lt;br /&gt;
# If any man shall have scorned to come to court, and shall have put off fulfilling the injunction of the bailiffs, and shall not have been willing to consent to undergo the fine, or the kettle ordeal, or anything prescribed by law: then he (the plaintiff) shall summon him to the presence of the thiudan. And there shall be 12 witnesses who-3 at a time being sworn-shall testify that they were present when the bailiff enjoined him (the accused) either to go to the kettle ordeal, or to agree concerning the fine; and that he had scorned the injunction. Then 3 others shall swear that they were there on the day when the bailiffs enjoined that he should free himself by the kettle ordeal or by composition; and that 40 days after that, in the &amp;quot;mallberg,&amp;quot; he (the accuser) had again waited until after sunset, and that he (the accused) would not obey the law. Then he (the accuser) shall summon him before the thiudan for a fortnight thence; and three witnesses shall swear that they were there when he summoned him and when he waited for sunset. If he does not then come, those 9, being sworn, shall give testimony as we have above explained. On that day likewise, if he do not come, he (the accuser) shall let the sun go down on him, and shall have 3 witnesses who shall be there when he waits till sunset. But if the accuser shall have fulfilled all this, and the accused shall not have been willing to come to any court, then the thiudan, before whom he has been summoned, shall withdraw his protection from him. Then he shall be guilty, and all his goods shall belong to the fisc, or to him to whom the fisc may wish to give them. And whoever shall have fed or housed him-even if it were his own wife-shall be sentenced to 600 andros, which make 15 shillings; until he (the debtor) shall have made good all that has been laid to his charge.&lt;br /&gt;
&lt;br /&gt;
====Title XXVII. Concerning the &amp;quot;Chrenecruda.&amp;quot;====&lt;br /&gt;
# If any one have killed a man, and, having given up all his property, has not enough to comply with the full terms of the law, he shall present 6 sworn witnesses to the effect that, neither above the earth nor under it, has he any more property than he has already given. And he shall afterwards go into his house, and shall collect in his hand dust from the four corners of it, and shall afterwards stand upon the threshold, looking inwards into the house. And then, with his left hand, he shall throw over his shoulder some of that dust on the nearest relative that he has. But if his father and (his father's) brothers have already paid, he shall then throw that dust on their (the brothers') children-that is, over three (relatives) who are nearest on the father's and three on the mother's side. And after that, in his shirt, without girdle and without shoes, a staff in his hand, he shall spring over the hedge. And then those three shall pay half of what is lacking of the compounding money or the legal fine; that is, those others who are descended in the paternal line shall do this.&lt;br /&gt;
# But if there be one of those relatives who has not enough to pay his whole indebtedness, he, the poorer one, shall in turn throw the &amp;quot;chrenecruda&amp;quot; on him of them who has the most, so that he shall pay the whole fine.&lt;br /&gt;
# But if he also does not have enough to pay the whole, then he who has charge of the murderer shall bring him before the &amp;quot;Dōms Rum&amp;quot;,  in order that they (his friends) may take him under their protection. And if no one have taken him under his protection -that is, so as to redeem him for what he can not pay- then he shall have to atone with his life.&lt;br /&gt;
&lt;br /&gt;
====Title XXXVIII. Concerning Private Property.====&lt;br /&gt;
# If any man die and leave no sons but has a daughter, they shall inherit.&lt;br /&gt;
# If any man has no children, the father and mother may inherit.&lt;br /&gt;
# If the father and the mother do not survive, and he leave brothers or sisters, they shall inherit.&lt;br /&gt;
# But if there are none, the sisters of the father shall inherit.&lt;br /&gt;
# But if there are no sisters of the father, the sisters of the mother shall claim that inheritance.&lt;br /&gt;
# If there are none of these, the nearest relatives on the father's side shall succeed to that inheritance.&lt;br /&gt;
&lt;br /&gt;
====Title XXIX. Concerning Wergeld.====&lt;br /&gt;
# If any one's father have been killed, the sons shall have half the compounding money (wergeld); and the other half the nearest relatives, as well on the mother's as on the father's side, shall divide among themselves.&lt;br /&gt;
# But if there are no relatives, paternal or maternal that portion shall go to the fisc.&lt;br /&gt;
&lt;br /&gt;
====Title XXX. Concerning the Dōms Rum.====&lt;br /&gt;
# The “Thuringus” is the high judge of Eisarnknoth who has the right to call the “Dōms Rum”, a court of judgement.&lt;br /&gt;
# The “Thuringus” is appointed by the Thiudan directly.&lt;br /&gt;
# The “Thuringus” has a position on the Raginleiks Gafaurds and reports to the Thiudan due to such.&lt;br /&gt;
# The “Thuringus” must call for an assembly of the village or town involved during the “Dōms Rum”.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{{Navtable_Nations|class=&amp;quot;mw-collapsible&amp;quot;}}&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Kingdom_of_Eisarnknoth&amp;diff=4113</id>
		<title>The Kingdom of Eisarnknoth</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Kingdom_of_Eisarnknoth&amp;diff=4113"/>
		<updated>2023-07-01T20:07:34Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: /* Demographics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The Kingdom of Eisarnknoth&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Eisarnknoth.png|center|frameless|329x329px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Capital'''&lt;br /&gt;
|[[Eisarnwidus]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|The Norlanden, The Eisarn Forest&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|[[Wahrheit Alderism]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Absolute Monarchy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leader'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Thiudan | &amp;lt;/nowiki&amp;gt;[[Aleksandra Baireiksing]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Raginleiks Gafaurds'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Hauhs Framatheis | Ilse Baireiksing &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Fauragaggja | Nazila Dajani&lt;br /&gt;
&lt;br /&gt;
Harjbid | Lucas Langenberg&lt;br /&gt;
&lt;br /&gt;
Fērjahauhs | Manfred Franke&lt;br /&gt;
&lt;br /&gt;
Thuringus | Alfred Baireiksing&lt;br /&gt;
|}&lt;br /&gt;
==Introduction==&lt;br /&gt;
Born from the religious exiles of the Hadrian Empire, The Kingdom of Eisarnknoth lies chiefly within the dense Eisarn Forest. It is here that the people of Eisarnknoth boast a flourishing new civilization, rich with the resources and bounties native to the region. The city itself is a marvel of construction, elegantly built and tastefully adorned with trinkets and treasures of the North. The people here practice a unique faith that is deeply ingrained within their culture and institutions. Given by its adherents the name “Wahrheit Alderism”, the infant religion proclaims itself as the true faith and its followers see it as a return to the orthodox liturgy of the old faith’s conception. Wahrheit Alderists view the old faith of Hadriana as supplanted by the new, rendering their Hadrian counterparts as heretics in the eyes of the Wahrheit church.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
&lt;br /&gt;
=== Apparel ===&lt;br /&gt;
Eisarnknoth men will usually wear some sort of cloak or cape on top of woolen clothing. They dress in a long tunic and pants as well, dyed with different colors. Finally, they usually have a belt tied around their waist in order to hold a sword of some sort. Women wear cloaks as well with a wool shirt and long skirt. If they do not have a skirt, it will be a plain dress. The Eisarnknoth take a liking to plaid patterns as well, albeit usually keeping it to their cloaks.&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
Eisarnthiuda culture is principally lacking in visual art. They are not known to produce works, such as paintings and tapestries, of any note. Despite this shortcoming, they have a colorful literary tradition in the form of epic poetry and long-form sagas. The sagas, based on legendary heroes and historical events of the past, can involve battles, hunts, or other great and notable acts performed by a person or group. These sagas take many forms, including songs, hymns, narratives, or plays.&lt;br /&gt;
&lt;br /&gt;
===Architecture===&lt;br /&gt;
The Eisarnknoth live in quaint houses with hay roofs, local wood to hold them up, and stone foundations. In the upper class, castles are more likely seen due to their militaristic nature and are completely defensive. It is unusual to see manors as the kingdom is more interested in defending the realm.&lt;br /&gt;
&lt;br /&gt;
===Food and Drinks===&lt;br /&gt;
Food from Eisarnknoth usually consists of hot and hearty meals, made to battle the cold and take little time to eat. Most foods consist of resources gathered from the land around them, using fish, pork, berries and a variety of other things. Grown crops are also used for breads and pies, like wheat, rye, and barley. Vegetables are normally used on rare occasions in small quantities, being used as a small side. Although more wealthy citizens can afford to have them more often. Fruit is almost nonexistent due to them not being able to grow within the environment; however on rare occasions when imported from other places, it sells out immediately as it is highly sought after.&lt;br /&gt;
&lt;br /&gt;
*Cold Soups&lt;br /&gt;
**Beetenbartsch&lt;br /&gt;
**Biersuppe&lt;br /&gt;
**Hot Soups&lt;br /&gt;
**Eintopf&lt;br /&gt;
**Leberknödel&lt;br /&gt;
**Wurstbrühe&lt;br /&gt;
**Hochzeitssuppe&lt;br /&gt;
**Schwarzsauer&lt;br /&gt;
*Main Dishes&lt;br /&gt;
**Bratwurst&lt;br /&gt;
**Schnitzel&lt;br /&gt;
**Braised Cabbage&lt;br /&gt;
**Labskaus&lt;br /&gt;
**Spätzle&lt;br /&gt;
*Desserts &amp;amp; Pastries&lt;br /&gt;
**Berzeln&lt;br /&gt;
**Bauernbrot&lt;br /&gt;
**Stollen&lt;br /&gt;
**Apfelstrudel&lt;br /&gt;
*Alcoholic Beverages&lt;br /&gt;
**Himbeergeist&lt;br /&gt;
**Kirschwasser&lt;br /&gt;
**Weizenbier&lt;br /&gt;
**Helles&lt;br /&gt;
**Eisarnwidus Mum&lt;br /&gt;
*Non-Alcoholic Beverages &lt;br /&gt;
**Schorle&lt;br /&gt;
**Eierlikör&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
&lt;br /&gt;
====Attian Humans====&lt;br /&gt;
Due to differences within the former Hadrian Empire, mainly Attian Humans live within Eisarnknoth. Their population is large and is put at the forefront of society due to the teachings of Wahrheit Alderism.&lt;br /&gt;
&lt;br /&gt;
====Khadan and Hinterland Humans====&lt;br /&gt;
Any other humans are able to emigrate over to the Duchy without any problem due to the upheld status of humans within Wahrheit Alderism. Some humans were originally in Hadriana and expressed frustration with the government at the time. They in turn left with the rest of the races, taking up Wahrheit Alderism at the same time.&lt;br /&gt;
&lt;br /&gt;
====Other Races====&lt;br /&gt;
Due to the diversity and acceptance of other races within Wahrheit Alderism, Eisarnknoth does not discriminate against them. Their populations are usually small but are still welcome within the Kingdom.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
The Kingdom of Eisarnknoth follows [[Wahrheit Alderism]], a schism within Alderism started by Thiudan Aleksandra Baireiksing. In Wahrheit Alderism, the people of Eisarnknoth attempt to emulate how Alder lived and died. They believe that the Thiudan was chosen by Alder to rule them after leading the population out of Hadriana. As the Hadrian Empire’s civil war happened soon after, their belief increased immensely. They also believe that same-sex couples are able to be together as long as they adopt a child as that is what Alda would want. Wahrheit Alderists see elemental magic as a gift from the Sentinels to fight against the voidal-based magics.&lt;br /&gt;
&lt;br /&gt;
== Social Hierarchy ==&lt;br /&gt;
*King - Thiudan, p. Thiudans - 𐌸𐌹𐌿𐌳𐌰𐌽𐍃 - Your Majesty&lt;br /&gt;
**Prince/Princess - Reik, p. Reiks - 𐍂𐌴𐌹𐌺𐍃 - Your Highness&lt;br /&gt;
**Advisor/Advisory Council - Ragineis/Raginleiks Gafaurds - 𐍂𐌰𐌲𐌹𐌽𐌴𐌹𐍃/𐍂𐌰𐌲𐌹𐌽𐌻𐌴𐌹𐌺𐍃 𐌲𐌰𐍆𐌰𐌿𐍂𐌳𐍃 - Your Eminence&lt;br /&gt;
***Duke/Duchess - Hartáuh, p. Hartáuhs - 𐌷𐌰𐍂𐍄𐌰𐌿𐌷 - Your High Grace&lt;br /&gt;
***Count/Countess - Mekeiman, p. Mekeimans - 𐌼𐌴𐌺𐌴𐌹𐌼𐌰𐌽 - Your Grace&lt;br /&gt;
***Lord/Lady - Godakund, p. Godakunds - 𐌲𐍉𐌳𐌰𐌺𐌿𐌽𐌳𐍃 - Your Lordship/Ladyship&lt;br /&gt;
****Housecarls - Hauskarls - 𐌷𐌰𐌿𐍃𐌺𐌰𐍂𐌻𐍃 - Ser/Dame&lt;br /&gt;
****Levies - Fyrd - 𐍆𐌹𐍂𐌳 - N/A&lt;br /&gt;
****Serf - Baurgja, Baurgjas - 𐌱𐌰𐌿𐍂𐌲𐌾𐌰 - N/A&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
The Eisarnthiuda make use of very advanced technology relating to lumber-mills, which are almost automatic and require only minimal amounts of work in chopping large logs and processing raw wood. They also make use of advanced traps and methods for capturing wildlife, sizing from squirrels to even bears. They make use of a variety of knives for the skinning of animals, advanced traps, and very advanced milling and lumber-cutting technology and techniques. The Eisarnthiuda have a variety of methods of transportation that revolve on carts, horses, and ships. They make use of roads, albeit quite poor ones.&lt;br /&gt;
&lt;br /&gt;
== Celebrations and Holidays ==&lt;br /&gt;
===Eisarnknoth Gaqumthia - 𐌴𐌹𐍃𐌰𐍂𐌽𐌺𐌽𐍉𐍄𐌷 𐌲𐌰𐌵𐌿𐌼𐌸𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Nine wagons with the Sentinels’ images are dragged to the grove right outside the city and worshiped. One of the wagons, Dolus’, is thrown into a bonfire and cheered upon as it burns. The followers will then chant together a prayer to Alder, stating their distaste for Dolus, asking him for guidance, and finally ending it with a positive and uplifting statement.&lt;br /&gt;
&lt;br /&gt;
===Gagatilia - 𐌲𐌰𐌲𐌰𐍄𐌹𐌻𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
This festival involves the appeasing of the spirits that watch over the intersections of roads. It is believed that by offering sacrifices of sweets, such as baked goods, for each member of a traveling party, these spirits may be sated and allow the pilgrim safe passage.&lt;br /&gt;
&lt;br /&gt;
===Fadreia - 𐍆𐌰𐌳𐍂𐌴𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Fadreia is a festival lasting 3 days, meant to honor family ancestors. It is mostly familial, in that there is little public procession. It is customary that flower-garlands, wheat, salt, wine-soaked bread and violets be sacrificed by the family at family tombs. Due to this, any hauntings should stop. On the second day, a ritual occurs, consisting of the oldest woman placing three bits of incense, with three of her fingers, beneath a threshold where a mouse is unknowingly buried. She then rolls seven black beans in her mouth, and smears the head of a fish with pitch, impaling it with a bronze needle, and roasting it in a fire. After she formally declaims the purpose of her actions saying, &amp;quot;I have gagged spiteful tongues and muzzled unfriendly mouths&amp;quot; she departs intoxicated. On the third day, black beans are thrown to lure a spirit out of the home. The head of the house will wash their hands clean in spring water, turn, and receive black beans and throw them away with their face averted; but while they throw them, they say: 'These I cast; with these beans I redeem me and mine.' This they say nine times, without looking back. Again they touch water, clash their hands against their bronze necklace, and ask the shade to go out of their house. When they have said nine times, 'Ghosts of my fathers, go forth!' they look back, and believe that they have duly performed the sacred rites.&lt;br /&gt;
&lt;br /&gt;
===Wulfsia - 𐍅𐌿𐌻𐍆𐍃===&lt;br /&gt;
&lt;br /&gt;
This festival is conducted annually to purify the city in which it is held and to promote fertility and general health in its citizens. A male goat is customarily sacrificed by two members of the priesthood, who then anoint their foreheads in its blood. A scrap of wool that has been soaked in milk is then used to wipe their faces clean and the two are expected to laugh for a short time. Followers are expected to watch the ritual and partake in eating goat that night, purifying their bodies.&lt;br /&gt;
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===Arizia - 𐌰𐌹𐍂𐌹𐌶𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Arizia, similar to Fadreia, is privately observed by families. It involves celebrations to honor the love of family, as members are expected to provide gifts before enjoying a banquet for all. During this, followers will exchange gifts to each other throughout the day before finally attending the large banquet at night.&lt;br /&gt;
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===Hrussia - 𐌷𐍂𐌿𐍃𐍃𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Hrussia is a very popular holiday, so much so that it occurs twice a year, with the second celebration coming one month after the first. Public exhibitions of horseback and chariot races are held to honor the gods.&lt;br /&gt;
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===Atfargania - 𐌰𐍄𐍆𐌰𐍂𐌾𐌰𐌽𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Atfargania’s date is fluid, taking place on either the 15th or 16th of the third month, then again on the 14th or 15th of the 5th month. Citizens of the city obtain or fashion small humanoid figures of straw, which are then collected by a procession of priests and holy figures. They are then taken to the oldest bridge in the city and tossed into the river below. This practice is so ancient that its purposes and origins are no longer understood, but it remains a cultural staple of its adherents.&lt;br /&gt;
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===Skōhslia - 𐍃𐌺𐍉𐌷𐍃𐌻𐌹𐌰===&lt;br /&gt;
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This annual event is meant to exorcise spirits or malevolent ghosts from one’s home. The spectres are given offerings consisting of black beans. Followers will usually do their own ritual at home even after the priest has left, either praying to their patron sentinel or Alder himself.&lt;br /&gt;
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===Haifstsia - 𐌷𐌰𐌹𐍆𐍃𐍄𐍃𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Haifstsia is held twice a year and is meant to facilitate bountiful fishing. All fish caught on these days are sacrificed in fire. It starts as a competition, with the men and women doing their best to capture the greatest fish possible. Even though in the end it will act as a sacrifice, it shows their dedication to Eisarnknoth and their wish to see it flourish. At home, followers will eat fish for dinner.&lt;br /&gt;
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===Hauskarls Gana - H𐌰𐌿𐍃𐌺𐌰𐍂𐌻 𐌲𐌰𐌽𐌰===&lt;br /&gt;
&lt;br /&gt;
This event includes a parade of young people on horseback and occurs annually. The procession begins at the grove and circles the city, ending again at the grove. It honors a mythical battle in which Alder and his horsemen saved the soldiers of their city from Lilith and won a great victory.&lt;br /&gt;
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===Graibia - 𐌲𐍂𐌰𐌹𐌱𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Similar to Atfargania, this festival traces its origins to an ancient and obscure past. It is mostly believed to honor the grove or sacred woods, though the exact deity that it exalts is no longer known.&lt;br /&gt;
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===Mikils Haifstjan - 𐌼𐌹𐌺𐌹𐌻𐍃 𐌷𐌰𐌹𐍆𐍃𐍄𐌾𐌰𐌽===&lt;br /&gt;
&lt;br /&gt;
It begins with a chariot race on the first day, with a parade beginning it. Hauskarls lead it on horseback with their chosen knappe walking behind them. Music plays throughout it all as dancers follow behind the soldiers, while finally people carry statues of the gods behind them. The person presiding over the games will wear the armor of a Hauskarl and will ride around in a chariot themselves, stopping in the middle of the racetrack. Finally, they will state a speech on the military, religion, and Eisarnknoth as a whole. They will then announce the beginning of the games and stay in the center, gesturing for the riders to come onto the track. Each chariot has two people, a driver and a warrior. The riders will then go onto the field with their chariots and race each other to the end once the master of the games allows them to begin. All seats are free but the more wealthy can buy better seats in order to see.&lt;br /&gt;
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On the second day a play will be put on, either depicting a military achievement or a story from the Sentinels and Alder. Seats are also free for the citizens while also being able to be paid for by the wealthy.&lt;br /&gt;
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Finally on the third day, a ritual will be done in the grove or the temple, sacrificing a bear to Alder and the Sentinels.&lt;br /&gt;
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===Thiutheigs Gudinī - 𐌸𐌹𐌿𐌸𐌴𐌹𐌲𐍃 𐌲𐌿𐌳𐌹𐌽𐌹===&lt;br /&gt;
&lt;br /&gt;
A festival for Alda, honoring her presence and what she does for the Eisarnthiuda. Men are strictly barred from knowing anything about the ritual and only women may partake in her festivals. Women will drink strong alcohol, speak of the stories of Alda, sacrifice a dove in her honor, and have a feast specifically for them.&lt;br /&gt;
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===Snaiws Gaqumthia- 𐍃𐌽𐌰𐌹𐍅𐍃 𐌲𐌰𐌵𐌿𐌼𐌸𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
This festival involves large-scale feasting, drinking, and dancing and is held at night, at the end of winter. During this time, prophetic divinations are made by the priests after eating specific foods and their predictions are believed to indicate how good or bad the rest of winter will be for the citizens of the city.&lt;br /&gt;
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==Military==&lt;br /&gt;
&lt;br /&gt;
===Hierarchy===&lt;br /&gt;
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====The Fyrd====&lt;br /&gt;
&lt;br /&gt;
The Eisarnthiuda military forms the backbone of strength in the South, a place of great danger and foreboding. The threat of void magic invasion hangs over all of its denizens, on top of fears over savage local wildlife and the possibility of invasion, from within or without. Due to such, a truly organized and professional army will be within grasp, to aid in the defense against all of the hazards that plague the region.&lt;br /&gt;
Officers and soldiers alike, man their stations and fill their garrisons in brave defense of their nation. Even the lowest of ranks comes with the possibility of promotion, with higher ranks promising grants of land to any who prove themselves worthy of the position. These occupations come with high honor and solidify themselves as prestigious avenues toward the betterment of one’s class.&lt;br /&gt;
These forces, ultimately, swear fealty to the Thiudan and as such, will do all in their power to uphold the will and law of Aleksandra Baireiksing and any she deems worthy of such a post. Forever may the defense of Eisarnknoth hold true, and may its retaliation be swift and mighty against any who threaten its ways of life.&lt;br /&gt;
&lt;br /&gt;
Soldier - Gadrauht (𐌲𐌰𐌳𐍂𐌰𐌿𐌷𐍄)&lt;br /&gt;
A gadrauht is a levied man or woman who fights for the realm and defends their lands.&lt;br /&gt;
&lt;br /&gt;
Sergeant - Wēpnbid (𐍅𐌴𐍀𐌽𐌷𐌰𐌿𐌱𐌹𐌸)&lt;br /&gt;
A newly recruited guard, lacking skill and seniority, though on a path toward advancement in military career.&lt;br /&gt;
&lt;br /&gt;
Captain - Houbitman (𐌷𐍉𐌿𐌱𐌹𐍄𐌼𐌰𐌽)&lt;br /&gt;
More experienced and hardened soldiers with a stronger understanding of combat and weaponry. They have seen war firsthand and have the ability to perform well in martial situations.&lt;br /&gt;
&lt;br /&gt;
Marshal - Harjbid (𐌷𐌰𐍂𐌾𐌱𐌹𐌳)&lt;br /&gt;
The highest ranking of the Eisarnknoth Fyrd that controls units in the field while also providing aid in combat scenarios. They are directly appointed by the Thiudan.&lt;br /&gt;
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====The Hauskarls====&lt;br /&gt;
&lt;br /&gt;
The Hauskarls are the Thiudan’s private retinue, composed of the finest soldiers found throughout Eisarnknoth. Their presence is unmatched in the North, as they are usually raised from birth to follow behind the Thiudan and serve as their guard. Their prowess in combat stands unparalleled and their bravery has proven to be limitless. They do not fear death, caring only for the Thiudan’s safety and the integrity of the nation they serve. The Hauskarls live a martial life, maintaining their strength and training their bodies almost constantly. For them, combat is akin to breathing and the life of their leader is paramount to their survival.&lt;br /&gt;
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Knappe - 𐌺𐌽𐌰𐍀𐍀𐌴&lt;br /&gt;
A knappe is a younger member of the Hauskarls, in training to become a full reiter.&lt;br /&gt;
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Reiter - 𐍂𐌴𐌹𐍄𐌴𐍂&lt;br /&gt;
A reiter is a newly inducted member of the Hauskarls, raised from the rank of knappe to serve House Baireiksing. They have the right to take a knappe of their own.&lt;br /&gt;
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Degan - 𐌳𐌴𐌲𐌰𐌽&lt;br /&gt;
Degans are more experienced and hardened soldiers with a stronger understanding of combat and weaponry. They have seen war firsthand and have the ability to perform well in martial situations.&lt;br /&gt;
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Oberhaupt - 𐍉𐌱𐌴𐍂𐌷𐌰𐌿𐍀𐍄&lt;br /&gt;
The highest ranking of the Hauskarls that controls Hauskarl units in the field while also providing aid in combat scenarios. They are directly appointed by the Thiudan.&lt;br /&gt;
Apparel&lt;br /&gt;
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====The Fyrd====&lt;br /&gt;
&lt;br /&gt;
Gadrauhts wear a basic helmet alongside a white plaid cloak over their chainmail hauberk, black pants, and black shirt.&lt;br /&gt;
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Wēpnbids wear a bluish green plaid cloak on top of a chainmail hauberk and black pants and shirt.&lt;br /&gt;
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Houbitmans have a gilded helmet and a purple plaid cloak on top of a lamellar chestpiece while wearing a chainmail hauberk.&lt;br /&gt;
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The Harjbid wears a gilded faceplate helmet and a red plaid cloak on top of a lamellar chestpiece.&lt;br /&gt;
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====The Hauskarls====&lt;br /&gt;
&lt;br /&gt;
The hauskarls wear long red plaid capes and have gilded helmets with a back and face plate. They also wear gilded lamellar armor and vambraces over their black shirt and pants.&lt;br /&gt;
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==Laws and Judicial System==&lt;br /&gt;
&lt;br /&gt;
===The Code of Aleksandra===&lt;br /&gt;
====Title I. Concerning Summonses.====&lt;br /&gt;
# If any one be summoned before the &amp;quot;Dōms Rum&amp;quot; by the thiudan's law, and do not come he shall be sentenced to 100 andros.&lt;br /&gt;
# But he who summons another, and does not come himself, shall, if a lawful impediment have not delayed him, be sentenced to 50 andros, to be paid to him whom he summoned.&lt;br /&gt;
# And he who summons another shall walk with witnesses to the home of that man, and, if he be not at home, shall bid the wife or any one of the family to make known to him that he has been summoned to court.&lt;br /&gt;
#  But if he be occupied in the thiudan's service he can not summon him.&lt;br /&gt;
&lt;br /&gt;
====Title II. Concerning Thefts of Pigs etc.====&lt;br /&gt;
# If any one steal a sucking pig, and it be proved against him, he shall be sentenced to 120 andros.&lt;br /&gt;
# If any one steal a pig that can live without its mother, and it be proved on him, he shall be sentenced to 60 andros.&lt;br /&gt;
# If any one steal a sheep where there were no more in that flock, and it be proved on him, he shall be sentenced to 300 andros.&lt;br /&gt;
&lt;br /&gt;
====Title III. Concerning Thefts of Cattle.====&lt;br /&gt;
# If any one steal that bull which rules the herd and never has been yoked, he shall be sentenced to 200 andros.&lt;br /&gt;
# But if that bull is shared between three farms, he who stole him shall be sentenced to three times 200 andros.&lt;br /&gt;
# If any one steal a bull belonging to the thiudan he shall be sentenced to 400 andros.&lt;br /&gt;
&lt;br /&gt;
====Title IV. Concerning Damage done among Crops or in any Enclosure.====&lt;br /&gt;
# If any one finds cattle, or a horse, or flocks of any kind in his crops, he shall not at all mutilate them.&lt;br /&gt;
# If he do this and confess it, he shall restore the worth of the animal in place of it, and shall himself keep the mutilated one.&lt;br /&gt;
# But if he have not confessed it, and it have been proved on him, he shall be sentenced, besides the value of the animal and the fines for delay, to 200 andros.&lt;br /&gt;
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====Title XI. Concerning Thefts or Housebreakings of Freemen.====&lt;br /&gt;
# If any freeman steal, outside of the house, something worth 20 andros, he shall be sentenced to 200 andros.&lt;br /&gt;
# But if he steal, outside of the house, something worth 40 andros, and it be proved on him, he shall be sentenced, besides the amount and the fines for delay, to 400 andros.&lt;br /&gt;
# If a freeman break into a house and steal something worth 20 andros, and it be proved on him, he shall be sentenced to 400 andros.&lt;br /&gt;
# But if he shall have stolen something worth more than 40 andros, and it have been proved on him, he shall be sentenced, besides the worth of the object and the fines for delay, to 800 andros.&lt;br /&gt;
# But if he have broken, or tampered with, the lock, and thus have entered the house and stolen anything from it, he shall be sentenced, besides the worth of the object and the fines for delay, to 500 andros.&lt;br /&gt;
# And if he have taken nothing, or have escaped by flight, he shall, for the housebreaking alone, be sentenced to 600 andros.&lt;br /&gt;
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====Title XII. Concerning Thefts or Housebreakings on the Part of Baurja.====&lt;br /&gt;
# If a baurja steal, outside of the house, something worth 20 andros, he shall, besides paying the worth of the object and the fines for delay, be stretched out and receive 20 blows.&lt;br /&gt;
# But if he steal something worth 40 andros, he shall either receive 40 blows or pay 100 andros. But the lord of the slave who committed the theft shall restore to the plaintiff the worth of the object and the fines for delay.&lt;br /&gt;
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====Title XIII. Concerning Assault and Robbery.====&lt;br /&gt;
# If any one have assaulted and plundered a free man, and it be proved on him, he shall be sentenced to 500 andros.&lt;br /&gt;
# If any man should wish to migrate, and has permission from the thiudan, and shall have shown this in the public &amp;quot;Dōms Rum;&amp;quot; whoever, contrary to the decree of the thiudan, shall presume to oppose him, shall be sentenced to 200 andros.&lt;br /&gt;
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'''Title XIV. Concerning Arson.'''&lt;br /&gt;
# If any one shall set fire to a house in which men were sleeping, as many freemen as were in it can make complaint before the &amp;quot;Dōms Rum; &amp;quot; and if any one shall have been burned in it, the incendiary shall be sentenced to 1000 andros.&lt;br /&gt;
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====Title XV. Concerning Wounds.====&lt;br /&gt;
# If any one have wished to kill another person, and the blow have missed, he on whom it was proved shall be sentenced to 800 andros and 40 blows.&lt;br /&gt;
# If any person have wished to strike another with a poisoned arrow, and the arrow have glanced aside, and it shall be proved on him; he shall be sentenced to 800 andros and 40 blows.&lt;br /&gt;
# If any person strike another on the head so that the brain appears, and the three bones which lie above the brain shall project, he shall be sentenced to 2000 andros and 60 blows.&lt;br /&gt;
# But if it shall have been between the ribs or in the stomach, so that the wound appears and reaches to the entrails, he shall be sentenced to 2000 andros besides 200 andros for the physician's pay alongside 60 blows.&lt;br /&gt;
# If any one shall have struck a man so that blood falls to the floor, and it be proved on him, he shall be sentenced to 800 andros and 20 blows.&lt;br /&gt;
# But if a freeman strike a freeman with his fist so that blood does not flow, he shall be sentenced for each blow-up to 3 blows-to 120 andros.&lt;br /&gt;
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====Title XVIII. Concerning him who, before the thiudan, accuses an innocent Man.====&lt;br /&gt;
# If any one, before the thiudan, accuse an innocent man who is absent, he shall be sentenced to 100 andros.&lt;br /&gt;
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====Title XVI. Concerning Witches.====&lt;br /&gt;
# If any one have given herbs to another so that he die, he shall be sentenced to 2000 andros (or shall surely be given over to fire).&lt;br /&gt;
# If any person have bewitched another, and he who was thus treated shall escape, the author of the crime, who is proved to have committed it, shall be sentenced to 1000 andros.&lt;br /&gt;
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====Title XVII. Concerning the Killing of children and women.====&lt;br /&gt;
# If any one have slain a boy under 10 years-up to the end of the tenth and it shall have been proved on him, he shall be sentenced to 3000 andros and 60 blows.&lt;br /&gt;
# If any one have hit a free woman who is pregnant and she dies, he shall be sentenced to 3200 andros and 60 blows.&lt;br /&gt;
# If any one have killed a free woman after she has begun bearing children, he shall be sentenced to 3000 andros and 60 blows.&lt;br /&gt;
# After she can have no more children, he who kills her shall be sentenced to 2000 andros and 60 blows.&lt;br /&gt;
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====Title XVIII. Concerning Insults.====&lt;br /&gt;
# If any one, man or woman, shall have called a woman harlot, and shall not have been able to prove it, he shall be sentenced to 200 andros.&lt;br /&gt;
# If any person shall have called another &amp;quot;fox,&amp;quot; he shall be sentenced to 200 andros.&lt;br /&gt;
# If any man shall have called another &amp;quot;hare,&amp;quot; he shall be sentenced to 200 andros.&lt;br /&gt;
# If any man shall have brought it up against another that he has deserted battle and shall not have been able to prove it, he shall be sentenced to 200 andros.&lt;br /&gt;
# If any man shall have called another &amp;quot;spy&amp;quot; or &amp;quot;perjurer,&amp;quot; and shall not have been able to prove it, he shall be sentenced to 300 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XIX. Concerning the Theft of hunting animals.====&lt;br /&gt;
# If any one have stolen a tame marked hound or bird, trained to hunting, and it shall have been proved through witnesses that his master had him for hunting, or had killed with him two or three beasts, he shall be sentenced to 400 andros.&lt;br /&gt;
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====Title XX. Concerning the Stealing of Fences.====&lt;br /&gt;
# If any man shall have cut 3 staves by which a fence is bound or held together, or have stolen or cut the heads of 3 stakes, he shall be sentenced to 200 andros.&lt;br /&gt;
# If any one shall have drawn a harrow through another's harvest after it has sprouted, or shall have gone through it with a wagon where there was no road, he shall be sentenced to 300 andros.&lt;br /&gt;
# If any one shall have gone, where there is no way or path, through another's harvest which has already become thick, he shall be sentenced to 400 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XXI. Concerning the Murder of Free Men.====&lt;br /&gt;
# If any one shall have killed a free Eisarnthiuda, or one living under the Code of Aleksandra, and it have been proved on him, he shall be sentenced to 3000 andros and 60 blows.&lt;br /&gt;
# But if he shall have thrown him into a well or into the water, or shall have covered him with branches or anything else, to conceal him, he shall be sentenced to 3400 andros and 60 blows.&lt;br /&gt;
# But if any one has slain a man who is in the service of the thiudan, he shall be sentenced to 4000 andros and 60 blows.&lt;br /&gt;
# But if he have put him in the water or in a well, and covered him with anything to conceal him, he shall be sentenced to 4400 andros and 60 blows.&lt;br /&gt;
# If any one have thrown a free man into a well, and he have escaped alive, he (the criminal) shall be sentenced to 2000 andros and 60 blows.&lt;br /&gt;
&lt;br /&gt;
====Title XXII. Concerning Migrators.====&lt;br /&gt;
# If any one wish to migrate to another village and if one or more who live in that village do not wish to receive him,-if there be only one who objects, he shall not have leave to move there.&lt;br /&gt;
# But if he shall have presumed to settle in that village in spite of his rejection by one or two men, then some one shall give him warning. And if he be unwilling to go away, he who gives him warning shall give him warning, with witnesses, as follows: I warn thee that thou mayst remain here this next night as the Code of Aleksandra demands, and I warn thee that within 10 nights thou shalt go forth from this village. After another 10 nights he shall again come to him and warn him again within 10 nights to go away. If he still refuse to go, again 10 nights shall be added to the command, that the number of 30 nights may be full. If he will not go away even then, then he shall summon him to the &amp;quot;Dōms Rum,&amp;quot; and present his witnesses as to the separate commands to leave. If he who has been warned will not then move away, and no valid reason detains him, and all the above warnings which we have mentioned have been given according to law: then he who gave him warning shall take the mutter into his own hands and request the &amp;quot;comes&amp;quot; to go to that place and expel him. And because he would not listen to the law, that man shall relinquish all that he has earned there, and, besides, shall be sentenced to 1200 andros.&lt;br /&gt;
# But if anyone have moved there, and within 12 months no one have given him warning, he shall remain as secure as the other neighbors.&lt;br /&gt;
&lt;br /&gt;
====Title XXIII. Concerning Promises to Pay.====&lt;br /&gt;
# If any freeman have made to another a promise to pay, then he to whom the promise was made shall, within 40 days or within such term as was agreed when he made the promise, go to the house of that man with witnesses, or with appraisers. And if he (the debtor) be unwilling to make the promised payment, he shall be sentenced to 150 andros above the debt which he had promised.&lt;br /&gt;
# If he then be unwilling to pay, he (the creditor) shall summon him before the &amp;quot;Dōms Rum&amp;quot;; and thus accuse him: &amp;quot;I ask thee, 'Thunginus,' to ban my opponent who made me a promise to pay and owes me a debt.&amp;quot; And he shall state how much he owes and promised to pay. Then the &amp;quot;Thunginus&amp;quot; shall say: &amp;quot; I ban thy opponent to what the Code of Aleksandra decrees.&amp;quot; Then he to whom the promise was made shall warn him (the debtor) to make no payment or pledge of payment to anybody else until he has fulfilled his promise to him (the creditor). And straightway on that same day before the sun sets, he shall go to the house of that man with witnesses, and shall ask if he will pay that debt. If he will not, he (the creditor) shall wait until after sunset; then, if he have waited until after sunset, 120 andros, shall be added on to the debt. And this shall be done up to 3 times in 3 weeks. And if at the third time he will not pay all this, it (the sum) shall increase to 360 andros: so, namely, that, after each admonition or waiting until after sunset, 20 andros shall be added to the debt.&lt;br /&gt;
# If any one be unwilling to fulfill his promise in the regular assembly,-then he to whom the promise was made shall go the Mekeiman of that place, in whose district he lives, and shall take the stalk and shall say: oh Mekeiman, that man made me a promise to pay, and I have lawfully summoned him before the court according to the Code of Aleksandra on this matter; I pledge thee myself and my fortune that thou may'st safely seize his property. And he shall state the case to him, and shall tell how much he (the debtor) had agreed to pay. Then the Mekeiman shall collect suitable bailiffs, and shall go with them to the house of him who made the promise and shall say: thou who art here present pay voluntarily to that man what thou didst promise, and choose any two of those bailiffs who shall appraise that from which thou shalt pay; and make good what thou cost owe, according to a just appraisal. But if he will not hear, or be absent, then the bailiffs shall take from his property the value of the debt which he owes. And, according to the law, the accuser shall take two thirds of that which the debtor owes, and the Mekeiman shall collect for himself the other third as peace money; unless the peace money shall have been paid to him before in this same matter.&lt;br /&gt;
# If the Mekeiman have been appealed to, and no sufficient reason, and no duty of the thiudan, have detained him-and if he have put off going, and have sent no substitute to demand law and justice: he shall answer for it with his life, or shall redeem himself with his &amp;quot;wergeld.&amp;quot;&lt;br /&gt;
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====Title XXIV. Concerning the Slaying of a Godakund.====&lt;br /&gt;
# If any one slay a Godakund he shall be sentenced to 4000 andros.&lt;br /&gt;
# If any one slay a Mekeiman, he shall be sentenced to 5000 andros.&lt;br /&gt;
# If any one slay a Hartáuh, he shall be sentenced to 6000 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XXV. Concerning the Plundering of Corpses.====&lt;br /&gt;
# If any one shall have dug up and plundered a corpse already buried, and it shall have been proved on him, he shall be outlawed until the day when he comes to an agreement with the relatives of the dead man, and they ask for him that he be allowed to come among men. And whoever, before he comes to an arrangement with the relative, shall give him bread or shelter-even if they are his relations or his own wife-shall be sentenced to 600 andros.&lt;br /&gt;
# But he who is proved to have committed the crime shall be sentenced to 800 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XXVI. Concerning him who shall have scorned to come to Court.====&lt;br /&gt;
# If any man shall have scorned to come to court, and shall have put off fulfilling the injunction of the bailiffs, and shall not have been willing to consent to undergo the fine, or the kettle ordeal, or anything prescribed by law: then he (the plaintiff) shall summon him to the presence of the thiudan. And there shall be 12 witnesses who-3 at a time being sworn-shall testify that they were present when the bailiff enjoined him (the accused) either to go to the kettle ordeal, or to agree concerning the fine; and that he had scorned the injunction. Then 3 others shall swear that they were there on the day when the bailiffs enjoined that he should free himself by the kettle ordeal or by composition; and that 40 days after that, in the &amp;quot;mallberg,&amp;quot; he (the accuser) had again waited until after sunset, and that he (the accused) would not obey the law. Then he (the accuser) shall summon him before the thiudan for a fortnight thence; and three witnesses shall swear that they were there when he summoned him and when he waited for sunset. If he does not then come, those 9, being sworn, shall give testimony as we have above explained. On that day likewise, if he do not come, he (the accuser) shall let the sun go down on him, and shall have 3 witnesses who shall be there when he waits till sunset. But if the accuser shall have fulfilled all this, and the accused shall not have been willing to come to any court, then the thiudan, before whom he has been summoned, shall withdraw his protection from him. Then he shall be guilty, and all his goods shall belong to the fisc, or to him to whom the fisc may wish to give them. And whoever shall have fed or housed him-even if it were his own wife-shall be sentenced to 600 andros, which make 15 shillings; until he (the debtor) shall have made good all that has been laid to his charge.&lt;br /&gt;
&lt;br /&gt;
====Title XXVII. Concerning the &amp;quot;Chrenecruda.&amp;quot;====&lt;br /&gt;
# If any one have killed a man, and, having given up all his property, has not enough to comply with the full terms of the law, he shall present 6 sworn witnesses to the effect that, neither above the earth nor under it, has he any more property than he has already given. And he shall afterwards go into his house, and shall collect in his hand dust from the four corners of it, and shall afterwards stand upon the threshold, looking inwards into the house. And then, with his left hand, he shall throw over his shoulder some of that dust on the nearest relative that he has. But if his father and (his father's) brothers have already paid, he shall then throw that dust on their (the brothers') children-that is, over three (relatives) who are nearest on the father's and three on the mother's side. And after that, in his shirt, without girdle and without shoes, a staff in his hand, he shall spring over the hedge. And then those three shall pay half of what is lacking of the compounding money or the legal fine; that is, those others who are descended in the paternal line shall do this.&lt;br /&gt;
# But if there be one of those relatives who has not enough to pay his whole indebtedness, he, the poorer one, shall in turn throw the &amp;quot;chrenecruda&amp;quot; on him of them who has the most, so that he shall pay the whole fine.&lt;br /&gt;
# But if he also does not have enough to pay the whole, then he who has charge of the murderer shall bring him before the &amp;quot;Dōms Rum&amp;quot;,  in order that they (his friends) may take him under their protection. And if no one have taken him under his protection -that is, so as to redeem him for what he can not pay- then he shall have to atone with his life.&lt;br /&gt;
&lt;br /&gt;
====Title XXXVIII. Concerning Private Property.====&lt;br /&gt;
# If any man die and leave no sons but has a daughter, they shall inherit.&lt;br /&gt;
# If any man has no children, the father and mother may inherit.&lt;br /&gt;
# If the father and the mother do not survive, and he leave brothers or sisters, they shall inherit.&lt;br /&gt;
# But if there are none, the sisters of the father shall inherit.&lt;br /&gt;
# But if there are no sisters of the father, the sisters of the mother shall claim that inheritance.&lt;br /&gt;
# If there are none of these, the nearest relatives on the father's side shall succeed to that inheritance.&lt;br /&gt;
&lt;br /&gt;
====Title XXIX. Concerning Wergeld.====&lt;br /&gt;
# If any one's father have been killed, the sons shall have half the compounding money (wergeld); and the other half the nearest relatives, as well on the mother's as on the father's side, shall divide among themselves.&lt;br /&gt;
# But if there are no relatives, paternal or maternal that portion shall go to the fisc.&lt;br /&gt;
&lt;br /&gt;
====Title XXX. Concerning the Dōms Rum.====&lt;br /&gt;
# The “Thuringus” is the high judge of Eisarnknoth who has the right to call the “Dōms Rum”, a court of judgement.&lt;br /&gt;
# The “Thuringus” is appointed by the Thiudan directly.&lt;br /&gt;
# The “Thuringus” has a position on the Raginleiks Gafaurds and reports to the Thiudan due to such.&lt;br /&gt;
# The “Thuringus” must call for an assembly of the village or town involved during the “Dōms Rum”.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{{Navtable_Nations|class=&amp;quot;mw-collapsible&amp;quot;}}&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Kingdom_of_Eisarnknoth&amp;diff=4112</id>
		<title>The Kingdom of Eisarnknoth</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Kingdom_of_Eisarnknoth&amp;diff=4112"/>
		<updated>2023-07-01T20:07:08Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: /* Religion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The Kingdom of Eisarnknoth&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Eisarnknoth.png|center|frameless|329x329px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Capital'''&lt;br /&gt;
|[[Eisarnwidus]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|The Norlanden, The Eisarn Forest&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|[[Wahrheit Alderism]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Absolute Monarchy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leader'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Thiudan | &amp;lt;/nowiki&amp;gt;[[Aleksandra Baireiksing]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Raginleiks Gafaurds'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Hauhs Framatheis | Ilse Baireiksing &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Fauragaggja | Nazila Dajani&lt;br /&gt;
&lt;br /&gt;
Harjbid | Lucas Langenberg&lt;br /&gt;
&lt;br /&gt;
Fērjahauhs | Manfred Franke&lt;br /&gt;
&lt;br /&gt;
Thuringus | Alfred Baireiksing&lt;br /&gt;
|}&lt;br /&gt;
==Introduction==&lt;br /&gt;
Born from the religious exiles of the Hadrian Empire, The Kingdom of Eisarnknoth lies chiefly within the dense Eisarn Forest. It is here that the people of Eisarnknoth boast a flourishing new civilization, rich with the resources and bounties native to the region. The city itself is a marvel of construction, elegantly built and tastefully adorned with trinkets and treasures of the North. The people here practice a unique faith that is deeply ingrained within their culture and institutions. Given by its adherents the name “Wahrheit Alderism”, the infant religion proclaims itself as the true faith and its followers see it as a return to the orthodox liturgy of the old faith’s conception. Wahrheit Alderists view the old faith of Hadriana as supplanted by the new, rendering their Hadrian counterparts as heretics in the eyes of the Wahrheit church.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
&lt;br /&gt;
=== Apparel ===&lt;br /&gt;
Eisarnknoth men will usually wear some sort of cloak or cape on top of woolen clothing. They dress in a long tunic and pants as well, dyed with different colors. Finally, they usually have a belt tied around their waist in order to hold a sword of some sort. Women wear cloaks as well with a wool shirt and long skirt. If they do not have a skirt, it will be a plain dress. The Eisarnknoth take a liking to plaid patterns as well, albeit usually keeping it to their cloaks.&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
Eisarnthiuda culture is principally lacking in visual art. They are not known to produce works, such as paintings and tapestries, of any note. Despite this shortcoming, they have a colorful literary tradition in the form of epic poetry and long-form sagas. The sagas, based on legendary heroes and historical events of the past, can involve battles, hunts, or other great and notable acts performed by a person or group. These sagas take many forms, including songs, hymns, narratives, or plays.&lt;br /&gt;
&lt;br /&gt;
===Architecture===&lt;br /&gt;
The Eisarnknoth live in quaint houses with hay roofs, local wood to hold them up, and stone foundations. In the upper class, castles are more likely seen due to their militaristic nature and are completely defensive. It is unusual to see manors as the kingdom is more interested in defending the realm.&lt;br /&gt;
&lt;br /&gt;
===Food and Drinks===&lt;br /&gt;
Food from Eisarnknoth usually consists of hot and hearty meals, made to battle the cold and take little time to eat. Most foods consist of resources gathered from the land around them, using fish, pork, berries and a variety of other things. Grown crops are also used for breads and pies, like wheat, rye, and barley. Vegetables are normally used on rare occasions in small quantities, being used as a small side. Although more wealthy citizens can afford to have them more often. Fruit is almost nonexistent due to them not being able to grow within the environment; however on rare occasions when imported from other places, it sells out immediately as it is highly sought after.&lt;br /&gt;
&lt;br /&gt;
*Cold Soups&lt;br /&gt;
**Beetenbartsch&lt;br /&gt;
**Biersuppe&lt;br /&gt;
**Hot Soups&lt;br /&gt;
**Eintopf&lt;br /&gt;
**Leberknödel&lt;br /&gt;
**Wurstbrühe&lt;br /&gt;
**Hochzeitssuppe&lt;br /&gt;
**Schwarzsauer&lt;br /&gt;
*Main Dishes&lt;br /&gt;
**Bratwurst&lt;br /&gt;
**Schnitzel&lt;br /&gt;
**Braised Cabbage&lt;br /&gt;
**Labskaus&lt;br /&gt;
**Spätzle&lt;br /&gt;
*Desserts &amp;amp; Pastries&lt;br /&gt;
**Berzeln&lt;br /&gt;
**Bauernbrot&lt;br /&gt;
**Stollen&lt;br /&gt;
**Apfelstrudel&lt;br /&gt;
*Alcoholic Beverages&lt;br /&gt;
**Himbeergeist&lt;br /&gt;
**Kirschwasser&lt;br /&gt;
**Weizenbier&lt;br /&gt;
**Helles&lt;br /&gt;
**Eisarnwidus Mum&lt;br /&gt;
*Non-Alcoholic Beverages &lt;br /&gt;
**Schorle&lt;br /&gt;
**Eierlikör&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
&lt;br /&gt;
====Attian Humans====&lt;br /&gt;
Due to differences within the former Hadrian Empire, mainly Attian Humans live within Eisarnknoth. Their population is large and is put at the forefront of society due to the teachings of Wahrheit Alderism.&lt;br /&gt;
&lt;br /&gt;
====Khadan and Hinterland Humans====&lt;br /&gt;
Any other humans are able to emigrate over to the Duchy without any problem due to the upheld status of humans within Wahrheit Alderism. Some humans were originally in Hadriana and expressed frustration with the government at the time. They in turn left with the rest of the races, taking up Wahrheit Alderism at the same time.&lt;br /&gt;
&lt;br /&gt;
====Other Races====&lt;br /&gt;
Due to the diversity and acceptance of other races within Wahrheit Alderism, Eisarnknoth does not discriminate against them. Their populations are usually small but are still welcome within the Kingdom.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
The Kingdom of Eisarnknoth follows [[Wahrheit Alderism]], a schism within Alderism started by Thiudan Aleksandra Baireiksing. In Wahrheit Alderism, the people of Eisarnknoth attempt to emulate how Alder lived and died. They believe that the Thiudan was chosen by Alder to rule them after leading the population out of Hadriana. As the Hadrian Empire’s civil war happened soon after, their belief increased immensely. They also believe that same-sex couples are able to be together as long as they adopt a child as that is what Alda would want. Wahrheit Alderists see elemental magic as a gift from the Sentinels to fight against the voidal-based magics.&lt;br /&gt;
&lt;br /&gt;
=== Social Hierarchy ===&lt;br /&gt;
*King - Thiudan, p. Thiudans - 𐌸𐌹𐌿𐌳𐌰𐌽𐍃 - Your Majesty&lt;br /&gt;
**Prince/Princess - Reik, p. Reiks - 𐍂𐌴𐌹𐌺𐍃 - Your Highness&lt;br /&gt;
**Advisor/Advisory Council - Ragineis/Raginleiks Gafaurds - 𐍂𐌰𐌲𐌹𐌽𐌴𐌹𐍃/𐍂𐌰𐌲𐌹𐌽𐌻𐌴𐌹𐌺𐍃 𐌲𐌰𐍆𐌰𐌿𐍂𐌳𐍃 - Your Eminence&lt;br /&gt;
***Duke/Duchess - Hartáuh, p. Hartáuhs - 𐌷𐌰𐍂𐍄𐌰𐌿𐌷 - Your High Grace&lt;br /&gt;
***Count/Countess - Mekeiman, p. Mekeimans - 𐌼𐌴𐌺𐌴𐌹𐌼𐌰𐌽 - Your Grace&lt;br /&gt;
***Lord/Lady - Godakund, p. Godakunds - 𐌲𐍉𐌳𐌰𐌺𐌿𐌽𐌳𐍃 - Your Lordship/Ladyship&lt;br /&gt;
****Housecarls - Hauskarls - 𐌷𐌰𐌿𐍃𐌺𐌰𐍂𐌻𐍃 - Ser/Dame&lt;br /&gt;
****Levies - Fyrd - 𐍆𐌹𐍂𐌳 - N/A&lt;br /&gt;
****Serf - Baurgja, Baurgjas - 𐌱𐌰𐌿𐍂𐌲𐌾𐌰 - N/A&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
The Eisarnthiuda make use of very advanced technology relating to lumber-mills, which are almost automatic and require only minimal amounts of work in chopping large logs and processing raw wood. They also make use of advanced traps and methods for capturing wildlife, sizing from squirrels to even bears. They make use of a variety of knives for the skinning of animals, advanced traps, and very advanced milling and lumber-cutting technology and techniques. The Eisarnthiuda have a variety of methods of transportation that revolve on carts, horses, and ships. They make use of roads, albeit quite poor ones.&lt;br /&gt;
&lt;br /&gt;
=== Celebrations and Holidays ===&lt;br /&gt;
===Eisarnknoth Gaqumthia - 𐌴𐌹𐍃𐌰𐍂𐌽𐌺𐌽𐍉𐍄𐌷 𐌲𐌰𐌵𐌿𐌼𐌸𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Nine wagons with the Sentinels’ images are dragged to the grove right outside the city and worshiped. One of the wagons, Dolus’, is thrown into a bonfire and cheered upon as it burns. The followers will then chant together a prayer to Alder, stating their distaste for Dolus, asking him for guidance, and finally ending it with a positive and uplifting statement.&lt;br /&gt;
&lt;br /&gt;
===Gagatilia - 𐌲𐌰𐌲𐌰𐍄𐌹𐌻𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
This festival involves the appeasing of the spirits that watch over the intersections of roads. It is believed that by offering sacrifices of sweets, such as baked goods, for each member of a traveling party, these spirits may be sated and allow the pilgrim safe passage.&lt;br /&gt;
&lt;br /&gt;
===Fadreia - 𐍆𐌰𐌳𐍂𐌴𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Fadreia is a festival lasting 3 days, meant to honor family ancestors. It is mostly familial, in that there is little public procession. It is customary that flower-garlands, wheat, salt, wine-soaked bread and violets be sacrificed by the family at family tombs. Due to this, any hauntings should stop. On the second day, a ritual occurs, consisting of the oldest woman placing three bits of incense, with three of her fingers, beneath a threshold where a mouse is unknowingly buried. She then rolls seven black beans in her mouth, and smears the head of a fish with pitch, impaling it with a bronze needle, and roasting it in a fire. After she formally declaims the purpose of her actions saying, &amp;quot;I have gagged spiteful tongues and muzzled unfriendly mouths&amp;quot; she departs intoxicated. On the third day, black beans are thrown to lure a spirit out of the home. The head of the house will wash their hands clean in spring water, turn, and receive black beans and throw them away with their face averted; but while they throw them, they say: 'These I cast; with these beans I redeem me and mine.' This they say nine times, without looking back. Again they touch water, clash their hands against their bronze necklace, and ask the shade to go out of their house. When they have said nine times, 'Ghosts of my fathers, go forth!' they look back, and believe that they have duly performed the sacred rites.&lt;br /&gt;
&lt;br /&gt;
===Wulfsia - 𐍅𐌿𐌻𐍆𐍃===&lt;br /&gt;
&lt;br /&gt;
This festival is conducted annually to purify the city in which it is held and to promote fertility and general health in its citizens. A male goat is customarily sacrificed by two members of the priesthood, who then anoint their foreheads in its blood. A scrap of wool that has been soaked in milk is then used to wipe their faces clean and the two are expected to laugh for a short time. Followers are expected to watch the ritual and partake in eating goat that night, purifying their bodies.&lt;br /&gt;
&lt;br /&gt;
===Arizia - 𐌰𐌹𐍂𐌹𐌶𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Arizia, similar to Fadreia, is privately observed by families. It involves celebrations to honor the love of family, as members are expected to provide gifts before enjoying a banquet for all. During this, followers will exchange gifts to each other throughout the day before finally attending the large banquet at night.&lt;br /&gt;
&lt;br /&gt;
===Hrussia - 𐌷𐍂𐌿𐍃𐍃𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Hrussia is a very popular holiday, so much so that it occurs twice a year, with the second celebration coming one month after the first. Public exhibitions of horseback and chariot races are held to honor the gods.&lt;br /&gt;
&lt;br /&gt;
===Atfargania - 𐌰𐍄𐍆𐌰𐍂𐌾𐌰𐌽𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Atfargania’s date is fluid, taking place on either the 15th or 16th of the third month, then again on the 14th or 15th of the 5th month. Citizens of the city obtain or fashion small humanoid figures of straw, which are then collected by a procession of priests and holy figures. They are then taken to the oldest bridge in the city and tossed into the river below. This practice is so ancient that its purposes and origins are no longer understood, but it remains a cultural staple of its adherents.&lt;br /&gt;
&lt;br /&gt;
===Skōhslia - 𐍃𐌺𐍉𐌷𐍃𐌻𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
This annual event is meant to exorcise spirits or malevolent ghosts from one’s home. The spectres are given offerings consisting of black beans. Followers will usually do their own ritual at home even after the priest has left, either praying to their patron sentinel or Alder himself.&lt;br /&gt;
&lt;br /&gt;
===Haifstsia - 𐌷𐌰𐌹𐍆𐍃𐍄𐍃𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Haifstsia is held twice a year and is meant to facilitate bountiful fishing. All fish caught on these days are sacrificed in fire. It starts as a competition, with the men and women doing their best to capture the greatest fish possible. Even though in the end it will act as a sacrifice, it shows their dedication to Eisarnknoth and their wish to see it flourish. At home, followers will eat fish for dinner.&lt;br /&gt;
&lt;br /&gt;
===Hauskarls Gana - H𐌰𐌿𐍃𐌺𐌰𐍂𐌻 𐌲𐌰𐌽𐌰===&lt;br /&gt;
&lt;br /&gt;
This event includes a parade of young people on horseback and occurs annually. The procession begins at the grove and circles the city, ending again at the grove. It honors a mythical battle in which Alder and his horsemen saved the soldiers of their city from Lilith and won a great victory.&lt;br /&gt;
&lt;br /&gt;
===Graibia - 𐌲𐍂𐌰𐌹𐌱𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Similar to Atfargania, this festival traces its origins to an ancient and obscure past. It is mostly believed to honor the grove or sacred woods, though the exact deity that it exalts is no longer known.&lt;br /&gt;
&lt;br /&gt;
===Mikils Haifstjan - 𐌼𐌹𐌺𐌹𐌻𐍃 𐌷𐌰𐌹𐍆𐍃𐍄𐌾𐌰𐌽===&lt;br /&gt;
&lt;br /&gt;
It begins with a chariot race on the first day, with a parade beginning it. Hauskarls lead it on horseback with their chosen knappe walking behind them. Music plays throughout it all as dancers follow behind the soldiers, while finally people carry statues of the gods behind them. The person presiding over the games will wear the armor of a Hauskarl and will ride around in a chariot themselves, stopping in the middle of the racetrack. Finally, they will state a speech on the military, religion, and Eisarnknoth as a whole. They will then announce the beginning of the games and stay in the center, gesturing for the riders to come onto the track. Each chariot has two people, a driver and a warrior. The riders will then go onto the field with their chariots and race each other to the end once the master of the games allows them to begin. All seats are free but the more wealthy can buy better seats in order to see.&lt;br /&gt;
&lt;br /&gt;
On the second day a play will be put on, either depicting a military achievement or a story from the Sentinels and Alder. Seats are also free for the citizens while also being able to be paid for by the wealthy.&lt;br /&gt;
&lt;br /&gt;
Finally on the third day, a ritual will be done in the grove or the temple, sacrificing a bear to Alder and the Sentinels.&lt;br /&gt;
&lt;br /&gt;
===Thiutheigs Gudinī - 𐌸𐌹𐌿𐌸𐌴𐌹𐌲𐍃 𐌲𐌿𐌳𐌹𐌽𐌹===&lt;br /&gt;
&lt;br /&gt;
A festival for Alda, honoring her presence and what she does for the Eisarnthiuda. Men are strictly barred from knowing anything about the ritual and only women may partake in her festivals. Women will drink strong alcohol, speak of the stories of Alda, sacrifice a dove in her honor, and have a feast specifically for them.&lt;br /&gt;
&lt;br /&gt;
===Snaiws Gaqumthia- 𐍃𐌽𐌰𐌹𐍅𐍃 𐌲𐌰𐌵𐌿𐌼𐌸𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
This festival involves large-scale feasting, drinking, and dancing and is held at night, at the end of winter. During this time, prophetic divinations are made by the priests after eating specific foods and their predictions are believed to indicate how good or bad the rest of winter will be for the citizens of the city.&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
&lt;br /&gt;
===Hierarchy===&lt;br /&gt;
&lt;br /&gt;
====The Fyrd====&lt;br /&gt;
&lt;br /&gt;
The Eisarnthiuda military forms the backbone of strength in the South, a place of great danger and foreboding. The threat of void magic invasion hangs over all of its denizens, on top of fears over savage local wildlife and the possibility of invasion, from within or without. Due to such, a truly organized and professional army will be within grasp, to aid in the defense against all of the hazards that plague the region.&lt;br /&gt;
Officers and soldiers alike, man their stations and fill their garrisons in brave defense of their nation. Even the lowest of ranks comes with the possibility of promotion, with higher ranks promising grants of land to any who prove themselves worthy of the position. These occupations come with high honor and solidify themselves as prestigious avenues toward the betterment of one’s class.&lt;br /&gt;
These forces, ultimately, swear fealty to the Thiudan and as such, will do all in their power to uphold the will and law of Aleksandra Baireiksing and any she deems worthy of such a post. Forever may the defense of Eisarnknoth hold true, and may its retaliation be swift and mighty against any who threaten its ways of life.&lt;br /&gt;
&lt;br /&gt;
Soldier - Gadrauht (𐌲𐌰𐌳𐍂𐌰𐌿𐌷𐍄)&lt;br /&gt;
A gadrauht is a levied man or woman who fights for the realm and defends their lands.&lt;br /&gt;
&lt;br /&gt;
Sergeant - Wēpnbid (𐍅𐌴𐍀𐌽𐌷𐌰𐌿𐌱𐌹𐌸)&lt;br /&gt;
A newly recruited guard, lacking skill and seniority, though on a path toward advancement in military career.&lt;br /&gt;
&lt;br /&gt;
Captain - Houbitman (𐌷𐍉𐌿𐌱𐌹𐍄𐌼𐌰𐌽)&lt;br /&gt;
More experienced and hardened soldiers with a stronger understanding of combat and weaponry. They have seen war firsthand and have the ability to perform well in martial situations.&lt;br /&gt;
&lt;br /&gt;
Marshal - Harjbid (𐌷𐌰𐍂𐌾𐌱𐌹𐌳)&lt;br /&gt;
The highest ranking of the Eisarnknoth Fyrd that controls units in the field while also providing aid in combat scenarios. They are directly appointed by the Thiudan.&lt;br /&gt;
&lt;br /&gt;
====The Hauskarls====&lt;br /&gt;
&lt;br /&gt;
The Hauskarls are the Thiudan’s private retinue, composed of the finest soldiers found throughout Eisarnknoth. Their presence is unmatched in the North, as they are usually raised from birth to follow behind the Thiudan and serve as their guard. Their prowess in combat stands unparalleled and their bravery has proven to be limitless. They do not fear death, caring only for the Thiudan’s safety and the integrity of the nation they serve. The Hauskarls live a martial life, maintaining their strength and training their bodies almost constantly. For them, combat is akin to breathing and the life of their leader is paramount to their survival.&lt;br /&gt;
&lt;br /&gt;
Knappe - 𐌺𐌽𐌰𐍀𐍀𐌴&lt;br /&gt;
A knappe is a younger member of the Hauskarls, in training to become a full reiter.&lt;br /&gt;
&lt;br /&gt;
Reiter - 𐍂𐌴𐌹𐍄𐌴𐍂&lt;br /&gt;
A reiter is a newly inducted member of the Hauskarls, raised from the rank of knappe to serve House Baireiksing. They have the right to take a knappe of their own.&lt;br /&gt;
&lt;br /&gt;
Degan - 𐌳𐌴𐌲𐌰𐌽&lt;br /&gt;
Degans are more experienced and hardened soldiers with a stronger understanding of combat and weaponry. They have seen war firsthand and have the ability to perform well in martial situations.&lt;br /&gt;
&lt;br /&gt;
Oberhaupt - 𐍉𐌱𐌴𐍂𐌷𐌰𐌿𐍀𐍄&lt;br /&gt;
The highest ranking of the Hauskarls that controls Hauskarl units in the field while also providing aid in combat scenarios. They are directly appointed by the Thiudan.&lt;br /&gt;
Apparel&lt;br /&gt;
&lt;br /&gt;
====The Fyrd====&lt;br /&gt;
&lt;br /&gt;
Gadrauhts wear a basic helmet alongside a white plaid cloak over their chainmail hauberk, black pants, and black shirt.&lt;br /&gt;
&lt;br /&gt;
Wēpnbids wear a bluish green plaid cloak on top of a chainmail hauberk and black pants and shirt.&lt;br /&gt;
&lt;br /&gt;
Houbitmans have a gilded helmet and a purple plaid cloak on top of a lamellar chestpiece while wearing a chainmail hauberk.&lt;br /&gt;
&lt;br /&gt;
The Harjbid wears a gilded faceplate helmet and a red plaid cloak on top of a lamellar chestpiece.&lt;br /&gt;
&lt;br /&gt;
====The Hauskarls====&lt;br /&gt;
&lt;br /&gt;
The hauskarls wear long red plaid capes and have gilded helmets with a back and face plate. They also wear gilded lamellar armor and vambraces over their black shirt and pants.&lt;br /&gt;
&lt;br /&gt;
==Laws and Judicial System==&lt;br /&gt;
&lt;br /&gt;
===The Code of Aleksandra===&lt;br /&gt;
====Title I. Concerning Summonses.====&lt;br /&gt;
# If any one be summoned before the &amp;quot;Dōms Rum&amp;quot; by the thiudan's law, and do not come he shall be sentenced to 100 andros.&lt;br /&gt;
# But he who summons another, and does not come himself, shall, if a lawful impediment have not delayed him, be sentenced to 50 andros, to be paid to him whom he summoned.&lt;br /&gt;
# And he who summons another shall walk with witnesses to the home of that man, and, if he be not at home, shall bid the wife or any one of the family to make known to him that he has been summoned to court.&lt;br /&gt;
#  But if he be occupied in the thiudan's service he can not summon him.&lt;br /&gt;
&lt;br /&gt;
====Title II. Concerning Thefts of Pigs etc.====&lt;br /&gt;
# If any one steal a sucking pig, and it be proved against him, he shall be sentenced to 120 andros.&lt;br /&gt;
# If any one steal a pig that can live without its mother, and it be proved on him, he shall be sentenced to 60 andros.&lt;br /&gt;
# If any one steal a sheep where there were no more in that flock, and it be proved on him, he shall be sentenced to 300 andros.&lt;br /&gt;
&lt;br /&gt;
====Title III. Concerning Thefts of Cattle.====&lt;br /&gt;
# If any one steal that bull which rules the herd and never has been yoked, he shall be sentenced to 200 andros.&lt;br /&gt;
# But if that bull is shared between three farms, he who stole him shall be sentenced to three times 200 andros.&lt;br /&gt;
# If any one steal a bull belonging to the thiudan he shall be sentenced to 400 andros.&lt;br /&gt;
&lt;br /&gt;
====Title IV. Concerning Damage done among Crops or in any Enclosure.====&lt;br /&gt;
# If any one finds cattle, or a horse, or flocks of any kind in his crops, he shall not at all mutilate them.&lt;br /&gt;
# If he do this and confess it, he shall restore the worth of the animal in place of it, and shall himself keep the mutilated one.&lt;br /&gt;
# But if he have not confessed it, and it have been proved on him, he shall be sentenced, besides the value of the animal and the fines for delay, to 200 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XI. Concerning Thefts or Housebreakings of Freemen.====&lt;br /&gt;
# If any freeman steal, outside of the house, something worth 20 andros, he shall be sentenced to 200 andros.&lt;br /&gt;
# But if he steal, outside of the house, something worth 40 andros, and it be proved on him, he shall be sentenced, besides the amount and the fines for delay, to 400 andros.&lt;br /&gt;
# If a freeman break into a house and steal something worth 20 andros, and it be proved on him, he shall be sentenced to 400 andros.&lt;br /&gt;
# But if he shall have stolen something worth more than 40 andros, and it have been proved on him, he shall be sentenced, besides the worth of the object and the fines for delay, to 800 andros.&lt;br /&gt;
# But if he have broken, or tampered with, the lock, and thus have entered the house and stolen anything from it, he shall be sentenced, besides the worth of the object and the fines for delay, to 500 andros.&lt;br /&gt;
# And if he have taken nothing, or have escaped by flight, he shall, for the housebreaking alone, be sentenced to 600 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XII. Concerning Thefts or Housebreakings on the Part of Baurja.====&lt;br /&gt;
# If a baurja steal, outside of the house, something worth 20 andros, he shall, besides paying the worth of the object and the fines for delay, be stretched out and receive 20 blows.&lt;br /&gt;
# But if he steal something worth 40 andros, he shall either receive 40 blows or pay 100 andros. But the lord of the slave who committed the theft shall restore to the plaintiff the worth of the object and the fines for delay.&lt;br /&gt;
&lt;br /&gt;
====Title XIII. Concerning Assault and Robbery.====&lt;br /&gt;
# If any one have assaulted and plundered a free man, and it be proved on him, he shall be sentenced to 500 andros.&lt;br /&gt;
# If any man should wish to migrate, and has permission from the thiudan, and shall have shown this in the public &amp;quot;Dōms Rum;&amp;quot; whoever, contrary to the decree of the thiudan, shall presume to oppose him, shall be sentenced to 200 andros.&lt;br /&gt;
&lt;br /&gt;
'''Title XIV. Concerning Arson.'''&lt;br /&gt;
# If any one shall set fire to a house in which men were sleeping, as many freemen as were in it can make complaint before the &amp;quot;Dōms Rum; &amp;quot; and if any one shall have been burned in it, the incendiary shall be sentenced to 1000 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XV. Concerning Wounds.====&lt;br /&gt;
# If any one have wished to kill another person, and the blow have missed, he on whom it was proved shall be sentenced to 800 andros and 40 blows.&lt;br /&gt;
# If any person have wished to strike another with a poisoned arrow, and the arrow have glanced aside, and it shall be proved on him; he shall be sentenced to 800 andros and 40 blows.&lt;br /&gt;
# If any person strike another on the head so that the brain appears, and the three bones which lie above the brain shall project, he shall be sentenced to 2000 andros and 60 blows.&lt;br /&gt;
# But if it shall have been between the ribs or in the stomach, so that the wound appears and reaches to the entrails, he shall be sentenced to 2000 andros besides 200 andros for the physician's pay alongside 60 blows.&lt;br /&gt;
# If any one shall have struck a man so that blood falls to the floor, and it be proved on him, he shall be sentenced to 800 andros and 20 blows.&lt;br /&gt;
# But if a freeman strike a freeman with his fist so that blood does not flow, he shall be sentenced for each blow-up to 3 blows-to 120 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XVIII. Concerning him who, before the thiudan, accuses an innocent Man.====&lt;br /&gt;
# If any one, before the thiudan, accuse an innocent man who is absent, he shall be sentenced to 100 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XVI. Concerning Witches.====&lt;br /&gt;
# If any one have given herbs to another so that he die, he shall be sentenced to 2000 andros (or shall surely be given over to fire).&lt;br /&gt;
# If any person have bewitched another, and he who was thus treated shall escape, the author of the crime, who is proved to have committed it, shall be sentenced to 1000 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XVII. Concerning the Killing of children and women.====&lt;br /&gt;
# If any one have slain a boy under 10 years-up to the end of the tenth and it shall have been proved on him, he shall be sentenced to 3000 andros and 60 blows.&lt;br /&gt;
# If any one have hit a free woman who is pregnant and she dies, he shall be sentenced to 3200 andros and 60 blows.&lt;br /&gt;
# If any one have killed a free woman after she has begun bearing children, he shall be sentenced to 3000 andros and 60 blows.&lt;br /&gt;
# After she can have no more children, he who kills her shall be sentenced to 2000 andros and 60 blows.&lt;br /&gt;
&lt;br /&gt;
====Title XVIII. Concerning Insults.====&lt;br /&gt;
# If any one, man or woman, shall have called a woman harlot, and shall not have been able to prove it, he shall be sentenced to 200 andros.&lt;br /&gt;
# If any person shall have called another &amp;quot;fox,&amp;quot; he shall be sentenced to 200 andros.&lt;br /&gt;
# If any man shall have called another &amp;quot;hare,&amp;quot; he shall be sentenced to 200 andros.&lt;br /&gt;
# If any man shall have brought it up against another that he has deserted battle and shall not have been able to prove it, he shall be sentenced to 200 andros.&lt;br /&gt;
# If any man shall have called another &amp;quot;spy&amp;quot; or &amp;quot;perjurer,&amp;quot; and shall not have been able to prove it, he shall be sentenced to 300 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XIX. Concerning the Theft of hunting animals.====&lt;br /&gt;
# If any one have stolen a tame marked hound or bird, trained to hunting, and it shall have been proved through witnesses that his master had him for hunting, or had killed with him two or three beasts, he shall be sentenced to 400 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XX. Concerning the Stealing of Fences.====&lt;br /&gt;
# If any man shall have cut 3 staves by which a fence is bound or held together, or have stolen or cut the heads of 3 stakes, he shall be sentenced to 200 andros.&lt;br /&gt;
# If any one shall have drawn a harrow through another's harvest after it has sprouted, or shall have gone through it with a wagon where there was no road, he shall be sentenced to 300 andros.&lt;br /&gt;
# If any one shall have gone, where there is no way or path, through another's harvest which has already become thick, he shall be sentenced to 400 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XXI. Concerning the Murder of Free Men.====&lt;br /&gt;
# If any one shall have killed a free Eisarnthiuda, or one living under the Code of Aleksandra, and it have been proved on him, he shall be sentenced to 3000 andros and 60 blows.&lt;br /&gt;
# But if he shall have thrown him into a well or into the water, or shall have covered him with branches or anything else, to conceal him, he shall be sentenced to 3400 andros and 60 blows.&lt;br /&gt;
# But if any one has slain a man who is in the service of the thiudan, he shall be sentenced to 4000 andros and 60 blows.&lt;br /&gt;
# But if he have put him in the water or in a well, and covered him with anything to conceal him, he shall be sentenced to 4400 andros and 60 blows.&lt;br /&gt;
# If any one have thrown a free man into a well, and he have escaped alive, he (the criminal) shall be sentenced to 2000 andros and 60 blows.&lt;br /&gt;
&lt;br /&gt;
====Title XXII. Concerning Migrators.====&lt;br /&gt;
# If any one wish to migrate to another village and if one or more who live in that village do not wish to receive him,-if there be only one who objects, he shall not have leave to move there.&lt;br /&gt;
# But if he shall have presumed to settle in that village in spite of his rejection by one or two men, then some one shall give him warning. And if he be unwilling to go away, he who gives him warning shall give him warning, with witnesses, as follows: I warn thee that thou mayst remain here this next night as the Code of Aleksandra demands, and I warn thee that within 10 nights thou shalt go forth from this village. After another 10 nights he shall again come to him and warn him again within 10 nights to go away. If he still refuse to go, again 10 nights shall be added to the command, that the number of 30 nights may be full. If he will not go away even then, then he shall summon him to the &amp;quot;Dōms Rum,&amp;quot; and present his witnesses as to the separate commands to leave. If he who has been warned will not then move away, and no valid reason detains him, and all the above warnings which we have mentioned have been given according to law: then he who gave him warning shall take the mutter into his own hands and request the &amp;quot;comes&amp;quot; to go to that place and expel him. And because he would not listen to the law, that man shall relinquish all that he has earned there, and, besides, shall be sentenced to 1200 andros.&lt;br /&gt;
# But if anyone have moved there, and within 12 months no one have given him warning, he shall remain as secure as the other neighbors.&lt;br /&gt;
&lt;br /&gt;
====Title XXIII. Concerning Promises to Pay.====&lt;br /&gt;
# If any freeman have made to another a promise to pay, then he to whom the promise was made shall, within 40 days or within such term as was agreed when he made the promise, go to the house of that man with witnesses, or with appraisers. And if he (the debtor) be unwilling to make the promised payment, he shall be sentenced to 150 andros above the debt which he had promised.&lt;br /&gt;
# If he then be unwilling to pay, he (the creditor) shall summon him before the &amp;quot;Dōms Rum&amp;quot;; and thus accuse him: &amp;quot;I ask thee, 'Thunginus,' to ban my opponent who made me a promise to pay and owes me a debt.&amp;quot; And he shall state how much he owes and promised to pay. Then the &amp;quot;Thunginus&amp;quot; shall say: &amp;quot; I ban thy opponent to what the Code of Aleksandra decrees.&amp;quot; Then he to whom the promise was made shall warn him (the debtor) to make no payment or pledge of payment to anybody else until he has fulfilled his promise to him (the creditor). And straightway on that same day before the sun sets, he shall go to the house of that man with witnesses, and shall ask if he will pay that debt. If he will not, he (the creditor) shall wait until after sunset; then, if he have waited until after sunset, 120 andros, shall be added on to the debt. And this shall be done up to 3 times in 3 weeks. And if at the third time he will not pay all this, it (the sum) shall increase to 360 andros: so, namely, that, after each admonition or waiting until after sunset, 20 andros shall be added to the debt.&lt;br /&gt;
# If any one be unwilling to fulfill his promise in the regular assembly,-then he to whom the promise was made shall go the Mekeiman of that place, in whose district he lives, and shall take the stalk and shall say: oh Mekeiman, that man made me a promise to pay, and I have lawfully summoned him before the court according to the Code of Aleksandra on this matter; I pledge thee myself and my fortune that thou may'st safely seize his property. And he shall state the case to him, and shall tell how much he (the debtor) had agreed to pay. Then the Mekeiman shall collect suitable bailiffs, and shall go with them to the house of him who made the promise and shall say: thou who art here present pay voluntarily to that man what thou didst promise, and choose any two of those bailiffs who shall appraise that from which thou shalt pay; and make good what thou cost owe, according to a just appraisal. But if he will not hear, or be absent, then the bailiffs shall take from his property the value of the debt which he owes. And, according to the law, the accuser shall take two thirds of that which the debtor owes, and the Mekeiman shall collect for himself the other third as peace money; unless the peace money shall have been paid to him before in this same matter.&lt;br /&gt;
# If the Mekeiman have been appealed to, and no sufficient reason, and no duty of the thiudan, have detained him-and if he have put off going, and have sent no substitute to demand law and justice: he shall answer for it with his life, or shall redeem himself with his &amp;quot;wergeld.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Title XXIV. Concerning the Slaying of a Godakund.====&lt;br /&gt;
# If any one slay a Godakund he shall be sentenced to 4000 andros.&lt;br /&gt;
# If any one slay a Mekeiman, he shall be sentenced to 5000 andros.&lt;br /&gt;
# If any one slay a Hartáuh, he shall be sentenced to 6000 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XXV. Concerning the Plundering of Corpses.====&lt;br /&gt;
# If any one shall have dug up and plundered a corpse already buried, and it shall have been proved on him, he shall be outlawed until the day when he comes to an agreement with the relatives of the dead man, and they ask for him that he be allowed to come among men. And whoever, before he comes to an arrangement with the relative, shall give him bread or shelter-even if they are his relations or his own wife-shall be sentenced to 600 andros.&lt;br /&gt;
# But he who is proved to have committed the crime shall be sentenced to 800 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XXVI. Concerning him who shall have scorned to come to Court.====&lt;br /&gt;
# If any man shall have scorned to come to court, and shall have put off fulfilling the injunction of the bailiffs, and shall not have been willing to consent to undergo the fine, or the kettle ordeal, or anything prescribed by law: then he (the plaintiff) shall summon him to the presence of the thiudan. And there shall be 12 witnesses who-3 at a time being sworn-shall testify that they were present when the bailiff enjoined him (the accused) either to go to the kettle ordeal, or to agree concerning the fine; and that he had scorned the injunction. Then 3 others shall swear that they were there on the day when the bailiffs enjoined that he should free himself by the kettle ordeal or by composition; and that 40 days after that, in the &amp;quot;mallberg,&amp;quot; he (the accuser) had again waited until after sunset, and that he (the accused) would not obey the law. Then he (the accuser) shall summon him before the thiudan for a fortnight thence; and three witnesses shall swear that they were there when he summoned him and when he waited for sunset. If he does not then come, those 9, being sworn, shall give testimony as we have above explained. On that day likewise, if he do not come, he (the accuser) shall let the sun go down on him, and shall have 3 witnesses who shall be there when he waits till sunset. But if the accuser shall have fulfilled all this, and the accused shall not have been willing to come to any court, then the thiudan, before whom he has been summoned, shall withdraw his protection from him. Then he shall be guilty, and all his goods shall belong to the fisc, or to him to whom the fisc may wish to give them. And whoever shall have fed or housed him-even if it were his own wife-shall be sentenced to 600 andros, which make 15 shillings; until he (the debtor) shall have made good all that has been laid to his charge.&lt;br /&gt;
&lt;br /&gt;
====Title XXVII. Concerning the &amp;quot;Chrenecruda.&amp;quot;====&lt;br /&gt;
# If any one have killed a man, and, having given up all his property, has not enough to comply with the full terms of the law, he shall present 6 sworn witnesses to the effect that, neither above the earth nor under it, has he any more property than he has already given. And he shall afterwards go into his house, and shall collect in his hand dust from the four corners of it, and shall afterwards stand upon the threshold, looking inwards into the house. And then, with his left hand, he shall throw over his shoulder some of that dust on the nearest relative that he has. But if his father and (his father's) brothers have already paid, he shall then throw that dust on their (the brothers') children-that is, over three (relatives) who are nearest on the father's and three on the mother's side. And after that, in his shirt, without girdle and without shoes, a staff in his hand, he shall spring over the hedge. And then those three shall pay half of what is lacking of the compounding money or the legal fine; that is, those others who are descended in the paternal line shall do this.&lt;br /&gt;
# But if there be one of those relatives who has not enough to pay his whole indebtedness, he, the poorer one, shall in turn throw the &amp;quot;chrenecruda&amp;quot; on him of them who has the most, so that he shall pay the whole fine.&lt;br /&gt;
# But if he also does not have enough to pay the whole, then he who has charge of the murderer shall bring him before the &amp;quot;Dōms Rum&amp;quot;,  in order that they (his friends) may take him under their protection. And if no one have taken him under his protection -that is, so as to redeem him for what he can not pay- then he shall have to atone with his life.&lt;br /&gt;
&lt;br /&gt;
====Title XXXVIII. Concerning Private Property.====&lt;br /&gt;
# If any man die and leave no sons but has a daughter, they shall inherit.&lt;br /&gt;
# If any man has no children, the father and mother may inherit.&lt;br /&gt;
# If the father and the mother do not survive, and he leave brothers or sisters, they shall inherit.&lt;br /&gt;
# But if there are none, the sisters of the father shall inherit.&lt;br /&gt;
# But if there are no sisters of the father, the sisters of the mother shall claim that inheritance.&lt;br /&gt;
# If there are none of these, the nearest relatives on the father's side shall succeed to that inheritance.&lt;br /&gt;
&lt;br /&gt;
====Title XXIX. Concerning Wergeld.====&lt;br /&gt;
# If any one's father have been killed, the sons shall have half the compounding money (wergeld); and the other half the nearest relatives, as well on the mother's as on the father's side, shall divide among themselves.&lt;br /&gt;
# But if there are no relatives, paternal or maternal that portion shall go to the fisc.&lt;br /&gt;
&lt;br /&gt;
====Title XXX. Concerning the Dōms Rum.====&lt;br /&gt;
# The “Thuringus” is the high judge of Eisarnknoth who has the right to call the “Dōms Rum”, a court of judgement.&lt;br /&gt;
# The “Thuringus” is appointed by the Thiudan directly.&lt;br /&gt;
# The “Thuringus” has a position on the Raginleiks Gafaurds and reports to the Thiudan due to such.&lt;br /&gt;
# The “Thuringus” must call for an assembly of the village or town involved during the “Dōms Rum”.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{{Navtable_Nations|class=&amp;quot;mw-collapsible&amp;quot;}}&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Kingdom_of_Eisarnknoth&amp;diff=4111</id>
		<title>The Kingdom of Eisarnknoth</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Kingdom_of_Eisarnknoth&amp;diff=4111"/>
		<updated>2023-07-01T20:06:58Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: /* Demographics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The Kingdom of Eisarnknoth&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Eisarnknoth.png|center|frameless|329x329px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Capital'''&lt;br /&gt;
|[[Eisarnwidus]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|The Norlanden, The Eisarn Forest&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|[[Wahrheit Alderism]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Absolute Monarchy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leader'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Thiudan | &amp;lt;/nowiki&amp;gt;[[Aleksandra Baireiksing]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Raginleiks Gafaurds'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Hauhs Framatheis | Ilse Baireiksing &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Fauragaggja | Nazila Dajani&lt;br /&gt;
&lt;br /&gt;
Harjbid | Lucas Langenberg&lt;br /&gt;
&lt;br /&gt;
Fērjahauhs | Manfred Franke&lt;br /&gt;
&lt;br /&gt;
Thuringus | Alfred Baireiksing&lt;br /&gt;
|}&lt;br /&gt;
==Introduction==&lt;br /&gt;
Born from the religious exiles of the Hadrian Empire, The Kingdom of Eisarnknoth lies chiefly within the dense Eisarn Forest. It is here that the people of Eisarnknoth boast a flourishing new civilization, rich with the resources and bounties native to the region. The city itself is a marvel of construction, elegantly built and tastefully adorned with trinkets and treasures of the North. The people here practice a unique faith that is deeply ingrained within their culture and institutions. Given by its adherents the name “Wahrheit Alderism”, the infant religion proclaims itself as the true faith and its followers see it as a return to the orthodox liturgy of the old faith’s conception. Wahrheit Alderists view the old faith of Hadriana as supplanted by the new, rendering their Hadrian counterparts as heretics in the eyes of the Wahrheit church.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
&lt;br /&gt;
=== Apparel ===&lt;br /&gt;
Eisarnknoth men will usually wear some sort of cloak or cape on top of woolen clothing. They dress in a long tunic and pants as well, dyed with different colors. Finally, they usually have a belt tied around their waist in order to hold a sword of some sort. Women wear cloaks as well with a wool shirt and long skirt. If they do not have a skirt, it will be a plain dress. The Eisarnknoth take a liking to plaid patterns as well, albeit usually keeping it to their cloaks.&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
Eisarnthiuda culture is principally lacking in visual art. They are not known to produce works, such as paintings and tapestries, of any note. Despite this shortcoming, they have a colorful literary tradition in the form of epic poetry and long-form sagas. The sagas, based on legendary heroes and historical events of the past, can involve battles, hunts, or other great and notable acts performed by a person or group. These sagas take many forms, including songs, hymns, narratives, or plays.&lt;br /&gt;
&lt;br /&gt;
===Architecture===&lt;br /&gt;
The Eisarnknoth live in quaint houses with hay roofs, local wood to hold them up, and stone foundations. In the upper class, castles are more likely seen due to their militaristic nature and are completely defensive. It is unusual to see manors as the kingdom is more interested in defending the realm.&lt;br /&gt;
&lt;br /&gt;
===Food and Drinks===&lt;br /&gt;
Food from Eisarnknoth usually consists of hot and hearty meals, made to battle the cold and take little time to eat. Most foods consist of resources gathered from the land around them, using fish, pork, berries and a variety of other things. Grown crops are also used for breads and pies, like wheat, rye, and barley. Vegetables are normally used on rare occasions in small quantities, being used as a small side. Although more wealthy citizens can afford to have them more often. Fruit is almost nonexistent due to them not being able to grow within the environment; however on rare occasions when imported from other places, it sells out immediately as it is highly sought after.&lt;br /&gt;
&lt;br /&gt;
*Cold Soups&lt;br /&gt;
**Beetenbartsch&lt;br /&gt;
**Biersuppe&lt;br /&gt;
**Hot Soups&lt;br /&gt;
**Eintopf&lt;br /&gt;
**Leberknödel&lt;br /&gt;
**Wurstbrühe&lt;br /&gt;
**Hochzeitssuppe&lt;br /&gt;
**Schwarzsauer&lt;br /&gt;
*Main Dishes&lt;br /&gt;
**Bratwurst&lt;br /&gt;
**Schnitzel&lt;br /&gt;
**Braised Cabbage&lt;br /&gt;
**Labskaus&lt;br /&gt;
**Spätzle&lt;br /&gt;
*Desserts &amp;amp; Pastries&lt;br /&gt;
**Berzeln&lt;br /&gt;
**Bauernbrot&lt;br /&gt;
**Stollen&lt;br /&gt;
**Apfelstrudel&lt;br /&gt;
*Alcoholic Beverages&lt;br /&gt;
**Himbeergeist&lt;br /&gt;
**Kirschwasser&lt;br /&gt;
**Weizenbier&lt;br /&gt;
**Helles&lt;br /&gt;
**Eisarnwidus Mum&lt;br /&gt;
*Non-Alcoholic Beverages &lt;br /&gt;
**Schorle&lt;br /&gt;
**Eierlikör&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
&lt;br /&gt;
====Attian Humans====&lt;br /&gt;
Due to differences within the former Hadrian Empire, mainly Attian Humans live within Eisarnknoth. Their population is large and is put at the forefront of society due to the teachings of Wahrheit Alderism.&lt;br /&gt;
&lt;br /&gt;
====Khadan and Hinterland Humans====&lt;br /&gt;
Any other humans are able to emigrate over to the Duchy without any problem due to the upheld status of humans within Wahrheit Alderism. Some humans were originally in Hadriana and expressed frustration with the government at the time. They in turn left with the rest of the races, taking up Wahrheit Alderism at the same time.&lt;br /&gt;
&lt;br /&gt;
====Other Races====&lt;br /&gt;
Due to the diversity and acceptance of other races within Wahrheit Alderism, Eisarnknoth does not discriminate against them. Their populations are usually small but are still welcome within the Kingdom.&lt;br /&gt;
&lt;br /&gt;
====Religion====&lt;br /&gt;
&lt;br /&gt;
The Kingdom of Eisarnknoth follows [[Wahrheit Alderism]], a schism within Alderism started by Thiudan Aleksandra Baireiksing. In Wahrheit Alderism, the people of Eisarnknoth attempt to emulate how Alder lived and died. They believe that the Thiudan was chosen by Alder to rule them after leading the population out of Hadriana. As the Hadrian Empire’s civil war happened soon after, their belief increased immensely. They also believe that same-sex couples are able to be together as long as they adopt a child as that is what Alda would want. Wahrheit Alderists see elemental magic as a gift from the Sentinels to fight against the voidal-based magics.&lt;br /&gt;
&lt;br /&gt;
=== Social Hierarchy ===&lt;br /&gt;
*King - Thiudan, p. Thiudans - 𐌸𐌹𐌿𐌳𐌰𐌽𐍃 - Your Majesty&lt;br /&gt;
**Prince/Princess - Reik, p. Reiks - 𐍂𐌴𐌹𐌺𐍃 - Your Highness&lt;br /&gt;
**Advisor/Advisory Council - Ragineis/Raginleiks Gafaurds - 𐍂𐌰𐌲𐌹𐌽𐌴𐌹𐍃/𐍂𐌰𐌲𐌹𐌽𐌻𐌴𐌹𐌺𐍃 𐌲𐌰𐍆𐌰𐌿𐍂𐌳𐍃 - Your Eminence&lt;br /&gt;
***Duke/Duchess - Hartáuh, p. Hartáuhs - 𐌷𐌰𐍂𐍄𐌰𐌿𐌷 - Your High Grace&lt;br /&gt;
***Count/Countess - Mekeiman, p. Mekeimans - 𐌼𐌴𐌺𐌴𐌹𐌼𐌰𐌽 - Your Grace&lt;br /&gt;
***Lord/Lady - Godakund, p. Godakunds - 𐌲𐍉𐌳𐌰𐌺𐌿𐌽𐌳𐍃 - Your Lordship/Ladyship&lt;br /&gt;
****Housecarls - Hauskarls - 𐌷𐌰𐌿𐍃𐌺𐌰𐍂𐌻𐍃 - Ser/Dame&lt;br /&gt;
****Levies - Fyrd - 𐍆𐌹𐍂𐌳 - N/A&lt;br /&gt;
****Serf - Baurgja, Baurgjas - 𐌱𐌰𐌿𐍂𐌲𐌾𐌰 - N/A&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
The Eisarnthiuda make use of very advanced technology relating to lumber-mills, which are almost automatic and require only minimal amounts of work in chopping large logs and processing raw wood. They also make use of advanced traps and methods for capturing wildlife, sizing from squirrels to even bears. They make use of a variety of knives for the skinning of animals, advanced traps, and very advanced milling and lumber-cutting technology and techniques. The Eisarnthiuda have a variety of methods of transportation that revolve on carts, horses, and ships. They make use of roads, albeit quite poor ones.&lt;br /&gt;
&lt;br /&gt;
=== Celebrations and Holidays ===&lt;br /&gt;
===Eisarnknoth Gaqumthia - 𐌴𐌹𐍃𐌰𐍂𐌽𐌺𐌽𐍉𐍄𐌷 𐌲𐌰𐌵𐌿𐌼𐌸𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Nine wagons with the Sentinels’ images are dragged to the grove right outside the city and worshiped. One of the wagons, Dolus’, is thrown into a bonfire and cheered upon as it burns. The followers will then chant together a prayer to Alder, stating their distaste for Dolus, asking him for guidance, and finally ending it with a positive and uplifting statement.&lt;br /&gt;
&lt;br /&gt;
===Gagatilia - 𐌲𐌰𐌲𐌰𐍄𐌹𐌻𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
This festival involves the appeasing of the spirits that watch over the intersections of roads. It is believed that by offering sacrifices of sweets, such as baked goods, for each member of a traveling party, these spirits may be sated and allow the pilgrim safe passage.&lt;br /&gt;
&lt;br /&gt;
===Fadreia - 𐍆𐌰𐌳𐍂𐌴𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Fadreia is a festival lasting 3 days, meant to honor family ancestors. It is mostly familial, in that there is little public procession. It is customary that flower-garlands, wheat, salt, wine-soaked bread and violets be sacrificed by the family at family tombs. Due to this, any hauntings should stop. On the second day, a ritual occurs, consisting of the oldest woman placing three bits of incense, with three of her fingers, beneath a threshold where a mouse is unknowingly buried. She then rolls seven black beans in her mouth, and smears the head of a fish with pitch, impaling it with a bronze needle, and roasting it in a fire. After she formally declaims the purpose of her actions saying, &amp;quot;I have gagged spiteful tongues and muzzled unfriendly mouths&amp;quot; she departs intoxicated. On the third day, black beans are thrown to lure a spirit out of the home. The head of the house will wash their hands clean in spring water, turn, and receive black beans and throw them away with their face averted; but while they throw them, they say: 'These I cast; with these beans I redeem me and mine.' This they say nine times, without looking back. Again they touch water, clash their hands against their bronze necklace, and ask the shade to go out of their house. When they have said nine times, 'Ghosts of my fathers, go forth!' they look back, and believe that they have duly performed the sacred rites.&lt;br /&gt;
&lt;br /&gt;
===Wulfsia - 𐍅𐌿𐌻𐍆𐍃===&lt;br /&gt;
&lt;br /&gt;
This festival is conducted annually to purify the city in which it is held and to promote fertility and general health in its citizens. A male goat is customarily sacrificed by two members of the priesthood, who then anoint their foreheads in its blood. A scrap of wool that has been soaked in milk is then used to wipe their faces clean and the two are expected to laugh for a short time. Followers are expected to watch the ritual and partake in eating goat that night, purifying their bodies.&lt;br /&gt;
&lt;br /&gt;
===Arizia - 𐌰𐌹𐍂𐌹𐌶𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Arizia, similar to Fadreia, is privately observed by families. It involves celebrations to honor the love of family, as members are expected to provide gifts before enjoying a banquet for all. During this, followers will exchange gifts to each other throughout the day before finally attending the large banquet at night.&lt;br /&gt;
&lt;br /&gt;
===Hrussia - 𐌷𐍂𐌿𐍃𐍃𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Hrussia is a very popular holiday, so much so that it occurs twice a year, with the second celebration coming one month after the first. Public exhibitions of horseback and chariot races are held to honor the gods.&lt;br /&gt;
&lt;br /&gt;
===Atfargania - 𐌰𐍄𐍆𐌰𐍂𐌾𐌰𐌽𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Atfargania’s date is fluid, taking place on either the 15th or 16th of the third month, then again on the 14th or 15th of the 5th month. Citizens of the city obtain or fashion small humanoid figures of straw, which are then collected by a procession of priests and holy figures. They are then taken to the oldest bridge in the city and tossed into the river below. This practice is so ancient that its purposes and origins are no longer understood, but it remains a cultural staple of its adherents.&lt;br /&gt;
&lt;br /&gt;
===Skōhslia - 𐍃𐌺𐍉𐌷𐍃𐌻𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
This annual event is meant to exorcise spirits or malevolent ghosts from one’s home. The spectres are given offerings consisting of black beans. Followers will usually do their own ritual at home even after the priest has left, either praying to their patron sentinel or Alder himself.&lt;br /&gt;
&lt;br /&gt;
===Haifstsia - 𐌷𐌰𐌹𐍆𐍃𐍄𐍃𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Haifstsia is held twice a year and is meant to facilitate bountiful fishing. All fish caught on these days are sacrificed in fire. It starts as a competition, with the men and women doing their best to capture the greatest fish possible. Even though in the end it will act as a sacrifice, it shows their dedication to Eisarnknoth and their wish to see it flourish. At home, followers will eat fish for dinner.&lt;br /&gt;
&lt;br /&gt;
===Hauskarls Gana - H𐌰𐌿𐍃𐌺𐌰𐍂𐌻 𐌲𐌰𐌽𐌰===&lt;br /&gt;
&lt;br /&gt;
This event includes a parade of young people on horseback and occurs annually. The procession begins at the grove and circles the city, ending again at the grove. It honors a mythical battle in which Alder and his horsemen saved the soldiers of their city from Lilith and won a great victory.&lt;br /&gt;
&lt;br /&gt;
===Graibia - 𐌲𐍂𐌰𐌹𐌱𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Similar to Atfargania, this festival traces its origins to an ancient and obscure past. It is mostly believed to honor the grove or sacred woods, though the exact deity that it exalts is no longer known.&lt;br /&gt;
&lt;br /&gt;
===Mikils Haifstjan - 𐌼𐌹𐌺𐌹𐌻𐍃 𐌷𐌰𐌹𐍆𐍃𐍄𐌾𐌰𐌽===&lt;br /&gt;
&lt;br /&gt;
It begins with a chariot race on the first day, with a parade beginning it. Hauskarls lead it on horseback with their chosen knappe walking behind them. Music plays throughout it all as dancers follow behind the soldiers, while finally people carry statues of the gods behind them. The person presiding over the games will wear the armor of a Hauskarl and will ride around in a chariot themselves, stopping in the middle of the racetrack. Finally, they will state a speech on the military, religion, and Eisarnknoth as a whole. They will then announce the beginning of the games and stay in the center, gesturing for the riders to come onto the track. Each chariot has two people, a driver and a warrior. The riders will then go onto the field with their chariots and race each other to the end once the master of the games allows them to begin. All seats are free but the more wealthy can buy better seats in order to see.&lt;br /&gt;
&lt;br /&gt;
On the second day a play will be put on, either depicting a military achievement or a story from the Sentinels and Alder. Seats are also free for the citizens while also being able to be paid for by the wealthy.&lt;br /&gt;
&lt;br /&gt;
Finally on the third day, a ritual will be done in the grove or the temple, sacrificing a bear to Alder and the Sentinels.&lt;br /&gt;
&lt;br /&gt;
===Thiutheigs Gudinī - 𐌸𐌹𐌿𐌸𐌴𐌹𐌲𐍃 𐌲𐌿𐌳𐌹𐌽𐌹===&lt;br /&gt;
&lt;br /&gt;
A festival for Alda, honoring her presence and what she does for the Eisarnthiuda. Men are strictly barred from knowing anything about the ritual and only women may partake in her festivals. Women will drink strong alcohol, speak of the stories of Alda, sacrifice a dove in her honor, and have a feast specifically for them.&lt;br /&gt;
&lt;br /&gt;
===Snaiws Gaqumthia- 𐍃𐌽𐌰𐌹𐍅𐍃 𐌲𐌰𐌵𐌿𐌼𐌸𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
This festival involves large-scale feasting, drinking, and dancing and is held at night, at the end of winter. During this time, prophetic divinations are made by the priests after eating specific foods and their predictions are believed to indicate how good or bad the rest of winter will be for the citizens of the city.&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
&lt;br /&gt;
===Hierarchy===&lt;br /&gt;
&lt;br /&gt;
====The Fyrd====&lt;br /&gt;
&lt;br /&gt;
The Eisarnthiuda military forms the backbone of strength in the South, a place of great danger and foreboding. The threat of void magic invasion hangs over all of its denizens, on top of fears over savage local wildlife and the possibility of invasion, from within or without. Due to such, a truly organized and professional army will be within grasp, to aid in the defense against all of the hazards that plague the region.&lt;br /&gt;
Officers and soldiers alike, man their stations and fill their garrisons in brave defense of their nation. Even the lowest of ranks comes with the possibility of promotion, with higher ranks promising grants of land to any who prove themselves worthy of the position. These occupations come with high honor and solidify themselves as prestigious avenues toward the betterment of one’s class.&lt;br /&gt;
These forces, ultimately, swear fealty to the Thiudan and as such, will do all in their power to uphold the will and law of Aleksandra Baireiksing and any she deems worthy of such a post. Forever may the defense of Eisarnknoth hold true, and may its retaliation be swift and mighty against any who threaten its ways of life.&lt;br /&gt;
&lt;br /&gt;
Soldier - Gadrauht (𐌲𐌰𐌳𐍂𐌰𐌿𐌷𐍄)&lt;br /&gt;
A gadrauht is a levied man or woman who fights for the realm and defends their lands.&lt;br /&gt;
&lt;br /&gt;
Sergeant - Wēpnbid (𐍅𐌴𐍀𐌽𐌷𐌰𐌿𐌱𐌹𐌸)&lt;br /&gt;
A newly recruited guard, lacking skill and seniority, though on a path toward advancement in military career.&lt;br /&gt;
&lt;br /&gt;
Captain - Houbitman (𐌷𐍉𐌿𐌱𐌹𐍄𐌼𐌰𐌽)&lt;br /&gt;
More experienced and hardened soldiers with a stronger understanding of combat and weaponry. They have seen war firsthand and have the ability to perform well in martial situations.&lt;br /&gt;
&lt;br /&gt;
Marshal - Harjbid (𐌷𐌰𐍂𐌾𐌱𐌹𐌳)&lt;br /&gt;
The highest ranking of the Eisarnknoth Fyrd that controls units in the field while also providing aid in combat scenarios. They are directly appointed by the Thiudan.&lt;br /&gt;
&lt;br /&gt;
====The Hauskarls====&lt;br /&gt;
&lt;br /&gt;
The Hauskarls are the Thiudan’s private retinue, composed of the finest soldiers found throughout Eisarnknoth. Their presence is unmatched in the North, as they are usually raised from birth to follow behind the Thiudan and serve as their guard. Their prowess in combat stands unparalleled and their bravery has proven to be limitless. They do not fear death, caring only for the Thiudan’s safety and the integrity of the nation they serve. The Hauskarls live a martial life, maintaining their strength and training their bodies almost constantly. For them, combat is akin to breathing and the life of their leader is paramount to their survival.&lt;br /&gt;
&lt;br /&gt;
Knappe - 𐌺𐌽𐌰𐍀𐍀𐌴&lt;br /&gt;
A knappe is a younger member of the Hauskarls, in training to become a full reiter.&lt;br /&gt;
&lt;br /&gt;
Reiter - 𐍂𐌴𐌹𐍄𐌴𐍂&lt;br /&gt;
A reiter is a newly inducted member of the Hauskarls, raised from the rank of knappe to serve House Baireiksing. They have the right to take a knappe of their own.&lt;br /&gt;
&lt;br /&gt;
Degan - 𐌳𐌴𐌲𐌰𐌽&lt;br /&gt;
Degans are more experienced and hardened soldiers with a stronger understanding of combat and weaponry. They have seen war firsthand and have the ability to perform well in martial situations.&lt;br /&gt;
&lt;br /&gt;
Oberhaupt - 𐍉𐌱𐌴𐍂𐌷𐌰𐌿𐍀𐍄&lt;br /&gt;
The highest ranking of the Hauskarls that controls Hauskarl units in the field while also providing aid in combat scenarios. They are directly appointed by the Thiudan.&lt;br /&gt;
Apparel&lt;br /&gt;
&lt;br /&gt;
====The Fyrd====&lt;br /&gt;
&lt;br /&gt;
Gadrauhts wear a basic helmet alongside a white plaid cloak over their chainmail hauberk, black pants, and black shirt.&lt;br /&gt;
&lt;br /&gt;
Wēpnbids wear a bluish green plaid cloak on top of a chainmail hauberk and black pants and shirt.&lt;br /&gt;
&lt;br /&gt;
Houbitmans have a gilded helmet and a purple plaid cloak on top of a lamellar chestpiece while wearing a chainmail hauberk.&lt;br /&gt;
&lt;br /&gt;
The Harjbid wears a gilded faceplate helmet and a red plaid cloak on top of a lamellar chestpiece.&lt;br /&gt;
&lt;br /&gt;
====The Hauskarls====&lt;br /&gt;
&lt;br /&gt;
The hauskarls wear long red plaid capes and have gilded helmets with a back and face plate. They also wear gilded lamellar armor and vambraces over their black shirt and pants.&lt;br /&gt;
&lt;br /&gt;
==Laws and Judicial System==&lt;br /&gt;
&lt;br /&gt;
===The Code of Aleksandra===&lt;br /&gt;
====Title I. Concerning Summonses.====&lt;br /&gt;
# If any one be summoned before the &amp;quot;Dōms Rum&amp;quot; by the thiudan's law, and do not come he shall be sentenced to 100 andros.&lt;br /&gt;
# But he who summons another, and does not come himself, shall, if a lawful impediment have not delayed him, be sentenced to 50 andros, to be paid to him whom he summoned.&lt;br /&gt;
# And he who summons another shall walk with witnesses to the home of that man, and, if he be not at home, shall bid the wife or any one of the family to make known to him that he has been summoned to court.&lt;br /&gt;
#  But if he be occupied in the thiudan's service he can not summon him.&lt;br /&gt;
&lt;br /&gt;
====Title II. Concerning Thefts of Pigs etc.====&lt;br /&gt;
# If any one steal a sucking pig, and it be proved against him, he shall be sentenced to 120 andros.&lt;br /&gt;
# If any one steal a pig that can live without its mother, and it be proved on him, he shall be sentenced to 60 andros.&lt;br /&gt;
# If any one steal a sheep where there were no more in that flock, and it be proved on him, he shall be sentenced to 300 andros.&lt;br /&gt;
&lt;br /&gt;
====Title III. Concerning Thefts of Cattle.====&lt;br /&gt;
# If any one steal that bull which rules the herd and never has been yoked, he shall be sentenced to 200 andros.&lt;br /&gt;
# But if that bull is shared between three farms, he who stole him shall be sentenced to three times 200 andros.&lt;br /&gt;
# If any one steal a bull belonging to the thiudan he shall be sentenced to 400 andros.&lt;br /&gt;
&lt;br /&gt;
====Title IV. Concerning Damage done among Crops or in any Enclosure.====&lt;br /&gt;
# If any one finds cattle, or a horse, or flocks of any kind in his crops, he shall not at all mutilate them.&lt;br /&gt;
# If he do this and confess it, he shall restore the worth of the animal in place of it, and shall himself keep the mutilated one.&lt;br /&gt;
# But if he have not confessed it, and it have been proved on him, he shall be sentenced, besides the value of the animal and the fines for delay, to 200 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XI. Concerning Thefts or Housebreakings of Freemen.====&lt;br /&gt;
# If any freeman steal, outside of the house, something worth 20 andros, he shall be sentenced to 200 andros.&lt;br /&gt;
# But if he steal, outside of the house, something worth 40 andros, and it be proved on him, he shall be sentenced, besides the amount and the fines for delay, to 400 andros.&lt;br /&gt;
# If a freeman break into a house and steal something worth 20 andros, and it be proved on him, he shall be sentenced to 400 andros.&lt;br /&gt;
# But if he shall have stolen something worth more than 40 andros, and it have been proved on him, he shall be sentenced, besides the worth of the object and the fines for delay, to 800 andros.&lt;br /&gt;
# But if he have broken, or tampered with, the lock, and thus have entered the house and stolen anything from it, he shall be sentenced, besides the worth of the object and the fines for delay, to 500 andros.&lt;br /&gt;
# And if he have taken nothing, or have escaped by flight, he shall, for the housebreaking alone, be sentenced to 600 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XII. Concerning Thefts or Housebreakings on the Part of Baurja.====&lt;br /&gt;
# If a baurja steal, outside of the house, something worth 20 andros, he shall, besides paying the worth of the object and the fines for delay, be stretched out and receive 20 blows.&lt;br /&gt;
# But if he steal something worth 40 andros, he shall either receive 40 blows or pay 100 andros. But the lord of the slave who committed the theft shall restore to the plaintiff the worth of the object and the fines for delay.&lt;br /&gt;
&lt;br /&gt;
====Title XIII. Concerning Assault and Robbery.====&lt;br /&gt;
# If any one have assaulted and plundered a free man, and it be proved on him, he shall be sentenced to 500 andros.&lt;br /&gt;
# If any man should wish to migrate, and has permission from the thiudan, and shall have shown this in the public &amp;quot;Dōms Rum;&amp;quot; whoever, contrary to the decree of the thiudan, shall presume to oppose him, shall be sentenced to 200 andros.&lt;br /&gt;
&lt;br /&gt;
'''Title XIV. Concerning Arson.'''&lt;br /&gt;
# If any one shall set fire to a house in which men were sleeping, as many freemen as were in it can make complaint before the &amp;quot;Dōms Rum; &amp;quot; and if any one shall have been burned in it, the incendiary shall be sentenced to 1000 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XV. Concerning Wounds.====&lt;br /&gt;
# If any one have wished to kill another person, and the blow have missed, he on whom it was proved shall be sentenced to 800 andros and 40 blows.&lt;br /&gt;
# If any person have wished to strike another with a poisoned arrow, and the arrow have glanced aside, and it shall be proved on him; he shall be sentenced to 800 andros and 40 blows.&lt;br /&gt;
# If any person strike another on the head so that the brain appears, and the three bones which lie above the brain shall project, he shall be sentenced to 2000 andros and 60 blows.&lt;br /&gt;
# But if it shall have been between the ribs or in the stomach, so that the wound appears and reaches to the entrails, he shall be sentenced to 2000 andros besides 200 andros for the physician's pay alongside 60 blows.&lt;br /&gt;
# If any one shall have struck a man so that blood falls to the floor, and it be proved on him, he shall be sentenced to 800 andros and 20 blows.&lt;br /&gt;
# But if a freeman strike a freeman with his fist so that blood does not flow, he shall be sentenced for each blow-up to 3 blows-to 120 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XVIII. Concerning him who, before the thiudan, accuses an innocent Man.====&lt;br /&gt;
# If any one, before the thiudan, accuse an innocent man who is absent, he shall be sentenced to 100 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XVI. Concerning Witches.====&lt;br /&gt;
# If any one have given herbs to another so that he die, he shall be sentenced to 2000 andros (or shall surely be given over to fire).&lt;br /&gt;
# If any person have bewitched another, and he who was thus treated shall escape, the author of the crime, who is proved to have committed it, shall be sentenced to 1000 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XVII. Concerning the Killing of children and women.====&lt;br /&gt;
# If any one have slain a boy under 10 years-up to the end of the tenth and it shall have been proved on him, he shall be sentenced to 3000 andros and 60 blows.&lt;br /&gt;
# If any one have hit a free woman who is pregnant and she dies, he shall be sentenced to 3200 andros and 60 blows.&lt;br /&gt;
# If any one have killed a free woman after she has begun bearing children, he shall be sentenced to 3000 andros and 60 blows.&lt;br /&gt;
# After she can have no more children, he who kills her shall be sentenced to 2000 andros and 60 blows.&lt;br /&gt;
&lt;br /&gt;
====Title XVIII. Concerning Insults.====&lt;br /&gt;
# If any one, man or woman, shall have called a woman harlot, and shall not have been able to prove it, he shall be sentenced to 200 andros.&lt;br /&gt;
# If any person shall have called another &amp;quot;fox,&amp;quot; he shall be sentenced to 200 andros.&lt;br /&gt;
# If any man shall have called another &amp;quot;hare,&amp;quot; he shall be sentenced to 200 andros.&lt;br /&gt;
# If any man shall have brought it up against another that he has deserted battle and shall not have been able to prove it, he shall be sentenced to 200 andros.&lt;br /&gt;
# If any man shall have called another &amp;quot;spy&amp;quot; or &amp;quot;perjurer,&amp;quot; and shall not have been able to prove it, he shall be sentenced to 300 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XIX. Concerning the Theft of hunting animals.====&lt;br /&gt;
# If any one have stolen a tame marked hound or bird, trained to hunting, and it shall have been proved through witnesses that his master had him for hunting, or had killed with him two or three beasts, he shall be sentenced to 400 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XX. Concerning the Stealing of Fences.====&lt;br /&gt;
# If any man shall have cut 3 staves by which a fence is bound or held together, or have stolen or cut the heads of 3 stakes, he shall be sentenced to 200 andros.&lt;br /&gt;
# If any one shall have drawn a harrow through another's harvest after it has sprouted, or shall have gone through it with a wagon where there was no road, he shall be sentenced to 300 andros.&lt;br /&gt;
# If any one shall have gone, where there is no way or path, through another's harvest which has already become thick, he shall be sentenced to 400 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XXI. Concerning the Murder of Free Men.====&lt;br /&gt;
# If any one shall have killed a free Eisarnthiuda, or one living under the Code of Aleksandra, and it have been proved on him, he shall be sentenced to 3000 andros and 60 blows.&lt;br /&gt;
# But if he shall have thrown him into a well or into the water, or shall have covered him with branches or anything else, to conceal him, he shall be sentenced to 3400 andros and 60 blows.&lt;br /&gt;
# But if any one has slain a man who is in the service of the thiudan, he shall be sentenced to 4000 andros and 60 blows.&lt;br /&gt;
# But if he have put him in the water or in a well, and covered him with anything to conceal him, he shall be sentenced to 4400 andros and 60 blows.&lt;br /&gt;
# If any one have thrown a free man into a well, and he have escaped alive, he (the criminal) shall be sentenced to 2000 andros and 60 blows.&lt;br /&gt;
&lt;br /&gt;
====Title XXII. Concerning Migrators.====&lt;br /&gt;
# If any one wish to migrate to another village and if one or more who live in that village do not wish to receive him,-if there be only one who objects, he shall not have leave to move there.&lt;br /&gt;
# But if he shall have presumed to settle in that village in spite of his rejection by one or two men, then some one shall give him warning. And if he be unwilling to go away, he who gives him warning shall give him warning, with witnesses, as follows: I warn thee that thou mayst remain here this next night as the Code of Aleksandra demands, and I warn thee that within 10 nights thou shalt go forth from this village. After another 10 nights he shall again come to him and warn him again within 10 nights to go away. If he still refuse to go, again 10 nights shall be added to the command, that the number of 30 nights may be full. If he will not go away even then, then he shall summon him to the &amp;quot;Dōms Rum,&amp;quot; and present his witnesses as to the separate commands to leave. If he who has been warned will not then move away, and no valid reason detains him, and all the above warnings which we have mentioned have been given according to law: then he who gave him warning shall take the mutter into his own hands and request the &amp;quot;comes&amp;quot; to go to that place and expel him. And because he would not listen to the law, that man shall relinquish all that he has earned there, and, besides, shall be sentenced to 1200 andros.&lt;br /&gt;
# But if anyone have moved there, and within 12 months no one have given him warning, he shall remain as secure as the other neighbors.&lt;br /&gt;
&lt;br /&gt;
====Title XXIII. Concerning Promises to Pay.====&lt;br /&gt;
# If any freeman have made to another a promise to pay, then he to whom the promise was made shall, within 40 days or within such term as was agreed when he made the promise, go to the house of that man with witnesses, or with appraisers. And if he (the debtor) be unwilling to make the promised payment, he shall be sentenced to 150 andros above the debt which he had promised.&lt;br /&gt;
# If he then be unwilling to pay, he (the creditor) shall summon him before the &amp;quot;Dōms Rum&amp;quot;; and thus accuse him: &amp;quot;I ask thee, 'Thunginus,' to ban my opponent who made me a promise to pay and owes me a debt.&amp;quot; And he shall state how much he owes and promised to pay. Then the &amp;quot;Thunginus&amp;quot; shall say: &amp;quot; I ban thy opponent to what the Code of Aleksandra decrees.&amp;quot; Then he to whom the promise was made shall warn him (the debtor) to make no payment or pledge of payment to anybody else until he has fulfilled his promise to him (the creditor). And straightway on that same day before the sun sets, he shall go to the house of that man with witnesses, and shall ask if he will pay that debt. If he will not, he (the creditor) shall wait until after sunset; then, if he have waited until after sunset, 120 andros, shall be added on to the debt. And this shall be done up to 3 times in 3 weeks. And if at the third time he will not pay all this, it (the sum) shall increase to 360 andros: so, namely, that, after each admonition or waiting until after sunset, 20 andros shall be added to the debt.&lt;br /&gt;
# If any one be unwilling to fulfill his promise in the regular assembly,-then he to whom the promise was made shall go the Mekeiman of that place, in whose district he lives, and shall take the stalk and shall say: oh Mekeiman, that man made me a promise to pay, and I have lawfully summoned him before the court according to the Code of Aleksandra on this matter; I pledge thee myself and my fortune that thou may'st safely seize his property. And he shall state the case to him, and shall tell how much he (the debtor) had agreed to pay. Then the Mekeiman shall collect suitable bailiffs, and shall go with them to the house of him who made the promise and shall say: thou who art here present pay voluntarily to that man what thou didst promise, and choose any two of those bailiffs who shall appraise that from which thou shalt pay; and make good what thou cost owe, according to a just appraisal. But if he will not hear, or be absent, then the bailiffs shall take from his property the value of the debt which he owes. And, according to the law, the accuser shall take two thirds of that which the debtor owes, and the Mekeiman shall collect for himself the other third as peace money; unless the peace money shall have been paid to him before in this same matter.&lt;br /&gt;
# If the Mekeiman have been appealed to, and no sufficient reason, and no duty of the thiudan, have detained him-and if he have put off going, and have sent no substitute to demand law and justice: he shall answer for it with his life, or shall redeem himself with his &amp;quot;wergeld.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Title XXIV. Concerning the Slaying of a Godakund.====&lt;br /&gt;
# If any one slay a Godakund he shall be sentenced to 4000 andros.&lt;br /&gt;
# If any one slay a Mekeiman, he shall be sentenced to 5000 andros.&lt;br /&gt;
# If any one slay a Hartáuh, he shall be sentenced to 6000 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XXV. Concerning the Plundering of Corpses.====&lt;br /&gt;
# If any one shall have dug up and plundered a corpse already buried, and it shall have been proved on him, he shall be outlawed until the day when he comes to an agreement with the relatives of the dead man, and they ask for him that he be allowed to come among men. And whoever, before he comes to an arrangement with the relative, shall give him bread or shelter-even if they are his relations or his own wife-shall be sentenced to 600 andros.&lt;br /&gt;
# But he who is proved to have committed the crime shall be sentenced to 800 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XXVI. Concerning him who shall have scorned to come to Court.====&lt;br /&gt;
# If any man shall have scorned to come to court, and shall have put off fulfilling the injunction of the bailiffs, and shall not have been willing to consent to undergo the fine, or the kettle ordeal, or anything prescribed by law: then he (the plaintiff) shall summon him to the presence of the thiudan. And there shall be 12 witnesses who-3 at a time being sworn-shall testify that they were present when the bailiff enjoined him (the accused) either to go to the kettle ordeal, or to agree concerning the fine; and that he had scorned the injunction. Then 3 others shall swear that they were there on the day when the bailiffs enjoined that he should free himself by the kettle ordeal or by composition; and that 40 days after that, in the &amp;quot;mallberg,&amp;quot; he (the accuser) had again waited until after sunset, and that he (the accused) would not obey the law. Then he (the accuser) shall summon him before the thiudan for a fortnight thence; and three witnesses shall swear that they were there when he summoned him and when he waited for sunset. If he does not then come, those 9, being sworn, shall give testimony as we have above explained. On that day likewise, if he do not come, he (the accuser) shall let the sun go down on him, and shall have 3 witnesses who shall be there when he waits till sunset. But if the accuser shall have fulfilled all this, and the accused shall not have been willing to come to any court, then the thiudan, before whom he has been summoned, shall withdraw his protection from him. Then he shall be guilty, and all his goods shall belong to the fisc, or to him to whom the fisc may wish to give them. And whoever shall have fed or housed him-even if it were his own wife-shall be sentenced to 600 andros, which make 15 shillings; until he (the debtor) shall have made good all that has been laid to his charge.&lt;br /&gt;
&lt;br /&gt;
====Title XXVII. Concerning the &amp;quot;Chrenecruda.&amp;quot;====&lt;br /&gt;
# If any one have killed a man, and, having given up all his property, has not enough to comply with the full terms of the law, he shall present 6 sworn witnesses to the effect that, neither above the earth nor under it, has he any more property than he has already given. And he shall afterwards go into his house, and shall collect in his hand dust from the four corners of it, and shall afterwards stand upon the threshold, looking inwards into the house. And then, with his left hand, he shall throw over his shoulder some of that dust on the nearest relative that he has. But if his father and (his father's) brothers have already paid, he shall then throw that dust on their (the brothers') children-that is, over three (relatives) who are nearest on the father's and three on the mother's side. And after that, in his shirt, without girdle and without shoes, a staff in his hand, he shall spring over the hedge. And then those three shall pay half of what is lacking of the compounding money or the legal fine; that is, those others who are descended in the paternal line shall do this.&lt;br /&gt;
# But if there be one of those relatives who has not enough to pay his whole indebtedness, he, the poorer one, shall in turn throw the &amp;quot;chrenecruda&amp;quot; on him of them who has the most, so that he shall pay the whole fine.&lt;br /&gt;
# But if he also does not have enough to pay the whole, then he who has charge of the murderer shall bring him before the &amp;quot;Dōms Rum&amp;quot;,  in order that they (his friends) may take him under their protection. And if no one have taken him under his protection -that is, so as to redeem him for what he can not pay- then he shall have to atone with his life.&lt;br /&gt;
&lt;br /&gt;
====Title XXXVIII. Concerning Private Property.====&lt;br /&gt;
# If any man die and leave no sons but has a daughter, they shall inherit.&lt;br /&gt;
# If any man has no children, the father and mother may inherit.&lt;br /&gt;
# If the father and the mother do not survive, and he leave brothers or sisters, they shall inherit.&lt;br /&gt;
# But if there are none, the sisters of the father shall inherit.&lt;br /&gt;
# But if there are no sisters of the father, the sisters of the mother shall claim that inheritance.&lt;br /&gt;
# If there are none of these, the nearest relatives on the father's side shall succeed to that inheritance.&lt;br /&gt;
&lt;br /&gt;
====Title XXIX. Concerning Wergeld.====&lt;br /&gt;
# If any one's father have been killed, the sons shall have half the compounding money (wergeld); and the other half the nearest relatives, as well on the mother's as on the father's side, shall divide among themselves.&lt;br /&gt;
# But if there are no relatives, paternal or maternal that portion shall go to the fisc.&lt;br /&gt;
&lt;br /&gt;
====Title XXX. Concerning the Dōms Rum.====&lt;br /&gt;
# The “Thuringus” is the high judge of Eisarnknoth who has the right to call the “Dōms Rum”, a court of judgement.&lt;br /&gt;
# The “Thuringus” is appointed by the Thiudan directly.&lt;br /&gt;
# The “Thuringus” has a position on the Raginleiks Gafaurds and reports to the Thiudan due to such.&lt;br /&gt;
# The “Thuringus” must call for an assembly of the village or town involved during the “Dōms Rum”.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{{Navtable_Nations|class=&amp;quot;mw-collapsible&amp;quot;}}&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Kingdom_of_Eisarnknoth&amp;diff=4110</id>
		<title>The Kingdom of Eisarnknoth</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Kingdom_of_Eisarnknoth&amp;diff=4110"/>
		<updated>2023-07-01T20:04:59Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot; |+The Kingdom of Eisarnknoth | colspan=&amp;quot;2&amp;quot; |329x329px |- |'''Capital''' |Eisarnwidus |- |'''Location''' |The Norlanden, The Eisarn Forest |- |'''Races''' |Mixed |- |'''Primary Religions''' |Wahrheit Alderism |- |'''Political System''' |Absolute Monarchy |- |'''Current Leader''' |&amp;lt;nowiki&amp;gt;Thiudan | &amp;lt;/nowiki&amp;gt;Aleksandra Baireiksing |- |'''Raginleiks Gafaurds'''...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The Kingdom of Eisarnknoth&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Eisarnknoth.png|center|frameless|329x329px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Capital'''&lt;br /&gt;
|[[Eisarnwidus]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|The Norlanden, The Eisarn Forest&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|[[Wahrheit Alderism]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Absolute Monarchy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leader'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Thiudan | &amp;lt;/nowiki&amp;gt;[[Aleksandra Baireiksing]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Raginleiks Gafaurds'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Hauhs Framatheis | Ilse Baireiksing &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Fauragaggja | Nazila Dajani&lt;br /&gt;
&lt;br /&gt;
Harjbid | Lucas Langenberg&lt;br /&gt;
&lt;br /&gt;
Fērjahauhs | Manfred Franke&lt;br /&gt;
&lt;br /&gt;
Thuringus | Alfred Baireiksing&lt;br /&gt;
|}&lt;br /&gt;
==Introduction==&lt;br /&gt;
Born from the religious exiles of the Hadrian Empire, The Kingdom of Eisarnknoth lies chiefly within the dense Eisarn Forest. It is here that the people of Eisarnknoth boast a flourishing new civilization, rich with the resources and bounties native to the region. The city itself is a marvel of construction, elegantly built and tastefully adorned with trinkets and treasures of the North. The people here practice a unique faith that is deeply ingrained within their culture and institutions. Given by its adherents the name “Wahrheit Alderism”, the infant religion proclaims itself as the true faith and its followers see it as a return to the orthodox liturgy of the old faith’s conception. Wahrheit Alderists view the old faith of Hadriana as supplanted by the new, rendering their Hadrian counterparts as heretics in the eyes of the Wahrheit church.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
&lt;br /&gt;
=== Apparel ===&lt;br /&gt;
Eisarnknoth men will usually wear some sort of cloak or cape on top of woolen clothing. They dress in a long tunic and pants as well, dyed with different colors. Finally, they usually have a belt tied around their waist in order to hold a sword of some sort. Women wear cloaks as well with a wool shirt and long skirt. If they do not have a skirt, it will be a plain dress. The Eisarnknoth take a liking to plaid patterns as well, albeit usually keeping it to their cloaks.&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
Eisarnthiuda culture is principally lacking in visual art. They are not known to produce works, such as paintings and tapestries, of any note. Despite this shortcoming, they have a colorful literary tradition in the form of epic poetry and long-form sagas. The sagas, based on legendary heroes and historical events of the past, can involve battles, hunts, or other great and notable acts performed by a person or group. These sagas take many forms, including songs, hymns, narratives, or plays.&lt;br /&gt;
&lt;br /&gt;
===Architecture===&lt;br /&gt;
The Eisarnknoth live in quaint houses with hay roofs, local wood to hold them up, and stone foundations. In the upper class, castles are more likely seen due to their militaristic nature and are completely defensive. It is unusual to see manors as the kingdom is more interested in defending the realm.&lt;br /&gt;
&lt;br /&gt;
===Food and Drinks===&lt;br /&gt;
Food from Eisarnknoth usually consists of hot and hearty meals, made to battle the cold and take little time to eat. Most foods consist of resources gathered from the land around them, using fish, pork, berries and a variety of other things. Grown crops are also used for breads and pies, like wheat, rye, and barley. Vegetables are normally used on rare occasions in small quantities, being used as a small side. Although more wealthy citizens can afford to have them more often. Fruit is almost nonexistent due to them not being able to grow within the environment; however on rare occasions when imported from other places, it sells out immediately as it is highly sought after.&lt;br /&gt;
&lt;br /&gt;
*Cold Soups&lt;br /&gt;
**Beetenbartsch&lt;br /&gt;
**Biersuppe&lt;br /&gt;
**Hot Soups&lt;br /&gt;
**Eintopf&lt;br /&gt;
**Leberknödel&lt;br /&gt;
**Wurstbrühe&lt;br /&gt;
**Hochzeitssuppe&lt;br /&gt;
**Schwarzsauer&lt;br /&gt;
*Main Dishes&lt;br /&gt;
**Bratwurst&lt;br /&gt;
**Schnitzel&lt;br /&gt;
**Braised Cabbage&lt;br /&gt;
**Labskaus&lt;br /&gt;
**Spätzle&lt;br /&gt;
*Desserts &amp;amp; Pastries&lt;br /&gt;
**Berzeln&lt;br /&gt;
**Bauernbrot&lt;br /&gt;
**Stollen&lt;br /&gt;
**Apfelstrudel&lt;br /&gt;
*Alcoholic Beverages&lt;br /&gt;
**Himbeergeist&lt;br /&gt;
**Kirschwasser&lt;br /&gt;
**Weizenbier&lt;br /&gt;
**Helles&lt;br /&gt;
**Eisarnwidus Mum&lt;br /&gt;
*Non-Alcoholic Beverages &lt;br /&gt;
**Schorle&lt;br /&gt;
**Eierlikör&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
&lt;br /&gt;
Attian Humans&lt;br /&gt;
Due to differences within the former Hadrian Empire, mainly Attian Humans live within Eisarnknoth. Their population is large and is put at the forefront of society due to the teachings of Wahrheit Alderism.&lt;br /&gt;
&lt;br /&gt;
Khadan and Hinterland Humans&lt;br /&gt;
Any other humans are able to emigrate over to the Duchy without any problem due to the upheld status of humans within Wahrheit Alderism. Some humans were originally in Hadriana and expressed frustration with the government at the time. They in turn left with the rest of the races, taking up Wahrheit Alderism at the same time.&lt;br /&gt;
&lt;br /&gt;
Other Races&lt;br /&gt;
Due to the diversity and acceptance of other races within Wahrheit Alderism, Eisarnknoth does not discriminate against them. Their populations are usually small but are still welcome within the Kingdom.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
The Kingdom of Eisarnknoth follows [[Wahrheit Alderism]], a schism within Alderism started by Thiudan Aleksandra Baireiksing. In Wahrheit Alderism, the people of Eisarnknoth attempt to emulate how Alder lived and died. They believe that the Thiudan was chosen by Alder to rule them after leading the population out of Hadriana. As the Hadrian Empire’s civil war happened soon after, their belief increased immensely. They also believe that same-sex couples are able to be together as long as they adopt a child as that is what Alda would want. Wahrheit Alderists see elemental magic as a gift from the Sentinels to fight against the voidal-based magics.&lt;br /&gt;
&lt;br /&gt;
=== Social Hierarchy ===&lt;br /&gt;
*King - Thiudan, p. Thiudans - 𐌸𐌹𐌿𐌳𐌰𐌽𐍃 - Your Majesty&lt;br /&gt;
**Prince/Princess - Reik, p. Reiks - 𐍂𐌴𐌹𐌺𐍃 - Your Highness&lt;br /&gt;
**Advisor/Advisory Council - Ragineis/Raginleiks Gafaurds - 𐍂𐌰𐌲𐌹𐌽𐌴𐌹𐍃/𐍂𐌰𐌲𐌹𐌽𐌻𐌴𐌹𐌺𐍃 𐌲𐌰𐍆𐌰𐌿𐍂𐌳𐍃 - Your Eminence&lt;br /&gt;
***Duke/Duchess - Hartáuh, p. Hartáuhs - 𐌷𐌰𐍂𐍄𐌰𐌿𐌷 - Your High Grace&lt;br /&gt;
***Count/Countess - Mekeiman, p. Mekeimans - 𐌼𐌴𐌺𐌴𐌹𐌼𐌰𐌽 - Your Grace&lt;br /&gt;
***Lord/Lady - Godakund, p. Godakunds - 𐌲𐍉𐌳𐌰𐌺𐌿𐌽𐌳𐍃 - Your Lordship/Ladyship&lt;br /&gt;
****Housecarls - Hauskarls - 𐌷𐌰𐌿𐍃𐌺𐌰𐍂𐌻𐍃 - Ser/Dame&lt;br /&gt;
****Levies - Fyrd - 𐍆𐌹𐍂𐌳 - N/A&lt;br /&gt;
****Serf - Baurgja, Baurgjas - 𐌱𐌰𐌿𐍂𐌲𐌾𐌰 - N/A&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
The Eisarnthiuda make use of very advanced technology relating to lumber-mills, which are almost automatic and require only minimal amounts of work in chopping large logs and processing raw wood. They also make use of advanced traps and methods for capturing wildlife, sizing from squirrels to even bears. They make use of a variety of knives for the skinning of animals, advanced traps, and very advanced milling and lumber-cutting technology and techniques. The Eisarnthiuda have a variety of methods of transportation that revolve on carts, horses, and ships. They make use of roads, albeit quite poor ones.&lt;br /&gt;
&lt;br /&gt;
=== Celebrations and Holidays ===&lt;br /&gt;
===Eisarnknoth Gaqumthia - 𐌴𐌹𐍃𐌰𐍂𐌽𐌺𐌽𐍉𐍄𐌷 𐌲𐌰𐌵𐌿𐌼𐌸𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Nine wagons with the Sentinels’ images are dragged to the grove right outside the city and worshiped. One of the wagons, Dolus’, is thrown into a bonfire and cheered upon as it burns. The followers will then chant together a prayer to Alder, stating their distaste for Dolus, asking him for guidance, and finally ending it with a positive and uplifting statement.&lt;br /&gt;
&lt;br /&gt;
===Gagatilia - 𐌲𐌰𐌲𐌰𐍄𐌹𐌻𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
This festival involves the appeasing of the spirits that watch over the intersections of roads. It is believed that by offering sacrifices of sweets, such as baked goods, for each member of a traveling party, these spirits may be sated and allow the pilgrim safe passage.&lt;br /&gt;
&lt;br /&gt;
===Fadreia - 𐍆𐌰𐌳𐍂𐌴𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Fadreia is a festival lasting 3 days, meant to honor family ancestors. It is mostly familial, in that there is little public procession. It is customary that flower-garlands, wheat, salt, wine-soaked bread and violets be sacrificed by the family at family tombs. Due to this, any hauntings should stop. On the second day, a ritual occurs, consisting of the oldest woman placing three bits of incense, with three of her fingers, beneath a threshold where a mouse is unknowingly buried. She then rolls seven black beans in her mouth, and smears the head of a fish with pitch, impaling it with a bronze needle, and roasting it in a fire. After she formally declaims the purpose of her actions saying, &amp;quot;I have gagged spiteful tongues and muzzled unfriendly mouths&amp;quot; she departs intoxicated. On the third day, black beans are thrown to lure a spirit out of the home. The head of the house will wash their hands clean in spring water, turn, and receive black beans and throw them away with their face averted; but while they throw them, they say: 'These I cast; with these beans I redeem me and mine.' This they say nine times, without looking back. Again they touch water, clash their hands against their bronze necklace, and ask the shade to go out of their house. When they have said nine times, 'Ghosts of my fathers, go forth!' they look back, and believe that they have duly performed the sacred rites.&lt;br /&gt;
&lt;br /&gt;
===Wulfsia - 𐍅𐌿𐌻𐍆𐍃===&lt;br /&gt;
&lt;br /&gt;
This festival is conducted annually to purify the city in which it is held and to promote fertility and general health in its citizens. A male goat is customarily sacrificed by two members of the priesthood, who then anoint their foreheads in its blood. A scrap of wool that has been soaked in milk is then used to wipe their faces clean and the two are expected to laugh for a short time. Followers are expected to watch the ritual and partake in eating goat that night, purifying their bodies.&lt;br /&gt;
&lt;br /&gt;
===Arizia - 𐌰𐌹𐍂𐌹𐌶𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Arizia, similar to Fadreia, is privately observed by families. It involves celebrations to honor the love of family, as members are expected to provide gifts before enjoying a banquet for all. During this, followers will exchange gifts to each other throughout the day before finally attending the large banquet at night.&lt;br /&gt;
&lt;br /&gt;
===Hrussia - 𐌷𐍂𐌿𐍃𐍃𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Hrussia is a very popular holiday, so much so that it occurs twice a year, with the second celebration coming one month after the first. Public exhibitions of horseback and chariot races are held to honor the gods.&lt;br /&gt;
&lt;br /&gt;
===Atfargania - 𐌰𐍄𐍆𐌰𐍂𐌾𐌰𐌽𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Atfargania’s date is fluid, taking place on either the 15th or 16th of the third month, then again on the 14th or 15th of the 5th month. Citizens of the city obtain or fashion small humanoid figures of straw, which are then collected by a procession of priests and holy figures. They are then taken to the oldest bridge in the city and tossed into the river below. This practice is so ancient that its purposes and origins are no longer understood, but it remains a cultural staple of its adherents.&lt;br /&gt;
&lt;br /&gt;
===Skōhslia - 𐍃𐌺𐍉𐌷𐍃𐌻𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
This annual event is meant to exorcise spirits or malevolent ghosts from one’s home. The spectres are given offerings consisting of black beans. Followers will usually do their own ritual at home even after the priest has left, either praying to their patron sentinel or Alder himself.&lt;br /&gt;
&lt;br /&gt;
===Haifstsia - 𐌷𐌰𐌹𐍆𐍃𐍄𐍃𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Haifstsia is held twice a year and is meant to facilitate bountiful fishing. All fish caught on these days are sacrificed in fire. It starts as a competition, with the men and women doing their best to capture the greatest fish possible. Even though in the end it will act as a sacrifice, it shows their dedication to Eisarnknoth and their wish to see it flourish. At home, followers will eat fish for dinner.&lt;br /&gt;
&lt;br /&gt;
===Hauskarls Gana - H𐌰𐌿𐍃𐌺𐌰𐍂𐌻 𐌲𐌰𐌽𐌰===&lt;br /&gt;
&lt;br /&gt;
This event includes a parade of young people on horseback and occurs annually. The procession begins at the grove and circles the city, ending again at the grove. It honors a mythical battle in which Alder and his horsemen saved the soldiers of their city from Lilith and won a great victory.&lt;br /&gt;
&lt;br /&gt;
===Graibia - 𐌲𐍂𐌰𐌹𐌱𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Similar to Atfargania, this festival traces its origins to an ancient and obscure past. It is mostly believed to honor the grove or sacred woods, though the exact deity that it exalts is no longer known.&lt;br /&gt;
&lt;br /&gt;
===Mikils Haifstjan - 𐌼𐌹𐌺𐌹𐌻𐍃 𐌷𐌰𐌹𐍆𐍃𐍄𐌾𐌰𐌽===&lt;br /&gt;
&lt;br /&gt;
It begins with a chariot race on the first day, with a parade beginning it. Hauskarls lead it on horseback with their chosen knappe walking behind them. Music plays throughout it all as dancers follow behind the soldiers, while finally people carry statues of the gods behind them. The person presiding over the games will wear the armor of a Hauskarl and will ride around in a chariot themselves, stopping in the middle of the racetrack. Finally, they will state a speech on the military, religion, and Eisarnknoth as a whole. They will then announce the beginning of the games and stay in the center, gesturing for the riders to come onto the track. Each chariot has two people, a driver and a warrior. The riders will then go onto the field with their chariots and race each other to the end once the master of the games allows them to begin. All seats are free but the more wealthy can buy better seats in order to see.&lt;br /&gt;
&lt;br /&gt;
On the second day a play will be put on, either depicting a military achievement or a story from the Sentinels and Alder. Seats are also free for the citizens while also being able to be paid for by the wealthy.&lt;br /&gt;
&lt;br /&gt;
Finally on the third day, a ritual will be done in the grove or the temple, sacrificing a bear to Alder and the Sentinels.&lt;br /&gt;
&lt;br /&gt;
===Thiutheigs Gudinī - 𐌸𐌹𐌿𐌸𐌴𐌹𐌲𐍃 𐌲𐌿𐌳𐌹𐌽𐌹===&lt;br /&gt;
&lt;br /&gt;
A festival for Alda, honoring her presence and what she does for the Eisarnthiuda. Men are strictly barred from knowing anything about the ritual and only women may partake in her festivals. Women will drink strong alcohol, speak of the stories of Alda, sacrifice a dove in her honor, and have a feast specifically for them.&lt;br /&gt;
&lt;br /&gt;
===Snaiws Gaqumthia- 𐍃𐌽𐌰𐌹𐍅𐍃 𐌲𐌰𐌵𐌿𐌼𐌸𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
This festival involves large-scale feasting, drinking, and dancing and is held at night, at the end of winter. During this time, prophetic divinations are made by the priests after eating specific foods and their predictions are believed to indicate how good or bad the rest of winter will be for the citizens of the city.&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
&lt;br /&gt;
===Hierarchy===&lt;br /&gt;
&lt;br /&gt;
====The Fyrd====&lt;br /&gt;
&lt;br /&gt;
The Eisarnthiuda military forms the backbone of strength in the South, a place of great danger and foreboding. The threat of void magic invasion hangs over all of its denizens, on top of fears over savage local wildlife and the possibility of invasion, from within or without. Due to such, a truly organized and professional army will be within grasp, to aid in the defense against all of the hazards that plague the region.&lt;br /&gt;
Officers and soldiers alike, man their stations and fill their garrisons in brave defense of their nation. Even the lowest of ranks comes with the possibility of promotion, with higher ranks promising grants of land to any who prove themselves worthy of the position. These occupations come with high honor and solidify themselves as prestigious avenues toward the betterment of one’s class.&lt;br /&gt;
These forces, ultimately, swear fealty to the Thiudan and as such, will do all in their power to uphold the will and law of Aleksandra Baireiksing and any she deems worthy of such a post. Forever may the defense of Eisarnknoth hold true, and may its retaliation be swift and mighty against any who threaten its ways of life.&lt;br /&gt;
&lt;br /&gt;
Soldier - Gadrauht (𐌲𐌰𐌳𐍂𐌰𐌿𐌷𐍄)&lt;br /&gt;
A gadrauht is a levied man or woman who fights for the realm and defends their lands.&lt;br /&gt;
&lt;br /&gt;
Sergeant - Wēpnbid (𐍅𐌴𐍀𐌽𐌷𐌰𐌿𐌱𐌹𐌸)&lt;br /&gt;
A newly recruited guard, lacking skill and seniority, though on a path toward advancement in military career.&lt;br /&gt;
&lt;br /&gt;
Captain - Houbitman (𐌷𐍉𐌿𐌱𐌹𐍄𐌼𐌰𐌽)&lt;br /&gt;
More experienced and hardened soldiers with a stronger understanding of combat and weaponry. They have seen war firsthand and have the ability to perform well in martial situations.&lt;br /&gt;
&lt;br /&gt;
Marshal - Harjbid (𐌷𐌰𐍂𐌾𐌱𐌹𐌳)&lt;br /&gt;
The highest ranking of the Eisarnknoth Fyrd that controls units in the field while also providing aid in combat scenarios. They are directly appointed by the Thiudan.&lt;br /&gt;
&lt;br /&gt;
====The Hauskarls====&lt;br /&gt;
&lt;br /&gt;
The Hauskarls are the Thiudan’s private retinue, composed of the finest soldiers found throughout Eisarnknoth. Their presence is unmatched in the North, as they are usually raised from birth to follow behind the Thiudan and serve as their guard. Their prowess in combat stands unparalleled and their bravery has proven to be limitless. They do not fear death, caring only for the Thiudan’s safety and the integrity of the nation they serve. The Hauskarls live a martial life, maintaining their strength and training their bodies almost constantly. For them, combat is akin to breathing and the life of their leader is paramount to their survival.&lt;br /&gt;
&lt;br /&gt;
Knappe - 𐌺𐌽𐌰𐍀𐍀𐌴&lt;br /&gt;
A knappe is a younger member of the Hauskarls, in training to become a full reiter.&lt;br /&gt;
&lt;br /&gt;
Reiter - 𐍂𐌴𐌹𐍄𐌴𐍂&lt;br /&gt;
A reiter is a newly inducted member of the Hauskarls, raised from the rank of knappe to serve House Baireiksing. They have the right to take a knappe of their own.&lt;br /&gt;
&lt;br /&gt;
Degan - 𐌳𐌴𐌲𐌰𐌽&lt;br /&gt;
Degans are more experienced and hardened soldiers with a stronger understanding of combat and weaponry. They have seen war firsthand and have the ability to perform well in martial situations.&lt;br /&gt;
&lt;br /&gt;
Oberhaupt - 𐍉𐌱𐌴𐍂𐌷𐌰𐌿𐍀𐍄&lt;br /&gt;
The highest ranking of the Hauskarls that controls Hauskarl units in the field while also providing aid in combat scenarios. They are directly appointed by the Thiudan.&lt;br /&gt;
Apparel&lt;br /&gt;
&lt;br /&gt;
====The Fyrd====&lt;br /&gt;
&lt;br /&gt;
Gadrauhts wear a basic helmet alongside a white plaid cloak over their chainmail hauberk, black pants, and black shirt.&lt;br /&gt;
&lt;br /&gt;
Wēpnbids wear a bluish green plaid cloak on top of a chainmail hauberk and black pants and shirt.&lt;br /&gt;
&lt;br /&gt;
Houbitmans have a gilded helmet and a purple plaid cloak on top of a lamellar chestpiece while wearing a chainmail hauberk.&lt;br /&gt;
&lt;br /&gt;
The Harjbid wears a gilded faceplate helmet and a red plaid cloak on top of a lamellar chestpiece.&lt;br /&gt;
&lt;br /&gt;
====The Hauskarls====&lt;br /&gt;
&lt;br /&gt;
The hauskarls wear long red plaid capes and have gilded helmets with a back and face plate. They also wear gilded lamellar armor and vambraces over their black shirt and pants.&lt;br /&gt;
&lt;br /&gt;
==Laws and Judicial System==&lt;br /&gt;
&lt;br /&gt;
===The Code of Aleksandra===&lt;br /&gt;
====Title I. Concerning Summonses.====&lt;br /&gt;
# If any one be summoned before the &amp;quot;Dōms Rum&amp;quot; by the thiudan's law, and do not come he shall be sentenced to 100 andros.&lt;br /&gt;
# But he who summons another, and does not come himself, shall, if a lawful impediment have not delayed him, be sentenced to 50 andros, to be paid to him whom he summoned.&lt;br /&gt;
# And he who summons another shall walk with witnesses to the home of that man, and, if he be not at home, shall bid the wife or any one of the family to make known to him that he has been summoned to court.&lt;br /&gt;
#  But if he be occupied in the thiudan's service he can not summon him.&lt;br /&gt;
&lt;br /&gt;
====Title II. Concerning Thefts of Pigs etc.====&lt;br /&gt;
# If any one steal a sucking pig, and it be proved against him, he shall be sentenced to 120 andros.&lt;br /&gt;
# If any one steal a pig that can live without its mother, and it be proved on him, he shall be sentenced to 60 andros.&lt;br /&gt;
# If any one steal a sheep where there were no more in that flock, and it be proved on him, he shall be sentenced to 300 andros.&lt;br /&gt;
&lt;br /&gt;
====Title III. Concerning Thefts of Cattle.====&lt;br /&gt;
# If any one steal that bull which rules the herd and never has been yoked, he shall be sentenced to 200 andros.&lt;br /&gt;
# But if that bull is shared between three farms, he who stole him shall be sentenced to three times 200 andros.&lt;br /&gt;
# If any one steal a bull belonging to the thiudan he shall be sentenced to 400 andros.&lt;br /&gt;
&lt;br /&gt;
====Title IV. Concerning Damage done among Crops or in any Enclosure.====&lt;br /&gt;
# If any one finds cattle, or a horse, or flocks of any kind in his crops, he shall not at all mutilate them.&lt;br /&gt;
# If he do this and confess it, he shall restore the worth of the animal in place of it, and shall himself keep the mutilated one.&lt;br /&gt;
# But if he have not confessed it, and it have been proved on him, he shall be sentenced, besides the value of the animal and the fines for delay, to 200 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XI. Concerning Thefts or Housebreakings of Freemen.====&lt;br /&gt;
# If any freeman steal, outside of the house, something worth 20 andros, he shall be sentenced to 200 andros.&lt;br /&gt;
# But if he steal, outside of the house, something worth 40 andros, and it be proved on him, he shall be sentenced, besides the amount and the fines for delay, to 400 andros.&lt;br /&gt;
# If a freeman break into a house and steal something worth 20 andros, and it be proved on him, he shall be sentenced to 400 andros.&lt;br /&gt;
# But if he shall have stolen something worth more than 40 andros, and it have been proved on him, he shall be sentenced, besides the worth of the object and the fines for delay, to 800 andros.&lt;br /&gt;
# But if he have broken, or tampered with, the lock, and thus have entered the house and stolen anything from it, he shall be sentenced, besides the worth of the object and the fines for delay, to 500 andros.&lt;br /&gt;
# And if he have taken nothing, or have escaped by flight, he shall, for the housebreaking alone, be sentenced to 600 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XII. Concerning Thefts or Housebreakings on the Part of Baurja.====&lt;br /&gt;
# If a baurja steal, outside of the house, something worth 20 andros, he shall, besides paying the worth of the object and the fines for delay, be stretched out and receive 20 blows.&lt;br /&gt;
# But if he steal something worth 40 andros, he shall either receive 40 blows or pay 100 andros. But the lord of the slave who committed the theft shall restore to the plaintiff the worth of the object and the fines for delay.&lt;br /&gt;
&lt;br /&gt;
====Title XIII. Concerning Assault and Robbery.====&lt;br /&gt;
# If any one have assaulted and plundered a free man, and it be proved on him, he shall be sentenced to 500 andros.&lt;br /&gt;
# If any man should wish to migrate, and has permission from the thiudan, and shall have shown this in the public &amp;quot;Dōms Rum;&amp;quot; whoever, contrary to the decree of the thiudan, shall presume to oppose him, shall be sentenced to 200 andros.&lt;br /&gt;
&lt;br /&gt;
'''Title XIV. Concerning Arson.'''&lt;br /&gt;
# If any one shall set fire to a house in which men were sleeping, as many freemen as were in it can make complaint before the &amp;quot;Dōms Rum; &amp;quot; and if any one shall have been burned in it, the incendiary shall be sentenced to 1000 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XV. Concerning Wounds.====&lt;br /&gt;
# If any one have wished to kill another person, and the blow have missed, he on whom it was proved shall be sentenced to 800 andros and 40 blows.&lt;br /&gt;
# If any person have wished to strike another with a poisoned arrow, and the arrow have glanced aside, and it shall be proved on him; he shall be sentenced to 800 andros and 40 blows.&lt;br /&gt;
# If any person strike another on the head so that the brain appears, and the three bones which lie above the brain shall project, he shall be sentenced to 2000 andros and 60 blows.&lt;br /&gt;
# But if it shall have been between the ribs or in the stomach, so that the wound appears and reaches to the entrails, he shall be sentenced to 2000 andros besides 200 andros for the physician's pay alongside 60 blows.&lt;br /&gt;
# If any one shall have struck a man so that blood falls to the floor, and it be proved on him, he shall be sentenced to 800 andros and 20 blows.&lt;br /&gt;
# But if a freeman strike a freeman with his fist so that blood does not flow, he shall be sentenced for each blow-up to 3 blows-to 120 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XVIII. Concerning him who, before the thiudan, accuses an innocent Man.====&lt;br /&gt;
# If any one, before the thiudan, accuse an innocent man who is absent, he shall be sentenced to 100 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XVI. Concerning Witches.====&lt;br /&gt;
# If any one have given herbs to another so that he die, he shall be sentenced to 2000 andros (or shall surely be given over to fire).&lt;br /&gt;
# If any person have bewitched another, and he who was thus treated shall escape, the author of the crime, who is proved to have committed it, shall be sentenced to 1000 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XVII. Concerning the Killing of children and women.====&lt;br /&gt;
# If any one have slain a boy under 10 years-up to the end of the tenth and it shall have been proved on him, he shall be sentenced to 3000 andros and 60 blows.&lt;br /&gt;
# If any one have hit a free woman who is pregnant and she dies, he shall be sentenced to 3200 andros and 60 blows.&lt;br /&gt;
# If any one have killed a free woman after she has begun bearing children, he shall be sentenced to 3000 andros and 60 blows.&lt;br /&gt;
# After she can have no more children, he who kills her shall be sentenced to 2000 andros and 60 blows.&lt;br /&gt;
&lt;br /&gt;
====Title XVIII. Concerning Insults.====&lt;br /&gt;
# If any one, man or woman, shall have called a woman harlot, and shall not have been able to prove it, he shall be sentenced to 200 andros.&lt;br /&gt;
# If any person shall have called another &amp;quot;fox,&amp;quot; he shall be sentenced to 200 andros.&lt;br /&gt;
# If any man shall have called another &amp;quot;hare,&amp;quot; he shall be sentenced to 200 andros.&lt;br /&gt;
# If any man shall have brought it up against another that he has deserted battle and shall not have been able to prove it, he shall be sentenced to 200 andros.&lt;br /&gt;
# If any man shall have called another &amp;quot;spy&amp;quot; or &amp;quot;perjurer,&amp;quot; and shall not have been able to prove it, he shall be sentenced to 300 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XIX. Concerning the Theft of hunting animals.====&lt;br /&gt;
# If any one have stolen a tame marked hound or bird, trained to hunting, and it shall have been proved through witnesses that his master had him for hunting, or had killed with him two or three beasts, he shall be sentenced to 400 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XX. Concerning the Stealing of Fences.====&lt;br /&gt;
# If any man shall have cut 3 staves by which a fence is bound or held together, or have stolen or cut the heads of 3 stakes, he shall be sentenced to 200 andros.&lt;br /&gt;
# If any one shall have drawn a harrow through another's harvest after it has sprouted, or shall have gone through it with a wagon where there was no road, he shall be sentenced to 300 andros.&lt;br /&gt;
# If any one shall have gone, where there is no way or path, through another's harvest which has already become thick, he shall be sentenced to 400 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XXI. Concerning the Murder of Free Men.====&lt;br /&gt;
# If any one shall have killed a free Eisarnthiuda, or one living under the Code of Aleksandra, and it have been proved on him, he shall be sentenced to 3000 andros and 60 blows.&lt;br /&gt;
# But if he shall have thrown him into a well or into the water, or shall have covered him with branches or anything else, to conceal him, he shall be sentenced to 3400 andros and 60 blows.&lt;br /&gt;
# But if any one has slain a man who is in the service of the thiudan, he shall be sentenced to 4000 andros and 60 blows.&lt;br /&gt;
# But if he have put him in the water or in a well, and covered him with anything to conceal him, he shall be sentenced to 4400 andros and 60 blows.&lt;br /&gt;
# If any one have thrown a free man into a well, and he have escaped alive, he (the criminal) shall be sentenced to 2000 andros and 60 blows.&lt;br /&gt;
&lt;br /&gt;
====Title XXII. Concerning Migrators.====&lt;br /&gt;
# If any one wish to migrate to another village and if one or more who live in that village do not wish to receive him,-if there be only one who objects, he shall not have leave to move there.&lt;br /&gt;
# But if he shall have presumed to settle in that village in spite of his rejection by one or two men, then some one shall give him warning. And if he be unwilling to go away, he who gives him warning shall give him warning, with witnesses, as follows: I warn thee that thou mayst remain here this next night as the Code of Aleksandra demands, and I warn thee that within 10 nights thou shalt go forth from this village. After another 10 nights he shall again come to him and warn him again within 10 nights to go away. If he still refuse to go, again 10 nights shall be added to the command, that the number of 30 nights may be full. If he will not go away even then, then he shall summon him to the &amp;quot;Dōms Rum,&amp;quot; and present his witnesses as to the separate commands to leave. If he who has been warned will not then move away, and no valid reason detains him, and all the above warnings which we have mentioned have been given according to law: then he who gave him warning shall take the mutter into his own hands and request the &amp;quot;comes&amp;quot; to go to that place and expel him. And because he would not listen to the law, that man shall relinquish all that he has earned there, and, besides, shall be sentenced to 1200 andros.&lt;br /&gt;
# But if anyone have moved there, and within 12 months no one have given him warning, he shall remain as secure as the other neighbors.&lt;br /&gt;
&lt;br /&gt;
====Title XXIII. Concerning Promises to Pay.====&lt;br /&gt;
# If any freeman have made to another a promise to pay, then he to whom the promise was made shall, within 40 days or within such term as was agreed when he made the promise, go to the house of that man with witnesses, or with appraisers. And if he (the debtor) be unwilling to make the promised payment, he shall be sentenced to 150 andros above the debt which he had promised.&lt;br /&gt;
# If he then be unwilling to pay, he (the creditor) shall summon him before the &amp;quot;Dōms Rum&amp;quot;; and thus accuse him: &amp;quot;I ask thee, 'Thunginus,' to ban my opponent who made me a promise to pay and owes me a debt.&amp;quot; And he shall state how much he owes and promised to pay. Then the &amp;quot;Thunginus&amp;quot; shall say: &amp;quot; I ban thy opponent to what the Code of Aleksandra decrees.&amp;quot; Then he to whom the promise was made shall warn him (the debtor) to make no payment or pledge of payment to anybody else until he has fulfilled his promise to him (the creditor). And straightway on that same day before the sun sets, he shall go to the house of that man with witnesses, and shall ask if he will pay that debt. If he will not, he (the creditor) shall wait until after sunset; then, if he have waited until after sunset, 120 andros, shall be added on to the debt. And this shall be done up to 3 times in 3 weeks. And if at the third time he will not pay all this, it (the sum) shall increase to 360 andros: so, namely, that, after each admonition or waiting until after sunset, 20 andros shall be added to the debt.&lt;br /&gt;
# If any one be unwilling to fulfill his promise in the regular assembly,-then he to whom the promise was made shall go the Mekeiman of that place, in whose district he lives, and shall take the stalk and shall say: oh Mekeiman, that man made me a promise to pay, and I have lawfully summoned him before the court according to the Code of Aleksandra on this matter; I pledge thee myself and my fortune that thou may'st safely seize his property. And he shall state the case to him, and shall tell how much he (the debtor) had agreed to pay. Then the Mekeiman shall collect suitable bailiffs, and shall go with them to the house of him who made the promise and shall say: thou who art here present pay voluntarily to that man what thou didst promise, and choose any two of those bailiffs who shall appraise that from which thou shalt pay; and make good what thou cost owe, according to a just appraisal. But if he will not hear, or be absent, then the bailiffs shall take from his property the value of the debt which he owes. And, according to the law, the accuser shall take two thirds of that which the debtor owes, and the Mekeiman shall collect for himself the other third as peace money; unless the peace money shall have been paid to him before in this same matter.&lt;br /&gt;
# If the Mekeiman have been appealed to, and no sufficient reason, and no duty of the thiudan, have detained him-and if he have put off going, and have sent no substitute to demand law and justice: he shall answer for it with his life, or shall redeem himself with his &amp;quot;wergeld.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Title XXIV. Concerning the Slaying of a Godakund.====&lt;br /&gt;
# If any one slay a Godakund he shall be sentenced to 4000 andros.&lt;br /&gt;
# If any one slay a Mekeiman, he shall be sentenced to 5000 andros.&lt;br /&gt;
# If any one slay a Hartáuh, he shall be sentenced to 6000 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XXV. Concerning the Plundering of Corpses.====&lt;br /&gt;
# If any one shall have dug up and plundered a corpse already buried, and it shall have been proved on him, he shall be outlawed until the day when he comes to an agreement with the relatives of the dead man, and they ask for him that he be allowed to come among men. And whoever, before he comes to an arrangement with the relative, shall give him bread or shelter-even if they are his relations or his own wife-shall be sentenced to 600 andros.&lt;br /&gt;
# But he who is proved to have committed the crime shall be sentenced to 800 andros.&lt;br /&gt;
&lt;br /&gt;
====Title XXVI. Concerning him who shall have scorned to come to Court.====&lt;br /&gt;
# If any man shall have scorned to come to court, and shall have put off fulfilling the injunction of the bailiffs, and shall not have been willing to consent to undergo the fine, or the kettle ordeal, or anything prescribed by law: then he (the plaintiff) shall summon him to the presence of the thiudan. And there shall be 12 witnesses who-3 at a time being sworn-shall testify that they were present when the bailiff enjoined him (the accused) either to go to the kettle ordeal, or to agree concerning the fine; and that he had scorned the injunction. Then 3 others shall swear that they were there on the day when the bailiffs enjoined that he should free himself by the kettle ordeal or by composition; and that 40 days after that, in the &amp;quot;mallberg,&amp;quot; he (the accuser) had again waited until after sunset, and that he (the accused) would not obey the law. Then he (the accuser) shall summon him before the thiudan for a fortnight thence; and three witnesses shall swear that they were there when he summoned him and when he waited for sunset. If he does not then come, those 9, being sworn, shall give testimony as we have above explained. On that day likewise, if he do not come, he (the accuser) shall let the sun go down on him, and shall have 3 witnesses who shall be there when he waits till sunset. But if the accuser shall have fulfilled all this, and the accused shall not have been willing to come to any court, then the thiudan, before whom he has been summoned, shall withdraw his protection from him. Then he shall be guilty, and all his goods shall belong to the fisc, or to him to whom the fisc may wish to give them. And whoever shall have fed or housed him-even if it were his own wife-shall be sentenced to 600 andros, which make 15 shillings; until he (the debtor) shall have made good all that has been laid to his charge.&lt;br /&gt;
&lt;br /&gt;
====Title XXVII. Concerning the &amp;quot;Chrenecruda.&amp;quot;====&lt;br /&gt;
# If any one have killed a man, and, having given up all his property, has not enough to comply with the full terms of the law, he shall present 6 sworn witnesses to the effect that, neither above the earth nor under it, has he any more property than he has already given. And he shall afterwards go into his house, and shall collect in his hand dust from the four corners of it, and shall afterwards stand upon the threshold, looking inwards into the house. And then, with his left hand, he shall throw over his shoulder some of that dust on the nearest relative that he has. But if his father and (his father's) brothers have already paid, he shall then throw that dust on their (the brothers') children-that is, over three (relatives) who are nearest on the father's and three on the mother's side. And after that, in his shirt, without girdle and without shoes, a staff in his hand, he shall spring over the hedge. And then those three shall pay half of what is lacking of the compounding money or the legal fine; that is, those others who are descended in the paternal line shall do this.&lt;br /&gt;
# But if there be one of those relatives who has not enough to pay his whole indebtedness, he, the poorer one, shall in turn throw the &amp;quot;chrenecruda&amp;quot; on him of them who has the most, so that he shall pay the whole fine.&lt;br /&gt;
# But if he also does not have enough to pay the whole, then he who has charge of the murderer shall bring him before the &amp;quot;Dōms Rum&amp;quot;,  in order that they (his friends) may take him under their protection. And if no one have taken him under his protection -that is, so as to redeem him for what he can not pay- then he shall have to atone with his life.&lt;br /&gt;
&lt;br /&gt;
====Title XXXVIII. Concerning Private Property.====&lt;br /&gt;
# If any man die and leave no sons but has a daughter, they shall inherit.&lt;br /&gt;
# If any man has no children, the father and mother may inherit.&lt;br /&gt;
# If the father and the mother do not survive, and he leave brothers or sisters, they shall inherit.&lt;br /&gt;
# But if there are none, the sisters of the father shall inherit.&lt;br /&gt;
# But if there are no sisters of the father, the sisters of the mother shall claim that inheritance.&lt;br /&gt;
# If there are none of these, the nearest relatives on the father's side shall succeed to that inheritance.&lt;br /&gt;
&lt;br /&gt;
====Title XXIX. Concerning Wergeld.====&lt;br /&gt;
# If any one's father have been killed, the sons shall have half the compounding money (wergeld); and the other half the nearest relatives, as well on the mother's as on the father's side, shall divide among themselves.&lt;br /&gt;
# But if there are no relatives, paternal or maternal that portion shall go to the fisc.&lt;br /&gt;
&lt;br /&gt;
====Title XXX. Concerning the Dōms Rum.====&lt;br /&gt;
# The “Thuringus” is the high judge of Eisarnknoth who has the right to call the “Dōms Rum”, a court of judgement.&lt;br /&gt;
# The “Thuringus” is appointed by the Thiudan directly.&lt;br /&gt;
# The “Thuringus” has a position on the Raginleiks Gafaurds and reports to the Thiudan due to such.&lt;br /&gt;
# The “Thuringus” must call for an assembly of the village or town involved during the “Dōms Rum”.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
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		<title>Wahrheit Alderism</title>
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&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Wahrheit Alderism&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Alderist Star.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Theology'''&lt;br /&gt;
|Polytheism&lt;br /&gt;
|-&lt;br /&gt;
|'''Language'''&lt;br /&gt;
|Eisarnthiuda, Attian&lt;br /&gt;
|-&lt;br /&gt;
|'''Founder'''&lt;br /&gt;
|Aleksandra Baireiksing&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Mikils Blōstreis'''&lt;br /&gt;
|Aleksandra Baireiksing&lt;br /&gt;
|-&lt;br /&gt;
|'''Origin'''&lt;br /&gt;
|[[The Kingdom of Eisarnknoth]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Territory'''&lt;br /&gt;
|Norlanden&lt;br /&gt;
|-&lt;br /&gt;
|'''Most Dominant'''&lt;br /&gt;
|[[The Kingdom of Eisarnknoth]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Separations'''&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
==Introduction==&lt;br /&gt;
Wahrheit Alderism is the state religion of [[The Kingdom of Eisarnknoth]]. It is followed by the citizens of it and mainly stays within its borders. Wahrheit Alderism is a separation from mainline Alderism due to the vague characteristics of it. &lt;br /&gt;
&lt;br /&gt;
== Origin ==&lt;br /&gt;
&lt;br /&gt;
With the continuous failure of the Hadrian Empire, the Eisarnthiuda decided to leave and cement and organize their religion correctly while also reforming their entire way of life. In order to do so, they created the Kingdom of Eisarnknoth and Wahrheit Alderism in turn. They believe it is the correct and only form of Alderism that should exist, albeit tolerating other schisms of the religion.&lt;br /&gt;
&lt;br /&gt;
== Festivals ==&lt;br /&gt;
===Eisarnknoth Gaqumthia - 𐌴𐌹𐍃𐌰𐍂𐌽𐌺𐌽𐍉𐍄𐌷 𐌲𐌰𐌵𐌿𐌼𐌸𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Nine wagons with the Sentinels’ images are dragged to the grove right outside the city and worshiped. One of the wagons, Dolus’, is thrown into a bonfire and cheered upon as it burns. The followers will then chant together a prayer to Alder, stating their distaste for Dolus, asking him for guidance, and finally ending it with a positive and uplifting statement.&lt;br /&gt;
&lt;br /&gt;
===Gagatilia - 𐌲𐌰𐌲𐌰𐍄𐌹𐌻𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
This festival involves the appeasing of the spirits that watch over the intersections of roads. It is believed that by offering sacrifices of sweets, such as baked goods, for each member of a traveling party, these spirits may be sated and allow the pilgrim safe passage.&lt;br /&gt;
&lt;br /&gt;
===Fadreia - 𐍆𐌰𐌳𐍂𐌴𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Fadreia is a festival lasting 3 days, meant to honor family ancestors. It is mostly familial, in that there is little public procession. It is customary that flower-garlands, wheat, salt, wine-soaked bread and violets be sacrificed by the family at family tombs. Due to this, any hauntings should stop. On the second day, a ritual occurs, consisting of the oldest woman placing three bits of incense, with three of her fingers, beneath a threshold where a mouse is unknowingly buried. She then rolls seven black beans in her mouth, and smears the head of a fish with pitch, impaling it with a bronze needle, and roasting it in a fire. After she formally declaims the purpose of her actions saying, &amp;quot;I have gagged spiteful tongues and muzzled unfriendly mouths&amp;quot; she departs intoxicated. On the third day, black beans are thrown to lure a spirit out of the home. The head of the house will wash their hands clean in spring water, turn, and receive black beans and throw them away with their face averted; but while they throw them, they say: 'These I cast; with these beans I redeem me and mine.' This they say nine times, without looking back. Again they touch water, clash their hands against their bronze necklace, and ask the shade to go out of their house. When they have said nine times, 'Ghosts of my fathers, go forth!' they look back, and believe that they have duly performed the sacred rites.&lt;br /&gt;
&lt;br /&gt;
===Wulfsia - 𐍅𐌿𐌻𐍆𐍃===&lt;br /&gt;
&lt;br /&gt;
This festival is conducted annually to purify the city in which it is held and to promote fertility and general health in its citizens. A male goat is customarily sacrificed by two members of the priesthood, who then anoint their foreheads in its blood. A scrap of wool that has been soaked in milk is then used to wipe their faces clean and the two are expected to laugh for a short time. Followers are expected to watch the ritual and partake in eating goat that night, purifying their bodies.&lt;br /&gt;
&lt;br /&gt;
===Arizia - 𐌰𐌹𐍂𐌹𐌶𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Arizia, similar to Fadreia, is privately observed by families. It involves celebrations to honor the love of family, as members are expected to provide gifts before enjoying a banquet for all. During this, followers will exchange gifts to each other throughout the day before finally attending the large banquet at night.&lt;br /&gt;
&lt;br /&gt;
===Hrussia - 𐌷𐍂𐌿𐍃𐍃𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Hrussia is a very popular holiday, so much so that it occurs twice a year, with the second celebration coming one month after the first. Public exhibitions of horseback and chariot races are held to honor the gods.&lt;br /&gt;
&lt;br /&gt;
===Atfargania - 𐌰𐍄𐍆𐌰𐍂𐌾𐌰𐌽𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Atfargania’s date is fluid, taking place on either the 15th or 16th of the third month, then again on the 14th or 15th of the 5th month. Citizens of the city obtain or fashion small humanoid figures of straw, which are then collected by a procession of priests and holy figures. They are then taken to the oldest bridge in the city and tossed into the river below. This practice is so ancient that its purposes and origins are no longer understood, but it remains a cultural staple of its adherents.&lt;br /&gt;
&lt;br /&gt;
===Skōhslia - 𐍃𐌺𐍉𐌷𐍃𐌻𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
This annual event is meant to exorcise spirits or malevolent ghosts from one’s home. The spectres are given offerings consisting of black beans. Followers will usually do their own ritual at home even after the priest has left, either praying to their patron sentinel or Alder himself.&lt;br /&gt;
&lt;br /&gt;
===Haifstsia - 𐌷𐌰𐌹𐍆𐍃𐍄𐍃𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Haifstsia is held twice a year and is meant to facilitate bountiful fishing. All fish caught on these days are sacrificed in fire. It starts as a competition, with the men and women doing their best to capture the greatest fish possible. Even though in the end it will act as a sacrifice, it shows their dedication to Eisarnknoth and their wish to see it flourish. At home, followers will eat fish for dinner.&lt;br /&gt;
&lt;br /&gt;
===Hauskarls Gana - H𐌰𐌿𐍃𐌺𐌰𐍂𐌻 𐌲𐌰𐌽𐌰===&lt;br /&gt;
&lt;br /&gt;
This event includes a parade of young people on horseback and occurs annually. The procession begins at the grove and circles the city, ending again at the grove. It honors a mythical battle in which Alder and his horsemen saved the soldiers of their city from Lilith and won a great victory.&lt;br /&gt;
&lt;br /&gt;
===Graibia - 𐌲𐍂𐌰𐌹𐌱𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Similar to Atfargania, this festival traces its origins to an ancient and obscure past. It is mostly believed to honor the grove or sacred woods, though the exact deity that it exalts is no longer known.&lt;br /&gt;
&lt;br /&gt;
===Mikils Haifstjan - 𐌼𐌹𐌺𐌹𐌻𐍃 𐌷𐌰𐌹𐍆𐍃𐍄𐌾𐌰𐌽===&lt;br /&gt;
&lt;br /&gt;
It begins with a chariot race on the first day, with a parade beginning it. Hauskarls lead it on horseback with their chosen knappe walking behind them. Music plays throughout it all as dancers follow behind the soldiers, while finally people carry statues of the gods behind them. The person presiding over the games will wear the armor of a Hauskarl and will ride around in a chariot themselves, stopping in the middle of the racetrack. Finally, they will state a speech on the military, religion, and Eisarnknoth as a whole. They will then announce the beginning of the games and stay in the center, gesturing for the riders to come onto the track. Each chariot has two people, a driver and a warrior. The riders will then go onto the field with their chariots and race each other to the end once the master of the games allows them to begin. All seats are free but the more wealthy can buy better seats in order to see.&lt;br /&gt;
&lt;br /&gt;
On the second day a play will be put on, either depicting a military achievement or a story from the Sentinels and Alder. Seats are also free for the citizens while also being able to be paid for by the wealthy.&lt;br /&gt;
&lt;br /&gt;
Finally on the third day, a ritual will be done in the grove or the temple, sacrificing a bear to Alder and the Sentinels.&lt;br /&gt;
&lt;br /&gt;
===Thiutheigs Gudinī - 𐌸𐌹𐌿𐌸𐌴𐌹𐌲𐍃 𐌲𐌿𐌳𐌹𐌽𐌹===&lt;br /&gt;
&lt;br /&gt;
A festival for Alda, honoring her presence and what she does for the Eisarnthiuda. Men are strictly barred from knowing anything about the ritual and only women may partake in her festivals. Women will drink strong alcohol, speak of the stories of Alda, sacrifice a dove in her honor, and have a feast specifically for them.&lt;br /&gt;
&lt;br /&gt;
===Snaiws Gaqumthia- 𐍃𐌽𐌰𐌹𐍅𐍃 𐌲𐌰𐌵𐌿𐌼𐌸𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
This festival involves large-scale feasting, drinking, and dancing and is held at night, at the end of winter. During this time, prophetic divinations are made by the priests after eating specific foods and their predictions are believed to indicate how good or bad the rest of winter will be for the citizens of the city.&lt;br /&gt;
&lt;br /&gt;
== Workings of the Temple==&lt;br /&gt;
&lt;br /&gt;
=== Hierarchy ===&lt;br /&gt;
&lt;br /&gt;
====Mikils Blōstreis - 𐌼𐌹𐌺𐌹𐌻𐍃 𐌱𐌻𐍉𐍃𐍄𐍂𐌴𐌹𐍃====&lt;br /&gt;
The Thiudan of the Kingdom of Eisarnknoth is also the Mikils Blōstreis of Wahrheit Alderism. They are the leader of the cult of Alder, the main cult within Wahrheit Alderism. The Mikils Blōstreis only holds specific festivals and lets the Weiha do the rest.&lt;br /&gt;
&lt;br /&gt;
====Weiha====&lt;br /&gt;
There are different cults within Wahrheit Alderism, one for each of the Sentinels. A Weiha leads each of the cults, allowing for followers to dedicate themselves to one of them. They will hold the majority of celebrations.&lt;br /&gt;
&lt;br /&gt;
*Weiha Rosatils - 𐍅𐌴𐌹𐌷𐌰 𐍂𐍉𐍃𐌰𐍄𐌹𐌻𐍃&lt;br /&gt;
*Weiha Salvorils - 𐍅𐌴𐌹𐌷𐌰 𐍃𐌰𐌻𐍈𐍉𐍂𐌹𐌻𐍃&lt;br /&gt;
*Weiha Elrils - 𐍅𐌴𐌹𐌷𐌰 𐌴𐌻𐍂𐌹𐌻𐍃&lt;br /&gt;
*Weiha Aldils - 𐍅𐌴𐌹𐌷𐌰 𐌰𐌻𐌳𐌹𐌻𐍃&lt;br /&gt;
*Weiha Aristils - 𐍅𐌴𐌹𐌷𐌰 𐌰𐍂𐌹𐍃𐍄𐌹𐌻𐍃&lt;br /&gt;
*Weiha Reimarils - 𐍅𐌴𐌹𐌷𐌰 𐍂𐌴𐌹𐌼𐌰𐍂𐌹𐌻𐍃&lt;br /&gt;
*Weiha Volkerils - 𐍅𐌴𐌹𐌷𐌰 𐍈𐍉𐌻𐌺𐌴𐍂𐌹𐌻𐍃&lt;br /&gt;
*Weiha Mortils - 𐍅𐌴𐌹𐌷𐌰 𐌼𐍉𐍂𐍄𐌹𐌻𐍃&lt;br /&gt;
&lt;br /&gt;
== Symbolism ==&lt;br /&gt;
'''STAIRNŌ, 'THE NINE-POINTED STAR - 𐍃𐍄𐌰𐌹𐍂𐌽𐍉'''&lt;br /&gt;
&lt;br /&gt;
Wahrheit Alderism uses the nine-pointed star in jewelry, poetry, and all sections of life. They do not change it from its original design, denoting that they are the true followers of Alderism.&lt;br /&gt;
&lt;br /&gt;
'''HALJŌLIUHAÞ, THE ZWEIHANDER - 𐌷𐌰𐌻𐌾𐍉𐌻𐌹𐌿𐌷𐌰𐌸''' &lt;br /&gt;
&lt;br /&gt;
The Wahrheit Alderists believe that the true name that Alder called his zweihander is Haljōliuhaþ, hell light in Common. It is used sometimes by the military as it was used by Alder to defend the Attians against Lilith.&lt;br /&gt;
&lt;br /&gt;
'''WALDUFNI, THE CROWN OF ALDER - 𐍅𐌰𐌻𐌳𐌿𐍆𐌽𐌹'''&lt;br /&gt;
&lt;br /&gt;
Waldufni is a circlet encrusted with rubies that sits upon the Thiudan’s head during matters of state. It is portrayed in art all the time, especially in their literature.&lt;br /&gt;
[[Category:Religions]]&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Wahrheit_Alderism&amp;diff=4107</id>
		<title>Wahrheit Alderism</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Wahrheit_Alderism&amp;diff=4107"/>
		<updated>2023-07-01T19:06:33Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot; |+Wahrheit Alderism | colspan=&amp;quot;2&amp;quot; |frameless |- |'''Theology''' |Polytheism |- |'''Language''' |Eisarnthiuda, Attian |- |'''Founder''' |Aleksandra Baireiksing |- |'''Current Mikils Blōstreis''' |''Aleksandra Baireiksing'' |- |'''Origin''' |The Kingdom of Eisarnknoth |- |'''Territory''' |Norlanden |- |'''Most Dominant''' |The Kingdom of Eisarnknoth |- |'''Separations'''...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Wahrheit Alderism&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Alderist Star.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Theology'''&lt;br /&gt;
|Polytheism&lt;br /&gt;
|-&lt;br /&gt;
|'''Language'''&lt;br /&gt;
|Eisarnthiuda, Attian&lt;br /&gt;
|-&lt;br /&gt;
|'''Founder'''&lt;br /&gt;
|Aleksandra Baireiksing&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Mikils Blōstreis'''&lt;br /&gt;
|''Aleksandra Baireiksing''&lt;br /&gt;
|-&lt;br /&gt;
|'''Origin'''&lt;br /&gt;
|[[The Kingdom of Eisarnknoth]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Territory'''&lt;br /&gt;
|Norlanden&lt;br /&gt;
|-&lt;br /&gt;
|'''Most Dominant'''&lt;br /&gt;
|[[The Kingdom of Eisarnknoth]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Separations'''&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
==Introduction==&lt;br /&gt;
Wahrheit Alderism is the state religion of [[The Kingdom of Eisarnknoth]]. It is followed by the citizens of it and mainly stays within its borders. Wahrheit Alderism is a separation from mainline Alderism due to the vague characteristics of it. &lt;br /&gt;
&lt;br /&gt;
== Origin ==&lt;br /&gt;
&lt;br /&gt;
With the continuous failure of the Hadrian Empire, the Eisarnthiuda decided to leave and cement and organize their religion correctly while also reforming their entire way of life. In order to do so, they created the Kingdom of Eisarnknoth and Wahrheit Alderism in turn. They believe it is the correct and only form of Alderism that should exist, albeit tolerating other schisms of the religion.&lt;br /&gt;
&lt;br /&gt;
== Festivals ==&lt;br /&gt;
===Eisarnknoth Gaqumthia - 𐌴𐌹𐍃𐌰𐍂𐌽𐌺𐌽𐍉𐍄𐌷 𐌲𐌰𐌵𐌿𐌼𐌸𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Nine wagons with the Sentinels’ images are dragged to the grove right outside the city and worshiped. One of the wagons, Dolus’, is thrown into a bonfire and cheered upon as it burns. The followers will then chant together a prayer to Alder, stating their distaste for Dolus, asking him for guidance, and finally ending it with a positive and uplifting statement.&lt;br /&gt;
&lt;br /&gt;
===Gagatilia - 𐌲𐌰𐌲𐌰𐍄𐌹𐌻𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
This festival involves the appeasing of the spirits that watch over the intersections of roads. It is believed that by offering sacrifices of sweets, such as baked goods, for each member of a traveling party, these spirits may be sated and allow the pilgrim safe passage.&lt;br /&gt;
&lt;br /&gt;
===Fadreia - 𐍆𐌰𐌳𐍂𐌴𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Fadreia is a festival lasting 3 days, meant to honor family ancestors. It is mostly familial, in that there is little public procession. It is customary that flower-garlands, wheat, salt, wine-soaked bread and violets be sacrificed by the family at family tombs. Due to this, any hauntings should stop. On the second day, a ritual occurs, consisting of the oldest woman placing three bits of incense, with three of her fingers, beneath a threshold where a mouse is unknowingly buried. She then rolls seven black beans in her mouth, and smears the head of a fish with pitch, impaling it with a bronze needle, and roasting it in a fire. After she formally declaims the purpose of her actions saying, &amp;quot;I have gagged spiteful tongues and muzzled unfriendly mouths&amp;quot; she departs intoxicated. On the third day, black beans are thrown to lure a spirit out of the home. The head of the house will wash their hands clean in spring water, turn, and receive black beans and throw them away with their face averted; but while they throw them, they say: 'These I cast; with these beans I redeem me and mine.' This they say nine times, without looking back. Again they touch water, clash their hands against their bronze necklace, and ask the shade to go out of their house. When they have said nine times, 'Ghosts of my fathers, go forth!' they look back, and believe that they have duly performed the sacred rites.&lt;br /&gt;
&lt;br /&gt;
===Wulfsia - 𐍅𐌿𐌻𐍆𐍃===&lt;br /&gt;
&lt;br /&gt;
This festival is conducted annually to purify the city in which it is held and to promote fertility and general health in its citizens. A male goat is customarily sacrificed by two members of the priesthood, who then anoint their foreheads in its blood. A scrap of wool that has been soaked in milk is then used to wipe their faces clean and the two are expected to laugh for a short time. Followers are expected to watch the ritual and partake in eating goat that night, purifying their bodies.&lt;br /&gt;
&lt;br /&gt;
===Arizia - 𐌰𐌹𐍂𐌹𐌶𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Arizia, similar to Fadreia, is privately observed by families. It involves celebrations to honor the love of family, as members are expected to provide gifts before enjoying a banquet for all. During this, followers will exchange gifts to each other throughout the day before finally attending the large banquet at night.&lt;br /&gt;
&lt;br /&gt;
===Hrussia - 𐌷𐍂𐌿𐍃𐍃𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Hrussia is a very popular holiday, so much so that it occurs twice a year, with the second celebration coming one month after the first. Public exhibitions of horseback and chariot races are held to honor the gods.&lt;br /&gt;
&lt;br /&gt;
===Atfargania - 𐌰𐍄𐍆𐌰𐍂𐌾𐌰𐌽𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Atfargania’s date is fluid, taking place on either the 15th or 16th of the third month, then again on the 14th or 15th of the 5th month. Citizens of the city obtain or fashion small humanoid figures of straw, which are then collected by a procession of priests and holy figures. They are then taken to the oldest bridge in the city and tossed into the river below. This practice is so ancient that its purposes and origins are no longer understood, but it remains a cultural staple of its adherents.&lt;br /&gt;
&lt;br /&gt;
===Skōhslia - 𐍃𐌺𐍉𐌷𐍃𐌻𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
This annual event is meant to exorcise spirits or malevolent ghosts from one’s home. The spectres are given offerings consisting of black beans. Followers will usually do their own ritual at home even after the priest has left, either praying to their patron sentinel or Alder himself.&lt;br /&gt;
&lt;br /&gt;
===Haifstsia - 𐌷𐌰𐌹𐍆𐍃𐍄𐍃𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Haifstsia is held twice a year and is meant to facilitate bountiful fishing. All fish caught on these days are sacrificed in fire. It starts as a competition, with the men and women doing their best to capture the greatest fish possible. Even though in the end it will act as a sacrifice, it shows their dedication to Eisarnknoth and their wish to see it flourish. At home, followers will eat fish for dinner.&lt;br /&gt;
&lt;br /&gt;
===Hauskarls Gana - H𐌰𐌿𐍃𐌺𐌰𐍂𐌻 𐌲𐌰𐌽𐌰===&lt;br /&gt;
&lt;br /&gt;
This event includes a parade of young people on horseback and occurs annually. The procession begins at the grove and circles the city, ending again at the grove. It honors a mythical battle in which Alder and his horsemen saved the soldiers of their city from Lilith and won a great victory.&lt;br /&gt;
&lt;br /&gt;
===Graibia - 𐌲𐍂𐌰𐌹𐌱𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
Similar to Atfargania, this festival traces its origins to an ancient and obscure past. It is mostly believed to honor the grove or sacred woods, though the exact deity that it exalts is no longer known.&lt;br /&gt;
&lt;br /&gt;
===Mikils Haifstjan - 𐌼𐌹𐌺𐌹𐌻𐍃 𐌷𐌰𐌹𐍆𐍃𐍄𐌾𐌰𐌽===&lt;br /&gt;
&lt;br /&gt;
It begins with a chariot race on the first day, with a parade beginning it. Hauskarls lead it on horseback with their chosen knappe walking behind them. Music plays throughout it all as dancers follow behind the soldiers, while finally people carry statues of the gods behind them. The person presiding over the games will wear the armor of a Hauskarl and will ride around in a chariot themselves, stopping in the middle of the racetrack. Finally, they will state a speech on the military, religion, and Eisarnknoth as a whole. They will then announce the beginning of the games and stay in the center, gesturing for the riders to come onto the track. Each chariot has two people, a driver and a warrior. The riders will then go onto the field with their chariots and race each other to the end once the master of the games allows them to begin. All seats are free but the more wealthy can buy better seats in order to see.&lt;br /&gt;
&lt;br /&gt;
On the second day a play will be put on, either depicting a military achievement or a story from the Sentinels and Alder. Seats are also free for the citizens while also being able to be paid for by the wealthy.&lt;br /&gt;
&lt;br /&gt;
Finally on the third day, a ritual will be done in the grove or the temple, sacrificing a bear to Alder and the Sentinels.&lt;br /&gt;
&lt;br /&gt;
===Thiutheigs Gudinī - 𐌸𐌹𐌿𐌸𐌴𐌹𐌲𐍃 𐌲𐌿𐌳𐌹𐌽𐌹===&lt;br /&gt;
&lt;br /&gt;
A festival for Alda, honoring her presence and what she does for the Eisarnthiuda. Men are strictly barred from knowing anything about the ritual and only women may partake in her festivals. Women will drink strong alcohol, speak of the stories of Alda, sacrifice a dove in her honor, and have a feast specifically for them.&lt;br /&gt;
&lt;br /&gt;
===Snaiws Gaqumthia- 𐍃𐌽𐌰𐌹𐍅𐍃 𐌲𐌰𐌵𐌿𐌼𐌸𐌹𐌰===&lt;br /&gt;
&lt;br /&gt;
This festival involves large-scale feasting, drinking, and dancing and is held at night, at the end of winter. During this time, prophetic divinations are made by the priests after eating specific foods and their predictions are believed to indicate how good or bad the rest of winter will be for the citizens of the city.&lt;br /&gt;
&lt;br /&gt;
== Workings of the Temple==&lt;br /&gt;
&lt;br /&gt;
=== Hierarchy ===&lt;br /&gt;
&lt;br /&gt;
====Mikils Blōstreis - 𐌼𐌹𐌺𐌹𐌻𐍃 𐌱𐌻𐍉𐍃𐍄𐍂𐌴𐌹𐍃====&lt;br /&gt;
The Thiudan of the Kingdom of Eisarnknoth is also the Mikils Blōstreis of Wahrheit Alderism. They are the leader of the cult of Alder, the main cult within Wahrheit Alderism. The Mikils Blōstreis only holds specific festivals and lets the Weiha do the rest.&lt;br /&gt;
&lt;br /&gt;
====Weiha====&lt;br /&gt;
There are different cults within Wahrheit Alderism, one for each of the Sentinels. A Weiha leads each of the cults, allowing for followers to dedicate themselves to one of them. They will hold the majority of celebrations.&lt;br /&gt;
&lt;br /&gt;
*Weiha Rosatils - 𐍅𐌴𐌹𐌷𐌰 𐍂𐍉𐍃𐌰𐍄𐌹𐌻𐍃&lt;br /&gt;
*Weiha Salvorils - 𐍅𐌴𐌹𐌷𐌰 𐍃𐌰𐌻𐍈𐍉𐍂𐌹𐌻𐍃&lt;br /&gt;
*Weiha Elrils - 𐍅𐌴𐌹𐌷𐌰 𐌴𐌻𐍂𐌹𐌻𐍃&lt;br /&gt;
*Weiha Aldils - 𐍅𐌴𐌹𐌷𐌰 𐌰𐌻𐌳𐌹𐌻𐍃&lt;br /&gt;
*Weiha Aristils - 𐍅𐌴𐌹𐌷𐌰 𐌰𐍂𐌹𐍃𐍄𐌹𐌻𐍃&lt;br /&gt;
*Weiha Reimarils - 𐍅𐌴𐌹𐌷𐌰 𐍂𐌴𐌹𐌼𐌰𐍂𐌹𐌻𐍃&lt;br /&gt;
*Weiha Volkerils - 𐍅𐌴𐌹𐌷𐌰 𐍈𐍉𐌻𐌺𐌴𐍂𐌹𐌻𐍃&lt;br /&gt;
*Weiha Mortils - 𐍅𐌴𐌹𐌷𐌰 𐌼𐍉𐍂𐍄𐌹𐌻𐍃&lt;br /&gt;
&lt;br /&gt;
== Symbolism ==&lt;br /&gt;
'''STAIRNŌ, 'THE NINE-POINTED STAR - 𐍃𐍄𐌰𐌹𐍂𐌽𐍉'''&lt;br /&gt;
&lt;br /&gt;
Wahrheit Alderism uses the nine-pointed star in jewelry, poetry, and all sections of life. They do not change it from its original design, denoting that they are the true followers of Alderism.&lt;br /&gt;
&lt;br /&gt;
'''HALJŌLIUHAÞ, THE ZWEIHANDER - 𐌷𐌰𐌻𐌾𐍉𐌻𐌹𐌿𐌷𐌰𐌸''' &lt;br /&gt;
&lt;br /&gt;
The Wahrheit Alderists believe that the true name that Alder called his zweihander is Haljōliuhaþ, hell light in Common. It is used sometimes by the military as it was used by Alder to defend the Attians against Lilith.&lt;br /&gt;
&lt;br /&gt;
'''WALDUFNI, THE CROWN OF ALDER - 𐍅𐌰𐌻𐌳𐌿𐍆𐌽𐌹'''&lt;br /&gt;
&lt;br /&gt;
Waldufni is a circlet encrusted with rubies that sits upon the Thiudan’s head during matters of state. It is portrayed in art all the time, especially in their literature.&lt;br /&gt;
[[Category:Religions]]&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Alderism&amp;diff=4106</id>
		<title>Alderism</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Alderism&amp;diff=4106"/>
		<updated>2023-07-01T18:59:54Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Alderism&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Alderist Star.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Theology'''&lt;br /&gt;
|Polytheism&lt;br /&gt;
|-&lt;br /&gt;
|'''Language'''&lt;br /&gt;
|High Attian&lt;br /&gt;
|-&lt;br /&gt;
|'''Founder'''&lt;br /&gt;
|[[Alder Himmelschwert]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Vater'''&lt;br /&gt;
|''Vacant''&lt;br /&gt;
|-&lt;br /&gt;
|'''Origin'''&lt;br /&gt;
|[[The Attian Empire]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Territory'''&lt;br /&gt;
|Norlanden, The Hinterlands, The Heartlands&lt;br /&gt;
|-&lt;br /&gt;
|'''Most Dominant'''&lt;br /&gt;
|[[The Hadrian Empire]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Separations'''&lt;br /&gt;
|[[Makerism]], [[Wahrheit Alderism]]&lt;br /&gt;
|}&lt;br /&gt;
==Intro:==&lt;br /&gt;
Alderism is the state religion of the [[The Hadrian Empire|Empire of Hadriana]] and is followed by most of its population, the religion focuses mainly on the worship of Alder and the eight sentinels at his side. Within every Hadrian town and city shrines and temples have been built in honour of Alder’s Eight, where the populace gathers for worship and guidance from their local spiritual leaders. &lt;br /&gt;
&lt;br /&gt;
== Origin ==&lt;br /&gt;
&lt;br /&gt;
=== The Legend ===&lt;br /&gt;
It is believed that during the First Age of Man, there was an all-out invasion of Lilith upon the living realm. The settlements of the Attians could not handle this threat, they were divided and low in numbers, numbers which were only dwindling. The Attians were on the verge of extinction when the Sentinels decided to descend from the Halls of Divination, the tribes of Attians’ flames were rekindled and a slight push against the tide of Lilith began to happen. Though during this time, the Sentinels were as divided as the Attian tribes, they bickered among one another and strove to gather more support from the people. The tide of Lilith once more began pushing further through the land, the Sentinels preoccupied with each other, and the Attian people left in disarray. &lt;br /&gt;
&lt;br /&gt;
A promising young chief of one of the northern Attian tribes called Alder ruled during these times, and saw the lands around him burst up in flames. Waiting and doing nothing might have been the safer, and much easier choice, though Alder wished for a taste of glory. He led a small band of like-minded Attians against the tides of Lilith and snatched some victories by using the terrain of his homeland. None of the Sentinels took notice of this, aside from two. Rosatia, the Sentinel of Wisdom and Learning, and Volker, the Sentinel of Change and Destiny. The two Sentinels appeared before Alder, observing his mind and destiny, Rosatia saw what she deemed a flawless soul and Volker saw a great destiny unfold before him, one that intertwined him with the Sentinels. &lt;br /&gt;
&lt;br /&gt;
Alder had gained the approval of two Sentinels, a feat no mortal had ever accomplished. Rosatia gifted him her wisdom, helping Alder lead his men to war. Volker, however, gifted Alder something rather unusual. The Sentinel gifted one of his own skills, just like Rosatia did, but one a mortal had never possessed. Just as Volker could read destiny, Alder could now too, helping him stay ahead of his enemies. Progress was slow against the tide, and the Attians kept slimming in numbers. Alder, now with the support of two Sentinels, knew he would need to unite them all to stand a chance against the raging tide of Lilith. With that, he sent the Sentinel Rosatia to locate and convince the others to join hands for the cause.&lt;br /&gt;
&lt;br /&gt;
One by one, the Sentinels fell in line. Aristea, the Sentinel of Fertility and Decay watched as Alder fended off a horde of Lilith from the forest and became the third, gifting him eternal life. Elric, the Sentinel of Judgement and Justice would follow Aristea’s example after gaging Alder’s mind for deception and finding nought, he would gift him his supreme sense of justice. Then came Mortius, the Sentinel of Death and Dreams, the fifth to join the fray. Mortius had been filled with sorrow thanks to the number of souls that the Great War was producing, he gifted Alder insight into the afterlife in an attempt to end the war quickly.&lt;br /&gt;
&lt;br /&gt;
Four of the Sentinels remained stuck within their old ways: Alda, Reimar, Salvor and Dolus. While the first three would soon too join Alder in his offensive, Dolus remained headstrong. He had refused to band together with the other Sentinels under Alder’s flag, Dolus swore to end the Great War another way. Dolus had sold his soul to the forces of Lilith, and meant to reshape the world in his image. &lt;br /&gt;
&lt;br /&gt;
The armies of Lilith and Alder would clash for one final time, during a battle dubbed the ‘Battle for the Halls’. Lilith’s army was now led by Dolus, the fallen Sentinel had ordered his forces to descend the greatly outnumbered Attian troops, many demons fell during this charge, yet their sheer quantity crumbled the enemy ranks. Alder, seeing his armies were no match, dashed forward across the battlefield to take the serpent’s head. After cutting through hundreds or perhaps thousands of enemies, Alder’s gilded armour now shining red, he finally came eye to eye with Dolus. Alder unsheathed ‘Heillicht’, the zweihander made by the Sentinel Reimar, said to have been forged from the star of Hadria. Dolus was an intelligent and skilled commander but never a fighter, he knew not to stand and fight, and he attempted to retreat. Alder once more dashed after him, catching him with seeming ease, Heillicht pierced through the Sentinel in one swift motion, unleashing what is said to have been the light of Hadria itself. For a minute, there was nothing but bright white light, and when it faded, the tear through which the forces of Lilith came was gone. Dolus lay defeated on the grass, and the day was won.&lt;br /&gt;
&lt;br /&gt;
There is little recollection of what happened after this point, but it is said that when the Sentinels went to return to the Halls of Divinity, Alder ascended with them. Dolus had been taken with them, doomed to roam the Endless Plains for eternity, and be the shepherd of those he had brought misfortune onto. Alder had ascended from being a mere mortal to being the balance that held the Sentinels together, was dubbed ‘Alder Himmelschwert’, and became the ruler of the Halls of Divinity. Now those who lived their life by his ideals may share his hall, and enjoy peace in the afterlife.&lt;br /&gt;
&lt;br /&gt;
=== Heaven and Hell ===&lt;br /&gt;
The Halls of Divinity is the place where the most pious of Alderists reside in the afterlife, it is described as an endlessly long marble hall where Alder and the Sentinels roam. It is said Alderists who have lived their life following the path of Alder and his Sentinels may feast within the hall and serve their deities in the afterlife for perpetuity.&lt;br /&gt;
&lt;br /&gt;
The Endless Plain, sometimes called the Unterweld, is described as a large and empty dark plain where time moves incredibly slowly, while catching glimpses of memories in the distance, yet too far away to get there, it is described as feeling as if you can grab something yet always falling short. It is said Alderists who have lived a bad life in the eyes of Alder are doomed to roam this plane in perpetuity.&lt;br /&gt;
&lt;br /&gt;
== Alder, Dolus, and the Sentinels ==&lt;br /&gt;
&lt;br /&gt;
'''Alder | Himmelschwert / Common Tongue: Sword of Heaven''' | Ruler of the Halls of Divinity, Alder stands for balance and order. Alder was gifted a trait from all the Sentinels aside from Dolus, creating a perfect balance, and is described as the one keeping the realms from plunging into chaos. He is said to wield pure light and present himself as a nine-pointed star.&lt;br /&gt;
&lt;br /&gt;
:'''Physical Depiction''' | A dark-haired man with fair and aging skin, clad in gilded armour while wielding Heillicht, a Zweihander said to be forged from the star of Hadrius itself. He wears a golden circlet, inlaid with rubies, and was said to ride an enormous Griffin into battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dolus | Sentinel of Deceit and Corruption''' | Dolus betrayed Alder and the other sentinels during the great battle against Lilith, for which he was cast down and eternally shepherded fallen souls towards the Endless Plain, getting the same punishment in the process. They are no longer counted among the deities and stand alone.&lt;br /&gt;
&lt;br /&gt;
:'''Physical Depiction''' | A hooded figure said to be surrounded by smoke. Nobody knows their true form, since Dolus is a shapeshifter. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rosatia | Sentinel of Wisdom and Learning''' | Rosatia stands for wisdom and learning and is responsible for all knowledge of the world, she is the shepherd of all learned people. The first of the Sentinels to side with Alder during the Great War against Lilith after she observes his mind and deems him a flawless soul. She began rallying support from the other Sentinels, beginning the road towards unification between them. Rosatia bestowed the gift of wisdom upon Alder.&lt;br /&gt;
&lt;br /&gt;
:'''Physical Depiction''' | Depicted as a fair woman wearing a white gown. She is usually depicted with a white owl at her side, as well as a book said to contain the moral truths of the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Salvor | Sentinel of War and Honour''' | Salvor stands for war and honour and is responsible for all conflict in the world. He is a leader of armies and usually a favourite amongst Knights. Salvor was the seventh Sentinel to join Alder during the Great War, having been skeptical of Alder’s worthiness until most of the others joined him. Salvor bestowed the gift of tactical prowess upon Alder.&lt;br /&gt;
&lt;br /&gt;
:'''Physical Depiction''' | Much like Alder, he is usually depicted clad in armor and wielding various weapons. These weapons range from swords to spears and war hammers. He is depicted as a handsome man with brown hair, though he is scarred across his entire body from all his fighting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Elric | Sentinel of Judgement and Justice''' | Elric stands for judgment and justice and is responsible for all fairness and equality within the world, he is an example for all rulers, judges and leaders. Elric was the fourth Sentinel to assist Alder in the Great War, following Aristea’s example. Elric became a vital part of keeping the peace between the united Sentinels during the war. Elric bestowed the gift of Justice upon Alder.&lt;br /&gt;
&lt;br /&gt;
:'''Physical Depiction''' | Elric is depicted as a tall and thin man with blonde hair; he wields a golden staff in his right hand and a scale in his left. An eagle is said to follow him, whose eyes he can use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alda | Sentinel of Love and Beauty''' | Alda stands for love and beauty and is responsible for all things stunning in the world and the love within it. She is usually associated with motherhood and art. Alda was the sixth Sentinel to join Alder in the Great War, falling in line with Mortius after he convinced her of Alder’s intentions. Alda bestowed the gift of love upon Alder, and this love he then harboured for the Attian people.&lt;br /&gt;
&lt;br /&gt;
:'''Physical Depiction''' | Alda is usually depicted as a tall woman in a red dress adorned with different flowers, she is said to be the most beautiful of all the Sentinels. A dozen of doves always fly near her, and these animals are now always connected to her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Aristea | Sentinel of Fertility and Decay''' | Aristea stands for fertility and decay and is always associated with nature, she is the token Sentinel for all farmers and lovers of nature. Aristea was the third Sentinel to join Alder in the Great War, joining his side after witnessing him protect a forest from being corrupted by Lilith. Aristea bestowed the gift of life onto Alder, making him immortal like the Sentinels. &lt;br /&gt;
&lt;br /&gt;
:'''Physical Depiction''' | Aristea is usually depicted as a short woman. Half of her body is in a state of eternal decay, while the other is life. She wields an ebony staff of which the top is a carved serpent hugging a lotus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Reimar | Sentinel of Creation and Craftsmanship''' | Reimar stands for creation and craftsmanship and is responsible for all created works and materials in the world, he is the Sentinel most craftsmen and miners resonate with. Reimar was the last Sentinel to join Alder in the Great War and tried to buy his way into Alder’s graces by crafting his famous Zweihander from the Hadria star. It is said that when trying to forge this Zweihander, the sparks from the hammer became stars in the night sky.&lt;br /&gt;
&lt;br /&gt;
:'''Physical Depiction''' | Reimar is depicted as a short, bulky man with dark hair wielding a hammer and a simple leather apron. He has a large ruby inlaid on his forehead and seems to be working in every depiction he is in. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Volker | Sentinel of Change and Destiny''' | Volker stands for creation and destiny and is responsible for writing the destinies of all beings in the world; he is the Sentinel most clergymen and fortune-tellers associate with and often speaks in riddles. Volker was the second Sentinel to join Alder in the Great War, which allowed him to see destiny.&lt;br /&gt;
&lt;br /&gt;
:'''Physical Depiction''' | Volker is depicted as an older man with grey hair; he has a third eye which he uses to see the destinies of all beings and write them. Volker is sometimes depicted with a harp, the strings symbolizing the souls he weaves. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mortius | Sentinel of Death and Dreams''' | Mortius stands for death and dreams and guides souls towards the afterlife, where he judges them and sends them to either the Halls of Divinity or the Endless Plain. He delivers all souls that have failed his test to the Endless Plain, where they join their march in purgatory with Dolus. Mortius was the fifth Sentinel to join Alder in his struggle against the tides of Lilith and gifted his knowledge of the souls he shepherded. &lt;br /&gt;
&lt;br /&gt;
:'''Physical Depiction''' | Mortius is depicted as a hooded skeleton plated with gold. A skilled shapeshifter like Dolus, only the other Sentinels know his true form. He always carries a skull named Asmodai, after the first soul he brought across the Sea of Souls, which he uses to capture the spirit of those who have passed and judge them.&lt;br /&gt;
&lt;br /&gt;
== Workings of the Temple ==&lt;br /&gt;
&lt;br /&gt;
=== The Steps of Alder ===&lt;br /&gt;
The Head of the Temple of Alder is called the Vater, who serves as the spiritual head for all the Alderites across Eden. He leads the Temple from the cathedral in Adelsburg and is said to be the closest servant to Alder present in the mortal realm. He has absolute authority on all matters relating to Temple and religion and acts as the mouthpiece for Alder’s will, he is elected through a vote among the clergy should the previous Vater die.&lt;br /&gt;
&lt;br /&gt;
Arch-priests, priests and monks make up the bulk of the ranks of the Temple. These sworn brothers and sisters live and die in the service of Alder, and make it their life’s goal to preserve and spread his word. These brothers and sisters often do this in diverging ways, some opting for the path of a scholar, some opting for the path of a warrior, equally devout. &lt;br /&gt;
&lt;br /&gt;
Joining the Temple is an easy process, to become an acolyte one must be clean in Alder’s eyes. Clean of guilt, clean of fault, by having the nine-pointed star marked onto one’s skin, burning away all that is unclean in the eyes of Alder. &lt;br /&gt;
&lt;br /&gt;
=== The Way of Alder ===&lt;br /&gt;
The Himmelschwert lived a pious life, and a life filled with glory. To live a life worthy in the eyes of Alder, one must live it to the fullest. The Way of Alder teaches mediation in all things, and to gain strength through unity. Alder teaches three rules by which every Alderite should live, and are constantly repeated by those of the clergy: Alder teaches us not to destroy, but to create. Alder teaches us to act when others remain silent. Alder teaches us that strength can only be gathered through unity and that none should stand alone.&lt;br /&gt;
&lt;br /&gt;
Every Alderite chooses which Sentinel they shall devote their life to at the age of eighteen, with most Alderites choosing one that fits with their employment and standing in life. The believers then attempt to live their life as their Sentinel imagined, caring for what they care for, and promoting their values. The most pious of Alderites who have chosen the same Sentinel to worship are commonly seen banding together in sects and cults, doing what they can to appease their deity.&lt;br /&gt;
&lt;br /&gt;
It is customary for Alderites to pray to their chosen Sentinel daily, and for communities to gather together in prayer at least once a week. These communal prayers usually happen within Templees and cathedrals, but some pious sects prefer other locations. For instance, the most pious followers of Aristea would prefer their prayers to happen out in nature as their deity intended.&lt;br /&gt;
&lt;br /&gt;
== Symbolism ==&lt;br /&gt;
'''THE NINE-POINTED STAR'''&lt;br /&gt;
&lt;br /&gt;
The symbol of the Temple of Alder is a white nine-pointed star, representing Alder and his eight Sentinels. These nine-pointed stars can be found everywhere, on clothing, armour, weapons and shields. Followers of the Temple of Alder can usually be seen wearing a pendant of this nine-pointed star, made from various metals such as gold, silver and steel. These pendants are worn around the neck or the wrist and are said to ward you from the influence of Dolus.&lt;br /&gt;
&lt;br /&gt;
'''HEILLICHT, THE ZWEIHANDER'''&lt;br /&gt;
&lt;br /&gt;
The weapon of Alder himself, it is very common practice for Alderites to either use Zweihanders in combat or adorn their clothing, armour and shields with symbols of the Zweihander. Having been the weapon that warded off the invasion from Lilith, it stands for good luck and perseverance through hardship.&lt;br /&gt;
[[Category:Religions]]&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Alderism&amp;diff=4105</id>
		<title>Alderism</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Alderism&amp;diff=4105"/>
		<updated>2023-07-01T18:59:47Z</updated>

		<summary type="html">&lt;p&gt;Lionfiles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Alderism&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Alderist Star.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Theology'''&lt;br /&gt;
|Polytheism&lt;br /&gt;
|-&lt;br /&gt;
|'''Language'''&lt;br /&gt;
|High Attian&lt;br /&gt;
|-&lt;br /&gt;
|'''Founder'''&lt;br /&gt;
|[[Alder Himmelschwert]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Vater'''&lt;br /&gt;
|''Vacant''&lt;br /&gt;
|-&lt;br /&gt;
|'''Origin'''&lt;br /&gt;
|[[The Attian Empire]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Territory'''&lt;br /&gt;
|Norlanden, The Hinterlands, The Heartlands&lt;br /&gt;
|-&lt;br /&gt;
|'''Most Dominant'''&lt;br /&gt;
|[[The Hadrian Empire]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Separations'''&lt;br /&gt;
|[[Makerism]] [[Wahrheit Alderism]]&lt;br /&gt;
|}&lt;br /&gt;
==Intro:==&lt;br /&gt;
Alderism is the state religion of the [[The Hadrian Empire|Empire of Hadriana]] and is followed by most of its population, the religion focuses mainly on the worship of Alder and the eight sentinels at his side. Within every Hadrian town and city shrines and temples have been built in honour of Alder’s Eight, where the populace gathers for worship and guidance from their local spiritual leaders. &lt;br /&gt;
&lt;br /&gt;
== Origin ==&lt;br /&gt;
&lt;br /&gt;
=== The Legend ===&lt;br /&gt;
It is believed that during the First Age of Man, there was an all-out invasion of Lilith upon the living realm. The settlements of the Attians could not handle this threat, they were divided and low in numbers, numbers which were only dwindling. The Attians were on the verge of extinction when the Sentinels decided to descend from the Halls of Divination, the tribes of Attians’ flames were rekindled and a slight push against the tide of Lilith began to happen. Though during this time, the Sentinels were as divided as the Attian tribes, they bickered among one another and strove to gather more support from the people. The tide of Lilith once more began pushing further through the land, the Sentinels preoccupied with each other, and the Attian people left in disarray. &lt;br /&gt;
&lt;br /&gt;
A promising young chief of one of the northern Attian tribes called Alder ruled during these times, and saw the lands around him burst up in flames. Waiting and doing nothing might have been the safer, and much easier choice, though Alder wished for a taste of glory. He led a small band of like-minded Attians against the tides of Lilith and snatched some victories by using the terrain of his homeland. None of the Sentinels took notice of this, aside from two. Rosatia, the Sentinel of Wisdom and Learning, and Volker, the Sentinel of Change and Destiny. The two Sentinels appeared before Alder, observing his mind and destiny, Rosatia saw what she deemed a flawless soul and Volker saw a great destiny unfold before him, one that intertwined him with the Sentinels. &lt;br /&gt;
&lt;br /&gt;
Alder had gained the approval of two Sentinels, a feat no mortal had ever accomplished. Rosatia gifted him her wisdom, helping Alder lead his men to war. Volker, however, gifted Alder something rather unusual. The Sentinel gifted one of his own skills, just like Rosatia did, but one a mortal had never possessed. Just as Volker could read destiny, Alder could now too, helping him stay ahead of his enemies. Progress was slow against the tide, and the Attians kept slimming in numbers. Alder, now with the support of two Sentinels, knew he would need to unite them all to stand a chance against the raging tide of Lilith. With that, he sent the Sentinel Rosatia to locate and convince the others to join hands for the cause.&lt;br /&gt;
&lt;br /&gt;
One by one, the Sentinels fell in line. Aristea, the Sentinel of Fertility and Decay watched as Alder fended off a horde of Lilith from the forest and became the third, gifting him eternal life. Elric, the Sentinel of Judgement and Justice would follow Aristea’s example after gaging Alder’s mind for deception and finding nought, he would gift him his supreme sense of justice. Then came Mortius, the Sentinel of Death and Dreams, the fifth to join the fray. Mortius had been filled with sorrow thanks to the number of souls that the Great War was producing, he gifted Alder insight into the afterlife in an attempt to end the war quickly.&lt;br /&gt;
&lt;br /&gt;
Four of the Sentinels remained stuck within their old ways: Alda, Reimar, Salvor and Dolus. While the first three would soon too join Alder in his offensive, Dolus remained headstrong. He had refused to band together with the other Sentinels under Alder’s flag, Dolus swore to end the Great War another way. Dolus had sold his soul to the forces of Lilith, and meant to reshape the world in his image. &lt;br /&gt;
&lt;br /&gt;
The armies of Lilith and Alder would clash for one final time, during a battle dubbed the ‘Battle for the Halls’. Lilith’s army was now led by Dolus, the fallen Sentinel had ordered his forces to descend the greatly outnumbered Attian troops, many demons fell during this charge, yet their sheer quantity crumbled the enemy ranks. Alder, seeing his armies were no match, dashed forward across the battlefield to take the serpent’s head. After cutting through hundreds or perhaps thousands of enemies, Alder’s gilded armour now shining red, he finally came eye to eye with Dolus. Alder unsheathed ‘Heillicht’, the zweihander made by the Sentinel Reimar, said to have been forged from the star of Hadria. Dolus was an intelligent and skilled commander but never a fighter, he knew not to stand and fight, and he attempted to retreat. Alder once more dashed after him, catching him with seeming ease, Heillicht pierced through the Sentinel in one swift motion, unleashing what is said to have been the light of Hadria itself. For a minute, there was nothing but bright white light, and when it faded, the tear through which the forces of Lilith came was gone. Dolus lay defeated on the grass, and the day was won.&lt;br /&gt;
&lt;br /&gt;
There is little recollection of what happened after this point, but it is said that when the Sentinels went to return to the Halls of Divinity, Alder ascended with them. Dolus had been taken with them, doomed to roam the Endless Plains for eternity, and be the shepherd of those he had brought misfortune onto. Alder had ascended from being a mere mortal to being the balance that held the Sentinels together, was dubbed ‘Alder Himmelschwert’, and became the ruler of the Halls of Divinity. Now those who lived their life by his ideals may share his hall, and enjoy peace in the afterlife.&lt;br /&gt;
&lt;br /&gt;
=== Heaven and Hell ===&lt;br /&gt;
The Halls of Divinity is the place where the most pious of Alderists reside in the afterlife, it is described as an endlessly long marble hall where Alder and the Sentinels roam. It is said Alderists who have lived their life following the path of Alder and his Sentinels may feast within the hall and serve their deities in the afterlife for perpetuity.&lt;br /&gt;
&lt;br /&gt;
The Endless Plain, sometimes called the Unterweld, is described as a large and empty dark plain where time moves incredibly slowly, while catching glimpses of memories in the distance, yet too far away to get there, it is described as feeling as if you can grab something yet always falling short. It is said Alderists who have lived a bad life in the eyes of Alder are doomed to roam this plane in perpetuity.&lt;br /&gt;
&lt;br /&gt;
== Alder, Dolus, and the Sentinels ==&lt;br /&gt;
&lt;br /&gt;
'''Alder | Himmelschwert / Common Tongue: Sword of Heaven''' | Ruler of the Halls of Divinity, Alder stands for balance and order. Alder was gifted a trait from all the Sentinels aside from Dolus, creating a perfect balance, and is described as the one keeping the realms from plunging into chaos. He is said to wield pure light and present himself as a nine-pointed star.&lt;br /&gt;
&lt;br /&gt;
:'''Physical Depiction''' | A dark-haired man with fair and aging skin, clad in gilded armour while wielding Heillicht, a Zweihander said to be forged from the star of Hadrius itself. He wears a golden circlet, inlaid with rubies, and was said to ride an enormous Griffin into battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dolus | Sentinel of Deceit and Corruption''' | Dolus betrayed Alder and the other sentinels during the great battle against Lilith, for which he was cast down and eternally shepherded fallen souls towards the Endless Plain, getting the same punishment in the process. They are no longer counted among the deities and stand alone.&lt;br /&gt;
&lt;br /&gt;
:'''Physical Depiction''' | A hooded figure said to be surrounded by smoke. Nobody knows their true form, since Dolus is a shapeshifter. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rosatia | Sentinel of Wisdom and Learning''' | Rosatia stands for wisdom and learning and is responsible for all knowledge of the world, she is the shepherd of all learned people. The first of the Sentinels to side with Alder during the Great War against Lilith after she observes his mind and deems him a flawless soul. She began rallying support from the other Sentinels, beginning the road towards unification between them. Rosatia bestowed the gift of wisdom upon Alder.&lt;br /&gt;
&lt;br /&gt;
:'''Physical Depiction''' | Depicted as a fair woman wearing a white gown. She is usually depicted with a white owl at her side, as well as a book said to contain the moral truths of the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Salvor | Sentinel of War and Honour''' | Salvor stands for war and honour and is responsible for all conflict in the world. He is a leader of armies and usually a favourite amongst Knights. Salvor was the seventh Sentinel to join Alder during the Great War, having been skeptical of Alder’s worthiness until most of the others joined him. Salvor bestowed the gift of tactical prowess upon Alder.&lt;br /&gt;
&lt;br /&gt;
:'''Physical Depiction''' | Much like Alder, he is usually depicted clad in armor and wielding various weapons. These weapons range from swords to spears and war hammers. He is depicted as a handsome man with brown hair, though he is scarred across his entire body from all his fighting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Elric | Sentinel of Judgement and Justice''' | Elric stands for judgment and justice and is responsible for all fairness and equality within the world, he is an example for all rulers, judges and leaders. Elric was the fourth Sentinel to assist Alder in the Great War, following Aristea’s example. Elric became a vital part of keeping the peace between the united Sentinels during the war. Elric bestowed the gift of Justice upon Alder.&lt;br /&gt;
&lt;br /&gt;
:'''Physical Depiction''' | Elric is depicted as a tall and thin man with blonde hair; he wields a golden staff in his right hand and a scale in his left. An eagle is said to follow him, whose eyes he can use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alda | Sentinel of Love and Beauty''' | Alda stands for love and beauty and is responsible for all things stunning in the world and the love within it. She is usually associated with motherhood and art. Alda was the sixth Sentinel to join Alder in the Great War, falling in line with Mortius after he convinced her of Alder’s intentions. Alda bestowed the gift of love upon Alder, and this love he then harboured for the Attian people.&lt;br /&gt;
&lt;br /&gt;
:'''Physical Depiction''' | Alda is usually depicted as a tall woman in a red dress adorned with different flowers, she is said to be the most beautiful of all the Sentinels. A dozen of doves always fly near her, and these animals are now always connected to her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Aristea | Sentinel of Fertility and Decay''' | Aristea stands for fertility and decay and is always associated with nature, she is the token Sentinel for all farmers and lovers of nature. Aristea was the third Sentinel to join Alder in the Great War, joining his side after witnessing him protect a forest from being corrupted by Lilith. Aristea bestowed the gift of life onto Alder, making him immortal like the Sentinels. &lt;br /&gt;
&lt;br /&gt;
:'''Physical Depiction''' | Aristea is usually depicted as a short woman. Half of her body is in a state of eternal decay, while the other is life. She wields an ebony staff of which the top is a carved serpent hugging a lotus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Reimar | Sentinel of Creation and Craftsmanship''' | Reimar stands for creation and craftsmanship and is responsible for all created works and materials in the world, he is the Sentinel most craftsmen and miners resonate with. Reimar was the last Sentinel to join Alder in the Great War and tried to buy his way into Alder’s graces by crafting his famous Zweihander from the Hadria star. It is said that when trying to forge this Zweihander, the sparks from the hammer became stars in the night sky.&lt;br /&gt;
&lt;br /&gt;
:'''Physical Depiction''' | Reimar is depicted as a short, bulky man with dark hair wielding a hammer and a simple leather apron. He has a large ruby inlaid on his forehead and seems to be working in every depiction he is in. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Volker | Sentinel of Change and Destiny''' | Volker stands for creation and destiny and is responsible for writing the destinies of all beings in the world; he is the Sentinel most clergymen and fortune-tellers associate with and often speaks in riddles. Volker was the second Sentinel to join Alder in the Great War, which allowed him to see destiny.&lt;br /&gt;
&lt;br /&gt;
:'''Physical Depiction''' | Volker is depicted as an older man with grey hair; he has a third eye which he uses to see the destinies of all beings and write them. Volker is sometimes depicted with a harp, the strings symbolizing the souls he weaves. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mortius | Sentinel of Death and Dreams''' | Mortius stands for death and dreams and guides souls towards the afterlife, where he judges them and sends them to either the Halls of Divinity or the Endless Plain. He delivers all souls that have failed his test to the Endless Plain, where they join their march in purgatory with Dolus. Mortius was the fifth Sentinel to join Alder in his struggle against the tides of Lilith and gifted his knowledge of the souls he shepherded. &lt;br /&gt;
&lt;br /&gt;
:'''Physical Depiction''' | Mortius is depicted as a hooded skeleton plated with gold. A skilled shapeshifter like Dolus, only the other Sentinels know his true form. He always carries a skull named Asmodai, after the first soul he brought across the Sea of Souls, which he uses to capture the spirit of those who have passed and judge them.&lt;br /&gt;
&lt;br /&gt;
== Workings of the Temple ==&lt;br /&gt;
&lt;br /&gt;
=== The Steps of Alder ===&lt;br /&gt;
The Head of the Temple of Alder is called the Vater, who serves as the spiritual head for all the Alderites across Eden. He leads the Temple from the cathedral in Adelsburg and is said to be the closest servant to Alder present in the mortal realm. He has absolute authority on all matters relating to Temple and religion and acts as the mouthpiece for Alder’s will, he is elected through a vote among the clergy should the previous Vater die.&lt;br /&gt;
&lt;br /&gt;
Arch-priests, priests and monks make up the bulk of the ranks of the Temple. These sworn brothers and sisters live and die in the service of Alder, and make it their life’s goal to preserve and spread his word. These brothers and sisters often do this in diverging ways, some opting for the path of a scholar, some opting for the path of a warrior, equally devout. &lt;br /&gt;
&lt;br /&gt;
Joining the Temple is an easy process, to become an acolyte one must be clean in Alder’s eyes. Clean of guilt, clean of fault, by having the nine-pointed star marked onto one’s skin, burning away all that is unclean in the eyes of Alder. &lt;br /&gt;
&lt;br /&gt;
=== The Way of Alder ===&lt;br /&gt;
The Himmelschwert lived a pious life, and a life filled with glory. To live a life worthy in the eyes of Alder, one must live it to the fullest. The Way of Alder teaches mediation in all things, and to gain strength through unity. Alder teaches three rules by which every Alderite should live, and are constantly repeated by those of the clergy: Alder teaches us not to destroy, but to create. Alder teaches us to act when others remain silent. Alder teaches us that strength can only be gathered through unity and that none should stand alone.&lt;br /&gt;
&lt;br /&gt;
Every Alderite chooses which Sentinel they shall devote their life to at the age of eighteen, with most Alderites choosing one that fits with their employment and standing in life. The believers then attempt to live their life as their Sentinel imagined, caring for what they care for, and promoting their values. The most pious of Alderites who have chosen the same Sentinel to worship are commonly seen banding together in sects and cults, doing what they can to appease their deity.&lt;br /&gt;
&lt;br /&gt;
It is customary for Alderites to pray to their chosen Sentinel daily, and for communities to gather together in prayer at least once a week. These communal prayers usually happen within Templees and cathedrals, but some pious sects prefer other locations. For instance, the most pious followers of Aristea would prefer their prayers to happen out in nature as their deity intended.&lt;br /&gt;
&lt;br /&gt;
== Symbolism ==&lt;br /&gt;
'''THE NINE-POINTED STAR'''&lt;br /&gt;
&lt;br /&gt;
The symbol of the Temple of Alder is a white nine-pointed star, representing Alder and his eight Sentinels. These nine-pointed stars can be found everywhere, on clothing, armour, weapons and shields. Followers of the Temple of Alder can usually be seen wearing a pendant of this nine-pointed star, made from various metals such as gold, silver and steel. These pendants are worn around the neck or the wrist and are said to ward you from the influence of Dolus.&lt;br /&gt;
&lt;br /&gt;
'''HEILLICHT, THE ZWEIHANDER'''&lt;br /&gt;
&lt;br /&gt;
The weapon of Alder himself, it is very common practice for Alderites to either use Zweihanders in combat or adorn their clothing, armour and shields with symbols of the Zweihander. Having been the weapon that warded off the invasion from Lilith, it stands for good luck and perseverance through hardship.&lt;br /&gt;
[[Category:Religions]]&lt;/div&gt;</summary>
		<author><name>Lionfiles</name></author>
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