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	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Sultan_Sig%27vyl_Al-Buthara&amp;diff=1886</id>
		<title>Sultan Sig'vyl Al-Buthara</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Sultan_Sig%27vyl_Al-Buthara&amp;diff=1886"/>
		<updated>2022-08-18T11:50:17Z</updated>

		<summary type="html">&lt;p&gt;Sieg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Sig'Vyl Al-Buthara&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Sultan Sig'Vyl Al-Buthara.jpg|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|Sultan of Anjyarr, Firelord, Arch-&lt;br /&gt;
Pyromancer, Heir of the Phoenix, &lt;br /&gt;
&lt;br /&gt;
Monarch of the shifting sands&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1275 AFS.&lt;br /&gt;
|-&lt;br /&gt;
|Rule&lt;br /&gt;
|1522 AFS – present day&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Empire of Anjyarr]]&lt;br /&gt;
|-&lt;br /&gt;
|Race &lt;br /&gt;
|[[Dark Elves]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Anjyarri, Azari’Lunn,  Elven&lt;br /&gt;
|}&lt;br /&gt;
''This section is currently under construction. Please be patient!''&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Sig’Vyl Al-Buthara, or Sig as he is commonly referred to by ones close to him, is a tall and muscular man coming in at 2.15 meters tall. His skin is a pale purple, a tone somewhat uncommon among his Azari’Lunn kin. He has long ears that are home to two large golden earrings and long black hair. &lt;br /&gt;
&lt;br /&gt;
When it comes to clothing, his most recognizable feature is his long red mantle, made from the finest cloth in all of Eden and decorated with threads of gold and various orange flames. &lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
Sig’vyl is a calm and humble individual, even though he is from noble origin. He tends to have cheerful outburst of laughter when faced with absurdity, which results in mixed reactions from those around him. He is knowledgeable, yet fearless and unwavering at the same time. Facing down foes that far exceed his own strength, yet prevailing none the less, resulting in a sort of overconfidence in his own ability. He also has a love for tea of all sorts, his favorite being Yansoon tea. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Sig’Vyl was born on a Fireday, 21&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; of Goldscorch 1275 AFS. to the noble Buthara family. He was firstborn of his father Melchior Buthara, who was head of the family at the time. When he was still young, his mother, Yndrah Buthara, would tell him many different bedtime stories. From tales of old to myths and legends. And Sig’Vyl was profound by all of them. These stories sparked an interest in the history of his people and that of Eden, one that would guide him through his early youth. He spend much time studying history and had a great interest for the Age of Fallen Spires, especially the years before the war. A craving that could not be satisfied however, since the Azari’Lunn lacked pre-AFS literature at the time. &lt;br /&gt;
&lt;br /&gt;
Knowing Sig’Vyl would have to follow in his footsteps and not wanting him to become an arrogant nobleman, his father decreed that he had to spend significant time among Lunn societies commoners. When he was 71 years old he joined a group of local fishermen and set sail to a new passion, fishing. An occupation that lasted for 46 years, but would remain a hobby for the rest of his life. During this period he would start to develop rapidly, reaching peak physical condition at the ripe age of 81. Growing greatly in strength and endurance, since he had to pull in the heavy weight off full nets of fish night after night. He also made many friendships during his work, both Lunn and Khadan, most of which still stand to this day.&lt;br /&gt;
&lt;br /&gt;
=== Military Career ===&lt;br /&gt;
The day Sig’vyl turned 117&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; was a turning point in his life. Even though he enjoyed the life he had lived to this point, there was more to be gained. Hence why he quitted his job as a fishermen and enlisted as a soldier. With the aid of his father and due to his physical strength, he was able to climb up the ranks rather quickly. Securing himself a commanding position with the Royal guard, the ''Baltadji'', over the span of just 3 years. He used this time to further study warfare and various fighting styles, eventually mastering the blade and becoming reasonably acquitted in hand-to-hand combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Sig'Vyl painting.png|thumb|A painting of Sultan Sig'Vyl al-Buthara, painted by the talented Soun'ii al Maqlee'bayt per the Sultan's request, late 1526 AFS]]&lt;br /&gt;
&lt;br /&gt;
=== The Buthara Family ===&lt;br /&gt;
The Buthara family is an ancient 'Lunn dynasty that can be traced back to the days before the age of fallen spires. Most famous of them was Selphariel Buthara, a name that strikes fear into the hearts of the other Azari to this day. The family is well known for bringing forth the best Pyromancers in on the continent, as is historically evident. The current head of the dynasty, Sig'Vyl, follows after his father Melchior in pyromantic prowess. It was his father that drived the orc Faultide of Grannûsk in the early 12th century AFS. &lt;br /&gt;
&lt;br /&gt;
==== The Buthara lineage ====&lt;br /&gt;
&lt;br /&gt;
* Selphariel Buthara:       245B.F.S. - 227A.F.S&lt;br /&gt;
* Sormil Buthara:             137A.F.S - 428 A.F.S&lt;br /&gt;
* Sachirmelion Buthara:   324A.F.S - 777 A.F.S&lt;br /&gt;
* The Banished one:        688A.F.S. - 1100 A.F.S&lt;br /&gt;
* Melchior Buthara:          1003A.F.S. - 1486 A.F.S&lt;br /&gt;
* Sig’vyl Al-Buthara:         1275A.F.S. - current day&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Sultan_Sig%27vyl_Al-Buthara&amp;diff=1885</id>
		<title>Sultan Sig'vyl Al-Buthara</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Sultan_Sig%27vyl_Al-Buthara&amp;diff=1885"/>
		<updated>2022-08-18T11:46:15Z</updated>

		<summary type="html">&lt;p&gt;Sieg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Sig'Vyl Al-Buthara&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Sultan Sig'Vyl Al-Buthara.jpg|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|Sultan of Anjyarr, Firelord, Arch-&lt;br /&gt;
Pyromancer, Heir of the Phoenix, &lt;br /&gt;
&lt;br /&gt;
Monarch of the shifting sands&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1275 AFS.&lt;br /&gt;
|-&lt;br /&gt;
|Rule&lt;br /&gt;
|1522 AFS – present day&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Empire of Anjyarr]]&lt;br /&gt;
|-&lt;br /&gt;
|Race &lt;br /&gt;
|[[Dark Elves]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Anjyarri, Azari’Lunn,  Elven&lt;br /&gt;
|}&lt;br /&gt;
''This section is currently under construction. Please be patient!''&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Sig’Vyl Al-Buthara, or Sig as he is commonly referred to by ones close to him, is a tall and muscular man coming in at 2.15 meters tall. His skin is a pale purple, a tone somewhat uncommon among his Azari’Lunn kin. He has long ears that are home to two large golden earrings and long black hair. &lt;br /&gt;
&lt;br /&gt;
When it comes to clothing, his most recognizable feature is his long red mantle, made from the finest cloth in all of Eden and decorated with threads of gold and various orange flames. &lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
Sig’vyl is a calm and humble individual, even though he is from noble origin. He tends to have cheerful outburst of laughter when faced with absurdity, which results in mixed reactions from those around him. He is knowledgeable, yet fearless and unwavering at the same time. Facing down foes that far exceed his own strength, yet prevailing none the less, resulting in a sort of overconfidence in his own ability. He also has a love for tea of all sorts, his favorite being Yansoon tea. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Sig’Vyl was born on a Fireday, 21&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; of Goldscorch 1275 AFS. to the noble Buthara family. He was firstborn of his father Melchior Buthara, who was head of the family at the time. When he was still young, his mother, Yndrah Buthara, would tell him many different bedtime stories. From tales of old to myths and legends. And Sig’Vyl was profound by all of them. These stories sparked an interest in the history of his people and that of Eden, one that would guide him through his early youth. He spend much time studying history and had a great interest for the Age of Fallen Spires, especially the years before the war. A craving that could not be satisfied however, since the Azari’Lunn lacked pre-AFS literature at the time. &lt;br /&gt;
&lt;br /&gt;
Knowing Sig’Vyl would have to follow in his footsteps and not wanting him to become an arrogant nobleman, his father decreed that he had to spend significant time among Lunn societies commoners. When he was 71 years old he joined a group of local fishermen and set sail to a new passion, fishing. An occupation that lasted for 46 years, but would remain a hobby for the rest of his life. During this period he would start to develop rapidly, reaching peak physical condition at the ripe age of 81. Growing greatly in strength and endurance, since he had to pull in the heavy weight off full nets of fish night after night. He also made many friendships during his work, both Lunn and Khadan, most of which still stand to this day.&lt;br /&gt;
&lt;br /&gt;
=== Military Career ===&lt;br /&gt;
The day Sig’vyl turned 117&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; was a turning point in his life. Even though he enjoyed the life he had lived to this point, there was more to be gained. Hence why he quitted his job as a fishermen and enlisted as a soldier. With the aid of his father and due to his physical strength, he was able to climb up the ranks rather quickly. Securing himself a commanding position with the Royal guard, the ''Baltadji'', over the span of just 3 years. He used this time to further study warfare and various fighting styles, eventually mastering the blade and becoming reasonably acquitted in hand-to-hand combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Sig'Vyl painting.png|thumb|A painting of Sultan Sig'Vyl al-Buthara, painted by the talented Soun'ii al Maqlee'bayt per the Sultan's request, late 1526 AFS]]&lt;br /&gt;
&lt;br /&gt;
=== The Buthara lineage ===&lt;br /&gt;
&lt;br /&gt;
* Selphariel Buthara:       245B.F.S. - 227A.F.S&lt;br /&gt;
* Sormil Buthara:             137A.F.S - 428 A.F.S&lt;br /&gt;
* Sachirmelion Buthara:   324A.F.S - 777 A.F.S&lt;br /&gt;
* The Banished one:        688A.F.S. - 1100 A.F.S&lt;br /&gt;
* Melchior Buthara:          1003A.F.S. - 1486 A.F.S&lt;br /&gt;
* Sig’vyl Al-Buthara:         1275A.F.S. - current day&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Sultan_Sig%27vyl_Al-Buthara&amp;diff=1884</id>
		<title>Sultan Sig'vyl Al-Buthara</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Sultan_Sig%27vyl_Al-Buthara&amp;diff=1884"/>
		<updated>2022-08-18T11:46:03Z</updated>

		<summary type="html">&lt;p&gt;Sieg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Sig'Vyl Al-Buthara&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Sultan Sig'Vyl Al-Buthara.jpg|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|Sultan of Anjyarr, Firelord, Arch-&lt;br /&gt;
Pyromancer, Heir of the Phoenix, &lt;br /&gt;
Monarch of the shifting sands&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1275 AFS.&lt;br /&gt;
|-&lt;br /&gt;
|Rule&lt;br /&gt;
|1522 AFS – present day&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Empire of Anjyarr]]&lt;br /&gt;
|-&lt;br /&gt;
|Race &lt;br /&gt;
|[[Dark Elves]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Anjyarri, Azari’Lunn,  Elven&lt;br /&gt;
|}&lt;br /&gt;
''This section is currently under construction. Please be patient!''&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Sig’Vyl Al-Buthara, or Sig as he is commonly referred to by ones close to him, is a tall and muscular man coming in at 2.15 meters tall. His skin is a pale purple, a tone somewhat uncommon among his Azari’Lunn kin. He has long ears that are home to two large golden earrings and long black hair. &lt;br /&gt;
&lt;br /&gt;
When it comes to clothing, his most recognizable feature is his long red mantle, made from the finest cloth in all of Eden and decorated with threads of gold and various orange flames. &lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
Sig’vyl is a calm and humble individual, even though he is from noble origin. He tends to have cheerful outburst of laughter when faced with absurdity, which results in mixed reactions from those around him. He is knowledgeable, yet fearless and unwavering at the same time. Facing down foes that far exceed his own strength, yet prevailing none the less, resulting in a sort of overconfidence in his own ability. He also has a love for tea of all sorts, his favorite being Yansoon tea. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Sig’Vyl was born on a Fireday, 21&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; of Goldscorch 1275 AFS. to the noble Buthara family. He was firstborn of his father Melchior Buthara, who was head of the family at the time. When he was still young, his mother, Yndrah Buthara, would tell him many different bedtime stories. From tales of old to myths and legends. And Sig’Vyl was profound by all of them. These stories sparked an interest in the history of his people and that of Eden, one that would guide him through his early youth. He spend much time studying history and had a great interest for the Age of Fallen Spires, especially the years before the war. A craving that could not be satisfied however, since the Azari’Lunn lacked pre-AFS literature at the time. &lt;br /&gt;
&lt;br /&gt;
Knowing Sig’Vyl would have to follow in his footsteps and not wanting him to become an arrogant nobleman, his father decreed that he had to spend significant time among Lunn societies commoners. When he was 71 years old he joined a group of local fishermen and set sail to a new passion, fishing. An occupation that lasted for 46 years, but would remain a hobby for the rest of his life. During this period he would start to develop rapidly, reaching peak physical condition at the ripe age of 81. Growing greatly in strength and endurance, since he had to pull in the heavy weight off full nets of fish night after night. He also made many friendships during his work, both Lunn and Khadan, most of which still stand to this day.&lt;br /&gt;
&lt;br /&gt;
=== Military Career ===&lt;br /&gt;
The day Sig’vyl turned 117&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; was a turning point in his life. Even though he enjoyed the life he had lived to this point, there was more to be gained. Hence why he quitted his job as a fishermen and enlisted as a soldier. With the aid of his father and due to his physical strength, he was able to climb up the ranks rather quickly. Securing himself a commanding position with the Royal guard, the ''Baltadji'', over the span of just 3 years. He used this time to further study warfare and various fighting styles, eventually mastering the blade and becoming reasonably acquitted in hand-to-hand combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Sig'Vyl painting.png|thumb|A painting of Sultan Sig'Vyl al-Buthara, painted by the talented Soun'ii al Maqlee'bayt per the Sultan's request, late 1526 AFS]]&lt;br /&gt;
&lt;br /&gt;
=== The Buthara lineage ===&lt;br /&gt;
&lt;br /&gt;
* Selphariel Buthara:       245B.F.S. - 227A.F.S&lt;br /&gt;
* Sormil Buthara:             137A.F.S - 428 A.F.S&lt;br /&gt;
* Sachirmelion Buthara:   324A.F.S - 777 A.F.S&lt;br /&gt;
* The Banished one:        688A.F.S. - 1100 A.F.S&lt;br /&gt;
* Melchior Buthara:          1003A.F.S. - 1486 A.F.S&lt;br /&gt;
* Sig’vyl Al-Buthara:         1275A.F.S. - current day&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Sultan_Sig%27vyl_Al-Buthara&amp;diff=1883</id>
		<title>Sultan Sig'vyl Al-Buthara</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Sultan_Sig%27vyl_Al-Buthara&amp;diff=1883"/>
		<updated>2022-08-18T11:44:03Z</updated>

		<summary type="html">&lt;p&gt;Sieg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Sig'Vyl Al-Buthara&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Sultan Sig'Vyl Al-Buthara.jpg|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|Sultan of Anjyarr, Firelord, &lt;br /&gt;
Monarch of the shifting sands&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1275 AFS.&lt;br /&gt;
|-&lt;br /&gt;
|Rule&lt;br /&gt;
|1522 AFS – present day&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Empire of Anjyarr]]&lt;br /&gt;
|-&lt;br /&gt;
|Race &lt;br /&gt;
|[[Dark Elves]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Anjyarri, Azari’Lunn,  Elven&lt;br /&gt;
|}&lt;br /&gt;
''This section is currently under construction. Please be patient!''&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Sig’Vyl Al-Buthara, or Sig as he is commonly referred to by ones close to him, is a tall and muscular man coming in at 2.15 meters tall. His skin is a pale purple, a tone somewhat uncommon among his Azari’Lunn kin. He has long ears that are home to two large golden earrings and long black hair. &lt;br /&gt;
&lt;br /&gt;
When it comes to clothing, his most recognizable feature is his long red mantle, made from the finest cloth in all of Eden and decorated with threads of gold and various orange flames. &lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
Sig’vyl is a calm and humble individual, even though he is from noble origin. He tends to have cheerful outburst of laughter when faced with absurdity, which results in mixed reactions from those around him. He is knowledgeable, yet fearless and unwavering at the same time. Facing down foes that far exceed his own strength, yet prevailing none the less, resulting in a sort of overconfidence in his own ability. He also has a love for tea of all sorts, his favorite being Yansoon tea. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Sig’Vyl was born on a Fireday, 21&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; of Goldscorch 1275 AFS. to the noble Buthara family. He was firstborn of his father Melchior Buthara, who was head of the family at the time. When he was still young, his mother, Yndrah Buthara, would tell him many different bedtime stories. From tales of old to myths and legends. And Sig’Vyl was profound by all of them. These stories sparked an interest in the history of his people and that of Eden, one that would guide him through his early youth. He spend much time studying history and had a great interest for the Age of Fallen Spires, especially the years before the war. A craving that could not be satisfied however, since the Azari’Lunn lacked pre-AFS literature at the time. &lt;br /&gt;
&lt;br /&gt;
Knowing Sig’Vyl would have to follow in his footsteps and not wanting him to become an arrogant nobleman, his father decreed that he had to spend significant time among Lunn societies commoners. When he was 71 years old he joined a group of local fishermen and set sail to a new passion, fishing. An occupation that lasted for 46 years, but would remain a hobby for the rest of his life. During this period he would start to develop rapidly, reaching peak physical condition at the ripe age of 81. Growing greatly in strength and endurance, since he had to pull in the heavy weight off full nets of fish night after night. He also made many friendships during his work, both Lunn and Khadan, most of which still stand to this day.&lt;br /&gt;
&lt;br /&gt;
=== Military Career ===&lt;br /&gt;
The day Sig’vyl turned 117&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; was a turning point in his life. Even though he enjoyed the life he had lived to this point, there was more to be gained. Hence why he quitted his job as a fishermen and enlisted as a soldier. With the aid of his father and due to his physical strength, he was able to climb up the ranks rather quickly. Securing himself a commanding position with the Royal guard, the ''Baltadji'', over the span of just 3 years. He used this time to further study warfare and various fighting styles, eventually mastering the blade and becoming reasonably acquitted in hand-to-hand combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Sig'Vyl painting.png|thumb|A painting of Sultan Sig'Vyl al-Buthara, painted by the talented Soun'ii al Maqlee'bayt per the Sultan's request, late 1526 AFS]]&lt;br /&gt;
&lt;br /&gt;
=== The Buthara lineage ===&lt;br /&gt;
&lt;br /&gt;
* Selphariel Buthara:       245B.F.S. - 227A.F.S&lt;br /&gt;
* Sormil Buthara:             137A.F.S - 428 A.F.S&lt;br /&gt;
* Sachirmelion Buthara:   324A.F.S - 777 A.F.S&lt;br /&gt;
* The Banished one:        688A.F.S. - 1100 A.F.S&lt;br /&gt;
* Melchior Buthara:          1003A.F.S. - 1486 A.F.S&lt;br /&gt;
* Sig’vyl Al-Buthara:         1275A.F.S. - current day&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=File:Sig%27Vyl_painting.png&amp;diff=1882</id>
		<title>File:Sig'Vyl painting.png</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=File:Sig%27Vyl_painting.png&amp;diff=1882"/>
		<updated>2022-08-18T11:41:34Z</updated>

		<summary type="html">&lt;p&gt;Sieg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An in-game painting of the late sultan Sig'Vyl al-Buthara&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Template:Navtable_Nations&amp;diff=1834</id>
		<title>Template:Navtable Nations</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Template:Navtable_Nations&amp;diff=1834"/>
		<updated>2022-06-26T15:04:17Z</updated>

		<summary type="html">&lt;p&gt;Sieg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 30%; margin: auto; border: 1px solid #AAA; background-color: #7c7c7c;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 99.9%; border: 1px solid #AAA; padding: 1px; margin: 1px; font-weight: bold; text-align: left; background-color: #7cb3f2;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; background-color: #4f739c; height: 50px;&amp;quot; | '''Nations'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6c9cd3; text-align: center; width: 30%;&amp;quot; | Human Nations&lt;br /&gt;
| [[The Hadrian Empire|The Hadrian Empire]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6c9cd3; text-align: center;&amp;quot; | Elvish Nations&lt;br /&gt;
| [[The Enlightened Kingdom of Luminion|Luminion]] · [[The Mystical Empire of Mitrona|Mitrona]] · [[The Empire of Anjyarr|Anjyarr]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6c9cd3; text-align: center;&amp;quot; | Dwarvish Nations&lt;br /&gt;
| [[Realm of the Denur|The Iron Orhim]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6c9cd3; text-align: center;&amp;quot; | Orcish Nations&lt;br /&gt;
| [[Zadh Nadrozz|Zadh Nadrozz]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6c9cd3; text-align: center;&amp;quot; | Other Nations&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Template:Navtable_Nations&amp;diff=1833</id>
		<title>Template:Navtable Nations</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Template:Navtable_Nations&amp;diff=1833"/>
		<updated>2022-06-26T15:03:43Z</updated>

		<summary type="html">&lt;p&gt;Sieg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 30%; margin: auto; border: 1px solid #AAA; background-color: #7c7c7c;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 99.9%; border: 1px solid #AAA; padding: 1px; margin: 1px; font-weight: bold; text-align: left; background-color: #7cb3f2;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; background-color: #4f739c; height: 50px;&amp;quot; | '''Nations'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6c9cd3; text-align: center; width: 30%;&amp;quot; | Human Nations&lt;br /&gt;
| [[The Hadrian Empire|The Hadrian Empire]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6c9cd3; text-align: center;&amp;quot; | Elvish Nations&lt;br /&gt;
| [[The Enlightened Kingdom of Luminion|Luminion]] · [[The Mystical Empire of Mitrona|Mitrona]] · [[The Empire of Anjyarr|Anjyarr]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6c9cd3; text-align: center;&amp;quot; | Dwarvish Nations&lt;br /&gt;
| [[The Iron Orhim|The Iron Orhim]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6c9cd3; text-align: center;&amp;quot; | Orcish Nations&lt;br /&gt;
| [[Zadh Nadrozz|Zadh Nadrozz]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6c9cd3; text-align: center;&amp;quot; | Other Nations&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Template:Navtable_Nations&amp;diff=1832</id>
		<title>Template:Navtable Nations</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Template:Navtable_Nations&amp;diff=1832"/>
		<updated>2022-06-26T14:54:37Z</updated>

		<summary type="html">&lt;p&gt;Sieg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 30%; margin: auto; border: 1px solid #AAA; background-color: #7c7c7c;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 99.9%; border: 1px solid #AAA; padding: 1px; margin: 1px; font-weight: bold; text-align: left; background-color: #7cb3f2;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; background-color: #4f739c; height: 50px;&amp;quot; | '''Nations'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6c9cd3; text-align: center; width: 30%;&amp;quot; | Human Nations&lt;br /&gt;
| [[The Hadrian Empire|The Hadrian Empire]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6c9cd3; text-align: center;&amp;quot; | Elvish Nations&lt;br /&gt;
| [[The Enlightened Kingdom of Luminion|Luminion]] · [[The Mystical Empire of Mitrona|Mitrona]] · [[The Empire of Anjyarr|Anjyarr]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6c9cd3; text-align: center;&amp;quot; | Dwarvish Nations&lt;br /&gt;
| [[Realm of the Denur|The Realm of the Denur]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6c9cd3; text-align: center;&amp;quot; | Orcish Nations&lt;br /&gt;
| [[Zadh Nadrozz|Zadh Nadrozz]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6c9cd3; text-align: center;&amp;quot; | Other Nations&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=1831</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=1831"/>
		<updated>2022-06-26T11:44:26Z</updated>

		<summary type="html">&lt;p&gt;Sieg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
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		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Empire_of_Anjyarr&amp;diff=1822</id>
		<title>The Empire of Anjyarr</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Empire_of_Anjyarr&amp;diff=1822"/>
		<updated>2022-06-21T11:06:09Z</updated>

		<summary type="html">&lt;p&gt;Sieg: /* Religion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|+The Empire of Anjyarr&lt;br /&gt;
| &amp;lt;div style='text-align: center;'&amp;gt;'''Coat of arms'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Anjyarr coa transparent.png|Coat of Arms|frameless|172x172px|center]]&lt;br /&gt;
| &amp;lt;div style='text-align: center;'&amp;gt;'''Flag'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Anjyarr_flag.png|frameless|185x185px|center]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|[[Dark Elves]]&lt;br /&gt;
[[The Khadan Humans|Khadan]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|[[Cult of Fineall]]&lt;br /&gt;
[[Tarik il Iʂik]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Elective Aristocracy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leader'''&lt;br /&gt;
|[[Sultan Sig'vyl Al-Buthara]]&lt;br /&gt;
|-&lt;br /&gt;
|'''The High Council'''&lt;br /&gt;
|[[Lapis Cupidatem]]&lt;br /&gt;
[[Zoe Al-Nobara]]&lt;br /&gt;
&lt;br /&gt;
[[Emi Al-Khra'yama]]&lt;br /&gt;
&lt;br /&gt;
[[Esebius]] &lt;br /&gt;
|-&lt;br /&gt;
|'''Preceded by:'''&lt;br /&gt;
|&lt;br /&gt;
* [[File:AlKhadir-CoatOfArms.png|20x20px]][[The Emirate of Al-Khadir]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''This section is currently under construction. Please be patient!''&lt;br /&gt;
==Introduction==&lt;br /&gt;
At the mouth of the great Ifriq delta lies the emirate of Al-Khadir, capitol of the great Empire of Anjyarr. It is a paradise of great wealth and prosperity in the midst of an unruly wasteland. Founded by a tribe of nomadic traders, whom settled due to the pleasant climate and geographic location near the Ifriq, Al-Khadir quickly became a trading hub for races all around the world. The city is a gateway to any who wish to enter the Southern world. It offers a large market for all kinds of goods from elven trinkets to dwarven drink, but also a large range of local wares such as tobacco, carpets, coffee, spices and garments!&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
The Empire of Anjyarr encompasses the entirety of the Anjyarr desert and the volcanic Jabridian island. In the south the nation’s border is signified by a large mountain range, the southern spine of Eden, which functions as a natural line of defense. On the other side of which lies the neighbouring realm of Valegro. This desert of Anjyarr has little to no mountainous terrain and thus offers no defense from invaders from the east where too the mountain range fails to offer any kind of protection. The empire’s capital Al-Kahdir lies at the estuary of great Ifriq delta, functioning as a trading port and a gateway to the Adan Ocean. &lt;br /&gt;
&lt;br /&gt;
The nation’s second largest city Al-Jabrid is located on the Jabridian island. A tropical island located not far from the Heartlands coast. The Island’s steep elevation from the seafloor make it near impossible to access without the permission of the Jabridians.&lt;br /&gt;
==Society==&lt;br /&gt;
[[File:Hierarchy.png|thumb|Anjyarrs social hierarchy]]&lt;br /&gt;
=== Social hierarchy ===&lt;br /&gt;
The foundation of Anjyarr’s society is a very clear social hierarchy which is bound by profession. At the top of this Hierarchy stands the Sultan, followed by government officials such as the high council, the Emir’s and the various Nabils. These groups make up the upper class of Anjyarr’s society. The middle class consist of soldiers, scholars, merchants and artists. These people form the core of Anjyarr's society. They are the intellectuals, the cultural backbone and ultimatly the ones that can be chosen for a position in the high council, should the need for certain successors arise. The lower class consists of workers, farmers and fishermen. They are the driving force behind Anjyarrs economy and all know this very well. Discrimination against those of lower class is therefore next to unknown in Anjyarr. Each citizen of the empire knows that without the participation of other classes, they cannot exist and thrive. &lt;br /&gt;
There is however an exeption. This being the lowest class in Anjyarr, the slave. Slavery is still practiced in Anjyarr due to the regional climate. Many people struggle with working in the intense heat, which is why slaves are used to do any hard labour in the burning sun. This class mainly consist of foreign prisoners and criminals that have been sold to the empire for punishment. However, even slaves are able to climb up the social hierarchy. When a slave shows he can be trusted and behaves himself well, said slave can buy his freedom and become a member of Anjyarrs lower class. &lt;br /&gt;
&lt;br /&gt;
The use of slaves by the empire has been criticised by many for being inhumane. The peoples of Anjyarr care little for this matter however. They highly value trust, loyalty and unity above all. These values and ideals form the backbone of their society and since most slaves are criminals, they are viewed as traitors to these ideals. &lt;br /&gt;
===Political structure===&lt;br /&gt;
[[File:Sultan Sig'Vyl Al-Buthara.jpg|thumb|A portrait of [[Sultan Sig'vyl Al-Buthara|Sultan Al-Buthara]] from his palace balcony overlooking Anjyarrs desert, 1523 AFS]]&lt;br /&gt;
Anjyarr has an elective aristocracy, which means that those with power or riches, or those who are best suited to govern, are placed in charge. These people are known as the high council, a court of representatives. Each member is responsible for representing certain social interests that are vital to Anjyarri society, such as agriculture, architecture, infrastructure, economy and security. Although the members of the court serve merely as advisors to its head, the Sultan, they do have reasonable autonomy when it comes to their own respective fields. Each of them having their own office, scribes and personnel. Council members, once chosen, can stay in office for as long as they are able. A council member can also be relieved of their duties when they are no longer deemed fit by the Sultan and/or other council members.  &lt;br /&gt;
&lt;br /&gt;
When a Council member is no longer able to do his job, a replacement can be elected to take his place. These successors hail from the “Middle” class of society, mainly scholars. These people will present themselves in front of the people they may have to represent and with their support will be brought before the High council, who will then choose the successor.&lt;br /&gt;
&lt;br /&gt;
The Sultan is chosen by the members of the high council and often comes from within their ranks. He is the head of state. Once a Sultan is chosen, he can stay in office for an unspecified amount of time. A Sultan can be removed from office either through death or when he is no longer deemed suited for the job by a 3/4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; majority of the high-council. &lt;br /&gt;
&lt;br /&gt;
The Empire is divided into various emirates, provinces that are decentralized and can thus govern themselves as long as they follow the law and stay loyal to the Sultan, with whom lies the supreme authority. An example of one of these emirates would be the Emirate of Al-Jabrid.&lt;br /&gt;
&lt;br /&gt;
The central government resides in Al-Khadir, the capital of the Empire. They primarily concern themselves with wars, criminal proceedings, taxes and large-scale infrastructure projects. They also govern the emirate of Al-Khadir.&lt;br /&gt;
&lt;br /&gt;
=== Current government ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
===Apparel===&lt;br /&gt;
Despite the many differences between the two races, both [[the Khadan Humans]] and the [[Dark Elves|Dark elves]] have managed to develop a common trend in apparel.&lt;br /&gt;
&lt;br /&gt;
The harsh climate of Anjyarr has made both races favor loose, layered robes and dresses made out of many different materials such as cotton, linen, silk or satin. The wealthy will often be seen wearing clothes accessorized with many different jewels usually made of precious metals such as gold or silver.&lt;br /&gt;
The robes and dresses of the Akhadi are usually very colourful and often have accents of gold weaved within the fabric. The only difference between the two races, when it comes to their apparel, is that the elves prefer elegant dark-coloured robes decorated with mostly purple gems and inlaid with silver instead of gold. It is also usual for Akhadis to wear piercings.&lt;br /&gt;
&lt;br /&gt;
While traveling through the desert of Anjyarr the Akhadi are often seen wearing hoods over their heads as protection as well as to hide their identity. On top of that the women are often seen wearing veils covering their face in order to keep the sand out of their face and prevent it from reaching their eyes.&lt;br /&gt;
[[File:AlKhadirSS.png|thumb|Al-Khadir city, 1521 AFS]]&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
Anjyarr is home to artisans famious throughout the whole of Eden: musicians, sculpters, painters and many other crafts. &lt;br /&gt;
&lt;br /&gt;
==== Music ====&lt;br /&gt;
Anjyarri musicians almost always come in pairs: one playing the flute and the other the harp. Together they produce an elegant tone, perfectly suiting for the tropical paradises that are their homes. They perform throughout all of Eden at special occasions such as marriages, balls or other festivities.  &lt;br /&gt;
&lt;br /&gt;
==== Sculpting and painting ====&lt;br /&gt;
The art of sculpting within the lands of Anjyarr has its roots in the old Azari tradition. The same is the case when it comes to painting. Artisans differentiate themselves from others by paying attention to detail to an extreme level. Scuplts and paintings can primarily be found in religious buildings, as well as palaces, castles and public places.&lt;br /&gt;
&lt;br /&gt;
Artisans from both these fields primarily hail from Anjyarr's [[Dark Elves|Azari'Lunn]] populus. &lt;br /&gt;
[[File:Anjyarri Carpet.png|thumb|An Anjyarri carpet within the Lunar keep's diplomatic office. [[Luminion]], late 1523 AFS]]&lt;br /&gt;
&lt;br /&gt;
==== Weaving ====&lt;br /&gt;
Weaving is an essential part of Anjyarri culture and art, primarily the weaving of carpets. the Anjyarri carpet stands out by the variety and elaborateness of its manifold designs. It can be found throughout the whole of Eden in offices, castles and palaces alike.&lt;br /&gt;
&lt;br /&gt;
Anjyarri carpets and rugs of various types are woven in parallel by nomadic tribes, in village and town workshops, and by royal court manufactories alike. As such, they represent miscellaneous, simultaneous lines of tradition, and reflect the history of Anjyarr and its various peoples. The art weaving itself dates back to the time of the Pharaohs and has changed many times throughout the centuries, giving birth to the carpets that we know today.&lt;br /&gt;
&lt;br /&gt;
The materials used for weaving vary. Most Anjyarri carpets are made out of sheep's wool. Fibers from camels and goats are also used. Goat hair is mainly used for fastening the borders, or selvedges of the carpet, since it is more resistant to abrasion. Camel wool is occasionally used in Anjyarri nomadic rugs. It is often dyed in black, or used in its natural colour. More often, wool said to be camel's wool turns out to be dyed sheep wool. &lt;br /&gt;
&lt;br /&gt;
In some cases however, Anjyarri weavers will use silk in their carpets. Silk is an expensive material, and has been used for representative carpets. Its tensile strength has been used in silk warps, but silk also appears in the carpet pile. Silk pile can be used to highlight special elements of the design. High-quality carpets from the Santhier tribe have all-silk piles. Silk pile carpets are often exceptionally fine, with a short pile and an elaborate design. Silk pile is less resistant to stress, hence why all-silk piles are often used as wall hangings or pillows.&lt;br /&gt;
&lt;br /&gt;
=== Food and drinks ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Architecture ===&lt;br /&gt;
Anjyarri architecture stands out from any other style found within Eden. They are best known for their unique take on domes. Based on the model of pre-existing Azari domes, Anjyarri architecture developed a specific form of monumental, representative building: wide central domes with huge diameters erected on top of a centre-plan building. Despite their enormous weight, the domes appear virtually weightless. Balconies are also a common feature of Anjyarri domestic architecture due to the warm climates of their realm.&lt;br /&gt;
&lt;br /&gt;
===Festivals and Celebrations===&lt;br /&gt;
&lt;br /&gt;
* ''Feast of the Sultan'' - Marking the end of a year, this feat is considered as one of the most important events in Anjyarr. Following the traditions, the local emir would welcome all their citizens into the emirates palace for a feast and games. Accordingly, it is customary for the people to wear their best attire in attending this event.&lt;br /&gt;
* ''Samudara'' - A celebration that indicates the start of a new fishing season, during which new sails are raised and the fishermen of the nation are honored.&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Religion ===&lt;br /&gt;
Anjyarr is at its core a religious state home to various religions that somehow coexist. The most dominant of these are [[Tarik il Iʂik]], or path to light, and the [[Cult of Fineall]].  &lt;br /&gt;
&lt;br /&gt;
==== Tarik ====&lt;br /&gt;
Followers of Tarik il Iʂik, or Tarik, view life as an endless struggle between light (Iʂik)  and darkness, where they themselves serve as holy soldiers of light. Violence against those who embody evil is highly encouraged, and “holy wars” against evildoers are viewed as blessings from the divine. For it gives the followers a chance at achieving heroism, which is the highest attainable goal during one's mortal life. To become a hero is to embody goodness in its purest form. To deny all self-preservation instincts and instead dawn the mantle of self-sacrifice for the good of others. The souls of heroes are cherished by the divine. When a hero perishes they live on as great beacons of hope in the night, set apart from even the brightest stars to continue to shed their light upon the world. Only to be reincarnated in times of great need. &lt;br /&gt;
&lt;br /&gt;
But this greatness is not only reserved for heroes. By subjugating oneself to hardships, be it in month or year-long campaigns or during one's daily life, any man can find spiritual elevation that will aid him in this life and his next. This notion of glory and self-sacrifice has motivated people throughout history to expose themselves to hardships over and over again in the hopes of transcending to live a better life of spirituality over materialism.  &lt;br /&gt;
&lt;br /&gt;
Tarik il Iʂik is practiced in some way by most inhabitants of the empire including dark elves, whom have incorparated certain beliefs and values from Tarik into the teachings of the [[Cult of Fineall]].  &lt;br /&gt;
&lt;br /&gt;
==== The Cult of Fineall ====&lt;br /&gt;
''“The father, Kharash, gifted the Azari strength, courage and skill of being a father to their families.'' &lt;br /&gt;
&lt;br /&gt;
''The Mother, Aerièlle, gifted her children wisdom, the ways of being the most enlightened and pure being on Eden and the knowledge on how to wield the sacred blessings of Eden in the form of magical powers.''&lt;br /&gt;
&lt;br /&gt;
''The daughter, Aestaena, gifted her children fertility, love, and the need to procreate.''&lt;br /&gt;
&lt;br /&gt;
''And at last there was the Son, Fineall, he was left with nothing but bad traits for his children, He gifted his children the challenges of life.”'' &lt;br /&gt;
&lt;br /&gt;
''(Translated by Gulzar Darsi from the Illuminated Texts)''&lt;br /&gt;
&lt;br /&gt;
Let it be known, the very origins of the Azari are not singular in origin, as these tales are often told in terms of different origins. As each respective Azari group remains uncertain of their truest emergence and the terms they might’ve been set on. Those who claim they know for certain are merely caught in the facetious narratives that make them feel whole. The stories passed down before writing have each been retold in different ways to fit cultural needs. Yet what is cited above is from the texts of the Cill, as they expressed a similar origin story to that of the Lunn. &lt;br /&gt;
&lt;br /&gt;
The Cult of Fineall is a theological branch of the Pantheon of the Phoenix with a primairly [[Dark Elves|dark elven]] following, known as the Azari'Lunn in the elven tongue. They generally worship the Son, Fineall, as their prime diety. Although with relation to Lunn theology, there are multiple camps that shape the present debate with regards to how Azari cosmology is woven into present society. Speaking in historical terms, it was Lunn mystics who lived out in the deserts of Anjyarr to experience the suffering of their ancestors, who would shape the present discourse. Three important camps define the scene: Takovins, Ga’Adamists, and Fundamentalists. The Takovins rest on a radical belief that the Pantheon gods were once entities that interacted with the material world that might’ve served a great cosmic power. They value the space of ineffability as the most central position in defining faith, and thus impede on theological readings that do not have to do with direct interactions with the material plane. The Ga’adamists believe that Fineall is a messianic figure that is protecting the present world from the corrupting evils that have affected all other members of the Pantheon. As for the fundamentalists, they believe that Fineall is an important figure in protecting the material world from the Pantheon, yet they do not believe that Fineall is some sort of savior. Instead, they believe Fineall is waiting for a messiah to come.  &lt;br /&gt;
&lt;br /&gt;
As a whole, the Azari’Lunn believe that the Pantheon did not splinter their gifts off to selected races, rather all the gifts were granted to every race. Racial categories would then eventually form the different patrons that the original Azaris aligned themselves with. In turn, the original differences were then cultural rather than pre-inscribed by gifts. Along with all this, many Lunn believe that all Azari, and all mortals altogether, are in a damned state. And it is by achieving and leaving the material plane into the beyond that the fallen state dissipates, as they return to Fineall to aid in the struggle against corruption. Depending on the schools of thought, the Lunn also are rather divided on the question of whether there is one overarching God (Al-Hadar) or whether all collapse into One deity. These conversations being inspired by the Tarik, which is the philosophical and spiritual trajectory offered up by the Khadan. &lt;br /&gt;
&lt;br /&gt;
==== Other religious groups ====&lt;br /&gt;
Anjyarr is also home to a small minority of Makerists. The group mainly consisting of Attian immigrants and Khadan converts. &lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
Anjyarr is a realm rich of exotic goods and its economy thrives on the export of these goods. Carpets, garments, coffee, tea and spice. These goods are popular throughout all of Eden, and Anjyarr has the full monopoly on them.&lt;br /&gt;
&lt;br /&gt;
Currently the nations exports are primarily made up of dyes, gold, carpets, coffee, tea and chocolate. &lt;br /&gt;
&lt;br /&gt;
==Military ==&lt;br /&gt;
The Anjyarri military operates on land as well as on the seas. Its maritime forces revolve around the protection of important trade routes, primarily the Al-Hadar deep.&lt;br /&gt;
&lt;br /&gt;
=== Organization ===&lt;br /&gt;
The Empires mainland forces are made up of infantry, skirmishers and cavalry. Whenever a new recruit joins the army he is first given basic combat training, after which he can decide to specialize himself in melee, horseback or skirmish combat.  &lt;br /&gt;
&lt;br /&gt;
==== Jundi ====&lt;br /&gt;
The Jundi form the backbone of Anjyarrs armies. They are a lightly armored hybrid unit armed with swords, shields and crossbows. They also act as guards and law enforcers within the Empire and make up most of the city garrisons. &lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Apparel ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Laws &amp;amp; punishments==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Empire of Anjyarr has simple but strict laws which can be read in the book of law. These books can be found in any library within the Empire and are widespread throughout Eden. The book reads as follows:&lt;br /&gt;
&lt;br /&gt;
''The law, bestowed upon us by the blessed stars.''&lt;br /&gt;
&lt;br /&gt;
=== 1. Regarding rule of the land ===&lt;br /&gt;
&lt;br /&gt;
* 1.1 The power of the sultan has been given to him by the forces of good. His judgement is final in all matters. None may oppose. Those who do shall be punished by death. Lest our delicate balance be corrupted.&lt;br /&gt;
* 1.2 The three most direct advisors of the sultan are his representatives and replacement in times where he may not be in place to fulfill his duty. With a signed declaration they may make decisions in his name for a period not surpassing 2 weeks. When needed they may disobey the sultan.&lt;br /&gt;
* 1.3 would the sultan pass before their heir is fit to rule a council consisting of his three closest advisors will oversee the essential functions of society. Until the heir comes of age.&lt;br /&gt;
* 1.4 the sultans power must be used for good.&lt;br /&gt;
&lt;br /&gt;
=== 2. Citizens duties ===&lt;br /&gt;
&lt;br /&gt;
* 2.1 A citizen of Anjyarr must honor its traditions regardless of background. Participation in national holidays are mandatory with the exemption of those who are on mission. Or in realms not of our world.&lt;br /&gt;
* 2.2 A citizen must protect the lands of Anjyarr. When called upon they must do battle for the safety of the people regardless of age, gender or physical condition. Those too weak to fight shall help in other ways.&lt;br /&gt;
* 2.3 A citizen has the duty to be honest. A lie that worsenes the empire is punishable by death. Though the final verdict is up to the sitting judge.&lt;br /&gt;
* 2.4 An Anjyarr citizen must respect his fellow citizen. Regardless of ethnicity. Discrimination will be heavily fined.&lt;br /&gt;
&lt;br /&gt;
=== 3. Citizens rights ===&lt;br /&gt;
&lt;br /&gt;
* 3.1 In times of peace anjyarr citizens are allowed to voice their concerns directly to the royal court. Disobeying an order is not the same as voicing a concern. &lt;br /&gt;
* 3.2 Any Anjyarr citizen has the right to ample nutrition&lt;br /&gt;
* 3.3 Anjyarr citizens have the right of protection by the royal court. Should the court fail in this task without ample reason the citizen has right to an audience with the sultan or one of his advisors to discuss potential reparations.&lt;br /&gt;
&lt;br /&gt;
=== 4. Marriage and divorce ===&lt;br /&gt;
&lt;br /&gt;
* 4.1 Anjyarr citizens are allowed marriage with anyone that has passed the adult age. Elves must be at least 90 and humans must be 18 to marry.&lt;br /&gt;
* 4.2 Divorce is strictly forbidden exept by royal decree.&lt;br /&gt;
* 4.3 couples should only present their love in an appropriate manner in public. Acts of unnessecary affection are fineable. what this means is up to the local officials.&lt;br /&gt;
&lt;br /&gt;
=== 5. Criminal law ===&lt;br /&gt;
&lt;br /&gt;
* 5.1 Theft of any kind shall be punished by the cutting of the hand.&lt;br /&gt;
* 5.2 Violence&lt;br /&gt;
** 5.2.1 Domestic violence shall be punished by a temporary exile.&lt;br /&gt;
** 5.2.2 Public violence shall be punished twice as much.&lt;br /&gt;
** 5.2.3 The only exemption from punishment is when a citizen can show they acted only in self defense. &lt;br /&gt;
&lt;br /&gt;
* 5.3 Murder shall be punished by hanging.&lt;br /&gt;
&lt;br /&gt;
=== 6. Laws regarding foreign lands ===&lt;br /&gt;
&lt;br /&gt;
* 6.1 visitors from foreign countries shall be treated the same as anjyarr citizens with the exeption of laws 2.1 and 2.2. &lt;br /&gt;
* 6.2 Citizens commiting crimes in foreign nations will not be protected by the anjyarr empire and could, by judgement of the sultan or his advisors, be stripped of their citizenship. Should these measures be taken to avoid conflict between two nations. &lt;br /&gt;
* 6.3 negatively impacting foreign relations without a seat in the royal court is a capital offence. Punishment will be decided upon by the sultan and can range from a hefty fine to death by gruesome torture.&lt;br /&gt;
&lt;br /&gt;
Be warned. Be a good representative of what the Anjyarr people stand for.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{Navtable_Nations|class=&amp;quot;mw-collapsible&amp;quot;}}&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Empire_of_Anjyarr&amp;diff=1821</id>
		<title>The Empire of Anjyarr</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Empire_of_Anjyarr&amp;diff=1821"/>
		<updated>2022-06-21T10:44:27Z</updated>

		<summary type="html">&lt;p&gt;Sieg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|+The Empire of Anjyarr&lt;br /&gt;
| &amp;lt;div style='text-align: center;'&amp;gt;'''Coat of arms'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Anjyarr coa transparent.png|Coat of Arms|frameless|172x172px|center]]&lt;br /&gt;
| &amp;lt;div style='text-align: center;'&amp;gt;'''Flag'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Anjyarr_flag.png|frameless|185x185px|center]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|[[Dark Elves]]&lt;br /&gt;
[[The Khadan Humans|Khadan]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|[[Cult of Fineall]]&lt;br /&gt;
[[Tarik il Iʂik]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Elective Aristocracy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leader'''&lt;br /&gt;
|[[Sultan Sig'vyl Al-Buthara]]&lt;br /&gt;
|-&lt;br /&gt;
|'''The High Council'''&lt;br /&gt;
|[[Lapis Cupidatem]]&lt;br /&gt;
[[Zoe Al-Nobara]]&lt;br /&gt;
&lt;br /&gt;
[[Emi Al-Khra'yama]]&lt;br /&gt;
&lt;br /&gt;
[[Esebius]] &lt;br /&gt;
|-&lt;br /&gt;
|'''Preceded by:'''&lt;br /&gt;
|&lt;br /&gt;
* [[File:AlKhadir-CoatOfArms.png|20x20px]][[The Emirate of Al-Khadir]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''This section is currently under construction. Please be patient!''&lt;br /&gt;
==Introduction==&lt;br /&gt;
At the mouth of the great Ifriq delta lies the emirate of Al-Khadir, capitol of the great Empire of Anjyarr. It is a paradise of great wealth and prosperity in the midst of an unruly wasteland. Founded by a tribe of nomadic traders, whom settled due to the pleasant climate and geographic location near the Ifriq, Al-Khadir quickly became a trading hub for races all around the world. The city is a gateway to any who wish to enter the Southern world. It offers a large market for all kinds of goods from elven trinkets to dwarven drink, but also a large range of local wares such as tobacco, carpets, coffee, spices and garments!&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
The Empire of Anjyarr encompasses the entirety of the Anjyarr desert and the volcanic Jabridian island. In the south the nation’s border is signified by a large mountain range, the southern spine of Eden, which functions as a natural line of defense. On the other side of which lies the neighbouring realm of Valegro. This desert of Anjyarr has little to no mountainous terrain and thus offers no defense from invaders from the east where too the mountain range fails to offer any kind of protection. The empire’s capital Al-Kahdir lies at the estuary of great Ifriq delta, functioning as a trading port and a gateway to the Adan Ocean. &lt;br /&gt;
&lt;br /&gt;
The nation’s second largest city Al-Jabrid is located on the Jabridian island. A tropical island located not far from the Heartlands coast. The Island’s steep elevation from the seafloor make it near impossible to access without the permission of the Jabridians.&lt;br /&gt;
==Society==&lt;br /&gt;
[[File:Hierarchy.png|thumb|Anjyarrs social hierarchy]]&lt;br /&gt;
=== Social hierarchy ===&lt;br /&gt;
The foundation of Anjyarr’s society is a very clear social hierarchy which is bound by profession. At the top of this Hierarchy stands the Sultan, followed by government officials such as the high council, the Emir’s and the various Nabils. These groups make up the upper class of Anjyarr’s society. The middle class consist of soldiers, scholars, merchants and artists. These people form the core of Anjyarr's society. They are the intellectuals, the cultural backbone and ultimatly the ones that can be chosen for a position in the high council, should the need for certain successors arise. The lower class consists of workers, farmers and fishermen. They are the driving force behind Anjyarrs economy and all know this very well. Discrimination against those of lower class is therefore next to unknown in Anjyarr. Each citizen of the empire knows that without the participation of other classes, they cannot exist and thrive. &lt;br /&gt;
There is however an exeption. This being the lowest class in Anjyarr, the slave. Slavery is still practiced in Anjyarr due to the regional climate. Many people struggle with working in the intense heat, which is why slaves are used to do any hard labour in the burning sun. This class mainly consist of foreign prisoners and criminals that have been sold to the empire for punishment. However, even slaves are able to climb up the social hierarchy. When a slave shows he can be trusted and behaves himself well, said slave can buy his freedom and become a member of Anjyarrs lower class. &lt;br /&gt;
&lt;br /&gt;
The use of slaves by the empire has been criticised by many for being inhumane. The peoples of Anjyarr care little for this matter however. They highly value trust, loyalty and unity above all. These values and ideals form the backbone of their society and since most slaves are criminals, they are viewed as traitors to these ideals. &lt;br /&gt;
===Political structure===&lt;br /&gt;
[[File:Sultan Sig'Vyl Al-Buthara.jpg|thumb|A portrait of [[Sultan Sig'vyl Al-Buthara|Sultan Al-Buthara]] from his palace balcony overlooking Anjyarrs desert, 1523 AFS]]&lt;br /&gt;
Anjyarr has an elective aristocracy, which means that those with power or riches, or those who are best suited to govern, are placed in charge. These people are known as the high council, a court of representatives. Each member is responsible for representing certain social interests that are vital to Anjyarri society, such as agriculture, architecture, infrastructure, economy and security. Although the members of the court serve merely as advisors to its head, the Sultan, they do have reasonable autonomy when it comes to their own respective fields. Each of them having their own office, scribes and personnel. Council members, once chosen, can stay in office for as long as they are able. A council member can also be relieved of their duties when they are no longer deemed fit by the Sultan and/or other council members.  &lt;br /&gt;
&lt;br /&gt;
When a Council member is no longer able to do his job, a replacement can be elected to take his place. These successors hail from the “Middle” class of society, mainly scholars. These people will present themselves in front of the people they may have to represent and with their support will be brought before the High council, who will then choose the successor.&lt;br /&gt;
&lt;br /&gt;
The Sultan is chosen by the members of the high council and often comes from within their ranks. He is the head of state. Once a Sultan is chosen, he can stay in office for an unspecified amount of time. A Sultan can be removed from office either through death or when he is no longer deemed suited for the job by a 3/4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; majority of the high-council. &lt;br /&gt;
&lt;br /&gt;
The Empire is divided into various emirates, provinces that are decentralized and can thus govern themselves as long as they follow the law and stay loyal to the Sultan, with whom lies the supreme authority. An example of one of these emirates would be the Emirate of Al-Jabrid.&lt;br /&gt;
&lt;br /&gt;
The central government resides in Al-Khadir, the capital of the Empire. They primarily concern themselves with wars, criminal proceedings, taxes and large-scale infrastructure projects. They also govern the emirate of Al-Khadir.&lt;br /&gt;
&lt;br /&gt;
=== Current government ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
===Apparel===&lt;br /&gt;
Despite the many differences between the two races, both [[the Khadan Humans]] and the [[Dark Elves|Dark elves]] have managed to develop a common trend in apparel.&lt;br /&gt;
&lt;br /&gt;
The harsh climate of Anjyarr has made both races favor loose, layered robes and dresses made out of many different materials such as cotton, linen, silk or satin. The wealthy will often be seen wearing clothes accessorized with many different jewels usually made of precious metals such as gold or silver.&lt;br /&gt;
The robes and dresses of the Akhadi are usually very colourful and often have accents of gold weaved within the fabric. The only difference between the two races, when it comes to their apparel, is that the elves prefer elegant dark-coloured robes decorated with mostly purple gems and inlaid with silver instead of gold. It is also usual for Akhadis to wear piercings.&lt;br /&gt;
&lt;br /&gt;
While traveling through the desert of Anjyarr the Akhadi are often seen wearing hoods over their heads as protection as well as to hide their identity. On top of that the women are often seen wearing veils covering their face in order to keep the sand out of their face and prevent it from reaching their eyes.&lt;br /&gt;
[[File:AlKhadirSS.png|thumb|Al-Khadir city, 1521 AFS]]&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
Anjyarr is home to artisans famious throughout the whole of Eden: musicians, sculpters, painters and many other crafts. &lt;br /&gt;
&lt;br /&gt;
==== Music ====&lt;br /&gt;
Anjyarri musicians almost always come in pairs: one playing the flute and the other the harp. Together they produce an elegant tone, perfectly suiting for the tropical paradises that are their homes. They perform throughout all of Eden at special occasions such as marriages, balls or other festivities.  &lt;br /&gt;
&lt;br /&gt;
==== Sculpting and painting ====&lt;br /&gt;
The art of sculpting within the lands of Anjyarr has its roots in the old Azari tradition. The same is the case when it comes to painting. Artisans differentiate themselves from others by paying attention to detail to an extreme level. Scuplts and paintings can primarily be found in religious buildings, as well as palaces, castles and public places.&lt;br /&gt;
&lt;br /&gt;
Artisans from both these fields primarily hail from Anjyarr's [[Dark Elves|Azari'Lunn]] populus. &lt;br /&gt;
[[File:Anjyarri Carpet.png|thumb|An Anjyarri carpet within the Lunar keep's diplomatic office. [[Luminion]], late 1523 AFS]]&lt;br /&gt;
&lt;br /&gt;
==== Weaving ====&lt;br /&gt;
Weaving is an essential part of Anjyarri culture and art, primarily the weaving of carpets. the Anjyarri carpet stands out by the variety and elaborateness of its manifold designs. It can be found throughout the whole of Eden in offices, castles and palaces alike.&lt;br /&gt;
&lt;br /&gt;
Anjyarri carpets and rugs of various types are woven in parallel by nomadic tribes, in village and town workshops, and by royal court manufactories alike. As such, they represent miscellaneous, simultaneous lines of tradition, and reflect the history of Anjyarr and its various peoples. The art weaving itself dates back to the time of the Pharaohs and has changed many times throughout the centuries, giving birth to the carpets that we know today.&lt;br /&gt;
&lt;br /&gt;
The materials used for weaving vary. Most Anjyarri carpets are made out of sheep's wool. Fibers from camels and goats are also used. Goat hair is mainly used for fastening the borders, or selvedges of the carpet, since it is more resistant to abrasion. Camel wool is occasionally used in Anjyarri nomadic rugs. It is often dyed in black, or used in its natural colour. More often, wool said to be camel's wool turns out to be dyed sheep wool. &lt;br /&gt;
&lt;br /&gt;
In some cases however, Anjyarri weavers will use silk in their carpets. Silk is an expensive material, and has been used for representative carpets. Its tensile strength has been used in silk warps, but silk also appears in the carpet pile. Silk pile can be used to highlight special elements of the design. High-quality carpets from the Santhier tribe have all-silk piles. Silk pile carpets are often exceptionally fine, with a short pile and an elaborate design. Silk pile is less resistant to stress, hence why all-silk piles are often used as wall hangings or pillows.&lt;br /&gt;
&lt;br /&gt;
=== Food and drinks ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Architecture ===&lt;br /&gt;
Anjyarri architecture stands out from any other style found within Eden. They are best known for their unique take on domes. Based on the model of pre-existing Azari domes, Anjyarri architecture developed a specific form of monumental, representative building: wide central domes with huge diameters erected on top of a centre-plan building. Despite their enormous weight, the domes appear virtually weightless. Balconies are also a common feature of Anjyarri domestic architecture due to the warm climates of their realm.&lt;br /&gt;
&lt;br /&gt;
===Festivals and Celebrations===&lt;br /&gt;
&lt;br /&gt;
* ''Feast of the Sultan'' - Marking the end of a year, this feat is considered as one of the most important events in Anjyarr. Following the traditions, the local emir would welcome all their citizens into the emirates palace for a feast and games. Accordingly, it is customary for the people to wear their best attire in attending this event.&lt;br /&gt;
* ''Samudara'' - A celebration that indicates the start of a new fishing season, during which new sails are raised and the fishermen of the nation are honored.&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Religion ===&lt;br /&gt;
Anjyarr is a highly religious state. Its dominant religion is [[Tarik il Iʂik]], or path to light. Followers of Tarik il Iʂik, or Tarik, view life as an endless struggle between light (Iʂik)  and darkness, where they themselves serve as holy soldiers of light. Violence against those who embody evil is highly encouraged, and “holy wars” against evildoers are viewed as blessings from the divine. For it gives the followers a chance at achieving heroism, which is the highest attainable goal during one's mortal life. To become a hero is to embody goodness in its purest form. To deny all self-preservation instincts and instead dawn the mantle of self-sacrifice for the good of others. The souls of heroes are cherished by the divine. When a hero perishes they live on as great beacons of hope in the night, set apart from even the brightest stars to continue to shed their light upon the world. Only to be reincarnated in times of great need. &lt;br /&gt;
&lt;br /&gt;
But this greatness is not only reserved for heroes. By subjugating oneself to hardships, be it in month or year-long campaigns or during one's daily life, any man can find spiritual elevation that will aid him in this life and his next. This notion of glory and self-sacrifice has motivated people throughout history to expose themselves to hardships over and over again in the hopes of transcending to live a better life of spirituality over materialism.  &lt;br /&gt;
&lt;br /&gt;
Tarik il Iʂik is practiced by most inhabitants of the empire including dark elves, who have combined the teachings of the [[Cult of Fineall]] into the Tarik. Many Lunn believe their creator god to be an agent of Iʂik, sent to battle the darkness. &lt;br /&gt;
&lt;br /&gt;
Anjyarr is also home to a small minority of Makerists. The group mainly consisting of Attian immigrants and Khadan converts. &lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
Anjyarr is a realm rich of exotic goods and its economy thrives on the export of these goods. Carpets, garments, coffee, tea and spice. These goods are popular throughout all of Eden, and Anjyarr has the full monopoly on them.&lt;br /&gt;
&lt;br /&gt;
Currently the nations exports are primarily made up of dyes, gold, carpets, coffee, tea and chocolate. &lt;br /&gt;
&lt;br /&gt;
==Military ==&lt;br /&gt;
The Anjyarri military operates on land as well as on the seas. Its maritime forces revolve around the protection of important trade routes, primarily the Al-Hadar deep.&lt;br /&gt;
&lt;br /&gt;
=== Organization ===&lt;br /&gt;
The Empires mainland forces are made up of infantry, skirmishers and cavalry. Whenever a new recruit joins the army he is first given basic combat training, after which he can decide to specialize himself in melee, horseback or skirmish combat.  &lt;br /&gt;
&lt;br /&gt;
==== Jundi ====&lt;br /&gt;
The Jundi form the backbone of Anjyarrs armies. They are a lightly armored hybrid unit armed with swords, shields and crossbows. They also act as guards and law enforcers within the Empire and make up most of the city garrisons. &lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Apparel ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Laws &amp;amp; punishments==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Empire of Anjyarr has simple but strict laws which can be read in the book of law. These books can be found in any library within the Empire and are widespread throughout Eden. The book reads as follows:&lt;br /&gt;
&lt;br /&gt;
''The law, bestowed upon us by the blessed stars.''&lt;br /&gt;
&lt;br /&gt;
=== 1. Regarding rule of the land ===&lt;br /&gt;
&lt;br /&gt;
* 1.1 The power of the sultan has been given to him by the forces of good. His judgement is final in all matters. None may oppose. Those who do shall be punished by death. Lest our delicate balance be corrupted.&lt;br /&gt;
* 1.2 The three most direct advisors of the sultan are his representatives and replacement in times where he may not be in place to fulfill his duty. With a signed declaration they may make decisions in his name for a period not surpassing 2 weeks. When needed they may disobey the sultan.&lt;br /&gt;
* 1.3 would the sultan pass before their heir is fit to rule a council consisting of his three closest advisors will oversee the essential functions of society. Until the heir comes of age.&lt;br /&gt;
* 1.4 the sultans power must be used for good.&lt;br /&gt;
&lt;br /&gt;
=== 2. Citizens duties ===&lt;br /&gt;
&lt;br /&gt;
* 2.1 A citizen of Anjyarr must honor its traditions regardless of background. Participation in national holidays are mandatory with the exemption of those who are on mission. Or in realms not of our world.&lt;br /&gt;
* 2.2 A citizen must protect the lands of Anjyarr. When called upon they must do battle for the safety of the people regardless of age, gender or physical condition. Those too weak to fight shall help in other ways.&lt;br /&gt;
* 2.3 A citizen has the duty to be honest. A lie that worsenes the empire is punishable by death. Though the final verdict is up to the sitting judge.&lt;br /&gt;
* 2.4 An Anjyarr citizen must respect his fellow citizen. Regardless of ethnicity. Discrimination will be heavily fined.&lt;br /&gt;
&lt;br /&gt;
=== 3. Citizens rights ===&lt;br /&gt;
&lt;br /&gt;
* 3.1 In times of peace anjyarr citizens are allowed to voice their concerns directly to the royal court. Disobeying an order is not the same as voicing a concern. &lt;br /&gt;
* 3.2 Any Anjyarr citizen has the right to ample nutrition&lt;br /&gt;
* 3.3 Anjyarr citizens have the right of protection by the royal court. Should the court fail in this task without ample reason the citizen has right to an audience with the sultan or one of his advisors to discuss potential reparations.&lt;br /&gt;
&lt;br /&gt;
=== 4. Marriage and divorce ===&lt;br /&gt;
&lt;br /&gt;
* 4.1 Anjyarr citizens are allowed marriage with anyone that has passed the adult age. Elves must be at least 90 and humans must be 18 to marry.&lt;br /&gt;
* 4.2 Divorce is strictly forbidden exept by royal decree.&lt;br /&gt;
* 4.3 couples should only present their love in an appropriate manner in public. Acts of unnessecary affection are fineable. what this means is up to the local officials.&lt;br /&gt;
&lt;br /&gt;
=== 5. Criminal law ===&lt;br /&gt;
&lt;br /&gt;
* 5.1 Theft of any kind shall be punished by the cutting of the hand.&lt;br /&gt;
* 5.2 Violence&lt;br /&gt;
** 5.2.1 Domestic violence shall be punished by a temporary exile.&lt;br /&gt;
** 5.2.2 Public violence shall be punished twice as much.&lt;br /&gt;
** 5.2.3 The only exemption from punishment is when a citizen can show they acted only in self defense. &lt;br /&gt;
&lt;br /&gt;
* 5.3 Murder shall be punished by hanging.&lt;br /&gt;
&lt;br /&gt;
=== 6. Laws regarding foreign lands ===&lt;br /&gt;
&lt;br /&gt;
* 6.1 visitors from foreign countries shall be treated the same as anjyarr citizens with the exeption of laws 2.1 and 2.2. &lt;br /&gt;
* 6.2 Citizens commiting crimes in foreign nations will not be protected by the anjyarr empire and could, by judgement of the sultan or his advisors, be stripped of their citizenship. Should these measures be taken to avoid conflict between two nations. &lt;br /&gt;
* 6.3 negatively impacting foreign relations without a seat in the royal court is a capital offence. Punishment will be decided upon by the sultan and can range from a hefty fine to death by gruesome torture.&lt;br /&gt;
&lt;br /&gt;
Be warned. Be a good representative of what the Anjyarr people stand for.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{Navtable_Nations|class=&amp;quot;mw-collapsible&amp;quot;}}&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Tarik_il_I%CA%82ik&amp;diff=1820</id>
		<title>Tarik il Iʂik</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Tarik_il_I%CA%82ik&amp;diff=1820"/>
		<updated>2022-06-19T18:36:22Z</updated>

		<summary type="html">&lt;p&gt;Sieg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The star of Iʂik &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Star.png|center|frameless|134x134px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Origins'''&lt;br /&gt;
|Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|'''Demographics'''&lt;br /&gt;
|Khadan&lt;br /&gt;
Dark Elves&lt;br /&gt;
|}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
''Good and evil are deities that reside within an unseen realm. They cannot show their physical forms but can manifest themselves through deeds or ideas. It is thus believed that through doing good one becomes a vessel for good itself. Likewise, one that commits evil deeds shall become a vessel for evil.''&lt;br /&gt;
&lt;br /&gt;
''In the perfect creation that is the universe, everything fits in its own place, as it is meant to be. Upon death, the souls of those that have walked the path of evil in their mortal lives shall be cast into the darkness of the void, surrounded by horrors unimaginable that seek only to devourer them whole.'' &lt;br /&gt;
&lt;br /&gt;
''The souls of those that lived good lives, the ones that were kind of heart, shall end up within the warm embrace of the sun, the only light within the darkness. They are the brightest stars in the night, waiting to return to Terra when the time of their reincarnation arrives. A chance only they will get since the souls that reside in the light shall not be devoured by the creatures of the dark.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beliefs ==&lt;br /&gt;
Followers of Tarik il Iʂik (meaning “Path to the light”), Tarik for short, view life as an endless struggle between light (Iʂik)  and darkness, where they themselves serve as holy soldiers of light. Violence against those who embody evil is highly encouraged, and “holy wars” against evildoers are viewed as blessings from the divine. For it gives the followers a chance at achieving heroism, which is the highest attainable goal during one's mortal life. To become a hero is to embody goodness in its purest form. To deny all self-preservation instincts and instead dawn the mantle of self-sacrifice for the good of others. The souls of heroes are cherished by the divine. When a hero perishes they live on as great beacons of hope in the night, set apart from even the brightest stars to continue to shed their light upon the world. Only to be reincarnated in times of great need. &lt;br /&gt;
&lt;br /&gt;
But this greatness is not only reserved for heroes. By subjugating oneself to hardships, be it in month or year-long campaigns or during one's daily life, any man can find spiritual elevation that will aid him in this life and his next. This notion of glory and self-sacrifice has motivated people throughout history to expose themselves to hardships over and over again in the hopes of transcending to live a better life of spirituality over materialism.  &lt;br /&gt;
&lt;br /&gt;
Tarik il Iʂik is practiced by most inhabitants of the empire including dark elves, who have combined the teachings of the [[The Cult of Fineall|Cult of Fineall]] into the Tarik. Many Lunn believe their creator god to be an agent of Iʂik, sent to battle the darkness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Practises ==&lt;br /&gt;
Philosophy is held in high regard, for the art concerns itself with questioning what is good and what is evil. It is thus no surprise that the Paths spiritual leaders are philosophers of great intellect, valued throughout all Eden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Tarik il Iʂik came about in 150 B.F.S due to the teachings of a man known as &amp;quot;The Philosopher&amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt;. It started in Zenfey, the capital of the Zenither tribe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
WIP&lt;br /&gt;
[[Category:Religions]]&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Empire_of_Anjyarr&amp;diff=1784</id>
		<title>The Empire of Anjyarr</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Empire_of_Anjyarr&amp;diff=1784"/>
		<updated>2022-05-23T08:48:28Z</updated>

		<summary type="html">&lt;p&gt;Sieg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|+The Empire of Anjyarr&lt;br /&gt;
| &amp;lt;div style='text-align: center;'&amp;gt;'''Coat of arms'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Anjyarr coa transparent.png|Coat of Arms|frameless|172x172px|center]]&lt;br /&gt;
| &amp;lt;div style='text-align: center;'&amp;gt;'''Flag'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Anjyarr_flag.png|frameless|185x185px|center]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|[[Dark Elves]]&lt;br /&gt;
[[The Khadan Humans|Khadan]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|[[Cult of Fineall]]&lt;br /&gt;
[[Tarik il Iʂik]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Elective Aristocracy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leader'''&lt;br /&gt;
|[[Sultan Sig'vyl Al-Buthara]]&lt;br /&gt;
|-&lt;br /&gt;
|'''The High Council'''&lt;br /&gt;
|[[Lapis Cupidatem]]&lt;br /&gt;
[[Zoe Al-Nobara]]&lt;br /&gt;
&lt;br /&gt;
[[Emi Al-Khra'yama]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Preceded by:'''&lt;br /&gt;
|&lt;br /&gt;
* [[File:AlKhadir-CoatOfArms.png|20x20px]][[The Emirate of Al-Khadir]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''This section is currently under construction. Please be patient!''&lt;br /&gt;
==Introduction==&lt;br /&gt;
At the mouth of the great Ifriq delta lies the emirate of Al-Khadir, capitol of the great Empire of Anjyarr. It is a paradise of great wealth and prosperity in the midst of an unruly wasteland. Founded by a tribe of nomadic traders, whom settled due to the pleasant climate and geographic location near the Ifriq, Al-Khadir quickly became a trading hub for races all around the world. The city is a gateway to any who wish to enter the Southern world. It offers a large market for all kinds of goods from elven trinkets to dwarven drink, but also a large range of local wares such as tobacco, carpets, coffee, spices and garments!&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
The Empire of Anjyarr encompasses the entirety of the Anjyarr desert and the volcanic Jabridian island. In the south the nation’s border is signified by a large mountain range, the southern spine of Eden, which functions as a natural line of defense. On the other side of which lies the neighbouring realm of Valegro. This desert of Anjyarr has little to no mountainous terrain and thus offers no defense from invaders from the east where too the mountain range fails to offer any kind of protection. The empire’s capital Al-Kahdir lies at the estuary of great Ifriq delta, functioning as a trading port and a gateway to the Adan Ocean. &lt;br /&gt;
&lt;br /&gt;
The nation’s second largest city Al-Jabrid is located on the Jabridian island. A tropical island located not far from the Heartlands coast. The Island’s steep elevation from the seafloor make it near impossible to access without the permission of the Jabridians.&lt;br /&gt;
==Society==&lt;br /&gt;
[[File:Hierarchy.png|thumb|Anjyarrs social hierarchy]]&lt;br /&gt;
=== Social hierarchy ===&lt;br /&gt;
The foundation of Anjyarr’s society is a very clear social hierarchy which is bound by profession. At the top of this Hierarchy stands the Sultan, followed by government officials such as the high council, the Emir’s and the various Nabils. These groups make up the upper class of Anjyarr’s society. The middle class consist of soldiers, scholars, merchants and artists. These people form the core of Anjyarr's society. They are the intellectuals, the cultural backbone and ultimatly the ones that can be chosen for a position in the high council, should the need for certain successors arise. The lower class consists of workers, farmers and fishermen. They are the driving force behind Anjyarrs economy and all know this very well. Discrimination against those of lower class is therefore next to unknown in Anjyarr. Each citizen of the empire knows that without the participation of other classes, they cannot exist and thrive. &lt;br /&gt;
There is however an exeption. This being the lowest class in Anjyarr, the slave. Slavery is still practiced in Anjyarr due to the regional climate. Many people struggle with working in the intense heat, which is why slaves are used to do any hard labour in the burning sun. This class mainly consist of foreign prisoners and criminals that have been sold to the empire for punishment. However, even slaves are able to climb up the social hierarchy. When a slave shows he can be trusted and behaves himself well, said slave can buy his freedom and become a member of Anjyarrs lower class. &lt;br /&gt;
&lt;br /&gt;
The use of slaves by the empire has been criticised by many for being inhumane. The peoples of Anjyarr care little for this matter however. They highly value trust, loyalty and unity above all. These values and ideals form the backbone of their society and since most slaves are criminals, they are viewed as traitors to these ideals. &lt;br /&gt;
===Political structure===&lt;br /&gt;
[[File:Sultan Sig'Vyl Al-Buthara.jpg|thumb|A portrait of [[Sultan Sig'vyl Al-Buthara|Sultan Al-Buthara]] from his palace balcony overlooking Anjyarrs desert, 1523 AFS]]&lt;br /&gt;
Anjyarr has an elective aristocracy, which means that those with power or riches, or those who are best suited to govern, are placed in charge. These people are known as the high council, a court of representatives. Each member is responsible for representing certain social interests that are vital to Anjyarri society, such as agriculture, architecture, infrastructure, economy and security. Although the members of the court serve merely as advisors to its head, the Sultan, they do have reasonable autonomy when it comes to their own respective fields. Each of them having their own office, scribes and personnel. Council members, once chosen, can stay in office for as long as they are able. A council member can also be relieved of their duties when they are no longer deemed fit by the Sultan and/or other council members.  &lt;br /&gt;
&lt;br /&gt;
When a Council member is no longer able to do his job, a replacement can be elected to take his place. These successors hail from the “Middle” class of society, mainly scholars. These people will present themselves in front of the people they may have to represent and with their support will be brought before the High council, who will then choose the successor.&lt;br /&gt;
&lt;br /&gt;
The Sultan is chosen by the members of the high council and often comes from within their ranks. He is the head of state. Once a Sultan is chosen, he can stay in office for an unspecified amount of time. A Sultan can be removed from office either through death or when he is no longer deemed suited for the job by a 3/4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; majority of the high-council. &lt;br /&gt;
&lt;br /&gt;
The Empire is divided into various emirates, provinces that are decentralized and can thus govern themselves as long as they follow the law and stay loyal to the Sultan, with whom lies the supreme authority. An example of one of these emirates would be the Emirate of Al-Jabrid.&lt;br /&gt;
&lt;br /&gt;
The central government resides in Al-Khadir, the capitol of the Empire. They primarily concern themselves with wars, criminal proceedings, taxes and large-scale infrastructure projects. They also govern the emirate of Al-Khadir.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
===Apparel===&lt;br /&gt;
Despite the many differences between the two races, both [[the Khadan Humans]] and the [[Dark Elves|Dark elves]] have managed to develop a common trend in apparel.&lt;br /&gt;
&lt;br /&gt;
The harsh climate of Anjyarr has made both races favor loose, layered robes and dresses made out of many different materials such as cotton, linen, silk or satin. The wealthy will often be seen wearing clothes accessorized with many different jewels usually made of precious metals such as gold or silver.&lt;br /&gt;
The robes and dresses of the Akhadi are usually very colourful and often have accents of gold weaved within the fabric. The only difference between the two races, when it comes to their apparel, is that the elves prefer elegant dark-coloured robes decorated with mostly purple gems and inlaid with silver instead of gold. It is also usual for Akhadis to wear piercings.&lt;br /&gt;
&lt;br /&gt;
While traveling through the desert of Anjyarr the Akhadi are often seen wearing hoods over their heads as protection as well as to hide their identity. On top of that the women are often seen wearing veils covering their face in order to keep the sand out of their face and prevent it from reaching their eyes.&lt;br /&gt;
[[File:AlKhadirSS.png|thumb|Al-Khadir city, 1521 AFS]]&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
Anjyarr is home to artisans famious throughout the whole of Eden: musicians, sculpters, painters and many other crafts. &lt;br /&gt;
&lt;br /&gt;
==== Music ====&lt;br /&gt;
Anjyarri musicians almost always come in pairs: one playing the flute and the other the harp. Together they produce an elegant tone, perfectly suiting for the tropical paradises that are their homes. They perform throughout all of Eden at special occasions such as marriages, balls or other festivities.  &lt;br /&gt;
&lt;br /&gt;
==== Sculpting and painting ====&lt;br /&gt;
The art of sculpting within the lands of Anjyarr has its roots in the old Azari tradition. The same is the case when it comes to painting. Artisans differentiate themselves from others by paying attention to detail to an extreme level. Scuplts and paintings can primarily be found in religious buildings, as well as palaces, castles and public places.&lt;br /&gt;
&lt;br /&gt;
Artisans from both these fields primarily hail from Anjyarr's [[Dark Elves|Azari'Lunn]] populus. &lt;br /&gt;
[[File:Anjyarri Carpet.png|thumb|An Anjyarri carpet within the Lunar keep's diplomatic office. [[Luminion]], late 1523 AFS]]&lt;br /&gt;
&lt;br /&gt;
==== Weaving ====&lt;br /&gt;
Weaving is an essential part of Anjyarri culture and art, primarily the weaving of carpets. the Anjyarri carpet stands out by the variety and elaborateness of its manifold designs. It can be found throughout the whole of Eden in offices, castles and palaces alike.&lt;br /&gt;
&lt;br /&gt;
Anjyarri carpets and rugs of various types are woven in parallel by nomadic tribes, in village and town workshops, and by royal court manufactories alike. As such, they represent miscellaneous, simultaneous lines of tradition, and reflect the history of Anjyarr and its various peoples. The art weaving itself dates back to the time of the Pharaohs and has changed many times throughout the centuries, giving birth to the carpets that we know today.&lt;br /&gt;
&lt;br /&gt;
The materials used for weaving vary. Most Anjyarri carpets are made out of sheep's wool. Fibers from camels and goats are also used. Goat hair is mainly used for fastening the borders, or selvedges of the carpet, since it is more resistant to abrasion. Camel wool is occasionally used in Anjyarri nomadic rugs. It is often dyed in black, or used in its natural colour. More often, wool said to be camel's wool turns out to be dyed sheep wool. &lt;br /&gt;
&lt;br /&gt;
In some cases however, Anjyarri weavers will use silk in their carpets. Silk is an expensive material, and has been used for representative carpets. Its tensile strength has been used in silk warps, but silk also appears in the carpet pile. Silk pile can be used to highlight special elements of the design. High-quality carpets from the Santhier tribe have all-silk piles. Silk pile carpets are often exceptionally fine, with a short pile and an elaborate design. Silk pile is less resistant to stress, hence why all-silk piles are often used as wall hangings or pillows.&lt;br /&gt;
&lt;br /&gt;
=== Food and drinks ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Architecture ===&lt;br /&gt;
Anjyarri architecture stands out from any other style found within Eden. They are best known for their unique take on domes. Based on the model of pre-existing Azari domes, Anjyarri architecture developed a specific form of monumental, representative building: wide central domes with huge diameters erected on top of a centre-plan building. Despite their enormous weight, the domes appear virtually weightless. Balconies are also a common feature of Anjyarri domestic architecture due to the warm climates of their realm.&lt;br /&gt;
&lt;br /&gt;
===Festivals and Celebrations===&lt;br /&gt;
&lt;br /&gt;
* ''Feast of the Sultan'' - Marking the end of a year, this feat is considered as one of the most important events in Anjyarr. Following the traditions, the local emir would welcome all their citizens into the emirates palace for a feast and games. Accordingly, it is customary for the people to wear their best attire in attending this event.&lt;br /&gt;
* ''Samudara'' - A celebration that indicates the start of a new fishing season, during which new sails are raised and the fishermen of the nation are honored.&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Religion ===&lt;br /&gt;
Anjyarr is a highly religious state. Its dominant religion is [[Tarik il Iʂik]], or path to light. Followers of Tarik il Iʂik, or Tarik, view life as an endless struggle between light (Iʂik)  and darkness, where they themselves serve as holy soldiers of light. Violence against those who embody evil is highly encouraged, and “holy wars” against evildoers are viewed as blessings from the divine. For it gives the followers a chance at achieving heroism, which is the highest attainable goal during one's mortal life. To become a hero is to embody goodness in its purest form. To deny all self-preservation instincts and instead dawn the mantle of self-sacrifice for the good of others. The souls of heroes are cherished by the divine. When a hero perishes they live on as great beacons of hope in the night, set apart from even the brightest stars to continue to shed their light upon the world. Only to be reincarnated in times of great need. &lt;br /&gt;
&lt;br /&gt;
But this greatness is not only reserved for heroes. By subjugating oneself to hardships, be it in month or year-long campaigns or during one's daily life, any man can find spiritual elevation that will aid him in this life and his next. This notion of glory and self-sacrifice has motivated people throughout history to expose themselves to hardships over and over again in the hopes of transcending to live a better life of spirituality over materialism.  &lt;br /&gt;
&lt;br /&gt;
Tarik il Iʂik is practiced by most inhabitants of the empire including dark elves, who have combined the teachings of the [[Cult of Fineall]] into the Tarik. Many Lunn believe their creator god to be an agent of Iʂik, sent to battle the darkness. &lt;br /&gt;
&lt;br /&gt;
Anjyarr is also home to a small minority of Makerists. The group mainly consisting of Attian immigrants and Khadan converts. &lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
Anjyarr is a realm rich of exotic goods and its economy thrives on the export of these goods. Carpets, garments, coffee, tea and spice. These goods are popular throughout all of Eden, and Anjyarr has the full monopoly on them.&lt;br /&gt;
&lt;br /&gt;
Currently the nations exports are primarily made up of dyes, gold, carpets, coffee, tea and chocolate. &lt;br /&gt;
&lt;br /&gt;
==Military ==&lt;br /&gt;
The Anjyarri military operates on land as well as on the seas. Its maritime forces revolve around the protection of important trade routes, primarily the Al-Hadar deep.&lt;br /&gt;
&lt;br /&gt;
=== Organization ===&lt;br /&gt;
The Empires mainland forces are made up of infantry, skirmishers and cavalry. Whenever a new recruit joins the army he is first given basic combat training, after which he can decide to specialize himself in melee, horseback or skirmish combat.  &lt;br /&gt;
&lt;br /&gt;
==== Jundi ====&lt;br /&gt;
The Jundi form the backbone of Anjyarrs armies. They are a lightly armored hybrid unit armed with swords, shields and crossbows. They also act as guards and law enforcers within the Empire and make up most of the city garrisons. &lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Apparel ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Laws &amp;amp; punishments==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Empire of Anjyarr has simple but strict laws which can be read in the book of law. These books can be found in any library within the Empire and are widespread throughout Eden. The book reads as follows:&lt;br /&gt;
&lt;br /&gt;
''The law, bestowed upon us by the blessed stars.''&lt;br /&gt;
&lt;br /&gt;
=== 1. Regarding rule of the land ===&lt;br /&gt;
&lt;br /&gt;
* 1.1 The power of the sultan has been given to him by the forces of good. His judgement is final in all matters. None may oppose. Those who do shall be punished by death. Lest our delicate balance be corrupted.&lt;br /&gt;
* 1.2 The three most direct advisors of the sultan are his representatives and replacement in times where he may not be in place to fulfill his duty. With a signed declaration they may make decisions in his name for a period not surpassing 2 weeks. When needed they may disobey the sultan.&lt;br /&gt;
* 1.3 would the sultan pass before their heir is fit to rule a council consisting of his three closest advisors will oversee the essential functions of society. Until the heir comes of age.&lt;br /&gt;
* 1.4 the sultans power must be used for good.&lt;br /&gt;
&lt;br /&gt;
=== 2. Citizens duties ===&lt;br /&gt;
&lt;br /&gt;
* 2.1 A citizen of Anjyarr must honor its traditions regardless of background. Participation in national holidays are mandatory with the exemption of those who are on mission. Or in realms not of our world.&lt;br /&gt;
* 2.2 A citizen must protect the lands of Anjyarr. When called upon they must do battle for the safety of the people regardless of age, gender or physical condition. Those too weak to fight shall help in other ways.&lt;br /&gt;
* 2.3 A citizen has the duty to be honest. A lie that worsenes the empire is punishable by death. Though the final verdict is up to the sitting judge.&lt;br /&gt;
* 2.4 An Anjyarr citizen must respect his fellow citizen. Regardless of ethnicity. Discrimination will be heavily fined.&lt;br /&gt;
&lt;br /&gt;
=== 3. Citizens rights ===&lt;br /&gt;
&lt;br /&gt;
* 3.1 In times of peace anjyarr citizens are allowed to voice their concerns directly to the royal court. Disobeying an order is not the same as voicing a concern. &lt;br /&gt;
* 3.2 Any Anjyarr citizen has the right to ample nutrition&lt;br /&gt;
* 3.3 Anjyarr citizens have the right of protection by the royal court. Should the court fail in this task without ample reason the citizen has right to an audience with the sultan or one of his advisors to discuss potential reparations.&lt;br /&gt;
&lt;br /&gt;
=== 4. Marriage and divorce ===&lt;br /&gt;
&lt;br /&gt;
* 4.1 Anjyarr citizens are allowed marriage with anyone that has passed the adult age. Elves must be at least 90 and humans must be 18 to marry.&lt;br /&gt;
* 4.2 Divorce is strictly forbidden exept by royal decree.&lt;br /&gt;
* 4.3 couples should only present their love in an appropriate manner in public. Acts of unnessecary affection are fineable. what this means is up to the local officials.&lt;br /&gt;
&lt;br /&gt;
=== 5. Criminal law ===&lt;br /&gt;
&lt;br /&gt;
* 5.1 Theft of any kind shall be punished by the cutting of the hand.&lt;br /&gt;
* 5.2 Violence&lt;br /&gt;
** 5.2.1 Domestic violence shall be punished by a temporary exile.&lt;br /&gt;
** 5.2.2 Public violence shall be punished twice as much.&lt;br /&gt;
** 5.2.3 The only exemption from punishment is when a citizen can show they acted only in self defense. &lt;br /&gt;
&lt;br /&gt;
* 5.3 Murder shall be punished by hanging.&lt;br /&gt;
&lt;br /&gt;
=== 6. Laws regarding foreign lands ===&lt;br /&gt;
&lt;br /&gt;
* 6.1 visitors from foreign countries shall be treated the same as anjyarr citizens with the exeption of laws 2.1 and 2.2. &lt;br /&gt;
* 6.2 Citizens commiting crimes in foreign nations will not be protected by the anjyarr empire and could, by judgement of the sultan or his advisors, be stripped of their citizenship. Should these measures be taken to avoid conflict between two nations. &lt;br /&gt;
* 6.3 negatively impacting foreign relations without a seat in the royal court is a capital offence. Punishment will be decided upon by the sultan and can range from a hefty fine to death by gruesome torture.&lt;br /&gt;
&lt;br /&gt;
Be warned. Be a good representative of what the Anjyarr people stand for.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{Navtable_Nations|class=&amp;quot;mw-collapsible&amp;quot;}}&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Empire_of_Anjyarr&amp;diff=1783</id>
		<title>The Empire of Anjyarr</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Empire_of_Anjyarr&amp;diff=1783"/>
		<updated>2022-05-23T08:45:40Z</updated>

		<summary type="html">&lt;p&gt;Sieg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|+The Empire of Anjyarr&lt;br /&gt;
| &amp;lt;div style='text-align: center;'&amp;gt;'''Coat of arms'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Anjyarr coa transparent.png|Coat of Arms|frameless|172x172px|center]]&lt;br /&gt;
| &amp;lt;div style='text-align: center;'&amp;gt;'''Flag'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Anjyarr_flag.png|frameless|185x185px|center]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|[[Dark Elves]]&lt;br /&gt;
[[The Khadan Humans|Khadan]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|Pantheon of the Phoenix&lt;br /&gt;
The Path&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Elective Aristocracy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leader'''&lt;br /&gt;
|[[Sultan Sig'vyl Al-Buthara]]&lt;br /&gt;
|-&lt;br /&gt;
|'''The High Council'''&lt;br /&gt;
|[[Lapis Cupidatem]]&lt;br /&gt;
[[Zoe Al-Nobara]]&lt;br /&gt;
&lt;br /&gt;
[[Emi Al-Khra'yama]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Preceded by:'''&lt;br /&gt;
|&lt;br /&gt;
* [[File:AlKhadir-CoatOfArms.png|20x20px]][[The Emirate of Al-Khadir]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''This section is currently under construction. Please be patient!''&lt;br /&gt;
==Introduction==&lt;br /&gt;
At the mouth of the great Ifriq delta lies the emirate of Al-Khadir, capitol of the great Empire of Anjyarr. It is a paradise of great wealth and prosperity in the midst of an unruly wasteland. Founded by a tribe of nomadic traders, whom settled due to the pleasant climate and geographic location near the Ifriq, Al-Khadir quickly became a trading hub for races all around the world. The city is a gateway to any who wish to enter the Southern world. It offers a large market for all kinds of goods from elven trinkets to dwarven drink, but also a large range of local wares such as tobacco, carpets, coffee, spices and garments!&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
The Empire of Anjyarr encompasses the entirety of the Anjyarr desert and the volcanic Jabridian island. In the south the nation’s border is signified by a large mountain range, the southern spine of Eden, which functions as a natural line of defense. On the other side of which lies the neighbouring realm of Valegro. This desert of Anjyarr has little to no mountainous terrain and thus offers no defense from invaders from the east where too the mountain range fails to offer any kind of protection. The empire’s capital Al-Kahdir lies at the estuary of great Ifriq delta, functioning as a trading port and a gateway to the Adan Ocean. &lt;br /&gt;
&lt;br /&gt;
The nation’s second largest city Al-Jabrid is located on the Jabridian island. A tropical island located not far from the Heartlands coast. The Island’s steep elevation from the seafloor make it near impossible to access without the permission of the Jabridians.&lt;br /&gt;
==Society==&lt;br /&gt;
[[File:Hierarchy.png|thumb|Anjyarrs social hierarchy]]&lt;br /&gt;
=== Social hierarchy ===&lt;br /&gt;
The foundation of Anjyarr’s society is a very clear social hierarchy which is bound by profession. At the top of this Hierarchy stands the Sultan, followed by government officials such as the high council, the Emir’s and the various Nabils. These groups make up the upper class of Anjyarr’s society. The middle class consist of soldiers, scholars, merchants and artists. These people form the core of Anjyarr's society. They are the intellectuals, the cultural backbone and ultimatly the ones that can be chosen for a position in the high council, should the need for certain successors arise. The lower class consists of workers, farmers and fishermen. They are the driving force behind Anjyarrs economy and all know this very well. Discrimination against those of lower class is therefore next to unknown in Anjyarr. Each citizen of the empire knows that without the participation of other classes, they cannot exist and thrive. &lt;br /&gt;
There is however an exeption. This being the lowest class in Anjyarr, the slave. Slavery is still practiced in Anjyarr due to the regional climate. Many people struggle with working in the intense heat, which is why slaves are used to do any hard labour in the burning sun. This class mainly consist of foreign prisoners and criminals that have been sold to the empire for punishment. However, even slaves are able to climb up the social hierarchy. When a slave shows he can be trusted and behaves himself well, said slave can buy his freedom and become a member of Anjyarrs lower class. &lt;br /&gt;
&lt;br /&gt;
The use of slaves by the empire has been criticised by many for being inhumane. The peoples of Anjyarr care little for this matter however. They highly value trust, loyalty and unity above all. These values and ideals form the backbone of their society and since most slaves are criminals, they are viewed as traitors to these ideals. &lt;br /&gt;
===Political structure===&lt;br /&gt;
[[File:Sultan Sig'Vyl Al-Buthara.jpg|thumb|A portrait of [[Sultan Sig'vyl Al-Buthara|Sultan Al-Buthara]] from his palace balcony overlooking Anjyarrs desert, 1523 AFS]]&lt;br /&gt;
Anjyarr has an elective aristocracy, which means that those with power or riches, or those who are best suited to govern, are placed in charge. These people are known as the high council, a court of representatives. Each member is responsible for representing certain social interests that are vital to Anjyarri society, such as agriculture, architecture, infrastructure, economy and security. Although the members of the court serve merely as advisors to its head, the Sultan, they do have reasonable autonomy when it comes to their own respective fields. Each of them having their own office, scribes and personnel. Council members, once chosen, can stay in office for as long as they are able. A council member can also be relieved of their duties when they are no longer deemed fit by the Sultan and/or other council members.  &lt;br /&gt;
&lt;br /&gt;
When a Council member is no longer able to do his job, a replacement can be elected to take his place. These successors hail from the “Middle” class of society, mainly scholars. These people will present themselves in front of the people they may have to represent and with their support will be brought before the High council, who will then choose the successor.&lt;br /&gt;
&lt;br /&gt;
The Sultan is chosen by the members of the high council and often comes from within their ranks. He is the head of state. Once a Sultan is chosen, he can stay in office for an unspecified amount of time. A Sultan can be removed from office either through death or when he is no longer deemed suited for the job by a 3/4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; majority of the high-council. &lt;br /&gt;
&lt;br /&gt;
The Empire is divided into various emirates, provinces that are decentralized and can thus govern themselves as long as they follow the law and stay loyal to the Sultan, with whom lies the supreme authority. An example of one of these emirates would be the Emirate of Al-Jabrid.&lt;br /&gt;
&lt;br /&gt;
The central government resides in Al-Khadir, the capitol of the Empire. They primarily concern themselves with wars, criminal proceedings, taxes and large-scale infrastructure projects. They also govern the emirate of Al-Khadir.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
===Apparel===&lt;br /&gt;
Despite the many differences between the two races, both [[the Khadan Humans]] and the [[Dark Elves|Dark elves]] have managed to develop a common trend in apparel.&lt;br /&gt;
&lt;br /&gt;
The harsh climate of Anjyarr has made both races favor loose, layered robes and dresses made out of many different materials such as cotton, linen, silk or satin. The wealthy will often be seen wearing clothes accessorized with many different jewels usually made of precious metals such as gold or silver.&lt;br /&gt;
The robes and dresses of the Akhadi are usually very colourful and often have accents of gold weaved within the fabric. The only difference between the two races, when it comes to their apparel, is that the elves prefer elegant dark-coloured robes decorated with mostly purple gems and inlaid with silver instead of gold. It is also usual for Akhadis to wear piercings.&lt;br /&gt;
&lt;br /&gt;
While traveling through the desert of Anjyarr the Akhadi are often seen wearing hoods over their heads as protection as well as to hide their identity. On top of that the women are often seen wearing veils covering their face in order to keep the sand out of their face and prevent it from reaching their eyes.&lt;br /&gt;
[[File:AlKhadirSS.png|thumb|Al-Khadir city, 1521 AFS]]&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
Anjyarr is home to artisans famious throughout the whole of Eden: musicians, sculpters, painters and many other crafts. &lt;br /&gt;
&lt;br /&gt;
==== Music ====&lt;br /&gt;
Anjyarri musicians almost always come in pairs: one playing the flute and the other the harp. Together they produce an elegant tone, perfectly suiting for the tropical paradises that are their homes. They perform throughout all of Eden at special occasions such as marriages, balls or other festivities.  &lt;br /&gt;
&lt;br /&gt;
==== Sculpting and painting ====&lt;br /&gt;
The art of sculpting within the lands of Anjyarr has its roots in the old Azari tradition. The same is the case when it comes to painting. Artisans differentiate themselves from others by paying attention to detail to an extreme level. Scuplts and paintings can primarily be found in religious buildings, as well as palaces, castles and public places.&lt;br /&gt;
&lt;br /&gt;
Artisans from both these fields primarily hail from Anjyarr's [[Dark Elves|Azari'Lunn]] populus. &lt;br /&gt;
[[File:Anjyarri Carpet.png|thumb|An Anjyarri carpet within the Lunar keep's diplomatic office. [[Luminion]], late 1523 AFS]]&lt;br /&gt;
&lt;br /&gt;
==== Weaving ====&lt;br /&gt;
Weaving is an essential part of Anjyarri culture and art, primarily the weaving of carpets. the Anjyarri carpet stands out by the variety and elaborateness of its manifold designs. It can be found throughout the whole of Eden in offices, castles and palaces alike.&lt;br /&gt;
&lt;br /&gt;
Anjyarri carpets and rugs of various types are woven in parallel by nomadic tribes, in village and town workshops, and by royal court manufactories alike. As such, they represent miscellaneous, simultaneous lines of tradition, and reflect the history of Anjyarr and its various peoples. The art weaving itself dates back to the time of the Pharaohs and has changed many times throughout the centuries, giving birth to the carpets that we know today.&lt;br /&gt;
&lt;br /&gt;
The materials used for weaving vary. Most Anjyarri carpets are made out of sheep's wool. Fibers from camels and goats are also used. Goat hair is mainly used for fastening the borders, or selvedges of the carpet, since it is more resistant to abrasion. Camel wool is occasionally used in Anjyarri nomadic rugs. It is often dyed in black, or used in its natural colour. More often, wool said to be camel's wool turns out to be dyed sheep wool. &lt;br /&gt;
&lt;br /&gt;
In some cases however, Anjyarri weavers will use silk in their carpets. Silk is an expensive material, and has been used for representative carpets. Its tensile strength has been used in silk warps, but silk also appears in the carpet pile. Silk pile can be used to highlight special elements of the design. High-quality carpets from the Santhier tribe have all-silk piles. Silk pile carpets are often exceptionally fine, with a short pile and an elaborate design. Silk pile is less resistant to stress, hence why all-silk piles are often used as wall hangings or pillows.&lt;br /&gt;
&lt;br /&gt;
=== Food and drinks ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Architecture ===&lt;br /&gt;
Anjyarri architecture stands out from any other style found within Eden. They are best known for their unique take on domes. Based on the model of pre-existing Azari domes, Anjyarri architecture developed a specific form of monumental, representative building: wide central domes with huge diameters erected on top of a centre-plan building. Despite their enormous weight, the domes appear virtually weightless. Balconies are also a common feature of Anjyarri domestic architecture due to the warm climates of their realm.&lt;br /&gt;
&lt;br /&gt;
===Festivals and Celebrations===&lt;br /&gt;
&lt;br /&gt;
* ''Feast of the Sultan'' - Marking the end of a year, this feat is considered as one of the most important events in Anjyarr. Following the traditions, the local emir would welcome all their citizens into the emirates palace for a feast and games. Accordingly, it is customary for the people to wear their best attire in attending this event.&lt;br /&gt;
* ''Samudara'' - A celebration that indicates the start of a new fishing season, during which new sails are raised and the fishermen of the nation are honored.&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Religion ===&lt;br /&gt;
Anjyarr is a highly religious state. Its dominant religion is [[Tarik il Iʂik]], or path to light. Followers of Tarik il Iʂik, or Tarik, view life as an endless struggle between light (Iʂik)  and darkness, where they themselves serve as holy soldiers of light. Violence against those who embody evil is highly encouraged, and “holy wars” against evildoers are viewed as blessings from the divine. For it gives the followers a chance at achieving heroism, which is the highest attainable goal during one's mortal life. To become a hero is to embody goodness in its purest form. To deny all self-preservation instincts and instead dawn the mantle of self-sacrifice for the good of others. The souls of heroes are cherished by the divine. When a hero perishes they live on as great beacons of hope in the night, set apart from even the brightest stars to continue to shed their light upon the world. Only to be reincarnated in times of great need. &lt;br /&gt;
&lt;br /&gt;
But this greatness is not only reserved for heroes. By subjugating oneself to hardships, be it in month or year-long campaigns or during one's daily life, any man can find spiritual elevation that will aid him in this life and his next. This notion of glory and self-sacrifice has motivated people throughout history to expose themselves to hardships over and over again in the hopes of transcending to live a better life of spirituality over materialism.  &lt;br /&gt;
&lt;br /&gt;
Tarik il Iʂik is practiced by most inhabitants of the empire including dark elves, who have combined the teachings of the [[Cult of Fineall]] into the Tarik. Many Lunn believe their creator god to be an agent of Iʂik, sent to battle the darkness. &lt;br /&gt;
&lt;br /&gt;
Anjyarr is also home to a small minority of Makerists. The group mainly consisting of Attian immigrants and Khadan converts. &lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
Anjyarr is a realm rich of exotic goods and its economy thrives on the export of these goods. Carpets, garments, coffee, tea and spice. These goods are popular throughout all of Eden, and Anjyarr has the full monopoly on them.&lt;br /&gt;
&lt;br /&gt;
Currently the nations exports are primarily made up of dyes, gold, carpets, coffee, tea and chocolate. &lt;br /&gt;
&lt;br /&gt;
==Military ==&lt;br /&gt;
The Anjyarri military operates on land as well as on the seas. Its maritime forces revolve around the protection of important trade routes, primarily the Al-Hadar deep.&lt;br /&gt;
&lt;br /&gt;
=== Organization ===&lt;br /&gt;
The Empires mainland forces are made up of infantry, skirmishers and cavalry. Whenever a new recruit joins the army he is first given basic combat training, after which he can decide to specialize himself in melee, horseback or skirmish combat.  &lt;br /&gt;
&lt;br /&gt;
==== Jundi ====&lt;br /&gt;
The Jundi form the backbone of Anjyarrs armies. They are a lightly armored hybrid unit armed with swords, shields and crossbows. They also act as guards and law enforcers within the Empire and make up most of the city garrisons. &lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Apparel ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Laws &amp;amp; punishments==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Empire of Anjyarr has simple but strict laws which can be read in the book of law. These books can be found in any library within the Empire and are widespread throughout Eden. The book reads as follows:&lt;br /&gt;
&lt;br /&gt;
''The law, bestowed upon us by the blessed stars.''&lt;br /&gt;
&lt;br /&gt;
=== 1. Regarding rule of the land ===&lt;br /&gt;
&lt;br /&gt;
* 1.1 The power of the sultan has been given to him by the forces of good. His judgement is final in all matters. None may oppose. Those who do shall be punished by death. Lest our delicate balance be corrupted.&lt;br /&gt;
* 1.2 The three most direct advisors of the sultan are his representatives and replacement in times where he may not be in place to fulfill his duty. With a signed declaration they may make decisions in his name for a period not surpassing 2 weeks. When needed they may disobey the sultan.&lt;br /&gt;
* 1.3 would the sultan pass before their heir is fit to rule a council consisting of his three closest advisors will oversee the essential functions of society. Until the heir comes of age.&lt;br /&gt;
* 1.4 the sultans power must be used for good.&lt;br /&gt;
&lt;br /&gt;
=== 2. Citizens duties ===&lt;br /&gt;
&lt;br /&gt;
* 2.1 A citizen of Anjyarr must honor its traditions regardless of background. Participation in national holidays are mandatory with the exemption of those who are on mission. Or in realms not of our world.&lt;br /&gt;
* 2.2 A citizen must protect the lands of Anjyarr. When called upon they must do battle for the safety of the people regardless of age, gender or physical condition. Those too weak to fight shall help in other ways.&lt;br /&gt;
* 2.3 A citizen has the duty to be honest. A lie that worsenes the empire is punishable by death. Though the final verdict is up to the sitting judge.&lt;br /&gt;
* 2.4 An Anjyarr citizen must respect his fellow citizen. Regardless of ethnicity. Discrimination will be heavily fined.&lt;br /&gt;
&lt;br /&gt;
=== 3. Citizens rights ===&lt;br /&gt;
&lt;br /&gt;
* 3.1 In times of peace anjyarr citizens are allowed to voice their concerns directly to the royal court. Disobeying an order is not the same as voicing a concern. &lt;br /&gt;
* 3.2 Any Anjyarr citizen has the right to ample nutrition&lt;br /&gt;
* 3.3 Anjyarr citizens have the right of protection by the royal court. Should the court fail in this task without ample reason the citizen has right to an audience with the sultan or one of his advisors to discuss potential reparations.&lt;br /&gt;
&lt;br /&gt;
=== 4. Marriage and divorce ===&lt;br /&gt;
&lt;br /&gt;
* 4.1 Anjyarr citizens are allowed marriage with anyone that has passed the adult age. Elves must be at least 90 and humans must be 18 to marry.&lt;br /&gt;
* 4.2 Divorce is strictly forbidden exept by royal decree.&lt;br /&gt;
* 4.3 couples should only present their love in an appropriate manner in public. Acts of unnessecary affection are fineable. what this means is up to the local officials.&lt;br /&gt;
&lt;br /&gt;
=== 5. Criminal law ===&lt;br /&gt;
&lt;br /&gt;
* 5.1 Theft of any kind shall be punished by the cutting of the hand.&lt;br /&gt;
* 5.2 Violence&lt;br /&gt;
** 5.2.1 Domestic violence shall be punished by a temporary exile.&lt;br /&gt;
** 5.2.2 Public violence shall be punished twice as much.&lt;br /&gt;
** 5.2.3 The only exemption from punishment is when a citizen can show they acted only in self defense. &lt;br /&gt;
&lt;br /&gt;
* 5.3 Murder shall be punished by hanging.&lt;br /&gt;
&lt;br /&gt;
=== 6. Laws regarding foreign lands ===&lt;br /&gt;
&lt;br /&gt;
* 6.1 visitors from foreign countries shall be treated the same as anjyarr citizens with the exeption of laws 2.1 and 2.2. &lt;br /&gt;
* 6.2 Citizens commiting crimes in foreign nations will not be protected by the anjyarr empire and could, by judgement of the sultan or his advisors, be stripped of their citizenship. Should these measures be taken to avoid conflict between two nations. &lt;br /&gt;
* 6.3 negatively impacting foreign relations without a seat in the royal court is a capital offence. Punishment will be decided upon by the sultan and can range from a hefty fine to death by gruesome torture.&lt;br /&gt;
&lt;br /&gt;
Be warned. Be a good representative of what the Anjyarr people stand for.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{Navtable_Nations|class=&amp;quot;mw-collapsible&amp;quot;}}&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Sultan_Sig%27vyl_Al-Buthara&amp;diff=1749</id>
		<title>Sultan Sig'vyl Al-Buthara</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Sultan_Sig%27vyl_Al-Buthara&amp;diff=1749"/>
		<updated>2022-03-29T13:07:27Z</updated>

		<summary type="html">&lt;p&gt;Sieg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Sig'Vyl Al-Buthara&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Sultan Sig'Vyl Al-Buthara.jpg|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|Sultan of Anjyarr, Firelord, &lt;br /&gt;
Monarch of the shifting sands&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1275 AFS.&lt;br /&gt;
|-&lt;br /&gt;
|Rule&lt;br /&gt;
|1522 AFS – present day&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Empire of Anjyarr]]&lt;br /&gt;
|-&lt;br /&gt;
|Race &lt;br /&gt;
|[[Dark Elves]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Anjyarri, Azari’Lunn,  Elven&lt;br /&gt;
|}&lt;br /&gt;
''This section is currently under construction. Please be patient!''&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Sig’Vyl Al-Buthara, or Sig as he is commonly referred to by ones close to him, is a tall and muscular man coming in at 2.15 meters tall. His skin is a pale purple, a tone somewhat uncommon among his Azari’Lunn kin. He has long ears that are home to two large golden earrings and long black hair. &lt;br /&gt;
&lt;br /&gt;
When it comes to clothing, his most recognizable feature is his long red mantle, made from the finest cloth in all of Eden and decorated with threads of gold and various orange flames. &lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
Sig’vyl is a calm and humble individual, even though he is from noble origin. He tends to have cheerful outburst of laughter when faced with absurdity, which results in mixed reactions from those around him. He is knowledgeable, yet fearless and unwavering at the same time. Facing down foes that far exceed his own strength, yet prevailing none the less, resulting in a sort of overconfidence in his own ability. He also has a love for tea of all sorts, his favorite being Yansoon tea. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Sig’Vyl was born on a Fireday, 21&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; of Goldscorch 1275 AFS. to the noble Buthara family. He was firstborn of his father Melchior Buthara, who was head of the family at the time. When he was still young, his mother, Yndrah Buthara, would tell him many different bedtime stories. From tales of old to myths and legends. And Sig’Vyl was profound by all of them. These stories sparked an interest in the history of his people and that of Eden, one that would guide him through his early youth. He spend much time studying history and had a great interest for the Age of Fallen Spires, especially the years before the war. A craving that could not be satisfied however, since the Azari’Lunn lacked pre-AFS literature at the time. &lt;br /&gt;
&lt;br /&gt;
Knowing Sig’Vyl would have to follow in his footsteps and not wanting him to become an arrogant nobleman, his father decreed that he had to spend significant time among Lunn societies commoners. When he was 71 years old he joined a group of local fishermen and set sail to a new passion, fishing. An occupation that lasted for 46 years, but would remain a hobby for the rest of his life. During this period he would start to develop rapidly, reaching peak physical condition at the ripe age of 81. Growing greatly in strength and endurance, since he had to pull in the heavy weight off full nets of fish night after night. He also made many friendships during his work, both Lunn and Khadan, most of which still stand to this day.&lt;br /&gt;
&lt;br /&gt;
=== Military Career ===&lt;br /&gt;
The day Sig’vyl turned 117&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; was a turning point in his life. Even though he enjoyed the life he had lived to this point, there was more to be gained. Hence why he quitted his job as a fishermen and enlisted as a soldier. With the aid of his father and due to his physical strength, he was able to climb up the ranks rather quickly. Securing himself a commanding position with the Royal guard, the ''Baltadji'', over the span of just 3 years. He used this time to further study warfare and various fighting styles, eventually mastering the blade and becoming reasonably acquitted in hand-to-hand combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Buthara lineage ===&lt;br /&gt;
&lt;br /&gt;
* Selphariel Buthara:       245B.F.S. - 227A.F.S&lt;br /&gt;
* Sormil Buthara:             137A.F.S - 428 A.F.S&lt;br /&gt;
* Sachirmelion Buthara:   324A.F.S - 777 A.F.S&lt;br /&gt;
* The Banished one:        688A.F.S. - 1100 A.F.S&lt;br /&gt;
* Melchior Buthara:          1003A.F.S. - 1486 A.F.S&lt;br /&gt;
* Sig’vyl Al-Buthara:         1275A.F.S. - current day&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Empire_of_Anjyarr&amp;diff=1747</id>
		<title>The Empire of Anjyarr</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Empire_of_Anjyarr&amp;diff=1747"/>
		<updated>2022-03-25T12:57:15Z</updated>

		<summary type="html">&lt;p&gt;Sieg: /* Laws &amp;amp; punishments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|+The Empire of Anjyarr&lt;br /&gt;
| &amp;lt;div style='text-align: center;'&amp;gt;'''Coat of arms'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Anjyarr coa transparent.png|Coat of Arms|frameless|172x172px|center]]&lt;br /&gt;
| &amp;lt;div style='text-align: center;'&amp;gt;'''Flag'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Anjyarr_flag.png|frameless|185x185px|center]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|[[Dark Elves]]&lt;br /&gt;
[[The Khadan Humans|Khadan]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|Pantheon of the Phoenix&lt;br /&gt;
The Path&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Elective Aristocracy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leader'''&lt;br /&gt;
|[[Sultan Sig'vyl Al-Buthara]]&lt;br /&gt;
|-&lt;br /&gt;
|'''The High Council'''&lt;br /&gt;
|[[Arndil Al-Mansour]]&lt;br /&gt;
[[Gyrath Kot-Thothzesh]]&lt;br /&gt;
&lt;br /&gt;
[[Emi Al-Khra'yama|Emi Al'Khra'yama]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Preceded by:'''&lt;br /&gt;
|&lt;br /&gt;
* [[File:AlKhadir-CoatOfArms.png|20x20px]][[The Emirate of Al-Khadir]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''This section is currently under construction. Please be patient!''&lt;br /&gt;
==Introduction==&lt;br /&gt;
At the mouth of the great Ifriq delta lies the emirate of Al-Khadir, capitol of the great Empire of Anjyarr. It is a paradise of great wealth and prosperity in the midst of an unruly wasteland. Founded by a tribe of nomadic traders, whom settled due to the pleasant climate and geographic location near the Ifriq, Al-Khadir quickly became a trading hub for races all around the world. The city is a gateway to any who wish to enter the Southern world. It offers a large market for all kinds of goods from elven trinkets to dwarven drink, but also a large range of local wares such as tobacco, carpets, coffee, spices and garments!&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
The Empire of Anjyarr encompasses the entirety of the Anjyarr desert and the volcanic Jabridian island. In the south the nation’s border is signified by a large mountain range, the southern spine of Eden, which functions as a natural line of defense. On the other side of which lies the neighbouring realm of Valegro. This desert of Anjyarr has little to no mountainous terrain and thus offers no defense from invaders from the east where too the mountain range fails to offer any kind of protection. The empire’s capital Al-Kahdir lies at the estuary of great Ifriq delta, functioning as a trading port and a gateway to the Adan Ocean. &lt;br /&gt;
&lt;br /&gt;
The nation’s second largest city Al-Jabrid is located on the Jabridian island. A tropical island located not far from the Heartlands coast. The Island’s steep elevation from the seafloor make it near impossible to access without the permission of the Jabridians.&lt;br /&gt;
==Society==&lt;br /&gt;
[[File:Hierarchy.png|thumb|Anjyarrs social hierarchy]]&lt;br /&gt;
=== Social hierarchy ===&lt;br /&gt;
The foundation of Anjyarr’s society is a very clear social hierarchy which is bound by profession. At the top of this Hierarchy stands the Sultan, followed by government officials such as the high council, the Emir’s and the various Nabils. These groups make up the upper class of Anjyarr’s society. The middle class consist of soldiers, scholars, merchants and artists. These people form the core of Anjyarr's society. They are the intellectuals, the cultural backbone and ultimatly the ones that can be chosen for a position in the high council, should the need for certain successors arise. The lower class consists of workers, farmers and fishermen. They are the driving force behind Anjyarrs economy and all know this very well. Discrimination against those of lower class is therefore next to unknown in Anjyarr. Each citizen of the empire knows that without the participation of other classes, they cannot exist and thrive. &lt;br /&gt;
There is however an exeption. This being the lowest class in Anjyarr, the slave. Slavery is still practiced in Anjyarr due to the regional climate. Many people struggle with working in the intense heat, which is why slaves are used to do any hard labour in the burning sun. This class mainly consist of foreign prisoners and criminals that have been sold to the empire for punishment. However, even slaves are able to climb up the social hierarchy. When a slave shows he can be trusted and behaves himself well, said slave can buy his freedom and become a member of Anjyarrs lower class. &lt;br /&gt;
&lt;br /&gt;
The use of slaves by the empire has been criticised by many for being inhumane. The peoples of Anjyarr care little for this matter however. They highly value trust, loyalty and unity above all. These values and ideals form the backbone of their society and since most slaves are criminals, they are viewed as traitors to these ideals. &lt;br /&gt;
===Political structure===&lt;br /&gt;
[[File:Sultan Sig'Vyl Al-Buthara.jpg|thumb|A portrait of [[Sultan Sig'vyl Al-Buthara|Sultan Al-Buthara]] from his palace balcony overlooking Anjyarrs desert, 1523 AFS]]&lt;br /&gt;
Anjyarr has an elective aristocracy, which means that those with power or riches, or those who are best suited to govern, are placed in charge. These people are known as the high council, a court of representatives. Each member is responsible for representing certain social interests that are vital to Anjyarri society, such as agriculture, architecture, infrastructure, economy and security. Although the members of the court serve merely as advisors to its head, the Sultan, they do have reasonable autonomy when it comes to their own respective fields. Each of them having their own office, scribes and personnel. Council members, once chosen, can stay in office for as long as they are able. A council member can also be relieved of their duties when they are no longer deemed fit by the Sultan and/or other council members.  &lt;br /&gt;
&lt;br /&gt;
When a Council member is no longer able to do his job, a replacement can be elected to take his place. These successors hail from the “Middle” class of society, mainly scholars. These people will present themselves in front of the people they may have to represent and with their support will be brought before the High council, who will then choose the successor.&lt;br /&gt;
&lt;br /&gt;
The Sultan is chosen by the members of the high council and often comes from within their ranks. He is the head of state. Once a Sultan is chosen, he can stay in office for an unspecified amount of time. A Sultan can be removed from office either through death or when he is no longer deemed suited for the job by a 3/4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; majority of the high-council. &lt;br /&gt;
&lt;br /&gt;
The Empire is divided into various emirates, provinces that are decentralized and can thus govern themselves as long as they follow the law and stay loyal to the Sultan, with whom lies the supreme authority. An example of one of these emirates would be the Emirate of Al-Jabrid.&lt;br /&gt;
&lt;br /&gt;
The central government resides in Al-Khadir, the capitol of the Empire. They primarily concern themselves with wars, criminal proceedings, taxes and large-scale infrastructure projects. They also govern the emirate of Al-Khadir.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
===Apparel===&lt;br /&gt;
Despite the many differences between the two races, both [[the Khadan Humans]] and the [[Dark Elves|Dark elves]] have managed to develop a common trend in apparel.&lt;br /&gt;
&lt;br /&gt;
The harsh climate of Anjyarr has made both races favor loose, layered robes and dresses made out of many different materials such as cotton, linen, silk or satin. The wealthy will often be seen wearing clothes accessorized with many different jewels usually made of precious metals such as gold or silver.&lt;br /&gt;
The robes and dresses of the Akhadi are usually very colourful and often have accents of gold weaved within the fabric. The only difference between the two races, when it comes to their apparel, is that the elves prefer elegant dark-coloured robes decorated with mostly purple gems and inlaid with silver instead of gold. It is also usual for Akhadis to wear piercings.&lt;br /&gt;
&lt;br /&gt;
While traveling through the desert of Anjyarr the Akhadi are often seen wearing hoods over their heads as protection as well as to hide their identity. On top of that the women are often seen wearing veils covering their face in order to keep the sand out of their face and prevent it from reaching their eyes.&lt;br /&gt;
[[File:AlKhadirSS.png|thumb|Al-Khadir city, 1521 AFS]]&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
Anjyarr is home to artisans famious throughout the whole of Eden: musicians, sculpters, painters and many other crafts. &lt;br /&gt;
&lt;br /&gt;
==== Music ====&lt;br /&gt;
Anjyarri musicians almost always come in pairs: one playing the flute and the other the harp. Together they produce an elegant tone, perfectly suiting for the tropical paradises that are their homes. They perform throughout all of Eden at special occasions such as marriages, balls or other festivities.  &lt;br /&gt;
&lt;br /&gt;
==== Sculpting and painting ====&lt;br /&gt;
The art of sculpting within the lands of Anjyarr has its roots in the old Azari tradition. The same is the case when it comes to painting. Artisans differentiate themselves from others by paying attention to detail to an extreme level. Scuplts and paintings can primarily be found in religious buildings, as well as palaces, castles and public places.&lt;br /&gt;
&lt;br /&gt;
Artisans from both these fields primarily hail from Anjyarr's [[Dark Elves|Azari'Lunn]] populus. &lt;br /&gt;
[[File:Anjyarri Carpet.png|thumb|An Anjyarri carpet within the Lunar keep's diplomatic office. [[Luminion]], late 1523 AFS]]&lt;br /&gt;
&lt;br /&gt;
==== Weaving ====&lt;br /&gt;
Weaving is an essential part of Anjyarri culture and art, primarily the weaving of carpets. the Anjyarri carpet stands out by the variety and elaborateness of its manifold designs. It can be found throughout the whole of Eden in offices, castles and palaces alike.&lt;br /&gt;
&lt;br /&gt;
Anjyarri carpets and rugs of various types are woven in parallel by nomadic tribes, in village and town workshops, and by royal court manufactories alike. As such, they represent miscellaneous, simultaneous lines of tradition, and reflect the history of Anjyarr and its various peoples. The art weaving itself dates back to the time of the Pharaohs and has changed many times throughout the centuries, giving birth to the carpets that we know today.&lt;br /&gt;
&lt;br /&gt;
The materials used for weaving vary. Most Anjyarri carpets are made out of sheep's wool. Fibers from camels and goats are also used. Goat hair is mainly used for fastening the borders, or selvedges of the carpet, since it is more resistant to abrasion. Camel wool is occasionally used in Anjyarri nomadic rugs. It is often dyed in black, or used in its natural colour. More often, wool said to be camel's wool turns out to be dyed sheep wool. &lt;br /&gt;
&lt;br /&gt;
In some cases however, Anjyarri weavers will use silk in their carpets. Silk is an expensive material, and has been used for representative carpets. Its tensile strength has been used in silk warps, but silk also appears in the carpet pile. Silk pile can be used to highlight special elements of the design. High-quality carpets from the Santhier tribe have all-silk piles. Silk pile carpets are often exceptionally fine, with a short pile and an elaborate design. Silk pile is less resistant to stress, hence why all-silk piles are often used as wall hangings or pillows.&lt;br /&gt;
&lt;br /&gt;
=== Food and drinks ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Architecture ===&lt;br /&gt;
Anjyarri architecture stands out from any other style found within Eden. They are best known for their unique take on domes. Based on the model of pre-existing Azari domes, Anjyarri architecture developed a specific form of monumental, representative building: wide central domes with huge diameters erected on top of a centre-plan building. Despite their enormous weight, the domes appear virtually weightless. Balconies are also a common feature of Anjyarri domestic architecture due to the warm climates of their realm.&lt;br /&gt;
&lt;br /&gt;
===Festivals and Celebrations===&lt;br /&gt;
&lt;br /&gt;
* ''Feast of the Sultan'' - Marking the end of a year, this feat is considered as one of the most important events in Anjyarr. Following the traditions, the local emir would welcome all their citizens into the emirates palace for a feast and games. Accordingly, it is customary for the people to wear their best attire in attending this event.&lt;br /&gt;
* ''Samudara'' - A celebration that indicates the start of a new fishing season, during which new sails are raised and the fishermen of the nation are honored.&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Religion ===&lt;br /&gt;
Anjyarr is a highly religious state. Its dominant religion is [[Tarik il Iʂik]], or path to light. Followers of Tarik il Iʂik, or Tarik, view life as an endless struggle between light (Iʂik)  and darkness, where they themselves serve as holy soldiers of light. Violence against those who embody evil is highly encouraged, and “holy wars” against evildoers are viewed as blessings from the divine. For it gives the followers a chance at achieving heroism, which is the highest attainable goal during one's mortal life. To become a hero is to embody goodness in its purest form. To deny all self-preservation instincts and instead dawn the mantle of self-sacrifice for the good of others. The souls of heroes are cherished by the divine. When a hero perishes they live on as great beacons of hope in the night, set apart from even the brightest stars to continue to shed their light upon the world. Only to be reincarnated in times of great need. &lt;br /&gt;
&lt;br /&gt;
But this greatness is not only reserved for heroes. By subjugating oneself to hardships, be it in month or year-long campaigns or during one's daily life, any man can find spiritual elevation that will aid him in this life and his next. This notion of glory and self-sacrifice has motivated people throughout history to expose themselves to hardships over and over again in the hopes of transcending to live a better life of spirituality over materialism.  &lt;br /&gt;
&lt;br /&gt;
Tarik il Iʂik is practiced by most inhabitants of the empire including dark elves, who have combined the teachings of the [[Cult of Fineall]] into the Tarik. Many Lunn believe their creator god to be an agent of Iʂik, sent to battle the darkness. &lt;br /&gt;
&lt;br /&gt;
Anjyarr is also home to a small minority of Makerists. The group mainly consisting of Attian immigrants and Khadan converts. &lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
Anjyarr is a realm rich of exotic goods and its economy thrives on the export of these goods. Carpets, garments, coffee, tea and spice. These goods are popular throughout all of Eden, and Anjyarr has the full monopoly on them.&lt;br /&gt;
&lt;br /&gt;
Currently the nations exports are primarily made up of dyes, gold, carpets, coffee, tea and chocolate. &lt;br /&gt;
&lt;br /&gt;
==Military ==&lt;br /&gt;
The Anjyarri military operates on land as well as on the seas. Its maritime forces revolve around the protection of important trade routes, primarily the Al-Hadar deep.&lt;br /&gt;
&lt;br /&gt;
=== Organization ===&lt;br /&gt;
The Empires mainland forces are made up of infantry, skirmishers and cavalry. Whenever a new recruit joins the army he is first given basic combat training, after which he can decide to specialize himself in melee, horseback or skirmish combat.  &lt;br /&gt;
&lt;br /&gt;
==== Jundi ====&lt;br /&gt;
The Jundi form the backbone of Anjyarrs armies. They are a lightly armored hybrid unit armed with swords, shields and crossbows. They also act as guards and law enforcers within the Empire and make up most of the city garrisons. &lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Apparel ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Laws &amp;amp; punishments==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Empire of Anjyarr has simple but strict laws which can be read in the book of law. These books can be found in any library within the Empire and are widespread throughout Eden. The book reads as follows:&lt;br /&gt;
&lt;br /&gt;
''The law, bestowed upon us by the blessed stars.''&lt;br /&gt;
&lt;br /&gt;
=== 1. Regarding rule of the land ===&lt;br /&gt;
&lt;br /&gt;
* 1.1 The power of the sultan has been given to him by the forces of good. His judgement is final in all matters. None may oppose. Those who do shall be punished by death. Lest our delicate balance be corrupted.&lt;br /&gt;
* 1.2 The three most direct advisors of the sultan are his representatives and replacement in times where he may not be in place to fulfill his duty. With a signed declaration they may make decisions in his name for a period not surpassing 2 weeks. When needed they may disobey the sultan.&lt;br /&gt;
* 1.3 would the sultan pass before their heir is fit to rule a council consisting of his three closest advisors will oversee the essential functions of society. Until the heir comes of age.&lt;br /&gt;
* 1.4 the sultans power must be used for good.&lt;br /&gt;
&lt;br /&gt;
=== 2. Citizens duties ===&lt;br /&gt;
&lt;br /&gt;
* 2.1 A citizen of Anjyarr must honor its traditions regardless of background. Participation in national holidays are mandatory with the exemption of those who are on mission. Or in realms not of our world.&lt;br /&gt;
* 2.2 A citizen must protect the lands of Anjyarr. When called upon they must do battle for the safety of the people regardless of age, gender or physical condition. Those too weak to fight shall help in other ways.&lt;br /&gt;
* 2.3 A citizen has the duty to be honest. A lie that worsenes the empire is punishable by death. Though the final verdict is up to the sitting judge.&lt;br /&gt;
* 2.4 An Anjyarr citizen must respect his fellow citizen. Regardless of ethnicity. Discrimination will be heavily fined.&lt;br /&gt;
&lt;br /&gt;
=== 3. Citizens rights ===&lt;br /&gt;
&lt;br /&gt;
* 3.1 In times of peace anjyarr citizens are allowed to voice their concerns directly to the royal court. Disobeying an order is not the same as voicing a concern. &lt;br /&gt;
* 3.2 Any Anjyarr citizen has the right to ample nutrition&lt;br /&gt;
* 3.3 Anjyarr citizens have the right of protection by the royal court. Should the court fail in this task without ample reason the citizen has right to an audience with the sultan or one of his advisors to discuss potential reparations.&lt;br /&gt;
&lt;br /&gt;
=== 4. Marriage and divorce ===&lt;br /&gt;
&lt;br /&gt;
* 4.1 Anjyarr citizens are allowed marriage with anyone that has passed the adult age. Elves must be at least 90 and humans must be 18 to marry.&lt;br /&gt;
* 4.2 Divorce is strictly forbidden exept by royal decree.&lt;br /&gt;
* 4.3 couples should only present their love in an appropriate manner in public. Acts of unnessecary affection are fineable. what this means is up to the local officials.&lt;br /&gt;
&lt;br /&gt;
=== 5. Criminal law ===&lt;br /&gt;
&lt;br /&gt;
* 5.1 Theft of any kind shall be punished by the cutting of the hand.&lt;br /&gt;
* 5.2 Violence&lt;br /&gt;
** 5.2.1 Domestic violence shall be punished by a temporary exile.&lt;br /&gt;
** 5.2.2 Public violence shall be punished twice as much.&lt;br /&gt;
** 5.2.3 The only exemption from punishment is when a citizen can show they acted only in self defense. &lt;br /&gt;
&lt;br /&gt;
* 5.3 Murder shall be punished by hanging.&lt;br /&gt;
&lt;br /&gt;
=== 6. Laws regarding foreign lands ===&lt;br /&gt;
&lt;br /&gt;
* 6.1 visitors from foreign countries shall be treated the same as anjyarr citizens with the exeption of laws 2.1 and 2.2. &lt;br /&gt;
* 6.2 Citizens commiting crimes in foreign nations will not be protected by the anjyarr empire and could, by judgement of the sultan or his advisors, be stripped of their citizenship. Should these measures be taken to avoid conflict between two nations. &lt;br /&gt;
* 6.3 negatively impacting foreign relations without a seat in the royal court is a capital offence. Punishment will be decided upon by the sultan and can range from a hefty fine to death by gruesome torture.&lt;br /&gt;
&lt;br /&gt;
Be warned. Be a good representative of what the Anjyarr people stand for.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{Navtable_Nations|class=&amp;quot;mw-collapsible&amp;quot;}}&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=1746</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=1746"/>
		<updated>2022-03-25T12:49:17Z</updated>

		<summary type="html">&lt;p&gt;Sieg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
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&lt;br /&gt;
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		<author><name>Sieg</name></author>
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	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Main_Page&amp;diff=1745</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Main_Page&amp;diff=1745"/>
		<updated>2022-03-25T12:48:59Z</updated>

		<summary type="html">&lt;p&gt;Sieg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wikitext.png|center|661x661px|frameless|link=https://fablesfantasyrp.com/wiki/index.php/Category:Religions]]&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; padding: 3px; vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
== The Land of Eden ==&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
== General Information ==&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[File:Eden2 (4).jpg|thumb|316x316px|Eden world map. (Download to see all the details)]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;A World of Wonders and Endless Possibilities&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Driven by imagination, the world of Eden is a sandbox filled with interesting races, nations, biomes, stories and characters. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From the moment you join you will be pulled into a plethora of adventures&lt;br /&gt;
&lt;br /&gt;
which rarely end without something magical happening.&lt;br /&gt;
&lt;br /&gt;
Playing on Eden is an exercise in collaborative creation.&lt;br /&gt;
&lt;br /&gt;
You and your friends have all the freedom to create epic stories filled with&lt;br /&gt;
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Your collective creativity will build stories that you will tell again and again,&lt;br /&gt;
&lt;br /&gt;
ranging from utterly absurd to the stuff of legends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Welcome to Eden. Welcome to Fables and Fantasy RP'''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
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|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
== Server lore ==&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NationsTab.png|center|frameless]]&lt;br /&gt;
|[[File:RacesTab.png|center|frameless]]&lt;br /&gt;
|[[File:WorldTab.png|center|frameless]]&lt;br /&gt;
|[[File:MagicTab.png|center|frameless]]&lt;br /&gt;
|[[File:TutorialsTab.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
!The Nations of Eden&lt;br /&gt;
!The inhabitants of Eden&lt;br /&gt;
!World Lore&lt;br /&gt;
!Magic and Spell Lores&lt;br /&gt;
!Server Guides&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| ;text-align: left; |'''Active Nations:'''&lt;br /&gt;
*[[File:HadrianEmpire.png|23x23px]] [[The Hadrian Empire]]&lt;br /&gt;
&lt;br /&gt;
*[[File:Valegro.png|22x22px]] [[Imperio Valegro]]&lt;br /&gt;
*[[File:Luminion Logo png.png|20x20px]] [[The Enlightened Kingdom of Luminion]]&lt;br /&gt;
*[[File:Myln Arbor.png|24x24px]] [[The Mystical Empire of Mitrona]]&lt;br /&gt;
*[[File:Anjyarr_coa_transparent.png|22x22px]][[The Empire of Anjyarr]]&lt;br /&gt;
*[[File:Orc_banner.png|20x20px]] [[Zadh Nadrozz]]&lt;br /&gt;
*[[File:Iron Orhim.png|20x20px]] [[Realm of the Denur]] &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Defunct Nations:'''&lt;br /&gt;
&lt;br /&gt;
*[[File:UnitedProvinces.png|25x25px]] [[The United Provinces of the Hinterlands]]&lt;br /&gt;
*[[File:Orc icon.png|alt=Zadh|24x24px]] [[The Domain of Zadh Nadrozz]]&lt;br /&gt;
*[[File:Prezza.png|25x25px]][[Prezza L'aquilla]]&lt;br /&gt;
*[[File:Heartland Crest.png|29x29px]] [[The Kingdom Of Hadriana]]&lt;br /&gt;
*[[File:Veronia2.png|19x19px]] [[The Kingdom of Veronia]]&lt;br /&gt;
*[[File:Kislev.png|22x22px]] [[Królestwo Ràdymie]]&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|'''Human races:''' &lt;br /&gt;
*[[The Attian Humans]]&lt;br /&gt;
*[[The Khadan Humans]]&lt;br /&gt;
* [[The Hinterlander Humans]]&lt;br /&gt;
&lt;br /&gt;
'''Elven races:'''&lt;br /&gt;
*[[High Elves]]&lt;br /&gt;
*[[Dark Elves]]&lt;br /&gt;
*[[Wood Elves]]&lt;br /&gt;
&lt;br /&gt;
'''Dwarven races:'''&lt;br /&gt;
*[[Denur]]&lt;br /&gt;
&lt;br /&gt;
'''Faulskin races:'''&lt;br /&gt;
*[[Orcs]]&lt;br /&gt;
*[[Goblins]]&lt;br /&gt;
&lt;br /&gt;
'''Other races:'''&lt;br /&gt;
*[[Halflings]]&lt;br /&gt;
*[[Tieflings]]&lt;br /&gt;
|'''World Lore:'''&lt;br /&gt;
*[https://fablesfantasyrp.com/wiki/index.php/Category:Interesting_Locations Interesting Locations]&lt;br /&gt;
*[[Beastiary]]&lt;br /&gt;
*[[Botany]]&lt;br /&gt;
*[https://fablesfantasyrp.com/wiki/index.php/Category:Plagues_and_Diseases Plagues and Diseases]&lt;br /&gt;
*[[Edens Calendar]]&lt;br /&gt;
*[[Important People]]&lt;br /&gt;
*[https://fablesfantasyrp.com/wiki/index.php/Category:Religions Religions]&lt;br /&gt;
|'''Magic and how to use it:'''&lt;br /&gt;
* [[Magic and becoming a Spellcaster]]&lt;br /&gt;
&lt;br /&gt;
'''Types of Magic:'''&lt;br /&gt;
&lt;br /&gt;
*[[Elemental Magic]]&lt;br /&gt;
*[[Voidal Magic]]&lt;br /&gt;
|'''Guides for the F&amp;amp;F server systems:'''&lt;br /&gt;
*[[The Chat System]]&lt;br /&gt;
*[[Useful Commands]]&lt;br /&gt;
*[[Acquiring Land]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Enlightened_Kingdom_of_Luminion&amp;diff=1744</id>
		<title>The Enlightened Kingdom of Luminion</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Enlightened_Kingdom_of_Luminion&amp;diff=1744"/>
		<updated>2022-03-23T15:48:39Z</updated>

		<summary type="html">&lt;p&gt;Sieg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The Enlightened Kingdom of Luminion&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Luminion Logo png.png|center|frameless|319x319px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Capital'''&lt;br /&gt;
|[[Luminion]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|Arda,&amp;quot;Glade of Dragons&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|[[High Elves]]&lt;br /&gt;
[[Tieflings]] (Minority)&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|The Pantheon of the Phoenix&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Confederal elective absolute &lt;br /&gt;
monarchy (1522 - Present)&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Therri'cill'''&lt;br /&gt;
'''Current Aeri'cill'''&lt;br /&gt;
|[[Aldir’tor Zaithrall]]&lt;br /&gt;
[[A'mos Celephin'nel]]&lt;br /&gt;
|-&lt;br /&gt;
|'''The princes of Luminion:'''&lt;br /&gt;
|[[Fynenar Aey'flir]]&lt;br /&gt;
Thirion Dasa'tra&lt;br /&gt;
|-&lt;br /&gt;
|'''Preceded by:'''&lt;br /&gt;
|&lt;br /&gt;
* [[File:Logo.png|20x20px]][[The Luminous Enclave of Aerial]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The Scions of Illumination, as the Azari’cill call themselves, invoke this name because their existence reflects the pinnacle of civilization under the Mother’s wing.&lt;br /&gt;
&lt;br /&gt;
These luminous beings have blood that glimmers by magical properties. The glittering spires of the Azari cities stand like beacons in the lands where skill and enlightenment saturate the very air. The Azari’cill absorbed so much of this innate potential that when at war, it is said that the phalanxes of the Azari warhosts glow with robust power. An assault by an Azari’cill army is swift and carried out with flawless precision. The enemy is met with a forest of blades and barrages of elemental wrath.&lt;br /&gt;
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&lt;br /&gt;
This claim of mastery also carries a deadly arrogance. The Azari come in glory, but they hail from a broken land, their elegant spires toppled and their statuary crumbled into the dust of a dead empire. The stories tell that it was the scourge of Fineall that ravaged the lands of silver; it was unavoidable. The age of the fallen spires has turned the empire of enlightenment into a spell-haunted ruin.&lt;br /&gt;
&lt;br /&gt;
Ever since the Time of Reinvention, the Azari’cill have managed to make peace with the lands they call home.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
WIP&lt;br /&gt;
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=== City Life ===&lt;br /&gt;
WIP&lt;br /&gt;
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=== Political Beliefs ===&lt;br /&gt;
WIP&lt;br /&gt;
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=== Festivals and Celebrations ===&lt;br /&gt;
&lt;br /&gt;
* Mother’s day -  Occurs during the Emerald Spring. A day of celebration for all the Elven mothers as embodiments of the Mother, Aerielle. Elven mothers are decorated with flowers picked and arranged by their children. They are treated like Queens for a day, encouraged to relax, and allow the family to take care of the home. &lt;br /&gt;
* Daughter’s day - Occurs during Eden’s Shine. A day of celebration for all Elven daughters, celebrating fertility, youth, and beauty. A feast is hosted to honor the extinct Azari’Soll. Then the Elves dance the night away to jovial music. &lt;br /&gt;
* Arch Arcane Championship - Every eight years the Azari’cill host the Arch Arcane. It's a tournament for mages from all over Eden to show their magical prowess in the arena.&lt;br /&gt;
* Father’s day- Occurs during the Amber Dawn. It is celebrated with a harvest festival that features artisan foods and elven wine. It is open to the greater public, acting as a farmer’s market. Azari’cerr are typically invited to partake in the festivities. &lt;br /&gt;
* Son’s day- Occurs during Lilith’s Veil. It is a more solemn event, acting as a day of remembrance for the Son’s rebellion, and the attack of their Azari’lunn kin. It is a day of silence and fasting, conversations always short and spoken in whispers. After the sun sets however, the children dress up as demons to avoid being snatched away by the ghosts of winter, and knock on doors to ask for sweets and pastries from inside.&lt;br /&gt;
&lt;br /&gt;
=== Commerce and work ===&lt;br /&gt;
WIP&lt;br /&gt;
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== Religious Beliefs ==&lt;br /&gt;
[[File:Luminion.png|thumb|405x405px|The City of Luminion ~1522]]&lt;br /&gt;
One of the most pure tasks in High Elven society is being part of the Temple of the Silver Phoenix. Many families will donate their children to the Temple where they will be raised, taught, and trained in the way of the Mother. While not explicitly stated, it is more common for people to donate their daughters. &lt;br /&gt;
&lt;br /&gt;
These children are divided by their age, ranging from little ones (Bessi’inn), adolescents (Scin), and teens (Scini). These students are raised under the roof of the mother, learning of their history, their religion, their Goddess. They are taught discipline, purity, and chastity. Once of age, these children will attempt to connect with the divine Mother in a trial. If successful, the Scini become Scinari, ordained priests and missionaries of the Mother. These priests are able to directly connect with the Mother and translate Her Will upon the Elves of Aerial. The highest of these positions is the “Silver Phoenix.” &lt;br /&gt;
&lt;br /&gt;
Should a Scini fail the trial, they are redirected to becoming custodians and scribes of the church. While not strictly forbidden, it is taboo to leave the church given the implications of impurity and lack of chastity. It is not uncommon that a Purity Trial follows soon after. &lt;br /&gt;
&lt;br /&gt;
== Military and Law ==&lt;br /&gt;
The Azari that choose not to pursue a academic or clergic path to climb the ladder of enlightenment often choose for a martial career within the Luminous Host. Physical conflict has always been viewed as brutish and unrefined in the high society of the 'cill. But with the omnipresent threat of Fineall, and the rapid advancement of surrounding nations, the Azari'cill had no choice besides preparing the newly established Luminous Enclave for the wars to come.  &lt;br /&gt;
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Under the guidance of Therri'cill Calydrian I Elladris, the Luminous Enclave introduced a levy system. One can join the ranks of the Luminous host on a vuluntary basis or be drafted into it in times of conflict. Those who choose to join the ranks voluntarily receive many years of training. It is expected of each career soldier to be a master with the sword, spear and bow. These career soldiers act as unit commanders of the citizen militia or elite units on the battlefield. The career soldiers also receive a priority position when the choosing ceremony for the Silver Cloaks takes place.  &lt;br /&gt;
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=== Structure of the luminous host ===&lt;br /&gt;
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==== The citizen militia ====&lt;br /&gt;
Every 'Cill is expected to train themselves to become either a militia archer or spearman. Therri'cill Calydrian I Elladris introduced a levy system in response to the brutal events of the Age of Fallen Spires. These citizen warriors form the bulk of the enclaves armies. They are only active during wars. Every Elf, though he may be a craftsman, merchant or artist in peacetime, must become a resolute fighter in time of war.&lt;br /&gt;
&lt;br /&gt;
==== The Knights of Aerial ====&lt;br /&gt;
Azari'cill are horsemasters without peer, and their knightly hosts can be accounted amongst the most glorious in the known world. Such is the duty and right of Aerial's nobility - to ride to war and fight at the forefront of battle to repeat the glories first won by the knights of Tetheris' court. Yet all the courage would be nothing without their swift steeds. Whose intelligence and faitfullness far outstrips the horses of other lands.&lt;br /&gt;
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==== Battle mages ====&lt;br /&gt;
In Aerial, those who devote their lives to magic are treated with the highest respect and honour. They are the supporting backbone of the Azari'cill in and outside of times of war. Mages mostly act as advisors and sometimes commanders of the Azari army, and provide support through the usage of spells.&lt;br /&gt;
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==== The Silver Cloaks ====&lt;br /&gt;
The Silver Cloaks are the guardians of the Diarchs of the Luminous Enclave. These are the finest warriors of the Azari people and are hand picked by the Therri'cill. As the sworn warriors of the Diarchy These guardians are honorbound to protect the ruler of the Luminous enclave at all cost. Their position lies beyond the rule of nobles and princes. Only the Diarchs of the Luminous Enclave can command them. They act as bodyguards on the battlefield and often act as the Diarchs personal emissaries in day-to-day life.    &lt;br /&gt;
&lt;br /&gt;
==== Martial Traditions ====&lt;br /&gt;
Before battle, High Elves will paint their shields, often images of the Silver Phoenix, or even a family crest. Whenever it's time for a new battle, they will paint a new image over the old one to represent strength and consistency in the face of change.        &lt;br /&gt;
&lt;br /&gt;
=== The Cillari Law ===&lt;br /&gt;
&lt;br /&gt;
===== Chapter 1: The Fundamentals =====&lt;br /&gt;
&amp;lt;u&amp;gt;Article 1.&amp;lt;/u&amp;gt; The citizens of the mothers blessed city will not tolerate any acts of barbarism to one another. &lt;br /&gt;
&lt;br /&gt;
This extends to any and all acts of physical aggression and threatening to use violence or cause physical harm to another citizen. Violence is the way of the uncivilized and all disputes should be solved through civil discussion. The only exception to this is when violence is used in an act of self-defenses. &lt;br /&gt;
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&amp;lt;u&amp;gt;Article 2.&amp;lt;/u&amp;gt; The citizens of the mothers blessed city will not tolerate acts of uncontrolled greed.&lt;br /&gt;
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Theft is not to be tolerated and there is no exception to this. A society that feels the need to scrape around for petty coin is no better than the fallen kingdoms of the Azari’Lunn.&lt;br /&gt;
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&amp;lt;u&amp;gt;Article 3.&amp;lt;/u&amp;gt; The citizens of the mothers blessed city will not tolerate destruction of property.&lt;br /&gt;
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Damaging the property of the blessed city or her citizens is unacceptable. The uncaring and malevolent individuals that engage in such acts can only be denoted as being impure and rotten to the core.&lt;br /&gt;
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&amp;lt;u&amp;gt;Article 4.&amp;lt;/u&amp;gt; The citizens of the mothers blessed city will not tolerate any individual who mutilates themselves on purpose for aesthetic reasons.&lt;br /&gt;
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Any jewelry that pierces the skin is strictly forbidden. Artificially adjusting the colour of hair or patterns in the skin through the use of tattoos are also frowned upon and any offenders of such acts will be punished accordingly. How could a cill follower of the mother, Aerielle ever mutilate the gift of the body?&lt;br /&gt;
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&amp;lt;u&amp;gt;Article 5&amp;lt;/u&amp;gt;. The citizens of the mothers blessed city will not tolerate any attempts at the conversion of the Azari’cill to heretical or otherwise impure beliefs.&lt;br /&gt;
&lt;br /&gt;
To attempt to let a Azari’cill stray from the path of the mother is to assault the mental purity of the Azari’cill themselves. No preachers or missionaries will be permitted to spread their false ideals or beliefs within the Mother’s city.&lt;br /&gt;
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&amp;lt;u&amp;gt;Article 6&amp;lt;/u&amp;gt;. The citizens of the mothers blessed city will not tolerate any individual who denies the teachings of the mother within the borders of the blessed city.&lt;br /&gt;
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&amp;lt;u&amp;gt;Article 7.&amp;lt;/u&amp;gt; The citizens of the mothers blessed city will not tolerate individuals who feel the need to obscure their identity. &lt;br /&gt;
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&amp;lt;u&amp;gt;Article 8&amp;lt;/u&amp;gt;. The citizens of the mothers blessed city will not tolerate intrusion upon their private properties.&lt;br /&gt;
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=== Punishment: ===&lt;br /&gt;
&lt;br /&gt;
===== Basic Tribunal =====&lt;br /&gt;
A basic court hearing for the accused criminal, heard by only one to two judges. &lt;br /&gt;
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===== Purity Trial =====&lt;br /&gt;
An extremely severe religious tribunal, the ruling of which will decide life or death for the accused. The judges are a selection of important people from society for different viewpoints and the Diarchs give the final verdict.&lt;br /&gt;
&lt;br /&gt;
Judges: High Priest from the temple, Some important dude from the military and someone with a civil position. &lt;br /&gt;
&lt;br /&gt;
If a judge is not able to attend, the Diarchs will appoint someone else to be the judge in their place. But in the end there is always a group of 5.&lt;br /&gt;
&lt;br /&gt;
When one of the Diarchs is not available, the verdict is just done by one, and if both aren't there at the time of the trial, the highest nobles take the place of the Diarchs.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The Age of Enlightenment ===&lt;br /&gt;
he origins of the Azari are mostly unknown. It is commonly believed that the race of Elves was gifted with life by the gods of the Elven Pantheon. The elven race has its roots in the Valley of Dragons, also known as Arda. This time is known as the '''Age of Enlightenment'''.&lt;br /&gt;
&lt;br /&gt;
It was in this age that the Gods of the Pantheon walked among their children, giving the Azari a piece of themselves to help shape them.&lt;br /&gt;
&lt;br /&gt;
'''The Father, Kharash''', gifted the Azari strength, courage, and Fatherhood.&lt;br /&gt;
&lt;br /&gt;
'''The Mother, Aerièlle''', gifted her children the wisdom of Enlightenment and the ability to wield the sacred blessings of Eden in the form of arcane magic.&lt;br /&gt;
&lt;br /&gt;
'''The Daughter, Aestaena,''' gifted her children fertility, love and the need to procreate.&lt;br /&gt;
&lt;br /&gt;
And at last there '''the Son, Fineall''', gave his children challenges in life, as he despised his parents because they favoured his sister. He wanted to take a slice of the souls for himself to create a race shaped in his image. A race that would one day take down the pantheon.&lt;br /&gt;
&lt;br /&gt;
=== The Age of Fallen Spires ===&lt;br /&gt;
The Elves of Fineall knew only anger, jealousy, perversion, and lust. His children were tainted and foul, as they despised their more gifted and enlightened kin who looked down upon them as abominations. The other Gods of the Pantheon also looked upon the Dark kin of Fineall with disgust and tried to destroy them in body and soul.&lt;br /&gt;
&lt;br /&gt;
Despite their best efforts, the Gods could not destroy the Azari’lunn or Dark Elves as they became known as in the common tongue. The conflict sparked a massive civil war between the Azari children of the Gods. Many cities were destroyed by magical barrages from the Arch-Mages of both sides. The children of the Daughter, the Azari’soll, were completely wiped out by a surprise Dark Elven assault on their homeland nearing the end of the war. Towards that end, as the Azari’lunn saw that they could not overcome the endless legions of the Azari’cill, The Son blessed one of his most enlightened servants, Noctis. He became the leader of his children and ordered him to disappear from the face of Eden with the remaining Dark Elves until their time would come. Fineall took it upon himself to battle the rest of the Pantheon in the heavens for the rest of eternity to make sure that the other Gods would never be able to return to Eden and destroy his children.&lt;br /&gt;
&lt;br /&gt;
As a direct result of Fineall’s war in the heavens, the Gods of the Pantheon left their children in Eden. Without their Gods to teach them the ways of enlightenment, the Azari were truly lost and their kingdoms descended into anarchy. The old order of the Elven Empire was completely toppled in the years of the Fallen Spires. The remaining races started to accuse each other for the war and were preparing for another wave of uncontrolled violence toward one another. The children of Kharash were horrified by these events of pure barbarism and isolated themselves in Myln Arbor. They did not completely cut ties with the Azari’cill but they would not actively seek any contact with the other Azari for the foreseeable future. The children of Fineall had exiled themselves from the Valley of Dragons.&lt;br /&gt;
&lt;br /&gt;
The remaining Azari tried to find a sign of their Gods, a reason to live and to continue on the path of enlightenment. It was at this moment that the Silver Phoenix flew over the Glade of Dragons. In other realms, the Silver Phoenix is simply known as the Priscus of the Skies, but to the Azari it was the avatar of the Mother. It was a majestic beast that gave the Azari a reason to reinvent themselves. They built temples to the Phoenix and tried to find ways to communicate with the elemental spirit of the skies. The Scinari Caste was tasked to collect and translate the ancient texts of the gods and lay out a path for the Azari’cill to follow. This is the path that would eventually lead to reunification with the Mother.&lt;br /&gt;
&lt;br /&gt;
=== The Reinvention ===&lt;br /&gt;
Years passed as the Azari’cill rebuilt their broken realm. No longer were their attempts at founding the perfect order haunted by cursed anatomies or hollow souls. The Azari’cill created a culture of betterment that founded the new city of Silver, dedicated to the Mother of all Elves, Aerièlle.&lt;br /&gt;
&lt;br /&gt;
The Azari’cill spread their influence across the great nations of Eden with sublime efficacy. It was child’s play for the Elves to learn new languages, sciences, and forms of art.  Some sought to conquer the vistas of the mind, their bodies seated cross-legged as their spirits roamed far and wide. Others travelled the lands, making beautiful tomes of the knowledge they found in the fields of cartography, biology, botany, history, and more.&lt;br /&gt;
&lt;br /&gt;
The people of the Valley of Dragons wished to reach true enlightenment and sought to spread it to the lesser nations. Missionaries moved far and wide to educate lesser races in the ways taught by Aerièlle, hoping to one day bring the lesser races to the same standard as the Azari.  These pioneers did not slaughter those monsters and savage creatures they encountered, for they considered such tactics barbaric. Instead, they tamed the beasts of the land where possible, and left them to their own devices if that was not viable. If the creatures were particularly predatory, they instead maneuvered them through the Phoenix gate to other, less enlightened lands.&lt;br /&gt;
&lt;br /&gt;
The Reinvention brought forth an age of prosperity for sure, yet the Elves of Arda still have a long road to travel on. The recent so-called “Rotting plague” devastated most of the missionary work and significantly thinned the mostly imported food supplies of the Silver City. Nevertheless, the Azari race endured and are now eager to continue their effort to educate the lesser races and to uncover new knowledge.  &lt;br /&gt;
&lt;br /&gt;
=== Chronicles of the Therri'cill ===&lt;br /&gt;
&amp;lt;u&amp;gt;Tetheris I Elladris&amp;lt;/u&amp;gt; - The Judge (''1 - 125'')&lt;br /&gt;
&lt;br /&gt;
As first official ruler of the Azari’cill, he led the Azari'cill through the horror that was the Age of Fallen Spires, and was dedicated to creating a new way of life for the High Elves. It was thanks to his teachings that the High Elves were able to enter the age of reinvention.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Calydrian I Elladris&amp;lt;/u&amp;gt; - The Warrior (''125 - 223'')&lt;br /&gt;
&lt;br /&gt;
Calydrian sought to protect the High Elven ways set forth by his Father. He created the civilian militia and basic combat curriculum. &lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Tetheris II Elladris -&amp;lt;/u&amp;gt; The Scholar (''223 - 412'')&lt;br /&gt;
&lt;br /&gt;
Tetheris II sought to reclaim lost knowledge from the ruins of the Age of Fallen Spires. He opened Aeriel’s first library, and organized for the government to always have scribes on hand to record and preserve their history. &lt;br /&gt;
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&lt;br /&gt;
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&amp;lt;u&amp;gt;Acaris I Elladris -&amp;lt;/u&amp;gt; The Sage (''412 - 710'')&lt;br /&gt;
&lt;br /&gt;
Built upon Tetheris II’s work by rediscovering and developing the High Elves’ connection to the arcane and the elements. While not a mage himself, he created the infrastructure for the Temple of the Silver Phoenix, and put High Elves back on the road to enlightenment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dimaethor I Elladris -&amp;lt;/u&amp;gt; The Poet (''710 - 1067'')&lt;br /&gt;
&lt;br /&gt;
Legendary writer who wrote a great many novels, stories, and history books. Died in a tragic accident while touring Eden for his book. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;u&amp;gt;Aestaena I Elladris-Zaithrall -&amp;lt;/u&amp;gt; The Widow ''(1067 - 1255'')&lt;br /&gt;
&lt;br /&gt;
Following her husband’s death, Aestaena made the decision to rule solo until her own untimely death.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Aethis I Zaithrall&amp;lt;/u&amp;gt; - The Builder (''1255 - 1521'')&lt;br /&gt;
&lt;br /&gt;
Rebuilt High Elven society after its rapid collapse following the great famine caused by the Rotting Plague.    &lt;br /&gt;
&lt;br /&gt;
.    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Aldir’tor I Zaithrall -&amp;lt;/u&amp;gt; The Diplomat, (''1521 - 1522'')&lt;br /&gt;
&lt;br /&gt;
Aldir'tor Zaithrall rose to the throne in 1521. He led the Luminous Enclave from a small backwater nation to a major player on the world stage.&lt;br /&gt;
After only a short reign, he decided to step down from the throne in favor of Prince Thalanil. He stated that he had bigger things ahead of him.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Thalanil Larethael -&amp;lt;/u&amp;gt; The Incompetent, (''1522 - 1522'')&lt;br /&gt;
&lt;br /&gt;
Thalanil Larethael rose to power when Aldir'tor Zaithrall decided to step down shortly after his reign. He was deposed shortly after claiming the throne by the princes during Eldrin's Rebellion.    &lt;br /&gt;
&lt;br /&gt;
.    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Aldir’tor I Zaithrall -&amp;lt;/u&amp;gt; The Diplomat, (''1522 - Present'') (Second Term)  &lt;br /&gt;
&lt;br /&gt;
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{{Navtable_Nations|class=&amp;quot;mw-collapsible&amp;quot;}}&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Pyromancy&amp;diff=1741</id>
		<title>Pyromancy</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Pyromancy&amp;diff=1741"/>
		<updated>2022-03-21T17:47:18Z</updated>

		<summary type="html">&lt;p&gt;Sieg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class={{{class}}} style=&amp;quot;width: 20%; margin: auto; border: 1px solid #AAA; background-color: #fac097; float: right;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; font-weight: bold; text-align: left; background-color: #d29fd0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #964494; height: 50px;&amp;quot; | Pyromancy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #FFFFFF; text-align: center; width: 20%;&amp;quot; | [[File:Missing.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; text-align: center; width: 30%;&amp;quot; | Classification&lt;br /&gt;
| Elemental Magic&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; text-align: center; width: 30%;&amp;quot; | Energy Source&lt;br /&gt;
| Ignos - The scorched lands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; text-align: center; width: 30%;&amp;quot; | Casting Method&lt;br /&gt;
| Catalyst - Sphalerite gem&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The mages of fire are mages of desire, as these have always used their sheer force of will to mold the flames of Ignos. Fire has always been seen to be close to complete chaos, but it can be more so described as ordered chaos. It takes a lot of concentration to wield the force of flame, but there have been innovations to help resolve these issues making fire magic more widespread.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Fire has been there for as long as people can remember, to cook meat, warm yourself up and alot more useful facts. But around the year 200 there was someone that took the flames to another level. They had a primal rage large enough to tear a permanent tear between the realm of Eden and Ignos, bringing eternal flame into the world, making the world a few degrees hotter. Once this primordial had brought their fire they went to their respective realm to rule over it. Fire has been a signet for smiths all over Eden and beyond, be it that metal has an innate connection with fire through its inability to burn, as it has been used to open tears easier and to even color the blaze rare tints. The easiest way to find such an item is to open a tear to Ignos, and let someone, or something stamp a circle under the excruciating heat there. The reason this signet is stamped onto the items is certainly unknown, but it has worked for long enough to be seen as tradition by teachers to teach their students.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Learning and Teaching ==&lt;br /&gt;
To strengthen your will and resolve one's master will put you under extreme heat and torrid conditions, for your own good of course. Your mind becomes calm after the horrendous experiences you go through. As your rage, fear and other emotions fade away. Your mind starts to understand runes of old, created by the first mage of fire to teach. Only once ones mind has been calmed down enough can one access the true potential of the ring of fire. Training is usually done in volcanic waters, scorching rocks or close to molten lava, though the conditions are all optional depending on what the teacher sees fit for the student.&lt;br /&gt;
&lt;br /&gt;
To reach level one a teacher needs to have at least four sessions with their student, each session being at least sixty minutes long. To obtain level two the student needs to have another four lessons of sixty minutes. To finally reach level three and the ability to teach magic themselves the students need to have another set of two sessions, each with a length of thirty minutes. Each day one session can be held by the teacher/been received by the student. After finally reaching level three the student doesn’t require any additional sessions and will reach level four automatically after two weeks of self-studying the magic. Once level four was reached the cooldown is renewed and the mage will reach level five after an additional two weeks. After finally reaching level five, the spellcaster faces a decision to follow either of two paths. This decision will determine his further magical journey, and can never be undone.&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Level Increase'''&lt;br /&gt;
|'''Required Sessions'''&lt;br /&gt;
|'''Req .Session Length'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Lvl 0 to Lvl 1&lt;br /&gt;
|4 Sessions&lt;br /&gt;
|60 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Lvl 1 to Lvl 2&lt;br /&gt;
|4 Sessions&lt;br /&gt;
|60 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Lvl 2 to Lvl 3&lt;br /&gt;
|2 Sessions&lt;br /&gt;
|30 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Lvl 3 to Lvl 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Self study level up after 2 weeks.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Lvl 4 to Lvl 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Self study level up after 2 weeks.&lt;br /&gt;
|}&lt;br /&gt;
After choosing a path, the spellcaster will automatically increase in level every two weeks.&lt;br /&gt;
&lt;br /&gt;
Bonding trials are still required to level up between each level, but spellcasters can request those themselves after they move on to self studying.&lt;br /&gt;
== Progression - Pyromancy ==&lt;br /&gt;
&lt;br /&gt;
===Base Spell Progression===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Level'''&lt;br /&gt;
|'''Unlocked Spells'''&lt;br /&gt;
|'''Abilities/Bonuses'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Lvl 1 - Novice&lt;br /&gt;
|Fireball&lt;br /&gt;
| No spellcasting bonuses.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Lvl 2 - Spellweaver&lt;br /&gt;
|Fireball&lt;br /&gt;
| +1 spellcasting bonus.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Lvl 3 - Sorcerer&lt;br /&gt;
|Fireball, Breath of the Dragon&lt;br /&gt;
| +1 spellcasting bonus.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Lvl 4 - Magus&lt;br /&gt;
|Fireball, Breath of the Dragon, Ignis Enlightenment&lt;br /&gt;
| +1 spellcasting bonus.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Lvl 5 - Ignos Seer&lt;br /&gt;
| Fireball, Breath of the Dragon, Ignis Enlightenment&lt;br /&gt;
| +2 The caster can now choose a path. The caster can now become either a Solarmancer or a Magmamancer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Progression - Solarmancy ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Level'''&lt;br /&gt;
|'''Unlocked Spells'''&lt;br /&gt;
|'''Abilities/Bonuses'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Lvl 1 - Solar Student&lt;br /&gt;
|Inner Brilliance&lt;br /&gt;
| +2 spellcasting bonus.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Lvl 2 - Spellweaver&lt;br /&gt;
|Inner Brilliance, Smite&lt;br /&gt;
| +2 spellcasting bonus.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Lvl 3 - Solarmancer&lt;br /&gt;
|Inner Brilliance, Smite, Fiery Mirror&lt;br /&gt;
| +3 spellcasting bonus. The spellcaster unlocks the Flaming Familiar ability.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Lvl 4 - Magus&lt;br /&gt;
|Inner Brilliance, Smite, Fiery Mirror, Regulus Protection&lt;br /&gt;
| +3 spellcasting bonus.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Lvl 5 - Solaris&lt;br /&gt;
|Inner Brilliance, Smite, Fiery Mirror, Regulus Protection, Wrath of the Sun&lt;br /&gt;
| +4 spellcasting bonus.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Progression - Magmamancy ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Level'''&lt;br /&gt;
|'''Unlocked Spells'''&lt;br /&gt;
|'''Abilities/Bonuses'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Lvl 1 - Magmic explorer&lt;br /&gt;
|Scorching Panoply&lt;br /&gt;
| +2 spellcasting bonus.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Lvl 2 - Spellweaver&lt;br /&gt;
|Scorching Panoply, Molten Soil&lt;br /&gt;
| +2 spellcasting bonus.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Lvl 3 - Magmamancer&lt;br /&gt;
|Scorching Panoply, Molten Soil, Blazing Bolts&lt;br /&gt;
| +3 spellcasting bonus. The spellcaster unlocks the Flaming Familiar ability.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Lvl 4 - Magus&lt;br /&gt;
|Scorching Panoply, Molten Soil, Blazing Bolts, Ring of Fire&lt;br /&gt;
| +3 spellcasting bonus.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Lvl 5 - Magmaris&lt;br /&gt;
|Scorching Panoply, Molten Soil, Blazing Bolts, Ring of Fire, Eruption&lt;br /&gt;
| +4 spellcasting bonus.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
Fire from Ignos does not do permanent harm, so it will not leave permanent burn marks and they will heal, though this damage does kill, while following all rules. This is just so that one's appearance doesn’t  change without consent. If discussed with the recipient of the flames and they want to have the marks you can make an exception, but only then. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Base Spells===&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #fac097; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #d29fd0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #964494; height: 50px;&amp;quot; | Fireball&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #FFFFFF; text-align: justify; width: 35%;&amp;quot; | Strings of fire erupt from the tear to the realm of Ignos. The casters hand catches these strings of freed energy as they slowly form into a sphere, whereafter it becomes too big to hold. The user now throws the sphere of flame towards their target, and when it collides it explodes, obliterating anything around impact.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Casting Value&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Range&lt;br /&gt;
| 15 Blocks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Damage / Effect&lt;br /&gt;
| This spell creates an unstable ball of fire, which does, on impact, D2 damage. If the target is in it’s explosion radius of 2x2x2 blocks, but does not get directly hit by the spell, it will do half as much damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Critical Failure&lt;br /&gt;
| The ball of fire becomes too unstable while wielding it, as it explodes within the casters grasp. They roll for damage as they would usually do, and halve that damage, rounding up. They take this amount of damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Critical Success&lt;br /&gt;
| The ball of flame has more power than usual, and it appears it explodes more heavily this way. The spell will cause D3 damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Red Lines&lt;br /&gt;
| The spell can damage objects, but requires a loremasters supervision to do so.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class={{{class}}} style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #fac097; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #d29fd0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #964494; height: 50px;&amp;quot; | Breath of the Dragon&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #FFFFFF; text-align: justify; width: 35%;&amp;quot; | The Pyromancer stands behind their tear and blows forth a powerful blazing wind from the tear, burning everything in its path.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Casting Value&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Range&lt;br /&gt;
| 15 Blocks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Damage / Effect&lt;br /&gt;
| 	If successfully cast, the caster draws a 15 block long and 3 blocks wide line from the point they stand in any direction. Anyone who stands on that line is hit with the spell. Whenever the target is hit with this spell, the caster rolls a D3 to determine the amount of damage the target takes.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Critical Failure&lt;br /&gt;
| 	The breath does not go forth, instead gets sucked back into the tear, the spell has no effect and the caster takes 1 damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Critical Success&lt;br /&gt;
| Roll a D5 to determine damage instead of a D3.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Red Lines&lt;br /&gt;
| The line cannot go through solid walls, but can pass through fences and bars.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #fac097; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #d29fd0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #964494; height: 50px;&amp;quot; | Ignis Enlightenment&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #FFFFFF; text-align: justify; width: 35%;&amp;quot; | The user creates a fiery circle around a metal object, magical or not. They start to transfer heat over to this item at a fast pace, letting the item glow bright, and letting all that get near scorch uncontrollably.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Casting Value&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Range&lt;br /&gt;
| 10 blocks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Damage / Effect&lt;br /&gt;
| 	After the spells is successfully cast, the caster rolls a D3 to determine how many turns the spell remains active.&lt;br /&gt;
This spell lights up the metal item, creating an illuminating light around them. When hitting a target with that item, it does the spellcaster's level in damage on their next attack to a maximum of 5.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Critical Failure&lt;br /&gt;
| 	The spell's effects work uncontrollably, so much that the item becomes too hot to hold. The user is unable to use their magical item for 1 turn as it cools off on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Critical Success&lt;br /&gt;
| The caster’s control over where the heat resides makes the glow stronger at the edges. The item does 1 extra damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Red Lines&lt;br /&gt;
| The person in question has to be able to carry the object and it must be made of metal. The object will fall apart after being used three times for this spell (unless stated otherwise), due to the constant reheating and cooling of the metal.&lt;br /&gt;
This spell can also be used on allies.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Spells - Solarmancy===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class={{{class}}} style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #fac097; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #d29fd0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #964494; height: 50px;&amp;quot; | Inner Brilliance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #FFFFFF; text-align: justify; width: 35%;&amp;quot; | Inner Brilliance allows the user to invoke an incantation and call upon the powers of the sun. As long as the user remains in sunlight, they will become empowered with a great force. Bare flesh that touches them shall be seared horribly, and they become incredibly difficult to look at. Every strike, whether it’s with a weapon or their fists, shall imbue a burning effect on the target that causes additional pain.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Casting Value&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Range&lt;br /&gt;
| Selfcast&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Damage / Effect&lt;br /&gt;
| Upon casting this spell the mage will need to roll a D5 to determine the duration of the spell in turns. If striking an enemy, while the spell is active, they can add +1 damage to their attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Critical Failure&lt;br /&gt;
| The spell fails, causing the mage to receive some light burning on their hands, dealing 1 damage to themselves.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Critical Success&lt;br /&gt;
| 	The duration of the spell is lengthened by 2 turns.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Red Lines&lt;br /&gt;
| The spell can’t ignite any materials.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #fac097; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #d29fd0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #964494; height: 50px;&amp;quot; | Smite&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #FFFFFF; text-align: justify; width: 35%;&amp;quot; | Smite allows the caster to invoke an incantation when outdoors, and call down a brilliant light from the sky that scorches the air and slams into a target of choice that is not obstructed from the sun's rays. If the target is within shade then the spell cannot be utilised. Upon connection with the target, they will be immediately knocked prone and all metal on their person becomes superheated, causing burns and requiring them to take it off. Once taken off their skin and flesh starts to be shredded, as if someone would use sandpaper on their skin.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Casting Value&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Range&lt;br /&gt;
| 20 Blocks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Damage / Effect&lt;br /&gt;
| If hit by the attack (The spell hits a 3x3 area) the enemy will receive D3 damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Critical Failure&lt;br /&gt;
| Failing to cast the spell correctly will cause the attack to miss and to fumble, falling apart afterwards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Critical Success&lt;br /&gt;
| The spell is empowered and deals D5 damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Red Lines&lt;br /&gt;
| 	The enemy needs to be in the open for the attack to hit them. The attack can’t ignite any material, besides the worn materials of the enemy.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class={{{class}}} style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #fac097; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #d29fd0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #964494; height: 50px;&amp;quot; | Fiery Mirror&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #FFFFFF; text-align: justify; width: 35%;&amp;quot; | The caster summons a fiery mirror in front of themselves or an ally, deflecting any incoming damage back to the attacker.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Casting Value&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Range&lt;br /&gt;
| 5 Blocks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Damage / Effect&lt;br /&gt;
| After the spells is successfully cast, the caster rolls a D3 to determine how many turns the spell remains active.&lt;br /&gt;
Whenever an attack targets the caster, they roll a D6, on an even number the attack is deflected back onto the attacker, dealing half the normal damage to them to a minimum of one. On an odd number, the damage goes through to the caster but the damage is halved to a minimum of 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Critical Failure&lt;br /&gt;
| The spell has no effect.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Critical Success&lt;br /&gt;
| The spell lasts 1 extra turn.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Red Lines&lt;br /&gt;
| When an incoming attack does 1 damage, the damage is simply deflected and no damage is done to the caster or the attacker.&lt;br /&gt;
This spell can be used to shield allies, but it can only target one player.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #fac097; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #d29fd0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #964494; height: 50px;&amp;quot; | Regulus Protection&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #FFFFFF; text-align: justify; width: 35%;&amp;quot; | The Regulus Protection-Spell allows the caster to invoke an incantation and empower their body with nearby sunlight. So long as there is sunlight, the next incoming strike after speaking the incantation will have an incredible knockback effect of five meters on the attacker which automatically winds him. This will be displayed by a thin layer of light around the user.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Casting Value&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Range&lt;br /&gt;
| Selfcast&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Damage / Effect&lt;br /&gt;
| The caster needs to roll a D8 to determine the defense of their summoned protection. The caster makes use of their protection to guard themselves from one attack of their choice during a combat encounter. If being hit by an attack while using this spell, the attacker will be knocked back D5 blocks.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Critical Failure&lt;br /&gt;
| 	The spell malfunctions, knocking the caster D8 blocks away from their original position. The caster can roll two times and choose whatever outcome he likes most.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Critical Success&lt;br /&gt;
| The caster can roll D10 for the spell's defense value. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Red Lines&lt;br /&gt;
| The protection can’t be used as a solid light source. It is too weak of a glow to do so. The caster will also not take fall damage due to this spell.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class={{{class}}} style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #fac097; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #d29fd0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #964494; height: 50px;&amp;quot; | Wrath of the Sun&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #FFFFFF; text-align: justify; width: 35%;&amp;quot; | The caster calls forth a solar ray from a ginormous tear in the sky. The ray travels across the lands, scorching everything in its path.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Casting Value&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Range&lt;br /&gt;
| 40 Blocks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Damage / Effect&lt;br /&gt;
| After the spell is succesfully cast, the spellcaster must lay out a path of 40 blocks long and 5 blocks wide, every building in that radius gets damaged and all players that get hit by the ray receive D8 damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Critical Failure&lt;br /&gt;
| The spell will fail, causing the caster to be wounded instead. Most often the caster will lose a limb, due to the strong drawback of the spell.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Critical Success&lt;br /&gt;
| The range of the spell has been increased to 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Red Lines&lt;br /&gt;
| This spell can only be used when supervised by a loremaster/event team member.&lt;br /&gt;
Attempting to cast this spell can only be done once per OOC week.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spells - Magmamancy===&lt;br /&gt;
{| class={{{class}}} style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #fac097; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #d29fd0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #964494; height: 50px;&amp;quot; | Scorching Panoply&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #FFFFFF; text-align: justify; width: 35%;&amp;quot; | Out of the tear to the realm of fire, the caster takes out a suit of armor more of the consistency of molten steel. It latches onto the front of their body as the fire laps around their appendages.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Casting Value&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Range&lt;br /&gt;
| Selfcast&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Damage / Effect&lt;br /&gt;
| The casters' entire body is surrounded in a shielding flame that grants them +3 defense for D3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Critical Failure&lt;br /&gt;
| The casters suit of armor made of inferno, is really not that great. The armor explodes, dealing D2 damage to the caster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Critical Success&lt;br /&gt;
| The cover the user created for themself is practically perfect. It grants the caster +5 defense for 2 extra rounds.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Red Lines&lt;br /&gt;
| 	This spell only works on the caster themself. The armor cannot come off their body. This suit of armor will only shield, and cannot damage anything on itself. The spell can be cancelled out with natural water or summoned water.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class={{{class}}} style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #fac097; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #d29fd0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #964494; height: 50px;&amp;quot; | Molten Soil&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #FFFFFF; text-align: justify; width: 35%;&amp;quot; | The caster strikes the ground, liquifying a portion of the ground around their target, pinning them in place.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Casting Value&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Range&lt;br /&gt;
| 15 Blocks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Damage / Effect&lt;br /&gt;
| 	If successfully cast, the caster may choose a 5x5 area within range to liquify, all targets standing in this area that are not Pyromancers are unable to move for D3 turns, if they do so anyway they take D2 damage per turn that they move within the area.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Critical Failure&lt;br /&gt;
| The spell has no effect.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Critical Success&lt;br /&gt;
| The area is 8x8 instead of 5x5 and remains for D4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Red Lines&lt;br /&gt;
| Flying targets can move over the area without taking any damage.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class={{{class}}} style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #fac097; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #d29fd0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #964494; height: 50px;&amp;quot; | Blazing Bolts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #FFFFFF; text-align: justify; width: 35%;&amp;quot; | A blazing fire emanates from the tear into Ignos, as 3 bolts slowly appear. The bolts point towards the target the caster calls out loud, be it a name or description. All 3 bolts fire in a volley, letting the target burn hotter and hotter with each consecutive hit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Casting Value&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Range&lt;br /&gt;
| 15 Meters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Damage / Effect&lt;br /&gt;
| 	When firing this spell, and it is a successful roll, the caster rolls a D3 to see how many shots hit. For each shot that hits, the bolt deals +1 more damage than the previous shot, starting at a value of 1 damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Critical Failure&lt;br /&gt;
| The tear becomes unstable whilst casting this spell, and only 1 of the 3 bolts is to be created. No D3 is rolled with a critical failure.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Critical Success&lt;br /&gt;
| 	The caster fires 4 bolts instead of 3, as their control reaches its highest level over this spell. They roll a D4 instead of a D3.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Red Lines&lt;br /&gt;
| 	A maximum of 5 consecutive shots can do extra damage. When it hits 5 consecutive hits the streak restarts.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class={{{class}}} style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #fac097; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #d29fd0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #964494; height: 50px;&amp;quot; | Ring of Fire&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #FFFFFF; text-align: justify; width: 35%;&amp;quot; | The caster creates a ring of fire around themself or another person within 15 blocks. As this ring is created, nobody can get through without getting their skin turned to ash, except for 4th level or higher fire mages.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Casting Value&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Range&lt;br /&gt;
| 15 Meters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Damage / Effect&lt;br /&gt;
| The caster creates a ring of fire, a circle with a diameter of 5 blocks, impenetrable by any projectile thrown or shot. This ring of fire does damage when touched. The damage it gives is D3 damage every turn they touch the ring. The ring of fire lasts for five rounds, but can be stopped earlier if the caster is incapacitated, or if the fire was stopped by an aquamancy spell or enough buckets filled with water.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Critical Failure&lt;br /&gt;
| The ring grows small, letting through any projectiles and spells, but the damage upon someone entering stays the same.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Critical Success&lt;br /&gt;
| The ring of fire is strengthened, lasting seven rounds instead of five rounds.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Red Lines&lt;br /&gt;
| The ring of fire can be removed by using water or aquamancy. The ring will vanish as soon as the mage leaves the area.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class={{{class}}} style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #fac097; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #d29fd0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #964494; height: 50px;&amp;quot; | Eruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #FFFFFF; text-align: justify; width: 35%;&amp;quot; | The caster stabs their item into the ground, as eternal flames burst through the ground in front of them. A big ravine forms in a line, as molten rock slowly erupts from it. This expands until the user has used up the entirety of the item as fuel, leaving behind a crater, stretching for as long as a city, and being wider than 5 blocks.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Casting Value&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Range&lt;br /&gt;
| 30 Meters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Damage / Effect&lt;br /&gt;
| The caster rips open a plot of ground, using their items infused magic, and their own strength. The caster creates a ravine filled with molten rock and lava, which slowly goes across the ground until it reaches its max potential. It is around 10 blocks deep. If an enemy is hit by this attack they will receive D3 damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Critical Failure&lt;br /&gt;
| The spell fails, and instead retaliates against the caster. The user starts to feel their arms melt, as small streaks of skin burn, from their hands all the way to their shoulders and sometimes their chest or head. The caster will receive D5 damage, in addition, the caster loses one of its limbs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Critical Success&lt;br /&gt;
| 	The eruptive forces are of great strength, making the ravine wider. It is now 40 blocks wide.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;&amp;quot; | Red Lines&lt;br /&gt;
| This spell can destroy buildings. As such the caster needs to request a Loremaster to inspect the rolls.&lt;br /&gt;
Attempting to cast this spell can only be done once per OOC week.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Effects ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class={{{class}}} style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #fac097; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #d29fd0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #964494; height: 50px;&amp;quot; | Flaming Familiar&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #FFFFFF; text-align: justify; width: 35%;&amp;quot; | The mage is capable of creating a small, flame-like spirit, which follows them around. While being near their creator the spirit will grant them +1 to either their casting roll or their success roll. However, the familiar can’t be used in combat and can't ignite anything. &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navtable_Magic|class=&amp;quot;mw-collapsible&amp;quot;}}&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Tarik_il_I%CA%82ik&amp;diff=1740</id>
		<title>Tarik il Iʂik</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Tarik_il_I%CA%82ik&amp;diff=1740"/>
		<updated>2022-03-16T16:07:08Z</updated>

		<summary type="html">&lt;p&gt;Sieg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The star of Iʂik &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Star.png|center|frameless|134x134px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Origins'''&lt;br /&gt;
|Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|'''Demographics'''&lt;br /&gt;
|Khadan&lt;br /&gt;
Dark Elves&lt;br /&gt;
|}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
''Good and evil are deities that reside within an unseen realm. They cannot show their physical forms but can manifest themselves through deeds or ideas. It is thus believed that through doing good one becomes a vessel for good itself. Likewise, one that commits evil deeds shall become a vessel for evil.''&lt;br /&gt;
&lt;br /&gt;
''In the perfect creation that is the universe, everything fits in its own place, as it is meant to be. Upon death, the souls of those that have walked the path of evil in their mortal lives shall be cast into the darkness of the void, surrounded by horrors unimaginable that seek only to devourer them whole.'' &lt;br /&gt;
&lt;br /&gt;
''The souls of those that lived good lives, the ones that were kind of heart, shall end up within the warm embrace of the sun, the only light within the darkness. They are the brightest stars in the night, waiting to return to Terra when the time of their reincarnation arrives. A chance only they will get since the souls that reside in the light shall not be devoured by the creatures of the dark.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beliefs ==&lt;br /&gt;
Followers of Tarik il Iʂik (meaning “Path to the light”), Tarik for short, view life as an endless struggle between light (Iʂik)  and darkness, where they themselves serve as holy soldiers of light. Violence against those who embody evil is highly encouraged, and “holy wars” against evildoers are viewed as blessings from the divine. For it gives the followers a chance at achieving heroism, which is the highest attainable goal during one's mortal life. To become a hero is to embody goodness in its purest form. To deny all self-preservation instincts and instead dawn the mantle of self-sacrifice for the good of others. The souls of heroes are cherished by the divine. When a hero perishes they live on as great beacons of hope in the night, set apart from even the brightest stars to continue to shed their light upon the world. Only to be reincarnated in times of great need. &lt;br /&gt;
&lt;br /&gt;
But this greatness is not only reserved for heroes. By subjugating oneself to hardships, be it in month or year-long campaigns or during one's daily life, any man can find spiritual elevation that will aid him in this life and his next. This notion of glory and self-sacrifice has motivated people throughout history to expose themselves to hardships over and over again in the hopes of transcending to live a better life of spirituality over materialism.  &lt;br /&gt;
&lt;br /&gt;
Tarik il Iʂik is practiced by most inhabitants of the empire including dark elves, who have combined the teachings of the [[Cult of Fineall]] into the Tarik. Many Lunn believe their creator god to be an agent of Iʂik, sent to battle the darkness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Practises ==&lt;br /&gt;
Philosophy is held in high regard, for the art concerns itself with questioning what is good and what is evil. It is thus no surprise that the Paths spiritual leaders are philosophers of great intellect, valued throughout all Eden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Tarik il Iʂik came about in 150 B.F.S due to the teachings of a man known as &amp;quot;The Philosopher&amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt;. It started in Zenfey, the capital of the Zenither tribe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
WIP&lt;br /&gt;
[[Category:Religions]]&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=File:Star.png&amp;diff=1739</id>
		<title>File:Star.png</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=File:Star.png&amp;diff=1739"/>
		<updated>2022-03-16T16:03:38Z</updated>

		<summary type="html">&lt;p&gt;Sieg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The star of Iʂik, also known as the sun&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Tarik_il_I%CA%82ik&amp;diff=1738</id>
		<title>Tarik il Iʂik</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Tarik_il_I%CA%82ik&amp;diff=1738"/>
		<updated>2022-03-16T16:02:11Z</updated>

		<summary type="html">&lt;p&gt;Sieg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The Hadrian Empire&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:HadrianEmpire.png|center|frameless|359x359px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|The Heartlands, The Hinterlands, The Nordlands&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|[[The Attian Humans]], [[Hinterlander Humans]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|Makerism&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Monarchy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leader'''&lt;br /&gt;
|Emperor [[Matthias Joseph Withmond]]&lt;br /&gt;
|-&lt;br /&gt;
|'''The Royal Court'''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Preceded by:'''&lt;br /&gt;
|&lt;br /&gt;
* [[File:Veronia2.png|19x19px]][[The Kingdom of Veronia]]&lt;br /&gt;
|}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
''Good and evil are deities that reside within an unseen realm. They cannot show their physical forms but can manifest themselves through deeds or ideas. It is thus believed that through doing good one becomes a vessel for good itself. Likewise, one that commits evil deeds shall become a vessel for evil.''&lt;br /&gt;
&lt;br /&gt;
''In the perfect creation that is the universe, everything fits in its own place, as it is meant to be. Upon death, the souls of those that have walked the path of evil in their mortal lives shall be cast into the darkness of the void, surrounded by horrors unimaginable that seek only to devourer them whole.'' &lt;br /&gt;
&lt;br /&gt;
''The souls of those that lived good lives, the ones that were kind of heart, shall end up within the warm embrace of the sun, the only light within the darkness. They are the brightest stars in the night, waiting to return to Terra when the time of their reincarnation arrives. A chance only they will get since the souls that reside in the light shall not be devoured by the creatures of the dark.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beliefs ==&lt;br /&gt;
Followers of Tarik il Iʂik (meaning “Path to the light”), Tarik for short, view life as an endless struggle between light (Iʂik)  and darkness, where they themselves serve as holy soldiers of light. Violence against those who embody evil is highly encouraged, and “holy wars” against evildoers are viewed as blessings from the divine. For it gives the followers a chance at achieving heroism, which is the highest attainable goal during one's mortal life. To become a hero is to embody goodness in its purest form. To deny all self-preservation instincts and instead dawn the mantle of self-sacrifice for the good of others. The souls of heroes are cherished by the divine. When a hero perishes they live on as great beacons of hope in the night, set apart from even the brightest stars to continue to shed their light upon the world. Only to be reincarnated in times of great need. &lt;br /&gt;
&lt;br /&gt;
But this greatness is not only reserved for heroes. By subjugating oneself to hardships, be it in month or year-long campaigns or during one's daily life, any man can find spiritual elevation that will aid him in this life and his next. This notion of glory and self-sacrifice has motivated people throughout history to expose themselves to hardships over and over again in the hopes of transcending to live a better life of spirituality over materialism.  &lt;br /&gt;
&lt;br /&gt;
Tarik il Iʂik is practiced by most inhabitants of the empire including dark elves, who have combined the teachings of the [[Cult of Fineall]] into the Tarik. Many Lunn believe their creator god to be an agent of Iʂik, sent to battle the darkness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Practises ==&lt;br /&gt;
Philosophy is held in high regard, for the art concerns itself with questioning what is good and what is evil. It is thus no surprise that the Paths spiritual leaders are philosophers of great intellect, valued throughout all Eden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Tarik il Iʂik came about in 150 B.F.S due to the teachings of a man known as &amp;quot;The Philosopher&amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt;. It started in Zenfey, the capital of the Zenither tribe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
WIP&lt;br /&gt;
[[Category:Religions]]&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Tarik_il_I%CA%82ik&amp;diff=1737</id>
		<title>Tarik il Iʂik</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Tarik_il_I%CA%82ik&amp;diff=1737"/>
		<updated>2022-03-16T12:31:24Z</updated>

		<summary type="html">&lt;p&gt;Sieg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
''Good and evil are deities that reside within an unseen realm. They cannot show their physical forms but can manifest themselves through deeds or ideas. It is thus believed that through doing good one becomes a vessel for good itself. Likewise, one that commits evil deeds shall become a vessel for evil.''&lt;br /&gt;
&lt;br /&gt;
''In the perfect creation that is the universe, everything fits in its own place, as it is meant to be. Upon death, the souls of those that have walked the path of evil in their mortal lives shall be cast into the darkness of the void, surrounded by horrors unimaginable that seek only to devourer them whole.'' &lt;br /&gt;
&lt;br /&gt;
''The souls of those that lived good lives, the ones that were kind of heart, shall end up within the warm embrace of the sun, the only light within the darkness. They are the brightest stars in the night, waiting to return to Terra when the time of their reincarnation arrives. A chance only they will get since the souls that reside in the light shall not be devoured by the creatures of the dark.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beliefs ==&lt;br /&gt;
Followers of Tarik il Iʂik (meaning “Path to the light”), Tarik for short, view life as an endless struggle between light (Iʂik)  and darkness, where they themselves serve as holy soldiers of light. Violence against those who embody evil is highly encouraged, and “holy wars” against evildoers are viewed as blessings from the divine. For it gives the followers a chance at achieving heroism, which is the highest attainable goal during one's mortal life. To become a hero is to embody goodness in its purest form. To deny all self-preservation instincts and instead dawn the mantle of self-sacrifice for the good of others. The souls of heroes are cherished by the divine. When a hero perishes they live on as great beacons of hope in the night, set apart from even the brightest stars to continue to shed their light upon the world. Only to be reincarnated in times of great need. &lt;br /&gt;
&lt;br /&gt;
But this greatness is not only reserved for heroes. By subjugating oneself to hardships, be it in month or year-long campaigns or during one's daily life, any man can find spiritual elevation that will aid him in this life and his next. This notion of glory and self-sacrifice has motivated people throughout history to expose themselves to hardships over and over again in the hopes of transcending to live a better life of spirituality over materialism.  &lt;br /&gt;
&lt;br /&gt;
Tarik il Iʂik is practiced by most inhabitants of the empire including dark elves, who have combined the teachings of the [[Cult of Fineall]] into the Tarik. Many Lunn believe their creator god to be an agent of Iʂik, sent to battle the darkness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Practises ==&lt;br /&gt;
Philosophy is held in high regard, for the art concerns itself with questioning what is good and what is evil. It is thus no surprise that the Paths spiritual leaders are philosophers of great intellect, valued throughout all Eden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Tarik il Iʂik came about in 150 B.F.S due to the teachings of a man known as &amp;quot;The Philosopher&amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt;. It started in Zenfey, the capital of the Zenither tribe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
WIP&lt;br /&gt;
[[Category:Religions]]&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Khadan_Humans&amp;diff=1736</id>
		<title>The Khadan Humans</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Khadan_Humans&amp;diff=1736"/>
		<updated>2022-03-16T12:31:01Z</updated>

		<summary type="html">&lt;p&gt;Sieg: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |The Khadan Humans&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Khadan.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
!Nicknames&lt;br /&gt;
!The Orphans Of Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|'''Spoken Languages'''&lt;br /&gt;
|[[Anjyarri]], Common Tongue,&lt;br /&gt;
Azari Linguae&lt;br /&gt;
|-&lt;br /&gt;
|'''Average Height'''&lt;br /&gt;
|1.70m - 1.90m&lt;br /&gt;
|-&lt;br /&gt;
|'''Average Weight'''&lt;br /&gt;
|65kg - 80kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Homeland'''&lt;br /&gt;
|The Anjyarr Desert, &lt;br /&gt;
[[The Empire of Anjyarr]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Capital'''&lt;br /&gt;
|Al-Khadir (city)&lt;br /&gt;
|-&lt;br /&gt;
|'''Stat bonusses:'''&lt;br /&gt;
| +1 strength +1 defence +1 agility&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
The people of the Anjyarr deserts, they have tanner skin then their Hadrian counterparts, as being a desert raised people’s the natural darker tone of their skin provides a type of camouflage when it comes to blending into the raging sand winds, the large and numerous sand dunes, and the dusty rock sculps which litter the land. From their centuries of surviving in the desert climate they have learned to never show fear and to always stand their ground, they fight majestically with agile spear and sword combat that blitz’s the enemy if they don’t plan for it. Though the Khadans have many combat secrets and a deadly arsenal of specific made weapons however the appearance of these, are few and far inbetween as the Khadans are a loving and accepting culture to all outsiders that  may visit them. Along with all this, they are in possession of a wide range of riches including different valuable metals, gemstones, and other bright shiny jewellery pieces which makes them a real eyecatcher. &lt;br /&gt;
&lt;br /&gt;
They also have incredible bartering skills as their ability to sell a horse to a Hadrian, or ore to a Dwarf is not to be doubted and along with their Alliance with the Dark Elves who helped them through the Rotting Plague, they are capable of immense power. It is recommended you keep an eye out on the desert lands as what is there today might become outdated tomorrow, and what is far away tonight might become a border in the morning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
The Khadans, also known as The Orphans of Anjyarr, The Roaming Men, or The People of Al-Khadir, share a very different look than those of the other humans. The Khadan are usually slightly shorter than the average Hadrian as their men grow to a max of 180cm (5’9”) and their women to a max of 170cm (5’5”). &lt;br /&gt;
&lt;br /&gt;
The Khadan have not always been a unified people and in their past both shared periods of large unification and periods of fragmentation, due to this their skin colour while always tan in appearance shifts between darker and lighter tones depending on where the tribe settled for most of their time. Of the two groups of tribes the Zanmirs, the tribes which inhabited both coastal regions and areas near waterways have found their way to be the icon of beauty amongst the Khadan people. They have light brown hair which usually hangs long down their back, they can have glowing and shiny green blue eyes, and their lighter complexion makes them look like an Attian who got a sunburn.&lt;br /&gt;
&lt;br /&gt;
Unlike their Zanmir relatives, the Vaemirs inhabited the sprawling deserts and such look very different. They have hair which ranges from jet black to nearly white as the amount of time a person spends in the sun can heavily dictate their appearance. They can be both very pale and close to caramel along with usually having brown eyes which sometimes appear to be orange to those who look at them. They are usually wrapped up and hidden but when they reappear they and their special looks can draw the attention of a crowd. Beauty amongst the female Khadans usually result from having a more oval shaped face, long dark eyebrows, and detailed eyelashes which contrast heavily with their eyes which is seen as the most important part. In comparison, the men usually maintain well kept facial hair such as beards and moustaches for their standards. Unlike in some cultures, scars of any sort are actually considered beautiful and seen as marks of courage, strength, and honour amongst their people.&lt;br /&gt;
&lt;br /&gt;
=== Apparel ===&lt;br /&gt;
Even though there are many different tribes and two main races present in the country, the climate has forced all of them to accept a universal type of dress. Due to the Anjyarr desert, the people of Al-Khadir have been mainly seen to wear loose fit robes made of soft materials such as silk, cotton, linen, or satin. The more wealthy inhabitants have been seen wearing robes with gold and jewels attached to them as a display of wealth and fashion with gold being a mainstay. The Khadan robes are often mulicoloured with gold accents and gems along with gold or silver piercings, which contrast heavily to their ‘lunn counterparts as they usually wear dark coloured robes with purple gemstones adorning them. &lt;br /&gt;
&lt;br /&gt;
When it comes to the armor of the Khadan’s, they wear chainmail and bronze or brass plates which are often covered in gems and shiny metals over their traditional robes. Both sexes often prefer armor crafted with ornate design and usually have leather boots and helmets to increase their agility and speed as they are main aspects of their fighting style. The cloaks and robes that accompany these warriors are usually red to keep both the sun away and to scare their enemy as red causes the eye to play tricks on those when under sandstorm conditions, along with this they often wrap their helmets with long scarves to prevent the sun from beaming down to heavily on it. Often to those who travel through the Anjyarr deserts, many wear masks to keep the sand out of their eyes and to conceal their identity, along with this women often wear veils to protect their faces and eyes from getting beat with sand. &lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
Among all races and peoples of Eden, Khadans are the only that can perfectly mix “fire and water” into their culture. The Khadan people are open, friendly, and welcoming people to both allies and people who seek friendship. However, they always keep a vigilant eye towards those around them, and also can be ruthless and violent to those who cross them. &lt;br /&gt;
&lt;br /&gt;
Originating from war-stricken lands which caused a mass exodus of the Khadan people, they have not only settled well to their second home, but they have claimed the area as theirs. The Deserts of Anjyarr are theirs and they have made sure it is stated without words, they have mastered riding, archery, and trading to not only make them a super power but a force to reckon with. Even though the deserts they inhabit are barren and empty, their heart and spiritually are the exact opposite as they follow a philosophy called “The Path” - which is to live one’s life seeking inner peace, no matter how one might identify said peace.The Khadan’s living in the harsh desert climates has one major upside, they value friends and family highly and deem any sort of betrayal as one of the worst acts, which stretches back centuries in their history. &lt;br /&gt;
&lt;br /&gt;
Their natural open-mindedness and alliance with the Azari’luun has made the region of Al-Khadir a very special place, as these two races are tied together as tightly as can be, which is a testament to their culture and peoples.&lt;br /&gt;
&lt;br /&gt;
=== Holidays and Celebrations ===&lt;br /&gt;
The Khadan are a people of happiness and celebration, below are just a few of their most important holidays and celebrations:&lt;br /&gt;
&lt;br /&gt;
* '''Sangh''': Is an annual three day festival which takes place as a celebration of unity, as it’s roots chase back to when the splintered peoples joined together. During this time the Khadan’s host many duels (for sportsmanship only), and hold huge feasts with must dancing involved. In older tradition, the strongest warriors would put on huge shows through the entire festival, but due to the strain this causes on the body it has been replaced with smaller shows split up between the different warrior duos.  &lt;br /&gt;
* '''Kura''': A festival all about the love of life in the Khadan’s philosophy. A defining trait of this festival is that different activities occur throughout the day. Starting in the morning is when the youth would put on sporting shows such as horse archery and the old would visit their friends and family, then later at night is the time for couples to gather together and single people to search for mates.. &lt;br /&gt;
&lt;br /&gt;
* '''Wahid''': This festival celebrates the day of alliance and friendship between the dark elf and human peoples. While originally it was a Khadan festival, it has become a large staple of Al-Khadir as a whole and would end up becoming a national holiday.&lt;br /&gt;
&lt;br /&gt;
=== Romance, Marriage and Reproduction ===&lt;br /&gt;
As mentioned previously, the Khadan people value loyalty to a very high degree. This comes to a head as the values of romance and family are major cores to the Khadan culture, these families and marriages often are very loyal and result in prosperity so splits rarely occur. Even though this is the case, the Khadans are very picky and selective when it comes to their partner, as they treat marriage with utmost importance and hence make sure both parties are certain of their choice beforehand. The selection time for a partner is often years due to the fear of matching incorrectly, whenever a match is made official though a large feast between the families starts which usually ends peacefully and always with respect.&lt;br /&gt;
&lt;br /&gt;
=== Death and Funeral ===&lt;br /&gt;
Due to their belief in “The Path” and finding inner peace, as long as the person is loyal to the ideals they often believe they will be reincarnated, this makes death not feared and instead respected. From a young age, a Khadan is told to enjoy and celebrate their life as it is seen as a sacred thing not to be taken for granted. During the funeral of a loved one, a private ceremony will often be held for the family and friends of the deceased to pay a last tribute under starlight. Their body is carefully wrapped up into robes, decorated with different types of flowers, and is adorned with golden trinkets and other valuables as a sign of respect and good luck. These decorations are believed to help them into their new life of prosperity. After the ceremony is done the cremation starts, the body is burned with the gifts until only their ashes remain, of which will be spread in the sea they came from many moons ago. Due to the respect and admiration of lost ones, no mourning occurs as they believe their lost loved one will help in the building of the next generation. &lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''&amp;quot;We are each other's harvest, we are each other's business, we are each other's magnitude and bond&amp;quot;''     &lt;br /&gt;
&lt;br /&gt;
This ancient saying has been with the '''Khadans''' since even before they touched down on '''Eden''', originally while they were heavily nomadic and fragmented they still were united culturally towards each other as a whole.  &lt;br /&gt;
&lt;br /&gt;
Khadans were split into many different tribes but this only helped build them up with their thought of '''&amp;quot;Unity through Fragmentation&amp;quot;''', which was a philosophy where the ancient Khadans believed even if they were smaller pieces of something larger, they can still be unified as slices due to them still amounting to the same larger picture.    &lt;br /&gt;
&lt;br /&gt;
=== Ancient History ===&lt;br /&gt;
&lt;br /&gt;
==== The Landing (1100 - 850 B.F.S) ====&lt;br /&gt;
The '''Khadans''' originated in a continent distant from '''Eden''', which was most likely plagued with strife and infighting, causing the ancient '''Khadans''' to leave. It is at this point where they most likely developed their first traditions of unity as seeing their homelands laid to waste cause of wars and chaos would change then forever, due to them not wanting to repeat the same mistakes this is not only the first trace of the '''Khadan''' identity developing but it is also the first traces of them in history. &lt;br /&gt;
&lt;br /&gt;
Records show that the ancient '''Khadans''' first landed in the '''Anjyarr''' region around the year '''1100 B.F.S''', meaning that the '''Khadan''' culture on '''Eden''' goes all the way back to the realm of prehistory. While still little is known about their homelands, the speed and ease the '''Khadans''' have shown in not only conquering the desert, but living in it for so long would provide some clues about how similar their old land could have been. &lt;br /&gt;
&lt;br /&gt;
When the '''Khadans''' arrived on the eastern shore they had two decisions to make, they either would all go together and find land or split up into small groups and scout the area. While it wasn't the popular choice they ended up splitting up, half of the arriving people went in smaller groups to scout around the coast and the other half would go in smaller groups to scout inland. &lt;br /&gt;
&lt;br /&gt;
Although a large number of tribes would result from the split up, there were two main groups of them, the '''Zanmirs''' who went towards the coast and settled there along with the '''Vaemirs''' who went inwards towards the sand dunes and lived there.&lt;br /&gt;
&lt;br /&gt;
There were a multitude of large tribes that would be in the '''&amp;quot;Ruling Council&amp;quot;''' among the tribes  on the coast there were the '''Zenithers''', '''Santhiers''', and '''Kieynes'''. Among the tribes inwards there were the '''Valmirs''', '''Waevaz''', and '''Schatons'''. These were the tribes that not only had the best contact with each other, but the parental tribes of the small ones, this came about due to the lack of resources in some areas causing tribes to seek a steady import of them in exchange for knowledge sharing. &lt;br /&gt;
&lt;br /&gt;
This trade system was very efficient as all of the main six tribes share three smaller tribes under their wing, while this sounds like it would cause wars to erupt in the region it actually did the exact opposite. The '''Khadans''' have always seeked to be full of knowledge and this system helped out greatly as both the smaller and larger tribes traded with each other.&lt;br /&gt;
&lt;br /&gt;
==== The Khadan Consciousness (850 - 600 B.F.S) ====&lt;br /&gt;
The '''&amp;quot;Khadan Consciousness&amp;quot;''' or '''&amp;quot;Enlightenment Period&amp;quot;''' started after the formation of the tribal sharing systems in around '''850 B.F.S'''. &lt;br /&gt;
&lt;br /&gt;
It was during this time the tribes came into a shape of their own and the phrase '''&amp;quot;The blade slashes sharper, but the ink sinks deeper&amp;quot;'''. This phrase came about due to the fact the pieces of paper at the time were cut very thin causing the ink to sink deeper into the fibres and occasionally go through to the otherside, it is a good reminder of how potent a written work of knowledge can be in comparison to the light surface slash of a sword. While the knowledge sharing culture spiked at this time there was also another type of culture spike, it was the more regional and specific development between the two groups of tribes. &lt;br /&gt;
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The '''Zanmirs''' developed a culture of growing food and other resources, a shipbuilding and seafaring culture, along with a special combat style. Being in proximity to water and using it in everyday life, the '''Zanmir''' people developed a combat style called '''&amp;quot;Water Dancing&amp;quot;''' which would rely on fast and swift strikes using a trident to disable the opponent.  &lt;br /&gt;
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While this style was quick and agile the '''Vaemirs''' developed another style called '''&amp;quot;Sand Striking&amp;quot;''' which would rely on the use of sand in combat to not only blend in and camouflage but also as a tool to either be thrown in the eyes or other crevices that would cause discomfort. &lt;br /&gt;
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These two different styles had solidified and were shared among the different tribal cultures so they could not only defend each other from the wildlife but also any threat that may rise up.  &lt;br /&gt;
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While some might know these styles and their rip offs as popular among many different races and people today, they got their start with the ancient '''Khadan''' people. Along with the different melee styles they also adopted both a mounted culture with the coastal tribes going for fast and agile horses, and the inner tribes going for bulky strong steeds and large venomous scorpions.  &lt;br /&gt;
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There was also a growth in archery as they developed many different ideas and strategies one of which is the '''&amp;quot;Sand Arrow&amp;quot;''' where they tie a small bag of sand to an arrow and when it hits the target they get both damaged and blinded.  &lt;br /&gt;
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==== The Anjyarr Empire (600 - 330 B.F.S) ====&lt;br /&gt;
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===== Beginnings =====&lt;br /&gt;
In approximately '''600 B.F.S''', exactly six centuries after the Khadans landed in '''Eden''' they had a decision to make. From their first moments here they preached unity however split up due to no real direction of their future, however the growth in their culture and bond had brought them to a point which would forever change history. All the six major tribes had a discussion about their future and the needs of both themselves and the smaller tribes, this shaped what was to come. The talks selected two main tribes to represent each group, the outcomes of which were the '''Zenithers''' for the '''Zamirs''' and the '''Valmirs''' for the '''Vaemirs'''. These were the largest tribes of the '''Khadan''' people and with the future plan set out all the sub tribes formed under these banners. The tribes settled in two different locations, the '''Zenithers''' on the '''Ifriq''' river to the west and the '''Valmirs''' on the '''Kemir''' river to the east. They set up the road network which is used today to get to '''Al-Khadir''' as while the '''Zenithers''' did not build the city they were located near it, in contrast the '''Valmirs''' built at the bottom of the '''Kemir''' river as the soil there was most fertile and ready to crow crops. &lt;br /&gt;
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With the new connection of the main tribes and the consolidation of power within the people, they united for the first time in history officially and called them the '''Anjyarr Empire'''. While the majority of the smaller tribes stayed either in smaller coastal villages or in towns between the sand dunes, all of them would not only have access to free trade between each other directly but also be able to travel back and forth between each other's lands. During the first year of the Empire marks the first recorded use of both the sun and the colours green and orange to represent the people. While all members shared the sun, the green was meant to represent the coastal cities and the large water culture while the orange was meant to represent the '''Anjyarr''' desert and all the people who resided in it. While the flag used doesn't look anything like the modern day flag in design, the colour pallets and symbolism is still there and carries on being important to the people a millennia after the empire. The empire continued to build on their previous cultures as not only had they combined and spread their traditions and values to each other, but the empire also began to unify more. &lt;br /&gt;
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While originally the sixteen tribes of '''Khadans''' were divided into the coastal and inland groupings this was later changed into which tribes were joined into the '''&amp;quot;Ruining Council&amp;quot;''' tribes. The land in between the '''Jungle of Spiders''', '''Spine of Eden''', and the end of the Ifriq was previously composed of four tribes with the most notable being the '''Santhers''', during the phase of '''&amp;quot;Khadan Centralization&amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt;''' the three smaller tribes were integrated into the '''Santhiers''' as a way to bring not only more unity but to make life easier on the people. With the move being a success the same action was performed on the lands both up and down the '''Ifriq''' river as the smaller three tribes were assembled into the '''Zenithers'''. This helped with the then growth of farming along the river and the integration of desert farming systems into the lower regions. The idea seemed to be a very successful concept and was hence used on the '''Kieynes''', '''Valmirs''', '''Waevaz''', and the '''Schatons'''. The combinations of the tribes sowed the economic ties of them to each other however their culture still remained singularly to themselves and was only spread to the surrounding tribes. &lt;br /&gt;
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The system of six tribes with the two leaders persisted for another centuries until the signing of the '''&amp;quot;Unity Treaty&amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt;''' in '''550 B.F.S''', where all six tribes were fully integrated into a core governmental system. They crowned their leader with the name '''&amp;quot;Pharos&amp;quot;''' which means '''&amp;quot;Prophet of the People&amp;quot;''' or '''&amp;quot;Leader of the Tribes&amp;quot;'''.&lt;br /&gt;
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===== Golden Age (550 - 350 B.F.S) =====&lt;br /&gt;
The '''Anjyarr Empire''' at this point in history had been around for one out of seven centuries of the '''Khadan''' time on '''Eden'''. While the time it took to form it was impressively fast for a tribal people, what was even more impressive was the time period after they had fully united. The now unified people under the command of the '''Pharoes''' continued to build on their culture but there was a large revolution just around the corner. &lt;br /&gt;
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The first ever celebration of '''Sangh''' took place on the last day of their six century anniversary here. It was during this celebration where a man discovered that building waterways through the desert was a possibility. He brought his discovery to leader at the time '''Pharos Tusea''' who approved of the idea to aid out the tribes of the inner desert.  &lt;br /&gt;
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At the start of their second century as an empire, in '''400 B.F.S''' they began the construction of the '''Liben Canal''' which would provide water to the places between the '''Ifriq''' and '''Kemir''' rivers. The construction took nine years and in '''391 B.F.S''' after the canal was done it was a sight to behold. It stretched half the size of the other river inwards but it had a secret to it, at the end it forked into a west path which would go further towards the Ifriq and the east path which would go further towards the '''Kemir'''. &lt;br /&gt;
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It was lined on the inside with chiselled sandstone as they believed the small spaces in the stone for the water to gather through in the space would help keep any excess water in the canal. It was lined with trees and columns announcing it which were encrusted with gold and silver patterns, and on the side there was a small amount of grass and plant growth which made it look more like a mirage than a real thing. This move increased food productivity in the empire as not only were the west and east rivers the main production centres, but now the middle of the country could also pump out food. With three regions handling food production this led the country into a large population jump, which coincided with the job market exploding with an increase in mining, farming, and political jobs they were properly thrust into a different era. The one strangest part of this is that while the country as a whole was boosted, the smaller cultural aspects actually didn't grow and instead returned to their native region.  &lt;br /&gt;
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The tribal cultures seem to have returned but this did not hurt the empire actually it aided it, with the density of local culture returning each place felt special again causing a large tourist culture to sweep through the nation. It has been estimated that the '''Anjyarr Empire''' at its peak was between '''700 million''' to '''1.3 billion Andros'''. The people here were not only rich in currency but they were also rich in materialistic materials such as gold, silver, and gems which would remain dense in the region even in modern times. They developed versions of silk like fabrics which were popular amongst the wealthy for it's soft texture and it's heat durability. &lt;br /&gt;
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The modern day '''Anjyarr''' is a shell of its former self from this era and imagining it might be difficult for some, but no matter what the people still remained.  &lt;br /&gt;
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===== Disappearance of the Pharos (350 - 330 B.F.S) =====&lt;br /&gt;
The '''Golden Age''' of the '''Anjyarr Empire''' lasted more or less for the span of '''200 years''' (from '''~550-350''') , it was led by the important '''Pharos''' ruler family which remained the same since the founding of the title. The importance of the '''Pharos''' is not to be understated, the '''Pharos''' role was one of the first offices made by all the tribes and all sixteen tribes (officially six) they trusted a singular family to guide them all. This office idealised the concepts of unity in the '''Khadans''' and they were loved and respected, this legacy lasted all the way until the '''200th''' '''Sangh''' celebration. &lt;br /&gt;
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On this day it started like most others however it ended in tragedy, towards the end of the nightly celebrations the '''Pharos''' was killed in a freak accident when he lost control of his horse and was flung into the canal, drowning to death. The loss of their political and spiritual leader heavily damaged the nation and within the next few weeks the family had withdrawn from the public, some spread rumours they went back to their home continent while others stated they had killed themselves to save face. Whether either of these are true is unknown, either way the '''Pharos''' family without a suitable heir to replace the position has disappeared on the tribes when they needed them the most. Due to this the country turned to the largest tribes, the '''Zenithers''' and the '''Valmirs''', to dictate their future. Both tribes were loyal to each other and were heavily loyal to the '''Pharos''', the '''Pharos''' family was actually started due to an inter marriage between the tribes. &lt;br /&gt;
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The writing was on the wall for the empire as both tribes claimed to be rightful rulers of the empire which led to a series of political infighting. &lt;br /&gt;
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==== Anjyarr Civil War “War for the Liben” (330 - 320 B.F.S) ====&lt;br /&gt;
The '''Zenithers''' and '''Valmirs''' while they separated back into the claims of their tribes with the '''Zenithers''' controlling the west of the country and the '''Valmirs''' controlling the east in '''330'''. Where they still officially were fighting over who should become '''Pharos''' of the '''Anjyarr Empire''', in reality what happened was they were just fighting for the territory so they could carry on the name. &lt;br /&gt;
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With the west and east secured it left the centre of the country very vulnerable as it had both become a large food production area and it also hosted the '''Liben Canal'''. Both tribes went to war over the control of the '''Liben''', the war started and was &amp;quot;fought&amp;quot; for five years ('''330-325''') as just small skirmishes around the canal until a '''Valmiri''' soldier thought he spotted what appeared to be the body of the last '''Pharos'''. &lt;br /&gt;
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This discovery caused the '''Valmiri''' military to push in fully on the canal as they saw the recovery as a huge reputation and status boost they could use to rightfully claim the title. A 15,000 strong '''Valmiri''' force under the control of then leader '''Cleota Valmira'''. They didn't expect any resistance and hence ran into the boundaries of the canal to secure the area so they could start recovery, however what they didn't expect was for there to be a '''Zenitheri''' garrison of 8,000 guarding it. &lt;br /&gt;
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As the '''Valmiris''' ran in they were hit with heavy arrow barrages that for those who weren't killed or injured caused them to flee. '''The Battle of Liben''' had properly gotten underway as the current '''Valmiri''' troops were reduced to 14,200 and the '''Zenitheri''' garrison had fallen to 7,500. These were the only troops who were going to fight this battle as both tribes agreed it would be in poor taste for an all out blood bath to occur in the same place as the '''Pharoe’s''' body. &lt;br /&gt;
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The battle went on for another two years ('''323-321''') without any melee action as most of the action was either archer battles or psychological warfare involving shooting rotting cow corpses over to the other side. During '''320''', the third official year of the battle, plans were made by the '''Valmirs''' to use their number advantage in an all out rush of the canal during the night time. During that year's '''Sangh''' celebration the '''Valmiri''' troops were supposed to strike the other camo but something happened, as they were half way over the canal they met the remaining '''Zenitheri''' troops who had seen this coming and marched to counterattack them. The '''Valmiri''' were overcrowded and spent more time trampling each other than actually fighting back against the '''Zenither'''i troops, it was starting to become a massacre and so the '''Valmiri''' decided to collapse the remaining parts of the canal, pulling back as many people as possible. Out of their remaining 7,000 troops they managed to pull back 6,000 of them as '''Cleota''' and the remaining 1,000 troops fought off the '''Zenitheri''' forces. &lt;br /&gt;
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The canal collapsed killing both the remaining 1,000 '''Valmiri''' troops including '''Cleotra''' along with 5,000 '''Zenitheri''' troops; it also buried the body of the '''Pharos''' under tonnes of sandstone and sand, which to this day has never been recovered or seen again. As result of the slaughter 15,000 men layed dead and '''Liben Canal''' had been destroyed. &lt;br /&gt;
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This series of events quickly ended the war between the two tribes as they were too busy trying to recover their dead to bear hatred towards each other, most of the stability and treasury of the empire was either destroyed or reduced to a fraction of itself, with now power only coming from the western and eastern lands instead of a central source.&lt;br /&gt;
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==== Decade of Disarray (320 - 310 B.F.S) ====&lt;br /&gt;
After the '''War for the Liben''' ended, both tribes not only had lost a large amount of their military force but they also lost the support of most of the small tribes. While both the '''Zenither''' and '''Valmir''' tribes maintained their foothold over the '''Ifraq''' and '''Kemir''' rivers, the tribes ranging from to their sides and in between them split off. The tribes lost faith in their fellow man and decided to no longer rely on the large tribes, as thanks to them the first Khadan blood was spilled.  &lt;br /&gt;
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Over the next two years the smaller tribes slowly started to break away and become independent, the remaining four larger tribes of which the smaller ones had been fed to, decided to let them go their separate ways. Oh how cruel fate was they had gone from a unified people to sixteen fragmented tribes in '''10 years''', also thanks to conflict again. The saddest part about the '''Decade of Disarray''' is that some of the smallest tribes had completely removed their settlements which had been there for centuries and had to join up with some of the more medium sized tribes to properly break away.&lt;br /&gt;
The last year when there are proper records of all sixteen tribes was the year '''318'''. The smallest tribes such as the '''Tahmons''', '''Schatons''', and '''Impevers''' for the '''Vaemirs''' ended up being absorbed both culturally and politically into the more medium tribes such as the '''Giaentz''' and '''Draetons'''. The smallest tribes for the '''Zanmirs''' such as the '''Taoneys''', '''Auknieys''', and '''Dieyniers''' are absorbed into the '''Aoshiers''' and '''Jaliers'''. The smallest tribes being mixed into the medium tribes just to survive, cause a very large grudge to form against the largest two tribes among most of the '''Khadan''' people.&lt;br /&gt;
While '''318 - 315''' for many of the smaller tribes were the worst years of them as they had to forget who they were and blend into another people, during this set of three years the more medium sized tribes such as the '''Giaentz''', '''Draetons''', '''Aoshiers''' and '''Jaliers''' they experienced a weird sort of resurgence as they amount of small tribes being absorbed had actually allowed them to equal the larger tribes in terms of population. &lt;br /&gt;
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As '''314''' dawned on the '''Khadan''' people, there were ten tribes amongst them, but this would not be in vain as the medium sized tribes would start their revenge plan. While this was all going on in the lesser sized tribes, the largest two tribes had returned to a decent level of stability among both of them as they not only had upped their food production to sizes that could support them again, but they also managed to end the hostilities present between the two and start a slow merge which would take the remainder of the decade. &lt;br /&gt;
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==== '''War of the Anjyarr Confederacy (310 - 295 B.F.S)''' ====&lt;br /&gt;
In the year '''310 B.F.S''', the plans of the medium sized four tribes (+ the six smaller ones) became a reality as they formed the '''Anjyarr Confederacy'''. It was composed of the tribes which had been inland the most even if it left out some '''Vaemirs'''. &lt;br /&gt;
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Seeing this move the '''Zenithers''' and '''Valmirs''' had formed a pact with the tribes near their land called the '''Al'Hadar Alliance'''. The '''Al'Hadar Alliance''' consisted for six active tribes which were the '''Zenithers''', '''Santhiers''', '''Kieynes''', '''Valmirs''', '''Waevaz''', and '''Schatons''', these all sharing land borders with each other made them the best decision to assist as the time for troops to arrive would be short and cost effective. &lt;br /&gt;
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In the mid months the '''Anjyarr Confederacy''' had declared war on the '''Al'Hadar Alliance''', casting yet again another civil war on the '''Khadan''' people. The '''Anyarri''' fighters used entire small tribes as shock units and sand archers while the main force consisted of their soldiers, in comparison on the '''Alliance's''' front they had similar amounts of manpower and the advantage of being lethal near water. &lt;br /&gt;
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The war kicked off to another slow start as the first 5 years showed little if any combat as the '''Anjyarri''' were staying inwards and '''Hadari''' were staying out towards the coast. It wasn't until the year '''305''' where an '''Aoshieri''' decided to set up a camp on the outer edge of the northern desert did anything happen. A small camo consisting of '''Tahmons''' and '''Taoneys''' was made to lure the units towards it as it would be an easy target and cripple the '''Anjyarr''' manpower. &lt;br /&gt;
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In the later months of '''305''', the '''Hadari''' troops under the command of '''General Alriki Waevaz''' decided to leave their position and assault the camp. The invading '''Hadari''' force numbered around 19,000 strong which in comparison annihilates the '''Anjyarri''' defending force of around 800 people, however there was a trick up the '''Confederacy's''' sleeve. As the 19,000 strong army approached within 60ft of the camp, the defending force which was ready to face them fell back into the surprise attack '''Anjyarr''' ranks, as they fell into their formation the '''Hadari''' army was bombarded by hundreds of sand arrows which cut down their organisation and visibility. &lt;br /&gt;
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The '''Hadari''' force stopped their assault and quickly backpedalled away from archer range, at the same time they sent out their elephant archers to engage in a skirmish battle with the '''Anjyarri''' sand archers. '''The Second Battle of the Liben''' lasted around three entire days of fighting and resulted in the losses of around 700 out of the '''Hadari's''' 19,000 and close to 400 for the '''Anjyarri's''' 18,000. This battle swung the war into a more balanced state as both the military numbers were close along with the moral swap, Alriki knew he had been defeated tactically so he decided to get revenge. As he retreated he split his army into two halves, with the first split group numbering 7,000 he sent it east towards the '''Kemir''' river in plain sight of the '''Anjyarri''' troops. &lt;br /&gt;
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The bait seemed to not have worked but a few days later, now in 304, there were reports the '''Anjyarri''' army was on the move and pursuing the smaller force. The commanding '''Anjyarri General Fexs Aukniey''', decided to pursue because he believed he could quickly crush the force; they travelled for nine days until they finally caught up to the '''Hadari''' camp. The now 17,500 troops for the '''Anjyarri''' barrages the camp with arrows to try to get easy pickings, this caused the '''Hadari''' to send out their elephant riders in order to prevent this from doing too much damage. &lt;br /&gt;
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The '''Anjyarri''' started marching on the camp and both the elephants and archers pulled back due to the risk level for them. '''The Battle of Vemez''' started as the 7,000 strong '''Hadari''' charged out of the city into the ranks of the '''Anjyarri''' troops, they were engaged in heavy melee combat with again both the archers and elephants repositioning in order to defend their unit's flank. The battle went on for around 10 years and not much progress was made due to the constant attacking and falling back of the '''Anjyarri''' to preserve men and resources which also opened gaps for the '''Hadari''' forces to gather supplies to keep them stocked, until one early morning in mid '''295'''.&lt;br /&gt;
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Being outnumbered by over '''2-1''' had improved their defensive position as they could stack more men in their ranks, however them being on the defensive would not last long as '''Alriki''' emerged out of the dunes behind the '''Anjyarri''' force, completely wiping out their archers and putting a full fledge assault on their flank. The now 23,000 strong '''Hadari''' force had finally recombinded and they were able to trap the enemy troops between them. Knowing that this was very bad '''Fexs''' decided to try to pull away from the city and get closer to the lake, this was a large mistake as even though he inflicted heavy casualties on the city based '''Hadari''' force, he also drew his men close to the water. &lt;br /&gt;
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Seeing his chance, '''Alriki''' ordered the '''&amp;quot;Water Dancers&amp;quot;''' to pursue, the result of which was an absolute slaughter as their quick and agile movements in the darkness caused hundreds to either attempt to fight an invisible foe or to flee into the lake. After four hours of slaughter '''Alriki''' called the troops back from perusing and decided to rally his troops in the north. '''The Battle of Vemez''' was the bloodiest battle fought in the '''Anjyarri''' region, as 12,500 out of 18,000 losses were suffered for the '''Anjyarri''' units in comparison to the Hadari's 8,500 out of 23,000. The crushing defeat of morale and manpower that swept across the '''Anjyarri Confederacy''' resulted in a peace treaty being signed mere days after the battle ended.&lt;br /&gt;
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==== '''Fivefold Fallout (295 - 290 B.F.S)''' ====&lt;br /&gt;
After the war the '''Khadan''' humans were faced with a near wipe out of the smaller tribal cultures. The war had been deadly and tens of thousands laid dead across the land, among these dead were the last major remains of the '''Valmir''' tribe. &lt;br /&gt;
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While the tribe was not completely destroyed, it had enlisted too many men for the military and had lost not only thousands of soldiers, but it lost its ability to rebound quickly. As a result of the bloodshed in the war numerous things unfolded over the next few years. We start in '''295''' right after the war ended as both the '''Anjyarr Confederacy''' and the '''Al-Hadar Alliance''' disband causing a slight ease in relations among the tribes. &lt;br /&gt;
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At the same time efforts were organised by the different tribes to gather their dead and to give them a proper burial. They ended up choosing to treat the city of '''Vemez''' as their burial ground, the families would pick a room inside a house to place their loved one in, and then adorn them right before they set the room on fire. The entire city was burnt down with multiple more bodies needing to be burnt in the streets and even out towards the sand dunes, the capital of the '''Valmir''' tribe for centuries was cleansed through flame due to their sins. &lt;br /&gt;
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After the '''Decade of Disarray''', only ten of the sixteen original tribes remained, but after that this number would shrink ever further. In the western reaches of the '''Zanmir''' tribes on the '''Ifraq''' river, the '''Zenithers''' remained strong and powerful but the '''Santhiers''' and '''Kieynes''' were heavily damaged and needed to recover, hence in '''294''' the three tribes combined under the '''Zenithers''' title or the '''Ifraq Tribal Confederacy'''. Also in '''294''', furthermore on the western side, from the land near the jungle up towards the sand dunes which touch the '''Spine of Eden''', the '''Jaliers''' and '''Aoshiers''' also decided to join forces under the new name '''Hesine'''.&lt;br /&gt;
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In the eastern lands near '''Akmat's Tomb''' during '''292''' the tribes of the '''Draetons''' and '''Giaentez''' decided to combine under the new name '''Medunse''' in order To prolong their survival, as their lands did not have claim to any large water sources. Finally in '''292''' after multiple years of work, the '''Valmir''' and '''Waevez''' tribes of the lower and upper '''Kemir''' combined under the '''Valmir''' or '''Kemir Tribal Confederacy''' name. It took years of work to not only join these tribes together through ways of transportation but also they needed to rebuild the '''Valmir''' capital which ended up being called '''New Vemez'''. &lt;br /&gt;
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The only tribe which did not combine during this time was the '''Schatons''' of the central '''Anjyarr''' desert which was able due to their rather small size to remain independent from any absorption and was the only tribe from '''&amp;quot;The Landing&amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt;''' to stay culturally independent from anyone else during all of history so far. In the following years of '''291 - 290''' the tribes rebuilt and integrated even further, it is at this stage that the period gained the name '''&amp;quot;Fivefold Fallout&amp;quot;''' due to the five remaining tribes after the War of the '''Anjyarr Confederation'''. &lt;br /&gt;
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==== '''Century of the Scimitar  (290 - 200 B.F.S)''' ====&lt;br /&gt;
As the tribes were forced to move on from the war and fight their way to stability, small pockets of tribe members turned to sabotaging tactics towards their rivals. Through much of '''Anjyarr''' region the only real way to get supplies delivered was either through boat, or through a caravan. The coastal tribes had developed a large naval industry with the defensive capabilities hence this was not tried. However, very few tribes actually had guards to protect their caravans and usually just left them alone as there was no point in attacking them.  &lt;br /&gt;
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However at this stage there were still people upset at each other; they had lost family, blood, and land to some of the other tribes and they believed a half-fought war wasn't good enough. Directly after the end of the '''Fivefold Fallout''', small camps started popping up along major roads and through small back trails. They started as being nothing but a small campsite with a fire and four to five tents. However by '''285''' they had grown quite large, usually housing over twenty tents and including a single coloured flag which would identify it at a distance.  &lt;br /&gt;
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These were small raiding camps which would attack any caravan belonging to the rival tribes. There were many set up all over the '''Anjyarr''' desert by disgruntled '''Schatons''' members which had lost homes during the '''Second Battle of Liben''', and as their lands were impossible not to cross through they got heavy traffic. The main body of the tribes did not support these as they felt it both caused political and economic problems in the people and wished to avoid that. &lt;br /&gt;
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However in reality there was not much to do as they were loose bands of people so capturing them was nearly impossible, so in '''270''' after two decades of raiding parties causing problems the '''Khadan''' people devised a plan. As they were naturally good salesmen no matter what their path in life was, they ended up having ex-military or militia members act as the traders when they sent out caravans. It would not be until the raiders would engage in the raid that they would find out their mistake. &lt;br /&gt;
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To conceal their identity many of these men carried a scimitar, a small curved sword which could be hidden quite well under all the robes they wore, this was a smart decision to carry as it was very unexpected in the raiders and many would even run away before going through with it. These new caravans were widespread everywhere and to make sure they worked they were then equipped with both bows so they could fight from a range, but also they were put out for the remainder of the century to make it clear this would be the normal now. &lt;br /&gt;
&lt;br /&gt;
While the first part of the century saw close to '''1 billion Andros''' worth of goods stolen in total all across the land, by the end of the century they had actually recovered nearly '''90%''' of the goods stolen. While this started out bad for the '''Khadans''' and it would seem that they would go through even more turbulence, the raiders were challenged early enough to where by the end of the period there were no more raider camps reported among roads. &lt;br /&gt;
&lt;br /&gt;
==== '''Rebuilding (200 - 160 B.F.S)''' ====&lt;br /&gt;
Following the '''Century of the Scimitar''' and the reconquering of the caravan systems, one might assume everything would be okay. That is not entirely false yet rebuilding land that was lost or destroyed is not the easiest. At this point the empire had only ended more or less '''100 years''' ago and there were already two major wars that ripped through the land, however they started from nothing before so they could do it again.  &lt;br /&gt;
&lt;br /&gt;
At the start of the rebuilding period from '''200 - 160''', they were at '''1/7th''' the population of the '''Anjyarr Empire''' and they had '''1/20th''' the amount of money, but the raw materials were still there. In the centre desert there were still vast amounts of gems to mine, in the west there was still lots of silk to make, and in the east there was still valuable ore and food production that never ceased. Now that the tribes were at peace and had settled down they could once again enjoy these again without fear of dying the next day. Between '''188''' and '''185''' there were multiple trade leagues set up such as the '''Ifraq Trade Association''' in the west which traded silk and linen, the '''Schaton Emporium''' in the centre which sold gems, and finally the '''Kemir League''' in the east which mainly focused on selling ores to rebuild themselves as they needed the food to stock. While the recent series of events were tragic they might have actually helped the '''Khadans''' out in the long run as all the tempers between the different tribes were able to be quelled. The ease of tensions was noted as having reached almost pre war levels in around '''173''' as the trade leagues had combined into the '''Anjyarr Trade Pact'''. This was done to lessen the prices of buying from across the desert, the profits didn't actually drop though due to the increase in purchases. The economy of the '''Khada'''n people had risen quite substantially and by the end of the '''Rebuilding''' period they were able to rekindle a small part of that economy as they went from 1/20th to 1/9th and the population went from '''1/7th''' to '''3/5ths'''. While some claim that absorbing tribes into each other is not that big of a deal as they still maintained their land and cultural identity, what bothered them was it voided the philosophy they had followed for centuries. Even under the '''Anjyarr Empire''', the tribes were treated as independent countries except they had the choice to join into the '''&amp;quot;alliance&amp;quot;'''. The philosophy they had been following for centuries ever since they landed was gone, so another one was made to fill it's spot. &lt;br /&gt;
&lt;br /&gt;
==== Founding of [[Tarik il Iʂik]] (150 - 120 B.F.S) ====&lt;br /&gt;
'''&amp;quot;The Path&amp;quot;''' came about in '''150 B.F.S''' due to the teachings of a man only known as '''&amp;quot;The Priest ''''&amp;lt;nowiki/&amp;gt;'. It started in '''Zenfey''', the capital of the '''Zenither''' tribe and of the '''Ifraq''' river. It adopted the core basics of the philosophy that dates back over '''800+ years''', however the twist is that it is an official religion. Before it was thought of as a way to think of life, but now it is being thought of as a way to believe in life. '''&amp;quot;The Path&amp;quot;''' emerging out of the '''Rebuilding''' period isn't a surprise, as refinding previous ideologies in a time of strife is very common amongst all races.&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The Path&amp;quot;''' started spreading amongst the '''Ifraq Tribal Confederation''' in early '''148''' and by '''145''' it had completely enveloped the region. Then later between '''142''' and '''138''' it started making its way and spreading towards the '''Schaton''' tribe in the centre of the desert. It took a while to start rising there but by '''131''' it was in full effect and had become a mainstay in the region. Now being majorly present in '''2/3''' regions by '''130''' it wouldn't take long to pop up in the eastern regions, which it did exactly in '''127''' where it made its first splash in the '''Kemir''' region in '''New Vemez'''. &lt;br /&gt;
&lt;br /&gt;
While in this region the tribes were a bit more spread out, having almost been wiped out a few decades previously had caused the ideals to spread at a rate faster than it did in Ifraq. By the end of the '''120's''' '''&amp;quot;The Path'''&amp;quot; was the main belief system of the '''Khadans''' and was present in all major regions and cities. The core belief of '''&amp;quot;The Path&amp;quot;''' had been present in the '''Khadan''' culture for close to a millennia at this point, and while nothing new to the people, the different outlook and explanation of it caused a huge resurgence in the ideals.  &lt;br /&gt;
&lt;br /&gt;
==== Century of Stability (120 - 40 B.F.S) ====&lt;br /&gt;
'''Following both the resurgence of the tribal structure along with the creation of''' “The Path”''', the''' Khadan '''people had re-entered into an age of prosperity however this was unlike the last ones as it had spawned an unlikely revolution.''' &lt;br /&gt;
&lt;br /&gt;
Throughout the history of the '''Khadans''' there had been multiple developments such as canaln systems, transportation systems, and the system which boosted agriculture, mining, and textile crafting. However all these had either been long established or had died out long ago, while the agricultural revolution occurred to help increase the amount of food produced the culinary movement was just getting under way. This time period could also be called the '''“Culinary Century”''' as there were great leaps made for the creation of new food ideas. Starting towards the end of the year '''120''' when an unknown man from the '''Schaton''' tribe had published a book known as the '''“Asba”''' which was a '''100''' page cookbook documenting the steps to make '''70+''' meals for even the poorest of families. While for the first few years of it’s publication the book enjoyed moderate popularity and use among the '''Schaton''' tribe, by the year '''115''' it had made it to both '''New Vemez''' and '''Zenfey'''.This had not only spread it to a larger market due to these being effective capital cities of the '''Khadan''' people, but it also had spread it to major food production areas which could aid in the supply-demand industry. Between '''113''' and '''110''' both cities had started mass recreations and republishes of the book, some of these involved the addition of more local dishes, while other variations included alternate recipes for the ones featured. The '''Khadan''' people had always loved food but the increase of creativity when it came to what they could eat had inspired them even further. While the following years saw more and more recipes and books printed to an even larger audience, in the year '''97''' there was another revolution. &lt;br /&gt;
&lt;br /&gt;
Stemming from the city of '''Zenfey''' a book series was published titled '''“Miza”''' which included multiple different concepts of not only alcoholic beverages but also how they could be mixed together. The cocktails ranged from whiskey, gin, wine, and even a non-alcoholic drink made from the native cactus population. The '''Khadans''' were not heavy drinkers and tried to avoid getting drunk at all costs as it could put them and others into danger, however they also had a decently high tolerance meaning that the amount of room available shot up higher then imagined. Both the culinary and cocktail revolutions were in full swing and by the year '''90''' there had been '''250+''' food recipes and '''150+''' cocktails created out of anything edible, along with this there were an estimated '''5,000''' copies of both the '''“Asba”''' and '''“Miza”''' out amongst the '''Khadan''' people. All tribes saw prosperity from this period as they either grew wheat, sugar, some sort of indemand plant, or had an abundance of spice to spare, this meant that the money constantly flowed back and forth ensuring economic stability and the people were happy as there were so many options to try out each day. Both the culinary, textile, social, and agricultural industries grew to even larger heights and for a span of '''40 years''' ('''90 - 50 B.F.S''') they were the peak of the '''Khadan''' economy. &lt;br /&gt;
&lt;br /&gt;
It is believed these efforts are owed to the creation of '''“The Path”''' as it had increased creativity enough to bring this upon them, which caused a large uptake in religious involvement among the people. As the century came closer to ending there was a final wave of recipes shared, which came from each tribe's unique culinary culture which started in the year '''47''' B.F.S and continued till '''40'''. Each of the sixteen tribes which were still around culturally had started a publication of their own recipes which had been in their tribes for centuries. These were picked up in the trade market and by the end of the age you could find '''Hesine''' recipes and food in the possession of '''Medunsi''' and vice versa. While the economic effects could not be understated, this also did a lot to improve the relations of the tribes back to that of the '''Anjyarr Empire''' days, as when the time came to a close there was the next step in '''Khadan''' society. &lt;br /&gt;
==== '''Twilight of the Old Era (40 B.F.S - 1 B.F.S)''' ====&lt;br /&gt;
As the '''Century of Stability''' faded from a hot new revolution to present aspects of '''Khadan''' society everything had relaxed. The wars of the last two centuries had faded from the minds of nearly everyone and there was no focus on improving more overlooked aspects in life. After the culinary revolution they started on improving education as it hadn't been updated in a long time. &lt;br /&gt;
&lt;br /&gt;
In '''40 B.F.S''' all of the tribal leaders had a meeting to discuss what they could do about it, they came to a decision rather quickly and by the time '''40''' turned to '''39''' they had an organization founded. The '''K.E.S''' ('''Khadan Educational System''') was founded and started implementing multiple schools throughout the tribes, they taught the most vital bits of information such as how to read, write, speak, and do math to an advanced degree. They also helped people when it came to jobs as whatever job was most needed or important in the tribe had experts go in and teach the students how to be a worker. The schools were not based on age and people of all ages and walks in life attended to upgrade their wellbeing.  &lt;br /&gt;
&lt;br /&gt;
Between '''40 - 28 B.F.S''' the schools had focused mainly on the region they were in however starting in the late months of the '''year 28''' they started to change this. Important members from each tribe went around to each other's schools to help teach and inform the students there about their culture and jobs that would be available there. This actually kicked off an exchange student system where different tribes would swap around students to both learn about their culture but also to get more workers. The fruits of these trades were great and every industry from agriculture to textile to naval to even the military grew in both workers and profit. The '''Khadans''' had lost a lot when their empire fell but they were able to turn it around in the shortest time humanly possible as when the '''year 20''' came to a close they had surpassed the economy of the '''Anjyarr Empire'''.  &lt;br /&gt;
&lt;br /&gt;
Each tribe had actually seen a large jump in their personal infrastructure along with the infrastructure of the tribe they were joint to, due to the good profit made from this the combining of tribes was celebrated as the best possible decision. While the school reform was going on there was also a sort of '''Khadan''' cultural revolution occurring with the development of both their language and naming conventions. Life amongst the Khadans had improved and their religion '''&amp;quot;The Path&amp;quot;''' was just about to have a major event go down. A priest born in '''New Vemez''' but who mainly teaches in '''Zenfey''' gained fame by not only providing food to the local population for free, but also because he had helped in the improvement of education. This man was widely loved throughout the '''Khadan''' people and they all looked to him for help when it came to their spirituality. Decades after he started as a lower ranked priest he had been to every tribe and met thousands of people to provide wisdom and his peaceful aura. The '''Khadan''' people had entrusted him with their worries when it came to things such as death as he had a different way of explaining the core values of '''“The Path”''' which had made his words more diverse. &lt;br /&gt;
=== '''Daybreak of the New Era (1 A.F.S - 30 A.F.S)''' ===&lt;br /&gt;
As one year faded into another, the '''Khadan''' people decided to take his teachings to heart and develop on what he said. This marked the start of a completely different time as this was going to be where the '''Khadans''' grew and developed to their highest extent. The people once fleeing from a warstruck country now had tamed a desert and had taken control over their lives. They had reached higher levels then expected of a tribal desert people due to their love and respect for eachother. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the increase of education the history of them started to get shared more, and many wondered about their home land and what was there. The issue they ran into was that they did not know the directions back there and hence could not return. So since they could not go backwards they went forwards into the stars. The '''Khadans''' had developed a telescope and started using it to look in the sky during the day, which did not bear much success for anything. However at night time they were finally able to see the small dots of light as if they were standing near it. They saw bright glowing greens, blues, and yellows which seem to be the aura of these giant spherical objects in the night sky. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{Navtable_Races|class=&amp;quot;mw-collapsible&amp;quot;}}&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Tarik_il_I%CA%82ik&amp;diff=1735</id>
		<title>Tarik il Iʂik</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Tarik_il_I%CA%82ik&amp;diff=1735"/>
		<updated>2022-03-16T12:21:33Z</updated>

		<summary type="html">&lt;p&gt;Sieg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
''Good and evil are deities that reside within an unseen realm. They cannot show their physical forms but can manifest themselves through deeds or ideas. It is thus believed that through doing good one becomes a vessel for good itself. Likewise, one that commits evil deeds shall become a vessel for evil.''&lt;br /&gt;
&lt;br /&gt;
''In the perfect creation that is the universe, everything fits in its own place, as it is meant to be. Upon death, the souls of those that have walked the path of evil in their mortal lives shall be cast into the darkness of the void, surrounded by horrors unimaginable that seek only to devourer them whole.'' &lt;br /&gt;
&lt;br /&gt;
''The souls of those that lived good lives, the ones that were kind of heart, shall end up within the warm embrace of the sun, the only light within the darkness. They are the brightest stars in the night, waiting to return to Terra when the time of their reincarnation arrives. A chance only they will get since the souls that reside in the light shall not be devoured by the creatures of the dark.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beliefs ==&lt;br /&gt;
Followers of Tarik il Iʂik (meaning “Path to the light”), Tarik for short, view life as an endless struggle between light (Iʂik)  and darkness, where they themselves serve as holy soldiers of light. Violence against those who embody evil is highly encouraged, and “holy wars” against evildoers are viewed as blessings from the divine. For it gives the followers a chance at achieving heroism, which is the highest attainable goal during one's mortal life. To become a hero is to embody goodness in its purest form. To deny all self-preservation instincts and instead dawn the mantle of self-sacrifice for the good of others. The souls of heroes are cherished by the divine. When a hero perishes they live on as great beacons of hope in the night, set apart from even the brightest stars to continue to shed their light upon the world. Only to be reincarnated in times of great need. &lt;br /&gt;
&lt;br /&gt;
But this greatness is not only reserved for heroes. By subjugating oneself to hardships, be it in month or year-long campaigns or during one's daily life, any man can find spiritual elevation that will aid him in this life and his next. This notion of glory and self-sacrifice has motivated people throughout history to expose themselves to hardships over and over again in the hopes of transcending to live a better life of spirituality over materialism.  &lt;br /&gt;
&lt;br /&gt;
Tarik il Iʂik is practiced by all Khadan humans and even a large proportion of the dark elf population, who believe their creator god Fineall to be an agent of Iʂik sent to battle the darkness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Practises ==&lt;br /&gt;
Philosophy is held in high regard, for the art concerns itself with questioning what is good and what is evil. It is thus no surprise that the Paths spiritual leaders are philosophers of great intellect, valued throughout all Eden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Tarik il Iʂik came about in 150 B.F.S due to the teachings of a man known as &amp;quot;The Philosopher&amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt;. It started in Zenfey, the capital of the Zenither tribe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
WIP&lt;br /&gt;
[[Category:Religions]]&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Empire_of_Anjyarr&amp;diff=1734</id>
		<title>The Empire of Anjyarr</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Empire_of_Anjyarr&amp;diff=1734"/>
		<updated>2022-03-16T12:13:27Z</updated>

		<summary type="html">&lt;p&gt;Sieg: /* Religion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|+The Empire of Anjyarr&lt;br /&gt;
| &amp;lt;div style='text-align: center;'&amp;gt;'''Coat of arms'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Anjyarr coa transparent.png|Coat of Arms|frameless|172x172px|center]]&lt;br /&gt;
| &amp;lt;div style='text-align: center;'&amp;gt;'''Flag'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Anjyarr_flag.png|frameless|185x185px|center]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|[[Dark Elves]]&lt;br /&gt;
[[The Khadan Humans|Khadan]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|Pantheon of the Phoenix&lt;br /&gt;
The Path&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Elective Aristocracy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leader'''&lt;br /&gt;
|[[Sultan Sig'vyl Al-Buthara]]&lt;br /&gt;
|-&lt;br /&gt;
|'''The High Council'''&lt;br /&gt;
|[[Arndil Al-Mansour]]&lt;br /&gt;
[[Gyrath Kot-Thothzesh]]&lt;br /&gt;
&lt;br /&gt;
[[Emi Al-Khra'yama|Emi Al'Khra'yama]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Preceded by:'''&lt;br /&gt;
|&lt;br /&gt;
* [[File:AlKhadir-CoatOfArms.png|20x20px]][[The Emirate of Al-Khadir]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''This section is currently under construction. Please be patient!''&lt;br /&gt;
==Introduction==&lt;br /&gt;
At the mouth of the great Ifriq delta lies the emirate of Al-Khadir, capitol of the great Empire of Anjyarr. It is a paradise of great wealth and prosperity in the midst of an unruly wasteland. Founded by a tribe of nomadic traders, whom settled due to the pleasant climate and geographic location near the Ifriq, Al-Khadir quickly became a trading hub for races all around the world. The city is a gateway to any who wish to enter the Southern world. It offers a large market for all kinds of goods from elven trinkets to dwarven drink, but also a large range of local wares such as tobacco, carpets, coffee, spices and garments!&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
The Empire of Anjyarr encompasses the entirety of the Anjyarr desert and the volcanic Jabridian island. In the south the nation’s border is signified by a large mountain range, the southern spine of Eden, which functions as a natural line of defense. On the other side of which lies the neighbouring realm of Valegro. This desert of Anjyarr has little to no mountainous terrain and thus offers no defense from invaders from the east where too the mountain range fails to offer any kind of protection. The empire’s capital Al-Kahdir lies at the estuary of great Ifriq delta, functioning as a trading port and a gateway to the Adan Ocean. &lt;br /&gt;
&lt;br /&gt;
The nation’s second largest city Al-Jabrid is located on the Jabridian island. A tropical island located not far from the Heartlands coast. The Island’s steep elevation from the seafloor make it near impossible to access without the permission of the Jabridians.&lt;br /&gt;
==Society==&lt;br /&gt;
[[File:Hierarchy.png|thumb|Anjyarrs social hierarchy]]&lt;br /&gt;
=== Social hierarchy ===&lt;br /&gt;
The foundation of Anjyarr’s society is a very clear social hierarchy which is bound by profession. At the top of this Hierarchy stands the Sultan, followed by government officials such as the high council, the Emir’s and the various Nabils. These groups make up the upper class of Anjyarr’s society. The middle class consist of soldiers, scholars, merchants and artists. These people form the core of Anjyarr's society. They are the intellectuals, the cultural backbone and ultimatly the ones that can be chosen for a position in the high council, should the need for certain successors arise. The lower class consists of workers, farmers and fishermen. They are the driving force behind Anjyarrs economy and all know this very well. Discrimination against those of lower class is therefore next to unknown in Anjyarr. Each citizen of the empire knows that without the participation of other classes, they cannot exist and thrive. &lt;br /&gt;
There is however an exeption. This being the lowest class in Anjyarr, the slave. Slavery is still practiced in Anjyarr due to the regional climate. Many people struggle with working in the intense heat, which is why slaves are used to do any hard labour in the burning sun. This class mainly consist of foreign prisoners and criminals that have been sold to the empire for punishment. However, even slaves are able to climb up the social hierarchy. When a slave shows he can be trusted and behaves himself well, said slave can buy his freedom and become a member of Anjyarrs lower class. &lt;br /&gt;
&lt;br /&gt;
The use of slaves by the empire has been criticised by many for being inhumane. The peoples of Anjyarr care little for this matter however. They highly value trust, loyalty and unity above all. These values and ideals form the backbone of their society and since most slaves are criminals, they are viewed as traitors to these ideals. &lt;br /&gt;
===Political structure===&lt;br /&gt;
[[File:Sultan Sig'Vyl Al-Buthara.jpg|thumb|A portrait of [[Sultan Sig'vyl Al-Buthara|Sultan Al-Buthara]] from his palace balcony overlooking Anjyarrs desert, 1523 AFS]]&lt;br /&gt;
Anjyarr has an elective aristocracy, which means that those with power or riches, or those who are best suited to govern, are placed in charge. These people are known as the high council, a court of representatives. Each member is responsible for representing certain social interests that are vital to Anjyarri society, such as agriculture, architecture, infrastructure, economy and security. Although the members of the court serve merely as advisors to its head, the Sultan, they do have reasonable autonomy when it comes to their own respective fields. Each of them having their own office, scribes and personnel. Council members, once chosen, can stay in office for as long as they are able. A council member can also be relieved of their duties when they are no longer deemed fit by the Sultan and/or other council members.  &lt;br /&gt;
&lt;br /&gt;
When a Council member is no longer able to do his job, a replacement can be elected to take his place. These successors hail from the “Middle” class of society, mainly scholars. These people will present themselves in front of the people they may have to represent and with their support will be brought before the High council, who will then choose the successor.&lt;br /&gt;
&lt;br /&gt;
The Sultan is chosen by the members of the high council and often comes from within their ranks. He is the head of state. Once a Sultan is chosen, he can stay in office for an unspecified amount of time. A Sultan can be removed from office either through death or when he is no longer deemed suited for the job by a 3/4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; majority of the high-council. &lt;br /&gt;
&lt;br /&gt;
The Empire is divided into various emirates, provinces that are decentralized and can thus govern themselves as long as they follow the law and stay loyal to the Sultan, with whom lies the supreme authority. An example of one of these emirates would be the Emirate of Al-Jabrid.&lt;br /&gt;
&lt;br /&gt;
The central government resides in Al-Khadir, the capitol of the Empire. They primarily concern themselves with wars, criminal proceedings, taxes and large-scale infrastructure projects. They also govern the emirate of Al-Khadir.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
===Apparel===&lt;br /&gt;
Despite the many differences between the two races, both [[the Khadan Humans]] and the [[Dark Elves|Dark elves]] have managed to develop a common trend in apparel.&lt;br /&gt;
&lt;br /&gt;
The harsh climate of Anjyarr has made both races favor loose, layered robes and dresses made out of many different materials such as cotton, linen, silk or satin. The wealthy will often be seen wearing clothes accessorized with many different jewels usually made of precious metals such as gold or silver.&lt;br /&gt;
The robes and dresses of the Akhadi are usually very colourful and often have accents of gold weaved within the fabric. The only difference between the two races, when it comes to their apparel, is that the elves prefer elegant dark-coloured robes decorated with mostly purple gems and inlaid with silver instead of gold. It is also usual for Akhadis to wear piercings.&lt;br /&gt;
&lt;br /&gt;
While traveling through the desert of Anjyarr the Akhadi are often seen wearing hoods over their heads as protection as well as to hide their identity. On top of that the women are often seen wearing veils covering their face in order to keep the sand out of their face and prevent it from reaching their eyes.&lt;br /&gt;
[[File:AlKhadirSS.png|thumb|Al-Khadir city, 1521 AFS]]&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
Anjyarr is home to artisans famious throughout the whole of Eden: musicians, sculpters, painters and many other crafts. &lt;br /&gt;
&lt;br /&gt;
==== Music ====&lt;br /&gt;
Anjyarri musicians almost always come in pairs: one playing the flute and the other the harp. Together they produce an elegant tone, perfectly suiting for the tropical paradises that are their homes. They perform throughout all of Eden at special occasions such as marriages, balls or other festivities.  &lt;br /&gt;
&lt;br /&gt;
==== Sculpting and painting ====&lt;br /&gt;
The art of sculpting within the lands of Anjyarr has its roots in the old Azari tradition. The same is the case when it comes to painting. Artisans differentiate themselves from others by paying attention to detail to an extreme level. Scuplts and paintings can primarily be found in religious buildings, as well as palaces, castles and public places.&lt;br /&gt;
&lt;br /&gt;
Artisans from both these fields primarily hail from Anjyarr's [[Dark Elves|Azari'Lunn]] populus. &lt;br /&gt;
[[File:Anjyarri Carpet.png|thumb|An Anjyarri carpet within the Lunar keep's diplomatic office. [[Luminion]], late 1523 AFS]]&lt;br /&gt;
&lt;br /&gt;
==== Weaving ====&lt;br /&gt;
Weaving is an essential part of Anjyarri culture and art, primarily the weaving of carpets. the Anjyarri carpet stands out by the variety and elaborateness of its manifold designs. It can be found throughout the whole of Eden in offices, castles and palaces alike.&lt;br /&gt;
&lt;br /&gt;
Anjyarri carpets and rugs of various types are woven in parallel by nomadic tribes, in village and town workshops, and by royal court manufactories alike. As such, they represent miscellaneous, simultaneous lines of tradition, and reflect the history of Anjyarr and its various peoples. The art weaving itself dates back to the time of the Pharaohs and has changed many times throughout the centuries, giving birth to the carpets that we know today.&lt;br /&gt;
&lt;br /&gt;
The materials used for weaving vary. Most Anjyarri carpets are made out of sheep's wool. Fibers from camels and goats are also used. Goat hair is mainly used for fastening the borders, or selvedges of the carpet, since it is more resistant to abrasion. Camel wool is occasionally used in Anjyarri nomadic rugs. It is often dyed in black, or used in its natural colour. More often, wool said to be camel's wool turns out to be dyed sheep wool. &lt;br /&gt;
&lt;br /&gt;
In some cases however, Anjyarri weavers will use silk in their carpets. Silk is an expensive material, and has been used for representative carpets. Its tensile strength has been used in silk warps, but silk also appears in the carpet pile. Silk pile can be used to highlight special elements of the design. High-quality carpets from the Santhier tribe have all-silk piles. Silk pile carpets are often exceptionally fine, with a short pile and an elaborate design. Silk pile is less resistant to stress, hence why all-silk piles are often used as wall hangings or pillows.&lt;br /&gt;
&lt;br /&gt;
=== Food and drinks ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Architecture ===&lt;br /&gt;
Anjyarri architecture stands out from any other style found within Eden. They are best known for their unique take on domes. Based on the model of pre-existing Azari domes, Anjyarri architecture developed a specific form of monumental, representative building: wide central domes with huge diameters erected on top of a centre-plan building. Despite their enormous weight, the domes appear virtually weightless. Balconies are also a common feature of Anjyarri domestic architecture due to the warm climates of their realm.&lt;br /&gt;
&lt;br /&gt;
===Festivals and Celebrations===&lt;br /&gt;
&lt;br /&gt;
* ''Feast of the Sultan'' - Marking the end of a year, this feat is considered as one of the most important events in Anjyarr. Following the traditions, the local emir would welcome all their citizens into the emirates palace for a feast and games. Accordingly, it is customary for the people to wear their best attire in attending this event.&lt;br /&gt;
* ''Samudara'' - A celebration that indicates the start of a new fishing season, during which new sails are raised and the fishermen of the nation are honored.&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Religion ===&lt;br /&gt;
Anjyarr is a highly religious state. Its dominant religion is [[Tarik il Iʂik]], or path to light. Followers of Tarik il Iʂik, or Tarik, view life as an endless struggle between light (Iʂik)  and darkness, where they themselves serve as holy soldiers of light. Violence against those who embody evil is highly encouraged, and “holy wars” against evildoers are viewed as blessings from the divine. For it gives the followers a chance at achieving heroism, which is the highest attainable goal during one's mortal life. To become a hero is to embody goodness in its purest form. To deny all self-preservation instincts and instead dawn the mantle of self-sacrifice for the good of others. The souls of heroes are cherished by the divine. When a hero perishes they live on as great beacons of hope in the night, set apart from even the brightest stars to continue to shed their light upon the world. Only to be reincarnated in times of great need. &lt;br /&gt;
&lt;br /&gt;
But this greatness is not only reserved for heroes. By subjugating oneself to hardships, be it in month or year-long campaigns or during one's daily life, any man can find spiritual elevation that will aid him in this life and his next. This notion of glory and self-sacrifice has motivated people throughout history to expose themselves to hardships over and over again in the hopes of transcending to live a better life of spirituality over materialism.  &lt;br /&gt;
&lt;br /&gt;
Tarik il Iʂik is practiced by most inhabitants of the empire including dark elves, who have combined the teachings of the [[Cult of Fineall]] into the Tarik. Many Lunn believe their creator god to be an agent of Iʂik, sent to battle the darkness. &lt;br /&gt;
&lt;br /&gt;
Anjyarr is also home to a small minority of Makerists. The group mainly consisting of Attian immigrants and Khadan converts. &lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
Anjyarr is a realm rich of exotic goods and its economy thrives on the export of these goods. Carpets, garments, coffee, tea and spice. These goods are popular throughout all of Eden, and Anjyarr has the full monopoly on them.&lt;br /&gt;
&lt;br /&gt;
Currently the nations exports are primarily made up of dyes, gold, carpets, coffee, tea and chocolate. &lt;br /&gt;
&lt;br /&gt;
==Military ==&lt;br /&gt;
The Anjyarri military operates on land as well as on the seas. Its maritime forces revolve around the protection of important trade routes, primarily the Al-Hadar deep.&lt;br /&gt;
&lt;br /&gt;
=== Organization ===&lt;br /&gt;
The Empires mainland forces are made up of infantry, skirmishers and cavalry. Whenever a new recruit joins the army he is first given basic combat training, after which he can decide to specialize himself in melee, horseback or skirmish combat.  &lt;br /&gt;
&lt;br /&gt;
==== Jundi ====&lt;br /&gt;
The Jundi form the backbone of Anjyarrs armies. They are a lightly armored hybrid unit armed with swords, shields and crossbows. They also act as guards and law enforcers within the Empire and make up most of the city garrisons. &lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Apparel ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Laws &amp;amp; punishments==&lt;br /&gt;
WIP&lt;br /&gt;
==History==&lt;br /&gt;
{{Navtable_Nations|class=&amp;quot;mw-collapsible&amp;quot;}}&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Main_Page&amp;diff=1733</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Main_Page&amp;diff=1733"/>
		<updated>2022-03-16T10:48:16Z</updated>

		<summary type="html">&lt;p&gt;Sieg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wikitext.png|center|661x661px|frameless|link=https://fablesfantasyrp.com/wiki/index.php/Category:Religions]]&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; padding: 3px; vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
== The Land of Eden ==&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
== General Information ==&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[File:Eden2 (4).jpg|thumb|316x316px|Eden world map. (Download to see all the details)]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;A World of Wonders and Endless Possibilities&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Driven by imagination, the world of Eden is a sandbox filled with interesting races, nations, biomes, stories and characters. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From the moment you join you will be pulled into a plethora of adventures&lt;br /&gt;
&lt;br /&gt;
which rarely end without something magical happening.&lt;br /&gt;
&lt;br /&gt;
Playing on Eden is an exercise in collaborative creation.&lt;br /&gt;
&lt;br /&gt;
You and your friends have all the freedom to create epic stories filled with&lt;br /&gt;
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Your collective creativity will build stories that you will tell again and again,&lt;br /&gt;
&lt;br /&gt;
ranging from utterly absurd to the stuff of legends.&lt;br /&gt;
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'''Welcome to Eden. Welcome to Fables and Fantasy RP'''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
=== &amp;lt;strong&amp;gt;&amp;lt;u&amp;gt;Welcome to the Fables &amp;amp; Fantasy RP Wiki!&amp;lt;/u&amp;gt;&amp;lt;/strong&amp;gt; ===&lt;br /&gt;
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=== '''&amp;lt;u&amp;gt;Useful links:&amp;lt;/u&amp;gt;''' ===&lt;br /&gt;
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=== &amp;lt;u&amp;gt;Server information:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
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|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
== Server lore ==&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NationsTab.png|center|frameless]]&lt;br /&gt;
|[[File:RacesTab.png|center|frameless]]&lt;br /&gt;
|[[File:WorldTab.png|center|frameless]]&lt;br /&gt;
|[[File:MagicTab.png|center|frameless]]&lt;br /&gt;
|[[File:TutorialsTab.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
!The Nations of Eden&lt;br /&gt;
!The inhabitants of Eden&lt;br /&gt;
!World Lore&lt;br /&gt;
!Magic and Spell Lores&lt;br /&gt;
!Server Guides&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| ;text-align: left; |'''Active Nations:'''&lt;br /&gt;
*[[File:HadrianEmpire.png|23x23px]] [[The Hadrian Empire]]&lt;br /&gt;
&lt;br /&gt;
*[[File:Valegro.png|22x22px]] [[Imperio Valegro]]&lt;br /&gt;
*[[File:Kislev.png|22x22px]] [[Królestwo Ràdymie]]&lt;br /&gt;
*[[File:Luminion Logo png.png|20x20px]] [[The Enlightened Kingdom of Luminion]]&lt;br /&gt;
*[[File:Myln Arbor.png|24x24px]] [[The Mystical Empire of Mitrona]]&lt;br /&gt;
*[[File:Anjyarr_coa_transparent.png|22x22px]][[The Empire of Anjyarr]]&lt;br /&gt;
*[[File:Orc_banner.png|20x20px]] [[Zadh Nadrozz]]&lt;br /&gt;
*[[File:Iron Orhim.png|20x20px]] [[Realm of the Denur]] &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Defunct Nations:'''&lt;br /&gt;
&lt;br /&gt;
*[[File:UnitedProvinces.png|25x25px]] [[The United Provinces of the Hinterlands]]&lt;br /&gt;
*[[File:Orc icon.png|alt=Zadh|24x24px]] [[The Domain of Zadh Nadrozz]]&lt;br /&gt;
*[[File:Prezza.png|25x25px]][[Prezza L'aquilla]]&lt;br /&gt;
*[[File:Heartland Crest.png|29x29px]] [[The Kingdom Of Hadriana]]&lt;br /&gt;
*[[File:Veronia2.png|19x19px]] [[The Kingdom of Veronia]]&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|'''Human races:''' &lt;br /&gt;
*[[The Attian Humans]]&lt;br /&gt;
*[[The Khadan Humans]]&lt;br /&gt;
* [[The Hinterlander Humans]]&lt;br /&gt;
&lt;br /&gt;
'''Elven races:'''&lt;br /&gt;
*[[High Elves]]&lt;br /&gt;
*[[Dark Elves]]&lt;br /&gt;
*[[Wood Elves]]&lt;br /&gt;
&lt;br /&gt;
'''Dwarven races:'''&lt;br /&gt;
*[[Denur]]&lt;br /&gt;
&lt;br /&gt;
'''Faulskin races:'''&lt;br /&gt;
*[[Orcs]]&lt;br /&gt;
*[[Goblins]]&lt;br /&gt;
&lt;br /&gt;
'''Other races:'''&lt;br /&gt;
*[[Halflings]]&lt;br /&gt;
*[[Tieflings]]&lt;br /&gt;
|'''World Lore:'''&lt;br /&gt;
*[https://fablesfantasyrp.com/wiki/index.php/Category:Interesting_Locations Interesting Locations]&lt;br /&gt;
*[[Beastiary]]&lt;br /&gt;
*[[Botany]]&lt;br /&gt;
*[https://fablesfantasyrp.com/wiki/index.php/Category:Plagues_and_Diseases Plagues and Diseases]&lt;br /&gt;
*[[Edens Calendar]]&lt;br /&gt;
*[[Important People]]&lt;br /&gt;
*[https://fablesfantasyrp.com/wiki/index.php/Category:Religions Religions]&lt;br /&gt;
|'''Magic and how to use it:'''&lt;br /&gt;
* [[Magic and becoming a Spellcaster]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Types of Magic:'''&lt;br /&gt;
&lt;br /&gt;
*[[Elemental Magic]]&lt;br /&gt;
*[[Voidal Magic]]&lt;br /&gt;
|'''Guides for the F&amp;amp;F server systems:'''&lt;br /&gt;
*[[The Chat System]]&lt;br /&gt;
*[[Useful Commands]]&lt;br /&gt;
*[[Acquiring Land]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Category:Religions&amp;diff=1732</id>
		<title>Category:Religions</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Category:Religions&amp;diff=1732"/>
		<updated>2022-03-16T10:47:32Z</updated>

		<summary type="html">&lt;p&gt;Sieg: Created page with &amp;quot;Makerism  Pantheon of the Phoenix&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Makerism&lt;br /&gt;
&lt;br /&gt;
Pantheon of the Phoenix&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Empire_of_Anjyarr&amp;diff=1731</id>
		<title>The Empire of Anjyarr</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Empire_of_Anjyarr&amp;diff=1731"/>
		<updated>2022-03-16T10:43:26Z</updated>

		<summary type="html">&lt;p&gt;Sieg: /* Religion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|+The Empire of Anjyarr&lt;br /&gt;
| &amp;lt;div style='text-align: center;'&amp;gt;'''Coat of arms'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Anjyarr coa transparent.png|Coat of Arms|frameless|172x172px|center]]&lt;br /&gt;
| &amp;lt;div style='text-align: center;'&amp;gt;'''Flag'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Anjyarr_flag.png|frameless|185x185px|center]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|[[Dark Elves]]&lt;br /&gt;
[[The Khadan Humans|Khadan]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|Pantheon of the Phoenix&lt;br /&gt;
The Path&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Elective Aristocracy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leader'''&lt;br /&gt;
|[[Sultan Sig'vyl Al-Buthara]]&lt;br /&gt;
|-&lt;br /&gt;
|'''The High Council'''&lt;br /&gt;
|[[Arndil Al-Mansour]]&lt;br /&gt;
[[Gyrath Kot-Thothzesh]]&lt;br /&gt;
&lt;br /&gt;
[[Emi Al-Khra'yama|Emi Al'Khra'yama]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Preceded by:'''&lt;br /&gt;
|&lt;br /&gt;
* [[File:AlKhadir-CoatOfArms.png|20x20px]][[The Emirate of Al-Khadir]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''This section is currently under construction. Please be patient!''&lt;br /&gt;
==Introduction==&lt;br /&gt;
At the mouth of the great Ifriq delta lies the emirate of Al-Khadir, capitol of the great Empire of Anjyarr. It is a paradise of great wealth and prosperity in the midst of an unruly wasteland. Founded by a tribe of nomadic traders, whom settled due to the pleasant climate and geographic location near the Ifriq, Al-Khadir quickly became a trading hub for races all around the world. The city is a gateway to any who wish to enter the Southern world. It offers a large market for all kinds of goods from elven trinkets to dwarven drink, but also a large range of local wares such as tobacco, carpets, coffee, spices and garments!&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
The Empire of Anjyarr encompasses the entirety of the Anjyarr desert and the volcanic Jabridian island. In the south the nation’s border is signified by a large mountain range, the southern spine of Eden, which functions as a natural line of defense. On the other side of which lies the neighbouring realm of Valegro. This desert of Anjyarr has little to no mountainous terrain and thus offers no defense from invaders from the east where too the mountain range fails to offer any kind of protection. The empire’s capital Al-Kahdir lies at the estuary of great Ifriq delta, functioning as a trading port and a gateway to the Adan Ocean. &lt;br /&gt;
&lt;br /&gt;
The nation’s second largest city Al-Jabrid is located on the Jabridian island. A tropical island located not far from the Heartlands coast. The Island’s steep elevation from the seafloor make it near impossible to access without the permission of the Jabridians.&lt;br /&gt;
==Society==&lt;br /&gt;
[[File:Hierarchy.png|thumb|Anjyarrs social hierarchy]]&lt;br /&gt;
=== Social hierarchy ===&lt;br /&gt;
The foundation of Anjyarr’s society is a very clear social hierarchy which is bound by profession. At the top of this Hierarchy stands the Sultan, followed by government officials such as the high council, the Emir’s and the various Nabils. These groups make up the upper class of Anjyarr’s society. The middle class consist of soldiers, scholars, merchants and artists. These people form the core of Anjyarr's society. They are the intellectuals, the cultural backbone and ultimatly the ones that can be chosen for a position in the high council, should the need for certain successors arise. The lower class consists of workers, farmers and fishermen. They are the driving force behind Anjyarrs economy and all know this very well. Discrimination against those of lower class is therefore next to unknown in Anjyarr. Each citizen of the empire knows that without the participation of other classes, they cannot exist and thrive. &lt;br /&gt;
There is however an exeption. This being the lowest class in Anjyarr, the slave. Slavery is still practiced in Anjyarr due to the regional climate. Many people struggle with working in the intense heat, which is why slaves are used to do any hard labour in the burning sun. This class mainly consist of foreign prisoners and criminals that have been sold to the empire for punishment. However, even slaves are able to climb up the social hierarchy. When a slave shows he can be trusted and behaves himself well, said slave can buy his freedom and become a member of Anjyarrs lower class. &lt;br /&gt;
&lt;br /&gt;
The use of slaves by the empire has been criticised by many for being inhumane. The peoples of Anjyarr care little for this matter however. They highly value trust, loyalty and unity above all. These values and ideals form the backbone of their society and since most slaves are criminals, they are viewed as traitors to these ideals. &lt;br /&gt;
===Political structure===&lt;br /&gt;
[[File:Sultan Sig'Vyl Al-Buthara.jpg|thumb|A portrait of [[Sultan Sig'vyl Al-Buthara|Sultan Al-Buthara]] from his palace balcony overlooking Anjyarrs desert, 1523 AFS]]&lt;br /&gt;
Anjyarr has an elective aristocracy, which means that those with power or riches, or those who are best suited to govern, are placed in charge. These people are known as the high council, a court of representatives. Each member is responsible for representing certain social interests that are vital to Anjyarri society, such as agriculture, architecture, infrastructure, economy and security. Although the members of the court serve merely as advisors to its head, the Sultan, they do have reasonable autonomy when it comes to their own respective fields. Each of them having their own office, scribes and personnel. Council members, once chosen, can stay in office for as long as they are able. A council member can also be relieved of their duties when they are no longer deemed fit by the Sultan and/or other council members.  &lt;br /&gt;
&lt;br /&gt;
When a Council member is no longer able to do his job, a replacement can be elected to take his place. These successors hail from the “Middle” class of society, mainly scholars. These people will present themselves in front of the people they may have to represent and with their support will be brought before the High council, who will then choose the successor.&lt;br /&gt;
&lt;br /&gt;
The Sultan is chosen by the members of the high council and often comes from within their ranks. He is the head of state. Once a Sultan is chosen, he can stay in office for an unspecified amount of time. A Sultan can be removed from office either through death or when he is no longer deemed suited for the job by a 3/4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; majority of the high-council. &lt;br /&gt;
&lt;br /&gt;
The Empire is divided into various emirates, provinces that are decentralized and can thus govern themselves as long as they follow the law and stay loyal to the Sultan, with whom lies the supreme authority. An example of one of these emirates would be the Emirate of Al-Jabrid.&lt;br /&gt;
&lt;br /&gt;
The central government resides in Al-Khadir, the capitol of the Empire. They primarily concern themselves with wars, criminal proceedings, taxes and large-scale infrastructure projects. They also govern the emirate of Al-Khadir.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
===Apparel===&lt;br /&gt;
Despite the many differences between the two races, both [[the Khadan Humans]] and the [[Dark Elves|Dark elves]] have managed to develop a common trend in apparel.&lt;br /&gt;
&lt;br /&gt;
The harsh climate of Anjyarr has made both races favor loose, layered robes and dresses made out of many different materials such as cotton, linen, silk or satin. The wealthy will often be seen wearing clothes accessorized with many different jewels usually made of precious metals such as gold or silver.&lt;br /&gt;
The robes and dresses of the Akhadi are usually very colourful and often have accents of gold weaved within the fabric. The only difference between the two races, when it comes to their apparel, is that the elves prefer elegant dark-coloured robes decorated with mostly purple gems and inlaid with silver instead of gold. It is also usual for Akhadis to wear piercings.&lt;br /&gt;
&lt;br /&gt;
While traveling through the desert of Anjyarr the Akhadi are often seen wearing hoods over their heads as protection as well as to hide their identity. On top of that the women are often seen wearing veils covering their face in order to keep the sand out of their face and prevent it from reaching their eyes.&lt;br /&gt;
[[File:AlKhadirSS.png|thumb|Al-Khadir city, 1521 AFS]]&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
Anjyarr is home to artisans famious throughout the whole of Eden: musicians, sculpters, painters and many other crafts. &lt;br /&gt;
&lt;br /&gt;
==== Music ====&lt;br /&gt;
Anjyarri musicians almost always come in pairs: one playing the flute and the other the harp. Together they produce an elegant tone, perfectly suiting for the tropical paradises that are their homes. They perform throughout all of Eden at special occasions such as marriages, balls or other festivities.  &lt;br /&gt;
&lt;br /&gt;
==== Sculpting and painting ====&lt;br /&gt;
The art of sculpting within the lands of Anjyarr has its roots in the old Azari tradition. The same is the case when it comes to painting. Artisans differentiate themselves from others by paying attention to detail to an extreme level. Scuplts and paintings can primarily be found in religious buildings, as well as palaces, castles and public places.&lt;br /&gt;
&lt;br /&gt;
Artisans from both these fields primarily hail from Anjyarr's [[Dark Elves|Azari'Lunn]] populus. &lt;br /&gt;
[[File:Anjyarri Carpet.png|thumb|An Anjyarri carpet within the Lunar keep's diplomatic office. [[Luminion]], late 1523 AFS]]&lt;br /&gt;
&lt;br /&gt;
==== Weaving ====&lt;br /&gt;
Weaving is an essential part of Anjyarri culture and art, primarily the weaving of carpets. the Anjyarri carpet stands out by the variety and elaborateness of its manifold designs. It can be found throughout the whole of Eden in offices, castles and palaces alike.&lt;br /&gt;
&lt;br /&gt;
Anjyarri carpets and rugs of various types are woven in parallel by nomadic tribes, in village and town workshops, and by royal court manufactories alike. As such, they represent miscellaneous, simultaneous lines of tradition, and reflect the history of Anjyarr and its various peoples. The art weaving itself dates back to the time of the Pharaohs and has changed many times throughout the centuries, giving birth to the carpets that we know today.&lt;br /&gt;
&lt;br /&gt;
The materials used for weaving vary. Most Anjyarri carpets are made out of sheep's wool. Fibers from camels and goats are also used. Goat hair is mainly used for fastening the borders, or selvedges of the carpet, since it is more resistant to abrasion. Camel wool is occasionally used in Anjyarri nomadic rugs. It is often dyed in black, or used in its natural colour. More often, wool said to be camel's wool turns out to be dyed sheep wool. &lt;br /&gt;
&lt;br /&gt;
In some cases however, Anjyarri weavers will use silk in their carpets. Silk is an expensive material, and has been used for representative carpets. Its tensile strength has been used in silk warps, but silk also appears in the carpet pile. Silk pile can be used to highlight special elements of the design. High-quality carpets from the Santhier tribe have all-silk piles. Silk pile carpets are often exceptionally fine, with a short pile and an elaborate design. Silk pile is less resistant to stress, hence why all-silk piles are often used as wall hangings or pillows.&lt;br /&gt;
&lt;br /&gt;
=== Food and drinks ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Architecture ===&lt;br /&gt;
Anjyarri architecture stands out from any other style found within Eden. They are best known for their unique take on domes. Based on the model of pre-existing Azari domes, Anjyarri architecture developed a specific form of monumental, representative building: wide central domes with huge diameters erected on top of a centre-plan building. Despite their enormous weight, the domes appear virtually weightless. Balconies are also a common feature of Anjyarri domestic architecture due to the warm climates of their realm.&lt;br /&gt;
&lt;br /&gt;
===Festivals and Celebrations===&lt;br /&gt;
&lt;br /&gt;
* ''Feast of the Sultan'' - Marking the end of a year, this feat is considered as one of the most important events in Anjyarr. Following the traditions, the local emir would welcome all their citizens into the emirates palace for a feast and games. Accordingly, it is customary for the people to wear their best attire in attending this event.&lt;br /&gt;
* ''Samudara'' - A celebration that indicates the start of a new fishing season, during which new sails are raised and the fishermen of the nation are honored.&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Religion ===&lt;br /&gt;
Anjyarr is a highly religious state. Its dominant religion is [[Tarik il Iʂik]], or path to light. Followers of Tarik il Iʂik, or Tarik, view life as an endless struggle between light (Iʂik)  and darkness, where they themselves serve as holy soldiers of light. Violence against those who embody evil is highly encouraged, and “holy wars” against evildoers are viewed as blessings from the divine. For it gives the followers a chance at achieving heroism, which is the highest attainable goal during one's mortal life. To become a hero is to embody goodness in its purest form. To deny all self-preservation instincts and instead dawn the mantle of self-sacrifice for the good of others. The souls of heroes are cherished by the divine. When a hero perishes they live on as great beacons of hope in the night, set apart from even the brightest stars to continue to shed their light upon the world. Only to be reincarnated in times of great need. &lt;br /&gt;
&lt;br /&gt;
But this greatness is not only reserved for heroes. By subjugating oneself to hardships, be it in month or year-long campaigns or during one's daily life, any man can find spiritual elevation that will aid him in this life and his next. This notion of glory and self-sacrifice has motivated people throughout history to expose themselves to hardships over and over again in the hopes of transcending to live a better life of spirituality over materialism.  &lt;br /&gt;
&lt;br /&gt;
Tarik il Iʂik is practiced by all Khadan humans and even a large proportion of the dark elf population, who believe their creator god Fineall to be an agent of Iʂik sent to battle the darkness. &lt;br /&gt;
&lt;br /&gt;
Anjyarr is also home to a small minority of Makerists. The group mainly consisting of Attian immigrants and Khadan converts. &lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
Anjyarr is a realm rich of exotic goods and its economy thrives on the export of these goods. Carpets, garments, coffee, tea and spice. These goods are popular throughout all of Eden, and Anjyarr has the full monopoly on them.&lt;br /&gt;
&lt;br /&gt;
Currently the nations exports are primarily made up of dyes, gold, carpets, coffee, tea and chocolate. &lt;br /&gt;
&lt;br /&gt;
==Military ==&lt;br /&gt;
The Anjyarri military operates on land as well as on the seas. Its maritime forces revolve around the protection of important trade routes, primarily the Al-Hadar deep.&lt;br /&gt;
&lt;br /&gt;
=== Organization ===&lt;br /&gt;
The Empires mainland forces are made up of infantry, skirmishers and cavalry. Whenever a new recruit joins the army he is first given basic combat training, after which he can decide to specialize himself in melee, horseback or skirmish combat.  &lt;br /&gt;
&lt;br /&gt;
==== Jundi ====&lt;br /&gt;
The Jundi form the backbone of Anjyarrs armies. They are a lightly armored hybrid unit armed with swords, shields and crossbows. They also act as guards and law enforcers within the Empire and make up most of the city garrisons. &lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Apparel ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Laws &amp;amp; punishments==&lt;br /&gt;
WIP&lt;br /&gt;
==History==&lt;br /&gt;
{{Navtable_Nations|class=&amp;quot;mw-collapsible&amp;quot;}}&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Tarik_il_I%CA%82ik&amp;diff=1730</id>
		<title>Tarik il Iʂik</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Tarik_il_I%CA%82ik&amp;diff=1730"/>
		<updated>2022-03-16T10:42:25Z</updated>

		<summary type="html">&lt;p&gt;Sieg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
''Good and evil are deities that reside within an unseen realm. They cannot show their physical forms but can manifest themselves through deeds or ideas. It is thus believed that through doing good one becomes a vessel for good itself. Likewise, one that commits evil deeds shall become a vessel for evil.''&lt;br /&gt;
&lt;br /&gt;
''In the perfect creation that is the universe, everything fits in its own place, as it is meant to be. Upon death, the souls of those that have walked the path of evil in their mortal lives shall be cast into the darkness of the void, surrounded by horrors unimaginable that seek only to devourer them whole.'' &lt;br /&gt;
&lt;br /&gt;
''The souls of those that lived good lives, the ones that were kind of heart, shall end up within the warm embrace of the sun, the only light within the darkness. They are the brightest stars in the night, waiting to return to Terra when the time of their reincarnation arrives. A chance only they will get since the souls that reside in the light shall not be devoured by the creatures of the dark.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beliefs ==&lt;br /&gt;
Followers of Tarik il Iʂik (meaning “Path to the light”), Tarik for short, view life as an endless struggle between light (Iʂik)  and darkness, where they themselves serve as holy soldiers of light. Violence against those who embody evil is highly encouraged, and “holy wars” against evildoers are viewed as blessings from the divine. For it gives the followers a chance at achieving heroism, which is the highest attainable goal during one's mortal life. To become a hero is to embody goodness in its purest form. To deny all self-preservation instincts and instead dawn the mantle of self-sacrifice for the good of others. The souls of heroes are cherished by the divine. When a hero perishes they live on as great beacons of hope in the night, set apart from even the brightest stars to continue to shed their light upon the world. Only to be reincarnated in times of great need. &lt;br /&gt;
&lt;br /&gt;
But this greatness is not only reserved for heroes. By subjugating oneself to hardships, be it in month or year-long campaigns or during one's daily life, any man can find spiritual elevation that will aid him in this life and his next. This notion of glory and self-sacrifice has motivated people throughout history to expose themselves to hardships over and over again in the hopes of transcending to live a better life of spirituality over materialism.  &lt;br /&gt;
&lt;br /&gt;
Tarik il Iʂik is practiced by all Khadan humans and even a large proportion of the dark elf population, who believe their creator god Fineall to be an agent of Iʂik sent to battle the darkness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Practises ==&lt;br /&gt;
Philosophy is held in high regard, for the art concerns itself with questioning what is good and what is evil. It is thus no surprise that the Paths spiritual leaders are philosophers of great intellect, valued throughout all Eden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
WIP&lt;br /&gt;
[[Category:Religions]]&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Category:Plagues_and_Diseases&amp;diff=1729</id>
		<title>Category:Plagues and Diseases</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Category:Plagues_and_Diseases&amp;diff=1729"/>
		<updated>2022-03-16T10:41:33Z</updated>

		<summary type="html">&lt;p&gt;Sieg: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Tarik_il_I%CA%82ik&amp;diff=1728</id>
		<title>Tarik il Iʂik</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Tarik_il_I%CA%82ik&amp;diff=1728"/>
		<updated>2022-03-16T10:39:39Z</updated>

		<summary type="html">&lt;p&gt;Sieg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
''Good and evil are deities that reside within an unseen realm. They cannot show their physical forms but can manifest themselves through deeds or ideas. It is thus believed that through doing good one becomes a vessel for good itself. Likewise, one that commits evil deeds shall become a vessel for evil.''&lt;br /&gt;
&lt;br /&gt;
''In the perfect creation that is the universe, everything fits in its own place, as it is meant to be. Upon death, the souls of those that have walked the path of evil in their mortal lives shall be cast into the darkness of the void, surrounded by horrors unimaginable that seek only to devourer them whole.'' &lt;br /&gt;
&lt;br /&gt;
''The souls of those that lived good lives, the ones that were kind of heart, shall end up within the warm embrace of the sun, the only light within the darkness. They are the brightest stars in the night, waiting to return to Terra when the time of their reincarnation arrives. A chance only they will get since the souls that reside in the light shall not be devoured by the creatures of the dark.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beliefs ==&lt;br /&gt;
Followers of Tarik il Iʂik (meaning “Path to the light”), Tarik for short, view life as an endless struggle between light (Iʂik)  and darkness, where they themselves serve as holy soldiers of light. Violence against those who embody evil is highly encouraged, and “holy wars” against evildoers are viewed as blessings from the divine. For it gives the followers a chance at achieving heroism, which is the highest attainable goal during one's mortal life. To become a hero is to embody goodness in its purest form. To deny all self-preservation instincts and instead dawn the mantle of self-sacrifice for the good of others. The souls of heroes are cherished by the divine. When a hero perishes they live on as great beacons of hope in the night, set apart from even the brightest stars to continue to shed their light upon the world. Only to be reincarnated in times of great need. &lt;br /&gt;
&lt;br /&gt;
But this greatness is not only reserved for heroes. By subjugating oneself to hardships, be it in month or year-long campaigns or during one's daily life, any man can find spiritual elevation that will aid him in this life and his next. This notion of glory and self-sacrifice has motivated people throughout history to expose themselves to hardships over and over again in the hopes of transcending to live a better life of spirituality over materialism.  &lt;br /&gt;
&lt;br /&gt;
Tarik il Iʂik is practiced by all Khadan humans and even a large proportion of the dark elf population, who believe their creator god Fineall to be an agent of Iʂik sent to battle the darkness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Practises ==&lt;br /&gt;
Philosophy is held in high regard, for the art concerns itself with questioning what is good and what is evil. It is thus no surprise that the Paths spiritual leaders are philosophers of great intellect, valued throughout all Eden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
WIP&lt;br /&gt;
[[Category:Religions]]&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Tarik_il_I%CA%82ik&amp;diff=1727</id>
		<title>Tarik il Iʂik</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Tarik_il_I%CA%82ik&amp;diff=1727"/>
		<updated>2022-03-16T10:37:44Z</updated>

		<summary type="html">&lt;p&gt;Sieg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
''Good and evil are deities that reside within an unseen realm. They cannot show their physical forms but can manifest themselves through deeds or ideas. It is thus believed that through doing good one becomes a vessel for good itself. Likewise, one that commits evil deeds shall become a vessel for evil.''&lt;br /&gt;
&lt;br /&gt;
''In the perfect creation that is the universe, everything fits in its own place, as it is meant to be. Upon death, the souls of those that have walked the path of evil in their mortal lives shall be cast into the darkness of the void, surrounded by horrors unimaginable that seek only to devourer them whole.'' &lt;br /&gt;
&lt;br /&gt;
''The souls of those that lived good lives, the ones that were kind of heart, shall end up within the warm embrace of the sun, the only light within the darkness. They are the brightest stars in the night, waiting to return to Terra when the time of their reincarnation arrives. A chance only they will get since the souls that reside in the light shall not be devoured by the creatures of the dark.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beliefs ==&lt;br /&gt;
Followers of Tarik il Iʂik (meaning “Path to the light”), Tarik for short, view life as an endless struggle between light (Iʂik)  and darkness, where they themselves serve as holy soldiers of light. Violence against those who embody evil is highly encouraged, and “holy wars” against evildoers are viewed as blessings from the divine. For it gives the followers a chance at achieving heroism, which is the highest attainable goal during one's mortal life. To become a hero is to embody goodness in its purest form. To deny all self-preservation instincts and instead dawn the mantle of self-sacrifice for the good of others. The souls of heroes are cherished by the divine. When a hero perishes they live on as great beacons of hope in the night, set apart from even the brightest stars to continue to shed their light upon the world. Only to be reincarnated in times of great need. &lt;br /&gt;
&lt;br /&gt;
But this greatness is not only reserved for heroes. By subjugating oneself to hardships, be it in month or year-long campaigns or during one's daily life, any man can find spiritual elevation that will aid him in this life and his next. This notion of glory and self-sacrifice has motivated people throughout history to expose themselves to hardships over and over again in the hopes of transcending to live a better life of spirituality over materialism.  &lt;br /&gt;
&lt;br /&gt;
Tarik il Iʂik is practiced by all Khadan humans and even a large proportion of the dark elf population, who believe their creator god Fineall to be an agent of Iʂik sent to battle the darkness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Practises ==&lt;br /&gt;
Philosophy is held in high regard, for the art concerns itself with questioning what is good and what is evil. It is thus no surprise that the Paths spiritual leaders are philosophers of great intellect, valued throughout all Eden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Tarik_il_I%CA%82ik&amp;diff=1726</id>
		<title>Tarik il Iʂik</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Tarik_il_I%CA%82ik&amp;diff=1726"/>
		<updated>2022-03-16T10:34:43Z</updated>

		<summary type="html">&lt;p&gt;Sieg: Created page with &amp;quot;== Introduction == ''Good and evil are deities that reside within an unseen realm. They cannot show their physical forms but can manifest themselves through deeds or ideas. It...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
''Good and evil are deities that reside within an unseen realm. They cannot show their physical forms but can manifest themselves through deeds or ideas. It is thus believed that through doing good one becomes a vessel for good itself. Likewise, one that commits evil deeds shall become a vessel for evil.''&lt;br /&gt;
&lt;br /&gt;
''In the perfect creation that is the universe, everything fits in its own place, as it is meant to be. Upon death, the souls of those that have walked the path of evil in their mortal lives shall be cast into the darkness of the void, surrounded by horrors unimaginable that seek only to devourer them whole.'' &lt;br /&gt;
&lt;br /&gt;
''The souls of those that lived good lives, the ones that were kind of heart, shall end up within the warm embrace of the sun, the only light within the darkness. They are the brightest stars in the night, waiting to return to Terra when the time of their reincarnation arrives. A chance only they will get since the souls that reside in the light shall not be devoured by the creatures of the dark.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beliefs ==&lt;br /&gt;
Followers of Tarik il Iʂik (meaning “Path to the light”), Tarik for short, view life as an endless struggle between light (Iʂik)  and darkness, where they themselves serve as holy soldiers of light. Violence against those who embody evil is highly encouraged, and “holy wars” against evildoers are viewed as blessings from the divine. For it gives the followers a chance at achieving heroism, which is the highest attainable goal during one's mortal life. To become a hero is to embody goodness in its purest form. To deny all self-preservation instincts and instead dawn the mantle of self-sacrifice for the good of others. The souls of heroes are cherished by the divine. When a hero perishes they live on as great beacons of hope in the night, set apart from even the brightest stars to continue to shed their light upon the world. Only to be reincarnated in times of great need. &lt;br /&gt;
&lt;br /&gt;
But this greatness is not only reserved for heroes. By subjugating oneself to hardships, be it in month or year-long campaigns or during one's daily life, any man can find spiritual elevation that will aid him in this life and his next. This notion of glory and self-sacrifice has motivated people throughout history to expose themselves to hardships over and over again in the hopes of transcending to live a better life of spirituality over materialism.  &lt;br /&gt;
&lt;br /&gt;
Tarik il Iʂik is practiced by all Khadan humans and even a large proportion of the dark elf population, who believe their creator god Fineall to be an agent of Iʂik sent to battle the darkness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Practises ==&lt;br /&gt;
Philosophy is held in high regard, for the art concerns itself with questioning what is good and what is evil. It is thus no surprise that the Paths spiritual leaders are philosophers of great intellect, valued throughout all Eden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Empire_of_Anjyarr&amp;diff=1725</id>
		<title>The Empire of Anjyarr</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Empire_of_Anjyarr&amp;diff=1725"/>
		<updated>2022-03-15T22:43:10Z</updated>

		<summary type="html">&lt;p&gt;Sieg: /* Religion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|+The Empire of Anjyarr&lt;br /&gt;
| &amp;lt;div style='text-align: center;'&amp;gt;'''Coat of arms'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Anjyarr coa transparent.png|Coat of Arms|frameless|172x172px|center]]&lt;br /&gt;
| &amp;lt;div style='text-align: center;'&amp;gt;'''Flag'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Anjyarr_flag.png|frameless|185x185px|center]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|[[Dark Elves]]&lt;br /&gt;
[[The Khadan Humans|Khadan]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|Pantheon of the Phoenix&lt;br /&gt;
The Path&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Elective Aristocracy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leader'''&lt;br /&gt;
|[[Sultan Sig'vyl Al-Buthara]]&lt;br /&gt;
|-&lt;br /&gt;
|'''The High Council'''&lt;br /&gt;
|[[Arndil Al-Mansour]]&lt;br /&gt;
[[Gyrath Kot-Thothzesh]]&lt;br /&gt;
&lt;br /&gt;
[[Emi Al-Khra'yama|Emi Al'Khra'yama]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Preceded by:'''&lt;br /&gt;
|&lt;br /&gt;
* [[File:AlKhadir-CoatOfArms.png|20x20px]][[The Emirate of Al-Khadir]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''This section is currently under construction. Please be patient!''&lt;br /&gt;
==Introduction==&lt;br /&gt;
At the mouth of the great Ifriq delta lies the emirate of Al-Khadir, capitol of the great Empire of Anjyarr. It is a paradise of great wealth and prosperity in the midst of an unruly wasteland. Founded by a tribe of nomadic traders, whom settled due to the pleasant climate and geographic location near the Ifriq, Al-Khadir quickly became a trading hub for races all around the world. The city is a gateway to any who wish to enter the Southern world. It offers a large market for all kinds of goods from elven trinkets to dwarven drink, but also a large range of local wares such as tobacco, carpets, coffee, spices and garments!&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
The Empire of Anjyarr encompasses the entirety of the Anjyarr desert and the volcanic Jabridian island. In the south the nation’s border is signified by a large mountain range, the southern spine of Eden, which functions as a natural line of defense. On the other side of which lies the neighbouring realm of Valegro. This desert of Anjyarr has little to no mountainous terrain and thus offers no defense from invaders from the east where too the mountain range fails to offer any kind of protection. The empire’s capital Al-Kahdir lies at the estuary of great Ifriq delta, functioning as a trading port and a gateway to the Adan Ocean. &lt;br /&gt;
&lt;br /&gt;
The nation’s second largest city Al-Jabrid is located on the Jabridian island. A tropical island located not far from the Heartlands coast. The Island’s steep elevation from the seafloor make it near impossible to access without the permission of the Jabridians.&lt;br /&gt;
==Society==&lt;br /&gt;
[[File:Hierarchy.png|thumb|Anjyarrs social hierarchy]]&lt;br /&gt;
=== Social hierarchy ===&lt;br /&gt;
The foundation of Anjyarr’s society is a very clear social hierarchy which is bound by profession. At the top of this Hierarchy stands the Sultan, followed by government officials such as the high council, the Emir’s and the various Nabils. These groups make up the upper class of Anjyarr’s society. The middle class consist of soldiers, scholars, merchants and artists. These people form the core of Anjyarr's society. They are the intellectuals, the cultural backbone and ultimatly the ones that can be chosen for a position in the high council, should the need for certain successors arise. The lower class consists of workers, farmers and fishermen. They are the driving force behind Anjyarrs economy and all know this very well. Discrimination against those of lower class is therefore next to unknown in Anjyarr. Each citizen of the empire knows that without the participation of other classes, they cannot exist and thrive. &lt;br /&gt;
There is however an exeption. This being the lowest class in Anjyarr, the slave. Slavery is still practiced in Anjyarr due to the regional climate. Many people struggle with working in the intense heat, which is why slaves are used to do any hard labour in the burning sun. This class mainly consist of foreign prisoners and criminals that have been sold to the empire for punishment. However, even slaves are able to climb up the social hierarchy. When a slave shows he can be trusted and behaves himself well, said slave can buy his freedom and become a member of Anjyarrs lower class. &lt;br /&gt;
&lt;br /&gt;
The use of slaves by the empire has been criticised by many for being inhumane. The peoples of Anjyarr care little for this matter however. They highly value trust, loyalty and unity above all. These values and ideals form the backbone of their society and since most slaves are criminals, they are viewed as traitors to these ideals. &lt;br /&gt;
===Political structure===&lt;br /&gt;
[[File:Sultan Sig'Vyl Al-Buthara.jpg|thumb|A portrait of [[Sultan Sig'vyl Al-Buthara|Sultan Al-Buthara]] from his palace balcony overlooking Anjyarrs desert, 1523 AFS]]&lt;br /&gt;
Anjyarr has an elective aristocracy, which means that those with power or riches, or those who are best suited to govern, are placed in charge. These people are known as the high council, a court of representatives. Each member is responsible for representing certain social interests that are vital to Anjyarri society, such as agriculture, architecture, infrastructure, economy and security. Although the members of the court serve merely as advisors to its head, the Sultan, they do have reasonable autonomy when it comes to their own respective fields. Each of them having their own office, scribes and personnel. Council members, once chosen, can stay in office for as long as they are able. A council member can also be relieved of their duties when they are no longer deemed fit by the Sultan and/or other council members.  &lt;br /&gt;
&lt;br /&gt;
When a Council member is no longer able to do his job, a replacement can be elected to take his place. These successors hail from the “Middle” class of society, mainly scholars. These people will present themselves in front of the people they may have to represent and with their support will be brought before the High council, who will then choose the successor.&lt;br /&gt;
&lt;br /&gt;
The Sultan is chosen by the members of the high council and often comes from within their ranks. He is the head of state. Once a Sultan is chosen, he can stay in office for an unspecified amount of time. A Sultan can be removed from office either through death or when he is no longer deemed suited for the job by a 3/4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; majority of the high-council. &lt;br /&gt;
&lt;br /&gt;
The Empire is divided into various emirates, provinces that are decentralized and can thus govern themselves as long as they follow the law and stay loyal to the Sultan, with whom lies the supreme authority. An example of one of these emirates would be the Emirate of Al-Jabrid.&lt;br /&gt;
&lt;br /&gt;
The central government resides in Al-Khadir, the capitol of the Empire. They primarily concern themselves with wars, criminal proceedings, taxes and large-scale infrastructure projects. They also govern the emirate of Al-Khadir.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
===Apparel===&lt;br /&gt;
Despite the many differences between the two races, both [[the Khadan Humans]] and the [[Dark Elves|Dark elves]] have managed to develop a common trend in apparel.&lt;br /&gt;
&lt;br /&gt;
The harsh climate of Anjyarr has made both races favor loose, layered robes and dresses made out of many different materials such as cotton, linen, silk or satin. The wealthy will often be seen wearing clothes accessorized with many different jewels usually made of precious metals such as gold or silver.&lt;br /&gt;
The robes and dresses of the Akhadi are usually very colourful and often have accents of gold weaved within the fabric. The only difference between the two races, when it comes to their apparel, is that the elves prefer elegant dark-coloured robes decorated with mostly purple gems and inlaid with silver instead of gold. It is also usual for Akhadis to wear piercings.&lt;br /&gt;
&lt;br /&gt;
While traveling through the desert of Anjyarr the Akhadi are often seen wearing hoods over their heads as protection as well as to hide their identity. On top of that the women are often seen wearing veils covering their face in order to keep the sand out of their face and prevent it from reaching their eyes.&lt;br /&gt;
[[File:AlKhadirSS.png|thumb|Al-Khadir city, 1521 AFS]]&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
Anjyarr is home to artisans famious throughout the whole of Eden: musicians, sculpters, painters and many other crafts. &lt;br /&gt;
&lt;br /&gt;
==== Music ====&lt;br /&gt;
Anjyarri musicians almost always come in pairs: one playing the flute and the other the harp. Together they produce an elegant tone, perfectly suiting for the tropical paradises that are their homes. They perform throughout all of Eden at special occasions such as marriages, balls or other festivities.  &lt;br /&gt;
&lt;br /&gt;
==== Sculpting and painting ====&lt;br /&gt;
The art of sculpting within the lands of Anjyarr has its roots in the old Azari tradition. The same is the case when it comes to painting. Artisans differentiate themselves from others by paying attention to detail to an extreme level. Scuplts and paintings can primarily be found in religious buildings, as well as palaces, castles and public places.&lt;br /&gt;
&lt;br /&gt;
Artisans from both these fields primarily hail from Anjyarr's [[Dark Elves|Azari'Lunn]] populus. &lt;br /&gt;
[[File:Anjyarri Carpet.png|thumb|An Anjyarri carpet within the Lunar keep's diplomatic office. [[Luminion]], late 1523 AFS]]&lt;br /&gt;
&lt;br /&gt;
==== Weaving ====&lt;br /&gt;
Weaving is an essential part of Anjyarri culture and art, primarily the weaving of carpets. the Anjyarri carpet stands out by the variety and elaborateness of its manifold designs. It can be found throughout the whole of Eden in offices, castles and palaces alike.&lt;br /&gt;
&lt;br /&gt;
Anjyarri carpets and rugs of various types are woven in parallel by nomadic tribes, in village and town workshops, and by royal court manufactories alike. As such, they represent miscellaneous, simultaneous lines of tradition, and reflect the history of Anjyarr and its various peoples. The art weaving itself dates back to the time of the Pharaohs and has changed many times throughout the centuries, giving birth to the carpets that we know today.&lt;br /&gt;
&lt;br /&gt;
The materials used for weaving vary. Most Anjyarri carpets are made out of sheep's wool. Fibers from camels and goats are also used. Goat hair is mainly used for fastening the borders, or selvedges of the carpet, since it is more resistant to abrasion. Camel wool is occasionally used in Anjyarri nomadic rugs. It is often dyed in black, or used in its natural colour. More often, wool said to be camel's wool turns out to be dyed sheep wool. &lt;br /&gt;
&lt;br /&gt;
In some cases however, Anjyarri weavers will use silk in their carpets. Silk is an expensive material, and has been used for representative carpets. Its tensile strength has been used in silk warps, but silk also appears in the carpet pile. Silk pile can be used to highlight special elements of the design. High-quality carpets from the Santhier tribe have all-silk piles. Silk pile carpets are often exceptionally fine, with a short pile and an elaborate design. Silk pile is less resistant to stress, hence why all-silk piles are often used as wall hangings or pillows.&lt;br /&gt;
&lt;br /&gt;
=== Food and drinks ===&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Architecture ===&lt;br /&gt;
Anjyarri architecture stands out from any other style found within Eden. They are best known for their unique take on domes. Based on the model of pre-existing Azari domes, Anjyarri architecture developed a specific form of monumental, representative building: wide central domes with huge diameters erected on top of a centre-plan building. Despite their enormous weight, the domes appear virtually weightless. Balconies are also a common feature of Anjyarri domestic architecture due to the warm climates of their realm.&lt;br /&gt;
&lt;br /&gt;
===Festivals and Celebrations===&lt;br /&gt;
&lt;br /&gt;
* ''Feast of the Sultan'' - Marking the end of a year, this feat is considered as one of the most important events in Anjyarr. Following the traditions, the local emir would welcome all their citizens into the emirates palace for a feast and games. Accordingly, it is customary for the people to wear their best attire in attending this event.&lt;br /&gt;
* ''Samudara'' - A celebration that indicates the start of a new fishing season, during which new sails are raised and the fishermen of the nation are honored.&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
WIP&lt;br /&gt;
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=== Religion ===&lt;br /&gt;
Anjyarr is a highly religious state. Its dominant religion is [[Tarik il Iʂik]], or path to light. Followers of Tarik il Iʂik, or Tarik, view life as an endless struggle between light (Iʂik)  and darkness, where they themselves serve as holy soldiers of light. Violence against those who embody evil is highly encouraged, and “holy wars” against evildoers are viewed as blessings from the divine. For it gives the followers a chance at achieving heroism, which is the highest attainable goal during one's mortal life. To become a hero is to embody goodness in its purest form. To deny all self-preservation instincts and instead dawn the mantle of self-sacrifice for the good of others. The souls of heroes are cherished by the divine. When a hero perishes they live on as great beacons of hope in the night, set apart from even the brightest stars to continue to shed their light upon the world. Only to be reincarnated in times of great need. &lt;br /&gt;
&lt;br /&gt;
But this greatness is not only reserved for heroes. By subjugating oneself to hardships, be it in month or year-long campaigns or during one's daily life, any man can find spiritual elevation that will aid him in this life and his next. This notion of glory and self-sacrifice has motivated people throughout history to expose themselves to hardships over and over again in the hopes of transcending to live a better life of spirituality over materialism.  &lt;br /&gt;
&lt;br /&gt;
Tarik il Iʂik is practiced by all Khadan humans and even a large proportion of the dark elf population, who believe their creator god Fineall to be an agent of Iʂik sent to battle the darkness. &lt;br /&gt;
&lt;br /&gt;
Anjyarr is also home to a small minority of Makerists, mainly consisting of Attian immigrants and Khadan converts. &lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
Anjyarr is a realm rich of exotic goods and its economy thrives on the export of these goods. Carpets, garments, coffee, tea and spice. These goods are popular throughout all of Eden, and Anjyarr has the full monopoly on them.&lt;br /&gt;
&lt;br /&gt;
Currently the nations exports are primarily made up of dyes, gold, carpets, coffee, tea and chocolate. &lt;br /&gt;
&lt;br /&gt;
==Military ==&lt;br /&gt;
The Anjyarri military operates on land as well as on the seas. Its maritime forces revolve around the protection of important trade routes, primarily the Al-Hadar deep.&lt;br /&gt;
&lt;br /&gt;
=== Organization ===&lt;br /&gt;
The Empires mainland forces are made up of infantry, skirmishers and cavalry. Whenever a new recruit joins the army he is first given basic combat training, after which he can decide to specialize himself in melee, horseback or skirmish combat.  &lt;br /&gt;
&lt;br /&gt;
==== Jundi ====&lt;br /&gt;
The Jundi form the backbone of Anjyarrs armies. They are a lightly armored hybrid unit armed with swords, shields and crossbows. They also act as guards and law enforcers within the Empire and make up most of the city garrisons. &lt;br /&gt;
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WIP&lt;br /&gt;
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=== Apparel ===&lt;br /&gt;
WIP&lt;br /&gt;
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==Laws &amp;amp; punishments==&lt;br /&gt;
WIP&lt;br /&gt;
==History==&lt;br /&gt;
{{Navtable_Nations|class=&amp;quot;mw-collapsible&amp;quot;}}&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Khadan_Humans&amp;diff=1724</id>
		<title>The Khadan Humans</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Khadan_Humans&amp;diff=1724"/>
		<updated>2022-03-15T22:33:22Z</updated>

		<summary type="html">&lt;p&gt;Sieg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |The Khadan Humans&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Khadan.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
!Nicknames&lt;br /&gt;
!The Orphans Of Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|'''Spoken Languages'''&lt;br /&gt;
|[[Anjyarri]], Common Tongue,&lt;br /&gt;
Azari Linguae&lt;br /&gt;
|-&lt;br /&gt;
|'''Average Height'''&lt;br /&gt;
|1.70m - 1.90m&lt;br /&gt;
|-&lt;br /&gt;
|'''Average Weight'''&lt;br /&gt;
|65kg - 80kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Homeland'''&lt;br /&gt;
|The Anjyarr Desert, &lt;br /&gt;
[[The Empire of Anjyarr]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Capital'''&lt;br /&gt;
|Al-Khadir (city)&lt;br /&gt;
|-&lt;br /&gt;
|'''Stat bonusses:'''&lt;br /&gt;
| +1 strength +1 defence +1 agility&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
The people of the Anjyarr deserts, they have tanner skin then their Hadrian counterparts, as being a desert raised people’s the natural darker tone of their skin provides a type of camouflage when it comes to blending into the raging sand winds, the large and numerous sand dunes, and the dusty rock sculps which litter the land. From their centuries of surviving in the desert climate they have learned to never show fear and to always stand their ground, they fight majestically with agile spear and sword combat that blitz’s the enemy if they don’t plan for it. Though the Khadans have many combat secrets and a deadly arsenal of specific made weapons however the appearance of these, are few and far inbetween as the Khadans are a loving and accepting culture to all outsiders that  may visit them. Along with all this, they are in possession of a wide range of riches including different valuable metals, gemstones, and other bright shiny jewellery pieces which makes them a real eyecatcher. &lt;br /&gt;
&lt;br /&gt;
They also have incredible bartering skills as their ability to sell a horse to a Hadrian, or ore to a Dwarf is not to be doubted and along with their Alliance with the Dark Elves who helped them through the Rotting Plague, they are capable of immense power. It is recommended you keep an eye out on the desert lands as what is there today might become outdated tomorrow, and what is far away tonight might become a border in the morning.&lt;br /&gt;
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__TOC__&lt;br /&gt;
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== Appearance ==&lt;br /&gt;
The Khadans, also known as The Orphans of Anjyarr, The Roaming Men, or The People of Al-Khadir, share a very different look than those of the other humans. The Khadan are usually slightly shorter than the average Hadrian as their men grow to a max of 180cm (5’9”) and their women to a max of 170cm (5’5”). &lt;br /&gt;
&lt;br /&gt;
The Khadan have not always been a unified people and in their past both shared periods of large unification and periods of fragmentation, due to this their skin colour while always tan in appearance shifts between darker and lighter tones depending on where the tribe settled for most of their time. Of the two groups of tribes the Zanmirs, the tribes which inhabited both coastal regions and areas near waterways have found their way to be the icon of beauty amongst the Khadan people. They have light brown hair which usually hangs long down their back, they can have glowing and shiny green blue eyes, and their lighter complexion makes them look like an Attian who got a sunburn.&lt;br /&gt;
&lt;br /&gt;
Unlike their Zanmir relatives, the Vaemirs inhabited the sprawling deserts and such look very different. They have hair which ranges from jet black to nearly white as the amount of time a person spends in the sun can heavily dictate their appearance. They can be both very pale and close to caramel along with usually having brown eyes which sometimes appear to be orange to those who look at them. They are usually wrapped up and hidden but when they reappear they and their special looks can draw the attention of a crowd. Beauty amongst the female Khadans usually result from having a more oval shaped face, long dark eyebrows, and detailed eyelashes which contrast heavily with their eyes which is seen as the most important part. In comparison, the men usually maintain well kept facial hair such as beards and moustaches for their standards. Unlike in some cultures, scars of any sort are actually considered beautiful and seen as marks of courage, strength, and honour amongst their people.&lt;br /&gt;
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=== Apparel ===&lt;br /&gt;
Even though there are many different tribes and two main races present in the country, the climate has forced all of them to accept a universal type of dress. Due to the Anjyarr desert, the people of Al-Khadir have been mainly seen to wear loose fit robes made of soft materials such as silk, cotton, linen, or satin. The more wealthy inhabitants have been seen wearing robes with gold and jewels attached to them as a display of wealth and fashion with gold being a mainstay. The Khadan robes are often mulicoloured with gold accents and gems along with gold or silver piercings, which contrast heavily to their ‘lunn counterparts as they usually wear dark coloured robes with purple gemstones adorning them. &lt;br /&gt;
&lt;br /&gt;
When it comes to the armor of the Khadan’s, they wear chainmail and bronze or brass plates which are often covered in gems and shiny metals over their traditional robes. Both sexes often prefer armor crafted with ornate design and usually have leather boots and helmets to increase their agility and speed as they are main aspects of their fighting style. The cloaks and robes that accompany these warriors are usually red to keep both the sun away and to scare their enemy as red causes the eye to play tricks on those when under sandstorm conditions, along with this they often wrap their helmets with long scarves to prevent the sun from beaming down to heavily on it. Often to those who travel through the Anjyarr deserts, many wear masks to keep the sand out of their eyes and to conceal their identity, along with this women often wear veils to protect their faces and eyes from getting beat with sand. &lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
Among all races and peoples of Eden, Khadans are the only that can perfectly mix “fire and water” into their culture. The Khadan people are open, friendly, and welcoming people to both allies and people who seek friendship. However, they always keep a vigilant eye towards those around them, and also can be ruthless and violent to those who cross them. &lt;br /&gt;
&lt;br /&gt;
Originating from war-stricken lands which caused a mass exodus of the Khadan people, they have not only settled well to their second home, but they have claimed the area as theirs. The Deserts of Anjyarr are theirs and they have made sure it is stated without words, they have mastered riding, archery, and trading to not only make them a super power but a force to reckon with. Even though the deserts they inhabit are barren and empty, their heart and spiritually are the exact opposite as they follow a philosophy called “The Path” - which is to live one’s life seeking inner peace, no matter how one might identify said peace.The Khadan’s living in the harsh desert climates has one major upside, they value friends and family highly and deem any sort of betrayal as one of the worst acts, which stretches back centuries in their history. &lt;br /&gt;
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Their natural open-mindedness and alliance with the Azari’luun has made the region of Al-Khadir a very special place, as these two races are tied together as tightly as can be, which is a testament to their culture and peoples.&lt;br /&gt;
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=== Holidays and Celebrations ===&lt;br /&gt;
The Khadan are a people of happiness and celebration, below are just a few of their most important holidays and celebrations:&lt;br /&gt;
&lt;br /&gt;
* '''Sangh''': Is an annual three day festival which takes place as a celebration of unity, as it’s roots chase back to when the splintered peoples joined together. During this time the Khadan’s host many duels (for sportsmanship only), and hold huge feasts with must dancing involved. In older tradition, the strongest warriors would put on huge shows through the entire festival, but due to the strain this causes on the body it has been replaced with smaller shows split up between the different warrior duos.  &lt;br /&gt;
* '''Kura''': A festival all about the love of life in the Khadan’s philosophy. A defining trait of this festival is that different activities occur throughout the day. Starting in the morning is when the youth would put on sporting shows such as horse archery and the old would visit their friends and family, then later at night is the time for couples to gather together and single people to search for mates.. &lt;br /&gt;
&lt;br /&gt;
* '''Wahid''': This festival celebrates the day of alliance and friendship between the dark elf and human peoples. While originally it was a Khadan festival, it has become a large staple of Al-Khadir as a whole and would end up becoming a national holiday.&lt;br /&gt;
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=== Romance, Marriage and Reproduction ===&lt;br /&gt;
As mentioned previously, the Khadan people value loyalty to a very high degree. This comes to a head as the values of romance and family are major cores to the Khadan culture, these families and marriages often are very loyal and result in prosperity so splits rarely occur. Even though this is the case, the Khadans are very picky and selective when it comes to their partner, as they treat marriage with utmost importance and hence make sure both parties are certain of their choice beforehand. The selection time for a partner is often years due to the fear of matching incorrectly, whenever a match is made official though a large feast between the families starts which usually ends peacefully and always with respect.&lt;br /&gt;
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=== Death and Funeral ===&lt;br /&gt;
Due to their belief in “The Path” and finding inner peace, as long as the person is loyal to the ideals they often believe they will be reincarnated, this makes death not feared and instead respected. From a young age, a Khadan is told to enjoy and celebrate their life as it is seen as a sacred thing not to be taken for granted. During the funeral of a loved one, a private ceremony will often be held for the family and friends of the deceased to pay a last tribute under starlight. Their body is carefully wrapped up into robes, decorated with different types of flowers, and is adorned with golden trinkets and other valuables as a sign of respect and good luck. These decorations are believed to help them into their new life of prosperity. After the ceremony is done the cremation starts, the body is burned with the gifts until only their ashes remain, of which will be spread in the sea they came from many moons ago. Due to the respect and admiration of lost ones, no mourning occurs as they believe their lost loved one will help in the building of the next generation. &lt;br /&gt;
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== Religion ==&lt;br /&gt;
WIP&lt;br /&gt;
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== History ==&lt;br /&gt;
''&amp;quot;We are each other's harvest, we are each other's business, we are each other's magnitude and bond&amp;quot;''     &lt;br /&gt;
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This ancient saying has been with the '''Khadans''' since even before they touched down on '''Eden''', originally while they were heavily nomadic and fragmented they still were united culturally towards each other as a whole.  &lt;br /&gt;
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Khadans were split into many different tribes but this only helped build them up with their thought of '''&amp;quot;Unity through Fragmentation&amp;quot;''', which was a philosophy where the ancient Khadans believed even if they were smaller pieces of something larger, they can still be unified as slices due to them still amounting to the same larger picture.    &lt;br /&gt;
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=== Ancient History ===&lt;br /&gt;
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==== The Landing (1100 - 850 B.F.S) ====&lt;br /&gt;
The '''Khadans''' originated in a continent distant from '''Eden''', which was most likely plagued with strife and infighting, causing the ancient '''Khadans''' to leave. It is at this point where they most likely developed their first traditions of unity as seeing their homelands laid to waste cause of wars and chaos would change then forever, due to them not wanting to repeat the same mistakes this is not only the first trace of the '''Khadan''' identity developing but it is also the first traces of them in history. &lt;br /&gt;
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Records show that the ancient '''Khadans''' first landed in the '''Anjyarr''' region around the year '''1100 B.F.S''', meaning that the '''Khadan''' culture on '''Eden''' goes all the way back to the realm of prehistory. While still little is known about their homelands, the speed and ease the '''Khadans''' have shown in not only conquering the desert, but living in it for so long would provide some clues about how similar their old land could have been. &lt;br /&gt;
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When the '''Khadans''' arrived on the eastern shore they had two decisions to make, they either would all go together and find land or split up into small groups and scout the area. While it wasn't the popular choice they ended up splitting up, half of the arriving people went in smaller groups to scout around the coast and the other half would go in smaller groups to scout inland. &lt;br /&gt;
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Although a large number of tribes would result from the split up, there were two main groups of them, the '''Zanmirs''' who went towards the coast and settled there along with the '''Vaemirs''' who went inwards towards the sand dunes and lived there.&lt;br /&gt;
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There were a multitude of large tribes that would be in the '''&amp;quot;Ruling Council&amp;quot;''' among the tribes  on the coast there were the '''Zenithers''', '''Santhiers''', and '''Kieynes'''. Among the tribes inwards there were the '''Valmirs''', '''Waevaz''', and '''Schatons'''. These were the tribes that not only had the best contact with each other, but the parental tribes of the small ones, this came about due to the lack of resources in some areas causing tribes to seek a steady import of them in exchange for knowledge sharing. &lt;br /&gt;
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This trade system was very efficient as all of the main six tribes share three smaller tribes under their wing, while this sounds like it would cause wars to erupt in the region it actually did the exact opposite. The '''Khadans''' have always seeked to be full of knowledge and this system helped out greatly as both the smaller and larger tribes traded with each other.&lt;br /&gt;
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==== The Khadan Consciousness (850 - 600 B.F.S) ====&lt;br /&gt;
The '''&amp;quot;Khadan Consciousness&amp;quot;''' or '''&amp;quot;Enlightenment Period&amp;quot;''' started after the formation of the tribal sharing systems in around '''850 B.F.S'''. &lt;br /&gt;
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It was during this time the tribes came into a shape of their own and the phrase '''&amp;quot;The blade slashes sharper, but the ink sinks deeper&amp;quot;'''. This phrase came about due to the fact the pieces of paper at the time were cut very thin causing the ink to sink deeper into the fibres and occasionally go through to the otherside, it is a good reminder of how potent a written work of knowledge can be in comparison to the light surface slash of a sword. While the knowledge sharing culture spiked at this time there was also another type of culture spike, it was the more regional and specific development between the two groups of tribes. &lt;br /&gt;
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The '''Zanmirs''' developed a culture of growing food and other resources, a shipbuilding and seafaring culture, along with a special combat style. Being in proximity to water and using it in everyday life, the '''Zanmir''' people developed a combat style called '''&amp;quot;Water Dancing&amp;quot;''' which would rely on fast and swift strikes using a trident to disable the opponent.  &lt;br /&gt;
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While this style was quick and agile the '''Vaemirs''' developed another style called '''&amp;quot;Sand Striking&amp;quot;''' which would rely on the use of sand in combat to not only blend in and camouflage but also as a tool to either be thrown in the eyes or other crevices that would cause discomfort. &lt;br /&gt;
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These two different styles had solidified and were shared among the different tribal cultures so they could not only defend each other from the wildlife but also any threat that may rise up.  &lt;br /&gt;
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While some might know these styles and their rip offs as popular among many different races and people today, they got their start with the ancient '''Khadan''' people. Along with the different melee styles they also adopted both a mounted culture with the coastal tribes going for fast and agile horses, and the inner tribes going for bulky strong steeds and large venomous scorpions.  &lt;br /&gt;
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There was also a growth in archery as they developed many different ideas and strategies one of which is the '''&amp;quot;Sand Arrow&amp;quot;''' where they tie a small bag of sand to an arrow and when it hits the target they get both damaged and blinded.  &lt;br /&gt;
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==== The Anjyarr Empire (600 - 330 B.F.S) ====&lt;br /&gt;
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===== Beginnings =====&lt;br /&gt;
In approximately '''600 B.F.S''', exactly six centuries after the Khadans landed in '''Eden''' they had a decision to make. From their first moments here they preached unity however split up due to no real direction of their future, however the growth in their culture and bond had brought them to a point which would forever change history. All the six major tribes had a discussion about their future and the needs of both themselves and the smaller tribes, this shaped what was to come. The talks selected two main tribes to represent each group, the outcomes of which were the '''Zenithers''' for the '''Zamirs''' and the '''Valmirs''' for the '''Vaemirs'''. These were the largest tribes of the '''Khadan''' people and with the future plan set out all the sub tribes formed under these banners. The tribes settled in two different locations, the '''Zenithers''' on the '''Ifriq''' river to the west and the '''Valmirs''' on the '''Kemir''' river to the east. They set up the road network which is used today to get to '''Al-Khadir''' as while the '''Zenithers''' did not build the city they were located near it, in contrast the '''Valmirs''' built at the bottom of the '''Kemir''' river as the soil there was most fertile and ready to crow crops. &lt;br /&gt;
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With the new connection of the main tribes and the consolidation of power within the people, they united for the first time in history officially and called them the '''Anjyarr Empire'''. While the majority of the smaller tribes stayed either in smaller coastal villages or in towns between the sand dunes, all of them would not only have access to free trade between each other directly but also be able to travel back and forth between each other's lands. During the first year of the Empire marks the first recorded use of both the sun and the colours green and orange to represent the people. While all members shared the sun, the green was meant to represent the coastal cities and the large water culture while the orange was meant to represent the '''Anjyarr''' desert and all the people who resided in it. While the flag used doesn't look anything like the modern day flag in design, the colour pallets and symbolism is still there and carries on being important to the people a millennia after the empire. The empire continued to build on their previous cultures as not only had they combined and spread their traditions and values to each other, but the empire also began to unify more. &lt;br /&gt;
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While originally the sixteen tribes of '''Khadans''' were divided into the coastal and inland groupings this was later changed into which tribes were joined into the '''&amp;quot;Ruining Council&amp;quot;''' tribes. The land in between the '''Jungle of Spiders''', '''Spine of Eden''', and the end of the Ifriq was previously composed of four tribes with the most notable being the '''Santhers''', during the phase of '''&amp;quot;Khadan Centralization&amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt;''' the three smaller tribes were integrated into the '''Santhiers''' as a way to bring not only more unity but to make life easier on the people. With the move being a success the same action was performed on the lands both up and down the '''Ifriq''' river as the smaller three tribes were assembled into the '''Zenithers'''. This helped with the then growth of farming along the river and the integration of desert farming systems into the lower regions. The idea seemed to be a very successful concept and was hence used on the '''Kieynes''', '''Valmirs''', '''Waevaz''', and the '''Schatons'''. The combinations of the tribes sowed the economic ties of them to each other however their culture still remained singularly to themselves and was only spread to the surrounding tribes. &lt;br /&gt;
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The system of six tribes with the two leaders persisted for another centuries until the signing of the '''&amp;quot;Unity Treaty&amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt;''' in '''550 B.F.S''', where all six tribes were fully integrated into a core governmental system. They crowned their leader with the name '''&amp;quot;Pharos&amp;quot;''' which means '''&amp;quot;Prophet of the People&amp;quot;''' or '''&amp;quot;Leader of the Tribes&amp;quot;'''.&lt;br /&gt;
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===== Golden Age (550 - 350 B.F.S) =====&lt;br /&gt;
The '''Anjyarr Empire''' at this point in history had been around for one out of seven centuries of the '''Khadan''' time on '''Eden'''. While the time it took to form it was impressively fast for a tribal people, what was even more impressive was the time period after they had fully united. The now unified people under the command of the '''Pharoes''' continued to build on their culture but there was a large revolution just around the corner. &lt;br /&gt;
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The first ever celebration of '''Sangh''' took place on the last day of their six century anniversary here. It was during this celebration where a man discovered that building waterways through the desert was a possibility. He brought his discovery to leader at the time '''Pharos Tusea''' who approved of the idea to aid out the tribes of the inner desert.  &lt;br /&gt;
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At the start of their second century as an empire, in '''400 B.F.S''' they began the construction of the '''Liben Canal''' which would provide water to the places between the '''Ifriq''' and '''Kemir''' rivers. The construction took nine years and in '''391 B.F.S''' after the canal was done it was a sight to behold. It stretched half the size of the other river inwards but it had a secret to it, at the end it forked into a west path which would go further towards the Ifriq and the east path which would go further towards the '''Kemir'''. &lt;br /&gt;
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It was lined on the inside with chiselled sandstone as they believed the small spaces in the stone for the water to gather through in the space would help keep any excess water in the canal. It was lined with trees and columns announcing it which were encrusted with gold and silver patterns, and on the side there was a small amount of grass and plant growth which made it look more like a mirage than a real thing. This move increased food productivity in the empire as not only were the west and east rivers the main production centres, but now the middle of the country could also pump out food. With three regions handling food production this led the country into a large population jump, which coincided with the job market exploding with an increase in mining, farming, and political jobs they were properly thrust into a different era. The one strangest part of this is that while the country as a whole was boosted, the smaller cultural aspects actually didn't grow and instead returned to their native region.  &lt;br /&gt;
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The tribal cultures seem to have returned but this did not hurt the empire actually it aided it, with the density of local culture returning each place felt special again causing a large tourist culture to sweep through the nation. It has been estimated that the '''Anjyarr Empire''' at its peak was between '''700 million''' to '''1.3 billion Andros'''. The people here were not only rich in currency but they were also rich in materialistic materials such as gold, silver, and gems which would remain dense in the region even in modern times. They developed versions of silk like fabrics which were popular amongst the wealthy for it's soft texture and it's heat durability. &lt;br /&gt;
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The modern day '''Anjyarr''' is a shell of its former self from this era and imagining it might be difficult for some, but no matter what the people still remained.  &lt;br /&gt;
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===== Disappearance of the Pharos (350 - 330 B.F.S) =====&lt;br /&gt;
The '''Golden Age''' of the '''Anjyarr Empire''' lasted more or less for the span of '''200 years''' (from '''~550-350''') , it was led by the important '''Pharos''' ruler family which remained the same since the founding of the title. The importance of the '''Pharos''' is not to be understated, the '''Pharos''' role was one of the first offices made by all the tribes and all sixteen tribes (officially six) they trusted a singular family to guide them all. This office idealised the concepts of unity in the '''Khadans''' and they were loved and respected, this legacy lasted all the way until the '''200th''' '''Sangh''' celebration. &lt;br /&gt;
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On this day it started like most others however it ended in tragedy, towards the end of the nightly celebrations the '''Pharos''' was killed in a freak accident when he lost control of his horse and was flung into the canal, drowning to death. The loss of their political and spiritual leader heavily damaged the nation and within the next few weeks the family had withdrawn from the public, some spread rumours they went back to their home continent while others stated they had killed themselves to save face. Whether either of these are true is unknown, either way the '''Pharos''' family without a suitable heir to replace the position has disappeared on the tribes when they needed them the most. Due to this the country turned to the largest tribes, the '''Zenithers''' and the '''Valmirs''', to dictate their future. Both tribes were loyal to each other and were heavily loyal to the '''Pharos''', the '''Pharos''' family was actually started due to an inter marriage between the tribes. &lt;br /&gt;
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The writing was on the wall for the empire as both tribes claimed to be rightful rulers of the empire which led to a series of political infighting. &lt;br /&gt;
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==== Anjyarr Civil War “War for the Liben” (330 - 320 B.F.S) ====&lt;br /&gt;
The '''Zenithers''' and '''Valmirs''' while they separated back into the claims of their tribes with the '''Zenithers''' controlling the west of the country and the '''Valmirs''' controlling the east in '''330'''. Where they still officially were fighting over who should become '''Pharos''' of the '''Anjyarr Empire''', in reality what happened was they were just fighting for the territory so they could carry on the name. &lt;br /&gt;
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With the west and east secured it left the centre of the country very vulnerable as it had both become a large food production area and it also hosted the '''Liben Canal'''. Both tribes went to war over the control of the '''Liben''', the war started and was &amp;quot;fought&amp;quot; for five years ('''330-325''') as just small skirmishes around the canal until a '''Valmiri''' soldier thought he spotted what appeared to be the body of the last '''Pharos'''. &lt;br /&gt;
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This discovery caused the '''Valmiri''' military to push in fully on the canal as they saw the recovery as a huge reputation and status boost they could use to rightfully claim the title. A 15,000 strong '''Valmiri''' force under the control of then leader '''Cleota Valmira'''. They didn't expect any resistance and hence ran into the boundaries of the canal to secure the area so they could start recovery, however what they didn't expect was for there to be a '''Zenitheri''' garrison of 8,000 guarding it. &lt;br /&gt;
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As the '''Valmiris''' ran in they were hit with heavy arrow barrages that for those who weren't killed or injured caused them to flee. '''The Battle of Liben''' had properly gotten underway as the current '''Valmiri''' troops were reduced to 14,200 and the '''Zenitheri''' garrison had fallen to 7,500. These were the only troops who were going to fight this battle as both tribes agreed it would be in poor taste for an all out blood bath to occur in the same place as the '''Pharoe’s''' body. &lt;br /&gt;
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The battle went on for another two years ('''323-321''') without any melee action as most of the action was either archer battles or psychological warfare involving shooting rotting cow corpses over to the other side. During '''320''', the third official year of the battle, plans were made by the '''Valmirs''' to use their number advantage in an all out rush of the canal during the night time. During that year's '''Sangh''' celebration the '''Valmiri''' troops were supposed to strike the other camo but something happened, as they were half way over the canal they met the remaining '''Zenitheri''' troops who had seen this coming and marched to counterattack them. The '''Valmiri''' were overcrowded and spent more time trampling each other than actually fighting back against the '''Zenither'''i troops, it was starting to become a massacre and so the '''Valmiri''' decided to collapse the remaining parts of the canal, pulling back as many people as possible. Out of their remaining 7,000 troops they managed to pull back 6,000 of them as '''Cleota''' and the remaining 1,000 troops fought off the '''Zenitheri''' forces. &lt;br /&gt;
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The canal collapsed killing both the remaining 1,000 '''Valmiri''' troops including '''Cleotra''' along with 5,000 '''Zenitheri''' troops; it also buried the body of the '''Pharos''' under tonnes of sandstone and sand, which to this day has never been recovered or seen again. As result of the slaughter 15,000 men layed dead and '''Liben Canal''' had been destroyed. &lt;br /&gt;
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This series of events quickly ended the war between the two tribes as they were too busy trying to recover their dead to bear hatred towards each other, most of the stability and treasury of the empire was either destroyed or reduced to a fraction of itself, with now power only coming from the western and eastern lands instead of a central source.&lt;br /&gt;
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==== Decade of Disarray (320 - 310 B.F.S) ====&lt;br /&gt;
After the '''War for the Liben''' ended, both tribes not only had lost a large amount of their military force but they also lost the support of most of the small tribes. While both the '''Zenither''' and '''Valmir''' tribes maintained their foothold over the '''Ifraq''' and '''Kemir''' rivers, the tribes ranging from to their sides and in between them split off. The tribes lost faith in their fellow man and decided to no longer rely on the large tribes, as thanks to them the first Khadan blood was spilled.  &lt;br /&gt;
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Over the next two years the smaller tribes slowly started to break away and become independent, the remaining four larger tribes of which the smaller ones had been fed to, decided to let them go their separate ways. Oh how cruel fate was they had gone from a unified people to sixteen fragmented tribes in '''10 years''', also thanks to conflict again. The saddest part about the '''Decade of Disarray''' is that some of the smallest tribes had completely removed their settlements which had been there for centuries and had to join up with some of the more medium sized tribes to properly break away.&lt;br /&gt;
The last year when there are proper records of all sixteen tribes was the year '''318'''. The smallest tribes such as the '''Tahmons''', '''Schatons''', and '''Impevers''' for the '''Vaemirs''' ended up being absorbed both culturally and politically into the more medium tribes such as the '''Giaentz''' and '''Draetons'''. The smallest tribes for the '''Zanmirs''' such as the '''Taoneys''', '''Auknieys''', and '''Dieyniers''' are absorbed into the '''Aoshiers''' and '''Jaliers'''. The smallest tribes being mixed into the medium tribes just to survive, cause a very large grudge to form against the largest two tribes among most of the '''Khadan''' people.&lt;br /&gt;
While '''318 - 315''' for many of the smaller tribes were the worst years of them as they had to forget who they were and blend into another people, during this set of three years the more medium sized tribes such as the '''Giaentz''', '''Draetons''', '''Aoshiers''' and '''Jaliers''' they experienced a weird sort of resurgence as they amount of small tribes being absorbed had actually allowed them to equal the larger tribes in terms of population. &lt;br /&gt;
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As '''314''' dawned on the '''Khadan''' people, there were ten tribes amongst them, but this would not be in vain as the medium sized tribes would start their revenge plan. While this was all going on in the lesser sized tribes, the largest two tribes had returned to a decent level of stability among both of them as they not only had upped their food production to sizes that could support them again, but they also managed to end the hostilities present between the two and start a slow merge which would take the remainder of the decade. &lt;br /&gt;
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==== '''War of the Anjyarr Confederacy (310 - 295 B.F.S)''' ====&lt;br /&gt;
In the year '''310 B.F.S''', the plans of the medium sized four tribes (+ the six smaller ones) became a reality as they formed the '''Anjyarr Confederacy'''. It was composed of the tribes which had been inland the most even if it left out some '''Vaemirs'''. &lt;br /&gt;
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Seeing this move the '''Zenithers''' and '''Valmirs''' had formed a pact with the tribes near their land called the '''Al'Hadar Alliance'''. The '''Al'Hadar Alliance''' consisted for six active tribes which were the '''Zenithers''', '''Santhiers''', '''Kieynes''', '''Valmirs''', '''Waevaz''', and '''Schatons''', these all sharing land borders with each other made them the best decision to assist as the time for troops to arrive would be short and cost effective. &lt;br /&gt;
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In the mid months the '''Anjyarr Confederacy''' had declared war on the '''Al'Hadar Alliance''', casting yet again another civil war on the '''Khadan''' people. The '''Anyarri''' fighters used entire small tribes as shock units and sand archers while the main force consisted of their soldiers, in comparison on the '''Alliance's''' front they had similar amounts of manpower and the advantage of being lethal near water. &lt;br /&gt;
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The war kicked off to another slow start as the first 5 years showed little if any combat as the '''Anjyarri''' were staying inwards and '''Hadari''' were staying out towards the coast. It wasn't until the year '''305''' where an '''Aoshieri''' decided to set up a camp on the outer edge of the northern desert did anything happen. A small camo consisting of '''Tahmons''' and '''Taoneys''' was made to lure the units towards it as it would be an easy target and cripple the '''Anjyarr''' manpower. &lt;br /&gt;
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In the later months of '''305''', the '''Hadari''' troops under the command of '''General Alriki Waevaz''' decided to leave their position and assault the camp. The invading '''Hadari''' force numbered around 19,000 strong which in comparison annihilates the '''Anjyarri''' defending force of around 800 people, however there was a trick up the '''Confederacy's''' sleeve. As the 19,000 strong army approached within 60ft of the camp, the defending force which was ready to face them fell back into the surprise attack '''Anjyarr''' ranks, as they fell into their formation the '''Hadari''' army was bombarded by hundreds of sand arrows which cut down their organisation and visibility. &lt;br /&gt;
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The '''Hadari''' force stopped their assault and quickly backpedalled away from archer range, at the same time they sent out their elephant archers to engage in a skirmish battle with the '''Anjyarri''' sand archers. '''The Second Battle of the Liben''' lasted around three entire days of fighting and resulted in the losses of around 700 out of the '''Hadari's''' 19,000 and close to 400 for the '''Anjyarri's''' 18,000. This battle swung the war into a more balanced state as both the military numbers were close along with the moral swap, Alriki knew he had been defeated tactically so he decided to get revenge. As he retreated he split his army into two halves, with the first split group numbering 7,000 he sent it east towards the '''Kemir''' river in plain sight of the '''Anjyarri''' troops. &lt;br /&gt;
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The bait seemed to not have worked but a few days later, now in 304, there were reports the '''Anjyarri''' army was on the move and pursuing the smaller force. The commanding '''Anjyarri General Fexs Aukniey''', decided to pursue because he believed he could quickly crush the force; they travelled for nine days until they finally caught up to the '''Hadari''' camp. The now 17,500 troops for the '''Anjyarri''' barrages the camp with arrows to try to get easy pickings, this caused the '''Hadari''' to send out their elephant riders in order to prevent this from doing too much damage. &lt;br /&gt;
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The '''Anjyarri''' started marching on the camp and both the elephants and archers pulled back due to the risk level for them. '''The Battle of Vemez''' started as the 7,000 strong '''Hadari''' charged out of the city into the ranks of the '''Anjyarri''' troops, they were engaged in heavy melee combat with again both the archers and elephants repositioning in order to defend their unit's flank. The battle went on for around 10 years and not much progress was made due to the constant attacking and falling back of the '''Anjyarri''' to preserve men and resources which also opened gaps for the '''Hadari''' forces to gather supplies to keep them stocked, until one early morning in mid '''295'''.&lt;br /&gt;
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Being outnumbered by over '''2-1''' had improved their defensive position as they could stack more men in their ranks, however them being on the defensive would not last long as '''Alriki''' emerged out of the dunes behind the '''Anjyarri''' force, completely wiping out their archers and putting a full fledge assault on their flank. The now 23,000 strong '''Hadari''' force had finally recombinded and they were able to trap the enemy troops between them. Knowing that this was very bad '''Fexs''' decided to try to pull away from the city and get closer to the lake, this was a large mistake as even though he inflicted heavy casualties on the city based '''Hadari''' force, he also drew his men close to the water. &lt;br /&gt;
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Seeing his chance, '''Alriki''' ordered the '''&amp;quot;Water Dancers&amp;quot;''' to pursue, the result of which was an absolute slaughter as their quick and agile movements in the darkness caused hundreds to either attempt to fight an invisible foe or to flee into the lake. After four hours of slaughter '''Alriki''' called the troops back from perusing and decided to rally his troops in the north. '''The Battle of Vemez''' was the bloodiest battle fought in the '''Anjyarri''' region, as 12,500 out of 18,000 losses were suffered for the '''Anjyarri''' units in comparison to the Hadari's 8,500 out of 23,000. The crushing defeat of morale and manpower that swept across the '''Anjyarri Confederacy''' resulted in a peace treaty being signed mere days after the battle ended.&lt;br /&gt;
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==== '''Fivefold Fallout (295 - 290 B.F.S)''' ====&lt;br /&gt;
After the war the '''Khadan''' humans were faced with a near wipe out of the smaller tribal cultures. The war had been deadly and tens of thousands laid dead across the land, among these dead were the last major remains of the '''Valmir''' tribe. &lt;br /&gt;
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While the tribe was not completely destroyed, it had enlisted too many men for the military and had lost not only thousands of soldiers, but it lost its ability to rebound quickly. As a result of the bloodshed in the war numerous things unfolded over the next few years. We start in '''295''' right after the war ended as both the '''Anjyarr Confederacy''' and the '''Al-Hadar Alliance''' disband causing a slight ease in relations among the tribes. &lt;br /&gt;
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At the same time efforts were organised by the different tribes to gather their dead and to give them a proper burial. They ended up choosing to treat the city of '''Vemez''' as their burial ground, the families would pick a room inside a house to place their loved one in, and then adorn them right before they set the room on fire. The entire city was burnt down with multiple more bodies needing to be burnt in the streets and even out towards the sand dunes, the capital of the '''Valmir''' tribe for centuries was cleansed through flame due to their sins. &lt;br /&gt;
&lt;br /&gt;
After the '''Decade of Disarray''', only ten of the sixteen original tribes remained, but after that this number would shrink ever further. In the western reaches of the '''Zanmir''' tribes on the '''Ifraq''' river, the '''Zenithers''' remained strong and powerful but the '''Santhiers''' and '''Kieynes''' were heavily damaged and needed to recover, hence in '''294''' the three tribes combined under the '''Zenithers''' title or the '''Ifraq Tribal Confederacy'''. Also in '''294''', furthermore on the western side, from the land near the jungle up towards the sand dunes which touch the '''Spine of Eden''', the '''Jaliers''' and '''Aoshiers''' also decided to join forces under the new name '''Hesine'''.&lt;br /&gt;
&lt;br /&gt;
In the eastern lands near '''Akmat's Tomb''' during '''292''' the tribes of the '''Draetons''' and '''Giaentez''' decided to combine under the new name '''Medunse''' in order To prolong their survival, as their lands did not have claim to any large water sources. Finally in '''292''' after multiple years of work, the '''Valmir''' and '''Waevez''' tribes of the lower and upper '''Kemir''' combined under the '''Valmir''' or '''Kemir Tribal Confederacy''' name. It took years of work to not only join these tribes together through ways of transportation but also they needed to rebuild the '''Valmir''' capital which ended up being called '''New Vemez'''. &lt;br /&gt;
&lt;br /&gt;
The only tribe which did not combine during this time was the '''Schatons''' of the central '''Anjyarr''' desert which was able due to their rather small size to remain independent from any absorption and was the only tribe from '''&amp;quot;The Landing&amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt;''' to stay culturally independent from anyone else during all of history so far. In the following years of '''291 - 290''' the tribes rebuilt and integrated even further, it is at this stage that the period gained the name '''&amp;quot;Fivefold Fallout&amp;quot;''' due to the five remaining tribes after the War of the '''Anjyarr Confederation'''. &lt;br /&gt;
&lt;br /&gt;
==== '''Century of the Scimitar  (290 - 200 B.F.S)''' ====&lt;br /&gt;
As the tribes were forced to move on from the war and fight their way to stability, small pockets of tribe members turned to sabotaging tactics towards their rivals. Through much of '''Anjyarr''' region the only real way to get supplies delivered was either through boat, or through a caravan. The coastal tribes had developed a large naval industry with the defensive capabilities hence this was not tried. However, very few tribes actually had guards to protect their caravans and usually just left them alone as there was no point in attacking them.  &lt;br /&gt;
&lt;br /&gt;
However at this stage there were still people upset at each other; they had lost family, blood, and land to some of the other tribes and they believed a half-fought war wasn't good enough. Directly after the end of the '''Fivefold Fallout''', small camps started popping up along major roads and through small back trails. They started as being nothing but a small campsite with a fire and four to five tents. However by '''285''' they had grown quite large, usually housing over twenty tents and including a single coloured flag which would identify it at a distance.  &lt;br /&gt;
&lt;br /&gt;
These were small raiding camps which would attack any caravan belonging to the rival tribes. There were many set up all over the '''Anjyarr''' desert by disgruntled '''Schatons''' members which had lost homes during the '''Second Battle of Liben''', and as their lands were impossible not to cross through they got heavy traffic. The main body of the tribes did not support these as they felt it both caused political and economic problems in the people and wished to avoid that. &lt;br /&gt;
&lt;br /&gt;
However in reality there was not much to do as they were loose bands of people so capturing them was nearly impossible, so in '''270''' after two decades of raiding parties causing problems the '''Khadan''' people devised a plan. As they were naturally good salesmen no matter what their path in life was, they ended up having ex-military or militia members act as the traders when they sent out caravans. It would not be until the raiders would engage in the raid that they would find out their mistake. &lt;br /&gt;
&lt;br /&gt;
To conceal their identity many of these men carried a scimitar, a small curved sword which could be hidden quite well under all the robes they wore, this was a smart decision to carry as it was very unexpected in the raiders and many would even run away before going through with it. These new caravans were widespread everywhere and to make sure they worked they were then equipped with both bows so they could fight from a range, but also they were put out for the remainder of the century to make it clear this would be the normal now. &lt;br /&gt;
&lt;br /&gt;
While the first part of the century saw close to '''1 billion Andros''' worth of goods stolen in total all across the land, by the end of the century they had actually recovered nearly '''90%''' of the goods stolen. While this started out bad for the '''Khadans''' and it would seem that they would go through even more turbulence, the raiders were challenged early enough to where by the end of the period there were no more raider camps reported among roads. &lt;br /&gt;
&lt;br /&gt;
==== '''Rebuilding (200 - 160 B.F.S)''' ====&lt;br /&gt;
Following the '''Century of the Scimitar''' and the reconquering of the caravan systems, one might assume everything would be okay. That is not entirely false yet rebuilding land that was lost or destroyed is not the easiest. At this point the empire had only ended more or less '''100 years''' ago and there were already two major wars that ripped through the land, however they started from nothing before so they could do it again.  &lt;br /&gt;
&lt;br /&gt;
At the start of the rebuilding period from '''200 - 160''', they were at '''1/7th''' the population of the '''Anjyarr Empire''' and they had '''1/20th''' the amount of money, but the raw materials were still there. In the centre desert there were still vast amounts of gems to mine, in the west there was still lots of silk to make, and in the east there was still valuable ore and food production that never ceased. Now that the tribes were at peace and had settled down they could once again enjoy these again without fear of dying the next day. Between '''188''' and '''185''' there were multiple trade leagues set up such as the '''Ifraq Trade Association''' in the west which traded silk and linen, the '''Schaton Emporium''' in the centre which sold gems, and finally the '''Kemir League''' in the east which mainly focused on selling ores to rebuild themselves as they needed the food to stock. While the recent series of events were tragic they might have actually helped the '''Khadans''' out in the long run as all the tempers between the different tribes were able to be quelled. The ease of tensions was noted as having reached almost pre war levels in around '''173''' as the trade leagues had combined into the '''Anjyarr Trade Pact'''. This was done to lessen the prices of buying from across the desert, the profits didn't actually drop though due to the increase in purchases. The economy of the '''Khada'''n people had risen quite substantially and by the end of the '''Rebuilding''' period they were able to rekindle a small part of that economy as they went from 1/20th to 1/9th and the population went from '''1/7th''' to '''3/5ths'''. While some claim that absorbing tribes into each other is not that big of a deal as they still maintained their land and cultural identity, what bothered them was it voided the philosophy they had followed for centuries. Even under the '''Anjyarr Empire''', the tribes were treated as independent countries except they had the choice to join into the '''&amp;quot;alliance&amp;quot;'''. The philosophy they had been following for centuries ever since they landed was gone, so another one was made to fill it's spot. &lt;br /&gt;
&lt;br /&gt;
==== Founding of &amp;quot;The Path&amp;quot; (150 - 120 B.F.S) ====&lt;br /&gt;
'''&amp;quot;The Path&amp;quot;''' came about in '''150 B.F.S''' due to the teachings of a man only known as '''&amp;quot;The Priest ''''&amp;lt;nowiki/&amp;gt;'. It started in '''Zenfey''', the capital of the '''Zenither''' tribe and of the '''Ifraq''' river. It adopted the core basics of the philosophy that dates back over '''800+ years''', however the twist is that it is an official religion. Before it was thought of as a way to think of life, but now it is being thought of as a way to believe in life. '''&amp;quot;The Path&amp;quot;''' emerging out of the '''Rebuilding''' period isn't a surprise, as refinding previous ideologies in a time of strife is very common amongst all races.&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The Path&amp;quot;''' started spreading amongst the '''Ifraq Tribal Confederation''' in early '''148''' and by '''145''' it had completely enveloped the region. Then later between '''142''' and '''138''' it started making its way and spreading towards the '''Schaton''' tribe in the centre of the desert. It took a while to start rising there but by '''131''' it was in full effect and had become a mainstay in the region. Now being majorly present in '''2/3''' regions by '''130''' it wouldn't take long to pop up in the eastern regions, which it did exactly in '''127''' where it made its first splash in the '''Kemir''' region in '''New Vemez'''. &lt;br /&gt;
&lt;br /&gt;
While in this region the tribes were a bit more spread out, having almost been wiped out a few decades previously had caused the ideals to spread at a rate faster than it did in Ifraq. By the end of the '''120's''' '''&amp;quot;The Path'''&amp;quot; was the main belief system of the '''Khadans''' and was present in all major regions and cities. The core belief of '''&amp;quot;The Path&amp;quot;''' had been present in the '''Khadan''' culture for close to a millennia at this point, and while nothing new to the people, the different outlook and explanation of it caused a huge resurgence in the ideals.  &lt;br /&gt;
&lt;br /&gt;
==== Century of Stability (120 - 40 B.F.S) ====&lt;br /&gt;
'''Following both the resurgence of the tribal structure along with the creation of''' “The Path”''', the''' Khadan '''people had re-entered into an age of prosperity however this was unlike the last ones as it had spawned an unlikely revolution.''' &lt;br /&gt;
&lt;br /&gt;
Throughout the history of the '''Khadans''' there had been multiple developments such as canaln systems, transportation systems, and the system which boosted agriculture, mining, and textile crafting. However all these had either been long established or had died out long ago, while the agricultural revolution occurred to help increase the amount of food produced the culinary movement was just getting under way. This time period could also be called the '''“Culinary Century”''' as there were great leaps made for the creation of new food ideas. Starting towards the end of the year '''120''' when an unknown man from the '''Schaton''' tribe had published a book known as the '''“Asba”''' which was a '''100''' page cookbook documenting the steps to make '''70+''' meals for even the poorest of families. While for the first few years of it’s publication the book enjoyed moderate popularity and use among the '''Schaton''' tribe, by the year '''115''' it had made it to both '''New Vemez''' and '''Zenfey'''.This had not only spread it to a larger market due to these being effective capital cities of the '''Khadan''' people, but it also had spread it to major food production areas which could aid in the supply-demand industry. Between '''113''' and '''110''' both cities had started mass recreations and republishes of the book, some of these involved the addition of more local dishes, while other variations included alternate recipes for the ones featured. The '''Khadan''' people had always loved food but the increase of creativity when it came to what they could eat had inspired them even further. While the following years saw more and more recipes and books printed to an even larger audience, in the year '''97''' there was another revolution. &lt;br /&gt;
&lt;br /&gt;
Stemming from the city of '''Zenfey''' a book series was published titled '''“Miza”''' which included multiple different concepts of not only alcoholic beverages but also how they could be mixed together. The cocktails ranged from whiskey, gin, wine, and even a non-alcoholic drink made from the native cactus population. The '''Khadans''' were not heavy drinkers and tried to avoid getting drunk at all costs as it could put them and others into danger, however they also had a decently high tolerance meaning that the amount of room available shot up higher then imagined. Both the culinary and cocktail revolutions were in full swing and by the year '''90''' there had been '''250+''' food recipes and '''150+''' cocktails created out of anything edible, along with this there were an estimated '''5,000''' copies of both the '''“Asba”''' and '''“Miza”''' out amongst the '''Khadan''' people. All tribes saw prosperity from this period as they either grew wheat, sugar, some sort of indemand plant, or had an abundance of spice to spare, this meant that the money constantly flowed back and forth ensuring economic stability and the people were happy as there were so many options to try out each day. Both the culinary, textile, social, and agricultural industries grew to even larger heights and for a span of '''40 years''' ('''90 - 50 B.F.S''') they were the peak of the '''Khadan''' economy. &lt;br /&gt;
&lt;br /&gt;
It is believed these efforts are owed to the creation of '''“The Path”''' as it had increased creativity enough to bring this upon them, which caused a large uptake in religious involvement among the people. As the century came closer to ending there was a final wave of recipes shared, which came from each tribe's unique culinary culture which started in the year '''47''' B.F.S and continued till '''40'''. Each of the sixteen tribes which were still around culturally had started a publication of their own recipes which had been in their tribes for centuries. These were picked up in the trade market and by the end of the age you could find '''Hesine''' recipes and food in the possession of '''Medunsi''' and vice versa. While the economic effects could not be understated, this also did a lot to improve the relations of the tribes back to that of the '''Anjyarr Empire''' days, as when the time came to a close there was the next step in '''Khadan''' society. &lt;br /&gt;
==== '''Twilight of the Old Era (40 B.F.S - 1 B.F.S)''' ====&lt;br /&gt;
As the '''Century of Stability''' faded from a hot new revolution to present aspects of '''Khadan''' society everything had relaxed. The wars of the last two centuries had faded from the minds of nearly everyone and there was no focus on improving more overlooked aspects in life. After the culinary revolution they started on improving education as it hadn't been updated in a long time. &lt;br /&gt;
&lt;br /&gt;
In '''40 B.F.S''' all of the tribal leaders had a meeting to discuss what they could do about it, they came to a decision rather quickly and by the time '''40''' turned to '''39''' they had an organization founded. The '''K.E.S''' ('''Khadan Educational System''') was founded and started implementing multiple schools throughout the tribes, they taught the most vital bits of information such as how to read, write, speak, and do math to an advanced degree. They also helped people when it came to jobs as whatever job was most needed or important in the tribe had experts go in and teach the students how to be a worker. The schools were not based on age and people of all ages and walks in life attended to upgrade their wellbeing.  &lt;br /&gt;
&lt;br /&gt;
Between '''40 - 28 B.F.S''' the schools had focused mainly on the region they were in however starting in the late months of the '''year 28''' they started to change this. Important members from each tribe went around to each other's schools to help teach and inform the students there about their culture and jobs that would be available there. This actually kicked off an exchange student system where different tribes would swap around students to both learn about their culture but also to get more workers. The fruits of these trades were great and every industry from agriculture to textile to naval to even the military grew in both workers and profit. The '''Khadans''' had lost a lot when their empire fell but they were able to turn it around in the shortest time humanly possible as when the '''year 20''' came to a close they had surpassed the economy of the '''Anjyarr Empire'''.  &lt;br /&gt;
&lt;br /&gt;
Each tribe had actually seen a large jump in their personal infrastructure along with the infrastructure of the tribe they were joint to, due to the good profit made from this the combining of tribes was celebrated as the best possible decision. While the school reform was going on there was also a sort of '''Khadan''' cultural revolution occurring with the development of both their language and naming conventions. Life amongst the Khadans had improved and their religion '''&amp;quot;The Path&amp;quot;''' was just about to have a major event go down. A priest born in '''New Vemez''' but who mainly teaches in '''Zenfey''' gained fame by not only providing food to the local population for free, but also because he had helped in the improvement of education. This man was widely loved throughout the '''Khadan''' people and they all looked to him for help when it came to their spirituality. Decades after he started as a lower ranked priest he had been to every tribe and met thousands of people to provide wisdom and his peaceful aura. The '''Khadan''' people had entrusted him with their worries when it came to things such as death as he had a different way of explaining the core values of '''“The Path”''' which had made his words more diverse. &lt;br /&gt;
=== '''Daybreak of the New Era (1 A.F.S - 30 A.F.S)''' ===&lt;br /&gt;
As one year faded into another, the '''Khadan''' people decided to take his teachings to heart and develop on what he said. This marked the start of a completely different time as this was going to be where the '''Khadans''' grew and developed to their highest extent. The people once fleeing from a warstruck country now had tamed a desert and had taken control over their lives. They had reached higher levels then expected of a tribal desert people due to their love and respect for eachother. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the increase of education the history of them started to get shared more, and many wondered about their home land and what was there. The issue they ran into was that they did not know the directions back there and hence could not return. So since they could not go backwards they went forwards into the stars. The '''Khadans''' had developed a telescope and started using it to look in the sky during the day, which did not bear much success for anything. However at night time they were finally able to see the small dots of light as if they were standing near it. They saw bright glowing greens, blues, and yellows which seem to be the aura of these giant spherical objects in the night sky. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Khadans''' already had a fascination and love for colours and their meanings so they had shifted over these ideas to these '''&amp;quot;stajmas&amp;quot;''' or stars. While the '''Khadans''' did not go in depth on naming every individual star they found, they did name the ones of largest colour. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the green stars you had the largest or '''&amp;quot;Artam&amp;quot;''' which was the star of food, growth, fertility, and land. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the blue stars you had their largest '''&amp;quot;Salam&amp;quot;''' which represented drink, openness, peace, and water. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You had the '''&amp;quot;Isti&amp;quot;''' family of stars which were all equal sizes but different colours from each other, these represented life, family, prosperity, trade, and blood. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally the Khadans discovered the purple belt and their largest '''&amp;quot;Phiten&amp;quot;''' which represented leadership, uniqueness, existence and space. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These discoveries were made at a rapid pace, from '''15 to 30 A.F.S''' all these stars, groups, along with their names and meanings were recorded and became widespread information. The '''Khadans''' did not pray to these stars but believed they went in an order and flowed together, they went one after another and became physical representations of '''“The Path”'''. &lt;br /&gt;
&lt;br /&gt;
The priest explained this when he talked about how each individual star was a stage in those categories you were in, and as you perfect yourself in that you move onto the largest and then past onto the next star group or categories. These became woven symbols of the '''Khadan''' culture and further helped improve their understanding and peace with life and each other. The '''Khadans''' made a splash into this new age but immediately aided in both education and by preserving unity which is the signature fashion of the '''Khadan''' people.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
Although little is known of the mysterious ancestral home of the Khadans, most believe that their ancestors left the native land in search of asylum. As such, it is also believed that the ancestors of the Khadans first realized the significance of unity through witnessing how their beloved homeland disintegrated in years of quarrels and wars. &lt;br /&gt;
&lt;br /&gt;
Due to the harsh climate and the lack of available resources, the ancestors of the Khadans initially separated into two groups with one group traveling along the shoreline and the other moving in-land. This decision eventually led to the rise of two clans that share the same philosophy but each adopting a different way of living. Although the two clans resemble each other in the sense that they both hold family values and self-fulfillment in high regard, the clans also differ greatly in terms of skills and traits. &lt;br /&gt;
&lt;br /&gt;
Clan Zenthir - The smaller one out of the two clans. The Zenthirs would rarely abandon the shores of Anjyarr except for trade and occasionally marriage purposes. This clan relied on ship-building and fishing for a living, with the former being a legacy passed down by the earlier sailors that brought the Khadans to Eden through the unpredictable sea. Despite age or gender, the Zenthirs are often skilled swimmers and have mastered both hand-to-hand water combat and wielding the deadly trident. Using the trident they would develop a renowned combating style known as “Water Dancing”, an elegant dance-like fighting style that emphasizes using the opponent’s momentum against them and dealing swift strikes to quickly immobilize them. Since this fighting style focuses more on swiftness instead of strength, it has gained popularity among the dark elves and Khadans alike. To this day, both humans and dark elves in the Emirate of Al-Khadir still practice Water Dancing and adopt the fighting style as either their preferred or signature style of combat.&lt;br /&gt;
&lt;br /&gt;
Clan Valmir - This clan surpasses its counterpart in size. The Valmirs were initially the adventurers that explored the barren in-lands of Anjyarr in search of a more suitable living condition. This clan roamed the desert consisting of seemingly never-ending dunes, making them the true children of the sands with every single hill and body of water known to them. Relying on their knowledge of the region and local wildlife, the Valmirs would put their focus on taming horses native to the outstretched plains bordering the deserts of Anjyarr. These great steeds are considered to be the most beautiful in Eden, having flowing manes, elegant heads and naturally slender bodies. Despite being smaller than regular warhorses and being light-boned, making them unable to bear the weight of heavy armor, this also brings with it many benefits. These Anjyarrian steeds are very swift and possess unrivaled endurance just like their masters, as well as being accustomed to the harsh climate which allows for relatively little maintenance, only needing a few drinks of water over the course of a day. This clan wouldn’t be as skilled in combat as their counterparts in clan Zenthir, they would quickly learn to appreciate the art of archery. Using a special short bow they would take their Anjyarrian steeds in search of wildlife to hunt, tracking them to bodies of water which would afterward make a suitable place to stay for the clan as well as providing food and water.&lt;br /&gt;
&lt;br /&gt;
This clan wouldn’t be as skilled in combat as their counterparts in clan Zenthir, they would quickly learn to appreciate the art of archery. Using a special short bow they would take their Anjyarrian steeds in search of wildlife to hunt, tracking them to bodies of water which would afterward make a suitable place to stay for the clan as well as providing food and water.&lt;br /&gt;
&lt;br /&gt;
The two clans lived in concord for five generations after the Khadans’ arrival in Eden. Through the few established trade routes they would barter goods such as livestock, life necessities and basic weaponry with each other and even the Hadrians on occasion. Despite the existence of trade routes, bartering did not take up a considerable part in the culture of both clans given that there were very limited kinds of commodities to be traded for. But as the resources – wildlife and especially fresh water – in both clans’ territories started to run short, their passes began to cross more often. &lt;br /&gt;
&lt;br /&gt;
The search for available resources led to an increasing conflict between the clans, and with another massive drought occurring, the two clans eventually broke into fights over the still existing bodies of water which came in the form of the two rivers that still run through Anjyarr to this day. &lt;br /&gt;
&lt;br /&gt;
It is known that on a certain day both clans would cross paths at the river known as Ifriq that now flows through the city of Al-Khadir, a day that will forever be remembered as both the beginning and the end of an era. Upon the arrival of the clans and purely based on friction caused by the dire circumstances, the two chieftains clashed and engaged in combat. A battle erupted under the ever-burning sun that would shine brightly upon the battlefield. This battle would decide the fate of both clans or so they thought. &lt;br /&gt;
&lt;br /&gt;
Knowing that the defeat would certainly lead to the demise of their respective clan, neither of the chieftains was willing to give in easily. It is believed that the battle on the riverbank of Ifriq lasted for three whole days, and by the sunrise of the fourth day both chiefs were wound-covered, exhausted, and on the edge of collapsing. Yet they were so well matched that neither could gain an upper hand.  &lt;br /&gt;
&lt;br /&gt;
But just as the warriors on both sides were about to join and to turn the duel into a blood-shedding war, it is believed that something miraculous happened. For the first time in that year-long drought that drained the lives of many, it began to rain. Standing dumbfounded in the pouring rain, the Khadans lowered their weapons one after another until eventually, the two chieftains dropped their trident and bow. What happened next was very much based on Khadan folklore and is nowhere to be found in any documented history. But it is believed that when the trident of the Zenthir chieftain hit the ground, its sharpened tip bounced on a large piece of rock and sliced it open. To the Khadans’ surprise, the rock’s inner facet was decorated with gold deposits. Further scouting along the river bank convinced the Khadans that this land they set foot on, despite being barren and fruitless for what lives on the surface of it, is actually quite the opposite below. &lt;br /&gt;
Despite having a rather fictional background story, the discovery of gold mines in the Anjyarr desert did lead to the merging of the two Khadan clans. Taking advantage of the already-explored trade routes and newly discovered gold mines, the Khadans were able to trade goods of much more value and on much greater scales first with the Hadricians and eventually, most of the other residents in Eden. The rapid increase of wealth put an end to the nomadic life of the Khadans’ and strengthened the bonds between the people as the Khadans’ pursuit of unity has only grown stronger ever since. Together, the Khadans built a town that formed the prototype of the city that will be known as Al-Khadir today. The town flourished as the only trade center in the desert, but it was not until the arrival of the Khadans’ dark-skinned ally that the town received a cultural and political significance comparable to other great cities in Eden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navtable_Races|class=&amp;quot;mw-collapsible&amp;quot;}}&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Khadan_Humans&amp;diff=1723</id>
		<title>The Khadan Humans</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Khadan_Humans&amp;diff=1723"/>
		<updated>2022-03-15T22:32:49Z</updated>

		<summary type="html">&lt;p&gt;Sieg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |The Khadan Humans&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Khadan.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
!Nicknames&lt;br /&gt;
!The Orphans Of Anjyarr&lt;br /&gt;
|-&lt;br /&gt;
|'''Spoken Languages'''&lt;br /&gt;
|[[Anjyarri]], Common Tongue,&lt;br /&gt;
Azari Linguae&lt;br /&gt;
|-&lt;br /&gt;
|'''Average Height'''&lt;br /&gt;
|1.70m - 1.90m&lt;br /&gt;
|-&lt;br /&gt;
|'''Average Weight'''&lt;br /&gt;
|65kg - 80kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Homeland'''&lt;br /&gt;
|The Anjyarr Desert, &lt;br /&gt;
[[The Empire of Anjyarr]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Capital'''&lt;br /&gt;
|Al-Khadir (city)&lt;br /&gt;
|-&lt;br /&gt;
|'''Stat bonusses:'''&lt;br /&gt;
| +1 strength +1 defence +1 agility&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
The people of the Anjyarr deserts, they have tanner skin then their Hadrian counterparts, as being a desert raised people’s the natural darker tone of their skin provides a type of camouflage when it comes to blending into the raging sand winds, the large and numerous sand dunes, and the dusty rock sculps which litter the land. From their centuries of surviving in the desert climate they have learned to never show fear and to always stand their ground, they fight majestically with agile spear and sword combat that blitz’s the enemy if they don’t plan for it. Though the Khadans have many combat secrets and a deadly arsenal of specific made weapons however the appearance of these, are few and far inbetween as the Khadans are a loving and accepting culture to all outsiders that  may visit them. Along with all this, they are in possession of a wide range of riches including different valuable metals, gemstones, and other bright shiny jewellery pieces which makes them a real eyecatcher. &lt;br /&gt;
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They also have incredible bartering skills as their ability to sell a horse to a Hadrian, or ore to a Dwarf is not to be doubted and along with their Alliance with the Dark Elves who helped them through the Rotting Plague, they are capable of immense power. It is recommended you keep an eye out on the desert lands as what is there today might become outdated tomorrow, and what is far away tonight might become a border in the morning.&lt;br /&gt;
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__TOC__&lt;br /&gt;
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== Appearance ==&lt;br /&gt;
The Khadans, also known as The Orphans of Anjyarr, The Roaming Men, or The People of Al-Khadir, share a very different look than those of the other humans. The Khadan are usually slightly shorter than the average Hadrian as their men grow to a max of 180cm (5’9”) and their women to a max of 170cm (5’5”). &lt;br /&gt;
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The Khadan have not always been a unified people and in their past both shared periods of large unification and periods of fragmentation, due to this their skin colour while always tan in appearance shifts between darker and lighter tones depending on where the tribe settled for most of their time. Of the two groups of tribes the Zanmirs, the tribes which inhabited both coastal regions and areas near waterways have found their way to be the icon of beauty amongst the Khadan people. They have light brown hair which usually hangs long down their back, they can have glowing and shiny green blue eyes, and their lighter complexion makes them look like an Attian who got a sunburn.&lt;br /&gt;
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Unlike their Zanmir relatives, the Vaemirs inhabited the sprawling deserts and such look very different. They have hair which ranges from jet black to nearly white as the amount of time a person spends in the sun can heavily dictate their appearance. They can be both very pale and close to caramel along with usually having brown eyes which sometimes appear to be orange to those who look at them. They are usually wrapped up and hidden but when they reappear they and their special looks can draw the attention of a crowd. Beauty amongst the female Khadans usually result from having a more oval shaped face, long dark eyebrows, and detailed eyelashes which contrast heavily with their eyes which is seen as the most important part. In comparison, the men usually maintain well kept facial hair such as beards and moustaches for their standards. Unlike in some cultures, scars of any sort are actually considered beautiful and seen as marks of courage, strength, and honour amongst their people.&lt;br /&gt;
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=== Apparel ===&lt;br /&gt;
Even though there are many different tribes and two main races present in the country, the climate has forced all of them to accept a universal type of dress. Due to the Anjyarr desert, the people of Al-Khadir have been mainly seen to wear loose fit robes made of soft materials such as silk, cotton, linen, or satin. The more wealthy inhabitants have been seen wearing robes with gold and jewels attached to them as a display of wealth and fashion with gold being a mainstay. The Khadan robes are often mulicoloured with gold accents and gems along with gold or silver piercings, which contrast heavily to their ‘lunn counterparts as they usually wear dark coloured robes with purple gemstones adorning them. &lt;br /&gt;
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When it comes to the armor of the Khadan’s, they wear chainmail and bronze or brass plates which are often covered in gems and shiny metals over their traditional robes. Both sexes often prefer armor crafted with ornate design and usually have leather boots and helmets to increase their agility and speed as they are main aspects of their fighting style. The cloaks and robes that accompany these warriors are usually red to keep both the sun away and to scare their enemy as red causes the eye to play tricks on those when under sandstorm conditions, along with this they often wrap their helmets with long scarves to prevent the sun from beaming down to heavily on it. Often to those who travel through the Anjyarr deserts, many wear masks to keep the sand out of their eyes and to conceal their identity, along with this women often wear veils to protect their faces and eyes from getting beat with sand. &lt;br /&gt;
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== Culture and Society ==&lt;br /&gt;
Among all races and peoples of Eden, Khadans are the only that can perfectly mix “fire and water” into their culture. The Khadan people are open, friendly, and welcoming people to both allies and people who seek friendship. However, they always keep a vigilant eye towards those around them, and also can be ruthless and violent to those who cross them. &lt;br /&gt;
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Originating from war-stricken lands which caused a mass exodus of the Khadan people, they have not only settled well to their second home, but they have claimed the area as theirs. The Deserts of Anjyarr are theirs and they have made sure it is stated without words, they have mastered riding, archery, and trading to not only make them a super power but a force to reckon with. Even though the deserts they inhabit are barren and empty, their heart and spiritually are the exact opposite as they follow a philosophy called “The Path” - which is to live one’s life seeking inner peace, no matter how one might identify said peace.The Khadan’s living in the harsh desert climates has one major upside, they value friends and family highly and deem any sort of betrayal as one of the worst acts, which stretches back centuries in their history. &lt;br /&gt;
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Their natural open-mindedness and alliance with the Azari’luun has made the region of Al-Khadir a very special place, as these two races are tied together as tightly as can be, which is a testament to their culture and peoples.&lt;br /&gt;
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=== Holidays and Celebrations ===&lt;br /&gt;
The Khadan are a people of happiness and celebration, below are just a few of their most important holidays and celebrations:&lt;br /&gt;
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* '''Sangh''': Is an annual three day festival which takes place as a celebration of unity, as it’s roots chase back to when the splintered peoples joined together. During this time the Khadan’s host many duels (for sportsmanship only), and hold huge feasts with must dancing involved. In older tradition, the strongest warriors would put on huge shows through the entire festival, but due to the strain this causes on the body it has been replaced with smaller shows split up between the different warrior duos.  &lt;br /&gt;
* '''Kura''': A festival all about the love of life in the Khadan’s philosophy. A defining trait of this festival is that different activities occur throughout the day. Starting in the morning is when the youth would put on sporting shows such as horse archery and the old would visit their friends and family, then later at night is the time for couples to gather together and single people to search for mates.. &lt;br /&gt;
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* '''Wahid''': This festival celebrates the day of alliance and friendship between the dark elf and human peoples. While originally it was a Khadan festival, it has become a large staple of Al-Khadir as a whole and would end up becoming a national holiday.&lt;br /&gt;
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=== Romance, Marriage and Reproduction ===&lt;br /&gt;
As mentioned previously, the Khadan people value loyalty to a very high degree. This comes to a head as the values of romance and family are major cores to the Khadan culture, these families and marriages often are very loyal and result in prosperity so splits rarely occur. Even though this is the case, the Khadans are very picky and selective when it comes to their partner, as they treat marriage with utmost importance and hence make sure both parties are certain of their choice beforehand. The selection time for a partner is often years due to the fear of matching incorrectly, whenever a match is made official though a large feast between the families starts which usually ends peacefully and always with respect.&lt;br /&gt;
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=== Death and Funeral ===&lt;br /&gt;
Due to their belief in “The Path” and finding inner peace, as long as the person is loyal to the ideals they often believe they will be reincarnated, this makes death not feared and instead respected. From a young age, a Khadan is told to enjoy and celebrate their life as it is seen as a sacred thing not to be taken for granted. During the funeral of a loved one, a private ceremony will often be held for the family and friends of the deceased to pay a last tribute under starlight. Their body is carefully wrapped up into robes, decorated with different types of flowers, and is adorned with golden trinkets and other valuables as a sign of respect and good luck. These decorations are believed to help them into their new life of prosperity. After the ceremony is done the cremation starts, the body is burned with the gifts until only their ashes remain, of which will be spread in the sea they came from many moons ago. Due to the respect and admiration of lost ones, no mourning occurs as they believe their lost loved one will help in the building of the next generation. &lt;br /&gt;
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== History ==&lt;br /&gt;
''&amp;quot;We are each other's harvest, we are each other's business, we are each other's magnitude and bond&amp;quot;''     &lt;br /&gt;
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This ancient saying has been with the '''Khadans''' since even before they touched down on '''Eden''', originally while they were heavily nomadic and fragmented they still were united culturally towards each other as a whole.  &lt;br /&gt;
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Khadans were split into many different tribes but this only helped build them up with their thought of '''&amp;quot;Unity through Fragmentation&amp;quot;''', which was a philosophy where the ancient Khadans believed even if they were smaller pieces of something larger, they can still be unified as slices due to them still amounting to the same larger picture.    &lt;br /&gt;
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=== Ancient History ===&lt;br /&gt;
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==== The Landing (1100 - 850 B.F.S) ====&lt;br /&gt;
The '''Khadans''' originated in a continent distant from '''Eden''', which was most likely plagued with strife and infighting, causing the ancient '''Khadans''' to leave. It is at this point where they most likely developed their first traditions of unity as seeing their homelands laid to waste cause of wars and chaos would change then forever, due to them not wanting to repeat the same mistakes this is not only the first trace of the '''Khadan''' identity developing but it is also the first traces of them in history. &lt;br /&gt;
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Records show that the ancient '''Khadans''' first landed in the '''Anjyarr''' region around the year '''1100 B.F.S''', meaning that the '''Khadan''' culture on '''Eden''' goes all the way back to the realm of prehistory. While still little is known about their homelands, the speed and ease the '''Khadans''' have shown in not only conquering the desert, but living in it for so long would provide some clues about how similar their old land could have been. &lt;br /&gt;
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When the '''Khadans''' arrived on the eastern shore they had two decisions to make, they either would all go together and find land or split up into small groups and scout the area. While it wasn't the popular choice they ended up splitting up, half of the arriving people went in smaller groups to scout around the coast and the other half would go in smaller groups to scout inland. &lt;br /&gt;
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Although a large number of tribes would result from the split up, there were two main groups of them, the '''Zanmirs''' who went towards the coast and settled there along with the '''Vaemirs''' who went inwards towards the sand dunes and lived there.&lt;br /&gt;
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There were a multitude of large tribes that would be in the '''&amp;quot;Ruling Council&amp;quot;''' among the tribes  on the coast there were the '''Zenithers''', '''Santhiers''', and '''Kieynes'''. Among the tribes inwards there were the '''Valmirs''', '''Waevaz''', and '''Schatons'''. These were the tribes that not only had the best contact with each other, but the parental tribes of the small ones, this came about due to the lack of resources in some areas causing tribes to seek a steady import of them in exchange for knowledge sharing. &lt;br /&gt;
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This trade system was very efficient as all of the main six tribes share three smaller tribes under their wing, while this sounds like it would cause wars to erupt in the region it actually did the exact opposite. The '''Khadans''' have always seeked to be full of knowledge and this system helped out greatly as both the smaller and larger tribes traded with each other.&lt;br /&gt;
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==== The Khadan Consciousness (850 - 600 B.F.S) ====&lt;br /&gt;
The '''&amp;quot;Khadan Consciousness&amp;quot;''' or '''&amp;quot;Enlightenment Period&amp;quot;''' started after the formation of the tribal sharing systems in around '''850 B.F.S'''. &lt;br /&gt;
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It was during this time the tribes came into a shape of their own and the phrase '''&amp;quot;The blade slashes sharper, but the ink sinks deeper&amp;quot;'''. This phrase came about due to the fact the pieces of paper at the time were cut very thin causing the ink to sink deeper into the fibres and occasionally go through to the otherside, it is a good reminder of how potent a written work of knowledge can be in comparison to the light surface slash of a sword. While the knowledge sharing culture spiked at this time there was also another type of culture spike, it was the more regional and specific development between the two groups of tribes. &lt;br /&gt;
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The '''Zanmirs''' developed a culture of growing food and other resources, a shipbuilding and seafaring culture, along with a special combat style. Being in proximity to water and using it in everyday life, the '''Zanmir''' people developed a combat style called '''&amp;quot;Water Dancing&amp;quot;''' which would rely on fast and swift strikes using a trident to disable the opponent.  &lt;br /&gt;
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While this style was quick and agile the '''Vaemirs''' developed another style called '''&amp;quot;Sand Striking&amp;quot;''' which would rely on the use of sand in combat to not only blend in and camouflage but also as a tool to either be thrown in the eyes or other crevices that would cause discomfort. &lt;br /&gt;
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These two different styles had solidified and were shared among the different tribal cultures so they could not only defend each other from the wildlife but also any threat that may rise up.  &lt;br /&gt;
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While some might know these styles and their rip offs as popular among many different races and people today, they got their start with the ancient '''Khadan''' people. Along with the different melee styles they also adopted both a mounted culture with the coastal tribes going for fast and agile horses, and the inner tribes going for bulky strong steeds and large venomous scorpions.  &lt;br /&gt;
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There was also a growth in archery as they developed many different ideas and strategies one of which is the '''&amp;quot;Sand Arrow&amp;quot;''' where they tie a small bag of sand to an arrow and when it hits the target they get both damaged and blinded.  &lt;br /&gt;
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==== The Anjyarr Empire (600 - 330 B.F.S) ====&lt;br /&gt;
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===== Beginnings =====&lt;br /&gt;
In approximately '''600 B.F.S''', exactly six centuries after the Khadans landed in '''Eden''' they had a decision to make. From their first moments here they preached unity however split up due to no real direction of their future, however the growth in their culture and bond had brought them to a point which would forever change history. All the six major tribes had a discussion about their future and the needs of both themselves and the smaller tribes, this shaped what was to come. The talks selected two main tribes to represent each group, the outcomes of which were the '''Zenithers''' for the '''Zamirs''' and the '''Valmirs''' for the '''Vaemirs'''. These were the largest tribes of the '''Khadan''' people and with the future plan set out all the sub tribes formed under these banners. The tribes settled in two different locations, the '''Zenithers''' on the '''Ifriq''' river to the west and the '''Valmirs''' on the '''Kemir''' river to the east. They set up the road network which is used today to get to '''Al-Khadir''' as while the '''Zenithers''' did not build the city they were located near it, in contrast the '''Valmirs''' built at the bottom of the '''Kemir''' river as the soil there was most fertile and ready to crow crops. &lt;br /&gt;
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With the new connection of the main tribes and the consolidation of power within the people, they united for the first time in history officially and called them the '''Anjyarr Empire'''. While the majority of the smaller tribes stayed either in smaller coastal villages or in towns between the sand dunes, all of them would not only have access to free trade between each other directly but also be able to travel back and forth between each other's lands. During the first year of the Empire marks the first recorded use of both the sun and the colours green and orange to represent the people. While all members shared the sun, the green was meant to represent the coastal cities and the large water culture while the orange was meant to represent the '''Anjyarr''' desert and all the people who resided in it. While the flag used doesn't look anything like the modern day flag in design, the colour pallets and symbolism is still there and carries on being important to the people a millennia after the empire. The empire continued to build on their previous cultures as not only had they combined and spread their traditions and values to each other, but the empire also began to unify more. &lt;br /&gt;
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While originally the sixteen tribes of '''Khadans''' were divided into the coastal and inland groupings this was later changed into which tribes were joined into the '''&amp;quot;Ruining Council&amp;quot;''' tribes. The land in between the '''Jungle of Spiders''', '''Spine of Eden''', and the end of the Ifriq was previously composed of four tribes with the most notable being the '''Santhers''', during the phase of '''&amp;quot;Khadan Centralization&amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt;''' the three smaller tribes were integrated into the '''Santhiers''' as a way to bring not only more unity but to make life easier on the people. With the move being a success the same action was performed on the lands both up and down the '''Ifriq''' river as the smaller three tribes were assembled into the '''Zenithers'''. This helped with the then growth of farming along the river and the integration of desert farming systems into the lower regions. The idea seemed to be a very successful concept and was hence used on the '''Kieynes''', '''Valmirs''', '''Waevaz''', and the '''Schatons'''. The combinations of the tribes sowed the economic ties of them to each other however their culture still remained singularly to themselves and was only spread to the surrounding tribes. &lt;br /&gt;
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The system of six tribes with the two leaders persisted for another centuries until the signing of the '''&amp;quot;Unity Treaty&amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt;''' in '''550 B.F.S''', where all six tribes were fully integrated into a core governmental system. They crowned their leader with the name '''&amp;quot;Pharos&amp;quot;''' which means '''&amp;quot;Prophet of the People&amp;quot;''' or '''&amp;quot;Leader of the Tribes&amp;quot;'''.&lt;br /&gt;
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===== Golden Age (550 - 350 B.F.S) =====&lt;br /&gt;
The '''Anjyarr Empire''' at this point in history had been around for one out of seven centuries of the '''Khadan''' time on '''Eden'''. While the time it took to form it was impressively fast for a tribal people, what was even more impressive was the time period after they had fully united. The now unified people under the command of the '''Pharoes''' continued to build on their culture but there was a large revolution just around the corner. &lt;br /&gt;
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The first ever celebration of '''Sangh''' took place on the last day of their six century anniversary here. It was during this celebration where a man discovered that building waterways through the desert was a possibility. He brought his discovery to leader at the time '''Pharos Tusea''' who approved of the idea to aid out the tribes of the inner desert.  &lt;br /&gt;
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At the start of their second century as an empire, in '''400 B.F.S''' they began the construction of the '''Liben Canal''' which would provide water to the places between the '''Ifriq''' and '''Kemir''' rivers. The construction took nine years and in '''391 B.F.S''' after the canal was done it was a sight to behold. It stretched half the size of the other river inwards but it had a secret to it, at the end it forked into a west path which would go further towards the Ifriq and the east path which would go further towards the '''Kemir'''. &lt;br /&gt;
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It was lined on the inside with chiselled sandstone as they believed the small spaces in the stone for the water to gather through in the space would help keep any excess water in the canal. It was lined with trees and columns announcing it which were encrusted with gold and silver patterns, and on the side there was a small amount of grass and plant growth which made it look more like a mirage than a real thing. This move increased food productivity in the empire as not only were the west and east rivers the main production centres, but now the middle of the country could also pump out food. With three regions handling food production this led the country into a large population jump, which coincided with the job market exploding with an increase in mining, farming, and political jobs they were properly thrust into a different era. The one strangest part of this is that while the country as a whole was boosted, the smaller cultural aspects actually didn't grow and instead returned to their native region.  &lt;br /&gt;
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The tribal cultures seem to have returned but this did not hurt the empire actually it aided it, with the density of local culture returning each place felt special again causing a large tourist culture to sweep through the nation. It has been estimated that the '''Anjyarr Empire''' at its peak was between '''700 million''' to '''1.3 billion Andros'''. The people here were not only rich in currency but they were also rich in materialistic materials such as gold, silver, and gems which would remain dense in the region even in modern times. They developed versions of silk like fabrics which were popular amongst the wealthy for it's soft texture and it's heat durability. &lt;br /&gt;
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The modern day '''Anjyarr''' is a shell of its former self from this era and imagining it might be difficult for some, but no matter what the people still remained.  &lt;br /&gt;
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===== Disappearance of the Pharos (350 - 330 B.F.S) =====&lt;br /&gt;
The '''Golden Age''' of the '''Anjyarr Empire''' lasted more or less for the span of '''200 years''' (from '''~550-350''') , it was led by the important '''Pharos''' ruler family which remained the same since the founding of the title. The importance of the '''Pharos''' is not to be understated, the '''Pharos''' role was one of the first offices made by all the tribes and all sixteen tribes (officially six) they trusted a singular family to guide them all. This office idealised the concepts of unity in the '''Khadans''' and they were loved and respected, this legacy lasted all the way until the '''200th''' '''Sangh''' celebration. &lt;br /&gt;
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On this day it started like most others however it ended in tragedy, towards the end of the nightly celebrations the '''Pharos''' was killed in a freak accident when he lost control of his horse and was flung into the canal, drowning to death. The loss of their political and spiritual leader heavily damaged the nation and within the next few weeks the family had withdrawn from the public, some spread rumours they went back to their home continent while others stated they had killed themselves to save face. Whether either of these are true is unknown, either way the '''Pharos''' family without a suitable heir to replace the position has disappeared on the tribes when they needed them the most. Due to this the country turned to the largest tribes, the '''Zenithers''' and the '''Valmirs''', to dictate their future. Both tribes were loyal to each other and were heavily loyal to the '''Pharos''', the '''Pharos''' family was actually started due to an inter marriage between the tribes. &lt;br /&gt;
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The writing was on the wall for the empire as both tribes claimed to be rightful rulers of the empire which led to a series of political infighting. &lt;br /&gt;
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==== Anjyarr Civil War “War for the Liben” (330 - 320 B.F.S) ====&lt;br /&gt;
The '''Zenithers''' and '''Valmirs''' while they separated back into the claims of their tribes with the '''Zenithers''' controlling the west of the country and the '''Valmirs''' controlling the east in '''330'''. Where they still officially were fighting over who should become '''Pharos''' of the '''Anjyarr Empire''', in reality what happened was they were just fighting for the territory so they could carry on the name. &lt;br /&gt;
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With the west and east secured it left the centre of the country very vulnerable as it had both become a large food production area and it also hosted the '''Liben Canal'''. Both tribes went to war over the control of the '''Liben''', the war started and was &amp;quot;fought&amp;quot; for five years ('''330-325''') as just small skirmishes around the canal until a '''Valmiri''' soldier thought he spotted what appeared to be the body of the last '''Pharos'''. &lt;br /&gt;
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This discovery caused the '''Valmiri''' military to push in fully on the canal as they saw the recovery as a huge reputation and status boost they could use to rightfully claim the title. A 15,000 strong '''Valmiri''' force under the control of then leader '''Cleota Valmira'''. They didn't expect any resistance and hence ran into the boundaries of the canal to secure the area so they could start recovery, however what they didn't expect was for there to be a '''Zenitheri''' garrison of 8,000 guarding it. &lt;br /&gt;
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As the '''Valmiris''' ran in they were hit with heavy arrow barrages that for those who weren't killed or injured caused them to flee. '''The Battle of Liben''' had properly gotten underway as the current '''Valmiri''' troops were reduced to 14,200 and the '''Zenitheri''' garrison had fallen to 7,500. These were the only troops who were going to fight this battle as both tribes agreed it would be in poor taste for an all out blood bath to occur in the same place as the '''Pharoe’s''' body. &lt;br /&gt;
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The battle went on for another two years ('''323-321''') without any melee action as most of the action was either archer battles or psychological warfare involving shooting rotting cow corpses over to the other side. During '''320''', the third official year of the battle, plans were made by the '''Valmirs''' to use their number advantage in an all out rush of the canal during the night time. During that year's '''Sangh''' celebration the '''Valmiri''' troops were supposed to strike the other camo but something happened, as they were half way over the canal they met the remaining '''Zenitheri''' troops who had seen this coming and marched to counterattack them. The '''Valmiri''' were overcrowded and spent more time trampling each other than actually fighting back against the '''Zenither'''i troops, it was starting to become a massacre and so the '''Valmiri''' decided to collapse the remaining parts of the canal, pulling back as many people as possible. Out of their remaining 7,000 troops they managed to pull back 6,000 of them as '''Cleota''' and the remaining 1,000 troops fought off the '''Zenitheri''' forces. &lt;br /&gt;
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The canal collapsed killing both the remaining 1,000 '''Valmiri''' troops including '''Cleotra''' along with 5,000 '''Zenitheri''' troops; it also buried the body of the '''Pharos''' under tonnes of sandstone and sand, which to this day has never been recovered or seen again. As result of the slaughter 15,000 men layed dead and '''Liben Canal''' had been destroyed. &lt;br /&gt;
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This series of events quickly ended the war between the two tribes as they were too busy trying to recover their dead to bear hatred towards each other, most of the stability and treasury of the empire was either destroyed or reduced to a fraction of itself, with now power only coming from the western and eastern lands instead of a central source.&lt;br /&gt;
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==== Decade of Disarray (320 - 310 B.F.S) ====&lt;br /&gt;
After the '''War for the Liben''' ended, both tribes not only had lost a large amount of their military force but they also lost the support of most of the small tribes. While both the '''Zenither''' and '''Valmir''' tribes maintained their foothold over the '''Ifraq''' and '''Kemir''' rivers, the tribes ranging from to their sides and in between them split off. The tribes lost faith in their fellow man and decided to no longer rely on the large tribes, as thanks to them the first Khadan blood was spilled.  &lt;br /&gt;
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Over the next two years the smaller tribes slowly started to break away and become independent, the remaining four larger tribes of which the smaller ones had been fed to, decided to let them go their separate ways. Oh how cruel fate was they had gone from a unified people to sixteen fragmented tribes in '''10 years''', also thanks to conflict again. The saddest part about the '''Decade of Disarray''' is that some of the smallest tribes had completely removed their settlements which had been there for centuries and had to join up with some of the more medium sized tribes to properly break away.&lt;br /&gt;
The last year when there are proper records of all sixteen tribes was the year '''318'''. The smallest tribes such as the '''Tahmons''', '''Schatons''', and '''Impevers''' for the '''Vaemirs''' ended up being absorbed both culturally and politically into the more medium tribes such as the '''Giaentz''' and '''Draetons'''. The smallest tribes for the '''Zanmirs''' such as the '''Taoneys''', '''Auknieys''', and '''Dieyniers''' are absorbed into the '''Aoshiers''' and '''Jaliers'''. The smallest tribes being mixed into the medium tribes just to survive, cause a very large grudge to form against the largest two tribes among most of the '''Khadan''' people.&lt;br /&gt;
While '''318 - 315''' for many of the smaller tribes were the worst years of them as they had to forget who they were and blend into another people, during this set of three years the more medium sized tribes such as the '''Giaentz''', '''Draetons''', '''Aoshiers''' and '''Jaliers''' they experienced a weird sort of resurgence as they amount of small tribes being absorbed had actually allowed them to equal the larger tribes in terms of population. &lt;br /&gt;
&lt;br /&gt;
As '''314''' dawned on the '''Khadan''' people, there were ten tribes amongst them, but this would not be in vain as the medium sized tribes would start their revenge plan. While this was all going on in the lesser sized tribes, the largest two tribes had returned to a decent level of stability among both of them as they not only had upped their food production to sizes that could support them again, but they also managed to end the hostilities present between the two and start a slow merge which would take the remainder of the decade. &lt;br /&gt;
&lt;br /&gt;
==== '''War of the Anjyarr Confederacy (310 - 295 B.F.S)''' ====&lt;br /&gt;
In the year '''310 B.F.S''', the plans of the medium sized four tribes (+ the six smaller ones) became a reality as they formed the '''Anjyarr Confederacy'''. It was composed of the tribes which had been inland the most even if it left out some '''Vaemirs'''. &lt;br /&gt;
&lt;br /&gt;
Seeing this move the '''Zenithers''' and '''Valmirs''' had formed a pact with the tribes near their land called the '''Al'Hadar Alliance'''. The '''Al'Hadar Alliance''' consisted for six active tribes which were the '''Zenithers''', '''Santhiers''', '''Kieynes''', '''Valmirs''', '''Waevaz''', and '''Schatons''', these all sharing land borders with each other made them the best decision to assist as the time for troops to arrive would be short and cost effective. &lt;br /&gt;
&lt;br /&gt;
In the mid months the '''Anjyarr Confederacy''' had declared war on the '''Al'Hadar Alliance''', casting yet again another civil war on the '''Khadan''' people. The '''Anyarri''' fighters used entire small tribes as shock units and sand archers while the main force consisted of their soldiers, in comparison on the '''Alliance's''' front they had similar amounts of manpower and the advantage of being lethal near water. &lt;br /&gt;
&lt;br /&gt;
The war kicked off to another slow start as the first 5 years showed little if any combat as the '''Anjyarri''' were staying inwards and '''Hadari''' were staying out towards the coast. It wasn't until the year '''305''' where an '''Aoshieri''' decided to set up a camp on the outer edge of the northern desert did anything happen. A small camo consisting of '''Tahmons''' and '''Taoneys''' was made to lure the units towards it as it would be an easy target and cripple the '''Anjyarr''' manpower. &lt;br /&gt;
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In the later months of '''305''', the '''Hadari''' troops under the command of '''General Alriki Waevaz''' decided to leave their position and assault the camp. The invading '''Hadari''' force numbered around 19,000 strong which in comparison annihilates the '''Anjyarri''' defending force of around 800 people, however there was a trick up the '''Confederacy's''' sleeve. As the 19,000 strong army approached within 60ft of the camp, the defending force which was ready to face them fell back into the surprise attack '''Anjyarr''' ranks, as they fell into their formation the '''Hadari''' army was bombarded by hundreds of sand arrows which cut down their organisation and visibility. &lt;br /&gt;
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The '''Hadari''' force stopped their assault and quickly backpedalled away from archer range, at the same time they sent out their elephant archers to engage in a skirmish battle with the '''Anjyarri''' sand archers. '''The Second Battle of the Liben''' lasted around three entire days of fighting and resulted in the losses of around 700 out of the '''Hadari's''' 19,000 and close to 400 for the '''Anjyarri's''' 18,000. This battle swung the war into a more balanced state as both the military numbers were close along with the moral swap, Alriki knew he had been defeated tactically so he decided to get revenge. As he retreated he split his army into two halves, with the first split group numbering 7,000 he sent it east towards the '''Kemir''' river in plain sight of the '''Anjyarri''' troops. &lt;br /&gt;
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The bait seemed to not have worked but a few days later, now in 304, there were reports the '''Anjyarri''' army was on the move and pursuing the smaller force. The commanding '''Anjyarri General Fexs Aukniey''', decided to pursue because he believed he could quickly crush the force; they travelled for nine days until they finally caught up to the '''Hadari''' camp. The now 17,500 troops for the '''Anjyarri''' barrages the camp with arrows to try to get easy pickings, this caused the '''Hadari''' to send out their elephant riders in order to prevent this from doing too much damage. &lt;br /&gt;
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The '''Anjyarri''' started marching on the camp and both the elephants and archers pulled back due to the risk level for them. '''The Battle of Vemez''' started as the 7,000 strong '''Hadari''' charged out of the city into the ranks of the '''Anjyarri''' troops, they were engaged in heavy melee combat with again both the archers and elephants repositioning in order to defend their unit's flank. The battle went on for around 10 years and not much progress was made due to the constant attacking and falling back of the '''Anjyarri''' to preserve men and resources which also opened gaps for the '''Hadari''' forces to gather supplies to keep them stocked, until one early morning in mid '''295'''.&lt;br /&gt;
&lt;br /&gt;
Being outnumbered by over '''2-1''' had improved their defensive position as they could stack more men in their ranks, however them being on the defensive would not last long as '''Alriki''' emerged out of the dunes behind the '''Anjyarri''' force, completely wiping out their archers and putting a full fledge assault on their flank. The now 23,000 strong '''Hadari''' force had finally recombinded and they were able to trap the enemy troops between them. Knowing that this was very bad '''Fexs''' decided to try to pull away from the city and get closer to the lake, this was a large mistake as even though he inflicted heavy casualties on the city based '''Hadari''' force, he also drew his men close to the water. &lt;br /&gt;
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Seeing his chance, '''Alriki''' ordered the '''&amp;quot;Water Dancers&amp;quot;''' to pursue, the result of which was an absolute slaughter as their quick and agile movements in the darkness caused hundreds to either attempt to fight an invisible foe or to flee into the lake. After four hours of slaughter '''Alriki''' called the troops back from perusing and decided to rally his troops in the north. '''The Battle of Vemez''' was the bloodiest battle fought in the '''Anjyarri''' region, as 12,500 out of 18,000 losses were suffered for the '''Anjyarri''' units in comparison to the Hadari's 8,500 out of 23,000. The crushing defeat of morale and manpower that swept across the '''Anjyarri Confederacy''' resulted in a peace treaty being signed mere days after the battle ended.&lt;br /&gt;
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==== '''Fivefold Fallout (295 - 290 B.F.S)''' ====&lt;br /&gt;
After the war the '''Khadan''' humans were faced with a near wipe out of the smaller tribal cultures. The war had been deadly and tens of thousands laid dead across the land, among these dead were the last major remains of the '''Valmir''' tribe. &lt;br /&gt;
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While the tribe was not completely destroyed, it had enlisted too many men for the military and had lost not only thousands of soldiers, but it lost its ability to rebound quickly. As a result of the bloodshed in the war numerous things unfolded over the next few years. We start in '''295''' right after the war ended as both the '''Anjyarr Confederacy''' and the '''Al-Hadar Alliance''' disband causing a slight ease in relations among the tribes. &lt;br /&gt;
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At the same time efforts were organised by the different tribes to gather their dead and to give them a proper burial. They ended up choosing to treat the city of '''Vemez''' as their burial ground, the families would pick a room inside a house to place their loved one in, and then adorn them right before they set the room on fire. The entire city was burnt down with multiple more bodies needing to be burnt in the streets and even out towards the sand dunes, the capital of the '''Valmir''' tribe for centuries was cleansed through flame due to their sins. &lt;br /&gt;
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After the '''Decade of Disarray''', only ten of the sixteen original tribes remained, but after that this number would shrink ever further. In the western reaches of the '''Zanmir''' tribes on the '''Ifraq''' river, the '''Zenithers''' remained strong and powerful but the '''Santhiers''' and '''Kieynes''' were heavily damaged and needed to recover, hence in '''294''' the three tribes combined under the '''Zenithers''' title or the '''Ifraq Tribal Confederacy'''. Also in '''294''', furthermore on the western side, from the land near the jungle up towards the sand dunes which touch the '''Spine of Eden''', the '''Jaliers''' and '''Aoshiers''' also decided to join forces under the new name '''Hesine'''.&lt;br /&gt;
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In the eastern lands near '''Akmat's Tomb''' during '''292''' the tribes of the '''Draetons''' and '''Giaentez''' decided to combine under the new name '''Medunse''' in order To prolong their survival, as their lands did not have claim to any large water sources. Finally in '''292''' after multiple years of work, the '''Valmir''' and '''Waevez''' tribes of the lower and upper '''Kemir''' combined under the '''Valmir''' or '''Kemir Tribal Confederacy''' name. It took years of work to not only join these tribes together through ways of transportation but also they needed to rebuild the '''Valmir''' capital which ended up being called '''New Vemez'''. &lt;br /&gt;
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The only tribe which did not combine during this time was the '''Schatons''' of the central '''Anjyarr''' desert which was able due to their rather small size to remain independent from any absorption and was the only tribe from '''&amp;quot;The Landing&amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt;''' to stay culturally independent from anyone else during all of history so far. In the following years of '''291 - 290''' the tribes rebuilt and integrated even further, it is at this stage that the period gained the name '''&amp;quot;Fivefold Fallout&amp;quot;''' due to the five remaining tribes after the War of the '''Anjyarr Confederation'''. &lt;br /&gt;
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==== '''Century of the Scimitar  (290 - 200 B.F.S)''' ====&lt;br /&gt;
As the tribes were forced to move on from the war and fight their way to stability, small pockets of tribe members turned to sabotaging tactics towards their rivals. Through much of '''Anjyarr''' region the only real way to get supplies delivered was either through boat, or through a caravan. The coastal tribes had developed a large naval industry with the defensive capabilities hence this was not tried. However, very few tribes actually had guards to protect their caravans and usually just left them alone as there was no point in attacking them.  &lt;br /&gt;
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However at this stage there were still people upset at each other; they had lost family, blood, and land to some of the other tribes and they believed a half-fought war wasn't good enough. Directly after the end of the '''Fivefold Fallout''', small camps started popping up along major roads and through small back trails. They started as being nothing but a small campsite with a fire and four to five tents. However by '''285''' they had grown quite large, usually housing over twenty tents and including a single coloured flag which would identify it at a distance.  &lt;br /&gt;
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These were small raiding camps which would attack any caravan belonging to the rival tribes. There were many set up all over the '''Anjyarr''' desert by disgruntled '''Schatons''' members which had lost homes during the '''Second Battle of Liben''', and as their lands were impossible not to cross through they got heavy traffic. The main body of the tribes did not support these as they felt it both caused political and economic problems in the people and wished to avoid that. &lt;br /&gt;
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However in reality there was not much to do as they were loose bands of people so capturing them was nearly impossible, so in '''270''' after two decades of raiding parties causing problems the '''Khadan''' people devised a plan. As they were naturally good salesmen no matter what their path in life was, they ended up having ex-military or militia members act as the traders when they sent out caravans. It would not be until the raiders would engage in the raid that they would find out their mistake. &lt;br /&gt;
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To conceal their identity many of these men carried a scimitar, a small curved sword which could be hidden quite well under all the robes they wore, this was a smart decision to carry as it was very unexpected in the raiders and many would even run away before going through with it. These new caravans were widespread everywhere and to make sure they worked they were then equipped with both bows so they could fight from a range, but also they were put out for the remainder of the century to make it clear this would be the normal now. &lt;br /&gt;
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While the first part of the century saw close to '''1 billion Andros''' worth of goods stolen in total all across the land, by the end of the century they had actually recovered nearly '''90%''' of the goods stolen. While this started out bad for the '''Khadans''' and it would seem that they would go through even more turbulence, the raiders were challenged early enough to where by the end of the period there were no more raider camps reported among roads. &lt;br /&gt;
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==== '''Rebuilding (200 - 160 B.F.S)''' ====&lt;br /&gt;
Following the '''Century of the Scimitar''' and the reconquering of the caravan systems, one might assume everything would be okay. That is not entirely false yet rebuilding land that was lost or destroyed is not the easiest. At this point the empire had only ended more or less '''100 years''' ago and there were already two major wars that ripped through the land, however they started from nothing before so they could do it again.  &lt;br /&gt;
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At the start of the rebuilding period from '''200 - 160''', they were at '''1/7th''' the population of the '''Anjyarr Empire''' and they had '''1/20th''' the amount of money, but the raw materials were still there. In the centre desert there were still vast amounts of gems to mine, in the west there was still lots of silk to make, and in the east there was still valuable ore and food production that never ceased. Now that the tribes were at peace and had settled down they could once again enjoy these again without fear of dying the next day. Between '''188''' and '''185''' there were multiple trade leagues set up such as the '''Ifraq Trade Association''' in the west which traded silk and linen, the '''Schaton Emporium''' in the centre which sold gems, and finally the '''Kemir League''' in the east which mainly focused on selling ores to rebuild themselves as they needed the food to stock. While the recent series of events were tragic they might have actually helped the '''Khadans''' out in the long run as all the tempers between the different tribes were able to be quelled. The ease of tensions was noted as having reached almost pre war levels in around '''173''' as the trade leagues had combined into the '''Anjyarr Trade Pact'''. This was done to lessen the prices of buying from across the desert, the profits didn't actually drop though due to the increase in purchases. The economy of the '''Khada'''n people had risen quite substantially and by the end of the '''Rebuilding''' period they were able to rekindle a small part of that economy as they went from 1/20th to 1/9th and the population went from '''1/7th''' to '''3/5ths'''. While some claim that absorbing tribes into each other is not that big of a deal as they still maintained their land and cultural identity, what bothered them was it voided the philosophy they had followed for centuries. Even under the '''Anjyarr Empire''', the tribes were treated as independent countries except they had the choice to join into the '''&amp;quot;alliance&amp;quot;'''. The philosophy they had been following for centuries ever since they landed was gone, so another one was made to fill it's spot. &lt;br /&gt;
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==== Founding of &amp;quot;The Path&amp;quot; (150 - 120 B.F.S) ====&lt;br /&gt;
'''&amp;quot;The Path&amp;quot;''' came about in '''150 B.F.S''' due to the teachings of a man only known as '''&amp;quot;The Priest ''''&amp;lt;nowiki/&amp;gt;'. It started in '''Zenfey''', the capital of the '''Zenither''' tribe and of the '''Ifraq''' river. It adopted the core basics of the philosophy that dates back over '''800+ years''', however the twist is that it is an official religion. Before it was thought of as a way to think of life, but now it is being thought of as a way to believe in life. '''&amp;quot;The Path&amp;quot;''' emerging out of the '''Rebuilding''' period isn't a surprise, as refinding previous ideologies in a time of strife is very common amongst all races.&lt;br /&gt;
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'''&amp;quot;The Path&amp;quot;''' started spreading amongst the '''Ifraq Tribal Confederation''' in early '''148''' and by '''145''' it had completely enveloped the region. Then later between '''142''' and '''138''' it started making its way and spreading towards the '''Schaton''' tribe in the centre of the desert. It took a while to start rising there but by '''131''' it was in full effect and had become a mainstay in the region. Now being majorly present in '''2/3''' regions by '''130''' it wouldn't take long to pop up in the eastern regions, which it did exactly in '''127''' where it made its first splash in the '''Kemir''' region in '''New Vemez'''. &lt;br /&gt;
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While in this region the tribes were a bit more spread out, having almost been wiped out a few decades previously had caused the ideals to spread at a rate faster than it did in Ifraq. By the end of the '''120's''' '''&amp;quot;The Path'''&amp;quot; was the main belief system of the '''Khadans''' and was present in all major regions and cities. The core belief of '''&amp;quot;The Path&amp;quot;''' had been present in the '''Khadan''' culture for close to a millennia at this point, and while nothing new to the people, the different outlook and explanation of it caused a huge resurgence in the ideals.  &lt;br /&gt;
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==== Century of Stability (120 - 40 B.F.S) ====&lt;br /&gt;
'''Following both the resurgence of the tribal structure along with the creation of''' “The Path”''', the''' Khadan '''people had re-entered into an age of prosperity however this was unlike the last ones as it had spawned an unlikely revolution.''' &lt;br /&gt;
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Throughout the history of the '''Khadans''' there had been multiple developments such as canaln systems, transportation systems, and the system which boosted agriculture, mining, and textile crafting. However all these had either been long established or had died out long ago, while the agricultural revolution occurred to help increase the amount of food produced the culinary movement was just getting under way. This time period could also be called the '''“Culinary Century”''' as there were great leaps made for the creation of new food ideas. Starting towards the end of the year '''120''' when an unknown man from the '''Schaton''' tribe had published a book known as the '''“Asba”''' which was a '''100''' page cookbook documenting the steps to make '''70+''' meals for even the poorest of families. While for the first few years of it’s publication the book enjoyed moderate popularity and use among the '''Schaton''' tribe, by the year '''115''' it had made it to both '''New Vemez''' and '''Zenfey'''.This had not only spread it to a larger market due to these being effective capital cities of the '''Khadan''' people, but it also had spread it to major food production areas which could aid in the supply-demand industry. Between '''113''' and '''110''' both cities had started mass recreations and republishes of the book, some of these involved the addition of more local dishes, while other variations included alternate recipes for the ones featured. The '''Khadan''' people had always loved food but the increase of creativity when it came to what they could eat had inspired them even further. While the following years saw more and more recipes and books printed to an even larger audience, in the year '''97''' there was another revolution. &lt;br /&gt;
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Stemming from the city of '''Zenfey''' a book series was published titled '''“Miza”''' which included multiple different concepts of not only alcoholic beverages but also how they could be mixed together. The cocktails ranged from whiskey, gin, wine, and even a non-alcoholic drink made from the native cactus population. The '''Khadans''' were not heavy drinkers and tried to avoid getting drunk at all costs as it could put them and others into danger, however they also had a decently high tolerance meaning that the amount of room available shot up higher then imagined. Both the culinary and cocktail revolutions were in full swing and by the year '''90''' there had been '''250+''' food recipes and '''150+''' cocktails created out of anything edible, along with this there were an estimated '''5,000''' copies of both the '''“Asba”''' and '''“Miza”''' out amongst the '''Khadan''' people. All tribes saw prosperity from this period as they either grew wheat, sugar, some sort of indemand plant, or had an abundance of spice to spare, this meant that the money constantly flowed back and forth ensuring economic stability and the people were happy as there were so many options to try out each day. Both the culinary, textile, social, and agricultural industries grew to even larger heights and for a span of '''40 years''' ('''90 - 50 B.F.S''') they were the peak of the '''Khadan''' economy. &lt;br /&gt;
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It is believed these efforts are owed to the creation of '''“The Path”''' as it had increased creativity enough to bring this upon them, which caused a large uptake in religious involvement among the people. As the century came closer to ending there was a final wave of recipes shared, which came from each tribe's unique culinary culture which started in the year '''47''' B.F.S and continued till '''40'''. Each of the sixteen tribes which were still around culturally had started a publication of their own recipes which had been in their tribes for centuries. These were picked up in the trade market and by the end of the age you could find '''Hesine''' recipes and food in the possession of '''Medunsi''' and vice versa. While the economic effects could not be understated, this also did a lot to improve the relations of the tribes back to that of the '''Anjyarr Empire''' days, as when the time came to a close there was the next step in '''Khadan''' society. &lt;br /&gt;
==== '''Twilight of the Old Era (40 B.F.S - 1 B.F.S)''' ====&lt;br /&gt;
As the '''Century of Stability''' faded from a hot new revolution to present aspects of '''Khadan''' society everything had relaxed. The wars of the last two centuries had faded from the minds of nearly everyone and there was no focus on improving more overlooked aspects in life. After the culinary revolution they started on improving education as it hadn't been updated in a long time. &lt;br /&gt;
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In '''40 B.F.S''' all of the tribal leaders had a meeting to discuss what they could do about it, they came to a decision rather quickly and by the time '''40''' turned to '''39''' they had an organization founded. The '''K.E.S''' ('''Khadan Educational System''') was founded and started implementing multiple schools throughout the tribes, they taught the most vital bits of information such as how to read, write, speak, and do math to an advanced degree. They also helped people when it came to jobs as whatever job was most needed or important in the tribe had experts go in and teach the students how to be a worker. The schools were not based on age and people of all ages and walks in life attended to upgrade their wellbeing.  &lt;br /&gt;
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Between '''40 - 28 B.F.S''' the schools had focused mainly on the region they were in however starting in the late months of the '''year 28''' they started to change this. Important members from each tribe went around to each other's schools to help teach and inform the students there about their culture and jobs that would be available there. This actually kicked off an exchange student system where different tribes would swap around students to both learn about their culture but also to get more workers. The fruits of these trades were great and every industry from agriculture to textile to naval to even the military grew in both workers and profit. The '''Khadans''' had lost a lot when their empire fell but they were able to turn it around in the shortest time humanly possible as when the '''year 20''' came to a close they had surpassed the economy of the '''Anjyarr Empire'''.  &lt;br /&gt;
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Each tribe had actually seen a large jump in their personal infrastructure along with the infrastructure of the tribe they were joint to, due to the good profit made from this the combining of tribes was celebrated as the best possible decision. While the school reform was going on there was also a sort of '''Khadan''' cultural revolution occurring with the development of both their language and naming conventions. Life amongst the Khadans had improved and their religion '''&amp;quot;The Path&amp;quot;''' was just about to have a major event go down. A priest born in '''New Vemez''' but who mainly teaches in '''Zenfey''' gained fame by not only providing food to the local population for free, but also because he had helped in the improvement of education. This man was widely loved throughout the '''Khadan''' people and they all looked to him for help when it came to their spirituality. Decades after he started as a lower ranked priest he had been to every tribe and met thousands of people to provide wisdom and his peaceful aura. The '''Khadan''' people had entrusted him with their worries when it came to things such as death as he had a different way of explaining the core values of '''“The Path”''' which had made his words more diverse. &lt;br /&gt;
=== '''Daybreak of the New Era (1 A.F.S - 30 A.F.S)''' ===&lt;br /&gt;
As one year faded into another, the '''Khadan''' people decided to take his teachings to heart and develop on what he said. This marked the start of a completely different time as this was going to be where the '''Khadans''' grew and developed to their highest extent. The people once fleeing from a warstruck country now had tamed a desert and had taken control over their lives. They had reached higher levels then expected of a tribal desert people due to their love and respect for eachother. &lt;br /&gt;
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With the increase of education the history of them started to get shared more, and many wondered about their home land and what was there. The issue they ran into was that they did not know the directions back there and hence could not return. So since they could not go backwards they went forwards into the stars. The '''Khadans''' had developed a telescope and started using it to look in the sky during the day, which did not bear much success for anything. However at night time they were finally able to see the small dots of light as if they were standing near it. They saw bright glowing greens, blues, and yellows which seem to be the aura of these giant spherical objects in the night sky. &lt;br /&gt;
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The '''Khadans''' already had a fascination and love for colours and their meanings so they had shifted over these ideas to these '''&amp;quot;stajmas&amp;quot;''' or stars. While the '''Khadans''' did not go in depth on naming every individual star they found, they did name the ones of largest colour. &lt;br /&gt;
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For the green stars you had the largest or '''&amp;quot;Artam&amp;quot;''' which was the star of food, growth, fertility, and land. &lt;br /&gt;
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For the blue stars you had their largest '''&amp;quot;Salam&amp;quot;''' which represented drink, openness, peace, and water. &lt;br /&gt;
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You had the '''&amp;quot;Isti&amp;quot;''' family of stars which were all equal sizes but different colours from each other, these represented life, family, prosperity, trade, and blood. &lt;br /&gt;
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Finally the Khadans discovered the purple belt and their largest '''&amp;quot;Phiten&amp;quot;''' which represented leadership, uniqueness, existence and space. &lt;br /&gt;
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These discoveries were made at a rapid pace, from '''15 to 30 A.F.S''' all these stars, groups, along with their names and meanings were recorded and became widespread information. The '''Khadans''' did not pray to these stars but believed they went in an order and flowed together, they went one after another and became physical representations of '''“The Path”'''. &lt;br /&gt;
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The priest explained this when he talked about how each individual star was a stage in those categories you were in, and as you perfect yourself in that you move onto the largest and then past onto the next star group or categories. These became woven symbols of the '''Khadan''' culture and further helped improve their understanding and peace with life and each other. The '''Khadans''' made a splash into this new age but immediately aided in both education and by preserving unity which is the signature fashion of the '''Khadan''' people.&lt;br /&gt;
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=== Summary ===&lt;br /&gt;
Although little is known of the mysterious ancestral home of the Khadans, most believe that their ancestors left the native land in search of asylum. As such, it is also believed that the ancestors of the Khadans first realized the significance of unity through witnessing how their beloved homeland disintegrated in years of quarrels and wars. &lt;br /&gt;
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Due to the harsh climate and the lack of available resources, the ancestors of the Khadans initially separated into two groups with one group traveling along the shoreline and the other moving in-land. This decision eventually led to the rise of two clans that share the same philosophy but each adopting a different way of living. Although the two clans resemble each other in the sense that they both hold family values and self-fulfillment in high regard, the clans also differ greatly in terms of skills and traits. &lt;br /&gt;
&lt;br /&gt;
Clan Zenthir - The smaller one out of the two clans. The Zenthirs would rarely abandon the shores of Anjyarr except for trade and occasionally marriage purposes. This clan relied on ship-building and fishing for a living, with the former being a legacy passed down by the earlier sailors that brought the Khadans to Eden through the unpredictable sea. Despite age or gender, the Zenthirs are often skilled swimmers and have mastered both hand-to-hand water combat and wielding the deadly trident. Using the trident they would develop a renowned combating style known as “Water Dancing”, an elegant dance-like fighting style that emphasizes using the opponent’s momentum against them and dealing swift strikes to quickly immobilize them. Since this fighting style focuses more on swiftness instead of strength, it has gained popularity among the dark elves and Khadans alike. To this day, both humans and dark elves in the Emirate of Al-Khadir still practice Water Dancing and adopt the fighting style as either their preferred or signature style of combat.&lt;br /&gt;
&lt;br /&gt;
Clan Valmir - This clan surpasses its counterpart in size. The Valmirs were initially the adventurers that explored the barren in-lands of Anjyarr in search of a more suitable living condition. This clan roamed the desert consisting of seemingly never-ending dunes, making them the true children of the sands with every single hill and body of water known to them. Relying on their knowledge of the region and local wildlife, the Valmirs would put their focus on taming horses native to the outstretched plains bordering the deserts of Anjyarr. These great steeds are considered to be the most beautiful in Eden, having flowing manes, elegant heads and naturally slender bodies. Despite being smaller than regular warhorses and being light-boned, making them unable to bear the weight of heavy armor, this also brings with it many benefits. These Anjyarrian steeds are very swift and possess unrivaled endurance just like their masters, as well as being accustomed to the harsh climate which allows for relatively little maintenance, only needing a few drinks of water over the course of a day. This clan wouldn’t be as skilled in combat as their counterparts in clan Zenthir, they would quickly learn to appreciate the art of archery. Using a special short bow they would take their Anjyarrian steeds in search of wildlife to hunt, tracking them to bodies of water which would afterward make a suitable place to stay for the clan as well as providing food and water.&lt;br /&gt;
&lt;br /&gt;
This clan wouldn’t be as skilled in combat as their counterparts in clan Zenthir, they would quickly learn to appreciate the art of archery. Using a special short bow they would take their Anjyarrian steeds in search of wildlife to hunt, tracking them to bodies of water which would afterward make a suitable place to stay for the clan as well as providing food and water.&lt;br /&gt;
&lt;br /&gt;
The two clans lived in concord for five generations after the Khadans’ arrival in Eden. Through the few established trade routes they would barter goods such as livestock, life necessities and basic weaponry with each other and even the Hadrians on occasion. Despite the existence of trade routes, bartering did not take up a considerable part in the culture of both clans given that there were very limited kinds of commodities to be traded for. But as the resources – wildlife and especially fresh water – in both clans’ territories started to run short, their passes began to cross more often. &lt;br /&gt;
&lt;br /&gt;
The search for available resources led to an increasing conflict between the clans, and with another massive drought occurring, the two clans eventually broke into fights over the still existing bodies of water which came in the form of the two rivers that still run through Anjyarr to this day. &lt;br /&gt;
&lt;br /&gt;
It is known that on a certain day both clans would cross paths at the river known as Ifriq that now flows through the city of Al-Khadir, a day that will forever be remembered as both the beginning and the end of an era. Upon the arrival of the clans and purely based on friction caused by the dire circumstances, the two chieftains clashed and engaged in combat. A battle erupted under the ever-burning sun that would shine brightly upon the battlefield. This battle would decide the fate of both clans or so they thought. &lt;br /&gt;
&lt;br /&gt;
Knowing that the defeat would certainly lead to the demise of their respective clan, neither of the chieftains was willing to give in easily. It is believed that the battle on the riverbank of Ifriq lasted for three whole days, and by the sunrise of the fourth day both chiefs were wound-covered, exhausted, and on the edge of collapsing. Yet they were so well matched that neither could gain an upper hand.  &lt;br /&gt;
&lt;br /&gt;
But just as the warriors on both sides were about to join and to turn the duel into a blood-shedding war, it is believed that something miraculous happened. For the first time in that year-long drought that drained the lives of many, it began to rain. Standing dumbfounded in the pouring rain, the Khadans lowered their weapons one after another until eventually, the two chieftains dropped their trident and bow. What happened next was very much based on Khadan folklore and is nowhere to be found in any documented history. But it is believed that when the trident of the Zenthir chieftain hit the ground, its sharpened tip bounced on a large piece of rock and sliced it open. To the Khadans’ surprise, the rock’s inner facet was decorated with gold deposits. Further scouting along the river bank convinced the Khadans that this land they set foot on, despite being barren and fruitless for what lives on the surface of it, is actually quite the opposite below. &lt;br /&gt;
Despite having a rather fictional background story, the discovery of gold mines in the Anjyarr desert did lead to the merging of the two Khadan clans. Taking advantage of the already-explored trade routes and newly discovered gold mines, the Khadans were able to trade goods of much more value and on much greater scales first with the Hadricians and eventually, most of the other residents in Eden. The rapid increase of wealth put an end to the nomadic life of the Khadans’ and strengthened the bonds between the people as the Khadans’ pursuit of unity has only grown stronger ever since. Together, the Khadans built a town that formed the prototype of the city that will be known as Al-Khadir today. The town flourished as the only trade center in the desert, but it was not until the arrival of the Khadans’ dark-skinned ally that the town received a cultural and political significance comparable to other great cities in Eden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navtable_Races|class=&amp;quot;mw-collapsible&amp;quot;}}&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Main_Page&amp;diff=1721</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Main_Page&amp;diff=1721"/>
		<updated>2022-03-07T13:41:05Z</updated>

		<summary type="html">&lt;p&gt;Sieg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wikitext.png|center|661x661px|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; padding: 3px; vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
== The Land of Eden ==&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
== General Information ==&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[File:Eden2 (4).jpg|thumb|316x316px|Eden world map. (Download to see all the details)]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;A World of Wonders and Endless Possibilities&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Driven by imagination, the world of Eden is a sandbox filled with interesting races, nations, biomes, stories and characters. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From the moment you join you will be pulled into a plethora of adventures&lt;br /&gt;
&lt;br /&gt;
which rarely end without something magical happening.&lt;br /&gt;
&lt;br /&gt;
Playing on Eden is an exercise in collaborative creation.&lt;br /&gt;
&lt;br /&gt;
You and your friends have all the freedom to create epic stories filled with&lt;br /&gt;
&lt;br /&gt;
tension and memorable drama.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your collective creativity will build stories that you will tell again and again,&lt;br /&gt;
&lt;br /&gt;
ranging from utterly absurd to the stuff of legends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Welcome to Eden. Welcome to Fables and Fantasy RP'''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
=== &amp;lt;strong&amp;gt;&amp;lt;u&amp;gt;Welcome to the Fables &amp;amp; Fantasy RP Wiki!&amp;lt;/u&amp;gt;&amp;lt;/strong&amp;gt; ===&lt;br /&gt;
&amp;lt;p&amp;gt;The goal of our Wiki is to serve as a repository of accurate, up-to-date information about the server.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;p&amp;gt;In general, the information here relates to the current server lore.&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;.&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''&amp;lt;u&amp;gt;Useful links:&amp;lt;/u&amp;gt;''' ===&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;'''Website:''' https://fablesfantasyrp.com/ &amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;'''Forums:''' https://forums.fablesfantasyrp.com/ &amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;'''PlanetMinecraft:''' https://www.planetminecraft.com/server/fables-and-fantasy/ &amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;'''Dynamic map:''' http://play.fablesfantasyrp.com:8083/ &amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;'''Official Discord:''' https://discord.gg/fablesfantasyrp&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;.&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Server information:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
'''IP:''' play.fablesfantasyrp.com &lt;br /&gt;
&lt;br /&gt;
'''Minecraft version:''' 1.18.1&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
== Server lore ==&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NationsTab.png|center|frameless]]&lt;br /&gt;
|[[File:RacesTab.png|center|frameless]]&lt;br /&gt;
|[[File:WorldTab.png|center|frameless]]&lt;br /&gt;
|[[File:MagicTab.png|center|frameless]]&lt;br /&gt;
|[[File:TutorialsTab.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
!The Nations of Eden&lt;br /&gt;
!The inhabitants of Eden&lt;br /&gt;
!World Lore&lt;br /&gt;
!Magic and Spell Lores&lt;br /&gt;
!Server Guides&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| ;text-align: left; |'''Active Nations:'''&lt;br /&gt;
*[[File:HadrianEmpire.png|23x23px]] [[The Hadrian Empire]]&lt;br /&gt;
&lt;br /&gt;
*[[File:Valegro.png|22x22px]] [[Imperio Valegro]]&lt;br /&gt;
*[[File:Kislev.png|22x22px]] [[Królestwo Ràdymie]]&lt;br /&gt;
*[[File:Luminion Logo png.png|20x20px]] [[The Enlightened Kingdom of Luminion]]&lt;br /&gt;
*[[File:Myln Arbor.png|24x24px]] [[The Mystical Empire of Mitrona]]&lt;br /&gt;
*[[File:Anjyarr_coa_transparent.png|22x22px]][[The Empire of Anjyarr]]&lt;br /&gt;
*[[File:Orc_banner.png|20x20px]] [[Zadh Nadrozz]]&lt;br /&gt;
*[[File:Iron Orhim.png|20x20px]] [[Realm of the Denur]] &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Defunct Nations:'''&lt;br /&gt;
&lt;br /&gt;
*[[File:UnitedProvinces.png|25x25px]] [[The United Provinces of the Hinterlands]]&lt;br /&gt;
*[[File:Orc icon.png|alt=Zadh|24x24px]] [[The Domain of Zadh Nadrozz]]&lt;br /&gt;
*[[File:Prezza.png|25x25px]][[Prezza L'aquilla]]&lt;br /&gt;
*[[File:Heartland Crest.png|29x29px]] [[The Kingdom Of Hadriana]]&lt;br /&gt;
*[[File:Veronia2.png|19x19px]] [[The Kingdom of Veronia]]&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|'''Human races:''' &lt;br /&gt;
*[[The Attian Humans]]&lt;br /&gt;
*[[The Khadan Humans]]&lt;br /&gt;
* [[The Hinterlander Humans]]&lt;br /&gt;
&lt;br /&gt;
'''Elven races:'''&lt;br /&gt;
*[[High Elves]]&lt;br /&gt;
*[[Dark Elves]]&lt;br /&gt;
*[[Wood Elves]]&lt;br /&gt;
&lt;br /&gt;
'''Dwarven races:'''&lt;br /&gt;
*[[Denur]]&lt;br /&gt;
&lt;br /&gt;
'''Faulskin races:'''&lt;br /&gt;
*[[Orcs]]&lt;br /&gt;
*[[Goblins]]&lt;br /&gt;
&lt;br /&gt;
'''Other races:'''&lt;br /&gt;
*[[Halflings]]&lt;br /&gt;
*[[Tieflings]]&lt;br /&gt;
|'''World Lore:'''&lt;br /&gt;
*[https://fablesfantasyrp.com/wiki/index.php/Category:Interesting_Locations Interesting Locations]&lt;br /&gt;
*[[Beastiary]]&lt;br /&gt;
*[[Botany]]&lt;br /&gt;
*[https://fablesfantasyrp.com/wiki/index.php/Category:Plagues_and_Diseases Plagues and Diseases]&lt;br /&gt;
*[[Edens Calendar]]&lt;br /&gt;
*[[Important People]]&lt;br /&gt;
|'''Magic and how to use it:'''&lt;br /&gt;
* [[Magic and becoming a Spellcaster]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Types of Magic:'''&lt;br /&gt;
&lt;br /&gt;
*[[Elemental Magic]]&lt;br /&gt;
*[[Voidal Magic]]&lt;br /&gt;
|'''Guides for the F&amp;amp;F server systems:'''&lt;br /&gt;
*[[The Chat System]]&lt;br /&gt;
*[[Useful Commands]]&lt;br /&gt;
*[[Acquiring Land]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=1720</id>
		<title>Botany Old</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=1720"/>
		<updated>2022-03-07T13:35:16Z</updated>

		<summary type="html">&lt;p&gt;Sieg: /* Plants &amp;amp; Climates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This section is currently under construction. Please be patient!''&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
On this page you will find all members of the plant kingdom residing in Terra and all other realms. &lt;br /&gt;
&lt;br /&gt;
== Plants &amp;amp; Climates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #d8d8d8; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #ececec;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #d8d8d8; height: 50px;&amp;quot; | Polar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #d8d8d8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Flowers&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #d8d8d8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Trees&lt;br /&gt;
|[[Spruce]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #d8d8d8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Bushes&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #d8d8d8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Grasses&lt;br /&gt;
|[[Polar Hair Grass]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #d8d8d8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Other&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #67c4eb; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #70d1f9;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #67c4eb; height: 50px;&amp;quot; | Tundra&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Flowers&lt;br /&gt;
|[[Arctic Lupine]] ● [[Buttercup]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Trees&lt;br /&gt;
|[[Larch]] ● [[Spruce]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Bushes&lt;br /&gt;
|[[Shrubs]] ● [Berry Placeholder]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Grasses&lt;br /&gt;
|[[Moss]] ● [[Sedge]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Other&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #6183c8; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #6793eb;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #6183c8; height: 50px;&amp;quot; | Taiga&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6183c8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Flowers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6183c8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Trees&lt;br /&gt;
|[[Spruce]] ● [[Fir]] ● [[Larch]] ● [[Pine]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6183c8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Bushes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6183c8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Grasses&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6183c8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6183c8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Other&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #51ac66; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #52c36c;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #51ac66; height: 50px;&amp;quot; | Temperate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #51ac66; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Flowers&lt;br /&gt;
|[[Laven'dar]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #51ac66; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Trees&lt;br /&gt;
|[[Oak]] ● [[Birch]] ● [[Spruce]] ● [[Pine]] ● [[Beech]] ● [[Linden]] ● [[Willow]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #51ac66; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Bushes&lt;br /&gt;
|[[Aracberry]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #51ac66; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Grasses&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #51ac66; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #51ac66; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Other&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #f9ef4d; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #f9ef4d;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #f9f61e; height: 50px;&amp;quot; | Humid Subtropical&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Flowers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Trees&lt;br /&gt;
|[[Eucalyptus]] ● [[Olive Tree]] ● [[Cypress]] ● [[Beech]] ● [[Palm Tree]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Bushes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Grasses&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Other&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #ec5e4b; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #fc5e4b;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #ec5e4b; height: 50px;&amp;quot; | Desert&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Flowers&lt;br /&gt;
|[[Sun Lotus]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Trees&lt;br /&gt;
|[[Baobab]] ● [[Palm Tree]] &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Bushes&lt;br /&gt;
|[[Kahve]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Grasses&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Other&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #ec9b4b; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #f9a24d;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #ec9b4b; height: 50px;&amp;quot; | Steppe&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Flowers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Trees&lt;br /&gt;
|[[Willow]] ● [[Baobab]] ● [[Acacia]] ● [[Steppe Palm]] ● [[Eucalyptus]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Bushes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Grasses&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Other&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #a7fc4b; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #9eed49;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #a7fc4b; height: 50px;&amp;quot; | Tropical&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Flowers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Trees&lt;br /&gt;
|[[Brazil Nut Tree]] ● [[Palm Tree]] ● [[Mangrove]] ● [[Kapok Tree]] ● [[Gumtree]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Bushes&lt;br /&gt;
|[[Abiu]] ● [[Banana Bush]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Grasses&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Other&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #a451ac; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #d369dc;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #a451ac; height: 50px;&amp;quot; | Magical&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a451ac; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Flowers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a451ac; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Trees&lt;br /&gt;
|[[Mangrove]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a451ac; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Bushes&lt;br /&gt;
|[[Penumbra]] ● [[Aracberry]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a451ac; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Grasses&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a451ac; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a451ac; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Other&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== All plants ==&lt;br /&gt;
&lt;br /&gt;
* [[Penumbra]]&lt;br /&gt;
* [[Sun Lotus]]&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=1711</id>
		<title>Botany Old</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=1711"/>
		<updated>2022-03-03T15:57:53Z</updated>

		<summary type="html">&lt;p&gt;Sieg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This section is currently under construction. Please be patient!''&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
On this page you will find all members of the plant kingdom residing in Terra and all other realms. &lt;br /&gt;
&lt;br /&gt;
== Plants &amp;amp; Climates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #d8d8d8; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #ececec;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #d8d8d8; height: 50px;&amp;quot; | Polar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #d8d8d8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Flowers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #d8d8d8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Trees&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #d8d8d8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Bushes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #d8d8d8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Grasses&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #d8d8d8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #d8d8d8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Other&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #67c4eb; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #70d1f9;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #67c4eb; height: 50px;&amp;quot; | Tundra&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Flowers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Trees&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Bushes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Grasses&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Other&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #6183c8; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #6793eb;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #6183c8; height: 50px;&amp;quot; | Taiga&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6183c8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Flowers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6183c8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Trees&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6183c8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Bushes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6183c8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Grasses&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6183c8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6183c8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Other&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #51ac66; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #52c36c;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #51ac66; height: 50px;&amp;quot; | Temperate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #51ac66; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Flowers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #51ac66; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Trees&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #51ac66; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Bushes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #51ac66; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Grasses&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #51ac66; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #51ac66; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Other&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #f9ef4d; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #f9ef4d;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #f9f61e; height: 50px;&amp;quot; | Humid Subtropical&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Flowers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Trees&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Bushes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Grasses&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Other&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #ec5e4b; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #fc5e4b;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #ec5e4b; height: 50px;&amp;quot; | Desert&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Flowers&lt;br /&gt;
|[[Sun Lotus|'''Sun Lotus''']] ● &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Trees&lt;br /&gt;
|'''Palm ●''' &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Bushes&lt;br /&gt;
|'''Kahve (Coffee plant) ●'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Grasses&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Other&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #ec9b4b; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #f9a24d;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #ec9b4b; height: 50px;&amp;quot; | Steppe&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Flowers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Trees&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Bushes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Grasses&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Other&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #a7fc4b; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #9eed49;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #a7fc4b; height: 50px;&amp;quot; | Tropical&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Flowers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Trees&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Bushes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Grasses&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Other&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #a451ac; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #d369dc;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #a451ac; height: 50px;&amp;quot; | Magical&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a451ac; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Flowers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a451ac; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Trees&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a451ac; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Bushes&lt;br /&gt;
|'''[[Penumbra]] ●'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a451ac; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Grasses&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a451ac; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a451ac; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Other&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== All plants ==&lt;br /&gt;
&lt;br /&gt;
* [[Penumbra]]&lt;br /&gt;
* [[Sun Lotus]]&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=1710</id>
		<title>Botany Old</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=1710"/>
		<updated>2022-03-03T15:54:45Z</updated>

		<summary type="html">&lt;p&gt;Sieg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This section is currently under construction. Please be patient!''&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
On this page you will find all members of the plant kingdom residing in Terra and all other realms. &lt;br /&gt;
&lt;br /&gt;
== Plants &amp;amp; Climates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #d8d8d8; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #ececec;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #d8d8d8; height: 50px;&amp;quot; | Polar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #d8d8d8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Flowers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #d8d8d8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Trees&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #d8d8d8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Bushes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #d8d8d8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Grasses&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #d8d8d8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #d8d8d8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Other&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #67c4eb; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #70d1f9;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #67c4eb; height: 50px;&amp;quot; | Tundra&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Flowers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Trees&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Bushes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Grasses&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Other&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #6183c8; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #6793eb;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #6183c8; height: 50px;&amp;quot; | Taiga&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6183c8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Flowers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6183c8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Trees&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6183c8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Bushes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6183c8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Grasses&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6183c8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6183c8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Other&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #51ac66; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #52c36c;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #51ac66; height: 50px;&amp;quot; | Temperate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #51ac66; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Flowers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #51ac66; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Trees&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #51ac66; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Bushes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #51ac66; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Grasses&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #51ac66; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #51ac66; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Other&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #f9ef4d; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #f9ef4d;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #f9f61e; height: 50px;&amp;quot; | Humid Subtropical&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Flowers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Trees&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Bushes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Grasses&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Other&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #ec5e4b; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #fc5e4b;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #ec5e4b; height: 50px;&amp;quot; | Desert&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Flowers&lt;br /&gt;
|[[Sun Lotus|'''Sun Lotus''']] ● &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Trees&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Bushes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Grasses&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Other&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #ec9b4b; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #f9a24d;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #ec9b4b; height: 50px;&amp;quot; | Steppe&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Flowers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Trees&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Bushes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Grasses&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Other&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #a7fc4b; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #9eed49;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #a7fc4b; height: 50px;&amp;quot; | Tropical&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Flowers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Trees&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Bushes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Grasses&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Other&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #a451ac; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #d369dc;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #a451ac; height: 50px;&amp;quot; | Magical&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a451ac; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Flowers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a451ac; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Trees&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a451ac; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Bushes&lt;br /&gt;
|'''[[Penumbra]] ●'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a451ac; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Grasses&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a451ac; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a451ac; font-weight: bold; text-align: center; width: 5%;&amp;quot; |Other&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== All plants ==&lt;br /&gt;
&lt;br /&gt;
* [[Penumbra]]&lt;br /&gt;
* [[Sun Lotus]]&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=1709</id>
		<title>Botany Old</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=1709"/>
		<updated>2022-03-03T15:48:00Z</updated>

		<summary type="html">&lt;p&gt;Sieg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This section is currently under construction. Please be patient!''&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
On this page you will find all members of the plant kingdom residing in Terra and all other realms. &lt;br /&gt;
&lt;br /&gt;
== Plants &amp;amp; Climates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #d8d8d8; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #ececec;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #d8d8d8; height: 50px;&amp;quot; | Polar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #d8d8d8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #d8d8d8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #d8d8d8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #d8d8d8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #d8d8d8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #d8d8d8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #67c4eb; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #70d1f9;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #67c4eb; height: 50px;&amp;quot; | Tundra&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #6183c8; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #6793eb;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #6183c8; height: 50px;&amp;quot; | Taiga&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6183c8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6183c8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6183c8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6183c8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6183c8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6183c8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #51ac66; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #52c36c;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #51ac66; height: 50px;&amp;quot; | Temperate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #51ac66; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #51ac66; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #51ac66; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #51ac66; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #51ac66; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #51ac66; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #f9ef4d; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #f9ef4d;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #f9f61e; height: 50px;&amp;quot; | Humid Subtropical&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #ec5e4b; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #fc5e4b;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #ec5e4b; height: 50px;&amp;quot; | Desert&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
* [[Sun Lotus|'''Sun Lotus''']]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #ec9b4b; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #f9a24d;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #ec9b4b; height: 50px;&amp;quot; | Steppe&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #a7fc4b; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #9eed49;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #a7fc4b; height: 50px;&amp;quot; | Tropical&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #a451ac; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #d369dc;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #a451ac; height: 50px;&amp;quot; | Magical&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a451ac; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a451ac; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a451ac; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a451ac; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a451ac; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a451ac; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== All plants ==&lt;br /&gt;
&lt;br /&gt;
* [[Penumbra]]&lt;br /&gt;
* [[Sun Lotus]]&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=1708</id>
		<title>Botany Old</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=1708"/>
		<updated>2022-03-03T15:47:39Z</updated>

		<summary type="html">&lt;p&gt;Sieg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This section is currently under construction. Please be patient!''&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
On this page you will find all members of the plant kingdom residing in Terra and all other realms. &lt;br /&gt;
&lt;br /&gt;
== Plants &amp;amp; Climates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #d8d8d8; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #ececec;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #d8d8d8; height: 50px;&amp;quot; | Polar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #d8d8d8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #d8d8d8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #d8d8d8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #d8d8d8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #d8d8d8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #d8d8d8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #67c4eb; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #70d1f9;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #67c4eb; height: 50px;&amp;quot; | Tundra&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #6183c8; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #6793eb;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #6183c8; height: 50px;&amp;quot; | Taiga&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6183c8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6183c8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6183c8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6183c8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6183c8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6183c8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #51ac66; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #52c36c;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #51ac66; height: 50px;&amp;quot; | Temperate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #51ac66; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #51ac66; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #51ac66; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #51ac66; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #51ac66; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #51ac66; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #f9ef4d; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #f9ef4d;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #f9f61e; height: 50px;&amp;quot; | Humid Subtropical&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #ec5e4b; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #fc5e4b;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #ec5e4b; height: 50px;&amp;quot; | Desert&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
* [[Sun Lotus|'''Sun Lotus''']]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #ec9b4b; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #f9a24d;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #ec9b4b; height: 50px;&amp;quot; | Steppe&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #a7fc4b; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #9eed49;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #a7fc4b; height: 50px;&amp;quot; | Tropical&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #a7fc4b; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #d369dc;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #a451ac; height: 50px;&amp;quot; | Magical&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a451ac; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a451ac; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a451ac; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a451ac; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a451ac; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a451ac; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== All plants ==&lt;br /&gt;
&lt;br /&gt;
* [[Penumbra]]&lt;br /&gt;
* [[Sun Lotus]]&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=1707</id>
		<title>Botany Old</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=1707"/>
		<updated>2022-03-03T15:45:30Z</updated>

		<summary type="html">&lt;p&gt;Sieg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This section is currently under construction. Please be patient!''&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
On this page you will find all members of the plant kingdom residing in Terra and all other realms. &lt;br /&gt;
&lt;br /&gt;
== Plants &amp;amp; Climates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #d8d8d8; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #ececec;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #d8d8d8; height: 50px;&amp;quot; | Polar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #d8d8d8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #d8d8d8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #d8d8d8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #d8d8d8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #d8d8d8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #d8d8d8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #67c4eb; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #70d1f9;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #67c4eb; height: 50px;&amp;quot; | Tundra&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #6183c8; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #6793eb;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #6183c8; height: 50px;&amp;quot; | Taiga&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6183c8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6183c8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6183c8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6183c8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6183c8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #6183c8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #51ac66; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #52c36c;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #51ac66; height: 50px;&amp;quot; | Temperate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #51ac66; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #51ac66; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #51ac66; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #51ac66; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #51ac66; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #51ac66; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #f9ef4d; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #f9ef4d;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #f9f61e; height: 50px;&amp;quot; | Humid Subtropical&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #ec5e4b; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #fc5e4b;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #ec5e4b; height: 50px;&amp;quot; | Desert&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
* [[Sun Lotus|'''Sun Lotus''']]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #ec9b4b; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #f9a24d;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #ec9b4b; height: 50px;&amp;quot; | Steppe&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #a7fc4b; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #9eed49;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #a7fc4b; height: 50px;&amp;quot; | Tropical&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== All plants ==&lt;br /&gt;
&lt;br /&gt;
* [[Penumbra]]&lt;br /&gt;
* [[Sun Lotus]]&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=1706</id>
		<title>Botany Old</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=1706"/>
		<updated>2022-03-03T15:41:45Z</updated>

		<summary type="html">&lt;p&gt;Sieg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This section is currently under construction. Please be patient!''&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
On this page you will find all members of the plant kingdom residing in Terra and all other realms. &lt;br /&gt;
&lt;br /&gt;
== Plants &amp;amp; Climates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #d8d8d8; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #ececec;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #d8d8d8; height: 50px;&amp;quot; | Polar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #d8d8d8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #d8d8d8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #d8d8d8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #d8d8d8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #d8d8d8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #d8d8d8; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #67c4eb; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #70d1f9;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #67c4eb; height: 50px;&amp;quot; | Tundra&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #67c4eb; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #f9ef4d; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #f9ef4d;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #f9f61e; height: 50px;&amp;quot; | Humid Subtropical&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #ec5e4b; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #fc5e4b;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #ec5e4b; height: 50px;&amp;quot; | Desert&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
* [[Sun Lotus|'''Sun Lotus''']]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #ec9b4b; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #f9a24d;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #ec9b4b; height: 50px;&amp;quot; | Steppe&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #a7fc4b; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #9eed49;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #a7fc4b; height: 50px;&amp;quot; | Tropical&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== All plants ==&lt;br /&gt;
&lt;br /&gt;
* [[Penumbra]]&lt;br /&gt;
* [[Sun Lotus]]&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=1705</id>
		<title>Botany Old</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=1705"/>
		<updated>2022-03-03T15:37:44Z</updated>

		<summary type="html">&lt;p&gt;Sieg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This section is currently under construction. Please be patient!''&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
On this page you will find all members of the plant kingdom residing in Terra and all other realms. &lt;br /&gt;
&lt;br /&gt;
== Plants &amp;amp; Climates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #f9ef4d; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #f9ef4d;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #f9f61e; height: 50px;&amp;quot; | Humid Subtropical&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #ec5e4b; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #fc5e4b;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #ec5e4b; height: 50px;&amp;quot; | Desert&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
* [[Sun Lotus|'''Sun Lotus''']]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #ec9b4b; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #f9a24d;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #ec9b4b; height: 50px;&amp;quot; | Steppe&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #a7fc4b; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #9eed49;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #a7fc4b; height: 50px;&amp;quot; | Tropical&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== All plants ==&lt;br /&gt;
&lt;br /&gt;
* [[Penumbra]]&lt;br /&gt;
* [[Sun Lotus]]&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=1704</id>
		<title>Botany Old</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=1704"/>
		<updated>2022-03-03T15:37:27Z</updated>

		<summary type="html">&lt;p&gt;Sieg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This section is currently under construction. Please be patient!''&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
On this page you will find all members of the plant kingdom residing in Terra and all other realms. &lt;br /&gt;
&lt;br /&gt;
== Plants &amp;amp; Climates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #f9ef4d; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #f9ef4d;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #f9f61e; height: 50px;&amp;quot; | Humid Subtropical&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #ec5e4b; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #fc5e4b;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #ec5e4b; height: 50px;&amp;quot; | Desert&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
* [[Sun Lotus|'''Sun Lotus''']]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #ec9b4b; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #f9a24d;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #ec9b4b; height: 50px;&amp;quot; | Steppe&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #a7fc4b; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #9eed49;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #a7fc4b; height: 50px;&amp;quot; | Tropical&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== All plants ==&lt;br /&gt;
&lt;br /&gt;
* [[Penumbra]]&lt;br /&gt;
* [[Sun Lotus]]&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=1703</id>
		<title>Botany Old</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=1703"/>
		<updated>2022-03-03T15:33:42Z</updated>

		<summary type="html">&lt;p&gt;Sieg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This section is currently under construction. Please be patient!''&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
On this page you will find all members of the plant kingdom residing in Terra and all other realms. &lt;br /&gt;
&lt;br /&gt;
== Plants &amp;amp; Climates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #f9ef4d; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #f9ef4d;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #f9f61e; height: 50px;&amp;quot; | Humid Subtropical&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #ec9b4b; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #f9a24d;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #ec9b4b; height: 50px;&amp;quot; | Steppe&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #ec5e4b; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #fc5e4b;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #ec5e4b; height: 50px;&amp;quot; | Desert&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
* [[Sun Lotus|'''Sun Lotus''']]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #a7fc4b; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #9eed49;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #a7fc4b; height: 50px;&amp;quot; | Tropical&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== All plants ==&lt;br /&gt;
&lt;br /&gt;
* [[Penumbra]]&lt;br /&gt;
* [[Sun Lotus]]&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=1702</id>
		<title>Botany Old</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=1702"/>
		<updated>2022-03-03T15:33:14Z</updated>

		<summary type="html">&lt;p&gt;Sieg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This section is currently under construction. Please be patient!''&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
On this page you will find all members of the plant kingdom residing in Terra and all other realms. &lt;br /&gt;
&lt;br /&gt;
== Plants &amp;amp; Climates ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #f9ef4d; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #f9ef4d;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #f9f61e; height: 50px;&amp;quot; | Humid Subtropical&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #ec9b4b; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #f9a24d;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #ec9b4b; height: 50px;&amp;quot; | Steppe&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec9b4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #ec5e4b; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #fc5e4b;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #ec5e4b; height: 50px;&amp;quot; | Desert&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
* [[Sun Lotus]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #ec5e4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{{class}}}&amp;quot; style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #a7fc4b; float: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #9eed49;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #a7fc4b; height: 50px;&amp;quot; | Tropical&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color: #a7fc4b; font-weight: bold; text-align: center; width: 5%;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== All plants ==&lt;br /&gt;
&lt;br /&gt;
* [[Penumbra]]&lt;br /&gt;
* [[Sun Lotus]]&lt;/div&gt;</summary>
		<author><name>Sieg</name></author>
	</entry>
</feed>