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		<id>https://fablesfantasyrp.com/wiki/index.php?title=King_of_Reinar&amp;diff=8351</id>
		<title>King of Reinar</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=King_of_Reinar&amp;diff=8351"/>
		<updated>2025-10-19T21:43:34Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: /* House of Altorenne (1191-present) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{| style=&amp;quot;float:right; margin-left:10px; width:300px; border:1px solid #aaa; border-collapse:collapse; background:#EDE2C5;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; span style=&amp;quot;text-align:center; font-size:Large;&amp;quot; | '''King of Reinar'''&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:KingdomofReinarCOA.png|300px|center]]&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Royal Coat of Arms&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#b88c8c; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | '''Details'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Style&lt;br /&gt;
| His Majesty&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | First monarch&lt;br /&gt;
| [[John I, King of Reinar|John I]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Current monarch&lt;br /&gt;
| [[Henry II, King of Reinar|Henry II]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Heir presumptive&lt;br /&gt;
| Prince Edmund of Reinar&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Formation&lt;br /&gt;
| 1191&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Residence&lt;br /&gt;
| Kronstadt&lt;br /&gt;
|}&lt;br /&gt;
The '''King of Reinar''' is the ruler of the [[Kingdom of Reinar]]. The hereditary royal title and office was proclaimed in 1191 by [[John I, King of Reinar]], a member of the [[House of Altorenne]], and has been continually held by him and his heirs till the present day.&lt;br /&gt;
&lt;br /&gt;
== Succession ==&lt;br /&gt;
The Kingdom of Reinar is inherited by the successors of King Sigismund I through agnatic primogeniture. It is thus the right of the firstborn son and heir of the previous King  to ascend the throne, in preference to younger sons, daughters and elder sons of illegitimate nature. The son of an elder brother who has since been deceased would still inherit the land of his grandfather before that of his Uncles or cousins. In the absence of sons or brothers of the monarch, the succession may pass down the line of the monarch's uncles and his progeny. With either the death or abdication of an incumbent monarch, his heir, the Crown Prince of Reinar and the first in line of succession, is then legally considered to be the sovereign until his own passing or even their own abdication if it comes to it. A year after the funeral or abdication of the previous monarch, the coronation of the current sovereign would follow, legitimately securing him as the King of Reinar.&lt;br /&gt;
&lt;br /&gt;
The eldest legitimate son and heir of His Majesty, the King is referred to as the Prince of Tournelles. The Prince of Tournelles cannot be displaced in the line of succession by either births or deaths. With the death of the Prince of Tournelles, if his father the King is still alive, the title and all subsequent titles associated with the heir apparent to the throne would pass to his firstborn legitimate son. In the case of elder illegitimate children who have thus been legitimized by the monarch, their legitimization does grant them a place in the line of succession although due to them previously being considered bastards ranks them after all trueborn children of the monarch.&lt;br /&gt;
&lt;br /&gt;
In the case of the successor to the throne ascending to his rightful succession before he is of age, a regency council shall be formed with the head of the council, usually one of the young King’s paternal uncle’s, being declared Lord Protector of the Realm until the boy king comes of age on his 16th birthday.&lt;br /&gt;
&lt;br /&gt;
== House of Altorenne (1191-present) ==&lt;br /&gt;
''Main Article: [[House of Altorenne]]''&lt;br /&gt;
{| style=&amp;quot;text-align:Center; width:100%; background:#EDE2C5&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width:15px; background:#D2BFA3&amp;quot;| Portrait&lt;br /&gt;
! style=&amp;quot;width:105px; background:#D2BFA3&amp;quot;| Arms&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Birth&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Marriages&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Death&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Claim&lt;br /&gt;
|-&lt;br /&gt;
| '''[[John I]]''' &amp;lt;br&amp;gt; '''John the Great''' &amp;lt;br&amp;gt; 1191 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; 1199 &amp;lt;br&amp;gt; ''(8 years)''&lt;br /&gt;
| [[File:JohnIofReinar.png|150px]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|[[File:KingdomofReinarCOA.png|200px]] &amp;lt;/span&amp;gt;&lt;br /&gt;
| 1168&lt;br /&gt;
----&lt;br /&gt;
Unknown parentage&lt;br /&gt;
| Wilhelmina Ernestine, Queen-Consort of Reinar &amp;lt;br&amp;gt; 2 children&lt;br /&gt;
| 1199 &amp;lt;br&amp;gt; Aged 31&lt;br /&gt;
| Founder of the Kingdom of Reinar&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Henry I]]''' &amp;lt;br&amp;gt; 1199 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; 1248 &amp;lt;br&amp;gt; ''(49 years)''&lt;br /&gt;
| [[File:HenryIofReinar.png|205x205px]]&lt;br /&gt;
| 1187&lt;br /&gt;
----&lt;br /&gt;
Son of [[John I, King of Reinar|John I]] and Wilhelmina Ernestine, Queen-Consort of Reinar &lt;br /&gt;
| Louise Este, Queen-Consort of Reinar &amp;lt;br&amp;gt; 1 child&lt;br /&gt;
| 1248 &amp;lt;br&amp;gt; Aged 61&lt;br /&gt;
| Son of [[John I, King of Reinar|John I]]&lt;br /&gt;
----&lt;br /&gt;
Agnatic primogeniture&lt;br /&gt;
|-&lt;br /&gt;
| '''[[William I]]''' &amp;lt;br&amp;gt; 1248 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; 1262 &amp;lt;br&amp;gt; ''(13 years)''&lt;br /&gt;
| [[File:WilliamIofReinar.png|150px]]&lt;br /&gt;
| 1214&lt;br /&gt;
----&lt;br /&gt;
Son of [[Henry I, King of Reinar|Henry I]] and Louise Este, Queen-Consort of Reinar &lt;br /&gt;
| Isabella, Queen Consort of Reinar &amp;lt;br&amp;gt; 4 children&lt;br /&gt;
| 1262 &amp;lt;br&amp;gt; Aged 34&lt;br /&gt;
| Son of [[Henry I, King of Reinar|Henry I]]&lt;br /&gt;
----&lt;br /&gt;
Agnatic primogeniture&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Henry II]]''' &amp;lt;br&amp;gt; 1262 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; Present&lt;br /&gt;
| [[File:HenryIIofReinar.png|150px]]&lt;br /&gt;
| 1234 &amp;lt;br&amp;gt; Kronstadt&lt;br /&gt;
----&lt;br /&gt;
Son of [[William I, King of Reinar|William I]] and Isabella, Queen Consort of Reinar&lt;br /&gt;
| Alexandrine van Hespeur &amp;lt;br&amp;gt; no children&lt;br /&gt;
| Alive &amp;lt;br&amp;gt; Age 28&lt;br /&gt;
| Son of [[William I, King of Reinar|William I]]&lt;br /&gt;
----&lt;br /&gt;
Agnatic primogeniture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disputed claimant===&lt;br /&gt;
Upon [[William I, King of Reinar|William I's]] untimely death he was succeeded by his eldest son, [[Henry II, King of Reinar|Henry II]]. '''Hereward''' declared himself the King of Reinar following his father's death, believing that his elder brother was incompetent in ruling the Kingdom, with support from  veterans of Reinar's war against the elves and members of the northern Reinarian nobility. This led to the outbreak of the [[Reinarian War of Succession]].&lt;br /&gt;
{| style=&amp;quot;text-align:Center; width:100%; background:#EDE2C5&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width:15px; background:#D2BFA3&amp;quot;| Portrait&lt;br /&gt;
! style=&amp;quot;width:105px; background:#D2BFA3&amp;quot;| Arms&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Birth&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Marriages&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Death&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Claim&lt;br /&gt;
|-&lt;br /&gt;
| '''Hereward''' &amp;lt;br&amp;gt; 1236 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; Present&lt;br /&gt;
| [[File:.png|150px]]&lt;br /&gt;
| [[File:KingdomofReinarCOA.png|200px]]&lt;br /&gt;
| PUT DATE HERE &amp;lt;br&amp;gt; Kronstadt&lt;br /&gt;
----&lt;br /&gt;
Son of [[William I, King of Reinar|William I]] and Isabella, Queen Consort of Reinar&lt;br /&gt;
| Unmarried&lt;br /&gt;
| Alive&lt;br /&gt;
| Son of [[William I, King of Reinar|William I]]&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=King_of_Reinar&amp;diff=8350</id>
		<title>King of Reinar</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=King_of_Reinar&amp;diff=8350"/>
		<updated>2025-10-19T21:43:14Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: /* House of Altorenne (1191-present) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{| style=&amp;quot;float:right; margin-left:10px; width:300px; border:1px solid #aaa; border-collapse:collapse; background:#EDE2C5;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; span style=&amp;quot;text-align:center; font-size:Large;&amp;quot; | '''King of Reinar'''&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:KingdomofReinarCOA.png|300px|center]]&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Royal Coat of Arms&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#b88c8c; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | '''Details'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Style&lt;br /&gt;
| His Majesty&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | First monarch&lt;br /&gt;
| [[John I, King of Reinar|John I]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Current monarch&lt;br /&gt;
| [[Henry II, King of Reinar|Henry II]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Heir presumptive&lt;br /&gt;
| Prince Edmund of Reinar&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Formation&lt;br /&gt;
| 1191&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Residence&lt;br /&gt;
| Kronstadt&lt;br /&gt;
|}&lt;br /&gt;
The '''King of Reinar''' is the ruler of the [[Kingdom of Reinar]]. The hereditary royal title and office was proclaimed in 1191 by [[John I, King of Reinar]], a member of the [[House of Altorenne]], and has been continually held by him and his heirs till the present day.&lt;br /&gt;
&lt;br /&gt;
== Succession ==&lt;br /&gt;
The Kingdom of Reinar is inherited by the successors of King Sigismund I through agnatic primogeniture. It is thus the right of the firstborn son and heir of the previous King  to ascend the throne, in preference to younger sons, daughters and elder sons of illegitimate nature. The son of an elder brother who has since been deceased would still inherit the land of his grandfather before that of his Uncles or cousins. In the absence of sons or brothers of the monarch, the succession may pass down the line of the monarch's uncles and his progeny. With either the death or abdication of an incumbent monarch, his heir, the Crown Prince of Reinar and the first in line of succession, is then legally considered to be the sovereign until his own passing or even their own abdication if it comes to it. A year after the funeral or abdication of the previous monarch, the coronation of the current sovereign would follow, legitimately securing him as the King of Reinar.&lt;br /&gt;
&lt;br /&gt;
The eldest legitimate son and heir of His Majesty, the King is referred to as the Prince of Tournelles. The Prince of Tournelles cannot be displaced in the line of succession by either births or deaths. With the death of the Prince of Tournelles, if his father the King is still alive, the title and all subsequent titles associated with the heir apparent to the throne would pass to his firstborn legitimate son. In the case of elder illegitimate children who have thus been legitimized by the monarch, their legitimization does grant them a place in the line of succession although due to them previously being considered bastards ranks them after all trueborn children of the monarch.&lt;br /&gt;
&lt;br /&gt;
In the case of the successor to the throne ascending to his rightful succession before he is of age, a regency council shall be formed with the head of the council, usually one of the young King’s paternal uncle’s, being declared Lord Protector of the Realm until the boy king comes of age on his 16th birthday.&lt;br /&gt;
&lt;br /&gt;
== House of Altorenne (1191-present) ==&lt;br /&gt;
''Main Article: [[House of Altorenne]]''&lt;br /&gt;
{| style=&amp;quot;text-align:Center; width:100%; background:#EDE2C5&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width:15px; background:#D2BFA3&amp;quot;| Portrait&lt;br /&gt;
! style=&amp;quot;width:105px; background:#D2BFA3&amp;quot;| Arms&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Birth&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Marriages&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Death&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Claim&lt;br /&gt;
|-&lt;br /&gt;
| '''[[John I]]''' &amp;lt;br&amp;gt; '''John the Great''' &amp;lt;br&amp;gt; 1191 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; 1199 &amp;lt;br&amp;gt; ''(8 years)''&lt;br /&gt;
| [[File:JohnIofReinar.png|150px]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|[[File:KingdomofReinarCOA.png|200px]] &amp;lt;/span&amp;gt;&lt;br /&gt;
| 1168&lt;br /&gt;
----&lt;br /&gt;
Unknown parentage&lt;br /&gt;
| Wilhelmina Ernestine, Queen-Consort of Reinar &amp;lt;br&amp;gt; 2 children&lt;br /&gt;
| 1199 &amp;lt;br&amp;gt; Aged 31&lt;br /&gt;
| Founder of the Kingdom of Reinar&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Henry I]]''' &amp;lt;br&amp;gt; 1199 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; 1248 &amp;lt;br&amp;gt; ''(49 years)''&lt;br /&gt;
| [[File:HenryIofReinar.png|205x205px]]&lt;br /&gt;
| 1187&lt;br /&gt;
----&lt;br /&gt;
Son of [[John I, King of Reinar|John I]] and Wilhelmina Ernestine, Queen-Consort of Reinar &lt;br /&gt;
| Louise Este, Queen-Consort of Reinar &amp;lt;br&amp;gt; 1 child&lt;br /&gt;
| 1248 &amp;lt;br&amp;gt; Aged 61&lt;br /&gt;
| Son of [[John I, King of Reinar|John I]]&lt;br /&gt;
----&lt;br /&gt;
Agnatic primogeniture&lt;br /&gt;
|-&lt;br /&gt;
| '''[[William I]]''' &amp;lt;br&amp;gt; 1248 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; 1262 &amp;lt;br&amp;gt; ''(13 years)''&lt;br /&gt;
| [[File:WilliamIofReinar.png|150px]]&lt;br /&gt;
| 1214&lt;br /&gt;
----&lt;br /&gt;
Son of [[Henry I, King of Reinar|Henry I]] and Louise Este, Queen-Consort of Reinar &lt;br /&gt;
| Isabella, Queen Consort of Reinar &amp;lt;br&amp;gt; 4 children&lt;br /&gt;
| 1262 &amp;lt;br&amp;gt; Aged 34&lt;br /&gt;
| Son of [[Henry I, King of Reinar|Henry I]]&lt;br /&gt;
----&lt;br /&gt;
Agnatic primogeniture&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Henry II]]''' &amp;lt;br&amp;gt; 1262 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; Present&lt;br /&gt;
| [[File:HenryIIofReinar.png|150px]]&lt;br /&gt;
| 1234 &amp;lt;br&amp;gt; Kronstadt&lt;br /&gt;
----&lt;br /&gt;
Son of [[William I, King of Reinar|William I]] and Isabella, Queen Consort of Reinar&lt;br /&gt;
| Alexandrine van Hespeur &amp;lt;br&amp;gt; no children&lt;br /&gt;
| Alive &amp;lt;br&amp;gt; Age 30&lt;br /&gt;
| Son of [[William I, King of Reinar|William I]]&lt;br /&gt;
----&lt;br /&gt;
Agnatic primogeniture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disputed claimant===&lt;br /&gt;
Upon [[William I, King of Reinar|William I's]] untimely death he was succeeded by his eldest son, [[Henry II, King of Reinar|Henry II]]. '''Hereward''' declared himself the King of Reinar following his father's death, believing that his elder brother was incompetent in ruling the Kingdom, with support from  veterans of Reinar's war against the elves and members of the northern Reinarian nobility. This led to the outbreak of the [[Reinarian War of Succession]].&lt;br /&gt;
{| style=&amp;quot;text-align:Center; width:100%; background:#EDE2C5&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width:15px; background:#D2BFA3&amp;quot;| Portrait&lt;br /&gt;
! style=&amp;quot;width:105px; background:#D2BFA3&amp;quot;| Arms&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Birth&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Marriages&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Death&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Claim&lt;br /&gt;
|-&lt;br /&gt;
| '''Hereward''' &amp;lt;br&amp;gt; 1236 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; Present&lt;br /&gt;
| [[File:.png|150px]]&lt;br /&gt;
| [[File:KingdomofReinarCOA.png|200px]]&lt;br /&gt;
| PUT DATE HERE &amp;lt;br&amp;gt; Kronstadt&lt;br /&gt;
----&lt;br /&gt;
Son of [[William I, King of Reinar|William I]] and Isabella, Queen Consort of Reinar&lt;br /&gt;
| Unmarried&lt;br /&gt;
| Alive&lt;br /&gt;
| Son of [[William I, King of Reinar|William I]]&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Kingdom_of_Reinar&amp;diff=8163</id>
		<title>Kingdom of Reinar</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Kingdom_of_Reinar&amp;diff=8163"/>
		<updated>2025-09-14T14:53:49Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infotable Faction&lt;br /&gt;
|Image = KingdomofReinarCOA.png&lt;br /&gt;
|Name = Kingdom of Reinar&lt;br /&gt;
|Time = 1191 - Present&lt;br /&gt;
|Motto =  &amp;quot;Loyaulte me Lie&amp;quot; &amp;lt;br&amp;gt; &amp;quot;Loyalty Binds Me&amp;quot;&lt;br /&gt;
|Capital = [[Kronstadt]]&lt;br /&gt;
|Demonym = Reinari&lt;br /&gt;
|Location =&lt;br /&gt;
|Race = Human&lt;br /&gt;
|Religion = Reinarism&lt;br /&gt;
|Currency = [[Guilder]]&lt;br /&gt;
|Language = Reinari&lt;br /&gt;
|Government = Feudal hereditary absolute monarchy&lt;br /&gt;
|Monarch = [[Henry II, King of Reinar|Henry II]] (1262-present)&lt;br /&gt;
|History = &lt;br /&gt;
}}The '''Kingdom of Reinar''' is a feudal sovereign state in Central Eldland.&lt;br /&gt;
&lt;br /&gt;
== Culture &amp;amp; Society ==&lt;br /&gt;
=== Apparel ===&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Social Hierarchy ===&lt;br /&gt;
==== Royal Bureaucracy ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
==== Noble Houses ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Courtship, Marriage, and Divorce ===&lt;br /&gt;
==== Courtship ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
==== Marriage ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
==== Divorce ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Deaths &amp;amp; Funerals ===&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== Religious Beliefs == &lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Deity ===&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Additional Information / Aspects ===&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== Laws &amp;amp; Judicial Systems ==&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== Technology &amp;amp; Magic ==&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navtable Factions}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Kingdom_of_Reinar&amp;diff=8162</id>
		<title>Kingdom of Reinar</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Kingdom_of_Reinar&amp;diff=8162"/>
		<updated>2025-09-14T14:36:15Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infotable Faction&lt;br /&gt;
|Image = KingdomofReinarCOA.png&lt;br /&gt;
|Name = Kingdom of Reinar&lt;br /&gt;
|Time = 1191 - Present&lt;br /&gt;
|Motto =  &amp;quot;Loyaulte me Lie&amp;quot; &amp;lt;br&amp;gt; &amp;quot;Loyalty Binds Me&amp;quot;&lt;br /&gt;
|Capital = [[Kronstadt]]&lt;br /&gt;
|Demonym = Reinari&lt;br /&gt;
|Location =&lt;br /&gt;
|Race = Human&lt;br /&gt;
|Religion = Reinarism&lt;br /&gt;
|Currency = [[Guilder]]&lt;br /&gt;
|Language = Reinari&lt;br /&gt;
|Government = Feudal hereditary absolute monarchy&lt;br /&gt;
|Monarch = [[Henry II, King of Reinar|Henry II]]&lt;br /&gt;
|History = &lt;br /&gt;
}}The '''Kingdom of Reinar''' is a feudal sovereign state in Central Eldland.&lt;br /&gt;
&lt;br /&gt;
== Culture &amp;amp; Society ==&lt;br /&gt;
=== Apparel ===&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Social Hierarchy ===&lt;br /&gt;
==== Royal Bureaucracy ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
==== Noble Houses ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Courtship, Marriage, and Divorce ===&lt;br /&gt;
==== Courtship ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
==== Marriage ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
==== Divorce ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Deaths &amp;amp; Funerals ===&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== Religious Beliefs == &lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Deity ===&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Additional Information / Aspects ===&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== Laws &amp;amp; Judicial Systems ==&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== Technology &amp;amp; Magic ==&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navtable Factions}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Kingdom_of_Reinar&amp;diff=8161</id>
		<title>Kingdom of Reinar</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Kingdom_of_Reinar&amp;diff=8161"/>
		<updated>2025-09-14T14:36:01Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infotable Faction&lt;br /&gt;
|Image = KingdomofReinarCOA.png&lt;br /&gt;
|Name = Kingdom of Reinar&lt;br /&gt;
|Time = 1191 - Present&lt;br /&gt;
|Motto =  &amp;quot;Loyaulte me Lie&amp;quot; &amp;lt;br&amp;gt; &amp;quot;Loyalty Binds Me&amp;quot;&lt;br /&gt;
|Capital = [[Kronstadt]]&lt;br /&gt;
|Demonym = Reinari&lt;br /&gt;
|Location =&lt;br /&gt;
|Race = Human&lt;br /&gt;
|Religion = Reinarism&lt;br /&gt;
|Currency = [[Guilder]]&lt;br /&gt;
|Language = Reinari&lt;br /&gt;
|Government = Feudal hereditary absolute monarchy&lt;br /&gt;
|Monarch = [[Henry II, King of Reinar|Henry II]]&lt;br /&gt;
|History = &lt;br /&gt;
}}The '''Kingdom of Reinar''' is a feudal sovereign state on Eldland.&lt;br /&gt;
&lt;br /&gt;
== Culture &amp;amp; Society ==&lt;br /&gt;
=== Apparel ===&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Social Hierarchy ===&lt;br /&gt;
==== Royal Bureaucracy ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
==== Noble Houses ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Courtship, Marriage, and Divorce ===&lt;br /&gt;
==== Courtship ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
==== Marriage ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
==== Divorce ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Deaths &amp;amp; Funerals ===&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== Religious Beliefs == &lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Deity ===&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Additional Information / Aspects ===&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== Laws &amp;amp; Judicial Systems ==&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== Technology &amp;amp; Magic ==&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navtable Factions}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Kingdom_of_Reinar&amp;diff=8160</id>
		<title>Kingdom of Reinar</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Kingdom_of_Reinar&amp;diff=8160"/>
		<updated>2025-09-14T14:35:17Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infotable Faction&lt;br /&gt;
|Image = KingdomofReinarCOA.png&lt;br /&gt;
|Name = Kingdom of Reinar&lt;br /&gt;
|Time = 1191 - Present&lt;br /&gt;
|Motto =  &amp;quot;Loyaulte me Lie&amp;quot; &amp;lt;br&amp;gt; &amp;quot;Loyalty Binds Me&amp;quot;&lt;br /&gt;
|Capital = [[Kronstadt]]&lt;br /&gt;
|Demonym = Reinari&lt;br /&gt;
|Location =&lt;br /&gt;
|Race = Human&lt;br /&gt;
|Religion = Reinarism&lt;br /&gt;
|Currency = [[Guilder]]&lt;br /&gt;
|Language = Reinari&lt;br /&gt;
|Government = Feudal hereditary absolute monarchy&lt;br /&gt;
|Monarch = [[Henry II, King of Reinar|Henry II]]&lt;br /&gt;
|History = &lt;br /&gt;
}}The '''Kingdom of Reinar''' is a feudal polity in Eldland.&lt;br /&gt;
&lt;br /&gt;
== Culture &amp;amp; Society ==&lt;br /&gt;
=== Apparel ===&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Social Hierarchy ===&lt;br /&gt;
==== Royal Bureaucracy ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
==== Noble Houses ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Courtship, Marriage, and Divorce ===&lt;br /&gt;
==== Courtship ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
==== Marriage ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
==== Divorce ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Deaths &amp;amp; Funerals ===&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== Religious Beliefs == &lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Deity ===&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Additional Information / Aspects ===&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== Laws &amp;amp; Judicial Systems ==&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== Technology &amp;amp; Magic ==&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navtable Factions}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Kingdom_of_Reinar&amp;diff=8159</id>
		<title>Kingdom of Reinar</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Kingdom_of_Reinar&amp;diff=8159"/>
		<updated>2025-09-14T14:25:50Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infotable Faction&lt;br /&gt;
|Image = KingdomofReinarCOA.png&lt;br /&gt;
|Name = Kingdom of Reinar&lt;br /&gt;
|Time = 1191 - Present&lt;br /&gt;
|Motto =  &amp;quot;Loyaulte me Lie&amp;quot; &amp;lt;br&amp;gt; &amp;quot;Loyalty Binds Me&amp;quot;&lt;br /&gt;
|Capital = [[Kronstadt]]&lt;br /&gt;
|Demonym = Reinari&lt;br /&gt;
|Location =&lt;br /&gt;
|Race = Human&lt;br /&gt;
|Religion = Reinarism&lt;br /&gt;
|Currency = [[Guilder]]&lt;br /&gt;
|Language = Reinari&lt;br /&gt;
|Government = Feudal hereditary absolute monarchy&lt;br /&gt;
|Monarch = [[Henry II, King of Reinar|Henry II]]&lt;br /&gt;
|History = &lt;br /&gt;
}}The '''Kingdom of Reinar'''&lt;br /&gt;
&lt;br /&gt;
== Culture &amp;amp; Society ==&lt;br /&gt;
=== Apparel ===&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Social Hierarchy ===&lt;br /&gt;
==== Royal Bureaucracy ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
==== Noble Houses ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Courtship, Marriage, and Divorce ===&lt;br /&gt;
==== Courtship ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
==== Marriage ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
==== Divorce ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Deaths &amp;amp; Funerals ===&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== Religious Beliefs == &lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Deity ===&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Additional Information / Aspects ===&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== Laws &amp;amp; Judicial Systems ==&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== Technology &amp;amp; Magic ==&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navtable Factions}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Kingdom_of_Reinar&amp;diff=8158</id>
		<title>Kingdom of Reinar</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Kingdom_of_Reinar&amp;diff=8158"/>
		<updated>2025-09-14T14:23:22Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infotable Faction&lt;br /&gt;
|Image = KingdomofReinarCOA.png&lt;br /&gt;
|Name = Kingdom of Reinar&lt;br /&gt;
|Time = 1191 - Present&lt;br /&gt;
|Motto =  &amp;quot;Loyaulte me Lie&amp;quot; &amp;lt;br&amp;gt; &amp;quot;Loyalty Binds Me&amp;quot;&lt;br /&gt;
|Capital = [[Kronstadt]]&lt;br /&gt;
|Demonym = Reinari&lt;br /&gt;
|Location =&lt;br /&gt;
|Race = Human&lt;br /&gt;
|Religion = Reinarism&lt;br /&gt;
|Currency = [[Guilder]]&lt;br /&gt;
|Language = Reinari&lt;br /&gt;
|Government = Feudal hereditary absolute monarchy&lt;br /&gt;
|Monarch = [[Henry II, King of Reinar|Henry II]]&lt;br /&gt;
|History = &lt;br /&gt;
}}INTRO HERE&lt;br /&gt;
&lt;br /&gt;
== Culture &amp;amp; Society ==&lt;br /&gt;
=== Apparel ===&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Social Hierarchy ===&lt;br /&gt;
==== Royal Bureaucracy ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
==== Noble Houses ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Courtship, Marriage, and Divorce ===&lt;br /&gt;
==== Courtship ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
==== Marriage ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
==== Divorce ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Deaths &amp;amp; Funerals ===&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== Religious Beliefs == &lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Deity ===&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Additional Information / Aspects ===&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== Laws &amp;amp; Judicial Systems ==&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== Technology &amp;amp; Magic ==&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navtable Factions}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Kingdom_of_Reinar&amp;diff=8157</id>
		<title>Kingdom of Reinar</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Kingdom_of_Reinar&amp;diff=8157"/>
		<updated>2025-09-14T14:23:01Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infotable Faction&lt;br /&gt;
|Image = KingdomofReinarCOA.png&lt;br /&gt;
|Name = Kingdom of Reinar&lt;br /&gt;
|Time = 1191 - Present&lt;br /&gt;
|Motto =  &amp;quot;Loyaulte me Lie&amp;quot; &amp;lt;br&amp;gt; &amp;quot;Loyalty Binds Me&amp;quot;&lt;br /&gt;
|Capital = [[Kronstadt]]&lt;br /&gt;
|Demonym = Reinari&lt;br /&gt;
|Location =&lt;br /&gt;
|Race = Human&lt;br /&gt;
|Religion = Reinarism&lt;br /&gt;
|Currency = Guilder&lt;br /&gt;
|Language = Reinari&lt;br /&gt;
|Government = Feudal hereditary absolute monarchy&lt;br /&gt;
|Monarch = [[Henry II, King of Reinar|Henry II]]&lt;br /&gt;
|History = &lt;br /&gt;
}}INTRO HERE&lt;br /&gt;
&lt;br /&gt;
== Culture &amp;amp; Society ==&lt;br /&gt;
=== Apparel ===&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Social Hierarchy ===&lt;br /&gt;
==== Royal Bureaucracy ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
==== Noble Houses ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Courtship, Marriage, and Divorce ===&lt;br /&gt;
==== Courtship ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
==== Marriage ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
==== Divorce ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Deaths &amp;amp; Funerals ===&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== Religious Beliefs == &lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Deity ===&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Additional Information / Aspects ===&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== Laws &amp;amp; Judicial Systems ==&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== Technology &amp;amp; Magic ==&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navtable Factions}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Kingdom_of_Reinar&amp;diff=8156</id>
		<title>Kingdom of Reinar</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Kingdom_of_Reinar&amp;diff=8156"/>
		<updated>2025-09-14T14:15:38Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infotable Faction&lt;br /&gt;
|Image = KingdomofReinarCOA.png&lt;br /&gt;
|Name = Kingdom of Reinar&lt;br /&gt;
|Time = 1191 - Present&lt;br /&gt;
|Motto =  &amp;quot;Loyaulte me Lie&amp;quot; &amp;lt;br&amp;gt; &amp;quot;Loyalty Binds Me&amp;quot;&lt;br /&gt;
|Capital = [[Kronstadt]]&lt;br /&gt;
|Demonym = Reinari&lt;br /&gt;
|Location =&lt;br /&gt;
|Race = Human&lt;br /&gt;
|Religion = Reinarism&lt;br /&gt;
|Currency =&lt;br /&gt;
|Language = Reinari&lt;br /&gt;
|Government = Feudal hereditary absolute monarchy&lt;br /&gt;
|Monarch = [[Henry II, King of Reinar|Henry II]]&lt;br /&gt;
|History = &lt;br /&gt;
}}INTRO HERE&lt;br /&gt;
&lt;br /&gt;
== Culture &amp;amp; Society ==&lt;br /&gt;
=== Apparel ===&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Social Hierarchy ===&lt;br /&gt;
==== Royal Bureaucracy ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
==== Noble Houses ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Courtship, Marriage, and Divorce ===&lt;br /&gt;
==== Courtship ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
==== Marriage ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
==== Divorce ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Deaths &amp;amp; Funerals ===&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== Religious Beliefs == &lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Deity ===&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Additional Information / Aspects ===&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== Laws &amp;amp; Judicial Systems ==&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== Technology &amp;amp; Magic ==&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navtable Factions}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Kingdom_of_Reinar&amp;diff=8155</id>
		<title>Kingdom of Reinar</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Kingdom_of_Reinar&amp;diff=8155"/>
		<updated>2025-09-14T14:14:50Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infotable Faction&lt;br /&gt;
|Image = KingdomofReinarCOA.png&lt;br /&gt;
|Name = Kingdom of Reinar&lt;br /&gt;
|Time =&lt;br /&gt;
|Motto =  &amp;quot;Loyaulte me Lie&amp;quot; &amp;lt;br&amp;gt; &amp;quot;Loyalty Binds Me&amp;quot;&lt;br /&gt;
|Capital = [[Kronstadt]]&lt;br /&gt;
|Demonym = Reinari&lt;br /&gt;
|Location =&lt;br /&gt;
|Race = Human&lt;br /&gt;
|Religion = Reinarism&lt;br /&gt;
|Currency =&lt;br /&gt;
|Language = Reinari&lt;br /&gt;
|Government = Feudal hereditary absolute monarchy&lt;br /&gt;
|Monarch = [[Henry II, King of Reinar|Henry II]]&lt;br /&gt;
|History = &lt;br /&gt;
}}INTRO HERE&lt;br /&gt;
&lt;br /&gt;
== Culture &amp;amp; Society ==&lt;br /&gt;
=== Apparel ===&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Social Hierarchy ===&lt;br /&gt;
==== Royal Bureaucracy ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
==== Noble Houses ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Courtship, Marriage, and Divorce ===&lt;br /&gt;
==== Courtship ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
==== Marriage ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
==== Divorce ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Deaths &amp;amp; Funerals ===&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== Religious Beliefs == &lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Deity ===&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Additional Information / Aspects ===&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== Laws &amp;amp; Judicial Systems ==&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== Technology &amp;amp; Magic ==&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navtable Factions}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Kingdom_of_Reinar&amp;diff=8154</id>
		<title>Kingdom of Reinar</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Kingdom_of_Reinar&amp;diff=8154"/>
		<updated>2025-09-14T14:13:30Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infotable Faction&lt;br /&gt;
|Image = KingdomofReinarCOA.png&lt;br /&gt;
|Name = Kingdom of Reinar&lt;br /&gt;
|Time =&lt;br /&gt;
|Motto =  &amp;quot;Loyaulte me Lie&amp;quot;&lt;br /&gt;
|Capital = [[Kronstadt]]&lt;br /&gt;
|Demonym = Reinari&lt;br /&gt;
|Location =&lt;br /&gt;
|Race = Human&lt;br /&gt;
|Religion = Reinarism&lt;br /&gt;
|Currency =&lt;br /&gt;
|Language = Reinari&lt;br /&gt;
|Government = Feudal hereditary absolute monarchy&lt;br /&gt;
|Monarch = [[Henry II, King of Reinar|Henry II]]&lt;br /&gt;
|History = &lt;br /&gt;
}}INTRO HERE&lt;br /&gt;
&lt;br /&gt;
== Culture &amp;amp; Society ==&lt;br /&gt;
=== Apparel ===&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Social Hierarchy ===&lt;br /&gt;
==== Royal Bureaucracy ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
==== Noble Houses ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Courtship, Marriage, and Divorce ===&lt;br /&gt;
==== Courtship ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
==== Marriage ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
==== Divorce ====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Deaths &amp;amp; Funerals ===&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== Religious Beliefs == &lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Deity ===&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
=== Additional Information / Aspects ===&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== Laws &amp;amp; Judicial Systems ==&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== Technology &amp;amp; Magic ==&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navtable Factions}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Reinarian_Ragdoll&amp;diff=8148</id>
		<title>Reinarian Ragdoll</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Reinarian_Ragdoll&amp;diff=8148"/>
		<updated>2025-09-07T19:11:33Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infotable Creature&lt;br /&gt;
|Image = Reinarian Ragdoll.png&lt;br /&gt;
|Name = Reinarian Ragdoll&lt;br /&gt;
|Nicknames = &amp;lt;br&amp;gt; • Crownland Ragdoll &amp;lt;br&amp;gt; • Ambereyes&lt;br /&gt;
|Classification = Beast - Mammal&lt;br /&gt;
|Rarity = Common&lt;br /&gt;
|Habitat = Cities&lt;br /&gt;
|Scale = Small&lt;br /&gt;
|Height = 20.5 - 40 cm&lt;br /&gt;
|Weight = 3.5 - 8 kg&lt;br /&gt;
}}The '''Reinarian Ragdoll''' is a distinguished breed, which has been domesticated for decades by the citizens of [[Kingdom of Reinar|Reinar]]. Characterized by its substantial size, its long, silky coat and its uncommon eye color, this breed possesses a calm and relaxed temperament, while still showing a strong affinity and affection towards human companionship. While maturing at a fairly slow rate those cats have an elongated lifespan if compared to other cat breeds, making them perfect pets.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
The Reinarian Ragdoll is a common cat species, which has its origin within the [[Crownlands]] of [[Eldland]]. Similar to other cat species, which fall into the ragdoll category, they are large, long-haired felines, known for their striking appearance. The body of the Reinarian Ragdoll stands between twenty and a half to forty centimeters in height, while weighing between three and a half to eight kilograms, giving this cat breed a rather large and sometimes roundish body shape, which is only accentuated by the thick coat of fur that covers this breeds body.&lt;br /&gt;
&lt;br /&gt;
The head of the Reinarian Ragdoll holds a broad and rounded shape, with a short and often gently sloping nose and a firm chin, while the ears of the species are of medium size, being rounded at the tips and usually adorned by fine tufts of hair. Unlike other species of ragdolls this species doesn’t possess icy blue eyes, but rather a set of rounded eyes, which possess a vivid amber hue, ranging in tone from golden yellow to a dark bronze color.&lt;br /&gt;
&lt;br /&gt;
Like nearly all species of cats this species also possesses a tail, which is long and plume-like, often carried low when relaxed but capable of graceful movements when alert. At the same time the ragdoll also possesses a set of paws on the end of each of their legs. Each of the paws are large, round, and well-furred, adding to the impression of a robust yet elegant build, while also hiding the sharp, partly-retractable claws of this species.&lt;br /&gt;
&lt;br /&gt;
Besides such the whole body of the Reinarian Ragdoll is covered by a thick layer of fur, which is typically cream or of a pale beige color at the base, accented by darker shades of brown, coffee, or sepia near the extremities, such as the face, ears, legs and the tail of the breed. Due to the thickness and length of the coat of fur, it requires regular grooming, as its length and texture are prone to matting, though it is less dense than that of some longhaired breeds, making upkeep more manageable.&lt;br /&gt;
&lt;br /&gt;
== Mental Characteristics ==&lt;br /&gt;
The Reinarian Ragdoll possesses, like most other ragdoll species, a calm and perceptive nature. Like most ragdolls, it tends to be gentle, affectionate, and people-oriented, displaying a marked tolerance for handling and close contact. These cats are known for their “floppy” relaxation when picked up, often hanging down from one's arms or lap. Besides such behaviour the Reinarian Ragdolls are intelligent animals, quick to learn household routines and capable of forming strong associations between sounds, objects, and experiences, which can most often be noticed during their regular feeding schedule. If their schedule gets delayed they often start meowing loudly, as to notify their owner to feed them.&lt;br /&gt;
&lt;br /&gt;
Their problem-solving abilities are also moderate, they are not as single-mindedly curious or mischievous as some other breeds, but they do show persistence when motivated, especially by play or food. Their large, amber eyes enhance the impression of awareness as they often watch activities quietly from a favored perch, giving the sense of an animal that prefers observation before action.&lt;br /&gt;
&lt;br /&gt;
== Lifespan and Development ==&lt;br /&gt;
Like any other cat the kittens of the Reinarian Ragdolls are life born, appearing more like furry potatoes in the first few moments of their life, just to stretch their limbs for the first time and releasing their first sounds shortly afterwards. From birth, ragdoll kittens grow at a steady pace, but they mature more slowly than many other domestic breeds. Their kittens are often born smaller and more fragile as other breeds, causing their general development to be slower. As such they will attempt to open their eyes typically after two to three weeks  after being born, revealing their cloudier and lighter eyes, which deepen into their golden or bronze hues once the kittens reach adolescence. Besides their eyes the Renarian Ragdolls coat also changes with age as the fur begins short and fluffy but lengthens and becomes silkier during their development, with darker colorations near their extremities intensifying throughout kittenhood and early adulthood.&lt;br /&gt;
&lt;br /&gt;
By six months, they reach adolescence and maturity, displaying longer limbs and a somewhat lanky build, though their calm temperament is already apparent. They are slower to fully develop muscle tone and body mass compared to other cats, often not reaching their full adult size and coat quality until three to four years of age. This extended growth period contributes to their reputation as a late-maturing breed.&lt;br /&gt;
&lt;br /&gt;
The general lifespan of a Reinarian Ragdoll is relatively long compared to other purebred cats, averaging twenty to twenty two years of age. It is assumed by scholars that this elongated lifespan is based on their slower development, as the body takes lengthy periods of time to mature and grow to its full size. As they age, ragdolls typically retain much of their gentle temperament, though older individuals may become less playful and more reserved. Senior ragdolls, like other cats, start to grow greyer fur as they age, often lightening their darker fur spots by a few hues as well.&lt;br /&gt;
&lt;br /&gt;
== Territory and Grouping ==&lt;br /&gt;
The Reinarian Ragdolls are primarily companion animals and only have a very limited territory, being the very home of their owners. Within said homes they tend to establish preferred resting spots, such as near sources of warmth, on soft furniture, or in elevated vantage points, yet they are generally less territorial than many other domestic cats. Unlike breeds that guard their chosen space aggressively, ragdolls usually permit other animals or people to share their area without conflict, though they may quietly relocate if disturbed.&lt;br /&gt;
&lt;br /&gt;
Besides such these cats are not known for any aggressive grouping behaviour, instead being rather calm and possessed around others of their own kind and often around other animals, such as smaller dogs or other cats.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Possessing a blend of physical and sensory abilities the Renarian Ragdoll reflects both its domesticated nature, but also its feline heritage. Physically and once it has reached adolescence, it is a large and fairly muscular cat, being capable of sudden bursts of strength and endurance, which it can use for moderate leaps or speedy sprints. However, after lengthy sprints or plenty of movement the Renarian Ragdolls require a lengthy rest to restore their energy.&lt;br /&gt;
&lt;br /&gt;
Besides their physical abilities the cat heavily relies on it’s sensory abilities. Their vision excels in low light, granting them the same nocturnal awareness common to most cats, while their acute hearing allows them to detect subtle sounds that humans would miss. Their sense of smell, though not as developed as those of the [[Kronstadt Shepherd]] or other dogs, is keen enough to recognize individuals, detect food, and track minor changes in their environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navtable Creatures}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Reinarian_Ragdoll&amp;diff=8147</id>
		<title>Reinarian Ragdoll</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Reinarian_Ragdoll&amp;diff=8147"/>
		<updated>2025-09-07T19:10:41Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infotable Creature&lt;br /&gt;
|Image = Reinarian Ragdoll.png&lt;br /&gt;
|Name = Reinarian Ragdoll&lt;br /&gt;
|Nicknames = &amp;lt;br&amp;gt; • Crownland Ragdoll &amp;lt;br&amp;gt; • Ambereyes&lt;br /&gt;
|Classification = Beast - Mammal&lt;br /&gt;
|Rarity = Common&lt;br /&gt;
|Habitat = Cities&lt;br /&gt;
|Scale = Small&lt;br /&gt;
|Height = 20.5 - 40 cm&lt;br /&gt;
|Weight = 3.5 - 8 kg&lt;br /&gt;
}}The Reinarian Ragdoll is a distinguished breed, which has been domesticated for decades by the citizens of [[Kingdom of Reinar|Reinar]]. Characterized by its substantial size, its long, silky coat and its uncommon eye color, this breed possesses a calm and relaxed temperament, while still showing a strong affinity and affection towards human companionship. While maturing at a fairly slow rate those cats have an elongated lifespan if compared to other cat breeds, making them perfect pets.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
The Reinarian Ragdoll is a common cat species, which has its origin within the [[Crownlands]] of [[Eldland]]. Similar to other cat species, which fall into the ragdoll category, they are large, long-haired felines, known for their striking appearance. The body of the Reinarian Ragdoll stands between twenty and a half to forty centimeters in height, while weighing between three and a half to eight kilograms, giving this cat breed a rather large and sometimes roundish body shape, which is only accentuated by the thick coat of fur that covers this breeds body.&lt;br /&gt;
&lt;br /&gt;
The head of the Reinarian Ragdoll holds a broad and rounded shape, with a short and often gently sloping nose and a firm chin, while the ears of the species are of medium size, being rounded at the tips and usually adorned by fine tufts of hair. Unlike other species of ragdolls this species doesn’t possess icy blue eyes, but rather a set of rounded eyes, which possess a vivid amber hue, ranging in tone from golden yellow to a dark bronze color.&lt;br /&gt;
&lt;br /&gt;
Like nearly all species of cats this species also possesses a tail, which is long and plume-like, often carried low when relaxed but capable of graceful movements when alert. At the same time the ragdoll also possesses a set of paws on the end of each of their legs. Each of the paws are large, round, and well-furred, adding to the impression of a robust yet elegant build, while also hiding the sharp, partly-retractable claws of this species.&lt;br /&gt;
&lt;br /&gt;
Besides such the whole body of the Reinarian Ragdoll is covered by a thick layer of fur, which is typically cream or of a pale beige color at the base, accented by darker shades of brown, coffee, or sepia near the extremities, such as the face, ears, legs and the tail of the breed. Due to the thickness and length of the coat of fur, it requires regular grooming, as its length and texture are prone to matting, though it is less dense than that of some longhaired breeds, making upkeep more manageable.&lt;br /&gt;
&lt;br /&gt;
== Mental Characteristics ==&lt;br /&gt;
The Reinarian Ragdoll possesses, like most other ragdoll species, a calm and perceptive nature. Like most ragdolls, it tends to be gentle, affectionate, and people-oriented, displaying a marked tolerance for handling and close contact. These cats are known for their “floppy” relaxation when picked up, often hanging down from one's arms or lap. Besides such behaviour the Reinarian Ragdolls are intelligent animals, quick to learn household routines and capable of forming strong associations between sounds, objects, and experiences, which can most often be noticed during their regular feeding schedule. If their schedule gets delayed they often start meowing loudly, as to notify their owner to feed them.&lt;br /&gt;
&lt;br /&gt;
Their problem-solving abilities are also moderate, they are not as single-mindedly curious or mischievous as some other breeds, but they do show persistence when motivated, especially by play or food. Their large, amber eyes enhance the impression of awareness as they often watch activities quietly from a favored perch, giving the sense of an animal that prefers observation before action.&lt;br /&gt;
&lt;br /&gt;
== Lifespan and Development ==&lt;br /&gt;
Like any other cat the kittens of the Reinarian Ragdolls are life born, appearing more like furry potatoes in the first few moments of their life, just to stretch their limbs for the first time and releasing their first sounds shortly afterwards. From birth, ragdoll kittens grow at a steady pace, but they mature more slowly than many other domestic breeds. Their kittens are often born smaller and more fragile as other breeds, causing their general development to be slower. As such they will attempt to open their eyes typically after two to three weeks  after being born, revealing their cloudier and lighter eyes, which deepen into their golden or bronze hues once the kittens reach adolescence. Besides their eyes the Renarian Ragdolls coat also changes with age as the fur begins short and fluffy but lengthens and becomes silkier during their development, with darker colorations near their extremities intensifying throughout kittenhood and early adulthood.&lt;br /&gt;
&lt;br /&gt;
By six months, they reach adolescence and maturity, displaying longer limbs and a somewhat lanky build, though their calm temperament is already apparent. They are slower to fully develop muscle tone and body mass compared to other cats, often not reaching their full adult size and coat quality until three to four years of age. This extended growth period contributes to their reputation as a late-maturing breed.&lt;br /&gt;
&lt;br /&gt;
The general lifespan of a Reinarian Ragdoll is relatively long compared to other purebred cats, averaging twenty to twenty two years of age. It is assumed by scholars that this elongated lifespan is based on their slower development, as the body takes lengthy periods of time to mature and grow to its full size. As they age, ragdolls typically retain much of their gentle temperament, though older individuals may become less playful and more reserved. Senior ragdolls, like other cats, start to grow greyer fur as they age, often lightening their darker fur spots by a few hues as well.&lt;br /&gt;
&lt;br /&gt;
== Territory and Grouping ==&lt;br /&gt;
The Reinarian Ragdolls are primarily companion animals and only have a very limited territory, being the very home of their owners. Within said homes they tend to establish preferred resting spots, such as near sources of warmth, on soft furniture, or in elevated vantage points, yet they are generally less territorial than many other domestic cats. Unlike breeds that guard their chosen space aggressively, ragdolls usually permit other animals or people to share their area without conflict, though they may quietly relocate if disturbed.&lt;br /&gt;
&lt;br /&gt;
Besides such these cats are not known for any aggressive grouping behaviour, instead being rather calm and possessed around others of their own kind and often around other animals, such as smaller dogs or other cats.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Possessing a blend of physical and sensory abilities the Renarian Ragdoll reflects both its domesticated nature, but also its feline heritage. Physically and once it has reached adolescence, it is a large and fairly muscular cat, being capable of sudden bursts of strength and endurance, which it can use for moderate leaps or speedy sprints. However, after lengthy sprints or plenty of movement the Renarian Ragdolls require a lengthy rest to restore their energy.&lt;br /&gt;
&lt;br /&gt;
Besides their physical abilities the cat heavily relies on it’s sensory abilities. Their vision excels in low light, granting them the same nocturnal awareness common to most cats, while their acute hearing allows them to detect subtle sounds that humans would miss. Their sense of smell, though not as developed as those of the [[Kronstadt Shepherd]] or other dogs, is keen enough to recognize individuals, detect food, and track minor changes in their environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navtable Creatures}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=King_of_Reinar&amp;diff=8106</id>
		<title>King of Reinar</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=King_of_Reinar&amp;diff=8106"/>
		<updated>2025-08-30T11:26:04Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: /* Disputed claimant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{| style=&amp;quot;float:right; margin-left:10px; width:300px; border:1px solid #aaa; border-collapse:collapse; background:#EDE2C5;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; span style=&amp;quot;text-align:center; font-size:Large;&amp;quot; | '''King of Reinar'''&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:KingdomofReinarCOA.png|300px|center]]&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Royal Coat of Arms&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#b88c8c; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | '''Details'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Style&lt;br /&gt;
| His Majesty&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | First monarch&lt;br /&gt;
| [[John I, King of Reinar|John I]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Current monarch&lt;br /&gt;
| [[Henry II, King of Reinar|Henry II]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Heir presumptive&lt;br /&gt;
| Prince Edmund of Reinar&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Formation&lt;br /&gt;
| 1191&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Residence&lt;br /&gt;
| Kronstadt&lt;br /&gt;
|}&lt;br /&gt;
The '''King of Reinar''' is the ruler of the [[Kingdom of Reinar]]. The hereditary royal title and office was proclaimed in 1191 by [[John I, King of Reinar]], a member of the [[House of Altorenne]], and has been continually held by him and his heirs till the present day.&lt;br /&gt;
&lt;br /&gt;
== Succession ==&lt;br /&gt;
The Kingdom of Reinar is inherited by the successors of King Sigismund I through agnatic primogeniture. It is thus the right of the firstborn son and heir of the previous King  to ascend the throne, in preference to younger sons, daughters and elder sons of illegitimate nature. The son of an elder brother who has since been deceased would still inherit the land of his grandfather before that of his Uncles or cousins. In the absence of sons or brothers of the monarch, the succession may pass down the line of the monarch's uncles and his progeny. With either the death or abdication of an incumbent monarch, his heir, the Crown Prince of Reinar and the first in line of succession, is then legally considered to be the sovereign until his own passing or even their own abdication if it comes to it. A year after the funeral or abdication of the previous monarch, the coronation of the current sovereign would follow, legitimately securing him as the King of Reinar.&lt;br /&gt;
&lt;br /&gt;
The eldest legitimate son and heir of His Majesty, the King is referred to as the Prince of Tournelles. The Prince of Tournelles cannot be displaced in the line of succession by either births or deaths. With the death of the Prince of Tournelles, if his father the King is still alive, the title and all subsequent titles associated with the heir apparent to the throne would pass to his firstborn legitimate son. In the case of elder illegitimate children who have thus been legitimized by the monarch, their legitimization does grant them a place in the line of succession although due to them previously being considered bastards ranks them after all trueborn children of the monarch.&lt;br /&gt;
&lt;br /&gt;
In the case of the successor to the throne ascending to his rightful succession before he is of age, a regency council shall be formed with the head of the council, usually one of the young King’s paternal uncle’s, being declared Lord Protector of the Realm until the boy king comes of age on his 16th birthday.&lt;br /&gt;
&lt;br /&gt;
== House of Altorenne (1191-present) ==&lt;br /&gt;
''Main Article: [[House of Altorenne]]''&lt;br /&gt;
{| style=&amp;quot;text-align:Center; width:100%; background:#EDE2C5&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width:15px; background:#D2BFA3&amp;quot;| Portrait&lt;br /&gt;
! style=&amp;quot;width:105px; background:#D2BFA3&amp;quot;| Arms&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Birth&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Marriages&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Death&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Claim&lt;br /&gt;
|-&lt;br /&gt;
| '''[[John I]]''' &amp;lt;br&amp;gt; '''John the Great''' &amp;lt;br&amp;gt; 1191 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; 1199 &amp;lt;br&amp;gt; ''(8 years)''&lt;br /&gt;
| [[File:JohnIofReinar.png|150px]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|[[File:KingdomofReinarCOA.png|200px]] &amp;lt;/span&amp;gt;&lt;br /&gt;
| 1168&lt;br /&gt;
----&lt;br /&gt;
Unknown parentage&lt;br /&gt;
| Wilhelmina Ernestine, Queen-Consort of Reinar &amp;lt;br&amp;gt; 2 children&lt;br /&gt;
| 1199 &amp;lt;br&amp;gt; Aged 31&lt;br /&gt;
| Founder of the Kingdom of Reinar&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Henry I]]''' &amp;lt;br&amp;gt; 1199 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; 1248 &amp;lt;br&amp;gt; ''(49 years)''&lt;br /&gt;
| [[File:HenryIofReinar.png|205x205px]]&lt;br /&gt;
| 1187&lt;br /&gt;
----&lt;br /&gt;
Son of [[John I, King of Reinar|John I]] and Wilhelmina Ernestine, Queen-Consort of Reinar &lt;br /&gt;
| Louise Este, Queen-Consort of Reinar &amp;lt;br&amp;gt; 1 child&lt;br /&gt;
| 1248 &amp;lt;br&amp;gt; Aged 61&lt;br /&gt;
| Son of [[John I, King of Reinar|John I]]&lt;br /&gt;
----&lt;br /&gt;
Agnatic primogeniture&lt;br /&gt;
|-&lt;br /&gt;
| '''[[William I]]''' &amp;lt;br&amp;gt; 1248 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; 1262 &amp;lt;br&amp;gt; ''(13 years)''&lt;br /&gt;
| [[File:WilliamIofReinar.png|150px]]&lt;br /&gt;
| 1214&lt;br /&gt;
----&lt;br /&gt;
Son of [[Henry I, King of Reinar|Henry I]] and Louise Este, Queen-Consort of Reinar &lt;br /&gt;
| Isabella, Queen Consort of Reinar &amp;lt;br&amp;gt; 4 children&lt;br /&gt;
| 1262 &amp;lt;br&amp;gt; Aged 34&lt;br /&gt;
| Son of [[Henry I, King of Reinar|Henry I]]&lt;br /&gt;
----&lt;br /&gt;
Agnatic primogeniture&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Henry II]]''' &amp;lt;br&amp;gt; 1262 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; Present&lt;br /&gt;
| [[File:HenryIIofReinar.png|150px]]&lt;br /&gt;
| 1232 &amp;lt;br&amp;gt; Kronstadt&lt;br /&gt;
----&lt;br /&gt;
Son of [[William I, King of Reinar|William I]] and Isabella, Queen Consort of Reinar&lt;br /&gt;
| Alexandrine van Hespeur &amp;lt;br&amp;gt; no children&lt;br /&gt;
| Alive &amp;lt;br&amp;gt; Age 30&lt;br /&gt;
| Son of [[William I, King of Reinar|William I]]&lt;br /&gt;
----&lt;br /&gt;
Agnatic primogeniture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disputed claimant===&lt;br /&gt;
Upon [[William I, King of Reinar|William I's]] untimely death he was succeeded by his eldest son, [[Henry II, King of Reinar|Henry II]]. '''Hereward''' declared himself the King of Reinar following his father's death, believing that his elder brother was incompetent in ruling the Kingdom, with support from  veterans of Reinar's war against the elves and members of the northern Reinarian nobility. This led to the outbreak of the [[Reinarian War of Succession]].&lt;br /&gt;
{| style=&amp;quot;text-align:Center; width:100%; background:#EDE2C5&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width:15px; background:#D2BFA3&amp;quot;| Portrait&lt;br /&gt;
! style=&amp;quot;width:105px; background:#D2BFA3&amp;quot;| Arms&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Birth&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Marriages&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Death&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Claim&lt;br /&gt;
|-&lt;br /&gt;
| '''Hereward''' &amp;lt;br&amp;gt; 1262 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; Present&lt;br /&gt;
| [[File:.png|150px]]&lt;br /&gt;
| [[File:KingdomofReinarCOA.png|200px]]&lt;br /&gt;
| PUT DATE HERE &amp;lt;br&amp;gt; Kronstadt&lt;br /&gt;
----&lt;br /&gt;
Son of [[William I, King of Reinar|William I]] and Isabella, Queen Consort of Reinar&lt;br /&gt;
| Unmarried&lt;br /&gt;
| Alive&lt;br /&gt;
| Son of [[William I, King of Reinar|William I]]&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Template:Navtable_Creatures&amp;diff=8060</id>
		<title>Template:Navtable Creatures</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Template:Navtable_Creatures&amp;diff=8060"/>
		<updated>2025-08-23T20:06:57Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=30% style=&amp;quot;margin-left: auto; margin-right: auto; width=200px; background:#EDE2C5;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; span style=&amp;quot;background:#b88c8c; color:#000; text-align:center; vertical-align:middle;&amp;quot;|Navigation - Animals &amp;amp; Creatures&lt;br /&gt;
|- style=&amp;quot;background:#D0D3D4; height:10px; text-align:center; vertical-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;height:100px; background:#EDE2C5;&amp;quot; valign=&amp;quot;center&amp;quot;|&lt;br /&gt;
{| width=100% style=&amp;quot;border:10px; background:#EDE2C5; float:left;&amp;quot;&lt;br /&gt;
|- colspan=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#b88c8c; text-align:center; margin-left: 5px;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|! colspan=&amp;quot;1&amp;quot; span width=25% style=&amp;quot;border-right:1px dotted #aaa; text-align:left; vertical-align:top; font-size:Medium;&amp;quot; | '''Humanoids'''&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; | [[Blemmyae]]&lt;br /&gt;
|-&lt;br /&gt;
|- colspan=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#b88c8c; text-align:center; margin-left: 5px;&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; span style=&amp;quot;font-size:Medium;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|! colspan=&amp;quot;1&amp;quot; span width=25% style=&amp;quot;border-right:1px dotted #aaa; text-align:left; vertical-align:top; font-size:Medium;&amp;quot; | '''Beasts'''&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; |[[Common Crow]] · [[Crowned Raven]] · [[Foamhoof]] · [[Glasswing]] · [[Kronstadt Shepherd]] · [[Reinarian Ragdoll]] · [[Storm Hawk]]&lt;br /&gt;
|-&lt;br /&gt;
|- colspan=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#b88c8c; text-align:center; margin-left: 5px;&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; span style=&amp;quot;font-size:Medium;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|! colspan=&amp;quot;1&amp;quot; span width=25% style=&amp;quot;border-right:1px dotted #aaa; text-align:left; vertical-align:top; font-size:Medium;&amp;quot; | '''Draconids'''&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; | Creature 1 · Creature 2 · Creature 3 · Creature 4 · Creature 5&lt;br /&gt;
|-&lt;br /&gt;
|- colspan=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#b88c8c; text-align:center; margin-left: 5px;&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; span style=&amp;quot;font-size:Medium;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|! colspan=&amp;quot;1&amp;quot; span width=25% style=&amp;quot;border-right:1px dotted #aaa; text-align:left; vertical-align:top; font-size:Medium;&amp;quot; | '''Elementals'''&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; | Creature 1 · Creature 2 · Creature 3 · Creature 4 · Creature 5&lt;br /&gt;
|-&lt;br /&gt;
|- colspan=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#b88c8c; text-align:center; margin-left: 5px;&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; span style=&amp;quot;font-size:Medium;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|! colspan=&amp;quot;1&amp;quot; span width=25% style=&amp;quot;border-right:1px dotted #aaa; text-align:left; vertical-align:top; font-size:Medium;&amp;quot; | '''Occult Beings'''&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; | Creature 1 · Creature 2 · Creature 3 · Creature 4 · Creature 5&lt;br /&gt;
|-&lt;br /&gt;
|- colspan=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#b88c8c; text-align:center; margin-left: 5px;&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; span style=&amp;quot;font-size:Medium;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|! colspan=&amp;quot;1&amp;quot; span width=25% style=&amp;quot;border-right:1px dotted #aaa; text-align:left; vertical-align:top; font-size:Medium;&amp;quot; | '''Undead Beings'''&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; | Creature 1 · Creature 2 · Creature 3 · Creature 4 · Creature 5&lt;br /&gt;
|-&lt;br /&gt;
|- colspan=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#b88c8c; text-align:center; margin-left: 5px;&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; span style=&amp;quot;font-size:Medium;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|! colspan=&amp;quot;1&amp;quot; span width=25% style=&amp;quot;border-right:1px dotted #aaa; text-align:left; vertical-align:top; font-size:Medium;&amp;quot; | '''Hemophages'''&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; | Creature 1 · Creature 2 · Creature 3 · Creature 4 · Creature 5&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Navtable]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Template:Navtable_Creatures&amp;diff=8040</id>
		<title>Template:Navtable Creatures</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Template:Navtable_Creatures&amp;diff=8040"/>
		<updated>2025-08-22T12:24:23Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=30% style=&amp;quot;margin-left: auto; margin-right: auto; width=200px; background:#EDE2C5;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; span style=&amp;quot;background:#b88c8c; color:#000; text-align:center; vertical-align:middle;&amp;quot;|Navigation - Animals &amp;amp; Creatures&lt;br /&gt;
|- style=&amp;quot;background:#D0D3D4; height:10px; text-align:center; vertical-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;height:100px; background:#EDE2C5;&amp;quot; valign=&amp;quot;center&amp;quot;|&lt;br /&gt;
{| width=100% style=&amp;quot;border:10px; background:#EDE2C5; float:left;&amp;quot;&lt;br /&gt;
|- colspan=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#b88c8c; text-align:center; margin-left: 5px;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|! colspan=&amp;quot;1&amp;quot; span width=25% style=&amp;quot;border-right:1px dotted #aaa; text-align:left; vertical-align:top; font-size:Medium;&amp;quot; | '''Humanoids'''&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; | [[Blemmyae]]&lt;br /&gt;
|-&lt;br /&gt;
|- colspan=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#b88c8c; text-align:center; margin-left: 5px;&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; span style=&amp;quot;font-size:Medium;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|! colspan=&amp;quot;1&amp;quot; span width=25% style=&amp;quot;border-right:1px dotted #aaa; text-align:left; vertical-align:top; font-size:Medium;&amp;quot; | '''Beasts'''&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; |[[Crowned Raven]] · [[Foamhoof]] · [[Storm Hawk]] · [[Glasswing]] · [[Kronstadt Shepherd]] · [[Reinarian Ragdoll]]&lt;br /&gt;
|-&lt;br /&gt;
|- colspan=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#b88c8c; text-align:center; margin-left: 5px;&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; span style=&amp;quot;font-size:Medium;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|! colspan=&amp;quot;1&amp;quot; span width=25% style=&amp;quot;border-right:1px dotted #aaa; text-align:left; vertical-align:top; font-size:Medium;&amp;quot; | '''Draconids'''&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; | Creature 1 · Creature 2 · Creature 3 · Creature 4 · Creature 5&lt;br /&gt;
|-&lt;br /&gt;
|- colspan=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#b88c8c; text-align:center; margin-left: 5px;&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; span style=&amp;quot;font-size:Medium;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|! colspan=&amp;quot;1&amp;quot; span width=25% style=&amp;quot;border-right:1px dotted #aaa; text-align:left; vertical-align:top; font-size:Medium;&amp;quot; | '''Elementals'''&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; | Creature 1 · Creature 2 · Creature 3 · Creature 4 · Creature 5&lt;br /&gt;
|-&lt;br /&gt;
|- colspan=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#b88c8c; text-align:center; margin-left: 5px;&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; span style=&amp;quot;font-size:Medium;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|! colspan=&amp;quot;1&amp;quot; span width=25% style=&amp;quot;border-right:1px dotted #aaa; text-align:left; vertical-align:top; font-size:Medium;&amp;quot; | '''Occult Beings'''&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; | Creature 1 · Creature 2 · Creature 3 · Creature 4 · Creature 5&lt;br /&gt;
|-&lt;br /&gt;
|- colspan=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#b88c8c; text-align:center; margin-left: 5px;&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; span style=&amp;quot;font-size:Medium;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|! colspan=&amp;quot;1&amp;quot; span width=25% style=&amp;quot;border-right:1px dotted #aaa; text-align:left; vertical-align:top; font-size:Medium;&amp;quot; | '''Undead Beings'''&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; | Creature 1 · Creature 2 · Creature 3 · Creature 4 · Creature 5&lt;br /&gt;
|-&lt;br /&gt;
|- colspan=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#b88c8c; text-align:center; margin-left: 5px;&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; span style=&amp;quot;font-size:Medium;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|! colspan=&amp;quot;1&amp;quot; span width=25% style=&amp;quot;border-right:1px dotted #aaa; text-align:left; vertical-align:top; font-size:Medium;&amp;quot; | '''Hemophages'''&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; | Creature 1 · Creature 2 · Creature 3 · Creature 4 · Creature 5&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Navtable]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Battle_Test_Page&amp;diff=7869</id>
		<title>Battle Test Page</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Battle_Test_Page&amp;diff=7869"/>
		<updated>2025-08-13T11:21:21Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: Created page with &amp;quot;{{Infotable War |Image = FlussLanding.png |Name = War of Bob |Date = Bobday 1250 of Bob's Year |Location = Bob's Kingdom |GroupA = Bob's Kingdom |GroupB = Rob's Rebels |Result = Bob wins |CommanderA = Bob |CommanderB = Rob }}  {{Infotable BattleofWars |Name = Bob's War |Battles = Battle of Bob's Bridge }}  The '''Hadrian-Raevendrecht War''' also referred to as the '''Great Northern War''' was a major conflict that took place on the north-western border regions between th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infotable War&lt;br /&gt;
|Image = FlussLanding.png&lt;br /&gt;
|Name = War of Bob&lt;br /&gt;
|Date = Bobday 1250 of Bob's Year&lt;br /&gt;
|Location = Bob's Kingdom&lt;br /&gt;
|GroupA = Bob's Kingdom&lt;br /&gt;
|GroupB = Rob's Rebels&lt;br /&gt;
|Result = Bob wins&lt;br /&gt;
|CommanderA = Bob&lt;br /&gt;
|CommanderB = Rob&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Infotable BattleofWars&lt;br /&gt;
|Name = Bob's War&lt;br /&gt;
|Battles = Battle of Bob's Bridge&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Hadrian-Raevendrecht War''' also referred to as the '''Great Northern War''' was a major conflict that took place on the north-western border regions between the [[The Hadrian Empire|Hadrian Empire]] and the [[Highland Freestate|Republic of Raevendrecht]]. Tensions between the two powers have been on an all-time high as the two leaders, [[Philipp Wilhelm II]], and Stadtholder [[Silas van Leuveren]] have been preaching the sentiment of war for some time now in public letters sent back and forth after Kaiser Philipp sent out a pressing ultimatum in which he demanded the two human empires to unite under his banner, disbanding the Republic. The spark that made the two powers come to blow was a false flag attack from the [[The Enlightened Kingdom of Luminion|Enlightened Kingdom of Luminion]] in which [[Fynenar Aey’flir]] and a band of elven warriors disguised themselves as Republican soldiers and attacked a border fortification of the Hadrian Empire, claiming it as their own before quickly vanishing into the night. As the news reached the Imperial Capital, [[Adelsburg]], the Kaiser summoned his Imperial Duma where a unanimous vote for war passed as the nobles of the Empire were enraged by this severe Republican transgression. A declaration of war was drafted within a saints day and delivered to the surprised Republic’s court. The Imperial court began gathering troops for the conflict, hiring the renowned but still relatively unknown mercenaries of the Order of Lazarus to make up the bulk of their forces before marching north into the Republic. This conflict was a clash of titans and its outcome would determine the political situation and continental balance of power for decades to come.&lt;br /&gt;
&lt;br /&gt;
== Skirmishes, Battles, and Sieges ==&lt;br /&gt;
&lt;br /&gt;
* '''The Attack on the Flüss Bridge''', ''1530 A.F.S.'' - Luminion False Flag Attack&lt;br /&gt;
* '''The Raid of Raevendrecht''', ''Moonday 30, Highbloom, 1532 A.F.S.'' - Imperial Victory&lt;br /&gt;
* '''The Siege of Lünburg''', ''1530 - 1532 A.F.S.'' - Imperial Victory&lt;br /&gt;
* '''The Holdout of Avalheim,''' ''Marketday 5, Greenfall, 1532 A.F.S.'' - Avalheim Victory&lt;br /&gt;
* '''Der Flüss Landing,''' ''Marketday 6, Greenfall, 1532 A.F.S.'' - Imperial Victory&lt;br /&gt;
&lt;br /&gt;
== Timeline ==&lt;br /&gt;
&lt;br /&gt;
=== 1530 A.F.S. ===&lt;br /&gt;
&lt;br /&gt;
* Following a series of heated letters between Kaiser [[Philipp Wilhelm II|Philipp II]] of the [[The Hadrian Empire|Hadrian Empire]] and Stadtholder [[Silas van Leuveren|Silas]] of the [[Highland Freestate|Republic of Raevendrecht]], Philipp decides to send an ultimatum to the people of the Republic. Offering them to merge with the Empire or &amp;quot;stagnate alone&amp;quot;.&lt;br /&gt;
* The Ultimatum was rejected by the Republic, prompting the Empire to send a second ultimatum, this time swapping stagnating alone with a threat of war.&lt;br /&gt;
* A High Elven raiding party stealthily enters Imperial Lands wearing Republic uniforms and having covered faces. They launch a surprise attack on a border fortification, overwhelming its small garrison and decorating the fort with Republic banners before vanishing in the night. This event is known as &amp;quot;[[The Attack on the Flüss Bridge]].&amp;quot;&lt;br /&gt;
* As news of the attack reached the capital, Chancellor [[Sine Verrador]] called for an emergency Duma to vote for war.&lt;br /&gt;
* Simultaneously with these events, the Republic rejects the second Ultimatum.&lt;br /&gt;
* The Hadrian Duma voted for war unanimously, outraged over the supposed surprise attack from the Republic.&lt;br /&gt;
* Kaiser Philipp calls for a general mobilization of the armed forces and authorizes the army command's request to hire [[The Order of Lazarus]] to make up for gaps in the army.&lt;br /&gt;
* A declaration of war is sent out to the Republic who in turn swiftly mobilizes a force of militiamen and crosses the now unmanned Flüss Bridge to lay siege to Castle Lünburg.&lt;br /&gt;
* The bulk of the Hadrian army marches north following another crossing, missing the republic's army and capturing New-Wakkerdam without resistance.&lt;br /&gt;
&lt;br /&gt;
=== 1531 A.F.S. ===&lt;br /&gt;
&lt;br /&gt;
* A standoff between the two armies ensues as regular raids and skirmishes are performed back and forth, seeking for an opening in the enemy lines.&lt;br /&gt;
&lt;br /&gt;
=== 1532 A.F.S. ===&lt;br /&gt;
&lt;br /&gt;
* Frustrated with the lack of results, the Hadrians abandon the plan to break the siege of Lünburg for the time being, turning their wrath north as they attack and successfully raid the Republic's capital, Raevendrecht. Capturing Stadtholder Silas on Moonday the 30th of Highbloom, 1532. This event is now known as &amp;quot;[[The Raid of Raevendrecht]]&amp;quot;&lt;br /&gt;
* Silas is taken to Adelsburg where Kaiser Philipp awaits him. Once there he is pressured to surrender or lose his life right there and then. Yet Silas remained firm and rejected any demand of surrender. One of his ears is taken before against all odds, he was released with Philipp who said he'd see him on the battlefield instead. Frustrating the army command since all they saw was more bloodshed now that their hostage was freed.&lt;br /&gt;
* The order of Lazarus launches an attack on [[Avalheim]] as they were suspected of wishing to join the war on the Republic's side. The Order's target was Avalheim's leader, [[Lily Roseshade]]. Yet the militiamen and women of Avalheim were swift to act and threw the Order's forces back into the sea. This event is now known as &amp;quot;[[The Holdout of Avalheim]].&amp;quot;&lt;br /&gt;
* Shortly after the failed attack on Avalheim, the Imperial commanders decided a direct attack on the Republic's forces was needed to break the now desperate siege of Lünburg.&lt;br /&gt;
* Not long after this decision, the Imperial and Republic's forces prepared for battle as both sides noticed the other preparing for a crossing.&lt;br /&gt;
* The Hadrian army and troops of the Order of Lazarus engage the Hadrians in a skirmish over the river, drawing their main force away from Lünburg castle and towards the Flüss Bridge. Meanwhile, the bulk of the Hadrian forces was positioned further west, and after the area was clear of Republic forces, small boats were pulled from the tree line, and the Hadrians and remaining Order troops crossed the river, destroying the Republic's camp before decimating the Republic's army through a swift attack from behind. This event is now known as &amp;quot;Der Flüss Landing.&amp;quot;&lt;br /&gt;
* The remaining troops of the Republic's forces retreat back north and dig in for a follow-up attack that would most certainly come soon.&lt;br /&gt;
* The Siege of Lünburg is broken as the Republic's forces rout from the area.&lt;br /&gt;
* The Kaiser recalls the commanders and heroes of the battle back to Adelsburg before continuing their campaign for a medal ceremony to celebrate their deeds.&lt;br /&gt;
* Before the ceremony, Sine Verrador and Siegfried od Albion meet with the recalled heroes of the Order of Lazarus, stating their intend to use this ceremony to strike down Kaiser Philipp due to his continuous absence from the front and the casualties he caused by letting Silas go free.&lt;br /&gt;
* Kaiser [[Philipp Wilhelm II|Philipp]] II is executed by [[Sine Verrador|Sine]]'s company during the medal ceremony alongside Crown Prinz [[Karl Philipp von Lichtenfelts|Karl]], and Ser [[Wyatt Jones|Wyatt]] who refused to lay down arms when the bloodshed began. This event is now known as &amp;quot;The Red Ceremony&amp;quot; and was carried out on Marketday 22, Greenfall, 1532.&lt;br /&gt;
* Remaining loyalists of the Hadrian Crown were swiftly rounded up around the [[Adelsburg|Imperial Capital]] and the army on campaign, drastically reducing its size and making them unable to resume their campaign, making them stay put.&lt;br /&gt;
* Herzog Janczyck-Mariusz Tzyrnowski was summoned to Adelsburg to swear loyalty to the new regime but refused, instead declaring his independence from the Empire, starting the [[Third Hadrian Civil War]].&lt;br /&gt;
* Luminion, who had been carefully observing the war and sending massive amounts of arms and money to the Republic during the conflict stepped in and invited both sides to come to Luminion to sign a peace agreement now that Philipp was gone and the west was in complete chaos.&lt;br /&gt;
* The Treaty of Luminion was signed, ending the war.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=File:HenryIIofReinar.png&amp;diff=7862</id>
		<title>File:HenryIIofReinar.png</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=File:HenryIIofReinar.png&amp;diff=7862"/>
		<updated>2025-08-11T18:23:06Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: TJB Minecraft uploaded a new version of File:HenryIIofReinar.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=King_of_Reinar&amp;diff=7861</id>
		<title>King of Reinar</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=King_of_Reinar&amp;diff=7861"/>
		<updated>2025-08-11T18:15:31Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: /* House of Altorenne (1191-present) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{| style=&amp;quot;float:right; margin-left:10px; width:300px; border:1px solid #aaa; border-collapse:collapse; background:#EDE2C5;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; span style=&amp;quot;text-align:center; font-size:Large;&amp;quot; | '''King of Reinar'''&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:KingdomofReinarCOA.png|300px|center]]&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Royal Coat of Arms&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#b88c8c; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | '''Details'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Style&lt;br /&gt;
| His Majesty&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | First monarch&lt;br /&gt;
| [[John I, King of Reinar|John I]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Current monarch&lt;br /&gt;
| [[Henry II, King of Reinar|Henry II]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Heir presumptive&lt;br /&gt;
| Prince Edmund of Reinar&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Formation&lt;br /&gt;
| 1191&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Residence&lt;br /&gt;
| Kronstadt&lt;br /&gt;
|}&lt;br /&gt;
The '''King of Reinar''' is the ruler of the [[Kingdom of Reinar]]. The hereditary royal title and office was proclaimed in 1191 by [[John I, King of Reinar]], a member of the [[House of Altorenne]], and has been continually held by him and his heirs till the present day.&lt;br /&gt;
&lt;br /&gt;
== Succession ==&lt;br /&gt;
The Kingdom of Reinar is inherited by the successors of King Sigismund I through agnatic primogeniture. It is thus the right of the firstborn son and heir of the previous King  to ascend the throne, in preference to younger sons, daughters and elder sons of illegitimate nature. The son of an elder brother who has since been deceased would still inherit the land of his grandfather before that of his Uncles or cousins. In the absence of sons or brothers of the monarch, the succession may pass down the line of the monarch's uncles and his progeny. With either the death or abdication of an incumbent monarch, his heir, the Crown Prince of Reinar and the first in line of succession, is then legally considered to be the sovereign until his own passing or even their own abdication if it comes to it. A year after the funeral or abdication of the previous monarch, the coronation of the current sovereign would follow, legitimately securing him as the King of Reinar.&lt;br /&gt;
&lt;br /&gt;
The eldest legitimate son and heir of His Majesty, the King is referred to as the Prince of Tournelles. The Prince of Tournelles cannot be displaced in the line of succession by either births or deaths. With the death of the Prince of Tournelles, if his father the King is still alive, the title and all subsequent titles associated with the heir apparent to the throne would pass to his firstborn legitimate son. In the case of elder illegitimate children who have thus been legitimized by the monarch, their legitimization does grant them a place in the line of succession although due to them previously being considered bastards ranks them after all trueborn children of the monarch.&lt;br /&gt;
&lt;br /&gt;
In the case of the successor to the throne ascending to his rightful succession before he is of age, a regency council shall be formed with the head of the council, usually one of the young King’s paternal uncle’s, being declared Lord Protector of the Realm until the boy king comes of age on his 16th birthday.&lt;br /&gt;
&lt;br /&gt;
== House of Altorenne (1191-present) ==&lt;br /&gt;
''Main Article: [[House of Altorenne]]''&lt;br /&gt;
{| style=&amp;quot;text-align:Center; width:100%; background:#EDE2C5&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width:15px; background:#D2BFA3&amp;quot;| Portrait&lt;br /&gt;
! style=&amp;quot;width:105px; background:#D2BFA3&amp;quot;| Arms&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Birth&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Marriages&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Death&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Claim&lt;br /&gt;
|-&lt;br /&gt;
| '''[[John I]]''' &amp;lt;br&amp;gt; '''John the Great''' &amp;lt;br&amp;gt; 1191 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; 1199 &amp;lt;br&amp;gt; ''(8 years)''&lt;br /&gt;
| [[File:JohnIofReinar.png|150px]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|[[File:KingdomofReinarCOA.png|200px]] &amp;lt;/span&amp;gt;&lt;br /&gt;
| 1168&lt;br /&gt;
----&lt;br /&gt;
Unknown parentage&lt;br /&gt;
| Wilhelmina Ernestine, Queen-Consort of Reinar &amp;lt;br&amp;gt; 2 children&lt;br /&gt;
| 1199 &amp;lt;br&amp;gt; Aged 31&lt;br /&gt;
| Founder of the Kingdom of Reinar&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Henry I]]''' &amp;lt;br&amp;gt; 1199 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; 1248 &amp;lt;br&amp;gt; ''(49 years)''&lt;br /&gt;
| [[File:HenryIofReinar.png|205x205px]]&lt;br /&gt;
| 1187&lt;br /&gt;
----&lt;br /&gt;
Son of [[John I, King of Reinar|John I]] and Wilhelmina Ernestine, Queen-Consort of Reinar &lt;br /&gt;
| Louise Este, Queen-Consort of Reinar &amp;lt;br&amp;gt; 1 child&lt;br /&gt;
| 1248 &amp;lt;br&amp;gt; Aged 61&lt;br /&gt;
| Son of [[John I, King of Reinar|John I]]&lt;br /&gt;
----&lt;br /&gt;
Agnatic primogeniture&lt;br /&gt;
|-&lt;br /&gt;
| '''[[William I]]''' &amp;lt;br&amp;gt; 1248 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; 1262 &amp;lt;br&amp;gt; ''(13 years)''&lt;br /&gt;
| [[File:WilliamIofReinar.png|150px]]&lt;br /&gt;
| 1214&lt;br /&gt;
----&lt;br /&gt;
Son of [[Henry I, King of Reinar|Henry I]] and Louise Este, Queen-Consort of Reinar &lt;br /&gt;
| Isabella, Queen Consort of Reinar &amp;lt;br&amp;gt; 4 children&lt;br /&gt;
| 1262 &amp;lt;br&amp;gt; Aged 34&lt;br /&gt;
| Son of [[Henry I, King of Reinar|Henry I]]&lt;br /&gt;
----&lt;br /&gt;
Agnatic primogeniture&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Henry II]]''' &amp;lt;br&amp;gt; 1262 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; Present&lt;br /&gt;
| [[File:HenryIIofReinar.png|150px]]&lt;br /&gt;
| 1232 &amp;lt;br&amp;gt; Kronstadt&lt;br /&gt;
----&lt;br /&gt;
Son of [[William I, King of Reinar|William I]] and Isabella, Queen Consort of Reinar&lt;br /&gt;
| Alexandrine van Hespeur &amp;lt;br&amp;gt; no children&lt;br /&gt;
| Alive &amp;lt;br&amp;gt; Age 30&lt;br /&gt;
| Son of [[William I, King of Reinar|William I]]&lt;br /&gt;
----&lt;br /&gt;
Agnatic primogeniture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disputed claimant===&lt;br /&gt;
Upon [[William I, King of Reinar|William I's]] untimely death he was succeeded by his eldest son, [[Henry II, King of Reinar|Henry II]]. '''Hereward''' declared himself the King of Reinar following his father's death, believing that his elder brother was incompetent in ruling the Kingdom, with support from members of the northern Reinarian nobility. This led to the outbreak of the [[Reinarian War of Succession]].&lt;br /&gt;
{| style=&amp;quot;text-align:Center; width:100%; background:#EDE2C5&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width:15px; background:#D2BFA3&amp;quot;| Portrait&lt;br /&gt;
! style=&amp;quot;width:105px; background:#D2BFA3&amp;quot;| Arms&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Birth&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Marriages&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Death&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Claim&lt;br /&gt;
|-&lt;br /&gt;
| '''Hereward''' &amp;lt;br&amp;gt; 1262 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; Present&lt;br /&gt;
| [[File:.png|150px]]&lt;br /&gt;
| [[File:KingdomofReinarCOA.png|200px]]&lt;br /&gt;
| PUT DATE HERE &amp;lt;br&amp;gt; Kronstadt&lt;br /&gt;
----&lt;br /&gt;
Son of [[William I, King of Reinar|William I]] and Isabella, Queen Consort of Reinar&lt;br /&gt;
| Unmarried&lt;br /&gt;
| Alive&lt;br /&gt;
| Son of [[William I, King of Reinar|William I]]&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=File:HenryIIofReinar.png&amp;diff=7860</id>
		<title>File:HenryIIofReinar.png</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=File:HenryIIofReinar.png&amp;diff=7860"/>
		<updated>2025-08-11T18:15:07Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=King_of_Reinar&amp;diff=7851</id>
		<title>King of Reinar</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=King_of_Reinar&amp;diff=7851"/>
		<updated>2025-08-11T16:34:13Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: /* House of Altorenne (1191-present) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{| style=&amp;quot;float:right; margin-left:10px; width:300px; border:1px solid #aaa; border-collapse:collapse; background:#EDE2C5;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; span style=&amp;quot;text-align:center; font-size:Large;&amp;quot; | '''King of Reinar'''&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:KingdomofReinarCOA.png|300px|center]]&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Royal Coat of Arms&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#b88c8c; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | '''Details'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Style&lt;br /&gt;
| His Majesty&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | First monarch&lt;br /&gt;
| [[John I, King of Reinar|John I]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Current monarch&lt;br /&gt;
| [[Henry II, King of Reinar|Henry II]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Heir presumptive&lt;br /&gt;
| Prince Edmund of Reinar&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Formation&lt;br /&gt;
| 1191&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Residence&lt;br /&gt;
| Kronstadt&lt;br /&gt;
|}&lt;br /&gt;
The '''King of Reinar''' is the ruler of the [[Kingdom of Reinar]]. The hereditary royal title and office was proclaimed in 1191 by [[John I, King of Reinar]], a member of the [[House of Altorenne]], and has been continually held by him and his heirs till the present day.&lt;br /&gt;
&lt;br /&gt;
== Succession ==&lt;br /&gt;
The Kingdom of Reinar is inherited by the successors of King Sigismund I through agnatic primogeniture. It is thus the right of the firstborn son and heir of the previous King  to ascend the throne, in preference to younger sons, daughters and elder sons of illegitimate nature. The son of an elder brother who has since been deceased would still inherit the land of his grandfather before that of his Uncles or cousins. In the absence of sons or brothers of the monarch, the succession may pass down the line of the monarch's uncles and his progeny. With either the death or abdication of an incumbent monarch, his heir, the Crown Prince of Reinar and the first in line of succession, is then legally considered to be the sovereign until his own passing or even their own abdication if it comes to it. A year after the funeral or abdication of the previous monarch, the coronation of the current sovereign would follow, legitimately securing him as the King of Reinar.&lt;br /&gt;
&lt;br /&gt;
The eldest legitimate son and heir of His Majesty, the King is referred to as the Prince of Tournelles. The Prince of Tournelles cannot be displaced in the line of succession by either births or deaths. With the death of the Prince of Tournelles, if his father the King is still alive, the title and all subsequent titles associated with the heir apparent to the throne would pass to his firstborn legitimate son. In the case of elder illegitimate children who have thus been legitimized by the monarch, their legitimization does grant them a place in the line of succession although due to them previously being considered bastards ranks them after all trueborn children of the monarch.&lt;br /&gt;
&lt;br /&gt;
In the case of the successor to the throne ascending to his rightful succession before he is of age, a regency council shall be formed with the head of the council, usually one of the young King’s paternal uncle’s, being declared Lord Protector of the Realm until the boy king comes of age on his 16th birthday.&lt;br /&gt;
&lt;br /&gt;
== House of Altorenne (1191-present) ==&lt;br /&gt;
''Main Article: [[House of Altorenne]]''&lt;br /&gt;
{| style=&amp;quot;text-align:Center; width:100%; background:#EDE2C5&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width:15px; background:#D2BFA3&amp;quot;| Portrait&lt;br /&gt;
! style=&amp;quot;width:105px; background:#D2BFA3&amp;quot;| Arms&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Birth&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Marriages&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Death&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Claim&lt;br /&gt;
|-&lt;br /&gt;
| '''[[John I]]''' &amp;lt;br&amp;gt; '''John the Great''' &amp;lt;br&amp;gt; 1191 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; 1199 &amp;lt;br&amp;gt; ''(8 years)''&lt;br /&gt;
| [[File:JohnIofReinar.png|150px]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|[[File:KingdomofReinarCOA.png|200px]] &amp;lt;/span&amp;gt;&lt;br /&gt;
| 1168&lt;br /&gt;
----&lt;br /&gt;
Unknown parentage&lt;br /&gt;
| Wilhelmina Ernestine, Queen-Consort of Reinar &amp;lt;br&amp;gt; 2 children&lt;br /&gt;
| 1199 &amp;lt;br&amp;gt; Aged 31&lt;br /&gt;
| Founder of the Kingdom of Reinar&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Henry I]]''' &amp;lt;br&amp;gt; 1199 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; 1248 &amp;lt;br&amp;gt; ''(49 years)''&lt;br /&gt;
| [[File:HenryIofReinar.png|205x205px]]&lt;br /&gt;
| 1187&lt;br /&gt;
----&lt;br /&gt;
Son of [[John I, King of Reinar|John I]] and Wilhelmina Ernestine, Queen-Consort of Reinar &lt;br /&gt;
| Louise Este, Queen-Consort of Reinar &amp;lt;br&amp;gt; 1 child&lt;br /&gt;
| 1248 &amp;lt;br&amp;gt; Aged 61&lt;br /&gt;
| Son of [[John I, King of Reinar|John I]]&lt;br /&gt;
----&lt;br /&gt;
Agnatic primogeniture&lt;br /&gt;
|-&lt;br /&gt;
| '''[[William I]]''' &amp;lt;br&amp;gt; 1248 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; 1262 &amp;lt;br&amp;gt; ''(13 years)''&lt;br /&gt;
| [[File:WilliamIofReinar.png|150px]]&lt;br /&gt;
| 1214&lt;br /&gt;
----&lt;br /&gt;
Son of [[Henry I, King of Reinar|Henry I]] and Louise Este, Queen-Consort of Reinar &lt;br /&gt;
| Isabella, Queen Consort of Reinar &amp;lt;br&amp;gt; 4 children&lt;br /&gt;
| 1262 &amp;lt;br&amp;gt; Aged 34&lt;br /&gt;
| Son of [[Henry I, King of Reinar|Henry I]]&lt;br /&gt;
----&lt;br /&gt;
Agnatic primogeniture&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Henry II]]''' &amp;lt;br&amp;gt; 1262 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; Present&lt;br /&gt;
| [[File:.png|150px]]&lt;br /&gt;
| 1232 &amp;lt;br&amp;gt; Kronstadt&lt;br /&gt;
----&lt;br /&gt;
Son of [[William I, King of Reinar|William I]] and Isabella, Queen Consort of Reinar&lt;br /&gt;
| Alexandrine van Hespeur &amp;lt;br&amp;gt; no children&lt;br /&gt;
| Alive &amp;lt;br&amp;gt; Age 30&lt;br /&gt;
| Son of [[William I, King of Reinar|William I]]&lt;br /&gt;
----&lt;br /&gt;
Agnatic primogeniture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disputed claimant===&lt;br /&gt;
Upon [[William I, King of Reinar|William I's]] untimely death he was succeeded by his eldest son, [[Henry II, King of Reinar|Henry II]]. '''Hereward''' declared himself the King of Reinar following his father's death, believing that his elder brother was incompetent in ruling the Kingdom, with support from members of the northern Reinarian nobility. This led to the outbreak of the [[Reinarian War of Succession]].&lt;br /&gt;
{| style=&amp;quot;text-align:Center; width:100%; background:#EDE2C5&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width:15px; background:#D2BFA3&amp;quot;| Portrait&lt;br /&gt;
! style=&amp;quot;width:105px; background:#D2BFA3&amp;quot;| Arms&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Birth&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Marriages&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Death&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Claim&lt;br /&gt;
|-&lt;br /&gt;
| '''Hereward''' &amp;lt;br&amp;gt; 1262 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; Present&lt;br /&gt;
| [[File:.png|150px]]&lt;br /&gt;
| [[File:KingdomofReinarCOA.png|200px]]&lt;br /&gt;
| PUT DATE HERE &amp;lt;br&amp;gt; Kronstadt&lt;br /&gt;
----&lt;br /&gt;
Son of [[William I, King of Reinar|William I]] and Isabella, Queen Consort of Reinar&lt;br /&gt;
| Unmarried&lt;br /&gt;
| Alive&lt;br /&gt;
| Son of [[William I, King of Reinar|William I]]&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=King_of_Reinar&amp;diff=7850</id>
		<title>King of Reinar</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=King_of_Reinar&amp;diff=7850"/>
		<updated>2025-08-11T16:32:46Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: /* House of Altorenne (1191-present) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{| style=&amp;quot;float:right; margin-left:10px; width:300px; border:1px solid #aaa; border-collapse:collapse; background:#EDE2C5;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; span style=&amp;quot;text-align:center; font-size:Large;&amp;quot; | '''King of Reinar'''&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:KingdomofReinarCOA.png|300px|center]]&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Royal Coat of Arms&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#b88c8c; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | '''Details'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Style&lt;br /&gt;
| His Majesty&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | First monarch&lt;br /&gt;
| [[John I, King of Reinar|John I]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Current monarch&lt;br /&gt;
| [[Henry II, King of Reinar|Henry II]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Heir presumptive&lt;br /&gt;
| Prince Edmund of Reinar&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Formation&lt;br /&gt;
| 1191&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Residence&lt;br /&gt;
| Kronstadt&lt;br /&gt;
|}&lt;br /&gt;
The '''King of Reinar''' is the ruler of the [[Kingdom of Reinar]]. The hereditary royal title and office was proclaimed in 1191 by [[John I, King of Reinar]], a member of the [[House of Altorenne]], and has been continually held by him and his heirs till the present day.&lt;br /&gt;
&lt;br /&gt;
== Succession ==&lt;br /&gt;
The Kingdom of Reinar is inherited by the successors of King Sigismund I through agnatic primogeniture. It is thus the right of the firstborn son and heir of the previous King  to ascend the throne, in preference to younger sons, daughters and elder sons of illegitimate nature. The son of an elder brother who has since been deceased would still inherit the land of his grandfather before that of his Uncles or cousins. In the absence of sons or brothers of the monarch, the succession may pass down the line of the monarch's uncles and his progeny. With either the death or abdication of an incumbent monarch, his heir, the Crown Prince of Reinar and the first in line of succession, is then legally considered to be the sovereign until his own passing or even their own abdication if it comes to it. A year after the funeral or abdication of the previous monarch, the coronation of the current sovereign would follow, legitimately securing him as the King of Reinar.&lt;br /&gt;
&lt;br /&gt;
The eldest legitimate son and heir of His Majesty, the King is referred to as the Prince of Tournelles. The Prince of Tournelles cannot be displaced in the line of succession by either births or deaths. With the death of the Prince of Tournelles, if his father the King is still alive, the title and all subsequent titles associated with the heir apparent to the throne would pass to his firstborn legitimate son. In the case of elder illegitimate children who have thus been legitimized by the monarch, their legitimization does grant them a place in the line of succession although due to them previously being considered bastards ranks them after all trueborn children of the monarch.&lt;br /&gt;
&lt;br /&gt;
In the case of the successor to the throne ascending to his rightful succession before he is of age, a regency council shall be formed with the head of the council, usually one of the young King’s paternal uncle’s, being declared Lord Protector of the Realm until the boy king comes of age on his 16th birthday.&lt;br /&gt;
&lt;br /&gt;
== House of Altorenne (1191-present) ==&lt;br /&gt;
''Main Article: [[House of Altorenne]]''&lt;br /&gt;
{| style=&amp;quot;text-align:Center; width:100%; background:#EDE2C5&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width:15px; background:#D2BFA3&amp;quot;| Portrait&lt;br /&gt;
! style=&amp;quot;width:105px; background:#D2BFA3&amp;quot;| Arms&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Birth&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Marriages&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Death&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Claim&lt;br /&gt;
|-&lt;br /&gt;
| '''[[John I]]''' &amp;lt;br&amp;gt; '''John the Great''' &amp;lt;br&amp;gt; 1191 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; 1199 &amp;lt;br&amp;gt; ''(8 years)''&lt;br /&gt;
| [[File:JohnIofReinar.png|150px]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|[[File:KingdomofReinarCOA.png|200px]] &amp;lt;/span&amp;gt;&lt;br /&gt;
| 1168&lt;br /&gt;
----&lt;br /&gt;
Unknown parentage&lt;br /&gt;
| Wilhelmina Ernestine, Queen-Consort of Reinar &amp;lt;br&amp;gt; 2 children&lt;br /&gt;
| 1199 &amp;lt;br&amp;gt; Aged 31&lt;br /&gt;
| Founder of the Kingdom of Reinar&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Henry I]]''' &amp;lt;br&amp;gt; 1199 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; 1248 &amp;lt;br&amp;gt; ''(49 years)''&lt;br /&gt;
| [[File:HenryIofReinar.png|205x205px]]&lt;br /&gt;
| 1187&lt;br /&gt;
----&lt;br /&gt;
Son of [[John I, King of Reinar|John I]] and Wilhelmina Ernestine, Queen-Consort of Reinar &lt;br /&gt;
| Louise Este, Queen-Consort of Reinar &amp;lt;br&amp;gt; 1 child&lt;br /&gt;
| 1248 &amp;lt;br&amp;gt; Aged 61&lt;br /&gt;
| Son of [[John I, King of Reinar|John I]]&lt;br /&gt;
----&lt;br /&gt;
Agnatic primogeniture&lt;br /&gt;
|-&lt;br /&gt;
| '''[[William I]]''' &amp;lt;br&amp;gt; 1248 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; 1262 &amp;lt;br&amp;gt; ''(13 years)''&lt;br /&gt;
| [[File:WilliamIofReinar.png|150px]]&lt;br /&gt;
| 1214&lt;br /&gt;
----&lt;br /&gt;
Son of [[Henry I, King of Reinar|Henry I]] and Louise Este, Queen-Consort of Reinar &lt;br /&gt;
| Isabella, Queen Consort of Reinar &amp;lt;br&amp;gt; 4 children&lt;br /&gt;
| 1262 &amp;lt;br&amp;gt; Aged 34&lt;br /&gt;
| Son of [[Henry I, King of Reinar|Henry I]]&lt;br /&gt;
----&lt;br /&gt;
Agnatic primogeniture&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Henry II]]''' &amp;lt;br&amp;gt; 1262 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; Present&lt;br /&gt;
| [[File:.png|150px]]&lt;br /&gt;
| 1232 &amp;lt;br&amp;gt; Kronstadt&lt;br /&gt;
----&lt;br /&gt;
Son of [[William I, King of Reinar|William I]] and Isabella, Queen Consort of Reinar&lt;br /&gt;
| Alexandrine van Hespeur &amp;lt;br&amp;gt; no children&lt;br /&gt;
| Alive&lt;br /&gt;
| Son of [[William I, King of Reinar|William I]]&lt;br /&gt;
----&lt;br /&gt;
Agnatic primogeniture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disputed claimant===&lt;br /&gt;
Upon [[William I, King of Reinar|William I's]] untimely death he was succeeded by his eldest son, [[Henry II, King of Reinar|Henry II]]. '''Hereward''' declared himself the King of Reinar following his father's death, believing that his elder brother was incompetent in ruling the Kingdom, with support from members of the northern Reinarian nobility. This led to the outbreak of the [[Reinarian War of Succession]].&lt;br /&gt;
{| style=&amp;quot;text-align:Center; width:100%; background:#EDE2C5&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width:15px; background:#D2BFA3&amp;quot;| Portrait&lt;br /&gt;
! style=&amp;quot;width:105px; background:#D2BFA3&amp;quot;| Arms&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Birth&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Marriages&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Death&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Claim&lt;br /&gt;
|-&lt;br /&gt;
| '''Hereward''' &amp;lt;br&amp;gt; 1262 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; Present&lt;br /&gt;
| [[File:.png|150px]]&lt;br /&gt;
| [[File:KingdomofReinarCOA.png|200px]]&lt;br /&gt;
| PUT DATE HERE &amp;lt;br&amp;gt; Kronstadt&lt;br /&gt;
----&lt;br /&gt;
Son of [[William I, King of Reinar|William I]] and Isabella, Queen Consort of Reinar&lt;br /&gt;
| Unmarried&lt;br /&gt;
| Alive&lt;br /&gt;
| Son of [[William I, King of Reinar|William I]]&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=SecretWikiProject&amp;diff=7828</id>
		<title>SecretWikiProject</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=SecretWikiProject&amp;diff=7828"/>
		<updated>2025-08-11T12:59:06Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 100%; margin: 5px auto; text-align: center; border: none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 20%;&amp;quot;|[[File:FablesWikiIcon.png|700px|link=https://fablesfantasyrp.com/]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| style=&amp;quot;width: 99.5%; border: 0px solid #7BC; padding: 5px; margin: auto; font-size: 100%; text-align: center; background-color: #F1E9D2;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;width: 15%;&amp;quot;|[[File:ServerIP.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;width: 15%;&amp;quot;|[[File:ServerRules.png|300px|link=https://forums.fablesfantasyrp.com/index.php?forums/rules.7/]]&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;width: 15%;&amp;quot;|[[File:OfficialDiscord.png|300px|link=https://discord.com/invite/fablesfantasyrp]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; cellspacing=&amp;quot;10&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #EDE2C5; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #EDE2C5; border: 1px solid #EDE2C5; padding: 1px; margin: 1px; font-weight: bold; text-align: center; font-size: 130%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;[[File:EldlandBox.png|300px|link=https://fablesfantasyrp.com/wiki/Eldland]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:EldlandMap.png|705px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 85%; background: #EDE2C5; border: 1px solid #AAA; vertical-align: top;&amp;quot; |	&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #EDE2C5; border: 1px solid #EDE2C5; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ImportantInformation.png|300px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;New Player Information&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[How to Apply]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Starting Guide|New Player Guide]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Server Information&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://forums.fablesfantasyrp.com/index.php?forums/rules.7/  Server Rules]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://forums.fablesfantasyrp.com/index.php?members/&amp;amp;key=staff_members Staff List]&amp;lt;/li&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=SecretWikiProject&amp;diff=7822</id>
		<title>SecretWikiProject</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=SecretWikiProject&amp;diff=7822"/>
		<updated>2025-08-11T12:18:20Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 100%; margin: 5px auto; text-align: center; border: none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 20%;&amp;quot;|[[File:FablesWikiIcon.png|700px|link=https://fablesfantasyrp.com/]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| style=&amp;quot;width: 99.5%; border: 0px solid #7BC; padding: 5px; margin: auto; font-size: 100%; text-align: center; background-color: #F1E9D2;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;width: 15%;&amp;quot;|[[File:ServerIP.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;width: 15%;&amp;quot;|[[File:ServerRules.png|300px|link=https://forums.fablesfantasyrp.com/index.php?forums/rules.7/]]&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;width: 15%;&amp;quot;|[[File:OfficialDiscord.png|300px|link=https://discord.com/invite/fablesfantasyrp]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; cellspacing=&amp;quot;10&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #EDE2C5; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #EDE2C5; border: 1px solid #EDE2C5; padding: 1px; margin: 1px; font-weight: bold; text-align: center; font-size: 130%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;[[File:EldlandBox.png|300px|link=https://fablesfantasyrp.com/wiki/Eldland]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:EldlandMap.png|705px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 85%; background: #EDE2C5; border: 1px solid #AAA; vertical-align: top;&amp;quot; |	&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #b88c8c; border: 1px solid #d6c7c7; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: center;&amp;quot;&amp;gt;[[File:ImportantInformation.png|150]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;New Player Information&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[How to Apply]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Starting Guide|New Player Guide]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Server Information&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://forums.fablesfantasyrp.com/index.php?forums/rules.7/  Server Rules]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[https://forums.fablesfantasyrp.com/index.php?members/&amp;amp;key=staff_members Staff List]&amp;lt;/li&amp;gt;&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=File:ImportantInformation.png&amp;diff=7821</id>
		<title>File:ImportantInformation.png</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=File:ImportantInformation.png&amp;diff=7821"/>
		<updated>2025-08-11T12:16:54Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=King_of_Reinar&amp;diff=7818</id>
		<title>King of Reinar</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=King_of_Reinar&amp;diff=7818"/>
		<updated>2025-08-10T23:51:58Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: /* House of Altorenne (1191-present) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{| style=&amp;quot;float:right; margin-left:10px; width:300px; border:1px solid #aaa; border-collapse:collapse; background:#EDE2C5;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; span style=&amp;quot;text-align:center; font-size:Large;&amp;quot; | '''King of Reinar'''&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:KingdomofReinarCOA.png|300px|center]]&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Royal Coat of Arms&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#b88c8c; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | '''Details'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Style&lt;br /&gt;
| His Majesty&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | First monarch&lt;br /&gt;
| [[John I, King of Reinar|John I]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Current monarch&lt;br /&gt;
| [[Henry II, King of Reinar|Henry II]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Heir presumptive&lt;br /&gt;
| Prince Edmund of Reinar&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Formation&lt;br /&gt;
| 1191&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Residence&lt;br /&gt;
| Kronstadt&lt;br /&gt;
|}&lt;br /&gt;
The '''King of Reinar''' is the ruler of the [[Kingdom of Reinar]]. The hereditary royal title and office was proclaimed in 1191 by [[John I, King of Reinar]], a member of the [[House of Altorenne]], and has been continually held by him and his heirs till the present day.&lt;br /&gt;
&lt;br /&gt;
== Succession ==&lt;br /&gt;
The Kingdom of Reinar is inherited by the successors of King Sigismund I through agnatic primogeniture. It is thus the right of the firstborn son and heir of the previous King  to ascend the throne, in preference to younger sons, daughters and elder sons of illegitimate nature. The son of an elder brother who has since been deceased would still inherit the land of his grandfather before that of his Uncles or cousins. In the absence of sons or brothers of the monarch, the succession may pass down the line of the monarch's uncles and his progeny. With either the death or abdication of an incumbent monarch, his heir, the Crown Prince of Reinar and the first in line of succession, is then legally considered to be the sovereign until his own passing or even their own abdication if it comes to it. A year after the funeral or abdication of the previous monarch, the coronation of the current sovereign would follow, legitimately securing him as the King of Reinar.&lt;br /&gt;
&lt;br /&gt;
The eldest legitimate son and heir of His Majesty, the King is referred to as the Prince of Tournelles. The Prince of Tournelles cannot be displaced in the line of succession by either births or deaths. With the death of the Prince of Tournelles, if his father the King is still alive, the title and all subsequent titles associated with the heir apparent to the throne would pass to his firstborn legitimate son. In the case of elder illegitimate children who have thus been legitimized by the monarch, their legitimization does grant them a place in the line of succession although due to them previously being considered bastards ranks them after all trueborn children of the monarch.&lt;br /&gt;
&lt;br /&gt;
In the case of the successor to the throne ascending to his rightful succession before he is of age, a regency council shall be formed with the head of the council, usually one of the young King’s paternal uncle’s, being declared Lord Protector of the Realm until the boy king comes of age on his 16th birthday.&lt;br /&gt;
&lt;br /&gt;
== House of Altorenne (1191-present) ==&lt;br /&gt;
''Main Article: [[House of Altorenne]]''&lt;br /&gt;
{| style=&amp;quot;text-align:Center; width:100%; background:#EDE2C5&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width:15px; background:#D2BFA3&amp;quot;| Portrait&lt;br /&gt;
! style=&amp;quot;width:105px; background:#D2BFA3&amp;quot;| Arms&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Birth&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Marriages&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Death&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Claim&lt;br /&gt;
|-&lt;br /&gt;
| '''[[John I]]''' &amp;lt;br&amp;gt; '''John the Great''' &amp;lt;br&amp;gt; 1191 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; 1199 &amp;lt;br&amp;gt; ''(8 years)''&lt;br /&gt;
| [[File:JohnIofReinar.png|150px]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|[[File:KingdomofReinarCOA.png|200px]] &amp;lt;/span&amp;gt;&lt;br /&gt;
| 1168&lt;br /&gt;
----&lt;br /&gt;
Unknown parentage&lt;br /&gt;
| Wilhelmina Ernestine, Queen-Consort of Reinar &amp;lt;br&amp;gt; 2 children&lt;br /&gt;
| 1199 &amp;lt;br&amp;gt; Aged 31&lt;br /&gt;
| Founder of the Kingdom of Reinar&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Henry I]]''' &amp;lt;br&amp;gt; 1199 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; 1248 &amp;lt;br&amp;gt; ''(49 years)''&lt;br /&gt;
| [[File:HenryIofReinar.png|150px]]&lt;br /&gt;
| 1187&lt;br /&gt;
----&lt;br /&gt;
Son of [[John I, King of Reinar|John I]] and Wilhelmina Ernestine, Queen-Consort of Reinar &lt;br /&gt;
| Louise Este, Queen-Consort of Reinar &amp;lt;br&amp;gt; 1 child&lt;br /&gt;
| 1248 &amp;lt;br&amp;gt; Aged 61&lt;br /&gt;
| Son of [[John I, King of Reinar|John I]]&lt;br /&gt;
----&lt;br /&gt;
Agnatic primogeniture&lt;br /&gt;
|-&lt;br /&gt;
| '''[[William I]]''' &amp;lt;br&amp;gt; 1248 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; 1262 &amp;lt;br&amp;gt; ''(13 years)''&lt;br /&gt;
| [[File:WilliamIofReinar.png|150px]]&lt;br /&gt;
| 1214&lt;br /&gt;
----&lt;br /&gt;
Son of [[Henry I, King of Reinar|Henry I]] and Louise Este, Queen-Consort of Reinar &lt;br /&gt;
| Isabella, Queen Consort of Reinar &amp;lt;br&amp;gt; 4 children&lt;br /&gt;
| 1262 &amp;lt;br&amp;gt; Aged 34&lt;br /&gt;
| Son of [[Henry I, King of Reinar|Henry I]]&lt;br /&gt;
----&lt;br /&gt;
Agnatic primogeniture&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Henry II]]''' &amp;lt;br&amp;gt; 1262 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; Present&lt;br /&gt;
| [[File:.png|150px]]&lt;br /&gt;
| 1232 &amp;lt;br&amp;gt; Kronstadt&lt;br /&gt;
----&lt;br /&gt;
Son of [[William I, King of Reinar|William I]] and Isabella, Queen Consort of Reinar&lt;br /&gt;
| Alexandrine van Hesper &amp;lt;br&amp;gt; no children&lt;br /&gt;
| Alive&lt;br /&gt;
| Son of [[William I, King of Reinar|William I]]&lt;br /&gt;
----&lt;br /&gt;
Agnatic primogeniture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disputed claimant===&lt;br /&gt;
Upon [[William I, King of Reinar|William I's]] untimely death he was succeeded by his eldest son, [[Henry II, King of Reinar|Henry II]]. '''Hereward''' declared himself the King of Reinar following his father's death, believing that his elder brother was incompetent in ruling the Kingdom, with support from members of the northern Reinarian nobility. This led to the outbreak of the [[Reinarian War of Succession]].&lt;br /&gt;
{| style=&amp;quot;text-align:Center; width:100%; background:#EDE2C5&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width:15px; background:#D2BFA3&amp;quot;| Portrait&lt;br /&gt;
! style=&amp;quot;width:105px; background:#D2BFA3&amp;quot;| Arms&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Birth&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Marriages&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Death&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Claim&lt;br /&gt;
|-&lt;br /&gt;
| '''Hereward''' &amp;lt;br&amp;gt; 1262 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; Present&lt;br /&gt;
| [[File:.png|150px]]&lt;br /&gt;
| [[File:KingdomofReinarCOA.png|200px]]&lt;br /&gt;
| PUT DATE HERE &amp;lt;br&amp;gt; Kronstadt&lt;br /&gt;
----&lt;br /&gt;
Son of [[William I, King of Reinar|William I]] and Isabella, Queen Consort of Reinar&lt;br /&gt;
| Unmarried&lt;br /&gt;
| Alive&lt;br /&gt;
| Son of [[William I, King of Reinar|William I]]&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=File:WilliamIofReinar.png&amp;diff=7817</id>
		<title>File:WilliamIofReinar.png</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=File:WilliamIofReinar.png&amp;diff=7817"/>
		<updated>2025-08-10T23:51:24Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=King_of_Reinar&amp;diff=7816</id>
		<title>King of Reinar</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=King_of_Reinar&amp;diff=7816"/>
		<updated>2025-08-10T23:08:40Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: /* House of Altorenne (1191-present) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{| style=&amp;quot;float:right; margin-left:10px; width:300px; border:1px solid #aaa; border-collapse:collapse; background:#EDE2C5;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; span style=&amp;quot;text-align:center; font-size:Large;&amp;quot; | '''King of Reinar'''&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:KingdomofReinarCOA.png|300px|center]]&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Royal Coat of Arms&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#b88c8c; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | '''Details'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Style&lt;br /&gt;
| His Majesty&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | First monarch&lt;br /&gt;
| [[John I, King of Reinar|John I]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Current monarch&lt;br /&gt;
| [[Henry II, King of Reinar|Henry II]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Heir presumptive&lt;br /&gt;
| Prince Edmund of Reinar&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Formation&lt;br /&gt;
| 1191&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Residence&lt;br /&gt;
| Kronstadt&lt;br /&gt;
|}&lt;br /&gt;
The '''King of Reinar''' is the ruler of the [[Kingdom of Reinar]]. The hereditary royal title and office was proclaimed in 1191 by [[John I, King of Reinar]], a member of the [[House of Altorenne]], and has been continually held by him and his heirs till the present day.&lt;br /&gt;
&lt;br /&gt;
== Succession ==&lt;br /&gt;
The Kingdom of Reinar is inherited by the successors of King Sigismund I through agnatic primogeniture. It is thus the right of the firstborn son and heir of the previous King  to ascend the throne, in preference to younger sons, daughters and elder sons of illegitimate nature. The son of an elder brother who has since been deceased would still inherit the land of his grandfather before that of his Uncles or cousins. In the absence of sons or brothers of the monarch, the succession may pass down the line of the monarch's uncles and his progeny. With either the death or abdication of an incumbent monarch, his heir, the Crown Prince of Reinar and the first in line of succession, is then legally considered to be the sovereign until his own passing or even their own abdication if it comes to it. A year after the funeral or abdication of the previous monarch, the coronation of the current sovereign would follow, legitimately securing him as the King of Reinar.&lt;br /&gt;
&lt;br /&gt;
The eldest legitimate son and heir of His Majesty, the King is referred to as the Prince of Tournelles. The Prince of Tournelles cannot be displaced in the line of succession by either births or deaths. With the death of the Prince of Tournelles, if his father the King is still alive, the title and all subsequent titles associated with the heir apparent to the throne would pass to his firstborn legitimate son. In the case of elder illegitimate children who have thus been legitimized by the monarch, their legitimization does grant them a place in the line of succession although due to them previously being considered bastards ranks them after all trueborn children of the monarch.&lt;br /&gt;
&lt;br /&gt;
In the case of the successor to the throne ascending to his rightful succession before he is of age, a regency council shall be formed with the head of the council, usually one of the young King’s paternal uncle’s, being declared Lord Protector of the Realm until the boy king comes of age on his 16th birthday.&lt;br /&gt;
&lt;br /&gt;
== House of Altorenne (1191-present) ==&lt;br /&gt;
''Main Article: [[House of Altorenne]]''&lt;br /&gt;
{| style=&amp;quot;text-align:Center; width:100%; background:#EDE2C5&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width:15px; background:#D2BFA3&amp;quot;| Portrait&lt;br /&gt;
! style=&amp;quot;width:105px; background:#D2BFA3&amp;quot;| Arms&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Birth&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Marriages&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Death&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Claim&lt;br /&gt;
|-&lt;br /&gt;
| '''[[John I]]''' &amp;lt;br&amp;gt; '''John the Great''' &amp;lt;br&amp;gt; 1191 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; 1199 &amp;lt;br&amp;gt; ''(8 years)''&lt;br /&gt;
| [[File:JohnIofReinar.png|150px]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|[[File:KingdomofReinarCOA.png|200px]] &amp;lt;/span&amp;gt;&lt;br /&gt;
| 1168&lt;br /&gt;
----&lt;br /&gt;
Unknown parentage&lt;br /&gt;
| Wilhelmina Ernestine, Queen-Consort of Reinar &amp;lt;br&amp;gt; 2 children&lt;br /&gt;
| 1199 &amp;lt;br&amp;gt; Aged 31&lt;br /&gt;
| Founder of the Kingdom of Reinar&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Henry I]]''' &amp;lt;br&amp;gt; 1199 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; 1248 &amp;lt;br&amp;gt; ''(49 years)''&lt;br /&gt;
| [[File:HenryIofReinar.png|150px]]&lt;br /&gt;
| 1187&lt;br /&gt;
----&lt;br /&gt;
Son of [[John I, King of Reinar|John I]] and Wilhelmina Ernestine, Queen-Consort of Reinar &lt;br /&gt;
| Louise Este, Queen-Consort of Reinar &amp;lt;br&amp;gt; 1 child&lt;br /&gt;
| 1248 &amp;lt;br&amp;gt; Aged 61&lt;br /&gt;
| Son of [[John I, King of Reinar|John I]]&lt;br /&gt;
----&lt;br /&gt;
Agnatic primogeniture&lt;br /&gt;
|-&lt;br /&gt;
| '''[[William I]]''' &amp;lt;br&amp;gt; 1248 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; 1262 &amp;lt;br&amp;gt; ''(13 years)''&lt;br /&gt;
| [[File:.png|150px]]&lt;br /&gt;
| 1214&lt;br /&gt;
----&lt;br /&gt;
Son of [[Henry I, King of Reinar|Henry I]] and Louise Este, Queen-Consort of Reinar &lt;br /&gt;
| Isabella, Queen Consort of Reinar &amp;lt;br&amp;gt; 4 children&lt;br /&gt;
| 1262 &amp;lt;br&amp;gt; Aged 34&lt;br /&gt;
| Son of [[Henry I, King of Reinar|Henry I]]&lt;br /&gt;
----&lt;br /&gt;
Agnatic primogeniture&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Henry II]]''' &amp;lt;br&amp;gt; 1262 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; Present&lt;br /&gt;
| [[File:.png|150px]]&lt;br /&gt;
| 1232 &amp;lt;br&amp;gt; Kronstadt&lt;br /&gt;
----&lt;br /&gt;
Son of [[William I, King of Reinar|William I]] and Isabella, Queen Consort of Reinar&lt;br /&gt;
| Alexandrine van Hesper &amp;lt;br&amp;gt; no children&lt;br /&gt;
| Alive&lt;br /&gt;
| Son of [[William I, King of Reinar|William I]]&lt;br /&gt;
----&lt;br /&gt;
Agnatic primogeniture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disputed claimant===&lt;br /&gt;
Upon [[William I, King of Reinar|William I's]] untimely death he was succeeded by his eldest son, [[Henry II, King of Reinar|Henry II]]. '''Hereward''' declared himself the King of Reinar following his father's death, believing that his elder brother was incompetent in ruling the Kingdom, with support from members of the northern Reinarian nobility. This led to the outbreak of the [[Reinarian War of Succession]].&lt;br /&gt;
{| style=&amp;quot;text-align:Center; width:100%; background:#EDE2C5&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width:15px; background:#D2BFA3&amp;quot;| Portrait&lt;br /&gt;
! style=&amp;quot;width:105px; background:#D2BFA3&amp;quot;| Arms&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Birth&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Marriages&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Death&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Claim&lt;br /&gt;
|-&lt;br /&gt;
| '''Hereward''' &amp;lt;br&amp;gt; 1262 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; Present&lt;br /&gt;
| [[File:.png|150px]]&lt;br /&gt;
| [[File:KingdomofReinarCOA.png|200px]]&lt;br /&gt;
| PUT DATE HERE &amp;lt;br&amp;gt; Kronstadt&lt;br /&gt;
----&lt;br /&gt;
Son of [[William I, King of Reinar|William I]] and Isabella, Queen Consort of Reinar&lt;br /&gt;
| Unmarried&lt;br /&gt;
| Alive&lt;br /&gt;
| Son of [[William I, King of Reinar|William I]]&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=File:HenryIofReinar.png&amp;diff=7815</id>
		<title>File:HenryIofReinar.png</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=File:HenryIofReinar.png&amp;diff=7815"/>
		<updated>2025-08-10T23:07:59Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=King_of_Reinar&amp;diff=7814</id>
		<title>King of Reinar</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=King_of_Reinar&amp;diff=7814"/>
		<updated>2025-08-10T22:39:24Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: /* House of Altorenne (1191-present) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{| style=&amp;quot;float:right; margin-left:10px; width:300px; border:1px solid #aaa; border-collapse:collapse; background:#EDE2C5;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; span style=&amp;quot;text-align:center; font-size:Large;&amp;quot; | '''King of Reinar'''&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:KingdomofReinarCOA.png|300px|center]]&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Royal Coat of Arms&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#b88c8c; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | '''Details'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Style&lt;br /&gt;
| His Majesty&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | First monarch&lt;br /&gt;
| [[John I, King of Reinar|John I]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Current monarch&lt;br /&gt;
| [[Henry II, King of Reinar|Henry II]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Heir presumptive&lt;br /&gt;
| Prince Edmund of Reinar&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Formation&lt;br /&gt;
| 1191&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Residence&lt;br /&gt;
| Kronstadt&lt;br /&gt;
|}&lt;br /&gt;
The '''King of Reinar''' is the ruler of the [[Kingdom of Reinar]]. The hereditary royal title and office was proclaimed in 1191 by [[John I, King of Reinar]], a member of the [[House of Altorenne]], and has been continually held by him and his heirs till the present day.&lt;br /&gt;
&lt;br /&gt;
== Succession ==&lt;br /&gt;
The Kingdom of Reinar is inherited by the successors of King Sigismund I through agnatic primogeniture. It is thus the right of the firstborn son and heir of the previous King  to ascend the throne, in preference to younger sons, daughters and elder sons of illegitimate nature. The son of an elder brother who has since been deceased would still inherit the land of his grandfather before that of his Uncles or cousins. In the absence of sons or brothers of the monarch, the succession may pass down the line of the monarch's uncles and his progeny. With either the death or abdication of an incumbent monarch, his heir, the Crown Prince of Reinar and the first in line of succession, is then legally considered to be the sovereign until his own passing or even their own abdication if it comes to it. A year after the funeral or abdication of the previous monarch, the coronation of the current sovereign would follow, legitimately securing him as the King of Reinar.&lt;br /&gt;
&lt;br /&gt;
The eldest legitimate son and heir of His Majesty, the King is referred to as the Prince of Tournelles. The Prince of Tournelles cannot be displaced in the line of succession by either births or deaths. With the death of the Prince of Tournelles, if his father the King is still alive, the title and all subsequent titles associated with the heir apparent to the throne would pass to his firstborn legitimate son. In the case of elder illegitimate children who have thus been legitimized by the monarch, their legitimization does grant them a place in the line of succession although due to them previously being considered bastards ranks them after all trueborn children of the monarch.&lt;br /&gt;
&lt;br /&gt;
In the case of the successor to the throne ascending to his rightful succession before he is of age, a regency council shall be formed with the head of the council, usually one of the young King’s paternal uncle’s, being declared Lord Protector of the Realm until the boy king comes of age on his 16th birthday.&lt;br /&gt;
&lt;br /&gt;
== House of Altorenne (1191-present) ==&lt;br /&gt;
''Main Article: [[House of Altorenne]]''&lt;br /&gt;
{| style=&amp;quot;text-align:Center; width:100%; background:#EDE2C5&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width:15px; background:#D2BFA3&amp;quot;| Portrait&lt;br /&gt;
! style=&amp;quot;width:105px; background:#D2BFA3&amp;quot;| Arms&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Birth&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Marriages&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Death&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Claim&lt;br /&gt;
|-&lt;br /&gt;
| '''[[John I]]''' &amp;lt;br&amp;gt; '''John the Great''' &amp;lt;br&amp;gt; 1191 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; 1199 &amp;lt;br&amp;gt; ''(8 years)''&lt;br /&gt;
| [[File:JohnIofReinar.png|150px]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|[[File:KingdomofReinarCOA.png|200px]] &amp;lt;/span&amp;gt;&lt;br /&gt;
| 1168&lt;br /&gt;
----&lt;br /&gt;
Unknown parentage&lt;br /&gt;
| Wilhelmina Ernestine, Queen-Consort of Reinar &amp;lt;br&amp;gt; 2 children&lt;br /&gt;
| 1199 &amp;lt;br&amp;gt; Aged 31&lt;br /&gt;
| Founder of the Kingdom of Reinar&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Henry I]]''' &amp;lt;br&amp;gt; 1199 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; 1248 &amp;lt;br&amp;gt; ''(49 years)''&lt;br /&gt;
| [[File:.png|150px]]&lt;br /&gt;
| 1187&lt;br /&gt;
----&lt;br /&gt;
Son of [[John I, King of Reinar|John I]] and Wilhelmina Ernestine, Queen-Consort of Reinar &lt;br /&gt;
| Louise Este, Queen-Consort of Reinar &amp;lt;br&amp;gt; 1 child&lt;br /&gt;
| 1248 &amp;lt;br&amp;gt; Aged 61&lt;br /&gt;
| Son of [[John I, King of Reinar|John I]]&lt;br /&gt;
----&lt;br /&gt;
Agnatic primogeniture&lt;br /&gt;
|-&lt;br /&gt;
| '''[[William I]]''' &amp;lt;br&amp;gt; 1248 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; 1262 &amp;lt;br&amp;gt; ''(13 years)''&lt;br /&gt;
| [[File:.png|150px]]&lt;br /&gt;
| 1214&lt;br /&gt;
----&lt;br /&gt;
Son of [[Henry I, King of Reinar|Henry I]] and Louise Este, Queen-Consort of Reinar &lt;br /&gt;
| Isabella, Queen Consort of Reinar &amp;lt;br&amp;gt; 4 children&lt;br /&gt;
| 1262 &amp;lt;br&amp;gt; Aged 34&lt;br /&gt;
| Son of [[Henry I, King of Reinar|Henry I]]&lt;br /&gt;
----&lt;br /&gt;
Agnatic primogeniture&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Henry II]]''' &amp;lt;br&amp;gt; 1262 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; Present&lt;br /&gt;
| [[File:.png|150px]]&lt;br /&gt;
| 1232 &amp;lt;br&amp;gt; Kronstadt&lt;br /&gt;
----&lt;br /&gt;
Son of [[William I, King of Reinar|William I]] and Isabella, Queen Consort of Reinar&lt;br /&gt;
| Alexandrine van Hesper &amp;lt;br&amp;gt; no children&lt;br /&gt;
| Alive&lt;br /&gt;
| Son of [[William I, King of Reinar|William I]]&lt;br /&gt;
----&lt;br /&gt;
Agnatic primogeniture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disputed claimant===&lt;br /&gt;
Upon [[William I, King of Reinar|William I's]] untimely death he was succeeded by his eldest son, [[Henry II, King of Reinar|Henry II]]. '''Hereward''' declared himself the King of Reinar following his father's death, believing that his elder brother was incompetent in ruling the Kingdom, with support from members of the northern Reinarian nobility. This led to the outbreak of the [[Reinarian War of Succession]].&lt;br /&gt;
{| style=&amp;quot;text-align:Center; width:100%; background:#EDE2C5&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width:15px; background:#D2BFA3&amp;quot;| Portrait&lt;br /&gt;
! style=&amp;quot;width:105px; background:#D2BFA3&amp;quot;| Arms&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Birth&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Marriages&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Death&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Claim&lt;br /&gt;
|-&lt;br /&gt;
| '''Hereward''' &amp;lt;br&amp;gt; 1262 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; Present&lt;br /&gt;
| [[File:.png|150px]]&lt;br /&gt;
| [[File:KingdomofReinarCOA.png|200px]]&lt;br /&gt;
| PUT DATE HERE &amp;lt;br&amp;gt; Kronstadt&lt;br /&gt;
----&lt;br /&gt;
Son of [[William I, King of Reinar|William I]] and Isabella, Queen Consort of Reinar&lt;br /&gt;
| Unmarried&lt;br /&gt;
| Alive&lt;br /&gt;
| Son of [[William I, King of Reinar|William I]]&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=File:JohnIofReinar.png&amp;diff=7813</id>
		<title>File:JohnIofReinar.png</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=File:JohnIofReinar.png&amp;diff=7813"/>
		<updated>2025-08-10T22:38:50Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=King_of_Reinar&amp;diff=7812</id>
		<title>King of Reinar</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=King_of_Reinar&amp;diff=7812"/>
		<updated>2025-08-10T11:19:41Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{| style=&amp;quot;float:right; margin-left:10px; width:300px; border:1px solid #aaa; border-collapse:collapse; background:#EDE2C5;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; span style=&amp;quot;text-align:center; font-size:Large;&amp;quot; | '''King of Reinar'''&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:KingdomofReinarCOA.png|300px|center]]&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Royal Coat of Arms&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#b88c8c; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | '''Details'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Style&lt;br /&gt;
| His Majesty&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | First monarch&lt;br /&gt;
| [[John I, King of Reinar|John I]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Current monarch&lt;br /&gt;
| [[Henry II, King of Reinar|Henry II]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Heir presumptive&lt;br /&gt;
| Prince Edmund of Reinar&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Formation&lt;br /&gt;
| 1191&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Residence&lt;br /&gt;
| Kronstadt&lt;br /&gt;
|}&lt;br /&gt;
The '''King of Reinar''' is the ruler of the [[Kingdom of Reinar]]. The hereditary royal title and office was proclaimed in 1191 by [[John I, King of Reinar]], a member of the [[House of Altorenne]], and has been continually held by him and his heirs till the present day.&lt;br /&gt;
&lt;br /&gt;
== Succession ==&lt;br /&gt;
The Kingdom of Reinar is inherited by the successors of King Sigismund I through agnatic primogeniture. It is thus the right of the firstborn son and heir of the previous King  to ascend the throne, in preference to younger sons, daughters and elder sons of illegitimate nature. The son of an elder brother who has since been deceased would still inherit the land of his grandfather before that of his Uncles or cousins. In the absence of sons or brothers of the monarch, the succession may pass down the line of the monarch's uncles and his progeny. With either the death or abdication of an incumbent monarch, his heir, the Crown Prince of Reinar and the first in line of succession, is then legally considered to be the sovereign until his own passing or even their own abdication if it comes to it. A year after the funeral or abdication of the previous monarch, the coronation of the current sovereign would follow, legitimately securing him as the King of Reinar.&lt;br /&gt;
&lt;br /&gt;
The eldest legitimate son and heir of His Majesty, the King is referred to as the Prince of Tournelles. The Prince of Tournelles cannot be displaced in the line of succession by either births or deaths. With the death of the Prince of Tournelles, if his father the King is still alive, the title and all subsequent titles associated with the heir apparent to the throne would pass to his firstborn legitimate son. In the case of elder illegitimate children who have thus been legitimized by the monarch, their legitimization does grant them a place in the line of succession although due to them previously being considered bastards ranks them after all trueborn children of the monarch.&lt;br /&gt;
&lt;br /&gt;
In the case of the successor to the throne ascending to his rightful succession before he is of age, a regency council shall be formed with the head of the council, usually one of the young King’s paternal uncle’s, being declared Lord Protector of the Realm until the boy king comes of age on his 16th birthday.&lt;br /&gt;
&lt;br /&gt;
== House of Altorenne (1191-present) ==&lt;br /&gt;
''Main Article: [[House of Altorenne]]''&lt;br /&gt;
{| style=&amp;quot;text-align:Center; width:100%; background:#EDE2C5&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width:15px; background:#D2BFA3&amp;quot;| Portrait&lt;br /&gt;
! style=&amp;quot;width:105px; background:#D2BFA3&amp;quot;| Arms&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Birth&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Marriages&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Death&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Claim&lt;br /&gt;
|-&lt;br /&gt;
| '''[[John I]]''' &amp;lt;br&amp;gt; '''John the Great''' &amp;lt;br&amp;gt; 1191 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; 1199 &amp;lt;br&amp;gt; ''(8 years)''&lt;br /&gt;
| [[File:.png|150px]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|[[File:KingdomofReinarCOA.png|200px]] &amp;lt;/span&amp;gt;&lt;br /&gt;
| 1168&lt;br /&gt;
----&lt;br /&gt;
Unknown parentage&lt;br /&gt;
| Wilhelmina Ernestine, Queen-Consort of Reinar &amp;lt;br&amp;gt; 2 children&lt;br /&gt;
| 1199 &amp;lt;br&amp;gt; Aged 31&lt;br /&gt;
| Founder of the Kingdom of Reinar&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Henry I]]''' &amp;lt;br&amp;gt; 1199 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; 1248 &amp;lt;br&amp;gt; ''(49 years)''&lt;br /&gt;
| [[File:.png|150px]]&lt;br /&gt;
| 1187&lt;br /&gt;
----&lt;br /&gt;
Son of [[John I, King of Reinar|John I]] and Wilhelmina Ernestine, Queen-Consort of Reinar &lt;br /&gt;
| Louise Este, Queen-Consort of Reinar &amp;lt;br&amp;gt; 1 child&lt;br /&gt;
| 1248 &amp;lt;br&amp;gt; Aged 61&lt;br /&gt;
| Son of [[John I, King of Reinar|John I]]&lt;br /&gt;
----&lt;br /&gt;
Agnatic primogeniture&lt;br /&gt;
|-&lt;br /&gt;
| '''[[William I]]''' &amp;lt;br&amp;gt; 1248 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; 1262 &amp;lt;br&amp;gt; ''(13 years)''&lt;br /&gt;
| [[File:.png|150px]]&lt;br /&gt;
| 1214&lt;br /&gt;
----&lt;br /&gt;
Son of [[Henry I, King of Reinar|Henry I]] and Louise Este, Queen-Consort of Reinar &lt;br /&gt;
| Isabella, Queen Consort of Reinar &amp;lt;br&amp;gt; 4 children&lt;br /&gt;
| 1262 &amp;lt;br&amp;gt; Aged 34&lt;br /&gt;
| Son of [[Henry I, King of Reinar|Henry I]]&lt;br /&gt;
----&lt;br /&gt;
Agnatic primogeniture&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Henry II]]''' &amp;lt;br&amp;gt; 1262 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; Present&lt;br /&gt;
| [[File:.png|150px]]&lt;br /&gt;
| 1232 &amp;lt;br&amp;gt; Kronstadt&lt;br /&gt;
----&lt;br /&gt;
Son of [[William I, King of Reinar|William I]] and Isabella, Queen Consort of Reinar&lt;br /&gt;
| Alexandrine van Hesper &amp;lt;br&amp;gt; no children&lt;br /&gt;
| Alive&lt;br /&gt;
| Son of [[William I, King of Reinar|William I]]&lt;br /&gt;
----&lt;br /&gt;
Agnatic primogeniture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disputed claimant===&lt;br /&gt;
Upon [[William I, King of Reinar|William I's]] untimely death he was succeeded by his eldest son, [[Henry II, King of Reinar|Henry II]]. '''Hereward''' declared himself the King of Reinar following his father's death, believing that his elder brother was incompetent in ruling the Kingdom, with support from members of the northern Reinarian nobility. This led to the outbreak of the [[Reinarian War of Succession]].&lt;br /&gt;
{| style=&amp;quot;text-align:Center; width:100%; background:#EDE2C5&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width:15px; background:#D2BFA3&amp;quot;| Portrait&lt;br /&gt;
! style=&amp;quot;width:105px; background:#D2BFA3&amp;quot;| Arms&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Birth&lt;br /&gt;
! style=&amp;quot;width:20%; background:#D2BFA3&amp;quot;| Marriages&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Death&lt;br /&gt;
! style=&amp;quot;width:15%; background:#D2BFA3&amp;quot;| Claim&lt;br /&gt;
|-&lt;br /&gt;
| '''Hereward''' &amp;lt;br&amp;gt; 1262 &amp;lt;br&amp;gt; - &amp;lt;br&amp;gt; Present&lt;br /&gt;
| [[File:.png|150px]]&lt;br /&gt;
| [[File:KingdomofReinarCOA.png|200px]]&lt;br /&gt;
| PUT DATE HERE &amp;lt;br&amp;gt; Kronstadt&lt;br /&gt;
----&lt;br /&gt;
Son of [[William I, King of Reinar|William I]] and Isabella, Queen Consort of Reinar&lt;br /&gt;
| Unmarried&lt;br /&gt;
| Alive&lt;br /&gt;
| Son of [[William I, King of Reinar|William I]]&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Brown_Bear&amp;diff=7783</id>
		<title>Brown Bear</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Brown_Bear&amp;diff=7783"/>
		<updated>2025-08-07T20:36:19Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Past Map}}&lt;br /&gt;
{{Bestiary&lt;br /&gt;
|Image = BrownBear.png&lt;br /&gt;
|Class = Magical Creature&lt;br /&gt;
|Rarity = Uncommon&lt;br /&gt;
|Size = Medium&lt;br /&gt;
|HP = 15&lt;br /&gt;
|STR = 12&lt;br /&gt;
|DEF = 10&lt;br /&gt;
|AGI = 8&lt;br /&gt;
|INT = 4&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Eden Brown Bears are a species of bear found in the northern forests of Eden. They are said to lack intelligence and only attack based on instinct and instinct alone, but they make up for their incredible strength and endurance, making them essentially tanks.&lt;br /&gt;
&lt;br /&gt;
These bears are omnivores, but seem to prefer meat over berries, fruits and etc. They usually hunt smaller animals than them, such as wolves, cows, chickens, foxes and anything else that they can get their claws on.&lt;br /&gt;
&lt;br /&gt;
== Behaviour ==&lt;br /&gt;
Eden Wild Bears are highly hostile to other animals and people, so it is advised to avoid these animals. They usually rest during the periods between mid day to evening and night to morning. These bears usually are awake and hunting during the times they are not sleeping. They also are said to take over people's sheds, storages and anything similar, making them their new nests.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Within the untamed depths of Eden, the Brown Bear roams with a presence that commands respect. This formidable creature possesses a set of distinct abilities that make it a force to be reckoned with. Its razor-sharp claws unleash a devastating Claw Slash, tearing through foes with primal fury. With a bone-crushing Bite, it seizes its prey, inflicting significant damage with a relentless grip. Exhibiting both agility and power, the Brown Bear employs its Rush maneuver, swiftly charging towards its target to close the distance. Those caught off guard may find themselves toppled and stunned, vulnerable to the bear's subsequent assault. Facing the Eden Brown Bear requires not only courage but also strategic acumen, for its varied abilities make it an apex predator within the untamed wilderness.&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
&lt;br /&gt;
*'''Bones'''&lt;br /&gt;
::Just some sturdy bones.&lt;br /&gt;
&lt;br /&gt;
*'''Brown Bear Fur'''&lt;br /&gt;
::It can be used to craft warm jackets.&lt;br /&gt;
&lt;br /&gt;
*'''Bear Fang'''&lt;br /&gt;
::A rare ornament that sells for a medium value.&lt;br /&gt;
&lt;br /&gt;
*'''Brown Bear Cub'''&lt;br /&gt;
::A bear cub was found near the bear's corpse, it can be trained to become your pet and companion, or sold away for its fur.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Archive 1.0]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Brainberry_-_1.0_Version&amp;diff=7782</id>
		<title>Brainberry - 1.0 Version</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Brainberry_-_1.0_Version&amp;diff=7782"/>
		<updated>2025-08-07T20:35:35Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Past Map}}&lt;br /&gt;
&lt;br /&gt;
{{Botany&lt;br /&gt;
|Image = BrainBerry.jpg&lt;br /&gt;
|BotName = Bacca Cerebrum&lt;br /&gt;
|Nickname = Brainberry&lt;br /&gt;
|Category = Berry&lt;br /&gt;
|Rarity = Common&lt;br /&gt;
|Class = Indigenous&lt;br /&gt;
|Fruition = Starfall&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Brainberry, scientifically known as Bacca Cerebrum, is a potentially dangerous berry for users to eat because of the chance of hallucinations. These hallucinations can be potentially dangerous as the user will lose their sense of time and space and their physical body could be impacted as they’re going through their visions because of that. However, these berries can have a sort of prophetic effect on the user and could allow them to see a short distance into the future, either their own future or a vague, common vision, depending on the location, time, and the person eating the berry. Whenever this berry is eaten, the person eating it will have little to no control over their hallucinations, except how they respond to them.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A white pearl-like berry evokes powerful hallucinations that can leave a profound impact on the user’s mind. Due to the plant not having seeds, it’s not possible to be domesticated. These faintly glowing translucent pearl-like berries have a waxy and squishy kind of texture. When unripe, the brainberry is tart with a hint of sweetness; though the older the berry gets, the tarter the taste becomes. The berry is rumored to be perfectly ripe when it causes the user to pucker and shrivel up from the overwhelming sour taste. It has no noticeable smell, due to its waxy outer coating; though smells deceptively sweet when squished into juices.&lt;br /&gt;
&lt;br /&gt;
The berry grows on a small shrub that never grows taller than two feet, the foliage appears to be like many other plants with its green and oval-shaped leaves. Unlike other berries, there are no seeds to be found in the berry or the roots. It is unknown how to grow and domesticate a brainberry bush. It likes to grow horizontally, growing wider and wider instead of taller.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
When consumed in greater quantities, it can cause severe memory loss.&lt;br /&gt;
*'''Brainberry'''&lt;br /&gt;
:: The chief ingredient in the brainberry plant. These cannot be made into any potions and must be eaten as they are.&lt;br /&gt;
&lt;br /&gt;
''[The hallucinations that occur when eating a brainberry MUST be overseen by a gamemaster to have a strong effect, otherwise, the vision will be vague, unclear, and will have little impact on the character.]''&lt;br /&gt;
----&lt;br /&gt;
[[Category:Botany]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Archive 1.0]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=7781</id>
		<title>Botany Old</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Botany_Old&amp;diff=7781"/>
		<updated>2025-08-07T20:35:06Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Past Map}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Plants Slim.jpeg|frameless|upright=2.60|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
''The Botany compendium summarizes most species of plants on Eseron, in Eden. As such, some flora may be easy to find, while others are much rarer; and can even be deadly to harvest.''&lt;br /&gt;
&lt;br /&gt;
''Some flora may be indigenous to Eden and are quite natural; however, some plants are magical, leaking in from connected realms.''&lt;br /&gt;
&lt;br /&gt;
''&amp;gt;&amp;gt; Please keep in mind that flora marked with '''*''' are '''not''' considered valid lore references for whitelist applications. &amp;lt;&amp;lt;''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
''There are many plants in the land of Eden and beyond. Thus, they are categorized by the following rarities and the chances of running into them.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin:auto;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Common&lt;br /&gt;
! Uncommon&lt;br /&gt;
! Rare&lt;br /&gt;
! Epic&lt;br /&gt;
! Legendary&lt;br /&gt;
|-&lt;br /&gt;
| 20%&lt;br /&gt;
| 10%&lt;br /&gt;
| 4%&lt;br /&gt;
| 2%&lt;br /&gt;
| 1%&lt;br /&gt;
|-&lt;br /&gt;
| 1/5&lt;br /&gt;
| 1/10&lt;br /&gt;
| 1/25&lt;br /&gt;
| 1/50&lt;br /&gt;
| 1/100&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Container&lt;br /&gt;
|&lt;br /&gt;
|Fill =&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Aquatic Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Sea Fan]] · [[Water Lily]] · [[Witch Weed]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Berry &amp;amp; Bush Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Aracberry]] · [[Blimberry]] · [[Brainberry]] · [[Firefruit]] · *[[Glowberry]] · [[Stoneberry]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Flower Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Laven'dar]] · [[Sunflower]] · [[Sun Lotus]] · [[Sunpetal Daisy]] · [[Hellsbloom]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Container&lt;br /&gt;
|&lt;br /&gt;
|Fill =&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Fungi Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Crimson Spores]] · *[[Common Mushroom]] · [[Fey Cap]] · [[Red Mushroom]] · [[Warped Spores]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = Herb &amp;amp; Grass Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Desc = Bound by land nor sea, these creatures can travel across both realms of terrain on Eseron. Amphibians can breathe air and water, though they spend most of their young life developing in water.&lt;br /&gt;
|Fill = [[Crimson Weed]] · [[Iceleaf]] · [[Maker's Hymn]] · [[Sapphire Sali]] · [[Titan's Hair]] · [[Warped Weed]] · [[Waterwisp]] ·  [[Winged Lotus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Botany&lt;br /&gt;
|Name = *Tree Flora&lt;br /&gt;
|HeaderColor = #63997d&lt;br /&gt;
|Fill = [[Birch]] · [[Mangrove]] · [[Oak]] · [[Palm Tree]] · [[Spruce]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Archive 1.0]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Blimberry&amp;diff=7780</id>
		<title>Blimberry</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Blimberry&amp;diff=7780"/>
		<updated>2025-08-07T20:34:38Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Past Map}}&lt;br /&gt;
{{Botany&lt;br /&gt;
|Image = BlimBerry.jpg&lt;br /&gt;
|BotName = Bacca Cannaba&lt;br /&gt;
|Nickname = Blimberry&lt;br /&gt;
|Category = Berry&lt;br /&gt;
|Rarity = Common&lt;br /&gt;
|Class = Indigenous&lt;br /&gt;
|Fruition = Firsteed - Highsun&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Blimberries, scientifically known as Bacca Cannaba, are known for their many vitamins and essential substances, leading to a renowned medicinal effect. They are quite common in the central lands of Eden and are often used in clinics throughout the continent.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A small berry of purple hue. It has the size of a blueberry, tasting very bitter and sour. Blimberries can commonly be found in the central areas of Eden, including those just outside Mapledale, the Heartlands of Hadriana, and certain small areas of the Glade of Dragons closest to the Spine of Eden. &lt;br /&gt;
&lt;br /&gt;
They can be found all year round and don't have a particular blooming season, and they can even occasionally be found in large numbers. Blimberries are found in bushes and small shrubbery. They're well-liked by the local wildlife but not so much by travelers. &lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
When made into a salve or a potion, they can provide basic healing and boost immunity due to the nutrients in the berries and the juice that can be made with them. Because of this, berries are widely used all over Eden as healing items to treat minor ailments and injuries.&lt;br /&gt;
&lt;br /&gt;
*'''Blimberries'''&lt;br /&gt;
:: The berries can be made into a salve or a potion and crushed into juice for a similar effect.&lt;br /&gt;
&lt;br /&gt;
*'''Seeds'''&lt;br /&gt;
:: Mainly used to replant blimberries, but is also a good distraction to chew on like [[Sunflower]] seeds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Archive 1.0]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Blimberry&amp;diff=7779</id>
		<title>Blimberry</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Blimberry&amp;diff=7779"/>
		<updated>2025-08-07T20:34:26Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Past map}}&lt;br /&gt;
&lt;br /&gt;
{{Botany&lt;br /&gt;
|Image = BlimBerry.jpg&lt;br /&gt;
|BotName = Bacca Cannaba&lt;br /&gt;
|Nickname = Blimberry&lt;br /&gt;
|Category = Berry&lt;br /&gt;
|Rarity = Common&lt;br /&gt;
|Class = Indigenous&lt;br /&gt;
|Fruition = Firsteed - Highsun&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Blimberries, scientifically known as Bacca Cannaba, are known for their many vitamins and essential substances, leading to a renowned medicinal effect. They are quite common in the central lands of Eden and are often used in clinics throughout the continent.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A small berry of purple hue. It has the size of a blueberry, tasting very bitter and sour. Blimberries can commonly be found in the central areas of Eden, including those just outside Mapledale, the Heartlands of Hadriana, and certain small areas of the Glade of Dragons closest to the Spine of Eden. &lt;br /&gt;
&lt;br /&gt;
They can be found all year round and don't have a particular blooming season, and they can even occasionally be found in large numbers. Blimberries are found in bushes and small shrubbery. They're well-liked by the local wildlife but not so much by travelers. &lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
When made into a salve or a potion, they can provide basic healing and boost immunity due to the nutrients in the berries and the juice that can be made with them. Because of this, berries are widely used all over Eden as healing items to treat minor ailments and injuries.&lt;br /&gt;
&lt;br /&gt;
*'''Blimberries'''&lt;br /&gt;
:: The berries can be made into a salve or a potion and crushed into juice for a similar effect.&lt;br /&gt;
&lt;br /&gt;
*'''Seeds'''&lt;br /&gt;
:: Mainly used to replant blimberries, but is also a good distraction to chew on like [[Sunflower]] seeds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Archive 1.0]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Black_Bear&amp;diff=7778</id>
		<title>Black Bear</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Black_Bear&amp;diff=7778"/>
		<updated>2025-08-07T20:33:55Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Past Map}}&lt;br /&gt;
{{Bestiary&lt;br /&gt;
|Image = BlackBear.png&lt;br /&gt;
|Class = Mammalian Creature&lt;br /&gt;
|Rarity = Uncommon&lt;br /&gt;
|Size = Medium&lt;br /&gt;
|HP = 12&lt;br /&gt;
|STR = 8&lt;br /&gt;
|DEF = 4&lt;br /&gt;
|AGI = 8&lt;br /&gt;
|INT = 6&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
The Eden Black Bear is one of the main three bear species in Eden.&lt;br /&gt;
&lt;br /&gt;
The Black Bear is the most agile of the three bear species and also has some limited intelligence, meaning it is not malicious and will not attack once it has seen you.&lt;br /&gt;
&lt;br /&gt;
The black bear, as it's name suggests, has a black-purplish fur, with a bit smaller figure than the brown bear and polar bear, but still tall enough to be a medium sized creature.&lt;br /&gt;
&lt;br /&gt;
== Behaviour ==&lt;br /&gt;
The Black bears are not hostile to people at first sight, but will turn defensive if you come too close to them, especially if they have a cub.&lt;br /&gt;
&lt;br /&gt;
The bear usually hunts fish and eats berries, while sleeping in caves, far from civilizations.&lt;br /&gt;
&lt;br /&gt;
They also have a fierce will to keep their children safe, and will put their lives on the line to save these cubs when threatened.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
The Eden Black Bear, a fearsome denizen of the wild, possesses formidable abilities that instil both respect and trepidation. With its mighty Claw Slash, the bear inflicts wounds upon its foes, its claws tearing through flesh with calculated precision. A display of primal power, the bear's Bite unleashes a violent assault, its jaws clamping down with relentless strength. Facing this formidable creature in the untamed depths of Eden requires resilience and strategic prowess, for its devastating claw strikes and bone-crushing bite make it a force to be reckoned with. Especially when it has its young with it, as The Eden Black Bear becomes stronger when defending its cubs, even more so when attacked multiple times.&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
*'''Bones'''&lt;br /&gt;
::Just some sturdy bones.&lt;br /&gt;
&lt;br /&gt;
*'''Black Bear Fur'''&lt;br /&gt;
::It can be used to craft warm jackets.&lt;br /&gt;
&lt;br /&gt;
*'''Bear Fang'''&lt;br /&gt;
::A rare ornament that sells for a medium value.&lt;br /&gt;
&lt;br /&gt;
*'''Black Bear Cub'''&lt;br /&gt;
::A bear cub was found near the bear's corpse, it can be trained to become your pet and companion or sold away for its fur.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Archive 1.0]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Birch&amp;diff=7537</id>
		<title>Birch</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Birch&amp;diff=7537"/>
		<updated>2025-08-07T17:14:33Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Past Map}}&lt;br /&gt;
{{Botany&lt;br /&gt;
|Image = Missing.png&lt;br /&gt;
|BotName = Pulchritudo Bratus&lt;br /&gt;
|Nickname = Birch Tree&lt;br /&gt;
|Category = Tree&lt;br /&gt;
|Rarity = Common&lt;br /&gt;
|Class = Indigenous&lt;br /&gt;
|Fruition = Highsun - Eden's Rest&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
The beautiful birch tree, also known as the Pulchritudo Bratus by the great botanists, is a type of tree that grows in the temperate biome in forests, on plains and on hills.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The birch tree is a beautiful, white tree. The tree itself is found on plains, but there are also a lot of birch forests on Eden. Birch trees don't usually grow really tall, and tend to stay smaller than the average tree. The tree can also be found on hilled landscapes. The inner core of the wood of this tree is a light shade of gold, with the outer edge of the wood being white. The tree and wood itself is a bit weaker than oak wood, but it's way more beautiful. The treetop is covered with dark green leaves. The leaves almost have a triangular shape.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
*'''Wood'''&lt;br /&gt;
::The wood of the birch tree is not as strong, and therefore not ideal for building. It is used in buildings though for decorative measures as this wood is wanted in many houses to give it more open feeling.&lt;br /&gt;
&lt;br /&gt;
*'''Roots'''&lt;br /&gt;
::The roots of this tree can be used to heal various animals. It can heal sicknesses that are only found on animals. Strangly enough, it doesn't work on the diseases that are found with people.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Archive 1.0]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Bestiary&amp;diff=7534</id>
		<title>Bestiary</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Bestiary&amp;diff=7534"/>
		<updated>2025-08-07T17:14:19Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Past Map}}&lt;br /&gt;
[[File:Beasts_Slim.jpeg|frameless|upright=2.60|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
''The Bestiary summarizes most beasts and creatures in Eseron and the other realms. As such, some creatures may resemble the common beings of Eseron, while others may appear like horrors in the eyes of most races.''&lt;br /&gt;
&lt;br /&gt;
''&amp;gt;&amp;gt; Please note that: &amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt; Animals marked with '''*''' are '''not''' considered valid lore references for whitelist applications. &amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt; Animals marked with '''◇''' are macro categories &amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt; Animals marked with '''❀''' are tiny critters&amp;lt;&amp;lt;''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
''There are many creatures in the land of Eden and beyond, and are thus categorized by the following sizes.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin:auto;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Tiny&lt;br /&gt;
! Small&lt;br /&gt;
! Medium&lt;br /&gt;
! Large&lt;br /&gt;
! Huge&lt;br /&gt;
! Gargantuan&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 30 cm&lt;br /&gt;
| 30 - 120 cm&lt;br /&gt;
| 120 - 220 cm&lt;br /&gt;
| 220 - 600 cm&lt;br /&gt;
| 600 - 1200 cm&lt;br /&gt;
| &amp;gt; 1200 cm&lt;br /&gt;
|-&lt;br /&gt;
| 4&amp;quot; - 12&amp;quot;&lt;br /&gt;
| 12&amp;quot; - 3'1''&lt;br /&gt;
| 3'1&amp;quot; - 7'2&amp;quot;&lt;br /&gt;
| 7'2&amp;quot; - 19'8&amp;quot;&lt;br /&gt;
| 19'8&amp;quot; - 39'4&amp;quot;&lt;br /&gt;
| &amp;gt; 39'4&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center; width: 70%; margin:auto;&amp;quot;&lt;br /&gt;
|+ ''These creatures also have a rarity, that indicates how likely you are to encounter them''&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Common&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:green&amp;quot;| Uncommon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:teal&amp;quot;| Rare&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:purple&amp;quot;| Epic&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:olive&amp;quot;| Legendary&lt;br /&gt;
|-&lt;br /&gt;
| A common creature.&lt;br /&gt;
| You can find this only as a random encounter.&lt;br /&gt;
| You can find this randomly only if you are (un)lucky otherwise you have to look for them.&lt;br /&gt;
| Very few exemplars exist and their presence is close to legend, but they're still known from written stories or documentation.&lt;br /&gt;
| It's believed extinct and people in Eden even have a doubt they exist.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[File:Header1.png|center|frameless|565x565px]].{{Container&lt;br /&gt;
|&lt;br /&gt;
|Fill =&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Amphibic&lt;br /&gt;
|HeaderColor = #2eb54f&lt;br /&gt;
|Desc = Bound by land nor sea, these creatures can travel across both realms of terrain on Eseron. Amphibians can breathe air and water, though they spend most of their young life developing in water.&lt;br /&gt;
|Fill = &amp;lt;div style=&amp;quot;column-count:2&amp;quot;&amp;gt;[[Common_Frog|Frogs]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Aquatic&lt;br /&gt;
|HeaderColor = #10ab36&lt;br /&gt;
|Desc = Creatures of the seas, a final frontier in the depths of the ocean blue, lie dormant until disturbed. Some reside closer to the shores of mere mortals, while some wait for a passing ship to sail into their trap. &lt;br /&gt;
|Fill = &amp;lt;div style=&amp;quot;column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
:[[Fishes|◇Fishes]]&lt;br /&gt;
:[[Sea Serpent]]&lt;br /&gt;
:[[Squids]]*&lt;br /&gt;
:[[Siren]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Avian&lt;br /&gt;
|HeaderColor = #0e962f&lt;br /&gt;
|Desc = Limited by the sky, these feathered friends (or fiends) can take off at a mere moment's notice. Hunters, or possible companions, an avian is equipped with the tools to survive among the sky and the land.&lt;br /&gt;
|Fill = &amp;lt;div style=&amp;quot;column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
:[[Common Birds|Common Birds]]* &lt;br /&gt;
:[[Tropical Birds|Tropical Birds]]*&lt;br /&gt;
:[[Bats|Bats]]&lt;br /&gt;
:[[Owls|Owls]]&lt;br /&gt;
:[[Chicken]]*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Draconic&lt;br /&gt;
|HeaderColor = #0c8029&lt;br /&gt;
|Desc = The legendary creatures known as dragons come in various shapes and sizes. Most dragons can easily be categorized as variants of the classical dragon, and while those are the most commonly known depictions of dragons in Eden. Scholars have found out that the offspring of Dragons have a few more branches of creatures such as Wyrms and Demidragon types.&lt;br /&gt;
|Fill = &amp;lt;div style=&amp;quot;column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
:[[Dragons|Dragons]]&lt;br /&gt;
:[[Demidragon]]&lt;br /&gt;
:[[Wyrms]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Arcane&lt;br /&gt;
|HeaderColor = #0a6b22&lt;br /&gt;
|Desc = The only &amp;quot;magical&amp;quot; creature that can sustain itself without a tear nearby. Arcane creatures live within Eseron using the little magic the realm itself has. However, Arcane creatures are arguably the most rare to come by. &lt;br /&gt;
|Fill = &amp;lt;div style=&amp;quot;column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
:[[The Thing in the Woods]]&lt;br /&gt;
:[[Usebilein|Unicorn]]&lt;br /&gt;
:[[Pegasus]]&lt;br /&gt;
:[[Gimeek]]&lt;br /&gt;
:[[Dryads]]&lt;br /&gt;
:[[Nymph]]&lt;br /&gt;
:[[Giant Rat]]&lt;br /&gt;
:[[Pixie]]&lt;br /&gt;
:[[Wisp]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Humanoid&lt;br /&gt;
|HeaderColor = #08551b&lt;br /&gt;
|Desc = Humanoid creatures are such that they resemble the main races in their shape. Though some may have more than four appendages, there may be little to differentiate them from humans or elves, though some may resemble the shape of denur or that of orcs and goblins.&lt;br /&gt;
|Fill = &amp;lt;div style=&amp;quot;column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
:[[Giants|◇Giants]]&lt;br /&gt;
:[[Kobolds|◇Kobolds]]&lt;br /&gt;
:[[Centaurs]]&lt;br /&gt;
:[[Minotaur]]&lt;br /&gt;
:[[Satyr]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Mammalian&lt;br /&gt;
|HeaderColor = #064014&lt;br /&gt;
|Desc = The common creatures, most of which reside in our farms, are mostly peaceful beings that can be found grazing on the plentiful grasses of Eseron. Though these are the prey of mammals and unknown to some, their days are short as wolves and bears hunt them.&lt;br /&gt;
|Fill = &amp;lt;div style=&amp;quot;column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
:[[Bears|◇Bears]]*&lt;br /&gt;
:[[Wolves|◇Wolves]]&lt;br /&gt;
:[[Camel]]*&lt;br /&gt;
:[[Cat]]*&lt;br /&gt;
:[[Cow]]*&lt;br /&gt;
:[[Donkey]]*&lt;br /&gt;
:[[Elk]]*&lt;br /&gt;
:[[Goat]]*&lt;br /&gt;
:[[Great Stag]]&lt;br /&gt;
:[[Hedgehog]]*&lt;br /&gt;
:[[Horse]]*&lt;br /&gt;
:[[Llama]]*&lt;br /&gt;
:[[Pig]]*&lt;br /&gt;
:[[Raccoon]]*&lt;br /&gt;
:[[Skunk]]*&lt;br /&gt;
:[[Rabbit]]*&lt;br /&gt;
:[[Griffin]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Reptilian&lt;br /&gt;
|HeaderColor = #042b0e&lt;br /&gt;
|Desc = The scaled, often slithering, type of creature. These beings are normally cold-blooded, requiring hours of basking in the sun. Loved by some, though feared by most, being charmed by these creatures is an acquired taste.&lt;br /&gt;
|Fill = &amp;lt;div style=&amp;quot;column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
:[[Snakes|◇Snakes]]&lt;br /&gt;
:[[Chameleon]]*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Insect&lt;br /&gt;
|HeaderColor = #021507&lt;br /&gt;
|Desc = The common insects, most of which reside in our fields and towns, are mostly peaceful beings and fundamental in every ecosystem.&lt;br /&gt;
|Fill = &amp;lt;div style=&amp;quot;column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
:[[Flies|◇Flies]]*&lt;br /&gt;
:[[Bees and Wasps|◇Bees and Wasps]]*&lt;br /&gt;
:[[Fireflies|◇Fireflies]]*&lt;br /&gt;
:[[Scorpions|◇Scorpions]]&lt;br /&gt;
:[[Spiders|◇Spiders]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}[[File:Divider.png|frameless|1696x1696px]][[File:Header2.png|center|frameless|567x567px]].{{Container&lt;br /&gt;
|&lt;br /&gt;
|Fill =&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Aros&lt;br /&gt;
|HeaderColor = #3d61bc&lt;br /&gt;
|Desc = With a realm filled by only a deep, dark ocean, the realm of Aros can be petrifying to those who hear of it.  Distance sounds of echoing and calling, the sea is a large anomaly only some are able to wield. If one were to search hard enough, the creatures of Aros may appear in Eden's very own sea.&lt;br /&gt;
|Fill = &amp;lt;div style=&amp;quot;column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
:[[Frost Phoenix]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Aether&lt;br /&gt;
|HeaderColor = #42d4df&lt;br /&gt;
|Desc = Fast winds and even higher mountainous ranges, the Realm of Aether is mosts worst nightmare. The cold can be unbearable with only selective creatures to be able to withhold it. Creatures from the realm are majestic and stoic. &lt;br /&gt;
|Fill = &amp;lt;div style=&amp;quot;column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Ignos&lt;br /&gt;
|HeaderColor = #cc3826&lt;br /&gt;
|Desc = Creatures hailing from the elemental realm of Ignos, a fiery landscape where it is far too hot for the Eseron populace to reside it. Sometimes, though, the  creatures of Ignos come to visit Eseron,  the dangerous and seemingly harmless.&lt;br /&gt;
|Fill = &amp;lt;div style=&amp;quot;column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
:[[Fire Lizard]]&lt;br /&gt;
:[[Magma Golem]]&lt;br /&gt;
:[[Fire Phoenix]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Kor&lt;br /&gt;
|HeaderColor = #d36820&lt;br /&gt;
|Desc = A vast, hilly plane. Unlike Aether, this one is much less intriguing to stare into.  On the contrary, Kor wields vast and complicated Forests similar to Eden's Myln Arbor.  Creatures from Kor are diverse, arcane and fae alike. With some making appearances in Eden.&lt;br /&gt;
|Fill = &amp;lt;div style=&amp;quot;column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
:[[Stone Golem]]&lt;br /&gt;
:[[Sand Golem]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}[[File:Divider.png|frameless|1696x1696px]][[File:Header3.png|center|frameless|570x570px]].{{Container&lt;br /&gt;
|&lt;br /&gt;
|Fill =&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Arcus&lt;br /&gt;
|HeaderColor = #2b50c7&lt;br /&gt;
|Desc = A desolate rock world filled with seemingly randomly scattered libraries, hidden catacombs, and spellcaster's towers. Most of the lower demons inhabiting this realm are busy building more of these structures and chronicling the captured dreams and memories.&lt;br /&gt;
|Fill = &amp;lt;div style=&amp;quot;column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Gula&lt;br /&gt;
|HeaderColor = #9d209c&lt;br /&gt;
|Desc = A crystalized world that has excessive amounts of vegetation, however they are only the most beautiful flowers and perfectly shaped trees and bushes. A little too perfect. Seemingly random spires and magnificently looking glittering and lavish citadels dotted over the lands are ruled over by the hedonite twins from their palace.&lt;br /&gt;
|Fill = &amp;lt;div style=&amp;quot;column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
:[[Succubus/Incubus]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Khar&lt;br /&gt;
|HeaderColor = #931c1c&lt;br /&gt;
|Desc = A chaotic realm that rivals the landscape of Ignos, Khar is filled with volcanoes and lava. Khar is occupied by demons of low intelligence with no ruler, though some believe that this won't be the case for long.&lt;br /&gt;
|Fill = &amp;lt;div style=&amp;quot;column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Rot&lt;br /&gt;
|HeaderColor = #68d463&lt;br /&gt;
|Desc = The realm of Rot would make someone wonder as to how it sustains itself. The entire inhabitance is a permanent state of decay and madness. This planet is filled with a Forest, however, and ruled by Zarzareth and his underlings.&lt;br /&gt;
|Fill = &amp;lt;div style=&amp;quot;column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
:[[Kyphret Vine]]&lt;br /&gt;
:[[Augel'Garn]]&lt;br /&gt;
:[[Plague Bringers]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Vermyx&lt;br /&gt;
|HeaderColor = #d78b58&lt;br /&gt;
|Desc = Like Arcus, this realm is desolate. However, filled with sands upon sands with no structure in sight. There seems to be no ruler and the only life is the low-intelligence demons that ravage through.&lt;br /&gt;
|Fill = &amp;lt;div style=&amp;quot;column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Shyir&lt;br /&gt;
|HeaderColor = #1d1b1b&lt;br /&gt;
|Desc = One of the more advanced chaotic realm, if not the most, Shyir is filled with various advanced structures. Though they are filled with lesser demons. The great Vampiric houses rule over the realm, and this is where Hemomancers draw their power from.&lt;br /&gt;
|Fill = &amp;lt;div style=&amp;quot;column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
:[[Werewolves]]&lt;br /&gt;
:[[Vampire Spawn|◇Vampires]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Sylverix&lt;br /&gt;
|HeaderColor = #e54d4d&lt;br /&gt;
|Desc = Feared by even lesser demons that do not hail from here, Sylverix is the realm of the dead. Crimson sand dunes fill the sphere and necromancers that are proficient in their craft draw from Shyir. The &amp;quot;Lord of Bones&amp;quot; rules over Shyir and sends himself and his minions to terrorize the population of Eseron.&lt;br /&gt;
|Fill = &amp;lt;div style=&amp;quot;column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
:[[Banshee]]&lt;br /&gt;
:[[Ghost]]&lt;br /&gt;
:[[Ghoul|◇Ghouls]]&lt;br /&gt;
:[[Skeleton]]&lt;br /&gt;
:[[Spectre]]&lt;br /&gt;
:[[Wight|Wight]]&lt;br /&gt;
:[[Wraith]]&lt;br /&gt;
:[[Deathwalkers]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navtable Bestiary&lt;br /&gt;
|Name = Khul&lt;br /&gt;
|HeaderColor = #d8d353&lt;br /&gt;
|Desc = The most confusing chaotic realm. No mortal can stand to comprehend Khul. If one were to look through, there wouldn't be the same location twice-- and each vastly different from the next. Mariketh, the trickster &amp;quot;prince&amp;quot;, rules over Khul.&lt;br /&gt;
|Fill = &amp;lt;div style=&amp;quot;column-count:2&amp;quot;&amp;gt;[[Deygrim]]&lt;br /&gt;
:[[Puppeteer of Khul]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Archive 1.0]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Batul%E2%80%99arak&amp;diff=7476</id>
		<title>Batul’arak</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Batul%E2%80%99arak&amp;diff=7476"/>
		<updated>2025-08-07T16:55:59Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Past Map}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Batul’arak&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Ducky1.png|center|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|Warchief, Grey Orc&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1498&lt;br /&gt;
|-&lt;br /&gt;
|Rule&lt;br /&gt;
|1518 - 1522&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Domain of Zadh Nadrozz]]&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|[[Orcs|Orc]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Orruk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Physical description ==&lt;br /&gt;
Batul’arak is a great orc with light green skin, large tusks grew from his bottom jaw. A ring was through big nose with markings carved into his face. He stands at about 7 feet tall with huge muscles. You would notice by looking at him he was born to be a warrior, one to lead the orcs. His hair was a silvery grey tone usually put back into a ponytail. He would be seen in his casual attire with a wolf pelt made to a cloak over his shoulders.&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
Batul is a mighty warrior, one not to be reckoned with, he has one goal in mind and that is to unite the Orruk and make them great again and any who stand in his way will feel his wrath. Speaking with this Orc would surprise you for he is not just mere muscle and strength but is a wise Orruk with the knowledge of war and how to lead his people. He was educated more than most of the others, due to him being the next in line to become warchief. He will give you straight answers, not one to waste time and mess about, going straight to the point with full honesty in every answer. He brings all decisions with Honor and Glory in mind, for he wants to live up to his fathers honor and he is determined to become one of the Azdhug (the great ancestors). He loves all of his people and would treat them as part of his family for trust and kinship is what will bring strength within his walls.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Batul’arak the Warchief of Zadh Nadrozz, though he was not always the leading man, his father was. Batul’arak was born in the midst of the plague and went through hard times as a child being the Warchief’s son a lot was expected from him and his family to keep their nation happy and safe. Through all hard times he was taught about his ancestors before him, being great leaders that took them away of Mugduls evil rule and bringing the orcs from a once evil race to a honorable one it is today. After the plague there were a good few survivors and his father Nobrakk was able to keep their people happy, there was a lot of pressure on young Batul’arak to become a great Warchief like his ancestors before him. Sadly there was a bit of the affliction still in the mountain and had caught Nobrakk, Batul’arak’s father. This was no easy time for the young child because while his father was slowly dying it was up to him to keep up with his fathers duties as Warchief. Once he turned 20 his father then passed away and he was left with his fathers title and duty to run Zadh Nadrozz. This was no easy task and to this day he still struggles but is able to push through in determination to become one of the great ancestors.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
-he is always up for a good time and laugh with whomever.&lt;br /&gt;
&lt;br /&gt;
-He likes his drink but know when it is time for a clear mind.&lt;br /&gt;
&lt;br /&gt;
-Very religious and would often be praying to the Azdhug for guidance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Archive 1.0]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Banshee&amp;diff=7475</id>
		<title>Banshee</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Banshee&amp;diff=7475"/>
		<updated>2025-08-07T16:55:39Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Past Map}}&lt;br /&gt;
{{Bestiary&lt;br /&gt;
|Image = Missing.png &lt;br /&gt;
|Class = Undead&lt;br /&gt;
|Rarity = Rare&lt;br /&gt;
|Size = 9ft&lt;br /&gt;
|HP = 6 + 4 for every extra player.&lt;br /&gt;
|STR = 5&lt;br /&gt;
|DEF = 7&lt;br /&gt;
|AGI = 12&lt;br /&gt;
|INT = 5&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
”He who hears the Banshee’s cry is doomed to die before the crack of dawn” as the legends go. Oh how accurate they are, the Banshee has been considered a force of nature to priests, clerics, and even the most stalwart of paladins for it screams of false teachings and forever haunts the mind of those who have heard it. This ghastly creature holds nothing but malice and hatred for the mortal world, desiring nothing more than to see the living scream in agony and torment.&lt;br /&gt;
&lt;br /&gt;
The Howl of a Banshee is the hardest thought to quell after hearing it once. For some, it had taken decades of their lives to try and quench the memory, but it was not impossible. The reason behind the difficulty is the fact that the scream will sound like the final death cry of a past relative to the listener.&lt;br /&gt;
&lt;br /&gt;
Banshees most commonly take the shape of a Human Female with exaggerated features, however, Banshees have been noted to masquerade as most forms of living with three major offsets, a glowing aura around them that some would define as “ethereal”, their innate ability to float in the air, and their bodies seemingly far too long for the race they attempt to imitate. Long slender creatures, an average Banshee is 3 m. (9 ft.) in height. Banshees have translucent bodies making them see-through but not invisible to the living, making it easier to hunt for undead hunters but also easier on the Banshee’s part to hunt for unsuspecting commoners.&lt;br /&gt;
&lt;br /&gt;
While it is widely assumed by scholars and undead hunters that banshees deserve to hail from the void, in the realm of Eden they have been seen to inhabit areas of mass suffering. Banshees have been sighted at funerals, hospitals, sites of plague outbreaks, and other places of pain and death. As to not draw as much attention, the Banshee will mimic the cries of pain and misery of those near it.&lt;br /&gt;
&lt;br /&gt;
== Behaviour ==&lt;br /&gt;
Banshees are unpredictable creatures, one day they may try to intrude in a church the next it wanders in a field. However, a noticeable pattern with all undead is their hatred or fear of sunlight, as such, a Banshee will be most active at night; though, Banshees have been seen moving in daylight if necessary for its survival. A Banshee will always be making a form of noise, usually by crying or screaming, to draw the attention of the living and drive them to madness. Banshees have been noted to be malevolent toward all forms of living and undead without any reasonable explanation.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
===Banshee Howl===&lt;br /&gt;
The howl of the Banshee is a sound no living soul should hear if they value their life. The howl, if the person botches the encounter with the Banshee, will stun the listener for some time. The listener will also be a prioritized target of the Banshee unless they or the banshee knock out, at which point the Banshee will attack the next closest person. If multiple people “listened” to the howl, the Banshee will prioritize the closest listener and continue till all listeners are knocked out.&lt;br /&gt;
&lt;br /&gt;
===Banshee Cry===&lt;br /&gt;
A Banshee's weeping can be just as demoralizing as its howl, but not as deadly. Upon hearing the Banshee’s cry and failing the encounter, the listener is stunned for some time.&lt;br /&gt;
&lt;br /&gt;
===Scream===&lt;br /&gt;
&lt;br /&gt;
The Scream of a  Banshee can be deafening no matter the distance. On a successful attack, the scream will cause the person’s ears to bleed.&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
*'''Tears of the Void'''&lt;br /&gt;
A tear-shaped gem that can produce a fear-instilling effect if harnessed correctly. It could be used in a fear powder or potion with enough experience.&lt;br /&gt;
&lt;br /&gt;
*'''Bones'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Archive 1.0]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Bill_Bandobras&amp;diff=7473</id>
		<title>Bill Bandobras</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Bill_Bandobras&amp;diff=7473"/>
		<updated>2025-08-07T16:54:15Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Past Map}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #b88c8c;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.5%; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; background-color: #d6c7c7;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| width=&amp;quot;50&amp;quot; valign=&amp;quot;top&amp;quot; |[[File:ExMark.png|75x75px]]&lt;br /&gt;
|The information on this page contains details about a player character played by Agrhendaer&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Bill Bandobras&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Billy.png|center|frameless|Bill]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|Major of [[Aestarius]]&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1474 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Rule&lt;br /&gt;
|1508 AFS - Present&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[Aestarius]]&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|[[Halflings]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Elven - Halfling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Physical description: ==&lt;br /&gt;
  Bill is a tall, slightly fat halfling weighing in at around 65 KG’s (143 lbs) and standing around 105cm (3’6) tall. His eyes are filled with a deep blue colour that reminds you of the oceans of Eden.  His rich moustache and thick unibrow make up for the lack of hair on his shiny bald head. He wears tailored Lothran suits on a daily basis. His prefered suits are dark red with gold details, usually accompanied by a hide that he wears over his shoulders. As for jewelry he has a golden monocle and some golden toenails, the latter as a replacement for toenails that were damaged over time.&lt;br /&gt;
&lt;br /&gt;
Characteristics: Bill is a master of thievery. His agility combined with his ability to think quickly helped him to steal loads of stuff around Eden. Over the years his thought process greatly improved. Bill is quite manipulative and likes to control people by playing with their heads. These manipulative skills help him in his daily life of being the head of the Halfling Mafia.&lt;br /&gt;
&lt;br /&gt;
== History: ==&lt;br /&gt;
&lt;br /&gt;
=== Early life ===&lt;br /&gt;
Billy Bandobras was born in Mapledale, 1474, to Bob Bandobras and Julia Lothran Bandobras. Enjoying a rather nice upbringing Billy never had any complaints. He had good food on his table, a good education and no problems whatsoever. In his early adult life Billy, now known as Bill, started working for his dad who was a plasterer. Over the following years Bill became a cornerstone in his fathers business, plastering most of Mapledales and Hadrian's houses. Bill wasn’t happy with his job though and one day while plastering the Hadrian library a new hobby was born, reading. Bill started reading books, mostly about history and art, something which would help him in the future. &lt;br /&gt;
&lt;br /&gt;
=== Criminal Career ===&lt;br /&gt;
By the year 1505 Bill was a man filled with information about Eden. Information that he couldn’t put to use since he was still a plasterer. Because his dad became an old man that couldn’t do hard labour anymore he hired his cousin Otto Lothran for a year. Otto was a tailor by craft but had some spare time to help his cousin/childhood friend out. This however would be the last year of success for a long time. By the year 1506 things went horribly wrong, a plague started to roam around Eden, mainly affecting Hadriana, his main area of work. Since people started dying all around the place no new houses were being built. This meant that Bill, 32 at this time, lost his business and main source of income. This was also the case for his cousin Otto, whose tailor business plummeted to the ground. Yet there was one option for them to survive, this was Harry Hornwood’s gang. An underground Halfling mafia that could ensure payment. While being hesitant to join this criminal activity Bill and Otto asked Hornwood for a job. Hornwood agreed, Otto was forced to make suits for the gang, receiving a minimum payment for his work. Bill was forced to steal, while this was illegal it was his first time where he could put his knowledge of art to work. It was this knowledge that made Bill a highly successful thief, something Harry enjoyed. While Harry enjoyed the stream of gold and fortunes he was getting, Bill and Otto grew unhappy with the minimum payment they got, yet they understood it was this or nothing, so they kept on working. &lt;br /&gt;
&lt;br /&gt;
=== The Al-Khadir fiasco ===&lt;br /&gt;
Until one day in the year 1508, when misfortune hit Bill once again. He was ordered by Hornwood to steal a special Ruby earring in the deserts of Al-Khadir. Once he reached the cave where the earring was supposed to be stashed, the place was empty, looted by unknown creatures. Beaten by the bad news, Bill made his way to Al-Khadir to spend the night. Once he arrived he headed to the Tavern where he ordered a wine, when suddenly in the corner of his eyesight he saw a Dark Elf wearing something familiar. There it was, on her long pointy ear, the Ruby earring he needed. He hung around the tavern until the Dark Elf left for home. Sneaking up behind her he followed her home. Bill waited for the streets to empty and when the moon hid behind the clouds he started working the lock of the door. After lockpicking his way in he made his way to the bedroom, where he found her, a Dark Elf deep asleep. Bill climbed up on the bed and tried to undo the earring but to no avail. He couldn’t get it off. In a split second a decision was made, he had to cut it off. He took his knife and started cutting off the ear. Blood splattering all over him, covering him head to toe. He did it though, the ear was off, it all seemed to go to plan until the Elf woke up. He stared her in her eyes, and for a second both didn’t know what went on, until she saw her ear in Bill’s hands. Bill started running for his life, sprinting towards his donkey to get out of this forsaken place. He rode out of Al-Khadir, but he wasn’t safe. He rode for days, an Elf hot on his tail. Until he reached Mapledale, where Hornwood would be the next issue he encountered. &lt;br /&gt;
&lt;br /&gt;
=== Leaving home ===&lt;br /&gt;
Hornwood wasn’t happy at all to see the earring he wanted in his realm. Hornwood was mad, real mad, that Bill brought an angry elf to their hideout.  All Bill could do was run, again. He hastily made his way to Otto’s house, where he and Otto packed their bags in a hurry, ready to make a big escape. They ran outside to Otto’s donkeys and rode off south. Hornwood and his men put up a chase, they too mounted donkeys, and followed Otto and Bill for a long while. The directions this chase took are unknown, the only thing we know is that they ended up near a forest. With the chase taking a few days now Bill and Otto were getting tired, but so were Hornwood and his men. And while Bill and Otto hobbled into the forest, Hornwood decided to turn around and take his loss. They stumbled upon a farmhouse combined with an old unknown shrine from where the town of Aestarius would be born. They started living in the farmhouse, growing their own crops and being self-sufficient. &lt;br /&gt;
&lt;br /&gt;
=== High Elves ===&lt;br /&gt;
Having stayed there for a few years without a calendar they lost track of time. Until one day when Otto discovered a Silver City north of their location. Bill and Otto jumped in their Canoe and went for a look. Once they reached the square all the Elves looked down on them. Wondering where they came from and what they did there. They were led to the tavern where Bill and Otto started explaining where they came from. This raised some red flags among some Elves, especially when a weird Ruïn in a forest was named. This is why Otto and Bill were summoned to meet with Aethis Zaithrall the ruling High Elf leader. In this meeting Otto and Bill explained their situation and history and came to terms with the High Elf leader. They could stay in Aestarius, as long as they would keep the Ruïn safe.&lt;br /&gt;
&lt;br /&gt;
=== Going back to where it all began ===&lt;br /&gt;
With the knowledge of the years that passed, Bill decided to go back to the place where it all began, Mapledale. This wasn’t an easy decision, if Hornwood was still around he might’ve killed him. When Bill arrived in Mapledale there was one thing, and one thing only he wanted to find, Hornwoods hideout. He waited for nightfall and sneaked his way towards the hideout, when he got there it was awfully silent. The usually packed cave with loudmouth Halflings was dark and silent. Bill stepped inside and lit a candle, what he saw shocked him. The cave was full of shiny gold, combined with the horrors of 20 Halfling skulls. It appeared that all of Hornwoods gang had died. Either to the plague or an all out gang war within the group. Bill, quick to think, packed up his saddlebags with all the goodies he could get and rode off in the moonlit night, back to his new home Aestarius where he showed Otto all of his treasure, they were rich to the teeth.&lt;br /&gt;
&lt;br /&gt;
=== Bandobras Pawnstore ===&lt;br /&gt;
The newly found treasure would be the start of a new chapter in Bill’s life. The vast amount of gold made him long for his criminal days. And so the Bill Bandobras’ Barefoot Boys was formed. An underground criminal gang below the town of Aestarius. Bill was happy for the first time in years, having lots of money , running around in high end clothing doing what he wants. To not raise any suspicion among others to where the money came from he decided to build a pawn store. Where he bought and sold all sorts of stuff from Eden.  Making the products he sold very expensive he would have an excuse as to why he would have such richness. Of course this is all a facade, but up until this day no one except Otto knows about this.&lt;br /&gt;
&lt;br /&gt;
=== Present ===&lt;br /&gt;
As of this day, Bill still lives in his house of Aestarius. Enjoying a rich life underground while doing what he does best, running a Mafia, manipulating people, and stealing stuff he wants.&lt;br /&gt;
== Trivia: ==&lt;br /&gt;
Bill loves gold so much, he replaced some of his damaged toenails with gold replacements.&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Archive 1.0]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Roderick_Withmond&amp;diff=7472</id>
		<title>Roderick Withmond</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Roderick_Withmond&amp;diff=7472"/>
		<updated>2025-08-07T16:53:46Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Past Map}}&lt;br /&gt;
{| style=&amp;quot;width: 60%; margin: auto; border: 1px solid #AAA; background-color: #b88c8c;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width: 99.5%; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; background-color: #d6c7c7;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| width=&amp;quot;50&amp;quot; valign=&amp;quot;top&amp;quot; |[[File:ExMark.png|75x75px]]&lt;br /&gt;
|The information on this page contains details about a player character played by spartan_180&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Roderick I&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:RoderickWithmond.jpg|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|King of Hadriana,&lt;br /&gt;
King of the Attians, Horse-lord&lt;br /&gt;
|-&lt;br /&gt;
|Nickname(s)&lt;br /&gt;
|Boy-King, Friend of Elfen&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1493 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Died&lt;br /&gt;
|1522 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Spouse&lt;br /&gt;
|Rose Withmond&lt;br /&gt;
|-&lt;br /&gt;
|Issue&lt;br /&gt;
|[[Matthias Joseph Withmond]]&lt;br /&gt;
|-&lt;br /&gt;
|Predecessor&lt;br /&gt;
|[[Joseph Withmond]]&lt;br /&gt;
|-&lt;br /&gt;
|Successor&lt;br /&gt;
|[[Vivan De Augaussi|Vivan de Augaussi]]&lt;br /&gt;
|-&lt;br /&gt;
|Rule&lt;br /&gt;
|1518 - 1522 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Kingdom Of Hadriana]]&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|[[Attian Humans]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Hadrian&lt;br /&gt;
|}&lt;br /&gt;
==Physical description:==&lt;br /&gt;
Roderick Withmond stands at 1.80 meters (5’9 feet) tall with an average body type. Roderick has short blond hair, either styled in a short-cut version or kept medium-long. He lets his hair grow long on rare occasions and wears it with a ponytail. His facial features make him look pretty young for his age. All be it covered with a short unshaven blond beard. &lt;br /&gt;
&lt;br /&gt;
He has grey-blue eyes and he has a deep and warm voice. &lt;br /&gt;
&lt;br /&gt;
He often wears his military uniform in public. When he is not he can be seen wearing expensive robes to show off his wealth and title to the citizens. He wears a crown made of silver with golden decorations and he wears a silver and gold ring on his right hand. His left hand has two wooden fingers, those being his pinky and ring finger. His left arm and left part of his torso have heavy scarring originating from when the Rotting Plague had infected him.&lt;br /&gt;
&lt;br /&gt;
==Characteristics:==&lt;br /&gt;
Roderick spends most of his time around the castle. When he’s inside he likes to spend his free time reading books; history books, fairy-tales, and knight stories of old. While outside, he spends time riding his horse or training his skills with the sword. He does not like having his servants do things for him. Hence, he does most tasks himself.&lt;br /&gt;
&lt;br /&gt;
He acts fast with his words, speaking his mind more often than he should. He is an energetic person who portrays kindness throughout. He is a caring person when it comes to this. Though only to those who he holds close. Like his family or wife. He is not one to trust people quickly and has shown negative views towards those who speak ill of him or close people. Even going as far as to watch over the torture of those declared as ‘heretics’.&lt;br /&gt;
&lt;br /&gt;
==History:==&lt;br /&gt;
Roderick was born in 1493 and was brought to the world of Eden in the Withmond residence. Homed in the northern district of the capital. The household’s family was renowned for having proud knights and warriors that fought in countless battles during the wars against the Hinterlands. This proud history put a burden on Rodricks young shoulders as the new upcoming head of the household.&lt;br /&gt;
&lt;br /&gt;
His childhood was not much different from that of the average noble-born child. His father, Joseph I Withmond, named after his father with the same name, was a knight in the army of king Reynfrey. A harsh and strict man on the outside but with a golden heart on the inside.&lt;br /&gt;
&lt;br /&gt;
His mother, Mariana, took most of the time inside the household with the servants and other Ladies of noble families. Also taking care of Roderick at the time. Feeding him with history and books. &lt;br /&gt;
&lt;br /&gt;
His life changed at the age of thirteen when the Rotting Plague hit the Hadrian capital in the year 1506. Before he could even become a squire, most of the Withmond family were sent out to keep the hordes of infected citizens outside the city. This necessary task took the lives of many of Rodericks’ family members. His father was fortunately lucky enough to be one of the few to come back uninfected. After the cowardly king left his people to their faith, his father decided to isolate the Withmond family from the rest of Hadrian society.&lt;br /&gt;
&lt;br /&gt;
Two years later, Roderick’s father took him under his wing as a squire, teaching him the way of the knight on the family estate while the world around them burned. This was a vague period for Roderick, as both his body and mind were still developing in a world that was falling apart, succumbing to the chaos caused by the plague. &lt;br /&gt;
&lt;br /&gt;
Roderick was successful at getting the basics of Knighthood down with his father. After his basic training, Roderick’s father was sent out to fight the cultists and many necromancers. &lt;br /&gt;
&lt;br /&gt;
Servants began to show signs of infection in the fourth year of the plague, eventually infecting his mother who then infected Roderick himself. His father tried everything with the help of magical means and the church to cure Mariana and Roderick, yet only succeeded by unknown means in curing Roderick. The scars the plague left behind can still be seen on the left side of his body and left hand, which had two fingers amputated.&lt;br /&gt;
&lt;br /&gt;
After the loss of his mother, Roderick’s focus switched from being a child to growing up to become a knight, an in-metal-clad rider protecting the Hadrian population from its downfall. His father kept training him in his new condition, barely giving him full time to rest and heal his wounds. &lt;br /&gt;
&lt;br /&gt;
In the last year of the plague, 1511, when Roderick reached the age of 19, he was a fully trained knight. Who during the chaos of the plague, succeeded in completing most of his training. Yet, after the infection of King Reynfrey and his family in the castle, and Hadriana succumbing to anarchy, Roderick and his father tried fending off the raging infection from the castle. During the anarchy, a fire broke out in the northern section of the capital, burning half of the capital and its inhabitants to the ground. &lt;br /&gt;
&lt;br /&gt;
With the position of power now open, the last remaining members of the Withmond family met with the other surviving families to decide the future of Hadriana. It was during this meeting that Joseph decided to take matters into his own hands. He took the throne for himself. This coup resulted in a short but bloody civil war between followers of the Withmond family and the other noble families. Roderick fought together with his father in the civil war against the OTHER noble houses. Killing many soldiers and knights he once knew as his friends. Which still haunts him to this day.&lt;br /&gt;
&lt;br /&gt;
After his father had taken the castle in 1512, taken the crown, and made the noble families kneel, Roderick was forced to watch the other families be executed who did not swear loyalty to the Withmond family, which was now embraced by the surviving population with open arms. Roderick was even forced to keep silent over the fate of the remaining royalty family. For his and Hadriana’s safety. &lt;br /&gt;
&lt;br /&gt;
In the years to follow, Roderick proceeded to live the life of luxury he got. While also helping the world rebuild, he finished his knighthood training and was ceremoniously knighted by his father. Now known as King Joseph. Who in the same years, was assassinated by a surviving member of an executed noble family. Out of rage at losing his father, Roderick executed the man himself publicly. Making a new name for himself among the population showed them how their new king was going to be.&lt;br /&gt;
&lt;br /&gt;
In 1519, king Roderick was lucky to finally meet someone who saw him as the person he was, to his surprise, it was at a feast where he met [...] of the [...] family. The two fell in love after many conversations and similar likings of reading and hobbies. The two married a year later in 1520 in the fields behind the castle. Now living and ruling together as king and queen over Hadriana. Roderick’s dream is to bring back the once-great Attian Empire of old. Even if this is at a large cost.&lt;br /&gt;
&lt;br /&gt;
=== Roderick's death: ===&lt;br /&gt;
Roderick Withmond was overthrown in a coup led by [[Vivan De Augaussi]] and his famed First Company. After he laid down his crown and accepted his defeat after a brief civil war, he suddenly disappeared and died shortly after.&lt;br /&gt;
&lt;br /&gt;
[[Vivan De Augaussi]] and his  government of the newly established [[The Kingdom of Veronia|Kingdom of Veronia]] claim it was a suicide, yet they burned the body before an authopsy could be carried out.&lt;br /&gt;
&lt;br /&gt;
==Trivia:==&lt;br /&gt;
&lt;br /&gt;
* Even though Roderick is known as a strict and sometimes even harsh king, he also loves to spend time with friends and family. He is seen as a true family man behind the scenes.&lt;br /&gt;
* Roderick spends the most time studying the history of Hadriana and others. Other nations and races fascinate him.&lt;br /&gt;
* Roderick is a strongly religious man. He has been raised religiously and can often be seen visiting the church.&lt;br /&gt;
* Roderick’s favorite drinks are Honey Mead and Golden Stallion Whiskey, Whiskey originating in Hadriana.&lt;br /&gt;
* The wooden ring finger on his left hand has the Withmond crest carved into it.&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Archive 1.0]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Adelsburg&amp;diff=7471</id>
		<title>Adelsburg</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Adelsburg&amp;diff=7471"/>
		<updated>2025-08-07T16:53:02Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Past Map}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Reichshaubtstad, Adelsburg&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:AdelsburgCrest.png|center|frameless|324x324px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Nicknames'''&lt;br /&gt;
|The Iron Bastion, The Imperial Jewel&lt;br /&gt;
|-&lt;br /&gt;
|'''Country'''&lt;br /&gt;
|[[The Hadrian Empire]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Founded'''&lt;br /&gt;
|Founded in 1522 by [[Roderick Withmond]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Governing'''&lt;br /&gt;
'''Body'''&lt;br /&gt;
|The Imperial Diet&lt;br /&gt;
The Imperial Council&lt;br /&gt;
|-&lt;br /&gt;
|'''Kaiser'''&lt;br /&gt;
'''Kaiserin'''&lt;br /&gt;
|[[Diederick-Gobel von Lichtenfelts]]&lt;br /&gt;
[[Veredra Kerstin Fischer]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Bürgermeister'''&lt;br /&gt;
|[[Friederich von Bergwald-Holstein]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Vater'''&lt;br /&gt;
|[[Vater Gregor I]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Language(s)''':&lt;br /&gt;
|Common, Attian dialect&lt;br /&gt;
|}&lt;br /&gt;
==Adelsburg==&lt;br /&gt;
The Imperial Capital of Adelsburg, better known as der Reichshaubtstad Adelsburg in low-Attian, is the Capital and largest city of the [[The Hadrian Empire|Hadrian Empire]]. It is located in the Grand Principality of Brandenhafen, with the spine of Eden’s western branch to its north, and the Al’Hadar deep to its south.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
Founded by King [[Roderick Withmond]] in the year 1522, the city of Adelsburg has stood strong as the beacon of humanity ever since. To date, the city mostly houses a large population of [[The Attian Humans|Attians]], and a decently sized [[Hinterlanders|Hinterlander]] minority also settled within its walls.&lt;br /&gt;
&lt;br /&gt;
== Evolution of Adelsburg ==&lt;br /&gt;
These walls, which tower over the forests that surround the city can often be spotted from miles away. Originally, they were constructed as a simple barricade consisting of battlements and sparse towers. Yet this fortification, designed with only a primitive understanding of the coastal region it was built in, quickly fell into decay. This occurred chiefly on the southern side of the city, where the soil was much looser the closer you stepped toward the beach. Hence, during the reign of [[Philipp Wilhelm II|Kaiser Philipp Wilhelm II]], a revision of the city walls was ordered. Whilst the north, east, and west sides needed only to be strengthened, the south side had to be rebuilt as a whole. This time more attention was placed into a proper foundation. This rework also saw the addition of wooden ramparts to the city walls, an early prototype that would soon be used throughout the entire Empire. &lt;br /&gt;
&lt;br /&gt;
Yet it was during Kaiser [[Diederick-Gobel von Lichtenfelts|Diederick-Göbel von Lichtenfelts]]' reign that the Imperial Capital saw its biggest and most impactful changes. Soon after Kaiser Diederick ascended the throne he ordered the most esteemed architects he had gathered, to sit down at their drawing tables to redesign the city that had fallen into decay due to the poor ruling of the Supreme Chancellor.&lt;br /&gt;
&lt;br /&gt;
Under [[Sine Verrador|Sine Verradors]] reign the city had been left to rot and decay. Homes were pillaged and temples defiled. There was nothing left of the gem of the west. The Usurper had the [[Alderism|Temple of Alder]] fully stripped of its riches on the inside, no bench nor statue or had been left untouched. The widely popular and famous tavern had its colorful artworks and banners discarded, its silverware stolen and its workers killed. The streets were in ruin, as buildings, or what was left of them, crumbled, and nature slowly started to take over. Threatening to destroy the city and its legacy once and for all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''“I made my way inside and what I found was a pillaged and empty place that was once the seat of the holy imperial crown.'' &lt;br /&gt;
&lt;br /&gt;
''As I entered the throne room I saw the carpet still stained with the dry blood of those who stood to protect their home and liege”.'' &lt;br /&gt;
&lt;br /&gt;
''- Diederick-Göbel von Lichtenfelts after capturing Adelsburg, 1534''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After a devastating reign of Predecessor [[Sine Verrador|Sine]], a rebuild was swiftly agreed upon and scheduled to begin in 1534. Construction began with a new Imperial Palace, one that would tower over the city, marking a new age for all Hadrians and its architecture. Soon after, the walls of Adelsburg were torn down ready to be reconstructed from the ground up from its ruins. Yet this time bigger, stronger, and taller than ever before. The architects had taken the original design of a brick wall with wooden ramparts and refined it. Not only did they make the walls taller to increase the sightline of the archers that would man the ramparts, but they also added another level in the wall itself, with additional arrow slits that offer sightlines closer to the wall itself, making it nearly impossible for a besieger to get close.&lt;br /&gt;
&lt;br /&gt;
Additionally, towers had been radically redesigned. Most towers appear as an extrusion on the wall, these extrusions that can be seen every approximately 100 meters are slightly taller than the wall itself and offer three levels of archery positions instead of two. On the four corners of the city, large round towers were placed that, like those extrusions, offer three layers of archery positions that have a 90-degree view of their surroundings.&lt;br /&gt;
&lt;br /&gt;
Additionally, this new and improved city wall also meant a drastic redesign of its gatehouses was needed. The eastern gatehouse, the Kaiser’s Tor, was swiftly torn down, and its materials were used to construct its replacement. Though grander, and generally larger in size, much of the old design, which consisted of 4 diorite towers in a square formation was carried over into the current rendition, Once completed a drawbridge was added, to provide additional protection. On the south side, the then dormant and barely used southern gate, the Schadel Tor, was changed into a large diorite tower, this tower would be connected to a drawbridge, which would eventually be connected to the port.&lt;br /&gt;
&lt;br /&gt;
Yet, before this port, which until then had consisted of only a few buildings, could be constructed, it was up to the architects and workers of the [[The Hadrian Empire|Hadrian Empire]] to finish everything within the city walls. As plans were made for reconstruction within city walls, chroniclers of the Empire delved into the archives to find descriptions of the city as it had been in the past.&lt;br /&gt;
&lt;br /&gt;
=== First rendition (1522 - 1525) ===&lt;br /&gt;
[[File:AdelsburgV1.png|thumb|The First Rendition of Adelsburg (1522 - 1525)]]&lt;br /&gt;
In the first rendition of Adelsburg, founded by [[Roderick Withmond]], the city mostly revolved around a major street that cut the city in half, a northern and southern district. On the south side of this street, the tavern of the legendary [[Boris Krüger]] could be found, as well as tall townhouses that mostly consisted of stepped gable facades, directly opposite this street stood the temple, a rather long diorite building with a protruding clocktower standing tall. Adjacent to the east of this temple was the school, within close proximity to the city stables. Further westbound, the southern city wall was connected to a larger building that had a small courtyard for military purposes, this west side of the city also housed the largest building of Adelsburg, a large council building that consisted of four small towers, each on every corner, and a large though not very tall tower sticking out it’s middle.&lt;br /&gt;
&lt;br /&gt;
=== Second rendition (1525 - 1534) ===&lt;br /&gt;
[[File:AdelsburgV2.png|thumb|The Second Rendition of Adelsburg (1525 - 1534)]]&lt;br /&gt;
The second rendition of Adelsburg was ordered under Kaiser [[Philipp Wilhelm II]], who after the revision of the walls and the addition of the ramparts, noticed a sudden growth of the Hadrian populace. [[The Hadrian Empire]] desired a greater capital, and so, plans were made. At the time, these plans felt ground-breaking. It appeared as if a whole new city was to be built, yet in reality, all that happened was a form of upgrading. As stated before, the wall had already been taken care of before the construction of the city inside those walls began. Most of the layout of the previous city was kept intact. The military courtyard remained in the same position, yet was expanded into a military fort of a decent size. Additionally, the gatehouse that parted the city in half, city stables, and [[Alderism|temple]] also remained in the same location. Of the buildings that remained, it was the temple that saw the biggest change, especially in external appearance. Most of the temple's interior remained the same, while the outside was changed to brick. Not only was the exterior changed to brick, but it also had its one sole tower torn down, and replaced for a larger facade. This grand facade within it a beautifully adorned stained glass art piece, had one spire protruding on the left of it, while the right side remained flattened. Adjacent to the temple was still the school building, though now swapped from the eastern side to the west. &lt;br /&gt;
&lt;br /&gt;
The temple sat in the same location as the previous one, though the area in front of it had been transfigured. Instead of a street that passed straight in front of it, the city now had its first city square. This square was surrounded by the facades of the many shops that Adelsburg owned, as well as the Imperial Library and the Adelsburg Tavern. Finally, after all that construction had been completed it was time for the soon-to-be crown jewel of the Imperial Capital,  the Imperial Palace.&lt;br /&gt;
&lt;br /&gt;
Located on the far north-west corner of the city the first Imperial Palace stood tall over the many smokestacks that filled the skyline. With a grand living tower rising from its middle it offered a great view over the city and the vast lands around it. Its grand halls served the nobility well, and many a feast was held there. At least, until the untimely assassination of Kaiser Philipp Wilhelm II in 1532, after which it fell into a quick decay under the rule of [[Sine Verrador]].&lt;br /&gt;
&lt;br /&gt;
=== Third rendition (1534 - Current) ===&lt;br /&gt;
Things bring us back to the third rendition, which as previously mentioned started with the build of an even grander Imperial Palace. At the end of [[Philipp Wilhelm II|Philipps]] rule, he had grown unhappy with the result the construction of his palace brought forward. The then Kaiser had new blueprints drawn up and the Hadrian stonemasons had been ordered to start their work. They refused, unhappy with the immediate rebuild of the former palace that had not been completed long ago, they went on strike. This strike lasted briefly until Philipp untimely passed away, after which the plans were decommissioned by his usurper [[Sine Verrador|Sine Verrado]]&amp;lt;nowiki/&amp;gt;r.&lt;br /&gt;
[[File:Adelsburg V3.png|thumb|The Third Rendition of Adelsburg (1534 - Current)]]&lt;br /&gt;
However, Kaiser [[Diederick-Gobel von Lichtenfelts|Diederick]] stumbled upon the plans for the new palace and immediately ordered its construction, as well as the deconstruction and upgrading of the city walls as previously mentioned. However, the rebuilding of the city that had fallen into decay would not be limited to such. Radical changes were going to be made. Instead of a long central street a square formed behind the main gate. This square, known as Wyatts Platz, acts as a buffer to the rest of the city during times of sieges and houses a smith, the [[Friederich von Bergwald-Holstein|Bergwald-Holstein]] brewery, and a gate towards the military area of the capital. &lt;br /&gt;
&lt;br /&gt;
Once on the Wyatts Platz, there are two possible directions of travel. Whereas one leads to the military area, the other leads deeper into the city. This military quarter, south of the square, had been totally relocated in relation to the second rendition. The castle that houses the Reichsarmee was deconstructed and is now moved towards the southeast corner of the city wall. This brick castle, which protrudes above the wall with four large corner towers, is strategically placed in between both gates, offering great additional protection to one of the most vulnerable areas of the city, as well as extra protection to the adjacent diet hall. Following the other street that goes west from Wyatts Platz through a gate below the tavern. One would make it onto the grand square of the Imperial Capital. Philipps Platz as it’s called, is the largest square of the Imperial Capital and the heart of the city. Adjacent to this square are large townhouses that carry an uncanny resemblance to the old step-gabled facades of the first and second Adelsburg renditions. In these townhouses that encircle Philipps square one is most likely to find shops, as well as the hospital, bank, tavern, and library. From this square, there are yet another two directions of travel, north and south.&lt;br /&gt;
&lt;br /&gt;
On the northern side, there is a large bronze statue of [[Alderism|Alder]] [[Alderism|Himmelschwert]] on horseback, this statue stands tall in front of the [[Alderism|Grand Temple of Alder]] which is roughly located in the same spot as the previous temple renditions. Reached by having to scale a few steps, the current temple stands tall over all other buildings in the capital, except for the Imperial Palace. This large diorite building consists of a large main dome, with eight towers around it. On the top of the dome is another statue of Alder, this time one where he is portrayed standing, with his sword towards the sky. Furthermore,, there is not much of worth in the north side of Adelsburg, except for the Temple Quarters east of the temple, which include the [[Gregor von Volker I|Vater's]] residence, clergy buildings, and the entry to the Imperial crypts. &lt;br /&gt;
&lt;br /&gt;
Going back to [[Philipp Wilhelm II|Philipps]] Platz, past the large statue of Alder, and the statue of Kaiser [[Philipp Wilhelm II]] there is a street to the south. This street, with on its left the taverns garden, and on its right the Imperial Bank and library, connects Philipps Platz to a square named after his son, [[Karl Philipp von Lichtenfelts|Karl Philipp I von Lichtenfelts]]. Karls Platz is mostly surrounded by regular residential townhouses, except for two buildings. These are the Imperial University of Adelsburg and the [[Friederich von Bergwald-Holstein|Bürgermeisters]] office, the latter being located above the second gateway that leads out of the south side of the city. &lt;br /&gt;
&lt;br /&gt;
Furthermore, there are a few gates that connect the eastern side of the city, which consists of Wyatt Square, Karls Square, and Philipps Square with the west side of the city. Whilst the east of the city mainly consists of shop fronts and other places for craftsmanship the west is almost only residential. The only thing that is noteworthy in this part of the city is the road that connects the city to the gates of the Imperial Palace.&lt;br /&gt;
&lt;br /&gt;
After the construction of all of this was completed, the last addition to the Imperial Capital was added. Traveling south through the gate below the Bürgermeisters office leads to the Imperial Port. This port, which is the largest of the Empire, is the main area of import and export and the Imperial center of trade.&lt;br /&gt;
&lt;br /&gt;
Besides the usual docks, workshops, and port houses there is one building that stands out, a massive crane and storage tower of brick, that stands tall over all other buildings in the port.&lt;br /&gt;
&lt;br /&gt;
== Historic Events ==&lt;br /&gt;
The Imperial capital has not only been home to the many residents it has had over the years. It has also proven itself to be quite the theatre for spectacle.  Over the years many great historical events have taken place in der Reichshaubtstad, some more important than others. The first major event that took place in the then-recently completed Adelsburg was the assassination of former King [[Roderick Withmond|Roderick Withmond.]]&lt;br /&gt;
&lt;br /&gt;
=== Assassination of Roderick Withmond (1522) ===&lt;br /&gt;
[[Roderick Withmond|Roderick]] had already been asked by [[Vivan De Augaussi]] to lay down his throne and rule in 1522, and had done so. He had given up his rule and instead took the position of Herzog of Hadriana, the town now known as [[Norbüren]]. Yet Vivan was unhappy with his rule of Hertzland province as he got word that Roderick had planned to give out crucial information to [[The Kingdom of Veronia|Veronia's]] enemy [[Wakkerdam]]. King Vivan swiftly responded to these rumors by inviting Roderick Withmond to a council meeting in the large council building that stood on the west side of Adelsburg. Roderick happily took the invitation as he rode onwards to the capital. Once he arrived he moved into the council room, where he was met by King Vivan de Augaussi, Queen [[Wendelin de Augaussi|Wendelin de Augauss]]&amp;lt;nowiki/&amp;gt;i, and some of their loyal servants. A fight ensued as the usurpers tried to end the life of Herzog, yet it was Roderick who managed to escape by jumping through a window. This however proved a leap too far for the fallen King. Once he jumped he landed on the cold hard street below, only to be finished by Vivan with a slow deep stab to his heart.&lt;br /&gt;
&lt;br /&gt;
=== The short rule &amp;amp; sudden death of Matthias  (1524-1525) ===&lt;br /&gt;
A few years passed, during which King [[Vivan De Augaussi|Vivan]] and his wife, Queen [[Wendelin de Augaussi|Wendelin]], got lost in the swamps of old Attia. The loss of the King and Queen created a power vacuum, in which the Hadrian people longed for a new leader. [[Matthias Joseph Withmond]] would be the chosen one. After his appointment, it was the young man who managed to bring the shattered human lands together. Under the newly united [[The Hadrian Empire|Hadrian Empire]], the rule of Matthias was one of peace and growing unity. Though this upcoming new age for the empire would be brutally disrupted after only three hundred days as one day, Matthias opened his eyes and found himself terribly weakened without any clear explanation as to why and was swiftly bedridden. The only one allowed by the Emperor’s side during these days was a young prince and ward from the old von Lichtenfelts dynasty, [[Philipp Wilhelm II|Philipp]]. The people of the Empire prayed to [[Alderism|Alder]] and Mortius to spare the young Emperor yet behind closed doors, Matthias’ condition only worsened, eventually making it clear to all around him that the new young Emperor would die childless and incredibly soon. It was only when Matthias himself realized this that he turned to Philipp and according to Philipp named him heir of the Hadrian Empire. Matthias would die peacefully two nights later. He was buried after a week of mourning in the [[Alderism|Grand Temple of Alder]] in Adelsburg. His body remains in the Adelsburg crypts to this day. &lt;br /&gt;
&lt;br /&gt;
=== Arnoud's Trial (1526) ===&lt;br /&gt;
[[File:ArnoudTrial.png|thumb|356x356px|Arnoud van Leuveren at his trial in Adelsburg that would determine if he would live or die.]]&lt;br /&gt;
[[Matthias Joseph Withmond|Matthias]] had just passed away when the [[The Hadrian Empire|Hadrian Empire]] was met with yet another problem. [[Arnoud van Leuveren]], Herzog of Wakkerdam had been to the [[Luminion]] court where he had thrown insults at [[Aldir’tor Zaithrall|Aldir’tor Zaithrall's]] daughter and had gravely upset them. Whilst the Luminious court was threatening war if a proper punishment was not handed out, it was Arnoud who fled to the [[The Empire of Anjyarr|Empire of Anjyarr]]. There, he spent a few months in which he quickly befriended the Anjyarri royalty, before eventually returning to the Hadrian Empire on the promise his life would be spared. [[Arnoud van Leuveren|Arnoud]]’s trial was led by Lady Judicar Ma Belov and was attended by Kaiser [[Philipp Wilhelm II|Philipp]] and his retinue personally. Arnoud denied any legal aid offered by the Hadrian state, instead choosing to lead his defense himself. Arnoud held a long speech in which he ridiculed the treatment of Hadrian nobles, the weak response to the Elves, and how he believed him standing trial proved that the Hadrian Empire had devolved into little more than Elven puppets. Sadly for him, his words fell on deaf ears and [[Ma Belov]] who was said to have a personal grudge against Arnoud quickly found him guilty of treason, evading trial, and inciting a war between the Hadrian Empire and Luminion, and against Philipp’s promise, he was sentenced to death by hanging. The moment this sentence was spoken, guards emerged from behind Arnoud and quickly restrained him. Arnoud was quickly dragged from the courtroom as he screamed for Philipp to stop this madness and allow him to live, though his pleas remained unheard and the Emperor sat by as he was taken away. The guards took Arnoud to the eastern gate, opposite of where the Anjyarri escort was camped, and quickly carried out his sentence, hanging him by the neck just outside the city walls. Royal knight [[Cedric Reinhardt]] decapitated the corpse shortly after Arnoud was assumed dead, though it was unclear if the noose or Cedric’s blade ended Lord Arnoud. The last words uttered by the lord were recorded as being “Alicia..” followed by Emperor Philipp stating “Maker guide du, sweet fool.” before returning to the palace, leaving Arnoud’s headless body by the side of the road for all to see.&lt;br /&gt;
&lt;br /&gt;
=== Leod's Betrayal (1528) ===&lt;br /&gt;
[[File:LeodBetrayal.png|thumb|352x352px|Ser Leod attacking Kaiser [[Philipp Wilhelm II]] in the Adelsburg palace the guards led by [[Diederick-Gobel von Lichtenfelts]] rush in to save the royal.]]&lt;br /&gt;
The first real challenge to [[Philipp Wilhelm II|Philipp’s]] rule came in the form of a thrust from within, as the general of the Hadrian armed forces, [[Leod Iomharach]], was rumoured to have an affair with the [[Anzhelika Rozhdestvenskij|Hadrian Empress]]. When the rumours reached the kaiser's court, the empress spoke to Emperor Philipp and explained where the rumours hailed from, though strongly rejected any of their truth. The Kaiser was enraged by this news and immediately summoned Leod to the Imperial Palace for questioning under the guise of a simple meeting regarding defensive matters. General Leod came to the palace as he had done many times before for he was considered a friend of the Imperial Family and of Emperor Philipp in particular. As Leod entered, he was led to the eastern balcony where Philipp after briefly playing as if they had a simple meeting and confronted Leod with the matter at hand. Leod attempted to deny any claims of having slept with the empress and simply expressed they were good friends. These words fell on deaf ears and Philipp had tremendous trouble controlling his anger towards his former best friend. Leod noticed that things were swiftly moving south and he decided to act first, in an act of impulse, he drew his sword on the Emperor and challenged him to single combat to resolve the matter. Philipp replied by drawing his own sword and the two were quickly clashing their swords on this balcony. The two friends both had lots of military experience, yet Leod was the better swordsman and as the fight went on, Philipp started to tire, leaving openings in his defense that were exploited by Leod, he slashed Philipp across the face, hitting his right eye and hacked him in the leg, rendering it useless. As the Emperor collapsed, the imperial guard led by Lady Judicar [[Ma Belov]] who heard the struggle outside finally broke down the door to the balcony that Philipp locked and saw the onslaught caused by the struggle. The entire balcony lay covered in blood and the Emperor sat blooded and beaten in the corner, yet still having his sword raised in defense against Leod. Ma and the Imperial Guards swiftly came to Philipp’s defense and cut down Leod, not killing him, but leaving him to die after a slash to the throat that made him collapse. This slash was delivered by Ma, who Leod refused to fight due to their personal relations. Ma though did not hesitate to put the man down, and as a single tear rolled down his cheek, Leod was beaten.&lt;br /&gt;
&lt;br /&gt;
Philipp was swiftly taken care of by imperial medics who were able to save his life, though at great cost. The Emperor was now without a leg and missing an eye, crippled and weakened for the remainder of his life. This had a heavy mental toll on the Emperor for not only was the always agile Emperor now chairbound and missing his half his eyesight, he was also betrayed by those closest to him, his best friend and his wife. Most of the ambitious projects that the empire was working on came to almost a complete standstill as without the Emperor’s guidance and direct involvement, it was incredibly difficult to get the nobility and clergy to live by the new reforms. Leod never truly faced justice for his crimes as he was abandoned after being cut down. Yet, he was not mortally wounded and when he saw the opportunity, he lunged off the low-hanging balcony and fled Adelsburg, never to be seen again besides rumors of him having settled down in [[The Empire of Anjyarr|Anjyarr]] like many [[Arnoud van Leuveren|traitors]] of the Hadrian Crown before him.&lt;br /&gt;
&lt;br /&gt;
=== Assassination of Philipp II (1532) ===&lt;br /&gt;
After Leod’s betrayel the [[The Hadrian Empire|Hadrian Empire]] had seen a relative time of peace within its borders. Yet otuside its borders it had taken up arms. Kaiser [[Philipp Wilhelm II|Philipp]] had ordered a war on [[Highland Freestate|Raevendrecht]], and Hadriana was progressively gaining territory. To celebrate the victory in Flüssland, the Emperor organized a medal ceremony to honour those who fought in the battle and led the Hadrian army to victory. The ceremony was to be held in the Imperial Palace of Adelsburg. Both Hadrian officials and Helstein’s men were invited to take part in the celebration and ponder over the world that was to come after the war. Though in reality, the fate of both the war and Hadriana as a whole took a terrifying turn during this event.&lt;br /&gt;
[[File:PhilippAssassination.png|thumb|349x349px|The Helstein Mercenary group draw their weapons on Kaiser [[Philipp Wilhelm II]] inside the Adelsburg Imperial Palace.]]&lt;br /&gt;
Not long before the celebration, [[Siegfried od Albion]], Lord-Commander of the Hadrian army, and [[Sine Verrador]], Head of the Imperial Duma, met with the leadership of Helstein’s order, convincing them that the Emperor was low on Andros and ordered the two to not pay the mercenaries for their hard work on the battlefield. A promise was made that if the mercenaries assisted the two in overtaking the reigns of the Empire, they would pay them double for their efforts, an offer the order gladly agreed to. In reality, both Sine and Siegfried had been conspiring to take the throne ever since the Emperor allowed [[Silas van Leuveren|Silas]] to walk free after his capture, resulting in many more lives lost for in their eyes nothing but personal glory for Philipp. They wished to rid themselves of Philipp, whose health had been declining for some time as both his old wounds and ever-increasing age started to catch up with him, crown-prince [[Karl Philipp von Lichtenfelts|Karl]], who they deemed weak and unfit to rule the empire, and the remainder of the living royal family, and so it was settled. The mercenaries and Imperial Army positioned themselves in the throne room where the ceremony was to be held and after Sine’s opening speech, all involved drew their swords. Sine was the first to strike and with a single thrust into Philipp’s chest, his life was ended. In his last moment, a singular tear rolled down his cheek as he realized that he was once again betrayed by his closest friends and allies, yet this time, the only way out was death. Crown Prince Karl, frightened by the sudden chaos, drew his sword in defense, this was then used to justify an attack against him. Siegfried approached the young prince from behind and with a singular blow to the neck, separated his head from his shoulders, leaving him dead as well.&lt;br /&gt;
&lt;br /&gt;
The last man standing after the imperial guard was cut down was [[Ser Wyatt]], a close friend and ally of the throne. While the imperial family and guard were cut down, he lunged himself at the traitors, cutting down eight of them before being overpowered and slain. The traitors moved quickly after they murdered everyone in the room and captured any loyalist noble and knight present in Adelsburg. Helstein’s armies rode out to the estates of said loyal nobles and knights and occupied their holdings. Most of the Imperial provinces were swiftly brought under Sine’s control, yet his search for the remaining Lichtenfelts was far from successful. While he managed to place Empress [[Anzhelika Rozhdestvenskij|Anzhelika]] under house arrest in the imperial palace, the remaining three children were smuggled out of the city by loyalists, [[Helena Theodosia von Lichtenfelts|Helena]] and [[Hugo Alekzander von Lichtenfelts|Hugo]] were brought to Luminion, while [[Katherina von Lichtenfelts|Katherina]] was smuggled into the Republic of Raevendrecht. Meanwhile, Philipp’s brother, [[Diederick-Gobel von Lichtenfelts|Diederick-Göbel]], was stationed in Castle [[Lünburg]] together with Lord [[Janczyck-Mariusz Tzyrnowski]] and did not attend the ceremony. When news reached them of what happened, Janczyck cursed at the usurper’s envoy who came to demand Janczyck’s loyalty and Diederick’s delivery to the capital. In response to the chaos, the last bastion of the loyalist faction split off from Hadriana, standing defiant against Sine’s new imperium.&lt;br /&gt;
&lt;br /&gt;
== Notable Buildings ==&lt;br /&gt;
&lt;br /&gt;
=== The Imperial Palace ===&lt;br /&gt;
[[File:ImperialPalace.png|thumb|The Imperial Palace in Adelsburg]]&lt;br /&gt;
The Imperial Palace of Adelsburg is the seat of the ruling von Lichtenfelts dynasty now led by Kaiser Diederick I. Its construction was ordered around 1528 AFS by Kaiser Philipp II but was only finished under Diederick for there was a worker’s strike that hindered its completion for years. Only after Sine’s rebel forces were driven out of Adelsburg in 1534 AFS was its construction completed. The newly completed palace has many facilities for public events such as a lavish ballroom, throne hall, and gardens surrounding its main construction. The palace has seven bedrooms, two bathrooms, a coaching house, a guardhouse, a raven tower, and a handful of smaller offices and living quarters. A separate side wing of the Imperial Palace is dedicated to housing servants and teachers of the Imperial Family, acting as a small village in and of itself within the palace’s thick walls.&lt;br /&gt;
&lt;br /&gt;
=== The Brandenburg ===&lt;br /&gt;
The castle on the southeastern corner of Adelsburg that towers over the area is known as the Brandenburg. The castle was constructed in 1534 - 1535 as part of Kaiser Diederick’s grand renovation of Adelsburg. The defensive structure holds a dungeon block, armory, many small offices, barracks, war horse stables, and a raven tower that doubles as the ErzCupbearer’s private office. The Brandenburg’s primary purpose is the house of the Reichsmarshall’s staff and acts as a base for the Reichsarmee.&lt;br /&gt;
&lt;br /&gt;
=== The Grand Cathedral of Alder ===&lt;br /&gt;
[[File:Cathedral.png|thumb|244x244px|The Grand Cathedral of Alder in Adelsburg]]&lt;br /&gt;
Towering over the northern reaches of the Imperial Capital is the Grand Cathedral of Alder and its surrounding clerical district. It is the epicenter of the Alderist faith and the base of operations of the Vater and his personal guards and inquisitors. The Cathedral acts as a refuge for all who seek Alder and his Sentinels. The building itself is a huge diorite stone building decorated with many pillars and elaborate architectural marvels. The building is circular and held up by eight towers, each representing a Sentinel. The only one unrepresented is Dolus. The top of the Cathedral is topped off by a massive copper statue of Alder holding his sword.&lt;br /&gt;
&lt;br /&gt;
=== The Imperial Crypts ===&lt;br /&gt;
Deep below the Grand Cathedral of Alder lie the Imperial Crypts where the remnants of the Imperial family members from Kaiser Matthias and on are buried. Their bodies are kept in crypts with fortified walls to keep any necromancer from using magic to manipulate them and a pair of specially assigned cultists of Mortius keep a constant eye on the graves.&lt;br /&gt;
&lt;br /&gt;
=== Höfbrauhaus Brandenhafen ===&lt;br /&gt;
Standing proudly in the middle of Adelsburg Höfbrauhaus Brandenhafen is the biggest tavern of the Hadrian Empire. Having three entrances connected to three different squares, the tavern is accessible from wherever you come from. Upon entering, the beer maidens run around you as the bustling brauhaus is always busy providing alcoholic beverages and food to its customers. Having a large menu that includes imported drinks as well as locally brewed ones, such as Kronenbier, Alders Weissener and Brandhafen tripel, it is the place to visit during a stay at the Imperial Capital. &lt;br /&gt;
&lt;br /&gt;
== Notable figures living in Adelsburg ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:Center; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;width:15px;&amp;quot; |Portrait&lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot; |Birth&lt;br /&gt;
Parentage&lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot; |Spouse(s)&lt;br /&gt;
Issue&lt;br /&gt;
! style=&amp;quot;width:19%;&amp;quot; |Status&lt;br /&gt;
! style=&amp;quot;width:105px;&amp;quot; |Coat of Arms&lt;br /&gt;
! width=&amp;quot;19%&amp;quot; |Title(s)&lt;br /&gt;
|-&lt;br /&gt;
|Kaiser Diederick I&lt;br /&gt;
[[Diederick-Gobel von Lichtenfelts|Diederick-Göbel von Lichtenfelts]]&lt;br /&gt;
|[[File:Diederick-Gobel von Lichtenfelts.png|212x212px]]&lt;br /&gt;
|1492 AFS&lt;br /&gt;
----Son of [[Wilhelm von Lichtenfelts]]&lt;br /&gt;
|Catherine✝, [[Veredra Kerstin Fischer|Veredra]]&lt;br /&gt;
----Wilhelm, Karl, Sylvia, Maximillian, Edda&lt;br /&gt;
|Alive&lt;br /&gt;
|[[File:Hadriana2.png|174x174px]]&lt;br /&gt;
|Kaiser of Hadriana, Imperator et Attia&lt;br /&gt;
and Protector of the Realm&lt;br /&gt;
|-&lt;br /&gt;
|Kaiserin Veredra I&lt;br /&gt;
[[Veredra Kerstin Fischer|Veredra Kerstin von Lichtenfelts]]&lt;br /&gt;
|[[File:VeredraSmall.png|190x190px]]&lt;br /&gt;
| 1514 AFS&lt;br /&gt;
----Daughter of [[Frank Fischer]]&lt;br /&gt;
|[[Diederick-Gobel von Lichtenfelts]]&lt;br /&gt;
----Wilhelm, Karl, Sylvia&lt;br /&gt;
|Alive&lt;br /&gt;
|[[File:Hadriana2.png|174x174px]]&lt;br /&gt;
| Kaiserin of Hadriana, ErzCupbearer&lt;br /&gt;
|-&lt;br /&gt;
|Vater Gregor I&lt;br /&gt;
[[Gregor von Volker]]&lt;br /&gt;
| [[File:Vater GregorV2.png|224x224px]]&lt;br /&gt;
|1501 AFS&lt;br /&gt;
----Unknown&lt;br /&gt;
|none&lt;br /&gt;
----none&lt;br /&gt;
|Deceased&lt;br /&gt;
✝ 1547 A.F.S.&lt;br /&gt;
|[[File:AlderismSidfriendly.png|174x174px]]&lt;br /&gt;
|Vater of the [[Alderism|Alderist]] Faith&lt;br /&gt;
|-&lt;br /&gt;
|Vater Gottfried I&lt;br /&gt;
[[Gottfried Fredric Von Wolfhard|Gottfried Fredric von Wolfhard]]&lt;br /&gt;
|[[File:Gottje.png|center|frameless|270x270px]]&lt;br /&gt;
|1510 AFS&lt;br /&gt;
----Son of Fredric Von Wolfhard&lt;br /&gt;
|Taffeta Blossom✝&lt;br /&gt;
----Theodor Von Wolfhard&lt;br /&gt;
|Alive&lt;br /&gt;
|[[File:AlderismSidfriendly.png|174x174px]]&lt;br /&gt;
|Vater of the [[Alderism|Alderist]] Faith&lt;br /&gt;
|-&lt;br /&gt;
|Graf Friederich&lt;br /&gt;
[[Friederich von Bergwald-Holstein]]&lt;br /&gt;
|[[File:Friederich.png|152x152px]]&lt;br /&gt;
|1490 AFS&lt;br /&gt;
----Unknown&lt;br /&gt;
|Helena&lt;br /&gt;
----Balthasar-Göbel&lt;br /&gt;
|Alive&lt;br /&gt;
|[[File:FriedjeCrest.png|174x174px]]&lt;br /&gt;
|Graf of Dörne neben das Schwarzwald&lt;br /&gt;
Bürgermeister of Adelsburg, ErzTreasurer&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Towns, Cities, and Strongholds]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Archive 1.0]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Hadrian_Empire&amp;diff=7470</id>
		<title>The Hadrian Empire</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Hadrian_Empire&amp;diff=7470"/>
		<updated>2025-08-07T16:52:45Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Past Map}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The Hadrian Empire&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Hadriana Master Crest.png|center|frameless|354x354px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Capital'''&lt;br /&gt;
|[[Adelsburg]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|The Heartlands, The Hinterlands,&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|[[Attian Humans]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|[[Alderism]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Elective Monarchy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leader'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Kaiser | &amp;lt;/nowiki&amp;gt;[[Diederick-Gobel von Lichtenfelts]]&lt;br /&gt;
Kaiserin | [[Veredra Kerstin Fischer]] &lt;br /&gt;
&lt;br /&gt;
House | [[House von Lichtenfelts]]&lt;br /&gt;
|-&lt;br /&gt;
|'''The Imperial Council'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;ErzCupbearer | &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
ErzSteward |   &lt;br /&gt;
&lt;br /&gt;
Reichsmarshall | Richard Vianden  &lt;br /&gt;
&lt;br /&gt;
ErzTreasurer | Ser Joseph Vianden &lt;br /&gt;
&lt;br /&gt;
ErzBannerbearer | [[Karl Severin von Lichtenfelts]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Preceded by:'''&lt;br /&gt;
|&lt;br /&gt;
* [[File:Veronia2.png|19x19px]][[The Kingdom of Veronia]]&lt;br /&gt;
|}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Hadrian Empire, often referred to as simply ‘the Empire’, is the far-stretching country west of Eden’s Spine. A land inhabited mainly by the dutiful folk that are the [[Attian Humans|Attian humans]], one can see the many fields that cover the landscape being toiled by its hard-working citizens. Its cities are often bustling with life, places where trade, commerce and politics take the main stage. The Hadrian way of life is deeply rooted in tradition and is often relatively simple, mainly because of this the Hadrians are known for their versatility and perseverance through hardship. The civil wars that have plagued the country in the past have left their scars, yet it seems Hadrians always find their way back, dedicating such feats to their deity; Alder. Within the Empire, the political and the martial often go hand in hand, with a large focus on retaining order and stability through military force. Within the Empire, it is not uncommon to see commoners rise through the ranks, oftentimes talented men and women are recognised and get the chance to prove themselves useful to their nation in places such as the army or civil offices. A land full of chance, and one of recognition, with its Kaiser at the helm.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Culture and Society ==&lt;br /&gt;
&lt;br /&gt;
=== Apparel ===&lt;br /&gt;
'''Upper-class citizens &amp;amp; nobles'''&lt;br /&gt;
&lt;br /&gt;
Citizens of the Hadrian empire are an incredibly diverse people which also translates to their apparel. Those living in the capital prefer a more aristocratic outlook. The men of higher standing dress in formal robes and suits decorated with imperial medals they earned throughout their careers. Often this goes paired with leather boots created by the finest shoemakers in Adelsburg, or imported from [[The Empire of Anjyarr|Anjyarr]]. However, this is a phenomenon mostly seen among trader families due to their access to merchant ships that cross the Al'Hadar Deep. Those from military families often wear decorative bits and pieces of armor over their outfits to represent their family careers. The cloaks, suits, and robes of upper-class citizens come in a plethora of colors, though most choose to represent their house by wearing house colors primarily in some way. To top it all off, upper-class men like to wear impressive headdresses decorated with large dyed peacock feathers.&lt;br /&gt;
[[File:Examples of Hadrian Outfits.png|thumb|Examples of Hadrian Outfits]]&lt;br /&gt;
The women of the capital region, [[The Grand Principality of Brandenhafen]], follow the trends set by currently popular designers that work for the tailor’s guild in [[Adelsburg]]. They do not necessarily follow the “house color” standard set by the men and are often much more colorful, combining local, house, and exotic colors only made possible by the import of dyes and silks from the south. These marvelous dresses go paired with the trend of long and flowing hair and golden jewelry often in the shape of Nine-pointed-star necklaces and rings decorated with popular gems such as Citrine, Amethyst, and Ruby.&lt;br /&gt;
&lt;br /&gt;
Those of higher standing from the provinces are a lot less colorful, often sticking to the house color standard or in the case of richer families, import expensive coats and dresses from the capital region or in the case of merchant families, from the southern regions that create many of the expensive fabrics used in the clothing of rich imperials.&lt;br /&gt;
&lt;br /&gt;
'''Commonfolks'''&lt;br /&gt;
&lt;br /&gt;
The average imperial citizen is far from as colorful as the upper class. Usually resorting to brown, red, and green-tinted fabrics as those are the easiest to obtain in Imperial lands. In many cases, citizens of the empire wear their available clothes in all kinds of interesting and in some cases comical combinations, for example, wearing a soldier’s shirt and trousers obtained during service in the imperial army combined with a large leather coat and a simple hat decorated with a feather found fallen off a noble’s hat. Imperial citizens are extremely resourceful people and despite their lack of access to expensive and colorful fabrics do their very best to look as good as they can, often trying to imitate the looks of nobles with what little resources they have. This is all to increase their chances in the tight job market in the Imperial Capital region. Those who are or have been in the army often use parts of their uniform to increase the appeal of their outfits and make sure people see them as veterans. Commoners too are fond of impressive headdresses, though men are seen wearing them more often than women. They’re usually modified soldier’s or sailer’s hats decorated with pins and feathers they find.&lt;br /&gt;
&lt;br /&gt;
'''Outliers'''&lt;br /&gt;
&lt;br /&gt;
As stated, the Hadrian Empire is an incredibly diverse people with their own cultures and customs. People from all over the continent travel to the imperial provinces to make it their home and taste a piece of the riches it has to offer. Though these migrants are not always welcomed with open arms. They stand out like no other in the Imperial Lands as they care not for imperial fashion or beauty standards. Examples of these people would be the Halflings or Denur, who mainly settled in the Bergwald province. [[Halflings]] tend to wear farmer’s rugs and suits made by local [[Halflings|halfling]] tailors, mostly being a colorful patchwork of different styles and costumes. Naturally, this is the result of [[Halflings]] being unable to actually fit human-made clothes, and many imperial tailors being unwilling to provide for the small Halfling minority. The Denur on the other hand, stubborn as they are, only wear clothes imported from the [[Denur]] holds of the north and east, despite them being imperial citizens they look like and are often mistaken for travelers from the Denur holds. The [[Denur]] are a proud race and citizenship in the empire doesn’t mean they have forgotten their heritage and culture. Because of this little demand for imperial outfits for the Denur the Halfling’s problem with low demand for small sizes only accelerated, encouraging the development of their own fashion.&lt;br /&gt;
&lt;br /&gt;
Another noteworthy outlier is the Imperial [[Tieflings|Tiefling]]. They do not mind the imperial clothes and fit them just fine, though the [[Tieflings|Tiefling]] populous tend to cast any sort of logic for imperials when creating an outfit aside, instead of following the house color standards and latest fashion trends, the Tieflings tend to wear their combinations based on how they are feeling at the time or what they are trying to represent, similar to the skin painting custom they inherited from their ancestral home of Nous.&lt;br /&gt;
&lt;br /&gt;
=== Social Hierarchy ===&lt;br /&gt;
The Hadrian Empire as being the most populous human nation on the continent of Eden has developed a complex social hierarchy kept together with an overwhelming bureaucratic system to keep the wheels turning. From the imperial lawmakers to the simple workers on the field receiving their tax slips once again, everyone feels the cranking gears of the imperial social machine. This monstrous construction is the result of the lawmakers of the Imperial Capital, Adelsburg, constantly simply writing new laws and decrees on top of the existing system, ever-expanding the size of the state and its complexity. Any attempt to unwind this system and rework it from the ground up is often met with sabotage from the established order, not in an attempt to sabotage the state itself, naturally, but to preserve the personal power and influence this web of laws and decrees have built for those saboteurs and their families. Though through all this complexity and constantly expanding states there is a simple way to explain this imperial machine and its inner workings and hierarchy.&lt;br /&gt;
[[File:Pyramid schemesV2.png|left|thumb|561x561px|An illustration depicting the Imperial Social Hierarchy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Imperial Family'''&lt;br /&gt;
&lt;br /&gt;
The Hadrian Empire’s Imperial family consists of those chosen by the Imperial Diet to rule the Empire. Only Herzogen of the recognized duchies of Hertzland, Veronia, Bergwalts, and Hölzland together with the family ruling over the crownlands, the principality of Brandenhafen, can be chosen for the role of the emperor after the sitting one dies or decides to abdicate. There is no such thing as a set imperial dynasty and every Herzog can one day grow to become the Emperor and move with their household to the capital of Adelsburg. The Emperor, or Kaiser in the Attian dialect, and his family hold immense power over the imperial diet and lawmakers of the Empire for it is the Emperor alone who can assign lawmakers to the High Imperial Council. Within the diet itself, the Kaiser holds a ceremonious three votes, yet the emperor can choose to veto any decision within this parliament. Today, the Empire is ruled by Kaiser Diederick-Gobel von Lichtenfelts who reigns from his court in Adelsburg.&lt;br /&gt;
&lt;br /&gt;
'''The Vater'''&lt;br /&gt;
&lt;br /&gt;
The head of the Alderist Temple is known as the Vater, translating to the Father of the Alderists. He is the sole chosen leader of the faith within the Empire and therefore holds immense power within the Empire despite not being as involved in Imperial politics outside the diet, where he holds three votes in the name of the temple. Yet one could easily argue that the political power of the Vater is much greater than the three votes he has to his name as he can choose and place two other Erzbishops in the Grand Duchies of the Empire, that being the Westerlanden and the Hinterlanden. These Erzbishops too hold a singular vote in the Diet, bringing the total power of the Temple to five votes. This power was obtained through the position the temple managed to place itself in throughout the years, for they are the sole representatives of the founder of the Empire, Alder himself, and by acting as a bastion of faith and hope for the Imperial citizens have they slowly but surely grown to a massive institution that can be found in many forms throughout the Empire. Be it in the temples as preachers, be it as a cultist of Mortius at a local funeral, or as battle wizards on the battlefield. The temple’s servants are everywhere and the Vater is the undisputed leader of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Imperial Diet'''&lt;br /&gt;
&lt;br /&gt;
The primary decision-making body of the Empire is the Imperial Diet, it is a council of all the Herzogen of the imperial provinces and heads of faith. Each representative within the Diet holds a certain number of votes which they can use to shape the future of the Empire. The diet itself is completely inaccessible for regular citizens and lower nobility, only the electors and their servants are allowed within the halls of the diet in Adelsburg. It is here where laws are proposed and accepted before being sent to the imperial councils throughout the empire. There are only two pathways for any individual toward getting a seat within the diet, those are climbing the hierarchical ladder of the Temple of Alder, becoming either an Erzbishop or the Vater, or climbing the political ladder, becoming the head of a great house that rules over an imperial Duchy or the grand principality of Brandenhafen.&lt;br /&gt;
&lt;br /&gt;
'''The High Imperial Council'''&lt;br /&gt;
&lt;br /&gt;
This council is the product of emperor Diederick-Gobel von Lichtenfelts and consists of five high council seats. Each of these positions acts as an extension of the emperor and often takes action in his name. To become a council member, one has to be noticed by the ruling emperor for it is only he who may choose the council members for the duration of his reign. People from all walks of life could on paper become part of this council, yet it is extremely rare to see someone from outside the emperor’s inner circle on one of these seats. Imperial council members are held in high regard but have in actuality very limited political power outside their designated roles. They do not hold voting rights in the Diet and can be dismissed without pardon by the emperor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+'''[[The Imperial Council|The six imperial council seats]]'''&lt;br /&gt;
![[File:Bannerbearer.png|147x147px]]&lt;br /&gt;
|'''ErzBannerbearer'''&lt;br /&gt;
The Arch-Bannerbearer, or Erzbannerbearer officially, is a position responsible for maintaining the Imperial Household. The seat acts as tutor and trainer for the young princes and princesses. When the imperial family is in the field of battle or on the road, the bannerbearer honours his title by being the one granted the privilege of carrying the imperial banner. In the instance the Kaiser is unavailable due to illness or personal reasons, this seat is expected to take over in his stead. Additionally, the seat is responsible for hosting the Imperial Elections in case of the Kaiser’s death.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Steward.png|147x147px]]&lt;br /&gt;
|'''ErzSteward'''&lt;br /&gt;
The Imperial office of the arch- Steward, or Erzsteward in official terms, is a mostly civil position. Those tasked with running the office are expected to oversee civil affairs such as housing, import and export licensing of the Imperial Capital, and the ErzStrward is master of trade, overseeing every good that comes into the realm, encouraging businesses to kickstart within Adelsburg’s walls, and is responsible for the security of civil wellfare. Additionally, the seat is responsible for civil infrastructure and facilities. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Reichsmarshall.png|147x147px]]&lt;br /&gt;
|'''Reichsmarshall'''&lt;br /&gt;
The seat of the Reichsmarshall is that of the supreme commander of the imperial armed forces. Those in that office are responsible for recruiting and maintaining a standing army for the empire. It is the marshall’s task to keep track of the size of provincial armies and knightly orders, and to maintain a balance between them so that no single province can overpower all others. In times of war, the Reichsmarshall is the commander on the field together with the emperor if present, and acts as a strategist.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Treasurer.png|147x147px]]&lt;br /&gt;
|'''ErzTreasurer'''&lt;br /&gt;
The office of the arch-Treasurer, or Erztreasurer officially, is the one responsible for maintaining the empire’s finances. They are tasked with developing and enforcing tax policy, ensuring the provinces pay the tribute owed to the emperor, and paying for any events and upkeep if the treasury allows it. The treasurer holds significant power in court as it is this seat that decides from and to where the coin flows.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ErzCupbearer.png|147x147px]]&lt;br /&gt;
|'''ErzCupbearer'''&lt;br /&gt;
The Imperial position of arch-Cupbearer, or Erzcupbearer officially, is a prestigious role within the Imperial Court of the Empire. Those with the role are expected to pour and taste drinks for the emperor to prevent poisoning, and is one of the emperor’s closest advisors, acting as a master of whispers behind the scenes. The primary task of the Erzcupbearer is to ensure the Emperor’s safety and uncover and uproot plots that are deemed a threat to imperial power.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ErzMagier.png|frameless|147x147px]]&lt;br /&gt;
|'''ErzMagier'''&lt;br /&gt;
The office of Erz-Magier is the latest addition to the table of advisors that is the Imperial Council. The Erz-Magier’s function, like the name implies, is that they are at the head of all magical affairs within the Empire. They ensure that those that cast magic within the Empire do so legally by handing out the permits, they also are at the head of the Imperial Magier’s Guild, from which they lead a cohord of Imperial magi’s who are all trained to make ethical use of their magic according to Imperial Law.&lt;br /&gt;
|}&lt;br /&gt;
'''The Imperial Provinces'''&lt;br /&gt;
[[File:HadrianaMapV3SMALL.png|thumb|402x402px|A drawing of the Hadrian Empire's provinces. (Click to enlarge)]]&lt;br /&gt;
When leaving the imperial capital, Adelsburg, and its direct surroundings, one crossing through the empire will soon find themselves in one of the imperial provinces. These semi-independent city-states held much of the local power, only answering the Hadrian Imperial Court, The Diet, and the Emperor to whom they swore allegiance. The provinces of the empire do not have a standardized way of government, often that is decided by the ruling Herzog or Herzogin and their council. The provinces hold the right to create their own local laws and punish criminals according to them, only being able to be overruled by the Imperial Court or an edict from the emperor himself.&lt;br /&gt;
&lt;br /&gt;
The style of government varies a lot between provinces, while the grand principality of Brandenhafen, due to it being the Imperial seats are firmly autocratic, the now diminished Hinterlander provinces of the east traditionally held more democratic views, even declaring themselves a republic instead of a kingdom during the second Hadrian Civil war when the nation broke apart. Due to these vastly different styles of local governments, the lives of citizens can be greatly affected by who sits on the Herzog’s seat at the time. Though despite that, citizens tend to remain in their ancestral homeland, even if the conditions are far better in the neighboring provinces. This mostly is the result of a stubborn form of pride and patriotism for the imperial province the citizens reside in.&lt;br /&gt;
&lt;br /&gt;
The initial borders of the imperial provinces were originally determined back in the day of the first Hadrian kings after the Attian Migration south. They were drafted along natural features and ethnic lines between Hinterlander natives and Attian settlers. Though throughout the centuries, internal squabbles, wars, coups, and destruction of entire dynasties since the days of the plague have drastically changed the original layout of the imperial provinces to what the people are more familiar with in this day and age. A great number of ancient bloodlines and their states have either been altered in shape and size or are outright forgotten and disappeared from history.&lt;br /&gt;
&lt;br /&gt;
Being a Herzog of an imperial province is a very prestigious position as they are all technically next in line to become the Emperor. Once the sitting emperor either abdicates or dies, the Herzogen of all the states are called to the capital to vote amongst themselves for a new emperor.&lt;br /&gt;
&lt;br /&gt;
'''Erz-Bishops of the Alderist Temple'''&lt;br /&gt;
&lt;br /&gt;
Within the imperial provinces exist many extensions of the Alderist temple whose primary seat of power is in the capital of Adelsburg. Among the highest of these pious men and women are the Erz-Bishops, these wearing the cloaks of the Erzbishop are local religious leaders appointed by the Vater himself. The Bishops hold little in terms of political power outside a vote in the Diet, yet they are considered the pillars of the provinces by local citizens and are responsible for upholding Alder’s order and uprooting any form of heresy when it is found by any means. They have strong ties with the local cults of Mortius, working together with them to safeguard the plains of Mortius and using the martial prowess of Mortius’ followers to brutally assault voidal cultist’s headquarters and execute religious troublemakers.&lt;br /&gt;
&lt;br /&gt;
'''Knights and Minor Nobility'''&lt;br /&gt;
&lt;br /&gt;
Serving the Herzogen of the imperial provinces are various minor nobles and knightly orders. These are in most cases a circle of upper-class citizens and landowners who hold various local titles. The local knightly orders often act as the core of the provincial military forces, mostly swearing allegiance to their local Herzog and only following his commands. These peoples hold little national power, yet through their martial prestige and influence on a local level, lots of citizens aspire to one day grow to one of these positions as a first step towards Herzogdom.&lt;br /&gt;
&lt;br /&gt;
'''Noteworthy Knightly Orders:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
![[File:Knights of the Gold Rose Smaller.png|127x127px]]&lt;br /&gt;
|'''[[The Order of the Golden Rose]]'''&lt;br /&gt;
Founded during the exile of [[Diederick-Gobel von Lichtenfelts|Diederick-Göbel von Lichtenfelts]] while being hosted by the House of Tzyrnowski in Lünburg, the Order of the Golden Rose recruits only from among the most promising candidates of the Attian populace. Those initiated into the Order vow to not attempt to further their own ambitions through their position, but toil endlessly to improve the lives of His Imperial Majesty's citizenry. To symbolize the fundamental ideals of loyalty and brotherhood, all members of the Order of the Golden Rose have vowed to stay loyal first, last, and always to the rightful Kaiser. Their purpose is to root out all that is considered dishonorable, disloyal, and evil, while in service to a worthy Kaiser. To be a Golden Rose Ritter is to become a beacon of hope to the populace, and through their efforts create a better version of Eden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hochmeister:''' [[Markvart von Herdorf]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tsjompie.png|center|frameless|147x147px]]&lt;br /&gt;
|'''[[The Knights of Salvor]]'''&lt;br /&gt;
The Knights of Salvor is an order founded in the Hertzland region of the Empire after Kaiser Diederick retook the lands. These knights dedicate themselves to the Sentinel of War and Honour, Salvor. Those who join the order dedicate themselves to a life of martial prowess and the eternal duty of protecting the northern provinces and maintaining peace in the lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hochemeister: [[Janczyk-Mariusz Tzyrnowski]]'''&lt;br /&gt;
|}&lt;br /&gt;
'''Citizens of the Empire &amp;amp; Merchants'''&lt;br /&gt;
&lt;br /&gt;
At the very bottom of the social ladder dwell the hordes of ordinary citizens that fill the cities and towns of the Empire. Craftsmen, Fishers, Farmers, Merchants, and blacksmiths all belong to this caste of commoners. They fill the ordinary roles within the Empire. The citizenry is the most numerous caste and forms the backbone on which the great imperial machine stands. In times of war or voidal incursions, many ordinary citizens are called up for military service to protect their homeland. Most citizens live a poor man’s life and have to provide for themselves on a day-to-day basis as there is no imperial system to protect them from the poor conditions they often find themselves in.&lt;br /&gt;
&lt;br /&gt;
=== Political Beliefs ===&lt;br /&gt;
'''History and Overview'''&lt;br /&gt;
&lt;br /&gt;
Against the general expectations of many, the Hadrian Empire is not a unified nation ruled by a powerful central government, but it is actually a big confederation of city-states and knightly holdings. The most prominent of these, the Grand Duchies and the Principality of Brandenhafen make up the closest thing to an Imperial central government called the Imperial Diet through their rulers. The Members of the Duma are a collection of prominent Imperial Nobles and clergymen who together vote on the direction of the empire and a new emperor if he happens to die or abdicate. The Imperial Provinces are tied together in this confederation through a common faith, culture, and belief that they will be overrun by the powers of the voidal plane on their own. During the days of the early Hadrian Empire, Kaiser [[Philipp Wilhelm II|Philipp II von Lichtenfelts]] reformed the political system of the empire towards a more centralized government and introduced the Hadrian Duma which was essentially a citizen ran governmental body that had authority over the entire Empire, to the great dislike of the Herzogen who were fiercely in favour of more regional autonomy. Especially the noble house of [[House Tzyrnowski|Tzyrnowski]] from the northern province of Flüssland was fiercely critical of the Duma. This eventually led to a short-lived coup attempt from Herzog [[Janczyk-Mariusz Tzyrnowski]] in an attempt to take over and steer the empire in a different direction. The coup failed and the Duma lived on for a few more years.&lt;br /&gt;
&lt;br /&gt;
The Hadrian Duma was eventually replaced with an imperial council introduced by a successful usurper by the name of [[Sine Verrador]]. After Sine overthrew the Kaiser during the [[The Hadrian-Raevendrecht War|Hadrian-Raevendrecht War]] of 1530, he vowed to reform the empire and its political system to fight the tyranny the empire was under during the rule of the Kaisers. Though ambitious, the new Imperium was relatively successful for a few months until rumors were heard of the brother of [[Philipp Wilhelm II|Kaiser Philipp]], Diederick, was forming an army in the break-away province of [[Flüssland]] to retake the empire from the usurpers. [[Diederick-Gobel von Lichtenfelts|Diederick’s]] campaign was successful and the usurpers were driven out. After the empire was restored under the [[House von Lichtenfelts|Lichtenfelts]] dynasty, [[Diederick-Gobel von Lichtenfelts|Diederick]] restored the original Imperial Diet system from the early days of the empire.&lt;br /&gt;
&lt;br /&gt;
'''The Imperial Diet'''&lt;br /&gt;
&lt;br /&gt;
The Imperial Diet consists of a total of thirteen seats with each a set number of votes to their name. The diet acts more or less as an imperial forum where nobles and [[Alderism|clergymen]] from all over the empire come together to negotiate and compromise on imperial law, the division of imperial lands, and choosing the next emperor in the scenario of the sitting one dying. &lt;br /&gt;
&lt;br /&gt;
The Imperial Diet's votes are split among the Imperial Family, the nobility and clergymen of the Empire. Herzogen of the Imperial Domains of the Krönlanden, the Hinterlanden, and the Westerlanden each hold a pool of ten votes of which four are pre-determined. A Herzog, who is also a Markgraf of a capital Mark in a domain, holds a minimum of two votes and any remaining Markgraf under them hold at least one. The remaining six votes are to be divided by the Herzog among himself and his Markgrafs up to a maximum of six per province in a domain. The right to vote essentially rests on territorial entitlement and clergical power. When a new Herzog, Erzbishop, or Vater is chosen, they automatically inherit the voting rights of their predecessor.&lt;br /&gt;
&lt;br /&gt;
When the Emperor is found dead, all sitting Herzogen are summoned to the Imperial Capital to participate in Imperial Elections. The sitting Imperial family gets to cast five suggestive votes for the next candidate. After this all remaining voters, that being Herzogen, Markgrafs, and Cergymen get to cast theirs on their favoured candidate. The winner of this vote is to be crowned the next Emperor after which the old Imperial Family retires back to their home Mark.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; |'''The vote is split along the following parties:'''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[File:Hadriana2.png|center|147x147px|ImpFamily]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:AbbeyAdelsburg.png|center|147x147px]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Abbey2.png|center|147x147px]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:HerzlandAbbey.png|center|147x147px]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |'''The Imperial Family''' &lt;br /&gt;
''10 votes''&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |'''Vater of the Alderist Temple'''&lt;br /&gt;
''6 votes''&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |'''Erzbishop of the Westerlanden'''&lt;br /&gt;
''2 votes''&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |'''Erzbishop of the Hinterlanden'''&lt;br /&gt;
''2 votes''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[File:Kronlanden.png|center|frameless|204x204px]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[File:Westerlanden.png|center|frameless|204x204px]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[File:Hinterlanden.png|center|frameless|204x204px]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Herzog of the Krönlanden&lt;br /&gt;
2 - 6 votes&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Herzog of the Westerlanden&lt;br /&gt;
2 - 6 votes&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Herzog of the Hinterlanden&lt;br /&gt;
2 - 6 votes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Krownlands.png|center|147x147px]]&lt;br /&gt;
|[[File:Veronia1.png|center|147x147px]]&lt;br /&gt;
|[[File:Holzland.png|center|147x147px]]&lt;br /&gt;
|[[File:Herzland.png|frameless|147x147px]]&lt;br /&gt;
|[[File:Flussland.png|frameless|147x147px]]&lt;br /&gt;
|[[File:AvalheimMarkgraf.png|frameless|147x147px]]&lt;br /&gt;
|[[File:Bergwalds.png|center|147x147px]]&lt;br /&gt;
|[[File:Holstein.png|center|frameless|147x147px]]&lt;br /&gt;
|[[File:SouthernHinterlands.png|center|frameless|147x147px]]&lt;br /&gt;
|-&lt;br /&gt;
!Markgraf of&lt;br /&gt;
Brandenhafen&lt;br /&gt;
&lt;br /&gt;
1-6 votes&lt;br /&gt;
!Markgraf of&lt;br /&gt;
Veronia&lt;br /&gt;
&lt;br /&gt;
1-6 votes&lt;br /&gt;
!Markgraf of&lt;br /&gt;
Hölzland&lt;br /&gt;
&lt;br /&gt;
1-6 votes&lt;br /&gt;
!Markgraf of&lt;br /&gt;
Hertzland&lt;br /&gt;
&lt;br /&gt;
1-6 votes&lt;br /&gt;
!Markgraf of&lt;br /&gt;
Flüssland&lt;br /&gt;
&lt;br /&gt;
1-6 votes&lt;br /&gt;
!Markgraf of&lt;br /&gt;
Avalheim&lt;br /&gt;
&lt;br /&gt;
1-6 votes&lt;br /&gt;
!Markgraf of&lt;br /&gt;
Bergwaltz&lt;br /&gt;
&lt;br /&gt;
1-6 votes&lt;br /&gt;
!Markgraf of&lt;br /&gt;
Holstein&lt;br /&gt;
&lt;br /&gt;
1-6 votes&lt;br /&gt;
!Markgraf of&lt;br /&gt;
Southern Hinterlands&lt;br /&gt;
&lt;br /&gt;
1-6 votes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Economy ===&lt;br /&gt;
The Hadrian Empire ever since it was re-established after Sine’s coup has been a divided political body made up of a number of duchies, lordships, freestates, and a principality in its center. Economic prosperity throughout the empire is measured as a collective of all the local economies within these smaller substates. The Hadrian economy is often described as the largest in the west and is often described to be achieved through collaboration and healthy competition between the duchies. One defining factor of the Hadrian economy ever since the foundation of the kingdom has been its location on the crossroad of the civilised world. Merchants and craftsmen from all over the continent gather together in the Hadrian towns and cities to sell their wares and establish permanent trade routes. These trade routes are vital to the empire and due to this intimate understanding of this by the government, the trade routes are described as relatively safe to travel compared to the more remote alternative routes through the deserts of Anjyarr or the old Magna Attia, routes that are often the victim of marauding orc or undead armies that raid and pillage every caravan they can get their hands upon. Besides these lucrative trading endavours, the Empire heavily relies on its steady peasant driven economy.&lt;br /&gt;
&lt;br /&gt;
==== Peasants and rural life ====&lt;br /&gt;
[[File:Bergwald.png|thumb|384x384px|Hadrian farmlands around [[Bergwald]]]]&lt;br /&gt;
The peasantry makes up the bulk of the Hadrian so called “excess population”. They reside in the villages and towns surrounding the big cities where they are bound by service to permanently work for their landlords in exchange for safety and housing. Most peasants either work on the fields or in the rich steel mines of the spine branch that stretches across the northern border of the empire. Those working on the fields mostly reside in the Bergwald and Hertzland regions where the land is the most fertile. There they spend their days growing excessive amounts of wheat, potatoes, carrots, and other simple vegetables to feed the ever hungering mouths of the empire. Besides fieldwork, farming peasants handle the cattle and through that the meat production too. Cows, chickens, pigs, and sheep are the most prominent local domesticated animals available to these peasants, the meat and wool produced by these big animal farms would mostly be exported to the larger cities to be further produced into other products. Most of these peasant communities operated completely on their own as long as the goods were paid for and taxes kept flowing to the ruling nobility. The noblemen handled external relationships and politics for the villages under their control, and were not typically involved in daily activities or decisions.&lt;br /&gt;
&lt;br /&gt;
Those working in the mines often lived within communes close to the major towns created besides the mines themselves and only make the long trip back home to their villages when they have short periods of time off. Most of the Empire’s mining produce comes from the mines dug into the spine of Eden in the Bergwaltz and Hetzland regions where the coal and iron deposits are at its largest. The resources extracted from these mines are transported to the steel producers in the crownlands and prepared for either export or internal sales. The Hadrian Coal and Steel production has become such an effective industry that as of the year 1535, it is considered the biggest on the continent, kicking the Elves of Luminion off the number one spot.&lt;br /&gt;
&lt;br /&gt;
==== Import: ====&lt;br /&gt;
The Empire has grown to become a mostly economically independent nation regarding the basics such as food, clothing, and raw materials. This has allowed to Hadrian economy and population to rapidly expand. Yet as the Empire grew, so did the need of its citizens, especially those of what is considered the upper-class who can no longer be satisfied with simple wool cloth and unseasoned meat. This growing need for luxury goods has made the empire one of the world’s major importers of all kinds of high quality luxury products from all over the continent. Some of the largest imports include:&lt;br /&gt;
&lt;br /&gt;
* Kahve, spices &amp;amp; gold from Anjyarr - 41 tons a year&lt;br /&gt;
* Dark Steel from Avalheim and Luminion - 20 tons a year&lt;br /&gt;
* Gemstones from The High Kingdom of Arduan 16 tons a year&lt;br /&gt;
* Hardwood furniture from Luminion &amp;amp; Mitrona - 15 tons a year&lt;br /&gt;
* Special Weaponry from Luminion &amp;amp; Arduan - 5 tons a year&lt;br /&gt;
* Silk, paint, and fruit from Anjyarr - 5 tons a year&lt;br /&gt;
&lt;br /&gt;
==== Export: ====&lt;br /&gt;
[[File:Bh bier.png|thumb|The Bergwald-Holstein Company Logo]]&lt;br /&gt;
The Empire relies heavily on luxury import and its strong internal economy to fund those trades. Though even as the Empire does not bathe in much in terms of luxury items, it excels the production of in bulk produced raw materials and crops. This huge excess is traded off to nations around the continent who lack the capacity to produce enough of these basic materials. Some of the biggest trades include:&lt;br /&gt;
&lt;br /&gt;
* Refined steel to Raevendrecht - Drastically reduced exports since the war&lt;br /&gt;
* Salted meats and grain to Anjyarr, Avalheim and Arduan - 80 tons a year&lt;br /&gt;
* Alcoholic products, globally - 30 tons a year&lt;br /&gt;
* Alchemical products, globally - 20 tons a year&lt;br /&gt;
* Books, candles, and ink, globally - 10 tons a year&lt;br /&gt;
&lt;br /&gt;
==== Alcohol ====&lt;br /&gt;
One of the driving and prominently growing exports of the Empire is that of its locally produced alcoholic products. Beers and Ales produced by the renowned Bergwald-Holstein brewing company has slowly been taking over the world. Triumphs such as “Kronenbier” and “Scheiẞenbräu” are considered both local and growing global hit products. The company’s Patron, Friederich von Bergwald-Holstein has quickly grown to become a successful merchant that wishes to honour the legacy of the legendary brewmaster, Boris Krüger.&lt;br /&gt;
[[File:BierV1.png|thumb|357x357px|A series of artistic depictions showing some of the Bergwald-Holstein's most prominent products.]]&lt;br /&gt;
&lt;br /&gt;
==== Celebrations and Holidays ====&lt;br /&gt;
*'''Day of the Squire'''&lt;br /&gt;
The Day of the Squire serves as a way for any willing Attian to prove themselves worthy of being Squire to a Knight by going through a series of tests and challenges. Local farmhands, workers, serfs, and all other citizens can participate freely in the trials. A chosen jury of Knights will accompany the Kaiser and will judge the trials, deciding who may proceed through the rounds. The winner of the Day of the Squire is granted a hand-written recommendation from the Kaiser himself to bring to a Knight of their choice, in an attempt to serve them as their Squire. The Kaiser also grants them a so-called ‘Golden Griffin’, which is a coin that serves as memorabilia and as proof of authenticity. Each rendition of the event offers its own new set of challenges and trials, ranging from jousts to melees or battles of wit, as all aspects that make a Knight must be put to the test.&lt;br /&gt;
*'''The Gryphite Victory Tourney'''&lt;br /&gt;
Once every four years, a tournament is held at the Imperial capital, Adelsburg. At this renowned tourney, people from all over the continent are invited to witness the various knights and soldiers of the Hadrian realm compete for honour and glory in their most prestigious armours decorated with colourful clothes and large plumes. The tourney’s content is vaguely based on the events of the heroic victory achieved at the battle of the Heartland pass. Here knights of the Order of the Griffin hold a parade through the streets of the capital followed by their personal retinues, bearing the banners of their houses. After this show, all attendants gather at the tourney ground where they will simulate great duels from the battle. These go paired with jousts, archery contests and single combat duels between the lower Knights. The tourney is intensely followed by people all around the world, and bards usually take much inspiration from its happenings for their songs and tales.*'''Festival of the Ashes'''&lt;br /&gt;
Originating from the day the Attians founded the first Kingdom of Hadriana after the great collapse of the Attian Empire, followed by the journey south led by Kaiser Onnodrith. On this day, the Empire celebrates by dressing up in the old garments and cultural styles of their ancestors. The Attians do this as a way to remember the olden days before the downfall. Here they play songs, dance, and feast in the capital for the entire day. Certain people who are often referred to as street actors and jesters, wear monstrous masks to play the role of terrors and demonic beings. These actors try to emulate the happenings of that fated day, as the festival doubles as a day of remembrance as well as celebration&lt;br /&gt;
*'''Krügerfest'''&lt;br /&gt;
It is a tradition within Attian societies to celebrate when the first leaves drop from the trees, which they call Krügerfest. During the day and the following night, all public drinking laws in Attian settlements are lifted, and people celebrate in unison all through the streets. It is customary that drinking competitions are held, eventually crowning someone ‘King Krüger’ for the night. The holiday originates from the tale that a man bearing the name Krüger visited a northern village on the first day of the Amber Dawn, dragging a cart filled with ale, mead and whiskey. The villagers drank deep into the night as the celebrations carried on, this northern tale has now been accepted as fact by most of the Attian population and is celebrated every year.&lt;br /&gt;
* '''Geistertag'''&lt;br /&gt;
Geistertag, commonly known as the ‘Day of the Dead’, is a special day on every Attian’s calendar, for it is the day the Eseron and Lilith cross one another. There have even been sightings of Lilith itself, clear in the night sky on this day. Lilith’s influence over the mortal realm is believed to be at its highest point, which has many unforeseen consequences. Attians believe that if you were to step outside during this day, deceased relatives would come back from the dead to get a hold of their potential host. Every year, unforeseen disappearances are reported to happen commonly on this night in particular, fueling the legend of this day. A common countermeasure against these spirits used by the Attian populace is to surround one’s house with carved pumpkins and keep all doors and windows tightly shut. If one were to possess any portraits or paintings which depict a deceased relative, all of them must be turned around so that they cannot be seen, seeing as they are witnessed as portals the entities from Lilith use. After the conclusion of this night, all of the Attians come together in their respective communities for a shared breakfast, along with a ritual pumpkin burning to rid the last of the spirits, sending them back to the realm of the dead.&lt;br /&gt;
*'''Hexensnacht'''&lt;br /&gt;
The Hexensnacht is the celebration of the commencement of the new year in Eden, this night is usually filled with drinking and eating the signature dish of the evening: the Oliebal, a ball of fried dough with raisins imported from Anjyarr. For the occasion, special balls of coloured powder are produced that can be mounted on arrows. Attians shoot these balls into the night sky, watching them explode into a colourful explosion which lights up the grim winter night. These celebrations go all through the night, as the Attians believe anyone that sleeps shall be tortured by terrible nightmares depicting their own demise, or that of their loved ones.&lt;br /&gt;
==Religious Beliefs==&lt;br /&gt;
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=== [[Alderism]] ===&lt;br /&gt;
[[File:Adelskerk.png|thumb|363x363px|The Grand Cathedral of Alder in [[Adelsburg]]]]&lt;br /&gt;
The primary, and official state religion of the Hadrian Empire is Alderism. As the name suggests, the religion revolves around the figure named “Alder” or “Alder Himmelschwert”. A mortal made God through his understanding of the Greater Pre-Determination. An order of the universe that suggests that all that is, was, and ever will be is pre-determined. Yet there is a duality in this prophecy for where there is light, there also must exist darkness. These are the two pre-determined paths of the Order of the Greater Pre-Determination. Alder was the first mortal to be enlightened by the path of the light and used this knowledge granted to him to guide his people, the Attian Humans of the North to greater heights, for when one can be shown the path that will lead to glory and success, it is a given that it should be followed. Alder was an inspiring figure that through years of preaching and gathering support rose through the ranks of Attian society and eventually became their guiding shepherd.&lt;br /&gt;
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Yet not all was bright for Alder was without an heir, and when he died, his ideological children, the Attian people, were without the guidance of the Greater Pre-Determination. Alder knew this and through his faith, he was able to in a desperate move, preserve his essence by shrugging off shards of his soul and creating nine beings that each represent a piece of his enlightened form that contained knowledge of the Greater Pre-Determination. These nine beings, the nine points of Alder’s star, are the Sentinels. Angelic beings that though fragmented, each represent aspects of Alder’s guidance. Bishops and the Vater, who represents a sort of reincarnated Alder, work tirelessly to decipher the visions given by the sentinels, combined with the legends and scriptures of Alder, to reforge the path to his guidance and through that, Enlightenment in the afterlife.&lt;br /&gt;
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This ideological quest, though noble, is plagued by the same duality that represents Alder’s Sentinels and the Greater Pre-Determination, for we as mortals possess the cardinal flaw that is free will. A gift given to us for existing in the exact middle of the duality of the Greater Pre-Determination. A purgatory where our souls are doomed to forever wander on the thread of Enlightenment of damnation. A hellscape where we are nothing but prey for false Gods and Manifestations of Damnation to drag us into a deathless life in eternal slavery service of these Demons. Yet, the free will we are granted can also be a blessing, for we can only fall to this eternal damnation if we allow ourselves to do so. By following Alder’s guidance we can stay clear of damnation and allow our souls to move on towards the great halls of Alder after passing. There are two Pre-determined paths, and it is up to us mortals to choose which one we wish to wander on.&lt;br /&gt;
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==== The Nine Fragments of Alder, the Sentinels: ====&lt;br /&gt;
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* Rosatia | Sentinel of Wisdom and acquiring knowledge&lt;br /&gt;
* Salvor | Sentinel of War and Honour&lt;br /&gt;
* Elric | Sentinel of Judgement and Justice&lt;br /&gt;
* Alda | Sentinel of Love and Beauty&lt;br /&gt;
* Aristea | Sentinel of Fertility and Decay&lt;br /&gt;
* Reimar | Sentinel of Creation and Craftsmanship&lt;br /&gt;
* Volker | Sentinel of Change and Destiny&lt;br /&gt;
* Mortius | Sentinel of Death and Dreams&lt;br /&gt;
* Dolus | Sentinel of Deceit and Corruption&lt;br /&gt;
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==Military==&lt;br /&gt;
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=== The Hadrian Armed Forces ===&lt;br /&gt;
To call the state army of the Hadrian Empire a unified body would be a grave misconception. After the fall of the empire in the aftermath of Sine’s coup, the empire’s unified army was in shambles and deemed too dangerous to be left under one commanding body. It was therefore by decree of Kaiser [[Diederick-Gobel von Lichtenfelts]] that every province of the empire must maintain its own provincial army at its own expense. These state armies mostly comprise of citizen militias and knightly orders from across the realm that each distinguish themselves by wearing the colors of the province they hail from, making the united Hadrian army a colorful parade of banners, heraldry, and weapons when fighting on the field.&lt;br /&gt;
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When observing any imperial army on the field, it is as if one was looking down on a life-sized version of Imperial Chess where individual units from across the field coordinate their movements to outmaneuver and destroy the enemy forces by cutting them off from their support. Meanwhile, all imperial units move across the battlefield flanked by supporting detachments of cavalry or archers to cover their advancement. This level of coordination and organization has made the Imperial Army, even in its fragmented force, one of the most feared military forces of the continent that when focussing all their might into a singular earth-shattering campaign cannot be halted by any opposing force.&lt;br /&gt;
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The supreme commander of the united imperial army on the field is the Reichsmarshall. A general personally picked by the ruling Emperor. Often the Reichsmarshalls of the Empire are hardened veterans who have had years of training as general’s staff or supporting officers of the previous Reichsmarshall. When the army is not on the move, it is the Reichsmarshall’s task to ensure each of the provinces is carrying its weight and maintains a sizeable force that can be called upon in times of need.&lt;br /&gt;
[[File:UniformsV2.png|thumb|659x659px|An example of Hadrian Provincial, knightly, and clerical uniforms. From left to right: Soldier of [[Hertzland]], Soldier of [[Brandenhafen]], Soldier of [[Dörne]], Soldier of [[Avalheim]], Imperial Kapitän, Imperial Knight, Gravewarden of Mortius, [[The Cult of Mortius|Cultist of Mortius]].]]&lt;br /&gt;
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==== Imperial Infantry ====&lt;br /&gt;
The core of the Imperial Army is its infantry. They are the most numerous and are mostly made up of militiamen, men at arms, archer battalions, and foot knights. All infantry units are organized by province and are led by a captain of the provincial army the unit hails from. Captains are accompanied by a pair of banner bearers, one bearing the provincial banner and the other bearing the imperial banner, and a hornblower that signals commands to supporting units. The bulk of the Imperial infantry marches into battle bearing swords, spears, and polearms. Specialized units have either a hand or crossbow and usually follow the infantry as small support detachments, covering the infantry’s advance or unleashing a hellish barrage of arrows upon approaching foes.&lt;br /&gt;
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==== Imperial Knights ====&lt;br /&gt;
Knights make up the bulk of the Hadrian Cavalry troops. Many knights ride across the fields of battle proudly wearing their noble household or provincial colors. Besides those provincial knights, there are the Order knights, those who have sworn their service to one of the greater knightly orders of the Empire. These orders do technically not answer to the province they are situated in, yet most maintain a strong bond with their provincial lords. In exchange for access to provincial lands, donations, wealth, and tax exemptions, these knights serve the provinces they exist in and fight for them as if they were part of them. Most knights ride into battle bearing a shield displaying a piece of heraldry, a sword, and a lance. The knights of the Empire often go accompanied by their squires who support their masters as best as they can and through their tireless efforts are also equally respected.&lt;br /&gt;
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==== Imperial Artillery ====&lt;br /&gt;
[[File:Reichsmarshall.png|thumb|253x253px|The Reichsmarshall's office crest]]&lt;br /&gt;
The core of the Imperial Armed Forces made up of infantry and cavalry is supported by artillery from behind. Massive war machines such as field trebuchets, field scorpions, and small easily re-deployable catapults make up the bulk of the Imperial Artillery Core. These complex machines are built and maintained at the Brandenhafen artillery school, the only place within the empire where the production of such weapons is permitted. This is both a way to ensure the quality and consistency of each war machine and also ensures that none of the imperial provinces could ever create its own arsenal to turn on the capital.&lt;br /&gt;
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==== Alderist Clerical Units ====&lt;br /&gt;
Supporting the army are the clergymen and women of the Alderist Temple and its cults. The most prominent of these is the cult of Mortius, who chant death rites at the enemy forces before battle before charging into them on horseback, wearing their pitch-black plate armor and using scythes and blades as their arms in battle. Those of the cult who thread on foot often prefer the crossbow loaded with silver bolts. After the battle is concluded, it are these same cultists that clear out the bodies of their fallen comrades and provide them with a proper burial after being transported back to their hometowns.&lt;br /&gt;
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==== The Kriegsmarine ====&lt;br /&gt;
The smallest army department is the marine force or the Kriegsmarine in official terms. The Empire only fields a small fleet of cogs that mostly operate from the Herzland area after the port of Lünburg was given away to Raevendrecht after the northern war. The marine forces see little action, only really sailing out when pirates are sighted or to patrol the Al’hadar deep for Anjyarri smugglers. The title of head of the Kriegsmarine has historically been that of the head of the Tzyrnowski family, a title they officially still hold, even after their exile from their homeland.&lt;br /&gt;
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==Laws and Judicial System==&lt;br /&gt;
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=== A Divided Court ===&lt;br /&gt;
[[File:Pardon.png|thumb|[[Cedric Reinhardt]] requesting a royal pardon from Kaiser [[Philipp Wilhelm II|Philipp]] for the crimes he committed in the past.]]&lt;br /&gt;
The justicial body of the Hadrian Empire is just as fractured as its politics and military. Though there is a central court in the Imperial Capital, most cases are handled by local courts often run by the local nobility and their enforcers. The only case where the central imperial court in [[Adelsburg]], or simply called the High Imperial Court, is being used is when two greater houses of the empire are unable to settle their disputes or have gone to war within the empire. Those cases are handled by the Kaiser together with the Erzsteward together with a council of nobles. &lt;br /&gt;
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As one could have guessed, a divided system such as this has resulted in an enormous web of local laws, alterations, or auditions to central Imperial Law, and numerous religious technicalities based on the wishes of the local Erzbishop or settled cults. In theory, any Herzog is free to shape the laws of their provinces to their own wishes and desire, yet the only thing that cannot be ignored is a small set of base fundamentals that have been agreed upon within the Imperial Diet that acts as a foundation for any local law set. Altering this fundamental set is strictly forbidden and can only be done through a majority vote in the Imperial Diet.&lt;br /&gt;
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=== The Fundamentals ===&lt;br /&gt;
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* '''Article I.''' Every citizen of the Empire is considered one of Alder’s children and is thus expected to be treated as such. They have the right to housing, food, water, access to an Alderist religious site, and have the right to a fair trial in which they are represented by an Imperial Lawyer who is knowledgeable with local regulations.&lt;br /&gt;
* '''Article II.''' Alder is the father and guide of the empire and only temples that follow his guidance may be presented as a patron place of worship within the province.&lt;br /&gt;
* '''Article III.''' In light of Alder’s guidance, everyone is expected to promote the formation of a stable family unit that brings forth a new generation of Alder’s children. In addition, one may not pry within established family units or seduce a married citizen to cheat in marriage.&lt;br /&gt;
* '''Article IV.''' Every citizen of the empire is to respect the property of another and the state and thus shall not fall for the sin of greed or barbarism by damaging the property of another or stealing what is not theirs.&lt;br /&gt;
* '''Article V.''' No citizen shall lay a hand on another without their permission. Any act of violence, intimacy, or other unwanted contact is therefore not allowed. Exceptions to this law may be requested for military organizations.&lt;br /&gt;
* '''Article VI.''' Performing any magical art within imperial borders is to be reported to local authorities where approval needs to be given to the individual before they may practice it publicly. Additionally, performing arts that are described as “voidal” or “chaotic” and thus are against the guidance of Alder and the Greater Pre-Determination are strictly forbidden.&lt;br /&gt;
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=== Punishment ===&lt;br /&gt;
Punishments for committed crimes, similar to lawmaking differ greatly between provinces. Whereas some of the richer provinces with vast prison complexes prefer to simply put their criminals in these prisons, other, usually smaller provinces ruled by knightly orders do uphold an order closer to that of the Imperial chivalric code, and therefore feel little compassion for criminals and are often swiftly put to the sword if found guilty.&lt;br /&gt;
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Punishments given out by the central Imperial Court often focuses more on punishing the province found guilty of a crime as a whole. This usually comes down to a province losing minor bits of land to compensate the other, or a loss of their vote in the Imperial Diet for a period of time. Very rarely is the Herzog of a province itself punished directly. This is both due to their status and to prevent any sort of possible rebellion against the crown as a result of any direct punishment.&lt;br /&gt;
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Breaking the fundamental laws often results in death for whoever breaks them. This is the only case where there is absolutely no tolerance for any criminal, no matter their standing within the Empire. The only way to escape capital punishment is by receiving an imperial pardon by the Kaiser himself, though this almost never happens.&lt;br /&gt;
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==History==&lt;br /&gt;
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=== Founding of the Hadrian Empire (1524 AFS) ===&lt;br /&gt;
[[File:Matthias.png|thumb|327x327px|Emperor [[Matthias Joseph Withmond|Matthias-Joseph Withmond]] meeting up with Sultan [[Sigvyl Al-Buthara]] while then Lord-Commander [[Philipp Wilhelm II|Philipp]] stood besides him. (left)]]&lt;br /&gt;
The Hadrian Empire was established in the year 1524 under the guidance of the first Emperor, Matthias Joseph I of House Withmond after the collapse of the kingdom of Veronia. The Hadrian Empire thanks its name due to it being the nation that unified the fractured human realm left behind in the wake of the second Hadrian civil war. The first Hinterlander republic was absorbed first after it collapsed in on itself, and the Nordic realm of Królestwo Ràdymie followed shortly after. Shortly after Matthias united the loose kingdoms he was officially crowned Emperor by the Vater of the Alderist Church, Vater Ferdinand. A golden crown decorated with two great stallions inherited from his relative and last Hadrian King, Roderick Withmond, was placed on his head. The new Emperor was gifted an ivory staff inscribed with the crests of all the great houses through which his rule was cemented.&lt;br /&gt;
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The rule of Matthias was one of peace and growing unity within the new empire. Though this upcoming new age for the empire would be brutally disrupted after only three hundred days as one day, Matthias opened his eyes and found himself terribly weakened without any clear explanation as to why and was swiftly bedridden. The only one allowed by the Emperor’s side during these days was a young prince and ward from the old von Lichtenfelts dynasty, Philipp. The people of the Empire prayed to Alder and Mortius to spare the young Emperor yet behind closed doors, Matthias’ condition only worsened, eventually making it clear to all around him that the new young Emperor would die childless and incredibly soon. It was only when Matthias himself realized this that he turned to Philipp and according to Philipp named him heir of the Hadrian Empire. Matthias would die peacefully two nights later. He was buried after a week of mourning in the Grand Cathedral of Alder in Adelsburg. His body remains in the Adelsburg crypts to this day.&lt;br /&gt;
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=== Restoration of the Von Lichtenfelts Dynasty &amp;amp; the First Luminion Crisis (1525 - 1526 AFS) ===&lt;br /&gt;
Shortly after Matthias died and was buried the self-proclaimed heir to the throne, Philipp Wilhelm von Lichtenfelts, ascended with the help of the army he was the commander of through his position that was equivalent to the modern Reichsmarshall. Though his claim based on Matthias’ last words can easily be questioned, his bloodline’s claim is one that cannot, for it was House von Lichtenfelts that was overthrown by House Withmond during the first Hadrian Civil War. It was through this claim that he met very little resistance when taking the throne for it felt more like a restoration than a coup or hostile take-over. Though his ascend did not go entirely without trouble. As Philipp took the throne he was quickly informed of rising tensions in the east as Lord Arnoud van Leuveren of Wakkerdam called the wrath of the High Elves of Luminion upon himself by insulting and threatening the crown princess, Cirlia Zaithrall, and disrespecting the royal family as a whole during a meeting in an attempt to resolve the matter. The Elves claimed that Arnoud lost his patience during that meeting and threw a chair through the meeting room, destroying it in the process.&lt;br /&gt;
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The Elves threatened with war if justice was not served and upon this threat, Arnoud requested that the Emperor mustered his forces to face the Elves on the field of battle. The Elven armies rallied to Luminion, patiently awaiting the Emperor’s response to the chaos. The forces of the Hinterlander duchy of Wakkerdam did the same, resulting in a standoff between the two sides that would result in an all-out war if the Emperor would not intervene, and intervene he would. Kaiser Philipp openly denounced the actions of Arnoud in an effort to ease tensions and ordered Arnoud’s arrest to have him stand trial in the capital to find out if the Elven claims were true. When this grim news reached Arnoud through his spies, instead of facing the Imperial High Court, he decided to not become an Elven martyr through that trial and he fled to the court of Sultan Sig’vyl Al-Buthara in the Empire of Anjyarr where he was accepted with open arm by the Dark Elves who ruled those lands. The Sultan, a former ally of the Hadrian nations since the rule of Roderick Withmond, seemingly out of nowhere accepting political refugees was seen as a betrayal by the Emperor and relations quickly soured while relations with Luminion increased, the Therri’cill, Aldir’tor Zaithrall ordered the forces to stand down and a meeting was organized between the parties to resolve the issue. During this meeting between the leaders, Kaiser Philipp swore to find and capture the now-branded traitor, Arnoud, and bring him to justice for attempting to provoke conflict between the empire and Luminion.&lt;br /&gt;
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Lord Arnoud remained in exile for the remainder of 1525, hiding from agents sent by Kaiser Philipp to retrieve him and take him back to Adelsburg and attempting to block any attempt by the empire to retrieve him through diplomatic means with Anjyarr. Arnoud was surprisingly effective within the Anjyarri court as his friendship with the Sultan grew quickly throughout his exile, though the entire ordeal had a rough mental toll on Arnoud who was now cut off from his home, family, friends, and people started to feel terribly homesick, tired of the constant game of cat and mouse between him and the Hadrian government. This prompted him to send a missive to the Hadrian Empire requesting safe passage into the empire and to the capital where he would stand trial in exchange for the promise that Philipp would spare his life. The Emperor swiftly accepted this offer and protected by an Anjyarr escort led by the sultan himself did Arnoud make his way to the capital through the passage of Al-Jabrid and Ceril’s Keep. As he arrived he was swiftly arrested by the Emperor’s men and brought to the courthouse to await his trial. The sultan who wished to be present at the trial was denied entry into the courthouse, enraging him and his troops. After continuous efforts by the Sultan to negotiate his way inside he lost his temper and Sig’vyl who was also a Pyromancer shot a fireball at the courthouse, burning part of the entrance before he ordered his men to stand down and make camp outside the city.&lt;br /&gt;
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==== Arnoud's Trial ====&lt;br /&gt;
[[File:Arnouds execution.png|thumb|[[Arnoud van Leuveren|Arnoud]]'s Execution]]&lt;br /&gt;
[[Arnoud van Leuveren|Arnoud]]’s trial was led by Lady Judicar Ma Belov and was attended by Emperor [[Philipp Wilhelm II|Philipp]] and his retinue personally. [[Arnoud van Leuveren|Arnoud]] denied any legal aid offered by the Hadrian state, instead choosing to lead his defense himself. Arnoud held a long speech in which he ridiculed the treatment of Hadrian nobles, the weak response to the Elves, and how he believed him standing trial proved that the Hadrian Empire has devolved into little more than Elven puppets. Sadly for him, his words fell on deaf ears and [[Ma Belov]] who was said to have a personal grudge against Arnoud quickly found him guilty of treason, evading trial, and inciting a war between the Hadrian Empire and [[Luminion]], and against Philipp’s promise, he was sentenced to death by hanging. The moment this sentence was spoken, guards emerged from behind [[Arnoud van Leuveren|Arnoud]] and quickly restrained him. Arnoud was quickly dragged from the courtroom as he screamed for Philipp to stop this madness and allow him to live, though his pleas remained unheard and the Emperor sat by as he was taken away. The guards took Arnoud to the eastern gate, opposite of where the Anjyarri escort was camped, and quickly carried out his sentence, hanging him by the neck just outside the city walls. Royal knight [[Cedric Reinhardt]] decapitated the corpse shortly after Arnoud was assumed dead, though it was unclear if the noose or Cedric’s blade ended Lord Arnoud. The last words uttered by the lord were recorded as being “Alicia..” followed by Emperor Philipp stating “Maker guide du, sweet fool.” before returning to the palace, leaving Arnoud’s headless body by the side of the road for all to see.&lt;br /&gt;
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=== An Empire Forged Through Blood (1526 - 1528 AFS) ===&lt;br /&gt;
After peaceful relations were restored with the High Elves of Luminion and Arnoud’s death, an era of peace seemed to be on the horizon for the Attians for the first time since the civil war ended. There were no direct threats on the borders, trade was flourishing, and the voidal powers were kept at bay or destroyed wherever found. The new Kaiser, Philipp, cemented his power throughout the realm and pacified Arnoud’s last few supporters around Wakkerdam. As the year 1526 came to a close, the Kaiser married the commoner Anzhelika Rozhdestvenskij after meeting her at one of his Kaiser’s Courts, having children shortly after, and the Imperial Duma was established to involve imperial citizens more in the ruling of the Empire. Under Philipp, Hadriana no longer solely relied on a government only made up of Imperial Nobles and Clergymen, but the citizens of the Empire were both workers and rulers besides the nobility and clergy. Naturally, this sparked some unrest within the upper class of Hadrian society, yet it was nothing worth addressing yet. Philipp and his newly formed Alderian Council, a body of imperial advisors to the crown, relentlessly continued on the path of tightening the grip on the Empire, devoting themselves to ending the feudalistic society the Empire has been in and transforming it into a modern nation-state such as many of their neighbors. Since Matthias formally achieved unification in 1524, many of the provinces of the empire were still mostly ruled locally or influenced by bishops of both the Makerist and Alderist temples through Vater Factorius. Philipp ensured the Duma got more power on a national level and disbanded the Holy Legion of the Alderist Church, while simultaneously reducing the civil rights of Makerists to besides national unification, also promote religious unification through these reforms. Those who opposed these reforms were swiftly dealt with through either banishment or the sword. The refugee waves coming from banished citizens, mostly Makerist Hinterlanders, greatly aided Arnoud’s nephew, Silas, to form a second independent Hinterlander Republic in the northern reaches of Eden to oppose the empire which would formally become a recognized authority in 1529.&lt;br /&gt;
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==== Leod's Betrayal ====&lt;br /&gt;
The first real challenge to Philipp’s rule came in the form of a thrust from within, as the general of the Hadrian armed forces, Leod Iomharach, was rumoured to have an affair with the Hadrian Empress.  When the rumours reached the kaiser's court, the empress spoke to Emperor Philipp and explained where the rumours hailed from, though strongly rejected any of their truth. The Kaiser was enraged by this news and immediately summoned Leod to the Imperial Palace for questioning under the guise of a simple meeting regarding defensive matters. General Leod came to the palace as he had done many times before for he was considered a friend of the Imperial Family and of Emperor Philipp in particular. As Leod entered, he was led to the eastern balcony where Philipp after briefly playing as if they had a simple meeting and confronted Leod with the matter at hand. Leod attempted to deny any claims of having slept with the empress and simply expressed they were good friends. These words fell on deaf ears and Philipp had tremendous trouble controlling his anger towards his former best friend. Leod noticed that things were swiftly moving south and he decided to act first, in an act of impulse, he drew his sword on the Emperor and challenged him to single combat to resolve the matter. Philipp replied by drawing his own sword and the two were quickly clashing their swords on this balcony. The two friends both had lots of military experience, yet Leod was the better swordsman and as the fight went on, Philipp started to tire, leaving openings in his defense that were exploited by Leod, he slashed Philipp across the face, hitting his right eye and hacked him in the leg, rendering it useless. As the Emperor collapsed, the imperial guard led by Lady Judicar Ma Belov who heard the struggle outside finally broke down the door to the balcony that Philipp locked and saw the onslaught caused by the struggle. The entire balcony lay covered in blood and the Emperor sat blooded and beaten in the corner, yet still having his sword raised in defense against Leod. Ma and the Imperial Guards swiftly came to Philipp’s defense and cut down Leod, not killing him, but leaving him to die after a slash to the throat that made him collapse. This slash was delivered by Ma, who Leod refused to fight due to their personal relations. Ma though did not hesitate to put the man down, and as a single tear rolled down his cheek, Leod was beaten.&lt;br /&gt;
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Philipp was swiftly taken care of by imperial medics who were able to save his life, though at great cost. The Emperor was now without a leg and missing an eye, crippled and weakened for the remainder of his life. This had a heavy mental toll on the Emperor for not only was the always agile Emperor now chairbound and missing his half his eyesight, he was also betrayed by those closest to him, his best friend and his wife. Most of the ambitious projects that the empire was working on came to almost a complete standstill as without the Emperor’s guidance and direct involvement, it was incredibly difficult to get the nobility and clergy to live by the new reforms. Leod never truly faced justice for his crimes as he was abandoned after being cut down. Yet, he was not mortally wounded and when he saw the opportunity, he lunged off the low-hanging balcony and fled Adelsburg, never to be seen again besides rumors of him having settled down in Anjyarr like many traitors of the Hadrian Crown before him.&lt;br /&gt;
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=== The Second Luminion Crisis (1528 - 1529 AFS) ===&lt;br /&gt;
The years directly following Leod’s betrayal were relatively quiet by Imperial standards. The Kaiser was slowly but surely recovering from his trauma and the empire as a whole kept on moving steadily for there were no real threats to disturb it. The one noteworthy event of early 1528 was the coup attempt by Herzog Janczyck-Mariusz Tzyrnowski who deemed the Emperor weak in his current state and wanted to take his place, though sadly for him he had no support so his plan quickly fell apart and he asked for an imperial pardon for his actions against the crown, which was granted by Philipp. This relative peace was occasionally disturbed by the rise of the so-called Lord of Bones, a voidal entity that was sending his emissary, Mordazan around the human states, seeking support for his cause of rebuilding the bridge of souls to allow passage for the dead onto the afterlife once more. A cause the imperials did not trust at all, they rejected the creature and dug in against some minor undead incursions after.&lt;br /&gt;
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==== Cedric's Expedition ====&lt;br /&gt;
It was only when Eden’s Shine came around that the peace was roughly disturbed again. This time the knight and professor Cedric Reinhardt, who was of the Imperial College wished to organize an excursion to the Glade of Dragons to seek out magical creatures and study them. A request was sent out to the Enlightened Kingdom of Luminion to enter with the study group, this request was granted on the condition that the humans only went into the wilderness with Elven guides with them to ensure their and the local wildlife’s safety. As the two sides were attempting to arrange a date on which the excursion was to take place, Cedric ran out of patience and organized a second secret excursion by himself. Cedric alongside a class of students crossed the eastern border in secret and traveled to the glade, avoiding any High Elven patrols or border guards as best he could. Eventually, his party found itself in the vast magical forests just south of the Elven capital city of Luminion. The party prowled the forests for a few days, marveling at the creatures, structures, and beauty in the region. The mission seemed to be a success until on the way back to the border, the party ran into an ominous-looking ritual site just south of the city of Luminion. Against better instincts, Cedric wished to investigate this site and found a mysterious necromantic artifact. Upon closer inspection, it seemed like a magically charged item, and Cedric tried using it to see if it did anything. This naive mindset quickly resulted in disaster as the artifact suddenly awoke and possessed one in the party, this person started chanting voidal gibberish that awoke those buried underneath the ritual site. Skeletons and specters arose from the depths of the soil and relentlessly attacked the party. The lightly armed group stood no chance against this onslaught and many were slain and wounded. This went on until the group somehow managed to disarm the voidal artifact, making the undead crumble back into the ground once more. The battered remnants of the party quickly collected their wounded and made way for Luminion City in the hope that the Elven medics would be able to save their wounded.&lt;br /&gt;
&lt;br /&gt;
The Elves did everything in their might to save as many people as they could while the Therri’cill, Aldir’tor Zaithrall was summoned to assess the situation and figure out what led to this disaster. When asked, Cedric claimed they were ambushed by a voidal creature on the road as they traveled, and when asked what triggered the attack itself, Cedric claimed innocence and that nothing, in particular, seemed to have attracted any voidal activity. Cedric’s party was sent on their way home after a few days of recovery while the most severely wounded stayed behind for further treatment. The party received a signed letter from the Therri’cill requesting an audience with Kaiser Philipp to discuss a proper punishment for the trespasses of the Imperial students. When the meeting was eventually held in Adelsburg, Philipp accidentally told the Therri’cill about the voidal artifact that Cedric instead of leaving behind, decided to hide and take with him back to Adelsburg. Aldir’tor was furious at this remark as he was lied to by Cedric and claimed that withholding crucial information like this severely endangered the Enlightened Kingdom. Philipp too was baffled for Cedric told him that the Therri’cill was made aware of the whole incident, including the fact that it was triggered when investigating a necromantic artifact. As this lie was uncovered it was swiftly decided that Cedric deserved severe punishment, the Therri’cill demanded death, yet Philipp was unwilling to execute one of his knights for in his eyes a minor incident and ordered him to be whipped fifty times instead. The punishment was carried out before the dissatisfied Therri’cill’s eyes and he went home swearing he would serve justice in his own way for no one lies and endangers the Enlightened Kingdom and gets away with it.&lt;br /&gt;
&lt;br /&gt;
The High Elves swiftly took action after this as they hired a group of mercenary orcs to abduct Cedric and return him to Luminion to stand trial in the Elven court. It then did not take long before Cedric was ruthlessly taken from a feast in Norbüren and taken to the Orcish holdout of Zadh-Nadrozz. It was here where the nature of the abduction was revealed as when Cedric was brought forth to be tortured, he found an elven party led by Aldir’tor himself present to collect him after the faulskins were done with him. The chieftain of the hold, Gaerth, took Cedric’s hand as a trophy after degrading and torturing him for a while and then handed him over to the Elves who swiftly rode him to Luminion, patched him up, and brought him before the citizen council to stand trial publicly for his transgressions. The elves, demanding justice to be served ordered that Cedric’s eyes are to be ripped out before being sent back to Adelsburg as a warning. A horrific fate, yet he could call himself lucky as the elf in charge of carrying out his sentence outside the city felt pity for the already severely wounded Cedric and only took a singular eye before releasing him back into the empire.&lt;br /&gt;
&lt;br /&gt;
==== On the Brink of War ====&lt;br /&gt;
When Cedric was found and brought before the Emperor, he was horrified at the sight and almost couldn’t fathom how this could be the so-called divine justice the Therri’cill was looking for. Cedric’s wounds were festering and would start to infect during his recovery, making him lose half his face and develop a terrible condition known as leprosy as a result. The Emperor was enraged by the sight and sent an ultimatum to the Enlightened Kingdom, demanding they repay the damage done, or face war so the empire will serve justice itself. This ultimatum was met with the usual pompous derogatory speech that was to be expected from the High Elves of Luminion and after this brief exchange, war seemed inevitable. Both sides started mustering their forces and the occasional skirmishes at the border were reported swiftly after. A company of knights who crossed into Luminion were captured and high elven border patrols were snatched off the road by imperial ambushes and put into captivity. While this was going on, Emperor Philipp had drafted the war declaration on the High Elves and was about to send a bird to deliver the formal declaration as the conflict was abruptly halted by the sudden rise of the armies of the Lord of Bones to their south. This new and far more dangerous foe that appeared all over their lands out of nowhere turned the two rallied armies into uneasy allies for the time being. The two sides managed to put aside their differences and eventually, the situation calmed as the need for a unified mortal stand against the rising forces of the undead greatly overshadowed the need to fight for the pride against one another. The unified war against the undead scourge came to a head towards the end of 1529 when the forces of life led by Emperor Philipp and A’mos Zaithrall of Luminion clashed with the undead armies of Mordazan in the battle of the black obelisk where they after a long and grueling battle failed to stop the summoning of this so-called Lord of Bones to the mortal plain. A defeat that would haunt them for years to come.&lt;br /&gt;
&lt;br /&gt;
Another thing that would haunt the empire for years to come was the establishment of the new Hinterlander Republic of Raevendrecht in the north. A process that was sped up immensely as during the tension of 1528 and 1529, the High Elves allied themselves with the scattered Hintish forces led by Silas Moetiour- van Leuveren, aiding them to establish the new republic to make a stand against the Empire.&lt;br /&gt;
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=== The Hadrian-Raevendrecht War (1530 - 1532 AFS) ===&lt;br /&gt;
After a shaky peace was established with the Elves after the battle of the Black Obelisk, Emperor Philipp turned his attention northwards to the newly established Hinterlander Republic. Raevendrecht branded itself as a free state where every man was a king and equal rights for everyone is kept in high regard. A pathetic structure from an Imperial perspective. Emperor Philipp devised a plan with his council to absorb the hinterlanders back into the empire as they had done many times before and through that realize the vision of rebuilding in his words “Großhadriana”. An empire stretching from the sandy borders of Anjyarr in the south to the icy gates of Dar-ach Denur in the north. All that stood in the way of this vision was the new Hintish Republic. Philipp’s government led by the new head of the Imperial Duma, Sine Verrador, a refugee from the republic, presented a plan to realize the imperial vision of the Emperor and send an ultimatum, demanding the Hinterlanders to rejoin the empire, to the Stadtholder’s office. The proposal was presented at the perfect moment for only weeks before, the northern border bridge had allegedly been attacked and vandalized by the Republic’s forces, enraging the public and local nobility. The proposal of forced annexation was one many voted in favor of in a day and age where nationalism was a strong factor as a result of Philipp’s early reforms. And so it was done, the ultimatum was sent out the next week.&lt;br /&gt;
&lt;br /&gt;
A reply followed quickly in which the Hinterlanders, as expected, rejected the ultimatum. This prompted the Hadrian government to send a second ultimatum, asking them to either reconsider the offer presented or face conquest. While this diplomatic back and forth was going on, Emperor Philipp employed the aid of a feared mercenary company known as the Order of Lazarus hailing from Castle Helstein. They were to act as the fist of the Imperial armed forces against the Republic’s defenses. The second ultimatum was turned down as well and when that final republican reply reached the imperial court, both sides prepared for war. The Hadrian government officially [[The Hadrian-Raevendrecht War|declared war]] on Saintsday the 1st of Firstseed, 1532.&lt;br /&gt;
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==== The raid of Raevendrecht (Moonday 30, Highbloom, 1532) ====&lt;br /&gt;
[[File:Raid.png|thumb|400x400px|The Hadrian raiders entering Raevendrecht through the unguarded western gate]]&lt;br /&gt;
The first strike of the war followed soon as the “fists” of the war, the Helstein company aided by troops from the Imperial Army under the command of Siegfried od Albion opened a surprise assault on the Republic’s capital, Raevendrecht, on the 30th of Highbloom, 1532. The attackers had been lurking in the forest around the capital for some time, patiently awaiting the perfect moment to strike. This moment presented itself at nightfall on the 30th when most sentries returned to their barracks, leaving the western gate completely undefended. A war horn was blown as the troops poured from the forests beside the gate, overwhelming the few active troops sent to defend the gate. When the Hadrians poured into the capital proper, Stadtholder Silas ordered a retreat to the city castle in the hope to make a stand against the attackers there. Many lone soldiers were stranded outside the closed castle gates as the attackers relentlessly cut their way through the city. When the Hadrian force eventually reached the castle gates, they contemplated if it was possible to attack the castle to achieve their goal of capturing the Stadtholder. After counting their troops, Commander Siegfried came to the conclusion that an assault is in fact possible and should be attempted. And so it was done, the forces of the Hadrian Army attacked Silas’ castle in the heart of Raevendrecht and managed to breach it by lockpicking through the side doors of the main castle gate which were not locked properly. &lt;br /&gt;
&lt;br /&gt;
The castle was breached and the once quiet halls of the Stadtholder's personal headquarters were now filled with the sound of clashing swords and the screams of men, slain by the swords of the Hadrian Army. The castle was occupied shortly after. The raiders now searched in any nook and cranny of the castle in search of the Stadtholder. They had little time to complete this mission as the uncle of Silas, Johann, was outside in the city, rallying the Raevendrecht garrison properly and prepared to assault the castle to retake it and capture the Hadrian military command. Siegfried’s company eventually reached the highest tower of the castle where behind a locked door, Silas was hiding. When the Stadtholder knew he was found, he opened the door and made a valiant last stand against Siegfried and his two guards, killing one and wounding Siegfried before being taken out and captured. Silas was put in iron cuffs and quickly smuggled out of the city alongside the remainder of the raiders, they escaped Johann’s main force just in time as they swiftly rode back to Adelsburg carrying their prize.&lt;br /&gt;
&lt;br /&gt;
===== A stadtholder in chains =====&lt;br /&gt;
[[File:FlipxSilas.png|thumb|Stadtholder [[Silas van Leuveren|Silas]] was brought before Emperor [[Philipp Wilhelm II|Philipp]] in the Imperial Palace after his capture.]]&lt;br /&gt;
[[File:Silas in prison.png|thumb|Silas in prison]]&lt;br /&gt;
Back in Adelsburg, Silas faced Emperor Philipp as he was once again offered to surrender and join the greater empire as its vassal, Silas refused and was tortured for a week, losing an ear and a finger in the process before being sent home by orders of Emperor Philipp. Why this was done is not particularly clear, but the general consensus is that it was an act of generosity and a way to induce fear when the Republicans saw their leader come home, beaten and battered like that. This sudden release greatly annoyed Lord-Commander Siegfried for Silas’ release felt as if all his work and the blood he spilled to achieve his goals were for nothing.&lt;br /&gt;
&lt;br /&gt;
==== Der Fluss Landing (Marketday 6, Greenfall, 1532) ====&lt;br /&gt;
After the release of Silas, both sides knew that the next major engagement would decide the fate of this war. The Republic’s army crossed into Flussland and besieged lord Janczyck’s castle Lunburg, while the Hadrian army made a landing on the northern side of the river. When news of the siege of Lunburg castle reached the Hadrian army command, a choice was made that before marching for the capital city of Raevendrecht once more, they should first turn back and rid their lands of the Republic’s army whose way to Adelsburg would be open if they managed to take castle Lunburg. The long march back south came to an end at the river Veine’s shores as on the other side, the banners of the Republic’s army dominated the field. The entire province had by this time been occupied and the last Hadrian holdout remained in Castle Lunburg itself.&lt;br /&gt;
[[File:Flusslanding.png|thumb|Troops of the [[The Hadrian Empire|Hadrian Empire]] (front) skirmishing with soldiers of the [[Republic of Raevendrecht]] (back) during Der Fluss Landing]]&lt;br /&gt;
A long stalemate ensued, only broken when the Lazarus mercenary company under the command of Mordrael Morosov convinced the Hadrian command to conduct a landing operation. The Hadrian army managed to land on the southern shores of the Veine just outside Castle Lunburg. The Republic’s cavalry who prowled the area declined to engage the landing force for they were extremely outnumbered and decided to retreat to the main fighting force, making the Hadrian landing go completely unopposed. Proper fighting started in the thick vegetation of the Flussland hills outside the castle. The Hadrian infantry was briefly surprised as the enemy levymen soared over the hill and engaged the Hadrian army frontally. The Hadrians were forced to retreat after suffering heavy losses until a counterattack was ordered after the army managed to rally itself. This counterattack managed to capitalize on the Republic’s army overstretching itself after its initial victory, isolating small pockets of Raevendrecht’s troops from the main force and eliminating them. Through this tactic, the Republic’s army started to disintegrate quickly. The remnants of the Republic’s army, after losing its capability to fight the Hadrians directly, engaged in hit-and-run attacks for a few more hours before a retreat was called by the republic’s central military command.&lt;br /&gt;
&lt;br /&gt;
The day ended in a decisive Hadrian victory, paving the way for the siege of Raevendrecht and the end of the Republic.&lt;br /&gt;
&lt;br /&gt;
=== Sine Verrador’s Betrayal (1532 AFS) ===&lt;br /&gt;
The war was an astonishing success in the eyes of the Hadrian Empire, Emperor Philipp’s vision of a greater Hadriana would soon be realized. To celebrate the victory in Flüssland, the Emperor organized a medal ceremony to honor those who fought in the battle and led the Hadrian army to victory. The ceremony was to be held in the Imperial Palace of Adelsburg. Both Hadrian officials and Helstein’s men were invited to take part in the celebration and ponder over the world that was to come after the war. Though in reality, the fate of both the war and Hadriana as a whole took a terrifying turn during this event.&lt;br /&gt;
&lt;br /&gt;
Not long before the celebration, Siegfried od Albion, Lord-Commander of the Hadrian army, and Sine Verrader, Head of the Imperial Duma, met with the leadership of Helstein’s order, convincing them that the Emperor was low on Andros and ordered the two to not pay the mercenaries for their hard work on the battlefield. A promise was made that if the mercenaries assisted the two in overtaking the reigns of the Empire, they would pay them double for their efforts, an offer the order gladly agreed to. In reality, both Sine and Siegfried had been conspiring to take the throne ever since the Emperor allowed Silas to walk free after his capture, resulting in many more lives lost for in their eyes nothing but personal glory for Philipp. They wished to rid themselves of Philipp, whose health had been declining for some time as both his old wounds and ever-increasing age started to catch up with him, crown-prince Karl, who they deemed weak and unfit to rule the empire, and the remainder of the living royal family, and so it was settled. The mercenaries and Imperial Army positioned themselves in the throne room where the ceremony was to be held and after Sine’s opening speech, all involved drew their swords. Sine was the first to strike and with a single thrust into Philipp’s chest, his life was ended. In his last moment, a singular tear rolled down his cheek as he realized that he was once again betrayed by his closest friends and allies, yet this time, the only way out was death. Crown Prince Karl, frightened by the sudden chaos, drew his sword in defense, this was then used to justify an attack against him. Siegfried approached the young prince from behind and with a singular blow to the neck, separated his head from his shoulders, leaving him dead as well.&lt;br /&gt;
[[File:Coup.png|thumb|The Helstein Mercenaries led by [[Sine Verrador]] and [[Siegfried od Albion]] draw their weapons on the Imperial Family.]]&lt;br /&gt;
The last man standing after the imperial guard was cut down was Ser Wyatt, a close friend and ally of the throne. While the imperial family and guard were cut down, he lunged himself at the traitors, cutting down eight of them before being overpowered and slain. The traitors moved quickly after they murdered everyone in the room and captured any loyalist noble and knight present in Adelsburg. Helstein’s armies rode out to the estates of said loyal nobles and knights and occupied their holdings. Most of the Imperial provinces were swiftly brought under Sine’s control, yet his search for the remaining Lichtenfelts was far from successful. While he managed to place Empress Anzhelika under house arrest in the imperial palace, the remaining three children were smuggled out of the city by loyalists, Helena and Hugo were brought to Luminion, while Katherina was smuggled into the Republic of Raevendrecht. Meanwhile, Philipp’s brother, Diederick-Gobel, was stationed in Castle Lunburg together with Lord Janczyck-Mariusz Tzyrnowski and did not attend the ceremony. When news reached them of what happened, Janczyck cursed at the usurper’s envoy who came to demand Janczyck’s loyalty and Diederick’s delivery to the capital. In response to the chaos, the last bastion of the loyalist faction split off from Hadriana, standing defiant against Sine’s new imperium.&lt;br /&gt;
&lt;br /&gt;
=== The Rise of the Electoral Imperium of Hadriana (1533 AFS) ===&lt;br /&gt;
As the imperial provinces were being consolidated by Sine’s usurper armies, they sent a Helstein company to besiege Castle Lunburg to force them into submission. Though they greatly underestimated the strength of the northern bastion. Any attack launched at the castle did not even manage to breach even the outer walls. The frustration of failure combined with pressure from a reforming Republic’s army that was rumored to have aligned with Janczyck's remaining forces eventually forced the traitor legions to retreat from the province. Sine quickly opened peace negotiations with the Republic and now that he had pretty much lost his entire dominant negotiation position through this action and instead of a grand conquest, the empire was forced to give up the rebellious province and accept a meagre white peace besides that. The imperial province officially joined the republic officially shortly after the Peace of Luminion was signed.&lt;br /&gt;
&lt;br /&gt;
The months following this peace were relatively quiet, yet very stressful for the new so-called Supreme Chancellor of Hadriana. Many of the populous and the established nobility and clergy did not support his rule so most of the year 1533 was spent ridding the empire of every relevant person who had any sort of criticism towards the regime. Even the Vater of the Alderist temple was replaced with who would be known as the false shepherd after he was driven out. &lt;br /&gt;
&lt;br /&gt;
Another subject plaguing the Imperium is the complete lack of any foreign relations due to them going unrecognized by anyone. The Enlightened Kingdom of Luminion against everyone’s expectations refused to recognize the rule of Sine and saw Diederick or Hugo as the rightful ruler of the empire. This may naturally be fueled by the fact they held two of Philip’s children in Luminion. This blockade on the international playing field placed the Imperium practically in isolation together with the Helstein mercenary company, whose only employer from that point on would be Sine and the Hadrian usurper government.&lt;br /&gt;
&lt;br /&gt;
=== The Rise of Diederick and the Restoration of The Hadrian Empire (1534 - 1535 AFS) ===&lt;br /&gt;
While Sine’s government was struggling to settle itself as a legitimate political body on the content, an army was gathering in the separated province of Flussland. [[Diederick-Gobel von Lichtenfelts]] unveiled himself and placed himself as a rallying point for any old loyalist to flow to. And throughout the year, many citizens, soldiers, clergymen, and exiled noble families rallied behind [[Diederick-Gobel von Lichtenfelts|Diederick]] and joined his liberation front. This naturally did not go unnoticed and many of Sine’s agents attempted to infiltrate [[Diederick-Gobel von Lichtenfelts|Diederick]]’s forces to sabotage the cause, this had limited effect. Besides these infiltration missions, Helstein’s forces often patrolled the region and attacked isolated loyalists to widdle down Diederick’s numbers. This initially was a successful strategy, yet as more raids happened, the loyalist forces adapted and captured and executed more and more of Helstein’s mercenaries, drastically reducing the already dwindling numbers of Sine’s army even further.&lt;br /&gt;
[[File:Diederick.png|thumb|[[Diederick-Gobel von Lichtenfelts|Diederick]] in [[Adelsburg]] shortly after entering it for the first time since his exile.]]&lt;br /&gt;
The loyalist front was growing quickly, yet with that came an increasing difficulty to be allowed to remain within Lunburg. Not because lord Tzyrnowski was against the cause, but because housing “rebel groups” went directly against the treaty of Luminion and therefore could be used as a casus belli to attack the Republic who currently ruled over Lunburg. Diederick pulled on all political strings he could find within the republic in an attempt to extend his stay for as long as he could. This time was used to grow his loyalist group into a formidable army and when the time came to strike, a message was delivered by Cain Eldrick, one of Sine’s government officials who had flirted with the idea of defecting before, stating that Sine’s government and Helstein had abandoned Adelsburg in the wake of the invasion and vanished south, never to be seen again. Internal division and the lack of a standing army prompted Sine’s government to flee with all the wealth they could get their hands on and leave this broken empire behind.&lt;br /&gt;
&lt;br /&gt;
Diederick would soon after reach Adelsburg and find only but a shadow of its former self. The streets were empty, stores plundered and ruined, the palace was in ruins and the Grand Cathedral of Alder stood defiled as its centerpiece. A lot of work had yet to be done, but with his newly acquired loyalists by Diederick’s side, there was hope for a bright future. Diederick’s first action would be to clean the streets of the capital in an effort he called “the great sweep” to return the capital to a somewhat decent state. Next, Diederick would appoint a handful of officials to start rebuilding the empire. The later months of 1534 were marked by great reform as the noble houses in exile were reinstated, and a functioning body of government in the form of the Imperial Diet was created. This Diet did somewhat return to a style of government akin to what Matthias created back in 1524, with the noble class ruling the empire together while the commoners were only involved in local politics. Diederick knew that this new empire was too big for a single council of nobles to rule, and therefore also undid many of Philipp’s national unity reforms and returned much autonomy to the provinces in return for a regular tribute to rebuild the treasury. Political channels were reopened with the surrounding states, including the newly established Kingdom of Eisarnknoth, another break-away imperial state created by Lady Aleksandra. The two swiftly formed an alliance and all seemed well in the empire for a little while. Yet this was ruthlessly disturbed by one of the last lurking members of Helstein’s mercenaries, Argyle, who attempted to assassinate the Emperor during a public feast to celebrate the liberation of the empire. Argyle ruthlessly hacked in on the Emperor but was unable to kill him. Diederick, through his many years in service on the frontier in the north, had become a powerful warrior and was not plagued by the handicaps his brother suffered from. As the guards and guests joined in and attacked Argyle from behind, Diederick took up his sword and fought the assassin head-on, eventually knocking him off his feet before plunging his sword through the man’s visor and skull, ending the last of Helstein’s rabble.&lt;br /&gt;
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Diederick would be coronated at the dawn of 1535 and started a small-scale military campaign to occupy Castle Helstein, ending the last reminder of the usurpers and their reign of terror. It was truly the beginning of a new era, an era that has yet to be written.&lt;br /&gt;
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== Useful Links ==&lt;br /&gt;
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* [[Heraldry of the Hadrian Empire]]&lt;br /&gt;
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{{Navtable_Nations|class=&amp;quot;mw-collapsible&amp;quot;}}&lt;br /&gt;
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&amp;lt;noinclude&amp;gt;[[Category:Archive 1.0]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=The_Hadrian_Empire&amp;diff=7469</id>
		<title>The Hadrian Empire</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=The_Hadrian_Empire&amp;diff=7469"/>
		<updated>2025-08-07T16:52:36Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: &lt;/p&gt;
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&lt;div&gt;{{Past Map}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+The Hadrian Empire&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Hadriana Master Crest.png|center|frameless|354x354px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Capital'''&lt;br /&gt;
|[[Adelsburg]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|The Heartlands, The Hinterlands,&lt;br /&gt;
|-&lt;br /&gt;
|'''Races'''&lt;br /&gt;
|[[Attian Humans]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Religions'''&lt;br /&gt;
|[[Alderism]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Political System'''&lt;br /&gt;
|Elective Monarchy&lt;br /&gt;
|-&lt;br /&gt;
|'''Current Leader'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Kaiser | &amp;lt;/nowiki&amp;gt;[[Diederick-Gobel von Lichtenfelts]]&lt;br /&gt;
Kaiserin | [[Veredra Kerstin Fischer]] &lt;br /&gt;
&lt;br /&gt;
House | [[House von Lichtenfelts]]&lt;br /&gt;
|-&lt;br /&gt;
|'''The Imperial Council'''&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;ErzCupbearer | &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
ErzSteward |   &lt;br /&gt;
&lt;br /&gt;
Reichsmarshall | Richard Vianden  &lt;br /&gt;
&lt;br /&gt;
ErzTreasurer | Ser Joseph Vianden &lt;br /&gt;
&lt;br /&gt;
ErzBannerbearer | [[Karl Severin von Lichtenfelts]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Preceded by:'''&lt;br /&gt;
|&lt;br /&gt;
* [[File:Veronia2.png|19x19px]][[The Kingdom of Veronia]]&lt;br /&gt;
|}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Hadrian Empire, often referred to as simply ‘the Empire’, is the far-stretching country west of Eden’s Spine. A land inhabited mainly by the dutiful folk that are the [[Attian Humans|Attian humans]], one can see the many fields that cover the landscape being toiled by its hard-working citizens. Its cities are often bustling with life, places where trade, commerce and politics take the main stage. The Hadrian way of life is deeply rooted in tradition and is often relatively simple, mainly because of this the Hadrians are known for their versatility and perseverance through hardship. The civil wars that have plagued the country in the past have left their scars, yet it seems Hadrians always find their way back, dedicating such feats to their deity; Alder. Within the Empire, the political and the martial often go hand in hand, with a large focus on retaining order and stability through military force. Within the Empire, it is not uncommon to see commoners rise through the ranks, oftentimes talented men and women are recognised and get the chance to prove themselves useful to their nation in places such as the army or civil offices. A land full of chance, and one of recognition, with its Kaiser at the helm.&lt;br /&gt;
__TOC__&lt;br /&gt;
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== Culture and Society ==&lt;br /&gt;
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=== Apparel ===&lt;br /&gt;
'''Upper-class citizens &amp;amp; nobles'''&lt;br /&gt;
&lt;br /&gt;
Citizens of the Hadrian empire are an incredibly diverse people which also translates to their apparel. Those living in the capital prefer a more aristocratic outlook. The men of higher standing dress in formal robes and suits decorated with imperial medals they earned throughout their careers. Often this goes paired with leather boots created by the finest shoemakers in Adelsburg, or imported from [[The Empire of Anjyarr|Anjyarr]]. However, this is a phenomenon mostly seen among trader families due to their access to merchant ships that cross the Al'Hadar Deep. Those from military families often wear decorative bits and pieces of armor over their outfits to represent their family careers. The cloaks, suits, and robes of upper-class citizens come in a plethora of colors, though most choose to represent their house by wearing house colors primarily in some way. To top it all off, upper-class men like to wear impressive headdresses decorated with large dyed peacock feathers.&lt;br /&gt;
[[File:Examples of Hadrian Outfits.png|thumb|Examples of Hadrian Outfits]]&lt;br /&gt;
The women of the capital region, [[The Grand Principality of Brandenhafen]], follow the trends set by currently popular designers that work for the tailor’s guild in [[Adelsburg]]. They do not necessarily follow the “house color” standard set by the men and are often much more colorful, combining local, house, and exotic colors only made possible by the import of dyes and silks from the south. These marvelous dresses go paired with the trend of long and flowing hair and golden jewelry often in the shape of Nine-pointed-star necklaces and rings decorated with popular gems such as Citrine, Amethyst, and Ruby.&lt;br /&gt;
&lt;br /&gt;
Those of higher standing from the provinces are a lot less colorful, often sticking to the house color standard or in the case of richer families, import expensive coats and dresses from the capital region or in the case of merchant families, from the southern regions that create many of the expensive fabrics used in the clothing of rich imperials.&lt;br /&gt;
&lt;br /&gt;
'''Commonfolks'''&lt;br /&gt;
&lt;br /&gt;
The average imperial citizen is far from as colorful as the upper class. Usually resorting to brown, red, and green-tinted fabrics as those are the easiest to obtain in Imperial lands. In many cases, citizens of the empire wear their available clothes in all kinds of interesting and in some cases comical combinations, for example, wearing a soldier’s shirt and trousers obtained during service in the imperial army combined with a large leather coat and a simple hat decorated with a feather found fallen off a noble’s hat. Imperial citizens are extremely resourceful people and despite their lack of access to expensive and colorful fabrics do their very best to look as good as they can, often trying to imitate the looks of nobles with what little resources they have. This is all to increase their chances in the tight job market in the Imperial Capital region. Those who are or have been in the army often use parts of their uniform to increase the appeal of their outfits and make sure people see them as veterans. Commoners too are fond of impressive headdresses, though men are seen wearing them more often than women. They’re usually modified soldier’s or sailer’s hats decorated with pins and feathers they find.&lt;br /&gt;
&lt;br /&gt;
'''Outliers'''&lt;br /&gt;
&lt;br /&gt;
As stated, the Hadrian Empire is an incredibly diverse people with their own cultures and customs. People from all over the continent travel to the imperial provinces to make it their home and taste a piece of the riches it has to offer. Though these migrants are not always welcomed with open arms. They stand out like no other in the Imperial Lands as they care not for imperial fashion or beauty standards. Examples of these people would be the Halflings or Denur, who mainly settled in the Bergwald province. [[Halflings]] tend to wear farmer’s rugs and suits made by local [[Halflings|halfling]] tailors, mostly being a colorful patchwork of different styles and costumes. Naturally, this is the result of [[Halflings]] being unable to actually fit human-made clothes, and many imperial tailors being unwilling to provide for the small Halfling minority. The Denur on the other hand, stubborn as they are, only wear clothes imported from the [[Denur]] holds of the north and east, despite them being imperial citizens they look like and are often mistaken for travelers from the Denur holds. The [[Denur]] are a proud race and citizenship in the empire doesn’t mean they have forgotten their heritage and culture. Because of this little demand for imperial outfits for the Denur the Halfling’s problem with low demand for small sizes only accelerated, encouraging the development of their own fashion.&lt;br /&gt;
&lt;br /&gt;
Another noteworthy outlier is the Imperial [[Tieflings|Tiefling]]. They do not mind the imperial clothes and fit them just fine, though the [[Tieflings|Tiefling]] populous tend to cast any sort of logic for imperials when creating an outfit aside, instead of following the house color standards and latest fashion trends, the Tieflings tend to wear their combinations based on how they are feeling at the time or what they are trying to represent, similar to the skin painting custom they inherited from their ancestral home of Nous.&lt;br /&gt;
&lt;br /&gt;
=== Social Hierarchy ===&lt;br /&gt;
The Hadrian Empire as being the most populous human nation on the continent of Eden has developed a complex social hierarchy kept together with an overwhelming bureaucratic system to keep the wheels turning. From the imperial lawmakers to the simple workers on the field receiving their tax slips once again, everyone feels the cranking gears of the imperial social machine. This monstrous construction is the result of the lawmakers of the Imperial Capital, Adelsburg, constantly simply writing new laws and decrees on top of the existing system, ever-expanding the size of the state and its complexity. Any attempt to unwind this system and rework it from the ground up is often met with sabotage from the established order, not in an attempt to sabotage the state itself, naturally, but to preserve the personal power and influence this web of laws and decrees have built for those saboteurs and their families. Though through all this complexity and constantly expanding states there is a simple way to explain this imperial machine and its inner workings and hierarchy.&lt;br /&gt;
[[File:Pyramid schemesV2.png|left|thumb|561x561px|An illustration depicting the Imperial Social Hierarchy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Imperial Family'''&lt;br /&gt;
&lt;br /&gt;
The Hadrian Empire’s Imperial family consists of those chosen by the Imperial Diet to rule the Empire. Only Herzogen of the recognized duchies of Hertzland, Veronia, Bergwalts, and Hölzland together with the family ruling over the crownlands, the principality of Brandenhafen, can be chosen for the role of the emperor after the sitting one dies or decides to abdicate. There is no such thing as a set imperial dynasty and every Herzog can one day grow to become the Emperor and move with their household to the capital of Adelsburg. The Emperor, or Kaiser in the Attian dialect, and his family hold immense power over the imperial diet and lawmakers of the Empire for it is the Emperor alone who can assign lawmakers to the High Imperial Council. Within the diet itself, the Kaiser holds a ceremonious three votes, yet the emperor can choose to veto any decision within this parliament. Today, the Empire is ruled by Kaiser Diederick-Gobel von Lichtenfelts who reigns from his court in Adelsburg.&lt;br /&gt;
&lt;br /&gt;
'''The Vater'''&lt;br /&gt;
&lt;br /&gt;
The head of the Alderist Temple is known as the Vater, translating to the Father of the Alderists. He is the sole chosen leader of the faith within the Empire and therefore holds immense power within the Empire despite not being as involved in Imperial politics outside the diet, where he holds three votes in the name of the temple. Yet one could easily argue that the political power of the Vater is much greater than the three votes he has to his name as he can choose and place two other Erzbishops in the Grand Duchies of the Empire, that being the Westerlanden and the Hinterlanden. These Erzbishops too hold a singular vote in the Diet, bringing the total power of the Temple to five votes. This power was obtained through the position the temple managed to place itself in throughout the years, for they are the sole representatives of the founder of the Empire, Alder himself, and by acting as a bastion of faith and hope for the Imperial citizens have they slowly but surely grown to a massive institution that can be found in many forms throughout the Empire. Be it in the temples as preachers, be it as a cultist of Mortius at a local funeral, or as battle wizards on the battlefield. The temple’s servants are everywhere and the Vater is the undisputed leader of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Imperial Diet'''&lt;br /&gt;
&lt;br /&gt;
The primary decision-making body of the Empire is the Imperial Diet, it is a council of all the Herzogen of the imperial provinces and heads of faith. Each representative within the Diet holds a certain number of votes which they can use to shape the future of the Empire. The diet itself is completely inaccessible for regular citizens and lower nobility, only the electors and their servants are allowed within the halls of the diet in Adelsburg. It is here where laws are proposed and accepted before being sent to the imperial councils throughout the empire. There are only two pathways for any individual toward getting a seat within the diet, those are climbing the hierarchical ladder of the Temple of Alder, becoming either an Erzbishop or the Vater, or climbing the political ladder, becoming the head of a great house that rules over an imperial Duchy or the grand principality of Brandenhafen.&lt;br /&gt;
&lt;br /&gt;
'''The High Imperial Council'''&lt;br /&gt;
&lt;br /&gt;
This council is the product of emperor Diederick-Gobel von Lichtenfelts and consists of five high council seats. Each of these positions acts as an extension of the emperor and often takes action in his name. To become a council member, one has to be noticed by the ruling emperor for it is only he who may choose the council members for the duration of his reign. People from all walks of life could on paper become part of this council, yet it is extremely rare to see someone from outside the emperor’s inner circle on one of these seats. Imperial council members are held in high regard but have in actuality very limited political power outside their designated roles. They do not hold voting rights in the Diet and can be dismissed without pardon by the emperor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+'''[[The Imperial Council|The six imperial council seats]]'''&lt;br /&gt;
![[File:Bannerbearer.png|147x147px]]&lt;br /&gt;
|'''ErzBannerbearer'''&lt;br /&gt;
The Arch-Bannerbearer, or Erzbannerbearer officially, is a position responsible for maintaining the Imperial Household. The seat acts as tutor and trainer for the young princes and princesses. When the imperial family is in the field of battle or on the road, the bannerbearer honours his title by being the one granted the privilege of carrying the imperial banner. In the instance the Kaiser is unavailable due to illness or personal reasons, this seat is expected to take over in his stead. Additionally, the seat is responsible for hosting the Imperial Elections in case of the Kaiser’s death.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Steward.png|147x147px]]&lt;br /&gt;
|'''ErzSteward'''&lt;br /&gt;
The Imperial office of the arch- Steward, or Erzsteward in official terms, is a mostly civil position. Those tasked with running the office are expected to oversee civil affairs such as housing, import and export licensing of the Imperial Capital, and the ErzStrward is master of trade, overseeing every good that comes into the realm, encouraging businesses to kickstart within Adelsburg’s walls, and is responsible for the security of civil wellfare. Additionally, the seat is responsible for civil infrastructure and facilities. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Reichsmarshall.png|147x147px]]&lt;br /&gt;
|'''Reichsmarshall'''&lt;br /&gt;
The seat of the Reichsmarshall is that of the supreme commander of the imperial armed forces. Those in that office are responsible for recruiting and maintaining a standing army for the empire. It is the marshall’s task to keep track of the size of provincial armies and knightly orders, and to maintain a balance between them so that no single province can overpower all others. In times of war, the Reichsmarshall is the commander on the field together with the emperor if present, and acts as a strategist.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Treasurer.png|147x147px]]&lt;br /&gt;
|'''ErzTreasurer'''&lt;br /&gt;
The office of the arch-Treasurer, or Erztreasurer officially, is the one responsible for maintaining the empire’s finances. They are tasked with developing and enforcing tax policy, ensuring the provinces pay the tribute owed to the emperor, and paying for any events and upkeep if the treasury allows it. The treasurer holds significant power in court as it is this seat that decides from and to where the coin flows.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ErzCupbearer.png|147x147px]]&lt;br /&gt;
|'''ErzCupbearer'''&lt;br /&gt;
The Imperial position of arch-Cupbearer, or Erzcupbearer officially, is a prestigious role within the Imperial Court of the Empire. Those with the role are expected to pour and taste drinks for the emperor to prevent poisoning, and is one of the emperor’s closest advisors, acting as a master of whispers behind the scenes. The primary task of the Erzcupbearer is to ensure the Emperor’s safety and uncover and uproot plots that are deemed a threat to imperial power.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ErzMagier.png|frameless|147x147px]]&lt;br /&gt;
|'''ErzMagier'''&lt;br /&gt;
The office of Erz-Magier is the latest addition to the table of advisors that is the Imperial Council. The Erz-Magier’s function, like the name implies, is that they are at the head of all magical affairs within the Empire. They ensure that those that cast magic within the Empire do so legally by handing out the permits, they also are at the head of the Imperial Magier’s Guild, from which they lead a cohord of Imperial magi’s who are all trained to make ethical use of their magic according to Imperial Law.&lt;br /&gt;
|}&lt;br /&gt;
'''The Imperial Provinces'''&lt;br /&gt;
[[File:HadrianaMapV3SMALL.png|thumb|402x402px|A drawing of the Hadrian Empire's provinces. (Click to enlarge)]]&lt;br /&gt;
When leaving the imperial capital, Adelsburg, and its direct surroundings, one crossing through the empire will soon find themselves in one of the imperial provinces. These semi-independent city-states held much of the local power, only answering the Hadrian Imperial Court, The Diet, and the Emperor to whom they swore allegiance. The provinces of the empire do not have a standardized way of government, often that is decided by the ruling Herzog or Herzogin and their council. The provinces hold the right to create their own local laws and punish criminals according to them, only being able to be overruled by the Imperial Court or an edict from the emperor himself.&lt;br /&gt;
&lt;br /&gt;
The style of government varies a lot between provinces, while the grand principality of Brandenhafen, due to it being the Imperial seats are firmly autocratic, the now diminished Hinterlander provinces of the east traditionally held more democratic views, even declaring themselves a republic instead of a kingdom during the second Hadrian Civil war when the nation broke apart. Due to these vastly different styles of local governments, the lives of citizens can be greatly affected by who sits on the Herzog’s seat at the time. Though despite that, citizens tend to remain in their ancestral homeland, even if the conditions are far better in the neighboring provinces. This mostly is the result of a stubborn form of pride and patriotism for the imperial province the citizens reside in.&lt;br /&gt;
&lt;br /&gt;
The initial borders of the imperial provinces were originally determined back in the day of the first Hadrian kings after the Attian Migration south. They were drafted along natural features and ethnic lines between Hinterlander natives and Attian settlers. Though throughout the centuries, internal squabbles, wars, coups, and destruction of entire dynasties since the days of the plague have drastically changed the original layout of the imperial provinces to what the people are more familiar with in this day and age. A great number of ancient bloodlines and their states have either been altered in shape and size or are outright forgotten and disappeared from history.&lt;br /&gt;
&lt;br /&gt;
Being a Herzog of an imperial province is a very prestigious position as they are all technically next in line to become the Emperor. Once the sitting emperor either abdicates or dies, the Herzogen of all the states are called to the capital to vote amongst themselves for a new emperor.&lt;br /&gt;
&lt;br /&gt;
'''Erz-Bishops of the Alderist Temple'''&lt;br /&gt;
&lt;br /&gt;
Within the imperial provinces exist many extensions of the Alderist temple whose primary seat of power is in the capital of Adelsburg. Among the highest of these pious men and women are the Erz-Bishops, these wearing the cloaks of the Erzbishop are local religious leaders appointed by the Vater himself. The Bishops hold little in terms of political power outside a vote in the Diet, yet they are considered the pillars of the provinces by local citizens and are responsible for upholding Alder’s order and uprooting any form of heresy when it is found by any means. They have strong ties with the local cults of Mortius, working together with them to safeguard the plains of Mortius and using the martial prowess of Mortius’ followers to brutally assault voidal cultist’s headquarters and execute religious troublemakers.&lt;br /&gt;
&lt;br /&gt;
'''Knights and Minor Nobility'''&lt;br /&gt;
&lt;br /&gt;
Serving the Herzogen of the imperial provinces are various minor nobles and knightly orders. These are in most cases a circle of upper-class citizens and landowners who hold various local titles. The local knightly orders often act as the core of the provincial military forces, mostly swearing allegiance to their local Herzog and only following his commands. These peoples hold little national power, yet through their martial prestige and influence on a local level, lots of citizens aspire to one day grow to one of these positions as a first step towards Herzogdom.&lt;br /&gt;
&lt;br /&gt;
'''Noteworthy Knightly Orders:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
![[File:Knights of the Gold Rose Smaller.png|127x127px]]&lt;br /&gt;
|'''[[The Order of the Golden Rose]]'''&lt;br /&gt;
Founded during the exile of [[Diederick-Gobel von Lichtenfelts|Diederick-Göbel von Lichtenfelts]] while being hosted by the House of Tzyrnowski in Lünburg, the Order of the Golden Rose recruits only from among the most promising candidates of the Attian populace. Those initiated into the Order vow to not attempt to further their own ambitions through their position, but toil endlessly to improve the lives of His Imperial Majesty's citizenry. To symbolize the fundamental ideals of loyalty and brotherhood, all members of the Order of the Golden Rose have vowed to stay loyal first, last, and always to the rightful Kaiser. Their purpose is to root out all that is considered dishonorable, disloyal, and evil, while in service to a worthy Kaiser. To be a Golden Rose Ritter is to become a beacon of hope to the populace, and through their efforts create a better version of Eden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hochmeister:''' [[Markvart von Herdorf]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tsjompie.png|center|frameless|147x147px]]&lt;br /&gt;
|'''[[The Knights of Salvor]]'''&lt;br /&gt;
The Knights of Salvor is an order founded in the Hertzland region of the Empire after Kaiser Diederick retook the lands. These knights dedicate themselves to the Sentinel of War and Honour, Salvor. Those who join the order dedicate themselves to a life of martial prowess and the eternal duty of protecting the northern provinces and maintaining peace in the lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hochemeister: [[Janczyk-Mariusz Tzyrnowski]]'''&lt;br /&gt;
|}&lt;br /&gt;
'''Citizens of the Empire &amp;amp; Merchants'''&lt;br /&gt;
&lt;br /&gt;
At the very bottom of the social ladder dwell the hordes of ordinary citizens that fill the cities and towns of the Empire. Craftsmen, Fishers, Farmers, Merchants, and blacksmiths all belong to this caste of commoners. They fill the ordinary roles within the Empire. The citizenry is the most numerous caste and forms the backbone on which the great imperial machine stands. In times of war or voidal incursions, many ordinary citizens are called up for military service to protect their homeland. Most citizens live a poor man’s life and have to provide for themselves on a day-to-day basis as there is no imperial system to protect them from the poor conditions they often find themselves in.&lt;br /&gt;
&lt;br /&gt;
=== Political Beliefs ===&lt;br /&gt;
'''History and Overview'''&lt;br /&gt;
&lt;br /&gt;
Against the general expectations of many, the Hadrian Empire is not a unified nation ruled by a powerful central government, but it is actually a big confederation of city-states and knightly holdings. The most prominent of these, the Grand Duchies and the Principality of Brandenhafen make up the closest thing to an Imperial central government called the Imperial Diet through their rulers. The Members of the Duma are a collection of prominent Imperial Nobles and clergymen who together vote on the direction of the empire and a new emperor if he happens to die or abdicate. The Imperial Provinces are tied together in this confederation through a common faith, culture, and belief that they will be overrun by the powers of the voidal plane on their own. During the days of the early Hadrian Empire, Kaiser [[Philipp Wilhelm II|Philipp II von Lichtenfelts]] reformed the political system of the empire towards a more centralized government and introduced the Hadrian Duma which was essentially a citizen ran governmental body that had authority over the entire Empire, to the great dislike of the Herzogen who were fiercely in favour of more regional autonomy. Especially the noble house of [[House Tzyrnowski|Tzyrnowski]] from the northern province of Flüssland was fiercely critical of the Duma. This eventually led to a short-lived coup attempt from Herzog [[Janczyk-Mariusz Tzyrnowski]] in an attempt to take over and steer the empire in a different direction. The coup failed and the Duma lived on for a few more years.&lt;br /&gt;
&lt;br /&gt;
The Hadrian Duma was eventually replaced with an imperial council introduced by a successful usurper by the name of [[Sine Verrador]]. After Sine overthrew the Kaiser during the [[The Hadrian-Raevendrecht War|Hadrian-Raevendrecht War]] of 1530, he vowed to reform the empire and its political system to fight the tyranny the empire was under during the rule of the Kaisers. Though ambitious, the new Imperium was relatively successful for a few months until rumors were heard of the brother of [[Philipp Wilhelm II|Kaiser Philipp]], Diederick, was forming an army in the break-away province of [[Flüssland]] to retake the empire from the usurpers. [[Diederick-Gobel von Lichtenfelts|Diederick’s]] campaign was successful and the usurpers were driven out. After the empire was restored under the [[House von Lichtenfelts|Lichtenfelts]] dynasty, [[Diederick-Gobel von Lichtenfelts|Diederick]] restored the original Imperial Diet system from the early days of the empire.&lt;br /&gt;
&lt;br /&gt;
'''The Imperial Diet'''&lt;br /&gt;
&lt;br /&gt;
The Imperial Diet consists of a total of thirteen seats with each a set number of votes to their name. The diet acts more or less as an imperial forum where nobles and [[Alderism|clergymen]] from all over the empire come together to negotiate and compromise on imperial law, the division of imperial lands, and choosing the next emperor in the scenario of the sitting one dying. &lt;br /&gt;
&lt;br /&gt;
The Imperial Diet's votes are split among the Imperial Family, the nobility and clergymen of the Empire. Herzogen of the Imperial Domains of the Krönlanden, the Hinterlanden, and the Westerlanden each hold a pool of ten votes of which four are pre-determined. A Herzog, who is also a Markgraf of a capital Mark in a domain, holds a minimum of two votes and any remaining Markgraf under them hold at least one. The remaining six votes are to be divided by the Herzog among himself and his Markgrafs up to a maximum of six per province in a domain. The right to vote essentially rests on territorial entitlement and clergical power. When a new Herzog, Erzbishop, or Vater is chosen, they automatically inherit the voting rights of their predecessor.&lt;br /&gt;
&lt;br /&gt;
When the Emperor is found dead, all sitting Herzogen are summoned to the Imperial Capital to participate in Imperial Elections. The sitting Imperial family gets to cast five suggestive votes for the next candidate. After this all remaining voters, that being Herzogen, Markgrafs, and Cergymen get to cast theirs on their favoured candidate. The winner of this vote is to be crowned the next Emperor after which the old Imperial Family retires back to their home Mark.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; |'''The vote is split along the following parties:'''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[File:Hadriana2.png|center|147x147px|ImpFamily]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:AbbeyAdelsburg.png|center|147x147px]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Abbey2.png|center|147x147px]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:HerzlandAbbey.png|center|147x147px]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |'''The Imperial Family''' &lt;br /&gt;
''10 votes''&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |'''Vater of the Alderist Temple'''&lt;br /&gt;
''6 votes''&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |'''Erzbishop of the Westerlanden'''&lt;br /&gt;
''2 votes''&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |'''Erzbishop of the Hinterlanden'''&lt;br /&gt;
''2 votes''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[File:Kronlanden.png|center|frameless|204x204px]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[File:Westerlanden.png|center|frameless|204x204px]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[File:Hinterlanden.png|center|frameless|204x204px]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Herzog of the Krönlanden&lt;br /&gt;
2 - 6 votes&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Herzog of the Westerlanden&lt;br /&gt;
2 - 6 votes&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Herzog of the Hinterlanden&lt;br /&gt;
2 - 6 votes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Krownlands.png|center|147x147px]]&lt;br /&gt;
|[[File:Veronia1.png|center|147x147px]]&lt;br /&gt;
|[[File:Holzland.png|center|147x147px]]&lt;br /&gt;
|[[File:Herzland.png|frameless|147x147px]]&lt;br /&gt;
|[[File:Flussland.png|frameless|147x147px]]&lt;br /&gt;
|[[File:AvalheimMarkgraf.png|frameless|147x147px]]&lt;br /&gt;
|[[File:Bergwalds.png|center|147x147px]]&lt;br /&gt;
|[[File:Holstein.png|center|frameless|147x147px]]&lt;br /&gt;
|[[File:SouthernHinterlands.png|center|frameless|147x147px]]&lt;br /&gt;
|-&lt;br /&gt;
!Markgraf of&lt;br /&gt;
Brandenhafen&lt;br /&gt;
&lt;br /&gt;
1-6 votes&lt;br /&gt;
!Markgraf of&lt;br /&gt;
Veronia&lt;br /&gt;
&lt;br /&gt;
1-6 votes&lt;br /&gt;
!Markgraf of&lt;br /&gt;
Hölzland&lt;br /&gt;
&lt;br /&gt;
1-6 votes&lt;br /&gt;
!Markgraf of&lt;br /&gt;
Hertzland&lt;br /&gt;
&lt;br /&gt;
1-6 votes&lt;br /&gt;
!Markgraf of&lt;br /&gt;
Flüssland&lt;br /&gt;
&lt;br /&gt;
1-6 votes&lt;br /&gt;
!Markgraf of&lt;br /&gt;
Avalheim&lt;br /&gt;
&lt;br /&gt;
1-6 votes&lt;br /&gt;
!Markgraf of&lt;br /&gt;
Bergwaltz&lt;br /&gt;
&lt;br /&gt;
1-6 votes&lt;br /&gt;
!Markgraf of&lt;br /&gt;
Holstein&lt;br /&gt;
&lt;br /&gt;
1-6 votes&lt;br /&gt;
!Markgraf of&lt;br /&gt;
Southern Hinterlands&lt;br /&gt;
&lt;br /&gt;
1-6 votes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Economy ===&lt;br /&gt;
The Hadrian Empire ever since it was re-established after Sine’s coup has been a divided political body made up of a number of duchies, lordships, freestates, and a principality in its center. Economic prosperity throughout the empire is measured as a collective of all the local economies within these smaller substates. The Hadrian economy is often described as the largest in the west and is often described to be achieved through collaboration and healthy competition between the duchies. One defining factor of the Hadrian economy ever since the foundation of the kingdom has been its location on the crossroad of the civilised world. Merchants and craftsmen from all over the continent gather together in the Hadrian towns and cities to sell their wares and establish permanent trade routes. These trade routes are vital to the empire and due to this intimate understanding of this by the government, the trade routes are described as relatively safe to travel compared to the more remote alternative routes through the deserts of Anjyarr or the old Magna Attia, routes that are often the victim of marauding orc or undead armies that raid and pillage every caravan they can get their hands upon. Besides these lucrative trading endavours, the Empire heavily relies on its steady peasant driven economy.&lt;br /&gt;
&lt;br /&gt;
==== Peasants and rural life ====&lt;br /&gt;
[[File:Bergwald.png|thumb|384x384px|Hadrian farmlands around [[Bergwald]]]]&lt;br /&gt;
The peasantry makes up the bulk of the Hadrian so called “excess population”. They reside in the villages and towns surrounding the big cities where they are bound by service to permanently work for their landlords in exchange for safety and housing. Most peasants either work on the fields or in the rich steel mines of the spine branch that stretches across the northern border of the empire. Those working on the fields mostly reside in the Bergwald and Hertzland regions where the land is the most fertile. There they spend their days growing excessive amounts of wheat, potatoes, carrots, and other simple vegetables to feed the ever hungering mouths of the empire. Besides fieldwork, farming peasants handle the cattle and through that the meat production too. Cows, chickens, pigs, and sheep are the most prominent local domesticated animals available to these peasants, the meat and wool produced by these big animal farms would mostly be exported to the larger cities to be further produced into other products. Most of these peasant communities operated completely on their own as long as the goods were paid for and taxes kept flowing to the ruling nobility. The noblemen handled external relationships and politics for the villages under their control, and were not typically involved in daily activities or decisions.&lt;br /&gt;
&lt;br /&gt;
Those working in the mines often lived within communes close to the major towns created besides the mines themselves and only make the long trip back home to their villages when they have short periods of time off. Most of the Empire’s mining produce comes from the mines dug into the spine of Eden in the Bergwaltz and Hetzland regions where the coal and iron deposits are at its largest. The resources extracted from these mines are transported to the steel producers in the crownlands and prepared for either export or internal sales. The Hadrian Coal and Steel production has become such an effective industry that as of the year 1535, it is considered the biggest on the continent, kicking the Elves of Luminion off the number one spot.&lt;br /&gt;
&lt;br /&gt;
==== Import: ====&lt;br /&gt;
The Empire has grown to become a mostly economically independent nation regarding the basics such as food, clothing, and raw materials. This has allowed to Hadrian economy and population to rapidly expand. Yet as the Empire grew, so did the need of its citizens, especially those of what is considered the upper-class who can no longer be satisfied with simple wool cloth and unseasoned meat. This growing need for luxury goods has made the empire one of the world’s major importers of all kinds of high quality luxury products from all over the continent. Some of the largest imports include:&lt;br /&gt;
&lt;br /&gt;
* Kahve, spices &amp;amp; gold from Anjyarr - 41 tons a year&lt;br /&gt;
* Dark Steel from Avalheim and Luminion - 20 tons a year&lt;br /&gt;
* Gemstones from The High Kingdom of Arduan 16 tons a year&lt;br /&gt;
* Hardwood furniture from Luminion &amp;amp; Mitrona - 15 tons a year&lt;br /&gt;
* Special Weaponry from Luminion &amp;amp; Arduan - 5 tons a year&lt;br /&gt;
* Silk, paint, and fruit from Anjyarr - 5 tons a year&lt;br /&gt;
&lt;br /&gt;
==== Export: ====&lt;br /&gt;
[[File:Bh bier.png|thumb|The Bergwald-Holstein Company Logo]]&lt;br /&gt;
The Empire relies heavily on luxury import and its strong internal economy to fund those trades. Though even as the Empire does not bathe in much in terms of luxury items, it excels the production of in bulk produced raw materials and crops. This huge excess is traded off to nations around the continent who lack the capacity to produce enough of these basic materials. Some of the biggest trades include:&lt;br /&gt;
&lt;br /&gt;
* Refined steel to Raevendrecht - Drastically reduced exports since the war&lt;br /&gt;
* Salted meats and grain to Anjyarr, Avalheim and Arduan - 80 tons a year&lt;br /&gt;
* Alcoholic products, globally - 30 tons a year&lt;br /&gt;
* Alchemical products, globally - 20 tons a year&lt;br /&gt;
* Books, candles, and ink, globally - 10 tons a year&lt;br /&gt;
&lt;br /&gt;
==== Alcohol ====&lt;br /&gt;
One of the driving and prominently growing exports of the Empire is that of its locally produced alcoholic products. Beers and Ales produced by the renowned Bergwald-Holstein brewing company has slowly been taking over the world. Triumphs such as “Kronenbier” and “Scheiẞenbräu” are considered both local and growing global hit products. The company’s Patron, Friederich von Bergwald-Holstein has quickly grown to become a successful merchant that wishes to honour the legacy of the legendary brewmaster, Boris Krüger.&lt;br /&gt;
[[File:BierV1.png|thumb|357x357px|A series of artistic depictions showing some of the Bergwald-Holstein's most prominent products.]]&lt;br /&gt;
&lt;br /&gt;
==== Celebrations and Holidays ====&lt;br /&gt;
*'''Day of the Squire'''&lt;br /&gt;
The Day of the Squire serves as a way for any willing Attian to prove themselves worthy of being Squire to a Knight by going through a series of tests and challenges. Local farmhands, workers, serfs, and all other citizens can participate freely in the trials. A chosen jury of Knights will accompany the Kaiser and will judge the trials, deciding who may proceed through the rounds. The winner of the Day of the Squire is granted a hand-written recommendation from the Kaiser himself to bring to a Knight of their choice, in an attempt to serve them as their Squire. The Kaiser also grants them a so-called ‘Golden Griffin’, which is a coin that serves as memorabilia and as proof of authenticity. Each rendition of the event offers its own new set of challenges and trials, ranging from jousts to melees or battles of wit, as all aspects that make a Knight must be put to the test.&lt;br /&gt;
*'''The Gryphite Victory Tourney'''&lt;br /&gt;
Once every four years, a tournament is held at the Imperial capital, Adelsburg. At this renowned tourney, people from all over the continent are invited to witness the various knights and soldiers of the Hadrian realm compete for honour and glory in their most prestigious armours decorated with colourful clothes and large plumes. The tourney’s content is vaguely based on the events of the heroic victory achieved at the battle of the Heartland pass. Here knights of the Order of the Griffin hold a parade through the streets of the capital followed by their personal retinues, bearing the banners of their houses. After this show, all attendants gather at the tourney ground where they will simulate great duels from the battle. These go paired with jousts, archery contests and single combat duels between the lower Knights. The tourney is intensely followed by people all around the world, and bards usually take much inspiration from its happenings for their songs and tales.*'''Festival of the Ashes'''&lt;br /&gt;
Originating from the day the Attians founded the first Kingdom of Hadriana after the great collapse of the Attian Empire, followed by the journey south led by Kaiser Onnodrith. On this day, the Empire celebrates by dressing up in the old garments and cultural styles of their ancestors. The Attians do this as a way to remember the olden days before the downfall. Here they play songs, dance, and feast in the capital for the entire day. Certain people who are often referred to as street actors and jesters, wear monstrous masks to play the role of terrors and demonic beings. These actors try to emulate the happenings of that fated day, as the festival doubles as a day of remembrance as well as celebration&lt;br /&gt;
*'''Krügerfest'''&lt;br /&gt;
It is a tradition within Attian societies to celebrate when the first leaves drop from the trees, which they call Krügerfest. During the day and the following night, all public drinking laws in Attian settlements are lifted, and people celebrate in unison all through the streets. It is customary that drinking competitions are held, eventually crowning someone ‘King Krüger’ for the night. The holiday originates from the tale that a man bearing the name Krüger visited a northern village on the first day of the Amber Dawn, dragging a cart filled with ale, mead and whiskey. The villagers drank deep into the night as the celebrations carried on, this northern tale has now been accepted as fact by most of the Attian population and is celebrated every year.&lt;br /&gt;
* '''Geistertag'''&lt;br /&gt;
Geistertag, commonly known as the ‘Day of the Dead’, is a special day on every Attian’s calendar, for it is the day the Eseron and Lilith cross one another. There have even been sightings of Lilith itself, clear in the night sky on this day. Lilith’s influence over the mortal realm is believed to be at its highest point, which has many unforeseen consequences. Attians believe that if you were to step outside during this day, deceased relatives would come back from the dead to get a hold of their potential host. Every year, unforeseen disappearances are reported to happen commonly on this night in particular, fueling the legend of this day. A common countermeasure against these spirits used by the Attian populace is to surround one’s house with carved pumpkins and keep all doors and windows tightly shut. If one were to possess any portraits or paintings which depict a deceased relative, all of them must be turned around so that they cannot be seen, seeing as they are witnessed as portals the entities from Lilith use. After the conclusion of this night, all of the Attians come together in their respective communities for a shared breakfast, along with a ritual pumpkin burning to rid the last of the spirits, sending them back to the realm of the dead.&lt;br /&gt;
*'''Hexensnacht'''&lt;br /&gt;
The Hexensnacht is the celebration of the commencement of the new year in Eden, this night is usually filled with drinking and eating the signature dish of the evening: the Oliebal, a ball of fried dough with raisins imported from Anjyarr. For the occasion, special balls of coloured powder are produced that can be mounted on arrows. Attians shoot these balls into the night sky, watching them explode into a colourful explosion which lights up the grim winter night. These celebrations go all through the night, as the Attians believe anyone that sleeps shall be tortured by terrible nightmares depicting their own demise, or that of their loved ones.&lt;br /&gt;
==Religious Beliefs==&lt;br /&gt;
&lt;br /&gt;
=== [[Alderism]] ===&lt;br /&gt;
[[File:Adelskerk.png|thumb|363x363px|The Grand Cathedral of Alder in [[Adelsburg]]]]&lt;br /&gt;
The primary, and official state religion of the Hadrian Empire is Alderism. As the name suggests, the religion revolves around the figure named “Alder” or “Alder Himmelschwert”. A mortal made God through his understanding of the Greater Pre-Determination. An order of the universe that suggests that all that is, was, and ever will be is pre-determined. Yet there is a duality in this prophecy for where there is light, there also must exist darkness. These are the two pre-determined paths of the Order of the Greater Pre-Determination. Alder was the first mortal to be enlightened by the path of the light and used this knowledge granted to him to guide his people, the Attian Humans of the North to greater heights, for when one can be shown the path that will lead to glory and success, it is a given that it should be followed. Alder was an inspiring figure that through years of preaching and gathering support rose through the ranks of Attian society and eventually became their guiding shepherd.&lt;br /&gt;
&lt;br /&gt;
Yet not all was bright for Alder was without an heir, and when he died, his ideological children, the Attian people, were without the guidance of the Greater Pre-Determination. Alder knew this and through his faith, he was able to in a desperate move, preserve his essence by shrugging off shards of his soul and creating nine beings that each represent a piece of his enlightened form that contained knowledge of the Greater Pre-Determination. These nine beings, the nine points of Alder’s star, are the Sentinels. Angelic beings that though fragmented, each represent aspects of Alder’s guidance. Bishops and the Vater, who represents a sort of reincarnated Alder, work tirelessly to decipher the visions given by the sentinels, combined with the legends and scriptures of Alder, to reforge the path to his guidance and through that, Enlightenment in the afterlife.&lt;br /&gt;
&lt;br /&gt;
This ideological quest, though noble, is plagued by the same duality that represents Alder’s Sentinels and the Greater Pre-Determination, for we as mortals possess the cardinal flaw that is free will. A gift given to us for existing in the exact middle of the duality of the Greater Pre-Determination. A purgatory where our souls are doomed to forever wander on the thread of Enlightenment of damnation. A hellscape where we are nothing but prey for false Gods and Manifestations of Damnation to drag us into a deathless life in eternal slavery service of these Demons. Yet, the free will we are granted can also be a blessing, for we can only fall to this eternal damnation if we allow ourselves to do so. By following Alder’s guidance we can stay clear of damnation and allow our souls to move on towards the great halls of Alder after passing. There are two Pre-determined paths, and it is up to us mortals to choose which one we wish to wander on.&lt;br /&gt;
&lt;br /&gt;
==== The Nine Fragments of Alder, the Sentinels: ====&lt;br /&gt;
&lt;br /&gt;
* Rosatia | Sentinel of Wisdom and acquiring knowledge&lt;br /&gt;
* Salvor | Sentinel of War and Honour&lt;br /&gt;
* Elric | Sentinel of Judgement and Justice&lt;br /&gt;
* Alda | Sentinel of Love and Beauty&lt;br /&gt;
* Aristea | Sentinel of Fertility and Decay&lt;br /&gt;
* Reimar | Sentinel of Creation and Craftsmanship&lt;br /&gt;
* Volker | Sentinel of Change and Destiny&lt;br /&gt;
* Mortius | Sentinel of Death and Dreams&lt;br /&gt;
* Dolus | Sentinel of Deceit and Corruption&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
&lt;br /&gt;
=== The Hadrian Armed Forces ===&lt;br /&gt;
To call the state army of the Hadrian Empire a unified body would be a grave misconception. After the fall of the empire in the aftermath of Sine’s coup, the empire’s unified army was in shambles and deemed too dangerous to be left under one commanding body. It was therefore by decree of Kaiser [[Diederick-Gobel von Lichtenfelts]] that every province of the empire must maintain its own provincial army at its own expense. These state armies mostly comprise of citizen militias and knightly orders from across the realm that each distinguish themselves by wearing the colors of the province they hail from, making the united Hadrian army a colorful parade of banners, heraldry, and weapons when fighting on the field.&lt;br /&gt;
&lt;br /&gt;
When observing any imperial army on the field, it is as if one was looking down on a life-sized version of Imperial Chess where individual units from across the field coordinate their movements to outmaneuver and destroy the enemy forces by cutting them off from their support. Meanwhile, all imperial units move across the battlefield flanked by supporting detachments of cavalry or archers to cover their advancement. This level of coordination and organization has made the Imperial Army, even in its fragmented force, one of the most feared military forces of the continent that when focussing all their might into a singular earth-shattering campaign cannot be halted by any opposing force.&lt;br /&gt;
&lt;br /&gt;
The supreme commander of the united imperial army on the field is the Reichsmarshall. A general personally picked by the ruling Emperor. Often the Reichsmarshalls of the Empire are hardened veterans who have had years of training as general’s staff or supporting officers of the previous Reichsmarshall. When the army is not on the move, it is the Reichsmarshall’s task to ensure each of the provinces is carrying its weight and maintains a sizeable force that can be called upon in times of need.&lt;br /&gt;
[[File:UniformsV2.png|thumb|659x659px|An example of Hadrian Provincial, knightly, and clerical uniforms. From left to right: Soldier of [[Hertzland]], Soldier of [[Brandenhafen]], Soldier of [[Dörne]], Soldier of [[Avalheim]], Imperial Kapitän, Imperial Knight, Gravewarden of Mortius, [[The Cult of Mortius|Cultist of Mortius]].]]&lt;br /&gt;
&lt;br /&gt;
==== Imperial Infantry ====&lt;br /&gt;
The core of the Imperial Army is its infantry. They are the most numerous and are mostly made up of militiamen, men at arms, archer battalions, and foot knights. All infantry units are organized by province and are led by a captain of the provincial army the unit hails from. Captains are accompanied by a pair of banner bearers, one bearing the provincial banner and the other bearing the imperial banner, and a hornblower that signals commands to supporting units. The bulk of the Imperial infantry marches into battle bearing swords, spears, and polearms. Specialized units have either a hand or crossbow and usually follow the infantry as small support detachments, covering the infantry’s advance or unleashing a hellish barrage of arrows upon approaching foes.&lt;br /&gt;
&lt;br /&gt;
==== Imperial Knights ====&lt;br /&gt;
Knights make up the bulk of the Hadrian Cavalry troops. Many knights ride across the fields of battle proudly wearing their noble household or provincial colors. Besides those provincial knights, there are the Order knights, those who have sworn their service to one of the greater knightly orders of the Empire. These orders do technically not answer to the province they are situated in, yet most maintain a strong bond with their provincial lords. In exchange for access to provincial lands, donations, wealth, and tax exemptions, these knights serve the provinces they exist in and fight for them as if they were part of them. Most knights ride into battle bearing a shield displaying a piece of heraldry, a sword, and a lance. The knights of the Empire often go accompanied by their squires who support their masters as best as they can and through their tireless efforts are also equally respected.&lt;br /&gt;
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==== Imperial Artillery ====&lt;br /&gt;
[[File:Reichsmarshall.png|thumb|253x253px|The Reichsmarshall's office crest]]&lt;br /&gt;
The core of the Imperial Armed Forces made up of infantry and cavalry is supported by artillery from behind. Massive war machines such as field trebuchets, field scorpions, and small easily re-deployable catapults make up the bulk of the Imperial Artillery Core. These complex machines are built and maintained at the Brandenhafen artillery school, the only place within the empire where the production of such weapons is permitted. This is both a way to ensure the quality and consistency of each war machine and also ensures that none of the imperial provinces could ever create its own arsenal to turn on the capital.&lt;br /&gt;
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==== Alderist Clerical Units ====&lt;br /&gt;
Supporting the army are the clergymen and women of the Alderist Temple and its cults. The most prominent of these is the cult of Mortius, who chant death rites at the enemy forces before battle before charging into them on horseback, wearing their pitch-black plate armor and using scythes and blades as their arms in battle. Those of the cult who thread on foot often prefer the crossbow loaded with silver bolts. After the battle is concluded, it are these same cultists that clear out the bodies of their fallen comrades and provide them with a proper burial after being transported back to their hometowns.&lt;br /&gt;
&lt;br /&gt;
==== The Kriegsmarine ====&lt;br /&gt;
The smallest army department is the marine force or the Kriegsmarine in official terms. The Empire only fields a small fleet of cogs that mostly operate from the Herzland area after the port of Lünburg was given away to Raevendrecht after the northern war. The marine forces see little action, only really sailing out when pirates are sighted or to patrol the Al’hadar deep for Anjyarri smugglers. The title of head of the Kriegsmarine has historically been that of the head of the Tzyrnowski family, a title they officially still hold, even after their exile from their homeland.&lt;br /&gt;
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==Laws and Judicial System==&lt;br /&gt;
&lt;br /&gt;
=== A Divided Court ===&lt;br /&gt;
[[File:Pardon.png|thumb|[[Cedric Reinhardt]] requesting a royal pardon from Kaiser [[Philipp Wilhelm II|Philipp]] for the crimes he committed in the past.]]&lt;br /&gt;
The justicial body of the Hadrian Empire is just as fractured as its politics and military. Though there is a central court in the Imperial Capital, most cases are handled by local courts often run by the local nobility and their enforcers. The only case where the central imperial court in [[Adelsburg]], or simply called the High Imperial Court, is being used is when two greater houses of the empire are unable to settle their disputes or have gone to war within the empire. Those cases are handled by the Kaiser together with the Erzsteward together with a council of nobles. &lt;br /&gt;
&lt;br /&gt;
As one could have guessed, a divided system such as this has resulted in an enormous web of local laws, alterations, or auditions to central Imperial Law, and numerous religious technicalities based on the wishes of the local Erzbishop or settled cults. In theory, any Herzog is free to shape the laws of their provinces to their own wishes and desire, yet the only thing that cannot be ignored is a small set of base fundamentals that have been agreed upon within the Imperial Diet that acts as a foundation for any local law set. Altering this fundamental set is strictly forbidden and can only be done through a majority vote in the Imperial Diet.&lt;br /&gt;
&lt;br /&gt;
=== The Fundamentals ===&lt;br /&gt;
&lt;br /&gt;
* '''Article I.''' Every citizen of the Empire is considered one of Alder’s children and is thus expected to be treated as such. They have the right to housing, food, water, access to an Alderist religious site, and have the right to a fair trial in which they are represented by an Imperial Lawyer who is knowledgeable with local regulations.&lt;br /&gt;
* '''Article II.''' Alder is the father and guide of the empire and only temples that follow his guidance may be presented as a patron place of worship within the province.&lt;br /&gt;
* '''Article III.''' In light of Alder’s guidance, everyone is expected to promote the formation of a stable family unit that brings forth a new generation of Alder’s children. In addition, one may not pry within established family units or seduce a married citizen to cheat in marriage.&lt;br /&gt;
* '''Article IV.''' Every citizen of the empire is to respect the property of another and the state and thus shall not fall for the sin of greed or barbarism by damaging the property of another or stealing what is not theirs.&lt;br /&gt;
* '''Article V.''' No citizen shall lay a hand on another without their permission. Any act of violence, intimacy, or other unwanted contact is therefore not allowed. Exceptions to this law may be requested for military organizations.&lt;br /&gt;
* '''Article VI.''' Performing any magical art within imperial borders is to be reported to local authorities where approval needs to be given to the individual before they may practice it publicly. Additionally, performing arts that are described as “voidal” or “chaotic” and thus are against the guidance of Alder and the Greater Pre-Determination are strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
=== Punishment ===&lt;br /&gt;
Punishments for committed crimes, similar to lawmaking differ greatly between provinces. Whereas some of the richer provinces with vast prison complexes prefer to simply put their criminals in these prisons, other, usually smaller provinces ruled by knightly orders do uphold an order closer to that of the Imperial chivalric code, and therefore feel little compassion for criminals and are often swiftly put to the sword if found guilty.&lt;br /&gt;
&lt;br /&gt;
Punishments given out by the central Imperial Court often focuses more on punishing the province found guilty of a crime as a whole. This usually comes down to a province losing minor bits of land to compensate the other, or a loss of their vote in the Imperial Diet for a period of time. Very rarely is the Herzog of a province itself punished directly. This is both due to their status and to prevent any sort of possible rebellion against the crown as a result of any direct punishment.&lt;br /&gt;
&lt;br /&gt;
Breaking the fundamental laws often results in death for whoever breaks them. This is the only case where there is absolutely no tolerance for any criminal, no matter their standing within the Empire. The only way to escape capital punishment is by receiving an imperial pardon by the Kaiser himself, though this almost never happens.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
=== Founding of the Hadrian Empire (1524 AFS) ===&lt;br /&gt;
[[File:Matthias.png|thumb|327x327px|Emperor [[Matthias Joseph Withmond|Matthias-Joseph Withmond]] meeting up with Sultan [[Sigvyl Al-Buthara]] while then Lord-Commander [[Philipp Wilhelm II|Philipp]] stood besides him. (left)]]&lt;br /&gt;
The Hadrian Empire was established in the year 1524 under the guidance of the first Emperor, Matthias Joseph I of House Withmond after the collapse of the kingdom of Veronia. The Hadrian Empire thanks its name due to it being the nation that unified the fractured human realm left behind in the wake of the second Hadrian civil war. The first Hinterlander republic was absorbed first after it collapsed in on itself, and the Nordic realm of Królestwo Ràdymie followed shortly after. Shortly after Matthias united the loose kingdoms he was officially crowned Emperor by the Vater of the Alderist Church, Vater Ferdinand. A golden crown decorated with two great stallions inherited from his relative and last Hadrian King, Roderick Withmond, was placed on his head. The new Emperor was gifted an ivory staff inscribed with the crests of all the great houses through which his rule was cemented.&lt;br /&gt;
&lt;br /&gt;
The rule of Matthias was one of peace and growing unity within the new empire. Though this upcoming new age for the empire would be brutally disrupted after only three hundred days as one day, Matthias opened his eyes and found himself terribly weakened without any clear explanation as to why and was swiftly bedridden. The only one allowed by the Emperor’s side during these days was a young prince and ward from the old von Lichtenfelts dynasty, Philipp. The people of the Empire prayed to Alder and Mortius to spare the young Emperor yet behind closed doors, Matthias’ condition only worsened, eventually making it clear to all around him that the new young Emperor would die childless and incredibly soon. It was only when Matthias himself realized this that he turned to Philipp and according to Philipp named him heir of the Hadrian Empire. Matthias would die peacefully two nights later. He was buried after a week of mourning in the Grand Cathedral of Alder in Adelsburg. His body remains in the Adelsburg crypts to this day.&lt;br /&gt;
&lt;br /&gt;
=== Restoration of the Von Lichtenfelts Dynasty &amp;amp; the First Luminion Crisis (1525 - 1526 AFS) ===&lt;br /&gt;
Shortly after Matthias died and was buried the self-proclaimed heir to the throne, Philipp Wilhelm von Lichtenfelts, ascended with the help of the army he was the commander of through his position that was equivalent to the modern Reichsmarshall. Though his claim based on Matthias’ last words can easily be questioned, his bloodline’s claim is one that cannot, for it was House von Lichtenfelts that was overthrown by House Withmond during the first Hadrian Civil War. It was through this claim that he met very little resistance when taking the throne for it felt more like a restoration than a coup or hostile take-over. Though his ascend did not go entirely without trouble. As Philipp took the throne he was quickly informed of rising tensions in the east as Lord Arnoud van Leuveren of Wakkerdam called the wrath of the High Elves of Luminion upon himself by insulting and threatening the crown princess, Cirlia Zaithrall, and disrespecting the royal family as a whole during a meeting in an attempt to resolve the matter. The Elves claimed that Arnoud lost his patience during that meeting and threw a chair through the meeting room, destroying it in the process.&lt;br /&gt;
&lt;br /&gt;
The Elves threatened with war if justice was not served and upon this threat, Arnoud requested that the Emperor mustered his forces to face the Elves on the field of battle. The Elven armies rallied to Luminion, patiently awaiting the Emperor’s response to the chaos. The forces of the Hinterlander duchy of Wakkerdam did the same, resulting in a standoff between the two sides that would result in an all-out war if the Emperor would not intervene, and intervene he would. Kaiser Philipp openly denounced the actions of Arnoud in an effort to ease tensions and ordered Arnoud’s arrest to have him stand trial in the capital to find out if the Elven claims were true. When this grim news reached Arnoud through his spies, instead of facing the Imperial High Court, he decided to not become an Elven martyr through that trial and he fled to the court of Sultan Sig’vyl Al-Buthara in the Empire of Anjyarr where he was accepted with open arm by the Dark Elves who ruled those lands. The Sultan, a former ally of the Hadrian nations since the rule of Roderick Withmond, seemingly out of nowhere accepting political refugees was seen as a betrayal by the Emperor and relations quickly soured while relations with Luminion increased, the Therri’cill, Aldir’tor Zaithrall ordered the forces to stand down and a meeting was organized between the parties to resolve the issue. During this meeting between the leaders, Kaiser Philipp swore to find and capture the now-branded traitor, Arnoud, and bring him to justice for attempting to provoke conflict between the empire and Luminion.&lt;br /&gt;
&lt;br /&gt;
Lord Arnoud remained in exile for the remainder of 1525, hiding from agents sent by Kaiser Philipp to retrieve him and take him back to Adelsburg and attempting to block any attempt by the empire to retrieve him through diplomatic means with Anjyarr. Arnoud was surprisingly effective within the Anjyarri court as his friendship with the Sultan grew quickly throughout his exile, though the entire ordeal had a rough mental toll on Arnoud who was now cut off from his home, family, friends, and people started to feel terribly homesick, tired of the constant game of cat and mouse between him and the Hadrian government. This prompted him to send a missive to the Hadrian Empire requesting safe passage into the empire and to the capital where he would stand trial in exchange for the promise that Philipp would spare his life. The Emperor swiftly accepted this offer and protected by an Anjyarr escort led by the sultan himself did Arnoud make his way to the capital through the passage of Al-Jabrid and Ceril’s Keep. As he arrived he was swiftly arrested by the Emperor’s men and brought to the courthouse to await his trial. The sultan who wished to be present at the trial was denied entry into the courthouse, enraging him and his troops. After continuous efforts by the Sultan to negotiate his way inside he lost his temper and Sig’vyl who was also a Pyromancer shot a fireball at the courthouse, burning part of the entrance before he ordered his men to stand down and make camp outside the city.&lt;br /&gt;
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==== Arnoud's Trial ====&lt;br /&gt;
[[File:Arnouds execution.png|thumb|[[Arnoud van Leuveren|Arnoud]]'s Execution]]&lt;br /&gt;
[[Arnoud van Leuveren|Arnoud]]’s trial was led by Lady Judicar Ma Belov and was attended by Emperor [[Philipp Wilhelm II|Philipp]] and his retinue personally. [[Arnoud van Leuveren|Arnoud]] denied any legal aid offered by the Hadrian state, instead choosing to lead his defense himself. Arnoud held a long speech in which he ridiculed the treatment of Hadrian nobles, the weak response to the Elves, and how he believed him standing trial proved that the Hadrian Empire has devolved into little more than Elven puppets. Sadly for him, his words fell on deaf ears and [[Ma Belov]] who was said to have a personal grudge against Arnoud quickly found him guilty of treason, evading trial, and inciting a war between the Hadrian Empire and [[Luminion]], and against Philipp’s promise, he was sentenced to death by hanging. The moment this sentence was spoken, guards emerged from behind [[Arnoud van Leuveren|Arnoud]] and quickly restrained him. Arnoud was quickly dragged from the courtroom as he screamed for Philipp to stop this madness and allow him to live, though his pleas remained unheard and the Emperor sat by as he was taken away. The guards took Arnoud to the eastern gate, opposite of where the Anjyarri escort was camped, and quickly carried out his sentence, hanging him by the neck just outside the city walls. Royal knight [[Cedric Reinhardt]] decapitated the corpse shortly after Arnoud was assumed dead, though it was unclear if the noose or Cedric’s blade ended Lord Arnoud. The last words uttered by the lord were recorded as being “Alicia..” followed by Emperor Philipp stating “Maker guide du, sweet fool.” before returning to the palace, leaving Arnoud’s headless body by the side of the road for all to see.&lt;br /&gt;
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=== An Empire Forged Through Blood (1526 - 1528 AFS) ===&lt;br /&gt;
After peaceful relations were restored with the High Elves of Luminion and Arnoud’s death, an era of peace seemed to be on the horizon for the Attians for the first time since the civil war ended. There were no direct threats on the borders, trade was flourishing, and the voidal powers were kept at bay or destroyed wherever found. The new Kaiser, Philipp, cemented his power throughout the realm and pacified Arnoud’s last few supporters around Wakkerdam. As the year 1526 came to a close, the Kaiser married the commoner Anzhelika Rozhdestvenskij after meeting her at one of his Kaiser’s Courts, having children shortly after, and the Imperial Duma was established to involve imperial citizens more in the ruling of the Empire. Under Philipp, Hadriana no longer solely relied on a government only made up of Imperial Nobles and Clergymen, but the citizens of the Empire were both workers and rulers besides the nobility and clergy. Naturally, this sparked some unrest within the upper class of Hadrian society, yet it was nothing worth addressing yet. Philipp and his newly formed Alderian Council, a body of imperial advisors to the crown, relentlessly continued on the path of tightening the grip on the Empire, devoting themselves to ending the feudalistic society the Empire has been in and transforming it into a modern nation-state such as many of their neighbors. Since Matthias formally achieved unification in 1524, many of the provinces of the empire were still mostly ruled locally or influenced by bishops of both the Makerist and Alderist temples through Vater Factorius. Philipp ensured the Duma got more power on a national level and disbanded the Holy Legion of the Alderist Church, while simultaneously reducing the civil rights of Makerists to besides national unification, also promote religious unification through these reforms. Those who opposed these reforms were swiftly dealt with through either banishment or the sword. The refugee waves coming from banished citizens, mostly Makerist Hinterlanders, greatly aided Arnoud’s nephew, Silas, to form a second independent Hinterlander Republic in the northern reaches of Eden to oppose the empire which would formally become a recognized authority in 1529.&lt;br /&gt;
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==== Leod's Betrayal ====&lt;br /&gt;
The first real challenge to Philipp’s rule came in the form of a thrust from within, as the general of the Hadrian armed forces, Leod Iomharach, was rumoured to have an affair with the Hadrian Empress.  When the rumours reached the kaiser's court, the empress spoke to Emperor Philipp and explained where the rumours hailed from, though strongly rejected any of their truth. The Kaiser was enraged by this news and immediately summoned Leod to the Imperial Palace for questioning under the guise of a simple meeting regarding defensive matters. General Leod came to the palace as he had done many times before for he was considered a friend of the Imperial Family and of Emperor Philipp in particular. As Leod entered, he was led to the eastern balcony where Philipp after briefly playing as if they had a simple meeting and confronted Leod with the matter at hand. Leod attempted to deny any claims of having slept with the empress and simply expressed they were good friends. These words fell on deaf ears and Philipp had tremendous trouble controlling his anger towards his former best friend. Leod noticed that things were swiftly moving south and he decided to act first, in an act of impulse, he drew his sword on the Emperor and challenged him to single combat to resolve the matter. Philipp replied by drawing his own sword and the two were quickly clashing their swords on this balcony. The two friends both had lots of military experience, yet Leod was the better swordsman and as the fight went on, Philipp started to tire, leaving openings in his defense that were exploited by Leod, he slashed Philipp across the face, hitting his right eye and hacked him in the leg, rendering it useless. As the Emperor collapsed, the imperial guard led by Lady Judicar Ma Belov who heard the struggle outside finally broke down the door to the balcony that Philipp locked and saw the onslaught caused by the struggle. The entire balcony lay covered in blood and the Emperor sat blooded and beaten in the corner, yet still having his sword raised in defense against Leod. Ma and the Imperial Guards swiftly came to Philipp’s defense and cut down Leod, not killing him, but leaving him to die after a slash to the throat that made him collapse. This slash was delivered by Ma, who Leod refused to fight due to their personal relations. Ma though did not hesitate to put the man down, and as a single tear rolled down his cheek, Leod was beaten.&lt;br /&gt;
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Philipp was swiftly taken care of by imperial medics who were able to save his life, though at great cost. The Emperor was now without a leg and missing an eye, crippled and weakened for the remainder of his life. This had a heavy mental toll on the Emperor for not only was the always agile Emperor now chairbound and missing his half his eyesight, he was also betrayed by those closest to him, his best friend and his wife. Most of the ambitious projects that the empire was working on came to almost a complete standstill as without the Emperor’s guidance and direct involvement, it was incredibly difficult to get the nobility and clergy to live by the new reforms. Leod never truly faced justice for his crimes as he was abandoned after being cut down. Yet, he was not mortally wounded and when he saw the opportunity, he lunged off the low-hanging balcony and fled Adelsburg, never to be seen again besides rumors of him having settled down in Anjyarr like many traitors of the Hadrian Crown before him.&lt;br /&gt;
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=== The Second Luminion Crisis (1528 - 1529 AFS) ===&lt;br /&gt;
The years directly following Leod’s betrayal were relatively quiet by Imperial standards. The Kaiser was slowly but surely recovering from his trauma and the empire as a whole kept on moving steadily for there were no real threats to disturb it. The one noteworthy event of early 1528 was the coup attempt by Herzog Janczyck-Mariusz Tzyrnowski who deemed the Emperor weak in his current state and wanted to take his place, though sadly for him he had no support so his plan quickly fell apart and he asked for an imperial pardon for his actions against the crown, which was granted by Philipp. This relative peace was occasionally disturbed by the rise of the so-called Lord of Bones, a voidal entity that was sending his emissary, Mordazan around the human states, seeking support for his cause of rebuilding the bridge of souls to allow passage for the dead onto the afterlife once more. A cause the imperials did not trust at all, they rejected the creature and dug in against some minor undead incursions after.&lt;br /&gt;
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==== Cedric's Expedition ====&lt;br /&gt;
It was only when Eden’s Shine came around that the peace was roughly disturbed again. This time the knight and professor Cedric Reinhardt, who was of the Imperial College wished to organize an excursion to the Glade of Dragons to seek out magical creatures and study them. A request was sent out to the Enlightened Kingdom of Luminion to enter with the study group, this request was granted on the condition that the humans only went into the wilderness with Elven guides with them to ensure their and the local wildlife’s safety. As the two sides were attempting to arrange a date on which the excursion was to take place, Cedric ran out of patience and organized a second secret excursion by himself. Cedric alongside a class of students crossed the eastern border in secret and traveled to the glade, avoiding any High Elven patrols or border guards as best he could. Eventually, his party found itself in the vast magical forests just south of the Elven capital city of Luminion. The party prowled the forests for a few days, marveling at the creatures, structures, and beauty in the region. The mission seemed to be a success until on the way back to the border, the party ran into an ominous-looking ritual site just south of the city of Luminion. Against better instincts, Cedric wished to investigate this site and found a mysterious necromantic artifact. Upon closer inspection, it seemed like a magically charged item, and Cedric tried using it to see if it did anything. This naive mindset quickly resulted in disaster as the artifact suddenly awoke and possessed one in the party, this person started chanting voidal gibberish that awoke those buried underneath the ritual site. Skeletons and specters arose from the depths of the soil and relentlessly attacked the party. The lightly armed group stood no chance against this onslaught and many were slain and wounded. This went on until the group somehow managed to disarm the voidal artifact, making the undead crumble back into the ground once more. The battered remnants of the party quickly collected their wounded and made way for Luminion City in the hope that the Elven medics would be able to save their wounded.&lt;br /&gt;
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The Elves did everything in their might to save as many people as they could while the Therri’cill, Aldir’tor Zaithrall was summoned to assess the situation and figure out what led to this disaster. When asked, Cedric claimed they were ambushed by a voidal creature on the road as they traveled, and when asked what triggered the attack itself, Cedric claimed innocence and that nothing, in particular, seemed to have attracted any voidal activity. Cedric’s party was sent on their way home after a few days of recovery while the most severely wounded stayed behind for further treatment. The party received a signed letter from the Therri’cill requesting an audience with Kaiser Philipp to discuss a proper punishment for the trespasses of the Imperial students. When the meeting was eventually held in Adelsburg, Philipp accidentally told the Therri’cill about the voidal artifact that Cedric instead of leaving behind, decided to hide and take with him back to Adelsburg. Aldir’tor was furious at this remark as he was lied to by Cedric and claimed that withholding crucial information like this severely endangered the Enlightened Kingdom. Philipp too was baffled for Cedric told him that the Therri’cill was made aware of the whole incident, including the fact that it was triggered when investigating a necromantic artifact. As this lie was uncovered it was swiftly decided that Cedric deserved severe punishment, the Therri’cill demanded death, yet Philipp was unwilling to execute one of his knights for in his eyes a minor incident and ordered him to be whipped fifty times instead. The punishment was carried out before the dissatisfied Therri’cill’s eyes and he went home swearing he would serve justice in his own way for no one lies and endangers the Enlightened Kingdom and gets away with it.&lt;br /&gt;
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The High Elves swiftly took action after this as they hired a group of mercenary orcs to abduct Cedric and return him to Luminion to stand trial in the Elven court. It then did not take long before Cedric was ruthlessly taken from a feast in Norbüren and taken to the Orcish holdout of Zadh-Nadrozz. It was here where the nature of the abduction was revealed as when Cedric was brought forth to be tortured, he found an elven party led by Aldir’tor himself present to collect him after the faulskins were done with him. The chieftain of the hold, Gaerth, took Cedric’s hand as a trophy after degrading and torturing him for a while and then handed him over to the Elves who swiftly rode him to Luminion, patched him up, and brought him before the citizen council to stand trial publicly for his transgressions. The elves, demanding justice to be served ordered that Cedric’s eyes are to be ripped out before being sent back to Adelsburg as a warning. A horrific fate, yet he could call himself lucky as the elf in charge of carrying out his sentence outside the city felt pity for the already severely wounded Cedric and only took a singular eye before releasing him back into the empire.&lt;br /&gt;
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==== On the Brink of War ====&lt;br /&gt;
When Cedric was found and brought before the Emperor, he was horrified at the sight and almost couldn’t fathom how this could be the so-called divine justice the Therri’cill was looking for. Cedric’s wounds were festering and would start to infect during his recovery, making him lose half his face and develop a terrible condition known as leprosy as a result. The Emperor was enraged by the sight and sent an ultimatum to the Enlightened Kingdom, demanding they repay the damage done, or face war so the empire will serve justice itself. This ultimatum was met with the usual pompous derogatory speech that was to be expected from the High Elves of Luminion and after this brief exchange, war seemed inevitable. Both sides started mustering their forces and the occasional skirmishes at the border were reported swiftly after. A company of knights who crossed into Luminion were captured and high elven border patrols were snatched off the road by imperial ambushes and put into captivity. While this was going on, Emperor Philipp had drafted the war declaration on the High Elves and was about to send a bird to deliver the formal declaration as the conflict was abruptly halted by the sudden rise of the armies of the Lord of Bones to their south. This new and far more dangerous foe that appeared all over their lands out of nowhere turned the two rallied armies into uneasy allies for the time being. The two sides managed to put aside their differences and eventually, the situation calmed as the need for a unified mortal stand against the rising forces of the undead greatly overshadowed the need to fight for the pride against one another. The unified war against the undead scourge came to a head towards the end of 1529 when the forces of life led by Emperor Philipp and A’mos Zaithrall of Luminion clashed with the undead armies of Mordazan in the battle of the black obelisk where they after a long and grueling battle failed to stop the summoning of this so-called Lord of Bones to the mortal plain. A defeat that would haunt them for years to come.&lt;br /&gt;
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Another thing that would haunt the empire for years to come was the establishment of the new Hinterlander Republic of Raevendrecht in the north. A process that was sped up immensely as during the tension of 1528 and 1529, the High Elves allied themselves with the scattered Hintish forces led by Silas Moetiour- van Leuveren, aiding them to establish the new republic to make a stand against the Empire.&lt;br /&gt;
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=== The Hadrian-Raevendrecht War (1530 - 1532 AFS) ===&lt;br /&gt;
After a shaky peace was established with the Elves after the battle of the Black Obelisk, Emperor Philipp turned his attention northwards to the newly established Hinterlander Republic. Raevendrecht branded itself as a free state where every man was a king and equal rights for everyone is kept in high regard. A pathetic structure from an Imperial perspective. Emperor Philipp devised a plan with his council to absorb the hinterlanders back into the empire as they had done many times before and through that realize the vision of rebuilding in his words “Großhadriana”. An empire stretching from the sandy borders of Anjyarr in the south to the icy gates of Dar-ach Denur in the north. All that stood in the way of this vision was the new Hintish Republic. Philipp’s government led by the new head of the Imperial Duma, Sine Verrador, a refugee from the republic, presented a plan to realize the imperial vision of the Emperor and send an ultimatum, demanding the Hinterlanders to rejoin the empire, to the Stadtholder’s office. The proposal was presented at the perfect moment for only weeks before, the northern border bridge had allegedly been attacked and vandalized by the Republic’s forces, enraging the public and local nobility. The proposal of forced annexation was one many voted in favor of in a day and age where nationalism was a strong factor as a result of Philipp’s early reforms. And so it was done, the ultimatum was sent out the next week.&lt;br /&gt;
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A reply followed quickly in which the Hinterlanders, as expected, rejected the ultimatum. This prompted the Hadrian government to send a second ultimatum, asking them to either reconsider the offer presented or face conquest. While this diplomatic back and forth was going on, Emperor Philipp employed the aid of a feared mercenary company known as the Order of Lazarus hailing from Castle Helstein. They were to act as the fist of the Imperial armed forces against the Republic’s defenses. The second ultimatum was turned down as well and when that final republican reply reached the imperial court, both sides prepared for war. The Hadrian government officially [[The Hadrian-Raevendrecht War|declared war]] on Saintsday the 1st of Firstseed, 1532.&lt;br /&gt;
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==== The raid of Raevendrecht (Moonday 30, Highbloom, 1532) ====&lt;br /&gt;
[[File:Raid.png|thumb|400x400px|The Hadrian raiders entering Raevendrecht through the unguarded western gate]]&lt;br /&gt;
The first strike of the war followed soon as the “fists” of the war, the Helstein company aided by troops from the Imperial Army under the command of Siegfried od Albion opened a surprise assault on the Republic’s capital, Raevendrecht, on the 30th of Highbloom, 1532. The attackers had been lurking in the forest around the capital for some time, patiently awaiting the perfect moment to strike. This moment presented itself at nightfall on the 30th when most sentries returned to their barracks, leaving the western gate completely undefended. A war horn was blown as the troops poured from the forests beside the gate, overwhelming the few active troops sent to defend the gate. When the Hadrians poured into the capital proper, Stadtholder Silas ordered a retreat to the city castle in the hope to make a stand against the attackers there. Many lone soldiers were stranded outside the closed castle gates as the attackers relentlessly cut their way through the city. When the Hadrian force eventually reached the castle gates, they contemplated if it was possible to attack the castle to achieve their goal of capturing the Stadtholder. After counting their troops, Commander Siegfried came to the conclusion that an assault is in fact possible and should be attempted. And so it was done, the forces of the Hadrian Army attacked Silas’ castle in the heart of Raevendrecht and managed to breach it by lockpicking through the side doors of the main castle gate which were not locked properly. &lt;br /&gt;
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The castle was breached and the once quiet halls of the Stadtholder's personal headquarters were now filled with the sound of clashing swords and the screams of men, slain by the swords of the Hadrian Army. The castle was occupied shortly after. The raiders now searched in any nook and cranny of the castle in search of the Stadtholder. They had little time to complete this mission as the uncle of Silas, Johann, was outside in the city, rallying the Raevendrecht garrison properly and prepared to assault the castle to retake it and capture the Hadrian military command. Siegfried’s company eventually reached the highest tower of the castle where behind a locked door, Silas was hiding. When the Stadtholder knew he was found, he opened the door and made a valiant last stand against Siegfried and his two guards, killing one and wounding Siegfried before being taken out and captured. Silas was put in iron cuffs and quickly smuggled out of the city alongside the remainder of the raiders, they escaped Johann’s main force just in time as they swiftly rode back to Adelsburg carrying their prize.&lt;br /&gt;
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===== A stadtholder in chains =====&lt;br /&gt;
[[File:FlipxSilas.png|thumb|Stadtholder [[Silas van Leuveren|Silas]] was brought before Emperor [[Philipp Wilhelm II|Philipp]] in the Imperial Palace after his capture.]]&lt;br /&gt;
[[File:Silas in prison.png|thumb|Silas in prison]]&lt;br /&gt;
Back in Adelsburg, Silas faced Emperor Philipp as he was once again offered to surrender and join the greater empire as its vassal, Silas refused and was tortured for a week, losing an ear and a finger in the process before being sent home by orders of Emperor Philipp. Why this was done is not particularly clear, but the general consensus is that it was an act of generosity and a way to induce fear when the Republicans saw their leader come home, beaten and battered like that. This sudden release greatly annoyed Lord-Commander Siegfried for Silas’ release felt as if all his work and the blood he spilled to achieve his goals were for nothing.&lt;br /&gt;
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==== Der Fluss Landing (Marketday 6, Greenfall, 1532) ====&lt;br /&gt;
After the release of Silas, both sides knew that the next major engagement would decide the fate of this war. The Republic’s army crossed into Flussland and besieged lord Janczyck’s castle Lunburg, while the Hadrian army made a landing on the northern side of the river. When news of the siege of Lunburg castle reached the Hadrian army command, a choice was made that before marching for the capital city of Raevendrecht once more, they should first turn back and rid their lands of the Republic’s army whose way to Adelsburg would be open if they managed to take castle Lunburg. The long march back south came to an end at the river Veine’s shores as on the other side, the banners of the Republic’s army dominated the field. The entire province had by this time been occupied and the last Hadrian holdout remained in Castle Lunburg itself.&lt;br /&gt;
[[File:Flusslanding.png|thumb|Troops of the [[The Hadrian Empire|Hadrian Empire]] (front) skirmishing with soldiers of the [[Republic of Raevendrecht]] (back) during Der Fluss Landing]]&lt;br /&gt;
A long stalemate ensued, only broken when the Lazarus mercenary company under the command of Mordrael Morosov convinced the Hadrian command to conduct a landing operation. The Hadrian army managed to land on the southern shores of the Veine just outside Castle Lunburg. The Republic’s cavalry who prowled the area declined to engage the landing force for they were extremely outnumbered and decided to retreat to the main fighting force, making the Hadrian landing go completely unopposed. Proper fighting started in the thick vegetation of the Flussland hills outside the castle. The Hadrian infantry was briefly surprised as the enemy levymen soared over the hill and engaged the Hadrian army frontally. The Hadrians were forced to retreat after suffering heavy losses until a counterattack was ordered after the army managed to rally itself. This counterattack managed to capitalize on the Republic’s army overstretching itself after its initial victory, isolating small pockets of Raevendrecht’s troops from the main force and eliminating them. Through this tactic, the Republic’s army started to disintegrate quickly. The remnants of the Republic’s army, after losing its capability to fight the Hadrians directly, engaged in hit-and-run attacks for a few more hours before a retreat was called by the republic’s central military command.&lt;br /&gt;
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The day ended in a decisive Hadrian victory, paving the way for the siege of Raevendrecht and the end of the Republic.&lt;br /&gt;
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=== Sine Verrador’s Betrayal (1532 AFS) ===&lt;br /&gt;
The war was an astonishing success in the eyes of the Hadrian Empire, Emperor Philipp’s vision of a greater Hadriana would soon be realized. To celebrate the victory in Flüssland, the Emperor organized a medal ceremony to honor those who fought in the battle and led the Hadrian army to victory. The ceremony was to be held in the Imperial Palace of Adelsburg. Both Hadrian officials and Helstein’s men were invited to take part in the celebration and ponder over the world that was to come after the war. Though in reality, the fate of both the war and Hadriana as a whole took a terrifying turn during this event.&lt;br /&gt;
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Not long before the celebration, Siegfried od Albion, Lord-Commander of the Hadrian army, and Sine Verrader, Head of the Imperial Duma, met with the leadership of Helstein’s order, convincing them that the Emperor was low on Andros and ordered the two to not pay the mercenaries for their hard work on the battlefield. A promise was made that if the mercenaries assisted the two in overtaking the reigns of the Empire, they would pay them double for their efforts, an offer the order gladly agreed to. In reality, both Sine and Siegfried had been conspiring to take the throne ever since the Emperor allowed Silas to walk free after his capture, resulting in many more lives lost for in their eyes nothing but personal glory for Philipp. They wished to rid themselves of Philipp, whose health had been declining for some time as both his old wounds and ever-increasing age started to catch up with him, crown-prince Karl, who they deemed weak and unfit to rule the empire, and the remainder of the living royal family, and so it was settled. The mercenaries and Imperial Army positioned themselves in the throne room where the ceremony was to be held and after Sine’s opening speech, all involved drew their swords. Sine was the first to strike and with a single thrust into Philipp’s chest, his life was ended. In his last moment, a singular tear rolled down his cheek as he realized that he was once again betrayed by his closest friends and allies, yet this time, the only way out was death. Crown Prince Karl, frightened by the sudden chaos, drew his sword in defense, this was then used to justify an attack against him. Siegfried approached the young prince from behind and with a singular blow to the neck, separated his head from his shoulders, leaving him dead as well.&lt;br /&gt;
[[File:Coup.png|thumb|The Helstein Mercenaries led by [[Sine Verrador]] and [[Siegfried od Albion]] draw their weapons on the Imperial Family.]]&lt;br /&gt;
The last man standing after the imperial guard was cut down was Ser Wyatt, a close friend and ally of the throne. While the imperial family and guard were cut down, he lunged himself at the traitors, cutting down eight of them before being overpowered and slain. The traitors moved quickly after they murdered everyone in the room and captured any loyalist noble and knight present in Adelsburg. Helstein’s armies rode out to the estates of said loyal nobles and knights and occupied their holdings. Most of the Imperial provinces were swiftly brought under Sine’s control, yet his search for the remaining Lichtenfelts was far from successful. While he managed to place Empress Anzhelika under house arrest in the imperial palace, the remaining three children were smuggled out of the city by loyalists, Helena and Hugo were brought to Luminion, while Katherina was smuggled into the Republic of Raevendrecht. Meanwhile, Philipp’s brother, Diederick-Gobel, was stationed in Castle Lunburg together with Lord Janczyck-Mariusz Tzyrnowski and did not attend the ceremony. When news reached them of what happened, Janczyck cursed at the usurper’s envoy who came to demand Janczyck’s loyalty and Diederick’s delivery to the capital. In response to the chaos, the last bastion of the loyalist faction split off from Hadriana, standing defiant against Sine’s new imperium.&lt;br /&gt;
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=== The Rise of the Electoral Imperium of Hadriana (1533 AFS) ===&lt;br /&gt;
As the imperial provinces were being consolidated by Sine’s usurper armies, they sent a Helstein company to besiege Castle Lunburg to force them into submission. Though they greatly underestimated the strength of the northern bastion. Any attack launched at the castle did not even manage to breach even the outer walls. The frustration of failure combined with pressure from a reforming Republic’s army that was rumored to have aligned with Janczyck's remaining forces eventually forced the traitor legions to retreat from the province. Sine quickly opened peace negotiations with the Republic and now that he had pretty much lost his entire dominant negotiation position through this action and instead of a grand conquest, the empire was forced to give up the rebellious province and accept a meagre white peace besides that. The imperial province officially joined the republic officially shortly after the Peace of Luminion was signed.&lt;br /&gt;
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The months following this peace were relatively quiet, yet very stressful for the new so-called Supreme Chancellor of Hadriana. Many of the populous and the established nobility and clergy did not support his rule so most of the year 1533 was spent ridding the empire of every relevant person who had any sort of criticism towards the regime. Even the Vater of the Alderist temple was replaced with who would be known as the false shepherd after he was driven out. &lt;br /&gt;
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Another subject plaguing the Imperium is the complete lack of any foreign relations due to them going unrecognized by anyone. The Enlightened Kingdom of Luminion against everyone’s expectations refused to recognize the rule of Sine and saw Diederick or Hugo as the rightful ruler of the empire. This may naturally be fueled by the fact they held two of Philip’s children in Luminion. This blockade on the international playing field placed the Imperium practically in isolation together with the Helstein mercenary company, whose only employer from that point on would be Sine and the Hadrian usurper government.&lt;br /&gt;
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=== The Rise of Diederick and the Restoration of The Hadrian Empire (1534 - 1535 AFS) ===&lt;br /&gt;
While Sine’s government was struggling to settle itself as a legitimate political body on the content, an army was gathering in the separated province of Flussland. [[Diederick-Gobel von Lichtenfelts]] unveiled himself and placed himself as a rallying point for any old loyalist to flow to. And throughout the year, many citizens, soldiers, clergymen, and exiled noble families rallied behind [[Diederick-Gobel von Lichtenfelts|Diederick]] and joined his liberation front. This naturally did not go unnoticed and many of Sine’s agents attempted to infiltrate [[Diederick-Gobel von Lichtenfelts|Diederick]]’s forces to sabotage the cause, this had limited effect. Besides these infiltration missions, Helstein’s forces often patrolled the region and attacked isolated loyalists to widdle down Diederick’s numbers. This initially was a successful strategy, yet as more raids happened, the loyalist forces adapted and captured and executed more and more of Helstein’s mercenaries, drastically reducing the already dwindling numbers of Sine’s army even further.&lt;br /&gt;
[[File:Diederick.png|thumb|[[Diederick-Gobel von Lichtenfelts|Diederick]] in [[Adelsburg]] shortly after entering it for the first time since his exile.]]&lt;br /&gt;
The loyalist front was growing quickly, yet with that came an increasing difficulty to be allowed to remain within Lunburg. Not because lord Tzyrnowski was against the cause, but because housing “rebel groups” went directly against the treaty of Luminion and therefore could be used as a casus belli to attack the Republic who currently ruled over Lunburg. Diederick pulled on all political strings he could find within the republic in an attempt to extend his stay for as long as he could. This time was used to grow his loyalist group into a formidable army and when the time came to strike, a message was delivered by Cain Eldrick, one of Sine’s government officials who had flirted with the idea of defecting before, stating that Sine’s government and Helstein had abandoned Adelsburg in the wake of the invasion and vanished south, never to be seen again. Internal division and the lack of a standing army prompted Sine’s government to flee with all the wealth they could get their hands on and leave this broken empire behind.&lt;br /&gt;
&lt;br /&gt;
Diederick would soon after reach Adelsburg and find only but a shadow of its former self. The streets were empty, stores plundered and ruined, the palace was in ruins and the Grand Cathedral of Alder stood defiled as its centerpiece. A lot of work had yet to be done, but with his newly acquired loyalists by Diederick’s side, there was hope for a bright future. Diederick’s first action would be to clean the streets of the capital in an effort he called “the great sweep” to return the capital to a somewhat decent state. Next, Diederick would appoint a handful of officials to start rebuilding the empire. The later months of 1534 were marked by great reform as the noble houses in exile were reinstated, and a functioning body of government in the form of the Imperial Diet was created. This Diet did somewhat return to a style of government akin to what Matthias created back in 1524, with the noble class ruling the empire together while the commoners were only involved in local politics. Diederick knew that this new empire was too big for a single council of nobles to rule, and therefore also undid many of Philipp’s national unity reforms and returned much autonomy to the provinces in return for a regular tribute to rebuild the treasury. Political channels were reopened with the surrounding states, including the newly established Kingdom of Eisarnknoth, another break-away imperial state created by Lady Aleksandra. The two swiftly formed an alliance and all seemed well in the empire for a little while. Yet this was ruthlessly disturbed by one of the last lurking members of Helstein’s mercenaries, Argyle, who attempted to assassinate the Emperor during a public feast to celebrate the liberation of the empire. Argyle ruthlessly hacked in on the Emperor but was unable to kill him. Diederick, through his many years in service on the frontier in the north, had become a powerful warrior and was not plagued by the handicaps his brother suffered from. As the guards and guests joined in and attacked Argyle from behind, Diederick took up his sword and fought the assassin head-on, eventually knocking him off his feet before plunging his sword through the man’s visor and skull, ending the last of Helstein’s rabble.&lt;br /&gt;
&lt;br /&gt;
Diederick would be coronated at the dawn of 1535 and started a small-scale military campaign to occupy Castle Helstein, ending the last reminder of the usurpers and their reign of terror. It was truly the beginning of a new era, an era that has yet to be written.&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Heraldry of the Hadrian Empire]]&lt;br /&gt;
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{{Navtable_Nations|class=&amp;quot;mw-collapsible&amp;quot;}}&lt;br /&gt;
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&amp;lt;noinclude&amp;gt;[[Category:Archive 1.0]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Diederick-Gobel_von_Lichtenfelts&amp;diff=7468</id>
		<title>Diederick-Gobel von Lichtenfelts</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Diederick-Gobel_von_Lichtenfelts&amp;diff=7468"/>
		<updated>2025-08-07T16:51:57Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: &lt;/p&gt;
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&lt;div&gt;{{Past Map}}&lt;br /&gt;
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| width=&amp;quot;50&amp;quot; valign=&amp;quot;top&amp;quot; |[[File:ExMark.png|75x75px]]&lt;br /&gt;
|The information on this page contains details about a player character played by Arkhun&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Diederick-Göbel I&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Diederick-Gobel von Lichtenfelts.png|center|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|Title(s)&lt;br /&gt;
|Kaiser of Hadriana, Imperator et Attia&lt;br /&gt;
and Protector of the Realm&lt;br /&gt;
|-&lt;br /&gt;
|Nickname(s)&lt;br /&gt;
|The Bear of Adelsburg&lt;br /&gt;
|-&lt;br /&gt;
|Born&lt;br /&gt;
|1492 AFS&lt;br /&gt;
|-&lt;br /&gt;
|Spouses&lt;br /&gt;
|[[Catherine Vahlen]]&amp;lt;nowiki&amp;gt; | 1535 - 1541&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
[[Veredra Kerstin Fischer]] | 1541 - Present&lt;br /&gt;
|-&lt;br /&gt;
|Issue&lt;br /&gt;
|[[Wilhelm Sigismund II von Lichtenfelts]]&lt;br /&gt;
[[Karl Severin von Lichtenfelts]]&lt;br /&gt;
&lt;br /&gt;
[[Sylvia von Lichtenfelts]]&lt;br /&gt;
&lt;br /&gt;
[[Maximillian von Lichtenfelts]]&lt;br /&gt;
|-&lt;br /&gt;
|Predecessor&lt;br /&gt;
|[[Sine Verrador]]&lt;br /&gt;
|-&lt;br /&gt;
|Successor&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Rule&lt;br /&gt;
|1534 - Present&lt;br /&gt;
|-&lt;br /&gt;
|Realm(s)&lt;br /&gt;
|[[The Hadrian Empire]]&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|[[Attian Humans]]&lt;br /&gt;
|-&lt;br /&gt;
|Culture&lt;br /&gt;
|Hadrian&lt;br /&gt;
|}&lt;br /&gt;
==Physical Description:==&lt;br /&gt;
Diederick is a tall Attian Human that stands at around 198 centimeters (6’6). He has short brown hair and eyes combined with a magnificent large beard and mustache that easily are his most recognizable features. He has quite a muscular build that he maintains even now that he spends most of his day in the city instead of the wild. When outside the palace, he is usually seen going around wearing his signature personal outfit made up of padded leather with light plate armor over it. The outfit is topped off with a fine red cape decorated with the Imperial Griffin. This has become the standard for him outside the palace since a Helstein mercenary, Argyle, tried to assassinate him outside the tavern in Adelsburg. He always wears his crown unless in his personal chambers and tends to decorate himself with tons of medals. Diederick doesn’t wear a lot of jewelry, only wearing an Alderist nine-pointed-star necklace and the occasional ring. When inside the palace, he tends to wander about in simple robes in a wide variety of colors.&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
Diederick never wanted nor expected to ever wear the Imperial crown and bear its titles and thus lacks a lot of the education a crown prince received. Instead, Diederick preferred the frontier, spending most of his life in the wild in the Imperial province of Lünburg. There he lived a hermit’s existence, never interacting with many people, and that way of living shines through extremely obviously in his ruling. He tends to avoid big gatherings of people and is very straightforward in his answers, leaving little room for diplomatic manipulation of his words. Due to his upbringing, he has developed into a rather pragmatic person who prefers to tackle his issues head-on and personally.&lt;br /&gt;
&lt;br /&gt;
Despite seemingly being quite an isolated soul in the Lichtenfelts family, he is a prideful Von Lichtenfelts who is very aware of his heritage. Due to this, he did not hesitate a second when the duty of restoring the Imperial Throne fell upon him after his brother who despite their differences, he loved unconditionally, was brutally murdered in his palace by usurpers and mercenaries. Due to his simpler nature, he came off as very relatable to the average man which allowed him to quickly gather a big following of friends and loyalists around him when he came out of hiding to reclaim the throne for his house.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early life ===&lt;br /&gt;
Diederick was born as the second son of King Wilhelm I of house von Lichtenfelts in the town these days known as [[Norbbüren|Norbüren]] in the year 1492 A.F.S. He was the younger brother to [[Philipp Wilhelm II|Philipp]] and thus deemed the spare of the family. He went to local education and trained to become a knight of the kingdom from a young age, sparring with his brother on an almost daily basis to determine who would be the stronger knight. Other than his brother, he was left out of any training to become a ruler and instead was destined to become a commander of the [[The Hadrian Empire|Hadrian]] forces. However, his dreams of leading the nation’s troops were quickly shattered as the Rotting Plague and the Withmond rebellion were around the corner. &lt;br /&gt;
&lt;br /&gt;
Trouble arose in the Kingdom of Hadriana in the year 1512. As the rotting plague that was raging at the time put an early end to his father’s life and made way for a power-hungry noble of House Withmond to take power from the Lichtenfelts in a swift but bloody civil war. Diederick together with his brother hid away from the public eye until the Veronians put an end to the Withmond rule was in turn killed by the citizenry of [[Adelsburg]] after only a single year, making way for the far more lenient king in the form of [[Matthias Joseph Withmond]] who formed [[the Hadrian Empire]] and granted the Lichtenfelts brothers an Imperial Pardon and eventually allowed them to become high-standing officers in the Imperial Army.&lt;br /&gt;
&lt;br /&gt;
=== Restoration of Lichtenfelts rule ===&lt;br /&gt;
Emperor Matthias died a few short years later due to a severe illness, leaving the Hadrian throne vacant once more as he had no children. It was then that Diederick’s older brother, [[Philipp Wilhelm II|Philipp]], took to the throne and restored the Lichtenfelts rule within Hadriana. He would stick around the capital for a little longer before heading north to the Hadrian northern frontier under house Tzyrnowski. He ultimately made this decision because he simply was not satisfied with court and city life and wished to return to a time similar to his youth where he would be out in the isolated wildlands of Hadriana once more.&lt;br /&gt;
&lt;br /&gt;
During his time in [[Lünburg]] he developed a strong bond with its Herzog, Janczyck, and alongside it created a passion for woodworking. He would build his own shack in the woods of [[Lünburg]] and build furniture and toys for local children. Little is known about these years of isolation as Diederick didn’t speak much of it. What was known is that he had little contact with other people except a small circle of friends and never found love.&lt;br /&gt;
&lt;br /&gt;
=== Life in Exile ===&lt;br /&gt;
His voluntary exile would turn into a forceful one in the year 1532 when news reached him of a bloody coup towards the end of the Raevendrecht-Hadrian war. His beloved brother, [[Philipp Wilhelm II|Philipp]], was ruthlessly slain by [[Sine Verrador]] and his co-conspirators, and his house was considered a hostile force once more. Diederick due to his absence at court went relatively under the radar and managed to escape the purge of his family. Herzog Janczyck decided due to his unwavering loyalty to the von Lichtenfelts to not bend the knee to the usurpers. It was at this moment that Diederick decided that he needed to rise from the shadows and mount a resistance movement. The Hadrian rebels failed to retake Lünburg and eventually sold the land off to Raevendrecht. Diederick used this newfound freedom to slowly gather all exiled and fled forces of the old Empire before the coup and swiftly formed a strong force with which he would retake his throne.&lt;br /&gt;
&lt;br /&gt;
=== The Spare Emperor ===&lt;br /&gt;
[[File:DiederickHugomark.png|thumb|465x465px|Diederick, Albert, and [[Markvart von Herdorf|Markvart]] at the funeral of [[Philipp Wilhelm II|Philipp]] after their return to [[Adelsburg]]. 1536]]&lt;br /&gt;
Diederick’s campaign was a swift but bloody one. His loyalist armies easily swept away the disorganized remnants of the rebels and [[Adelsburg]] was taken without a fight. From there Diederick would proclaim himself Emperor and hosted a coronation swiftly after. Not much later was the last bastion of the rebels, Schloss Helstein, taken and brought under imperial rule. The last retaliatory strike from the rebels came in the form of an assassination attempt carried out by one of the last few Helstein elites that were still around. The mercenary in question, Argyle, would attack Diederick in the Adelsburg tavern in a suicidal charge during a victory celebration. Argyle failed to strike the Emperor down with his opening blows and was quickly cut down by the Kaiser’s bodyguards and bystanders. In retaliation, Diederick ordered the execution of all remaining Helstein mercenaries in captivity and had them displayed in cages outside of Adelsburg to ensure everyone would know that Diederick was not one who tolerated any disloyalty to the Hadrian crown.&lt;br /&gt;
&lt;br /&gt;
There was a relative period of peace after this, The Empire slowly returned to normal under Diederick’s rule and the capital ravaged by years of turmoil was renovated. It was at this time that he would properly reconnect with the last few surviving von Lichtenfelts family members. He welcomed them back in Adelsburg and the Imperial Palace and ensured they had a bright future ahead of them. Shortly after this, he would finally meet his first love interest. At another Adelsburg tavern night he would attend he was approached by a mysterious figure in simple clothes. After a brief interaction, Diederick would offer the woman a tour of the city and palace. As they reached the end of the tour in Diederick’s personal quarters, the mysterious woman unveiled herself as [[Catherine Vahlen]] and they would enter into a relationship shortly after, announcing their wedding not much later.&lt;br /&gt;
&lt;br /&gt;
It seems like there is a bright future ahead for the Emperor, yet that chapter is yet to be written.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Diederick is a very talented woodworker who uses his wooden toy-making skills to develop miniatures for a wargame he came up with during his exile that is often played in the Adelsburg tavern.&lt;br /&gt;
* Due to Diederick’s many years around commoners during his time in the North, he has become a relatable person who has a liking of being among the common folk.&lt;br /&gt;
* Diederick’s big build and hairy appearance have granted him the title of “The Bear of Adelsburg” by his love interest, Catherine, and later his second wife, Veredra&lt;br /&gt;
* Diederick devoted himself to Volker, Sentinel of Change and Destiny.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Archive 1.0]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
	<entry>
		<id>https://fablesfantasyrp.com/wiki/index.php?title=Richard_Vianden,_1st_Markgraf_of_Veronia&amp;diff=7466</id>
		<title>Richard Vianden, 1st Markgraf of Veronia</title>
		<link rel="alternate" type="text/html" href="https://fablesfantasyrp.com/wiki/index.php?title=Richard_Vianden,_1st_Markgraf_of_Veronia&amp;diff=7466"/>
		<updated>2025-08-07T16:51:40Z</updated>

		<summary type="html">&lt;p&gt;TJB Minecraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Past Map}}&lt;br /&gt;
{{Characters}}&lt;br /&gt;
{| style=&amp;quot;float:right; margin-left:10px; width:300px; border:1px solid #aaa; border-collapse:collapse; background:#EDE2C5;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#b88c8c; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | '''Richard Vianden'''&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ''1st Markgraf of Veronia''&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Richard.png|240px|center]]&lt;br /&gt;
|- style=&amp;quot;background:#b88c8c; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | '''[[The Imperial Council|Reichsmarshall of the Hadrian Empire]]'''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | '''In office'''&amp;lt;br&amp;gt;Harvestday 10, Rainswrath, 1555 AFS – Present&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Monarch&lt;br /&gt;
| [[Diederick-Gobel von Lichtenfelts|Diederick-Göbel I]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Preceded by&lt;br /&gt;
| Konrad von Drachenfels, Markgraf of Flüssland&lt;br /&gt;
|- style=&amp;quot;background:#b88c8c; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | '''Chairman of the Imperial Diet'''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | '''In office'''&amp;lt;br&amp;gt;Saintsday 16, Firstseed, 1559 AFS – Present&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Monarch&lt;br /&gt;
| [[Diederick-Gobel von Lichtenfelts|Diederick-Göbel I]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Preceded by&lt;br /&gt;
| [[Friederich von Bergwald-Holstein]]&lt;br /&gt;
|- style=&amp;quot;background:#b88c8c; height:10px;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Born&lt;br /&gt;
| Thunderday 28, Highbloom, 1529, [[Adelsburg]], [[The Hadrian Empire|Hadrian Empire]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Spouse(s)&lt;br /&gt;
| Blakely Vianden &amp;lt;small&amp;gt;(m. 1553; died 1556)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Daphne von Aval &amp;lt;small&amp;gt;(m. 1563)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Noble Family&lt;br /&gt;
| [[House of Vianden|Vianden]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Father&lt;br /&gt;
| Edmund Vianden&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Mother&lt;br /&gt;
| Julia Vianden&lt;br /&gt;
|- style=&amp;quot;background:#b88c8c; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Military Service&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Allegiance&lt;br /&gt;
| [[File:Hadriana2.png|20px]] [[The Hadrian Empire|Hadrian Empire]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Years of service&lt;br /&gt;
| 1550 AFS - Present&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Rank&lt;br /&gt;
| Reichsmarshall&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Wars/Battles&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
'''Richard Vianden, 1st Markgraf of Veronia''' (Thunderday 28, Highbloom, 1529 - Present), is a Hadrian nobleman, military commander, politician and the first Vianden Markgraf of Veronia who has served as the [[The Imperial Council|Reichsmarschall of the Hadrian Empire]] from 1555 to present. He is one of the leading members of the Vianden Family, which rose to prominence during the reign of [[Diederick-Gobel von Lichtenfelts|Kaiser Diederick-Göbel I]].&lt;br /&gt;
&lt;br /&gt;
Vianden grew rapidly in favour with Diederick-Göbel I and the rest of the [[House von Lichtenfelts|Imperial family]], and in 1552 was subsequently made Markgraf of Veronia. On Harvestday 10, Rainswrath, 1555, he was appointed as Reichsmarshall of the Hadrian Empire following a period of military decline for the Hadrian's and the betrayal of the previous Reichsmarshall - Konrad von Drachenfels.[https://forums.fablesfantasyrp.com/index.php?threads/the-nation-calls-will-you-answer-a-missive-to-richard-vianden.7266/] As Reichsmarshall, he enacted the Ricardian Reforms to halt the decline of the Reichsarmee and bolster its numbers.[https://forums.fablesfantasyrp.com/index.php?threads/%E2%9C%A0-the-ricardian-reforms-%E2%9C%A0.7311/]&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
Richard Vianden was born on Thunderday 28, Highbloom, 1529 at Adelsburg in the Hadrian Empire, as the first born child of Edmund Vianden, by his wife Julia. His younger brother Ser Joseph Vianden served as both Hochmeister of the Greifengarde and [[The Imperial Council|ErzTreasurer of the Hadrian Empire]]. Joseph was among his brother's most loyal supporter during his life.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Archive 1.0]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TJB Minecraft</name></author>
	</entry>
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