Satyr

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Class Humanoid
Rarity Uncommon
Size Medium
Stats

9 HP

8 Strength

6 Defense

10 Agility

4 Intelligence

Introduction

The satyrs, also called “Fauns” or “Goatmen” are one of the most iconical, chaotic and savage inhabitants of the wilderness north of Myln Arbor.

Satyrs have tribal organization and their scary flute compositions have taught many travelers the meaning of fear, since they are mostly known for their barbarism and their pagan rituals that involve abducting and sacrificing humanoid creatures.

Habitat

Satyr tribes inhabit mainly the northern outer part of Myln Arbor and part of the Dzarathas Mountains.Smaller groups of satyrs can also be more rarely found in almost all the forests of Eden.

Description

Satyrs are creatures that have both a human part and an animal part. This animal part is mainly found on the lower half of their body that resembles that of a goat (hence the name “goatmen”). The legs are provided with a thick fur, with 2 toes hooves instead of feet, made of firm organic polymers as much as those of other animals.

Satyrs also have long curved goat horns on their head that vaguely resembles a human one. Their snout is in fact a bit longer, their ears larger and furry and their eyes green or yellow, with rectangular goat pupils.

The colors of the coat can vary from gray, brown, black and rarely also white. An adult satyr is about 140-150 centimeters tall. Their weight is not much different from an average adult male human’s. They have genders although they do not have evident sexual attributes and all look like males to an inexperienced eye. They wear simple clothes made of rough leather they get from skinned hares or deer.

Behaviour

Satyrs are territorial semi-intelligent creatures that live in small tribes. They are nomadic and usually sleep in beds they make with large leaves and other vegetation they collect from the undergrowth. Yet they have their own twisted taste for beauty and usually decorate their small encampments with skulls of small animals, flowers and windchimes made of broken bones and roughly carved wood.

Satyrs can also make simple tools from stone, although they prefer stealing better ones from civilized folks, they are mainly expert spearmen both for hunting and for fighting.

Music is a very important aspect in a satyr life. Not only do they project the most different and original windchimes, but they also like flutes and trumpets that they like to play in every circumstance, both for war and in their daily life.

They are used to craft these instruments from seasoned wood and bones they get from the victims that enter their territory.

Their music is unmistakable and usually creepy for travelers, such that many have learnt to turn back on their road when they hear their flutes.

The satyrs have their own tribal pantheon, different in every tribe, that usually focus on worshiping one Voidal Titan that they do not really specifically know except perhaps their oldest shamans.

Satyrs do not live long, they can age up to a maximum of 60 years old but they rarely reach this age, since their life is extremely dangerous and in a continuous conflict with other inhabitants of the forest. In their place of origin north of Myln Arbor those are usually other satyr tribes, ice dragons of the north or the ents.

Many of them get also sacrificed in their pagan rituals, when they do not find other humanoid victims.

Satyrs feed on berries, fruits and even raw grass or leaves when they’re starving. They cannot digest flesh or meat, but not for this reason are pacific or harmless towards animals or other humanoid creatures.

Satyrs are always in need of leather for their clothes and shields and human sacrifices are believed to be extremely beneficial for the future of their tribes.

In Combat

In combat the Satyrs will fight fiercely using their primitive weapons and eventually throw their spears to targets out of their melee range.

Abilities

Horned Charge: The satyr will try to use its horns in the fight by charging. It must move at least 3m in a line (maximum 8m) to use this skill, and not having other obstacles in their trajectory; its attack roll will have a +2 bonus and deal additional 2 damage if it hits.A charge is a full round action that involves both movement and attack.

Spear: A satyr is usually armed with a very primitive shortspear, but he is really proficient in using it. The satyr’s spear makes one single attack that deals 1d3 damage. A satyr usually carries about 3-4 spears into battle, that keeps on his back, and has no problem in throwing them (dealing the same damage). A satyr either charges or attacks once per round.

Shield: A satyr’s leather shield gives him +2 to defense rolls

Drops

Goat fur, bones, horns