Geomancy: Difference between revisions
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== Spells == | == Spells == | ||
===Base Spells=== | |||
{| class={{{class}}} style="width: 60%; margin: auto; border: 1px solid #AAA; background-color: #fac097; float: center;" | {| class={{{class}}} style="width: 60%; margin: auto; border: 1px solid #AAA; background-color: #fac097; float: center;" | ||
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| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Damage / Effect | | style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Damage / Effect | ||
| One of the following effects will take place; | | One of the following effects will take place; | ||
The caster creates a sword from the chosen metal, and gets the effects on the new weapon that metal would have. | The caster creates a sword from the chosen metal, and gets the effects on the new weapon that metal would have. | ||
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|- | |- | ||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Critical Success | | style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Critical Success | ||
| The item the user has created is perfect in shape and size. They can add a +1 to any roll (except damage) they make while using this item. | | The item the user has created is perfect in shape and size. They can add a +1 to any roll (except damage) they make while using this item. | ||
|- | |- | ||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Red Lines | | style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Red Lines | ||
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|} | |} | ||
<br> | <br> | ||
{| class={{{class}}} style="width: 60%; margin: auto; border: 1px solid #AAA; background-color: #fac097; float: center;" | |||
| | |||
{| style="width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #d29fd0;" | |||
! colspan="2" style="text-align: center; background-color: #964494; height: 50px;" | Crystal Veil | |||
|- | |||
| colspan="2" style="text-align: center; background-color: #FFFFFF; text-align: justify; width: 35%;" | Upon utilizing the nearby minerals the caster is capable of summoning a ring of floating crystal shards around themselves. The shards are commonly known to resemble crystals, such as amethysts, emeralds and even more. While active the shards are spinning around the caster, cutting and wounding everyone in close proximity. | |||
|- | |||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Casting Value | |||
| 14 | |||
|- | |||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Range | |||
| 3 Meters | |||
|- | |||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Damage / Effect | |||
| The caster needs to roll a D5 to determine the amount of emotes until the crystals would vanish. If summoned successfully the shield will cover a three block range, dealing +1 damage to each enemy per one of their emotes until the crystals vanish. At the same time the caster is capable of blocking D3 damage while this spell is active. | |||
|- | |||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Critical Failure | |||
| The crystals will not deal any damage and simply fall apart, turning into crystal dust. | |||
|- | |||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Critical Success | |||
| The summoned crystals are becoming sharper and more stable, dealing +2 damage to each enemy per one of their emotes until the crystals vanish. | |||
|- | |||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Red Lines | |||
| Any summoned material will vanish after the cast ends. They can’t be sold or used to create weapons or armor. | |||
|} | |||
|} | |||
<br> | |||
{| class={{{class}}} style="width: 60%; margin: auto; border: 1px solid #AAA; background-color: #fac097; float: center;" | |||
| | |||
{| style="width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #d29fd0;" | |||
! colspan="2" style="text-align: center; background-color: #964494; height: 50px;" | [Spell Name] | |||
|- | |||
| colspan="2" style="text-align: center; background-color: #FFFFFF; text-align: justify; width: 35%;" | [Description] | |||
|- | |||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Casting Value | |||
| [Casting Value] | |||
|- | |||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Range | |||
| [Range] | |||
|- | |||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Damage / Effect | |||
| [Effect] | |||
|- | |||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Critical Failure | |||
| [Event in case of Critical Failure] | |||
|- | |||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Critical Success | |||
| [Event in case of Critical Success] | |||
|- | |||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Red Lines | |||
| [Red Lines] | |||
|} | |||
|} | |||
<br> | |||
===Petromancy Path=== | |||
{| class={{{class}}} style="width: 60%; margin: auto; border: 1px solid #AAA; background-color: #fac097; float: center;" | {| class={{{class}}} style="width: 60%; margin: auto; border: 1px solid #AAA; background-color: #fac097; float: center;" | ||
| | | | ||
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|- | |- | ||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Range | | style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Range | ||
| | | 10 Meters | ||
|- | |- | ||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Damage / Effect | | style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Damage / Effect | ||
| | | The user creates a pillar of stone, which is as tall as they need it to be, with the maximum height being their spellcaster level times 2, while its width being 3 blocks, circular. They can also decide to let the pillar levitate, turning it into a projectile. If used as such the mage needs to do a normal attack roll. If the attack hits it will deal D3 damage to the target. | ||
The user creates a pillar of stone, which is as tall as they need it to be, with the maximum height being their spellcaster level times 2, while its width being 3 blocks, circular. They can also decide to let the pillar levitate, turning it into a projectile. If used as such the mage needs to do a normal attack roll. If the attack hits it will deal D3 damage to the target. | |||
|- | |- | ||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Critical Failure | | style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Critical Failure | ||
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|- | |- | ||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Range | | style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Range | ||
| | | 15 Meters | ||
|- | |- | ||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Damage / Effect | | style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Damage / Effect | ||
| The spellcasters level amount of people have their movement completely taken away. They cannot move for 5 rounds, minus their strength modifier. | | The spellcasters level amount of people have their movement completely taken away. They cannot move for 5 rounds, minus their strength modifier. | ||
|- | |- | ||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Critical Failure | | style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Critical Failure | ||
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|} | |} | ||
<br> | <br> | ||
{| class={{{class}}} style="width: 60%; margin: auto; border: 1px solid #AAA; background-color: #fac097; float: center;" | |||
| | |||
{| style="width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #d29fd0;" | |||
! colspan="2" style="text-align: center; background-color: #964494; height: 50px;" | Craftsman’s Friends | |||
|- | |||
| colspan="2" style="text-align: center; background-color: #FFFFFF; text-align: justify; width: 35%;" | Craftsman’s Friend is an advanced spell that requires a Geomancer to infuse their energy with the nearby ground, being able to reshape the stone into statue-like puppet. The mage does this by clapping their hands together and placing them afterwards on the ground, causing a 8 feet tall, humanoid, puppet to emerge from the stone. Interestingly enough the mage can also use the same spell to be encased by the puppet, using it as a form of armor instead. | |||
|- | |||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Casting Value | |||
| 12 | |||
|- | |||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Range | |||
| Selfcast | |||
|- | |||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Damage / Effect | |||
| The caster needs to roll a D20 to determine how many hits the golem can take until it will fall apart. While encased by the golem the mage will move at ¾ of their normal speed, but will deal +2 attack/strength damage while in this form. | |||
|- | |||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Critical Failure | |||
| The golem will crumble apart after one hit. | |||
|- | |||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Critical Success | |||
| The caster needs to roll a D30 instead of a D20 to determine how many hits the golem can survive. Their movement speed stays the same as before, but they will deal +3 attack/strength damage instead. | |||
|- | |||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Red Lines | |||
| The golem is made out of stone and dirt, as such it can be destroyed with enough force. While the mage is encased within the golem they aren’t immune to attacks which can penetrate or move through the golem’s defence. | |||
|} | |||
|} | |||
<br> | |||
{| class={{{class}}} style="width: 60%; margin: auto; border: 1px solid #AAA; background-color: #fac097; float: center;" | |||
| | |||
{| style="width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #d29fd0;" | |||
! colspan="2" style="text-align: center; background-color: #964494; height: 50px;" | Eden's Wrath | |||
|- | |||
| colspan="2" style="text-align: center; background-color: #FFFFFF; text-align: justify; width: 35%;" | The golem is made out of stone and dirt, as such it can be destroyed with enough force. While the mage is encased within the golem they aren’t immune to attacks which can penetrate or move through the golem’s defence. | |||
|- | |||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Casting Value | |||
| 20 | |||
|- | |||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Range | |||
| 50 Meters | |||
|- | |||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Damage / Effect | |||
| By opening the tear far enough the caster is capable of creating an earthquake, followed by the eruption of spikes from the ground. To determine if a target is being hit by the spikes they will need to roll a D20. If they roll an even number they will be hit by the attack. If an enemy is being hit by this spell it will deal D4 damage to the target and stop their movement emotes for D3 turns. | |||
|- | |||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Critical Failure | |||
| The spell will fail, causing the caster to be wounded instead. Most often the caster will lose a limb, due to the strong drawback of the spell. | |||
|- | |||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Critical Success | |||
| Additionally to the normal effect magma will start to spill forth from the summoned spikes. If hit by this spell it will cause D5 damage instead. | |||
|- | |||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Red Lines | |||
| This spell can only be used when supervised by a loremaster/event team member. | |||
Attempting to cast this spell can only be done once per OOC week. | |||
|} | |||
|} | |||
<br> | |||
{| class={{{class}}} style="width: 60%; margin: auto; border: 1px solid #AAA; background-color: #fac097; float: center;" | |||
| | |||
{| style="width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #d29fd0;" | |||
! colspan="2" style="text-align: center; background-color: #964494; height: 50px;" | [Spell Name] | |||
|- | |||
| colspan="2" style="text-align: center; background-color: #FFFFFF; text-align: justify; width: 35%;" | [Description] | |||
|- | |||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Casting Value | |||
| [Casting Value] | |||
|- | |||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Range | |||
| [Range] | |||
|- | |||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Damage / Effect | |||
| [Effect] | |||
|- | |||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Critical Failure | |||
| [Event in case of Critical Failure] | |||
|- | |||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Critical Success | |||
| [Event in case of Critical Success] | |||
|- | |||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Red Lines | |||
| [Red Lines] | |||
|} | |||
|} | |||
<br> | |||
===Biomancy=== | |||
{| class={{{class}}} style="width: 60%; margin: auto; border: 1px solid #AAA; background-color: #fac097; float: center;" | {| class={{{class}}} style="width: 60%; margin: auto; border: 1px solid #AAA; background-color: #fac097; float: center;" | ||
| | | | ||
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|- | |- | ||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Range | | style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Range | ||
| | | 5 Meters | ||
|- | |- | ||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Damage / Effect | | style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Damage / Effect | ||
| Utilizing their natural connection with the very ground they walk upon, the Geomancer is capable of using this spell. To do so the caster needs to roll a | | Utilizing their natural connection with the very ground they walk upon, the Geomancer is capable of using this spell. To do so the caster needs to roll a D10 to determine for how many rounds the spell will be active for. The bubbles are capable of healing small cuts and bruises, but aren’t able to heal life-threatening wounds. The healing will take D5 emotes until complete. While in combat the mage can heal up to two health points with this spell. | ||
|- | |- | ||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Critical Failure | | style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Critical Failure | ||
| The summoned bubbles will explode into a cloud of pollen upon contact, causing the mage and their allies to get blinded for one emote. | | The summoned bubbles will explode into a cloud of pollen upon contact, causing the mage and their allies to get blinded for one emote. | ||
|- | |- | ||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Critical Success | | style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Critical Success | ||
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| | | | ||
{| style="width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #d29fd0;" | {| style="width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #d29fd0;" | ||
! colspan="2" style="text-align: center; background-color: #964494; height: 50px;" | | ! colspan="2" style="text-align: center; background-color: #964494; height: 50px;" | [Spell Name] | ||
|- | |||
| colspan="2" style="text-align: center; background-color: #FFFFFF; text-align: justify; width: 35%;" | [Description] | |||
|- | |||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Casting Value | |||
| [Casting Value] | |||
|- | |||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Range | |||
| [Range] | |||
|- | |||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Damage / Effect | |||
| [Effect] | |||
|- | |||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Critical Failure | |||
| [Event in case of Critical Failure] | |||
|- | |||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Critical Success | |||
| [Event in case of Critical Success] | |||
|- | |||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Red Lines | |||
| [Red Lines] | |||
|} | |||
|} | |||
<br> | |||
{| class={{{class}}} style="width: 60%; margin: auto; border: 1px solid #AAA; background-color: #fac097; float: center;" | |||
| | |||
{| style="width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #d29fd0;" | |||
! colspan="2" style="text-align: center; background-color: #964494; height: 50px;" | [Spell Name] | |||
|- | |- | ||
| colspan="2" style="text-align: center; background-color: #FFFFFF; text-align: justify; width: 35%;" | | | colspan="2" style="text-align: center; background-color: #FFFFFF; text-align: justify; width: 35%;" | [Description] | ||
|- | |- | ||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Casting Value | | style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Casting Value | ||
| | | [Casting Value] | ||
|- | |- | ||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Range | | style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Range | ||
| | | [Range] | ||
|- | |- | ||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Damage / Effect | | style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Damage / Effect | ||
| | | [Effect] | ||
|- | |- | ||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Critical Failure | | style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Critical Failure | ||
| | | [Event in case of Critical Failure] | ||
|- | |- | ||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Critical Success | | style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Critical Success | ||
| | | [Event in case of Critical Success] | ||
|- | |- | ||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Red Lines | | style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Red Lines | ||
| | | [Red Lines] | ||
|} | |} | ||
|} | |} | ||
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| | | | ||
{| style="width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #d29fd0;" | {| style="width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #d29fd0;" | ||
! colspan="2" style="text-align: center; background-color: #964494; height: 50px;" | | ! colspan="2" style="text-align: center; background-color: #964494; height: 50px;" | [Spell Name] | ||
|- | |- | ||
| colspan="2" style="text-align: center; background-color: #FFFFFF; text-align: justify; width: 35%;" | | | colspan="2" style="text-align: center; background-color: #FFFFFF; text-align: justify; width: 35%;" | [Description] | ||
|- | |- | ||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Casting Value | | style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Casting Value | ||
| | | [Casting Value] | ||
|- | |- | ||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Range | | style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Range | ||
| | | [Range] | ||
|- | |- | ||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Damage / Effect | | style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Damage / Effect | ||
| | | [Effect] | ||
|- | |- | ||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Critical Failure | | style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Critical Failure | ||
| | | [Event in case of Critical Failure] | ||
|- | |- | ||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Critical Success | | style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Critical Success | ||
| | | [Event in case of Critical Success] | ||
|- | |- | ||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Red Lines | | style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Red Lines | ||
| | | [Red Lines] | ||
|} | |} | ||
|} | |} | ||
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| | | | ||
{| style="width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #d29fd0;" | {| style="width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #d29fd0;" | ||
! colspan="2" style="text-align: center; background-color: #964494; height: 50px;" | | ! colspan="2" style="text-align: center; background-color: #964494; height: 50px;" | [Spell Name] | ||
|- | |- | ||
| colspan="2" style="text-align: center; background-color: #FFFFFF; text-align: justify; width: 35%;" | | | colspan="2" style="text-align: center; background-color: #FFFFFF; text-align: justify; width: 35%;" | [Description] | ||
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| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Casting Value | | style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Casting Value | ||
| | | [Casting Value] | ||
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| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Range | | style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Range | ||
| | | [Range] | ||
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| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Damage / Effect | | style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Damage / Effect | ||
| | | [Effect] | ||
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| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Critical Failure | | style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Critical Failure | ||
| | | [Event in case of Critical Failure] | ||
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| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Critical Success | | style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Critical Success | ||
| | | [Event in case of Critical Success] | ||
|- | |- | ||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Red Lines | | style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Red Lines | ||
| | | [Red Lines] | ||
|} | |} | ||
|} | |} | ||
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== Additional Effects == | == Additional Effects == |
Revision as of 22:42, 4 February 2022
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Geomancy, often also referred to as Tera Magic, is an elemental magic that focuses on the manipulation of earth and its various subtypes. Originating in the northern, colder regions of Eden, Geomancy is used by the population for a variety of purposes, ranging from artisanal crafts to construction and, more commonly, excavation to even combatting bandits and monsters. Those that seek to learn Geomancy commonly travel to the northern regions, seeking a proper education closer to the original areas where the magic was founded by the dwarves.
History
Geomancy was first developed by the dwarven villagers living in the northern mountains. The villagers using the magic to mine for various precious metals and gems. These villages began to rapidly expand and grow, using their newfound magics to construct small structures and fortifications, keeping them well protected from many wild animals and bandits. However, with new threats and dangers, the practitioners began using their magic for more combative purposes, creating more complex fortifications and barricades with their fellow practitioners while arming their artillery with an endless supply of trebuchet and catapult ammo. Besides that, there are stories of powerful Tera Mages being skilled enough to sink enemy forces into quicksand or be completely pinned down by a barrage of boulders and soil. Nowadays, Tera Magic is found all over Eden, its resourcefulness in construction and combat potential, wiring a large drive for such practitioners.
Learning and Teaching
To learn this magic, the student will have to go through rough trials, keeping their cool through them all. This brute magic is unstable and needs the student to not fret about this power. Training is therefore spent mostly in brute conditions.
To reach level one a teacher needs to have at least four sessions with their student, each session being at least sixty minutes long. To obtain level two the student needs to have another four lessons of sixty minutes. To finally reach level three and the ability to teach magic themselves the students need to have another set of two sessions, each with a length of thirty minutes. Each day one session can be held by the teacher/been received by the student. After finally reaching level three the student doesn’t require any additional sessions and will reach level four automatically after two weeks of self-studying the magic. Once level four was reached the cooldown is renewed and the mage will reach level five after an additional four weeks. After finally reaching level five, the spellcaster faces a decision to follow either of two paths. This decision will determine his further magical journey, and can never be undone.
Level Increase | Required Sessions | Req .Session Length |
Lvl 0 to Lvl 1 | 4 Sessions | 60 Minutes |
Lvl 1 to Lvl 2 | 4 Sessions | 60 Minutes |
Lvl 2 to Lvl 3 | 2 Sessions | 30 Minutes |
Lvl 3 to Lvl 4 | N/A | N/A |
Lvl 4 to Lvl 5 | N/A | N/A |
Progression
Level | Unlocked Spells | Abilities/Bonuses |
Lvl 1 - Student | Liquify | No spellcasting bonuses. |
Lvl 2 - Spellweaver | Liquify, Pillar of Stone, Geotic Grasp | The mage has a +1 spellcasting bonus. |
Lvl 3 - Wizard | Liquify, Pillar of Stone, Geotic Grasp, Living Soil | The mage has a +1 spellcasting bonus. |
Lvl 4 - Warlock | Liquify, Pillar of Stone, Geotic Grasp, Living Soil, Craftsman’s Friends | The mage has a +2 spellcasting bonus. The caster has access to the Extra Awarness Skill and to the Crystalline Hands Effect. |
Lvl 5 - Jade Guardian | Liquify, Pillar of Stone, Geotic Grasp, Living Soil, Craftsman’s Friends, Crystal Veil, Edens’s Wrath | The mage has a +3 spellcasting bonus. The caster has access to the Extra Awarness Skill and to the Crystalline Hands Effect. |
Limitations
Most spells in this magic require a loremaster, and occasionally a builder’s help. This magic is therefore a little slow to take effect. The caster cannot use these spells to destroy buildings or cities, except if all parties agree, including the lore team.
Spells
Base Spells
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Petromancy Path
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Biomancy
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Additional Effects
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Magic | |
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Elemental Magic | Pyromancy · Aquamancy · Aeromancy · Geomancy |
Chaotic Magic | Hemomancy · Necromancy |
Other Magic | Currently None |