User:LastFallenAngel: Difference between revisions

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== The Rules ==
All rules regarding magic and how to use it can be found by clicking on the following link:
[https://forums.fablesfantasyrp.com/index.php?threads/magic-rules.2100/ <nowiki>[LINK]</nowiki>]


== Combat Rules ==
== Combat Rules ==
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== Weapon Profiles ==
== Weapon Profiles ==
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== The Rules ==
All rules regarding magic and how to use it can be found by clicking on the following link:
[https://forums.fablesfantasyrp.com/index.php?threads/magic-rules.2100/ <nowiki>[LINK]</nowiki>]


== Status Effects ==
== Status Effects ==

Revision as of 13:28, 8 August 2023

The Rules

All rules regarding magic and how to use it can be found by clicking on the following link:

[LINK]

Combat Rules

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Becoming a Mage

Blank

Strengthening the Bond

Blank

Catalysts and Ingredients

Blank

Weapon Profiles

Blank

Status Effects

Blindness / Blinded
While blinded the enemy can't use any long ranged attacks and their melee attack is reduced by -5 and their defence by -3.


Shocked
While shocked the enemy can't attack the caster.


Burning / Burn Damage
The target will get 1 extra burning damage per round while burnt, the burning lasts for 3 rounds of combat, and does not stack.

The burning effect can be stopped with water of any kind.

The burning effect cannot stack / refresh.


Bleeding
The target takes 1 additional damage if a condition is met. This additional damage can stack if the condition is met multiple times.


Frozen
The target is unable to move, act, or react for the duration until they take any amount of damage from any source, or are thawed out via warmth or fire.

Freezing effects cannot refresh the frozen status.


Stunned
The target's turn is skipped.


Paralyzed
The target cannot move or attack, but can still perform other actions and make use of saving rolls.




Magic
Elemental Magic Pyromancy · Aquamancy · Aeromancy · Geomancy
Chaotic Magic Hemomancy · Necromancy
Other Magic Currently None