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The elk is often associated with love, passion and healing. Elks are beings that love to stay together in pacts and show love and care for all, even outsiders. An elk is believed to have the ability to heal and take care of their friends, but also those they do not know. Medics are called antlers, being associated with the elk.
The elk is often associated with love, passion and healing. Elks are beings that love to stay together in pacts and show love and care for all, even outsiders. An elk is believed to have the ability to heal and take care of their friends, but also those they do not know. Medics are called antlers, being associated with the elk.


===The World Tree: Silvanus===
==The World Tree: Silvanus==
At the epicenter of the northern spirit court's beliefs stands the colossal World Tree also known as Silvanus, its branches extending far into diverse realms and worlds.
At the epicenter of the northern spirit court's beliefs stands the colossal World Tree also known as Silvanus, its branches extending far into diverse realms and worlds.


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Malgorth, the Chaotic, ruler of the ever-shifting Chaos Citadel, is a demonic enigma with constantly morphing forms. His essence embodies chaos and unpredictability, making him a figure of maddening uncertainty. Malgorth's voice echoes with discordant tones, and his eyes gleam with the madness he bestows upon his domain. The creatures under Malgorth's command are ever-changing abominations, reflecting the capricious nature of their demonic lord. The Chaos Citadel itself is a surreal landscape, where reality bends and contorts with each passing moment.
Malgorth, the Chaotic, ruler of the ever-shifting Chaos Citadel, is a demonic enigma with constantly morphing forms. His essence embodies chaos and unpredictability, making him a figure of maddening uncertainty. Malgorth's voice echoes with discordant tones, and his eyes gleam with the madness he bestows upon his domain. The creatures under Malgorth's command are ever-changing abominations, reflecting the capricious nature of their demonic lord. The Chaos Citadel itself is a surreal landscape, where reality bends and contorts with each passing moment.


===Funeral, Afterlife & Marriage===
==Funeral, Afterlife & Marriage==
Funerals transcend the conventional, creating a uniquely poignant event seldom witnessed elsewhere. The tradition deviates from the common practice of burial into the earth, prevailing in many other realms. Here, the belief holds that one carries into the afterlife the possessions interred alongside them unless fate intervenes in the form of theft. Consequently, the prevailing and most cherished method of bidding farewell is the ceremonial send-off on a wooden boat, laden with cherished belongings, set ablaze to traverse the eternal waters.
Funerals transcend the conventional, creating a uniquely poignant event seldom witnessed elsewhere. The tradition deviates from the common practice of burial into the earth, prevailing in many other realms. Here, the belief holds that one carries into the afterlife the possessions interred alongside them unless fate intervenes in the form of theft. Consequently, the prevailing and most cherished method of bidding farewell is the ceremonial send-off on a wooden boat, laden with cherished belongings, set ablaze to traverse the eternal waters.


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In both the flaming boat and the silent chambers, the departure of a soul from the mortal realm is an occasion wrapped in layers of spiritual significance, a tapestry woven with threads of tradition, respect, and the enduring connection between the departed and the divine.
In both the flaming boat and the silent chambers, the departure of a soul from the mortal realm is an occasion wrapped in layers of spiritual significance, a tapestry woven with threads of tradition, respect, and the enduring connection between the departed and the divine.


==Afterlife==
===Afterlife===
Beyond mortal life, diverse afterlife paths await, contingent upon one's deeds and demise. Three destinations beckon: the Damned, the City of the gods Aeternus, or the Forsaken.
Beyond mortal life, diverse afterlife paths await, contingent upon one's deeds and demise. Three destinations beckon: the Damned, the City of the gods Aeternus, or the Forsaken.


Line 198: Line 198:
Appearing in Aeternus signifies a death in combat or a life dedicated to worshipping Valka. Respect, care, and adherence to ancient teachings secure a place in this sanctuary within Tras Astra, shielded from the intermittent incursions of demons but also to fight the final battle.
Appearing in Aeternus signifies a death in combat or a life dedicated to worshipping Valka. Respect, care, and adherence to ancient teachings secure a place in this sanctuary within Tras Astra, shielded from the intermittent incursions of demons but also to fight the final battle.


==Marriage==
===Marriage===
The sanctity of marriage unfolds in a manner that may appear distinctive to some, yet profoundly resonates with the echoes of traditional unions. While the exchange of vows is reminiscent of the time-honored act of placing a ring on a loved one's finger, the symbolism extends beyond mere metallic circles. A necklace, laden with significance, can serve as a token of commitment, though the ring remains the prevailing symbol in most unions.
The sanctity of marriage unfolds in a manner that may appear distinctive to some, yet profoundly resonates with the echoes of traditional unions. While the exchange of vows is reminiscent of the time-honored act of placing a ring on a loved one's finger, the symbolism extends beyond mere metallic circles. A necklace, laden with significance, can serve as a token of commitment, though the ring remains the prevailing symbol in most unions.



Revision as of 07:01, 10 October 2023

Northern Spirit Court
Missing.png
Theology Polytheistic Religion
Language Common
Current High Priest Lily Roseshade
Origin The Icy Domain of Avalheim
Territory The Wyrm Islands
Most Dominant The Icy Domain of Avalheim
Separations None
Cults None

Intro

In the land of Avalheim, a distinct and unconventional belief system emerges one that diverges sharply from the conventional pantheon of gods like 'The Father,' 'The Son,' 'The Mother,' and 'The Daughter.' Here, the core of spirituality intertwines with the natural world, revering the spirits that reside within it and, most notably, the goddess of nature, the hunt, and the mother of the other gods/goddess, known as Valka.

Valka, the goddess of Nature and Hunt and gods, is a complex and enigmatic deity who embodies the delicate balance of life and death in the world. She is known for her ability to both bless and challenge the people. Valka's appearance in Avalheim's depictions varies, sometimes manifesting as a strikingly beautiful woman covered with nature and plants and at other times as a powerful dire wolf adorned with moss and vines.

The Goddess Valka

Valka is the only Goddess of the northern Spirit Court, and embodies the very essence of nature's reciprocal harmony, a living testament to the interplay of give and take. She stands in staunch opposition to the senseless slaughter of creatures but, at the same time, perceives all beings and phenomena as integral components of the intricate circle of life. In Avalheim's worldview, to sustain oneself by taking an animal's life is to enter into a profound pact with nature, where one must reciprocate by offering something back. Just as nature claims something from you, it also bestows gifts in return, aligning perfectly with the ethos of the Avalheim people.

Valka's Belief

Valka holds a deep reverence for the natural world and the interconnectedness of all living things. She believes in the sanctity of life and death as part of a cyclical process. While she does not condone mindless slaughter, she accepts that taking life for sustenance is a part of the natural order, provided that it is done with respect and gratitude.

Valka's actions are often mysterious, as she tests the faith and commitment of her followers. She may bless individuals with successful hunts, fertile crops, or protection from natural disasters when they have shown respect for the environment and the circle of life. Conversely, those who exploit nature without giving back may incur her wrath, resulting in failed harvests and hardships.


Valka's Bless on Avalheim

Valka, as the goddess of nature, the hunt ,and gods, bestows her blessings upon the populace in diverse ways. She lends her favor to those seeking a successful hunt or hoping for a bountiful crop, yet her benevolence comes with a caveat. Overindulgence, the act of taking without returning, invites her displeasure, potentially leading to dismal harvests and the decay of food storage. However, her influence extends far beyond material sustenance.

In times of need, the people of Avalheim turn to Valka for guidance, seeking her wisdom and protection. She is both a nurturing mother figure and a stern guardian of the balance she holds dear, a central figure in the unique and intricate tapestry of Avalheim's beliefs.

Her visage shifts like the changing seasons. She may manifest as a stunning woman with a spear and wolves by her side even often wearing a wooden crown or as a formidable dire wolf, often in a spiritual form adorned with the lush growth of moss and entwined vines upon her fur which colors changes with the seasons (the plants on her). Her actions, mysterious and profound, serve as both guidance and challenge to her devoted adherents, who seek her wisdom and protection in times of need. In her intricate and multifaceted nature, she embodies the very essence of Avalheim's unique belief system.


Valka's connection to the Spirits and Gods

Valka's connection to the spiritual realm is profound, and she employs ethereal manifestations of animals to both bless and chastise her followers.


A vision of the Goddess of life a red wolf may signify her influence in fostering new, profound relationships or rekindling old ones. While she does not grant fertility, her deep concern for her people shines through.


In stark contrast, there exists the God of greed and death, a sinister figure yet cold personality typically taking of a black wolf almost like the pure voi. This spirit, nameless and menacing, tempts individuals toward selfish pursuits, luring them away from the path of the goddess and her benevolent teachings to show the world that no one is perfect.


Conversely, the Goddess of fertility and life, embodied by a majestic white wolf, emanates an aura of grace and friendliness. She offers her assistance to the townsfolk, particularly mothers, helping them earn the trust they require and tending to the well-being of the community's children. Her name remains a whispered secret, known only to those most devout.

The Other Gods

Valka was the first god/goddess through the other gods such as Amara, Elara, Moros and, Aurorius is her children seen as lesser gods/goddesses. They all have their role within the world tree and take care of their part in the cycle of the world tree.

Goddess of Love

The Goddess of Love, known as "Amara," takes the form of a radiant red wolf. Amara is the embodiment of affection and the catalyst for profound connections between individuals. Her primary role is to nurture and foster loving relationships among the people of Avalheim.


Amara often appears in dreams as a gentle presence, guiding individuals toward potential partners or kindling the sparks of newfound love. She exudes an aura of warmth and understanding, inspiring kindness and compassion in those she touches. When she appears in person as a spiritual animal, it is said that her eyes glow with an inviting and comforting light. Thought she also tends to appear as a young woman often wearing red and white with her golden hair.


Amara doesn't possess the power of fertility, but her concern for people's emotional well-being knows no bounds. She understands the complexities of love, from the tender beginnings of romance to the enduring bonds of friendship. Her presence is often invoked during marriage ceremonies and other celebrations of love, where she is believed to bless the unions and bring harmony to troubled hearts.

Goddess of Life and Fertility

The Goddess of Life and Fertility, known as "Elara," embodies the essence of vitality and renewal. Elara takes the form of a magnificent white wolf, graceful and elegant in her bearing. Her presence is synonymous with abundance and the flourishing of life in Avalheim, but has also appeared as a motherly figure often seen wearing a soft smile and a helping hand for everyone to grab to get through life.


Elara is known for her gentle and nurturing disposition. She is particularly concerned with the well-being of children and mothers, often appearing as a guiding presence during childbirth and infancy. Her influence extends to the fertility of the land, ensuring bountiful harvests and healthy livestock.


In person, Elara's presence is marked by fields blossoming with vibrant flowers and the soft laughter of children playing. She is believed to soothe the hearts of mothers, granting them the strength and wisdom they need to raise their offspring. It is said that those who seek her blessings will find their crops abundant and their families thriving.

God of Greed and Death

The God of Greed and Death, known as “Moros”, embodies the shape of a wolf as black as the void, and embodies a chilling and cold personality, making him an enigmatic figure in Avalheim. He tempts individuals toward self-serving desires and darkness, leading them away from the path of virtue and enlightenment. He is also known for taking the shape of an elderly man watching from afar waiting patiently.


A shadowy presence, Moros lurks in the hearts of those susceptible to greed and destructive ambition. His influence draws people into the abyss of selfishness and recklessness, often leaving a trail of despair in his wake. Encounters with Moros are unsettling, serving as a test of an individual's resolve and moral fiber. Those who resist his allure are hailed as champions of the goddess, while those who succumb may face dire consequences. Yet he is a servant of the goddess simply here to show you greed lies within us all and death will come one day.

God Of All-seeing

Aurorius, the master of all-seeing and hearing, stands as the god of endowed with the celestial gift of perception. Positioned at the gates of Aeternus, he is the cosmic sentinel, witnessing the entirety of the World Tree's unfolding drama from its roots to the majestic crown. In the ethereal expanse, he discerns the cadence of every heartbeat and the tapestry of every event.

Aurorius, the arbiter of worthiness, decides the fate of departed souls seeking entry into Aeternus, the City of the Gods. His manifestation often takes the form of a spectral wolf, a creature both cosmic and translucent, moving in a dance of celestial energies through he also sometimes appears as an older wise man. This spectral god is one of the children of the goddess Valka. He traverses the realms, observing every nuanced step and gesture, its cosmic gaze reporting back to the goddess.

As the guardian of the celestial gates, Aurorius holds the key to Aeternus, determining the souls deemed worthy to traverse its ethereal thresholds. In his spiritual wolf form, he becomes a guide, escorting the proven souls into the sacred city where the goddess Valka and the other gods dwell.

Yet, Aurorius is not merely a silent observer; he is the herald of destiny. When the cosmic gears align for the final battle, he stands poised at the gates, ready to unleash a resounding horn, echoing through the realms. This celestial call to arms marks the dawn of a climactic struggle, a manifestation of Aurorius' pivotal role in the grand cosmic saga.

The Minor Spirits

Many Minor Spirits also surround Valka's court. All the spirits are devoted servants of Valka, who is accompanied by the other gods/goddesses too, while lesser spirits serve various roles throughout, connecting the world tree to its mystical roots. All of these have their own characteristic appearance and shape, although many take on the appearance of an animal, as a reflection of their nature, the following are the most common spirit animals.

The Wolf The wolf signifies the goddess Valka and the world we live within they are the trusted companions of Valka and are also often seen as a sign of her being near or watching. There for wolves are protected within Avalheim as killing one is a taboo seen as killing one of the goddess's many companions.

The Dragon The dragon often symbolizes death and chaos often related to Moros. They are seen as creatures of pure destruction that fly over towns destroying everything and burning families alive but are still treated with respect as they are seen as the pinnacle of strength.

The Crow The crow is often associated with greed and unhappiness. They are known for stealing everything valuable and are seen around unhappy people. Seeing a flock of crows is often seen as a bad omen of misfortune or bad luck. Unwelcome Outsiders are often referred to as crows by the citizens of Avalheim.

The Fish The fish is often associated with manipulation and intelligence. They are known for leading fishers astray while out at sea. As such, the citizens of Avalheim often capture and eat fish as they believe them to increase one's intelligence.

The Fox The fox is often associated with guile and deception. The people of Avalheim often associate liars and sly people with foxes.

The Bear The bear is often associated with strength and bravery. They are seen as symbols of strength. The citizens of Avalheim take pride in hunting bears as they are seen as worthy foes. They often hunted to prove their strength.

The Phoenix The phoenix is often associated with rebirth, joy, and luck. They believe that spotting this rare bird is a good omen and is a sign of great luck and joy in one's future. Often seen as a blessing or sign from Elara.

The Bird The bird is often associated with freedom and sustainability. They are known for flying in the sky happy and free. Birds also resent crows, and as such the citizens are often called birds because they resent the crows, the outsiders. Being called a bird means you are a free citizen and you can sustain yourself in the harsh environment.

The Owl The owl is often associated with wisdom and the magical. The owls are wise beings of high intellect, and the people highly respect them. An owl is believed to have magical abilities and a great amount of knowledge. Mages are called wings, being associated with the owl.

The Elk The elk is often associated with love, passion and healing. Elks are beings that love to stay together in pacts and show love and care for all, even outsiders. An elk is believed to have the ability to heal and take care of their friends, but also those they do not know. Medics are called antlers, being associated with the elk.

The World Tree: Silvanus

At the epicenter of the northern spirit court's beliefs stands the colossal World Tree also known as Silvanus, its branches extending far into diverse realms and worlds.

Eseron Eseron, the realm of mortals, is perceived as the hub of existence for humanity. Nestled in the heart of the World Tree, it is the birthplace and dwelling of mortals.

The Spiritual Realms Aros, Aether, Kor, and Ignos constitute the sub-spiritual realms, each finding its place in the far-reaching branches of the World Tree. Mages draw upon these realms for their magical prowess, while demons and dark entities inhabit planes adjacent to these spiritual sub-realms.

Tras Astra The ethereal domain of gods and sprits alongside the goddess herself, Tras Astra is the eventual destination for all souls. At its zenith within the World Tree, the city of spirits, Aeternus,' is where Valka resides alongside countless departed souls. Proven souls find solace here, while the 'Forsaken' must endure banishment until they prove their worth. The enigmatic god Auroius watches over the gates of Aeternus, gifted with the ability to see and hear everything by Valka. The wilderness of Tras Astra harbors lurking demons, held at bay by the vigilant spirits and souls of mortals, though they await an apocalyptic end to besiege the city.

Helheim The dreaded realm of the damned, Helheim is the consequence of dying within withinTras Astra. A realm steeped in darkness, death, and decay, escape is fervently desired, yet the only exit lies at the world's end. Here, individuals must choose between aligning with demons or gods. Even this realm arent even reached by Moros and is in the roots of the World Tree.

The Demonic Realms

The Demonic Realms are a nightmarish tapestry woven from the shadows of malevolence and the echoes of eternal torment. Spread across the outermost branches of the World Tree, these dark domains pulsate with twisted energies, each realm a realm unto itself, governed by its malevolent lord.

- Infernum Abyss

  The Infernum Abyss is a seething chasm of fire and brimstone ruled by the malevolent sovereign, Pyroclast the Infernal. It is a place where rivers of molten lava flow through jagged landscapes, and the air shimmers with suffocating heat. Pyroclast, a towering demon with skin aflame, commands legions of fire imps and tormentors who revel in the anguish of lost souls.

-- Umbral Dominion

  The Umbral Dominion is a realm cloaked in perpetual darkness and ruled by Nocturnis, the Shadowlord. Here, shadows come alive, whispering nightmares to those unfortunate enough to wander into this abyss. Nocturnis, a spectral figure with piercing red eyes, commands legions of shadowy creatures that delight in sowing fear and despair.

--- Abyssal Purgatory

  The Abyssal Purgatory is a desolate expanse ruled by Serrathrax, the Soul Devourer. In this realm, lost souls wander aimlessly, tormented by their past sins and regrets. Serrathrax, a grotesque demon with a maw that consumes souls, presides over an army of soul-hungry minions, forever seeking to increase his dark domain.

Chaos Citadel

  The Chaos Citadel is a twisted fortress ruled by Malgorth the Chaotic, a demon of unpredictable and chaotic power. This realm is a maelstrom of ever-shifting landscapes, where reality itself seems to warp and fracture. Malgorth, a demonic entity with multiple shifting forms, commands an army of chaos-spawned monstrosities that revel in the unpredictability of their existence.

These demonic realms are interconnected by unholy gateways, allowing demons to traverse between them as they please. The air is thick with malevolence, and the very fabric of reality is warped by the demonic influence. Those unfortunate souls who find themselves within these realms face a ceaseless onslaught of horrors, their fates forever entwined with the twisted machinations of the demonic lords who rule over these accursed domains.

The Demon Lords

Pyroclast the Infernal Pyroclast, the demonic sovereign of the Infernum Abyss, is a towering behemoth of pure, searing malevolence. His form is wreathed in perpetual flames, a manifestation of the inferno that courses through his demonic veins. Massive horns, blackened and twisted, crown his burning visage, and his eyes blaze with an otherworldly intensity. Pyroclast's demeanor is tyrannical and unforgiving, ruling over his fiery domain with an iron fist. He delights in the agony of souls consumed by his realm's unrelenting flames, and his demonic legions mirror his insatiable appetite for destruction.

Nocturnis the Shadowlord Nocturnis, ruler of the Umbral Dominion, is a spectral figure draped in eternal darkness. His form is a shifting silhouette of shadow and malevolence, with piercing crimson eyes that pierce through the perpetual gloom. Nocturnis' movements are elusive and unpredictable, mirroring the shadows he commands. He feeds on the fear and despair of those ensnared within his realm, reveling in the whispers of nightmares that echo through the obsidian landscapes. The minions of Nocturnis, born from the abyss, embody the very essence of fear.

Serrathrax the Soul Devourer Serrathrax, the grotesque ruler of the Abyssal Purgatory, is a monstrous entity with a cavernous maw that devours the essence of lost souls. His form is a twisted amalgamation of nightmare and remorse, with tendrils of spectral energy emanating from his malevolent core. Serrathrax's eyes gleam with a hunger for the suffering of tormented souls, and his presence induces an overwhelming sense of guilt and despair. The denizens of the Abyssal Purgatory, grotesque and spectral, serve their master in an unending quest for souls to consume.

Malgorth the Chaotic Malgorth, the Chaotic, ruler of the ever-shifting Chaos Citadel, is a demonic enigma with constantly morphing forms. His essence embodies chaos and unpredictability, making him a figure of maddening uncertainty. Malgorth's voice echoes with discordant tones, and his eyes gleam with the madness he bestows upon his domain. The creatures under Malgorth's command are ever-changing abominations, reflecting the capricious nature of their demonic lord. The Chaos Citadel itself is a surreal landscape, where reality bends and contorts with each passing moment.

Funeral, Afterlife & Marriage

Funerals transcend the conventional, creating a uniquely poignant event seldom witnessed elsewhere. The tradition deviates from the common practice of burial into the earth, prevailing in many other realms. Here, the belief holds that one carries into the afterlife the possessions interred alongside them unless fate intervenes in the form of theft. Consequently, the prevailing and most cherished method of bidding farewell is the ceremonial send-off on a wooden boat, laden with cherished belongings, set ablaze to traverse the eternal waters.

This solemn ritual is often presided over by a revered priest. The act of guiding the departed into the embrace of the gods is seen as a sacred duty, undertaken with utmost reverence and spiritual significance.

However, the incendiary voyage is merely one facet of the diverse funeral customs. Across time, some have chosen to create burial chambers, where individuals are gradually interred alongside their most treasured possessions. These chambers, akin to sacred vaults, are crafted in the hope that their contents remain undisturbed until the conclusion of time.

In both the flaming boat and the silent chambers, the departure of a soul from the mortal realm is an occasion wrapped in layers of spiritual significance, a tapestry woven with threads of tradition, respect, and the enduring connection between the departed and the divine.

Afterlife

Beyond mortal life, diverse afterlife paths await, contingent upon one's deeds and demise. Three destinations beckon: the Damned, the City of the gods Aeternus, or the Forsaken.

    • Damned:**

Reserved for those who have passed on, either as Forsaken or embraced within Aeternus, the Damned find their final rest at the base of the World Tree, Helheim. A place untouched by even Moros, it serves as the last resting ground, releasing its inhabitants only at the climactic battle between mortals, gods, and encroaching darkness.

    • Forsaken:**

Angering Valka or failing to prove worth results in banishment from Aeternusfor the Forsaken. To earn a place within the city, one must demonstrate their worth in the sprawling landscape of Tras Astra; otherwise, they wander the vast expanse alone.

    • Aeternus:**

Appearing in Aeternus signifies a death in combat or a life dedicated to worshipping Valka. Respect, care, and adherence to ancient teachings secure a place in this sanctuary within Tras Astra, shielded from the intermittent incursions of demons but also to fight the final battle.

Marriage

The sanctity of marriage unfolds in a manner that may appear distinctive to some, yet profoundly resonates with the echoes of traditional unions. While the exchange of vows is reminiscent of the time-honored act of placing a ring on a loved one's finger, the symbolism extends beyond mere metallic circles. A necklace, laden with significance, can serve as a token of commitment, though the ring remains the prevailing symbol in most unions.

Marriages aren't shackled by the somber pledge of 'till death do us part,' but rather, they endure until the gods themselves choose to gently pry the union apart, allowing the drifting currents of fate to guide the erstwhile partners on separate journeys. This unique perspective on the longevity of unions lends an air of fluidity to the concept, where divorce, while not excessively prevalent, is acknowledged as a part of the human experience.

Ceremonies uniting hearts are often conducted in the hallowed proximity of a shrine, seeking the divine blessings of the gods to sanctify the union. Occasionally, couples choose to exchange their vows beneath a replica of the gates to Aeternus, the celestial city of the gods, further enhancing the spiritual gravity of their commitment.