Bestiary: Difference between revisions

From Fables and Fantasy Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(21 intermediate revisions by 4 users not shown)
Line 1: Line 1:
[[File:Beasts_Slim.jpeg|frameless|upright=2.60|center]]
{| style="width: 100%; margin: 5px auto; text-align: center; border: none;"
| style="width: 20%;"|[[File:Header Bestiary.png|700px|link=https://fablesfantasyrp.com/wiki/Bestiary]]
|}


<div style="text-align: center;">
''The Bestiary summarizes most beasts and creatures in Eseron and the other realms. As such, some creatures may resemble the common beings of Eseron, while others may appear like horrors in the eyes of most races.''


''>> Please note that: <<
The bestiary acts as a general compendium of most living beings, which roam Eseron and, especially, Eldland. The first bestiaries were written by hunters and gatherers of long-forgotten settlements, as simple survival guidelines when encountering strange creatures, but nowadays many scholars have taken over such work, filling the current bestiaries with any new knowledge they might have obtained during their travels or personal research of the ecosystems found within the four continents and the many oceans of Eseron.


>> Animals marked with '''*''' are '''not''' considered valid lore references for whitelist applications. <<
While such may be the case, all scholars, hunters, and gatherers have created a unified system to classify any creature or being they might cross paths with, based on the rarity of the being, the scale, and the classification it might hold. The rarity determines how common a creature is and how many of the beings exist. The scale is the next important factor, determining the overall scale and size of any living creature one may encounter and how hard or easy it might be to spot in the wild. Lastly, the general classification of the creature is determined and selected. Such selection is based on common traits that creatures might share, such as their behaviour, intelligence, appearance, and more.


>> Animals marked with '''◇''' are macro categories <<


>> Animals marked with '''❀''' are tiny critters<<''
== Rarity ==
</div>
The rarity rating defines how abundant or scarce a creature is within Eseron. It serves as a measure of how often one might encounter, obtain, or study the subject in question. From the commonplace and well-known to the extraordinary and near-mythical, the rarity rating provides scholars, travellers, and gatherers alike with a sense of both the value and the mystery surrounding each entry.
 
<br><br>
 
{| class="wikitable mw-collapsible" width=30% style="margin-left: auto; margin-right: auto; width=200px; background:#EDE2C5;"
----
!colspan="1" span style="background:#b88c8c; color:#000; text-align:center; vertical-align:middle;"|Rarity
 
|- style="background:#D0D3D4; text-align:center; vertical-align:center;"
 
|- style="vertical-align:middle;"
<div style="text-align: center;">
| style="background:#EDE2C5;" valign="center"|
''There are many creatures in the land of Eden and beyond, and are thus categorized by the following sizes.''
{| width=100% style="border:10px; background:#EDE2C5; float:left;"
{| class="wikitable" style="text-align:center; margin:auto;"
|- colspan="5" class="wikitable" style="background:#b88c8c; text-align:center; margin-left: 5px;"  
|- style="font-weight:bold;"
|-
! Tiny
|! colspan="1" span width=25% style="border-right:1px dotted #aaa; text-align:center; vertical-align:top; font-size:Medium;" | '''Common'''
! Small
|style="border-right:1px dotted #aaa; text-align:center; vertical-align:top; font-size:Medium;" | '''Uncommon'''
! Medium
|style="border-right:1px dotted #aaa; text-align:center; vertical-align:top; font-size:Medium;" | '''Rare'''
! Large
|style="border-right:1px dotted #aaa; text-align:center; vertical-align:top; font-size:Medium;" | '''Epic'''
! Huge
|style="text-align:center; vertical-align:top; font-size:Medium;" | '''Legendary'''
! Gargantuan
|-
|-
| 10 - 30 cm
|- colspan="5" class="wikitable" style="background:#b88c8c; text-align:center; margin-left: 5px;"
| 30 - 120 cm
! colspan="5" span style="font-size:Medium;"|
| 120 - 220 cm
| 220 - 600 cm
| 600 - 1200 cm
| > 1200 cm
|-
|-
| 4" - 12"
|! colspan="1" span width=25% style="border-right:1px dotted #aaa; text-align:center; vertical-align:top; font-size:Medium;" | '''★☆☆☆☆'''
| 12" - 3'1''
|style="border-right:1px dotted #aaa; text-align:center; vertical-align:top; font-size:Medium;" | '''★★☆☆☆'''
| 3'1" - 7'2"
|style="border-right:1px dotted #aaa; text-align:center; vertical-align:top; font-size:Medium;" | '''★★★☆☆'''
| 7'2" - 19'8"
|style="border-right:1px dotted #aaa; text-align:center; vertical-align:top; font-size:Medium;" | '''★★★★☆'''
| 19'8" - 39'4"
|style="text-align:center; vertical-align:top; font-size:Medium;" | '''★★★★★'''
| > 39'4"
|}
</div>
 
 
<div style="text-align: center;">
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center; width: 70%; margin:auto;"
|+ ''These creatures also have a rarity, that indicates how likely you are to encounter them''
|-
|-
! scope="col"|Common
|- colspan="5" class="wikitable" style="background:#b88c8c; text-align:center; margin-left: 5px;"  
! scope="col" style="color:green"| Uncommon
! colspan="5" span style="font-size:Medium;"|
! scope="col" style="color:teal"| Rare
! scope="col" style="color:purple"| Epic
! scope="col" style="color:olive"| Legendary
|-
|-
| A common creature.
|! colspan="1" span width=25% style="border-right:1px dotted #aaa; text-align:center; vertical-align:top; font-size:Medium;" | '''1/1'''
| You can find this only as a random encounter.
|style="border-right:1px dotted #aaa; text-align:center; vertical-align:top; font-size:Medium;" | '''1/100'''
| You can find this randomly only if you are (un)lucky otherwise you have to look for them.
|style="border-right:1px dotted #aaa; text-align:center; vertical-align:top; font-size:Medium;" | '''1/10.000'''
| Very few exemplars exist and their presence is close to legend, but they're still known from written stories or documentation.
|style="border-right:1px dotted #aaa; text-align:center; vertical-align:top; font-size:Medium;" | '''1/100.000'''
| It's believed extinct and people in Eden even have a doubt they exist.
|style="text-align:center; vertical-align:top; font-size:Medium;" | '''1/1.000.000'''
|}
|}
</div>
|}
----
== Scaling ==
[[File:Header1.png|center|frameless|565x565px]]{{Container
===Miniature===
|
Miniature creatures are the smallest beings one may encounter in Eseron. Often overlooked due to their size, they thrive in hidden places: burrows, undergrowth, cracks in stone, or even within the bodies of larger beasts. Though tiny, many play vital roles in the balance of ecosystems, and some can be surprisingly dangerous in numbers or through the potency of venom or other abilities.
|Fill =
{{Navtable Bestiary
|Name = Amphibic
|HeaderColor = #2eb54f
|Desc = Bound by land nor sea, these creatures can travel across both realms of terrain on Eseron. Amphibians can breathe air and water, though they spend most of their young life developing in water.
|Fill = <div style="column-count:2">[[Frogs|◇Frogs]]
</div>
}}


{{Navtable Bestiary
===Small===
|Name = Aquatic
Small creatures are generally no larger than a house cat. They are the most diverse in form and habitat, ranging from nimble prey animals to clever predators. Their size allows them to remain elusive, and they often rely on speed, camouflage, or sheer numbers for survival. Many small creatures live in proximity to settlements, where they are both companions and nuisances alike.
|HeaderColor = #10ab36
|Desc = Creatures of the seas, a final frontier in the depths of the ocean blue, lie dormant until disturbed. Some reside closer to the shores of mere mortals, while some wait for a passing ship to sail into their trap.  
|Fill = <div style="column-count:2">
:[[Fishes|◇Fishes]]
:[[Sea Serpent]]
:[[Squids]]*
:[[Siren]]
</div>
}}


{{Navtable Bestiary
===Medium===
|Name = Avian
Medium creatures are of a size comparable to humans and most other humanoids. This scale encompasses a wide array of beasts and beings, from herd animals and forest predators to intelligent species that walk upright. Medium creatures are among the most commonly described in detail within bestiaries, for they are large enough to pose a challenge to the unprepared, yet not so massive as to be unmanageable.
|HeaderColor = #0e962f
|Desc = Limited by the sky, these feathered friends (or fiends) can take off at a mere moment's notice. Hunters, or possible companions, an avian is equipped with the tools to survive among the sky and the land.
|Fill = <div style="column-count:2">
:[[Common Birds|◇Common Birds]]*
:[[Tropical Birds|◇Tropical Birds]]*
:[[Bats|◇Bats]]
:[[Owls|◇Owls]]
:[[Chicken]]*
</div>
}}


{{Navtable Bestiary
===Large===
|Name = Draconic
Large creatures tower over humans and are formidable presences within their environments. They are often apex predators, beasts of burden, or territorial guardians of wild regions. Encounters with large creatures demand caution and respect, as even a single strike or movement from such beings can prove lethal.
|HeaderColor = #0c8029
|Desc = The legendary creatures known as dragons come in various shapes and sizes. Most dragons can easily be categorized as variants of the classical dragon, and while those are the most commonly known depictions of dragons in Eden. Scholars have found out that the offspring of Dragons have a few more branches of creatures such as Wyrms and Demidragon types.
|Fill = <div style="column-count:2">
:[[Dragons|Dragons]]
:[[Demidragon]]
:[[Wyrms]]
</div>
}}


{{Navtable Bestiary
===Gigantic===
|Name = Arcane
Gigantic creatures are towering colossi, shaping the land they walk upon and dominating the ecosystems around them. Few can claim to have seen such beings and lived, for their immense size makes them as dangerous as natural disasters. Mountains may tremble beneath their steps, seas churn at their passing, and forests bend to their will. They are rare, awe-inspiring, and often regarded with reverence, fear, or worship.
|HeaderColor = #0a6b22
|Desc = The only "magical" creature that can sustain itself without a tear nearby. Arcane creatures live within Eseron using the little magic the realm itself has. However, Arcane creatures are arguably the most rare to come by.  
|Fill = <div style="column-count:2">
:[[The Thing in the Woods]]
</div>
}}


{{Navtable Bestiary
== Classifications ==
|Name = Humanoid
===Humanoids - 𖨆===
|HeaderColor = #08551b
Any creatures that have been classified as Humanoids are beings similarly in body shape and stature to humans. While they often resemble humans, their mentality and behaviour can vary greatly from the thought processes and emotional range of humans, ranging from being more animalistic in nature to being emotionless killers. At the same time, many hunters and scholars have noted an elevated state of intelligence for those beings, as they are often shown to have finer motor skills and can even use traps and tools with ease. Some of those creatures are even capable of speech, communicating with one another and sometimes even other species.
|Desc = Humanoid creatures are such that they resemble the main races in their shape. Though some may have more than four appendages, there may be little to differentiate them from humans or elves, though some may resemble the shape of denur or that of orcs and goblins.
<br><br>
|Fill = <div style="column-count:2">
{| class="wikitable mw-collapsible" width=30% style="margin-left: auto; margin-right: auto; width=200px; background:#EDE2C5;"
:[[Giants|◇Giants]]
!colspan="2" span style="background:#b88c8c; color:#000; text-align:center; vertical-align:middle;"|Humanoids
:[[Kobolds|◇Kobolds]]
|- style="background:#D0D3D4; height:10px; text-align:center; vertical-align:center;"
:[[Centaurs]]
|- style="vertical-align:middle;"
:[[Minotaur]]
| style="background:#EDE2C5;" valign="center"| [[Blemmyae]]
:[[Satyr]]
|}
</div>
<br>
}}
----


{{Navtable Bestiary
===Beasts - 𐂂===
|Name = Mammalian
Many creatures of Eseron are classified as Beasts, their shapes being more animalistic in nature and less humanoid. Most of them are covered by fur or chitinous scales or exoskeletons, while their general behaviour is less intrinsic than that of Humanoids. Instead, those beings act based on their instincts and a quick evaluation of whether they can survive a specific scenario or not. Due to a more instinctive approach, Beasts usually don’t have the highest level of intelligence, with a few exceptions, and rarely have the same level of intelligence as humanoids or other classifications.
|HeaderColor = #064014
<br><br>
|Desc = The common creatures, most of which reside in our farms, are mostly peaceful beings that can be found grazing on the plentiful grasses of Eseron. Though these are the prey of mammals and unknown to some, their days are short as wolves and bears hunt them.
{| class="wikitable mw-collapsible" width=30% style="margin-left: auto; margin-right: auto; width=200px; background:#EDE2C5;"
|Fill = <div style="column-count:2">
!colspan="2" span style="background:#b88c8c; color:#000; text-align:center; vertical-align:middle;"|Beasts
:[[Bears|◇Bears]]*
|- style="background:#D0D3D4; height:10px; text-align:center; vertical-align:center;"
:[[Wolves|◇Wolves]]
|- style="vertical-align:middle;"
:[[Camel]]*
| style="background:#EDE2C5;" valign="center"| [[Common Crow]] · [[Crowned Raven]] · [[Foamhoof]] · [[Glasswing]] · [[Kronstadt Shepherd]] · [[Reinarian Ragdoll]] · [[Storm Hawk]]
:[[Cat]]*
|}
:[[Cow]]*
<br>
:[[Donkey]]*
----
:[[Elk]]*
:[[Goat]]*
:[[Hedgehog]]*
:[[Horse]]*
:[[Llama]]*
:[[Pig]]*
:[[Raccoon]]*
:[[Skunk]]*
:[[Rabbit]]*
:[[Giant Rat]]
:[[Griffin]]
</div>
}}


{{Navtable Bestiary
===Draconids - ২ৈ===
|Name = Reptilian
Following the ancient legends of what an actual dragon might look like, Draconids are falling into a semi-category, as they hold traits or some resemblance to the dragons of folklore, without anyone actually knowing what a real dragon might look like. As such, most being categorised as Draconids are larger in scale, covered by scales, and often don’t resemble any of the known species of snakes or lizards. Scholars have also noticed a higher level of intelligence within those creatures, as they often use unique hunting methods or even use trickery to fool their prey.
|HeaderColor = #042b0e
<br><br>
|Desc = The scaled, often slithering, type of creature. These beings are normally cold-blooded, requiring hours of basking in the sun. Loved by some, though feared by most, being charmed by these creatures is an acquired taste.
{| class="wikitable mw-collapsible" width=30% style="margin-left: auto; margin-right: auto; width=200px; background:#EDE2C5;"
|Fill = <div style="column-count:2">
!colspan="2" span style="background:#b88c8c; color:#000; text-align:center; vertical-align:middle;"|Draconids
:[[Snakes|◇Snakes]]
|- style="background:#D0D3D4; height:10px; text-align:center; vertical-align:center;"
:[[Chameleon]]*
|- style="vertical-align:middle;"
</div>
| style="background:#EDE2C5;" valign="center"| To be announced!
}}
|}
<br>
----


{{Navtable Bestiary
===Elementals - 𖤓===
|Name = Insect
Being creatures of legends and myths, Elementals aren’t exactly alive, as their bodies lack a nervous system or organs like those of other creatures; yet, they are seemingly kept alive through the residual influence and energy of the other realms. As such, Elementals don’t conform to the same norms as other creatures, being capable of taking on abstract shapes and forms, while always being made from the raw elements of the world, such as water, ice, fire, stone, and sometimes even air itself. Due to such unique bodies, many of those beings are a rare sight to behold when met, yet one shall be careful around those beings, as their intent isn’t easily readable and their intelligence is often far greater than one could assume.
|HeaderColor = #021507
<br><br>
|Desc = The common insects, most of which reside in our fields and towns, are mostly peaceful beings and fundamental in every ecosystem.
{| class="wikitable mw-collapsible" width=30% style="margin-left: auto; margin-right: auto; width=200px; background:#EDE2C5;"
|Fill = <div style="column-count:2">
!colspan="2" span style="background:#b88c8c; color:#000; text-align:center; vertical-align:middle;"|Elementals
:[[Flies|◇Flies]]*
|- style="background:#D0D3D4; height:10px; text-align:center; vertical-align:center;"
:[[Bees and Wasps|◇Bees and Wasps]]*
|- style="vertical-align:middle;"
:[[Fireflies|◇Fireflies]]*
| style="background:#EDE2C5;" valign="center"| To be announced!
:[[Scorpions|◇Scorpions]]
|}
:[[Spiders|◇Spiders]]
<br>
</div>
----
}}
|
}}[[File:Divider.png|frameless|1696x1696px]][[File:Header2.png|center|frameless|567x567px]].{{Container
|
|Fill =
{{Navtable Bestiary
|Name = Aros
|HeaderColor = #3d61bc
|Desc = With a realm filled by only a deep, dark ocean, the realm of Aros can be petrifying to those who hear of it.  Distance sounds of echoing and calling, the sea is a large anomaly only some are able to wield. If one were to search hard enough, the creatures of Aros may appear in Eden's very own sea.
|Fill = <div style="column-count:2">
:[[Frost Phoenix]]
</div>
}}


{{Navtable Bestiary
===Occult Beings - 𖤍===
|Name = Aether
Lastly, one may classify a creature as an occult being. Occult beings do not fall into any of the other categories, but are rather beings of folklore stories, myths, and legends, including spirits, undead, vampiric beings and sometimes even the very spiritual representation of Eseron itself. Due to such uniqueness, not a lot is known about those creatures, and meeting one is always a unique event. Yet, one shall treat carefully around those beings, as they can be either friend or foe alike.
|HeaderColor = #42d4df
<br><br>
|Desc = Fast winds and even higher mountainous ranges, the Realm of Aether is mosts worst nightmare. The cold can be unbearable with only selective creatures to be able to withhold it. Creatures from the realm are majestic and stoic.
{| class="wikitable mw-collapsible" width=30% style="margin-left: auto; margin-right: auto; width=200px; background:#EDE2C5;"
|Fill = <div style="column-count:2">
!colspan="2" span style="background:#b88c8c; color:#000; text-align:center; vertical-align:middle;"|Occult Beings
</div>
|- style="background:#D0D3D4; height:10px; text-align:center; vertical-align:center;"
}}
|- style="vertical-align:middle;"
 
| style="background:#EDE2C5;" valign="center"| To be announced!
{{Navtable Bestiary
|}
|Name = Ignos
|HeaderColor = #cc3826
|Desc = Creatures hailing from the elemental realm of Ignos, a fiery landscape where it is far too hot for the Eseron populace to reside it. Sometimes, though, the creatures of Ignos come to visit Eseron,  the dangerous and seemingly harmless.
|Fill = <div style="column-count:2">
:[[Fire Lizard]]
:[[Magma Golem]]
:[[Fire Phoenix]]
</div>
}}
 
{{Navtable Bestiary
|Name = Kor
|HeaderColor = #d36820
|Desc = A vast, hilly plane. Unlike Aether, this one is much less intriguing to stare into. On the contrary, Kor wields vast and complicated Forests similar to Eden's Myln Arbor.  Creatures from Kor are diverse, arcane and fae alike. With some making appearances in Eden.
|Fill = <div style="column-count:2">
:[[Stone Golem]]
:[[Great Stag]]
:[[Sand Golem]]
:[[Pegasus]]
:[[Usebilein|Unicorn]]
:[[Gimeek]]
:[[Dryads]]
:[[Nymph]]
:[[Pixie]]
:[[Wisp]]
</div>
}}
|
}}[[File:Divider.png|frameless|1696x1696px]][[File:Header3.png|center|frameless|570x570px]].{{Container
|
|Fill =
{{Navtable Bestiary
|Name = Arcus
|HeaderColor = #2b50c7
|Desc = Arcus, named after the All-Seeing Oracle, is an empty wasteland with scattered libraries over the desolate realm. As well as hidden tombs and spellcaster towers. Most of the demons, who are weak, are busy building more structures for the ruler.
|Fill = <div style="column-count:2">
</div>
}}
 
{{Navtable Bestiary
|Name = Gula
|HeaderColor = #9d209c
|Desc = A world entirely crystallized, leaving little to no place for life, is a seemingly entrancing realm. With impressive spires and glittering towns, this is exactly what the twin seducers of Gula intended.
|Fill = <div style="column-count:2">
:[[Incubus]]
:[[Succubus]]
</div>
}}
 
{{Navtable Bestiary
|Name = Khar
|HeaderColor = #931c1c
|Desc = A chaotic realm that rivals the landscape of Ignos, Khar is filled with volcanoes and lava. Khar is occupied by demons of low intelligence with no ruler, though some believe that this won't be the case for long.
|Fill = <div style="column-count:2">
</div>
}}
 
{{Navtable Bestiary
|Name = Rot
|HeaderColor = #68d463
|Desc = The realm of Rot would make someone wonder as to how it sustains itself. The entire inhabitance is a permanent state of decay and madness. This planet is filled with a Forest, however, and ruled by Zarzareth and his underlings.
|Fill = <div style="column-count:2">
:[[Kyphret Vine]]
:[[Augel'Garn]]
:[[Plague Bringers]]
</div>
}}
 
{{Navtable Bestiary
|Name = Vermyx
|HeaderColor = #d78b58
|Desc = Like Arcus, this realm is desolate. However, filled with sands upon sands with no structure in sight. There seems to be no ruler and the only life is the low-intelligence demons that ravage through.
|Fill = <div style="column-count:2">
</div>
}}


{{Navtable Bestiary
|Name = Shyir
|HeaderColor = #1d1b1b
|Desc = Feared by even lesser demons that do not hail from here, Shyir is the realm of the dead. Black sand dunes fill the sphere and necromancers that are proficient in their craft draw from Shyir. The "Lord of Bones" rules over Shyir and sends himself and his minions to terrorize the population of Eseron.
|Fill = <div style="column-count:2">
:[[Banshee]]
:[[Ghost]]
:[[Ghoul|◇Ghouls]]
:[[Skeleton]]
:[[Spectre]]
:[[Skeleton Lord|Wight]]
:[[Wraith]]
:[[Zombie]]
</div>
}}


{{Navtable Bestiary
|Name = Sylveryx
|HeaderColor = #e54d4d
|Desc = One of the more advanced chaotic realm, if not the most, Sylverix is filled with various advanced structures. Though they are filled with lesser demons. The great Vampiric houses rule over the realm, and this is where Hemomancers draw their power from.
|Fill = <div style="column-count:2">[[Vampire Spawn|◇Vampires]]
:[[Werewolves]]
</div>
}}


{{Navtable Bestiary
__NOTOC__
|Name = Khul
|HeaderColor = #d8d353
|Desc = The most confusing chaotic realm. No mortal can stand to comprehend Khul. If one were to look through, there wouldn't be the same location twice-- and each vastly different from the next. Mariketh, the trickster "prince", rules over Khul.
|Fill = <div style="column-count:2">[[Deygrim]]
:[[Puppeteer of Khul]]
</div>
}}
|
}}

Latest revision as of 08:55, 23 September 2025

Header Bestiary.png


The bestiary acts as a general compendium of most living beings, which roam Eseron and, especially, Eldland. The first bestiaries were written by hunters and gatherers of long-forgotten settlements, as simple survival guidelines when encountering strange creatures, but nowadays many scholars have taken over such work, filling the current bestiaries with any new knowledge they might have obtained during their travels or personal research of the ecosystems found within the four continents and the many oceans of Eseron.

While such may be the case, all scholars, hunters, and gatherers have created a unified system to classify any creature or being they might cross paths with, based on the rarity of the being, the scale, and the classification it might hold. The rarity determines how common a creature is and how many of the beings exist. The scale is the next important factor, determining the overall scale and size of any living creature one may encounter and how hard or easy it might be to spot in the wild. Lastly, the general classification of the creature is determined and selected. Such selection is based on common traits that creatures might share, such as their behaviour, intelligence, appearance, and more.


Rarity

The rarity rating defines how abundant or scarce a creature is within Eseron. It serves as a measure of how often one might encounter, obtain, or study the subject in question. From the commonplace and well-known to the extraordinary and near-mythical, the rarity rating provides scholars, travellers, and gatherers alike with a sense of both the value and the mystery surrounding each entry.

Rarity
Common Uncommon Rare Epic Legendary
★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
1/1 1/100 1/10.000 1/100.000 1/1.000.000

Scaling

Miniature

Miniature creatures are the smallest beings one may encounter in Eseron. Often overlooked due to their size, they thrive in hidden places: burrows, undergrowth, cracks in stone, or even within the bodies of larger beasts. Though tiny, many play vital roles in the balance of ecosystems, and some can be surprisingly dangerous in numbers or through the potency of venom or other abilities.

Small

Small creatures are generally no larger than a house cat. They are the most diverse in form and habitat, ranging from nimble prey animals to clever predators. Their size allows them to remain elusive, and they often rely on speed, camouflage, or sheer numbers for survival. Many small creatures live in proximity to settlements, where they are both companions and nuisances alike.

Medium

Medium creatures are of a size comparable to humans and most other humanoids. This scale encompasses a wide array of beasts and beings, from herd animals and forest predators to intelligent species that walk upright. Medium creatures are among the most commonly described in detail within bestiaries, for they are large enough to pose a challenge to the unprepared, yet not so massive as to be unmanageable.

Large

Large creatures tower over humans and are formidable presences within their environments. They are often apex predators, beasts of burden, or territorial guardians of wild regions. Encounters with large creatures demand caution and respect, as even a single strike or movement from such beings can prove lethal.

Gigantic

Gigantic creatures are towering colossi, shaping the land they walk upon and dominating the ecosystems around them. Few can claim to have seen such beings and lived, for their immense size makes them as dangerous as natural disasters. Mountains may tremble beneath their steps, seas churn at their passing, and forests bend to their will. They are rare, awe-inspiring, and often regarded with reverence, fear, or worship.

Classifications

Humanoids - 𖨆

Any creatures that have been classified as Humanoids are beings similarly in body shape and stature to humans. While they often resemble humans, their mentality and behaviour can vary greatly from the thought processes and emotional range of humans, ranging from being more animalistic in nature to being emotionless killers. At the same time, many hunters and scholars have noted an elevated state of intelligence for those beings, as they are often shown to have finer motor skills and can even use traps and tools with ease. Some of those creatures are even capable of speech, communicating with one another and sometimes even other species.

Humanoids
Blemmyae



Beasts - 𐂂

Many creatures of Eseron are classified as Beasts, their shapes being more animalistic in nature and less humanoid. Most of them are covered by fur or chitinous scales or exoskeletons, while their general behaviour is less intrinsic than that of Humanoids. Instead, those beings act based on their instincts and a quick evaluation of whether they can survive a specific scenario or not. Due to a more instinctive approach, Beasts usually don’t have the highest level of intelligence, with a few exceptions, and rarely have the same level of intelligence as humanoids or other classifications.

Beasts
Common Crow · Crowned Raven · Foamhoof · Glasswing · Kronstadt Shepherd · Reinarian Ragdoll · Storm Hawk



Draconids - ২ৈ

Following the ancient legends of what an actual dragon might look like, Draconids are falling into a semi-category, as they hold traits or some resemblance to the dragons of folklore, without anyone actually knowing what a real dragon might look like. As such, most being categorised as Draconids are larger in scale, covered by scales, and often don’t resemble any of the known species of snakes or lizards. Scholars have also noticed a higher level of intelligence within those creatures, as they often use unique hunting methods or even use trickery to fool their prey.

Draconids
To be announced!



Elementals - 𖤓

Being creatures of legends and myths, Elementals aren’t exactly alive, as their bodies lack a nervous system or organs like those of other creatures; yet, they are seemingly kept alive through the residual influence and energy of the other realms. As such, Elementals don’t conform to the same norms as other creatures, being capable of taking on abstract shapes and forms, while always being made from the raw elements of the world, such as water, ice, fire, stone, and sometimes even air itself. Due to such unique bodies, many of those beings are a rare sight to behold when met, yet one shall be careful around those beings, as their intent isn’t easily readable and their intelligence is often far greater than one could assume.

Elementals
To be announced!



Occult Beings - 𖤍

Lastly, one may classify a creature as an occult being. Occult beings do not fall into any of the other categories, but are rather beings of folklore stories, myths, and legends, including spirits, undead, vampiric beings and sometimes even the very spiritual representation of Eseron itself. Due to such uniqueness, not a lot is known about those creatures, and meeting one is always a unique event. Yet, one shall treat carefully around those beings, as they can be either friend or foe alike.

Occult Beings
To be announced!