Settlements: Difference between revisions

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(Created page with "{| style="width: 100%; margin: 5px auto; text-align: center; border: none;" | style="width: 20%;"|700px|link=https://fablesfantasyrp.com/wiki/Geography |} Intro text about Geography & Settlements == Geographic Locations == TEXT HERE == Settlements == TEXT HERE")
 
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Intro text about Geography & Settlements
Settlements are the heart of civilisation across Eseron, where people gather to live, trade, and defend themselves against the dangers of the wild. From humble hamlets hidden in valleys to sprawling cities that command entire regions, each settlement reflects the land and culture that gave rise to it. They act as centres of commerce, governance, and tradition, yet also as fragile bastions against famine, war, and beasts. To study the settlements of Eseron is to glimpse the daily struggles and triumphs of its people, as well as the foundations upon which kingdoms are built.


== Geographic Locations ==
== Classifications ==
TEXT HERE
Settlements across Eseron vary greatly in size, purpose, and influence. To better understand the roles they play, scholars categorise them into broad classes. Capital cities serve as political and cultural centres, while towns act as local hubs of trade and governance. Villages provide close-knit communities sustaining themselves through agriculture or craft, and outposts mark the edges of civilisation, standing watch over borders, trade routes, or untamed wilderness. This classification helps travellers, historians, and rulers alike comprehend the function and importance of each settlement within the wider world.


== Settlements ==
=== Capital Cities ===
TEXT HERE
Capital cities are the political and cultural hearts of kingdoms, often bustling with commerce, scholars, and nobles. They serve as centres of governance, housing royal courts, councils, and major institutions. Capitals are usually heavily fortified and carefully planned, reflecting the wealth, power, and ambitions of those who rule them.
<br><br>
{| class="wikitable mw-collapsible" width=30% style="margin-left: auto; margin-right: auto; width=200px; background:#EDE2C5;"
!colspan="2" span style="background:#b88c8c; color:#000; text-align:center; vertical-align:middle;"|Capital Cities
|- style="background:#D0D3D4; height:10px; text-align:center; vertical-align:center;"
|- style="vertical-align:middle;"
| style="background:#EDE2C5;" valign="center"| To be announced!
|}
<br>
----
 
=== Towns ===
Towns are moderately sized settlements that act as local hubs of trade, craft, and governance. They often connect villages to larger cities and provide essential services, markets, and spaces for community life. Towns are usually fortified to some degree and may host local leaders or minor administrative offices.
<br><br>
{| class="wikitable mw-collapsible" width=30% style="margin-left: auto; margin-right: auto; width=200px; background:#EDE2C5;"
!colspan="2" span style="background:#b88c8c; color:#000; text-align:center; vertical-align:middle;"|Towns
|- style="background:#D0D3D4; height:10px; text-align:center; vertical-align:center;"
|- style="vertical-align:middle;"
| style="background:#EDE2C5;" valign="center"| To be announced!
|}
<br>
----
 
=== Villages ===
Villages are small, close-knit communities, often centred around farming, fishing, or resource gathering. Their inhabitants tend to rely on each other for survival, and traditions and customs are strongly preserved. Villages may have simple defences but generally lack the infrastructure of larger settlements.
<br><br>
{| class="wikitable mw-collapsible" width=30% style="margin-left: auto; margin-right: auto; width=200px; background:#EDE2C5;"
!colspan="2" span style="background:#b88c8c; color:#000; text-align:center; vertical-align:middle;"|Villages
|- style="background:#D0D3D4; height:10px; text-align:center; vertical-align:center;"
|- style="vertical-align:middle;"
| style="background:#EDE2C5;" valign="center"| To be announced!
|}
<br>
----
 
=== Outposts ===
Outposts are isolated settlements, established in remote or strategic locations to monitor borders, guard trade routes, or exploit natural resources. They are usually sparsely populated and often built for functionality and defence rather than comfort. Life in an outpost can be harsh, with inhabitants enduring harsh climates, wild beasts, or isolation from larger communities.
<br><br>
{| class="wikitable mw-collapsible" width=30% style="margin-left: auto; margin-right: auto; width=200px; background:#EDE2C5;"
!colspan="2" span style="background:#b88c8c; color:#000; text-align:center; vertical-align:middle;"|Outposts
|- style="background:#D0D3D4; height:10px; text-align:center; vertical-align:center;"
|- style="vertical-align:middle;"
| style="background:#EDE2C5;" valign="center"| To be announced!
|}
<br>
 
 
__NOTOC__

Revision as of 18:21, 3 October 2025

Header Geography.png


Settlements are the heart of civilisation across Eseron, where people gather to live, trade, and defend themselves against the dangers of the wild. From humble hamlets hidden in valleys to sprawling cities that command entire regions, each settlement reflects the land and culture that gave rise to it. They act as centres of commerce, governance, and tradition, yet also as fragile bastions against famine, war, and beasts. To study the settlements of Eseron is to glimpse the daily struggles and triumphs of its people, as well as the foundations upon which kingdoms are built.

Classifications

Settlements across Eseron vary greatly in size, purpose, and influence. To better understand the roles they play, scholars categorise them into broad classes. Capital cities serve as political and cultural centres, while towns act as local hubs of trade and governance. Villages provide close-knit communities sustaining themselves through agriculture or craft, and outposts mark the edges of civilisation, standing watch over borders, trade routes, or untamed wilderness. This classification helps travellers, historians, and rulers alike comprehend the function and importance of each settlement within the wider world.

Capital Cities

Capital cities are the political and cultural hearts of kingdoms, often bustling with commerce, scholars, and nobles. They serve as centres of governance, housing royal courts, councils, and major institutions. Capitals are usually heavily fortified and carefully planned, reflecting the wealth, power, and ambitions of those who rule them.

Capital Cities
To be announced!



Towns

Towns are moderately sized settlements that act as local hubs of trade, craft, and governance. They often connect villages to larger cities and provide essential services, markets, and spaces for community life. Towns are usually fortified to some degree and may host local leaders or minor administrative offices.

Towns
To be announced!



Villages

Villages are small, close-knit communities, often centred around farming, fishing, or resource gathering. Their inhabitants tend to rely on each other for survival, and traditions and customs are strongly preserved. Villages may have simple defences but generally lack the infrastructure of larger settlements.

Villages
To be announced!



Outposts

Outposts are isolated settlements, established in remote or strategic locations to monitor borders, guard trade routes, or exploit natural resources. They are usually sparsely populated and often built for functionality and defence rather than comfort. Life in an outpost can be harsh, with inhabitants enduring harsh climates, wild beasts, or isolation from larger communities.

Outposts
To be announced!