Necromancy: Difference between revisions
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| rowspan="1" |Lvl 1 - Student | | rowspan="1" |Lvl 1 - Student | ||
|Soul Steal, Blight, Summon Undead | |Soul Steal, Blight, Soul Exchange, Summon Undead | ||
|No spellcasting bonuses. | |No spellcasting bonuses. | ||
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| rowspan="1" |Lvl 2 - Spellweaver | | rowspan="1" |Lvl 2 - Spellweaver | ||
|Soul Steal, Blight, Summon Undead, Animate the Dead | |Soul Steal, Blight, Soul Exchange, Summon Undead, Animate the Dead | ||
|The mage has a +1 spellcasting bonus. | |The mage has a +1 spellcasting bonus. | ||
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| rowspan="1" |Lvl 3 - Wizard | | rowspan="1" |Lvl 3 - Wizard | ||
|Soul Steal, Blight, Summon Undead, Animate the Dead, Sensory Deprivation, Voidal Breath of Life | |Soul Steal, Blight, Soul Exchange, Summon Undead, Animate the Dead, Sensory Deprivation, Voidal Breath of Life | ||
|The mage has a +1 spellcasting bonus. | |The mage has a +1 spellcasting bonus. | ||
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| rowspan="1" |Lvl 4 - Warlock | | rowspan="1" |Lvl 4 - Warlock | ||
|Soul Steal, Blight, Summon Undead, Animate the Dead, Sensory Deprivation, Voidal Breath of Life, Caustic Hands | |Soul Steal, Blight, Soul Exchange, Summon Undead, Animate the Dead, Sensory Deprivation, Voidal Breath of Life, Caustic Hands | ||
|The mage has a +2 spellcasting bonus. | |The mage has a +2 spellcasting bonus. | ||
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| rowspan="1" |Lvl 5 - High Warlock | | rowspan="1" |Lvl 5 - High Warlock | ||
|Soul Steal, Blight, Summon Undead, Animate the Dead, Sensory Deprivation, Voidal Breath of Life, Caustic Hands, Visual Death | |Soul Steal, Blight, Soul Exchange, Summon Undead, Animate the Dead, Sensory Deprivation, Voidal Breath of Life, Caustic Hands, Visual Death | ||
|The mage has a +3 spellcasting bonus. | |The mage has a +3 spellcasting bonus. | ||
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| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Red Lines | | style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Red Lines | ||
| This spell cannot be used while within 10 blocks of a holy building or within a 5 block radius around a Lunarmancer. | | This spell cannot be used while within 10 blocks of a holy building or within a 5 block radius around a Lunarmancer. | ||
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! colspan="2" style="text-align: center; background-color: #964494; height: 50px;" | Soul Exchange | |||
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| colspan="2" style="text-align: center; background-color: #FFFFFF; text-align: justify; width: 35%;" | Utilizing their soul gems Necromancers are capable of transfering life force from their gem to themselves or another person, creating a healing effect while doing so. | |||
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| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Casting Value | |||
| 15 | |||
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| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Range | |||
| Selfcast / Touch | |||
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| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Damage / Effect | |||
| The Necromancer or the touched person will be healed by D2 health points upon using this spell. While the healing takes place the Necromancer needs to stay in touch with the person they are healing and can't cast any other spell. | |||
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| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Critical Failure | |||
| If the spell is a critical failure, the Necromancer will end up harming themselves or the person they tried to heal, causing D2 damage to themselves or the other person. | |||
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| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Critical Success | |||
| The healing spell is empowered, causing the Necromancer to heal D4 health points instead. | |||
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| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Red Lines | |||
| This spell will use up one soul gem. The mage needs to be in constant contact with the person they are trying to heal. | |||
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Revision as of 22:54, 31 October 2021
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Learning Necromancy is as old as time. Trails of them have been left all over the world of Eden. Graves have been left opened, tombs broken and bodies missing. This practise is a sin for all, disturbing the dead and performing rituals to bring back the dead. These people have unholy abilities, being able to summon and speak to the dead makes them hunted. Only the gods should have such powers. Though with the deals with demons and the dark realms, they have this power, raising dead, bringing life to statues and to take the soul of a mortal being, they are not to be meddled with.
History
Not much is known about the ancient voidal magic itself, although many believe it to have come around during the Age of fallen spires. An Ancient Necromancer is said to have sold his soul to a demon which gained him the power to manipulate death itself. Evidence can be found around Eden, which leave traces of the unholy mages, such as the ancient Khadun ruins. Graves are said to be robbed and animals are believed to go missing when there are these mages in the area.
Learning and Teaching
When one wishes to become a necromancer, a teacher will be needed for such. The first few days, the teacher will assist the student in performing a ritual during this time. The ritual will summon a Demon from Lillith, the Demon will be used in order to communicate to the Titan itself. Once the communication has been completed, the demon will then possess the user in order to gain their powers.
To reach level one a teacher needs to have at least four sessions with their student, each session being at least sixty minutes long. To obtain level two the student needs to have another four lessons of sixty minutes. To finally reach level three and the ability to teach magic themselves the students need to have another set of two sessions, each with a length of thirty minutes. After finally reaching level three the student doesn’t require any additional sessions and will reach level four automatically after two weeks of self-studying the magic. Once level four was reached the cooldown is renewed and the mage will reach level five after an additional four weeks.
Level Increase | Required Sessions | Req .Session Length |
Lvl 0 to Lvl 1 | 4 Sessions | 60 Minutes |
Lvl 1 to Lvl 2 | 4 Sessions | 60 Minutes |
Lvl 2 to Lvl 3 | 2 Sessions | 30 Minutes |
Lvl 3 to Lvl 4 | N/A | N/A |
Lvl 4 to Lvl 5 | N/A | N/A |
Progression
Level | Unlocked Spells | Abilities/Bonuses |
Lvl 1 - Student | Soul Steal, Blight, Soul Exchange, Summon Undead | No spellcasting bonuses. |
Lvl 2 - Spellweaver | Soul Steal, Blight, Soul Exchange, Summon Undead, Animate the Dead | The mage has a +1 spellcasting bonus. |
Lvl 3 - Wizard | Soul Steal, Blight, Soul Exchange, Summon Undead, Animate the Dead, Sensory Deprivation, Voidal Breath of Life | The mage has a +1 spellcasting bonus. |
Lvl 4 - Warlock | Soul Steal, Blight, Soul Exchange, Summon Undead, Animate the Dead, Sensory Deprivation, Voidal Breath of Life, Caustic Hands | The mage has a +2 spellcasting bonus. |
Lvl 5 - High Warlock | Soul Steal, Blight, Soul Exchange, Summon Undead, Animate the Dead, Sensory Deprivation, Voidal Breath of Life, Caustic Hands, Visual Death | The mage has a +3 spellcasting bonus. |
Limitations
The mage can only carry three Soul Gems with them at any time, one Soul Gem is valid for seven OOC-days. If the Soul Gem is filled with a human soul it is valid for fourteen days.
Spells
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Magic | |
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Elemental Magic | Pyromancy · Aquamancy · Aeromancy · Geomancy |
Chaotic Magic | Hemomancy · Necromancy |
Other Magic | Currently None |