Latran Werewolf: Difference between revisions

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{{Bestiary
{{Bestiary
|Image = Missing.png
|Image = LatranAI.png
|Class = Voidal
|Class = Voidal
|Rarity = Epic
|Rarity = Epic
Line 6: Line 6:
|HP = 17
|HP = 17
|STR = 16
|STR = 16
|DEF = 14
|DEF = 12
|AGI = 14
|AGI = 12
|INT = 10
|INT = 10
}}
}}
''The Latran Werewolves, belonging to the primal “House of Beasts” in the plane of Hemon, are a group far less worried with concepts of nobility or the game of intrigue as the other vampire houses of Hemon. The Latran Werewolves are more interested in the thrill of the hunt and the glory of feeding on a new victim. The Latran Werewolves are guided by the Latran Council of Elders which is led by “Ankestrum Lycanoran,'' one of the three Voidal Titans recorded to inhabit the plane of Hemon where the House of Beasts is located.''
==Introduction==
The Latran Vampires are a Vampire species, created by utilizing the magicks from The House of Beast with the Habash Vampire bloodline and creating a Hemomantic experiment that caused a horrid reaction to those involved.  


''The Latran Werewolves’ most common interaction with mortals is to target them in a hunt for sport. However, some of the more crafty hunters may interact with mortals more “cheerfully” to get information about their desired target. Though this craftiness is not always viewed highly by the Council as most of the Elders believe a Latran should hunt their prey alone.''
The Latran Vampires are considered to be the most feral, and repulsive than the other two bloodlines, taking a much more beastial form almost consistently, as those who have the bloodline barely can control it, aside from Apex Athuum, the necromancer who created the bloodline altogether.  


''While Latran Werewolves need and enjoy the drinking of blood, they are more excited by the glory and thrill of a good hunt. Because of this, they are not highly thought of by other Vampire Houses of Hemon.''
While many people outside of the voidal sphere consider the bloodline a horrid curse, or a consequence to the actions of the foolish, the Latran Vampires and most other void-mages believe it to be a blessing, as the bloodline’s naturally chaotic nature serves as a break-through to the idea of hemomantic mutations, as with the Latran Vampire’s repulsive look, comes a strength that no other bloodline has been able to achieve.


== Description ==
==Description==
Latran Hunters look like a bulkier, hairier, meaner version of any race. They often wear primitive clothing and are often seen with a myriad of scars across their body. They wear them with pride and are more than willing to share the stories of how they got them with other Latran. Their faces are often accompanied by scruffy beards and long hair.
Latran Vampires are, in many eyes, a freak of nature. Most Latran Vampires take the form of a horrid mix between a human and a bat. Gargoyles, but instead of stone, its leathery gray skin and webbed hands and feet. Their eyes have no pupils, only a deep crystal blood-like red. A large maw with 4 canine teeth, two in the front and two in the back, compared to the other vampire bloodlines.  Their hands are of webbed claws, and their back bearing large, tattered, and leathery wings that stretch out enough for them to take flight for a small while. Their ears are mangled and crooked in several ways. Stronger Latran Vampires are capable of growing fur, which is known to look akin to a black wolf’s, stretching down from the top of their wrinkly head to the bottom of their back.


Latran Hunters have simple names that are bestowed upon them by Ankestrum Lycanoran after they have completed enough hunts and won enough glory to be worthy of a Latran Hunter name. Once a Latran Hunter has become an Elder, they will be bestowed a more complex, significant and meaningful name by their Titan leader.
Latran Vampires seldom use weapons, as their body is suited best for their more feral tactics; their claws and teeth.


== Behavior ==
==Behavior==
Latran Hunters are characterized as being incredibly vicious and determined. If they have been sent to complete a hunt, a Latran Hunter would dare not return empty handed, so most will fight to the death against their target. Once in their Beastial Form, they are even less likely to back off and rethink their plan  of attack as their mind has been warped by primal bloodlust.
Latran Vampires act in a near-feral mentality. Survival of the fittest at its finest, and an unending thirst for blood to drive their hunt. They can vary from non-verbal to fully sentient, but it’s rare to find the latter of the two. Most of the time, Latran Vampires tend to act as gargoyles within mansions or high-scaling buildings within the night, as it helps them blend with the surrounding of stone with their gray skin. Latran Vampires tend to be much more simple in comparison to the other two bloodlines, as they follow a society structure similar to predatory animals. There lies a Pack leader within an average coven, who organizes the hunts within the night, and additionally handles much of the internal affairs that happen within the group as a whole. From there, the Latran Vampires are ranked from strongest to weakest, and more often than not in desperate times, the weakest are sent as bait for Vampire hunters to become hunted. Latran Vampires tend to despise the other bloodlines due to them having a distaste for the lack of grace that the Latran Vampires hold, and it is normal for Latrans to even hunt other Vampires for sport, due to this conflict between them, and the other two.  


Latran Hunters generally don’t socialize with other demons as they find their pacts and tricks to be unsavory. Though occasionally, some Latran have been known to challenge other voidal beings to “friendly” duels.
Latran Vampires rarely ever are seen as inherently intelligent, but due to their transformation, they have gained a good affinity to Hemomancy as a whole. Able to construct some of the spells that a Hemomancer can perform, but by no means could be seen as an Archmage. Latran Vampires struggle to utilize the arcane arts that were used to make them, but instead are incredibly smart with how to use the gift that they were given. Often utilizing their wings to bat at an enemy for a momentary stun, or using their webbed feet to bring dirt to the eye, Latran Vampires often use terrain, and themselves to the fullest in a fight. Thus, coined the term “There is no honor in a duel against a Vampire”.


Every four years, during Lillith’s Veil, several Latran Hunters descend onto Eseron for The Great Hunt. These efficient and lethal hunters are all competing against one another for a specific target on each continent of Eseron. This prey is sometimes a great beast, a veteran warrior, or perhaps, an elusive mage; but the target can be anything that the Latran Werewolves consider a highly dangerous and difficult enemy, one that they consider worthy of a glorious and competitive hunt. In this competition, the Latran Hunter must feed on the target to death, the traditional Latran way to eliminate their prey. If a hunter who kills a target, is then killed by a rival hunter, that rival hunter gets credit for the assassination of the target. The winner of this hunt is the hunter that defeats the most targets, and returns to Hemon to present their trophies to the Latran Council of Elders. If the Elders deem the victory to be valid, the Latran Hunter will be allowed to join the Council of Elders.
==Habitat==
Latran Vampires, much like the other bloodlines, originated in Sylverix. Similarly to the other Vampire bloodlines, the Latran Vampires have their say within the Midnight Aristocracy. Their representative is Apex Athuum himself, the creator of the bloodline as a whole. From Apex Athuum, comes the many covens and their pack leaders who stand by him, as unlike the other bloodlines, the Latran Vampires have almost a parliament between them for decisions, that parliament being every leader from every coven, sent to accompany, and give way to the decisions made by the Midnight Aristocracy as a whole.  


=== In Combat ===
Outside of Sylverix, Latran Vampires often live within the wilds of their land or reside in abandoned buildings or towers to allow them to have a good overlook of the land that they’ve claimed. While it’s hard to lure a Latran Vampire out in the open, there have been cases where Vampire Hunters used caged bait, such as a rabbit or the like, to have a Latran Vampire attempt to hunt it, as their kill-drive often thinks ahead of their sentience.
A Latran Hunter casts “Hunting Grounds” to trap their prey as they plan to jump from the shadows and attack. Once in combat they will often disfigure their body and mind further into that of a beast, and slash with their horrific claws, bite with their sharp teeth, or stun with their piercing howl.


== Actions & Abilities ==
==Abilities==
'''Voidal Regeneration''': A Latran Werewolf regenerates 2hp/round and can regrow any limb (even the head!) in a month's time.
'''Evolved By Sylverix''': Latran Vampires are always in their Vampire Form, they can only ever be killed by a Silver Weapon or Lunarmancy, and when under the full moon, gain a +2 to their strength, +1 defense, and +1 agility modifiers in the process.
'''Latran Vampire Traits''': Vermillion Vampires do not eat, or sleep. However, drinking blood allows them to tend to their wounds quicker, and drinking blood while fully healthy empowers them further. However, they suffer from the sun lethally and are killed instantly if they are under the sun for more than 3 CRP rounds.


'''Hemomancy Archmage''': Latran Werewolves are all level 10 Hemomancers (House of the Beast). Their favorite spells are “Sanguine Brand” and “Hunting Grounds”.
'''Voidal Regeneration''': Habash Vampires tend to heal themselves quickly. So quick in fact, that they are capable of healing their own limbs should they survive from the blow. Taking an IC month to fully recover from any lost limb.


'''Feral Claw''': A Latran can deal a ferocious attack with nails that can grow similar to claws, dealing 3d3 damage to a single target.
'''Feral Tactician''': Latran Vampires are all Level 10 Hemomancers (House of the Beast). Having access to all spells that match that level, and can cast these spells without a tomb or spell focus.


'''Feral Bite''': Once the hunter’s opponent has been reduced to 0HP, the Latran can bite the opponent as a free action and use its blood to heal 2d3 HP.  This is a ritualistic attack traditionally used in Latran hunting.  
'''Ravaging Blow''': Latran Vampires use their claws to strike their opponent, with three attacks, the Latran swings out, dealing d2 damage per hit with AP.


'''Hunter’s Senses''': A Latran Werewolf has improved smell, sight, and hearing. This powerful sense of smell allows them to find a target even in dark places or when blinded, granting blindsight in a 9m radius. Furthermore, Due to their senses, the Latran Hunter gets +2 on rolls to detect hidden or stealthed targets.
'''Demonic Adaptation''': Latran Vampires are capable of taking flight when they need to, and can move faster than most humanoids. (2d6+4 agility).  


'''Beastial Form''': A Latran can sacrifice some of their intelligence to transform their mind and body even further into that of a beast. On a successful d20 roll, the Latran Hunter’s Intelligence stat is decreased by 6, and all other stats are increased by 6. While in this state, the Werewolf is reduced to a very primal state of being, with little critical thinking skills. The Latran will only be able to use this ability once per day, though they can choose to exit the form at any time.
'''Feral Bite''': Once the hunter’s opponent has been reduced to 0HP, the Latran can bite the opponent as a free action and use its blood to heal 2d3 HP.


'''Latran Howl''': A Latran Hunter in its Beastial Form can let out a terrifying howl that paralyzes all non-voidals within 10m for 2 rounds. The Latran rolls d20 to howl, and all targets in the area must roll higher on d20 defense to be immune to the effect of the howl. Wolves in the area will recognize the howler as a being of great respect and will come to watch the Werewolf slaughter its prey in admiration. This ability can be used once every 5 rounds.
==Drops==
'''- Vampire Blood'''


'''Werewolf Traits''':  Latran Werewolves do not sleep, do not eat and they do not drink but blood that heals them 2 hp/round when they do. When they haven’t drunk blood for more than one day out of their native plane, or when hit directly by the sunlight, they’ll get the “Weakened” Status.
Blood from the Vampire can often be used for Alchemy.
Weakened Werewolves have -2 to every roll and will try to retreat to Hemon in any possible way.


'''Hemon Traits''': Demons from Hemon can only be killed with a silver weapon. If you don’t have a silver weapon, they’ll just be “staggered” until they get damaged for twice the amount of their hp and then faint. A staggered Werewolf will only make one action/round and cannot both move and attack in the same turn.
'''- Latran Teeth'''


== Drops ==
A prized item that most Vampire Hunters wear, can be sold for a valuable cost.
=== Demonic Blood ===


=== Latran Fangs ===
'''- Latran Ears'''
Sharp fangs about an inch in length.


''' Latran Hunters are old, experienced, intelligent demons that can possess the most disparate items. '''
Ears from the fallen beast.  
 
__NOTOC__

Latest revision as of 02:06, 26 August 2024

LatranAI.png
Class Voidal
Rarity Epic
Size Medium
Stats

17 HP

16 Strength

12 Defense

12 Agility

10 Intelligence

Introduction

The Latran Vampires are a Vampire species, created by utilizing the magicks from The House of Beast with the Habash Vampire bloodline and creating a Hemomantic experiment that caused a horrid reaction to those involved.

The Latran Vampires are considered to be the most feral, and repulsive than the other two bloodlines, taking a much more beastial form almost consistently, as those who have the bloodline barely can control it, aside from Apex Athuum, the necromancer who created the bloodline altogether.  

While many people outside of the voidal sphere consider the bloodline a horrid curse, or a consequence to the actions of the foolish, the Latran Vampires and most other void-mages believe it to be a blessing, as the bloodline’s naturally chaotic nature serves as a break-through to the idea of hemomantic mutations, as with the Latran Vampire’s repulsive look, comes a strength that no other bloodline has been able to achieve.

Description

Latran Vampires are, in many eyes, a freak of nature. Most Latran Vampires take the form of a horrid mix between a human and a bat. Gargoyles, but instead of stone, its leathery gray skin and webbed hands and feet. Their eyes have no pupils, only a deep crystal blood-like red. A large maw with 4 canine teeth, two in the front and two in the back, compared to the other vampire bloodlines.  Their hands are of webbed claws, and their back bearing large, tattered, and leathery wings that stretch out enough for them to take flight for a small while. Their ears are mangled and crooked in several ways. Stronger Latran Vampires are capable of growing fur, which is known to look akin to a black wolf’s, stretching down from the top of their wrinkly head to the bottom of their back.

Latran Vampires seldom use weapons, as their body is suited best for their more feral tactics; their claws and teeth.

Behavior

Latran Vampires act in a near-feral mentality. Survival of the fittest at its finest, and an unending thirst for blood to drive their hunt. They can vary from non-verbal to fully sentient, but it’s rare to find the latter of the two. Most of the time, Latran Vampires tend to act as gargoyles within mansions or high-scaling buildings within the night, as it helps them blend with the surrounding of stone with their gray skin. Latran Vampires tend to be much more simple in comparison to the other two bloodlines, as they follow a society structure similar to predatory animals. There lies a Pack leader within an average coven, who organizes the hunts within the night, and additionally handles much of the internal affairs that happen within the group as a whole. From there, the Latran Vampires are ranked from strongest to weakest, and more often than not in desperate times, the weakest are sent as bait for Vampire hunters to become hunted. Latran Vampires tend to despise the other bloodlines due to them having a distaste for the lack of grace that the Latran Vampires hold, and it is normal for Latrans to even hunt other Vampires for sport, due to this conflict between them, and the other two.

Latran Vampires rarely ever are seen as inherently intelligent, but due to their transformation, they have gained a good affinity to Hemomancy as a whole. Able to construct some of the spells that a Hemomancer can perform, but by no means could be seen as an Archmage. Latran Vampires struggle to utilize the arcane arts that were used to make them, but instead are incredibly smart with how to use the gift that they were given. Often utilizing their wings to bat at an enemy for a momentary stun, or using their webbed feet to bring dirt to the eye, Latran Vampires often use terrain, and themselves to the fullest in a fight. Thus, coined the term “There is no honor in a duel against a Vampire”.

Habitat

Latran Vampires, much like the other bloodlines, originated in Sylverix. Similarly to the other Vampire bloodlines, the Latran Vampires have their say within the Midnight Aristocracy. Their representative is Apex Athuum himself, the creator of the bloodline as a whole. From Apex Athuum, comes the many covens and their pack leaders who stand by him, as unlike the other bloodlines, the Latran Vampires have almost a parliament between them for decisions, that parliament being every leader from every coven, sent to accompany, and give way to the decisions made by the Midnight Aristocracy as a whole.

Outside of Sylverix, Latran Vampires often live within the wilds of their land or reside in abandoned buildings or towers to allow them to have a good overlook of the land that they’ve claimed. While it’s hard to lure a Latran Vampire out in the open, there have been cases where Vampire Hunters used caged bait, such as a rabbit or the like, to have a Latran Vampire attempt to hunt it, as their kill-drive often thinks ahead of their sentience.

Abilities

Evolved By Sylverix: Latran Vampires are always in their Vampire Form, they can only ever be killed by a Silver Weapon or Lunarmancy, and when under the full moon, gain a +2 to their strength, +1 defense, and +1 agility modifiers in the process. Latran Vampire Traits: Vermillion Vampires do not eat, or sleep. However, drinking blood allows them to tend to their wounds quicker, and drinking blood while fully healthy empowers them further. However, they suffer from the sun lethally and are killed instantly if they are under the sun for more than 3 CRP rounds.

Voidal Regeneration: Habash Vampires tend to heal themselves quickly. So quick in fact, that they are capable of healing their own limbs should they survive from the blow. Taking an IC month to fully recover from any lost limb.

Feral Tactician: Latran Vampires are all Level 10 Hemomancers (House of the Beast). Having access to all spells that match that level, and can cast these spells without a tomb or spell focus.

Ravaging Blow: Latran Vampires use their claws to strike their opponent, with three attacks, the Latran swings out, dealing d2 damage per hit with AP.

Demonic Adaptation: Latran Vampires are capable of taking flight when they need to, and can move faster than most humanoids. (2d6+4 agility).

Feral Bite: Once the hunter’s opponent has been reduced to 0HP, the Latran can bite the opponent as a free action and use its blood to heal 2d3 HP.

Drops

- Vampire Blood

Blood from the Vampire can often be used for Alchemy.

- Latran Teeth

A prized item that most Vampire Hunters wear, can be sold for a valuable cost.

- Latran Ears

Ears from the fallen beast.