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{{Races
|Image = Sultan Sig'Vyl Al-Buthara.jpg
|Name = Azari'lunn (Dark Elves)
|Pronunciation = Azaa-rie luun
|Classification = Elf
|Nicknames = Children of the Night
|Languages = Common, Anjyarr, Azari Linguae
|Average Height = 1.60m - 2.20m (5’3" - 7’3")
|Average Weight = 60kg to 90kg (132lbs - 198lbs)
|Maximum Age = ~500 Years Old
|STR = +2
|DEF = +0
|AGI = +0
|INT = +2
}}
== Introduction ==
== Introduction ==
The deadliest blow is delivered from the shadows; and none know this better than the Azari'lunn. A cunning and ambitious people, the ‘Lunn stem from generations of mistreatment and resentment from every angle, yet remain steadfast in their journey to rebuilding their culture.  
The deadliest blow is delivered from the shadows; and none know this better than the Azari'lunn. A cunning and ambitious people, the ‘Lunn stem from generations of mistreatment and resentment from every angle, yet remain steadfast in their journey to rebuilding their culture.  

Revision as of 23:32, 25 June 2024

Azari'lunn (Dark Elves)
Sultan Sig'Vyl Al-Buthara.jpg
Pronunciation Azaa-rie luun
Classification Elf
Nicknames Children of the Night
Languages Common, Anjyarr, Azari Linguae
Average Height 1.60m - 2.20m (5’3" - 7’3")
Average Weight 60kg to 90kg (132lbs - 198lbs)
Maximum Age ~500 Years Old
Stat Bonuses

+2 Strength

+0 Defense

+0 Agility

+2 Intelligence

Introduction

The deadliest blow is delivered from the shadows; and none know this better than the Azari'lunn. A cunning and ambitious people, the ‘Lunn stem from generations of mistreatment and resentment from every angle, yet remain steadfast in their journey to rebuilding their culture.

On the surface, it is easy to classify the ‘Lunn as only masters of deceit and deception; but this is hardly scratching the surface of a ‘Lunn’s many talents. Beneath the mistrust and caution is a vast basin of deep-rooted culture, often excelling in the creative arts and fashions, along with agile swordplay.

From their close-knit family units to their full-scale festivals, the ‘Lunn footprint in Eden is not one to be overlooked.

Standing with the blessing of the Son, Fineall, the Moon Elves favor their most important mantra: “Let your loyalty lay with your kind.” To earn a ‘Lunn’s trust is a near impossible feat, but to make one an enemy is a certain demise. Outsiders would benefit from treading carefully.

“The ‘Lunn? Ah. Resilient people. They’ve brought a lot of life and culture to our own. Heard some started movin’ back toward the Glade, though. I hope it’s the right move….” - An elderly Khadan shop owner while he re-adjusts his wares.

Character Creation

Appearance

Azar’lunn are tall, like most Azari. At maturity, they often stand between 6’0 (182.88 cm) and 7’0 (213.36 cm). They have skin tones ranging from light grey to deep purple, often with undertones of purple and blue. They are unable to grow facial hair, but their hair ranges from bone white to black, lacking any shades such as brown or blonde in between. An Azari’lunn’s physique is often quite different depending on each individual, though most range between a rather toned and muscular frame to more akin to an avid swimmer. What is common among almost all, however, is brutal strength.

One of the most unique features of the Azari’lunn is their eyes. Often they are purple, grey, or lilac. But they can also appear as shades of yellow, ranging from a brighter orange to a pale ochre.

Languages

Naming Schemes

Masculine - Gladedwellers: Arven, Fenrin, Karis, Malakai, Tallin, Zher

Feminine - Gladedwellers: Kanari, Zastra, Sellia, Lleveris

Masculine - Anjyarri: Rammon, Aziz, Kha’rit, Ralvvon

Feminine - Anjyarri: Nahida, Qhinari

Cultures

Since the Civil War, the Azari’lunn do not have a set homeland among the other Azari. Instead, populations are split. Some still reside in Anjyarr, whereas others are beginning to return to the Glade of Dragons-- or adopt a nomadic lifestyle altogether.

Gladedwellers (please adjust if you want! -kass):

In an attempt to re-integrate themselves with their roots in the Glade, some dark elves have split from their brethren in Anjyarr. Many ‘Lunn choose this path for different reasons, but often have the same goal in mind: the reestablishment of the Azari’lunn culture, separate from Khadan influence.

As of the early 1540s, the ‘Lunn population in the Glade has increased. With the help of the nation of Mitrona, they have successfully re-established a foothold in their former homeland. Reconnecting with their shared kin has ignited a spark for the growth of ‘Lunn culture, and they have come together to construct an old Mitronian island by the name of Sunscape. This area is the closest remaining remnant of Azari’lunn civilization since the Age of the Fallen Spires, though it is not owned by the ‘Lunn. Mitrona still owns the land, and bars the ‘Lunn from citizenship within the Arbor, but has allowed the Azari’lunn to reside and run the island--going as far as to appoint a half ‘Lunn as Tericyees. This is the biggest stride made so far for the reestablishment of a separate culture - and the first major step for other Azari to re-accept their distant ‘Lunn kin.

Gladedwellers Attire:

While their Anjyarr brethren have taken on more of the Khadan’s clothing style, the ‘Lunn in the Glade have adapted. Their clothing tends to vary depending on personality, but are often seen sporting anything that can be both flashy and practical, showing skin and allowing breathability. Often, Dark Elves wear many different forms of jewelry, from chains on their ears to piercings adorning their faces, and unlimited rings and clasps. While the attire choice might be considered over the top by some, it is rare for a ‘Lunn’s outfit to not have utility; such as flowing clothing that doubles as hidden sheathes, or shield contraptions along arm bracers.

Additionally, all ‘Lunn are known for their tattoos and jewels.

Anjyarri ‘Lunn Attire:

Being as it was the first nation to accept any remaining ‘lunn after the Fall, many choose to remain in Anjyarr, where their culture blended and adapted to conform to the Khadan human’s. With the 1547 revolts that usurped the Nobara line from the Anjyarri throne, activity in the region of both ‘Lunn and Khadan humans has decreased significantly; however, it is still the go-to for many Azari’lunn seeking their own kind. With the adaptation of cultures, the Desert ‘Lunn have separated from many of their former practices, choosing to participate in the human holidays, stories, foods and customs. The future of the Azari’lunn in the desert hangs in the balance now, as the fate of the nation as a whole is uncertain.  

Anjyarri Attire: With the shifting of Azari’lunn culture to more of a Khadan-’Lunn take, the clothing has changed in turn. Wanting to sport clothing more practical in a desert environment, they are often seen wearing layers to protect their skin from the sun, though retaining the flowy aspect of their ancestors. Their choice of weaponry has shifted significantly as well, often choosing the curved blades of the Khadan people in place of daggers and short-swords. One thing that has been consistent between all of the Azari’lunn, however, is their love for intricate jewelry and tattoos; both of which are found to be common shops run by the species.

Commonly Shared Attire:

Despite the divides in distance and beliefs, some pieces of Azari’lunn culture remain united. Jewelry is a stable between both groups, as are tattoos. Often tattoos are a form of self expression and bonding, received as a coming of age or to represent ties between their kin. It is not uncommon for couples to have matching designs, or for old scars to be reworked into artwork on a dark elf’s skin. This practice is seen as embracing hardship and perseverance, gifts given by Fineall.

World View

Character Traits