The Domain of Zadh Nadrozz: Difference between revisions
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== Introduction == | == Introduction == | ||
Zadh Nadrozz the large halls inside the spine of Eden, one’s worst nightmare to be on the wrong side of. From the outside, a high gate is seen with wooden architecture and a wall encasing it in. Going through you are greeted by a bridge with water wheels on either side, green folk patrolling the structure up around you with strong axes held in their grips. Suddenly you are met by the unprecedented immense hall with vast black rock pillars, wooden structures enveloping the pillars at the top with very dodgy bridges attaching them together. A notice right ahead… the casino where people come from all around Eden to get rich. A larger crater in the heart, with a huge body of water, would be a certain death for anyone who was not sure-footed. The vibrations of war chants, clashing of tankards, and the shaking of coin purses is all to be heard. You feel the ground beneath you shake from the magma drake, feeding the heavy forges down below. The smell of alcohol and orc otter is what would load your noise. There is none other than the nation of Zadh Nadrozz, the party city, the nation of the drake. | Zadh Nadrozz the large halls inside the spine of Eden, one’s worst nightmare to be on the wrong side of. From the outside, a high gate is seen with wooden architecture and a wall encasing it in. Going through you are greeted by a bridge with water wheels on either side, green folk patrolling the structure up around you with strong axes held in their grips. Suddenly you are met by the unprecedented immense hall with vast black rock pillars, wooden structures enveloping the pillars at the top with very dodgy bridges attaching them together. A notice right ahead… the casino where people come from all around Eden to get rich. A larger crater in the heart, with a huge body of water, would be a certain death for anyone who was not sure-footed. The vibrations of war chants, clashing of tankards, and the shaking of coin purses is all to be heard. You feel the ground beneath you shake from the magma drake, feeding the heavy forges down below. The smell of alcohol and orc otter is what would load your noise. There is none other than the nation of Zadh Nadrozz, the party city, the nation of the drake. | ||
== Culture and Society == | |||
Inside the mountain is the nation of Zadh Nadrozz. The homeland of the orcs and goblins of Eden, nevertheless they were both terrible races in their past. That is not the case anymore, for now they are the life of the party. Moving into the capital, you will notice many green folk either drinking in the tavern or experiencing life inside the casino. One of the biggest attractions for the outside nations is the great goblin casino. A place where you can arrive the poor and leave a remarkably rich person, or the other way around. The culture of music being thundering drums and bass instruments, with dominant dances, drives Zadh Nadrozz a mighty place. They love encountering unfamiliar people, for the orcs it’s a chance to pick up the ways and stories from outside their homeland. But for the Goblins, it is an opportunity to make some coin, either from advertising their valuables or by their gambling greed. |
Revision as of 17:41, 15 August 2021
Introduction
Zadh Nadrozz the large halls inside the spine of Eden, one’s worst nightmare to be on the wrong side of. From the outside, a high gate is seen with wooden architecture and a wall encasing it in. Going through you are greeted by a bridge with water wheels on either side, green folk patrolling the structure up around you with strong axes held in their grips. Suddenly you are met by the unprecedented immense hall with vast black rock pillars, wooden structures enveloping the pillars at the top with very dodgy bridges attaching them together. A notice right ahead… the casino where people come from all around Eden to get rich. A larger crater in the heart, with a huge body of water, would be a certain death for anyone who was not sure-footed. The vibrations of war chants, clashing of tankards, and the shaking of coin purses is all to be heard. You feel the ground beneath you shake from the magma drake, feeding the heavy forges down below. The smell of alcohol and orc otter is what would load your noise. There is none other than the nation of Zadh Nadrozz, the party city, the nation of the drake.
Culture and Society
Inside the mountain is the nation of Zadh Nadrozz. The homeland of the orcs and goblins of Eden, nevertheless they were both terrible races in their past. That is not the case anymore, for now they are the life of the party. Moving into the capital, you will notice many green folk either drinking in the tavern or experiencing life inside the casino. One of the biggest attractions for the outside nations is the great goblin casino. A place where you can arrive the poor and leave a remarkably rich person, or the other way around. The culture of music being thundering drums and bass instruments, with dominant dances, drives Zadh Nadrozz a mighty place. They love encountering unfamiliar people, for the orcs it’s a chance to pick up the ways and stories from outside their homeland. But for the Goblins, it is an opportunity to make some coin, either from advertising their valuables or by their gambling greed.