User:Littlebuggie: Difference between revisions

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{{Bestiary
{{Bestiary
|Image = ScorpionAI.png  
|Image = SpectreAI.png  
|Class = Vermin
|Class = Undead
|Rarity = Common
|Rarity = Uncommon
|Size = Tiny
|Size = Medium
|HP = 2
|HP = 10
|STR = 4
|STR = 4
|DEF = 2
|DEF = 4
|AGI = 8
|AGI = 8
|INT = 2
|INT = 10
}}
}}


== Introduction ==
== Introduction ==
In the hot deserts of Eden hide many dangerous creatures in the sand, but sometimes the smallest creatures can prove the greatest threat. In swarms, they plague the dry seas of Anjyarr, and the potency of their poison is not to be taken lightly.
During the darkest of nights, they appear in places of rot and corruption. Resembling ghosts and reapers of death, they are the specters. With long robes and eerie masks, they haunt anyone who dares come near them. These dark figures roam only to hunt the souls of the living.


== Description ==
== Description ==
A scorpion is a tiny vermin creature, no larger than the size of one's palm. They have eight legs, attached to a center body. Next to this, a scorpion has two large claws in front of them. They have six eyes. The body and limbs of a scorpion are all fully black but can be dark brown or dark yellow as well. Lastly, a scorpion has a large tail, which they use to sting and inject poison into their prey.
A specter is a 2-meter-tall humanoid being. Its posture is slim. Specters wear long, black robes that seem rugged and used. They only have one part of their body visible, which is a skull in their hood. They always have a greenish, ethereal glow surrounding them. Their eyes also gleamed with this green color, like little flames in the darkness. A foul stench permeates the air, almost like decayed flesh left to rot for centuries. Its piercing shriek causes an icy shiver to crawl down one's spine.


== Behavior ==
== Behavior ==
Scorpions usually stay in underground nests they made, underneath the sand. These nests are small tunnels, like an ant nest. During the night, they come out to hunt. They never do this alone, rather they hunt in large groups, which makes them a formidable threat. They do not hibernate. Scorpions reproduce year-round except during Eden’s Shine because then the deserts are too hot and younglings will quickly die as they have not yet adapted to the climate. A female can birth to up to twenty younglings. As soon as the younglings are old enough to leave the nest and make their own nests, they eat their mother and leave.
Spectres, like all undead, are hostile toward anything that is not undead. Furthermore, specters do not need to eat or sleep. That is because they feed on the souls of adventurous spirits who dare wander into the corrupted areas they reside in.  They mainly wander around these places, unless a greater force of undead is nearby to command them. They typically do not leave their place of corruption unless they are in an attack, guided by a greater undead. They are typically with a small group of other specters, sometimes other undead and they are often found lurking around deae bodies.


== Habitat ==
== Habitat ==
Scorpions make their nests in the sands, so they naturally live in the deserts of Anjyarr. However, you can also sometimes find them on beaches of warmer climates, like the beaches around the Jungle of Spiders or the coasts of the Delorwaki Savanna.
Specters reside in areas of great corruption. These are mainly corrupted caves or most notably, swamps. However, they can also gather in graveyards during the night. You can find specters in the swamps of Magna Attia, the corrupted dwarven holds, and graveyards throughout Eden.


== Abilities ==
== Abilities ==
A scorpion always attacks in a swarm. They all attack at the same time with their claws. (1 DMG per scorpion present) If the prey proves too resilient, the scorpions will instead use their tail to inflict poison onto the target, slowly making them unable to move. After 3 successful rounds of being stung, the target is paralyzed. A scorpion is not immune or resistant to any form of damage.
In combat, a specter has one unique ability which it will always try to use. The specter approaches the face of the prey and starts draining their soul, bringing their opponents into a sort of trance. The opponent cannot move or roll saving throws during this time. Once the draining starts, the specter gets a +4 to saving rolls but cannot use other spells, actions, or abilities. They can only defend. The draining does not end until the target or their ally manages to deal 3 damage to the specter. Each round that the specter can drain the soul of the target, the target is severely harmed. (2 Damage) The specter heals half the damage it dealt, rounded down, after the draining ends. This is the only way a specter can attack. A specter is not immune or resistant to any form of damage.


== Drops ==
== Drops ==
'''Scorpion Claw'''
'''Specter Cloth'''
 
Two claws can be harvested from each scorpion once it dies. It can be crafted into an excellent sewing needle.
 
'''Scorpion Tail'''
 
This scorpion tail is gathered when a scorpion dies, and may still have some of its poison inside.


When a specter dies, not much stays behind because it is essentially a ghost. However, some black, rugged cloth that it was wearing might stay behind once it gets slain.
__NOTOC__
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Revision as of 03:11, 18 May 2024

SpectreAI.png
Class Undead
Rarity Uncommon
Size Medium
Stats

10 HP

4 Strength

4 Defense

8 Agility

10 Intelligence

Introduction

During the darkest of nights, they appear in places of rot and corruption. Resembling ghosts and reapers of death, they are the specters. With long robes and eerie masks, they haunt anyone who dares come near them. These dark figures roam only to hunt the souls of the living.

Description

A specter is a 2-meter-tall humanoid being. Its posture is slim. Specters wear long, black robes that seem rugged and used. They only have one part of their body visible, which is a skull in their hood. They always have a greenish, ethereal glow surrounding them. Their eyes also gleamed with this green color, like little flames in the darkness. A foul stench permeates the air, almost like decayed flesh left to rot for centuries. Its piercing shriek causes an icy shiver to crawl down one's spine.

Behavior

Spectres, like all undead, are hostile toward anything that is not undead. Furthermore, specters do not need to eat or sleep. That is because they feed on the souls of adventurous spirits who dare wander into the corrupted areas they reside in.  They mainly wander around these places, unless a greater force of undead is nearby to command them. They typically do not leave their place of corruption unless they are in an attack, guided by a greater undead. They are typically with a small group of other specters, sometimes other undead and they are often found lurking around deae bodies.

Habitat

Specters reside in areas of great corruption. These are mainly corrupted caves or most notably, swamps. However, they can also gather in graveyards during the night. You can find specters in the swamps of Magna Attia, the corrupted dwarven holds, and graveyards throughout Eden.

Abilities

In combat, a specter has one unique ability which it will always try to use. The specter approaches the face of the prey and starts draining their soul, bringing their opponents into a sort of trance. The opponent cannot move or roll saving throws during this time. Once the draining starts, the specter gets a +4 to saving rolls but cannot use other spells, actions, or abilities. They can only defend. The draining does not end until the target or their ally manages to deal 3 damage to the specter. Each round that the specter can drain the soul of the target, the target is severely harmed. (2 Damage) The specter heals half the damage it dealt, rounded down, after the draining ends. This is the only way a specter can attack. A specter is not immune or resistant to any form of damage.

Drops

Specter Cloth

When a specter dies, not much stays behind because it is essentially a ghost. However, some black, rugged cloth that it was wearing might stay behind once it gets slain.