User:Littlebuggie: Difference between revisions

From Fables and Fantasy Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
{{Bestiary
== Introduction ==
|Image = GriffinAI.png
The deadliest blow is delivered from the shadows; and none know this better than the Azari'lunn. A cunning and ambitious people, the ‘Lunn stem from generations of mistreatment and resentment from every angle, yet remain steadfast in their journey to rebuilding their culture.
|Class = Arcane
 
|Rarity = Epic
On the surface, it is easy to classify the ‘Lunn as only masters of deceit and deception; but this is hardly scratching the surface of a ‘Lunn’s many talents. Beneath the mistrust and caution is a vast basin of deep-rooted culture, often excelling in the creative arts and fashions, along with agile swordplay.
|Size = Large
 
|HP = 20
From their close-knit family units to their full-scale festivals, the ‘Lunn footprint in Eden is not one to be overlooked.
|STR = 12
 
|DEF = 6
Standing with the blessing of the Son, Fineall, the Moon Elves favor their most important mantra: “Let your loyalty lay with your kind.” To earn a ‘Lunn’s trust is a near impossible feat, but to make one an enemy is a certain demise. Outsiders would benefit from treading carefully.
|AGI = 16
 
|INT = 10
“The ‘Lunn? Ah. Resilient people. They’ve brought a lot of life and culture to our own. Heard some started movin’ back toward the Glade, though. I hope it’s the right move….” - An elderly Khadan shop owner while he re-adjusts his wares.  
}}
 
== Character Creation ==
 
=== Appearance ===
Azar’lunn are tall, like most Azari. At maturity, they often stand between 6’0 (182.88 cm) and 7’0 (213.36 cm). They have skin tones ranging from light grey to deep purple, often with undertones of purple and blue. They are unable to grow facial hair, but their hair ranges from bone white to black, lacking any shades such as brown or blonde in between. An Azari’lunn’s physique is often quite different depending on each individual, though most range between a rather toned and muscular frame to more akin to an avid swimmer. What is common among almost all, however, is brutal strength.
 
One of the most unique features of the Azari’lunn is their eyes. Often they are purple, grey, or lilac. But they can also appear as shades of yellow, ranging from a brighter orange to a pale ochre.
 
=== Languages ===
 
=== Naming Schemes ===
Masculine - Gladedwellers: Arven, Fenrin, Karis, Malakai, Tallin, Zher


== Introduction ==
Feminine - Gladedwellers: Kanari, Zastra, Sellia, Lleveris
Guided by the winds above the high mountaintops and the flourishing fields, these animals resemble courage and honor. Griffins are, by first glance, mystical creatures that strike great wonder and amazement. Being from great nobility and even more substantial tales, Griifins are endeared by almost any land across Eden.
 
Masculine - Anjyarri: Rammon, Aziz, Kha’rit, Ralvvon
 
Feminine - Anjyarri: Nahida, Qhinari
 
=== Cultures ===
Since the Civil War, the Azari’lunn do not have a set homeland among the other Azari. Instead, populations are split. Some still reside in Anjyarr, whereas others are beginning to return to the Glade of Dragons-- or adopt a nomadic lifestyle altogether.
 
Gladedwellers (please adjust if you want! -kass):
 
In an attempt to re-integrate themselves with their roots in the Glade, some dark elves have split from their brethren in Anjyarr. Many ‘Lunn choose this path for different reasons, but often have the same goal in mind: the reestablishment of the Azari’lunn culture, separate from Khadan influence.
 
As of the early 1540s, the ‘Lunn population in the Glade has increased. With the help of the nation of Mitrona, they have successfully re-established a foothold in their former homeland. Reconnecting with their shared kin has ignited a spark for the growth of ‘Lunn culture, and they have come together to construct an old Mitronian island by the name of Sunscape. This area is the closest remaining remnant of Azari’lunn civilization since the Age of the Fallen Spires, though it is not owned by the ‘Lunn. Mitrona still owns the land, and bars the ‘Lunn from citizenship within the Arbor, but has allowed the Azari’lunn to reside and run the island--going as far as to appoint a half ‘Lunn as Tericyees. This is the biggest stride made so far for the reestablishment of a separate culture - and the first major step for other Azari to re-accept their distant ‘Lunn kin.  
 
Gladedwellers Attire:


== Description ==
While their Anjyarr brethren have taken on more of the Khadan’s clothing style, the ‘Lunn in the Glade have adapted. Their clothing tends to vary depending on personality, but are often seen sporting anything that can be both flashy and practical, showing skin and allowing breathability. Often, Dark Elves wear many different forms of jewelry, from chains on their ears to piercings adorning their faces, and unlimited rings and clasps. While the attire choice might be considered over the top by some, it is rare for a ‘Lunn’s outfit to not have utility; such as flowing clothing that doubles as hidden sheathes, or shield contraptions along arm bracers.  
A griffin is a noble creature, being a blend from the body of a lion with the body of an eagle. Their lower body resembles a lion, they have four feet to stand on. However, they have talons attached to their paws. Their lion body usually has the same color or color pattern as their feathers. Their head is that of an eagle, featuring colored feathers and a beak. Griffins have a large wingspan, sometimes up to 2.5 meters. The colors which they can appear in range from tints of gray and white to more golden or brown hues. They are usually found flying above mountainous regions, but often in the forests of the wilderness too. Griffins are most often found solitary, but in rare occasions two can be found mating or a group hunting. They always look greater and more menacing than they are, looking almost majestical. A griffin does not have a distinct smell, but sometimes you can smell the scent of their dead prey after they have hunted.


== Behavior ==
Additionally, all ‘Lunn are known for their tattoos and jewels.  
Griffins are creatures that value honor and strength. They hunt together with groups over the mountains and forests. However they are very wary about unknown people. These individuals will always need to prove their worthiness and honor or the griffin will act aggressive towards them. But when the respect is earned, the griffin will not forget a face. Griffins reproduce during the season of Emerald Dusk, during which male griffins will seek out a female and show their strength in order to earn the female's respect and mate. Rarely, two male griffins will fight over a female or over hunting domain. This is a fight of strength to assert dominance over the other.


== Habitat ==
Anjyarri ‘Lunn Attire:
A griffin flies over large areas during the day, looking for food. During the night, they go to their nest and sleep. Every griffin has its own solitary nest, even when they hunt in groups during the day. Their nests are most often made from twitches and are located on large mountains or within wild forests. Griffins are mostly spotted on the Spine of Eden, but can also be found in the Heartlands and in the Glade.


== Abilities ==
Being as it was the first nation to accept any remaining ‘lunn after the Fall, many choose to remain in Anjyarr, where their culture blended and adapted to conform to the Khadan human’s. With the 1547 revolts that usurped the Nobara line from the Anjyarri throne, activity in the region of both ‘Lunn and Khadan humans has decreased significantly; however, it is still the go-to for many Azari’lunn seeking their own kind. With the adaptation of cultures, the Desert ‘Lunn have separated from many of their former practices, choosing to participate in the human holidays, stories, foods and customs. The future of the Azari’lunn in the desert hangs in the balance now, as the fate of the nation as a whole is uncertain.  
Griffins do not attack anything they see, but when threatened or aggressive they have a variety of combat abilities.  


When a griffin is in melee range it will attempt to use their talons to slash and pierce their opponent, which are as sharp as swords (2D3). They are also able to take off and fly as part of their movement. When flying, they can use their talons to instead grapple an enemy, pinning them (D4). When a target is pinned by their talons, a griffin will attack with its beak (D3+3). A griffin is not immune or resistant to any form of damage.
Anjyarri Attire: With the shifting of Azari’lunn culture to more of a Khadan-’Lunn take, the clothing has changed in turn. Wanting to sport clothing more practical in a desert environment, they are often seen wearing layers to protect their skin from the sun, though retaining the flowy aspect of their ancestors. Their choice of weaponry has shifted significantly as well, often choosing the curved blades of the Khadan people in place of daggers and short-swords. One thing that has been consistent between all of the Azari’lunn, however, is their love for intricate jewelry and tattoos; both of which are found to be common shops run by the species.  


== Drops ==
Commonly Shared Attire:
'''Griffin Feather'''


When a griffin dies, several parts of it can be scavenged from its body. Most commonly a feather is taken, which can serve as a writing tool or as decoration.
Despite the divides in distance and beliefs, some pieces of Azari’lunn culture remain united. Jewelry is a stable between both groups, as are tattoos. Often tattoos are a form of self expression and bonding, received as a coming of age or to represent ties between their kin. It is not uncommon for couples to have matching designs, or for old scars to be reworked into artwork on a dark elf’s skin. This practice is seen as embracing hardship and perseverance, gifts given by Fineall.  


'''Griffin Claw'''
== World View ==


Another part of the body that can be taken are the talons of the griffin. They are sharp and can be used to create unique knives or necklaces.
== Character Traits ==
__NOTOC__
__NOTOC__

Revision as of 00:24, 25 June 2024

Introduction

The deadliest blow is delivered from the shadows; and none know this better than the Azari'lunn. A cunning and ambitious people, the ‘Lunn stem from generations of mistreatment and resentment from every angle, yet remain steadfast in their journey to rebuilding their culture.

On the surface, it is easy to classify the ‘Lunn as only masters of deceit and deception; but this is hardly scratching the surface of a ‘Lunn’s many talents. Beneath the mistrust and caution is a vast basin of deep-rooted culture, often excelling in the creative arts and fashions, along with agile swordplay.

From their close-knit family units to their full-scale festivals, the ‘Lunn footprint in Eden is not one to be overlooked.

Standing with the blessing of the Son, Fineall, the Moon Elves favor their most important mantra: “Let your loyalty lay with your kind.” To earn a ‘Lunn’s trust is a near impossible feat, but to make one an enemy is a certain demise. Outsiders would benefit from treading carefully.

“The ‘Lunn? Ah. Resilient people. They’ve brought a lot of life and culture to our own. Heard some started movin’ back toward the Glade, though. I hope it’s the right move….” - An elderly Khadan shop owner while he re-adjusts his wares.

Character Creation

Appearance

Azar’lunn are tall, like most Azari. At maturity, they often stand between 6’0 (182.88 cm) and 7’0 (213.36 cm). They have skin tones ranging from light grey to deep purple, often with undertones of purple and blue. They are unable to grow facial hair, but their hair ranges from bone white to black, lacking any shades such as brown or blonde in between. An Azari’lunn’s physique is often quite different depending on each individual, though most range between a rather toned and muscular frame to more akin to an avid swimmer. What is common among almost all, however, is brutal strength.

One of the most unique features of the Azari’lunn is their eyes. Often they are purple, grey, or lilac. But they can also appear as shades of yellow, ranging from a brighter orange to a pale ochre.

Languages

Naming Schemes

Masculine - Gladedwellers: Arven, Fenrin, Karis, Malakai, Tallin, Zher

Feminine - Gladedwellers: Kanari, Zastra, Sellia, Lleveris

Masculine - Anjyarri: Rammon, Aziz, Kha’rit, Ralvvon

Feminine - Anjyarri: Nahida, Qhinari

Cultures

Since the Civil War, the Azari’lunn do not have a set homeland among the other Azari. Instead, populations are split. Some still reside in Anjyarr, whereas others are beginning to return to the Glade of Dragons-- or adopt a nomadic lifestyle altogether.

Gladedwellers (please adjust if you want! -kass):

In an attempt to re-integrate themselves with their roots in the Glade, some dark elves have split from their brethren in Anjyarr. Many ‘Lunn choose this path for different reasons, but often have the same goal in mind: the reestablishment of the Azari’lunn culture, separate from Khadan influence.

As of the early 1540s, the ‘Lunn population in the Glade has increased. With the help of the nation of Mitrona, they have successfully re-established a foothold in their former homeland. Reconnecting with their shared kin has ignited a spark for the growth of ‘Lunn culture, and they have come together to construct an old Mitronian island by the name of Sunscape. This area is the closest remaining remnant of Azari’lunn civilization since the Age of the Fallen Spires, though it is not owned by the ‘Lunn. Mitrona still owns the land, and bars the ‘Lunn from citizenship within the Arbor, but has allowed the Azari’lunn to reside and run the island--going as far as to appoint a half ‘Lunn as Tericyees. This is the biggest stride made so far for the reestablishment of a separate culture - and the first major step for other Azari to re-accept their distant ‘Lunn kin.

Gladedwellers Attire:

While their Anjyarr brethren have taken on more of the Khadan’s clothing style, the ‘Lunn in the Glade have adapted. Their clothing tends to vary depending on personality, but are often seen sporting anything that can be both flashy and practical, showing skin and allowing breathability. Often, Dark Elves wear many different forms of jewelry, from chains on their ears to piercings adorning their faces, and unlimited rings and clasps. While the attire choice might be considered over the top by some, it is rare for a ‘Lunn’s outfit to not have utility; such as flowing clothing that doubles as hidden sheathes, or shield contraptions along arm bracers.

Additionally, all ‘Lunn are known for their tattoos and jewels.

Anjyarri ‘Lunn Attire:

Being as it was the first nation to accept any remaining ‘lunn after the Fall, many choose to remain in Anjyarr, where their culture blended and adapted to conform to the Khadan human’s. With the 1547 revolts that usurped the Nobara line from the Anjyarri throne, activity in the region of both ‘Lunn and Khadan humans has decreased significantly; however, it is still the go-to for many Azari’lunn seeking their own kind. With the adaptation of cultures, the Desert ‘Lunn have separated from many of their former practices, choosing to participate in the human holidays, stories, foods and customs. The future of the Azari’lunn in the desert hangs in the balance now, as the fate of the nation as a whole is uncertain.  

Anjyarri Attire: With the shifting of Azari’lunn culture to more of a Khadan-’Lunn take, the clothing has changed in turn. Wanting to sport clothing more practical in a desert environment, they are often seen wearing layers to protect their skin from the sun, though retaining the flowy aspect of their ancestors. Their choice of weaponry has shifted significantly as well, often choosing the curved blades of the Khadan people in place of daggers and short-swords. One thing that has been consistent between all of the Azari’lunn, however, is their love for intricate jewelry and tattoos; both of which are found to be common shops run by the species.

Commonly Shared Attire:

Despite the divides in distance and beliefs, some pieces of Azari’lunn culture remain united. Jewelry is a stable between both groups, as are tattoos. Often tattoos are a form of self expression and bonding, received as a coming of age or to represent ties between their kin. It is not uncommon for couples to have matching designs, or for old scars to be reworked into artwork on a dark elf’s skin. This practice is seen as embracing hardship and perseverance, gifts given by Fineall.

World View

Character Traits