Necromancy

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Necromancy
VoidalPNG.png
Classification Voidal Magic
Energy Source The Void - Lillith
Casting Method Catalyst - Soul Gem

Though many have heard the tales of Necromancy, through fables their parents read them, or the vast majority that state that Necromancy is ‘evil’. There has been not one soul that has been able to speak the truths of these tales. As old as time, throughout history, there has been a trail of a necromancer present. From graves being empty, to bodies found reaped of life across Eden. These beings practice an ancient magic, to raise and summon the dead, to be able to kill with a flick of their finger. A power that rivals the Gods, and such they are hunted by the people of Eden. Attacked, imprisoned and executed; that would be the common occurrence if someone were to see a necromancer, and for very good reason. They are not people of compassion, and they are not ones to be underestimated.


History

Not much is known about the ancient voidal magic itself, although many believe it to have come around during the Age of fallen spires. An Ancient Necromancer is said to have sold his soul to a demon which gained him the power to manipulate death itself. Evidence can be found around Eden, which leave traces of the unholy mages, such as the ancient Khadun ruins. Graves are said to be robbed and animals are believed to go missing when there are these mages in the area. Throughout the ages, many would hunt for knowledge of the ancient voidal magic yet there is not much to find. Either destroyed, or hidden away for those to never find. But, through time, many theories of how Necromancy came to be arised and one stood out from the rest. The story stuck, as it spoke of an Ancient Mage that traversed the realm, seeking eternal life, to be lifted from the bounds of mortality. And whilst traversing, he wandered into a strange cave, in which a demon spoke to him. Offering him what he desired most; the power to raise the dead. And in return, his soul. Of course the Ancient Mage thought about it, before ultimately agreeing; selling his soul to the demon. Through that Ancient Mage, generations of necromancers came, further selling their possessions to the demon, their soul, their eyesight and in some cases, their first-born child. But, no one truly knows the origins of Necromancy, as there are no official documentations on it.


Learning and Teaching

There is no way to learn Necromancy, without a teacher. All present-day Necromancers had mentors that guided them through the process. If someone is lucky enough to find a mentor, they still have the grueling lessons. The first few days, the mentor will teach the apprentice on the spells of necromancy, how to control voidal magic and how to manipulate souls. Once the mentor feels the apprentice is ready, the mentor shall guide the apprentice through a ritual, to summon a Demon of Lillith. If the apprentice is deemed worthy by the Demon, through either selling their soul or selling another possession of theirs; the Demon will grant a small fraction of their power to the apprentice, in the form of a gem known as a ‘Voidal Fragment’.

Once the ritual is complete, the apprentice will have to ‘nurture’ the Voidal Fragment, learning to control it properly, and use it as a catalyst. The higher the level, the harder it becomes to control the Voidal Fragment.

To reach level one a teacher needs to have at least four sessions with their student, each session being at least sixty minutes long. To obtain level two the student needs to have another four lessons of sixty minutes. To finally reach level three and the ability to teach magic themselves the students need to have another set of four sessions, each with a length of sixty minutes. Each day one session can be held by the teacher/be received by the student. After finally reaching level three the student doesn’t require additional sessions and will reach level four automatically after three weeks of self-studying the magic. Once level four was reached the cooldown is renewed and the mage will reach level five after an additional three weeks. After this, they get to join one of the houses of the Midnight Aristocracy


Level Increase Required Sessions Req .Session Length
Lvl 0 to Lvl 1 4 Sessions 60 Minutes
Lvl 1 to Lvl 2 4 Sessions 60 Minutes
Lvl 2 to Lvl 3 4 Sessions 60 Minutes
Lvl 3 to Lvl 4 Self Study 3 Weeks
Lvl 4 to Lvl 5 Self Study 3 Weeks

After choosing a path, the spellcaster will automatically increase in level if they can show proof of self study. The caster is able to level up once every 3 OOC weeks. This can be done throughout the whole tear

Bonding trials are still required to level up between each level, but spellcasters can request those themselves after they move on to self studying.

Progression - Necromancy

Base Spell Progression

Level Unlocked Spells Abilities/Bonuses
Lvl 1 - Novice 2 lvl 1 spells. No spellcasting bonuses.
Lvl 2 - Spellweaver 3 lvl 1 spells. +1 spellcasting bonus
Lvl 3 - Warlock 4 lvl 1 spells, 2 lvl 2 spells +1 spellcasting bonus. The spellcaster unlocks the Souls Blessing ability.
Lvl 4 - Magus 4 lvl 1 spells, 3 lvl 2 spells +1 spellcasting bonus
Lvl 5 - Envoy of Kor 4 lvl 1 spells, 3 lvl 2 spells, 2 lvl 3 spells. +2 spellcasting bonus. The caster can now choose a path.

Progression - Soul-Destined

Level Grimoire Slots Abilities/Bonuses
Lvl 1 - Petro Student 4 lvl 1 spells, 3 lvl 2 spells, 3 lvl 3 spells. +2 spellcasting bonus.
Lvl 2 - Spellweaver 4 lvl 1 spells, 3 lvl 2 spells, 3 lvl 3 spells, 1 lvl 4 spell +2 spellcasting bonus.
Lvl 3 - Petromancer 4 lvl 1 spells, 3 lvl 2 spells, 3 lvl 3 spells, 2 lvl 4 spell +3 spellcasting bonus. The spellcaster unlocks the Fragmentation ability.
Lvl 4 - Magus 4 lvl 1 spells, 3 lvl 2 spells, 3 lvl 3 spells, 3 lvl 4 spell, 1 lvl 5 spell +3 spellcasting bonus.
Lvl 5 - Petrosi 5 lvl 1 spells, 3 lvl 2 spells, 3 lvl 3 spells, 3 lvl 4 spell, 2 lvl 5 spells +4 spellcasting bonus.

Progression - Death-Destined

Level Grimoire Slots Abilities/Bonuses
Lvl 1 - Biomancy Student 4 lvl 1 spells, 3 lvl 2 spells, 3 lvl 3 spells. +2 spellcasting bonus.
Lvl 2 - Spellweaver 4 lvl 1 spells, 3 lvl 2 spells, 3 lvl 3 spells, 1 lvl 4 spell +2 spellcasting bonus.
Lvl 3 - Biomancer 4 lvl 1 spells, 3 lvl 2 spells, 3 lvl 3 spells, 2 lvl 4 spell +3 spellcasting bonus. The spellcaster unlocks the Necromantic Resistance ability.
Lvl 4 - Magus 4 lvl 1 spells, 3 lvl 2 spells, 3 lvl 3 spells, 3 lvl 4 spell, 1 lvl 5 spell +3 spellcasting bonus.
Lvl 5 - Biomantis 5 lvl 1 spells, 3 lvl 2 spells, 3 lvl 3 spells, 3 lvl 4 spell, 2 lvl 5 spells +4 spellcasting bonus.

Limitations

The mage will carry their Voidal Fragment with them to cast spells. Some spells require the use of soul charges that are kept within the Voidal Fragment. To increase the charges of your Voidal Fragment request a LM or GM.

Necromancers grow increasingly out of touch with their personality as they increase their level. Those who choose to follow the Death-Destined path will eventually lose all of their humanity as well. Souls are stored and necessary for the casting of certain spells.


Spells

Base Spells

Soul Destined Spells

Death Destined Spells

Additional Effects

Soul Steal
The caster has learned the ability to absorb souls after combat into their soul gem. For each defeated person they can absorb one soul. Out of combat the mage can utilize this ability to gain one soul for any deceased NPC or event creature.




Magic
Elemental Magic Pyromancy · Aquamancy · Aeromancy · Geomancy
Chaotic Magic Hemomancy · Necromancy
Other Magic Currently None