The Domain of Zadh Nadrozz
Introduction
Zadh Nadrozz the large halls inside the spine of Eden, one’s worst nightmare to be on the wrong side of. From the outside, a high gate is seen with wooden architecture and a wall encasing it in. Going through you are greeted by a bridge with water wheels on either side, green folk patrolling the structure up around you with strong axes held in their grips. Suddenly you are met by the unprecedented immense hall with vast black rock pillars, wooden structures enveloping the pillars at the top with very dodgy bridges attaching them together. A notice right ahead… the casino where people come from all around Eden to get rich. A larger crater in the heart, with a huge body of water, would be a certain death for anyone who was not sure-footed. The vibrations of war chants, clashing of tankards, and the shaking of coin purses is all to be heard. You feel the ground beneath you shake from the magma drake, feeding the heavy forges down below. The smell of alcohol and orc otter is what would load your noise. There is none other than the nation of Zadh Nadrozz, the party city, the nation of the drake.
Culture and Society
Inside the mountain is the nation of Zadh Nadrozz. The homeland of the orcs and goblins of Eden, nevertheless they were both terrible races in their past. That is not the case anymore, for now they are the life of the party. Moving into the capital, you will notice many green folk either drinking in the tavern or experiencing life inside the casino. One of the biggest attractions for the outside nations is the great goblin casino. A place where you can arrive the poor and leave a remarkably rich person, or the other way around. The culture of music being thundering drums and bass instruments, with dominant dances, drives Zadh Nadrozz a mighty place. They love encountering unfamiliar people, for the orcs it’s a chance to pick up the ways and stories from outside their homeland. But for the Goblins, it is an opportunity to make some coin, either from advertising their valuables or by their gambling greed.
Apparel
Inside this great nation the clothing of which you will see most people in are between working lightweight clothing and party clothes for when they want to relax having a drink inside the tavern or spending the night at the grand casino. There is no requirement of clothes you must wear but since the mountain is quite warm due to the forges always lit you will find lightweight clothing being the most common.
Celebrations
The celebrations inside the halls of Zadh Nadrozz are one for all to experience, The beating of drums, the roaring of war chants, the laughter of both goblins and orcs brings forth a great atmosphere for all who enter these celebrations. The Orruk would invite all to these gatherings, a chance to meet new people and to enjoy life together with the clashing of tankards in the tavern would bring forth strong relationships. Goblins love a chance to drink and to party with anyone who is up for a good night's fun, and on the off chance these people bring coins, you can guarantee a goblin is by his side with a pair of dice rolling around in his hands.
Great brawl
The great brawl is a tradition the orcs have carried out for years. This is a time for all to come and show their strength and prove themselves to decipher the best of the best warriors. Hand to hand combat with brute strength and technique is the only way to win. It is a day inside the fighting pit with different events so everyone can have their chance for glory. The one on one fights, massive free-for-all and more. The orcs have made this tradition for their taste for blood and the sport of fights. They believe this helps them by getting their “love for the fight” out in a safe place with no bad blood between each other, only respect.
The recollection
The orcs have had their dark past and have come so far ever since, turning from a race who only knew war to to the cultural and mighty race they now are. The Goblins have also had their share of war and dark history. Though they will never forget their past and all who have died and sacrificed everything to get them to where they are now. This day is a quiet day and inside the halls is silence, no one works unless they truly have to. A ceremony is held where the warchief will say a few words to bring everyone into a state of respect and a moment of silence will be taken.
The day of the drake
Living inside this mountain they will notice that they are not living there alone, for a massive drake lives there as well and they take a day to celebrate its life, a way to show others that they have a drake means that they don't want to be meddled with. This day is a gathering round the drake enough feasts, drinks and dances. They put decorations around the halls of the drake to help bring the nation to life.
Commerce and Work
Export
Work in the Grand Duchy of Zadh Nadrozz is skilled in a number of trades, being largely occupied with orcs who are bigger and stronger. Doing the labour trade is where they strive, seen a lot in other nations, building all sorts from farm sheds to the massive castles and keeps. They will do what needs to be done for the proper amount of coin. Entering the city of Zadh Nadrozz you will be approached by the grand buildings that were all formed up from the hands of the orcs. Most nations will employ the individuals of Zadh Nadrozz to complete their construction work for them.
Coming from their past of traveling around the domain, They learnt how to sustain themselves, making their own necessities by farming for food whether that being from fishing in the streams or crops from their farmland, having the access to the raw fresh foods around them makes them perfect to transport their large amounts of food.
The people of Zadh Nadrozz are secluded amongst the other nations they occupy in the savannah This means they had to understand many crafts like woodworking and even stonemasons. They can cover it all with the woods around their home. Wood workers have great business making bow shafts and weapon shafts and transporting them to whoever is in demand. The stonemasons have all the land to work with and would get the sandstone and rock to work with the builders making further business for Zadh Nadrozz because they could provide the material and craft the builds for their customer.
Some of the less staple goods for exporting include weapons, armor and tools. With all these crafts and work tools were required so Blacksmiths were on the rise making all the tools for the laborers. While doing so, they studied different skills and ways to create equipment like, Armor and weapons. Growing stronger and through time they have grown from creating this equipment for themselves to exporting it to others for more coin.
Import:
The nation of Zadh Nadrozz do not like buying from others because they survived so long on their own but coming into a new age they see the need to bring imports into their city. The blacksmiths are lit and the demand for weapons and armor to defend themselves are high. Because the plague has killed off some of the best warriors. They import metals and ores to help make the necessary weapons, armor and tools for themselves.
Zadh Nadrozz also imports foods like meats and expensive crops for their festivals. They like unique food to have feasts with to make the meals more meaningful and to pick them out of their mundane lives. The wood elves often sell good foods to the individuals of Zadh Nadrozz.