User:LastFallenAngel

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Magic Rules

All rules regarding magic and how to use it can be found by clicking on the following link:

[LINK]

Combat Rules

All rules regarding combat and how to use it can be found by clicking on the following link:

[LINK]

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Missing Limb

If you missing a limb or more this is the area for you to look. Missing some limbs has a temp debuff whereas others have a permanent debuff. You can make prosthetics to fix some of the said debuffs through this will come with other debuffs from the prosthetics . You are able to regrow said limbs through how is for you to discover.

Missing One Eye
For the first OOC week you will have a -2 on rolls based for spotting things. After this your rolls will go back to normal.


Missing Both Eyes
If you are missing both eyes this will result in you having the 'Blindness' Effect at all times.


Status Effects

Blindness / Blinded
While blinded the enemy can't use any long ranged attacks and their melee attack is reduced by -5 and their defence by -3.


Shocked
While shocked the enemy can't attack the caster.


Burning / Burn Damage
The target will get 1 extra burning damage per round while burnt, the burning lasts for 3 rounds of combat, and does not stack.

The burning effect can be stopped with water of any kind.

The burning effect cannot stack / refresh.


Bleeding
The target takes 1 additional damage if a condition is met. This additional damage can stack if the condition is met multiple times.


Frozen
The target is unable to move, act, or react for the duration until they take any amount of damage from any source, or are thawed out via warmth or fire.

Freezing effects cannot refresh the frozen status.


Stunned
The target's turn is skipped.


Paralyzed
The target cannot move or attack, but can still perform other actions and make use of saving rolls.




Magic
Elemental Magic Pyromancy · Aquamancy · Aeromancy · Geomancy
Chaotic Magic Hemomancy · Necromancy
Other Magic Currently None