Other Events

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Events are the milestones of history, the moments when the steady passage of time is interrupted by change. They may come suddenly, like a storm tearing through a coastline, or gradually, like an idea spreading from village to city until it reshapes a kingdom. Some events are born from the hands of humans, elves, denur or any other race, being discoveries, inventions, or revolts, while others stem from the powers of nature or the unpredictable currents of magic. Together, they form the rhythm of Eseron’s and the four continents' story, marking the rise and fall of peoples, the shifting of borders, and the transformation of lands and lives. To study events is to seek understanding of how past and present are bound, and how each moment of upheaval or progress leaves its mark upon the world.

Classifications

The chronicles of Eseron are not written by wars and rulers alone, but also by the countless events that alter the course of peoples and nations alike. Some of these events are the fruit of human ambition, discoveries, innovations, or movements that reshape societies. Others arise from forces beyond mortal control, whether through the fury of nature, the wildness of magic, or shifts in trade and fortune. Scholars and historians have long sought to categorise such occurrences, to better understand their causes and legacies. By sorting them into classes, one may trace patterns across the ages, seeing how disaster, progress, and upheaval together weave the ever-changing fabric of history.


Discovery and innovation

These events mark the advancement of knowledge, technology, or practice, often transforming the lives of entire societies. The discovery of new lands, the forging of unique alloys, or the invention of revolutionary tools all fall into this class. In Eseron, such moments often mark the boundary between ages, remembered as sparks of progress or milestones in the march of history.

Discoveries and innovations
To be announced!



Natural disaster

When Eseron itself rebels, mortals can do little but endure. Earthquakes, floods, droughts, plagues, and storms have repeatedly reshaped the four continents of Eseron, toppling kingdoms or scattering peoples. These events are seen as the will of the world itself, feared for their unpredictability and their lasting scars upon the land.

Natural disasters
To be announced!



Magical disaster

Rarely occurring magical disasters can be as devastating as any natural calamity. They may result from unstable experiments, arcane and occult warfare, or ruptures in the balance of the world’s energies. From the twisting of landscapes to the corruption of creatures, such disasters often blur the line between myth and history, leaving scholars to debate their true cause.

Magical disasters
To be announced!



Social movement

When people rise as one, be it in protest, rebellion, or pursuit of shared ideals, social movements take root. They can begin with whispers in taverns and temples, yet grow to shake kingdoms and topple thrones. These events are often remembered less for their battles and more for the cultural or ideological shifts they leave behind.

Social movements
To be announced!



Economic shift

The flow of coin and trade can be as powerful as the tide of armies. Booms from the discovery of rich mines or the opening of trade routes, and busts brought by famine or collapsed markets, belong to this class. On the four continents of Eseron, where cities and realms often depend on fragile supply chains, economic shifts can lead to prosperity, strife, or even outright conflict.

Economic shifts
To be announced!



Other

Not all events fit neatly into known categories. Strange omens in the skies, sudden migrations of entire peoples, or moments where myth seems to intrude upon reality may be placed here. These events are rare and often contested by scholars, yet they are no less significant in shaping the chronicles of Eseron.

Others
To be announced!