Elemental Magic

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Ever since the First Giants and Elves first sought to harness magic into their rudimentary spells, there have been scholars intent on cataloging and understanding its origin and behavior.

The first distinction that has been made is between Elemental and Voidal magic. The magic of the Void has in fact a different nature and it is considered “more energetic”. Unlike the Elemental magic, Voidal magic can pierce through any material easily: corrupting flesh, blood and even spirit.

Elemental magic on the other hand, in its four elemental variants, is more flexible and controllable. These four elemental energies, whose source is in the Elemental Planes, envelop Eseron in a network of invisible underground leylines, carriers of magical energy. All creatures of Eden interact with the magic that flows in the leylines: some like mages actively, others like magical creatures are the collateral result of this phenomenon.

The four elements are Ignos, Aros, Aether and Kor, that can appear on Eden in two different variants: their Fey and their Arcane form.

The Four Elements


The mages of fire are mages of desire, as these have always used their sheer force of will to mold the flames of Ignos. Fire has always been seen to be close to complete chaos, but it can be more so described as ordered chaos. It takes a lot of concentration to wield the force of flame, but there have been innovations to help resolve these issues making fire magic more widespread.


Aquamancy is an ancient elemental magic, its origins dating back to the rise of the very first cities. It requires the user to channel their energy into the water around them and their aquamarine catalyst, after which the mage can manipulate the water to their whims. Aquamancy quickly became a favourite among the population, commonly used by sailors, fishermen, farmers, and gardeners to complete a variety of tasks, such as swimming without the fear of drowning, flawlessly defending oneself from danger by using the water present all around them, calming storms on the sea and, as some rumours state about the strongest of practitioners, waving away a tsunami. Practitioners seeking to learn Aquamancy typically travel to the coasts of the land, where this magic is commonly being taught at.


First seen in the high elven cities and later on spreading and adapting to other cultures, Aeromancy, commonly referred to as Aether Magic, is a unique form of magic. By utilizing the freed air from the Aether Aeromancers are able to create strong winds and electric currents and even storms through simple means. However, while such may be the case, it is also a fairly dangerous form of magic, as the spell can easily be turned against the user or even backfire on them.


Geomancy, often also referred to as Kor Magic, is an elemental magic that focuses on the manipulation of earth and its various subtypes. Originating in the northern, colder regions of Eden, Geomancy is used by the population for a variety of purposes, ranging from artisanal crafts to construction and, more commonly, excavation to even combatting bandits and monsters. Those that seek to learn Geomancy commonly travel to the northern regions, seeking a proper education closer to the original areas where the magic was founded by the dwarves.

Fey and Arcane Magic

Fey Magic

In some cases the Elemental Magic in Eseron is "tinged" with various magics of different "colors", coming directly from sources external to the planet, such as the distant influence of the magic of the stars and of all the external planes that underlie the celestial vault, or the Fey Queens.

This type of variation of magic is usually categorized as "Fey Magic". Solarmancy, Biomancy, Lunarmancy and Marinamancy are expressions of Fey Magic and its practitioners could also be called "Sorcerers".

Fey Magic is more chaotic, less rigid and more reactive to Voidal magic. The Fey Creatures, its greatest exemplars, are a magical example of magic that seeks freedom and charming beauty in its expressions.

Fey Magic's ability to react with Voidal Magic makes it both the primary tool of counteraction, and the most vulnerable to corruption. Indeed, the sun can darken, the moon turn red, and forests wither.

Arcane Magic

Magmamancy, Petromancy, Tempestacy and Frigumancy are instead considered Arcane Magic and its practitioners could also be called "Arcanists".

Arcane magic is faithful only to Eden and the Primordials of the Elemental Planes and has no other outside influences. It is rigidly bound to the planet and draws its strength and arcane power from the flowing leylines of our world, isolated from the chaos of the external spheres, faithful to the purity of its primordial elemental plane.

Its shapes are simple and concrete compared to the Fey magic. Arcane magic does not respond to the Void's influence and is not attracted to it, nor is it capable of countering it.

Golems, Phoenixes, Nagas are all examples of Arcane creatures. Fruit of the unperturbed magic of their plane of influence, Arcane creatures are immune to corruption, and have the simplest aspirations.

Elemental Magic Pyromancy · Aquamancy · Aeromancy · Geomancy
Voidal Magic Hemomancy · Necromancy
Other Magic Currently None