Bestiary: Difference between revisions

From Fables and Fantasy Wiki
Jump to navigation Jump to search
No edit summary
 
(129 intermediate revisions by 10 users not shown)
Line 1: Line 1:
The Bestiary is a summary of most beasts and creatures in the realm of Terra and the other realms. As such some creatures may resemble common beings of Terra, while others may appear like monstrosities in the eyes of most races.
{| style="width: 100%; margin: 5px auto; text-align: center; border: none;"
| style="width: 20%;"|[[File:Header Bestiary.png|700px|link=https://fablesfantasyrp.com/wiki/Bestiary]]
|}
 
 
The bestiary acts as a general compendium of most living beings, which roam Eseron and, especially, Eldland. The first bestiaries were written by hunters and gatherers of long-forgotten settlements, as simple survival guidelines when encountering strange creatures, but nowadays many scholars have taken over such work, filling the current bestiaries with any new knowledge they might have obtained during their travels or personal research of the ecosystems found within the four continents and the many oceans of Eseron.
 
While such may be the case, all scholars, hunters, and gatherers have created a unified system to classify any creature or being they might cross paths with, based on the rarity of the being, the scale, and the classification it might hold. The rarity determines how common a creature is and how many of the beings exist. The scale is the next important factor, determining the overall scale and size of any living creature one may encounter and how hard or easy it might be to spot in the wild. Lastly, the general classification of the creature is determined and selected. Such selection is based on common traits that creatures might share, such as their behaviour, intelligence, appearance, and more.


==Amphibic Creatures==
 
{| style="width: 30%; margin: auto; border: 1px solid #AAA; background-color: #7c7c7c;"
== Rarity ==
|
The rarity rating defines how abundant or scarce a creature is within Eseron. It serves as a measure of how often one might encounter, obtain, or study the subject in question. From the commonplace and well-known to the extraordinary and near-mythical, the rarity rating provides scholars, travellers, and gatherers alike with a sense of both the value and the mystery surrounding each entry.
{| class="wikitable mw-collapsible" style="width: 99.9%; border: 1px solid #AAA; padding: 1px; margin: 1px; font-weight: bold; text-align: left; background-color: #a6d0a9;"
<br><br>
! colspan="8" style="text-align: center; background-color: #277d2c; height: 50px;" |'''Amphibic Creatures'''
{| class="wikitable mw-collapsible" width=30% style="margin-left: auto; margin-right: auto; width=200px; background:#EDE2C5;"
!colspan="1" span style="background:#b88c8c; color:#000; text-align:center; vertical-align:middle;"|Rarity
|- style="background:#D0D3D4; text-align:center; vertical-align:center;"
|- style="vertical-align:middle;"
| style="background:#EDE2C5;" valign="center"|
{| width=100% style="border:10px; background:#EDE2C5; float:left;"
|- colspan="5" class="wikitable" style="background:#b88c8c; text-align:center; margin-left: 5px;"  
|-
|-
|[[Giant Toad]] · [[Frogs]] · [[Salamander]]
|! colspan="1" span width=25% style="border-right:1px dotted #aaa; text-align:center; vertical-align:top; font-size:Medium;" | '''Common'''
|}
|style="border-right:1px dotted #aaa; text-align:center; vertical-align:top; font-size:Medium;" | '''Uncommon'''
|}
|style="border-right:1px dotted #aaa; text-align:center; vertical-align:top; font-size:Medium;" | '''Rare'''
==Aquatic Creatures==
|style="border-right:1px dotted #aaa; text-align:center; vertical-align:top; font-size:Medium;" | '''Epic'''
{| style="width: 30%; margin: auto; border: 1px solid #AAA; background-color: #7c7c7c;"
|style="text-align:center; vertical-align:top; font-size:Medium;" | '''Legendary'''
|
|-
{| class="wikitable mw-collapsible" style="width: 99.9%; border: 1px solid #AAA; padding: 1px; margin: 1px; font-weight: bold; text-align: left; background-color: #a6d0a9;"
|- colspan="5" class="wikitable" style="background:#b88c8c; text-align:center; margin-left: 5px;"
! colspan="8" style="text-align: center; background-color: #277d2c; height: 50px;" |'''Aquatic Creatures'''
! colspan="5" span style="font-size:Medium;"|
|-
|-
|[[Kraken]] · [[Squids]] · [[Common Fishes]] · [[Giant Coral Crab]] · [[Sea Serpent]] · [[Hippocampus]] ·
|! colspan="1" span width=25% style="border-right:1px dotted #aaa; text-align:center; vertical-align:top; font-size:Medium;" | '''★☆☆☆☆'''
|}
|style="border-right:1px dotted #aaa; text-align:center; vertical-align:top; font-size:Medium;" | '''★★☆☆☆'''
|}
|style="border-right:1px dotted #aaa; text-align:center; vertical-align:top; font-size:Medium;" | '''★★★☆☆'''
==Avian Creatures==
|style="border-right:1px dotted #aaa; text-align:center; vertical-align:top; font-size:Medium;" | '''★★★★☆'''
{| style="width: 30%; margin: auto; border: 1px solid #AAA; background-color: #7c7c7c;"
|style="text-align:center; vertical-align:top; font-size:Medium;" | '''★★★★★'''
|
{| class="wikitable mw-collapsible" style="width: 99.9%; border: 1px solid #AAA; padding: 1px; margin: 1px; font-weight: bold; text-align: left; background-color: #a6d0a9;"
! colspan="8" style="text-align: center; background-color: #277d2c; height: 50px;" |'''Avian Creatures'''
|-
|-
|[[Bats]] · [[Parrots]] · [[Frost Phoenix]] · [[Fire Phoenix]] · [[Stymphalian Bird]] ·
|- colspan="5" class="wikitable" style="background:#b88c8c; text-align:center; margin-left: 5px;"  
|}
! colspan="5" span style="font-size:Medium;"|
|}
==Constructs==
{| style="width: 30%; margin: auto; border: 1px solid #AAA; background-color: #7c7c7c;"
|
{| class="wikitable mw-collapsible" style="width: 99.9%; border: 1px solid #AAA; padding: 1px; margin: 1px; font-weight: bold; text-align: left; background-color: #a6d0a9;"
! colspan="8" style="text-align: center; background-color: #277d2c; height: 50px;" |'''Constructs'''
|-
|-
|[[Stone Golem]] · [[Sand Golem]] · [[Hoard Crawler]] · [[Animated armor]] ·
|! colspan="1" span width=25% style="border-right:1px dotted #aaa; text-align:center; vertical-align:top; font-size:Medium;" | '''1/1'''
|style="border-right:1px dotted #aaa; text-align:center; vertical-align:top; font-size:Medium;" | '''1/100'''
|style="border-right:1px dotted #aaa; text-align:center; vertical-align:top; font-size:Medium;" | '''1/10.000'''
|style="border-right:1px dotted #aaa; text-align:center; vertical-align:top; font-size:Medium;" | '''1/100.000'''
|style="text-align:center; vertical-align:top; font-size:Medium;" | '''1/1.000.000'''
|}
|}
|}
|}
==Draconomicon==
== Scaling ==
The legendary magical creatures known as dragons come in a wide variety of shapes and sizes. Most dragons reside in large caverns or on top of mountains. Yet some claim that there are dragons that live beneath the waves or live with the northern giants. One thing that is known for sure, is that a dragon encounter is something that will stay with you for the rest of your life.
===Miniature===
Miniature creatures are the smallest beings one may encounter in Eseron. Often overlooked due to their size, they thrive in hidden places: burrows, undergrowth, cracks in stone, or even within the bodies of larger beasts. Though tiny, many play vital roles in the balance of ecosystems, and some can be surprisingly dangerous in numbers or through the potency of venom or other abilities.


{| style="width: 30%; margin: auto; border: 1px solid #AAA; background-color: #7c7c7c;"
===Small===
|
Small creatures are generally no larger than a house cat. They are the most diverse in form and habitat, ranging from nimble prey animals to clever predators. Their size allows them to remain elusive, and they often rely on speed, camouflage, or sheer numbers for survival. Many small creatures live in proximity to settlements, where they are both companions and nuisances alike.
{| class="wikitable mw-collapsible" style="width: 99.9%; border: 1px solid #AAA; padding: 1px; margin: 1px; font-weight: bold; text-align: left; background-color: #a6d0a9;"
! colspan="8" style="text-align: center; background-color: #277d2c; height: 50px;" |'''Dragon types'''
|-
|[[Draco Sinum|Pocket Dragon]] · [[Magma Drake]] · [[Red Dragon]] · [[Green Dragon]] · [[White Dragon]]  · [[Black Dragon]] · [[Blue Dragon]] · [[Copper Dragon]] · [[Quetzalcoatl]] · [[Faerie Dragon]] · [[Lunar Dragon]] · [[Amphithere]] · [[Dragon Turtle]]
|}
|}
==Elemental Creatures==
{| style="width: 30%; margin: auto; border: 1px solid #AAA; background-color: #7c7c7c;"
|
{| class="wikitable mw-collapsible" style="width: 99.9%; border: 1px solid #AAA; padding: 1px; margin: 1px; font-weight: bold; text-align: left; background-color: #a6d0a9;"
! colspan="8" style="text-align: center; background-color: #277d2c; height: 50px;" |'''Elemental Creatures'''
|-
|
|}
|}
==Fey Creatures==
{| style="width: 30%; margin: auto; border: 1px solid #AAA; background-color: #7c7c7c;"
|
{| class="wikitable mw-collapsible" style="width: 99.9%; border: 1px solid #AAA; padding: 1px; margin: 1px; font-weight: bold; text-align: left; background-color: #a6d0a9;"
! colspan="8" style="text-align: center; background-color: #277d2c; height: 50px;" |'''Fey Creatures'''
|-
|[[Dryads]] · [[Faun]] ·  [[Pixie]] ·  [[Nymph]] · [[Wisp]] · [[Treant]] ·
|}
|}
==Humanoid Creatures==
{| style="width: 30%; margin: auto; border: 1px solid #AAA; background-color: #7c7c7c;"
|
{| class="wikitable mw-collapsible" style="width: 99.9%; border: 1px solid #AAA; padding: 1px; margin: 1px; font-weight: bold; text-align: left; background-color: #a6d0a9;"
! colspan="8" style="text-align: center; background-color: #277d2c; height: 50px;" |'''Humanoid Creatures'''
|-
|[[Centaurs|Centaur]] · [[Minotaur]] · [[Giants]] · [[Gnomes]] · [[Redcaps]] · [[River Troll]] · [[Mountain Troll]] · [[Cave Troll]] · [[Ettin]] · [[Gnoll]] · [[Sea Hag]] · [[Harpy]] · [[Kobold]] · [[Merfolk]] · [[Ogres]] ·[[Satyr]] ·
|}
|}


===Medium===
Medium creatures are of a size comparable to humans and most other humanoids. This scale encompasses a wide array of beasts and beings, from herd animals and forest predators to intelligent species that walk upright. Medium creatures are among the most commonly described in detail within bestiaries, for they are large enough to pose a challenge to the unprepared, yet not so massive as to be unmanageable.


==Magical Creatures==
===Large===
Large creatures tower over humans and are formidable presences within their environments. They are often apex predators, beasts of burden, or territorial guardians of wild regions. Encounters with large creatures demand caution and respect, as even a single strike or movement from such beings can prove lethal.


===Gigantic===
Gigantic creatures are towering colossi, shaping the land they walk upon and dominating the ecosystems around them. Few can claim to have seen such beings and lived, for their immense size makes them as dangerous as natural disasters. Mountains may tremble beneath their steps, seas churn at their passing, and forests bend to their will. They are rare, awe-inspiring, and often regarded with reverence, fear, or worship.


{| style="width: 30%; margin: auto; border: 1px solid #AAA; background-color: #7c7c7c;"
== Classifications ==
|
===Humanoids - 𖨆===
{| class="wikitable mw-collapsible" style="width: 99.9%; border: 1px solid #AAA; padding: 1px; margin: 1px; font-weight: bold; text-align: left; background-color: #a6d0a9;"
Any creatures that have been classified as Humanoids are beings similarly in body shape and stature to humans. While they often resemble humans, their mentality and behaviour can vary greatly from the thought processes and emotional range of humans, ranging from being more animalistic in nature to being emotionless killers. At the same time, many hunters and scholars have noted an elevated state of intelligence for those beings, as they are often shown to have finer motor skills and can even use traps and tools with ease. Some of those creatures are even capable of speech, communicating with one another and sometimes even other species.
! colspan="8" style="text-align: center; background-color: #277d2c; height: 50px;" |'''Magical Creatures'''
<br><br>
|-
{| class="wikitable mw-collapsible" width=30% style="margin-left: auto; margin-right: auto; width=200px; background:#EDE2C5;"
|[[Hathor]] ·  [[Cockatrice]] · [[Gimeek]]  · [[Hippogryph]] · [[Seedlings]] · [[Siren]] · [[Flying Carpet]] · [[Gargoyle]] · [[Genies]] · [[Naga]] · [[Pegasus]] · [[Unicorn]] · [[Great Stag]] ·
!colspan="2" span style="background:#b88c8c; color:#000; text-align:center; vertical-align:middle;"|Humanoids
|- style="background:#D0D3D4; height:10px; text-align:center; vertical-align:center;"
|- style="vertical-align:middle;"
| style="background:#EDE2C5;" valign="center"| [[Blemmyae]]
|}
|}
<br>
----
===Beasts - 𐂂===
Many creatures of Eseron are classified as Beasts, their shapes being more animalistic in nature and less humanoid. Most of them are covered by fur or chitinous scales or exoskeletons, while their general behaviour is less intrinsic than that of Humanoids. Instead, those beings act based on their instincts and a quick evaluation of whether they can survive a specific scenario or not. Due to a more instinctive approach, Beasts usually don’t have the highest level of intelligence, with a few exceptions, and rarely have the same level of intelligence as humanoids or other classifications.
<br><br>
{| class="wikitable mw-collapsible" width=30% style="margin-left: auto; margin-right: auto; width=200px; background:#EDE2C5;"
!colspan="2" span style="background:#b88c8c; color:#000; text-align:center; vertical-align:middle;"|Beasts
|- style="background:#D0D3D4; height:10px; text-align:center; vertical-align:center;"
|- style="vertical-align:middle;"
| style="background:#EDE2C5;" valign="center"| [[Common Crow]] · [[Crowned Raven]] · [[Foamhoof]] · [[Glasswing]] · [[Kronstadt Shepherd]] · [[Reinarian Ragdoll]] · [[Storm Hawk]]
|}
|}
==Mammals==
<br>
{| style="width: 30%; margin: auto; border: 1px solid #AAA; background-color: #7c7c7c;"
----
|
 
{| class="wikitable mw-collapsible" style="width: 99.9%; border: 1px solid #AAA; padding: 1px; margin: 1px; font-weight: bold; text-align: left; background-color: #a6d0a9;"
===Draconids - ২ৈ===
! colspan="8" style="text-align: center; background-color: #277d2c; height: 50px;" |'''Mammals'''
Following the ancient legends of what an actual dragon might look like, Draconids are falling into a semi-category, as they hold traits or some resemblance to the dragons of folklore, without anyone actually knowing what a real dragon might look like. As such, most being categorised as Draconids are larger in scale, covered by scales, and often don’t resemble any of the known species of snakes or lizards. Scholars have also noticed a higher level of intelligence within those creatures, as they often use unique hunting methods or even use trickery to fool their prey.
|-
<br><br>
|[[Chicken]] · [[Cow]] · [[Pig]] · [[Horse]] · [[Donkey]] · [[Cat]] · [[Wolf]] · [[Goat]] · [[Llama]] · [[Bear]] · [[Rabbit]] · [[Elephant]] · [[Camel]] ·
{| class="wikitable mw-collapsible" width=30% style="margin-left: auto; margin-right: auto; width=200px; background:#EDE2C5;"
!colspan="2" span style="background:#b88c8c; color:#000; text-align:center; vertical-align:middle;"|Draconids
|- style="background:#D0D3D4; height:10px; text-align:center; vertical-align:center;"
|- style="vertical-align:middle;"
| style="background:#EDE2C5;" valign="center"| To be announced!
|}
|}
<br>
----
===Elementals - 𖤓===
Being creatures of legends and myths, Elementals aren’t exactly alive, as their bodies lack a nervous system or organs like those of other creatures; yet, they are seemingly kept alive through the residual influence and energy of the other realms. As such, Elementals don’t conform to the same norms as other creatures, being capable of taking on abstract shapes and forms, while always being made from the raw elements of the world, such as water, ice, fire, stone, and sometimes even air itself. Due to such unique bodies, many of those beings are a rare sight to behold when met, yet one shall be careful around those beings, as their intent isn’t easily readable and their intelligence is often far greater than one could assume.
<br><br>
{| class="wikitable mw-collapsible" width=30% style="margin-left: auto; margin-right: auto; width=200px; background:#EDE2C5;"
!colspan="2" span style="background:#b88c8c; color:#000; text-align:center; vertical-align:middle;"|Elementals
|- style="background:#D0D3D4; height:10px; text-align:center; vertical-align:center;"
|- style="vertical-align:middle;"
| style="background:#EDE2C5;" valign="center"| To be announced!
|}
|}
==Reptiles==
<br>
{| style="width: 30%; margin: auto; border: 1px solid #AAA; background-color: #7c7c7c;"
----
|
 
{| class="wikitable mw-collapsible" style="width: 99.9%; border: 1px solid #AAA; padding: 1px; margin: 1px; font-weight: bold; text-align: left; background-color: #a6d0a9;"
===Occult Beings - 𖤍===
! colspan="8" style="text-align: center; background-color: #277d2c; height: 50px;" |'''Reptiles'''
Lastly, one may classify a creature as an occult being. Occult beings do not fall into any of the other categories, but are rather beings of folklore stories, myths, and legends, including spirits, undead, vampiric beings and sometimes even the very spiritual representation of Eseron itself. Due to such uniqueness, not a lot is known about those creatures, and meeting one is always a unique event. Yet, one shall treat carefully around those beings, as they can be either friend or foe alike.
|-
<br><br>
|[[Snakes]] · [[Wyvern]] ·
{| class="wikitable mw-collapsible" width=30% style="margin-left: auto; margin-right: auto; width=200px; background:#EDE2C5;"
|}
!colspan="2" span style="background:#b88c8c; color:#000; text-align:center; vertical-align:middle;"|Occult Beings
|- style="background:#D0D3D4; height:10px; text-align:center; vertical-align:center;"
|- style="vertical-align:middle;"
| style="background:#EDE2C5;" valign="center"| To be announced!
|}
|}




==Undead Creatures==
 
{| style="width: 30%; margin: auto; border: 1px solid #AAA; background-color: #7c7c7c;"
__NOTOC__
|
{| class="wikitable mw-collapsible" style="width: 99.9%; border: 1px solid #AAA; padding: 1px; margin: 1px; font-weight: bold; text-align: left; background-color: #a6d0a9;"
! colspan="8" style="text-align: center; background-color: #277d2c; height: 50px;" |'''Undead Creatures'''
|-
|[[Skeleton]] · [[Ghoul]] · [[Spectre]] · [[Banshee]] · [[Zombie]] · [[Ghost]] · [[Wight]] ·
|}
|}
==Vermin==
{| style="width: 30%; margin: auto; border: 1px solid #AAA; background-color: #7c7c7c;"
|
{| class="wikitable mw-collapsible" style="width: 99.9%; border: 1px solid #AAA; padding: 1px; margin: 1px; font-weight: bold; text-align: left; background-color: #a6d0a9;"
! colspan="8" style="text-align: center; background-color: #277d2c; height: 50px;" |'''Vermin'''
|-
|[[Giant Spiders]] · [[Bee]] · [[Giant Rat]] · [[Rotworm]] · [[Scorpion]] · [[Giant Scorpion]]
|}
|}
==Voidal Creatures==
{| style="width: 30%; margin: auto; border: 1px solid #AAA; background-color: #7c7c7c;"
|
{| class="wikitable mw-collapsible" style="width: 99.9%; border: 1px solid #AAA; padding: 1px; margin: 1px; font-weight: bold; text-align: left; background-color: #a6d0a9;"
! colspan="8" style="text-align: center; background-color: #277d2c; height: 50px;" |'''Vermin'''
|-
|[[Weeping Angels|Weeping Angel]] · [[Plague Bringers]] · [[Haunted Tome]] · [[Pox Quasit]] · [[Shadow Quasit]] · [[Erinyes]] · [[Imp]] · [[Doppelganger]] · [[Vampire Spawn]] · [[Succubus]] · [[Incubus]] · [[Plague Birds]] ·
|}
|}

Latest revision as of 08:55, 23 September 2025

Header Bestiary.png


The bestiary acts as a general compendium of most living beings, which roam Eseron and, especially, Eldland. The first bestiaries were written by hunters and gatherers of long-forgotten settlements, as simple survival guidelines when encountering strange creatures, but nowadays many scholars have taken over such work, filling the current bestiaries with any new knowledge they might have obtained during their travels or personal research of the ecosystems found within the four continents and the many oceans of Eseron.

While such may be the case, all scholars, hunters, and gatherers have created a unified system to classify any creature or being they might cross paths with, based on the rarity of the being, the scale, and the classification it might hold. The rarity determines how common a creature is and how many of the beings exist. The scale is the next important factor, determining the overall scale and size of any living creature one may encounter and how hard or easy it might be to spot in the wild. Lastly, the general classification of the creature is determined and selected. Such selection is based on common traits that creatures might share, such as their behaviour, intelligence, appearance, and more.


Rarity

The rarity rating defines how abundant or scarce a creature is within Eseron. It serves as a measure of how often one might encounter, obtain, or study the subject in question. From the commonplace and well-known to the extraordinary and near-mythical, the rarity rating provides scholars, travellers, and gatherers alike with a sense of both the value and the mystery surrounding each entry.

Rarity
Common Uncommon Rare Epic Legendary
★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
1/1 1/100 1/10.000 1/100.000 1/1.000.000

Scaling

Miniature

Miniature creatures are the smallest beings one may encounter in Eseron. Often overlooked due to their size, they thrive in hidden places: burrows, undergrowth, cracks in stone, or even within the bodies of larger beasts. Though tiny, many play vital roles in the balance of ecosystems, and some can be surprisingly dangerous in numbers or through the potency of venom or other abilities.

Small

Small creatures are generally no larger than a house cat. They are the most diverse in form and habitat, ranging from nimble prey animals to clever predators. Their size allows them to remain elusive, and they often rely on speed, camouflage, or sheer numbers for survival. Many small creatures live in proximity to settlements, where they are both companions and nuisances alike.

Medium

Medium creatures are of a size comparable to humans and most other humanoids. This scale encompasses a wide array of beasts and beings, from herd animals and forest predators to intelligent species that walk upright. Medium creatures are among the most commonly described in detail within bestiaries, for they are large enough to pose a challenge to the unprepared, yet not so massive as to be unmanageable.

Large

Large creatures tower over humans and are formidable presences within their environments. They are often apex predators, beasts of burden, or territorial guardians of wild regions. Encounters with large creatures demand caution and respect, as even a single strike or movement from such beings can prove lethal.

Gigantic

Gigantic creatures are towering colossi, shaping the land they walk upon and dominating the ecosystems around them. Few can claim to have seen such beings and lived, for their immense size makes them as dangerous as natural disasters. Mountains may tremble beneath their steps, seas churn at their passing, and forests bend to their will. They are rare, awe-inspiring, and often regarded with reverence, fear, or worship.

Classifications

Humanoids - 𖨆

Any creatures that have been classified as Humanoids are beings similarly in body shape and stature to humans. While they often resemble humans, their mentality and behaviour can vary greatly from the thought processes and emotional range of humans, ranging from being more animalistic in nature to being emotionless killers. At the same time, many hunters and scholars have noted an elevated state of intelligence for those beings, as they are often shown to have finer motor skills and can even use traps and tools with ease. Some of those creatures are even capable of speech, communicating with one another and sometimes even other species.

Humanoids
Blemmyae



Beasts - 𐂂

Many creatures of Eseron are classified as Beasts, their shapes being more animalistic in nature and less humanoid. Most of them are covered by fur or chitinous scales or exoskeletons, while their general behaviour is less intrinsic than that of Humanoids. Instead, those beings act based on their instincts and a quick evaluation of whether they can survive a specific scenario or not. Due to a more instinctive approach, Beasts usually don’t have the highest level of intelligence, with a few exceptions, and rarely have the same level of intelligence as humanoids or other classifications.

Beasts
Common Crow · Crowned Raven · Foamhoof · Glasswing · Kronstadt Shepherd · Reinarian Ragdoll · Storm Hawk



Draconids - ২ৈ

Following the ancient legends of what an actual dragon might look like, Draconids are falling into a semi-category, as they hold traits or some resemblance to the dragons of folklore, without anyone actually knowing what a real dragon might look like. As such, most being categorised as Draconids are larger in scale, covered by scales, and often don’t resemble any of the known species of snakes or lizards. Scholars have also noticed a higher level of intelligence within those creatures, as they often use unique hunting methods or even use trickery to fool their prey.

Draconids
To be announced!



Elementals - 𖤓

Being creatures of legends and myths, Elementals aren’t exactly alive, as their bodies lack a nervous system or organs like those of other creatures; yet, they are seemingly kept alive through the residual influence and energy of the other realms. As such, Elementals don’t conform to the same norms as other creatures, being capable of taking on abstract shapes and forms, while always being made from the raw elements of the world, such as water, ice, fire, stone, and sometimes even air itself. Due to such unique bodies, many of those beings are a rare sight to behold when met, yet one shall be careful around those beings, as their intent isn’t easily readable and their intelligence is often far greater than one could assume.

Elementals
To be announced!



Occult Beings - 𖤍

Lastly, one may classify a creature as an occult being. Occult beings do not fall into any of the other categories, but are rather beings of folklore stories, myths, and legends, including spirits, undead, vampiric beings and sometimes even the very spiritual representation of Eseron itself. Due to such uniqueness, not a lot is known about those creatures, and meeting one is always a unique event. Yet, one shall treat carefully around those beings, as they can be either friend or foe alike.

Occult Beings
To be announced!