Necromancy: Difference between revisions
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| rowspan="1" |Lvl 1 - Student | | rowspan="1" |Lvl 1 - Student | ||
| | |Blight, Soul Exchange, Summon Undead | ||
|No spellcasting bonuses. | |No spellcasting bonuses. | ||
The caster unlocks the Soul Steal ability. | |||
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|- | |- | ||
| rowspan="1" |Lvl 2 - Spellweaver | | rowspan="1" |Lvl 2 - Spellweaver | ||
| | |Blight, Soul Exchange, Summon Undead, | ||
Animate the Dead | Animate the Dead | ||
|The mage has a +1 spellcasting bonus. | |The mage has a +1 spellcasting bonus. | ||
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| rowspan="1" |Lvl 3 - Wizard | | rowspan="1" |Lvl 3 - Wizard | ||
| | |Blight, Soul Exchange, Summon Undead, Animate the Dead, | ||
Animate the Dead, Sensory Deprivation, Voidal Breath of Life | Sensory Deprivation, Voidal Breath of Life | ||
|The mage has a +1 spellcasting bonus. | |The mage has a +1 spellcasting bonus. | ||
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|- | |- | ||
| rowspan="1" |Lvl 4 - Warlock | | rowspan="1" |Lvl 4 - Warlock | ||
| | |Blight, Soul Exchange, Summon Undead, Animate the Dead, | ||
Animate the Dead, Sensory Deprivation, Voidal Breath of Life, | Sensory Deprivation, Voidal Breath of Life, | ||
Caustic Hands | Caustic Hands | ||
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| rowspan="1" |Lvl 5 - High Warlock | | rowspan="1" |Lvl 5 - High Warlock | ||
| | |Blight, Soul Exchange, Summon Undead, Animate the Dead, | ||
Animate the Dead, Sensory Deprivation, Voidal Breath of Life, | Sensory Deprivation, Voidal Breath of Life, | ||
Caustic Hands, Visual Death | Caustic Hands, Visual Death | ||
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== Limitations == | == Limitations == | ||
The mage can only carry three Soul Gems with them at any time, one Soul Gem is valid for seven OOC | The mage can only carry three Soul Gems with them at any time, one Soul Gem is valid for seven OOC days (56 IRP Days). If the Soul Gem is filled with a human soul it is valid for fourteen OOC days (112 IRP days). | ||
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| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Damage / Effect | | style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Damage / Effect | ||
| Any entity | | Any entity inside the spell's range will start to experience a life drain of D3. The Target is able to move away on their next turn, unless they become trapped by the Necromancer. If they are trapped they will need to roll a D20 in order to escape. if they succeed in rolling a 10+ they are capable of escaping. | ||
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| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Critical Failure | | style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Critical Failure | ||
| If the spell is a critical failure, the Necromancer will end up harming themselves by experiencing an energy drain, causing | | If the spell is a critical failure, the Necromancer will end up harming themselves by experiencing an energy drain, causing their next casting roll to be modified with -1. | ||
|- | |- | ||
| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Critical Success | | style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Critical Success | ||
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| style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Red Lines | | style="text-align: center; background-color: #b670b4; font-weight: bold; text-align: center; width: 5%;" | Red Lines | ||
| This spell cannot be used while within 10 blocks of a | | This spell cannot be used while within 10 blocks of a religious site or within a 20 block radius around a Lunarmancer. | ||
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Revision as of 10:13, 23 May 2022
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Learning Necromancy is as old as time. Trails of them have been left all over the world of Eden. Graves have been left opened, tombs broken and bodies missing. This practise is a sin for all, disturbing the dead and performing rituals to bring back the dead. These people have unholy abilities, being able to summon and speak to the dead makes them hunted. Only the gods should have such powers. Though with the deals with demons and the dark realms, they have this power, raising dead, bringing life to statues and to take the soul of a mortal being, they are not to be meddled with.
History
Not much is known about the ancient voidal magic itself, although many believe it to have come around during the Age of fallen spires. An Ancient Necromancer is said to have sold his soul to a demon which gained him the power to manipulate death itself. Evidence can be found around Eden, which leave traces of the unholy mages, such as the ancient Khadun ruins. Graves are said to be robbed and animals are believed to go missing when there are these mages in the area.
Learning and Teaching
When one wishes to become a necromancer, a teacher will be needed for such. The first few days, the teacher will assist the student in performing a ritual during this time. The ritual will summon a Demon from Lillith, the Demon will be used in order to communicate to the Titan itself. Once the communication has been completed, the demon will then possess the user in order to gain their powers.
To reach level one a teacher needs to have at least four sessions with their student, each session being at least sixty minutes long. To obtain level two the student needs to have another four lessons of sixty minutes. To finally reach level three and the ability to teach magic themselves the students need to have another set of two sessions, each with a length of thirty minutes. Each day one session can be held by the teacher/been received by the student. After finally reaching level three the student doesn’t require any additional sessions and will reach level four automatically after two weeks of self-studying the magic. Once level four was reached the cooldown is renewed and the mage will reach level five after an additional four weeks.
Level Increase | Required Sessions | Req .Session Length |
Lvl 0 to Lvl 1 | 4 Sessions | 60 Minutes |
Lvl 1 to Lvl 2 | 4 Sessions | 60 Minutes |
Lvl 2 to Lvl 3 | 2 Sessions | 30 Minutes |
Lvl 3 to Lvl 4 | N/A | N/A |
Lvl 4 to Lvl 5 | N/A | N/A |
Progression
Level | Unlocked Spells | Abilities/Bonuses |
Lvl 1 - Student | Blight, Soul Exchange, Summon Undead | No spellcasting bonuses.
The caster unlocks the Soul Steal ability. |
Lvl 2 - Spellweaver | Blight, Soul Exchange, Summon Undead,
Animate the Dead |
The mage has a +1 spellcasting bonus. |
Lvl 3 - Wizard | Blight, Soul Exchange, Summon Undead, Animate the Dead,
Sensory Deprivation, Voidal Breath of Life |
The mage has a +1 spellcasting bonus. |
Lvl 4 - Warlock | Blight, Soul Exchange, Summon Undead, Animate the Dead,
Sensory Deprivation, Voidal Breath of Life, Caustic Hands |
The mage has a +2 spellcasting bonus. |
Lvl 5 - High Warlock | Blight, Soul Exchange, Summon Undead, Animate the Dead,
Sensory Deprivation, Voidal Breath of Life, Caustic Hands, Visual Death |
The mage has a +3 spellcasting bonus. |
Limitations
The mage can only carry three Soul Gems with them at any time, one Soul Gem is valid for seven OOC days (56 IRP Days). If the Soul Gem is filled with a human soul it is valid for fourteen OOC days (112 IRP days).
Spells
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Additional Effects
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Magic | |
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Elemental Magic | Pyromancy · Aquamancy · Aeromancy · Geomancy |
Chaotic Magic | Hemomancy · Necromancy |
Other Magic | Currently None |