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{{Races
{{Races
|Image = DELFAI.jpg
|Image = DELFAI.png
|Name = Azari'lunn (Dark Elves)
|Name = Azari'lunn (Dark Elves)
|Pronunciation = Azaa-rie luun
|Pronunciation = Azaa-rie luun

Revision as of 00:11, 26 June 2024

Azari'lunn (Dark Elves)
DELFAI.png
Pronunciation Azaa-rie luun
Classification Elf
Nicknames Knife Ears (Derogatory)

Children of the Night

Languages Common, Anjyarr, Azari Linguae
Average Height 1.83m - 2.20m (6'0" - 7’3")
Average Weight 70kg to 90kg (155lbs - 198lbs)
Maximum Age ~500 Years Old
Stat Bonuses

+2 Strength

+0 Defense

+0 Agility

+2 Intelligence

Introduction

The deadliest blow is delivered from the shadows; and none know this better than the Azari'lunn. A cunning and ambitious people, the ‘Lunn stem from generations of mistreatment and resentment from every angle, yet remain steadfast in their journey to rebuilding their culture.

On the surface, it is easy to classify the ‘Lunn as only masters of deceit and deception; but this is hardly scratching the surface of a ‘Lunn’s many talents. Beneath the mistrust and caution is a vast basin of deep-rooted culture, often excelling in the creative arts and fashions, along with agile swordplay.

From their close-knit family units to their full-scale festivals, the ‘Lunn footprint in Eden is not one to be overlooked.

Standing with the blessing of the Son, Fineall, the Moon Elves favor their most important mantra: “Let your loyalty lay with your kind.” To earn a ‘Lunn’s trust is a near impossible feat, but to make one an enemy is a certain demise. Outsiders would benefit from treading carefully.

“The ‘Lunn? Ah. Resilient people. They’ve brought a lot of life and culture to our own. Heard some started movin’ back toward the Glade, though. I hope it’s the right move….”

- An elderly Khadan shop owner while he re-adjusts his wares.

Character Creation

Appearance

Azar’lunn are tall, like most Azari. At maturity, they often stand between 6’0 (182.88 cm) and 7’0 (213.36 cm). They have skin tones ranging from light grey to deep purple, often with undertones of purple and blue. They are unable to grow facial hair, but their hair ranges from bone white to black, lacking any shades such as brown or blonde in between. An Azari’lunn’s physique is often quite different depending on each individual, though most range between a rather toned and muscular frame to more akin to an avid swimmer. What is common among almost all, however, is brutal strength.

One of the most unique features of the Azari’lunn is their eyes. Often they are purple, grey, or lilac. But they can also appear as shades of yellow, ranging from a brighter orange to a pale ochre.

Skin colors for dark elves.

Languages

Azari Linguae: Quick Guide
Greetings Races Titles
Elvish Common Elvish Common Elvish Common
Vale Hello/Greetings Azari Elf Khari'cerr Wild Father/Guardian
Vale’tar Farewell Azari’cill High Elf/Pure Elf Lla'viltir Head of Military
Fílo(s) Friend(s) Azari’cerr Wood Elf/Wild Elf Tericyées Chief
Azari’lunn Dark Elf/Moon Elf Tri'cilus Captain
Azari’soll Fire Elf/Sun Elf Theri'cerr Sentinel of the Wilderness
Dur’arum Denur Visera Minister
Vari(s) Human(s) Ar’mágoi Arch-Mage/Spellcaster
Ghesiri(s) Faulskins(s) Mágoi Mage/Spellcaster
De’nevir Tiefling Scinar(i)’cilus High Priest(ess)
Scinari Priestess
Scinar Priest
Scini (Older) Student
Scin (Young) Student
Bessi’inn Blessed one
Medi’cilus Doctor/Medic

Naming Schemes

Gladedwellers: Kanari, Zastra, Sellia, Lleveris, Arven, Fenrin, Karis, Malakai, Tallin, Zher.
Anjarri: Rammon, Aziz, Kha’rit, Ralvvon, Nahida, Qhinari.

Cultures

Image.png The Sultanate of Anjyarr At the mouth of the great Ifriq delta lies the emirate of Al-Khadir, capital of the great Empire of Anjyarr. It is a paradise of great wealth and prosperity in the midst of an unruly wasteland. Founded by a tribe of nomadic traders, whom settled due to the pleasant climate and geographic location near the Ifriq, Al-Khadir quickly became a trading hub for races all around the world. The city is a gateway to anyone wishing to enter the Southern world. It offers a large market for all kinds of goods, from elven trinkets to dwarven drinks, but also an extensive range of local wares such as tobacco, carpets, coffee, spices, and garments!
MitronaAi.png The Woodland Realm of Mitrona Even the bravest of warriors have learned to fear the vast tracts of woodland that can be found throughout the realms of Eden. Surrounded by trees, it is all too easy to get disoriented and lost, but there is a more primal dread at work. In the forest, no one can ever be sure what is lurking just out of sight. Sounds are muffled, yet noises seem to come from everywhere – the snapping of twigs, a sinister rustling of leaves, and the creaking of the wind-stirred canopy above. Nowhere to hide, nowhere to run. Nothing to hear you besides the elemental wrath of the Azari’cerr. These people are highly-skilled elves with centuries of experience in their home environment, the forest. Once an outsider enters Myln Arbor - The mystical forest most of these people call home - it is unlikely he will leave in one piece.


Since the Civil War, the Azari’lunn do not have a set homeland among the other Azari. Instead, populations are split. Some still reside in Anjyarr, whereas others are attempting to begin to return to the Glade of Dragons-- or adopt a nomadic lifestyle altogether.

Gladedwellers

In an attempt to re-integrate themselves with their roots in the Glade, some dark elves have split from their brethren in Anjyarr. Many ‘Lunn choose this path for different reasons, but often have the same goal in mind: the reestablishment of the Azari’lunn culture, separate from Khadan influence.

As of the early 1540s, the ‘Lunn population in the Glade has increased. With the help of the nation of the Woodland Realm, they have successfully re-established a foothold in their former homeland. Reconnecting with their shared kin has ignited a spark for the growth of ‘Lunn culture, and they have come together to construct an old Mitronan island by the name of Sunscape. This area is the closest remaining remnant of Azari’lunn civilization since the Age of the Fallen Spires, though it is not owned by the ‘Lunn. Mitrona owns the land, and bars the ‘Lunn from citizenship within the Arbor and Glade, but has allowed the Azari’lunn to reside and run the island--going as far as to appoint a half ‘Lunn as Tericyees. This is the biggest stride made so far for the reestablishment of a separate culture - and the first major step for other Azari to re-accept their distant ‘Lunn kin.

Gladedwellers Attire

While their Anjyarr brethren have taken on more of the Khadan’s clothing style, the ‘Lunn in the Glade have adapted. Their clothing tends to vary depending on personality, but are often seen sporting anything that can be both flashy and practical, showing skin and allowing breathability. Often, Dark Elves wear many different forms of jewelry, from chains on their ears to piercings adorning their faces, and unlimited rings and clasps. While the attire choice might be considered over the top by some, it is rare for a ‘Lunn’s outfit to not have utility; such as flowing clothing that doubles as hidden sheathes, or shield contraptions along arm bracers.

Additionally, all ‘Lunn are known for their tattoos and jewels.

Anjyarri ‘Lunn Attire

Being as it was the first nation to accept any remaining ‘Lunn after the Fall, many choose to remain in Anjyarr, where their culture blended and adapted to conform to the Khadan human’s. With the 1547 revolts that usurped the Nobara line from the Anjyarri throne, activity in the region of both ‘Lunn and Khadan humans has decreased significantly; however, it is still the go-to for many Azari’lunn seeking their own kind. With the adaptation of cultures, the Desert ‘Lunn have separated from many of their former practices, choosing to participate in the human holidays, stories, foods and customs. The future of the Azari’lunn in the desert hangs in the balance now, as the fate of the nation as a whole is uncertain.  

Anjyarri Attire

With the shifting of Azari’lunn culture to more of a Khadan-’Lunn take, the clothing has changed in turn. Wanting to sport clothing more practical in a desert environment, they are often seen wearing layers to protect their skin from the sun, though retaining the flowy aspect of their ancestors. Their choice of weaponry has shifted significantly as well, often choosing the curved blades of the Khadan people in place of daggers and short-swords. One thing that has been consistent between all of the Azari’lunn, however, is their love for intricate jewelry and tattoos; both of which are found to be common shops run by the species.

Commonly Shared Attire

Despite the divides in distance and beliefs, some pieces of Azari’lunn culture remain united. Jewelry is a stable between both groups, as are tattoos. Often tattoos are a form of self expression and bonding, received as a coming of age or to represent ties between their kin. It is not uncommon for couples to have matching designs, or for old scars to be reworked into artwork on a dark elf’s skin. This practice is seen as embracing hardship and perseverance, gifts given by Fineall.

World View

AverageChad.png On Attians... Neutral

“Just another group of humans, though I’ve noticed these ones glare at us too much. Not sure if that’s personal, or just the way they look.”

  • Maji, an Elder in Anjyarr
AverageSadge.png On Hinterlanders… Neutral

“Not much to say about ‘em. Some of them live far North, where it’s pretty cold. Guess that’s neat.”

  • Selea, a child in Sunscape
KhadanMale.png On the Khadan… Positive

“The Khadan people were the first to accept us after the Fall. We will always owe them a debt we cannot repay.”

  • Raevion, Anjyarri ‘Lunn Jewelry Maker
HighElfMan.png On High Elves… Very Negative

“We know what the ‘cill are capable of, what they believe. It is a matter of time until their hypocritical purity eats them from the inside out. They claim us to be "killers", but it is them who have betrayed and slain, taking everything.”

  • Av’al, Gladedwelling ‘Lunn Huntsman
WelfAI.jpg On Wood Elves… Slightly Positive

“Granted strength from Kharash, the ‘Cerr are certainly better. They see merit and skill over fickle impurities. They’ve learned to move on from generations past.”

  • Alaren, Blacksmith in Sunscape
DenurManAI.png On Denur… Neutral"Don’t have much of an opinion. Though there are a few good craftsmen Denur in the Glade that I got my needles from.”
  • Eliena, Wandering Tattoo Artist.
HalflingAIMan.png On Halflings… Neutral

"Hardly see any."

  • An unnamed ‘Lunn blacksmith in passing.
OrcGrrrMan.png On Orcs… Slightly Negative"Brutes. The Azari’lunn are skilled in melee combat, but against these guys, the battle is almost as good as dead."
  • Maraleith, Old Warrior.
GreedyLilThing.png On Goblins… Slightly Negative

“Thieving little creatures. I would clutch your coins around them. Can hardly understand them sometimes."

  • Disgruntled 'Lunn tradesmen in passing.
TieflingPorple.png On Tieflings… Slightly Positive

“Crafty little creatures. They lost their homeland, too. I suppose we’re similar in that regard.”

  • Lilitha, Anjyarri Baker.

Character Traits