Wight: Difference between revisions
FablesAdmin (talk | contribs) (Blanked the page) Tags: Blanking Visual edit |
FablesAdmin (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{Bestiary | |||
|Image = Wight.jpg | |||
|Class = Undead, Humanoid, Chaotic, Summonable | |||
|Rarity = Rare | |||
|Size = Medium | |||
|HP = 14 | |||
|STR = 10 | |||
|DEF = 8 | |||
|AGI = 6 | |||
|INT = 6 | |||
}} | |||
==Introduction== | |||
From far beyond in ages past the blood of battles long forgotten was spilled, leaving nothing but death and decay in its wake, and with it, many dead were left to rot in the grounds once fought over viciously by the nations of before our time. Many great warriors once dominated the field of battle with their incomparable skill and cunning. However, these individuals are now nothing more but long-forgotten remnants buried deep beneath our very feet all over the continent where they may finally rest. A moment that naturally would never be disturbed, however, it is at times when a necromancer gets a hold of one of these bodies that the shattered fragments of the poor victim’s soul are forced back into the rotten husk that was once its body, forcefully risen to serve in battle once more. What stands out with these risen dead compared to their [[Skeleton|skeletal]] and [[Deathwalkers|deathwalker]] counterparts is that due to their renowned status as knights or great warriors of eons past, the necromancer may choose to dedicate more of their foul powers to sustaining the soul within. Granting them strength and in some instances a degree of autonomy over their body within the boundaries set by its dark master. Due to their higher maintenance, they are considerably more rare to encounter compared to their lesser cousins as most necromancers deem it more resourceful to simply raise a horde of skeletons over a handful of stronger wights. However, when wights enter the field of battle at the vanguard of an undead horde, acting as malevolent dark knights riding risen skeletal steeds, immovably infantry formations, unit commanders in the field, or at times even generals leading from the front, they are a hellish force of utter destruction and death, blending the soft flesh of the living before them to a blooded mesh as their ancient equipment is wetted with the blood of mortals once more. | |||
== Behaviour == | |||
Wights enjoy a considerably higher level of consciousness compared to their simple skeleton counterparts. They are sustained using a greater share of their soul which makes each and every wight unique in a sense as they remember their lives before death. They can recall battles past, recognize their comrades, and at times even remember their loved ones. Fueling their wrath as the pain of knowing they will never see them again, and that like them, their remains are now long gone and their names forgotten rages through the small kindle flame that is their soul, being in constant insufferable pain which they cannot quench. A truly horrific fate. Wights in battle do control their own movement to a degree and thus, can be communicated with as they at times even have a voice granted to them through the magic that sustains them. However, these voices are not like they used to bear, they are but a dark shadow mimicking comprehensible sounds that we call words as they utter their hopeless wills during battle. | |||
== Abilities == | |||
'''Undying Strength:''' Wights do not suffer negative modifiers from their armour. | |||
''<small>'''Note:''' Wights use '''MELEE''' weapon profiles or the '''BOW/CROSSBOW''' profile. Wights wear '''HEAVY''' armour.</small>'' | |||
== Drops == | |||
Bones, skulls, their equipment, etc. | |||
{| class="wikitable" | |||
!Wight variants | |||
|- | |||
![[File:WightKnight.jpg|center|frameless]] | |||
|- | |||
!Wight Mounted on [[Skeleton]] Horse | |||
|- | |||
| | |||
*HP: 20 | |||
*Str: 10 | |||
*Def: 8 | |||
*Agil: 8 | |||
*Int: 2 | |||
|- | |||
|'''Size:''' Large | |||
|} |
Latest revision as of 23:34, 16 December 2024
Class | Undead, Humanoid, Chaotic, Summonable |
Rarity | Rare |
Size | Medium |
Stats |
14 HP 10 Strength 8 Defense 6 Agility 6 Intelligence |
Introduction
From far beyond in ages past the blood of battles long forgotten was spilled, leaving nothing but death and decay in its wake, and with it, many dead were left to rot in the grounds once fought over viciously by the nations of before our time. Many great warriors once dominated the field of battle with their incomparable skill and cunning. However, these individuals are now nothing more but long-forgotten remnants buried deep beneath our very feet all over the continent where they may finally rest. A moment that naturally would never be disturbed, however, it is at times when a necromancer gets a hold of one of these bodies that the shattered fragments of the poor victim’s soul are forced back into the rotten husk that was once its body, forcefully risen to serve in battle once more. What stands out with these risen dead compared to their skeletal and deathwalker counterparts is that due to their renowned status as knights or great warriors of eons past, the necromancer may choose to dedicate more of their foul powers to sustaining the soul within. Granting them strength and in some instances a degree of autonomy over their body within the boundaries set by its dark master. Due to their higher maintenance, they are considerably more rare to encounter compared to their lesser cousins as most necromancers deem it more resourceful to simply raise a horde of skeletons over a handful of stronger wights. However, when wights enter the field of battle at the vanguard of an undead horde, acting as malevolent dark knights riding risen skeletal steeds, immovably infantry formations, unit commanders in the field, or at times even generals leading from the front, they are a hellish force of utter destruction and death, blending the soft flesh of the living before them to a blooded mesh as their ancient equipment is wetted with the blood of mortals once more.
Behaviour
Wights enjoy a considerably higher level of consciousness compared to their simple skeleton counterparts. They are sustained using a greater share of their soul which makes each and every wight unique in a sense as they remember their lives before death. They can recall battles past, recognize their comrades, and at times even remember their loved ones. Fueling their wrath as the pain of knowing they will never see them again, and that like them, their remains are now long gone and their names forgotten rages through the small kindle flame that is their soul, being in constant insufferable pain which they cannot quench. A truly horrific fate. Wights in battle do control their own movement to a degree and thus, can be communicated with as they at times even have a voice granted to them through the magic that sustains them. However, these voices are not like they used to bear, they are but a dark shadow mimicking comprehensible sounds that we call words as they utter their hopeless wills during battle.
Abilities
Undying Strength: Wights do not suffer negative modifiers from their armour.
Note: Wights use MELEE weapon profiles or the BOW/CROSSBOW profile. Wights wear HEAVY armour.
Drops
Bones, skulls, their equipment, etc.
Wight variants |
---|
Wight Mounted on Skeleton Horse |
|
Size: Large |