The Hadrian Empire
|Location||The Heartlands, The Hinterlands,|
|Current Leader||Kaiser | Philipp Wilhelm II|
|The Alderian Council||Lord Steward | Ser Cedric Reinhardt
Lady Justiciar | Ma Belov
Lord Marshal | Maximus Rovelt
Lord Envoy | Talbot Iomharach
Lady Speaker | Celestine Brickenden
The horsemasters, the Hadrians call themselves, for their dominance on the field is unmatched. The charge of the Hadrian cavalry is an avalanche of steel that drives everything before it with lance, hoof, and blade. It is a truly majestic sight in their shining armour and proud heraldic liveries. While the Hadrian knight fights in the name of their divine lord, the Maker, the thorns of the Hadrian rose are it’s people, those who rebuild the foundations of the crumbled Attian Empire. Those who have survived the countless horrors of Eden, but stand valiantly to safeguard the Attian race and the Hadrian Empire.
Culture and Society
The Attians in Hadriana usually dressed in typical yet colorful town and working clothes, wearing what was fit for daily comfort or represented their work profession. The commoners' dress code also includes hats. Primarily short or smaller-sized hats to help with comfort and not get in the way of their work. Higher families of knights and lords, dressed in the latest types of fashion. Female fashion was often influenced by what the Queens wear; meanwhile, the Lords often dressed in clothing representing their family's history, wealth, or signature colors.
Commerce and Work
Due to the dedication the people of Hadriana put into their work, providing for themselves and the nation, Hadriana became known as a nation of mass-producing quality products. From your furniture, tools from the blacksmith, to the best quality bred horses of Eden. The many different kinds of career options in Hadriana give its citizens and newcomers plenty of opportunities to learn new skills to share with the nation.
Hadriana provides its nation with different kinds of Mead and Ale. But are also the founders of the Golden Stallion Whiskey, but also Vodka and Rum liqueur. Quantities equal to the different kinds of Elven wine. But even the army provides for anyone who wishes to learn the ways of the sword.
To those who wish to unite themselves in groups of same interest craftsmen and trades are gathered in different guilds. When cooperating, certain tradesmen can apply to raise a guild. In return for the privilege of a guildhouse the guid pays a monthly fee. Some guilds may differ in structure but an overlapping theme with guilds is that the guild appoints a master of a certain trait. This master is allowed to keep several apprentices for a certain period of time. These apprentices will rise through the ranks of the guilds to earn their privileges to set up a prominent shop.
Celebrations and Holidays
- Day of the Squire
The Day of the Squire serves as a way for any willing Attian to prove themselves worthy of being Squire to a Knight by going through a series of tests and challenges. Local farmhands, workers, serfs, and all other citizens can participate freely in the trials. A chosen jury of Knights will accompany the Kaiser and will judge the trials, deciding who may proceed through the rounds. The winner of the Day of the Squire is granted a hand-written recommendation from the Kaiser himself to bring to a Knight of their choice, in an attempt to serve them as their Squire. The Kaiser also grants them a so-called ‘Golden Griffin’, which is a coin that serves as memorabilia and as proof of authenticity. Each rendition of the event offers its own new set of challenges and trials, ranging from jousts to melees or battles of wit, as all aspects that make a Knight must be put to the test.
- The Gryphite Victory Tourney
Once every four years, a tournament is held at the Imperial capital, Adelsburg. At this renowned tourney, people from all over the continent are invited to witness the various knights and soldiers of the Hadrian realm compete for honour and glory in their most prestigious armours decorated with colourful clothes and large plumes. The tourney’s content is vaguely based on the events of the heroic victory achieved at the battle of the Heartland pass. Here knights of the Order of the Griffin hold a parade through the streets of the capital followed by their personal retinues, bearing the banners of their houses. After this show, all attendants gather at the tourney ground where they will simulate great duels from the battle. These go paired with jousts, archery contests and single combat duels between the lower Knights. The tourney is intensely followed by people all around the world, and bards usually take much inspiration from its happenings for their songs and tales.*Festival of the Ashes Originating from the day the Attians founded the first Kingdom of Hadriana after the great collapse of the Attian Empire, followed by the journey south led by Kaiser Onnodrith. On this day, the Empire celebrates by dressing up in the old garments and cultural styles of their ancestors. The Attians do this as a way to remember the olden days before the downfall. Here they play songs, dance, and feast in the capital for the entire day. Certain people who are often referred to as street actors and jesters, wear monstrous masks to play the role of terrors and demonic beings. These actors try to emulate the happenings of that fated day, as the festival doubles as a day of remembrance as well as celebration
It is a tradition within Attian societies to celebrate when the first leaves drop from the trees, which they call Krügerfest. During the day and the following night, all public drinking laws in Attian settlements are lifted, and people celebrate in unison all through the streets. It is customary that drinking competitions are held, eventually crowning someone ‘King Krüger’ for the night. The holiday originates from the tale that a man bearing the name Krüger visited a northern village on the first day of the Amber Dawn, dragging a cart filled with ale, mead and whiskey. The villagers drank deep into the night as the celebrations carried on, this northern tale has now been accepted as fact by most of the Attian population and is celebrated every year.
Geistertag, commonly known as the ‘Day of the Dead’, is a special day on every Attian’s calendar, for it is the day the Terra and Lilith cross one another. There have even been sightings of Lilith itself, clear in the night sky on this day. Lilith’s influence over the mortal realm is believed to be at its highest point, which has many unforeseen consequences. Attians believe that if you were to step outside during this day, deceased relatives would come back from the dead to get a hold of their potential host. Every year, unforeseen disappearances are reported to happen commonly on this night in particular, fueling the legend of this day. A common countermeasure against these spirits used by the Attian populace is to surround one’s house with carved pumpkins and keep all doors and windows tightly shut. If one were to possess any portraits or paintings which depict a deceased relative, all of them must be turned around so that they cannot be seen, seeing as they are witnessed as portals the entities from Lilith use. After the conclusion of this night, all of the Attians come together in their respective communities for a shared breakfast, along with a ritual pumpkin burning to rid the last of the spirits, sending them back to the realm of the dead.
The Hexensnacht is the celebration of the commencement of the new year in Eden, this night is usually filled with drinking and eating the signature dish of the evening: the Oliebal, a ball of fried dough with raisins imported from Anjyarr. For the occasion, special balls of coloured powder are produced that can be mounted on arrows. Attians shoot these balls into the night sky, watching them explode into a colourful explosion which lights up the grim winter night. These celebrations go all through the night, as the Attians believe anyone that sleeps shall be tortured by terrible nightmares depicting their own demise, or that of their loved ones.
The primary religion within the Kingdom of Hadriana is known as Makerism. The followers of the one and only God, The Maker, believe that he is the one who created the heavens, soil and life of Eden. Together with the nine Sentinels, each one represents emotions and challenges that all humans will encounter throughout their lives.
The clergy may outwardly appear as a humble social class wielding little power beyond ceremony, the truth of the clergy is much deeper. As the appointed representatives and servants of the Maker and the Sentinels, the word of the clergy is treated practically as law in the deeply religious society of Hadriana. They are pervasive throughout Hadric society. In every village there is a chapel to the Maker or a shrine of a sentinel, and in every noble court there is a resident clergyman. When a child is born, they are taken to the clergy. When a couple is to be wed, it is a clergyman who officiates. Even in death the clergy’s influence is felt, as clergymen are there to administer religious rites at any funeral.
The people of Hadriana believe in an afterlife. Those who live by the principle guidelines of the Maker’s traits, known as the Nine Wisdoms, are welcome to join him there in the realm of Heavens. This place is where one is presented by all his or her life choices and can reflect on the time that was given to them on Eden. Eventually living out the rest of their lives in these realms in peace.
However, if one does not live by the Maker’s teachings, one will fall into the abyss of the mirror realm, to a place the light can’t reach.
This mirror realm has many names in Hadrian religion. It is both known as The Void or The Four Hells. This realm is ruled by Dolus, the sentinel of corruption and deceit. He punishes those who fell to his corruption by turning them into monsters he unleashes onto Eden. Hence, being “corrupted” or known as turning Heretic is punished severely.
On the Nine Wisdoms.
“As the night crept over the fields, Onnodrith looked up to the skies and saw the bright star of Hadrius. At this point, the star became so overpowered with light that through it the sentinels all came forth. Above them, hovered a man covered in bright light. The Maker presented himself to Onnodrith and his children. And together each of the children, good and bad, presented the nine rules the Attians had to follow. Nine rules that were needed for the Attian race in their new home. The sentinels sang and danced one last time together before Onnodrith, encouraging him to ride back to his home and settle the new kingdom. And only with a new start could its people survive, guided by the Nine Wisdoms of the Maker.”
- You will not have faith in false gods.
- You will not take the word of the Maker in vain.
- You will take the first day of the nine day week for holy contemplation.
- You will respect your forefathers.
- You will not take life.
- You will stay true in marriage.
- You will not commit thievery.
- You will tell the truth.
- You will not envy.
Chivalry and Knighthood play a significant role in the nations' culture. Knights are those who have proven themselves to the King and have been given high status and the honor to serve under the King and nobility. Every knight must wear their households' colors or crest on them to represent their family. Nobility are those who have the high authority right under royalty. They possess more privilege than any other social class below them in Hadriana.
Structure of the Hadrian army
Knights of Hadriana
With the collapse of the Attian Empire and the subsiding Rotting Plague, the number of men needed to wield an army steadily declined. Hence the early kings of Hadriana relied on a professional core of riders, ditching their familiarity with foot-infantry. These riders required professional training from a very young age. Thus the concept of this riding elite quickly became hereditary, so riders would teach their children from a very young age to wield a sword and ride a horse. To keep this army loyal, the early Kings of Hadriana would give them special hereditary privileges as long as they swore the Oath of Fealty to the King. The families of these so-called knights would forever be anointed with these privileges. They have a special standing in Hadrian society and have the responsibility to administer provinces or fiefs. To be a Knight, however, is no easy feat; the course of Knighthood will start with rigorous training and exercise. Next to that, they learn the ways of court and manners. Follow up by the ways of the sword and shield. A knight is tasked with having the skills of many different weapons. A knight also needs to show an excellent set of skills for handling animals and horse riding. Hence, every knight cares for their horse.
Man-At-Arms are the backbone of Hadriana. They are the shield of the nation, the core of the army, and the last ones to falter. Man-At-Arms serve and protect the citizens and Hadriana as a nation. Man-At-Arms are often conscripts; people who wish to serve the King can sign themselves up for training. Man-At-Arms will be put under a Hadrian Knight, who will act as their superior. They will wear the colors of said knight by painting it on their armor, shield, or wear fitted clothing. This turns entire armies into endless parades of colors. A Man-At-Arms will follow a rough training period of drills, combat skills, and the handling of weapons and armor to mold them into the perfect soldier.
Chaplains, or commonly named Paladins, are the warrior-priests of the clergy. They minister the spiritual and psychological well-being of every knight, Man-At-Arms, or other that holds the steel to defend Hadriana. Yet, they are well known for their use of magic in combat. This is due to the clergys' laws around magic itself.
They instill the values and beliefs of the Maker and the Sentinels to promote veneration in the ranks. They are leading from the front as awe-inspiring Paladins, fighting wherever the foe is most fierce. Their training is a combination of standard Man-At-Arms training, combined with the church's spiritual, magical, and strict religious guidance. They could lead entire armies if needed, praising the Maker while rejoicing in the glorious act of war. They go to ever more marvelous deeds of bravery, devotion and chivalry—most of them devoting their lives towards one of the Sentinels.
Laws and Judicial System
The Hadrian law
Law article I. Thou shall not inflict acts of barbarism, violence, or other of the kind to those fellow citizens.
Law article II. Thou shall not steal from others in the name of self-lust or greed.
Law article III. Thou shall not inflict destruction on other properties not owned by thou self.
Law article IV. Thou shall always stay faithful to the Maker, never to follow false idols or gods.
Law article V. Citizens shall not tolerate individual conversion or public praisings to false idols or gods.
Law article VI. Thou shall not kill nor harm an individual.
Law article VII. Citizens shall not tolerate any individual who denies the path of Makerism or His will.
Law article VIII. Thou shall never deceive those of goodwill or cheat in marriage.
Law article IX. Thou shall not take the word of the Maker and his Sentinels in vain.
Law article X. Thou shall not use magic for wrongdoing or without jurisdiction of the clergy.
Punishments given to those who break the law are strict and sometimes brutal. Those speaking against the law can receive punishment, as the givers of judgment are the law. And those speaking against it are against the law itself.
In most cases, they are looked over by a judge. The judge can either be someone of nobility or a priest of the clergy. In rare cases, the king himself can perform the role of judge.
Depending on the breaking of a law, punishments are always performed in public. Thieves lose fingers or an entire hand, for example, beggars and liars an ear, and those who commit acts of heresy are either tortured or sentenced to death by fire in the worst case.
An executioner or knight always performs sentences of death. The church looks over all public performance punishments that are linked to a law of religion.
|Human Nations||The Hadrian Empire|
|Elvish Nations||Luminion · Mitrona · Anjyarr|
|Dwarvish Nations||The Iron Orhim|
|Orcish Nations||Zadh Nadrozz|
|Other Nations||None At The Moment|