The Woodlands Kingdom of Myln Arbor: Difference between revisions
FablesAdmin (talk | contribs) No edit summary |
No edit summary |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 13: | Line 13: | ||
|- | |- | ||
|'''Current Leaders''' | |'''Current Leaders''' | ||
|[[ | |[[Mythanthar Vidarr]] | ||
|- | |- | ||
|'''Important people''' | |'''Important people''' | ||
| | |- | ||
|'''Succeeded by''' | |||
|[[The Mystical Empire of Mitrona]] | |||
|} | |} | ||
Line 105: | Line 107: | ||
After the plague, the wood elves are still living inside the forest and their numbers grow with the wildlife seeming more active and all around the forest life is happy, the flowers are more colourful and the animals running around. It lays quiet, almost too quiet. | After the plague, the wood elves are still living inside the forest and their numbers grow with the wildlife seeming more active and all around the forest life is happy, the flowers are more colourful and the animals running around. It lays quiet, almost too quiet. | ||
{{Navtable_Nations|class="mw-collapsible"}} |
Latest revision as of 22:53, 27 January 2022
Location | Forest of Myln Arbor |
Races | Wood Elves |
Primary Religions | The Pantheon of the Phoenix |
Current Leaders | Mythanthar Vidarr |
Important people | |
Succeeded by | The Mystical Empire of Mitrona |
Introduction
Even the bravest of warriors have learned to fear the vast tracts of woodland that can be found throughout the realms of Eden. Surrounded by trees, it is all too easy to get disoriented and lost, but there is a more primal dread at work. In the forest, no one can ever be sure what is lurking just out of sight. Sounds are muffled, yet noises seem to come from everywhere – the snapping of twigs, a sinister rustling of leaves, and the creaking of the wind-stirred canopy above. Nowhere to hide, nowhere to run. Nothing to hear you besides the elemental wrath of the Azari’cerr. Many who enter Myln arbor never come out again, and thus do the wise learn to shun the deep woods of Eden.
Culture and Society
The people inside of the Kingdom of Myln Arbor are scary folk from the outside, but when you become apart of them you will see how cultural and how they are good people deep down. They will protect the home that was given to them with their life and would do anything to see that happens. This could be in ways that most seem as inhuman or evil, but for the elves is what they have to do to protect their home and people. Around their home is colourful with the trees and flowers, this is how the wood elves are deep down. They will tell you many stories of their adventures and the beauty within their home. Music is what would fill the atmosphere during celebrations. Lutes and drums beating with the banging of feet, they love to dance. Bringing out the emotions from within and letting their bodies move freely in what ever way happens. This is normal and any traveller would see this as weird or funny but it is how they find their inner peace and feel one with the lands.
Romance and Marriage
The wood elves of Mitronna are quite affectionate towards each other, because of their past and the location of their capital they are quite remote and to themselves so they are quite close to one another. Romance with the azari’cerr is something that is celebrated and is sought by the majority. They love being loving towards each other, showing love where they can. They want to expand as a race and do so they need to create heirs and to do so they need to find a companion to have children. Marriage is proclaimed by all inside the village and a glorious festival takes place where the two that are being brought together, pledging their future to each other, are anointed by the priest. Divorce is something that is extremely unusual and is looked down upon by anyone who even considers tearing the commitment performed by both that are wedded.
Commerce and Work
Export:
As a result of the wood elves’ hunting-gathering lifestyles, their export goods consist mostly of natural products such as copper, herb, exotic meats, animal hides, honey, bone and correlating products. Because of the geographic advantage of Myln Abor, lumber and wood products are also frequently exported with high demands especially from nations like Al-Khadir.
In addition to their resource-rich territory, Myln Abor is also renowned for brewing technologies. Products such as mead and potion are among the most important export goods of the wood elves. The famous mead of Myln Abor has gained continental reputation for its flavor-rich, mellow taste, and the potions brewed by the wood elves matches the ones produced by the most experienced high elves both in quality and quantity.
Another noteworthy export of Myln Abor is its slaves. Taking prisoners of war has been a long-term tradition of the wood elves, not to mention that during peaceful times the wood elven law strictly forbids any unauthorized exploring of the woods, and anyone who fails to comply would be punishable by stripping of all ranks and properties. Therefore, any outsiders who wandered astray from the designated road in the dense foliage would be captured and made slaves by their capturer.
Import:
Although the Azari’cerr wish to be self-sufficient, they have begun to participate in the trading activities in Eden ever since the first Hadrian and Khadan merchants appeared in the Myln Abor. Given the resources already available in Myln Abor, the wood elves mostly import goods that aren’t available to them either because of the lack of manufacturing resources or technology. Some examples of the imported products are raw materials such as iron or gold, alchemical ingredients, magical artifacts or textile.
Common Jobs:
The society of the wood elves are very strict rank and role-wise. It is expected for all members to fulfill their responsibility as their profession requires, although with some professions being more important than the others. However, generally speaking, anyone who’s interested or capable can take one of the listed common professions for a living.
Hunter: one of the most common jobs. The Azari’cerr consider hunting a way of finding sacrifice to honor their god, not to mention that hunting is also often practiced alongside forest-scouting, physical training or simply food-gathering.
Gatherer: this job is often either for children or for those who’re physically incapable of hunting. Admittedly, this job is often looked down upon if an adult takes it without being entirely disabled. This is largely due to the a social darwinist way of living that the wood elves have adopted.
Gladiator: people who take the job as a Gladiator are usually ruthless and almost law-less. Admittedly, the Gladiators are often archery masters, skilled dualists or brawny axemen, but these skilled fighters are also usually not satisfied only hunting forest animals. Instead, they choose to hunt other humanoids in various arenas for a living. Some Gladiators are trained from childhood while the others may be retired soldiers or sentinels – although it is very rare to spot the latter.
Soldier: this job is often considered very popular among the wood elves given the respect and social status that comes along with the profession. Usually, becoming a soldier means that one is not only capable to fight like a lonewolf, but also to carry organized attacks – a skill that is highly valued by the wood elves given their environment.
Herbalist/alchemist: not all who want to can be a qualified herbalist or alchemist in Myln Abor. Although the forest is generous in providing the wood elves an ample reserve of herbs, a good amount of them is also highly poisonous and even deadly. Therefore, becoming a skilled herbalist usually requires sharp senses, years of training and learning or even courage to experiment.
Death and Funerals
As said, death with the azari’cerr is the utmost greatest loss that can occur, being a waste of such a long life that has been gifted by their god. Funerals inside the wood elf community are such a tight group that funerals usually include every elf that knew the dead. A day or two was set in their honor, where everyone would go to the burial place and say their words. Bringing gifts and flowers to illuminate the burial site. Ceremonies would be held where all could show up and say words, a place where they would all be brought together to help them through their mourning.
Celebrations and Holidays:
The wood elves love celebrating and doing it all as one person inviting all friends and family to gather and enjoy holidays and celebrations together, usually being a big feast with music and dancing.
The Trial:
This is when a young wood elf passes their trial out in the forest to prove that they are not weak and won't be a waste of resources and food. This is a massive party made for them with them choosing the food and being at the top of people for that one day.
The week of Karash:
This is a week dedicated for their God and would have every day something being sacrificed at the altar and a ceremony after of the person in charge holding the heart of the animal in the air and praising Karash. The heart represents life, showing love to him for giving them life on Eden. This is a happy time for the people inside Mitronna and all are together dressing in their finest clothing to rejoice in life and everything they have.
Religious Beliefs
The people of Mitronna are mostly wood elves and their religion is the Pantheon of the Pheonix. They were created by the father, Kharash. He is their creator and God. They worship him for he is also who saved them in their history and created their home, the forest. A safe place for them to build as a race and strive amongst all others in Eden. Since they live inside the forest they love that everything is living, the trees, plants, creatures and even the flowers. They appreciate all that was given to them and will help and sustain the forest to show appreciation for their home.
There is a place outside in the nation and it is a shrine with a stone table and this is where sacrifices are held. This is where the people with the higher faith are the ones who choose what is to be sacrificed, and this could be beasts that they have captured or even criminals and people found in the forest. This is a ceremony held to show that they still love their God and show appreciation for what he has done for the people of the forest.
Military and Law:
The military structure:
The military of Mitrona is made of the strongest warriors and smartest people of Mitrona. Unlike other civilizations the military is a highly prestigious job. The soldiers of Mitrona are given the utmost respect as they keep the forest and city safe for wood elves. The military is also the only form of police in the city therefore they have a need for a lot of soldiers and these soldiers must be able to stay calm and cool in any situation.
Superintendent of the Azari’cerr - This person is the overhead of the military, hired by the Chieftain. This wood elf's sole purpose is to protect the people, forest and Mitrona. This person has equal amounts of power as the chieftain, working hand in hand with the chieftain, the chieftain usually has the final say. Along with managing the lower ranks, the chieftain and the Superintendent of the Azari’cerr is tasked with only the most important things: they oversee most activities that the military is involved with, such as intruders, and other threats to the forest.
Officer of “The forest”
These are the military captains, each responsible for a group of soldiers. This is the closest the city has to a functioning police force as well as the officers usually are the ones dealing with criminals. Each officer has their own unit which they must oversee and train to be able to handle any task thrown at them. These officers are chosen from soldiers by the superintendent and chieftain. The officers are not only highly trained and powerful, but expected to be a leader, and therefore a possible candidate for superintendent one day.
Many officers train their units very well, and the need for diverse abilities lead some officers to train their unit for a specific purpose. Thereby some units are trained in the art of stealth, others in brute force and many other units with different specialities.
Soldier of Mitrona
Recruited by officers these individuals are amongst the strongest wood elves. They are the best survivors capable of many feats. To be recruited they must pass a test specially fitted by the officer for each Soldier. Some common skills the Soldiers must possess are, Strength and agility, survivability, hand to hand combat, great stamina and obedience. These Soldiers are the front line of the military and have no fears of combat, they respect their superiors and strive to prove their worth to climb the ranks.
Laws of Mitrona
Inside the forest and being a part of this nation would mean that you have to always show respect to everyone and especially the ruler. No matter what, any visitor that is in Mitronna will be watched extremely carefully and any sort of action they do against the people would be given the highest punishment they can. For this is no place to commit a crime of any sort. The laws are like any other place and all that is said is that if you know it is wrong or would disrespect any other person, you should not do it. There is no excuse for those actions and no crying or begging will get you out of it.
The punishments are quite serious, crimes such as thievery and disrespect to anyone or their people would have them being thrown out into the forest and banished from the walls and if seen after that point in time if they step foot inside would be shot down with an arrow to the chest until death. Crimes such as treason or murder would have the criminal be brought to the bit and tortured until death. The means of turtore could be anything. The military guard chosen for turtore would be in control of how they want their life to be taken from them.
History:
History before these events check "Wood Elves"
Building on Mitronna
The founders of Mitronna where the wood elves, they were gifted this forest by their God Kharash for a sanctuary to keep them safe, though this did not mean it was going to be a home for them to put their feet up by the river and live their lives as lazy folk, no Kharash made this place with obstacles and deadly beasts to always keep the people of Mitronna the most deadly race being they are always ready for a fight, their weapon skills are well polished from the many encounters they have with nature itself. Because of the azari’cerrs history Kharash wants to leave his people with the skills necessary to strive on their own for, He could not save them once again from the other threats outside their home.
After the wood elf pupils had finished their trials, they created their home in the forest. Using the surrounding materials, they grew, building large houses, huts and structures inside the great gigantic trees found around them. All was well and hope was found. The Azari’cerr was at peace with themselves as a race.
The rotting Plague
All was well, the forest lay quiet and the wood elves were enjoying their life, until there was a drop in wildlife, and upon further investigation it was seen that around the entrance of the forest there were carcases of wild deer and rabbits lie around as if there was a mass killing. Though it did not seem like this was at the hands of a mortal. Decay and rot were overpowering the smells of the flowers and forgery, blood and guts smeared along the path. A great sickness has been brought to their lands. Once news got back to the rest of Mitrona, there was no large panic, and most believed it was another test from the wood elves of God. Though the panic set in 2 years after the first sighting of the disease, when there were no signs of it leaving the lands or wildlife being spotted. The nation was at arms with one another, with plans and ideas to get a food source on the go and to survive through this awful time. Then one of the military scouts rushed through the front gate, shouting. He saw trees being cut and animals being slaughtered on the south end of the forest with humanoid people with dark skin. At first they thought it was the azari’lunn, so they took up arms because these people were destroying their home and sanctuary. Running through the forest with archers climbing from tree to tree, the attack was set and these unknown people were slaughtered.
The destruction of Nous
The wood elves then noticed that these were not the azari’lunn but some other dark skin folk, with horns. Confusion was seen all around, with some worried faces looking towards one another. “What are these creatures?”, “where do they come from?” and “what do they want?” For no one knew the answers to these questions. Then, out of weakness and for their own survival, a choice was made. They were to track down these creatures and attack them, for they were in dire need for resources and these creatures were stealing and destroying their home. So a large group left the south end of the forest and found the home place of these creatures. The attack was at night. Not a sound was heard, only the crackling of a fire. But then the wood elves charged in pillaging the home of Nous, most of the creatures scattered leaving the lands and the ones who stayed to fight. Their bodies lay bloodied and torn. The attack was successful and the wood elves left with many resources to help and sustain them through their time of struggle. The creatures were never seen again until the end of "The Rotting Plague". Where they are seen scattered around Eden. The wood elves did not interact with these people in case they remembered their history.
After the plague, the wood elves are still living inside the forest and their numbers grow with the wildlife seeming more active and all around the forest life is happy, the flowers are more colourful and the animals running around. It lays quiet, almost too quiet.
Nations | |
---|---|
Human Nations | The Hadrian Empire |
Elvish Nations | Luminion · Mitrona · Anjyarr |
Dwarvish Nations | The High Kingdom of Arduan |
Orcish Nations | Zadh Nadrozz |
Other Nations |