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![[File:AttianMale1.jpg|frameless|200x200px]] | ![[File:AttianMale1.jpg|frameless|200x200px]] | ||
!On Attians… | !On Attians… | ||
|''' | |'''Neutral''' | ||
“If you know their history, you know our cousin-kin have suffered as much as we did in our ancient history. However, where I believe we grew, Attians wouldn't dare to accept a world where we could all coincide with our different cultures and beliefs. But, despite this, they can be excellent company, share a drink or two, or be great trade partners.” | |||
* | |||
* Mohsen Hatama, Scholar of Al-Khadir | |||
|- | |- | ||
![[File:AverageSadge.png|frameless|200x200px]] | ![[File:AverageSadge.png|frameless|200x200px]] | ||
!On Hinterlanders… | !On Hinterlanders… | ||
|''' | |'''Slightly Positive''' | ||
“Hinterlanders? I mean, they have been less troublesome than the Attians of Hadriana. They are open-minded, kind, and less religiously strict than their Attian kin. We profit greatly from each other's wares and goods during trade. Though, despite this, I do have to mention they often seem greedy with their coin. But which merchant wouldn't, right?” | |||
* | |||
* Dakhe Nin'gal Al-Idina, spice merchant of Al-Jabrid | |||
|- | |- | ||
![[File:HelfAI.jpg|frameless|200x200px]] | ![[File:HelfAI.jpg|frameless|200x200px]] | ||
!On High Elves… | !On High Elves… | ||
|'''Negative''' | |'''Slightly Negative''' | ||
“Their culture is filled with so much disdain and hatred for other races, other beliefs, and cultures—most notably our Dark Elven companions. They would never share anything with anyone else. We have High Elven citizens in our cities and bazaars; they seem to have adapted to the rest of Eden, have learned to coexist. Why can't they?” | |||
* | |||
* Asardin Osma'han, guard of the eastern Al-Khadir gate. | |||
|- | |- | ||
![[File:WelfAI.jpg|frameless|200x200px]] | ![[File:WelfAI.jpg|frameless|200x200px]] | ||
!On Wood Elves… | !On Wood Elves… | ||
|'''Neutral''' | |'''Neutral''' | ||
'' | “We don't know much about their forest realm. I've heard stories of walking trees, giant magical creatures that defend nature itself from outsiders. I've seen them walk around our streets; they seem so full of themselves and reserved, as if we should be thankful for whatever they protect in the far east. Though, I always wonder what their realm is like. It must be quite the opposite from our own, a desolate desert compared to a lush, magical forest.” | ||
* | |||
* Shala el-Amu'barahk, handweaver in Al-Khadir | |||
|- | |- | ||
![[File:DelfAI.jpg|frameless|200x200px]] | ![[File:DelfAI.jpg|frameless|200x200px]] | ||
!On Dark Elves… | !On Dark Elves… | ||
|''' | |'''Very Positive''' | ||
“The Dark Elves? You don't know the stories? Do you know how they brought salvation upon our kin when our civilization began to collapse? More than a thousand years ago, they arrived in our realm and introduced us to art, medicine, and science, fleeing war-stricken lands and cast from their homes. Of course, over the centuries, we have experienced some of their rulers being corrupt or grim, but we have so much to thank them for. Being our rulers does not bother me; they have only helped our people.” | |||
* | |||
* Mahmood Khurshid Al'asar, Fisherman of Al-Khadir | |||
|- | |- | ||
![[File:DenurAI.jpg|frameless|200x200px]] | ![[File:DenurAI.jpg|frameless|200x200px]] | ||
!On Denur… | !On Denur… | ||
|''' | |'''Neutral''' | ||
' | “Denur? Never seen them. They don't like our climate, I suppose. I heard they often stumble around on the streets of Al-Jabrid, trying to obtain some Dark Steel minerals or sell their newest inventions. But other than that? They don't seem to do any harm. I say: keep it that way.” | ||
* | |||
* Ali Sal'hama, shipwright of Al-Khadir | |||
|- | |- | ||
![[File:HalflingAI.jpg|frameless|200x200px]] | ![[File:HalflingAI.jpg|frameless|200x200px]] | ||
!On Halflings… | !On Halflings… | ||
|'''Positive''' | |'''Positive''' | ||
“The smallfolk seem always so passionate about our food markets. They don't often come by due to the scorching heat, but when they do, they are such a joy to be around. They tell the funniest stories and are eager to hear more about our newest items in the Bazaar. Say, have you seen my bag of coin by chance?” | |||
* | |||
* Amata Balashi, barmaid of Al-Jabrid | |||
|- | |- | ||
![[File:OrcAI.jpg|frameless|200x200px]] | ![[File:OrcAI.jpg|frameless|200x200px]] | ||
!On Orcs… | !On Orcs… | ||
|''' | |'''Neutral''' | ||
“Brutes are what they are. They are strong and aggressive, but they have a sense of humor. If you respect them, they can respect you, that is, if they have some sort of manners. They enjoy socializing with our soldiers because they think they have much in common with their warrior culture. I say: good. It reduces the mess we have to clean up in our taverns and markets.” | |||
* | |||
* Iya Mas'hati, merchant in Al-Khadir | |||
|- | |- | ||
![[File:GoblinAI.jpg|frameless|200x200px]] | ![[File:GoblinAI.jpg|frameless|200x200px]] | ||
!On Goblins… | !On Goblins… | ||
|''' | |'''Negative''' | ||
“Scheming, backstabbing, looting: thieves. Last week, they stole two of my sheep, gutted one of my chickens, and displayed it like some bloody artwork as if it were a sick joke! It cost me a fortune. They are nothing but scum. I avoid them in our markets as much as I can.” | |||
* | |||
* Arsames Al-Ma'zar, farmer of Al-Adam | |||
|- | |- | ||
![[File:TieflingAI.jpg|frameless|200x200px]] | ![[File:TieflingAI.jpg|frameless|200x200px]] | ||
!On Tieflings… | !On Tieflings… | ||
|''' | |'''Very positive''' | ||
' | “They are good people. Like us, they do not care where you come from or what gods you believe in. We've accepted them for who they are, and they paid us back with kindness and have become part of our society. Like us, they live and fight for something they believe inn: a place to call home.” | ||
* | |||
* Appan Raasuht, palace guard | |||
|} | |} | ||
== Character Traits == | == Character Traits == | ||
__NOTOC__ | |||
{| class="wikitable" | {| class="wikitable" | ||
! colspan="2" |Racial Traits - | ! colspan="15" rowspan="2" |Racial Traits - Khadan Humans | ||
|- | |||
|- | |||
! colspan="2" rowspan="2" |Arcane initiate | |||
| colspan="13" rowspan="2" |Players with this trait know the "Flame Arrow" spell without needing to be a spellcaster | |||
|- | |||
|- | |- | ||
! | ! colspan="2" rowspan="2" |Strong | ||
|Players with this trait | | colspan="13" rowspan="2" |Players with this trait get two extra points in the strength stat. | ||
|- | |- | ||
|- | |- | ||
! | ! colspan="2" rowspan="2" |Limb Carver | ||
|Players with this trait | | colspan="13" rowspan="2" |Players with this trait can replace parts of their body with sandstone sculptures when lost. If they do, the body part becomes fully functional again after one IC year. | ||
Though the body part is and still looks like sandstone. | |||
|- | |- | ||
|- | |- | ||
! | ! colspan="2" rowspan="2" |Nomad's Stomach | ||
| | | colspan="13" rowspan="2" |The food bar of players with this trait lowers significantly slower than usual. | ||
|- | |- | ||
|- | |- | ||
! | ! colspan="2" rowspan="2" |Follower of Akhmat | ||
|Players with this trait | | colspan="13" rowspan="2" |Players with this trait can summon a skeleton which can be used in CRP using the skeleton stat block. (Pet or smth idk) | ||
|} | |- | ||
|- | |||
! colspan="2" rowspan="2" |Decapitating strike | |||
| colspan="13" rowspan="2" |Once per battle during CRP. The player can choose to instead of making a normal attack it will do a single Decapitating blow. If they do, they may do a single attack with any weapon that | |||
does D6 damage. | |||
|- | |||
|- | |||
! colspan="2" rowspan="2" |Attuned to Ignos | |||
| colspan="13" rowspan="2" |Players with this trait can ignite their weapon. Applying the "Burning" status effect to whoever they hit. | |||
|- | |||
|- | |||
! colspan="2" rowspan="2" |Soul Reaper | |||
| colspan="13" rowspan="2" |At the start of combat, players with this trait can select a target who's soul is marked by Akhmat and which they must claim. If they do, the player can re-roll attack rolls against this | |||
target for the duration of the battle. | |||
|} | |||
{{Navtable_Races|class="mw-collapsible"}} | {{Navtable_Races|class="mw-collapsible"}} |
Revision as of 18:37, 4 September 2024
Khadan Humans | |
---|---|
Pronunciation | Kaa-dan |
Classification | Human |
Nicknames | Desert Folk, Desert-dwellers |
Languages | Common, Anjyarri, Azari |
Average Height | 1.70m - 1.90m (5'7" - 6'3") |
Average Weight | 65kg - 80kg (143lbs - 176lbs) |
Maximum Age | ~80 Years Old |
Stat Bonuses |
+2 Strength +0 Defense +2 Agility +0 Intelligence |
The Khadan people, whose roots are deeply embedded in the golden coast of Anjyarr and its sprawling deserts, are celebrated for their ancient wisdom, enduring compassion, and unwavering determination to thrive in even the most challenging environments. Their enigmatic history, steeped in mysticism, is shrouded beneath the vast desert dunes, holding centuries of untold stories and ancient lore. Within their bustling markets, a diverse array of precious minerals, exotic goods, and handcrafted wares are traded, marking the Khadan as crucial players in the intricate web of commerce stretching to the continent's farthest reaches. One cannot miss a Khadan, for their clothing and desert attire make them stand out in every settlement across Eden.
Visiting their grand city-states is a journey into a world unlike any other in Eden, characterized by vibrant music, tantalizing cuisines, and a palpable kindness that permeates every interaction. The Khadan are revered for their boundless hospitality, welcoming all who cross their paths without prejudice and embracing a spirit of inclusivity that transcends cultural and racial boundaries.
Central to the Khadan identity is their profound allegiance to the enigmatic Dark Elf rulers, whom they hold in the highest esteem as guiding lights and protectors. This unwavering loyalty reflects their deep-rooted reverence for tradition, history, and the enduring bond they share with their rulers.
Yet, one should not underestimate the nature of these people. Those who do swiftly discover how ferocious a Khadan can be in their mission to defend all they hold dear, including their faith, history, and people.
“While their loyalty to the Azari’Lunn brings me nothing but disdain, one cannot deny that their generosity and expertise in their crafts are astounding. They elevated societies with new science, math, and various inventions. Their cities stand out as jewels in the desert. And yet, I wonder if it will remain for centuries to come. Only the Mother and time can tell.”
|
Character Creation
Appearance
The Khadan people's physical appearance distinguishes them from other human inhabitants of Eden. Typically, they are slightly shorter than the average Attian, with men reaching a maximum height of 180cm (5'9") and women reaching a maximum height of 170cm (5'5").
Historically, the Khadan population consisted of numerous tribes, each settling in distinct regions of the desert. Due to their diverse surroundings, the appearance of each Khadan varied, but they all shared a common trait of having a tan or darker skin tone. The Zanmirs, a tribe that inhabited coastal areas and regions near waterways, are renowned for their captivating beauty among the Khadan people. They often have long, flowing hair in shades of brown and red, complemented by eyes in various shades of green. Additionally, their lighter complexion gives them the appearance of an Attian who has been sun-kissed.
The Vaemir tribes, in stark contrast to their Zanmir relatives, made their homes in the vast deserts and exhibited striking physical differences. Their hair spanned a spectrum from the profound darkness of jet black to the rare gleam of near-white, an exceptional characteristic for the Khadan people. Their skin tones encompassed a wide range from a deep, sun-burnished tan to a rich, dusky brown, while their eyes displayed hues that spanned from deep brown to captivating shades of orange illuminated by the desert sun. Occasionally, the enigmatic beauty of hazel eyes made an appearance. The Khadan from the desert often cloaked themselves in robes, seeking shelter from the relentless sun, but when they emerged into the streets, their arresting appearance inevitably captivated onlookers.
Among the female Khadans, beauty often stems from the graceful contours of an oval face, elegantly shaped dark eyebrows, and exquisitely detailed eyelashes that contrast sharply against their eyes, which are considered a defining feature. On the other hand, men traditionally sported meticulously maintained facial hair, including beards and mustaches. Strikingly, in contrast to some cultures, any form of scar was revered as a mark of beauty, symbolizing courage, strength, and honor within their community. Tattoos are seen as a form of art, depicting culture, history, family bonds, and religion.
Languages
The population of Anjyarr predominantly speaks Anjyarri, a dialect that has become widely spoken in the Ifriq delta river regions. Anjyarri evolved from the influence of the root language of Akhadi and the Azari'lunn language, ultimately becoming more prevalent than Akhadi. While the exact period of Akhadi's formation remains unknown, it is speculated to have emerged during the ancient Empire of Anjyarr, with Anjyarri coming into prominence in the first century of A.F.S. Anjyarri has since been established as the national language of Anjyarr. Although there are few differences between the two languages, some individuals are able to understand both. Akhadi, on the other hand, has become a somewhat distant language, often mistaken for the primary dialect by modern-day citizens and non-natives of Anjyarr who are not familiar with the origins of the language. The language Akhadi continues to be spoken by the nomadic residents of the desert areas of Anjyarr, particularly by the different tribes collectively known as the Kha'mal.
Anjyarri Dialect: Quick Guide | |||||
---|---|---|---|---|---|
Greetings | Races | Titles | |||
Common | Anjyarri | Common | Anjyarri | Common | Anjyarri |
Hello | Merhaba | Human | Adam | 'Prophet of The People'' | Pharo |
Welcome | Merbaan | Dark Elf | La'adam | Emperor | Sultan of Sultans |
Goodbye | Verdaba | Tiefling | I'jadam | Empress | Sultana of Sultans |
How are you? | Jut lo'ua | Wood Elf | Erididam | King / Queen | Sultan(a) |
Nice to meet you. | Iru nunyeti ua. | High Elf | Ue'ladam | Prince | Şehzade |
Friend | Tovara | Denur | Jitadam | Princess | Shehzadi |
Halfling | Sha'adam | Patriarch | Hemiria | ||
Faulskin | Adamja | High-priest(ess) | Al-Kahyn(a) | ||
Duke | Sheihykh | ||||
Duchess | Shahykh | ||||
Lord / Lady | Emyhr(a) | ||||
Ser / Dame | Sih'di / Mih'de | ||||
Noble | Nabil(a) | ||||
Chieftain | Zaeim | ||||
Advisor | Astisha |
Cultures
The Sultanate of Anjyarr | At the mouth of the great Ifriq delta lies the emirate of Al-Khadir, capital of the great Empire of Anjyarr. It is a paradise of great wealth and prosperity in the midst of an unruly wasteland. Founded by a tribe of nomadic traders, whom settled due to the pleasant climate and geographic location near the Ifriq, Al-Khadir quickly became a trading hub for races all around the world. The city is a gateway to anyone wishing to enter the Southern world. It offers a large market for all kinds of goods, from elven trinkets to dwarven drinks, but also an extensive range of local wares such as tobacco, carpets, coffee, spices, and garments! |
---|
World View
Character Traits
Racial Traits - Khadan Humans | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Arcane initiate | Players with this trait know the "Flame Arrow" spell without needing to be a spellcaster | |||||||||||||
Strong | Players with this trait get two extra points in the strength stat. | |||||||||||||
Limb Carver | Players with this trait can replace parts of their body with sandstone sculptures when lost. If they do, the body part becomes fully functional again after one IC year.
Though the body part is and still looks like sandstone. | |||||||||||||
Nomad's Stomach | The food bar of players with this trait lowers significantly slower than usual. | |||||||||||||
Follower of Akhmat | Players with this trait can summon a skeleton which can be used in CRP using the skeleton stat block. (Pet or smth idk) | |||||||||||||
Decapitating strike | Once per battle during CRP. The player can choose to instead of making a normal attack it will do a single Decapitating blow. If they do, they may do a single attack with any weapon that
does D6 damage. | |||||||||||||
Attuned to Ignos | Players with this trait can ignite their weapon. Applying the "Burning" status effect to whoever they hit. | |||||||||||||
Soul Reaper | At the start of combat, players with this trait can select a target who's soul is marked by Akhmat and which they must claim. If they do, the player can re-roll attack rolls against this
target for the duration of the battle. |
Races | |
---|---|
Human Races | Attians · Khadans · Hinterlanders |
Elvish Races | High Elves · Wood Elves · Dark Elves |
Dwarvish Races | Denur |
Orcish Races | Orcs · Goblins |
Other Races | Halflings · Tieflings · Sylvani |