Hinterlanders: Difference between revisions
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|Nicknames = Highlanders, Nordlanders | |Nicknames = Highlanders, Nordlanders | ||
|Languages = Common, Hintish | |Languages = Common, Hintish | ||
|Average Height = 1.68m - 1.80m (5' | |Average Height = 1.68m - 1.80m (5'6" - 5'11") | ||
|Average Weight = 65kg - 92kg (143lbs - 203lbs) | |Average Weight = 65kg - 92kg (143lbs - 203lbs) | ||
|Maximum Age = ~80 Years Old | |Maximum Age = ~80 Years Old | ||
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=== Naming Schemes === | === Naming Schemes === | ||
Much like their Attian and Khadan kin, Hinterlanders from both the north and south put great importance on their given family names which have passed down from generation to generation through the years. Southern Hintish family names follow similar patterns to those of Attians due to the years-long process of integration they went through since the Attian conquests. This means that for example, Southern Hintish families usually have a surname that signifies the family’s trade around the time the name was taken on, or for example the family’s birthplace or region by the time the name was taken on. Examples of those would be ''Leerman, (leatherworker), de Boer (farmer), van Dam (from the dam),'' and so forth. | |||
Northern Hintish people work rather differently in that regard, having taken on a thing or two of their Denur allies whom they mingled with for many years now. The only name a child is given at birth is their first name, given to them by the child’s parents. These are often names of grandparents or other noteworthy figures from the bloodline. Examples of northern first names are, ''Aleksandr, Aleksandra (F), Anton, Borodin, Igyor, Olaf, Oleg, Mishka (F), Svetlana (F), Nicolai, Novgo, Yuri, Vejena (F), Ivana (F).'' Northern family names are only given when a child or other lone nameless northerner enters a clan, after which they take on that name as their surname. A system directly taken from their Denur allies. Examples of Northern Clan names are, ''Taalov, Novgrodi, Volkov, Yozhin, Vasyl, Azarov, Dubov, Golovich,'' and so forth. | |||
===Cultures=== | ===Cultures=== | ||
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== World View == | == World View == | ||
General Hinterlander Human opinions on the other races of Eden. | |||
{| class="wikitable" | {| class="wikitable" | ||
! [[File:AttianMale1.jpg|frameless|200x200px]] | ! [[File:AttianMale1.jpg|frameless|200x200px]] | ||
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|- | |- | ||
!Sea Legs | !Sea Legs | ||
|Players with this trait have a speed bonus on the ocean when in a boat and can hold their breath for double the amount of time. | |Players with this trait have a speed bonus on the ocean when in a boat and can hold their breath for double the amount of time. | ||
Water doesn't slow their movement and gives them a +1 on attack rolls | |||
|- | |- | ||
!Knowledgeable | !Knowledgeable | ||
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|- | |- | ||
!Hintish Heritage | !Hintish Heritage | ||
|Players with this trait harvest double the meat and crops from their farms/animals due to their farmer's background. | |Players with this trait harvest double the meat and crops from their farms/animals due to their farmer's background. | ||
They also get an additional +1HP. | |||
|- | |- | ||
!Arcane initiate | !Arcane initiate |
Latest revision as of 06:24, 25 October 2024
Hinterlanders | |
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Pronunciation | Hin-ter-lun-dair |
Classification | Human |
Nicknames | Highlanders, Nordlanders |
Languages | Common, Hintish |
Average Height | 1.68m - 1.80m (5'6" - 5'11") |
Average Weight | 65kg - 92kg (143lbs - 203lbs) |
Maximum Age | ~80 Years Old |
Stat Bonuses |
+1 Strength +2 Defense +0 Agility +1 Intelligence |
Introduction
Humanity can be traced down throughout all corners of Eseron, each grouping of them existing on a spectrum of subraces on which Hinterlanders are by far the most numerous, for Hinterlanders are not exactly one subrace like their Attian and Khadan kin, but rather a collection of smaller tribes and cultures mashed together under a big umbrella called Hinterlanders. One way to sort out the Hinterlanders is to divide them between northern and southern Hinterlanders.
Northern Hinterlanders live in the rugged spell-haunted regions in and around Magna Attia. They are the natives of the land and free peoples that resisted the Attian conquests. These people are hardened warriors from the kingdoms of the frozen plains where they despite all odds have carved out their own space among the many eldritch horrors, undead hordes, and hags who dominate the forests with their wicked spawns. Northern Hinterlanders unlike many other civilized realms have never cast out many of their tribal traditions and beliefs, of which an example is the primary religion among Northern Hinterlanders called “The Circle of Hags.” A tribe-to-tribe varying religion where the hags, witches, and truth sayers of the northern frozen woodlands are called to the towns, villages, and cities to gaze at the stars every full moon to interpret the will and prophecies of the Pantheon of the Savage Hunt, the Gods of the Circle of Hags religion. The people of the north gather in Tzardoms and pillager tribes along the coast who terrorize the southern Attians and Hinterlanders constantly.
To many outsiders, the northerners are seen as harsh and unapproachable folk who seem to be mostly isolated in their own world away from others. Though mostly true, the northern people have traditionally made great allies to the Denur Kingdoms of the far north who provide the northern realms with technology and tools to withstand the conditions they find themselves in.
Southern Hinterlanders are the polar opposite people to their northern counterparts who mostly reside around coastal regions around the west side of the Spine of Eden surrounding the Al’Hadar Deep in large free cities and other maritime merchant hubs that connect to one another in many trade leagues and organizations. They are a far more open-minded people than other humans who traverse the waters that separate the Empires of the north and the southern Sultanate through trade and a rich cultural exchange. They lack a strong sense of identity and national unity but make up for that through their extremely adaptable nature, making them easy to have around and even easier to integrate. It is not uncommon to find Southern Hinterlanders in many shapes and forms around the Al’Hadar deep. The most prominent group among these are the ones that live close to or inside the Hadrian Imperial lands and speak an accent similar to the Attian one called South-Hintish, just Hintish, or in some rare instances, East-Attian. These people trace their lineage back to the many republics and small nation-states the Southern Hinterlanders have created throughout history.
"I don't know how they do it, genuinely. Why would anyone want to live their life in this barren wasteland up north? Eternally struggling and fighting off the many horrors that such a place throws at the common man. Ridiculous. I wouldn't do it, but you got to respect their spirit for trying. But you would find me sitting in a Southern Hintish tavern enjoying an exotic drink earlier."- An Attian Hunter living along the Northern border of The Hadrian Empire |
Character Creation
Appearance
Physical Traits
Hinterlanders are quite diverse-looking people due to the nature of their people as an umbrella name for many smaller tribes and peoples spread all over the continent. When taking an average in terms of height they end up somewhere between their Attian and Khadan bredren, standing at around 1.68m - 1.80m (5'5" - 5'9") for males with a small downward trend for females. Hintish skin tones vary enormously from place to place, almost all Northerners trend towards pale skin tones, and the Southerners are far more pigmented and in many cases come close to the Khadan when found south of the Al’Hadar Deep due to racial mingling between the two.
Across the board, Hinterlanders have a wide spectrum of eye colors ranging from shades of brown and grey to in some rare instances blue or green, though that is mostly seen in the north. Northern Hinterlanders often grow their beards and hair long to act as an additional barrier against the unforgiving climate which is quite the opposite to the south where most Hinterlanders enjoy a clean-shaven or short bearded look with kept hair over the rugged styles of the north and see it as a simple indicator of a civilized people when the face is well maintained.
Apparel:
Southern Hinterlanders as a race hold no definitive style in the choice of apparel, usually simply adapting to the regional culture. Northerners on the other hand are way more defined, often tightly packed in many layers of warm clothes made of animal skins to keep themselves protected against the cold. Most men and women when out and about are seen wearing big bear fur hats.
Languages
The many people under the Hintish umbrella naturally come with a wide variety of languages. All of them speak the common tongue of course, yet there are many different little speech pattern differences that make each Hinterlander group stand out in its own right with many different blends of words and titles sprinkled throughout their sentences. The two most spoken languages among Hinterlanders are “Govorya” in the north and “South-Hintish” in the south.
Govorya: Quick Guide | |||||
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Greetings | Races | Titles | |||
Govorya | Common | Govorya | Common | Govorya | Common |
Tevrit | Greetings | Elfai(a) | Elf / Elves | Czar | Tzar |
Tevasti | Farewell | Bal-Elfai | High Elf | Czarina | Tzarina |
Sobrat(a) | Friend(s) | Med-Elfai | Wood Elf | Printz | Prince(ss) |
Tam-Elfai | Dark Elf | Printzess | Duke/Duchess | ||
Dezkya | Denur | Kroonprints | Crown Prince | ||
Mesk(a) | Human(s) | Krahv(ina) | Count(ess) | ||
Orkai(a) | Faulskins(s) | Boyar | Lord | ||
Tevlin(a) | Tiefling(s) | Boyarina | Lady | ||
Ratska | Knight | ||||
Prastanya | Clergyman | ||||
Sventa | Priest / Preacher | ||||
Mova | Mother | ||||
Tava | Father | ||||
Vedma | Hag | ||||
Commonly Used Words | |||||
Oblast | Province | ||||
Koldovya | Witchcraft | ||||
South-Hintish: Quick Guide | |||||
---|---|---|---|---|---|
Greetings | Races | Titles | |||
South-Hintish | Common | South-Hintish | Common | South-Hintish | Common |
Gegroet | Greetings | Elf | Elf | Koning | King |
Salut | Farewell | Hoge Elf | High Elf | Koningin | Queen |
Vriend(en) | Friend(s) | Woud Elf | Wood Elf | Prins(es) | Prince(ss) |
Duistere Elf | Dark Elf | Hertog(in) | Duke/Duchess | ||
Dwerg | Denur | Kroonprins | Crown Prince | ||
Mens(en) | Human(s) | Graaf / Gravin | Count(ess) | ||
Urk(s) | Faulskins(s) | Heer | Lord | ||
N/A | Tiefling | Dame | Lady | ||
Adel | Noble | ||||
Edelman | Nobleman | ||||
Edelvrouw | Noblewoman | ||||
Ridder | Knight | ||||
Priester | Clergyman | ||||
Zuster | Sister/Nun | ||||
Broeder | Brother/Monk | ||||
Commonly Used Words | |||||
Stadsraad | City council | ||||
Handel | Trade | ||||
Gewest | Region |
Naming Schemes
Much like their Attian and Khadan kin, Hinterlanders from both the north and south put great importance on their given family names which have passed down from generation to generation through the years. Southern Hintish family names follow similar patterns to those of Attians due to the years-long process of integration they went through since the Attian conquests. This means that for example, Southern Hintish families usually have a surname that signifies the family’s trade around the time the name was taken on, or for example the family’s birthplace or region by the time the name was taken on. Examples of those would be Leerman, (leatherworker), de Boer (farmer), van Dam (from the dam), and so forth.
Northern Hintish people work rather differently in that regard, having taken on a thing or two of their Denur allies whom they mingled with for many years now. The only name a child is given at birth is their first name, given to them by the child’s parents. These are often names of grandparents or other noteworthy figures from the bloodline. Examples of northern first names are, Aleksandr, Aleksandra (F), Anton, Borodin, Igyor, Olaf, Oleg, Mishka (F), Svetlana (F), Nicolai, Novgo, Yuri, Vejena (F), Ivana (F). Northern family names are only given when a child or other lone nameless northerner enters a clan, after which they take on that name as their surname. A system directly taken from their Denur allies. Examples of Northern Clan names are, Taalov, Novgrodi, Volkov, Yozhin, Vasyl, Azarov, Dubov, Golovich, and so forth.
Cultures
Nations and cultures in which Hinterlander Humans are present.
The Hadrian Empire | The Hadrian Empire, often referred to as simply ‘the Empire’, is the far-stretching country west of Eden’s Spine. A land inhabited mainly by the dutiful folk that are the Attian humans, one can see the many fields that cover the landscape being toiled by its hard-working citizens. Its cities are often bustling with life, places where trade, commerce, and politics take the main stage. The Hadrian way of life is deeply rooted in tradition and is often relatively simple, mainly because of this the Hadrians are known for their versatility and perseverance through hardship. The civil wars that have plagued the country in the past have left their scars, yet it seems Hadrians always find their way back, dedicating such feats to their deity; Alder. Within the Empire, the political and the martial often go hand in hand, with a large focus on retaining order and stability through military force. Within the Empire, it is not uncommon to see commoners rise through the ranks, oftentimes talented men and women are recognised and get the chance to prove themselves useful to their nation in places such as the army or civil offices. A land full of chance, and one of recognition, with its Kaiser at the helm. |
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World View
General Hinterlander Human opinions on the other races of Eden.
Character Traits
Upon creation of a Hinterlander Human character, you can pick two of the following traits for your character to reflect their background.
Racial Traits - Hinterlander Humans | |
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Adaptive | Thrice per battle, players with this trait may choose a stat modifier of their choice when rolling for any action during their turn. |
Abnormally Tall | Players with this trait are considered LARGE creatures instead of MEDIUM. |
Sea Legs | Players with this trait have a speed bonus on the ocean when in a boat and can hold their breath for double the amount of time.
Water doesn't slow their movement and gives them a +1 on attack rolls |
Knowledgeable | Players with this trait get two extra lvl 1 spell slots and one extra lvl 2 spell slot. |
Hintish Heritage | Players with this trait harvest double the meat and crops from their farms/animals due to their farmer's background.
They also get an additional +1HP. |
Arcane initiate | Players with this trait know the "Windblast" spell without needing to be a spellcaster |
Packmule | Players with this trait have a maximum weight cap of +20 |
Races | |
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Human Races | Attians · Khadans · Hinterlanders |
Elvish Races | High Elves · Wood Elves · Dark Elves |
Dwarvish Races | Denur |
Orcish Races | Orcs · Goblins |
Other Races | Halflings · Tieflings · Sylvani |