Zadh Nadrozz

From Fables and Fantasy Wiki
Revision as of 22:57, 13 February 2022 by Sieg (talk | contribs)
Jump to navigation Jump to search
The Domain of Zadh Nadrozz
Orc banner.png
Location Inside Mount TollSoll
Races Orcs

Goblins

Primary Religions Azdugian and The everlasting party
Political System Tribal Council
Current Leader Kaptain Knaraugh Globtoof'
Council
preceded by Zadh The Domain of Zadh Nadrozz

Introduction

From the darkest and solemn pits of Eden they came, bouldering with a barrage of shouts and an incredible array of violence. Thus all the nations of Eden shake at the shattering Green tide of a Foulskin host approaching. Orcs & Goblins , or Orkz and Gobboz as they refer to themselves are one of the oldest races that still roam Eden. Yet much of their history is unknown due to their barbarian ways. They are a very warlike and primitive race of strong bestial humanlike creatures that live scattered in tribal societies consolidating in the Derlowaki Savannah at the rite of their conquest, the mighty hold of Zadh-Nadrozz. Defining themselves as the armageddon of all civilisations to understand what is a Foulskinis to understand what is raw unlimited power. In contrast to their brute force Orcs are known to be dim witted but not less vindictive and cunning, preferring to make up their own perverse logic to cope with the difficult questions of life. Foulskins don’t know they’re right, they just think they are. The Foulskins are savage and brutish creatures that band together in warbands to spread their scourge to the lands of all races in Eden. Yet their aggressiveness towards other nations has seen their society wither down to a decentralized mess, for the nations of Eden have always sought to quickly band together at the threat of an Foulskin host. So it has only been since recent times that the Foulskins started consolidating again in their ancient hunting grounds.

Culture and society

Structure of Orc society

The Dominion of Zadh Nadrozz is home to the most warlike and brutal culture in the known world. It is home to the largest tribe in Eden, the Zaghorim,  and has a mixture of different Foulskins. The Orcs and Goblins are lead by the the strongest of Orcs; the Chieftain. He’s the commanding figure, whose got the final say in everything. However, the Chieftain is surrounded by his council of so-called Bloodbrothers; ‘wise’ Orcs and/or goblins, each one of them specialized in their own craft, who take command over the every-day tasks, such as taking care of the Farmlands, training new warriors and preaching The Green Flame.

It is possible to challenge the Chieftain and take over the power. However, whoever thinks he is more fit to become the commanding figure of Zadh Nadrozz will have to fight through all of the Chieftain’s Bloodbrothers first, before he shall be considered worthy to take on the Chieftain himself.

Besides the Chieftain and his Bloodbrothers, there is one more important figure in the Orc Society that should be noted. The so-called Arch Shaman, who has control over The Green Flame. Every Foulskin is considered to be a Lad, and thus all Foulskins are considered to be equals. The only way to climb in the hierarchical standings is by becoming part of the Bloodbrothers. However, to become a Bloodbrother, one must first become Blood Bound. To become Blood Bound is to reach Foulskin Adulthood.

Children at the age of eight are separated from their families and brought up by the Blood Masters. The Blood Masters take these children to the most southern part of the savannah, where they are mostly trained in both combat and forging armor and tools. The training process is gruesome and merciless, and due to the harsh beliefs of the Foulskins, those who cannot survive the basic training are not worthy of living on. After eight years of training, once a Foulskin has reached the age of sixteen, they will be put through a set of Trials, testing the ability of those who managed to survive the training years. These trials vary, as the

Orc Hierarchy.png
A flowchart sketch of the Foulskins structure

of hierarchical standings.

  • Boss - Chieftain
  • Big ‘Unz - Bloodbrothers
  • Gitz - Allies
  • Ladz - Inhabitants of Zadh Nadrozz
  • Filth - Slaves

Shaman is told by Zodagh and Makbul what that year's Trials will contain. After surviving and beating the Trials, one will be considered to be Blood Bound; a fully grown Foulskin warrior.

City life

Zadh Nadrozz, home of the Foulskins. Located inside the Spine of Eden, the hollow mountain has been turned into a fortress for the Foulskins to thrive in. If one dares to visit the Foulskins, one will be in for quite an imposing sight.

Before entering the mountain, one will have to pass through a wooden barricade with watchtowers on both sides, one of which has cages strung up to it, where the skeletal remains of different kinds of creatures can be found. If the visitor is not scared away by this gruesome sight, they are to pass through a gigantic gate, made out of blackstone, adorned with wooden architecture depicting humanoid-like skulls.

After passing through the gate, one will walk over a bridge, with filthy dark water underneath. The filthy water is used to power water wheels on either side of the bridge, though it is not known what the water wheels are supposed to power. Above the bridge leading up to another smaller gate, another bridge-like barricade is used to monitor who enters and leaves the mountain, by patrolling Foulskins, armed with their mighty axes.

After being allowed through the last gate, one will walk into the living area of the Foulskins; an immense hall, with a giant crater in the middle, filled with murky water, which seemingly got there through a system of pipes, leaving it to one's own imagination what kind of filth floats around at the bottom of the crater.

From the right side of the mountain, the sounds of forges being worked can be heard. This is where the Foulskins craft their weaponry, armor and tools. Though the clanking of iron is loud, it is not loud enough to drown out the occasional dragons roar, followed by the trembling and shaking of the entire mountain.

On the left side of the entrance, one can hear the chants of warriors and the noise produced by weapons clashing coming from The infamous “Fighting Pit”. This pit is where the Foulskins train their young ones in hand-to-hand combat and the usage of multiple forms of weaponry, such as swords, axes and spears. Though if one comes closer to the pit, cries for help, forgiveness and mercy can be heard, for the ruthless Foulskins keep their prisoners in a dimly-lit prison, right next to the pit, effectively making it the best guarded prison in Eden, for the prisoners will always be surrounded by some of the most skilled warriors in Eden.

While some visitors travel to Zadh Nadrozz to buy weaponry and armor from the forges and others aim to refine their skills in The Pit, most visitors have come for an activity that is in no way related to physical violence, for they have come to gamble in the grand ‘Kazino’.

The casino is located on the north side of the cavern and it is safe to say that Zadh Nadrozz is the recreational heart of Eden, for it has a wide variety of forms of entertainment. On ground level, you will find a bar and a dance floor, with a guarded counter where you can buy chips. Once you’ve bought chips, you will be shown the way to the higher floor, where you will find a wide array of gambling games, such as poker, blackjack, roulette and the more extreme version; Goblin roulette for those who are brave enough, and many more minigames. Though if one wants to relax after gambling, dancing and drinking this is most certainly possible as well. On the higher level, there is a swimming pool located on the east side. Upon entering the swimming area, you will first walk through one of two rooms that most definitely once were changing rooms, though they now resemble a place of prostitution and erotic dancing, performed by women and men that have been enslaved by the Foulskins. Though if you’re not interested in such a performance, you can pass on through and enter the swimming pool, where the water is at a surprisingly pleasant temperature, though it is unknown how the water is heated.

Commerce and work

Export

The workers in Zadh Nadrozz are quite skilled in their own profession. There are those who work the forges and craft weaponry, tools and armor, which can be bought by both the Foulskin inhabitants, but also any who dares enter the domain of the Foulskins, against a fair price.

Besides working the forges, there are those who work on the farmland just outside of the mountain. The vegetables that are being cultivated consist of carrots, potatoes and sweet berries. Besides vegetables the farmers of Zadh Nadrozz also cultivate wheat. Besides goods and foods it is also possible to purchase a certain service from the Foulskins. It is also possible for a nation at war to buy the help of the fearsome Foulskin warriors, which they will gladly fight in, for the Foulskins love fighting and killing. Though it is also possible to purchase the services of the Foulskins if one needs help digging a hole, building a wall, gathering information… Whatever one might need help with, the Foulskins are more than happy to help, against a fair payment.

Import

The only thing that the Foulskins are known to import is scrap iron, for they are always producing weaponry and tools.





Nations
Human Nations The Hadrian Empire
Elvish Nations Luminion · Mitrona · Anjyarr
Dwarvish Nations The High Kingdom of Arduan
Orcish Nations Zadh Nadrozz
Other Nations