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{{Races
{{Races
|Image = Bild Sylvani - Mythanthar.png
|Image = AnotherSylvaniAI.png
|Name = Sylvani
|Name = Sylvani
|Nicknames = Therri'cerr
|Pronunciation = Sil-va-nie
Forest Guardians
|Classification = Spirit
 
|Nicknames = Therri'cerr, Forest Guardians,
Predecessors
Predecessors, Spiritwalkers
 
|Languages = Common, Azari Linguae
Spiritwalkers
|Average Height = 1.72m - 1.96m (5’8" - 6’5")
 
|Average Weight = 52kg to 88kg (115lbs - 194lbs)
|Languages = Azari Linguae, Common
|Maximum Age = Immortal
|Height = 1.70m - 1.93m (5’7" - 6’3")
|Weight = 52kg to 88kg (115lbs - 194lbs)
|Land = Myln Arbor
|Weight = 52kg to 88kg (100lbs - 200lbs)
|Capital = N/A
|STR = +0
|STR = +0
|DEF = +0
|DEF = +0
|AGI = +2
|AGI = +2
|INT = +4
|INT = +4
}}
}}Children of the Woodland Realm dream of meeting a Sylvani. Hopes to become a mystical spirit once they righteously pass away. The Sylvani are the ultimate overseers of the Azari’cerr in spiritual terms. A direct representative of Kharash as they transcend all definitions of “mortal”. They are far from this world and do not 
Born from the Soul seeds of the Amber tree and the manifestation of Kharash, the Sylvani are the overseers of the Azari’cerr. They are the emissaries of Kharash and the guardian spirits of Myln Arbor.
The Sylvani, or “guardians” transcend the common definition of mortal being. They’ve died once already but their spirit didn’t leave the woodlands of the eastern glade which they are so determined to defend.


wish to be a part of worldly concerns and quarrels. Sylvani are not inherently political as the rest of Eden. Instead, choose to care for the Azari’cerr race and assist connections between them and the spirits of Myln Arbor. Many awe at the sight of them. They are not quite Azari anymore, but being truly one with the Forest, they can be a scarce sight. But nothing to be dismissed.
{| class="wikitable"
| colspan="4" |“Huh? Oh!-- Thi cire amazing! A’vi du seen one? A’vi du? One soll, mi wish ce prove mi worth ce er Ar’baor… Mystical as thi cire… mi a’vi’tar got er chance ce see one… But mi still hope ce!”
'''- A young Azari’cerr in passing along the road of Mitrona to Salus Limin.'''
|}


== How to Play ==
== How to Play ==
In order to become a Sylvani, an Azari’cerr goes through a spiritual journey when it passes away. An extremely magical and mysterious entity gives them the choice to pass on normally or attempt to become a Sylvani.  
Sylvani is challenging to unlock. They are meant to be rare, as this is the essence of the Forest being at play. It takes dedication and work. To play a Sylvani you must start as a wood elf, also known as the Azari’cerr amongst other elves. The journey to Sylvani is purely spiritual and must be proven throughout the length of a player’s time playing a wood elf. Those who were once a Khari’cerr for forty-eight OOC days or more in the past can subside specific requirements and go straight to the Trial to become a Sylvani. Upon their succeeding Sylvani Trial, their passed away spirit would be gifted their soul seed and decide the place where the Ents will plant it. The Azari’cerr will then reincarnate as a young tree, growing for a year before being reborn again as a Sylvani.


Any eligible Azari’cerr who devotes themself to the forest can be contacted by the so-called [[Fey Queen|Sapherum Lady]] once he dies, to be considered worthy of the blessing to become a “guardian”.
'''''The Requirements Include:'''''
Those who were once a Khari’cerr/Therri’cerr for 48 OOC days or more in the past are able to subside all requirements and go straight to the Trial to become a Sylvani.
Upon their succeeding Sylvani Trial, their passed away spirit would be gifted their soul seed and decide the place where the Ents will plant it.
The Azari’cerr will then reincarnate as a young tree, growing for a year before being reborn again as a Sylvani.


==== The Requirements ====
* Instances over a four-year (one elven years) period that prove the character has protected the Forest. (via events or proven instances through screenshots)(reduced to two years if Khari’cerr and connected with spirits.)
* Instances proven to have protected the forest
* Must be a Wood Elf born and raised in the Myln Arbor (through their entire lifespan).
* Must be a Wood Elf in Myln Arbor
* The ‘Cerr must have lived through to see at least one hundred. (Can be bypassed if Khari’cerr and connected with spirits.)
* Must have lived to see 100
* Death must be honorable and in the Forest. The body must be brought to the Amber Tree.
* Must have died in the forest naturally or a deceased body is brought back to the forest. (The [[Fey Queen|Sapherum Lady]] will certify the circumstances of the death that will influence the Sylvani Trial result)
If the death is through suicide or slaughtered by the creatures within the Forest, by no means can the wood elf be brought through the Trial in the first place. Honorable death's include death in battle and death by old age. If the Khari'cerr passes along their title, they have the choice to passing away peacefully, the spirits believing they served their purpose in their duty. Their body, too, must be brought to the Amber Tree.


The Sylvani are at their strongest when they reside within barriers of the forest.
Once the Azari’cerr has been laid to rest within the Amber Tree, spirits within the Arbor, as well as the Amber Tree itself, will accept the body. Done so by wrapping the Azari’cerr with its shrubbery, branches, vines, and leaves. To be one with the spiritual site. The Sylvani Trial will then commence. In which they are greeted by Fae themselves. With the ‘Cerr, they are greeted with an overview of their entire life. Not caring of the nation’s rules, but their own. Over four years, they will review each one, like a court. Upon passing, the newfound Sylvani will sprout out of the Amber Tree. They are encouraged to stay around the Amber Tree. Though especially inside the Myln Arbor. A Sylvani is much weaker otherwise.
If a Sylvan leaves Myln Arbor they are much weaker, losing all their magical abilities while outside the forest. Each Sylvani is granted with their own little Ent guardians from the forest to help guide them.  
These small treemen are called Koi and they are not very helpful or strong, nor do they speak but they provide great company and guidance.  


== Appearance ==
== Character Creation ==
After the rebirth of themselves from their Amber tree, a Sylvani will have the wisdom and memories of their past life, but the appearance of a child/small stature.
The progression of a Sylvani is similar to that of a plant. They start small and grow quickly into their juvenile form: over the course of one IC year, the Sylvani will grow into a fully grown adult. All lost limbs in their previous life will be replaced with a tree-like cover of bark in their Sylvani form. 


The Sylvani have a humanoid form of any size, usually from 1.7 to 2m, but they never stop to grow such that centenarian Sylvani can grow up to 2.2m.  
=== Appearance ===
They have an aquamarine-green skin with flaming green eyes with no pupils. Their face usually resembles the ones they had in their earlier life with the addition of special new features that are due to the influence of Myln Arbor.
After their rebirth, Sylvani will have memories of their previous life; fond and ugly. However, they start as a “sproutling”. A child, through their stages, mimicking the growth of a plant all within an IC year. If there were any missing limbs or parts to themselves, they were regenerated. Any scars, as well, are now gone. However, their bodies now have a more bark-like texture. It’s rough to the touch. Sylvani are humanoid, still resembling an Azari’cerr, though slightly taller than the average Azari’cerr to resemble the life in the Arbor (1.72m to 1.96m)
Features include but are not limited to: Deer horns, bark/wood skin, fur, broad noses, deer/elk ears, mossy hair, ingrown shrubbery flowers, and mushrooms.
What once was their Soul seed it’s now their heart and brain, protected by thick layers of amber at the core of their chest. This is their lifeline and source of magical power.  


== Languages ==
Their skin color can range to most shades of green or pure brown, blending in with the Forest. Their eyes possess no pupil anymore, and are fully green, everglowing. In the dead of night, Sylvani’s eyes can be detected from meters away. A Sylvani’s face resembles the one they had previously had, only made out of a rough texture. They possess various features, though varies between each Sylvani: Antlers, bark skin, deer/elk ears, mossy hair, shrubbery or mushroom growths over their bodies, and occasional berries growing within their hair. Sylvani has no beating heart or organs. Rather their Soul Seed is buried deep within their chest protected by the bark they’re made of.
Alongside common and the Azari linguae, Sylvani are able to better perceive the spirits and magical places. They are aware when a spirit or an Ent gets in the range of 18m, they can easily locate them in Myln Arbor and they can recognize a necromancy spell or an undead creature when they see one.  


When Slyvanis interact they may occasionally refer to themselves as Therris or Ar’baor Therris, Forest Guardians in Elven. Their common and elven dialect is the same as the Azari’cerr’s.
Because of their new features, Sylvani cannot reproduce. With their new sense to protect the Arbor more strictly, most abandon old relationships and lovers– though not forget them.
[[File:Sylvani Skin.png|none|thumb|397x397px|A depiction of possible skin colors for Sylvani.]]


== Culture and Society ==
=== Language ===
The Sylvani do not differ from their original personalities. Only their outlook and mayhaps behavior would be changed now that they are guardians. Reborn again with an unrecognizable appearance, Sylvani are also granted new spiritual names to be called by. The spiritual journey they’ve experienced has radically changed them to such a degree that they are no longer the person who they once were, although they can partially resemble them in their personality, since they share the same memories.  
Sylvani are better at understanding the spirits and animals that reside within the Arbor. If Ents or spirits are within an eighteen-meter range of them, they can immediately detect their presence without fail. Additionally, they can recognize any necromancy spell and/or an undead when they lay their eyes on one. Sylvani are also well versed in both Azari and Common. Their dialect stays the same.


The Sylvani do not normally like urban life too much and prefer wildlife and direct contact with nature.
When Sylvani refers to themselves, it is usually, “Therri’cerr” or, “Ar’baor Therris”. Meaning Forest Guardians in Elvish.  
Their point of view is generally barely understandable for an Azari’Cerr and absolutely insane for anyone who comes from abroad.
They value any natural life, from a small country rat to a large birch tree, as a valuable individual to be defended and will even consider them more important than humanoid races if it’s a part of Myln Arbor.


Although they are usually friends with the Azari’Cerr and they speak the Elvish language, Sylvani reincarnation’s spiritual journey has completely changed their minds.
=== Naming Schemes ===
Since they now see with the eyes of the forest, even the Wood Elves are just allowed citizens inside Myln Arbor, and not the rightful owners of the life inside it, because the forest has no such thing as an owner.
When an Azari’cerr is rebirthed into a Sylvani, they do not abandon their name. Sylvani often sees themselves as a reinvented beginning with the context of their previous life. Because of this fact, Sylvani will only modify their name. It matches Azari’cerr customs. They may draw inspiration from a common Elvish word, or the season they were planted. For example, if a Sylvani’s previous name was Aelin, they might modify it to Aelin’therr or Cirri’lin.  
 
For this reason the relationship between Mitrona and the Sylvani has sometimes been controversial since the Sylvani are the best representative of the will of the forest, yet their radical perspective and opinion have seldom been a problem for the Azari’Cerr that try to open their culture to their neighbors, or make alliances.
Therefore, it’s happened in the past that two reincarnated Kharri’Cerrs have been banished from Mitrona throughout its history and sent to the wild, for killing them would have angered the Ents greatly…
 
==== Name ====
The Sylvani usually choose a new name, which often is a modification of their earlier one.
Similar to an old Azari’cerr custom, they like the naming based on the time of the year they were born in;
A common Sylvani naming example is using the name of the months: a newborn whose soul seed was planted in Newdawn could be named Dawn or Newthir.
 
== Romance & Marriage ==
Sylvani can either continue their former relationships they had in life or form new romantic bonds, although usually they want to cut all the familiar bonds of their previous life and dedicate their new course to Myln Arbor growth and protection.
 
Sylvani are strictly unable to reproduce and they have no records of happened weddings since forming families is not part of their culture.
Their lives are much longer than other races’ including the Azari’cerr, and cannot die of old age.
 
Sometimes it happens that if the Azari’cerr was married before they became a Sylvani they will continue with that partner for as long as they live even if their partner passes away. This is because in Azari’cerr’s culture divorce is seen as an absolute vice for insulting their promise under the Amber Tree.  
Since marriage is taken this seriously, these relationships will usually go on but in a less romantic and far more platonic way.
 
== Life & Reproduction ==
No longer in a purely mortal state, the Sylvani are unable to reproduce or produce life in any shape or form. They’re completely infertile nor do they have genitalia parts.
On the other hand, the Sylvani are able to produce berries! Once every hour. Sylvani do grow hungry but their bodies provide food for them similar to plants.
These berries are bitter and not the best food but they’re nutritious.
 
== Death & Funerals ==
Sylvani can potentially be reborn every time they are killed. The forest will keep check of their deeds and will not be allowed to reincarnate anymore, if ever their conduct has been detrimental to Myln Arbor.
 
A Sylvani also has to wait one more full year for their soul to be ready to reincarnate.
Their soul is also vulnerable to necromancy like any other. If their soul gets used or captured by necromancy, their reincarnation will not be possible and their death will be permanent.
 
 
Sylvani can age through millennia, although usually they leave the civil life and join the wild, the Ents or the caves below Myln Arbor, when they’ve spent enough years among the living, experienced too many losses, or their will is finally one with the forest.


=== Cultures ===
{| class="wikitable"
|-
! [[File:MitronaAi.png|frameless|200x200px]]
![[The Woodland Realm of Mitrona]]
|Even the bravest of warriors have learned to fear the vast tracts of woodland that can be found throughout the realms of Eden. Surrounded by trees, it is all too easy to get disoriented and lost, but there is a more primal dread at work. In the forest, no one can ever be sure what is lurking just out of sight. Sounds are muffled, yet noises seem to come from everywhere – the snapping of twigs, a sinister rustling of leaves, and the creaking of the wind-stirred canopy above. Nowhere to hide, nowhere to run. Nothing to hear you besides the elemental wrath of the Azari’cerr. These people are highly-skilled elves with centuries of experience in their home environment, the forest. Once an outsider enters Myln Arbor - The mystical forest most of these people call home - it is unlikely he will leave in one piece.
|}
== World View ==
Sylvani possesses the same opinions their previous form had, though to a more intense and general degree. If the Azari’cerr were cautious of outsiders of the Myln Arbor, they would continue to do so. Any race that is not an Azari’cerr, spirit, or fellow Sylvani are outsiders. Sylvani may very well ignore “outsiders”, even if the nation counts them as a citizen. It slightly varies between each Sylvani on how they were in their previous life.
== Character Traits ==
{| class="wikitable"
! colspan="2" |Racial Traits - Wood Elf
|-
!Swift
|Players with this trait have +2 movement in CRP. Outside CRP, players with this trait get a permanent speed 1 boost.
|-
!Nightseer
|Players with this trait get the night vision effect when entering dark spaces and during the night.
|-
!Aspect of The Amber Dawn
|Players with this trait get 2 additional attacks on ranged weapons during the season Amber Dawn
|-
!Aspect of Eden's Shine
|Players with this trait deal one additional damage on all melee attacks during the season Eden's Shine
|-
!Aspect of The Emerald Dusk
|Players with this trait can use the action "healing burst" which heals D3 damage in combat during the season The Emerald Dusk
|-
!Aspect of Lilith's Veil
|Players with this trait know the Ice Maiden's Kiss spell without needing to be a spellcaster during the season Lilith's Veil
|-
!Strong
|Players with this trait get two extra points in the strength stat.
|}
== Abilities ==


== Abilities ==
Sylvani can ask the spirits of the Arbor for blessings by praying once a year before the Amber Tree. The spirits will grant these specific blessings in exchange of a favor for the Forest. The Sylvani must first communicate with the spirits in order for this to happen.


A Sylvani can ask the spirits for a major blessing by praying once a year at the Great Amber Tree. The [[Fey Queen|Sapherum Lady]] will appear to grant them a blessing in exchange of a favor to the forest.
Sylvani may ask for the following:
The Sylvani can ask any of the following favors:


* Regrowing a Limb
* Regrowing a Limb
Line 109: Line 99:
* Asking to cleanse Voidal Energy
* Asking to cleanse Voidal Energy


Or anything less can be granted by the [[Fey Queen|Sapherum Lady]] and the spirits serving Myln Arbor.


 
Sylvani posses these specific abilities as well, other abilities can be asked for before the Amber Tree. In which the same process will follow through as the usual blessing.
Sylvani also possess the following magical abilities:


{{MagicAbility
{{MagicAbility
Line 144: Line 132:
|RedLines = This ability goes on cooldown for 3 rounds if used on allies, and for 1 round if used on self.
|RedLines = This ability goes on cooldown for 3 rounds if used on allies, and for 1 round if used on self.
}}
}}
__NOTOC__
{{Navtable_Races|class="mw-collapsible"}}

Latest revision as of 21:38, 5 September 2024

Sylvani
AnotherSylvaniAI.png
Pronunciation Sil-va-nie
Classification Spirit
Nicknames Therri'cerr, Forest Guardians,

Predecessors, Spiritwalkers

Languages Common, Azari Linguae
Average Height 1.72m - 1.96m (5’8" - 6’5")
Average Weight 52kg to 88kg (115lbs - 194lbs)
Maximum Age Immortal
Stat Bonuses

+0 Strength

+0 Defense

+2 Agility

+4 Intelligence

Children of the Woodland Realm dream of meeting a Sylvani. Hopes to become a mystical spirit once they righteously pass away. The Sylvani are the ultimate overseers of the Azari’cerr in spiritual terms. A direct representative of Kharash as they transcend all definitions of “mortal”. They are far from this world and do not

wish to be a part of worldly concerns and quarrels. Sylvani are not inherently political as the rest of Eden. Instead, choose to care for the Azari’cerr race and assist connections between them and the spirits of Myln Arbor. Many awe at the sight of them. They are not quite Azari anymore, but being truly one with the Forest, they can be a scarce sight. But nothing to be dismissed.

“Huh? Oh!-- Thi cire amazing! A’vi du seen one? A’vi du? One soll, mi wish ce prove mi worth ce er Ar’baor… Mystical as thi cire… mi a’vi’tar got er chance ce see one… But mi still hope ce!”

- A young Azari’cerr in passing along the road of Mitrona to Salus Limin.

How to Play

Sylvani is challenging to unlock. They are meant to be rare, as this is the essence of the Forest being at play. It takes dedication and work. To play a Sylvani you must start as a wood elf, also known as the Azari’cerr amongst other elves. The journey to Sylvani is purely spiritual and must be proven throughout the length of a player’s time playing a wood elf. Those who were once a Khari’cerr for forty-eight OOC days or more in the past can subside specific requirements and go straight to the Trial to become a Sylvani. Upon their succeeding Sylvani Trial, their passed away spirit would be gifted their soul seed and decide the place where the Ents will plant it. The Azari’cerr will then reincarnate as a young tree, growing for a year before being reborn again as a Sylvani.

The Requirements Include:

  • Instances over a four-year (one elven years) period that prove the character has protected the Forest. (via events or proven instances through screenshots)(reduced to two years if Khari’cerr and connected with spirits.)
  • Must be a Wood Elf born and raised in the Myln Arbor (through their entire lifespan).
  • The ‘Cerr must have lived through to see at least one hundred. (Can be bypassed if Khari’cerr and connected with spirits.)
  • Death must be honorable and in the Forest. The body must be brought to the Amber Tree.

If the death is through suicide or slaughtered by the creatures within the Forest, by no means can the wood elf be brought through the Trial in the first place. Honorable death's include death in battle and death by old age. If the Khari'cerr passes along their title, they have the choice to passing away peacefully, the spirits believing they served their purpose in their duty. Their body, too, must be brought to the Amber Tree.

Once the Azari’cerr has been laid to rest within the Amber Tree, spirits within the Arbor, as well as the Amber Tree itself, will accept the body. Done so by wrapping the Azari’cerr with its shrubbery, branches, vines, and leaves. To be one with the spiritual site. The Sylvani Trial will then commence. In which they are greeted by Fae themselves. With the ‘Cerr, they are greeted with an overview of their entire life. Not caring of the nation’s rules, but their own. Over four years, they will review each one, like a court. Upon passing, the newfound Sylvani will sprout out of the Amber Tree. They are encouraged to stay around the Amber Tree. Though especially inside the Myln Arbor. A Sylvani is much weaker otherwise.

Character Creation

Appearance

After their rebirth, Sylvani will have memories of their previous life; fond and ugly. However, they start as a “sproutling”. A child, through their stages, mimicking the growth of a plant all within an IC year. If there were any missing limbs or parts to themselves, they were regenerated. Any scars, as well, are now gone. However, their bodies now have a more bark-like texture. It’s rough to the touch. Sylvani are humanoid, still resembling an Azari’cerr, though slightly taller than the average Azari’cerr to resemble the life in the Arbor (1.72m to 1.96m)

Their skin color can range to most shades of green or pure brown, blending in with the Forest. Their eyes possess no pupil anymore, and are fully green, everglowing. In the dead of night, Sylvani’s eyes can be detected from meters away. A Sylvani’s face resembles the one they had previously had, only made out of a rough texture. They possess various features, though varies between each Sylvani: Antlers, bark skin, deer/elk ears, mossy hair, shrubbery or mushroom growths over their bodies, and occasional berries growing within their hair. Sylvani has no beating heart or organs. Rather their Soul Seed is buried deep within their chest protected by the bark they’re made of.

Because of their new features, Sylvani cannot reproduce. With their new sense to protect the Arbor more strictly, most abandon old relationships and lovers– though not forget them.

A depiction of possible skin colors for Sylvani.

Language

Sylvani are better at understanding the spirits and animals that reside within the Arbor. If Ents or spirits are within an eighteen-meter range of them, they can immediately detect their presence without fail. Additionally, they can recognize any necromancy spell and/or an undead when they lay their eyes on one. Sylvani are also well versed in both Azari and Common. Their dialect stays the same.

When Sylvani refers to themselves, it is usually, “Therri’cerr” or, “Ar’baor Therris”. Meaning Forest Guardians in Elvish.

Naming Schemes

When an Azari’cerr is rebirthed into a Sylvani, they do not abandon their name. Sylvani often sees themselves as a reinvented beginning with the context of their previous life. Because of this fact, Sylvani will only modify their name. It matches Azari’cerr customs. They may draw inspiration from a common Elvish word, or the season they were planted. For example, if a Sylvani’s previous name was Aelin, they might modify it to Aelin’therr or Cirri’lin.

Cultures

MitronaAi.png The Woodland Realm of Mitrona Even the bravest of warriors have learned to fear the vast tracts of woodland that can be found throughout the realms of Eden. Surrounded by trees, it is all too easy to get disoriented and lost, but there is a more primal dread at work. In the forest, no one can ever be sure what is lurking just out of sight. Sounds are muffled, yet noises seem to come from everywhere – the snapping of twigs, a sinister rustling of leaves, and the creaking of the wind-stirred canopy above. Nowhere to hide, nowhere to run. Nothing to hear you besides the elemental wrath of the Azari’cerr. These people are highly-skilled elves with centuries of experience in their home environment, the forest. Once an outsider enters Myln Arbor - The mystical forest most of these people call home - it is unlikely he will leave in one piece.

World View

Sylvani possesses the same opinions their previous form had, though to a more intense and general degree. If the Azari’cerr were cautious of outsiders of the Myln Arbor, they would continue to do so. Any race that is not an Azari’cerr, spirit, or fellow Sylvani are outsiders. Sylvani may very well ignore “outsiders”, even if the nation counts them as a citizen. It slightly varies between each Sylvani on how they were in their previous life.

Character Traits

Racial Traits - Wood Elf
Swift Players with this trait have +2 movement in CRP. Outside CRP, players with this trait get a permanent speed 1 boost.
Nightseer Players with this trait get the night vision effect when entering dark spaces and during the night.
Aspect of The Amber Dawn Players with this trait get 2 additional attacks on ranged weapons during the season Amber Dawn
Aspect of Eden's Shine Players with this trait deal one additional damage on all melee attacks during the season Eden's Shine
Aspect of The Emerald Dusk Players with this trait can use the action "healing burst" which heals D3 damage in combat during the season The Emerald Dusk
Aspect of Lilith's Veil Players with this trait know the Ice Maiden's Kiss spell without needing to be a spellcaster during the season Lilith's Veil
Strong Players with this trait get two extra points in the strength stat.

Abilities

Sylvani can ask the spirits of the Arbor for blessings by praying once a year before the Amber Tree. The spirits will grant these specific blessings in exchange of a favor for the Forest. The Sylvani must first communicate with the spirits in order for this to happen.

Sylvani may ask for the following:

  • Regrowing a Limb
  • Curing Blindness or Petrification
  • Interceding in finding a rare creature
  • Asking the Ents to attack intruders
  • Asking to cleanse Voidal Energy


Sylvani posses these specific abilities as well, other abilities can be asked for before the Amber Tree. In which the same process will follow through as the usual blessing.


Regrowth
A Sylvani becomes truly one with the forest, allowing them to regrow broken pieces of themselves over and over again. The natural regeneration extends far beyond regular wounds.
Range 25 Meters
Effect The Sylvani can heal D3 + Int for anyone in range, including the Sylvani.
Red Lines This can only heal one target at a time.

This ability has a cooldown of 3 rounds.


Burning Cleanse
Being a creature at Kor's service, the Sylvan becomes naturally prone to fighting voidal creatures.
Range Self
Effect The Sylvani is resistant against voidal entities. Whenever hit with a voidal attack, a strong aura retaliates dealing 50% of the damage (Rounded down) to the attacker.

A Sylvani can also cleanse small amounts of corruption through touch.

Red Lines The Sylvani cannot sense voidal entities through this ability.

This ability remains active for 3 rounds after being cast. Using any ability will refresh the duration. The retaliation can never be stronger than 3 HP.


Amber Shield
The Sylvan can cast a powerful shield of amber to protect the ones they love.
Range 15 Meters
Effect The Sylvani creates an Amber Shield around an ally or themselves.

If cast on themselves, the shield has 3 HP. If cast on an ally, the shield has 6 HP.

Red Lines This ability goes on cooldown for 3 rounds if used on allies, and for 1 round if used on self.



Races
Human Races Attians · Khadans · Hinterlanders
Elvish Races High Elves · Wood Elves · Dark Elves
Dwarvish Races Denur
Orcish Races Orcs · Goblins
Other Races Halflings · Tieflings · Sylvani