Latran Werewolf: Difference between revisions

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(Created page with "{{Bestiary |Image = Missing.png |Class = Voidal |Rarity = Epic |Size = Medium |HP = 17 |STR = 16 |DEF = 14 |AGI = 14 |INT = 10 }} ''The Latran Werewolves, belonging to the primal “House of Beasts” in the plane of Hemon, are a group far less worried with concepts of nobility or the game of intrigue as the other vampire houses of Hemon. The Latran Werewolves are more interested in the thrill of the hunt and the glory of feeding on a new victim. The Latran Werewolves ar...")
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Revision as of 20:12, 24 October 2023

Missing.png
Class Voidal
Rarity Epic
Size Medium
Stats

17 HP

16 Strength

14 Defense

14 Agility

10 Intelligence

The Latran Werewolves, belonging to the primal “House of Beasts” in the plane of Hemon, are a group far less worried with concepts of nobility or the game of intrigue as the other vampire houses of Hemon. The Latran Werewolves are more interested in the thrill of the hunt and the glory of feeding on a new victim. The Latran Werewolves are guided by the Latran Council of Elders which is led by “Ankestrum Lycanoran, one of the three Voidal Titans recorded to inhabit the plane of Hemon where the House of Beasts is located.

The Latran Werewolves’ most common interaction with mortals is to target them in a hunt for sport. However, some of the more crafty hunters may interact with mortals more “cheerfully” to get information about their desired target. Though this craftiness is not always viewed highly by the Council as most of the Elders believe a Latran should hunt their prey alone.

While Latran Werewolves need and enjoy the drinking of blood, they are more excited by the glory and thrill of a good hunt. Because of this, they are not highly thought of by other Vampire Houses of Hemon.

Description

Latran Hunters look like a bulkier, hairier, meaner version of any race. They often wear primitive clothing and are often seen with a myriad of scars across their body. They wear them with pride and are more than willing to share the stories of how they got them with other Latran. Their faces are often accompanied by scruffy beards and long hair.

Latran Hunters have simple names that are bestowed upon them by Ankestrum Lycanoran after they have completed enough hunts and won enough glory to be worthy of a Latran Hunter name. Once a Latran Hunter has become an Elder, they will be bestowed a more complex, significant and meaningful name by their Titan leader.

Behavior

Latran Hunters are characterized as being incredibly vicious and determined. If they have been sent to complete a hunt, a Latran Hunter would dare not return empty handed, so most will fight to the death against their target. Once in their Beastial Form, they are even less likely to back off and rethink their plan of attack as their mind has been warped by primal bloodlust.

Latran Hunters generally don’t socialize with other demons as they find their pacts and tricks to be unsavory. Though occasionally, some Latran have been known to challenge other voidal beings to “friendly” duels.

Every four years, during Lillith’s Veil, several Latran Hunters descend onto Eseron for The Great Hunt. These efficient and lethal hunters are all competing against one another for a specific target on each continent of Eseron. This prey is sometimes a great beast, a veteran warrior, or perhaps, an elusive mage; but the target can be anything that the Latran Werewolves consider a highly dangerous and difficult enemy, one that they consider worthy of a glorious and competitive hunt. In this competition, the Latran Hunter must feed on the target to death, the traditional Latran way to eliminate their prey. If a hunter who kills a target, is then killed by a rival hunter, that rival hunter gets credit for the assassination of the target. The winner of this hunt is the hunter that defeats the most targets, and returns to Hemon to present their trophies to the Latran Council of Elders. If the Elders deem the victory to be valid, the Latran Hunter will be allowed to join the Council of Elders.

In Combat

A Latran Hunter casts “Hunting Grounds” to trap their prey as they plan to jump from the shadows and attack. Once in combat they will often disfigure their body and mind further into that of a beast, and slash with their horrific claws, bite with their sharp teeth, or stun with their piercing howl.

Actions & Abilities

Voidal Regeneration: A Latran Werewolf regenerates 2hp/round and can regrow any limb (even the head!) in a month's time.

Hemomancy Archmage: Latran Werewolves are all level 10 Hemomancers (House of the Beast). Their favorite spells are “Sanguine Brand” and “Hunting Grounds”.

Feral Claw: A Latran can deal a ferocious attack with nails that can grow similar to claws, dealing 3d3 damage to a single target.

Feral Bite: Once the hunter’s opponent has been reduced to 0HP, the Latran can bite the opponent as a free action and use its blood to heal 2d3 HP. This is a ritualistic attack traditionally used in Latran hunting.

Hunter’s Senses: A Latran Werewolf has improved smell, sight, and hearing. This powerful sense of smell allows them to find a target even in dark places or when blinded, granting blindsight in a 9m radius. Furthermore, Due to their senses, the Latran Hunter gets +2 on rolls to detect hidden or stealthed targets.

Beastial Form: A Latran can sacrifice some of their intelligence to transform their mind and body even further into that of a beast. On a successful d20 roll, the Latran Hunter’s Intelligence stat is decreased by 6, and all other stats are increased by 6. While in this state, the Werewolf is reduced to a very primal state of being, with little critical thinking skills. The Latran will only be able to use this ability once per day, though they can choose to exit the form at any time.

Latran Howl: A Latran Hunter in its Beastial Form can let out a terrifying howl that paralyzes all non-voidals within 10m for 2 rounds. The Latran rolls d20 to howl, and all targets in the area must roll higher on d20 defense to be immune to the effect of the howl. Wolves in the area will recognize the howler as a being of great respect and will come to watch the Werewolf slaughter its prey in admiration. This ability can be used once every 5 rounds.

Werewolf Traits: Latran Werewolves do not sleep, do not eat and they do not drink but blood that heals them 2 hp/round when they do. When they haven’t drunk blood for more than one day out of their native plane, or when hit directly by the sunlight, they’ll get the “Weakened” Status. Weakened Werewolves have -2 to every roll and will try to retreat to Hemon in any possible way.

Hemon Traits: Demons from Hemon can only be killed with a silver weapon. If you don’t have a silver weapon, they’ll just be “staggered” until they get damaged for twice the amount of their hp and then faint. A staggered Werewolf will only make one action/round and cannot both move and attack in the same turn.

Drops

Demonic Blood

Latran Fangs

Sharp fangs about an inch in length.

Latran Hunters are old, experienced, intelligent demons that can possess the most disparate items.