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{{Bestiary
|Image = SpectreAI.png
|Class = Undead
|Rarity = Uncommon
|Size = Medium
|HP = 10
|STR = 4
|DEF = 4
|AGI = 8
|INT = 10
}}
== Introduction ==
== Introduction ==
Diving into the realm of aquatic wonders, fishes fill docile life to all of Eden’s many oceans. They are found in a variety of patterns and sizes and are incredibly haste animals that can outswim just about anything undersea, and if not keeping a diligent eye, they can disappear in an instant.
During the darkest of nights, they appear in places of rot and corruption. Resembling ghosts and reapers of death, they are the specters. With long robes and eerie masks, they haunt anyone who dares come near them. These dark figures roam only to hunt the souls of the living.


== Description ==
== Description ==
Fish are vastly diverse animals possessing an expansive array of colors upon their scale-like skin. They have laterally thin bodies with fins sticking out to help them balance and steer in the ocean and have gills on each side to breathe through. They also have a slimy and slippery texture that makes them nearly impossible to grab with human hands and an aroma similar to the salty scent of the sea. Fishes have a decent range of tastes, from mild and sweet to rich and strong. This, alongside their abundance, makes them a great food source for all nations near the shore. Although fish are capable of creating sound, most people do not know due to the serenity of it, emitting a calming and passive presence in their silence.
A specter is a 2-meter-tall humanoid being. Its posture is slim. Specters wear long, black robes that seem rugged and used. They only have one part of their body visible, which is a skull in their hood. They always have a greenish, ethereal glow surrounding them. Their eyes also gleamed with this green color, like little flames in the darkness. A foul stench permeates the air, almost like decayed flesh left to rot for centuries. Its piercing shriek causes an icy shiver to crawl down one's spine.


== Behavior ==
== Behavior ==
Fish are often found in groups known as schools to better defend their territory and reduce friction to swim more efficiently. The diet of fish primarily consists of eggs, algae, seaweed, and sometimes other fish. They rely on suction feeding, or quickly opening their mouth to consume food to halt any water from passing through. Commonly, fish are found doing what makes them happy, which is exploring or hiding underneath vegetation or logs. They also have a vivid sense of danger and can easily tell when someone is nearby, usually when they see a moving shadow or water particle displacement. If fish feel threatened, they’ll have an immediate reaction of swimming away, and it’s nearly impossible to pursue them afterward.
Spectres, like all undead, are hostile toward anything that is not undead. Furthermore, specters do not need to eat or sleep. That is because they feed on the souls of adventurous spirits who dare wander into the corrupted areas they reside in.  They mainly wander around these places, unless a greater force of undead is nearby to command them. They typically do not leave their place of corruption unless they are in an attack, guided by a greater undead. They are typically with a small group of other specters, sometimes other undead and they are often found lurking around deae bodies.


== Habitat ==
== Habitat ==
Fish are often found where sealife is most abundant. Coral reefs, salt marshes, and meadows are also common places. It is more likely than not that you will discover some species of fish when glancing down at any body of water, However, some species are bound to certain oceans in Eden.
Specters reside in areas of great corruption. These are mainly corrupted caves or most notably, swamps. However, they can also gather in graveyards during the night. You can find specters in the swamps of Magna Attia, the corrupted dwarven holds, and graveyards throughout Eden.
 
In the Glass Sea, there are mackerels, brills, salmon, anchovies, and plaice. Shellfish, mainly squids, prawns, and black oysters, are also present.
 
In the Alban Ocean, there are bluefin tuna, cod, salmon, herrings, eels, bass, and mullets. Shellfish, mainly lobsters and crabs, are also present.
 
In the Coral Shores, there are tropical fish, like guppies and swordtails. Shellfish, mainly cloysters, are also present.
 
In the Sepherum Sea, there are yellowfin tuna, redfin tuna, cod, sardines, and swordfish. Shellfish, mainly clams, shrimps, and mussels, are also present. Also, there are two mythical species that dwell in this sea called Scorpionfish and Globefish.


== Abilities ==
== Abilities ==
Being a tiny animal, fish can use their agility to elude a mundane attack and swim away.
In combat, a specter has one unique ability which it will always try to use. The specter approaches the face of the prey and starts draining their soul, bringing their opponents into a sort of trance. The opponent cannot move or roll saving throws during this time. Once the draining starts, the specter gets a +4 to saving rolls but cannot use other spells, actions, or abilities. They can only defend. The draining does not end until the target or their ally manages to deal 3 damage to the specter. Each round that the specter can drain the soul of the target, the target is severely harmed. (2 Damage) The specter heals half the damage it dealt, rounded down, after the draining ends. This is the only way a specter can attack. A specter is not immune or resistant to any form of damage.


== Drops ==
== Drops ==
'''- Raw fish'''
'''Specter Cloth'''


The corpse of a killed fish. It drops one per each dead fish. It can be eaten after being scaled, filleted, and cooked.
When a specter dies, not much stays behind because it is essentially a ghost. However, some black, rugged cloth that it was wearing might stay behind once it gets slain.
__NOTOC__

Latest revision as of 03:11, 18 May 2024

SpectreAI.png
Class Undead
Rarity Uncommon
Size Medium
Stats

10 HP

4 Strength

4 Defense

8 Agility

10 Intelligence

Introduction

During the darkest of nights, they appear in places of rot and corruption. Resembling ghosts and reapers of death, they are the specters. With long robes and eerie masks, they haunt anyone who dares come near them. These dark figures roam only to hunt the souls of the living.

Description

A specter is a 2-meter-tall humanoid being. Its posture is slim. Specters wear long, black robes that seem rugged and used. They only have one part of their body visible, which is a skull in their hood. They always have a greenish, ethereal glow surrounding them. Their eyes also gleamed with this green color, like little flames in the darkness. A foul stench permeates the air, almost like decayed flesh left to rot for centuries. Its piercing shriek causes an icy shiver to crawl down one's spine.

Behavior

Spectres, like all undead, are hostile toward anything that is not undead. Furthermore, specters do not need to eat or sleep. That is because they feed on the souls of adventurous spirits who dare wander into the corrupted areas they reside in.  They mainly wander around these places, unless a greater force of undead is nearby to command them. They typically do not leave their place of corruption unless they are in an attack, guided by a greater undead. They are typically with a small group of other specters, sometimes other undead and they are often found lurking around deae bodies.

Habitat

Specters reside in areas of great corruption. These are mainly corrupted caves or most notably, swamps. However, they can also gather in graveyards during the night. You can find specters in the swamps of Magna Attia, the corrupted dwarven holds, and graveyards throughout Eden.

Abilities

In combat, a specter has one unique ability which it will always try to use. The specter approaches the face of the prey and starts draining their soul, bringing their opponents into a sort of trance. The opponent cannot move or roll saving throws during this time. Once the draining starts, the specter gets a +4 to saving rolls but cannot use other spells, actions, or abilities. They can only defend. The draining does not end until the target or their ally manages to deal 3 damage to the specter. Each round that the specter can drain the soul of the target, the target is severely harmed. (2 Damage) The specter heals half the damage it dealt, rounded down, after the draining ends. This is the only way a specter can attack. A specter is not immune or resistant to any form of damage.

Drops

Specter Cloth

When a specter dies, not much stays behind because it is essentially a ghost. However, some black, rugged cloth that it was wearing might stay behind once it gets slain.