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{| class="wikitable" style="float:right; margin-left: 10px;"
{{Races
! colspan="2" |The Khadan Humans
|Image=KhadanAI.jpg|Name=Khadan Humans|Pronunciation=Kaa-dan|Classification=Human|Nicknames=Desert Folk, Desert-dwellers|Languages=Common, [[Anjyarri]], Azari|Average Height=1.70m - 1.90m (5'7" - 6'3")|Average Weight=65kg - 80kg (143lbs - 176lbs)|Maximum Age=~80 Years Old|STR=+2|DEF=+0|AGI=+2|INT=+0}}Living along the coast of the Al’Hadar Deep, their cities standing out as shining jewels between the dunes of the Anjyarri desert, the Khadan, as they are known, inhabit the sun-scorched realm known as Anjyarr. Their history is one shrouded in ancient legends, arcane sorcery, mythical kings known as Pharos, and secrets that now remain hidden beneath the sands of the dune sea. These people, born and formed by their history, have introduced their own wisdom to Eden through inventions and philosophy. Now, they are defined by their resilience, compassion, and their will to thrive in the harshest of environments.
|-
| colspan="2" |[[File:Khadan.png|center|frameless]]
|-
!Nicknames
!The Orphans Of Anjyarr
|-
|'''Spoken Languages'''
|Common Tongue, Azari Linguae
|-
|'''Average Height'''
|1.70m - 1.90m
|-
|'''Average Weight'''
|65kg - 80kg
|-
|'''Homeland'''
|The Anjyarr Desert
|-
|'''Capital'''
|Al-Khadir (city)
|}


==Introduction==
The world knows the Khadan as merchants, sailors, having a sea-faring nature. Their cities are filled with bustling bazaars offering precious minerals, exotic spices, and master-crafted wares such as musical instruments and tools. Trade is their lifeblood, and it can be seen flowing to the farthest corners of the continent. This has caused them to develop a respect for other cultures, races, and religions. Accepting them for who they are, no matter their origin, for trade is more important to them than unnecessary disputes over differences.


== Appearance ==
To see a Khadan is to see the representation of the desert itself. The climate and culture of their realm has introduced them wearing vibrant and colorful robes, showing the beauty, but also the intensity of the desert and sea.
The Khadan, also known as The Orphans of Anjyarr, are quite different in comparison to the other humans inhabiting the lands of Eden. The Khadan are generally a bit shorter than the Hadrians and grow to be about 180 cm tall at most, with their female counterparts usually only reaching a height of about 170 cm on average.


Previously split into two clans, the Khadan are known to vary in skin colour between the ones who decided to settle down near the coast of Anjyarr and the ones who travelled farther inland. The Khadan skin can range from olive to an almond brown. The Khadan invariably come with a full head of wavy black/brown hair. Within Khadan culture it is also common to see women with braided hair due to the heat.
Nowadays, the Khadan are often underestimated due to their compassionate views and hospitality. Yet, the Khadan have a deep-rooted warrior’s spirit, burning with the desire to defend their homeland, their culture, and their history whenever threatened. No one knows the oceans and the deserts better than the Khadan, and those that forget their origin, shall easily succumb to their insolence.
{| class="wikitable"
|-
|“While their loyalty to the Azari’Lunn brings me nothing but disdain, one cannot deny that their generosity and expertise in their crafts are astounding. They elevated societies with new science, math, and various inventions. Their cities stand out as jewels in the desert. And yet, I wonder if it will remain for centuries to come. Only the Mother and time can tell.


The eyes of the Khadan are often dark in colour. There are however a wide variety of possible colours, like the occasional sea greens or sapphire blues which are seen as very attractive amongst the Khadan.  
* '''Arüe Mi'thílion, Scholar of Luminion.'''
|}
[[File:SmallerKriegs.png|thumb|Nomadic Khadan priest hosting a sermon on [[the Old Path]]. Artwork by RkdVanguard]]


Beauty amongst the female Khadan is often recognized by having an oval shaped face, long dark eyelashes and well defined arched eyebrows which act as complementary features to one's eyes which are the main focal point.
= Character Creation =
=== Appearance ===
Compared to the remaining human inhabitants of Eden, the Khadan people's physical appearance distinguishes them from the rest, be it by their attire, culture, and, of course, their darker skin tones. Compared to the average Attian, Khadan men are slightly shorter, reaching an average height of 180cm (5'9"), and women reaching an average height of 170cm (5'5").  


Whereas men in contrast to their dark brethren are regularly seen with well maintained facial hair. Beards and moustaches are seen as attractive features.
Looking back at the history of the Khadan, one can see that their population consisted of numerous tribes, each settling in different regions of the desert that suited their needs for survival. Due to their diverse surroundings, the appearance of the Khadan changed over time, making each tribe varied, yet all shared the common trait of having a tan or dark skin tone. The tribes, collectively known as the Zanmirs, inhabited the coastal areas and regions near waterways, becoming renowned for their captivating beauty among the Khadan people. Over time, their appearance shifted to having a lighter complexion similar to an Attian who had been sun-kissed, having long flowing hair in shades of brown and red, which was complemented by eyes in various shades of green and brown.


A general consensus within Khadan culture is that scars are seen as a sign of beauty and a badge of strength and courage.
Compared to these tribes, those known as the Zanmir tribes had chosen their homes in the vast desert regions and had striking differences from those at the coast. Their hair spectrum ranged from profound dark darkness of jet black to even the rare gleam of near-white, an exceptional characteristic that only a few Khadan could have. Skin tones ranged from a deep, sun-burnished tan to a rich, dusky, or deep brown, with their eyes displaying hues that spanned from deep brown to captivating shades of orange illuminated by the desert sun. The enigmatic beauty of hazel eyes made an occasional appearance as well. The Khadan don cloaks to cover themselves in various colors and seek shelter from the relentless sun. However, at times when these cloaks were removed in rural areas, their arresting appearance inevitably captivated onlookers when they emerged into the streets.  


=== Apparel ===
The topic of beauty among female Khadans mainly involves maintaining both body and hair to a high standard. Having the contours of an oval shape, elegantly shaped dark eyebrows, and exquisitely detailed eyelashes that contrast sharply with the eyes are considered a defining feature. Men traditionally sport meticulously maintained facial hair, ranging from beards and mustaches, often taking inspiration from their northern human neighbors. In some Khadan cultures, any form of visible or hidden scars is revered as a mark of beauty. These scars would often symbolize courage, strength, and honor. It is also not uncommon to see a person's body covered in various tattoos. Seen as a form of art in Khadan society, these tattoos would depict culture, history, family bonds, and religion. Favored are those symbolized with stars or religious deities or animals. [[File:Khadan Skin Colors.png|none|thumb|563x563px|An example of the various skin colors for Khadans]]
Despite the many differences between the characteristics of both races, the inhabitants of Al-Khadir have managed to develop a common trend in apparel.


The harsh climate of Anjyarr favors loose, layered robes often made out of many different materials like cotton and linen or silk and satin depending on one’s wealth. The wealthy will often be seen wearing clothes accessorized with jewels as well as wearing jewelry which are mostly made out of gold.
=== Languages ===
In the populated areas of Anjyarr, primarily both rivers and the coastal regions, the predominant language spoken by the Khadan is Anjyarr. Anjyarri is a dialect that formed from its root language of Akhadi due to the influence and mixing of the Azari'lunn language, which ultimately became more prevalent than Akhadi itself. When the Khadan language of Akhadi formed remains unknown. Yet, it is speculated to have emerged during the first ancient Empire of Anjyarr. Anjyarri itself formed roughly around the first centuries of A.F.S. and has since then been established as the national language of the civilized regions of the desert.  


These robes are usually very colourful and often have accents of gold weaved within the fabric. The only true difference, between the humans and Azari’cill that together form the Khadan, when it comes to their apparel is that the ‘lunn seem to prefer elegant dark-coloured robes decorated with mostly purple gems and inlaid with silver instead of gold. The Khadan are often seen wearing piercings, with the ‘lunn preferring silver over gold once more.
Although there are few differences between the two languages, some individuals are able to understand both. However, due to future generations no longer being taught in Akhadi, the language itself has become somewhat estranged and distant, often mistaken to be the actual dialect instead of Anjyarri by modern-day citizens and non-natives of Anjyarr who are not familiar with the origins of the language. However, despite this, the language of Akhadi continues to be spoken dominantly among the nomadic residents of the desert, particularly by the diverse tribes collectively known as the Kha'mal. Some have described Akhadi as being pronounced more harshly yet having a mysterious tone to it.
{| class="wikitable"
! colspan="6" |Anjyarri Dialect: Quick Guide
|-
! colspan="2" |<u>Greetings</u>
! colspan="2" |<u>Races</u>
! colspan="2" |<u>Titles</u>
|-
!Common
!Anjyarri
!Common
!Anjyarri
!Common
!Anjyarri
|-
|Hello
|Merhaba
|Human
|Adam
|<nowiki>'Prophet of The People''</nowiki>
|Pharo
|-
|Welcome
|Merbaan
|Dark Elf
|La'adam
|Emperor
|Sultan of Sultans
|-
|Goodbye
|Verdaba
|Tiefling
|I'jadam
|Empress
|Sultana of Sultans
|-
|How are you?
|Jut lo'ua
|Wood Elf
|Erididam
|King / Queen
|Sultan(a)
|-
|Nice to meet you.
|Iru nunyeti ua.
|High Elf
|Ue'ladam
|Prince
|Şehzade
|-
|Friend
|Tovara
|Denur
|Jitadam
|Princess
|Shehzadi
|-
! colspan="2" rowspan="9" |
|Halfling
|Sha'adam
|Patriarch
|Hemiria
|-
|Faulskin
|Adamja
|High-priest(ess)
|Al-Kahyn(a)
|-
! colspan="2" rowspan="7" |
|Duke
|Sheihykh
|-
|Duchess
|Shahykh
|-
|Lord / Lady
|Emyhr(a)
|-
|Ser / Dame
|Sih'di / Mih'de
|-
|Noble
|Nabil(a)
|-
|Chieftain
|Zaeim
|-
|Advisor
|Astisha
|}


When it comes down to the armor worn by the Khadan it is well known that their armors exist out of similar robes, protected by chainmail and then covered in brass plates heavily enameled and inlaid with shining silvers and golds. Both sexes favour armour of ornate design. The Khadan usually wear gloves and boots made out of leather which is both lighter than any kind of metal as well as making them more agile, which heavily plays into their kind of fighting style. These armors are often accessorized by mostly red coloured cloaks to keep the sun out. It is common to see the Khadan wrap their helmets in long scarves to prevent the sun from beating down upon it.
=== Naming Schemes ===
In Anjyarr, as elsewhere, the personal name of an individual was the most important means of identification, not only in this life but in the hereafter and in social memory for eternity. To the Khadan, the name and essence were inseparably interconnected. In their ancient culture and religion, it was believed that the world was created by pronouncing the name of everything that came into existence, and,  in magical practice, knowing the "true" name of supernatural and transcendent beings helped one to gain power over them. Thus, the name was considered a vital constituent of one's personality in Khadan culture.  


While travelling through the deserts of Anjyarr, the Khadan are often seen wearing hoods over their heads as protection as well as to conceal their identity.On top of that the women are often seen with veils in front of their faces to keep sand out of their face and prevent it from reaching their eyes.
Names would often be differentiated or linked to historical or literary figures. These include the names of legendary figures, kings, religious personalities, and old gods and goddesses. For instance, male names like Ahman, Muhaddin, Metehan, and Khurshid and female names such as Sa'har, Isha, Ra'na, and Met'hani reflect this tradition.


== Culture and Society ==
In modern times, Khadan names have taken on new forms, often appearing as compounds or bearing specific meanings. Female names commonly feature suffixes such as -i, -eh, -ah, or -a, as seen in Somayeh, Noora, Kazirah, Farid, Shana, Mija, Jahanara, and Sadia. Meanwhile, male names, which had common short first names, often end with -an, -ar, -id, -ad, -in, -ir, -al, or -il, for example, Danyal, Rashad, Qusar, Sahil, and Zayan.  
Not a single race in Eden could define “the perfect mixture of fire and water” more accurately like the humans of Al-Khadir. The Khadans are peaceful but vigilant; to friends they are the most loyal ally one could ever hope for, but to foes they’re also the most ruthless enemy one would ever imagine.


Initially a group of war refugees from a distant continent, the Khadans have tamed the wasteland of Anjyarr and made their second home in the heart of the desert. The nomadic history of the Khadans have made them skilled riders and masters of bow and arrows, and the trading history has made them great merchants and courageous explorers.  
Furthermore, the addition of -El or -Al serves as the definitive article, indicating that the family name begins with "the." This convention often signifies the family name's association with a profession. However, there are instances it may also be associated with a title or specific origin of the person in question.


Despite making home in the barren desert, the humans of Al-Khadir are far from barren spiritually. Establishing their own creeds of life, the Khadans believe in a philosophy named “The Path” – that is, to live one’s life solely on the goal of finding inner-peace, despite how one might define peace – and follow it almost piously. The Khadans hold this philosophy to such high regard that the rules they live by are based on their sacred philosophy. The Khadans also do not worship any kind of deity, and nor do they wish to do so.
== Cultures ==
{| class="wikitable"
|-
![[File:AnjyarrAI.png|frameless|200x200px]]
![[The Empire of Anjyarr|The Sultanate of Anjyarr]]
|At the mouth of the great Ifriq delta lies the emirate of Al-Khadir, capital of the great Sultanate of Anjyarr. It is a paradise of great wealth and prosperity in the midst of an unruly wasteland. Founded by a tribe of nomadic traders, whom settled due to the pleasant climate and geographic location near the Ifriq, Al-Khadir quickly became a trading hub for races all around the world. The city is a gateway to anyone wishing to enter the Southern world. It offers a large market for all kinds of goods, from elven trinkets to dwarven drinks, but also an extensive range of local wares such as tobacco, carpets, coffee, spices, and garments!
|}
== World View ==
{| class="wikitable"
|+'''General Khadan Human opinions on the other races of Eden.'''
![[File:AttianMale1.jpg|frameless|200x200px]]
!On Attians…
|'''Neutral'''
“If you know their history, you know our cousin-kin have suffered as much as we did in our ancient history. However, where I believe we grew, Attians wouldn't dare to accept a world where we could all coincide with our different cultures and beliefs. But, despite this, they can be excellent company, share a drink or two, or be great trade partners.


It is worth noting that the harsh climate of their living environment has made the Khadans extremely loyal to their friends, partners and families. Betrayal of any kind has been deemed a felony by the Khadans throughout their history. This quality of the Khadans, combined with their open-mindedness, has made their alliance with the Azari’lunn one that surpasses all others in strength and duration. Because of that, one might find the culture and society in the Emirate of Al-Khadir so special that it is unfound in any other places in Eden: one that truly treasures diversity and incorporates the best of all races while leaving out the worst.
* Mohsen Hatama, Scholar of Al-Khadir
|-
![[File:AverageSadge.png|frameless|200x200px]]
!On Hinterlanders…
|'''Slightly Positive'''
“Hinterlanders? I mean, they have been less troublesome than the Attians of Hadriana. They are open-minded, kind, and less religiously strict than their Attian kin. We profit greatly from each other's wares and goods during trade. Though, despite this, I do have to mention they often seem greedy with their coin. But which merchant wouldn't, right?”


=== Holidays and Celebrations ===
* Dakhe Nin'gal Al-Idina, spice merchant of Al-Jabrid
|-
![[File:HelfAI.jpg|frameless|200x200px]]
!On High Elves…
|'''Slightly Negative'''
“Their culture is filled with so much disdain and hatred for other races, other beliefs, and cultures—most notably our Dark Elven companions. They would never share anything with anyone else. We have High Elven citizens in our cities and bazaars; they seem to have adapted to the rest of Eden, have learned to coexist. Why can't they?”


* Sangh:
* Asardin Osma'han, guard of the eastern Al-Khadir gate.
** A three-day festival that takes place annually. Starting on the believed date of the reunion between the two Clans, the Khadans spend their time hosting duels (in a friendly and sportive manner), feasting and dancing. Traditionally the two strongest warriors would also put on a performance duel that would continue throughout the festival, but due to such performance being too exhausting, it has been replaced by shorter duels between anyone who would like to be challenged.
|-
![[File:WelfAI.jpg|frameless|200x200px]]
!On Wood Elves…
|'''Neutral'''
“We don't know much about their forest realm. I've heard stories of walking trees, giant magical creatures that defend nature itself from outsiders. I've seen them walk around our streets; they seem so full of themselves and reserved, as if we should be thankful for whatever they protect in the far east. Though, I always wonder what their realm is like. It must be quite the opposite from our own, a desolate desert compared to a lush, magical forest.


* Kura:
* Shala el-Amu'barahk, handweaver in Al-Khadir
|-
![[File:DelfAI.jpg|frameless|200x200px]]
!On Dark Elves…
|'''Very Positive'''
“The Dark Elves? You don't know the stories? Do you know how they brought salvation upon our kin when our civilization began to collapse? More than a thousand years ago, they arrived in our realm and introduced us to art, medicine, and science, fleeing war-stricken lands and cast from their homes. Of course, over the centuries, we have experienced some of their rulers being corrupt or grim, but we have so much to thank them for. Being our rulers does not bother me; they have only helped our people.”


* A festival that emphasizes the significance of love of life in the Khadan’s life philosophy. A significant trait of this festival is that different events would take place during the day and the evening. During the day, the younger people would celebrate by hosting a series of competitive sport events such as horse racing or archery, while the elders would spend time visiting their friends or relatives. On the contrary, the evening is a time when the lovers would spend time with each other and when the singles would seek for a potential partner.  
* Mahmood Khurshid Al'asar, Fisherman of Al-Khadir
|-
![[File:DenurAI.jpg|frameless|200x200px]]
!On Denur…
|'''Neutral'''
“Denur? Never seen them. They don't like our climate, I suppose. I heard they often stumble around on the streets of Al-Jabrid, trying to obtain some Dark Steel minerals or sell their newest inventions. But other than that? They don't seem to do any harm. I say: keep it that way.


* Wahid:
* Ali Sal'hama, shipwright of Al-Khadir
** This festival celebrates the date when the dark elves and humans first formed their alliance. Originally a Khadan festival, the Wahid has gained enough significance in Al-Khadir that it has been made a national holiday celebrated by humans and elves alike.
|-
![[File:HalflingAI.jpg|frameless|200x200px]]
!On Halflings…
|'''Positive'''
“The smallfolk seem always so passionate about our food markets. They don't often come by due to the scorching heat, but when they do, they are such a joy to be around. They tell the funniest stories and are eager to hear more about our newest items in the Bazaar. Say, have you seen my bag of coin by chance?”


=== Romance, Marriage and Reproduction ===
* Amata Balashi, barmaid of Al-Jabrid
As previously mentioned, the humans of Al-Khadir greatly value loyalty. Such ideology manifests especially in romantic and family relationships. As such, the Khadans are often extremely loyal to their partners and seldomly would one separate with their partner. However, the Khadans are also extremely selective when it comes to choosing their partners, for that they treat marriage as almost sacred and are generally very reluctant to start a relationship unless both parties are certain about their choices.  
|-
![[File:OrcAI.jpg|frameless|200x200px]]
!On Orcs…
|'''Neutral'''
“Brutes are what they are. They are strong and aggressive, but they have a sense of humor. If you respect them, they can respect you, that is, if they have some sort of manners. They enjoy socializing with our soldiers because they think they have much in common with their warrior culture. I say: good. It reduces the mess we have to clean up in our taverns and markets.


It could take years for a Khadan to determine if they wish to start a relationship with the one they deem special, and many would rather live a single life than to commit to someone carelessly. Usually, once a relationship begins, the family of both parties would gather together for a feast. Such feasts would seldomly end unpleasantly, and in the few cases that it does, the families would still respect the couple’s decision as the final one.  
* Iya Mas'hati, merchant in Al-Khadir
|-
![[File:GoblinAI.jpg|frameless|200x200px]]
!On Goblins…
|'''Negative'''
“Scheming, backstabbing, looting: thieves. Last week, they stole two of my sheep, gutted one of my chickens, and displayed it like some bloody artwork as if it were a sick joke! It cost me a fortune. They are nothing but scum. I avoid them in our markets as much as I can.


=== Death and Funeral ===
* Arsames Al-Ma'zar, farmer of Al-Adam
Within Khadan’ society death isn’t looked upon as something to fear, for as long as one has lived by the rules of their sacred philosophy, one believes that they will be granted the blessing of reincarnation.  
|-
![[File:TieflingAI.jpg|frameless|200x200px]]
!On Tieflings…
|'''Very positive'''
“They are good people. Like us, they do not care where you come from or what gods you believe in. We've accepted them for who they are, and they paid us back with kindness and have become part of our society. Like us, they live and fight for something they believe inn: a place to call home.


From a young age, a Khadan is taught to live, to enjoy and to serve oneself. For the Khadans, family has the utmost importance. Thus upon the death of a beloved one, a private ceremony will be held at night for all of their relatives to attend accompanied by the stars which illuminate the night sky. The body of the deceased one will be carefully wrapped in robes, decorated with flowers and golden trinkets for all to be seen.
* Appan Raasuht, palace guard
|}
__NOTOC__


It is worth mentioning that these decorations are meant as a symbol of wishing one luck in their next life, hopefully ensuring they will be living a prosperous one. At the end of the ceremony the cremation will be held, the body will be burned alongside the gifts until just the ashes remain. After this the ashes will be returned to the sea from which their ancestors once came. This is because within the philosophy of the Khadan, the dead aren’t to be mourned as they believe that the generations of the future will be built upon the ashes of their ancestors.
=== Noteworthy Characters ===


== History ==
==== King Tarath the First ====
“We’re each other’s harvest; we’re each other’s business; we’re each other’s magnitude and bond.” 
Born in the temple city of Al'Tojik, the first city of Anjyarr more than a thousand years ago, Tarath was the royal heir to a wealthy king of a tribe who sought to build an empire based on his image and of his great fathers before him. Through masses of slaves taken on his conquests, he built temples greater than any of its time, statues of himself, spreading his fame throughout Anjyarr, turning Al'Tojik into the grandest city of the realm and its capital. He united the first tribes, created borders, and made conquests to gain wealth for the Khadan thanks to an ever-growing army. While he was not bestowed immortality like the Pharo's after him, he set the foundation of the many cults that would gather the means of sorcery and put the first foundations of the realm that would soon be known as Anjyarr. His legacy, however, is lost through the age of time, with the ruins of Al'Tojik all but gone, claimed by the desert once again. Only the abandoned gold mines near the supposed location of its former existence are left today.


This ancient adage is well-understood by the Khadans. Originally a group of nomads that roamed the wasteland of Anjyarr, the Khadans were known for their perseverance and prevailing sense of unity. While most historians in Eden judge the Khadans’ unity as a legacy of their nomadic lifestyles, some others claim that the roots of this quality can be in fact traced back to before the Khadans set foot on Eden.  
==== High Queen Met'hani, Pharo of Aanos ====
{| class="wikitable"
|-
|“Bow, pilgrims, bow before High Queen Met'hani, The Golden Queen of Aanos, Eternal Lady, She Who Bares the Beauty of Kathra, defiance made flesh, the Serpent Queen.  
Kneel so that you might bask in her radiance! For she has come to unite us.


Although little is known of the mysterious ancestral home of the Khadans, most believe that their ancestors left the native land in search of asylum. As such, it is also believed that the ancestors of the Khadans first realized the significance of unity through witnessing how their beloved homeland disintegrated in years of quarrels and wars.  
'''- Sha'alti, High-Priest of Aanos, 615 B.F.S'''
|}
The stories of Met'hani, the first female Pharo, are favorites among the women of the Kha'mal tribes. What makes her so famous is the start and tragic end of her legacy. The "Eternal Lady" and "The Golden Queen of Aanos," her intelligence, temper, and bravery were as legendary as her beauty and added to an intense sense of honor and justice. She fought against the enemies of Anjyarr on the frontlines and used her charismatic political power to further the realm's gain. She changed the laws of the realm to allow women to practice the Arcane magics, and through this, her popularity grew. However, her sister Somnyah'la, famously known as "The Sleepwalker," grew jealous of her sisters' power and, as one of the priests in the Sorcerers' Cult, sought out the darkest powers for answers. Meeting with a Demon and solving its riddles, she was influenced to sacrifice Met'hanis's firstborn and heir, consuming the infant's blood to obtain the power of immortality. While she succeeded, and the Demon granted her what was promised, she was turned into a Vampire who began a short conquest for her power with her undead followers. She was eventually banished into the Demonic realm thanks to the Sorcerers' Cult and at the cost of Met'hani's life. Her reign was tragically short, cut down as she was in her prime. All of Anjyarr mourned her passing, for they knew she would have brought great glory to the empire. She was embalmed and placed in a seated position within a specially-made reliquary in the southern mountain ranges. There she sits, her tomb faded over the course of history, with many still waiting for her return.


Due to the harsh climate and the lack of available resources, the ancestors of the Khadans initially separated into two groups with one group traveling along the shoreline and the other moving in-land. This decision eventually led to the rise of two clans that share the same philosophy but each adopting a different way of living. Although the two clans resemble each other in the sense that they both hold family values and self-fulfillment in high regard, the clans also differ greatly in terms of skills and traits.  
==== Pharo Akhmat, "The Great Uniter" ====
[[Akhmat's Tomb|Akhmat]] was known as the Great King and Pharo of the city of Sepharat, the capital of Anjyarr at his time, now known as the "[[Valley of Kings]]." Going by many titles, such as his most famous, "The Great Uniter," Akhmat is known all over Anjyarr by all the Khadan tribes that still kneel to him today. Akhmat was depicted as a great and powerful Pharo; he himself a vision of splendor and martial prowess, but also as an arrogant and cruel king. He listened to the priests of the Sorcerers Cult and realized that only a leader who could command the gods' respect would earn the people's total adoration. To this end, Pharo Akhmat, alone amongst all the kings of Anjyarr, paid homage to the ancient gods; early in his reign, he ordered the restoration of temples and erected magnificent statues to be constructed in their honor. It turned Sepharat into a temple city, more significant than any human city ever made at the time. He sacrificed his two children at the highest temple of Kathra to gain the gods' favor, and when the time came, he conquered the various city-states that tried to break free from Anjyarr's Empire. He reigned as the greatest Pharo to be ever known and, thanks to the cult, the first to find the answer to immortality. Through arcane sorcery, Akhmat's life was extended. Now seen as a new deity by the Khadan, he ascended to godhood and led the Khadan into a prosperous golden age. Yet, after a long reign of 300 years, he eventually came to pass. His legacy was never forgotten, for he was interred in the most astonishing tomb ever constructed, so large that no other tomb would outdo it. Some today believe that if he were to be awakened, he would lead Anjyarr back into a new golden age, for that is all that Akhmat sought: dominion over the desert realm and beyond.


Clan Zenthir - The smaller one out of the two clans. The Zenthirs would rarely abandon the shores of Anjyarr except for trade and occasionally marriage purposes. This clan relied on ship-building and fishing for a living, with the former being a legacy passed down by the earlier sailors that brought the Khadans to Eden through the unpredictable sea. Despite age or gender, the Zenthirs are often skilled swimmers and have mastered both hand-to-hand water combat and wielding the deadly trident. Using the trident they would develop a renowned combating style known as “Water Dancing”, an elegant dance-like fighting style that emphasizes using the opponent’s momentum against them and dealing swift strikes to quickly immobilize them. Since this fighting style focuses more on swiftness instead of strength, it has gained popularity among the dark elves and Khadans alike. To this day, both humans and dark elves in the Emirate of Al-Khadir still practice Water Dancing and adopt the fighting style as either their preferred or signature style of combat.
== Character Traits ==
 
{| class="wikitable"
Clan Valmir - This clan surpasses its counterpart in size. The Valmirs were initially the adventurers that explored the barren in-lands of Anjyarr in search of a more suitable living condition. This clan roamed the desert consisting of seemingly never-ending dunes, making them the true children of the sands with every single hill and body of water known to them. Relying on their knowledge of the region and local wildlife, the Valmirs would put their focus on taming horses native to the outstretched plains bordering the deserts of Anjyarr. These great steeds are considered to be the most beautiful in Eden, having flowing manes, elegant heads and naturally slender bodies. Despite being smaller than regular warhorses and being light-boned, making them unable to bear the weight of heavy armor, this also brings with it many benefits. These Anjyarrian steeds are very swift and possess unrivaled endurance just like their masters, as well as being accustomed to the harsh climate which allows for relatively little maintenance, only needing a few drinks of water over the course of a day. This clan wouldn’t be as skilled in combat as their counterparts in clan Zenthir, they would quickly learn to appreciate the art of archery. Using a special short bow they would take their Anjyarrian steeds in search of wildlife to hunt, tracking them to bodies of water which would afterward make a suitable place to stay for the clan as well as providing food and water.
! colspan="2" |Racial Traits - Khadan Humans
 
|-
This clan wouldn’t be as skilled in combat as their counterparts in clan Zenthir, they would quickly learn to appreciate the art of archery. Using a special short bow they would take their Anjyarrian steeds in search of wildlife to hunt, tracking them to bodies of water which would afterward make a suitable place to stay for the clan as well as providing food and water.
!Arcane initiate
 
|Players with this trait know the "Flame Arrow" spell without needing to be a spellcaster
The two clans lived in concord for five generations after the Khadans’ arrival in Eden. Through the few established trade routes they would barter goods such as livestock, life necessities and basic weaponry with each other and even the Hadrians on occasion. Despite the existence of trade routes, bartering did not take up a considerable part in the culture of both clans given that there were very limited kinds of commodities to be traded for. But as the resources – wildlife and especially fresh water – in both clans’ territories started to run short, their passes began to cross more often.
|-
 
!Limb Carver
The search for available resources led to an increasing conflict between the clans, and with another massive drought occurring, the two clans eventually broke into fights over the still existing bodies of water which came in the form of the two rivers that still run through Anjyarr to this day.  
|Players with this trait can replace parts of their body with sandstone sculptures when lost. If they do, the body part becomes fully functional again after one IC year.  
 
Though the body part is and still looks like sandstone.
It is known that on a certain day both clans would cross paths at the river known as Ifriq that now flows through the city of Al-Khadir, a day that will forever be remembered as both the beginning and the end of an era. Upon the arrival of the clans and purely based on friction caused by the dire circumstances, the two chieftains clashed and engaged in combat. A battle erupted under the ever-burning sun that would shine brightly upon the battlefield. This battle would decide the fate of both clans or so they thought.  
|-
!Nomad's Stomach
|The food bar of players with this trait lowers significantly slower than usual.
|-
!Follower of Akhmat
|Players with this trait can summon a small sand golem as an action which can be used using the skeleton stat block.
Only one of these golems can exist at the same time.
|-
!Decapitating strike
|During CRP, once per target, the player may choose to make decapitating strike as an action instead of their normal weapon attack(s).
If this attack hits, it deals D3+3 damage
|-
!Attuned to Ignos
|Players with this trait can ignite their weapon. Applying the "Burning" status effect to whoever they hit.
|-
!Soul Reaper
|At the start of combat, players with this trait can select a target who's soul is marked by Akhmat and which they must claim.
If they do, the player can re-roll attack rolls against this target for the duration of the battle.
|}


Knowing that the defeat would certainly lead to the demise of their respective clan, neither of the chieftains was willing to give in easily. It is believed that the battle on the riverbank of Ifriq lasted for three whole days, and by the sunrise of the fourth day both chiefs were wound-covered, exhausted, and on the edge of collapsing. Yet they were so well matched that neither could gain an upper hand. 
__NOTOC__


But just as the warriors on both sides were about to join and to turn the duel into a blood-shedding war, it is believed that something miraculous happened. For the first time in that year-long drought that drained the lives of many, it began to rain. Standing dumbfounded in the pouring rain, the Khadans lowered their weapons one after another until eventually, the two chieftains dropped their trident and bow. What happened next was very much based on Khadan folklore and is nowhere to be found in any documented history. But it is believed that when the trident of the Zenthir chieftain hit the ground, its sharpened tip bounced on a large piece of rock and sliced it open. To the Khadans’ surprise, the rock’s inner facet was decorated with gold deposits. Further scouting along the river bank convinced the Khadans that this land they set foot on, despite being barren and fruitless for what lives on the surface of it, is actually quite the opposite below.
{{Navtable_Races|class="mw-collapsible"}}
Despite having a rather fictional background story, the discovery of gold mines in the Anjyarr desert did lead to the merging of the two Khadan clans. Taking advantage of the already-explored trade routes and newly discovered gold mines, the Khadans were able to trade goods of much more value and on much greater scales first with the Hadricians and eventually, most of the other residents in Eden. The rapid increase of wealth put an end to the nomadic life of the Khadans’ and strengthened the bonds between the people as the Khadans’ pursuit of unity has only grown stronger ever since. Together, the Khadans built a town that formed the prototype of the city that will be known as Al-Khadir today. The town flourished as the only trade center in the desert, but it was not until the arrival of the Khadans’ dark-skinned ally that the town received a cultural and political significance comparable to other great cities in Eden.

Latest revision as of 06:30, 25 October 2024

Khadan Humans
KhadanAI.jpg
Pronunciation Kaa-dan
Classification Human
Nicknames Desert Folk, Desert-dwellers
Languages Common, Anjyarri, Azari
Average Height 1.70m - 1.90m (5'7" - 6'3")
Average Weight 65kg - 80kg (143lbs - 176lbs)
Maximum Age ~80 Years Old
Stat Bonuses

+2 Strength

+0 Defense

+2 Agility

+0 Intelligence

Living along the coast of the Al’Hadar Deep, their cities standing out as shining jewels between the dunes of the Anjyarri desert, the Khadan, as they are known, inhabit the sun-scorched realm known as Anjyarr. Their history is one shrouded in ancient legends, arcane sorcery, mythical kings known as Pharos, and secrets that now remain hidden beneath the sands of the dune sea. These people, born and formed by their history, have introduced their own wisdom to Eden through inventions and philosophy. Now, they are defined by their resilience, compassion, and their will to thrive in the harshest of environments.

The world knows the Khadan as merchants, sailors, having a sea-faring nature. Their cities are filled with bustling bazaars offering precious minerals, exotic spices, and master-crafted wares such as musical instruments and tools. Trade is their lifeblood, and it can be seen flowing to the farthest corners of the continent. This has caused them to develop a respect for other cultures, races, and religions. Accepting them for who they are, no matter their origin, for trade is more important to them than unnecessary disputes over differences.

To see a Khadan is to see the representation of the desert itself. The climate and culture of their realm has introduced them wearing vibrant and colorful robes, showing the beauty, but also the intensity of the desert and sea.

Nowadays, the Khadan are often underestimated due to their compassionate views and hospitality. Yet, the Khadan have a deep-rooted warrior’s spirit, burning with the desire to defend their homeland, their culture, and their history whenever threatened. No one knows the oceans and the deserts better than the Khadan, and those that forget their origin, shall easily succumb to their insolence.

“While their loyalty to the Azari’Lunn brings me nothing but disdain, one cannot deny that their generosity and expertise in their crafts are astounding. They elevated societies with new science, math, and various inventions. Their cities stand out as jewels in the desert. And yet, I wonder if it will remain for centuries to come. Only the Mother and time can tell.”
  • Arüe Mi'thílion, Scholar of Luminion.
Nomadic Khadan priest hosting a sermon on the Old Path. Artwork by RkdVanguard

Character Creation

Appearance

Compared to the remaining human inhabitants of Eden, the Khadan people's physical appearance distinguishes them from the rest, be it by their attire, culture, and, of course, their darker skin tones. Compared to the average Attian, Khadan men are slightly shorter, reaching an average height of 180cm (5'9"), and women reaching an average height of 170cm (5'5").

Looking back at the history of the Khadan, one can see that their population consisted of numerous tribes, each settling in different regions of the desert that suited their needs for survival. Due to their diverse surroundings, the appearance of the Khadan changed over time, making each tribe varied, yet all shared the common trait of having a tan or dark skin tone. The tribes, collectively known as the Zanmirs, inhabited the coastal areas and regions near waterways, becoming renowned for their captivating beauty among the Khadan people. Over time, their appearance shifted to having a lighter complexion similar to an Attian who had been sun-kissed, having long flowing hair in shades of brown and red, which was complemented by eyes in various shades of green and brown.

Compared to these tribes, those known as the Zanmir tribes had chosen their homes in the vast desert regions and had striking differences from those at the coast. Their hair spectrum ranged from profound dark darkness of jet black to even the rare gleam of near-white, an exceptional characteristic that only a few Khadan could have. Skin tones ranged from a deep, sun-burnished tan to a rich, dusky, or deep brown, with their eyes displaying hues that spanned from deep brown to captivating shades of orange illuminated by the desert sun. The enigmatic beauty of hazel eyes made an occasional appearance as well. The Khadan don cloaks to cover themselves in various colors and seek shelter from the relentless sun. However, at times when these cloaks were removed in rural areas, their arresting appearance inevitably captivated onlookers when they emerged into the streets.

The topic of beauty among female Khadans mainly involves maintaining both body and hair to a high standard. Having the contours of an oval shape, elegantly shaped dark eyebrows, and exquisitely detailed eyelashes that contrast sharply with the eyes are considered a defining feature. Men traditionally sport meticulously maintained facial hair, ranging from beards and mustaches, often taking inspiration from their northern human neighbors. In some Khadan cultures, any form of visible or hidden scars is revered as a mark of beauty. These scars would often symbolize courage, strength, and honor. It is also not uncommon to see a person's body covered in various tattoos. Seen as a form of art in Khadan society, these tattoos would depict culture, history, family bonds, and religion. Favored are those symbolized with stars or religious deities or animals.

An example of the various skin colors for Khadans

Languages

In the populated areas of Anjyarr, primarily both rivers and the coastal regions, the predominant language spoken by the Khadan is Anjyarr. Anjyarri is a dialect that formed from its root language of Akhadi due to the influence and mixing of the Azari'lunn language, which ultimately became more prevalent than Akhadi itself. When the Khadan language of Akhadi formed remains unknown. Yet, it is speculated to have emerged during the first ancient Empire of Anjyarr. Anjyarri itself formed roughly around the first centuries of A.F.S. and has since then been established as the national language of the civilized regions of the desert.

Although there are few differences between the two languages, some individuals are able to understand both. However, due to future generations no longer being taught in Akhadi, the language itself has become somewhat estranged and distant, often mistaken to be the actual dialect instead of Anjyarri by modern-day citizens and non-natives of Anjyarr who are not familiar with the origins of the language. However, despite this, the language of Akhadi continues to be spoken dominantly among the nomadic residents of the desert, particularly by the diverse tribes collectively known as the Kha'mal. Some have described Akhadi as being pronounced more harshly yet having a mysterious tone to it.

Anjyarri Dialect: Quick Guide
Greetings Races Titles
Common Anjyarri Common Anjyarri Common Anjyarri
Hello Merhaba Human Adam 'Prophet of The People'' Pharo
Welcome Merbaan Dark Elf La'adam Emperor Sultan of Sultans
Goodbye Verdaba Tiefling I'jadam Empress Sultana of Sultans
How are you? Jut lo'ua Wood Elf Erididam King / Queen Sultan(a)
Nice to meet you. Iru nunyeti ua. High Elf Ue'ladam Prince Şehzade
Friend Tovara Denur Jitadam Princess Shehzadi
Halfling Sha'adam Patriarch Hemiria
Faulskin Adamja High-priest(ess) Al-Kahyn(a)
Duke Sheihykh
Duchess Shahykh
Lord / Lady Emyhr(a)
Ser / Dame Sih'di / Mih'de
Noble Nabil(a)
Chieftain Zaeim
Advisor Astisha

Naming Schemes

In Anjyarr, as elsewhere, the personal name of an individual was the most important means of identification, not only in this life but in the hereafter and in social memory for eternity. To the Khadan, the name and essence were inseparably interconnected. In their ancient culture and religion, it was believed that the world was created by pronouncing the name of everything that came into existence, and,  in magical practice, knowing the "true" name of supernatural and transcendent beings helped one to gain power over them. Thus, the name was considered a vital constituent of one's personality in Khadan culture.

Names would often be differentiated or linked to historical or literary figures. These include the names of legendary figures, kings, religious personalities, and old gods and goddesses. For instance, male names like Ahman, Muhaddin, Metehan, and Khurshid and female names such as Sa'har, Isha, Ra'na, and Met'hani reflect this tradition.

In modern times, Khadan names have taken on new forms, often appearing as compounds or bearing specific meanings. Female names commonly feature suffixes such as -i, -eh, -ah, or -a, as seen in Somayeh, Noora, Kazirah, Farid, Shana, Mija, Jahanara, and Sadia. Meanwhile, male names, which had common short first names, often end with -an, -ar, -id, -ad, -in, -ir, -al, or -il, for example, Danyal, Rashad, Qusar, Sahil, and Zayan.

Furthermore, the addition of -El or -Al serves as the definitive article, indicating that the family name begins with "the." This convention often signifies the family name's association with a profession. However, there are instances it may also be associated with a title or specific origin of the person in question.

Cultures

AnjyarrAI.png The Sultanate of Anjyarr At the mouth of the great Ifriq delta lies the emirate of Al-Khadir, capital of the great Sultanate of Anjyarr. It is a paradise of great wealth and prosperity in the midst of an unruly wasteland. Founded by a tribe of nomadic traders, whom settled due to the pleasant climate and geographic location near the Ifriq, Al-Khadir quickly became a trading hub for races all around the world. The city is a gateway to anyone wishing to enter the Southern world. It offers a large market for all kinds of goods, from elven trinkets to dwarven drinks, but also an extensive range of local wares such as tobacco, carpets, coffee, spices, and garments!

World View

General Khadan Human opinions on the other races of Eden.
AttianMale1.jpg On Attians… Neutral

“If you know their history, you know our cousin-kin have suffered as much as we did in our ancient history. However, where I believe we grew, Attians wouldn't dare to accept a world where we could all coincide with our different cultures and beliefs. But, despite this, they can be excellent company, share a drink or two, or be great trade partners.”

  • Mohsen Hatama, Scholar of Al-Khadir
AverageSadge.png On Hinterlanders… Slightly Positive

“Hinterlanders? I mean, they have been less troublesome than the Attians of Hadriana. They are open-minded, kind, and less religiously strict than their Attian kin. We profit greatly from each other's wares and goods during trade. Though, despite this, I do have to mention they often seem greedy with their coin. But which merchant wouldn't, right?”

  • Dakhe Nin'gal Al-Idina, spice merchant of Al-Jabrid
HelfAI.jpg On High Elves… Slightly Negative

“Their culture is filled with so much disdain and hatred for other races, other beliefs, and cultures—most notably our Dark Elven companions. They would never share anything with anyone else. We have High Elven citizens in our cities and bazaars; they seem to have adapted to the rest of Eden, have learned to coexist. Why can't they?”

  • Asardin Osma'han, guard of the eastern Al-Khadir gate.
WelfAI.jpg On Wood Elves… Neutral

“We don't know much about their forest realm. I've heard stories of walking trees, giant magical creatures that defend nature itself from outsiders. I've seen them walk around our streets; they seem so full of themselves and reserved, as if we should be thankful for whatever they protect in the far east. Though, I always wonder what their realm is like. It must be quite the opposite from our own, a desolate desert compared to a lush, magical forest.”

  • Shala el-Amu'barahk, handweaver in Al-Khadir
DelfAI.jpg On Dark Elves… Very Positive

“The Dark Elves? You don't know the stories? Do you know how they brought salvation upon our kin when our civilization began to collapse? More than a thousand years ago, they arrived in our realm and introduced us to art, medicine, and science, fleeing war-stricken lands and cast from their homes. Of course, over the centuries, we have experienced some of their rulers being corrupt or grim, but we have so much to thank them for. Being our rulers does not bother me; they have only helped our people.”

  • Mahmood Khurshid Al'asar, Fisherman of Al-Khadir
DenurAI.jpg On Denur… Neutral

“Denur? Never seen them. They don't like our climate, I suppose. I heard they often stumble around on the streets of Al-Jabrid, trying to obtain some Dark Steel minerals or sell their newest inventions. But other than that? They don't seem to do any harm. I say: keep it that way.”

  • Ali Sal'hama, shipwright of Al-Khadir
HalflingAI.jpg On Halflings… Positive

“The smallfolk seem always so passionate about our food markets. They don't often come by due to the scorching heat, but when they do, they are such a joy to be around. They tell the funniest stories and are eager to hear more about our newest items in the Bazaar. Say, have you seen my bag of coin by chance?”

  • Amata Balashi, barmaid of Al-Jabrid
OrcAI.jpg On Orcs… Neutral

“Brutes are what they are. They are strong and aggressive, but they have a sense of humor. If you respect them, they can respect you, that is, if they have some sort of manners. They enjoy socializing with our soldiers because they think they have much in common with their warrior culture. I say: good. It reduces the mess we have to clean up in our taverns and markets.”

  • Iya Mas'hati, merchant in Al-Khadir
GoblinAI.jpg On Goblins… Negative

“Scheming, backstabbing, looting: thieves. Last week, they stole two of my sheep, gutted one of my chickens, and displayed it like some bloody artwork as if it were a sick joke! It cost me a fortune. They are nothing but scum. I avoid them in our markets as much as I can.”

  • Arsames Al-Ma'zar, farmer of Al-Adam
TieflingAI.jpg On Tieflings… Very positive

“They are good people. Like us, they do not care where you come from or what gods you believe in. We've accepted them for who they are, and they paid us back with kindness and have become part of our society. Like us, they live and fight for something they believe inn: a place to call home.”

  • Appan Raasuht, palace guard


Noteworthy Characters

King Tarath the First

Born in the temple city of Al'Tojik, the first city of Anjyarr more than a thousand years ago, Tarath was the royal heir to a wealthy king of a tribe who sought to build an empire based on his image and of his great fathers before him. Through masses of slaves taken on his conquests, he built temples greater than any of its time, statues of himself, spreading his fame throughout Anjyarr, turning Al'Tojik into the grandest city of the realm and its capital. He united the first tribes, created borders, and made conquests to gain wealth for the Khadan thanks to an ever-growing army. While he was not bestowed immortality like the Pharo's after him, he set the foundation of the many cults that would gather the means of sorcery and put the first foundations of the realm that would soon be known as Anjyarr. His legacy, however, is lost through the age of time, with the ruins of Al'Tojik all but gone, claimed by the desert once again. Only the abandoned gold mines near the supposed location of its former existence are left today.

High Queen Met'hani, Pharo of Aanos

“Bow, pilgrims, bow before High Queen Met'hani, The Golden Queen of Aanos, Eternal Lady, She Who Bares the Beauty of Kathra, defiance made flesh, the Serpent Queen.

Kneel so that you might bask in her radiance! For she has come to unite us.”

- Sha'alti, High-Priest of Aanos, 615 B.F.S

The stories of Met'hani, the first female Pharo, are favorites among the women of the Kha'mal tribes. What makes her so famous is the start and tragic end of her legacy. The "Eternal Lady" and "The Golden Queen of Aanos," her intelligence, temper, and bravery were as legendary as her beauty and added to an intense sense of honor and justice. She fought against the enemies of Anjyarr on the frontlines and used her charismatic political power to further the realm's gain. She changed the laws of the realm to allow women to practice the Arcane magics, and through this, her popularity grew. However, her sister Somnyah'la, famously known as "The Sleepwalker," grew jealous of her sisters' power and, as one of the priests in the Sorcerers' Cult, sought out the darkest powers for answers. Meeting with a Demon and solving its riddles, she was influenced to sacrifice Met'hanis's firstborn and heir, consuming the infant's blood to obtain the power of immortality. While she succeeded, and the Demon granted her what was promised, she was turned into a Vampire who began a short conquest for her power with her undead followers. She was eventually banished into the Demonic realm thanks to the Sorcerers' Cult and at the cost of Met'hani's life. Her reign was tragically short, cut down as she was in her prime. All of Anjyarr mourned her passing, for they knew she would have brought great glory to the empire. She was embalmed and placed in a seated position within a specially-made reliquary in the southern mountain ranges. There she sits, her tomb faded over the course of history, with many still waiting for her return.

Pharo Akhmat, "The Great Uniter"

Akhmat was known as the Great King and Pharo of the city of Sepharat, the capital of Anjyarr at his time, now known as the "Valley of Kings." Going by many titles, such as his most famous, "The Great Uniter," Akhmat is known all over Anjyarr by all the Khadan tribes that still kneel to him today. Akhmat was depicted as a great and powerful Pharo; he himself a vision of splendor and martial prowess, but also as an arrogant and cruel king. He listened to the priests of the Sorcerers Cult and realized that only a leader who could command the gods' respect would earn the people's total adoration. To this end, Pharo Akhmat, alone amongst all the kings of Anjyarr, paid homage to the ancient gods; early in his reign, he ordered the restoration of temples and erected magnificent statues to be constructed in their honor. It turned Sepharat into a temple city, more significant than any human city ever made at the time. He sacrificed his two children at the highest temple of Kathra to gain the gods' favor, and when the time came, he conquered the various city-states that tried to break free from Anjyarr's Empire. He reigned as the greatest Pharo to be ever known and, thanks to the cult, the first to find the answer to immortality. Through arcane sorcery, Akhmat's life was extended. Now seen as a new deity by the Khadan, he ascended to godhood and led the Khadan into a prosperous golden age. Yet, after a long reign of 300 years, he eventually came to pass. His legacy was never forgotten, for he was interred in the most astonishing tomb ever constructed, so large that no other tomb would outdo it. Some today believe that if he were to be awakened, he would lead Anjyarr back into a new golden age, for that is all that Akhmat sought: dominion over the desert realm and beyond.

Character Traits

Racial Traits - Khadan Humans
Arcane initiate Players with this trait know the "Flame Arrow" spell without needing to be a spellcaster
Limb Carver Players with this trait can replace parts of their body with sandstone sculptures when lost. If they do, the body part becomes fully functional again after one IC year.

Though the body part is and still looks like sandstone.

Nomad's Stomach The food bar of players with this trait lowers significantly slower than usual.
Follower of Akhmat Players with this trait can summon a small sand golem as an action which can be used using the skeleton stat block.

Only one of these golems can exist at the same time.

Decapitating strike During CRP, once per target, the player may choose to make decapitating strike as an action instead of their normal weapon attack(s).

If this attack hits, it deals D3+3 damage

Attuned to Ignos Players with this trait can ignite their weapon. Applying the "Burning" status effect to whoever they hit.
Soul Reaper At the start of combat, players with this trait can select a target who's soul is marked by Akhmat and which they must claim.

If they do, the player can re-roll attack rolls against this target for the duration of the battle.


Races
Human Races Attians · Khadans · Hinterlanders
Elvish Races High Elves · Wood Elves · Dark Elves
Dwarvish Races Denur
Orcish Races Orcs · Goblins
Other Races Halflings · Tieflings · Sylvani