Botany: Difference between revisions

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{| style="width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #f9ef4d;"
{| style="width: 99.75%; border: 1px solid #AAA; text-align: left; background-color: #f9ef4d;"
! colspan="2" style="text-align: center; background-color: #f9f61e; height: 50px;" | Ignis Enlightenment
! colspan="2" style="text-align: center; background-color: #f9f61e; height: 50px;" | Humid Subtropical
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| colspan="2" style="text-align: center; background-color: #FFFFFF; text-align: justify; width: 35%;" | The user creates a fiery circle around a metal object, magical or not. They start to transfer heat over to this item at a fast pace, letting the item glow bright, and letting all that get near scorch uncontrollably.
| style="text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;" |
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| style="text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;" | Casting Value
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| 14
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| style="text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;" | Range
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| 10 blocks
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| style="text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;" | Damage / Effect
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| After the spells is successfully cast, the caster rolls a D3 to determine how many turns the spell remains active.
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This spell lights up the metal item, creating an illuminating light around them. When hitting a target with that item, it does the spellcaster's level in damage on their next attack to a maximum of 5.
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| style="text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;" | Critical Failure
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| The spell's effects work uncontrollably, so much that the item becomes too hot to hold. The user is unable to use their magical item for 1 turn as it cools off on the ground.
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| style="text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;" | Critical Success
| style="text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;" |
| The caster’s control over where the heat resides makes the glow stronger at the edges. The item does 1 extra damage.
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| style="text-align: center; background-color: #f9f61e; font-weight: bold; text-align: center; width: 5%;" | Red Lines
| The person in question has to be able to carry the object and it must be made of metal. The object will fall apart after being used three times for this spell (unless stated otherwise), due to the constant reheating and cooling of the metal.
This spell can also be used on allies.
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Revision as of 15:22, 3 March 2022

This section is currently under construction. Please be patient!

Introduction

On this page you will find all members of the plant kingdom residing in Terra and all other realms.

Plants & Climates

Humid Subtropical



All plants