The High Kingdom of Arduan

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Arduan.png
Location Jägershoff Brewery
Races Denur
Primary Religions None
Political System Clanship Elective Monarchy
Current Leaders High Kjung Belegar Whitebeard

Introduction

The High Kingdom of Arduan was once one of the great centres of civilisation on Eden and was named after its legendary founder; Arduan Starforged. The forges plenty, their beards long, none would dare to sully the name of any Denur. A prideful people, their love for rock and stone is reflected in the ancient halls that can be seen throughout the entire continent.

This once mighty yet still proud civilisation, expelled from its mountain home of Dar-ach Denur, has never ceased its efforts to reclaim what is rightfully theirs. Their forges still run hot, and their ale still flows, always keeping in line with their ancient customs. The Denur of the High Kingdom work in unison to rebuild from the Jägershoff Brewery and gather what is left of their scattered brethren, hoping that one day they may return to the mountains and usher in a new golden age for all Denur.

Culture and Society

The Clans of Arduan

The Denur of Arduan are a closely-knit people and can be described as a large family contriving of other, smaller families. Families within the High Kingdom often refer to themselves as clans, with the largest and most prominent of them being part of the great clans and thus the clan council. These clans, although often rivals, continually work together to better the High Kingdom. Some clans can trace their heritage back to the times of Arduan himself, and some of the newer clans will tirelessly attempt to build their own legacy. Being part of a clan is one of the greatest pleasures for a Denur, the clans are often filled with Denur that are of the same mind and heart. Each and every clan has their own speciality, and it is not uncommon for clans to take in and adopt those that show great promise in their field. Those within a clan dine together, fight together, and form one political block within the council. Through this system of clans, these Denur have forged a system where those who provide service to the High Kingdom have a say within it, and ultimately choose a new High King when the previous dies or retires.

Noteworthy Clans:

Whitebeard

The Whitebeard clan is a Great Clan of Arduan. The Whitebeards are one of the oldest and proudest clans within the High Kingdom. They are often famed for the many High Kings that have come from their lineage, and strive to retain their political dominance. Denur who carry Whitebeard blood are often born with their signature white mane and adopted into the clan.

Doomforged

The Doomforged clan is a Great Clan of Arduan. Said to be born in darkness, and forged in fire; dwelling in deep caves, living close to the bubbling magma of the very depths. They are known to be dedicated smiths, and skilled prospectors. Usually of darker skin, and born with crimson or orange eyes. Known to be secretive about their history and skills, the Doomforged are usually extremely stubborn and distrustful of outsiders— and even their own. Often the Doomforged are seen wearing ceremonial paint in the colors of their eyes and environment, that being the streams of fire and magma.

Emberborn

The Emberborn clan is a Great Clan of Arduan. Founded by some of the greatest minds the Denur had ever seen, the Emberborn pride themselves upon their ingenuity and mental prowess. Their inventions have decorated their halls and assisted the Denur for many years, advancing their kin through hard work and determination. Members of the Emberborn clan often have blonde hair and tend to be slightly taller than the average Denur.

Battlehand

The Battlehand clan is a Great Clan of Arduan. The Battlehands are a clan of notorious Denur, known for their ferocious style of combat. These Denur pride themselves upon a long lineage of legendary fighters and Grand Marshals within the High Kingdom. The Denur of the Battlehand clan are often built leaner than their brethren and are brown of hair.

Political Beliefs

The consensus among the Denur of the High Kingdom has often been that the only ones they can rely upon are themselves. This is reflected in all they do, on both a small and global scale. These Denur believe that only through their own unity and strength, they can reclaim the greatness that was lost with time. This does not mean they do not interact with the other races, kingdoms and empires of Eden, for fate has forced them to. However, these Denur are often very distrusting and cynical about the intent of all things foreign and will rarely lock themselves into anything unless their trust has been won over, which remains a feat few have ever attained. Their trust in one another is something different entirely though, these Denur have always seen one another as brethren, and aside from the occasional squabble and grumble, Denur are known to be willing to lay down their lives in protection of their own.

The Denur Craft

Every area inhabited by Denur is often filled with the clanging of steel against steel, the grinding of gems and the carving of rock. The Denur of the High Kingdom are no different in that regard, with most Denur choosing a path of craftsmanship next to their usual thirst for a fight. All Denur are taught a craft and are expected to become masters within that craft, honouring their ancestors in the process.

Life in the High Kingdom is mainly focused on hard work, no matter the branch, which starts from the moment a youngling can walk. Depending on which clan a young Denur is born into, if any at all, they are given a task and a goal to attain in life. The Denur of Arduan have always believed that practice is the best, and only, teacher. From a young age, these young Denur become apprentices of their elders, striving to surpass the skill of their forebears. A certain hunger for improvement lives within the hearts of all Denur, and once chosen a path, a Denur rarely strays from it. Many of the Denur smiths and artisans have been craftsmen for tens, sometimes hundreds of years, with each generation passing on their knowledge and tricks to the next. In Denur society, working is one of the greatest honours, and diligence is a great virtue within their ranks. A Denur rarely stops working until they die, for it would bring great shame upon their clan if they were to do so.

Festivals and Celebrations

Founder’s Day | A day of celebration for the founder of Dar-ach Denur, Arduan. It is usually celebrated with a large feast in one of the holds, and all Denur travel there to celebrate the day.

The Great Melee | A day of brawling and drinking for the Denur, all are invited to test their mettle and fight to see who is the strongest in the hold. Bets are usually placed and spectators come from afar to watch.

Keg’s End | Celebrated on the night of the new year, this holiday marks a special moment for the Denur. All kegs within the hold must be emptied when the sun rises, and thrown onto a big pyre which is then set aflame during a ritual, promising good health and prosperity.

Military and Law:

The Way of Iron and Steel

Aside from their usual life of crafting and drinking, all Denur are known to be quite inclined to fight. A long tradition of having to ward off the many dangers the continent of Eden has to offer has bred a need for strong warriors within the Denur ranks. Like their craft, a Denur born in Arduan is taught to hold their own in combat from a very young age, often by the elders within their clan. A short and sturdy folk, most younglings opt to fight with hammers, axes and shields and are known to prefer getting up close and personal with their enemy. Some exceptionally skilled Denur choose to live a life of constant fighting and end up joining the Iron Guard, the standing army of Arduan.

The Iron Guard

The standing army of Arduan, a collection of Denur whose calling it is to fight. Sometimes they are referred to as ‘Arduan’s Slayers’, and will often act similar to a mercenary company. The Iron Guard takes quests and works to rid the continent of different beasts and enemies in search for glory and in some cases redemption. Though that is their purpose during peacetime, their main goal is to preserve the survival of the Denur race and the High Kingdom itself.

Trial and Punishment

Should someone break one of Arduan’s sacred laws, they are to be brought before a tribunal of clans where their fate shall be decided. Punishments differ depending on the crime, though most Denur criminals are sentenced to serve in the Iron Guard and redeem themselves and restore honour to their name. There is only one crime punishable by death within the High Kingdom, kinslaying, for it is seen as the ultimate dishonour upon one’s soul and the entire race. Punishments for outsiders are often much more severe, as those who take advantage of Denur hospitality are deemed unworthy, and a grudge must be settled. This can range from dismemberment to execution, yet it is safe to say that the Denur will have their satisfaction, usually taken with blood.

History:

The history of the High Kingdom of Arduan is heavily influenced by the High Kjung of their times. Each High Kjung brought with them their own visions and beliefs, bringing about a new age for the folk living inside the Kingdom time and time again. From the founder, Arduan Starforged, to any modern day High Kjung, history is defined by their actions.


Nations
Human Nations The Hadrian Empire
Elvish Nations Luminion · Mitrona · Anjyarr
Dwarvish Nations The High Kingdom of Arduan
Orcish Nations Zadh Nadrozz
Other Nations