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Halfling History rework
{{Races
|Image = Hinterlander.png
|Name = The Hinterlanders
|Nicknames = Hitch, Hooghlanders, Highlanders
|Languages = Hitch, Common
|Height = 1.72m - 1.97m (5'8" - 6'5")
|Weight = 65kg - 92kg (143lbs - 203lbs)
|Land = The Alban Ocean coasts
|Capital = [[Lionne|Lionne (Historical)]]
|STR = +1
|DEF = +2
|AGI = +0
|INT = +1
}}


<blockquote>
==Introduction==
“Nothing is less tiring for an halfling than keeping quiet.
People of the world and seamen, the Hinterlands have always stood out for their resourcefulness and their courage in facing the most arduous and ambitious challenges and the most difficult lifestyles, looking for adventurous explorations and luxury goods.


Euphemia Aquilani ''The Halfling Cultures''
Dedicated to trade and the development of strong regional identities, the Hinterlanders have adapted to the most disparate climates and regions of Eden, thanks to their great tradition of navigators and their ability to survive and fend for themselves.
</blockquote>


==History==
Among Hinterlanders, blood privilege often matters less than entrepreneurial success, battle prowess or individual resourcefulness. And it often happens that new nobles families appear from nowhere, enriched by less noble traditions such as trading or navigation, claiming the same importance as ancient combative noble Hinterlander families
The Halfling history starts in the ancient Denur hold of [[Dar Farhum]] (now Zadh Nadrozz).
__TOC__
The first documented Halfling in history is Helena Riccoboni, one of the city's three founders.


Also formerly called Hill Denur or Small Denur, the first Halflings were a race of inventors, politicians and workers in the mines of Dar Farhum.
==Appearance==
Hinterlanders are tall, standing half a foot taller than the average Attian Humans, that love to sustain with an highly proteic diet.  


Undoubtedly the poorest of the two ethnicities in the city, they ruled the city council in 200 BFS when Hieronimo Riccoboni decided on the foundation of [[Dar Vziun]]. Hieronimo is credited with inventing the city's complex steam system, powered by a huge Magma Drake.
They often have darker hair and darker eye colors; blonde hair is seen as a rarity.


The Haldurs contributed to the growth of southern Eden for generations, and from there they sometimes migrated to the Hinterlands, where they helped the Hinterlanders establish their first cities.
In their attire, the Hinterlanders are more often seen in sober colors and clothes, more suitable for action. Their traditional garment is mostly black or dark blue robes with large white collars.  


Some Halfling families also followed the elves in their migrations, supporting one faction or another during the Age of Fallen Spires.
They do experiment with newer styles, including hats and barrettes. The most common is the broadhead, which is a broad, thick black hat with a flat cap and a belt around the headpiece.  


Following the famous coup in Dahr Farum, Prime Minister Leone Riccoboni and most of the Haldur in the city were massacred and forced to emigrate elsewhere (see [[Dahr Fahrum]] for more details).
Women in the Hinterlands traditionally express themselves with their hairstyles and silver jewelry, far more common than gold in their place of origin.  


<blockquote>
It is not unusual for Northern Hinterlanders to add furs to their outfits, adapting to the colder climate. In addition, those individuals sympathetic to a specific noble Household may carry a colored scarf with the color of their banner.
“There are men who know everything, too bad this is all they know.
==Languages==
The Hinterlands people speak in their traditional tongue, which is famous for its brutal pronunciation of the 'g' that often reminds people of demon sounds. The language known as Hitch does have some poetic phonations as it is often used in rhymes to explain fairy tales and morals. Other than Hitch, the people of the Hinterlands are also fluent in common, and some senior clergy members speak Ancient Attian when translating the Dictus.  


Oreste Francobaldi, ''An History of Sudrun Republic'', Quoting Leone Riccoboni’s last words
(OOC: Hitch as a language closely resembles Dutch, some important words are explained below)
</blockquote>


Cassandra Riccoboni, Leone’s daughter and last heir of the house, fled after Dar Farhum was couped. She went to the glade where she married Oreste Francobaldi, who wrote the history of the city.


Since its earliest moments, the Halfling history splitted into the many histories of the many Halfling families who became renown in all the Eden countries.
{| class="wikitable"
! colspan="2" |Greetings
|-
!Hitch
!Common
|-
|Gegroet
|Greetings
|-
|Vaarwel
|Farewell
|-
|Vrienden
|Friend(s)
|-
! colspan="2" |Races
|-
|Elfen
|Elf
|-
|Witte Elfen
|High Elf
|-
|Groene Elfen
|Wood Elf
|-
|Zwarte Elfen
|Dark Elf
|-
|Dwerg
|Denur
|-
|Mensen
|Human(s)
|-
|Vieshuiden
|Faulskins(s)
|-
|Gehoornden
|Tiefling
|-
! colspan="2" |Titles
|-
|Stadhouder
|Stadtholder/ Steward
|-
|Staten Generaal
|Estates General
|-
|Raadspensionaris
|Prime Ministers
|-
|Gedelegeerden
|Regents/ Attendees to the Estates General
|-
|Graf(in)
|Count(ess)
|-
|Adel
|Noble
|-
|Regent
|Minister
|-
|Tovenaar
|Mage
|-
! colspan="2" |Commonly Used Words
|-
|Toveren
|To Cast Magic
|-
|Handel
|Trade
|-
|Verkiezingen
|Elections
|-
|Student
|(Older) Student
|-
|Leerling
|(Young) Student
|-
|Vrijheid
|Freedom
|-
|Dokter
|Doctor/Medic
|-
|Pastor
|Priest
|-
|Hooghland
|Highland
|-
|}


There are three main Halfling cultural groups: The Haldur, The Haldarr (or Porporati) and the Corvini.
== Culture and Society==
The Hinterlands are known throughout history for their seamanship and have long worked and operated trading posts all along the Alban Ocean coastline.


===Haldur===
Although native to the Hinterlands, many of this species have moved widely, and developed unique regional identities.
The term Haldur originally meant all the Halflings who assisted in the founding of the city and then only that portion of the latter who remained in the Hinterlands.


In fact, today those who fled from Dar Farhum heading north are considered Haldur.
An Hinterlander can fulfill many destinies, regardless of his place of origin.
Their story is the oldest since from the foundation of the city it has maintained relations with the Hinterlands and its human inhabitants.


Some Halflings made their way north, and their numbers increased considerably first with the anomalous wave of goblin migration, and finally with the capture of the city by the Denur General Diocles, who slayed many of the high-rank Halflings, including Council President Leo .
===Regional Specificities===


Traditionally, the Hintish tradition developed in the Hinterlands has mostly favored a business culture, open to trade and of ancient republican tradition, due to the great influence of wealthy entrepreneurs and merchants in society. The rich merchant nobility of the Hinterlands have always extolled sobriety as a precious value, even if this often hides behind the merchants' natural propensity for stinginess.


<blockquote>
Those who consider themselves the "Hinterlands natives" have a society focused on free association and the free flow of ideas.
“The life of the dead lies in the memory of the living.


Oreste Francobaldi ''History of the Sudrun Republic''
This strategy has repeatedly made the Hinterlands the richest place on the continent, but also the most unstable and subject to multiple successive internal divisions, despite the Hintish natural propensity for organization and practicality.
</blockquote>
The Haldurs (♖) are highly creative, critical, and socially active. Their positivity and activism combines well with the humans, who have profited greatly over the centuries from the Haldur's openness and their dwarven knowledge of metals and good governance, the first Hinterlanders were dazzled by the democratic experiments brought by the Haldur exiles of Dar Farhum so much that they wanted to imitate and improve the republican system several times throughout their history.


''' Famous Haldur families '''
The Dale Hinterlanders often challenge their Attian neighbors in funding works of art, especially portraiture of their wealthy merchant families.


'''♖ Arcillari ♖'''


The Arcillari are well known as the greatest exponents of the Haldur identity which is still known today. They are the ones who invested the most in spreading republican culture in the Hinterlands and, as in the case of Flaminio A., the art of doing politics or speaking in public.
The Hinterlanders have historically been great and glorious navigators and some of these known as Alban Hinterlanders do not have a true region of belonging: They are born, live and die on their brigs, calling at the various ports of the Alban Ocean.


<blockquote>
These expert navigators and battle-hardened buccaneers transport goods, technologies and information between the various kingdoms of the Western continent, sometimes even attacking other ships while wielding letters of marque from various factions.
“I believe that one has to see the end in things and not the means.


Flaminio Aquilani ''Political Essays''
</blockquote>


The Hinterlanders who chose to settle in Norlanden have adopted part of the traditional culture of the region, where the hostile environment has pushed the men who survived the catastrophe of Magna Attia towards a more militaristic and centralized order.


The latter managed to convince the goblins not to attack Mapledale in the fifth century and was the first to theorize the perpetual neutrality of Mapledale. Other well-known characters are Rosario and Euphemia A., who lived around the fifteenth century AFS and known as the greatest historians of Attia and the Halflings, of which they made a ruthless portrait.
Hinterlander spirit in the Northern storms has remained intact, but in the snowy lands it has taken on a harsher and more militaristic tone.


Where the Dale Hinterlanders mint large gold coins and exploit the great trade routes that cross the Spine connecting elves and men at the center of the continent, in the north furs, weapons and the magical fangs and claws of the most ruthless creatures are exchanged for silver.


'''♖ Aquilani (extinct) ♖'''
Hintish practicality and mercantile sobriety in the north is also a necessity, the only possible lifestyle: Hintish maritime capabilities make it possible for the Raeven ones to navigate the stormy Northern Seas, avoiding the dangers of the Attia Marshes.


The Aquilani family is fundamentally known for the foundation and management of Prezza L'Aquilla, and their continuous contacts and fine alliances that have allowed its growth up to the extinction of the entire family during the Rotting Plague, which saw the rise to the power of the better known Brandobrass.
=== <u>Romance & Marriage</u> ===
Marriages are more liberated in the Northlands and Hinterlands.  


The two founders of this prestigious family were Isotta and Olympia Aquilani, who arrived in the Hinterlands around the fifth century, where they began to transmit the dwarven knowledge of metallurgy and their knowledge of hardened steel. They are also responsible for the invention of the bell.
Usually a party is thrown, and the ceremony has to take place in a temple: the one that leads the temple is also the one who gives his blessing to the marriage.  


They died during the city's capitulation during the famous Hobgoblin invasion.
Often the head of the family has to permit for the bride to be married, who commonly ponders marriage agreements on the business interest of the family.  
Another famous member was the Haldure entrepeneur Arturo Aquilani. He financed the project of a Hinterlander couple who invented the printing press and an instrument for measuring time, which he called a clock.


'''♖ Merma ♖'''
But the bride can end the marriage on the altar at the clergyman’s final offer.


The Mermas  are known as the “Mapledale Creators”.  
When married, the bride and groom make a holy vow on a Dictus to support each other in times of hardship and well-being. All in all, marriages are a very sober event for the Hinterlanders. Gifts exchanged at weddings are often practical.
Ludmilla Merma is the legendary founder of Mapledale in 700 BFS. Ludmilla is said to have been the first halfling to leave Dar Farhum, when the Hinterlands were still inhabited by warring human tribal clans.


Ludmilla taught some of them modern administration and the art of building pleasant houses, as well as the use of iron, turning Mapledale into a unique town of Hinterlanders in the vale.
It goes without saying that the so-called "Alban Hinterlanders" usually get married at sea, on board their ships, in a sober ceremony


<blockquote>
=== <u>Life & Reproduction</u> ===
“Halfling are good for nothing but capable of anything.
During their lifetime, a Hinterlander always pursues freedom and greedily values personal property.  


Euphemia Arcillari ''The Halfling Cultures''
They have capitalism in their blood and as soon as they manage to get a good sum of money, they try to make it work by investing or creating private businesses, which for them are sometimes even more important than the faction itself.
</blockquote>
The extremely peaceful policy of Mapledale and its prestigious yet humble history as a welcoming city led by skilled Halfling politicians has allowed its survival, thanks to the protection guaranteed to it by all (or almost all) of the peoples of Eden.


This policy still continues today, where the Podestà Eustachio Merma continues the policy of perpetual neutrality theorized by Flaminio Aquilani in the sixth century.
Even if in the Raeven Hinterlanders this ideal is more flexible, the Dale and Alban Hinterlanders have very great problems in accepting despotism and place great value on republicanism and the widest possible freedom for the individual. Be it your partner or your fellow citizen.


===Haldarr===
This also very often happens to the detriment of order and stability, so much so that a buccaneer brigantine without a mutiny is said to be unlucky.
The Haldarr, or Porporati (♗), are the halflings who during the Age of the Fallen Spires joined the elven kingdoms in their earliest formation, after all elves were banished from Dar Farhum by the so-called despotic decision of the city council.


The Haldarr are smart, resourceful and full of inventiveness and are famous for their creative flair and their often excessive resourcefulness.
Although Hinterlander society is incredibly open to social climbing, noble Hintish families of ancient history and military prestige exist and sometimes try to impose themselves on the newer and more innovative merchant families.


<blockquote>
=== <u>Death & Funerals</u> ===
“Thinking is like living twice.
In the common Hinterlander culture, the deceased is to be given a proper burial. Graveyards are not considered scary or blighted places but a place of refuge to try and connect with the recently deceased.  


Oreste Francobaldi ''Memories''
Families pay and invest a lot in the decoration of tombstones.
</blockquote>


'''Famous Haldarr families'''
This aspect of Hinterlander culture, however, is closely linked to the personal faith or faction in which one lives.
 
'''♗ Francobaldi ♗'''
 
The Francobaldi are by far the most famous Halfling house. They are known by all those in Eden who are at all interested in history and they are famous for having generated what is believed to be "the greatest Halfling of all time", i.e. the brilliant Evaristo Francobaldi.
 
The noble Oreste Francobaldi was the progenitor of the family, known both as a philosopher and as an historian, told of the Sudruns and the origin of the Halflings after the killing of Leone. He is one of the major Halfling historians, as well as having married Cassandra, the daughter of Leone Riccoboni.
 
<blockquote>
"If you have a vegetable garden next to the library, you will lack nothing."
 
Oreste Francobaldi ''Memories''
</blockquote>
 
Evaristo Francobaldi, was a Haldarr scientist, philosopher, architect, sculptor, painter, draftsman, treatise writer, magician, mathematician, anatomist, botanist, musician, engineer and designer who lived in Aerial at the turn of the 11th century.
 
He is considered the most brilliant person who has ever walked on Eden and has contributed to progress in countless fields, especially in the study of the anatomy of monsters and demons and in the understanding of magic, so much so that many of his elf contemporaries said "he might have surpassed in acumen and extraordinariness even the great archmages of old, which is very remarkable for a non-elf."
 
<blockquote>
“Once you have experienced the thrill of flight, when you are back on the ground, you will continue to look at the sky.”
 
Evaristo Francobaldi ''Diary of an Ornithotterist''
</blockquote>
 
His greatest artistic work was the so-called "Maam Lea" a painting that is said to seem almost alive to the point that the high elf lady portrayed in the painting could follow the viewer with his gaze.
 
His amazing inventions were also famous, such as "The anti-dragon chariot" for hunting Fire Dragons, never tested, or his "Ornithopter", which according to legend allowed him to fly from Aerial to the Sepherum Sea.
Most of these projects or works have been lost or arrived incomplete due to the excessive dispersion of his art and the enormous black market that was generated.
He died of old age at the age of 82.
 
Ambrogio Francobaldi is Evaristo's less known direct cousin. He was a talented architect and was in charge of the construction of the Phoenix Temple which he designed himself. Alas he died trying to surpass his cousin in greatness. He built a building with a tower that was too high, as his calculations did not take into account the effects of the wind and thus ended up crushed during construction.
 
'''♗ Dendolo ♗'''
 
The Dendolos were a famous Haldarr family who lived as courtiers in the court of Aerial. Tiziano Dendolo was one of the greatest innovators of art in the 12th century. Titian collaborated in the design of Aerial's first urban plan and invented perspective in pictorial representation. He is also counted among the greatest sculptors of all time.
 
<blockquote>
“Why do not you talk?”
 
Tiziano Dendolo raging at one of his sculptures.
</blockquote>
 
It is said that his art was so advanced that his laboratory in the mountains was filled with gargoyles curious about his art, and that his sculptures at some point came to life.
 
<blockquote>
“Painting holds divine strength in itself.”
 
Euphemia Arcillari ''Lives of the Halflings'', quoting Tiziano Dendolo
 
</blockquote>
 
He died young at the age of about 40, in a love quarrel in a duel for single combat.
Also belonging to this family was Cornelia Dendolo, historian of the elves who lived in the XIII century. Cornelia collaborated in drafting the first bestiary of Eden, which at the time contained 17 rare creatures and many plants.
 
===Corvini===
The Corvini (☩) are those who were convinced by the Dark Elves to follow them during the Age of Fallen Spires, on their westward adventure, thus settling in Anjyarr or the Heartlands.
 
'''Famous Corvini families'''
 
'''☩ Calandrini ☩'''
 
The Calandrini are a famous family of navigators and explorers. Cecilia Calandrini is remembered for being the first to make the journey across the Coral Sea in the 5th century, returning with a ship loaded with elven wine.
 
She was also the first to explore the Jungle of Spiders but died young of a fever from a monkey bite.
 
<blockquote>
“The tongue is not enough to tell and the hand to write all the wonders of the sea”
 
Cecilia Calandrini  ''Exploration Diaries''
 
</blockquote>
 
Gaspare Calandrini is perhaps one of the most iconic Halflings ever; his resourcefulness and criminal ingenuity were noted in the 15th century. Calandrini was born to a Halfling family who moved to Anjyarr, where impatient with too rigid rules, he studied ever more ingenious ways to smuggle prohibited goods into Anjyarr, or rare goods such as the Sun Lotus out of Anjyarr. He quickly became very rich and then moved to the Heartlands where he retired to a peaceful life offering his navigation knowledge to the Attians.
He invented the lock pick and perfected the encrypted message, which he used to enlist Halflings from all over the world to join his band.
 
<blockquote>
"In the Haldur vocabulary, idealist becomes synonymous with stupid and intelligence with cunning."
 
Euphemia Arcillari ''Lives of the Halflings''
 
</blockquote>
 
He died in old age, trying to invent fireworks.
 
'''☩ Fiaschi ☩'''
 
The fiaschi were distinguished bankers and businessmen who are said to have made their first fortunes trading with the dwarves of Dar Zenur. Their legendary progenitor, Dionigi Fiaschi, arrived in Anjyarr around the 4th century where he found an easy way to produce silver and gold coins, which he had stolen by observing the blacksmiths of Dar Zenur.
This method was later copied throughout Eden. The high quality of the Anjyarri coinage soon gained fame and Anjyarri coinage began to circulate everywhere west of the Spine.
He died of old age amid lavish riches in Al Khadir.
 
Even more famous was Fosco Fiaschi, belonging to a younger branch of this family who lived around the 9th century. Ruthless and unscrupulous businessman, he invested his capital everywhere in the Heartlands and in the Kingdom of Hadriana, participating in the construction of Adelsburg through his invention: the bank.
Fosco Fiaschi offered a never-before-existed money protection service, allowing merchants to deposit their money upon departure and then withdraw it at their destination.
This important invention greatly limited banditry and made Fosco make many friends and enemies.
 
<blockquote>
“Friendship ends where interest begins.”
 
Famous quote attributed to Fosco Fiaschi'
 
</blockquote>
We owe him the invention of the Andros, the single currency of Eden. He died assassinated by a criminal Haldur gang, reduced to absolute poverty by his invention.

Latest revision as of 12:11, 16 December 2023

The Hinterlanders
Hinterlander.png
Pronunciation
Classification
Nicknames Hitch, Hooghlanders, Highlanders
Languages Hitch, Common
Average Height
Average Weight
Maximum Age
Stat Bonuses

+1 Strength

+2 Defense

+0 Agility

+1 Intelligence

Introduction

People of the world and seamen, the Hinterlands have always stood out for their resourcefulness and their courage in facing the most arduous and ambitious challenges and the most difficult lifestyles, looking for adventurous explorations and luxury goods.

Dedicated to trade and the development of strong regional identities, the Hinterlanders have adapted to the most disparate climates and regions of Eden, thanks to their great tradition of navigators and their ability to survive and fend for themselves.

Among Hinterlanders, blood privilege often matters less than entrepreneurial success, battle prowess or individual resourcefulness. And it often happens that new nobles families appear from nowhere, enriched by less noble traditions such as trading or navigation, claiming the same importance as ancient combative noble Hinterlander families

Appearance

Hinterlanders are tall, standing half a foot taller than the average Attian Humans, that love to sustain with an highly proteic diet.

They often have darker hair and darker eye colors; blonde hair is seen as a rarity.

In their attire, the Hinterlanders are more often seen in sober colors and clothes, more suitable for action. Their traditional garment is mostly black or dark blue robes with large white collars.

They do experiment with newer styles, including hats and barrettes. The most common is the broadhead, which is a broad, thick black hat with a flat cap and a belt around the headpiece.

Women in the Hinterlands traditionally express themselves with their hairstyles and silver jewelry, far more common than gold in their place of origin.

It is not unusual for Northern Hinterlanders to add furs to their outfits, adapting to the colder climate. In addition, those individuals sympathetic to a specific noble Household may carry a colored scarf with the color of their banner.

Languages

The Hinterlands people speak in their traditional tongue, which is famous for its brutal pronunciation of the 'g' that often reminds people of demon sounds. The language known as Hitch does have some poetic phonations as it is often used in rhymes to explain fairy tales and morals. Other than Hitch, the people of the Hinterlands are also fluent in common, and some senior clergy members speak Ancient Attian when translating the Dictus.

(OOC: Hitch as a language closely resembles Dutch, some important words are explained below)


Greetings
Hitch Common
Gegroet Greetings
Vaarwel Farewell
Vrienden Friend(s)
Races
Elfen Elf
Witte Elfen High Elf
Groene Elfen Wood Elf
Zwarte Elfen Dark Elf
Dwerg Denur
Mensen Human(s)
Vieshuiden Faulskins(s)
Gehoornden Tiefling
Titles
Stadhouder Stadtholder/ Steward
Staten Generaal Estates General
Raadspensionaris Prime Ministers
Gedelegeerden Regents/ Attendees to the Estates General
Graf(in) Count(ess)
Adel Noble
Regent Minister
Tovenaar Mage
Commonly Used Words
Toveren To Cast Magic
Handel Trade
Verkiezingen Elections
Student (Older) Student
Leerling (Young) Student
Vrijheid Freedom
Dokter Doctor/Medic
Pastor Priest
Hooghland Highland

Culture and Society

The Hinterlands are known throughout history for their seamanship and have long worked and operated trading posts all along the Alban Ocean coastline.

Although native to the Hinterlands, many of this species have moved widely, and developed unique regional identities.

An Hinterlander can fulfill many destinies, regardless of his place of origin.

Regional Specificities

Traditionally, the Hintish tradition developed in the Hinterlands has mostly favored a business culture, open to trade and of ancient republican tradition, due to the great influence of wealthy entrepreneurs and merchants in society. The rich merchant nobility of the Hinterlands have always extolled sobriety as a precious value, even if this often hides behind the merchants' natural propensity for stinginess.

Those who consider themselves the "Hinterlands natives" have a society focused on free association and the free flow of ideas.

This strategy has repeatedly made the Hinterlands the richest place on the continent, but also the most unstable and subject to multiple successive internal divisions, despite the Hintish natural propensity for organization and practicality.

The Dale Hinterlanders often challenge their Attian neighbors in funding works of art, especially portraiture of their wealthy merchant families.


The Hinterlanders have historically been great and glorious navigators and some of these known as Alban Hinterlanders do not have a true region of belonging: They are born, live and die on their brigs, calling at the various ports of the Alban Ocean.

These expert navigators and battle-hardened buccaneers transport goods, technologies and information between the various kingdoms of the Western continent, sometimes even attacking other ships while wielding letters of marque from various factions.


The Hinterlanders who chose to settle in Norlanden have adopted part of the traditional culture of the region, where the hostile environment has pushed the men who survived the catastrophe of Magna Attia towards a more militaristic and centralized order.

Hinterlander spirit in the Northern storms has remained intact, but in the snowy lands it has taken on a harsher and more militaristic tone.

Where the Dale Hinterlanders mint large gold coins and exploit the great trade routes that cross the Spine connecting elves and men at the center of the continent, in the north furs, weapons and the magical fangs and claws of the most ruthless creatures are exchanged for silver.

Hintish practicality and mercantile sobriety in the north is also a necessity, the only possible lifestyle: Hintish maritime capabilities make it possible for the Raeven ones to navigate the stormy Northern Seas, avoiding the dangers of the Attia Marshes.

Romance & Marriage

Marriages are more liberated in the Northlands and Hinterlands.

Usually a party is thrown, and the ceremony has to take place in a temple: the one that leads the temple is also the one who gives his blessing to the marriage.

Often the head of the family has to permit for the bride to be married, who commonly ponders marriage agreements on the business interest of the family.

But the bride can end the marriage on the altar at the clergyman’s final offer.

When married, the bride and groom make a holy vow on a Dictus to support each other in times of hardship and well-being. All in all, marriages are a very sober event for the Hinterlanders. Gifts exchanged at weddings are often practical.

It goes without saying that the so-called "Alban Hinterlanders" usually get married at sea, on board their ships, in a sober ceremony

Life & Reproduction

During their lifetime, a Hinterlander always pursues freedom and greedily values personal property.

They have capitalism in their blood and as soon as they manage to get a good sum of money, they try to make it work by investing or creating private businesses, which for them are sometimes even more important than the faction itself.

Even if in the Raeven Hinterlanders this ideal is more flexible, the Dale and Alban Hinterlanders have very great problems in accepting despotism and place great value on republicanism and the widest possible freedom for the individual. Be it your partner or your fellow citizen.

This also very often happens to the detriment of order and stability, so much so that a buccaneer brigantine without a mutiny is said to be unlucky.

Although Hinterlander society is incredibly open to social climbing, noble Hintish families of ancient history and military prestige exist and sometimes try to impose themselves on the newer and more innovative merchant families.

Death & Funerals

In the common Hinterlander culture, the deceased is to be given a proper burial. Graveyards are not considered scary or blighted places but a place of refuge to try and connect with the recently deceased.

Families pay and invest a lot in the decoration of tombstones.

This aspect of Hinterlander culture, however, is closely linked to the personal faith or faction in which one lives.