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The only thing we know that naturally travels between planes is pure magic. For magic the space is a continuum and they can travel through any planar and dimensional planes, unless a planar barrier screen exists (see [[Astronomy]] to know more about these barriers and the night sky).
The only thing we know that naturally travels between planes is pure magic. For magic the space is a continuum and they can travel through any planar and dimensional planes, unless a planar barrier screen exists (see [[Astronomy]] to know more about these barriers and the night sky).


Other entities need portals of rifts to communicate with other planes, which allow them to teleport between the two substiantially different places.
Both magical and material entities need portals of rifts to communicate with other planes, which allow them to teleport between the two substiantially different places.


These rifts are usually created naturally when a high concentration of pure magic focuses in a so called "hallowed" place, or by mages and other magical beings throughout a magical extraplanar catalyst.
These rifts are usually created naturally when a high concentration of pure magic focuses in a so called "hallowed" place, or by mages and other magical beings throughout a magical extraplanar catalyst.

Revision as of 09:52, 6 August 2023

This page describes every place that is not located in the planet of Eseron, where Eden is located together with other two unknown continents.

Plants and creatures called "Outsiders" in Eden are not native of the planet and come from different planes or dimensions.

The Planes

A plane is a vast place with various physical and magical traits and rules. All the planes in Fables and Fantasy are in the same spacially comunicating dimension, although they are separated by a barrier with its own rules, that forbid the planes to catastrophically collide.

The following picture shows the Cosmos, please notice that it's not a scale drawing.

Cosmos.png

Planar travel

The only thing we know that naturally travels between planes is pure magic. For magic the space is a continuum and they can travel through any planar and dimensional planes, unless a planar barrier screen exists (see Astronomy to know more about these barriers and the night sky).

Both magical and material entities need portals of rifts to communicate with other planes, which allow them to teleport between the two substiantially different places.

These rifts are usually created naturally when a high concentration of pure magic focuses in a so called "hallowed" place, or by mages and other magical beings throughout a magical extraplanar catalyst.

The Material Plane

The plane where Eseron is located is called Material plane (or more rarely "Eseron Nearbies" or "Space", in cosmology works).

The planet Eseron has the shape of a sphere that orbits around the Sun in the time of a year, and rotates around his axis in the time of a day.

People living in Eden usually divide their year in four seasons; during each season the proximity to one of the four elemental planes is such that invisible elemental rifts form beyond the barrier, making the plane influence Eseron.

Lilith

Eseron also has a twin planet called Lilith. It once was a lively planet, just as Eseron. But it got invaded by voidal forces, probably left unchecked and unsuccessfully repelled.

Lilith is inhabited by any sort of demons and voidal forces; during the Lilith's Veil's months Llith gets closer to Eseron. Sometimes during these months the planet itself can be visible and located between the sun and Eseron, and its voidal forces darken the sunlight for some hours in a phenomenon called “the Dark Eclipsis”(or Blood Sun).

The Elemental Planes

These planes are spatially contiguous and yet luckily they do not spatially border each other, for a spatial border would be a catastrophic clash between elements.

They're in fact bordered by the Screening Barrier: this invisible powerful magical planar barrier that contains the Material Plane, also reflect elemental magic therefore separating elemental planes from each other.

The influence of the elemental planes over Eden is only based on casual invisible elemental rifts and sporadic gleams from the elemental plane magic, and not to its mere proximity, although the seasonal movement momentarily increases the number of such rifts.

Entities from the elemental planes cannot survive in Eseron for longer periods of time since magic fastly dissipates in Eden. Worse happens for Eden creatures that might try to enter a rift to the Elemental plane: throwing a potato into Ignos would instantly incinerate it, similarly if you throw it into Aros it would instantly dissolve into water; be petrified in Kor and be sliced into nothingness to join the wind in Aether.

List of Elemental Planes

The following are the four renowned elemental planes:

  • Ignos, the Fire Elemental Plane
  • Aros, the Water Elemental Plane
  • Aether, the Air Elemental Plane
  • Kor, the Earth Elemental Plane

The Voidal Planes

Voidal Realms are outer planes that exist outside of the elemental planes.

You can see them in the sky above, where the dark color is the result of the darkness that exists outside of the material and elemental planes, laying siege to our reality. (see also Astronomy)

There are three main ways a voidal rift can open to a voidal dimension or voidal corrupted dimension.

  • The doing of Voidal mages in Eden: Voidal mages can open portals to voidal planes through their magic, to either contact demonic forces or use their spells.
  • A natural Voidal fissure: Sometimes Voidal magic condenses in the material plane. It happens when the magic dissipation in an area is high, like during a magic storm or a large arcane battle.
  • An astronomical event: When Lilith comes close to Eseron, the voidal forces get stronger in Eden and rifts to the voidal planes can spawn naturally.

Here’s the list of the 9 Voidal planes:

Voidal magic is extremely powerful, penetrating and with the ability to corrupt and expand. Voidal rifts, fissures and portals are different from simple elemental ones. Voidal magic flows, continuously, changing the surrounding environment; demons enter Eden and the more the corruption, the more they can travel and survive in the material plane.

If unchecked, the voidal forces could even take over the whole planet, transforming it as it once happened to Lilith, which has become an outpost for voidal forces in the material plane.

The Space of Rough Magic

The space outside the voidal planes is made of pure raw and chaotic “possibility”, which can be called Rough Magic.

A constant flow of particles of this raw and extremely powerful magic passes through some “holes” in this barrier between the void and the pure unknown chaos of creation. These holes travel through the planes, losing the biggest part of their power, and brighten the nights of Eden as “stars”, which are a projection of these holes.

The light of these so called stars pass through the elemental planes as well, and thus get influenced by their nature.

People in Eden like to give meaning to these patterns, calling them “Constellations”. (For more infos see Astronomy)