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{{Container
{| style="width: 30%; margin: auto; border: 1px solid #AAA; background-color: #7c7c7c;
|Fill =
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{{MagicEffect
{| class="wikitable mw-collapsible" style="width: 99.9%; border: 1px solid #AAA; padding: 1px; margin: 1px; font-weight: bold; text-align: left; background-color: #d29fd0;"
|Name = Cloud
! colspan="3" style="text-align: center; background-color: #964494; height: 50px;" | '''Magic'''
|Effect = The caster can create a cloud to sit on, giving the user a +1 to any spell roll but making their movement 0. Sitting on this cloud will slowly heal small cuts and bruises, which is not applicable in combat situations.
|-
}}
| style="text-align: center; background-color: #b670b4; text-align: center; width: 30%;" | Elemental Magic
 
| [[Pyromancy]] · [[Aquamancy]] · [[Aeromancy]] · [[Geomancy]]
{{MagicEffect
|-
|Name = Lightning Reflexes (Tempestacy Only)
| style="text-align: center; background-color: #b670b4; text-align: center;" | Voidal Magic
|Effect = When entering combat, the wind mage of the highest level always goes first, except if a 1 was rolled in a major fight. If there are several air mages in one combat session, they will all go before the other people in order of what was rolled. This also improves the aeromancer's common reflexes, which can be used in roleplay situations.
| [[Hemomancy]] · [[Necromancy]]
}}
|-
| style="text-align: center; background-color: #b670b4; text-align: center;" | Other
|
|}
|}


{{MagicEffect
<noinclude>[[Category:Template]]</noinclude>
|Name = Cleansing Touch (Lunarmancy Only)
|Effect = Lunarmancers can cleanse the corruption of objects and people. This means they can heal people tainted by voidal energies and can heal voidal mages. A Lunarmancer can decrease a voidal mage's level by one per OOC week until they are cleansed of voidal energies. This can only happen if the voidal mage allows this to happen.
}}
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Revision as of 04:25, 17 November 2022

Magic
Elemental Magic Pyromancy · Aquamancy · Aeromancy · Geomancy
Voidal Magic Hemomancy · Necromancy
Other