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== Physical ==
{{Bestiary
The de’nevir stood to be four foot eleven, below average for her race. Her natural skin tone was quite sickly looking as it held no hue. Painting herself crimson red with her dark magenta hair, she brought herself a new look. Across her face were many freckles spread throughout her nose and cheeks. Below the bridge of her nose was a long and horizontal scar that Elaine felt quite proud of. This shows how she had managed to survive fight after fight. Her eyes held a mesmerizing yellow hue while her scleras were an almost burn orange. Her teeth were jagged and sharp, feeding into the woman’s sinister look. Elaine modeled many outfits. Her most notable one, however, is when she wore a simple off-white tunic with a leather corset over top of it. She wore a layered, dark green skirt accompanied by many gold chains and various other jewels. Her hairstyle had varied but Elaine prefers pigtails or her hair completely down.
|Image = SpectreAI.png
|Class = Undead
|Rarity = Uncommon
|Size = Medium
|HP = 10
|STR = 4
|DEF = 4
|AGI = 8
|INT = 10
}}


== History ==
== Introduction ==
During the darkest of nights, they appear in places of rot and corruption. Resembling ghosts and reapers of death, they are the specters. With long robes and eerie masks, they haunt anyone who dares come near them. These dark figures roam only to hunt the souls of the living.


=== Early Life ===
== Description ==
Jolie Elaine Lovell was born in the outskirts of Anjyarr as the second oldest of four siblings. Elaine, at this time, strictly went by “Jolie”. She had grown up under both Anjyarr and De’nevir accustoms. Painting her skin was a must, but actively learning to follow most teachings the nation had to offer. Her upbringing was somewhat normal. The Lovell Household was far from poor as they lived comfortably, though Elaine’s curiosity began to grow on what life might be like outside of the desert. Her curious nature was heavily discouraged. She was intrigued by the books she constantly read about. To her, nations like Hadriana and Luminion were a distant fantasy land.  
A specter is a 2-meter-tall humanoid being. Its posture is slim. Specters wear long, black robes that seem rugged and used. They only have one part of their body visible, which is a skull in their hood. They always have a greenish, ethereal glow surrounding them. Their eyes also gleamed with this green color, like little flames in the darkness. A foul stench permeates the air, almost like decayed flesh left to rot for centuries. Its piercing shriek causes an icy shiver to crawl down one's spine.


At the quick age of twelve, Elaine’s life was struck with tragedy. Her eldest brother, the one she was closest with, died in a senseless act of violence caused by strolling in the depths of night. The news had shattered the girl. His influence had played a significant role in her long-forgotten optimistic view of the world. During this grieving period for her and her family, Elaine’s father had been a guiding light for the young girl. She slowly found comfort in her own life. Until another tragedy occurred in the Lovell Household. After walking with Elaine on her journey, her father quickly fell ill himself. To then give his final breath on her fifteenth birthday. With a heavy heart, she alerted her family.  
== Behavior ==
Spectres, like all undead, are hostile toward anything that is not undead. Furthermore, specters do not need to eat or sleep. That is because they feed on the souls of adventurous spirits who dare wander into the corrupted areas they reside in.  They mainly wander around these places, unless a greater force of undead is nearby to command them. They typically do not leave their place of corruption unless they are in an attack, guided by a greater undead. They are typically with a small group of other specters, sometimes other undead and they are often found lurking around deae bodies.


=== Running Away, the Nomad Life ===
== Habitat ==
The girl was stricken with grief. As her mother quickly moved on to marry a dark elf in Al-Jabrid, she fled during the night, leaving her three siblings for good. She had no time to regret this decision that changed her life. For the following ten or so years, Elaine lived on the streets of Eden. This was the first time in which she got to see Eden in all of its glory. From the ruins she came across, the beautiful and tall buildings, no sight was left unseen to the bright-eyed girl. It was not until later in her early twenties that she decided to stay in one spot for longer. There in the Lunburg tavern, she met a few others she could deem as close friends. Elaine’s life was a new adventure each day. The memories she created at Ceril’s Keep, Lunburg, and on the paths are memories that she’d never forget.  
Specters reside in areas of great corruption. These are mainly corrupted caves or most notably, swamps. However, they can also gather in graveyards during the night. You can find specters in the swamps of Magna Attia, the corrupted dwarven holds, and graveyards throughout Eden.


=== Settling In A New World ===
== Abilities ==
As Elaine reached twenty-four, her traveling days had to come to an end at some point. She knew this. As Elaine had met Faiir Chamaire in the visitor section of Luminion, she had led the young girl to the previous “Empire of Mitrona”. She was immediately hooked. Mitrona’s winding trails and fascinating greenery had left her mesmerized. This was something Elaine had to be part of. And as she learned of the Fall of Nous, she shook her head, forgetting all of it. As she wasn’t personally affected by it.  
In combat, a specter has one unique ability which it will always try to use. The specter approaches the face of the prey and starts draining their soul, bringing their opponents into a sort of trance. The opponent cannot move or roll saving throws during this time. Once the draining starts, the specter gets a +4 to saving rolls but cannot use other spells, actions, or abilities. They can only defend. The draining does not end until the target or their ally manages to deal 3 damage to the specter. Each round that the specter can drain the soul of the target, the target is severely harmed. (2 Damage) The specter heals half the damage it dealt, rounded down, after the draining ends. This is the only way a specter can attack. A specter is not immune or resistant to any form of damage.


The woman quickly read about the culture of the Azari’cerr and the history of Mythanthar’s reign. The good, the bad, and the outstanding. Unfortunately, quickly after she was sworn into the oath of Mitrona, she realized how imperfect the nation seemed. Great tales of Mitrona’s remarkable reign fell flat. The young girl knew what to do– and quickly began to work. Here is where she picked up as many jobs as she could. No more was she the nomad that previous fifteen-year-old girl wanted her to be. She found a home. Friends to love her through thick and thin. Elaine began working under Shalia Chamaire for medical knowledge. And once Shalia gave her the clinic and passed away, her hard work only continued. Elaine hosted events each week as a tavern keeper, librarian, Tri’cilus, and medic. All in which she overworked herself, but made a name to be proud of.
== Drops ==
[[File:HerHusbandandElaine.png|thumb|439x439px|Elaine and her husband sitting side by side in Sunscape around 1546.]]
'''Specter Cloth'''
As her hard work had been recognized for the promotion as the first Lla’viltir, and High Councilor, she quickly gained most people’s favor. Around this time, she had met a tall Azari’cerr after a heated spar. He had fascinated her in all senses. And shortly after, Elaine took the man on a hunting trip to find honey. This is where she would learn his name– Apollon. Something so simple, but a name she adored. Elaine was quick to begin a close relationship with Apollon. As she was getting to the age of settling down, he was a first pick for the woman. After a year or two of courting, she had given Apollon a task. For her hand in marriage, Apollon would need to prove himself worthy even further with a list of things to do. After he had done so with flying colors, they got engaged.


=== Elaine’s Death ===
When a specter dies, not much stays behind because it is essentially a ghost. However, some black, rugged cloth that it was wearing might stay behind once it gets slain.
The then Khari’cerr wanted nothing more than a child of her own. Someone to look at her with the same unconditional love. In the year 1544, the woman gave birth to Adriel-Elias Moulin-Lovell who had a twin but did not make it in delivery. A premature baby he already was. Being that Elaine was below average height, she was not made for childbirth. After the birth of her son, Elaine fell ill. She tried everything to stay afloat. Herbs, teas, exercises. But nothing had helped. The Khari’cerr was the first to accept her fate. She was going to die and there was nothing she could do about it.
__NOTOC__
 
She tried making her last years memorable. Something for her not to forget. Elaine laid down her axe and chose words instead. The Khari’cerr died peacefully in her bed for her husband, Apollon Lovell, to find her still. Elaine left him a widow and her children without a mother. Her final wish and action was passing down the crown to a true ‘Cerr, someone she’s been mentoring silently.
 
== Trivia ==
Elaine, much like Faiir, was seen as a motherly figure to some.
 
Since Elaine’s paint was crimson red, she has earned the nicknames, “Cranberry” or “Rasberry” to some. Adding to this, Elaine had long since ditched her first name “Jolie”. Very few are allowed to call her this as it strikes a nerve.
 
Elaine was an archmage marinamancer.
 
The previous Khari’cerr was a bookworm at heart.
 
Elaine, technically, claims four children in total as her own. Two of them aren’t tieflings.

Latest revision as of 03:11, 18 May 2024

SpectreAI.png
Class Undead
Rarity Uncommon
Size Medium
Stats

10 HP

4 Strength

4 Defense

8 Agility

10 Intelligence

Introduction

During the darkest of nights, they appear in places of rot and corruption. Resembling ghosts and reapers of death, they are the specters. With long robes and eerie masks, they haunt anyone who dares come near them. These dark figures roam only to hunt the souls of the living.

Description

A specter is a 2-meter-tall humanoid being. Its posture is slim. Specters wear long, black robes that seem rugged and used. They only have one part of their body visible, which is a skull in their hood. They always have a greenish, ethereal glow surrounding them. Their eyes also gleamed with this green color, like little flames in the darkness. A foul stench permeates the air, almost like decayed flesh left to rot for centuries. Its piercing shriek causes an icy shiver to crawl down one's spine.

Behavior

Spectres, like all undead, are hostile toward anything that is not undead. Furthermore, specters do not need to eat or sleep. That is because they feed on the souls of adventurous spirits who dare wander into the corrupted areas they reside in.  They mainly wander around these places, unless a greater force of undead is nearby to command them. They typically do not leave their place of corruption unless they are in an attack, guided by a greater undead. They are typically with a small group of other specters, sometimes other undead and they are often found lurking around deae bodies.

Habitat

Specters reside in areas of great corruption. These are mainly corrupted caves or most notably, swamps. However, they can also gather in graveyards during the night. You can find specters in the swamps of Magna Attia, the corrupted dwarven holds, and graveyards throughout Eden.

Abilities

In combat, a specter has one unique ability which it will always try to use. The specter approaches the face of the prey and starts draining their soul, bringing their opponents into a sort of trance. The opponent cannot move or roll saving throws during this time. Once the draining starts, the specter gets a +4 to saving rolls but cannot use other spells, actions, or abilities. They can only defend. The draining does not end until the target or their ally manages to deal 3 damage to the specter. Each round that the specter can drain the soul of the target, the target is severely harmed. (2 Damage) The specter heals half the damage it dealt, rounded down, after the draining ends. This is the only way a specter can attack. A specter is not immune or resistant to any form of damage.

Drops

Specter Cloth

When a specter dies, not much stays behind because it is essentially a ghost. However, some black, rugged cloth that it was wearing might stay behind once it gets slain.