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{{Bestiary
{{Bestiary
|Image = SeaSerpent.png  
|Image = SpectreAI.png  
|Class = Aquatic
|Class = Undead
|Rarity = Epic
|Rarity = Uncommon
|Size = Huge
|Size = Medium
|HP = 32
|HP = 10
|STR = 14
|STR = 4
|DEF = 14
|DEF = 4
|AGI = 20
|AGI = 8
|INT = 4
|INT = 10
}}
}}


== Introduction ==
== Introduction ==
The sea is often renowned for its mysterious and treacherous inhabitants, and the sea serpent is certainly no exception. These monstrous beasts pose terror to fishermen and ocean travelers alike, and one should hope to never come in contact with them due to their hostile nature. The translucent ocean obscures these beings, so one can never know when they might appear. A serene trip in a boat can quickly evolve into a disastrous nightmare in the presence of one of these petrifying serpents. With the uproar of splashes and rumbling growl, it presents an alarming introduction to all in its vicinity.
During the darkest of nights, they appear in places of rot and corruption. Resembling ghosts and reapers of death, they are the specters. With long robes and eerie masks, they haunt anyone who dares come near them. These dark figures roam only to hunt the souls of the living.


== Description ==
== Description ==
Sea serpents consist of merely two parts, the head and the body. Its head is similar to that of a dragon with a triangular shape and protruding mouth with layers of sharp, carnivore teeth. A fierce gaze can be seen in the serpent’s eyes, both located behind the mouth. A lengthy, tentacle-like tongue sits within the mouth and is often seen extended outwards during a serpent’s roar. The body is directly connected to the head and elongates roughly 25 meters in a cylindrical shape. Near the end, it gradually narrows and eventually concludes at a single point, serving as a tail for the beast. Running down its body are many dense scales. They can range from a royal blue to a seaweed green color and are hardened for defense. However, extending down the underside of the serpent, on its belly, are softer and more flexible scales in a dark ivory color. The pliability assists them for digestive purposes, and they don’t have a color range, unlike their other scales. There is also a long, prickly fin that runs horizontally off its head and down its spine for balance and steering. The sheer size of this beast creates a looming atmosphere for all that may come in its path, but its most formidable aspect overall is the sea serpent’s roar. A cacophony of deep and menacing racket alongside a guttural groan, as if water was rushing down its throat and exasperating it. The commotion can reach eight kilometers from the serpent, and all sealife dwelling nearby won’t think twice about swimming away. The breath of a sea serpent bears another frightening quality. It reeks of a concoction of decaying meat and muscle with a salty, oceanic scent from all the marine life it had consumed. Ripped pieces of the serpent could be eaten, though its taste would resemble eating a normal snake, with a resilient and chewy texture and a gamey flavor.
A specter is a 2-meter-tall humanoid being. Its posture is slim. Specters wear long, black robes that seem rugged and used. They only have one part of their body visible, which is a skull in their hood. They always have a greenish, ethereal glow surrounding them. Their eyes also gleamed with this green color, like little flames in the darkness. A foul stench permeates the air, almost like decayed flesh left to rot for centuries. Its piercing shriek causes an icy shiver to crawl down one's spine.


== Behavior ==
== Behavior ==
Sea serpents do not travel in packs and are always found alone or with a mate. This is due to their hostile nature, ensuring no other beast traverses its habitat. Moreover, it is rare to see a serpent leave an area, and if you ever spot one, it will likely dwell in the same spot years from then. Serpents do not travel often and will typically keep to their own space unless their home is ruined or lacks food, in which case they will migrate to another portion of the sea, and potentially have to fight the singular serpent there for its expanse instead. Departing its home for a mate will only occur once every three years, and will merely include no more than two offspring. Since the sea serpent is a cold-blooded creature, it conserves energy much more easily and can go weeks or months without food, though it is not preferred by them. Pervasively, serpents will have a weekly cycle for hunts. They are aggressive eaters, feasting on anything that will fit in their mouths, which usually ends up being squids or large fish. Commonly, serpents will swim to the sunlight zone where fish are abundant and can be effortlessly picked off. This is also when serpents are most commonly spotted by people. When prey is discovered, it will disconcertingly circle them to learn its defense mechanism and decide when to strike. As the circle progressively gets smaller, the serpent may find itself head-to-tail, eventually utilizing its fin to steer at the prey and lunge with a swallowing bite. However, if a serpent meets one of its kind or another large predator, it will unleash a thunderous roar that deafens the sea. A tumultuous noise that shudders the waters and will, more often than not, scare the beast away. Above water, serpents also have an intriguing way of fending themselves and attacking travelers. It will begin by peeping its head above the surface and inspecting its surroundings for anything living. When ready, it will dive forth and bite. If it misses, or nothing is obstructing the ocean’s surface, it will continue the dive as it lunges deep into the ocean, leaving its body above water for an extra moment. It can also use its tail, once it finally reaches air, to swat down at the opponent again, effectively slapping them before it precedes in the water with the rest of its body. If a serpent prevails in all its combat, its lifespan can range up to ~250 years depending on its health.
Spectres, like all undead, are hostile toward anything that is not undead. Furthermore, specters do not need to eat or sleep. That is because they feed on the souls of adventurous spirits who dare wander into the corrupted areas they reside in.  They mainly wander around these places, unless a greater force of undead is nearby to command them. They typically do not leave their place of corruption unless they are in an attack, guided by a greater undead. They are typically with a small group of other specters, sometimes other undead and they are often found lurking around deae bodies.


== Habitat ==
== Habitat ==
Northern serpents have a blue hue and dwell in the Glass Sea. Southern serpents are found in the Alban Ocean and contain a greener hue. They are widely spread throughout these seas and far apart from one another, residing at the bottom of the ocean. This makes it unfeasible to discover one by search, and it will remain a mystery when one appears. This typically happens during a hunt, when the serpent rises to the surface in search of fish and may cross sight of a person.
Specters reside in areas of great corruption. These are mainly corrupted caves or most notably, swamps. However, they can also gather in graveyards during the night. You can find specters in the swamps of Magna Attia, the corrupted dwarven holds, and graveyards throughout Eden.


== Abilities ==
== Abilities ==
The serpent dives with a crushing bite. The serrated teeth jab before its head proceeds forth and past the opponent to turn around in preparation for another strike. (2D2+2). A serpent may choose to attack with its head if it is not hungry or can't accomplish the range for a bite. It will lunge just like a bite, but use the top of its head and stiff scales to scrape the opponent. (2D2+2). The serpent rises above the ocean surface just to dive back inside. The airborne body still above, rushes to the head before only the tail remains above. Then, the tail lashes downwards at an unsuspecting opponent, proceeding to the ocean afterward. (D4 in a 5x5 area)
In combat, a specter has one unique ability which it will always try to use. The specter approaches the face of the prey and starts draining their soul, bringing their opponents into a sort of trance. The opponent cannot move or roll saving throws during this time. Once the draining starts, the specter gets a +4 to saving rolls but cannot use other spells, actions, or abilities. They can only defend. The draining does not end until the target or their ally manages to deal 3 damage to the specter. Each round that the specter can drain the soul of the target, the target is severely harmed. (2 Damage) The specter heals half the damage it dealt, rounded down, after the draining ends. This is the only way a specter can attack. A specter is not immune or resistant to any form of damage.


== Drops ==
== Drops ==
'''- Sea Serpent Scale'''
'''Specter Cloth'''
 
A stiff and palm-size scale. Its density makes it a worthy accolade for a defeated sea serpent. They can be found all across the body from head to tail.
 
'''- Sea Serpent Fang'''
 
An enlarged fang, keen and robust. Sea serpents have many teeth, but these protrude in length. Once serving for vicious bites, and now a symbol of victory against these beasts.
 


When a specter dies, not much stays behind because it is essentially a ghost. However, some black, rugged cloth that it was wearing might stay behind once it gets slain.
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Latest revision as of 03:11, 18 May 2024

SpectreAI.png
Class Undead
Rarity Uncommon
Size Medium
Stats

10 HP

4 Strength

4 Defense

8 Agility

10 Intelligence

Introduction

During the darkest of nights, they appear in places of rot and corruption. Resembling ghosts and reapers of death, they are the specters. With long robes and eerie masks, they haunt anyone who dares come near them. These dark figures roam only to hunt the souls of the living.

Description

A specter is a 2-meter-tall humanoid being. Its posture is slim. Specters wear long, black robes that seem rugged and used. They only have one part of their body visible, which is a skull in their hood. They always have a greenish, ethereal glow surrounding them. Their eyes also gleamed with this green color, like little flames in the darkness. A foul stench permeates the air, almost like decayed flesh left to rot for centuries. Its piercing shriek causes an icy shiver to crawl down one's spine.

Behavior

Spectres, like all undead, are hostile toward anything that is not undead. Furthermore, specters do not need to eat or sleep. That is because they feed on the souls of adventurous spirits who dare wander into the corrupted areas they reside in.  They mainly wander around these places, unless a greater force of undead is nearby to command them. They typically do not leave their place of corruption unless they are in an attack, guided by a greater undead. They are typically with a small group of other specters, sometimes other undead and they are often found lurking around deae bodies.

Habitat

Specters reside in areas of great corruption. These are mainly corrupted caves or most notably, swamps. However, they can also gather in graveyards during the night. You can find specters in the swamps of Magna Attia, the corrupted dwarven holds, and graveyards throughout Eden.

Abilities

In combat, a specter has one unique ability which it will always try to use. The specter approaches the face of the prey and starts draining their soul, bringing their opponents into a sort of trance. The opponent cannot move or roll saving throws during this time. Once the draining starts, the specter gets a +4 to saving rolls but cannot use other spells, actions, or abilities. They can only defend. The draining does not end until the target or their ally manages to deal 3 damage to the specter. Each round that the specter can drain the soul of the target, the target is severely harmed. (2 Damage) The specter heals half the damage it dealt, rounded down, after the draining ends. This is the only way a specter can attack. A specter is not immune or resistant to any form of damage.

Drops

Specter Cloth

When a specter dies, not much stays behind because it is essentially a ghost. However, some black, rugged cloth that it was wearing might stay behind once it gets slain.