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{{Bestiary
{{Bestiary
|Image = Squid.png  
|Image = SpectreAI.png  
|Class = Aquatic
|Class = Undead
|Rarity = Common
|Rarity = Uncommon
|Size = Small
|Size = Medium
|Behavior = Docile
|HP = 10
|HP = 5
|STR = 4
|STR = 0
|DEF = 4
|DEF = 2
|AGI = 8
|AGI = 8
|INT = 2
|INT = 10
}}
}}


== Introduction ==
== Introduction ==
Dwelling in the deep oceans are enigmatic creatures known as squid. They are commonly characterized by their abnormally squishy bodies and large beady eyes, as well as their unique defense mechanism of spraying ink to blind predators. They possess strange adaptations like changing color or using bioluminescence to create light, which illuminates a mystifying atmosphere all around.
During the darkest of nights, they appear in places of rot and corruption. Resembling ghosts and reapers of death, they are the specters. With long robes and eerie masks, they haunt anyone who dares come near them. These dark figures roam only to hunt the souls of the living.


== Description ==
== Description ==
Squids are roughly ~30cm in length and are invertebrates, meaning they don’t have a backbone. Their body consists of a long slender frame that splits into ten tentacles and two eyes popping out from the sides, and upon their tentacles lay a multitude of many spiked suckers to allow the squid the ability to grab and pull themselves forward. A mouth can be found at the base of the mantle, which, unlike the rest of the body, is hardened.  This is the first stage of their digestive tract which uses a tongue-like organ called the radula to consume fish or vegetation. Also, their body rapidly transitions between colors by utilizing a specialized pigment for various behavioral reasons, alongside a smooth, squishy texture like jelly and an oceanic scent. However, when not fresh, will begin to reek of fish malodor, and larger squids are said to effuse a retched smell of ammonia. The taste is reminiscent of these features, containing a mild and faintly sweet tang. Most of its essence is akin to the ocean with the only exception being sound since they are aquatic creatures and therefore have no reason for it. Also, the squid has three hearts instead of one, all located at the base. One serves the whole body while the other two are designated for each one of its gills.
A specter is a 2-meter-tall humanoid being. Its posture is slim. Specters wear long, black robes that seem rugged and used. They only have one part of their body visible, which is a skull in their hood. They always have a greenish, ethereal glow surrounding them. Their eyes also gleamed with this green color, like little flames in the darkness. A foul stench permeates the air, almost like decayed flesh left to rot for centuries. Its piercing shriek causes an icy shiver to crawl down one's spine.


== Behavior ==
== Behavior ==
Squids are typically found traveling in groups as it’s easier to hunt and pluck at smaller fish. They are rapid swimmers that propel themselves by jet propulsion, blasting water out of their mantles with an assisting siphon to glide through the sea. They utilize a pair of smaller fins to steer against currents, allowing their school to swirl in veins of various directions. Since squids are unable to create sound, they communicate via sight. Their bioluminescent body can form multitudes of colors and lights, with certain patterns coding meaning to other squids. This allows them to signal where to find food, directions, or other squid if lost. Their complex transmissions indicate a higher intelligence or at least more than basic fish. Another knack of squids is their ability to blind enemies, which is usually utilized as a way to elude larger predators like sharks or whales. This is done by pulling from its ink gland and organ funnel to expel ink from its body, and its siphon thrusts it farther to disperse amongst the ocean and convert the clear blue sea to a caliginous pitch black. Once the sight of a predator is effectively disrupted, the squid can jet itself to a safe area and remain unharmed. It will rarely ever attempt to engage with larger creatures or fight them, knowing its lack of strength will result in being eaten. Squids will react similarly when coming face-to-face with any humanoid and will use any chance they get to evade being caught, making them a difficult food source for the races.
Spectres, like all undead, are hostile toward anything that is not undead. Furthermore, specters do not need to eat or sleep. That is because they feed on the souls of adventurous spirits who dare wander into the corrupted areas they reside in.  They mainly wander around these places, unless a greater force of undead is nearby to command them. They typically do not leave their place of corruption unless they are in an attack, guided by a greater undead. They are typically with a small group of other specters, sometimes other undead and they are often found lurking around deae bodies.


== Habitat ==
== Habitat ==
Squids can be found in any ocean, though they mainly dwell in The Glass Sea, irradiating the many caves and fissures it holds. Smaller squids tend to be discovered in sizable groups in the sunlight zone while the larger species are commonly traveling alone and also prefer the deeper, colder regions of the sea like the twilight zone. Squids are also osmoregulators, meaning they can adapt to water of varying salinity. However, they are still limited to saltwater zones regardless.
Specters reside in areas of great corruption. These are mainly corrupted caves or most notably, swamps. However, they can also gather in graveyards during the night. You can find specters in the swamps of Magna Attia, the corrupted dwarven holds, and graveyards throughout Eden.


== Abilities ==
== Abilities ==
Ink ejection: The ink sac dispels a continuous surge of black that disperses around the squid and blocks the vision of all the beings around it.
In combat, a specter has one unique ability which it will always try to use. The specter approaches the face of the prey and starts draining their soul, bringing their opponents into a sort of trance. The opponent cannot move or roll saving throws during this time. Once the draining starts, the specter gets a +4 to saving rolls but cannot use other spells, actions, or abilities. They can only defend. The draining does not end until the target or their ally manages to deal 3 damage to the specter. Each round that the specter can drain the soul of the target, the target is severely harmed. (2 Damage) The specter heals half the damage it dealt, rounded down, after the draining ends. This is the only way a specter can attack. A specter is not immune or resistant to any form of damage.


== Drops ==
== Drops ==
'''- Squid corpse'''
'''Specter Cloth'''


The remains of a slaughtered squid.
When a specter dies, not much stays behind because it is essentially a ghost. However, some black, rugged cloth that it was wearing might stay behind once it gets slain.
 
'''- Ink sac'''
 
A removed ink sac from a deceased squid. A thin layer encloses the ink inside and can burst if not careful. There is one per squid and it will usually be intact as long as the sac was not punctured when killed. This can be used for writing and other art supplies.
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Latest revision as of 03:11, 18 May 2024

SpectreAI.png
Class Undead
Rarity Uncommon
Size Medium
Stats

10 HP

4 Strength

4 Defense

8 Agility

10 Intelligence

Introduction

During the darkest of nights, they appear in places of rot and corruption. Resembling ghosts and reapers of death, they are the specters. With long robes and eerie masks, they haunt anyone who dares come near them. These dark figures roam only to hunt the souls of the living.

Description

A specter is a 2-meter-tall humanoid being. Its posture is slim. Specters wear long, black robes that seem rugged and used. They only have one part of their body visible, which is a skull in their hood. They always have a greenish, ethereal glow surrounding them. Their eyes also gleamed with this green color, like little flames in the darkness. A foul stench permeates the air, almost like decayed flesh left to rot for centuries. Its piercing shriek causes an icy shiver to crawl down one's spine.

Behavior

Spectres, like all undead, are hostile toward anything that is not undead. Furthermore, specters do not need to eat or sleep. That is because they feed on the souls of adventurous spirits who dare wander into the corrupted areas they reside in.  They mainly wander around these places, unless a greater force of undead is nearby to command them. They typically do not leave their place of corruption unless they are in an attack, guided by a greater undead. They are typically with a small group of other specters, sometimes other undead and they are often found lurking around deae bodies.

Habitat

Specters reside in areas of great corruption. These are mainly corrupted caves or most notably, swamps. However, they can also gather in graveyards during the night. You can find specters in the swamps of Magna Attia, the corrupted dwarven holds, and graveyards throughout Eden.

Abilities

In combat, a specter has one unique ability which it will always try to use. The specter approaches the face of the prey and starts draining their soul, bringing their opponents into a sort of trance. The opponent cannot move or roll saving throws during this time. Once the draining starts, the specter gets a +4 to saving rolls but cannot use other spells, actions, or abilities. They can only defend. The draining does not end until the target or their ally manages to deal 3 damage to the specter. Each round that the specter can drain the soul of the target, the target is severely harmed. (2 Damage) The specter heals half the damage it dealt, rounded down, after the draining ends. This is the only way a specter can attack. A specter is not immune or resistant to any form of damage.

Drops

Specter Cloth

When a specter dies, not much stays behind because it is essentially a ghost. However, some black, rugged cloth that it was wearing might stay behind once it gets slain.