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== Overview ==
{{Bestiary
[[File:ShopTile.png|thumb|415x415px|The shop tiles at Mapledale! ]]
|Image = SpectreAI.png
During your time in Eden, you may grow curious of the floating items around the nation you explore! These are called "shop tiles", in which players can sell their items for the in game currency, Andros! It's a simple way to acquire more coins and we'll be going through how to create one yourself!
|Class = Undead
|Rarity = Uncommon
|Size = Medium
|HP = 10
|STR = 4
|DEF = 4
|AGI = 8
|INT = 10
}}


===== The Menu =====
== Introduction ==
In the shop menu, you will see a few options. For the first cart, it gives you the ''in stock'' action. You can either deposit all of your items into the shop or you can withdraw them. The ''rate'' option gives the seller, you, the quantity of the item you want to sell in bulk!
During the darkest of nights, they appear in places of rot and corruption. Resembling ghosts and reapers of death, they are the specters. With long robes and eerie masks, they haunt anyone who dares come near them. These dark figures roam only to hunt the souls of the living.
[[File:Shop menu.png|none|thumb|The shop menu.]]


Once you've managed the rate and stock of which you want your shop to be at, the next option is how many Andros you'd like to ''sell'' your items for. If you are unsure how much you'd like to sell your item for, it's recommended to look at the shops you can find on other tiles! And the last choice is what amount you like to buy the said item for!
== Description ==
A specter is a 2-meter-tall humanoid being. Its posture is slim. Specters wear long, black robes that seem rugged and used. They only have one part of their body visible, which is a skull in their hood. They always have a greenish, ethereal glow surrounding them. Their eyes also gleamed with this green color, like little flames in the darkness. A foul stench permeates the air, almost like decayed flesh left to rot for centuries. Its piercing shriek causes an icy shiver to crawl down one's spine.


==== First Step ====
== Behavior ==
Before you begin, it is good to have an item of any kind! It can be lored, but it can also be items without lored that you may have a surplus in. Anything works here that you can sell!
Spectres, like all undead, are hostile toward anything that is not undead. Furthermore, specters do not need to eat or sleep. That is because they feed on the souls of adventurous spirits who dare wander into the corrupted areas they reside in.  They mainly wander around these places, unless a greater force of undead is nearby to command them. They typically do not leave their place of corruption unless they are in an attack, guided by a greater undead. They are typically with a small group of other specters, sometimes other undead and they are often found lurking around deae bodies.
[[File:Wheat Seeds.png|none|thumb|Make sure to have them in your inventory!]]


==== Second Step ====
== Habitat ==
When you have decided on which item you wish to sell, it is imperative to have them in your hand. Once it is, you secondly want to look directly at a ''slab''. You cannot sell items on full blocks!
Specters reside in areas of great corruption. These are mainly corrupted caves or most notably, swamps. However, they can also gather in graveyards during the night. You can find specters in the swamps of Magna Attia, the corrupted dwarven holds, and graveyards throughout Eden.
[[File:Wheat in hand.png|none|thumb|254x254px|Your cursor should be hovering over the slab.]]
==== Third Step ====
As you have your wheat seeds in hand, you want perform the command /shop create which will give you this menu once you ''right click'' on the slab.
[[File:Command for shop.png|none|thumb|413x413px|/shop create command and the confirmation message!]]
==== Fourth Step ====
Now, once you've managed all of the options you wish to change, you are able to click on the sign at the bottom right to "view as customer". After that is clicked, hovering on the bottom arrow let's the seller see what the consumer sees. Press escape once you're done and it automatically saves!


[[File:View_as_customer.png|frameless|354x354px]]
== Abilities ==
In combat, a specter has one unique ability which it will always try to use. The specter approaches the face of the prey and starts draining their soul, bringing their opponents into a sort of trance. The opponent cannot move or roll saving throws during this time. Once the draining starts, the specter gets a +4 to saving rolls but cannot use other spells, actions, or abilities. They can only defend. The draining does not end until the target or their ally manages to deal 3 damage to the specter. Each round that the specter can drain the soul of the target, the target is severely harmed. (2 Damage) The specter heals half the damage it dealt, rounded down, after the draining ends. This is the only way a specter can attack. A specter is not immune or resistant to any form of damage.


===== Additional Information =====
== Drops ==
Without a rank, you are allowed five shop tiles. The Explorer rank lets the seller have fifteen tiles. Adventurer has twenty five, Elemental Navigator let's the user have forty, Void Walker has sixty, and Herald of Lillith gives the seller unlimited shop tiles!
'''Specter Cloth'''


When a specter dies, not much stays behind because it is essentially a ghost. However, some black, rugged cloth that it was wearing might stay behind once it gets slain.
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Latest revision as of 03:11, 18 May 2024

SpectreAI.png
Class Undead
Rarity Uncommon
Size Medium
Stats

10 HP

4 Strength

4 Defense

8 Agility

10 Intelligence

Introduction

During the darkest of nights, they appear in places of rot and corruption. Resembling ghosts and reapers of death, they are the specters. With long robes and eerie masks, they haunt anyone who dares come near them. These dark figures roam only to hunt the souls of the living.

Description

A specter is a 2-meter-tall humanoid being. Its posture is slim. Specters wear long, black robes that seem rugged and used. They only have one part of their body visible, which is a skull in their hood. They always have a greenish, ethereal glow surrounding them. Their eyes also gleamed with this green color, like little flames in the darkness. A foul stench permeates the air, almost like decayed flesh left to rot for centuries. Its piercing shriek causes an icy shiver to crawl down one's spine.

Behavior

Spectres, like all undead, are hostile toward anything that is not undead. Furthermore, specters do not need to eat or sleep. That is because they feed on the souls of adventurous spirits who dare wander into the corrupted areas they reside in.  They mainly wander around these places, unless a greater force of undead is nearby to command them. They typically do not leave their place of corruption unless they are in an attack, guided by a greater undead. They are typically with a small group of other specters, sometimes other undead and they are often found lurking around deae bodies.

Habitat

Specters reside in areas of great corruption. These are mainly corrupted caves or most notably, swamps. However, they can also gather in graveyards during the night. You can find specters in the swamps of Magna Attia, the corrupted dwarven holds, and graveyards throughout Eden.

Abilities

In combat, a specter has one unique ability which it will always try to use. The specter approaches the face of the prey and starts draining their soul, bringing their opponents into a sort of trance. The opponent cannot move or roll saving throws during this time. Once the draining starts, the specter gets a +4 to saving rolls but cannot use other spells, actions, or abilities. They can only defend. The draining does not end until the target or their ally manages to deal 3 damage to the specter. Each round that the specter can drain the soul of the target, the target is severely harmed. (2 Damage) The specter heals half the damage it dealt, rounded down, after the draining ends. This is the only way a specter can attack. A specter is not immune or resistant to any form of damage.

Drops

Specter Cloth

When a specter dies, not much stays behind because it is essentially a ghost. However, some black, rugged cloth that it was wearing might stay behind once it gets slain.