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|'''Capital'''
|'''Capital'''
|[[Al-Khadir]]
|[[Al-Khadir]]
|+The Empire of Anjyarr
|+The Sultanate of Anjyarr
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|'''Location'''
|'''Location'''
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|'''Current Leader'''
|'''Current Leader'''
|[[Zoe Nobara]]
|[[Nahida Umaira Nobara]]
|-
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|'''The High Council'''
|'''The High Council'''
|[[Lapis Cupidatem]]
|[[Lapis Cupiditatem]]
[[Sig'vyl Al-Buthara]]
 
[[Amon El-Rhûnakh]]
 
[[Kassim Farhad]]
 
[[Aziz Zaki Nobara]]
 
[[Aegnern Piuldrash]]
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|'''Preceded by:'''
|'''Preceded by:'''
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==Introduction==
==Introduction==
At the mouth of the great Ifriq delta lies the emirate of Al-Khadir, the capital of the great Empire of Anjyarr. It is a paradise of great wealth and prosperity in the midst of an unruly wasteland. Founded by a tribe of nomadic traders, whom settled due to the pleasant climate and geographic location near the Ifriq, Al-Khadir quickly became a trading hub for races all around the world. The city is a gateway to anyone wishing to enter the Southern world. It offers a large market for all kinds of goods, from elven trinkets to dwarven drinks, but also an extensive range of local wares such as tobacco, carpets, coffee, spices, and garments!
At the mouth of the great Ifriq delta lies the emirate of Al-Khadir, capital of the great Empire of Anjyarr. It is a paradise of great wealth and prosperity in the midst of an unruly wasteland. Founded by a tribe of nomadic traders, whom settled due to the pleasant climate and geographic location near the Ifriq, Al-Khadir quickly became a trading hub for races all around the world. The city is a gateway to anyone wishing to enter the Southern world. It offers a large market for all kinds of goods, from elven trinkets to dwarven drinks, but also an extensive range of local wares such as tobacco, carpets, coffee, spices, and garments!
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The Empire of Anjyarr encompasses the entirety of the Anjyarr desert and the volcanic Jabridian island. In the south, the nation's border is signified by an extensive mountain range, the southern Spine of Eden, which functions as a natural line of defense. On the other side of the Spine lies the neighboring plains and Jungle of Spiders. The Anjyarri desert has little to no mountainous terrain and thus offers no defense from invaders from the east. Only the far eastern canyons that cover the biome's border and the realm housing the Valley of Kings provide natural security due to its narrow pathways. The Empire's capital Al-Khadir lies at the estuary of the great Ifriq delta, functioning as a trading port and a gateway to the Alban Ocean.
The Empire of Anjyarr encompasses the entirety of the Anjyarr desert and the volcanic Jabridian island. In the south, the nation's border is signified by an extensive mountain range, the southern Spine of Eden, which functions as a natural line of defense. On the other side of the Spine lies the neighboring plains and Jungle of Spiders. The Anjyarri desert has little to no mountainous terrain and thus offers no defense from invaders from the east. Only the far eastern canyons that cover the biome's border and the realm housing the Valley of Kings provide natural security due to its narrow pathways. The Empire's capital Al-Khadir lies at the estuary of the great Ifriq delta, functioning as a trading port and a gateway to the Alban Ocean.


The nation's second-largest city, Al-Jabrid, is located on the Jabridian island, not far from the coast of the Heartlands. Due to volcanic activity under the sea level thousands of years ago, an island was formed, rich in Black Iron minerals. The island's steep elevation from the seafloor makes it near impossible to access, and the citizens of the island city have used this to great advantage. The island was eventually connected to the mainland via bridges connecting to the watch fortress of [[Ceril's Keep]].
== Culture and Society ==
===Apparel===
Despite the many differences between the two races, the [[The Khadan Humans | Khadan Humans]] and the [[Dark Elves]] have developed a common trend in apparel.
The harsh climate of Anjyarr has made both races favor loose, layered robes and dresses made out of many different materials, such as cotton, linen, silk, or satin. The wealthy often wear clothes accessorized with various jewels, usually made of precious metals such as gold or silver. The robes and dresses of the [[The Khadan Humans| Khadan]] are generally very colorful and often have accents of gold woven within the fabric. The only difference between the two races regarding their apparel is that the elves prefer elegant dark-colored robes decorated with mostly purple gems and inlaid with silver instead of gold. It is also usual for Khadans to wear piercings or cover their bodies in decorative body paint, a custom originating from their nomadic past.
While traveling through the desert of Anjyarr, the Khadan are often seen wearing hoods over their heads as protection as well as to hide their identity. On top of that, the women are often noticed wearing veils covering their faces in order to keep the sand out of their faces and prevent it from reaching their eyes.


The nation's second-largest city, Al-Jabrid, is located on the Jabridian island, not far from the coast of the Heartlands. Due to volcanic activity under the sea level thousands of years ago, an island was formed, rich in Black Iron minerals. The island's steep elevation from the seafloor makes it near impossible to access, and the citizens of the island city have used this to great advantage. The island was eventually connected to the mainland via bridges connecting to the watch fortress of Cerils' Keep.
==Society==
[[File:Hierarchy.png|thumb|Anjyarrs social hierarchy]]
[[File:Hierarchy.png|thumb|Anjyarrs social hierarchy]]
=== Social hierarchy ===
=== Social hierarchy ===
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===Political structure===
===Political structure===
[[File:Sultan Sig'Vyl Al-Buthara.jpg|thumb|A portrait of [[Sultan Sig'vyl Al-Buthara|Sultan Al-Buthara]] from his palace balcony overlooking Anjyarrs desert, 1523 AFS]]
[[File:Sultan Sig'Vyl Al-Buthara.jpg|thumb|A portrait of [[Sultan Sig'vyl Al-Buthara|Sultan Al-Buthara]] from his palace balcony overlooking Anjyarrs desert, 1523 AFS]]
Anjyarr has an elective aristocracy, which means that those with power or riches, or those who are best suited to govern, are placed in charge. These people are known as the high council, a court of representatives. Each member is responsible for representing certain social interests that are vital to Anjyarri society, such as agriculture, architecture, infrastructure, economy and security. Although the members of the court serve merely as advisors to its head, the Sultan, they do have reasonable autonomy when it comes to their own respective fields. Each of them having their own office, scribes and personnel. Council members, once chosen, can stay in office for as long as they are able. A council member can also be relieved of their duties when they are no longer deemed fit by the Sultan and/or other council members.
Anjyarr has an elective aristocracy, which means that those with power or riches, or those who are best suited to govern, are placed in charge. These people are known as the high council, a court of representatives. Each member is responsible for representing specific social interests that are vital to Anjyarri society, such as agriculture, architecture, infrastructure, economy, and security. Although the court members serve merely as advisors to its head, the Sultan or Sultana, they have reasonable autonomy regarding their respective fields. Each of them has its own office, scribes, and personnel.  
Once chosen, council members can stay in office for as long as possible. Council members can also be relieved of their duties when they are no longer deemed fit by the Sultan or other council members.
When a council member can no longer perform in their job or role in the council, a replacement can be elected to take his place. These successors hail from society's "Middle" class, mainly scholars. These people will present themselves in front of the people they may have to represent and, with their support, will be brought before the High Council, which will then choose the successor.


When a Council member is no longer able to do his job, a replacement can be elected to take his place. These successors hail from the “Middle” class of society, mainly scholars. These people will present themselves in front of the people they may have to represent and with their support will be brought before the High council, who will then choose the successor.
If the bloodline of the Sultan ends without an heir, the council members of the High Council are the only ones with the right to vote for a new head of state. Throughout history, it has become common for the next to take over the realm to come from their ranks. Once a Sultan is determined, the family will be the next to become the ruling figures of the Anjyarri desert and the expanding realm. A Sultan and his family can be removed from power either through death or when he is no longer deemed suited for the job by a 3/4th majority of the high council.
The Empire is divided into various emirates, decentralized provinces that can thus govern themselves as long as they follow the law and stay loyal to the Sultan, with whom lies the supreme authority. An example of one of these emirates would be the island Emirate of Al-Jabrid. The central government resides in Al-Khadir, the capital of the Empire. They primarily concern themselves with wars, criminal proceedings, taxes, and large-scale infrastructure projects. They also govern the emirate of Al-Khadir.


The Sultan is chosen by the members of the high council and often comes from within their ranks. He is the head of state. Once a Sultan is chosen, he can stay in office for an unspecified amount of time. A Sultan can be removed from office either through death or when he is no longer deemed suited for the job by a 3/4<sup>th</sup> majority of the high-council.  
The desert of Anjyarr is a primarily unclaimed or unchartered territory, often ruled over by certain Emirs in secluded castles or settlements near important and well-known roads and trade routes. However, the desert is inhabited by a large community of nomadic tribes and warbands, who follow a different political system thanks to their culture. Emirs regularly clash with these tribes as they emerge to plunder unprotected merchants of their wealth. Henceforth, the uncharted territories of the desert are often deemed "lawless," and only those in command rule; the nomads.


The Empire is divided into various emirates, provinces that are decentralized and can thus govern themselves as long as they follow the law and stay loyal to the Sultan, with whom lies the supreme authority. An example of one of these emirates would be the Emirate of Al-Jabrid.
===Commerce and Work===
Anjyarr is home to artisans famous throughout Eden: musicians, sculptors, painters, and many other crafts. Due to this, the capital of Anjyarr, Al-Khadir, has become a continent-wide trading hub where all cultures and backgrounds come together to trade and share their wealth. This allows many artisans to grow in skill and extend their knowledge, sharing and learning from one another. Over the centuries, Anjyarr has grown in popularity for its extensive use of art and song in many of its products, making them stand out from the rest of Eden. Painting, sculpting, and drawing have become extensively familiar in the Anjyarr lands; its roots are still up for debate as the many tombs and ruins spread across the desert leave more questions than answers. People tend to let their bodies tattooed or painted with what they call: [[Ahahn]], which is a [[Kha'mal]] nomadic tradition often tied to romance. The body paint and tattoos reflect stories, personality, art, and culture glimpsed throughout the Anjyarri lands. Weaving is a common practice many Khadan perform on the market due to a history of expressing stories and music in fabrics and colors, and thus many styles were developed.  


The central government resides in Al-Khadir, the capital of the Empire. They primarily concern themselves with wars, criminal proceedings, taxes and large-scale infrastructure projects. They also govern the emirate of Al-Khadir.
Weaving is an essential part of Anjyarri culture and art, primarily the weaving of carpets. The Anjyarri carpet stands out from its myriad of design variety and elaborateness, and it can be encountered throughout Eden in offices, castles, and palaces.
Anjyarri carpets and rugs of various types are woven in parallel by nomadic tribes, village and town workshops, and royal court manufactories alike. As such, they represent miscellaneous, simultaneous lines of tradition and reflect the history of Anjyarr and its various peoples. The art of weaving itself dates back to the time of the Pharaohs and ancient kings and queens and has changed many times throughout the centuries, giving birth to the carpets that we know today.


=== Current government ===
The materials used for weaving vary. Most Anjyarri carpets are made out of sheep's wool, and fibers from camels and goats are also used. Camel wool is occasionally used in Anjyarri nomadic rugs and is often dyed in black or used in its natural color. More often, thread said to be camel's wool turns out to be dyed sheep wool.
WIP


== Culture ==
However, Anjyarri weavers will sometimes use silk in their carpets. Silk is an expensive material and has been used for representative carpets. Its tensile strength has been used in silk wraps, but silk also appears in the carpet pile. A silk pile can be used to highlight unique elements of the design. The Khadan Santhier tribe produce high-quality carpets from all kinds of silk piles. Silk pile carpets are often exceptionally fine, with a short pile and an elaborate design. Silk pile is less stress-resistant, so all-silk piles are often used as wall hangings or pillows.


===Apparel===
Anjyarri musicians would commonly roam the many markets, performing shows to merchants and tourists from all over Eden. Often coming in pairs, the musicians would play the flute and harp the most. Khadan music is one of the elegant tones, perfectly suiting their homes' tropical paradises. Often the songs would tell stories of ancient deities, the history of their people, adventures, or local folktales. Due to the use of music in many events, instrument crafting has been taken a liking by many artisans on the island city of Al-Jabrid, with Khadan-styled flutes and harps sold to the farthest corners of Eden.
Despite the many differences between the two races, both [[the Khadan Humans]] and the [[Dark Elves|Dark elves]] have managed to develop a common trend in apparel.


The harsh climate of Anjyarr has made both races favor loose, layered robes and dresses made out of many different materials such as cotton, linen, silk or satin. The wealthy will often be seen wearing clothes accessorized with many different jewels usually made of precious metals such as gold or silver.
The robes and dresses of the Akhadi are usually very colourful and often have accents of gold weaved within the fabric. The only difference between the two races, when it comes to their apparel, is that the elves prefer elegant dark-coloured robes decorated with mostly purple gems and inlaid with silver instead of gold. It is also usual for Akhadis to wear piercings.
While traveling through the desert of Anjyarr the Akhadi are often seen wearing hoods over their heads as protection as well as to hide their identity. On top of that the women are often seen wearing veils covering their face in order to keep the sand out of their face and prevent it from reaching their eyes.
[[File:AlKhadirSS.png|thumb|Al-Khadir city, 1521 AFS]]
[[File:AlKhadirSS.png|thumb|Al-Khadir city, 1521 AFS]]
=== Arts ===
Anjyarr is home to artisans famious throughout the whole of Eden: musicians, sculpters, painters and many other crafts.
==== Music ====
Anjyarri musicians almost always come in pairs: one playing the flute and the other the harp. Together they produce an elegant tone, perfectly suiting for the tropical paradises that are their homes. They perform throughout all of Eden at special occasions such as marriages, balls or other festivities. 
==== Sculpting and painting ====
The art of sculpting within the lands of Anjyarr has its roots in the old Azari tradition. The same is the case when it comes to painting. Artisans differentiate themselves from others by paying attention to detail to an extreme level. Scuplts and paintings can primarily be found in religious buildings, as well as palaces, castles and public places.
Artisans from both these fields primarily hail from Anjyarr's [[Dark Elves|Azari'Lunn]] populus.
[[File:Anjyarri Carpet.png|thumb|An Anjyarri carpet within the Lunar keep's diplomatic office. [[Luminion]], late 1523 AFS]]
==== Weaving ====
Weaving is an essential part of Anjyarri culture and art, primarily the weaving of carpets. the Anjyarri carpet stands out by the variety and elaborateness of its manifold designs. It can be found throughout the whole of Eden in offices, castles and palaces alike.
Anjyarri carpets and rugs of various types are woven in parallel by nomadic tribes, in village and town workshops, and by royal court manufactories alike. As such, they represent miscellaneous, simultaneous lines of tradition, and reflect the history of Anjyarr and its various peoples. The art weaving itself dates back to the time of the Pharaohs and has changed many times throughout the centuries, giving birth to the carpets that we know today.
The materials used for weaving vary. Most Anjyarri carpets are made out of sheep's wool. Fibers from camels and goats are also used. Goat hair is mainly used for fastening the borders, or selvedges of the carpet, since it is more resistant to abrasion. Camel wool is occasionally used in Anjyarri nomadic rugs. It is often dyed in black, or used in its natural colour. More often, wool said to be camel's wool turns out to be dyed sheep wool.
In some cases however, Anjyarri weavers will use silk in their carpets. Silk is an expensive material, and has been used for representative carpets. Its tensile strength has been used in silk warps, but silk also appears in the carpet pile. Silk pile can be used to highlight special elements of the design. High-quality carpets from the Santhier tribe have all-silk piles. Silk pile carpets are often exceptionally fine, with a short pile and an elaborate design. Silk pile is less resistant to stress, hence why all-silk piles are often used as wall hangings or pillows.
=== Food and drinks ===
WIP


=== Architecture ===
=== Architecture ===
Anjyarri architecture stands out from any other style found within Eden. They are best known for their unique take on domes. Based on the model of pre-existing Azari domes, Anjyarri architecture developed a specific form of monumental, representative building: wide central domes with huge diameters erected on top of a centre-plan building. Despite their enormous weight, the domes appear virtually weightless. Balconies are also a common feature of Anjyarri domestic architecture due to the warm climates of their realm.
Anjyarri architecture stands out from any other style found within Eden. They are best known for their unique take on domes. Based on the model of pre-existing Azari domes, Anjyarri architecture developed a specific form of monumental, representative building: vast central domes with huge diameters erected on top of a center-plan building. Despite their enormous weight, the domes appear virtually weightless. Balconies are also a common feature of Anjyarri's domestic architecture due to the warm climates of their realm. Buildings are made from sand- and limestone, sometimes painted in bright colors as decoration and expression of art in their structures. This would date back to the times of the ancient Anjyarri Empire when temple-like designs were merged into the housing style of many cities. The influence of [[Dark Elves | Dark Elven]] architects has drastically changed the [[The Khadan Humans | Khadan]] way of living to focus more on comfort rather than religion.
 
===Festivals and Celebrations===
 
* ''Feast of the Sultan'' - Marking the end of a year, this feat is considered as one of the most important events in Anjyarr. Following the traditions, the local emir would welcome all their citizens into the emirates palace for a feast and games. Accordingly, it is customary for the people to wear their best attire in attending this event.
* ''Samudara'' - A celebration that indicates the start of a new fishing season, during which new sails are raised and the fishermen of the nation are honored.


== Demographics ==
==Religious Beliefs==
 
=== Language ===
WIP


=== Religion ===
=== Religion ===
Anjyarr is at its core a religious state home to various religions that somehow coexist. The most dominant of these are [[Tarik il Iʂik]], or path to light, and the [[Cult of Fineall]].
Anjyarr is, at its core, a religious state home to various religions that somehow coexist, be it with incidents in the past. The most dominant are [[Tarik il Iʂik]]: the Path to Light and the [[Cult of Fineall]]. Over the course of centuries, many religions have begun to coexist in the desert thanks to a shared goal: survival. The harsh climates of the desert left many to focus on this aspect rather than fighting amongst each other's opinions and beliefs. Trade became common among the various people and their backgrounds, causing the religious spread to become frequent within the region, and many branches of the same religion formed in a rapid hundred years. Thanks to this, religious acceptance quickly developed in the grander cities and trading hubs of the Anjyarr realm, and this has remained so to this day.  
 
However, due to the secluded and isolated lives of many nomadic tribes that still roam the desert, refusing to integrate into the modern world, older, more ancient beliefs are still practiced there. This causes clashes between both worlds and cultures, which has resulted in superstition and mystery, believing the nomads to practice some cult. In truth, the nomads thrive on their ancient beliefs of the Tarik il Iʂik, which they have dubbed the [[The Old Path | Tarik Ejelkhi]]. In the common tongue, it is referred to as the [[The Old Path | Ancient Path]] or the [[The Old Path | Golden Path]] and has become one of the most popular branches of the Tarik religion in the desert regions.
==== Tarik ====
The [[Cult of Fineall]] is the primary religion expressed in private by the [[Dark Elves | Dark Elven]] population of Anjyarr. A cult with at its roots the Azari Pantheon from the 'Lunn perspective, the branch of theology grew over time and integrated much of the [[Tarik il Iʂik]] in its practices. Now a primarily private and underground cult, the [[Dark Elves]] are trying to keep the belief alive among their kin, as it is an ever-dwindling faith.
Followers of Tarik il Iʂik, or Tarik, view life as an endless struggle between light (Iʂik)  and darkness, where they themselves serve as holy soldiers of light. Violence against those who embody evil is highly encouraged, and “holy wars” against evildoers are viewed as blessings from the divine. For it gives the followers a chance at achieving heroism, which is the highest attainable goal during one's mortal life. To become a hero is to embody goodness in its purest form. To deny all self-preservation instincts and instead dawn the mantle of self-sacrifice for the good of others. The souls of heroes are cherished by the divine. When a hero perishes they live on as great beacons of hope in the night, set apart from even the brightest stars to continue to shed their light upon the world. Only to be reincarnated in times of great need.
 
But this greatness is not only reserved for heroes. By subjugating oneself to hardships, be it in month or year-long campaigns or during one's daily life, any man can find spiritual elevation that will aid him in this life and his next. This notion of glory and self-sacrifice has motivated people throughout history to expose themselves to hardships over and over again in the hopes of transcending to live a better life of spirituality over materialism.  
 
Tarik il Iʂik is practiced in some way by most inhabitants of the empire including dark elves, whom have incorparated certain beliefs and values from Tarik into the teachings of the [[Cult of Fineall]].
 
==== The Cult of Fineall ====
''“The father, Kharash, gifted the Azari strength, courage and skill of being a father to their families.''
 
''The Mother, Aerièlle, gifted her children wisdom, the ways of being the most enlightened and pure being on Eden and the knowledge on how to wield the sacred blessings of Eden in the form of magical powers.''
 
''The daughter, Aestaena, gifted her children fertility, love, and the need to procreate.''
 
''And at last there was the Son, Fineall, he was left with nothing but bad traits for his children, He gifted his children the challenges of life.”''
 
''(Translated by Gulzar Darsi from the Illuminated Texts)''
 
Let it be known, the very origins of the Azari are not singular in origin, as these tales are often told in terms of different origins. As each respective Azari group remains uncertain of their truest emergence and the terms they might’ve been set on. Those who claim they know for certain are merely caught in the facetious narratives that make them feel whole. The stories passed down before writing have each been retold in different ways to fit cultural needs. Yet what is cited above is from the texts of the Cill, as they expressed a similar origin story to that of the Lunn.  
 
The Cult of Fineall is a theological branch of the Pantheon of the Phoenix with a primairly [[Dark Elves|dark elven]] following, known as the Azari'Lunn in the elven tongue. They generally worship the Son, Fineall, as their prime diety. Although with relation to Lunn theology, there are multiple camps that shape the present debate with regards to how Azari cosmology is woven into present society. Speaking in historical terms, it was Lunn mystics who lived out in the deserts of Anjyarr to experience the suffering of their ancestors, who would shape the present discourse. Three important camps define the scene: Takovins, Ga’Adamists, and Fundamentalists. The Takovins rest on a radical belief that the Pantheon gods were once entities that interacted with the material world that might’ve served a great cosmic power. They value the space of ineffability as the most central position in defining faith, and thus impede on theological readings that do not have to do with direct interactions with the material plane. The Ga’adamists believe that Fineall is a messianic figure that is protecting the present world from the corrupting evils that have affected all other members of the Pantheon. As for the fundamentalists, they believe that Fineall is an important figure in protecting the material world from the Pantheon, yet they do not believe that Fineall is some sort of savior. Instead, they believe Fineall is waiting for a messiah to come. 
 
As a whole, the Azari’Lunn believe that the Pantheon did not splinter their gifts off to selected races, rather all the gifts were granted to every race. Racial categories would then eventually form the different patrons that the original Azaris aligned themselves with. In turn, the original differences were then cultural rather than pre-inscribed by gifts. Along with all this, many Lunn believe that all Azari, and all mortals altogether, are in a damned state. And it is by achieving and leaving the material plane into the beyond that the fallen state dissipates, as they return to Fineall to aid in the struggle against corruption. Depending on the schools of thought, the Lunn also are rather divided on the question of whether there is one overarching God (Al-Hadar) or whether all collapse into One deity. These conversations being inspired by the Tarik, which is the philosophical and spiritual trajectory offered up by the Khadan.  


==== Other religious groups ====
==== Other religious groups ====
Anjyarr is also home to a small minority of Makerists. The group mainly consisting of Attian immigrants and Khadan converts.  
Anjyarr is also home to a small minority of [[Makerism | Makerists]] and [[Alderism | Alderists]], which has spread into the realm thanks to past wars in the north-eastern desert domain or through [[The Attian Humans | Attian]] and [[Hinterlanders | Hinterlander]] immigrants and merchants. The nomadic tribes of the dune sea would also house an unaccounted number of different religions and practices, some more questionable than others.
 
==Economy==
Anjyarr is a realm rich of exotic goods and its economy thrives on the export of these goods. Carpets, garments, coffee, tea and spice. These goods are popular throughout all of Eden, and Anjyarr has the full monopoly on them.
 
Currently the nations exports are primarily made up of dyes, gold, carpets, coffee, tea and chocolate.  


==Military ==
==Military ==
The Anjyarri military operates on land as well as on the seas. Its maritime forces revolve around the protection of important trade routes, primarily the Al-Hadar deep.
The Anjyarri military operates on land and the seas, and its maritime forces revolve around protecting essential trade routes, primarily within the Al-Hadar deep. The people of Anjyarr have developed a past with the sea and have become skilled sailors, which in turn granted them the essential needs to form a powerful navy rivaling that of the [[High Elves]].  


=== Organization ===
The Empire's mainland forces are made up of infantry, skirmishers, and cavalry. Whenever a recruit joins the army, he is first given basic combat training, after which he can specialize in melee, horseback, or skirmish combat. Sailors are immediately indoctrinated in the navy, where they develop the skill to work on warships and oceanic warfare, added to the essential combat skills in hand-to-hand combat.
The Empires mainland forces are made up of infantry, skirmishers and cavalry. Whenever a new recruit joins the army he is first given basic combat training, after which he can decide to specialize himself in melee, horseback or skirmish combat.
This, however, differs for the units that are under the Sultan's command, which are of nomadic origin.


==== Jundi ====
==== Jundi ====
The Jundi form the backbone of Anjyarrs armies. They are a lightly armored hybrid unit armed with swords, shields and crossbows. They also act as guards and law enforcers within the Empire and make up most of the city garrisons.  
The Jundi form the backbone of Anjyarrs armies. A hybrid unit armed with swords, shields, and crossbows acting as guards and law enforcers within the Empire, making up most of the city garrisons. They are the dominant force of Anjyarr, spotted in every inhabited region, and adapt well to every environment they are placed in, thanks to their gear.
 
[[File:AnjyarrArmy.png|thumb|right|230px|A Kataphract Warrior in ancient armor]]
WIP
 
=== Apparel ===
WIP
 
 
==Laws & punishments==
 
 


The Empire of Anjyarr has simple but strict laws which can be read in the book of law. These books can be found in any library within the Empire and are widespread throughout Eden. The book reads as follows:
==== Tahara ====
The Tahara are the skirmisher units of the Anjyarri armies. Known for their ferocity and determination in battle, the skirmishers use harassment tactics to slowly dwindle the enemies' numbers and morale. Attired in short helmets wrapped in cloth, lamellar, and chainmail armor with yellow tunics, the light-armored units primarily use short swords, throwing spears, and short bows. They are often combined with infantry to be agile in the desert environment but are also used as soldiers on warships.


''The law, bestowed upon us by the blessed stars.''
==== The Sultans Kataphracts====
Nomadic soldiers originating from the [[Kha'mal | Kha'mal tribes]], the [[Kataphracts]], as they are known, are highly religious, armored cavalry units that form the private guard of the leader of Anjyarr. These soldiers view the Sultan, who is of [[Dark Elves | Dark Elven]] descent, as a blessed body of their ancient gods of the [[Tarik Ejelkhi]]. Hence, these soldiers, attired in age-old golden-trimmed lamellar armor and crimson robes, only obey the Sultan himself, and only they perform his or her wishes. They often operate outside of the army as guards or private messengers. Their past is as ancient as their weaponry; the Khopesh, spears, axes, and bows are weapons dominantly used in tactics that favor them in any desert or plain terrain.


=== 1. Regarding rule of the land ===
==Laws & Punishments==
The Sultanate of Anjyarr has simple but strict laws, which can be read in the Book of Law. These books can be found in any library within the Empire and are widespread throughout Eden. The text reads as follows:


* 1.1 The power of the sultan has been given to him by the forces of good. His judgement is final in all matters. None may oppose. Those who do shall be punished by death. Lest our delicate balance be corrupted.
The law bestowed upon us by the blessed stars.
* 1.2 The three most direct advisors of the sultan are his representatives and replacement in times where he may not be in place to fulfill his duty. With a signed declaration they may make decisions in his name for a period not surpassing 2 weeks. When needed they may disobey the sultan.
* 1.3 would the sultan pass before their heir is fit to rule a council consisting of his three closest advisors will oversee the essential functions of society. Until the heir comes of age.
* 1.4 the sultans power must be used for good.


=== 2. Citizens duties ===
===Section 1 Regarding the Rule of the Land ===
*1.1 The Sultan's power has been given to him by the forces of good. His or her judgment is final in all matters. None may oppose. Those who do shall be punished by death lest our delicate balance is corrupted.
*1.2 The three most direct advisors of the Sultan are his representatives and replacement in times when he may not be in place to fulfill his duty. With a signed declaration, they may make decisions in his name for a period not surpassing two weeks. When needed, they may disobey the Sultan.
*1.3 Would the Sultan pass before their heir is fit to rule? A council consisting of his three closest advisors will oversee the essential functions of society until the heir comes of age.


* 2.1 A citizen of Anjyarr must honor its traditions regardless of background. Participation in national holidays are mandatory with the exemption of those who are on mission. Or in realms not of our world.
===Section 2 - Rights of Citizens===
* 2.2 A citizen must protect the lands of Anjyarr. When called upon they must do battle for the safety of the people regardless of age, gender or physical condition. Those too weak to fight shall help in other ways.
*2.1 A citizen of Anjyarr must honor its traditions regardless of background. Participation in national holidays is mandatory, with the exemption of those who are on an assignment that can be proven. Or in realms not of our world.
* 2.3 A citizen has the duty to be honest. A lie that worsenes the empire is punishable by death. Though the final verdict is up to the sitting judge.
*2.2 A citizen must protect the lands of Anjyarr. When called upon, they must oppose for the safety of the people regardless of age, gender, or physical condition. Those too weak to fight shall help in other ways.
* 2.4 An Anjyarr citizen must respect his fellow citizen. Regardless of ethnicity. Discrimination will be heavily fined.
*2.3 A citizen has the duty, to be honest. A lie that worsens the Empire is punishable by death. However, the final verdict is up to the sitting judge.
*2.4 An Anjyarr citizen must respect his fellow citizen, regardless of ethnicity. Discrimination will be heavily fined.


=== 3. Citizens rights ===
===Section 2.B - Rights of Citizens===
*2.5 In times of peace, Anjyarr citizens are allowed to voice their concerns directly to the royal court. Disobeying an order is not the same as expressing a concern.
*2.6 Any Anjyarr citizen has the right to ample nutrition.
*2.7 Anjyarr citizens have the right of protection by the royal court. Should the court fail in this task without ample reason, the citizen has the right to an audience with the Sultan or one of his advisors to discuss potential reparations.


* 3.1 In times of peace anjyarr citizens are allowed to voice their concerns directly to the royal court. Disobeying an order is not the same as voicing a concern.  
===Section 3 - Marriage and Divorce===
* 3.2 Any Anjyarr citizen has the right to ample nutrition
*3.1 Anjyarr citizens are allowed marriage with anyone that has passed the adult age. Elves must be at least 90, and humans must be 18 to marry.
* 3.3 Anjyarr citizens have the right of protection by the royal court. Should the court fail in this task without ample reason the citizen has right to an audience with the sultan or one of his advisors to discuss potential reparations.
*3.2 Divorce is strictly forbidden except by royal decree.
*3.3 Couples should only appropriately present their love in public. Acts of unnecessary affection are fineable. This shall be judged by local officials.


=== 4. Marriage and divorce ===
===Section 4 - Criminal Law===
*4.1 Theft and thievery are punishable by cutting the hand of those who are guilty of the crime.
*4.2 Violence and their Acts;
*4.2.A Domestic violence shall be punished by a temporary exile.
*4.2.B Public violence shall be punished twice as much.
*4.2.C The only exemption from punishment is when a citizen can show they acted only in self-defense.
*4.3 Murder shall be punished by hanging.


* 4.1 Anjyarr citizens are allowed marriage with anyone that has passed the adult age. Elves must be at least 90 and humans must be 18 to marry.
===Section 5 - Laws Regarding Foreign Lands===
* 4.2 Divorce is strictly forbidden exept by royal decree.
*5.1 Visitors from foreign countries shall be treated the same as Anjyarr citizens, with the exception of laws 2.1 and 2.2.
* 4.3 couples should only present their love in an appropriate manner in public. Acts of unnessecary affection are fineable. what this means is up to the local officials.
*5.2 The Anjyarr Empire will not protect citizens committing crimes in foreign nations and could be stripped of their citizenship by the Sultan's or his advisors' judgment, should these measures be taken to avoid conflict between the two nations.
*5.3 Negatively impacting foreign relations without a seat in the royal court is a capital offense. The Sultan will decide upon punishment, ranging from a hefty fine to death by gruesome torture until one's name is cleared of the offense.


=== 5. Criminal law ===
==Locations of Interest==
To the outsider's eye, Anjyarr and its desert might seem like a desolate wasteland. Yet, even wastelands may hold treasures and secrets. While few, Anjyarr is home to various ancient locations full of wonder and mystery, with some still questioning the stories behind them. Beneath the dune sea, many tombs and ruins remain hidden, while others seem too magnificent not to catch a glimpse of.


* 5.1 Theft of any kind shall be punished by the cutting of the hand.
===Valley of Kings===
* 5.2 Violence
The Valley of Kings is located in the northeastern mountain and canyon regions of the Anjyarri desert. Commonly known as [[Akhmat's Tomb]], the region was once the location of the most sacred and significant temple city humanity had ever known, Sepharat. Ruled by the greatest Pharo and Sorcerer-king, Akhmat, "The Great Uniter", it has since fallen from grace and eventually left to the powers of time. The city was ultimately abandoned throughout history, and its ruins are now for all to wonder and see. The Tomb of Akhmat, the largest tomb ever constructed for any king, is located in the mountainside on the far eastern end of the city. Its black-colored stone doors remain sealed and have yet to be breached. People tended to find nomads of the dune sea travel there regularly to pay homage to the great Pharo or the ancient gods once worshipped there. However, since 1530 A.F.S. of the 16th century, a Demonic monolith known as the Black Obelisk, was constructed by Voidal powers and has caused the undead to rise. It now sits there as a stain on a once beautiful and ancient holy location, and the damages to the tomb are yet to be analyzed.
** 5.2.1 Domestic violence shall be punished by a temporary exile.
** 5.2.2 Public violence shall be punished twice as much.
** 5.2.3 The only exemption from punishment is when a citizen can show they acted only in self defense.  


* 5.3 Murder shall be punished by hanging.
[[File:PyramidOfKhadir.png|thumb|right|300px|Pyramid of Khadir]]


=== 6. Laws regarding foreign lands ===
===The Pyramid of Khadir===
The giant Pyramid, known as the Pyramid of Khadir or the Tomb of Khadir, is an ancient world wonder built by the Khadan ancestors during the times of Pharos in the ancient Anjyarr Empire. Resting in the proximity of the capital of Anjyarr, Al-Khadir, it is the resting place of an unknown Pharo, housing an undisclosed amount of secret tunnels and sealed tombs. Many have dared to traverse the Pyramid through its dark tunnels and have yet to decipher the hieroglyphs on the walls, which may tell secrets that have been hidden for centuries. However, the black-colored stone top is what makes the pyramid stand out. The top has been recognized as the same stone material that makes the tomb doors of the Tomb of Akhmat.


* 6.1 visitors from foreign countries shall be treated the same as anjyarr citizens with the exeption of laws 2.1 and 2.2.
===The Lotus Oasis===
* 6.2 Citizens commiting crimes in foreign nations will not be protected by the anjyarr empire and could, by judgement of the sultan or his advisors, be stripped of their citizenship. Should these measures be taken to avoid conflict between two nations.
In the center of the dune sea, in between the river deltas, lies an oasis. This oasis, dubbed the Lotus Oasis by the local nomads, is a large patch of vegetation surrounded by desert. Communities of tribes and nomads have traditionally planted strong trees, such as palms, around the perimeter of oases to keep the desert sands from their delicate crops and water. This has created a fertile piece of soil which has become the growing place of a unique flower known as [[Sun Lotuses]]. These lotuses are often harvested for their leaves, which hold healing and calming capabilities and have often been turned into special teas. To the east of the oasis, one can find an animal graveyard. However, these bones have not matched with any known land animal that has traversed the desert of Anjyarr, adding a particular layer of mystery.
* 6.3 negatively impacting foreign relations without a seat in the royal court is a capital offence. Punishment will be decided upon by the sultan and can range from a hefty fine to death by gruesome torture.


Be warned. Be a good representative of what the Anjyarr people stand for.
===Abandoned Gold Mines===
The southern canyon regions of Anjyarr were once filled with rich minerals and gold. Long ago, many traversed the desert to set up mining settlements and camps in these canyons in hopes of finding the ores within. The speculation of riches was mainly based on old tales of an ancient city named Al'Tojik that was once built in these canyons and lived off its rich resources. The mining settlements were abandoned since the mines had run dry or their tunnels collapsed. People would often revisit these places, hoping to find any traces of gold in the canyons.


==History==
==History==
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Latest revision as of 20:55, 16 April 2024

Nation EmpireAnjyarr.png
Capital Al-Khadir
The Sultanate of Anjyarr
Location Anjyarr
Races Dark Elves

Khadan

Primary Religions Cult of Fineall

Tarik il Iʂik

Political System Elective Aristocracy
Current Leader Nahida Umaira Nobara
The High Council Lapis Cupiditatem

Amon El-Rhûnakh

Kassim Farhad

Aziz Zaki Nobara

Aegnern Piuldrash

Preceded by:

Introduction

At the mouth of the great Ifriq delta lies the emirate of Al-Khadir, capital of the great Empire of Anjyarr. It is a paradise of great wealth and prosperity in the midst of an unruly wasteland. Founded by a tribe of nomadic traders, whom settled due to the pleasant climate and geographic location near the Ifriq, Al-Khadir quickly became a trading hub for races all around the world. The city is a gateway to anyone wishing to enter the Southern world. It offers a large market for all kinds of goods, from elven trinkets to dwarven drinks, but also an extensive range of local wares such as tobacco, carpets, coffee, spices, and garments!

Geography

The Empire of Anjyarr encompasses the entirety of the Anjyarr desert and the volcanic Jabridian island. In the south, the nation's border is signified by an extensive mountain range, the southern Spine of Eden, which functions as a natural line of defense. On the other side of the Spine lies the neighboring plains and Jungle of Spiders. The Anjyarri desert has little to no mountainous terrain and thus offers no defense from invaders from the east. Only the far eastern canyons that cover the biome's border and the realm housing the Valley of Kings provide natural security due to its narrow pathways. The Empire's capital Al-Khadir lies at the estuary of the great Ifriq delta, functioning as a trading port and a gateway to the Alban Ocean.

The nation's second-largest city, Al-Jabrid, is located on the Jabridian island, not far from the coast of the Heartlands. Due to volcanic activity under the sea level thousands of years ago, an island was formed, rich in Black Iron minerals. The island's steep elevation from the seafloor makes it near impossible to access, and the citizens of the island city have used this to great advantage. The island was eventually connected to the mainland via bridges connecting to the watch fortress of Ceril's Keep.

Culture and Society

Apparel

Despite the many differences between the two races, the Khadan Humans and the Dark Elves have developed a common trend in apparel. The harsh climate of Anjyarr has made both races favor loose, layered robes and dresses made out of many different materials, such as cotton, linen, silk, or satin. The wealthy often wear clothes accessorized with various jewels, usually made of precious metals such as gold or silver. The robes and dresses of the Khadan are generally very colorful and often have accents of gold woven within the fabric. The only difference between the two races regarding their apparel is that the elves prefer elegant dark-colored robes decorated with mostly purple gems and inlaid with silver instead of gold. It is also usual for Khadans to wear piercings or cover their bodies in decorative body paint, a custom originating from their nomadic past. While traveling through the desert of Anjyarr, the Khadan are often seen wearing hoods over their heads as protection as well as to hide their identity. On top of that, the women are often noticed wearing veils covering their faces in order to keep the sand out of their faces and prevent it from reaching their eyes.

Anjyarrs social hierarchy

Social hierarchy

The foundation of Anjyarr's society is an apparent social hierarchy bound by profession. The Sultan stands at the top of this hierarchy, followed by government officials such as the high council, the Emirs, and the various Nabils. These groups make up the upper class of Anjyarr's society.

The middle class consists of soldiers, scholars, merchants, and artists. These people form the core of Anjyarr's society. They are the intellectuals, the cultural backbone, and ultimately the ones that can be chosen for a position in the high council should the need for inevitable successors arise.

The lower class consists of workers, farmers, and fishermen. They are the driving force behind Anjyarrs economy and are made aware of this from a young age. Discrimination against those of lower class is therefore next to unknown in Anjyarr. Each citizen of the Empire knows that without the participation of other classes, they cannot exist and thrive. It is from this class the notorious art of weaving and its artisans come from.

There is, however, an exception: this being the lowest class in Anjyarr, the slaves. Slavery is still practiced in Anjyarr due to the regional climate and history of the realm. Many people struggle with working in the intense heat, which is why slaves are used for hard labor in the burning sun. This class mainly consists of foreign prisoners and criminals that have been sold to the Empire for punishment.

In the past, enslaved people were also obtained through prisoners of war or as loot from raids by the many desert tribes or on neighboring realms. Yet, since the reliability began slowly changing, and slaves no longer became a vital currency, they reverted to criminals and prisoners instead. However, even slaves are able to climb up the social hierarchy. When an enslaved person shows he can be trusted and behaves well, over time, said slave can buy his freedom and become a member of Anjyarrs lower class.

The use of slaves by the Empire has been criticized by many for being inhumane, as Anjyarr remains one of the last nations on Eden to use them. The peoples of Anjyarr care little for this matter, however. They highly value trust, loyalty, and unity above all. These values and ideals form the backbone of their society, and since most slaves are criminals, they are viewed as traitors to these ideals.

Political structure

A portrait of Sultan Al-Buthara from his palace balcony overlooking Anjyarrs desert, 1523 AFS

Anjyarr has an elective aristocracy, which means that those with power or riches, or those who are best suited to govern, are placed in charge. These people are known as the high council, a court of representatives. Each member is responsible for representing specific social interests that are vital to Anjyarri society, such as agriculture, architecture, infrastructure, economy, and security. Although the court members serve merely as advisors to its head, the Sultan or Sultana, they have reasonable autonomy regarding their respective fields. Each of them has its own office, scribes, and personnel. Once chosen, council members can stay in office for as long as possible. Council members can also be relieved of their duties when they are no longer deemed fit by the Sultan or other council members. When a council member can no longer perform in their job or role in the council, a replacement can be elected to take his place. These successors hail from society's "Middle" class, mainly scholars. These people will present themselves in front of the people they may have to represent and, with their support, will be brought before the High Council, which will then choose the successor.

If the bloodline of the Sultan ends without an heir, the council members of the High Council are the only ones with the right to vote for a new head of state. Throughout history, it has become common for the next to take over the realm to come from their ranks. Once a Sultan is determined, the family will be the next to become the ruling figures of the Anjyarri desert and the expanding realm. A Sultan and his family can be removed from power either through death or when he is no longer deemed suited for the job by a 3/4th majority of the high council. The Empire is divided into various emirates, decentralized provinces that can thus govern themselves as long as they follow the law and stay loyal to the Sultan, with whom lies the supreme authority. An example of one of these emirates would be the island Emirate of Al-Jabrid. The central government resides in Al-Khadir, the capital of the Empire. They primarily concern themselves with wars, criminal proceedings, taxes, and large-scale infrastructure projects. They also govern the emirate of Al-Khadir.

The desert of Anjyarr is a primarily unclaimed or unchartered territory, often ruled over by certain Emirs in secluded castles or settlements near important and well-known roads and trade routes. However, the desert is inhabited by a large community of nomadic tribes and warbands, who follow a different political system thanks to their culture. Emirs regularly clash with these tribes as they emerge to plunder unprotected merchants of their wealth. Henceforth, the uncharted territories of the desert are often deemed "lawless," and only those in command rule; the nomads.

Commerce and Work

Anjyarr is home to artisans famous throughout Eden: musicians, sculptors, painters, and many other crafts. Due to this, the capital of Anjyarr, Al-Khadir, has become a continent-wide trading hub where all cultures and backgrounds come together to trade and share their wealth. This allows many artisans to grow in skill and extend their knowledge, sharing and learning from one another. Over the centuries, Anjyarr has grown in popularity for its extensive use of art and song in many of its products, making them stand out from the rest of Eden. Painting, sculpting, and drawing have become extensively familiar in the Anjyarr lands; its roots are still up for debate as the many tombs and ruins spread across the desert leave more questions than answers. People tend to let their bodies tattooed or painted with what they call: Ahahn, which is a Kha'mal nomadic tradition often tied to romance. The body paint and tattoos reflect stories, personality, art, and culture glimpsed throughout the Anjyarri lands. Weaving is a common practice many Khadan perform on the market due to a history of expressing stories and music in fabrics and colors, and thus many styles were developed.

Weaving is an essential part of Anjyarri culture and art, primarily the weaving of carpets. The Anjyarri carpet stands out from its myriad of design variety and elaborateness, and it can be encountered throughout Eden in offices, castles, and palaces. Anjyarri carpets and rugs of various types are woven in parallel by nomadic tribes, village and town workshops, and royal court manufactories alike. As such, they represent miscellaneous, simultaneous lines of tradition and reflect the history of Anjyarr and its various peoples. The art of weaving itself dates back to the time of the Pharaohs and ancient kings and queens and has changed many times throughout the centuries, giving birth to the carpets that we know today.

The materials used for weaving vary. Most Anjyarri carpets are made out of sheep's wool, and fibers from camels and goats are also used. Camel wool is occasionally used in Anjyarri nomadic rugs and is often dyed in black or used in its natural color. More often, thread said to be camel's wool turns out to be dyed sheep wool.

However, Anjyarri weavers will sometimes use silk in their carpets. Silk is an expensive material and has been used for representative carpets. Its tensile strength has been used in silk wraps, but silk also appears in the carpet pile. A silk pile can be used to highlight unique elements of the design. The Khadan Santhier tribe produce high-quality carpets from all kinds of silk piles. Silk pile carpets are often exceptionally fine, with a short pile and an elaborate design. Silk pile is less stress-resistant, so all-silk piles are often used as wall hangings or pillows.

Anjyarri musicians would commonly roam the many markets, performing shows to merchants and tourists from all over Eden. Often coming in pairs, the musicians would play the flute and harp the most. Khadan music is one of the elegant tones, perfectly suiting their homes' tropical paradises. Often the songs would tell stories of ancient deities, the history of their people, adventures, or local folktales. Due to the use of music in many events, instrument crafting has been taken a liking by many artisans on the island city of Al-Jabrid, with Khadan-styled flutes and harps sold to the farthest corners of Eden.

Al-Khadir city, 1521 AFS

Architecture

Anjyarri architecture stands out from any other style found within Eden. They are best known for their unique take on domes. Based on the model of pre-existing Azari domes, Anjyarri architecture developed a specific form of monumental, representative building: vast central domes with huge diameters erected on top of a center-plan building. Despite their enormous weight, the domes appear virtually weightless. Balconies are also a common feature of Anjyarri's domestic architecture due to the warm climates of their realm. Buildings are made from sand- and limestone, sometimes painted in bright colors as decoration and expression of art in their structures. This would date back to the times of the ancient Anjyarri Empire when temple-like designs were merged into the housing style of many cities. The influence of Dark Elven architects has drastically changed the Khadan way of living to focus more on comfort rather than religion.

Religious Beliefs

Religion

Anjyarr is, at its core, a religious state home to various religions that somehow coexist, be it with incidents in the past. The most dominant are Tarik il Iʂik: the Path to Light and the Cult of Fineall. Over the course of centuries, many religions have begun to coexist in the desert thanks to a shared goal: survival. The harsh climates of the desert left many to focus on this aspect rather than fighting amongst each other's opinions and beliefs. Trade became common among the various people and their backgrounds, causing the religious spread to become frequent within the region, and many branches of the same religion formed in a rapid hundred years. Thanks to this, religious acceptance quickly developed in the grander cities and trading hubs of the Anjyarr realm, and this has remained so to this day. However, due to the secluded and isolated lives of many nomadic tribes that still roam the desert, refusing to integrate into the modern world, older, more ancient beliefs are still practiced there. This causes clashes between both worlds and cultures, which has resulted in superstition and mystery, believing the nomads to practice some cult. In truth, the nomads thrive on their ancient beliefs of the Tarik il Iʂik, which they have dubbed the Tarik Ejelkhi. In the common tongue, it is referred to as the Ancient Path or the Golden Path and has become one of the most popular branches of the Tarik religion in the desert regions. The Cult of Fineall is the primary religion expressed in private by the Dark Elven population of Anjyarr. A cult with at its roots the Azari Pantheon from the 'Lunn perspective, the branch of theology grew over time and integrated much of the Tarik il Iʂik in its practices. Now a primarily private and underground cult, the Dark Elves are trying to keep the belief alive among their kin, as it is an ever-dwindling faith.

Other religious groups

Anjyarr is also home to a small minority of Makerists and Alderists, which has spread into the realm thanks to past wars in the north-eastern desert domain or through Attian and Hinterlander immigrants and merchants. The nomadic tribes of the dune sea would also house an unaccounted number of different religions and practices, some more questionable than others.

Military

The Anjyarri military operates on land and the seas, and its maritime forces revolve around protecting essential trade routes, primarily within the Al-Hadar deep. The people of Anjyarr have developed a past with the sea and have become skilled sailors, which in turn granted them the essential needs to form a powerful navy rivaling that of the High Elves.

The Empire's mainland forces are made up of infantry, skirmishers, and cavalry. Whenever a recruit joins the army, he is first given basic combat training, after which he can specialize in melee, horseback, or skirmish combat. Sailors are immediately indoctrinated in the navy, where they develop the skill to work on warships and oceanic warfare, added to the essential combat skills in hand-to-hand combat. This, however, differs for the units that are under the Sultan's command, which are of nomadic origin.

Jundi

The Jundi form the backbone of Anjyarrs armies. A hybrid unit armed with swords, shields, and crossbows acting as guards and law enforcers within the Empire, making up most of the city garrisons. They are the dominant force of Anjyarr, spotted in every inhabited region, and adapt well to every environment they are placed in, thanks to their gear.

A Kataphract Warrior in ancient armor

Tahara

The Tahara are the skirmisher units of the Anjyarri armies. Known for their ferocity and determination in battle, the skirmishers use harassment tactics to slowly dwindle the enemies' numbers and morale. Attired in short helmets wrapped in cloth, lamellar, and chainmail armor with yellow tunics, the light-armored units primarily use short swords, throwing spears, and short bows. They are often combined with infantry to be agile in the desert environment but are also used as soldiers on warships.

The Sultans Kataphracts

Nomadic soldiers originating from the Kha'mal tribes, the Kataphracts, as they are known, are highly religious, armored cavalry units that form the private guard of the leader of Anjyarr. These soldiers view the Sultan, who is of Dark Elven descent, as a blessed body of their ancient gods of the Tarik Ejelkhi. Hence, these soldiers, attired in age-old golden-trimmed lamellar armor and crimson robes, only obey the Sultan himself, and only they perform his or her wishes. They often operate outside of the army as guards or private messengers. Their past is as ancient as their weaponry; the Khopesh, spears, axes, and bows are weapons dominantly used in tactics that favor them in any desert or plain terrain.

Laws & Punishments

The Sultanate of Anjyarr has simple but strict laws, which can be read in the Book of Law. These books can be found in any library within the Empire and are widespread throughout Eden. The text reads as follows:

The law bestowed upon us by the blessed stars.

Section 1 Regarding the Rule of the Land

  • 1.1 The Sultan's power has been given to him by the forces of good. His or her judgment is final in all matters. None may oppose. Those who do shall be punished by death lest our delicate balance is corrupted.
  • 1.2 The three most direct advisors of the Sultan are his representatives and replacement in times when he may not be in place to fulfill his duty. With a signed declaration, they may make decisions in his name for a period not surpassing two weeks. When needed, they may disobey the Sultan.
  • 1.3 Would the Sultan pass before their heir is fit to rule? A council consisting of his three closest advisors will oversee the essential functions of society until the heir comes of age.

Section 2 - Rights of Citizens

  • 2.1 A citizen of Anjyarr must honor its traditions regardless of background. Participation in national holidays is mandatory, with the exemption of those who are on an assignment that can be proven. Or in realms not of our world.
  • 2.2 A citizen must protect the lands of Anjyarr. When called upon, they must oppose for the safety of the people regardless of age, gender, or physical condition. Those too weak to fight shall help in other ways.
  • 2.3 A citizen has the duty, to be honest. A lie that worsens the Empire is punishable by death. However, the final verdict is up to the sitting judge.
  • 2.4 An Anjyarr citizen must respect his fellow citizen, regardless of ethnicity. Discrimination will be heavily fined.

Section 2.B - Rights of Citizens

  • 2.5 In times of peace, Anjyarr citizens are allowed to voice their concerns directly to the royal court. Disobeying an order is not the same as expressing a concern.
  • 2.6 Any Anjyarr citizen has the right to ample nutrition.
  • 2.7 Anjyarr citizens have the right of protection by the royal court. Should the court fail in this task without ample reason, the citizen has the right to an audience with the Sultan or one of his advisors to discuss potential reparations.

Section 3 - Marriage and Divorce

  • 3.1 Anjyarr citizens are allowed marriage with anyone that has passed the adult age. Elves must be at least 90, and humans must be 18 to marry.
  • 3.2 Divorce is strictly forbidden except by royal decree.
  • 3.3 Couples should only appropriately present their love in public. Acts of unnecessary affection are fineable. This shall be judged by local officials.

Section 4 - Criminal Law

  • 4.1 Theft and thievery are punishable by cutting the hand of those who are guilty of the crime.
  • 4.2 Violence and their Acts;
  • 4.2.A Domestic violence shall be punished by a temporary exile.
  • 4.2.B Public violence shall be punished twice as much.
  • 4.2.C The only exemption from punishment is when a citizen can show they acted only in self-defense.
  • 4.3 Murder shall be punished by hanging.

Section 5 - Laws Regarding Foreign Lands

  • 5.1 Visitors from foreign countries shall be treated the same as Anjyarr citizens, with the exception of laws 2.1 and 2.2.
  • 5.2 The Anjyarr Empire will not protect citizens committing crimes in foreign nations and could be stripped of their citizenship by the Sultan's or his advisors' judgment, should these measures be taken to avoid conflict between the two nations.
  • 5.3 Negatively impacting foreign relations without a seat in the royal court is a capital offense. The Sultan will decide upon punishment, ranging from a hefty fine to death by gruesome torture until one's name is cleared of the offense.

Locations of Interest

To the outsider's eye, Anjyarr and its desert might seem like a desolate wasteland. Yet, even wastelands may hold treasures and secrets. While few, Anjyarr is home to various ancient locations full of wonder and mystery, with some still questioning the stories behind them. Beneath the dune sea, many tombs and ruins remain hidden, while others seem too magnificent not to catch a glimpse of.

Valley of Kings

The Valley of Kings is located in the northeastern mountain and canyon regions of the Anjyarri desert. Commonly known as Akhmat's Tomb, the region was once the location of the most sacred and significant temple city humanity had ever known, Sepharat. Ruled by the greatest Pharo and Sorcerer-king, Akhmat, "The Great Uniter", it has since fallen from grace and eventually left to the powers of time. The city was ultimately abandoned throughout history, and its ruins are now for all to wonder and see. The Tomb of Akhmat, the largest tomb ever constructed for any king, is located in the mountainside on the far eastern end of the city. Its black-colored stone doors remain sealed and have yet to be breached. People tended to find nomads of the dune sea travel there regularly to pay homage to the great Pharo or the ancient gods once worshipped there. However, since 1530 A.F.S. of the 16th century, a Demonic monolith known as the Black Obelisk, was constructed by Voidal powers and has caused the undead to rise. It now sits there as a stain on a once beautiful and ancient holy location, and the damages to the tomb are yet to be analyzed.

Pyramid of Khadir

The Pyramid of Khadir

The giant Pyramid, known as the Pyramid of Khadir or the Tomb of Khadir, is an ancient world wonder built by the Khadan ancestors during the times of Pharos in the ancient Anjyarr Empire. Resting in the proximity of the capital of Anjyarr, Al-Khadir, it is the resting place of an unknown Pharo, housing an undisclosed amount of secret tunnels and sealed tombs. Many have dared to traverse the Pyramid through its dark tunnels and have yet to decipher the hieroglyphs on the walls, which may tell secrets that have been hidden for centuries. However, the black-colored stone top is what makes the pyramid stand out. The top has been recognized as the same stone material that makes the tomb doors of the Tomb of Akhmat.

The Lotus Oasis

In the center of the dune sea, in between the river deltas, lies an oasis. This oasis, dubbed the Lotus Oasis by the local nomads, is a large patch of vegetation surrounded by desert. Communities of tribes and nomads have traditionally planted strong trees, such as palms, around the perimeter of oases to keep the desert sands from their delicate crops and water. This has created a fertile piece of soil which has become the growing place of a unique flower known as Sun Lotuses. These lotuses are often harvested for their leaves, which hold healing and calming capabilities and have often been turned into special teas. To the east of the oasis, one can find an animal graveyard. However, these bones have not matched with any known land animal that has traversed the desert of Anjyarr, adding a particular layer of mystery.

Abandoned Gold Mines

The southern canyon regions of Anjyarr were once filled with rich minerals and gold. Long ago, many traversed the desert to set up mining settlements and camps in these canyons in hopes of finding the ores within. The speculation of riches was mainly based on old tales of an ancient city named Al'Tojik that was once built in these canyons and lived off its rich resources. The mining settlements were abandoned since the mines had run dry or their tunnels collapsed. People would often revisit these places, hoping to find any traces of gold in the canyons.

History

Nations
Human Nations The Hadrian Empire
Elvish Nations Luminion · Mitrona · Anjyarr
Dwarvish Nations The High Kingdom of Arduan
Orcish Nations Zadh Nadrozz
Other Nations