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|HeaderColor = #2eb54f
|HeaderColor = #2eb54f
|Desc = Bound by land nor sea, these creatures can travel across both realms of terrain on Eseron. Amphibians can breathe air and water, though they spend most of their young life developing in water.
|Desc = Bound by land nor sea, these creatures can travel across both realms of terrain on Eseron. Amphibians can breathe air and water, though they spend most of their young life developing in water.
|Fill = <div style="column-count:3">[[Frogs|◇Frogs]]
|Fill = <div style="column-count:2">[[Frogs|◇Frogs]]
</div>
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|HeaderColor = #10ab36
|HeaderColor = #10ab36
|Desc = Creatures of the seas, a final frontier in the depths of the ocean blue, lie dormant until disturbed. Some reside closer to the shores of mere mortals, while some wait for a passing ship to sail into their trap.  
|Desc = Creatures of the seas, a final frontier in the depths of the ocean blue, lie dormant until disturbed. Some reside closer to the shores of mere mortals, while some wait for a passing ship to sail into their trap.  
|Fill = <div style="column-count:3">[[Fishes|◇Fishes]]
|Fill = <div style="column-count:2">
:[[Fishes|◇Fishes]]
:[[Sea Serpent]]
:[[Sea Serpent]]
:[[Squids]]*
:[[Squids]]*
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|HeaderColor = #0e962f
|HeaderColor = #0e962f
|Desc = Limited by the sky, these feathered friends (or fiends) can take off at a mere moment's notice. Hunters, or possible companions, an avian is equipped with the tools to survive among the sky and the land.
|Desc = Limited by the sky, these feathered friends (or fiends) can take off at a mere moment's notice. Hunters, or possible companions, an avian is equipped with the tools to survive among the sky and the land.
|Fill = <div style="column-count:3">[[Common Birds|◇Common Birds]]*  
|Fill = <div style="column-count:2">
:[[Common Birds|◇Common Birds]]*  
:[[Tropical Birds|◇Tropical Birds]]*
:[[Tropical Birds|◇Tropical Birds]]*
:[[Bats|◇Bats]]
:[[Bats|◇Bats]]
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|HeaderColor = #0c8029
|HeaderColor = #0c8029
|Desc = The legendary creatures known as dragons come in various shapes and sizes. Most dragons can easily be categorized as variants of the classical dragon, and while those are the most commonly known depictions of dragons in Eden. Scholars have found out that the offspring of Dragons have a few more branches of creatures such as Wyrms and Demidragon types.
|Desc = The legendary creatures known as dragons come in various shapes and sizes. Most dragons can easily be categorized as variants of the classical dragon, and while those are the most commonly known depictions of dragons in Eden. Scholars have found out that the offspring of Dragons have a few more branches of creatures such as Wyrms and Demidragon types.
|Fill = <div style="column-count:3">[[Dragons|Dragons]]
|Fill = <div style="column-count:2">
:[[Dragons|Dragons]]
:[[Demidragon]]
:[[Demidragon]]
:[[Wyrms]]
:[[Wyrms]]
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|HeaderColor = #0a6b22
|HeaderColor = #0a6b22
|Desc = The only "magical" creature that can sustain itself without a tear nearby. Arcane creatures live within Eseron using the little magic the realm itself has. However, Arcane creatures are arguably the most rare to come by.  
|Desc = The only "magical" creature that can sustain itself without a tear nearby. Arcane creatures live within Eseron using the little magic the realm itself has. However, Arcane creatures are arguably the most rare to come by.  
|Fill = <div style="column-count:1">
|Fill = <div style="column-count:2">
:[[The Thing in the Woods]]
:[[The Thing in the Woods]]
</div>
</div>
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|HeaderColor = #08551b
|HeaderColor = #08551b
|Desc = Humanoid creatures are such that they resemble the main races in their shape. Though some may have more than four appendages, there may be little to differentiate them from humans or elves, though some may resemble the shape of denur or that of orcs and goblins.
|Desc = Humanoid creatures are such that they resemble the main races in their shape. Though some may have more than four appendages, there may be little to differentiate them from humans or elves, though some may resemble the shape of denur or that of orcs and goblins.
|Fill = <div style="column-count:3">[[Giants|◇Giants]]
|Fill = <div style="column-count:2">
:[[Giants|◇Giants]]
:[[Kobolds|◇Kobolds]]
:[[Kobolds|◇Kobolds]]
:[[Centaurs]]
:[[Centaurs]]
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|HeaderColor = #064014
|HeaderColor = #064014
|Desc = The common creatures, most of which reside in our farms, are mostly peaceful beings that can be found grazing on the plentiful grasses of Eseron. Though these are the prey of mammals and unknown to some, their days are short as wolves and bears hunt them.
|Desc = The common creatures, most of which reside in our farms, are mostly peaceful beings that can be found grazing on the plentiful grasses of Eseron. Though these are the prey of mammals and unknown to some, their days are short as wolves and bears hunt them.
|Fill = <div style="column-count:3">[[Bears|◇Bears]]*
|Fill = <div style="column-count:2">
:[[Bears|◇Bears]]*
:[[Wolves|◇Wolves]]
:[[Wolves|◇Wolves]]
:[[Camel]]*
:[[Camel]]*
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:[[Skunk]]*
:[[Skunk]]*
:[[Rabbit]]*
:[[Rabbit]]*
:[[Giant Rat]]
:[[Griffin]]
:[[Griffin]]
</div>
</div>
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|HeaderColor = #042b0e
|HeaderColor = #042b0e
|Desc = The scaled, often slithering, type of creature. These beings are normally cold-blooded, requiring hours of basking in the sun. Loved by some, though feared by most, being charmed by these creatures is an acquired taste.
|Desc = The scaled, often slithering, type of creature. These beings are normally cold-blooded, requiring hours of basking in the sun. Loved by some, though feared by most, being charmed by these creatures is an acquired taste.
|Fill = <div style="column-count:3">[[Snakes|◇Snakes]]
|Fill = <div style="column-count:2">
:[[Snakes|◇Snakes]]
:[[Chameleon]]*
:[[Chameleon]]*
</div>
</div>
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|HeaderColor = #021507
|HeaderColor = #021507
|Desc = The common insects, most of which reside in our fields and towns, are mostly peaceful beings and fundamental in every ecosystem.
|Desc = The common insects, most of which reside in our fields and towns, are mostly peaceful beings and fundamental in every ecosystem.
|Fill = <div style="column-count:3">[[Flies|◇Flies]]*
|Fill = <div style="column-count:2">
:[[Flies|◇Flies]]*
:[[Bees and Wasps|◇Bees and Wasps]]*
:[[Bees and Wasps|◇Bees and Wasps]]*
:[[Fireflies|◇Fireflies]]*
:[[Fireflies|◇Fireflies]]*
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}}[[File:Divider.png|frameless|1696x1696px]][[File:Header2.png|center|frameless|567x567px]].{{Container
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|HeaderColor = #3d61bc
|HeaderColor = #3d61bc
|Desc = With a realm filled by only a deep, dark ocean, the realm of Aros can be petrifying to those who hear of it.  Distance sounds of echoing and calling, the sea is a large anomaly only some are able to wield. If one were to search hard enough, the creatures of Aros may appear in Eden's very own sea.
|Desc = With a realm filled by only a deep, dark ocean, the realm of Aros can be petrifying to those who hear of it.  Distance sounds of echoing and calling, the sea is a large anomaly only some are able to wield. If one were to search hard enough, the creatures of Aros may appear in Eden's very own sea.
|Fill = <div style="column-count:3">[[Frost Phoenix]]
|Fill = <div style="column-count:2">
:[[Frost Phoenix]]
</div>
</div>
}}
}}
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|HeaderColor = #42d4df
|HeaderColor = #42d4df
|Desc = Fast winds and even higher mountainous ranges, the Realm of Aether is mosts worst nightmare. The cold can be unbearable with only selective creatures to be able to withhold it. Creatures from the realm are majestic and stoic.  
|Desc = Fast winds and even higher mountainous ranges, the Realm of Aether is mosts worst nightmare. The cold can be unbearable with only selective creatures to be able to withhold it. Creatures from the realm are majestic and stoic.  
|Fill = <div style="column-count:3">
|Fill = <div style="column-count:2">
</div>
</div>
}}
}}
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|HeaderColor = #cc3826
|HeaderColor = #cc3826
|Desc = Creatures hailing from the elemental realm of Ignos, a fiery landscape where it is far too hot for the Eseron populace to reside it. Sometimes, though, the  creatures of Ignos come to visit Eseron,  the dangerous and seemingly harmless.
|Desc = Creatures hailing from the elemental realm of Ignos, a fiery landscape where it is far too hot for the Eseron populace to reside it. Sometimes, though, the  creatures of Ignos come to visit Eseron,  the dangerous and seemingly harmless.
|Fill = <div style="column-count:3">
|Fill = <div style="column-count:2">
:[[Fire Lizard]]
:[[Fire Lizard]]
:[[Magma Golem]]
:[[Magma Golem]]
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|HeaderColor = #d36820
|HeaderColor = #d36820
|Desc = A vast, hilly plane. Unlike Aether, this one is much less intriguing to stare into.  On the contrary, Kor wields vast and complicated Forests similar to Eden's Myln Arbor.  Creatures from Kor are diverse, arcane and fae alike. With some making appearances in Eden.
|Desc = A vast, hilly plane. Unlike Aether, this one is much less intriguing to stare into.  On the contrary, Kor wields vast and complicated Forests similar to Eden's Myln Arbor.  Creatures from Kor are diverse, arcane and fae alike. With some making appearances in Eden.
|Fill = <div style="column-count:3">[[Stone Golem]]
|Fill = <div style="column-count:2">
:[[Stone Golem]]
:[[Great Stag]]
:[[Great Stag]]
:[[Sand Golem]]
:[[Sand Golem]]
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|HeaderColor = #2b50c7
|HeaderColor = #2b50c7
|Desc = Arcus, named after the All-Seeing Oracle, is an empty wasteland with scattered libraries over the desolate realm. As well as hidden tombs and spellcaster towers. Most of the demons, who are weak, are busy building more structures for the ruler.  
|Desc = Arcus, named after the All-Seeing Oracle, is an empty wasteland with scattered libraries over the desolate realm. As well as hidden tombs and spellcaster towers. Most of the demons, who are weak, are busy building more structures for the ruler.  
|Fill = <div style="column-count:3">
|Fill = <div style="column-count:2">
</div>
</div>
}}
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|HeaderColor = #9d209c
|HeaderColor = #9d209c
|Desc = A world entirely crystallized, leaving little to no place for life, is a seemingly entrancing realm. With impressive spires and glittering towns, this is exactly what the twin seducers of Gula intended.
|Desc = A world entirely crystallized, leaving little to no place for life, is a seemingly entrancing realm. With impressive spires and glittering towns, this is exactly what the twin seducers of Gula intended.
|Fill = <div style="column-count:3">
|Fill = <div style="column-count:2">
:[[Incubus]]
:[[Incubus]]
:[[Succubus]]
:[[Succubus]]
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|HeaderColor = #931c1c
|HeaderColor = #931c1c
|Desc = A chaotic realm that rivals the landscape of Ignos, Khar is filled with volcanoes and lava. Khar is occupied by demons of low intelligence with no ruler, though some believe that this won't be the case for long.
|Desc = A chaotic realm that rivals the landscape of Ignos, Khar is filled with volcanoes and lava. Khar is occupied by demons of low intelligence with no ruler, though some believe that this won't be the case for long.
|Fill = <div style="column-count:3">
|Fill = <div style="column-count:2">
</div>
</div>
}}
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|HeaderColor = #68d463
|HeaderColor = #68d463
|Desc = The realm of Rot would make someone wonder as to how it sustains itself. The entire inhabitance is a permanent state of decay and madness. This planet is filled with a Forest, however, and ruled by Zarzareth and his underlings.
|Desc = The realm of Rot would make someone wonder as to how it sustains itself. The entire inhabitance is a permanent state of decay and madness. This planet is filled with a Forest, however, and ruled by Zarzareth and his underlings.
|Fill = <div style="column-count:3">
|Fill = <div style="column-count:2">
:[[Kyphret Vine]]
:[[Kyphret Vine]]
:[[Augel'Garn]]
:[[Augel'Garn]]
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|HeaderColor = #d78b58
|HeaderColor = #d78b58
|Desc = Like Arcus, this realm is desolate. However, filled with sands upon sands with no structure in sight. There seems to be no ruler and the only life is the low-intelligence demons that ravage through.
|Desc = Like Arcus, this realm is desolate. However, filled with sands upon sands with no structure in sight. There seems to be no ruler and the only life is the low-intelligence demons that ravage through.
|Fill = <div style="column-count:1">
|Fill = <div style="column-count:2">
:[[Giant Rat]]
</div>
</div>
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|HeaderColor = #1d1b1b
|HeaderColor = #1d1b1b
|Desc = Feared by even lesser demons that do not hail from here, Shyir is the realm of the dead. Black sand dunes fill the sphere and necromancers that are proficient in their craft draw from Shyir. The "Lord of Bones" rules over Shyir and sends himself and his minions to terrorize the population of Eseron.
|Desc = Feared by even lesser demons that do not hail from here, Shyir is the realm of the dead. Black sand dunes fill the sphere and necromancers that are proficient in their craft draw from Shyir. The "Lord of Bones" rules over Shyir and sends himself and his minions to terrorize the population of Eseron.
|Fill = <div style="column-count:3">[[Banshee]]
|Fill = <div style="column-count:2">
:[[Banshee]]
:[[Ghost]]
:[[Ghost]]
:[[Ghoul|◇Ghouls]]
:[[Ghoul|◇Ghouls]]
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|HeaderColor = #e54d4d
|HeaderColor = #e54d4d
|Desc = One of the more advanced chaotic realm, if not the most, Sylverix is filled with various advanced structures. Though they are filled with lesser demons. The great Vampiric houses rule over the realm, and this is where Hemomancers draw their power from.
|Desc = One of the more advanced chaotic realm, if not the most, Sylverix is filled with various advanced structures. Though they are filled with lesser demons. The great Vampiric houses rule over the realm, and this is where Hemomancers draw their power from.
|Fill = <div style="column-count:3">[[Vampire Spawn|◇Vampires]]
|Fill = <div style="column-count:2">[[Vampire Spawn|◇Vampires]]
:[[Werewolves]]
:[[Werewolves]]
</div>
</div>
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|HeaderColor = #d8d353
|HeaderColor = #d8d353
|Desc = The most confusing chaotic realm. No mortal can stand to comprehend Khul. If one were to look through, there wouldn't be the same location twice-- and each vastly different from the next. Mariketh, the trickster "prince", rules over Khul.
|Desc = The most confusing chaotic realm. No mortal can stand to comprehend Khul. If one were to look through, there wouldn't be the same location twice-- and each vastly different from the next. Mariketh, the trickster "prince", rules over Khul.
|Fill = <div style="column-count:3">[[Deygrim]]
|Fill = <div style="column-count:2">[[Deygrim]]
:[[Puppeteer of Khul]]
:[[Puppeteer of Khul]]
</div>
</div>

Latest revision as of 12:58, 6 September 2024

Beasts Slim.jpeg

The Bestiary summarizes most beasts and creatures in Eseron and the other realms. As such, some creatures may resemble the common beings of Eseron, while others may appear like horrors in the eyes of most races.

>> Please note that: <<

>> Animals marked with * are not considered valid lore references for whitelist applications. <<

>> Animals marked with are macro categories <<

>> Animals marked with are tiny critters<<




There are many creatures in the land of Eden and beyond, and are thus categorized by the following sizes.

Tiny Small Medium Large Huge Gargantuan
10 - 30 cm 30 - 120 cm 120 - 220 cm 220 - 600 cm 600 - 1200 cm > 1200 cm
4" - 12" 12" - 3'1 3'1" - 7'2" 7'2" - 19'8" 19'8" - 39'4" > 39'4"


These creatures also have a rarity, that indicates how likely you are to encounter them
Common Uncommon Rare Epic Legendary
A common creature. You can find this only as a random encounter. You can find this randomly only if you are (un)lucky otherwise you have to look for them. Very few exemplars exist and their presence is close to legend, but they're still known from written stories or documentation. It's believed extinct and people in Eden even have a doubt they exist.

Header1.png

.

Amphibic Creatures
Bound by land nor sea, these creatures can travel across both realms of terrain on Eseron. Amphibians can breathe air and water, though they spend most of their young life developing in water.


Aquatic Creatures
Creatures of the seas, a final frontier in the depths of the ocean blue, lie dormant until disturbed. Some reside closer to the shores of mere mortals, while some wait for a passing ship to sail into their trap.


Avian Creatures
Limited by the sky, these feathered friends (or fiends) can take off at a mere moment's notice. Hunters, or possible companions, an avian is equipped with the tools to survive among the sky and the land.


Draconic Creatures
The legendary creatures known as dragons come in various shapes and sizes. Most dragons can easily be categorized as variants of the classical dragon, and while those are the most commonly known depictions of dragons in Eden. Scholars have found out that the offspring of Dragons have a few more branches of creatures such as Wyrms and Demidragon types.


Arcane Creatures
The only "magical" creature that can sustain itself without a tear nearby. Arcane creatures live within Eseron using the little magic the realm itself has. However, Arcane creatures are arguably the most rare to come by.


Humanoid Creatures
Humanoid creatures are such that they resemble the main races in their shape. Though some may have more than four appendages, there may be little to differentiate them from humans or elves, though some may resemble the shape of denur or that of orcs and goblins.


Mammalian Creatures
The common creatures, most of which reside in our farms, are mostly peaceful beings that can be found grazing on the plentiful grasses of Eseron. Though these are the prey of mammals and unknown to some, their days are short as wolves and bears hunt them.


Reptilian Creatures
The scaled, often slithering, type of creature. These beings are normally cold-blooded, requiring hours of basking in the sun. Loved by some, though feared by most, being charmed by these creatures is an acquired taste.


Insect Creatures
The common insects, most of which reside in our fields and towns, are mostly peaceful beings and fundamental in every ecosystem.

Divider.png

Header2.png

.

Aros Creatures
With a realm filled by only a deep, dark ocean, the realm of Aros can be petrifying to those who hear of it. Distance sounds of echoing and calling, the sea is a large anomaly only some are able to wield. If one were to search hard enough, the creatures of Aros may appear in Eden's very own sea.


Aether Creatures
Fast winds and even higher mountainous ranges, the Realm of Aether is mosts worst nightmare. The cold can be unbearable with only selective creatures to be able to withhold it. Creatures from the realm are majestic and stoic.


Ignos Creatures
Creatures hailing from the elemental realm of Ignos, a fiery landscape where it is far too hot for the Eseron populace to reside it. Sometimes, though, the creatures of Ignos come to visit Eseron, the dangerous and seemingly harmless.


Kor Creatures
A vast, hilly plane. Unlike Aether, this one is much less intriguing to stare into. On the contrary, Kor wields vast and complicated Forests similar to Eden's Myln Arbor. Creatures from Kor are diverse, arcane and fae alike. With some making appearances in Eden.

Divider.png

Header3.png

.

Arcus Creatures
Arcus, named after the All-Seeing Oracle, is an empty wasteland with scattered libraries over the desolate realm. As well as hidden tombs and spellcaster towers. Most of the demons, who are weak, are busy building more structures for the ruler.


Gula Creatures
A world entirely crystallized, leaving little to no place for life, is a seemingly entrancing realm. With impressive spires and glittering towns, this is exactly what the twin seducers of Gula intended.


Khar Creatures
A chaotic realm that rivals the landscape of Ignos, Khar is filled with volcanoes and lava. Khar is occupied by demons of low intelligence with no ruler, though some believe that this won't be the case for long.


Rot Creatures
The realm of Rot would make someone wonder as to how it sustains itself. The entire inhabitance is a permanent state of decay and madness. This planet is filled with a Forest, however, and ruled by Zarzareth and his underlings.


Vermyx Creatures
Like Arcus, this realm is desolate. However, filled with sands upon sands with no structure in sight. There seems to be no ruler and the only life is the low-intelligence demons that ravage through.


Shyir Creatures
Feared by even lesser demons that do not hail from here, Shyir is the realm of the dead. Black sand dunes fill the sphere and necromancers that are proficient in their craft draw from Shyir. The "Lord of Bones" rules over Shyir and sends himself and his minions to terrorize the population of Eseron.


Sylveryx Creatures
One of the more advanced chaotic realm, if not the most, Sylverix is filled with various advanced structures. Though they are filled with lesser demons. The great Vampiric houses rule over the realm, and this is where Hemomancers draw their power from.


Khul Creatures
The most confusing chaotic realm. No mortal can stand to comprehend Khul. If one were to look through, there wouldn't be the same location twice-- and each vastly different from the next. Mariketh, the trickster "prince", rules over Khul.