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</div>
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[[File:Header1.png|center|frameless|565x565px]].{{Container
 
{{Container
|
|
|Fill =
|Fill =
{{Navtable Bestiary
{{Navtable Bestiary
|Name = Amphibic
|Name = Amphibic
|HeaderColor = #63997d
|HeaderColor = #2eb54f
|Desc = Bound by land nor sea, these creatures can travel across both realms of terrain on Eseron. Amphibians can breathe air and water, though they spend most of their young life developing in water.
|Desc = Bound by land nor sea, these creatures can travel across both realms of terrain on Eseron. Amphibians can breathe air and water, though they spend most of their young life developing in water.
|Fill = <div style="column-count:3">[[Frogs|◇Frogs]]
|Fill = <div style="column-count:2">[[Frogs|◇Frogs]]
:[[Giant Toad]]
:[[Salamander]]*
</div>
</div>
}}
}}
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{{Navtable Bestiary
{{Navtable Bestiary
|Name = Aquatic
|Name = Aquatic
|HeaderColor = #6f7fa1
|HeaderColor = #10ab36
|Desc = Creatures of the seas, a final frontier in the depths of the ocean blue, lie dormant until disturbed. Some reside closer to the shores of mere mortals, while some wait for a passing ship to sail into their trap.  
|Desc = Creatures of the seas, a final frontier in the depths of the ocean blue, lie dormant until disturbed. Some reside closer to the shores of mere mortals, while some wait for a passing ship to sail into their trap.  
|Fill = <div style="column-count:3">[[Common Fishes|◇Fishes]]
|Fill = <div style="column-count:2">
:[[Crabs|◇Crabs]]
:[[Fishes|◇Fishes]]
:[[Seals|◇Seals]]
:[[Hippocampus]]
:[[Kraken]]
:[[Sea Serpent]]
:[[Sea Serpent]]
:[[Squids]]*
:[[Squids]]*
:[[Merfolk]]
:[[Siren]]
</div>
</div>
}}
}}
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{{Navtable Bestiary
{{Navtable Bestiary
|Name = Avian
|Name = Avian
|HeaderColor = #b3ad62
|HeaderColor = #0e962f
|Desc = Limited by the sky, these feathered friends (or fiends) can take off at a mere moment's notice. Hunters, or possible companions, an avian is equipped with the tools to survive among the sky and the land.
|Desc = Limited by the sky, these feathered friends (or fiends) can take off at a mere moment's notice. Hunters, or possible companions, an avian is equipped with the tools to survive among the sky and the land.
|Fill = <div style="column-count:3">[[Common Birds|◇Common Birds]]*  
|Fill = <div style="column-count:2">
:[[Common Birds|◇Common Birds]]*  
:[[Tropical Birds|◇Tropical Birds]]*
:[[Tropical Birds|◇Tropical Birds]]*
:[[Bats|◇Bats]]
:[[Bats|◇Bats]]
:[[Phoenixes|◇Phoenixes]]
:[[Owls|◇Owls]]
:[[Owls|◇Owls]]
:[[Chicken]]*
</div>
</div>
}}
}}


{{Navtable Bestiary
{{Navtable Bestiary
|Name = Constructed
|Name = Draconic
|HeaderColor = #6a6b69
|HeaderColor = #0c8029
|Desc = Forged by fire and pure will, what drives these non-organic creatures are unknown. Some lay dormant, awakening after hundreds of years of slumbering, while others express themselves by other means.
|Desc = The legendary creatures known as dragons come in various shapes and sizes. Most dragons can easily be categorized as variants of the classical dragon, and while those are the most commonly known depictions of dragons in Eden. Scholars have found out that the offspring of Dragons have a few more branches of creatures such as Wyrms and Demidragon types.
|Fill = <div style="column-count:3">[[Golems|◇Golems]]
|Fill = <div style="column-count:2">
:[[Animated Armor]]
:[[Dragons|Dragons]]
:[[Rip Wraith]]
:[[Demidragon]]
</div>
:[[Wyrms]]
}}
 
{{Navtable Bestiary
|Name = Draconomicon
|HeaderColor = #91443a
|Desc = The legendary magical creatures, known as dragons, come in various shapes and sizes. Most dragons reside in large caverns or on top of mountains. Yet some claim that there are dragons that live beneath the waves or live with the northern giants.
|Fill = <div style="column-count:3">[[Primal Dragons|◇Primal Dragons]]
:[[Amphitheras|◇Amphiteras]]
:[[Pocket Dragon]]
:[[Faerie Dragon]]
:[[Quetzalcoatl]]
:[[Dragon Turtle]]
</div>
</div>
}}
}}


{{Navtable Bestiary
{{Navtable Bestiary
|Name = Elemental
|Name = Arcane
|HeaderColor = #a14a84
|HeaderColor = #0a6b22
|Desc = Elemental creatures, nicknamed Elementals, correspond to the four cardinal elements: Air, Ground, Water, and Fire. They are unlike voidal creatures, which may be seen as untold horrors to the mortal eye.
|Desc = The only "magical" creature that can sustain itself without a tear nearby. Arcane creatures live within Eseron using the little magic the realm itself has. However, Arcane creatures are arguably the most rare to come by.  
|Fill = <div style="column-count:3">[[Fire Lizard]]
|Fill = <div style="column-count:2">
:[[Water Genie|Marid]]
:[[The Thing in the Woods]]
</div>
:[[Usebilein|Unicorn]]
}}
:[[Pegasus]]
 
:[[Gimeek]]
{{Navtable Bestiary
|Name = Fey
|HeaderColor = #856aa3
|Desc = Communed with nature, these beings thrive with little interaction nor concern for the outside world of humans, elves, etc. It is like they live in a realm of their own, rarely seen, unlike their more humanoid counterparts, such as the centaur.
|Fill = <div style="column-count:3">[[Tree Spirits|◇Tree Spirits]]
:[[Dryads]]
:[[Dryads]]
:[[Nymph]]
:[[Nymph]]
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{{Navtable Bestiary
{{Navtable Bestiary
|Name = Humanoid
|Name = Humanoid
|HeaderColor = #bd8b57
|HeaderColor = #08551b
|Desc = Humanoid creatures are such that they resemble the main races in their shape. Though some may have more than four appendages, there may be little to differentiate them from humans or elves, though some may resemble the shape of denur or that of orcs and goblins.
|Desc = Humanoid creatures are such that they resemble the main races in their shape. Though some may have more than four appendages, there may be little to differentiate them from humans or elves, though some may resemble the shape of denur or that of orcs and goblins.
|Fill = <div style="column-count:3">[[Trolls|◇Trolls]]
|Fill = <div style="column-count:2">
:[[Giants|◇Giants]]
:[[Kobolds|◇Kobolds]]
:[[Kobolds|◇Kobolds]]
:[[Centaurs]]
:[[Centaurs]]
:[[Giants]]
:[[Harpy]]
:[[Minotaur]]
:[[Minotaur]]
:[[Ogres]]
:[[Satyr]]
:[[Satyr]]
:[[Gnomes|❀Gnomes]]
</div>
}}
{{Navtable Bestiary
|Name = Magical
|HeaderColor = #5e3178
|Desc = Creatures of yore, mystical beings only read about. It is rare to see a magical creature, and some even consider it the greatest omen or blessing. Though be weary, not all of these creatures can be a good thing to encounter, and you may be lucky to escape intact.
|Fill = <div style="column-count:3">[[Cockatrice]]
:[[Gargoyle]]
:[[Genies]]
:[[Gimeek]]
:[[Great Stag]]
:[[Hathor]]
:[[Hippogryph]]
:[[Naga]]
:[[Pegasus]]
:[[Seedlings]]
:[[Siren]]
:[[The Thing in the Woods]]
:[[Usebilein]]
</div>
</div>
}}
}}
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{{Navtable Bestiary
{{Navtable Bestiary
|Name = Mammalian
|Name = Mammalian
|HeaderColor = #855a36
|HeaderColor = #064014
|Desc = The common creatures, most of which reside in our farms, are mostly peaceful beings that can be found grazing on the plentiful grasses of Eseron. Though these are the prey of mammals and unknown to some, their days are short as wolves and bears hunt them.
|Desc = The common creatures, most of which reside in our farms, are mostly peaceful beings that can be found grazing on the plentiful grasses of Eseron. Though these are the prey of mammals and unknown to some, their days are short as wolves and bears hunt them.
|Fill = <div style="column-count:3">[[Bears|◇Bears]]*
|Fill = <div style="column-count:2">
:[[Bears|◇Bears]]*
:[[Wolves|◇Wolves]]
:[[Wolves|◇Wolves]]
:[[Camel]]*
:[[Camel]]*
:[[Cat]]*
:[[Cat]]*
:[[Chicken]]*
:[[Cow]]*
:[[Cow]]*
:[[Donkey]]*
:[[Donkey]]*
:[[Elephant]]*
:[[Elk]]*
:[[Elk]]*
:[[Goat]]*
:[[Goat]]*
:[[Great Stag]]
:[[Hedgehog]]*
:[[Hedgehog]]*
:[[Horse]]*
:[[Horse]]*
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:[[Skunk]]*
:[[Skunk]]*
:[[Rabbit]]*
:[[Rabbit]]*
:[[Otter]]*
:[[Griffin]]
</div>
</div>
}}
}}
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{{Navtable Bestiary
{{Navtable Bestiary
|Name = Reptilian
|Name = Reptilian
|HeaderColor = #5b9457
|HeaderColor = #042b0e
|Desc = The scaled, often slithering, type of creature. These beings are normally cold-blooded, requiring hours of basking in the sun. Loved by some, though feared by most, being charmed by these creatures is an acquired taste.
|Desc = The scaled, often slithering, type of creature. These beings are normally cold-blooded, requiring hours of basking in the sun. Loved by some, though feared by most, being charmed by these creatures is an acquired taste.
|Fill = <div style="column-count:3">[[Snakes|◇Snakes]]
|Fill = <div style="column-count:2">
:[[Wyvern]]
:[[Snakes|◇Snakes]]
:[[Chameleon]]*
:[[Chameleon]]*
</div>
</div>
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{{Navtable Bestiary
{{Navtable Bestiary
|Name = Undead
|Name = Insect
|HeaderColor = #423c3f
|HeaderColor = #021507
|Desc = The rotting or the long gone, an undead creature is one of the scarier monsters of the underworld. Shapes and sizes vary, but most can resemble the spirit or structures of mortals long dead. They 'live' between planes, stuck in a waking cycle of perpetual torment.
|Desc = The common insects, most of which reside in our fields and towns, are mostly peaceful beings and fundamental in every ecosystem.
|Fill = <div style="column-count:3">[[Banshee]]
|Fill = <div style="column-count:2">
:[[Ghost]]
:[[Flies|◇Flies]]*
:[[Ghoul]]
:[[Bees and Wasps|◇Bees and Wasps]]*
:[[Skeleton]]
:[[Fireflies|◇Fireflies]]*
:[[Spectre]]
:[[Scorpions|◇Scorpions]]
:[[Wight]]
:[[Spiders|◇Spiders]]
:[[Wraith]]
</div>
:[[Zombie]]
}}
|
}}[[File:Divider.png|frameless|1696x1696px]][[File:Header2.png|center|frameless|567x567px]].{{Container
|
|Fill =
{{Navtable Bestiary
|Name = Aros
|HeaderColor = #3d61bc
|Desc = With a realm filled by only a deep, dark ocean, the realm of Aros can be petrifying to those who hear of it.  Distance sounds of echoing and calling, the sea is a large anomaly only some are able to wield. If one were to search hard enough, the creatures of Aros may appear in Eden's very own sea.
|Fill = <div style="column-count:2">
:[[Frost Phoenix]]
</div>
}}
 
{{Navtable Bestiary
|Name = Aether
|HeaderColor = #42d4df
|Desc = Fast winds and even higher mountainous ranges, the Realm of Aether is mosts worst nightmare. The cold can be unbearable with only selective creatures to be able to withhold it. Creatures from the realm are majestic and stoic.
|Fill = <div style="column-count:2">
</div>
}}
 
{{Navtable Bestiary
|Name = Ignos
|HeaderColor = #cc3826
|Desc = Creatures hailing from the elemental realm of Ignos, a fiery landscape where it is far too hot for the Eseron populace to reside it. Sometimes, though, the  creatures of Ignos come to visit Eseron,  the dangerous and seemingly harmless.
|Fill = <div style="column-count:2">
:[[Fire Lizard]]
:[[Magma Golem]]
:[[Fire Phoenix]]
</div>
</div>
}}
}}


{{Navtable Bestiary
{{Navtable Bestiary
|Name = Vermin
|Name = Kor
|HeaderColor = #416655
|HeaderColor = #d36820
|Desc = Though, not the most feared, vermins are some of the most hated among the races, simply for being a disease-riddled ankle-biter. Though rats are considered the poster child of vermins, they don't compare to the giant scorpions or spiders that run amok.
|Desc = A vast, hilly plane. Unlike Aether, this one is much less intriguing to stare into.  On the contrary, Kor wields vast and complicated Forests similar to Eden's Myln Arbor. Creatures from Kor are diverse, arcane and fae alike. With some making appearances in Eden.
|Fill = <div style="column-count:3">[[Mosspawn|◇Mosspawn]]
|Fill = <div style="column-count:2">
:[[Spiders|◇Spiders]]
:[[Stone Golem]]
:[[Giant Rat]]
:[[Sand Golem]]
:[[Scorpions]]
</div>
:[[Rotworm]]
}}
:[[Woolikata]]
|
}}[[File:Divider.png|frameless|1696x1696px]][[File:Header3.png|center|frameless|570x570px]].{{Container
|
|Fill =
{{Navtable Bestiary
|Name = Arcus
|HeaderColor = #2b50c7
|Desc = A desolate rock world filled with seemingly randomly scattered libraries, hidden catacombs, and spellcaster's towers. Most of the lower demons inhabiting this realm are busy building more of these structures and chronicling the captured dreams and memories.
|Fill = <div style="column-count:2">
</div>
</div>
}}
}}


{{Navtable Bestiary
{{Navtable Bestiary
|Name = Insect
|Name = Gula
|HeaderColor = #8B8000
|HeaderColor = #9d209c
|Desc = The common insects, most of which reside in our fields and towns, are mostly peaceful beings and fundamental in every ecosystem.
|Desc = A crystalized world that has excessive amounts of vegetation, however they are only the most beautiful flowers and perfectly shaped trees and bushes. A little too perfect. Seemingly random spires and magnificently looking glittering and lavish citadels dotted over the lands are ruled over by the hedonite twins from their palace.
|Fill = <div style="column-count:3">[[Flies|◇Flies]]*
|Fill = <div style="column-count:2">
:[[Bees and Wasps|◇Bees and Wasps]]*
:[[Succubus/Incubus]]
:[[Ants|◇Ants]]*
:[[Beetles|◇Beetles]]*
:[[Butterflies and Moths|◇Butterflies and Moths]]*
:[[Fireflies|◇Fireflies]]*
</div>
</div>
}}
}}


{{Navtable Bestiary
|Name = Khar
|HeaderColor = #931c1c
|Desc = A chaotic realm that rivals the landscape of Ignos, Khar is filled with volcanoes and lava. Khar is occupied by demons of low intelligence with no ruler, though some believe that this won't be the case for long.
|Fill = <div style="column-count:2">
</div>
}}


{{Navtable Bestiary
{{Navtable Bestiary
|Name = Voidal
|Name = Rot
|HeaderColor = #9e4956
|HeaderColor = #68d463
|Desc = The supernatural, or rather the unnatural, creatures of the night. If there's anything that creates almost as much fear as the undead do, it's a voidal creature. Seeming to originate from the depths of the void, the fear lies in the fact that they could live hidden among us.
|Desc = The realm of Rot would make someone wonder as to how it sustains itself. The entire inhabitance is a permanent state of decay and madness. This planet is filled with a Forest, however, and ruled by Zarzareth and his underlings.
|Fill = <div style="column-count:3">[[Vampire Spawn|◇Vampires]]
|Fill = <div style="column-count:2">
:[[Werewolves|◇Werewolves]]
:[[Deygrim]]
:[[Eegoli]]
:[[Imp]]
:[[Incubus]]
:[[Kyphret Vine]]
:[[Kyphret Vine]]
:[[Moroi]]
:[[Augel'Garn]]
:[[Augel'Garn]]
:[[Plague Bringers]]
:[[Plague Bringers]]
:[[Succubus]]
</div>
}}
 
{{Navtable Bestiary
|Name = Vermyx
|HeaderColor = #d78b58
|Desc = Like Arcus, this realm is desolate. However, filled with sands upon sands with no structure in sight. There seems to be no ruler and the only life is the low-intelligence demons that ravage through.
|Fill = <div style="column-count:2">
:[[Giant Rat]]
</div>
}}
 
{{Navtable Bestiary
|Name = Shyir
|HeaderColor = #1d1b1b
|Desc = One of the more advanced chaotic realm, if not the most, Shyir is filled with various advanced structures. Though they are filled with lesser demons. The great Vampiric houses rule over the realm, and this is where Hemomancers draw their power from.
|Fill = <div style="column-count:2">
:[[Werewolves]]
:[[Vampire Spawn|◇Vampires]]
</div>
}}
 
{{Navtable Bestiary
|Name = Sylverix
|HeaderColor = #e54d4d
|Desc = Feared by even lesser demons that do not hail from here, Sylverix is the realm of the dead. Crimson sand dunes fill the sphere and necromancers that are proficient in their craft draw from Shyir. The "Lord of Bones" rules over Shyir and sends himself and his minions to terrorize the population of Eseron.
|Fill = <div style="column-count:2">
:[[Banshee]]
:[[Ghost]]
:[[Ghoul|◇Ghouls]]
:[[Skeleton]]
:[[Spectre]]
:[[Skeleton Lord|Wight]]
:[[Wraith]]
:[[Zombie]]
</div>
}}
 
{{Navtable Bestiary
|Name = Khul
|HeaderColor = #d8d353
|Desc = The most confusing chaotic realm. No mortal can stand to comprehend Khul. If one were to look through, there wouldn't be the same location twice-- and each vastly different from the next. Mariketh, the trickster "prince", rules over Khul.
|Fill = <div style="column-count:2">[[Deygrim]]
:[[Puppeteer of Khul]]
</div>
</div>
}}
}}
|
|
}}
}}

Revision as of 16:57, 20 November 2024

Beasts Slim.jpeg

The Bestiary summarizes most beasts and creatures in Eseron and the other realms. As such, some creatures may resemble the common beings of Eseron, while others may appear like horrors in the eyes of most races.

>> Please note that: <<

>> Animals marked with * are not considered valid lore references for whitelist applications. <<

>> Animals marked with are macro categories <<

>> Animals marked with are tiny critters<<




There are many creatures in the land of Eden and beyond, and are thus categorized by the following sizes.

Tiny Small Medium Large Huge Gargantuan
10 - 30 cm 30 - 120 cm 120 - 220 cm 220 - 600 cm 600 - 1200 cm > 1200 cm
4" - 12" 12" - 3'1 3'1" - 7'2" 7'2" - 19'8" 19'8" - 39'4" > 39'4"


These creatures also have a rarity, that indicates how likely you are to encounter them
Common Uncommon Rare Epic Legendary
A common creature. You can find this only as a random encounter. You can find this randomly only if you are (un)lucky otherwise you have to look for them. Very few exemplars exist and their presence is close to legend, but they're still known from written stories or documentation. It's believed extinct and people in Eden even have a doubt they exist.

Header1.png

.

Amphibic Creatures
Bound by land nor sea, these creatures can travel across both realms of terrain on Eseron. Amphibians can breathe air and water, though they spend most of their young life developing in water.


Aquatic Creatures
Creatures of the seas, a final frontier in the depths of the ocean blue, lie dormant until disturbed. Some reside closer to the shores of mere mortals, while some wait for a passing ship to sail into their trap.


Avian Creatures
Limited by the sky, these feathered friends (or fiends) can take off at a mere moment's notice. Hunters, or possible companions, an avian is equipped with the tools to survive among the sky and the land.


Draconic Creatures
The legendary creatures known as dragons come in various shapes and sizes. Most dragons can easily be categorized as variants of the classical dragon, and while those are the most commonly known depictions of dragons in Eden. Scholars have found out that the offspring of Dragons have a few more branches of creatures such as Wyrms and Demidragon types.


Arcane Creatures
The only "magical" creature that can sustain itself without a tear nearby. Arcane creatures live within Eseron using the little magic the realm itself has. However, Arcane creatures are arguably the most rare to come by.


Humanoid Creatures
Humanoid creatures are such that they resemble the main races in their shape. Though some may have more than four appendages, there may be little to differentiate them from humans or elves, though some may resemble the shape of denur or that of orcs and goblins.


Mammalian Creatures
The common creatures, most of which reside in our farms, are mostly peaceful beings that can be found grazing on the plentiful grasses of Eseron. Though these are the prey of mammals and unknown to some, their days are short as wolves and bears hunt them.


Reptilian Creatures
The scaled, often slithering, type of creature. These beings are normally cold-blooded, requiring hours of basking in the sun. Loved by some, though feared by most, being charmed by these creatures is an acquired taste.


Insect Creatures
The common insects, most of which reside in our fields and towns, are mostly peaceful beings and fundamental in every ecosystem.

Divider.png

Header2.png

.

Aros Creatures
With a realm filled by only a deep, dark ocean, the realm of Aros can be petrifying to those who hear of it. Distance sounds of echoing and calling, the sea is a large anomaly only some are able to wield. If one were to search hard enough, the creatures of Aros may appear in Eden's very own sea.


Aether Creatures
Fast winds and even higher mountainous ranges, the Realm of Aether is mosts worst nightmare. The cold can be unbearable with only selective creatures to be able to withhold it. Creatures from the realm are majestic and stoic.


Ignos Creatures
Creatures hailing from the elemental realm of Ignos, a fiery landscape where it is far too hot for the Eseron populace to reside it. Sometimes, though, the creatures of Ignos come to visit Eseron, the dangerous and seemingly harmless.


Kor Creatures
A vast, hilly plane. Unlike Aether, this one is much less intriguing to stare into. On the contrary, Kor wields vast and complicated Forests similar to Eden's Myln Arbor. Creatures from Kor are diverse, arcane and fae alike. With some making appearances in Eden.

Divider.png

Header3.png

.

Arcus Creatures
A desolate rock world filled with seemingly randomly scattered libraries, hidden catacombs, and spellcaster's towers. Most of the lower demons inhabiting this realm are busy building more of these structures and chronicling the captured dreams and memories.


Gula Creatures
A crystalized world that has excessive amounts of vegetation, however they are only the most beautiful flowers and perfectly shaped trees and bushes. A little too perfect. Seemingly random spires and magnificently looking glittering and lavish citadels dotted over the lands are ruled over by the hedonite twins from their palace.


Khar Creatures
A chaotic realm that rivals the landscape of Ignos, Khar is filled with volcanoes and lava. Khar is occupied by demons of low intelligence with no ruler, though some believe that this won't be the case for long.


Rot Creatures
The realm of Rot would make someone wonder as to how it sustains itself. The entire inhabitance is a permanent state of decay and madness. This planet is filled with a Forest, however, and ruled by Zarzareth and his underlings.


Vermyx Creatures
Like Arcus, this realm is desolate. However, filled with sands upon sands with no structure in sight. There seems to be no ruler and the only life is the low-intelligence demons that ravage through.


Shyir Creatures
One of the more advanced chaotic realm, if not the most, Shyir is filled with various advanced structures. Though they are filled with lesser demons. The great Vampiric houses rule over the realm, and this is where Hemomancers draw their power from.


Sylverix Creatures
Feared by even lesser demons that do not hail from here, Sylverix is the realm of the dead. Crimson sand dunes fill the sphere and necromancers that are proficient in their craft draw from Shyir. The "Lord of Bones" rules over Shyir and sends himself and his minions to terrorize the population of Eseron.


Khul Creatures
The most confusing chaotic realm. No mortal can stand to comprehend Khul. If one were to look through, there wouldn't be the same location twice-- and each vastly different from the next. Mariketh, the trickster "prince", rules over Khul.